[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: 1364429734603.jpg-(17 KB, 280x389, Capellen_Confederation_Logo.jpg)
17 KB
17 KB JPG
The year is 3040, and you are Daniel Holdt, Battlemech Engineer.

The time as come to strut your stuff as a company. The Capellan envoy has arrived, bearing one Lord Shun with his cadre of bodyguards and engineers to pick, prod, and pry at your baby and legacy. You have never been more nervous.

Thankfully, the good Lord Shun seems like he's a pretty nice guy, given what you heard about Capellans when you were growing up, and his being a Battlemech buff of sorts puts the two of you on more even ground, and makes some of the butterflies go away at least. Janine seems thankful that he is who and what he is too, since she's still coming to terms with having to fill Goddard's shoes as the new CEO of Skvorec Armorworks.

The first day is done, and you have had your initial meeting, as well as allowed the engineers to take a cursory look at the blueprints for the HZP. You've even commissioned Ilsa and some fabricators to make Lord Shun a Phobos Mask, so that he can take it with him when he leaves in two more days. That probably won't be done till tomorrow though.

It's a brand new day, and you awake in your suit and tie, Max licking your fingers where a cigarette burned to the filter and scorched your knuckle hair and skin a bit. You hate it when that happens. At least Max is being a bro about it.
>>
>>23915772

Archive link:
http://suptg.thisisnotatrueending.com/archive.html?tags=mechengineer+quest

Sarna.net for a helpful reference and to learn more about the Battletech world.

You guys also need to decide if you want ONE quirk roll for either the Jump Jet mountings, or the Weapon Frames, OR, bonus XP that I will apply to your abilities.

Try not to spend too much time deciding; the good Lord Shun is waiting. Last thread I think XP was the class favorite but you might have thought more about it over the last week.
>>
>>23915772
Lets get changed into fresh clothes, have a shower and then get something to eat.

When's our next meeting with Shun?
>>
>>23915772
>>23915828
XP please
>>
File: 1364430150057.jpg-(28 KB, 640x397, catapaultmguns.jpg)
28 KB
28 KB JPG
>>23915772

MechEngineer Quest! Complete with in-universe capitalization conventions.

Although Lord Shun has been a pretty nice guy so far, I'm guessing the engineers/technicians/whatever he brought with him won't be as forgiving when it comes to technical specs on the Phobos.
>>
>>23915828

Bonus XP. That will (probably) help on any future 'mechs that we will be designing in the future.
>>
>>23915831

He didn't set a hard time but last time was around 11am, so that's likely. He just said he'd return 'on the morrow'.
>>
>>23915828
XP
>>
>>23915923
you'd thonk people would stop being so chronologically vague in an era where clocks are common technology, but nooooopoooo
>>
File: 1364430588784.jpg-(26 KB, 360x235, The_Austin_Powers_Series.jpg)
26 KB
26 KB JPG
>>23915911

>future 'mechs that we will be designing in the future.

(I chuckled when this popped into my head.)
>>
>>23916017
And then Daniel was an English
>>
My pc decided to quit on me the day that MEngineer happens. Great. Ah well, phone is a substitute.
>>
Well it is looking like XP is the class favorite after all.

Now, you have 3 points. You can split them up between all three main abilities you have, or you can put 2 in one and 1 in the other, but not 3 into one. Since I don't want to spoil the abilities you have or the numbers you have, I'll just ask you do you want to be better at theory, implementation, or improve yourself as a person? Or just all three to make it easy?
>>
>>23916017
I kinda want to roll them, but if XP has more support, I'll go with that.
Let's get this mech train rolling.
>>
>>23916064
I would say 1 to theory and 2 to implementation.
>>
Oh shit I'm here on time for once! Gotta read one missed thread, then I'll be back! Thanks for running Anontech!
>>
>>23916064
1 theory, 2 implementation. We need to be able to get our crazy ideas down better.
>>
>>23916085
Sounds good to me, I'd rather have more simplistic designs that are easy to make rather than esoteric designs that and hard do fabricate.

Fits with our whole 'T-34's over German Tanks' philosophy.
>>
>>23916143
>'T-34's over German Tanks'
uh, I don't think that HZP is anything like the T-34.
At all.
Either way, 1 theory, 2 imp.
>>
Anyone got HZP statted?
>>
>>23916166
>>23916109

Seconding this investment. Daniel can improve on his own time, we have 'mechs to buld!
>>
2 Implementation, 1 Theory it is.

With that, and leveling up from completing Phase 1 of the project, your stats are looking pretty good to start things off for the future.

Speaking of your future, you take a quick shower, and change clothes. Smoking a cig while you dress, you receive a knock at your door.
>>
>>23916251
See who it is, invite them in, no reason not to be polite.
>>
>>23916251
Ask who it is in a falsetto voice.
We need to blow off some steam.
>>
>>23916256
yea not much more to do than that.
>>
>>23916143
what
T-34 was an poorly-designed unreliable piece of shit. The only reason it had any success at all was because it was cheap and the Soviets made a fucking lot of them.
>>
>>23916256
>>23916267
>>23916271

You finish buttoning your pants and call for whoever it is to answer.

The door opens and an asian woman is standing in the hallway, clad in a skintight black bodyglove with green and gold trim, carrying an assault rifle. Her feet clomp loudly as she steps into your office.

"Mr. Holdt? You are being summoned."

It is then you realize you don't know this woman and you are only wearing pants.
>>
>>23916308
Which describes almost every other light right now...WE ZE GERMANS NOW!
>>
>>23916337
Calmly put a shirt on and follow her.
>>
>>23916337
Alright ma'am, ill just grab a shirt to be presentable.
>>
>>23916251
Dakka.

"Of course. A moment to put my shirt on, please, and i'll be along directly."
>>
>>23916337
Calmly offer her a cigarette. "Of course, one moment please, I am a bit underdressed."

Then put on a shirt, finish getting dressed, and head out with Max in tow.
>>
>>23916337
>The door opens and an asian woman is standing in the hallway, clad in a skintight black bodyglove with green and gold trim, carrying an assault rifle. Her feet clomp loudly as she steps into your office.

>"Mr. Holdt? You are being summoned."

>It is then you realize you don't know this woman and you are only wearing pants.

This sounds like the premise of a porno movie.
>>
>>23916337
"I presume it would be poor form to respond topless, right?"
>>
>>23916337
Gimme a sec to find a shirt and I'll be right with you.

I dont look horrible do I?
>>
>>23916463
were an engineer its expected in fact I would be worried if there was an engineer who didnt.

Try to grab a shirt and run our fingers through our air hopefully with them wet.
>>
File: 1364434788450.jpg-(134 KB, 1046x910, Catapult1.jpg)
134 KB
134 KB JPG
I uh. Am not a battletech guy, mechwarrior rather.

Love the Catapult design. Just big enough to house all kinds of missiles, and have them located outside a round chassis. Round chassis = more deflective armor.

Missile pods where they should be. Cockpit and legs as they should be, in case recoil was too much rock back onto its knees.

I really liked the way it walked in MW4, bobbing around making it hard to hit the same spot as it swayed.
It should've had a 100 ton mark 2 like other heavies got.
>>
>>23917079
You missed the battletech thread brosef.
>>
>>23917079
I believe you are in the wrong thread friend.
>>
Did Anontech ditch the thread or something, it's been more than an hour since he last posted....
>>
>>23917394
Clearly, ComStar picked him up.

He'll be missed.
>>
>>23917394
The rest of the Death Commandos silenced him.
>>
>>23917394

He probably either fell asleep, or his internet shat out or something.
>>
Hanse replaced him with a body double.
>>
>>23917859
Could be an IRL issue. Keep the thread alive, comrades! What should our next mech be?
>>
>>23917998

A solid brick of heatsinks, surrounded by armor and lasers, on legs.

It will never stop firing.
>>
>>23917998
A heavy. Something that the Caps and periphery will buy so they can field something with punch, cheaply.

We should use the money shower from the Phobos to fund a production facility. Either to revengineer and produce the UAC/5 and AMS, or 'mechs.
>>
>>23917998
the walking war crime. Let the death commandos use it
>>
>>23918035
>>23918048
How about a solid brick of UAC/5s?
>>23918058
But we already made the Phobos!
>>
>>23918058
But anon, the Firestarter already exists!
>>
File: 1364438578970.png-(Spoiler Image, 25 KB, 640x400)
Spoiler Image, 25 KB
25 KB PNG
>>23918068
Indeed. we have made a chryssalid

Now we need to make a tentaculaut
>>
>>23918035
>>23918068
>>23918048

Well, UAC/5s do suck a bit.

Though Disco Heavy intrigues me. A bastard lovechild Nova Cat/Awesome?

If we can get DHS/freezers, that's viable.
>>
File: 1364439218234.png-(49 KB, 582x170, 1364162664198.png)
49 KB
49 KB PNG
>>23918114
Deesco Deesco!

I want to make a 100-ton assault covered in nothing but gauss rifles and machine guns.
>>
We have acouple of options.
Solid medium; scaled up HZP

a fast light heavy(a better dragon); also a scaled up HZPand at 60 tons would be more efficient than a medium

or balls to the wall heavy(75 tons) that will slap assaults

next we have tech options.
AMS- neat feature, good for covering you and your buddies, but ammo dependant

UAC5- range and ROF

maybe we might ingratiate ourselves with the Caps and get our hands on ECM? Think of a 60 ton brawler as the cappelan answer to the dragon.

Ill make up a few concepts then go to sleep
>>23918102
I do believe you meant sectopod dear anon!
>>
>>23918319
ECM worth having doesn't show up until 3044.

The Raven out back is uding the old shitty EWAR equipment
>>
>>23918413
Aw crap. So guess Ill load up on DAKKA, like so.

75 tons
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
2 Ultra AC/5s
2 Medium Pulse Lasers
1 Anti-Missile System

Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Ultra AC/5 RT 1 5 9.00
Ultra AC/5 LT 1 5 9.00
2 Medium Pulse Lasers CT 8 2 4.00
Anti-Missile System HD 1 1 0.50
@Ultra AC/5 (40) RT - 2 2.00
@Anti-Missile System (12) RT - 1 1.00
@Ultra AC/5 (40) LT - 2 2.00
@Anti-Missile System (12) LT - 1 1.00

I forget if CASE is around right now or not, also i assume we will get our hands on double heatsinks seeing how everyone is gearing up to those anyway. Itll be simple to strip out the UAC5s for a lasers and heatsinks variant.
>>
>>23918493

You're assuming that UAC/5s, pulse lasers, FF armor, CASE, and all that are readily available by now.

They aren't. We're in 3040. We have 1 working example of a UAC/5 and an AMS system, and we're very worried that they may bring us trouble from ComStar or the FWL if anyone discovers that we're sitting on what could be a cache of Star League technology.
>>
>>23918575
>>23918493
>>23918413
>>23918319
We need to make those rotary missile launchers that we were pipe-dreaming and then make a gunboat mech with them.
>>
>>23918575

Actaully, all of those were rediscovred in the 3030s, and are slowly moving back into production.

Only shit that isn't foundtech are Guardian ECM and Beagle Probes.
>>
>>23918575
Like I said, wasnt sure if CASE was around or not. I dont even know why FF was even preset in SSW honestly...and I derped on the mPLs, thatd explain where 2 tons went.

>>23918613
Using srm6 as the tonnage and its pretty easy.
>>
>>23918644
100-ton missile-belching leviathan, anyone?
>>
File: 1364440860602.jpg-(99 KB, 750x645, Kraken 3.jpg)
99 KB
99 KB JPG
>>23918670
You rang?
>>
Maybe Anontech caught an autoban for something. Certain word combinations can trigger it. Since they normally end at midnight, he could be back in forty minutes or so.

I'm hopeful.
>>
>>23918725
I like the RAC/2 one better. I showed that to my friend and he almost punched my laptop.
>>
>>23918725
RELEASE THE KRAKEN
>>
Mass: 60 tons
nternal Structure: Standard 99 points 6.00
Engine: Fusion Engine 300 19.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 192 12.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 20 29
Center Torso (rear) 8
L/R Torso 14 21
L/R Torso (rear) 7
L/R Arm 10 20
L/R Leg 14 25

Equipment Location Heat Critical Mass
--
2 Medium Lasers RA 6 2 2.00
2 Medium Lasers LA 6 2 2.00
SRM-6 RT 4 2 3.00
SRM-6 LT 4 2 3.00
SRM-6 CT 4 2 3.00
@SRM-6 (30) RT - 2 2.00
@SRM-6 (15) LT - 1 1.00
>>
>>23918753
That's the most likely event. I swear that word filter is piece of shit.
>>
>>23918670
Cant make assaults yet, best we can do is 75 tons.
>>
>>23918800
75-ton missile-belching leviathan then. Bolt the fucker down with heavy armor, give it some jump jets for maneuverability, and load it down with SRMs/LRMs.
>>
>>23918776
That build is assuming the rotary srms are same weight as srm6, probably take up some more space due to complexity of ammo feeds.

Now i sleep.
>>
>>23918825
Best way to deliver srms are by going fast. anything above 60 tons should not be going fast. the ammount of ammo dependancy of having bothmissle systems makes me ill.
>>
>>23918865

We could try making a 5/8/5 55-ton medium 'mech in the vein of the Gladiator design or somesuch. It's pretty well-armored, and able to pack a fair punch for a jumpy 'mech.
>>
I thought we were going to make a quad next?
>>
>>23918825
>>23919019
Why not a 75 ton missile belching quad?
>>
>>23919052
Because quads do not work well with heavier loads.
>>
>>23918048
>fund a production facility. Either to revengineer and produce the UAC/5 and AMS, or 'mechs.

We were talking about buying the stuff to make a weapons producing facility last thread, because all our cool ideas are guns n lasers based: Warsight systems for lasers, hatamoto's project, reverse engineering lostech weapons, etc.

Its the logical next step. We DID get our heavy bay up and running, so we can develop that in house now.
>>
>>23919052

Quads sell like shit at this point in time. It takes the Tarantula and a massive PR campaign in the 3050's to fix that.

Now an industrial cargo quad on the other hand....
>>
>>23919064

That is bullshit.

>>23919082

Quads sell well enough in this time period, because everyone is buying fucking EVERYTHING they can get their hands on, even shitty mechs like the Javelin.
>>
>>23919064
Really? I would figure that logically, a quad would actually work better with heavier loads because of the increased stability.

But I only have a cursory knowledge of Battletech so what the hell would I know.
>>
>>23919064
>Because quads do not work well with heavier loads.

I think we should make a testbed light first. using Richard's Terrible Endo Alternative. Make it a 20 ton lighter to keep costs down and see how well it works.

As for a quad, we were talking about making a fire support mech to rain death from far away.

Either way, we should design a cheap Hand-Mounted TAG for the phobos to carry on missions when it actually wants to go out and scout and target paint stuff.
We COULD just put a tag in it, but being able to just drop it and use all the onboard weapons is better
>>
>>23919123
>>23919064

I think he means Quads have issues with space and crits at higher weights, since big guns are bulky. Exacerbated by weight-saving materials everyone and his horse salivates over.

>>23919123
>>23919082

Eh, They're used but in the 3040's it's beginning to be the era of 'we have better shit, we don't need to bother with these things any more".

The succession wars mad max mentality is long over.
>>
>>23919082
>Now an industrial cargo quad on the other hand....

I remember you brought this up a while ago!

What was your idea for it, again? Some sort of garrisoney-industrialish quad that had utility beyond just shooting things?

Because if we're going to design a quad, we may want to practice designing one first before we make a REAL quad magnum opus for sale.
>>
>>23919211
>>23919200
>>23919123
>>23919082


I think, personally, that we shoudl do a Bigh tough, staple heavy next, and use that, the Phobos and the weapons plant to build up a solid, stable financial base.

That way, we can then take our time Designing, and properly perfecting a Quad Design, using advanced materials if needed, and make it *fucking good*.

That's the way to do it, IMO.
>>
>>23919211

You seem to be forgetting that we are giving the Capellans one of the best Light 'mechs ever made in Battletech, before or after the Clans.
>>
>>23919123

>Quads sell well enough in this time period, because everyone is buying fucking EVERYTHING they can get their hands on, even shitty mechs like the Javelin.

No, this is when people start to get even more picky because production is already picking up 3 fold of what it was in 3025. It reaches 5 fold by 3052.

And the Javelin is a great mech, but it's been out of production for over a hundred years at this point. The Feddies don't start making new ones until the 3050's.
>>
>>23919265
...what does that have to do with his post?
>>
>>23919282

That if we design a quad, it would be a damn good quad and could possibly shift the industries' opinion on them.
>>
>>23919282
>We're giving them one of the best mechs ever made
>Implying we wouldn't potentially carry over that robust-as-fuck awesomeness to a quad
See?
>>
>>23918413
>The Raven out back is uding the old shitty EWAR equipment

If we get the endo-composite/composite internal working, how hard would it be to make a really tanky heavy?
Like, a 5/8(for movement mods) ECM capable heavy with AMS.

SVOREK TOUGH, basically.
>>
>>23919123
>That is bullshit.
uh, no. Quads have 12-16 less crit slots than a normal 'mech.
Means they got less options, son. Especially at higher weights.
>>
>>23919253
>I think, personally, that we shoudl do a Bigh tough, staple heavy next, and use that, the Phobos and the weapons plant to build up a solid, stable financial base.
>That way, we can then take our time Designing, and properly perfecting a Quad Design, using advanced materials if needed, and make it *fucking good*.
>That's the way to do it, IMO.

I bloody agree with this, and is the reason I've been pushing for us to do that 20 ton richard-tech endo steel mech.

We WANT practice making Advanced Materials, so we can make the good shit before everyone else.

So help me get that done next!
>>
>>23919265
Man, the clanners are unbelievable fucked. They show up expecting to wreck everything with their fancy weapons and systems, and then SKREEEEEEEEEEEEEEEEEEEEEEE
>>
>>23919304
>>23919316

the first part of his post was clarifyign a rules issue RE Quad weight capacity.

The second was countering the assertion that the universe is still in it's scavenge-everything mode and would take anything without qualification. Not really related.

Regardless, my 2c:

No-one's denying that we have some good blood with the cappies or that we're not a good designer. It's just that there is centuries of Quad-hate floating around and a good design on it's own isn't going to cut that fromt eh marketplace on it's own.

The tarantula is a damn good design, and it still took a massive, expensive marketing campaign to make it sell.
>>
>>23919426
Yeah, nah. Lights drop like flies when they come into pulse range.
And make no bones about it, you WILL come into pulse range with clantech.
>>
>>23919422
>I bloody agree with this, and is the reason I've been pushing for us to do that 20 ton richard-tech endo steel mech.
>We WANT practice making Advanced Materials, so we can make the good shit before everyone else.

I still maintain fucking around with Richard's proto-endo is the dumbest-shit idea ever, and it's better to just get ahold of actual endo instead.
>>
>>23919417
>uh, no. Quads have 12-16 less crit slots than a normal 'mech.

This just means, that if we make a quad, we need to do it at the sweet spot of weight-to-armor.
Quads get 20% more armor, I recall, and tend to mount jumpjets to get around their no-torso twist rules.

So if we're going to make a quad, its going to be at 55 tons: because after that is when jumpjets get heavier, and a quad needs to be as efficient as possible.
>>
>>23919476

Good call, though we're going to need to think long and hard about what load outs to give it.

Weapon choice is even more critically important than normal for a quad.
>>
>>23919465
The main problem with Endo is that it would require either expensive-as-fuck orbital facilities, or you would need to contract out parts.
>>
>>23919465
>I still maintain fucking around with Richard's proto-endo is the dumbest-shit idea ever, and it's better to just get ahold of actual endo instead.

>Actual endo
>3040s

If we want actual endo, then we want experience using lightweight materials in mech design BEFORE everyone else.

Composite internal isn't that great - but opening the door to us making endo-composite before everyone else because we have a leg-up techwise?
That's solid GOLD right there.

I'm not saying we need to make a mech to sell out of richard's terrible idea, but we do need to crap out a testbed/prototype just for the XP.


How do you think
>>
>>23919465

Richard's proto-endo in its current stage is real stupid, and making a mech based on it would probably be a dead-end. But it may be worth refining and improving the concept due to the fact that it doesn't need to be manufactured in zero-G conditions. If we manage to iron out all the stupid shit that Richard put into it, then we could be looking at a huge money-maker through patents.
>>
>>23919562
But it may be worth refining and improving the concept due to the fact that it doesn't need to be manufactured in zero-G conditions. If we manage to iron out all the stupid shit that Richard put into it, then we could be looking at a huge money-maker through patents.

This. So much this. Its what I've been trying to get across.

Letting our Competion use weight-saving tech that's bad AND pay us for it?
Hilarious and effective and makes our stuff look better.
>>
>>23919522
We need to contract out almost all our parts anyway - we don't produce fuck-all in-house right now.

That said:

Corean-Stewart, on Stewart relatively nearby to us canonically has Endo facilities, and as another FWL company (and a quad manufacturer), we could work well together with them.

>>23919546
>Actual Endo
>Rediscovered and begun reproduction in 3035
It is available, in production, and people have an understanding of it now. It's not mythical supertech that no-one understands anymore.

Richard's shit would probably set us back if we carried over the same paradigms into actual Endo usage.

>>23919562
>But it may be worth refining and improving the concept due to the fact that it doesn't need to be manufactured in zero-G conditions. If we manage to iron out all the stupid shit that Richard put into it, then we could be looking at a huge money-maker through patents.

It's not, and never will be. BTech does not work taht way.

And there are canon examples of people trying to make non-zero-G endo failing horribly, all the way up to the 3080s.
>>
>>23919589
They already did this in BT.
And it is shit.
>>
>>23919601
It seems to me that everyone here would do very well to read the BattleMech essay at the start of the Tech Manual.
>>
>>23919601

There also aren't canon examples of 35-ton Light 'mechs that are really well-designed and look like X-com aliens.
>>
>>23919601
>Richard's shit would probably set us back if we carried over the same paradigms into actual Endo usage.

I think you lost this tidbit in your rage against composite-internal: Endo-composite is actually pretty good, and what we'd I think we should push for, and THAT involves mixing and matching Composite and Endo parts.

Also, anontech does let us break the rules somewhat in small ways - he wasn't sure whether or not to let halfbins take up the same critspace, for example.
Its entirely possible we actually CAN refine richardtech, but we won't know until we try.
>>
File: 1364444072899.jpg-(31 KB, 354x496, 3025_Jenner1.jpg)
31 KB
31 KB JPG
>>23919672
>There also aren't canon examples of 35-ton Light 'mechs that are really well-designed
fucking
wat
>>
>>23919672
That's a blatantly specious argument and you know it.

There's plenty of good, well-designed 35-tonners, and the looking like a Chryssalid bit is utterly irrelevant.
>>
>>23919699
AND.

It means IN ADDITION TO
>>
>>23919675
Endo-composite is just a mixture of standard and endo-steel parts.
>>
>>23919699
>>23919717

I'm just saying that "it hasn't happened in canon for a long time" isn't a good argument for not pursuing something that could potentially become a great idea. Weapon railings probably haven't been seen on IS 'mechs since the Mercury, yet Daniel designed one that does. Modular armor may not exist in canon, yet Daniel thought of a way to make certain bits of the HZP's armor easy to switch out.
>>
>>23919601
>We need to contract out almost all our parts anyway - we don't produce fuck-all in-house right now.
>That said:
>Corean-Stewart, on Stewart relatively nearby to us canonically has Endo facilities, and as another FWL company (and a quad manufacturer), we could work well together with them.

This is a good point, though: We dont produce anything in house. I believe Janine said that the magistracy of new sirtus (new circus lol) had production facilities nearby that they would be willing to rent to us.

Making stuff in house is also why I wanted to get us some weapons testing/production equipment.
It not only opens up all the really good shit with quirks and stuff, but saves us money because we don't have to buy shit from other people. As a startup, we need to be as in control of our own parts as possible so we don't hemmorage money to other vendors.

Which brings us to my next idea! Hiring personell!
We should probably hire a Test Pilot: a veteran mechwarrior who can give us feedback on our designs, and point out stuff that is missing that we might not think of. I'm thinking one of Ivan's bros from solaris.

We also probably want some Programmers. Making/tweaking our own version of battlemech control software is bloody hard, but if we want feature rich successors to the Phobos, we're eventually going to outgrow the capellan's software in our march to innovation.
>>
>>23919759
>Endo-composite is just a mixture of standard and endo-steel parts.

Precisely. That doesn't mean its simple to make. Hence, practice and xp.
>>
>>23919763
>I'm just saying that "it hasn't happened in canon for a long time"
No, It hasn't happened EVER.

Even Endo-composite (Decades away, canonically) requires the endo-bits to be produced in zero-G still. And that's the best anyone's done with a century of R&D time and countless teams working on it.

Non-Zero-G Endo is not, and likely never will be, a thin in the BTech universe.
>>
>>23919740
But looks do not matter in BT.
>>
There already exists something called "composite structure" though it hasn't been invented just yet in the timeline. It's basically what Richard was trying to make and it does suck in some ways. It saves weight without using endosteel, but it also takes double damage. It's labour intensive to machine, very hard to fix and expensive.

The idea behind it does have some merit though. You could machine hollows into the mech's structure without compromising it's overall strength. But making everything out of honeycomb is probably overdoing it. You could strike a balance, it would just have less of a weight saving effect. Real endo is half weight, but even a 25% reduction would be highly useful.
>>
>>23919840
It is generally implied that the structures are as weight-effective as they can be.
>>
>>23919840
Enough reasons to just buy Endo from Corean-Stewart and be done with the whole mess.
>>
File: 1364445001226.jpg-(75 KB, 1037x766, Burning Leopard.jpg)
75 KB
75 KB JPG
>>23919765

First of all, each mech needs it's own DI program written specifically for it. The base OS for the DI and T&T at this time is still the decades old Windows 3000 which is rugged at shit, very good at learning, bad at lots of weapons at once, and fiddly at extreme ranges.

We basically got Capellan Wasp DI as the base for the Phobos to work off of and we tweaked it to work okay.


>>23919866
Ditto, if they're even selling it right now.

Have we even taken into account availability prices? If market is 400% base price for Endo right now because of low availability, wouldn't that drive up the price bigtime on our machines? Ditto on other advanced stuff that just got put into full production. We're not a big corporation that can leverage stuff down to base or lower to wholesale. We don't go through that volume of stuff.
>>
>>23919916
Pricing could be Interesting, though BT economics are kinda fucked regardless.

Our best bet would probably be to hammer out a long-term purchase contract with some leeway for exactly what we order provided the value is the same.

Big companies like secure income streams,s o they'll be amenable to it at face value. Plus, Corean-Stewart has a bitch of a time selling stuff outside the FWL due to customs laws that regulate cross-border sale out of the FWL, so they'll be happy to have another customer in the FWL.

Plus, C-S is a safe trading partner since they don't get WoB-ified and survive unscathed well into the 3090s. They're a safe investment partner.
>>
>>23919853
But not because the designs are hyper optimized. They just use as little material as they can get away with. It's possible to do more machining to get higher performance, like how we managed to fit the redundant conduits in.

Still with endo available on the market (soon?) we have better lines of experimentation. It might be worth making a prototype endo Phobos. But that would move it out of the garrison budget range and into a higher performance bracket. Plus with light mechs the weight you save isn't all that great for the expense. (still safer than using an XL engine though)
>>
>>23919988
A purchase contract tied to an arbitrated market price would be a good idea - stops us getting overcharged, gives them guaranteed business, and we get the goods we want with some flexibility and don't get stiffed on price.

Which will be remarkably useful when the clans hit, the FWL starts selling guns Kalashnikov-style to everyone ever, and the relative strength of the M-bill skyrockets.

Another advantage to that last is we have a comparative advantage when purchasing from states with a weaker currency at that point; It'll be cheaper for us to, say, import ECM/BAP/Stealth tech from the CapCon, and so forth.

Also that reminds me: We should get at lest one production facility of any sort up and running before 3051, which is when the FWL gets given huge FedCom and DC monies to hand out to FWL companies as gunmaking subsidies to fight clanners. Cashing in on that investment to build more facilities/R&D rather than ship off mechs that might never get actually paid for would be a hall of a smart move.
>>
>>23920050
Endo saves us 1.5t on a 35t chassis. X5t chssis aren't as efficient for endo as the X0t chassis, sadly. Damned rounding and all that.
>>
>>23920050
If we had Endo, we could make a damned good heavy without having to resort to XL engines.

After Phobos production is bringing us in cash, we should try a prototype of the Phobos with endo to see if the concept is viable, at least.
>>
>>23920077

Even the big boys don't produce components in-house outside the fuckhuge complexes at Hesperus, LAW, and Blackwell. The best guys at Solaris still make their special engines by putting new shielding on old Pitbans and tweaking the reaction chamber.

Factories are for molding, machining, stamping and assembly.

You suggesting we build a separate component manufacturer? Maybe take out a franchise license on Starslab or something? How would we even get the cash for that? We're a glorified chop shop.
>>
>>23920077
>import ECM/BAP/Stealth tech
>Stealth
The only time the CC gave stealth to anyone else, they screwed them over in the contract. "All technical information provided in a dead Han dialect with few speakers and no formal translations" screwed. And that was after years of negotiations with Norse-Storm.

Simply put, we're not getting stealth armor unless the CC controls every part of it. And restricts who we can sell it to. And makes us pay a fortune for it. Not worth it.
>>
>>23920161
A production facility RE: Mechs, guns, that sort of thing.
We can make the 'mechs with parts imported form other FWL companies, and that'll work fine.

We can produce a few speciality lines of, say, UAC/5s or AMS systems from the prototypes we have under the hangar.

>>23920184
They gave it to the Magistracy of Canopus. And the WoB, technically, but that was more ROM being ROM.
>>
>>23920214
They gave it to the MoC after the two states were essentially joined at the hip. We aren't. Going after stealth will result in us getting screwed over, if they even entertain the idea instead of just saying no.
>>
>>23920184

They Boned N-S because they were Lyran/FedCom/Etc.

If we're on good terms with the CapCon, and consistently and directly useful tot hem, they're not mustache-twirling villains. Tsun-Tzu's a cunt, but he's a smart cunt, only fucks people over for a reason, not shits and giggles.
>>
>>23920254
The problem is that we're pretty far outside their reach, and it only takes one enemy agent stealing the technical specs from us for Stealth to spread to other states. And they don't want it to spread.
>>
>>23920214
You are still going to need an electronics and servo subcomponent supplier for that stuff like Tanadi.

Would help to make some ties to an ammo supplier as well considering the width and breadth of AC designs even in the same class.

You can make most of the mechanical parts yourself though and prototype the circuits.
>>
>>23920254
Given that it happened when the FedCom Civil war was breaking out, I think they did it mainly from a "fuck the fedsuns" approach. And while Tzu only fucks people over for a reason, he has no reason to give us that tech in the first place, especially with us being a foreign manufacturer. If we uproot the entire operation to the CC and only sell to them, I can see them giving it, but otherwise I highly doubt we're ever going to get stealth armor.
>>
>>23920050
>. But that would move it out of the garrison budget range and into a higher performance bracket. Plus with light mechs the weight you save isn't all that great for the expense. (still safer than using an XL engine though)

If we do that, we should bump the phobos up to 40 tons. We gain a half ton at 7/11 just due to power-weight ratios.
If you add endo on top of that, we gain another two tons.

That alone is worth it. Imagine a phobos with an extra two and a half tons. We could even go up to 8.5 tons of armor if we really wanted to.
>>
>>23920322
Of course.

But it's better than having to buy it all elsewhere, bakes the local government like us for awesomeifying their economy, and gets us access to delicious subsidies once Tommy M turns the FWL into a giant arms depot.
>>
>>23920360
That necessitates a new engine though, which we have to design around.

It's less an upgraded Phobos as it is a whole new 'mech that happens to look like a Phobos.
>>
>>23920329

I agree. The price the Taurian's paid for their Stealth Armor and Detroit was 3/4 of their frontline troops stationed along the Capellan March and fighting in Operation Sovereign Justice and having the first couple of years production forwarded to the Cappies and half earmarked for them after that.
>>
>>23920249
>They gave it to the MoC after the two states were essentially joined at the hip. We aren't. Going after stealth will result in us getting screwed over, if they even entertain the idea instead of just saying no.

Not necessarily.
We're on good terms with Lord Shun, and he promised us a look at the Raven.
If we play this up and show we're an awesome innovative designer, he may pull some strings to get us the goodies, so we can build them their next generation supermech.
>>
So guys, how hard is it to get a lance or so of busted mechs back to a facility to repair them?

If it IS hard to do, my thought is... Why not make a quad that effectively IS a repair facility, that can move from mech to mech and at least restore mobility, if not just field repair, slap the pilot back in and... Away. We. Go.
>>
File: 1364447331970.jpg-(355 KB, 603x557, Scavenger.jpg)
355 KB
355 KB JPG
>>23920402

They call it the Scavenger.

There's the Oppie if you want something that does the job better though.
>>
anontech, you dead bro?
>>
>>23920381
>That necessitates a new engine though, which we have to design around.
>It's less an upgraded Phobos as it is a whole new 'mech that happens to look like a Phobos.

Not necessarily.
We'd be going to a 280, which shouldn't be too hard to get ahold of once we get an influx of cash for the phobos. Its the same size (technically speaking in terms of critspace) as the 245.

And anontech has said in the past that nothing is entirely a standard weight size - mechs don't weight EXACTLY 35 tons or 40 tons, its more a range of weight classes.

Moving to, say, 36 tons puts us into the higher weight class bracked - and we can do that already by overarmoring it, it just wouldn't move.

So... it would be a little more involved than putting a better engine in under the hood, but the similiarities are close enough we can make it work without massively redesigning everything.

Basically, imagine daniel going 'Oh god, I WANT to fit 5 more jumpjets on this thing without losing weapons, how do I do it?'

Besides. I like the idea of a Phobos II. One is a basic entry-level scout to get people hooked, the second is better in every way with all the same feel and features, with a higher price point. Thats good marketing.
>>
>>23920443

So a mobile repair / resupply mech exists? Damn.

Well, unless we can do it ten times better, I doubt there's much fiscal sense in breaking into the market.

Man, I had a kinda cool idea I was kicking around, where the quad would split down the middle, using effectively a "hinge" design to surround almost a full 180 degrees of the damaged mech, basically bringing the entire mechbay with them. Maybe even have some interlocking support platforms and multiple levels to allow techs multiple elevations of access, full-circle coverage, and the mech legs themselves could allow the techs higher or lower elevation.

Oh well, another idea for the scrap heap.
>>
>>23920457
We can salvage him.
>>
>>23920466
Ride the wave on up to Assault, huh?
>>
>>23920516
That would play utter fucking havoc with the pilot's neural link, bro. That would end in schizophrenia and misery.
>>
>>23920534

Um, what? The whole thing could be purely mechanical, you don't really need a neural link to pilot basically a tank with legs. The idea is it's a mobile mechbay, not a fighter at all. Take it to hostile planets and the like, use a couple of these guys as a force multiplier to keep your shit running.

Also, cheaper to risk than whatever gods-expensive ship can land these mechs, and can deploy more easily to whatever area is needed.
>>
>>23920607
It's really, really hard to pilot a mech without a neural link. iirc you even have to make piloting checks just to move over difficult terrain, and with a massive penalty because you don't have a neurohelmet. Better to just make it a vehicle.
>>
>>23920607
That might work. Seems like a rough as hell ride, though--and you're a sitting duck if anyone so much as looks at you wrong.
>>
>>23920607
If it's a 'mech of any sort, it requires a Neurohelment and a linkup to a DI computer of some sort.

That's just the way the setting works.
>>
>>23920607

Even industrials require a neuro. Know your Btech.
>>
>>23920643
I suppose you're right about just making it a vehicle, but the concept itself stands.


>>23920645

Obviously you'd have to send it in with cover and scouts, but this thing is basically just an idea to make something relatively cheap, that could possibly even sell on the civvie market (engineers / fabbers / mechanics / etc. that get to bring the shop to YOU? I see some potential), AND it even builds further on the idea that...

Skvorec customers just don't ever have to stop fighting, because their shit doesn't break. Even if it did, they'd send out a crew to fix 'em and they could throw their mechs right back into the grinder like they gave zero fucks.

Not only are the mechs SKVOREC TOUGH, but their entire army is SKVOREC TOUGH, because they just fix it wherever it broke, and continue the slaughter.
>>
>>23920751
I want to see one of those massive greater-than-100-ton mechs that's basically just a giant repair-base and artillery battery. Like, it's a mobile fucking fortress that's constantly shielding and repairing smaller mechs in bays while sending so much fucking ordinance downrange it would make the clanners cry tears of impotent rage.

Should be the Skvorec magnum opus.
>>
>>23920814

All of my want. This is much better than my previous idea, if it could work.
>>
>>23920844
I'm glad you like it. I'm envisioning it as a bulwark sort of thing, something that provides a strong anchor in a defensive line or advance--not necessarily fast, but inexorable and absolutely withering in damage output at both close and long range. A city on a hill to bolster courage in the rest of the troops.
>>
File: 1364449319657.jpg-(202 KB, 1280x636, Rattler II.jpg)
202 KB
202 KB JPG
>>23920814
Then you make a mobile fortress. Actuator tech for superheavies won't get you any better than an industrial for another 40 years.
>>
>>23920886
Unless -we- make it better. Our last hurrah at the end of a long and storied career, man. The culmination of all our cunning and skill and experience into one final, grand undertaking.
>>
>>23920911

The Star League at their height couldn't do it.

The Clans couldn't do it.

It took the Blakists to do it AFTER they invented Clan-spec LAM's.
>>
>>23920946
That's supposed to stop us how? We just made a mech that kicks nine tenths of everything else in its weight class in the teeth without endo-steel, omni-tech, or any of the other fancy gizmos. We've more or less invalidated a great deal of light mechs with this monstrosity.
>>
>>23920520
>Ride the wave on up to Assault, huh?

Nah. We need to think about our lineup, though, when we design our next mechs.

We have The Best Scout Ever.
But what else do we need in a lance?

Long Range Fire Support
A Heavy Of Some Kind - probably brawler or cavalry.

If everyone is dead set on making a quad, we should put it in a role it can actually do well, at a weight where critspace doesn't matter that much. We also want it to jump, to get around the quad disadvantage, which means it has to be lighter than 60 tons. 55 tons is ALMOST perfect power-weight ratios for a 5/8 mech, and we want odd-#'d movement modifiers to get shot less. Its one ton off, and comes out ahead due to 0.5 ton jumpjets.

This leaves 29.5 tons for weapons and armor. This should be enough to make a decent missile spammer or autocannoneer
>>
>>23920980
Which doesn't even go to mention the other things we're dreaming up far ahead of their time--stealth armor, fucking missile-launcher gatling guns, bombast lasers... Shit dude, if we can do all of this, -now-, what's stopping us from making a giant walking murderfactory forty years down the line with a hell of a lot of advanced tech and four more decades of innovation and experience?
>>
>>23921003

Our side-adventure to become RoboDaniel.
>>
>>23920980
No, we did not.
You could wreck its shit with a Jen. Or a bugsplatter.
>>
>>23920998
The fire support quad would make a good testing platform for those rotary LRMs we're working on--I like to think that they could just spit out a continuous stream of missiles rather than salvoing them.
>>23921021
>Implying we aren't going to ascend to the prototype and continue innovating from our place inside the super-mech
>>23921038
Guess I'm drinking the Phobos kool-aid too much. Explain, good sir!
>>
>>23921038

Explain how you could wreck it's shit with a Jen, when it as just as fast as a Jen, has comparable armament, and is an order of magnitude more durable and easier to repair.
>>
>>23920998
>29.5 tons

sorry, typo. 25.5
>>
>>23921049
>Explain, good sir
It's a good mech, don't get me wrong. But there's only so much you can do in BT.
Especially as a light with 3025 tech.
>>
>>23921067
That fails to sufficiently dampen my optimism.
>>
>>23921067

That is hardly "Wrecking it's shit with a Jen" when it's of entirely comparable quality, and is more durable, than a Jen.

Jens are light mechs with 3025 tech right now.
>>
>>23921098
Also a tad bit more modular than a Jen.
>>
>>23920980
>>23921003

The point is, it's harder to build a Superheavy than it is to build a fucking LAM or a Clan Tech facotory. The few remaining LAM's in the FWL right now are run purely on spare sparts and cannibalization BTW.

Why dick around when we could build the MurderFortress TODAY.
>>
>>23921138
>factory

I shouldn't type on my phone when I'm cooking.
>>
>>23921138
Because like the ancient samurai, we have to hone our craft to deadly perfection before we can attempt to battle such a daunting foe. We must first defeat others, and take from their profitable corpses hard-won experience with which to conquer this final testament to our skill and creativity and manliness.
>>
>>23920466
All of the truly "huge" mechs are mostly hollow anyway. Because of the square cube law the mech won't noticeably increase in size with the addition of 5 tons. There would be all sorts of little changes to be made to every single part of the mech. But reworking it to accept a larger engine wouldn't be hard at all.

Given that we always planned the HZP to be a solid and stable garrison mech I don't see why we couldn't also do a 40-ton "high performance" model as well. It would work better with upgrades like endo and ferro. This would allow the state armies and mercs to gain performance (at cost). And the original version is still cheap and awesome for people on a budget.
>>
File: 1364450942713.gif-(1.5 MB, 400x223, Owl Fan.gif)
1.5 MB
1.5 MB GIF
Somebody should probably archive this.
>>
>>23921138
I support moving death-forts.
>>
>>23921192

Aren't we just stealing the Spider/Venom idea before it even happens?

Time travelers are metagaming the fate of the universe. It's just like the intro to ISP1 said!
>>
>>23921199

Got it: http://suptg.thisisnotatrueending.com/archive/23915772/
>>
>>23921228
Similar concept. The Venom uses an XL engine however which is a whole other can of worms. Our refit uses a bigger engine to gain a better power to weight ratio at the same speed.
>>
goddamnit, the only mechengineer thread i've been able to attend since the first one and anontech dies before i even get to post suggestions.

the last time i was available was the week that he skipped. feels bad mang
>>
>>23921526
I know that feel since I'm having it right now.
>>
>>23921526
>that

Remember, its consistently at night on Wednesdays.
Phonepost if you got it!

Also, everyone remember to vote the thread up on archives
>>
Guys, I had a thought. We're a bit hung up on Making a fuss about 'mechs and income streams and production and trying to find a use for that UAC/5 and shit.

Why not stick it on a Vehicle?

Hear me out. Vees are easy. You don't need fancy fusion engines, you don't need fancy myomer architecture, you can have barely-trained monkeys assemble the things in a shitty run-down shed.

A Vedette clone with the UAC/5 and AMS would be a perfectly decent tank, and you can never have enough cheapass AC/5 Tanks. Plus, any Mecahnically-inclined engineer can design what is basically a Howitzer on an armoured Hilux in their sleep.

Or a cheap 30t VTOL for recon and harrassment. A Fuel-cell engine, UAC/5 with a couple tons of ammo and fucks around at 9/14. Cheap and cheerful. Could probably throw the things together with random bums in town in an old shed if we wanted, at least compared to 'mechs. Plus, the local Cops, planetary garrisons, etc. would love to buy the thing if we sold it at a reasonable price, as a side product.

Just a thought.
>>
>>23921893

Because this is Battletech, and mass use of tanks and aircraft makes you look like a cocksucker with no credibility to your name.
>>
>>23921199
>>23921425
Its a good thing this thread way archived, that way other will know that we WE ANSWERED THE DOOR AND FOUND OUT WE'RE BEING SUMMONED.

Talk about a huge fucking waste of time.
>>
>>23921918

And that is the attitude that got the Clans raped hard in the arse by the ComGuards and everyone else. Among other examples.

Vees are useful and prolific because there's never enough 'mechs to go round.
>>
>>23921945

Clans aren't here yet, and we are a 'mech manufacturer.

We could follow that idea eventually, yeah, but it's a bit too early to compete with our own product.
>>
>>23921977
Other major corps make vees as a side business. Granted we're not that big yet, but we won't *get* that big if we don't diversify a bit and have a broad catalog of products.

Plus, I'm trying to find a decent reason to reverse-engineer that UAC/5 since it's kind of shit on 'mechs but decent on Vees.
>>
File: 1364455811786.jpg-(30 KB, 300x200, Quickcell finest quality.jpg)
30 KB
30 KB JPG
>>23921945

Yep, but aren't we going for status here? Making militia tanks can be lucrative but there's no status in it. Just look at Quickcell.

These are the things that you toss your untrained goofs into that you pull off the street. In fact, until the Jihad, the only people with a tank corps with an average skill higher than green were the Feddies.

People will clamber over each other for a shot at more mechs though.
>>
>>23922001

I forgot to add that V's are not nearly as well protected as mechs copyright-wise.

That means people could steal our shit with little recourse and vice versa.
>>
>>23922001
Yeah, but how are we going to pay for the development and production/prototyping of those 'mechs? The Phobos royalties will keep us afloat, but they're just royalties, so that's not as much as you'd think.

Having an unglamorous yet reasonably lucrative side market is just good business sense.
>>
>>23922035
Also:

Skvorec has overheads, as a physical company. Employee wages, maintenance, supplies, insurance, whatever various healthcare and super the local bureaucrats mandate, etc.

We're coasting along now because basically the entire staff is working for faith and promises; but once we start having an income our costs are going to sky-rocket since they'll be asking for their backdated paychecks.

We're going to have our hands full trying t flog off the 'mech to whoever will buy and still make bank , at least if we don't take a few risks to set up a second line of income.
>>
File: 1364457062673.jpg-(75 KB, 565x461, CityTech_Vedette.jpg)
75 KB
75 KB JPG
>>23922121
>>23922035

Have you played Accoutanttech before? Do you know it's going to take just as many personnel, just as much time to fabricate your tank frames from stock internal structure as it does to put together most of a mech chassis?

We're going to have to hire a shit ton of new personnel if we want to do tanks to crank them out at the proper volume as well as have additional workshop bays to assemble them in.

The pay for your engineers and secretaries ain't shit compared to your money makers out there on the floor getting stuff put together.

That's not taking into account getting the proper rated engine, probably from some heavy ICE concern onworld, etc.

Honestly, I think if we go tanks, we should pull a VEST and go as easy as possible.

1. Buy the unassembled Quickcell/Knockoff kit they sell at a good discount.

2. Assemble and tweak (UAC) and give it our own brand of Skvorec tough.

3. Resell leftover parts at market, and sell completed tank to militias.
>>
Royalties are still a ways off. What we are currently trying to do is secure some investors. The Cappies are just one of the factions who might be interested. Those funds will pay for the parts used in construction and tide us over until we get some real income set up.

We won't truly be up and running until the first prototype is done and tested. Then production will start both at home and abroad and we will recieve royalties. At that point we should be producing at least one Phobos at all times, parts permitting. Our tech are having a little trouble with it now, but I'm sure they will improve with practice.
>>
Oh and Anontech since you will probably read this on the archives later I found a way that you can leave us a note if the word filter stops you from posting. (if that really was the cause) If you go to the foolz archive for this thread you have the option to add a post. It only shows up on the foolz end, but since it's completely separate from 4chan it's not affected by any bans.
>>
>>23916337
No more anontech?
>>
File: 1364460635098.gif-(877 KB, 360x203, Remove Coffee.gif)
877 KB
877 KB GIF
>>23922748

Anontech has been removed.
>>
>>23922373
We have 5 bays.

We could go instead with a simple algorithm depending on profit, something like:
1, 1, 1, 1, 2, 2, 3, 3, 4...
>>
Regarding tanks and Vees. We barely have the starts of a mech production line. investing in vehicle production and specialists at this point is ill advised. Not until we make a healthy profit, have at least three designs of mechs and produce about a 120 or so of each a month.


Once we have established a secure platform for our Skvorek Works we can expand in weapons manufacture, endosteel, stealth Armour, Vees, Aerospace and the like. But only insofar our profits can float them until they are profitable.

And right now we are running on spare cash reserves and netting monthly loss. that means - money. until we get profits that means + money, that cancels out the backlogged and the running - money, and it allows us to expand us into a sweet spot on cost benefit equation as well as a serious name known for something marketable there is no reason to branch out until we fortify our main money pipeline.
Thus until we get a couple more mechs and get production to 300 or so mechs a month we should not look further than perhaps in house weapons or Armour manufacture and perhaps engine and parts but that only after the second design and after we get in the hundreds mechs a month to warrant such a investment.

Right now we are just a assembly plant and a design office.
>>
>>23923116

>120 or so of each a month

I think you mean a year.

I don't know what magical place you reside where you think we can crank out the numbers that the Black Box Valk plant on New Avalon does in a year in a single month.

A non-automated startup like us can produce about 2 mechs per month with all parts already laying around ready to be assembled, 2 M-class bays and 2 tech teams. That's about 3050's VEST quality and upper-medium end on the custom mech cottage industry.

Past that we have to look into building some true F-class facilities which is pretty much out of the question. Even the main states basically just expand and convert F-class stuff at this point vs. actually building it from scratch.
>>
>>23923358

>5 M-class bays.

Better, that gets us 10 mechs per month or 120 per year.
>>
>>23923382

>With 10 full tech teams of 1 tech 3 astechs assembling and 8 hour day/night/maintenance shifts.
>>
So, reading the previous thread, just got to the part about Goddard and the aftermath. That is major bad mojo, but then I see black painted mechs. They brought Death Commandos with them?! That is MASSIVELY AWESOME in a "they could kill us with their little finger" kind of way. Keep this up Anontech, you're awesome!
>>
>>23923358
The numbers were taken from modern tank plants
>>
>>23924292
>modern
your problem is thinking that battletech manufacturing is in anyway considered 'modern' when compared to our tech, it would be more accurate to say their manufacturing capabilities are equivalent to a fine craftsmans workshop from the 1800's
>>
>>23924307
Dear god. If RL earth would just pop in the verse somewhere we would rape anything through sheer production capacity and a space borne nuke shield. provided adequate preparation of say a few months is given .
>>
>>23924410
Anything that would try to get to close yes.
They might however just avoid it all together and just buy everything we sell.

Depending on jumpship numbers we could have enough space capable nukes to take out a significant percent of that number.

Thus they will have to resort to corporate warfare, terrorism and the like. Plus there is the fact that since our nukes are not FTL we cannot force them into a MAD and have to use them tactically.

Think a more tame version of Russia Defense doctrine right after the Cold war, without the intended Whipping of the eastern US seaboard or Poland based staging areas, just of the incoming NATO armies.

That is until we get some jumpships, disassemble them for Reverse engineering and spew out FTL nuke launchers, then go to MAD and are back happy in the security net of attack us and you get Nuked.

The problem being that BT sphere leaders are able to live with that due to low travel time between the stars and being bugshit crazy.
>>
>>23919476

>Quad with 20% more armour and jumpjets

>100 tonner loaded to fuck with as many missles as we can mount.

>Jumpjets

>Give it a big round body.

>Stubby legs that only exist for support/jumpjets

Ladies and Gentlemen - its a cyberdisk with added TBBBBBBBBBBBPTPTPTPTPTPTPTPTPTPTPTPTPTPTPTPTPTPT!!!!!!
>>
>>23924697

SIR!

...

...I believe you owe me a new pair of sides.
>>
>>23924697
If you want to use the jets as hover device and the stubby legs as landing device and auxiliary moment, then perhaps lasers would be better.

No recoil and all that. And if we are going for Missiles for it then perhaps better to use VLS cells and cruise missiles.
>>
>>23924410

Not really. Earth is basically a Tech B world with a ridiculous population base on the level of a Successor Capital world.

All it would take is them sending down one of the hundreds of deadly micro-organisms that everyone in the IS has a genetic vaccine against and they get to watch the fireworks.

Never think that the IS is somehow slower or dumber than modern earth. Push comes to shove and the states will go 1st War on you.
>>
>>23925675
Silver Bullet contingent on successful deployment and willingness to wipe out such ludicrous population and production capacity.

Do this and another successor state will ship in treatments as trade, and capitalize on that like mad, ensuring that Earth becomes their personal factory of war material.
>>
>>23926256

1st thing. 1st War dude. The core worlds used to all be like that except Tech F. Places like New Dallas literally got wiped off the map. No less than 100 worlds are said to have disappeared off the map between 2750 and 3000. Even stuff like Galedon and Rio in the modern were worlds with populations in the billions. Successor states give no fucks.


You also forget the crippling problem of interstellar transport. It doesn't take much to hit an enemy with a nasty weapons mix but you'd be hard pressed to bring in millions of treatments let alone billions. And Earth doesn't currently have the tech to produce that stuff on their own, give it another 50 years and it will probably be a different story.

Obviously you promise them aid and then give it to just enough to maintain basic infrastructure in a few key areas as you bring your own specialists and colonists in.

You don't even need a second party. Stir up trouble, make it look like an accident/natural disaster. Step in as heroes. Acquire cheap labor and taxes.
>>
>>23926543
Most of those capabilities are gone. Earth is too valuable to destroy in such a way for any succesor state. The only one willing to do so would be the ComStar in their insane We are the Will of Blake and all that insanity.

Every other successor state would be scrambling over each other to safeguard earth exports for themselves. Chief Among them the Steiner who are made out to truly understand economics.

Also you propose that there is not enough transport capacity avialale to transport enough vaccine of whatever plague gets dumped on them but then go 180 to assume there is enough to transport colonists to restart all that infrastructure and trained ones at that that understand how to operate it all.

Your logic is flawed.

necessary vacines for all earth could be packed in several drop ships. Just a few jump ships and you are golden.
>>
>>23927273
Earth's production lines make vehicles that don't even rate as "Primitive" tech.
The only things they'd be interested in is our electronic warfare and computer stuff and maaaaaaaybe our drone tech. Everything else (Armor, weapons, motive systems, ect) is subpar at best.
>>
>>23927356
The rating is irrelevant, if the delivered performance is more than adequate and cost effective.
>>
>>23927500
But it's not is the point. Primitive parts suck, and what we have on modern Earth is even worse than that.
It'd be more cost effective (and more effective performance wise) to just put AC/5s on a cheep BT vee than it would be to build anything modern Earth has.
>>
>>23927685
Let me remind you that the acceleration on the BT missiles is worse than if their entire volume would be black powder.

Sure the primitive parts may suck. But you don't intend to use them more then a few years anyway so all that Ragnarock proofing is pointless, at least from Earths POV.

Earth First world 120 and 125mm tank ammo and 155 artillery is more than capable of annihilating large numbers of Battlemechs or BT Vees.

The only real problem is Aerospace Fighters that are as durable as tanks. Current Anti Air missiles are not designed for that so will be rather ineffective in shooting them off, forcing Earth gear to rely on AA guns and hope the BT tech guys are stupid enough to fly so low or to use Nuke SAMs and Nuke AtA missiles in the short term to take out large formations, if its in a real hurry.
>>
>>23927801
>>23927685
>>23927500
>>23927356
>>23927273
>>23926543
>>23926256
>>23925675


I will quote this for truth:

>If you really so desperately want to apply realism to BT space combat, then their point defenses should be able to render all fightercraft obsolete. Hence, no AeroTech. The smallest thing is a gunboat. And we shall call it: Planetkiller.


This should point out that this entire train of thought , of bringing RL earth in a fictional setting is flawed.

You do not do this, because you either have to slave reality to the rules of fiction or you have to slave fiction to the rules of reality.

Usually reality prevails because once someone with actual knowledge of physics or chemistry goes up against a tech paragraph they demolish it and show how it performs in reality.
>>
>>23927801
120mm tank cannons are equivalent to cannon/7, I believe. Cannons in BT do half damage (Rounded down) against regular Vee armor. So an AC/5 is much more effective.
>>
>>23927934
>So an AC/5 is much more effective.
but here is where comparing RL to battletech falls apart, in fluff AC/5's are anywhere between 50-90mm cannons, where a 120mm would be in the small range of AC/10

but its not like fluff has any impact on TT rules

and its not like TT rules have and plausible comparison to RL
>>
>>23927989
Much higher rate of fire, and more advanced ballistics.
Fluffwise, BT ranges for most weapons are anywhere from line of sight to over the horizon.
>>
>>23928005
>>23927934
>>23927989
I called then canons because that is what they are. ACs are also cannons. If its a pipe and it shoots something out of it its a cannon.

I will not go into the whole rifled or smooth-bore issue, nor will i list the plethora of ammunition that they use.

Lets not go into this. We all know that BT Armour does not work according to real physics

You want to use fucking MATH or real-world physics in this? Then you get fucking math and RLphysics fucking raping everything in it forever.
>>
>>23928117
The difference between Cannon and AutoCannon is the rate of fire.
>>
>>23928117
>We all know that BT Armour does not work according to real physics

It does, if you assume that it's ablative armour.
>>
>>23928224
It's not even an assumption. It's blatantly said that the armor is ablative.
>>
>>23928314
Ablative armour? Against railguns. The sense it makes...
>>
>>23924697
Missiles don't really fit with the cyberdisk. I remember it more as that hovering bastard with the million reaction fire points that would pop your soldiers if they so much as twitched in line of sight. It used a plasma weapon and those don't have a direct equivalent. I suppose we could use lasers and PPCs. Snub PPCs and Plasma Rifles definitely fit the bill but they don't show up until 3067 and 3068.

>>23929345
Why is that hard to believe? Gauss rifle hits armour, armour explodes into powder and absorbs the kinetic energy until the slug just bounces off what is left. It's not impenetrable by any means, there are some weapons that can poke small holes in it and mess up internal stuff like Tandem Charge SRMs.
>>
>>23929599
>It used a plasma weapon and those don't have a direct equivalent.

What are PPCs and Plasma Rifles?
>>
>>23929345

It's armour made of diamond, hardest metal known to man.
>>
>>23929599
That is reactive armor not ablative armor. They are two very different things.
>>
>>23929968
Figure of speech, regular armour and ferro is inert. I was referring to the impact debris. (though actual reactive armour does exist too)

>>23929617
PPCs are ion weapons, quite a bit different. I guess the plasma rifle does count, but it uses ammo and is more of a huge cannon instead of a rapid fire weapon. I guess what I was thinking of was more of a smaller calibre rotary plasma cannon (the horror)

In 3040 plasma rifles and gauss aren't very common yet, but Daniel was supposedly educated using the stuff learned from the Helm core. So he should have an understanding of electromagnetic weapons. Makes me wonder if we could combine different weapons together. Like a gauss/plasma hybrid with a solid projectile inside the bolt of plasma. Or an electrolaser lightning gun.
>>
>>23930210
From what i understand BT has these three types of armor : Ablative, Ferro and Reactive with stealth coating as a fourth no available option, unless you are laos

Yet all armors act as if they were ablative, so yeah the guy saying BT armour does nor follow RL physics is right. BT is space opera, and thus trying to inject realism in it is bad.
>>
>>23930697
>BT
>Space Opera

It's more of a military scifi/future history setting with robots. Flash Gordon and Star Wars are Space Operas.
>>
>>23930766
it follows the rules of space opera. Its as mushy as astroglide.
>>
>>23930895
Except when it comes to space, ironically.
>>
>>23931004
My counter, three words:

Naval Gauss Cannon.
>>
>>23931036
What about it?
>>
>>23931080
Run some calculations on it. Try.
>>
>>23930697
But they are all ablative. Some of them just perform better than others at certain things.

It's still pretty realistic for an abstraction. Each weapon impact would have to deal with armour of a certain thickness. When weapons start to hit the same spot or spots weakened by previous impacts they hit the structure underneath. Mechs with more armour would take longer on average to receive a "critical hit" that finds a hole in the armour than a lighter mech with less armour. In that way armour points are essentially HP in that when they run out it's not that your mech is totally naked, but you no longer have enough armour for consistent protection.
>>
>>23931310
As a abstraction ... not really. But good enough for a game, so you don't descend into equations.
>>
>>23934386
I might be fun to have an optional damage model that is more complicated if you used Megamek to crunch the numbers for you. But yes horribly complicated systems are bad. Especially for hand-rolling dice.
>>
Is Daniel Holdt House Marik?
>>
>>23936820
Fedsun, I think.
>>
>>23936820
Originally of the Fedsuns, but presently living and working in the FWL, dating a Lyran, calling in ComStar hit squads, and selling shit to the CapCon.

Dracs And Wrassle Hog are the only IS powers he hasn't stuck his dick in yet..
>>
>>23937354
He's only actually stuck his dick in a Steiner...
>>
>>23937437

I meant Metaphorically speaking.



Delete Post [File Only] Password
Style
[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [cm / hm / lgbt / y] [3 / adv / an / asp / cgl / ck / co / diy / fa / fit / gd / hc / int / jp / lit / mlp / mu / n / out / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / wsg / x] [rs] [status / q / @] [Settings] [Home]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

- futaba + yotsuba -
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.