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NEW PLAYERS WELCOME, NO EXPERIENCE NECESSARY
Welcome to the Jungle! Alright Fortunates, welcome back to another exciting episode of Fortune: Evolution game. If you're just joining us the rules and a quick explanation of how this all works can be found on our 1d4chan page. I've typed it up a dozen times before I said: "no more!". Look there for the rules.
> http://1d4chan.org/wiki/Fortune:_Evolution_Game
If you're curious, our archives are there too, but knowledge of events previous isn't required. All that is required is for you not to be a douche. Avoid that and we'll get along great, my jimmies are not easily rustled. If you have any further questions, I or one of our helpful regulars will be glad to help you.
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>>20524489
Warm-blooded invertebrate crustaceans that lay eggs. These herbivores are about the size of a full-grown poodle. They're known for using their flat-tipped claws to plow soil and care for a single plant near their nests, growing it year after year and eating any fruit or flowers it produces.
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>>20524489
Alternately known as "Tunnel Howlers", these lactating, warm-blooded vertebrate mammals dig holes beneath the soil, living like prairie dogs. They have no eyes and so sense where they are going with their massive ears (that's what that large triangle on its head is) and the feelers around their face. They also communicate using an eerie haunting melody. Parents will defend their live-born offspring to the death with tough clubs at the ends of their 1-2ft. long bodies.
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I'm just using the old pic for this one, add the generational number for yourselves, alright? Thanks.

Cold blooded, floating, 3-4 foot mammal-like reptile. Herbivore, mostly plankton and pond scum, but can also suck in berries. Females lay clutches of eggs and guard them. The males also help, but as they live in "harems" he can only be in a few places at once.

Males & Females also have the ability to absorb chemicals from plants inside their "tubs", including a narcotic substance derived from the banana leaf plant. Stored inside sacs, they can release this gas at will (but it depletes their supply) and knocks predators unconscious for several hours.
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cold-blooded spider-like creature, shoots webs at its prey. about 6-7 inches long. lives in the trees.
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cold-blooded, lives on trees (and under their roots) camouflaged to resemble bark, hence its name. scavenger, though also cleans off dead bark and roots from trees (kind of like a cleaner fish)

i'll be right back, need to get a shower, so evolve these guys until i get back.
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Large leaves wrapped up, hiding a center of nutrient rich syrupy red resin. Thick woody stems, roots show just above the soil line (a bit like mangroves in that respect).
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5-7 inches long, eats the delicious resin inside asparagus trees. ectothermic insectoid
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Dwarf Chompers are egg-laying ectothermic mammal-like reptiles. They are omnivorous and stand about 5 ft. when standing up straight, though they are usually crouched down.
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Carnivorous mobile plant. Eats small insects, stands about 1 foot tall. Blind.
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7ft. long Silvernsnakes are long tubular lactating mammals. They are carnivorous and live in the branches of trees.
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That's all folks, now get to evolving!
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>>20526833
The leaves of Asparagus Trees become broad and unfolded so that they can gathering more sunlight, not so that they'd look like cabbage on a stick.
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>>20526867
ah hello once again my old friend, what exciting morphology shall we explore today?

A shorter proboscis turns into a proto beak, to no longer needed with the unfurled tree leaves.
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>>20524553
Gakrab develops an extension of its shell over it's eye, to keep out rain and bright light, thought it prefers to keep in the dense canopy.
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>>20524717
The rainbow blimpie looses its sexual dimorphism with both sexes becoming colorful. The poor eyesight of the creatures needed it if they were to find each other in the lush forest. A small adaptation allows the creatures to pierce fruit, bark, and even flesh to drain nutrient rich liquids. They do not eat solid foods.
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bump for justice
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>>20526891
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Bumpage.
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>>20528773
Uh, alright, I didn't realise how unnecessary that would be.
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>>20528778
Unecessary? Never.

>>20528708
Oh you...
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>>20528708
> smoking monkey
Brother?
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>>20526833
the asparagus trees grow budless secondary stalks, branches that can photosynthesize more.
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The Howler's develop stronger and longer ears so they can hear predators better. Because of this they start to leave there tunnels more often.
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Good to see the Fortunates are still around. I won't be 'round much, so don't panic if I don't respond as quickly as I usually do. I've got some work to do and I'll be buys most o' the day. That said, lookin' good, players. Your evos are lookin' good.
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>>20526891
How about a breakthrough? A mutation of the frontal lobe allows the dwarf chompers to dream.
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A variant of the webspinner appears, the forest-webspinner,
>>20525297

with it's main predator being a blind plant, it gains a brighter coloration to better spot mates. It also gains increased mobility from longer back legs.
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Just when I get some internet back and done moving I see this. Freaking awesome.

>>20526909

Also, deaf, not blind Fortune. Sort of why they have two sets of eyes. Haha
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>>20532370
Man, you were off by literally a couple of minutes on that correction.
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Bump, will do some actual evolving tomorrow.
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Bumping this before sleep.
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And another bump.
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>>20525342
tried. late. bigger claws. bigger pulling of dead bark. falls to ground. its kin eat well. repeat process.
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>>20526909

The Skullroots have lived an easy existence. They breed, fall from the Asparagus Trees, plant their seedling children, and die within the next couple of years. Over time they have developed more complex bodily functions such as their stomach, heart and strange resin like blood, but as it stands they are still glorified walking fruits. Their means of reproduction is taking a toll on the Skullroots, their numbers of mobile reach into the 10s of thousands while the young parasites that still lie dormant in the 50k range. Overall it is a small population and they need to begin a different means of reproduction. The basics have been laid out for quite some time, the male(Tadseeds) combine with the females much like the Anglerfish of earth do and then leave their seed to be used as needed within the Skullroots reproductive organs. But currently they are just used to fertilize the seedlings and young Skullroots and then thrown up and planted as they have been before. This leads to potential, something can be done with this. The Skullroots have always been a murderous bunch, and stealing the Tadseeds from another is not outside of their simple natures, the Skullroots will claw and tear at one another with their upper arms until one is killed and then the lower jaw(which houses the reproductive organs) is torn from the fallen and eaten by the victor, stealing the Tadseed sperm sacks and expanding the winners life.

To make this ripping and killing part a bit easier the Skullroots develop another finger, a thumb of sorts so they have a whole range of gripping and killing movements at their disposal.
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All right, Fortunates! This stuff all looks great, thanks for keeping the thread alive these past few days. Tonight I have to DM for my gaming group, so until later tonight, I'll be gone. Another heads up, got somewhere to be in 4 days. So, if today's Saturday for you, it'll be your... Wednesday, I think.

But later tonight (and I mean much later) and the days until then I've finished my big gallery showing, so my free time will be free again shortly. Have some more plants to evolve until I get back. What do they do? What are their names? Fuck if I know, that's your job. Later, Fortunates, hope you all continue to enjoy the game.
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bump
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Okay, I'll mess around with the plants if nothing else.
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>>20548759
An Anonymous bump? Several hours and that's the best we can do? Fucking hell, mate.
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>>20551208
Well, it's a busy time, I guess.
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Due to a random mutation Silvernsnakes grow 3 appendages along both sides of there body. Luckily this mutation helps them grip trees better and thus a new subspecies is born
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>>20552939
I had been meaning to ask that since last thread died. Is there a time that's easier or free-er for you all? I know that sometimes life interrupts, but I also know that many of us have jobs and all, so I'd like to avoid having threads die b/c we were all busy pretending to be responsible adults.

>>20555063
Shit just got real...
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Well, i have always wanted to play this, it seems like fun.
I started playing in the Omnimute evo threads, but they are really rare.
It would be nice if there would be a schedule to stick to.
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>>20555304
Well, my schedule isn't very regular, but I always give dates (as in Month/Day) as to when the next game will take place in the 1d4chan page.
> http://1d4chan.org/wiki/Fortune:_Evolution_Game
Always in the very top paragraph. So, let that be your schedule update/calender/what-have-you. I figured it'd be a central place I can send messages to everyone. Plus, I link threads there as soon as they're created. Second it's up, it goes on the page. Hopefully that will be helpful.
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>>20555342
Thanks.
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>>20546070
The ghostwood is a small tree, with algae like, long leaves. It lives near river banks, or swamps which sometimes get flooded.
It develops a strong root system, to better anchor it into the deeper soil of the jungle.
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>>20555492
Thanks to the better anchoring of the roots, the sudden floods now longer limit the mass of the tree, the ghostwood starts to grow higher.
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The ruddi tree (ruh-dee) originated in a much drier climate, now that it's encountering the wet, humid jungles, it gorges on water and nutrients. With nowhere to put this stored energy etc. it starts growing taller, slowly extending a thick finger-like stalk into the sky.
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>>20546070
The Beakbrush is a strange plant, unlike even other carnivorous plants in its methods. The plant consists of four main parts - a small basic root structure, the highly absorbent moss-like growth covering it, a number of stalks emerging out of the moss, and the main spike, directly connected to the central root. The stalks house a number of attractive "berries", luring the herbivores of the jungle in with a sweet smell. When a certain amount of pressure is applied to the roots and the stalks, the hard spike strikes down, impaling the head of the animal.

The berries, actually the spawn of the Beakbrush, are lowered and begin consuming the animal, while the adult Beakbrush, having served its one purpose, dies in order to be consumed by its offspring. The "moss" remains for a time, helping the young Beakbrushes to break down the animal, as well as absorbing and storing its juices for later consumption by the new plants. The young Beakbrushes continue to feed upon their parent and the animal victim, eventually developing into the form of their parent.

The young Brushes compete with their nearest neighbour - no more than half of the berries will survive for long enough to develop beyond a small red blob. On average around 2-4 berries will mature into a new plant.
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>>20524489
I refuse to participate without an assurance that there will be fun and games, and that you have everything I want.
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So, this jungle...within it, are things taken day by day?
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>>20557444

This one feast is the only meal the individual Beakbrush has in its life. Having consumed the previous plant and an entire animal, the Brushes will develop the above mentioned four components, and proceed to passively store energy until they can strike down a naive Dwarf Chomper or Rainbow Blimpie. The life of a Beakbrush is a simple and poetic one, with a meal at the beginning of its life and a single kill and the end of it.

Pictured here is a representation of the plant, as well as a simple diagram showing its method of hunting. Figure A shows a simple image of the plant, along with its external components - the spike, the moss, the stalks and the berries. Figure B shows the Beakbrush killing a herbivore and the development of its offspring. The root system and spike are represented by a simple black block, the animal is shown in purple and the new Brushes are shown in red, while the moss remains green.

Figure B-1 showcases the internal structure of the plant during its wait period.

Figure B-2 shows the plant immediately after a kill. The spike has impaled the victim, never to be raised again, the berries have been carefully lowered from their stalks and have begun growing over the dead animal and the moss, which itself is slowly absorbing the animal.
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>>20555573
The ghostwood develops an even stronger root system, reaching deeper into the wet soil.
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>>20557606

Figure B-3 shows the same plant at a later stage, with the root having decayed, and two of the four Brushes out-competing the other two. The offspring have begun to develop towards the form of an adult Beakbrush, with a single large stalk emerging, to later form a deadly rigid spike. The Brush on the right has begun growing its moss. In time these two succesful offspring will develop their own berries and continue the life cycle of the Beakbrush.

An adult Beakbrush is about the size of an average desk chair, generally preying on Blimpies, Chompers and Hunnilaurs, though at times curious carnivores will also fall victim to the strange plant. Gakrabs are generally saved from death by their armour, and as such will occasionally feed upon the nutritious berries and moss of the Beakbrush, though due to its unusual reproductive cycle, they are unable to propagate it themselves as they do with other plants. It is not unusual to see a Gakrab with dents and holes in its armour from previous encounters with the Brush's spike.

The lineage of the Beakbrush can be traced back to early Skullroots, though it has changed massively since them, baring little semblance to the walking fruit, other than their carnivorous nature. As such, they do not fall under the same classification as most Fortune flora, belonging to a different Kingdom entirely.
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>>20557469
Well, I'm afraid only FortuneBro can guarantee that, but I'll certainly vouch for it.

>>20557484
More like million years by million years. It's kind of an evolution simulation, more than anything else. As much a world building exercise as a game. The timeline doesn't necessarily matter much, it can get a little hazy, but generally once these threads get going there's some cause and effect going on, so you can assume mostly things evolve in the order that they're posted. In the future it's possible that we might reach a tribal stage, at which point things would slow down massively time-wise, but for now it's on an evolutionary scale.


Oh, and just a question for Fortune - can we play around with the Deathmasques? They might be a bit of a weird direction to take a Skullroot descendant, but I think a widespread Cordyceps-style infection capable of affecting advanced species would be something interesting to bring into the Jungle, as long as we pull it off sensibly and don't go full zombie invasion.

Also, I think we should have a small discussion thread after this thread or once your schedule clears up a bit, just to discuss plans for the future of the game, because lately I've found certain ideas that might seem a bit radical quite attractive, not to mention we need to figure out a way to keep this manageable. Meanwhile, I'll try to help out with keeping the wiki up to date, when I can get some free time myself.
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The ghostwoods thriving in their wet, swampy habitats start to grow larger. Their increasing weight is suported by their strong roots. However the ghostwood is not very big, not much taller than a full grown man, it still lives in the shades or at the river banks.
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>>20557469
I'm sorry, what on Earth do you mean by that?

>>20557894
Actually, Stooge, why not just post the ideas here, let the discussion help keep the thread moving, I'd be interested to hear.
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>>20558275
Well, the way I see it, we're going to encounter (and may have already encountered in the past) a couple of main issues. The largest one, perhaps, is that we run the possibility of falling into a status quo.

Now, the way I see it, there's a few reasons for this - but I think it mainly comes back to the lack of extinction. While reasonably life on Fortune shouldn't be breaching certain levels of advancement yet, there are many species who already fit comfortably into their roles and are difficult to find areas to expand in, leading to over evolution. As this continues, we get more and more complex creatures with less and less substantial change. This doesn't mean I want to go back to simpler creatures, in fact, I love seeing what people can do with fairly complicated species to adapt to a new environment.

The fact is though, I think at this rate many species are just going to quickly reach a point of complacency, where they are successful and generalised enough that it becomes difficult to justify changing them. Events and shifts in their environment can certainly help bolster exciting new evolutions, but there's a limit to that.
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A connected issue is the number of species. Now, I wouldn't say that a lot of them is a bad thing, but it does make the game more difficult to manage, so if we're going to deal with a lot of species we may as well get more mileage out of them by encouraging them to change further from their ancestors. This is mostly the fault of the players - we tend to make more drastic changes split offs from the mainline, in case anyone wanted to take it in a different direction. So the original species will end up with only a few superficial changes, with a number of subspecies who each were given a small number of evolutions from one person. I am, of course, incredibly guilty of this.

Now, because I think there is a feeling that each species should get at least some changes per thread among the players that shows through some times, a huge asssorent of different creatures might actually lead to less overall change in any given region.
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Sorry, I'm definitely going somewhere with this, but it's 3 here, I need my sleep and I can't even articulate what I' trying to say at the moment.
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>>20541636
A variant species emerges with two downward pointing, semi-dextrous spikes on its tail. This species is slightly larger than traditional bark worms, and uses the spikes to capture small prey to supplement its diet.
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>>20560562
>>20560401
>>20560257
All very true, and something I've been pondering myself. Especially in light of my time playing Primordial.
Part of me worries that namefaggotry tends to exacerbate some of these, perhaps we should go back to anonymous posting, that way, there's no "ownership" of creatures. We just evolve one after the other.

I do want some dialogue between players, give, take, discussion thread in the midst of an evo thread, you know what I mean? /tg/ is famous for making crazy awesome campaign settings out of nothing and that's what I'd like to see done here, but I can't seem to communicate that or find a way to encourage it.
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If no one minds iam gonna evolve a couple over the next day or so here's the first one. The rainbow blimpie's plants on it's back grow bigger allowing it to survive longer on just the nutrients from the plant.
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>>20564118
Why on Earth or Fortune would we mind, Anon? Go on right ahead. It's this old fart's bedtime so I'll "see" you all tomorrow.
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>>20564176 it's nice to feel so welcome. Here's the first of many to come, remember feel free to evolve them. The silver coated greater toothed Chomper is a new breed of Chomper they use there long fangs to puncture fruit and eat them. There back colouring has two purposes, first of it is the same colouring as there main predators silversnakes. At a distance silversnakes are unable to determine if it is another snake or prey. Secondly other chompers can now easly tell where others in it's group are. Because the silver outline is easily in the green jungle.
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>>20567384
did not mean to green text that
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Here we have the Prickle Blossom, this moss like plant grows on other trees so even through it is small roughly 1 foot it can grow in dense jungle. The brown sticks are spikes like a cactus and serve as protection, but at the end of these spikes are berries that are full off seeds, the idea is that herbivores will eat the berries and carry the seeds then be deposited later.
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>>20567384
Now that's a clever adaptation. This is your first submission. Keep it up anon, it's you players who keep these threads alive.
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>>20568414
ooh, maybe the plant could have spines inside the fruit, so that as the animal eats, it pricks its tongue on it, then the spines "drink" up the blood. Never more than a drop, as it still needs the creature to go on and deposit its seeds somewhere else. But this little extra bit of nourishment couldn't hurt, right?
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>>20569896
You're free to evolve it if you want i feel bad being the only one to do anything.
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>>20568414
The prickle blossom gains slightly softer tips, which now become hard only after the berries have been eaten. This entices hebrivores to get it whiles its hot, and then leave it the hell alone once all the berries are gone
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Some of the beaked scorpion find an odd niche being one of the only animals able to fly and reach a Blimpie they begin to feed off of the plants a Blimpie carries on it's back ( the nectar and sap specificly) this is not a one sided relationship as the long neck scorpions protect the Blimpies from predators. To accommodate this new life style the scorpions necks grow longer allowing easy feeding and there tails grow more sharper and longer spikes. They also have a slight size decrease there maximum size is now 4 inches long with most individuals being roughing 3 inches long.
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>>20571501
>>20568414
The smaller mainline Barkworm species is able to spin between the spines of the Prickle Blossom, getting to the soft mossy part of the plant. Evolutions towards this may follow.

>>20560978
Yeah, I certainly wouldn't mind trying the forced anon model again. I had some other ideas as well, I'll post them when I've got a bit of time, hopefully tomorrow.
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>>20567384
Some of the Dwarf Chompers gain larger canine teeth, allowing them to more easily rip out the throats of other animals. This has led to these new Sabertooth Chompers becoming more carnivirous.
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>>20524553
Some of the baseline Gakrabs develop longer claws, allowing them to climb trees and hide in the canopy.
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>>20543538

The Skullroots deaf beings that they are have generally never needed a reason for hear much as they lived pointless lives. However now that they have begun to fight among one another and extend their own lives they have a need for an extra sense as it were. However, one does not simply grow ears over night, nor does the Skullroot have a particular ability for it. Instead they begin to grow a small "peach fuzzy" from generation to generation it may one day lead to a more seismic-location like development, and since they rely on their tentacles so much it would seem a reasonable adaption.

They also have a strange new reaction to the Butcher Scrub >>20557606, the new murderous plants key off on their older instincts and the original purpose of their main infrared eyes, to key in on a red glow and go to it, and that is easily the reddest thing they can see, as their secondary eyes within the visible spectrum is under developed and useless as it stands. The "fruits" would provide a valuable means of plant nourishment. If only they didn't die attempting to get it.

Also no picture due to lack of real visible change, more of small things and new behavior with this one.
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>>20555063
The Silver Snakes with the appendages have evolved further now called SilverWalkers. These creatures have more advanced limbs the first and seconded pair are used for slashing and climbing. while the third is used for jumping and providing speed while running. These Silvers are also more territorial and will attack trespassers this includes Chompers that are miss taken for others of it's species.
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>>20526974
The cabbage leaves unfurl and the edges of the leaves harden into a spongy fibrous mass, in order to hold up these larger leaves. This broad umbrella collects lots of sunshine as well as preventing other plants from growing underneath it, dominating the 12ft. diameter around its trunk.
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>>20573597
but then where what would they do for food, just pick fruit off the branches?
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>>20573497
Aggression is rewarded with survival. The meanest motherfuckers go on to breed, while the weak die. WELCOME TO THE JUNGLE. YOU GONNA DIE. NANANANANAYEAHHH
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>>20579395
Silverwalkers and Gakrabs fear the Saberchompers. While sometimes they get away, climbing into trees or what have you, enough are caught by the chompers' dextrous hands that they become good food.
Other foods include Barkworms and the occasional Blimpie, though the latter of these doesn't provide much meat, being mostly a fleshy bag of hot air.
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>>20574484
The Silver Walker could not out power the sabertooth Chompers so they out maneuver them instead. There second pair of legs are now more refined for climbing and slashing. There faces also grow shorter as they no longer bite to kill there prey.
Now for a reversal much like how the Chompers gained there silverback to confuse Silver Snakes the Silver Walker has gained a black belly. Now the Silver Walker makes it's presence know to the Chomper. The Chomper then goes to investigate and then is ambushed from above by the Silver Walker.
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>>20580717
This arms race between the Silverwalkers and the Saberchompers frees up populations of the Climbing Gakrabs, Barkworms, and Webspinners, who now are not hunted quite as much by the Silverwalkers. The populations of those prey species blooms, expanding into many niches.
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>>20573699

The Skullroots have had a burst in foods to eat now that the insects of the Jungle have been left untouched. However catching them is another issue in and of itself. However the small peach fuzzy they have developed has become more sensitive to the surroundings, just ever so slightly by means of patient waiting. Mostly this is aimed at the Webspinners and Barkworms, both of which live in thinly walled areas and the former making use of webs. Both of which are just thin enough for the Skullroots to "feel" where they are and patiently wait until they emerge and then take them down. It is a small development forward but one that is grand in scale.

I can't really say this needs a new picture either, these are such small things and nothing physical about them. But giving a plant-creature hearing via vibrations is kind of cool.
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>>20580986
That it is, please continue, this has the potential to be something very different and alien. How will the Webspinners and Barkworms respond to these predations?
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>>20580846
An arms race you say I think we all can see who has the upper hand
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File: 1346690150387.jpg-(21 KB, 450x338, 2191641-ohyou.jpg)
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>>20581134


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