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>Previous Thread.
http://suptg.thisisnotatrueending.com/archive/21566117/


You are a Child of the Gods. Progeny of the grandiose Supreme System Lord Ra and of the Queen Egeria.

You have proven your divinity already countless times, by achieving feats no lesser being, indeed no lesser goa'uld you can think of has ever done.

And right now you halfways control a human, but by dint of having fully and directly ingested the boiled of essence of a dark bean are now only interested in experiencing new sensations right now and disregard any genetic encyclopaedia that weighs heavily on you.

The siltation is as follows, you are in a sleeping harness of some kind. To your right is the now rather attractive human female to whom your host seems to be deferential that defeated your host earlier some time in sparring matches and gave you the first personally documented near death experiment, via a well positioned blade of a knife and some pressure.

To your left is the rather large back of a warrior that heaves heavily with each breath, and the wood and metal tubes contraption that these humans regard as weapons and which your host disassembled, caressed with cloth, religiously anointed with oils and then reassembled.
>>
There is one thing you will do right now and without much delay and that will be:

[]Kiss the Girl
[]Battle the Beast
[]Fire the Weapon

(roll 3d100 regardless of choice)
>>
Rolled 65, 13, 60 = 138

>>21655535
[x]Fire the Weapon
All the choices are bad, but it can't be helped because we're on a caffeine high and we failed the check to resist its effects.
>>
>>21655617
I ask you, what can be worse than starting to fire a gun wildly in a warcamp or starting a fight that may very well end in death with a fellow warrior with little to no reason?

I say we kiss the girl. That can be filled away under temporal insanity if need be and can be resolved away with a kick to the groin.
>>
>>21655658
That's true, and we could switch hosts.
But, I want to see these strange weapons in action, and remember that currently, we are higher than a kite on caffeine, and we failed the check to think rationally last session.
>>
>>21655535
>[X]Kiss the Girl
>>
>>21655535
Kiss!
>>
Rolled 94, 30, 60 = 184

At O'sharp decisions are locked barring extreme circumstances. I have enough of this back and forth of what to do and why or not.


Also GM dice.
Pray you beat them
>>
Rolled 14, 61, 97 = 172

>>21655769
Beating that is unlikely.
>>
>>21655769
>At O'sharp decisions are locked
Could you explain this? Because it's not making much sense. When are decisions locked in? On the hour?
>>
Rolled 86, 77, 5 = 168

kiss the girl I think were were going to try and slip in ;) I mean move to her as we host as we kiss
>>
Rolled 27, 87, 47 = 161

>>21655864
seconding this
>>
>>21655864
I'm pretty sure the old host would remember our presence. We can only really switch hosts when our host won't live to tattle
>>
>>21655985
Pretty much all our options are going to require a bit of fast-talking at this point. This way we can justify our actions by saying we had to switch hosts because of chemicals in the guy's bloodstream.
>>
You turn to your right and gaze upon the delicate and serene face of the female. Your eyes dart over her sharp nose, the full lips and the prominent if angular jaw

With little regards for consequences or millennia of catalogued knowledge on the subject you move in close and touch her lips with your own. Motioning to a kiss she instinctively responds in kind and reciprocates the motions. At the same time another response that is also automatic as you contemplate her state is the immediate tensing of her forearm which results in the metallic sound of *Click* .

Panic flares through your symbiont part as you soon realize what this precludes and the instinctive indulgence takes a new level of depth as you disentangle yourself from your housing and burrow yourself through tender meat, and in between cracked lips, gleaming teeth and tongues of fire you cling yourself to the brain stem as you coil around the spine.

As you are human you can feel yourself stirring recording with much gusto the process of waking up amid a mix of surprise, excitement, forced alertness, anger and tiredness.

And you can see the same process reflecting on the face of the man before you.

You can feel yourself pressing the switchblade tip up right where the jaw ends and burying the sharp edge into skin.

As you start speaking it is obviously that you are not you, and things are winding down as you impotently demand your thirst for sensation be sated.

"Good kisser you are Andrei." You say with a smile. Your hands however darts to his bag and pillow clutter and rummages until it finds a small bottle. "But you know the rules.", you continue as you bring it up to his hand and rise it to his face.

"Drink" you command in a unassuming voice. It does not rise to emphasise the importance, it does not lengthen the word or shortens it for easier below. It simply states what will happen, with total authoritative disregard for any other concern.
>>
As the Platoon commander gulps a sip down he is motioned back on his sleeping arrangement by the knife that now starts to draw a bit of blood as it parts the skin, but only a little as it does not advance for anything vital.

Your eyes dart from side to side and you continue talking. "This never happened. Luck be to you for things are not complicated. Luck be also to you for you are good kisser, and if we go home we may talk about it some more and deeper when rules are over." You say with a smile as you repress your own need for physical comfort.

With a flick of the finger and a metallic click the blade disappears in your hand and you turn sideways to catch some sleep.

Host body tired and symbiont mind exhausted you fall to sleep.


_________

As the host wakes up, very early morning, decided as it looks to its timepiece you feel a bit different and a bit more able.

>Outrageous trip. Choose one
[]Blinding Reflexes
[]Command Presence
[]Carnal Urges Repression
>>
>>21656267
They're all very good things, but right now I think we need to be able to get people to listen to us.
[x]Command Presence
>>
>>21656294
There is listen and then there is listen. Commanding things is not good when you are not in a authoritative position. It may be detrimental. Just a cautionary quip.

> Blinding Reflexes
Allows you to physically react without thinking (like the switch-blade deployment or the semi-involuntary host changing), and to possibly seamlessly integrate a few motions into one.
>Command Presence
Obviously allows you to impart commands a bit better. Of course if the ones you command to dont have a reason to obey they wont.
> Carnal Urges Repression
What it says on the tin. Very useful in seduction games.

Both of these three i have plans of developing with a second tier.
>>
>>21656230
>Command Presence
Hail to the king, baby.
>>
>>21656382
They're all very tempting, but I'll have to stick with Command Presence.
If we ever get the chance, then we should try to get at least the first tier of each of these.
>>
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>>21656382
>Very useful in seduction games.
>mfw
>>
>>21656382
Are you just trying to make the quest interesting with this crackhead language, OP, or is english not your native tongue?
>>
Rolled 5

As she rises up she starts looking around the room, and ending with a look to the Platoon Commander, at which point they both look at one another for a few seconds, holding the look before they disengage at the same time.

The host packs up some of her gear which she mechanically puts in a contraption of belts that would fancy itself a vest. As soon as it is full the accessory is donned and footwear is pulled and tied on.

It then proceeds to take a run around inside the inner perimeter of the temporary encampment of tents, ending with a brisk walk to a creek, where she washes of some of the grime accumulated from the relocation and the travel.

The hygienic ritual ends in a more spiritual way then usual as she stops in motion and simply stays calm,
breathing in, breathing out,
breathing in,and out again, focusing on the sound of the creek's waters slashing on river stones

As she becomes more focused on the inside, you see a similar state of mind as the Jaffa kel'no'reem. Without physical requirement but with more of a mental component.

[] Contact
[] No Contact.

Dice 1d100 in any case, and if Contact what say/do.
>>
>>21656494
I'd wager both
>>
Rolled 3

>>21656563
[x] No Contact
We do not yet know if they would be willing to kill one of their own to preserve operational security, or if they hate the Goa'uld enough to do so. We must delve into the human's mind and memories more before attempt communication.
>>
>>21656563
[x] Contact

Ha'tak

Taking a weapon

the pleasure of victory
>>
>>21656658
replace


Taking a weapon
with being gifted a weapon
>>
Rolled 78

>>21656563
[x] Contact
The peltak of a Ha'tak.
The sense of being offered it as a weapon.
A hand extended for mutual gain.


We are in a very vulnerable position, but if we are to enact Grand Theft Ha'tak, then we will need to be able to communicate with these mercenaries. The more control over us they believe they have, the less likely they will immediately kill us.
>>
>>21656653
>or if they hate the Goa'uld enough
It can't be that bad if they're already working for one.
>>
>>21656758
Point. But working for one and being a host for one are two different things.
>>
>>21656712
Contact with that. Or, if we can actually talk to her explain our plan and how we saved her and her comrades lives.
>>
>>21656563
Can we give her some endorphins or something so she's less likely to panic?
>>
Through the rather pristine conscious mind that has no thoughts images of Ha'tak peltak materialise, and she realizes it is the command and control post of the pyramidal craft.

As soon as she does so a forceful push washes away the dreamlike state and she wakes up with a strong drive. Once again the body feels wet, not from water but from sweat.

You can feel her instinctive drive to start practising some knife drills on the adjacent tree trunk, but her will is strong and despite fear, anger, rage, panic and hate the meditation begins again.

This time as soon as the communicative mind to mind state is reached her voice simply bellows inside from all sides.

"What the devils is this? Who are you? What do you want? And more importantly why should I not arrange the death of you out os sheer spite?"

[] Soothe
[] Parley
[] Command
>>
>>21656998
[] Parley

Let's get down to buisness. Soothing or attempting to command her will likely only make her more pissed.

Also, our name is going to be Leviathan, isn't it?
>>
>>21657034
It is. But I can't see the mighty Leviathan haveing a parley with a mere mortal!
>>21656998
[X] Command
>>
>>21656998
>[x] Parley
Answer each question matter-of-factly.
>What
"You are communicating through me in this meditative trance you have entered."
>Who
"I am named Leviathan. I am the Goa'uld that saved your live and that of your compatriot."
>Want
"In addition to your provocation of a rebellion, I wish to have your assistance in capturing the three Ha'taks that are expected to respond."
>why she shouldn't kill us
"Killing me would mean killing yourself; my body releases a lethal toxin upon death. More importantly, kill me, and you lose the chance to acquire yourselves a Ha'tak and the knowledge to pilot one.
"A fair trade, wouldn't you say?"
>>
>>21657034

Some examples of what you would be willing offer would be nice too.

There is also the fact that you dont know what she wants, if you parley and everything you do offer is of dubious value.

You really need a stroke of luck or out of the box thinking or genius now.
>>21657092
This is nice.
>>
>>21656998
>>21656998
Parley

>Humans dying
>Goa'uld assists humans
>Goa'uld weakened
>Goa'uld requires assistance
>>
>>21657116
Gah. forgot trip.
Anyway it seems you want to negotiate.

As for the name. Leviathan?.... hmh. I foresee that is taken. If it is mythological it is a fair bet it is taken.
>>
>>21657092
thats nice.
>>
>>21657139
>Leviathan from the Bible
>Sokar uses the Bible because he likes being the Devil and incarnation of Evil
>Leviathan already taken
Okay, fair enough.
Fucking Sokar took it for one of his lieutenants, didn't he?
I knew there was a reason Father hated him.

Another anon suggested Aponus in the first thread. Is that name available?
>>
>>21657139
What about Clarence?
We're kind of like a guardian angel, after all.
>>
>>21657192
I'd also like Quirinus. It was one of the main gods of the romans, and more importantly Romulus the mortal, ascended to the heavens. Might sound more palatable to humans than other mythological creatures.
>>
>>21657139
Xenu?
>>
>>21657235
If we go with an angel we should aim high and go with Michael, Gabriel, Uriel or Raphael. Archangel and slayer of serpents, a serpent himself. Heh.
>>
>>21657235
>>21657237
Screw you guys and
>>21657192
Screw Sokar. We are Leviathan. Even if there's some guy out there whostole our name, we'll simply hunt him down sometime later in our life.
>>
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>>21657139
Hyperion
>>
>>21657293
But do we want to have to deal with assassins coming after us, thinking we're the other Leviathan?
As an ambitious Goa'uld, having assassins after us is just another occupational hazard, but I'd rather that they'd be assassins meant for us, not for someone else.
>>
>>21657293
I have to agree somewhat. Leviathan is what we've been rolling with for the whole time. Its our theme. If there is another Leviathan (i doubt it, Goa'uld wouldn't usually name themselves after beasts, they would prefer gods or demons) we just gained another layer of security when the system lords send their Ashraks after us!
>>
>>21657390
We are planning on following the footsteps of our father, mixed with some of our mother's ideology. Assassins sent after one of Sokars Lieutenants will be our least problem.
>>
>>21657408
what would be cool too would be Prometheus.

"Prometheus was punished by the gods for giving the gift of knowlegde to man. He was cast into the bowels of the earth and pecked by birds."

Its a bit too rebellious though. Nah, Leviathan is better.
>>
>>21657469
...prometheus might be tempting fate, but... I also like it.
>>
>>21657469
I like it, but that's the equivalent of "What else could go wrong?"
That's inviting Disaster and rolling out the red carpet.
>>
[]Parley.

You give her the memory of your miracle in minute and augmented version, making sure the full experience both you and the hosts is translated to the human brain. You even add it some extra lightning and elevation from the rather large collection of implausible scenes of religious and military processions your ancestors presided over.

And then you begin to answer her questions.
of how this communication is being facilitated by her entering the state of kel'no'reem, of how you are the Goa'uld that saved her life and that of her fellow warrior, and that you would very much like them to help you take over the Ha'tak's instead of eliminating them.

As for your death you explain why that would be a bad idea.

The last sentence is met with a rather gruesome scene of using a rather thin knife to remove a symbiont wholly from the human host, with little regard of how much human parts are excised.

" Life is of little worth if I loose what I value. As for the Ha'tak's, they must be destroyed. Capture is not viable. Jaffa may be inept but quantity has a quality of its own, and three or more divisions worth of them is a whole lot of quantity. They need to get blow to bits, no other way around it, not with a revolution going on all around us. Plus i dont see with what you could pay us for any kind of service beyond leaving me at once."

Through the planes of consciousness two glowing orbs that would be a humans eyes flash bright white with the intensity of distant stars allowing you to have a direct conversation with your host.
>>
57192
>Aponus
>Aponus, god protector of the springs.

Crazy idea, you could go with the Dative and Ablative of Solaris, Solaribus. You being the sun of Ra, thus pertaining to the sun but from egeria thus moving away from the sun, ergo the ablative.

Although i dont really like it since its a mouthful and has a inelegant ending.

Eh, anyway Names are not necessary yet and i can move around them for some time until you get a good one or i simply decree one .
>>
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>>21657516
>Meet the tau'ri
>Why, you named your first spaceship after me, how nice!
>mfw
>>
>>21657551
Uhm. Well shit. If she has no interest in helping us it would be very nice for her to take us along for the ride and drop us of with some preferably friendly jaffa. We could even act as some sort of instant medic for her and her team! Would surely reduce the casualty rate. No reason to get knife happy.
>>
>>21657699
We may know where her world is. From what i understand from the last thread they are cut off from their homeworld

We could volunteer the information about our juvenile state and what it implies, so she is not keen on suicide.

We could help on her mission by helping her pose as a Goa'uld, or believable Jaffa, or whatever requires a Symbiont and cultural knowledge.
>>
>>21657730
okay, that works. What do we want in return? Drop off in friendly territory, or more?
>>
>>21657551
we could pay them with a lift back to their home world. Let's flash some pictures of worlds found in our racial subconscious. A couple hundreds should be enough. Just to show her we might know where they come from.
>>
>>21657551
Hmm...She has a point about the quantity part. But there must be a way to capture those Ha'taks. They use a standardized layout, there must be a weakness we can exploit.
Perhaps look through our genetic memory to see if it is possible to initiate a security lockdown on the Ha'taks, or give the computer a command that the Jaffa onboard have rebelled and need to all be killed.
>>
>>21657730
We will NOT share information about our juvenile state. We are too proud to admit our own shortcommings, especially since they won't bother us much longer.
>>21657772
The ships. We drop them off. This is our party.
>>
>>21657730
I'd rather not tell them too much about our vulnerable state, otherwise they might try to use us as a hostage or torture us for Goa'uld knowledge.

>>21657772
If we successfully capture the ships, we can offer them one and the knowledge to pilot it.
>>
>>21657730
>We may know where her world is.
This. Just got caught up but was going to suggest the same thing.
With a ship even if we lack the gate coordinates we could fly there. And we would only need 1 ship, taking 3 would be unfeasible.

Get on 1 ship, activate its shields and blow the other pyramids. Then we get into space, get everyone from the team onto the bridge and use our immense intellect to vent the other compartments.
>>
It need not be all the Ha'taks, gain entry to the bridge of one and we could could take control of the ship.
Meanwhile they could still be making conventional attacks against the other Ha'taks and have chance to gain the fire support of the captured one.
>>
>>21657808
Much good that does us if she exposes us to her comrades or commits suicide.

And she has shown us she knows how to kill to ensure a Goa'uld dies.

We may be proud. But the hell if we are suicidal.
>>
>>21657844
we haven't taken her over as is. So we could remind her of the fact that we ar actually quie... nice. For a god.
>>
>>21657832
thats nice too.
>>
>>21657832
>>21657783
>drop them off at their planet
Consider this from their perspective, though.
This would mean that a Goa'uld would know the location of their homeworld. They could not afford to allow a potential enemy to know something so important and live. They would betray us at the first opportunity.
>>
>>21657834
I originally wanted all 3, but I suppose that if that is patently impossible, capturing 1 will have to do. We can then offer an Al'Kesh as payment, since the mercenaries seem to be only using a tel'tak shuttle.
>>
>>21657868
if we know it, every goa'uld already knows it.
>>
>>21657898
They might know the address, but they may not know that it has a well-developed human civilization that is actively sending explorers through the Stargate.

All the System Lords knew Earth's Gate Address, but they didn't know where the SG Teams were coming from, and so didn't put the two together.
Same applies here.
>>
>>21657868
True. Still, it could be negotiated.

>>21657898
We don't know that most other Goa'uld know the dialing sequence for Earth though. It would be easy enough for us to discern though just us reading her mind for relevant data.
>>
Idea for our name: Pyrphoros (the "firebringer"), the by-name of Prometheus. Not quite as fatetempting, and likely free.
>>
>>21657951
In that case we should just offer them an Al'Kesh that can get them there, access to our star maps and leave it at that.
>>
Rolled 51

Thus a agreed compilation of what you offer for what you want would be:

Access to your gate address and world knowledge and memory

In exchange for a Ha'tak.

Right?

You could ask for something different, like having installing you as the ruler of the rebelling planet or assassinating a goa'uld and helping you take over.

Of course I am certain you would have to offer services of similar value.

Anyway, do consider what knowledge and promises you want to offer and what you want to receive in exchange. Make a list and roll a 1d100
>>
Obviously, we should namedrop our mother.
>>
>>21658027
Plausible contact to the Tok'ra might be another thing we could trade.

They may want to expand their customer base.
>>
Rolled 93

>>21658002
We offer:
access to our gate address and world knowledge
knowledge on the security systems of a Ha'tak (needed to successfully bypass security and capture one, can't be helped)
1 Al'kesh if there is one in the Ha'tak

In exchange:
They help us capture a Ha'tak.
Incite the rebellion.
Find us another host.

All in all, I think a very good bargain.
>>
>>21658027
why? I seriously doubt that any non-goa'uld would know her name.
>>
>>21658002
We have knowledge of Goa'uld technology, and there should be plenty of equipment on board a Ha'tak; would we be able to build a mechanical host body using that?
>>
>>21658047
I don't think we know the Tok'ras hideouts. If they are still using the same ones as in our mothers time i'd be very surprised.
>>
Oh, and a thought. We want access to earth tec. Goa'uld rely on slave labor to do things like feed themselves. If we gain access to earth industrial theory and pair it with Goa'uld technology and numbers, we will be invincible
>>
>>21658074
>>21658047
>>21658027
Guys, wait.
What if we were spawned BEFORE Egeria created the Tok'ra movement?
>>
>>21658070
I doubt it. Otherwise our aunts, uncles, brothers and sisters wouldn't bother with human hosts.
>>
Rolled 19

>>21658002
Want: 1x Ha'tak
Our survival

Will offer:
>Gate coordinates (or a way to get them home)
>Medical aid (provided people arent too far gone)
>Options for possible alliance or trading relations later down the road should they wish to pursue them.
>>
>>21658090
Well, but they are obviously not going to give us earth tech. I think even hinting that we are interested in their technology would propell us far upward on their threat scale.
>>
>>21658121
It's not made clear that they're from earth. There are quite a few other human civilisations on the same tech level with a hate-on for the goa'uld.
>>
>>21658121
>even hinting that we are interested in their technology would propell us far upward on their threat scale.
That's a good point.
They've already called Jaffa inept, and seeing the memories of these mercenaries and the kinds of small unit tactics they employ, it's quite obvious that is no mere boast, but a statement of fact.
Perhaps we should play into their preconceptions of laziness and incompetence concerning Goa'uld for now.
>>
>>21658090
You are aware that Goa'uld dont need Slave Labour, as observed in the episode Thor's Chariot.

They just have to much manpower enjoy it really much as a way to stroke their ego and god complex.
>>
>>21658152
>>21658002
we also should tryand find out as much as possible about their tactics while we're with them. Might help our own troops later on.
>>
>>21658205
Yes, but do it discreetly, doing memory-mining when the host is asleep. We want to keep or knowledge of them, their tactics, and their weapons as secret as possible.
>>
>>21658100
True, there is that issue of not knowing when were are or when we were spawned, unless I missed it at some point.
>>
Rolled 95

>>21658117
I concur with this listing.
>>
>>21658165
Can I get a cite on that? I'm looking over a transcript of the episode and I'm not seeing it.
>>
Your magnanimous offer is the access to your encyclopaedic knowledge of gate addresses and affiliated trivia of worlds amassed by your predecessors and aid to get to their home world, in exchange for a Ha'tak, you of course providing any relevant data on how to acquire it and to employ it to ensure mission success.

You also propose gifting them a alkesh if one is available and your benevolent disposition toward future contacts.

To this the woman laughs almost breaking her meditation.

"Well, you are smart and determined, I will give you that." She does find the large number of worlds a interesting bid but you can sense her dread about letting you inside of her. It is not the fear you have felt Jaffa experience when their faith in their gods fail and they are about to loose their life, but different, yet you cannot place it.

"But I know some things of the goa'uld too. It is said you know what the host knows, so why give me the list of worlds? Either it is not there, thus making it less then valuable for us or the rumours of your mental powers were greatly exaggerated."
>>
Then she looks over your main point of the exchange and muses
"In either case, the atomic bomb must be used. If the Ha'tak's are not taken out either before they disgorge their jaffa or before they launch the revolution cannot succeed, and we are in breach of contract with Xiang Schu. We cant do that."

Her breaths are more instinctive now as she hatches plans to take out a enemy and how to infiltrate them. Less concerned about you as a concept but still very much so on her guard."Even if we storm to this peltak and let you do your thing to isolate the Jaffa, the others will launch before we do that and fire on us, and even if we launch before them, they must do so soon afterwards and I doubt one ship with no crew can fight two fully crewed analogues."


"We have to bomb them." You can see the mangled ruins of the hulking Ha'taks beeing little then remains as Naquadah reserves will ampligfy the explosion "The only way to take them would be to have a fifth column in every one of them, and we have not one man on one of them let alone all three. "


"If we could disable them long enough for us to take a peltak, launch and then detonate within their protective fields or prevent their activation it could be doable. without one your target is not possible. Not without further aid and support."
>>
>>21658564
"Would you believe me if I said I'm respecting your privacy?"
We very well could take the information from her mind if we wanted to, but so far, we have refrained from such...gross violations of our mutual trust.
Tell her that.


It also helps that the information retains value so long as they don't know if it contains their homeworld's gate address. It's the Goa'uld version of the Mystery Box!
>>
>>21658564
Calculating the correct address out of the hundreds of thousands based on what (little) information is stored in the humans brain would take time.
Not sure if this is the best thing to tell her.
>>
>>21658622
Before we answer her on how to disable the Ha'taks, we must look through our genetic memories on how we could do such a thing.
Perhaps there's a way to send a computer virus from their tel'tak that will scramble the security codes on a Ha'tak long enough for us to be able to secure the pel'tak and vent the ship into space, killing the enemy Jaffa.
>>
>>21658692
Yeah, a virus seems to be our only chance here.

Do you know if the Ha'taks somehow dock with structures on the ground? Maybe manipulating the docking clamps would have merit...

Heh, puzzling out stuff like this gives me a real Star Gate feel.
>>
>>21658729
A Ha'tak usually lands on a pyramid docking platform, especially if its on a planet they already control.

Sabotaging the docking clamps could be an idea. Let's check our memories to see if its a viable gambit.
>>
As you ponder on her ideas and suggestions, and the fact that they will have to fight the Jaffa barracks in the city to ensure the revolt has any success as well as the need to take out the Jaffa in the Ha'tak's you see a option.

Killing the local leadership inside the Ha'tak's as sign of your divinity, and having all jaffas bow down to you and acknowledge the rebellion of the humans from their former lord. Perhaps even going so far as offering them to be their protector.

Another easier way would be to sabotage the Ha'tak power-sources with human explosive devices and with procuring a goa'uld virtual calculation and numerology device creating a piece of commands that will close all doors before the sabotage is enacted to seal Jaffa inside the Ha'tak's.
This would allow you to reach one Pel'tak, re-establish shields, and allow the humans to detonate their device, immediately after you launch provided you can pull all this off in less then a fiftieth of a day.
Or assuming the Nuclear Blast as sign of your divinity and having surviving Jaffa converted to your might to end the rebellion swiftly.
> For 1 you need to offer something more.
> For 2 you need to offer even more.
> For 3 you can offer less.
> You can think of 4 and 5.
>>
>>21658770
What do you mean with offering?
>>
>>21658475
He may be referring to the construction of these pyramids in less then a day or so via only Stargate deployment

http://www.youtube.com/watch?v=cbZq2MPYHoY

I cant find the scene of them assembling themselves though.

Still I have seen no evidence of automated resource acquisition. They must have either that or massive populations to create thousands of Ha'taks tough, since they mass fare in excess of entire blue water navies.
>>
>>21658770
>>21658812
Going to have to agree with this anon, the wording is a small bit confusing.
>>
>>21658812
Well there is the fact that you may blow them to bits once they leave in a Alkesh, if you have the Ha'tak's. And other such things. They may thrust a Jaffa who has something to loose if exposed but you don't have anything to loose by killing them and they do know a bit of goa'uld as you can see.

And I see i have made a mistake again.

1 is very expensive and you will need to fork some more information. More than two. And perhaps agree to conditions
2 is expensive you need to contract a additional job for the device and perhaps pay with more information
3 is cheap and you may get a refund.
>>
>>21658770
If we can hack the doors, can we hack the artificial gravity?
>>
>>21658770
>1
We aren't fully in control of a host, and without access to some Goa'uld devices (especially a hara'kesh) this seems very difficult to pull off.

>4
Combine 2 and 3. Once we control a Ha'tak we will claim the nuclear blast as a sign of our divinity and convert Jaffa to the rebellion.
I'm voting for this.

Extra offering:
Knowledge of Goa'uld staff weapons and hara'kesh; their design and usage.
Perhaps knowledge of languages?
>>
>>21658871
So, 1 could net us 3 Ha'tak's, but is very risky
2 could net us 1 Ha'tak but is time sensitive and needs a additional mission
and 3 is basically going with their plan but us becoming the tinpot dictator set up by them.

How about we combine 1 and 2.
If it is already expensive in terms of information we must give up, lets up the ante and go full tilt.

Sabotage the Ha'taks, kill all command and then deploy to orbit, bomb anyone that does not submit outside of them, or inside our own. Vent them, and then ring to another one.
Rinse and repeat.
We may get two before the third is repaired, and if it gets repaired it will have lost its captain and pilot, allowing us to potentially blow it up.
>>
>>21658934
You can use Hara'kesh in a human even if not in control of it, since you can basically go copilot in awake situations if you dont care for subtlety. The lack of a pouch or secrecy from the host and having sensory input is really helpful
>>
>>21658914
Enough to slow the Jaffa perhaps, if you do it on time delay, else you will be subjected to it as well.

If you go above it you will either destroy much of it to cause a self-destruct, have the gravity generator blow up, melt or shut down or have security lock-downs kill your program.

Sealing doors and venting air is much simpler by simulating fake fires.
>>
>>21658934
Going to have to agree with option 4 here.
>>
>>21658934
I personally like this plan more than >>21658947 one, since killing the whole command structure of 3 Ha'taks might get really fucking hard with a 3 man team. We aint getting out of this without exploding at least 2 Ha'taks
>>
>>21659045
You have a Platoon. Whatever that is.
You counted at least about two dozen men. So that would be nine men for each Ha'tak.
>>
>>21658934
Offer them knowledge of our greatest weakness! COFFEE!!!
>>
>>21658817
I recall at least one Naquada mine that used slave labor. Either way, can we all agree that Tau'ri industrial theory would give us a marked edge over our fellow Goa'uld?
>>
>>21659102
Well, it could. If we can implement it without our Jaffa going all "wait, what he is doing isn't magic, FREEDOM!!!" on us.
>>
>>21659071
NO! We need that secret to use as leverage for trade later!

>>21659169
This is why most of the anons in the last thread wanted to enact a constitutional monarchy.
>>
>>21659169
we could segregate Jaffa worlds from human worlds. Or at least put them on different continents and relay deployment with ring platforms and satellites if forces need be deployed.
>>
>>21659169
or just play benevolent deity/dictator.
>>
>>21658974
>>21658947
If we can get a hara'kesh, then that would make plan 1 just that more viable.
If we get more than 1 Ha'tak then the humans can have one instead of an Al'Kesh.
>>
>>21658934
If we do 3, well i doubt we will be seen as a benevolent god, since it our reign is going start with a nuked city by our juche self.
>>
>>21659335
>since it will nuke a city as the start of our juche self.
Fucking Quick reply in a tiny window.
>>
Rolled 61

Well then, have you decided what to proposes as a action plan?

And what do you consider good additional payment?

It would be best you offer payment than the mercs to suggest payment. That you know already. It provides a starting negotiating level you are more comfortable at then a wildcard.
>>
>>21659424
I think we're going with Option 4. Not as audacious as Option 1, but still nets us a Ha'Tak and is still possible.

I am willing to offer the knowledge to use a Goa'uld medical hand device. They are far from home, and will need advanced medical knowledge.
>>
>>21659424
A copy of the schematics for a Goa'uld death glider. (BTW what year is it in the quest? We are reading her mind, so we know)
>>
>>21659424
Still in favour of #4 from here >>21658934

Agreed with the same added payment(s)
>>
>>21659482
>>21659504
>>21659525
So you are offering goa'uld host only usable devices, and schematics on staff weapons and gliders to a group of soldiers.

Right?
dice me a 1d100 and pray to the dicegods.
>>
>>21659659
>So you are offering goa'uld host only usable devices, and schematics on staff weapons and gliders to a group of soldiers.
In addition to the previous stuff that would let them get back home. Presumably where there are people that could make use of that tech data.
>>
Rolled 20

>>21659659
Didn't want to roll because my last 2 have been shit but here goes.
>>
Rolled 42

>>21659659
What's the worst that can happen?
>>
Rolled 92

>>21659659
Keep in mind that the devices only require naquadah in the blood.
Both this host and the other guy we were in can use devices now.
>>
You still want to try and get a Ha'tak, and beyond revealing everything relevant to storming and operating one, you reveal the option of automatically interfering with subsystems. Taking down the shields and power and before that isolating every room with fake fire readings and internal automated commands to isolate flaming sections.

This should allow them to take one Ha'tak that you could fly prior to the detonation of their destructive device. With it any rebellion will soon be a success since the jaffa will have to surrender or be burnt away from orbit. As a incentive to this course of actions you offer the possibility to determine targets for precision destruction from high in the sky.


Before she turns you down you present your revised offer, knowledge on how to build and operate Ma'Tok's, Death Gliders and Healing Devices.
She seems to have little regard for Ma'Tok's no opinion at all on Death Gliders, and is somewhat intrigued by the Healing Device.

To this proposal she responds that you will need to acquire said supercomputation device in a palm from somewhere, unless you have one hidden. You dont even need to see her smiling like a Cheshire cat. You just know you will have to pay for the information on its location and its retrieval.


With that done she mentions that you will have to agree to two favours for her. Unconditional and executable immediately if in your ability, for her not killing herself or you. Little you could say or do could change the arrangement and you must agree. Seeing as how killing you is for her conceptually a different issue than just committing suicide, and currently all her ideas of suicide ensure a symbiont will die.
>>
Contemplating all those ways of self-destruction alone and the resoluteness of mind to do so puts you in a rather singular position that nothing in your genetic memory ever had.

This is not some host aimlessly trying to get under the Goa'ulds mental hold, this is a Host willing to destroy itself to allow the Goa'uld any option at all.

As she finishes meditation, she again takes a brief bath, and then packs all the little things she had with and proceeds to the encampment with little haste.

She is met by two soldiers halfway and she manages to seamlessly dispel their alarm. None the less she is escorted back warily.

Once there she has the one bout of sparring match with the Platoon Commander, and then insists on having a meeting with the team leaders and all decision relevant personnel.

A meeting in which to your horror she simply points out that she has been infected with a Goa'uld. What the Goa'uld wants, his offers although leaving out the Death Gilder, as she considers it a pointless resource drain, and the fact that the Goa'uld does not or can not for the moment control her and where it has been and what it has done to the best of her ability.

Thus she proposes she be under constantly under watch every day.

>roll 1d100 for either perk or condition.
>>
With that done the council is adjourned and to reconvene the next day to decide as a group.

The whole issue weighs heavily on your mind and hers as well and as night falls and she falls asleep you are faced with three simple options

[] Assume Control. Interact with Humans!
[] Data Mining. Do you want to know more?
[] Contemplate. Discretion is the better part of valour.
>>21660261
>>
>>21660261
Yes, two, one of whom is suspect, a device that needs a human brain and naquadah in blood to operate and fully function, and is only usable by said person without anyone able to oversee what it is doing.

Commercial value is rather low in a industrial world, aside from being a miracle worker, if the operator has the knowledge to perform it.
>>
>>21660585
Can we take full control of a host if we remove parts of their prefrontal cortex?
>>
>>21660634
Data Mine. We need to know what year it is.
>>
Rolled 8

>>21660674
Sure. If you dont want to have pre-frontal cortex ability in the host body, and think you can do without, as well as the obvious issues it will have compounded on goa'uld personality traits. In short, do you want a echo chamber for your echo chamber and how sane do you think that is?


The body will be in coalescence for some time and needs to be operated on by someone outside of the body though.
>>
>>21660765
So it's not quite as simple as sliding that blade in through the eye socket, then?
>>
Rolled 7

>>21660585
Data-mining.
These humans are incredible. Not in our long genetic memory has our race met such conviction. We must learn from them, learn about them, and become stronger for it.
>>
File: 1353375129427.jpg-(35 KB, 680x440, xzibit-happy.jpg)
35 KB
>>21660765
>>21660814

>xzibit : Yo dwag i hear you like to be insane so we made your host insane while you are insane so you can be insane while you are insane
>>
Rolled 57

>>21660823
Data Mine
>>
>>21660823
>>21660745
Data-Mining it is.
3d100 for it.

Also another 1d100 for your super fun suicidal surprise.
>>
Rolled 53, 78, 63 = 194

>>21660887
rolling
>>
Rolled 55, 81, 99 = 235

>>21660887
stupid me.

data mine in sectors:

one of
[]Places
[]People
[]Politics
in time
[] recent
[] past
>>
Rolled 92, 9, 53 = 154

>>21660942
politics
recent

>>21660847
I still think it's a good idea.
>>
Rolled 3, 59, 73 = 135

>>21660942
[X] Places
[X] Past
>>
Rolled 36

>>21660887
Suicidal roll

>>21660986
why would we care about what she knows about politics? It'll just be stuff about humans. On the other hand they could have visite some realy interesting places n their odysse.
>>
File: 1353375896077.jpg-(9 KB, 229x229, ahmadinejad.jpg)
9 KB
Rolled 55

>>21660887
>Also another 1d100 for your super fun suicidal surprise.
This sounds fun!
>>
>>21660942
Frankly I just want to know what fucking year it is. 1997 Stargate vs 2003 Stargate is the difference between them desperately needing our help, to us having nothing to offer them.
>>
>>21661029
I suspect the recent past divide is before/ after they got lost with the Stargate. Thus a strong enough traumatic event for us to have a reference point at.

Also, /tg/ dice seem to hate goa'uld.
>>
>>21661054
But that's meta gaming anon
>>
Rolled 76, 13, 46, 76 = 211

>>21660942
First 3 for data-mining, 4th for suicide roll.

[x]Politics
[x]Recent

I want to know what their homeworld was experiencing, how much unity they have in using the Stargate.
>>
Rolled 32

>>21661054
well, too bad. Goa'uld don't realy care what year that Jesus fella was born in.
>>
>>21661053
You got dubz and suicidal ahmadinjab.
Lucky you. you get one perk and one condition.

Else you would have gotten two conditions unless you got a roll over 98

>>21661059
See, the dice dont completely and utterly hate you.

It may also be me, that is in a benevolent mood. That and you guessed right on the past and recent divide.
>>
>>21661104
Indeed. You wont get a number. Since it is meaningless to you. You also wont get country name, unless spoken aloud or already known, only description since it is similarly meaningless to you.
>>
>>21661075
Ah, then let me rephrase that. I want to know if they have already built warships superior to Goa'uld designs in virtually every way, incited rebellion on a thousand worlds and unlocked the secrets of the Ancients, in which case we are screwed in about a dozen ways (starting the the replicators) or they just stuck their toes in a very big pond, and desperately need allies.
>>
>>21661054
When looking up equipment we got that it was Soviet rather than Russian, so I think we're some time in the 1970s
>>
Rolled 89

>>21661169
well, unless this plays half a century after season 1, I doubt we'd know that. Since we were a larvae in the guts of a jaffa for that time.
>>
>>21661108
>You get one perk and one condition.
Are we still choosing perks from this list?

[]Blinding Reflexes
[]Command Presence
[]Carnal Urges Repression
>>
>>21661169
I think that can be broken down to:
Do these humans have a space fleet?
How many planets do these humans own?
What is their general level of technology?
Are these humans allied with any other galactic power?
Do these humans from a planet protected by the Asgard-Goa'uld Protect Planets Treaty?
>>
>>21661202
One perk yes. You may choose one of

[]Blinding Reflexes
[]Carnal Urges Repression
[]Uncanny Patience
[]Ravenous Reader

And roll a 1d3 for one of these
[] Dissolution of Self identity
[] Host Codependency Issues
[] Host Predisposition Affliction
>>
Rolled 2

>>21661255
[x]Blinding Reflexes
For when we FINALLY Blend with a host.

Man, none of those titles sound good. Especially the Codependency Issues.
>>
Rolled 1

>>21661255
What would uncanny patience be?
Or Ravenous Reader? They sound... interesting.

>>21661286
Huh. Speaking of the devil, eh?
>>
Rolled 1

>>21661255
Voting for
[X] Blinding Reflexes
Especially if we're going into combat.
>>
>>21661286
When a goa'uld calls something a condition, you fucking bet it is not.
>>
Rolled 3

>>21661255
Reflexes

I'm starting to think we might not be destined for greatness after all.
>>
>>21661333
>>21661317
Uncanny patient allows you to be more patient than the average goa'uld. And less likely to snap to something. More willing to lay in wait for longer time without suffering ill effects, etc.

Ravenous Reader gets you faster data absorption. Basically you get one extra die for data-mining

>>21661333
No shit. You are more a unnaturally strong and self-important imp than a god, should you meet a true goa'uld.

Why do you think you get these upgrades and .... features.


So reflexes it is? Yes?
>>
>>21661393
All very good Perks, but I think we're getting Reflexes right now.
Patience and Reader are obviously good ones to consider getting, considering our ultimate goal.
>>
>>21661393
huh. Uncanny patience seems like it could be realy, realy helpfull. But hey, /tg/ wants us to become the flash, so let's do it.
>>
And data mining is for ?

[]Politics
[]Recent

>>21661059
Keep in mind this one is right about the timetable
>>
>>21661566
Changing my vote to Past Politics.
I want to know what their world was like just before they lost communication with their homeworld.
>>
Rolled 99

>>21661566
[]Places
[]Recent
Would provid some usefull information, too. Rollan to help decide!
>>
>>21661205
We want this.
>>
>>21661566
past politics
>>
Rolled 3

past politics and i say Uncanny Patience
>>
>>21661431
>become the flash
It's more like being able to react to physical threats to our person once we are able to take a host for ourselves.
>>
>>21661566
Looks like Past Politics wins, and for now, Blinding Reflexes.
>>
>>21661676
Recent Politics. I would prefer to get a decent idea about their military strength, (since that is what any good evil overlord needs to know) but apparently that isn't an option.
>>
As you prowl through her mind and memory you find her recalling the fall of her dynasty to the red swarms that you have seen in your other host, Andrei. You witness her drive to reverse that situation for that was the reason she went abroad, with the king, to continue her work as unassuming bodyguard and agent of the former Secret Intelligence Service and guide the King to said favourable conclusion. Sadly the current state of affairs is anything but.

As you try to prowl deeper of what were the underlying condition that precluded said power-chage you hit a major metal barrier, like something someone will not remember, that they themselves forgot, and possibly even altered or dispersed to a unrecognisable mess.

Not discouraged you try to go for something a bit more recent than the power shift in her domain. Trying to see why she crossed a great sea, but as you do so you find now a conscious barrier of the mind, actively misleading you. You can feel your probing slipping past it and being reroute around your query.

Perks Compendium:
>Command Presence
Commanding someone or something is now far easier than normally.
>Blinding Reflexes
Reaction need not be though of.

Characteristics Compendium:
>Host Codependency Issues
Your goals and needs are also influenced by the host. If the host has them you want to fulfil them, and you better do them planed and thought out, for you dont know how much you can have them rummaging about in your head and have them resolved on a impulse.
>>
She wakes up almost on the same moment as the other day, and does little to acknowledge her guards.

The routine before morning is mostly the same, but without the long look to Andrei, with a notable cooked breakfast of boiled eggs eaten with a small cupped spoon right from their half opened shell, and a sip of that high concentration alcohol.

Soon she is back on a light run with a command for her guards or escorts to follow suit towards the creek.

[] Go on healing the micro-fissures in the Brain
[] Sample food directly
[] Sample alcohol directly
[] Wait for waterside Kel'no'reem to talk
[] Do nothing.
>>
>>21662282
[x] Go on healing the micro-fissures in the Brain
If this gambit to acquire a Ha'tak is to work, we will need this host in prime working order.
>>
>>21662282
>[X] Go on healing the micro-fissures in the Brain
host should be fixed
>>
>>21662282
[x] Go on healing the micro-fissures in the Brain
>>
Rolled 3

You are however possessed with fixing the micro fissures in your hosts brain, to make further data retrieval actions less of a nightmare and having your current body less vulnerable to shock waves in combat situations.

The relaxing Kel'no'reem like state while not a physical requirement to increase your healing rate allows you to be more comfortable while doing so than you would expect.

You may divert attention to her meditation and observe how she reaches it.

You may attempt to communicate while continuing the pace you are now having for brain restoration or increase the factor by fully concentrating on said issue due to the auto regulating of various systems and lack of constant chaotic interference from the human mind.

Or you may cease all activity and join in by simulating a virtual human body

What do you do?
[]Study human Kel'no'reem
[]Talk
[]Heal
[]Meditate.
[]
>>
>>21662682
>[X]Study human Kel'no'reem
join in once we understand it also keep up the healing
>>
Rolled 2

[]Study human Kel'no'reem (this may be very useful later)
we may also take a moment to tell our host that this strait makes healing her easier if we do the rotate hosts thing proposed last thread,
>>
Rolled 24

>>21662760
rolling a 1d100 if consensus results in study or meditate.

Only talk will let you continue healing through this period while doing something else but healing.
>>
>>21662682
[x]Study human Kel'no'reem
These humans are as fascinating as they are lethal.

If we can, tell our host one thing: "You are still injured; this state allows me to heal you better."
>>
Rolled 89

>>21662808
Rolling for study.
>>
Rolled 98

>>21662808
Consensus does seem to be study.
>>
Rolled 10

This time as the human starts Kel'no'reem you were prepared and recorded every minutia you could sink your slavering fangs in. It was something that had you very much interested.

As it is now it is not Kel'no'reem for humans but meditation or sometimes introversion.

As you study it, you can sense the minute details about it and you should be able once you have enough time when the host sleeps to puzzle a way of equating the same effects in communication meditation or kel'no'reem has by having yourself dedicate yourself to a similar purpose.

In fact you already see how it would work, by going on the wordplay of human linguistics between introversion and extroversion.

Isolating yourself from sensory output and fully dedicating yourself to a extremely extroverted state you could form a communicative link without the host needing to do so, preferably of the human meditation kind.
>>
Rolled 25

>>21663396

As this passes, the council of deciding people of this little sellsword band reconvenes the decision seems to be slow to come and a bit contested, but with enough weight to be enacted.

You will be under constant supervision no ifs or buts about it. And you will be terminated on the instant you try to leave without permission or not leave on command, before parting your ways with this very friendly bunch a rather obvious security reason.

They also agree on the possibility to capture a Ha'tak and will help you towards that goal. The linguistics as well as the correlated planetary data and gate address list will be greatly appreciated, and the other things will be banked as intriguing investment options.

You will however need to pay for taking a goa'uld computation device.


[]Try to get one through your former prime host.
> Risky Results
[] Try to raid a ancient world which still should have goa'uld artefacts
>Questionable Outcomes
[]Try to get one through the mercenaries
>Expensive Enactments

dice 2d100 for any of the two and consider payment options for the consented upon options and action plans.
>>
>>21663407
I say let's raid the ancient world. The mercenaries will get first right to salvage for any artifacts there beside the computation device.
>>
>>21663407
>for any of the two
Does this mean we choose two of the three options?
>>
>>21663524
Disregard my tiredness induce dyslexia.

Roll two dice 100 for any option you may choose the artefact hunt adjacent to another one, but it will cost as well
>>21663490
Might be a proposition.
>>
>>21663558

>Roll two dice 100 for any option you may choose the artefact hunt adjacent to another one, but it will cost as well

Roll two dice 100 for any option. You may choose the artefact hunt adjacent to another one, but it will cost as well
>>
Rolled 4, 49 = 53

>>21663569
Rolling 2d100 for going artifact hunting, with payment being first rights to any technological salvage besides the Goa'uld computation device.
>>
Rolled 15, 21 = 36

>>21663407
>dice 2d100 for any of the two
So we can choose 2 of methods of getting a communications device? Is that more in case one of them fails?

[x] Try to raid a ancient world which still should have goa'uld artefacts
>Questionable Outcomes
Watch we stumble upon one of those damn anti-goa'uld mines that machello built.

Dunno what else to offer as payment at this point but we should not try to get a device through the Jaffa Prime as he'll then be aware we're on the loose. Unless we could come up with a suitable bluff, say there may be some security complications and need to borrow one. Only if we could come up with a convincing story should we try to get it through our previous host.
>>
Rolled 14, 39 = 53

>>21663569

Spear through through the eye of a needle

a eagle grasping its prey

us at the helm of a Ha'tak

lets hunt
>>
Rolled 34, 21 = 55

>>21663407
[x] raid an ancient world which still should have Goa'uld artifacts
We've already offered up some of the most valuable things we have (knowledge).
The only thing we could offer is whatever they can find there aside from the Goa'uld computer.
>>
>>21663602
>>21663633
>>21663703
>>21663751
Apparently Ma'chello has found us and we're screwed.
>>
So, only going for Questionable outcomes, correct?

If ye wish for a secondary backup you may roll for it.
>>
>>21663946
Yes, that's what it looks like.
>>
Rolled 59, 15 = 74

>>21663946
ok
here goes nothing
>>
Rolled 42, 74 = 116

>>21663946
Rolling for success.
>>
As days pass the pace gets to a normalized if tense routine. You browsing ancient goa'uld memory for something that would fit your purposes, your host doing the routine, finding the odd scrape of prety much irrelevant data of how old is one is like Nikola beeing over ninety, or what respective rank the other is, like Andrei being actually the same rank one would command a ship, but due to low manpower at the start and mounting losses, your host has decided to call him by his actual function, that of a leader of la few scores of men, instead of multiple times that.

Eventually you do happen upon a world that might have what you need. Low possibility of repopulating, relatively good chance of extra loot and the distinct memory fo a computing tablet and assorted crystalline matrices.

Soon enough the full 'Platoon' assembles, two and a half scores of men plus your illustrious self, Andrei, your former host leading.

The first thing you see is the throwing of a cobbled up communication device made from wires, a basic casing that provides little protection and two or three working parts.

As they tap their own communication devices, that have been assembled with somewhat less disregard for anything beyond a state that you can only classify as 'works at this very moment and no for much longer', they receive a signal, if impure, of biosphere sounds.

Cautious they seem to be. Considering the age of the information on the gate address you think this a apt precaution, and somewhat less damaging than sending a scout party ahead to explore, as you suggested.
>>
he world you thread foot on is heavily forested on the horizon. You yourself seem to be in a wide valley rocky between two small rocky rises covered with thick over coating of wood.

You motion the right direction and consider the proper distance. The distance is a bit hard to translate, but it gets done eventually.

With them they have brought larger tubular weapons that use tiny legs to be better aimed on a rise from the ground. Some however have the legs to small, that force the wielder to lay on the ground. Curious devices.

Always a group a of ten advancing before the other but only one of three did so, in somewhat a parallel fashion to each other, the ones without the largest of tube weapons at the back disregarding the said order, and the groups themselves themselves advanced by exchanging between which half's had the lead and the rear. Protecting flanks, advancing cautiously and spiting the same chance of getting to be the first to fall down in a ambush.
However once reached the precipice of where you wanted to be, clearly seeing the entrance they started to sweep the area, as you motioned towards the half ruined altars to retrieve crystals and hand-held devices
>>
>>21664542
Soon however the forest ran wild with monstrous bellows from all around, and within few moments of peace and quiet fighting erupted, as large scaly creatures with boned protrusions jumped to fight with spears and axes, Unas, swarming all around, but mostly from the same direction as the stargate.

The humans did not think it much. They saw a enemy advancing, and thunderous noise erupted everywhere around you, your host accommodated with the ear splitting noise, but you yourself unfamiliar recoiled from it and at the same time could not decide on which sound source to focus your attention your ancestral instincts to plunge into whatever new thing that may be accentuated.

Little fire erupted from each of the tubes of the humans, sometimes in a flash sometimes continuously and streams of ceaseless fire and thunder came from larger tubes, one even spewed flames themselves, and the two largest ones just thudded massive thundering strikes wherever they pleased.

In such chaos soon the retrieval was whatever you and a few others managed to stock away in your hands and in a satchel, cataloguing and harvesting the ruins left forgotten by the need to kill Unas.

You yourself found the host ending Unas with precision and mechanical repetition. Shots by her weapon aiming for the neck, and sometimes giving the odd Unas, a odd gift that would soon explode.


The battle is chaotic and you have time for one doctrine, as the humans slaughter the massive vawe and soon begin to advance and a slight run towards the stargate, wearily watching in all directions, aswell as up and down.

[] Minor healing activity. Hide presence.
[] Heal for your life.
[] Boost perception and record
[] Boost aggressively and participate

roll 3d100 for combat happenings
>>
Rolled 65, 23, 13, 22, 66 = 189

>>21664556
>>
Rolled 97, 95, 75 = 267

>>21664556
[x] Boost perception and record
This is it, what we've been waiting for! Seeing these human mercenaries in combat!
And from what they have been able to accomplish, just one of these mercenaries is equal to a dozen Jaffa, and in groups, greater still.
We must have them.
>>
>>21664646
Seconding this, and not just because of the rolls.
>>
>>21664646
i have to agree with perception and recording, we need to learn more about these humans

also OP love the quest, I'm surprised no one thought of a Goa'uld Quest before
>>
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>>21664646
We're not getting any better.
>>
>>21664556
[x] Heal for your life.
>>
OP sleeping?
>>
>>21665426
>>21664568
>nice rolls for them. first three are for them to beat. they get crappy rolls. dubs for the unit and circumstance because why not.
>>21664646
>97, 96, 60+ difference
> Fine! You get Names. The only Name that was rolled for. And one I am inventing on the spot. There. Happy?
>>
You decide to become perception enhancement as well as recording and indexing.

You cease to be Goa'uld you are one with the host.

You are Alexandra Sonia Pop-Teodoroiu, Knight of the Star of Romania, Military Rank, Recipient of the Michael the Brave Order , Second Rank, SSI Operative, Bodyguard and more or less sanely loyal Agent of the King.

And you are on a Alien world. Killing Aliens

Along a rag tag bunch of veterans organized in a platoon, and led by a major.

The Crocodile Men Unas are inhumanly strong more so then the snakemen, you decide and reply with the relevant data of higher tolerances and performances in general physical ability and lesser fine motor skill and trauma resistance.

You can now not only guess and premeditate where fire teams are and will be but can measure them without looking by the individual sounds of movement and through trigonometrical calculus akin to the one you have not used since flight school and something more you can pinpoint them on a artillery map. Even more precise than that. You can recall every rock, branch and leaf without even throwing more than a cursory glance over it, before it gets discarded as irrelevant.
>>
You feel the Alien watching you and can scene its malice. Not primal and barbaric but inherited and familiar, you promptly run ahead causing Unas to reveal themselves from behind the trees, halting various fire teams in their advance as they drop down to hose them with fire, where you yourself plunge to the ground and hear the bullets rip through metal armour and reptilian flesh dozens of times, only for a few of the ones nearby you to drop down dead.

One does not but staggers forward, to which your response is a swift rise, a turn and a cheap magic trick that lets you appear a switch-blade to your hand, all culminating in having a two inch blade buried into the place where scull meets spine, and where a goa'uld would certainly die. And a goa'uld doth dies, for you have already flagged this one as such for it had naquadah inside itself and a mockery of a kara'kesh on his hand.


With their chief gone the Unas start to falter and on the edge of the battlefield you see that you are but a second front for metal clad Unas still fight another group of Unas, less uniformly clad using little to no armour, and whatever they have on hand.

As a rather very Veteran you would only see them all killed and be done with it but as one of the Elite, you know prospects are hidden in the details.
>>
You radio in on to platoon HQ "We need to order up a small rescue. Spare me a mitrailleuse squad, Orders are to engage the Lizard Men we fought before and rescue the Pesant Lizard Men".

Soon enough though you start reducing almost a handful of the fighting carapaces Unas, by looking through a scope and taking aim at their necks, uncannily able to predict the exact moment when to push to simply let the target move into the bullet trajectory.

As the squad approaches and its fire teams develop to envelop the battlefield the less well of Unas find their enemies falling before them as humans swarm about them.


A counter attack is managed by the enemy Unas, only to be cut down by wast explosions, and having them see and hear a lone human feature in between the woods uttering the words, "Confirmed Mortar Squad, Splash on -125, +243 and -104 +262", as human heads scuttle about between under brush trees.
The alpha motions towards the caves his clans hide out bellowing a victory cry, and the human motions to the chapa'ai bellowing something in return.
And there stops most of the recording as it downs down. At the base, you can see your host looking in the mirror bloodshot eyes that they are more pink than white, and you doubt a goa'uld flash would do anything but make them phosporescent, and her hands trembling while gripping hard on a massive oak slab serving as a small table for hygene producs trying to break it
>>
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>mfw this quest
>>
>Aquiering computational devices halfways achived.
>Aquired one healing device, one unusable Unas sized halffinished kara'kesh
>Aquired Various tokens and a few zat'ni'katel
>Aquired possible Friendly Unas contact
> Achived grudging cost parity of services with mercs. You only have to pay extra on the next mission for one dead and four injured


>Unheard of experience Mk2.

You may choose one of two:
[]Basic Assasination Protocols
[]Basic Small Unit Tactics
[]Basic Combined Arms doctrine
[]Basic Balistics Design
[]Proficient Balistics Usage
>>
>>21665737
sorry, one of two?

in anycase i think [X] Basic Small Unit Tactics
>>
>>21665737
>Basic Small Unit Tactics, Basic Combined Arms doctrine, Basic Balistics Design
You tempt us!

[x] Basic Ballistics Design

We have the rudimentary idea of their tactics, and their doctrine. We have observed; understanding will come after.

Also, speak to the host. Tell her to take up the healing device; we will show her how to use it.
Healing their wounded will help us.
>>
>>21665737
Gah. You may choose two out of the following. I have not slept in 24 hours.

Seriously. This one was one Hail marry you pulled, since the only thing i had down was a roll for what crappy second rate state you get. And you got a god damned superhero, to pull of a win in this situation, a god damned never done before thing by the goa'uld and a good outcome on the diplomatic front.

I was hallways up to write how the Goa'uld unas will take out rifle nests with the Kara'Kesh, hunker down under shield and only using mortar fire to destabilize him plus personal daring and great personal risk determined by opposing 1d100 roll will be the only way you get out of this, since you got that bad of a roll on the crap mission scale.
>>
[]Basic Balistics Design
is my preferance
[]Basic Small Unit Tactics
is also a good choice
>>
>>21665889
Your condition might have helped a bit to on the final posted outcome and the cause for double upgrade options.
>>
>>21665889
Okay.
I'm voting for Basic Small Unit Tactics and Basic Combined Arms Doctrine.

Both of those are immediately applicable to normal Jaffa, but the ballistic weapons require assembly lines, logistical chains, and retraining of troops.
>>
>>21665922
Jaffa Elites do that passably good.

We should get something personal level or Grand scale effecting
>>
>>21665941
Case study:
Take assassination protocols. Take Proficient ballistic usage.

When the host is awake she assassinates, when we are awake we assume direct control and continue assassinating

24/7 functional assassin unit. No rest required.
>>
From >>21665930

I would argue that the humans will likely demand that we take an Unas host immediately, limiting our ability to observe their tactics and strategy.
Their weapons we can perhaps replicate, as we saw all of the components when we were in the Major.

We may not have another chance to learn what makes them so effective as a group.

Also, did the mercenaries recover the body of their dead? We totally need to make sure that they kept the body. If we can pull this off fast enough, we can have the body revived in a sarcophagus; all Ha'taks are equipped with a sarcophagus.
>>
>>21665930
I second this. We want to be able to lead, not to fight ourselves.
>>
>>21665941
i disagree compared to these people the jaffa are a joke. Look what sg teems do all the time. Also i think we are before the fall of RA this is not a golden opportunity, no this is a platinum opportunity, maybe even a Naqida oprotunity.

though >>21665930 has a point about suply chains tactics and Combined Arms doctrine
is probably best i change my vote (>>21665922
)to that
>>
>>21666031
omg this
anything short of jelly can be saved if we move fast. Mabey even with a hand device.
>>
>>21665889
ah, no worries, you should get some sleep but i second this guy >>21665922
>>
>>21666117
I agree this quest is awesome and you deserve some rest.
>>
>>21666153
>>21666117

Thankyou. You are too kind.

However I will do one more update concerning your upgrade consensus, merc unit situation, (nice save on having the human revived) and general situation for your planed mission while i do some room cleaning of plates , thrown clothes and the two, three moths old pizza boxes before attempting to go to my assignments. So debate and pour on the flames of scheming and bickering, until i finish half the whole ordeal.
>>
>>21666200
yes and do perhaps go for a consensus list.

Take something like this.

[]Basic Assasination Protocols
[4]Basic Small Unit Tactics
[2]Basic Combined Arms doctrine
[2]Basic Balistics Design
[]Proficient Balistics Usage

+ heal dead guy if brought home.


you can put numbers in brackets as you mount up. and add to the list suggestions. keeps me from having to find out which votes got rescinded and which not, and other similar shenanigans, if you just copy paste it from the previous instance and update it with your votes.
>>
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>>21666117
>>21665922
While the ballistic designs are very nice, consider that we will be busy enough retraining any Jaffa we convert to us, and we will need a large industrial base to supply us not only with the weapons, but their spare components and ammunition.
Ballistic weapons should definitely have a place in our arms doctrine, but energy weapons will always have a place due to their apparent lack of need for maintenance or ammunition reloads.

Is it the weapons of SG-1 that won them their battles? Or is it their tactics?
We've never SEEN tactics this sophisticated, units working together this smoothly or in such overwhelming capability in our genetic memory.
Let's get the tactics first; weapons will come our way naturally as we achieve victories.
>>
>>21666244
So, something like this?

[4]Basic Small Unit Tactics
[2]Basic Combined Arms doctrine
[2]Basic Balistics Design
[]Proficient Balistics Usage

+ heal dead guy if brought home.
+ heal wounded mercenaries via hand device
>>
Did we ever pick a name? I vote for Utu. It continues our sun theme and is a little unusual.
>>
Gah. Forgot to add the + 1 for killing another goa'uld I had in mind (Ashrak Progression)

So it is three of the .. errr.... following:


[]Basic Assasination Protocols
[]Basic Small Unit Tactics
[]Basic Combined Arms doctrine
[]Basic Balistics Design
[]Proficient Ballistics Usage
[]Prestidigitation
[]Proficient Blade and small devices Usage
>>
>>21666312
Indeed. thank you.


[4]Basic Small Unit Tactics
[2]Basic Combined Arms doctrine
[2]Basic Balistics Design
[]Proficient Balistics Usage
[]Prestidigitation
[]Proficient Blade and small devices Usage

+ heal dead guy if brought home.
+ heal wounded mercenaries via hand device
> see how neat it looks?
>>
>>21666365
[]Basic Assasination Protocols
[4]Basic Small Unit Tactics
[2]Basic Combined Arms doctrine
[2]Basic Balistics Design
[]Proficient Balistics Usage
[]Prestidigitation
[]Proficient Blade and small devices Usage

+ heal dead guy if brought home.
+ heal wounded mercenaries via hand device

> forgot one.
>>
>>21666375
[]Basic Assasination Protocols
[5]Basic Small Unit Tactics
[3]Basic Combined Arms doctrine
[2]Basic Balistics Design
[]Proficient Balistics Usage
[]Prestidigitation
[]Proficient Blade and small devices Usage

+ heal dead guy if brought home.
+ heal wounded mercenaries via hand device

so i just add my vote onto it, right?
>>
>>21666375
[]Basic Assasination Protocols
[5]Basic Small Unit Tactics
[3]Basic Combined Arms doctrine
[3]Basic Balistics Design
[]Proficient Balistics Usage
[]Prestidigitation
[]Proficient Blade and small devices Usage

+ heal dead guy if brought home.
+ heal wounded mercenaries via hand device


I'd already voted for Small Unit Tactics and Combined Arms. Since it's actually 3 skills we can choose, added 1 vote to Ballistics Design.
>>
I'm concerned that we were only able to acquire half of a Goa'uld computer.
We will either need to have the mercenaries use their contacts to acquire the parts needed to complete it, or contact Prime.
>>
Rolled 22, 17 = 39

>Basic Small Unit Tactics
>Basic Combined Arms doctrine
>Basic Balistics Design

>New Ability for human hosts: Source a subsystem (Mental-Sensory).

As your hosts calms a bit down from the adjustment of such a low data flow and you manage to salvage bits and pieces of your frightening exploit and into sub-sentience and following blackout, you manage to piece relevant outcome information.

One dead and four wounded that have been dragged to the camp, and a cursory inventory list.

You contact your host with your scarce mental focus and offer the option to heal the wounded and attempt to rescue the dead man.

A offer which is accepted after little deliberation
>>
Rolled 19, 89 = 108

>>21666815
Hopefully we will be able to revive the dead man and the wounded should be easy enough to heal.
>>
Rolled 89, 50 = 139

The dead is beyond your ability to resurrect from the dead fully, however yo are able to put him in a comatose state that simply reduces the need for various organs and cannibalizes itself until put in a sarcophagus.
With a little bit more luck you should be able to have him standing up after a few sarcophagus sessions should you be able to acquire one, and since almost all Ha'tak's have one that should not be that far of to become implausible.

As for the wounded, you are able to do minor healing and mending but the major damage is sever traumas, broken bones and missing muscle mass. There is nothing spectacular you can do about that.


This however lessens the hostility towards working with you, from the other mercs. They wont ever thrust you but that does not mean they wont abide you to be next to them.

As you reach your bed however you see one new addition to the pack of gear used as a impromptu pillow, a necklace made of a fresh fully matured goa'ulds head flanked by the chin bones of a alpha Unas.

> Merc Outfit has become Trophy Hunters. Increased Fame and Renown for future public missions

And with the coming morning, you can see a select few others having similar tokens. A Unas Claw tied to the wooden handle of a gun, and a Unas fang in-between the stripes of each warriors uniform from the third Squad.

However more important thoughts lay on your mind today, as you must decide how you will try to get a goa'uld full computation device, since you lack a proper interface system, aside from a stone tablet and have very few crystalline matrices.
[]Try to get one through your former prime host.
> Risky Results
[]Try to get one through the mercenaries
>Expensive Enactments
[]Try to make do with what you have.
>Protracted Procedures

Give me a 2d100 again for one of the options.
>>
Rolled 52, 67 = 119

Quick check, what's the dice seed like.
>>
Rolled 55, 29 = 84

>>21666946
[x]Try to get one through your former prime host.
Let's risk it. Tell him the components we need, and to have him forge spare parts requisitions to cover it up.
>>
>>21666994
You know the risk might contain the Idiot Goa'uld finding out and attacking, or unknowingly disclose what his prime is trying to do....
>>
>>21667031
Then do we want to try to make do?
We're fast running out of things we can trade to the mercenaries, but getting one through their contacts might be our best bet to get this rebellion started before Wadjet gets overthrown by someone other than us.
>>
>>21667069
We can 'become' the mercenaries.... we could lead them to somewhat enlightened enemies of the goa'uld, etc.
>>
You could trade your own services.
Infiltration on a mission.
Browsing the huge data dump you dropped on them that might as well be a anvil
You could give them information on goa'uld culture to allow them to better infiltrate it.

You could... I dont know, get creative. Talk to some of their people about what they would want when you are sleeping once you get to that point, by passing up this opportunity for this game day, and delaying it for tomorrow, when you get some 'facetime' with someone.
>>
>>21667145
Alright, I'd like to offer knowledge of Goa'uld and Jaffa customs and society, so that the mercenaries can better move undetected through their worlds.
In exchange, they will use their contacts and acquire the rest of the needed components.

If that's not enough, then we know that they have a scientist among them. We will provide technical consultation on some of his work with Goa'uld technology at night, if the cultural information isn't enough.
>>
>>21667189
that sounds pretty good.
>>
Archive
http://suptg.thisisnotatrueending.com/archive/21655527/
>>
>>21668380
Dude, that description is seriously cringeworthy on every grammatical level. Don't write when drunk/very tired.
>>
>>21668380
>Collective Game, Goa'uld Quest, Goa'uld, Stare Gate, god
Stare Gate? Really?
>>
>>21659169
It occurs to me that we dont actually know what we're doing in terms of industry, but we've allready demonstrated our mastery of biology using only our larval body and a half dead jaffa. Perhaps the Leviathan should attempt to create an army of biological mutants instead.
>>
>>21668965
It has been mentioned that making us a giant starship-body (maybe through stealing wraith technology) would bring us much closer to our end goal of real godhood.
>>
>>21668380
Go get some sleep and come back later.
>>
Perhaps our best offer could be continued use of the Ha'tak's sarcophagus in the future?
Being able to revive their dead (so long as it has not been long and they have the body, and there hasn't been extensive brain damage) may be a powerful motivator.
>>
>>21668380
Oh boy. I doubted one can make greater mistakes than me while still pertaining to be literate in English.

Can sup/tg/ be edited?

also what choices to you get?

[]Try to get one through your former prime host.
[]Try to get one through the mercenaries
[]Try to make do with what you have.
[] Wait for the Night. And either Datamine or Take Control to consider a decision better.
>>
Rolled 24, 46 = 70

[X]Try to make do with what you have.

we should be doing things it gets us time controlling the host and practice doing things for extended time
periods so possible more coffee its a win win
did i mention the coffee XD
>>
>>21670289
[x]Try to make do with what you have.
[x] Wait for the Night. And either Datamine or Take Control to consider a decision better.
I would like to combine these.
The mercenaries have a scientist.
Tell our host that we will need control of her body when she goes to sleep, in order to construct the computational device.
She will undoubtedly inform her guards.

Once we have control, we will go to their scientist, who appears to be very good at making modifications, and have him assist us in making this computational device operational.
The price for this service is the knowledge of Goa'uld technology that he will undoubtedly acquire from being our assistant.
>>
I've read both threads and still don't understand half of the shit going on.

Shame on you OP for not making this accessible for people who don't have knowledge of source material.
And, no, linking to wiki wont cut it. Have you though about us who like to read quests from phones? Do you know how tedious it is to browse wiki on the phone? Fuck, it took me to middle to this thread to know what the hell Jaffa is.

Beyond the intimate knowledge of the source material, it is also hard to understand what the fuck is happening at all. Make sure your descriptions are more easy to understand.
Like, when and how and why did we jump first time from host to host? I must have missed it.


You would have probably had more people following if you tried to make it more accessible.
>>
>>21670425

Very well. I shall endeavour to be less glib and provide more exposition.

I was expecting /tg/ to be somewhat literate in StarGate, considering the odd threads that just pop up about it, and the RPG threads this month about it.

Also, from a phone? I weep for you. Why? I would not even contemplate such a torture, and rather wait to get home, unless you really want to post.
>>
>>21670425
>You would have probably had more people following if you tried to make it more accessible.
More people suggesting ideas that are either unfeasible or just plain bad, more likely.
>>
>>21670484
It might be a tad late for now, just keep in mind for future.
Wish all those weird terms were explained as soon as they are introduced.

I've never seen a single episode of StarGate, all I know that there is this gate through which modern humans travel to other worlds.

>Also, from a phone? I weep for you. Why? I would not even contemplate such a torture, and rather wait to get home, unless you really want to post.
I don't post from the phone to be honest, just read the archives. I got so used to it that I have trouble reading archived quests on the desktop, I tend to get distracted and lose attention. I still participate in quests when I get a chance.


>>21670496
But that what makes quests quests!
And I'm sure that every questrunner secretly want for his quest to be popular (even if it can have some negative consequences)
>>
>>21670425
>>21670484
I'll be honest. I have knowledge of the source material, and I have no idea what is going on. Mainly because I have no idea where or even if we are on the stargate continuity. Can we try to remember if Ra is still the supreme system lord, or if he is dead, how many years it has been since he died?
>>
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>>21666281
We could also consider reconfiguring staff weapons into a rifle shape. It should allow higher accuracy to humans with less training required.

>>21670289
>Can suptg be edited?
No. You have to email LL, and even then it could be months before he gets around to changes like that if ever.

>>21670425
>Beyond the intimate knowledge of the source material, it is also hard to understand what the fuck is happening at all. Make sure your descriptions are more easy to understand.
Like, when and how and why did we jump first time from host to host? I must have missed it.
Going to have to second this. I've seen more than enough of SG1 and even I'm having trouble understanding what's going on at some key parts.
>>
>>21670610
>Mainly because I have no idea where or even if we are on the stargate continuity.
Part of that is probably intentional, and the other part is understandable.
We're an immature Goa'uld; we could have been spawned hundreds of years ago and put in stasis until we needed to be implanted. Our genetic memory could be woefully out of date.
And we had to jump to this mercenary group before we could get the requisite information from Prime.
Also, these mercenaries seem to be from Earth, but our data-mining showed a history that doesn't mesh with the Stargate timeline if they are.

>>21670618
>when and how and why did we jump first time from host to host
I thought it was pretty obvious why we did it the first time:
Prime was negotiating with the Mercenaries when their meeting was ambushed. We saw that this meeting would allow for us to begin putting together a powerbase, and so we moved from Prime to the two Mercenaries and healed them.
>>
>>21669532
A good end-goal, but I was thinking more in terms of equipping troops. That said, if we do go the industrial route I think ballistic weapons are a bad idea; pound-for-pound we get more shots from a naquadah cell than we do from a magazine, and we'd need to produce different ammunition types for different weapons instead of running everything from a common energy source.

Also, the archive description is like reading Repercussions of Evil again.
>>
>>21670686
Awww... I wanted to show up during SG1: Serpent's Lair and help our dear friends from earth by blowing up the two ships attacking their planet.
>>
>>21670686
Thanks.

What happened to Prime? Did it die?
>>
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>>21670425
Goa'uld - serpentine parasitic, sometime symbiotic creatures that may take over a body, and with great willpower subsume it to their power. They have genetic memory of their mother's line as she chooses to impart it, and the modern Goa'uld have Naquadah in their blood. The current organisation of the Goa'uld is a feudal system topped by the System Lord's headed by Ra, and the goa'ulds themselves being gods over their domains and lesser subjects

Naquadah is a heavy, radioactive material that acts as a energy amplifier on reactions.

Tok'ra are a subbfaction of the Goa'uld bent on destroying the main Goa'uld government.

Kara'kesh is a Hand device that allows one to perform some impressive feats of imparting massive kinetic pulses over a large area, project a shield over the wearer, torment victims and provides a few other sub functions as it is controlled by willpower and powered by naquadah in your blood.

Jaffa are former humans turned marsupial creatures that will host juvenile Goa'uld larva. maturing in such a enviroment allows the Goa'uld to get nearly to a 100% success rate on taking over a host upon maturity, and not the 50% change of rejection and dissolution of the Goa'uld, your more primitive ancestors had to face. The Jaffa itself benefits from fainter bonuses a Goa'uld provides a host, with a powerful immune system provided solely by the larva, greater strength and healing abilities, as well as considerable longevity, for the need to have a larva for as long as they live past puberty.

Ha'taks are massive pyramidal ships with powerful plasma weaponry and nigh impervious shields that carry multiple death glider fighter craft and entire invasion armies.

Tel'tak is a small cargo craft, some able to cloak
>>
Alkesh is a medium range attack bomber craft, able to transport large number of troops, support a ground offensive or bomb a Ha'tak by being to manoeuvrable to be hit by its main guns. Some are also rumoured to be able to cloak

Ma'tok staff is a long staff that serves as the main weapon of the Goa'uld Jaffa armies, as it is a plasma weapon and a duelling weapon at the same time. Larger version of the same technology can be seen mounted on supports and used as defensive emplacements under the name staff cannon.

Zat'ni'katel are goa'uld short range side arms that discard and disrupt electrical current through the target. The first shot paralyses, and a second shot in short succession is able to outright kill a victim. some versions are rumoured that they can dissipate their target with three shots, to cover ones tracks.

Death Gliders are crescent formed single or two man gravity aerospace fighter armed with two plasma cannons of similar power to that of a staff cannon.

Peltac is a Goa'uld Bridge or CnC or a combo of the two.

Ashraks are goa'uld assassins of great resourcefulness and proficiency, one man armies by themselves. They are however regarded as less then normal and probably sick for dedicating themselves to killing more than to accumulating power.
>>21670618
You jumped once, when the the Jaffa Prime met the Humans, and a second time when you kissed your current host as it put a knife to our and your hosts neck.

>>21670610
I think you should have figured out by now that that part is kept deliberately from you. Because it should not be the crux of your planing, from a Goa'uld perspective.

>>21670721
No he did not die. You blackjacked another larva and put it in your place.
>>
>>21670772
>>21670788

Thanks, things are more clearer now.

>You jumped once, when the the Jaffa Prime met the Humans, and a second time when you kissed your current host as it put a knife to our and your hosts neck.
How bis Goa'uld anyway? How could we jump without anyone noticing?
>>
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And Unas are the general hosts of goa'uld before the humans. They are more powerful and larger, but have less fine motor skills and are less easy to heal. Also pound per pound less resilient to massive trauma, but due to size require far more of a punch to mechanically incapacitate their bodies, and due to the same reason they have lower motor skills, their pain reception is mostly ignored as a odd sensation..
>>
>>21670817
The first time everyone was near death due to some kind of bombing and the second time, one host was under your control in unconscious state and the other was just waking up.
>>
>>21670721
>>21670788
Prime: He also returned to Wadjet in order to coordinate his world's defense.
His meeting with the Mercenaries was because one of Wadjet's rivals is preparing an invasion, and Prime hoped that inciting a rebellion on one of the rival's planets would blunt the invasion force enough for Wadjet's forces to be sufficient.

Also, A Prime or First Prime is the second-in-command of a Goa'uld. They are distinct from regular Jaffa by the gold of their lord's mark on their forehead.

>>21670817
A fully mature Goa'uld is a bout 2 feet long. Since we don't know how mature we are, we don't know our actual length.

We were able to jump the first time because everyone was unconscious due to the ambush, and the second time we were in control of one host (because he had gone to sleep) and the other one was just waking up, and we passed from one to the other via their mouths.
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>>21670859
>His meeting with the Mercenaries was because one of Wadjet's rivals is preparing an invasion, and Prime hoped that inciting a rebellion on one of the rival's planets would blunt the invasion force enough for Wadjet's forces to be sufficient.

So now these mercenaries are trying to incite a rebellion on said planet, right? Or are we still on the same planet as Prime?
What is a Wadjet?
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>>21670788
It might be worth mentioning that Ma'tok Staffweapons are ridiculously impractical weapons, they are very hard to aim and have a absolutely shitty rate of fire and range.

The Jaffa are the primary slaves of the goa'uld, they are rather zealous and believe everything a Goa'uld does through technology is magic.

Goa'uld possess a sarcophag, which is healing device that can turn you effectively immortal through regular use, but warps your mind towards hypocrisy, evil and self delusion. That combined with our races genetic memory most likely led to the fact that most goa'uld are absolutely delusional, cut throat dictators that would make hitler look reasonable.
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>>21670886
Wadjet is the name of the Goa'uld lord that Prime serves. He is a vassal of Lord Yu, a powerful System Lord who almost rivals Ra, the Supreme System Lord, in military strength and territory.

We are on a completely different planet from the one that we are supposed to incite a rebellion on.
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>>21670904
>It might be worth mentioning that Ma'tok Staffweapons are ridiculously impractical weapons, they are very hard to aim and have a absolutely shitty rate of fire and range.

why do they use them then?

>>21670915
I see, thanks.

Are all worlds in the galaxy/universe lead by Goa'uld expect for Earth?
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>>21670886
Wadjet is another goa'uld. Goa'uld tend to name themselves after ancient gods (and the older, more sarcophag - polluted ones usually buy into their own propaganda) to easier control their subjects.

Wadjets mind is gone so far that he can't rule his realm anymore, and is being hit hard by rival goa'uld. His First Prime (leader of his Jaffa - armies, he was our Jaffa host through our childhood) is trying to steer his directions toward a saner path, but Wadjets realm is still crumbling under attacks of rival goa'uld.

One of these rivals is parking three of his Ha'tak motherships along with three divisions of Jaffa on some planet. Prime hired the Mercs to blow them up and incite the people on the planet to rebellion. This would take the pressure from Wadjets empire.

At least thats what i understood.
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>>21670943
>Staff Weapons
The staff weapons are used because they have nigh-infinite ammunition from their liquid naquadah power cells, their energy blasts are pretty much equivalent to a 20mm High Explosive grenade, and they require no maintenance to function. In that respect, they're even better than AK-47's.
It means no logistical chain to be worried about, no training soldiers maintenance drills, they never jam or misfire, and never need reloading (for an entire campaign, at least).

>reach of the Goa'uld Empire
Many planets in the galaxy fall under the dominion of the Goa'uld Empire, but that doesn't mean that the Goa'uld even have any kind of presence on those planets.
The other major power in the galaxy are the Asgard, ancient aliens who have technology that far exceeds that of the Goa'uld. They forced the Goa'uld into signing the Asgard-Goa'uld Protected Planets Treaty. The treaty defines certain worlds as being off-limits to the Goa'uld, on pain of restarting a war they can't hope to win.
There are also smaller powers, civilizations that have enough technology to fight off the Goa'uld, but not enough industry or drive to expand and challenge the Goa'uld Empire.

Earth was considered abandoned by the Goa'uld because the inhabitants became too difficult to control, but wasn't glassed because they are the ideal hosts for the Goa'uld.

>>21670987
Yes, this is a concise explanation of the situation in Wadjet's domain.
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>>21670943
Staff weapons are a weapon of terror, designed to frighten an enemy. They also have seemingly unlimited ammo. (Or close to it)


http://www.youtube.com/watch?v=H_ps9iMH1N4
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>>21670943
Because a spear is crappier than a plasma gun? Because any other enemy is either physically inferior, of lesser numbers, or technologically primitive. It also serves quite well in law enforcement since you dont have to outright kill everyone the minute they disobey, just whack them hard with your metal stick.

The Chapa'ai or Stargate Network was built by a ancient now extinct race. The Goa'uld dont know all the addresses in it, while some worlds have been forgotten and abandoned similar to the Imperium of Man in 40k, or others are advanced or strong enough that they are not worth the trouble to fight (think current day Iran or North Korea, and with USA being not one unity but each state a state of itself with its own army, air force and navy, etc. Sure they could beat them but why do so, if California or Texas will invade you as soon as you are done with that to expand a bit?)


>>21670987
Correct.
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>>21670943
> why do they use them then?

Staff weapons were supposedly replicated by the Goa'uld from a disapeared civilisation, the so called Ancients. The Goa'uld never saw fit to change them since they work pretty well at surpressing natives, have awesome firepower and need neither maintenance nor ammunition (they run on Naquada and can survive centuries, if not millenia of being in use). They are also pretty impressive for the unenlightened (He shot a bolt of light from his staff! MAGIC!)

Also, Goa'uld are as a rule of thumb delusional and insane.

As for other civilisations: The Goa'uld control most of the milky way, mainly through use of Ha'taks and the Stargate webway left behind by the Ancients.

There is a very advanced civilisation in the nearby galaxy, the so called Asgard. They look like your garden variant greys and are technologically highly superior to the Goa'uld. They are generally nice guys, but are locked in a terrible and draining war with a race of machines, the replicators.

If the Asgard were at full power they could and likely would kick the Goa'ulds ass seven ways to sunday, but sadly the war with the replicators uses up all their resources. The System Lords don't know this and so the Asgard could trick them into the so called Protected Planets Treaty.
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>>21671126
>>21671102
>>21671075
>>21670987
>>21671085

ooh, thanks
All of this is very useful and helps understand the setting much better.
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>>21671163
I've just been lurking and just been going with the flow lol
>>
Now, let's get back to the matter at hand.
With this post, we'll enter auto-sage.

Are we agreed to try to jury-rig repairs to this Goa'uld computer we have, in order to create the virus which will shut down security on the Ha'taks we plan to attack, and allow us to get to the pel'tak?

Or will we try to offer more knowledge and our services as a cultural consultant to the Mercenaries in order to have them steal a Goa'uld computer?
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At any rate, people not familiar with Stargate at large, wails of Stare gate or Stare Gaze in the archive and assorted ignominies, may we proceed further, with, what?

Considering the working on what we have, and consulting with people in the merry band of killers?
That would be he consensus?
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>>21671264
Yes. We need this computer to be functional if we are to have any hope of capturing a Ha'tak.
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>>21671085
Then there is the other side of the coin
http://www.youtube.com/watch?v=LobSFGunV-U

http://www.youtube.com/watch?v=x5RcDSPc_IA

Yeah. Zat's and munchkinised use of high energy weapons is OP
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>>21671163
Also, the Tok'ra are the spawns of Egeria (who's also our mother). Egeria was pretty sane for a goa'uld and rebelled against the establishment because of their treatment of humanity. As a goa'uld queen she gave her children only her own, uncorrupted memories so their morality stayed intact. The Tok'ra only take willing hosts, and share control with them.

They also basically lost the war with the Systam Lords and are at the moment terrorrists, assassins and nuisances to the System Lords. Since Egeria was killed, the Tok'ra don't have another queen and they refuse to use the sarcophagus they are slowly dying out.

We seem to be a anomaly spawned by Egeria before she decided to form the Tok'ra since we have the memories of both her and our father, Ra. This gives us the possibility to sway to either side.
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>>21671264
I agree.
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>>21671298

Zats kick everyone's buts.

http://www.youtube.com/watch?v=IPoHfo1hBEw
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>>21671298
I can't be the only one who wants to do this.
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>>21671365
fuck yea !
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>>21671365
This is our battleform.
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File: 1353435358794.jpg-(54 KB, 370x479, Goa'uld_Escape_Pod.jpg)
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Here be a lifeboat.

>>21671598
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>>21671505
this isn't even my final form!
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>>21671641
mental note: don't fall asleep around SG1



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