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07/18/11(Mon)21:19 No.15628663>>15627501 As a general rule of thumb, items in this game are not purchased, they're given as rewards in some fashion. Either loot found in a treasure chest, or given to the players by an NPC as payment for a task, or something of that nature. As the GM, you should have a pretty tight control on what items (including spells and songs) the players have access to. You should of course take the players' wishes into account (it'll take a lot of communication), but if you make too much available too quickly, it'll make it really difficult to provide any meaningful challenge to the players, particularly with puzzles (which are really the defining feature of the LoZ series...except for Adventure of Link, but let's not go there).
Occasionally you could make something available for purchase, but these should be rare, and limited to things that, while helpful to the PCs, aren't strictly necessary. These items should be very expensive -- we're talking 200 or 300 rupees, minimum. Something they'll have to really save up for.
The things that would be readily available for purchase would be basic consumables, such as potions, bombs, arrows, shields (Like-Likes are bitch), and so forth. These types of things typically run anywhere between 10 and 50 rupees in the video games, depending on various factors, though some of the more potent potions could cost as much as 100. Basic spells can also be purchased, and I'd personally say somewhere around 80 to 100 rupees apiece would be reasonable. It's fairly within reach for the players even early in the game, but does require some effort to attain. |