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05/26/08(Mon)00:41 No.1818230A practical extension of this might be quite simple. Say wizard A wants a mobile servant who can shoot fireballs. The fire might be strong fire, so the effect (fire) in the sorcery school costs, oh, say 3 points. Making it ranged costs 3 points as well. Binding it to something would cost, say, one more point.(range: personal 1 point touch 2 point ranged 3 points) Those were done in the sorcery school. Next, it needs to be mobile. This servant will fly, so it will have a flight-equivalent effect from the matter school (animating modes of movement: Walk, 1 point, climb over walls and ceilings 2 points, flight 3 points) This was done in the material school. Next, it would need a spirit to power it- You might want to simply animate a weak undead spirit, as it doesn't need to move anything about, just provide thought. 1 point (brittle skeletons, weak zombies, incorporeal spirits 1 point, stronger undead cost more) That is done in the conjuration school. Finally, you need to control the ghost. That would require 3 points (control mindless creature 1 point, animal mind 2 points, sentient mind 3 points) to control the creature, and an additional 2 points to make it permanent.
That's a whopping 15 points, all added up. However, that's where mitigation comes in... |