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A brigade of Koboltthrowers, and their skilled operators, is currently posted at the Academy, fresh from training. They await your command. Given our meagre Iron supply, copper has been used for the bolt heads.

On the South Seas, the human navy is done, but they managed in their desperation to take down an Elf fleet during their final hours. They now sit by the shores, slinging a few arrows towards our garrison in Grainport from time to time, and preventing trade ships from entering and leaving the harbour.

Northward, Those Guys moved South, and were met with a vast raging battle. the Gnollish Chief led the charge against the allied forces, and caused such terror in the human spearmen that they nearly routed. A quick counter charge by our veteran Rabbitears prevented this, however. Gnoll slings launch volleys of stone into the ranks of our archers, who are taking heavy casualties while they chip away at the feral warriors that make up the majority of the Gnoll forces. Although there are no rallied Wolves amongst the Gnolls this time, the foul Druids work their black arts still, imbuing the Gnoll flailwielders with unnatural fearlessness and rage. This, in fact, occasionally works to our advantage: our archers, keen hunters at home, set many traps for the evil beasts, whose almost catatonic state causes them to take no evasive action, and instead plough straight into the snares. 1 unit of Gnoll warriors has succumbed to the charms of death in the manner, assisted most ably by the sharp end of Kobold bolts.

With the forces on both sides closing into close range, Koboldraon and his students move forward to prevent our archers being overrun. They hold fast by either bravery or stupidity as the combatants move in, and I am told that in the ongoing melee the sheer numbers on our side are allowing us to hold our own against the beasts. I await your commands to send to the front.
>>
If you're new to the council of elders, welcome! We currently have 3 actions per round, decided by consensus. No consensus and I'll roll off for actions. Population update is complete, but still being fine-tuned. Numbers may wildly flail around for a while as I do so.
>>
>>23944849
Send two scouts for backup from our allies. Koboltthrowers, attack the humans so that we may continue trade.
>>
>>23944849
The pilgrimage I undertook cleaned my soul, and now I am back, more humble than ever.


I suggest we move our siege weapon in range with the cursed elven vessel and bomb it down. Those guys shell attempt to assinate the leader of the Gnolls, who should be cut off from his forces by our friends meelee soldiers.

We also should research something, but I am not sure what. Also, our relations with the dwarves have to get better, less our temple shell fall
>>
>>23944905
Koboldthrowers to grainport, that should be enough.
For our second move, I suggest we concentrate on learning something new, let the University study again.
>>
>>23944989
Explore west of Westward. See if there is any unclaimed oceanfront to establish Westerward Port.

>>23944876
So . . . any news on this program you've designed?
>>
>>23945008
we shell see if we can research mor eeffective designs for our plows?
>>
>>23944989
I also enjoyed our trip to the temple, dear "Onearm-Scarface" and I totally agree on improving our relationship with the dwarves, maybe they can explain to us, why they are so obsessed with those small pieces of metal.
>>
>>23945018
How about studying a way to put antlers on our rabbits?
>>
>>23945016
What do you mean? It's not released yet, if that's the question.
>>
>>23945044
Breed rabbits with deer. Try both manrabbit/doe and buck/ladyrabbit.
>>
Also, I made a fail on the screenshot sub, next screenshot will actually have.. you know, the far right side of the screen shown.
>>
>>23945082
Another good idea we could suggest the scientists at the university, maybe this will speed things up to achieve our goal.
But I am sure we will have to research everything, in order to find out the correct way to improve our rabbiteers
>>
>>23945100
What are the lines crossing through the hexgrid?
>>
>>23945121
Brown is roads, black is shipping trade routes, blue is rivers.
>>
So, I gather the council wishes...

1. We send the koboltthrowers to Grainport, to remove those vile elves from our view
2. We Initiate Rabbitear antler research at Kobolford
3. ?
>>
>>23945210
3. Examine plants in our area for edibility. It is very possible that we could find and begin cultivating an additional crop.
>>
>>23945210
Assasinate the Gnoll leader with those guys or, if thats not an action, send diplomats to the far west. Maybe even establish more fields around Temples end
>>
>>23945210
Take up negotiations with the dwarfs.
>>
>>23945210
exploring like >>23945016 suggested
>>
>>23945210
These are quite good suggestions, however, I withdraw my suggestion and support >>23945235
my fellow councilmember Meatonstick
>>
>>23945235
Our battle plans will not require our nations effort.

>>23945240
>>23945236
>>23945235
We shall send an envoy of Humans & Kobolds to travel West, both exploring and making contact with Nations they meet, as a third action.

Will update shortly.
>>
>>23945279
>Humans and Kobolds
I JUST WANNA BE FRIENDS WITH THE DWARVES!
>>
>>23945303
We shall selectively.. obscure our race from nations we meet, but the fact we are Kobolds is no secret to the Dwarven lords, not now we are so acquainted with their nation.
>>
I saw the OP image, and it reminded me of a game similar to it.

http://www.gamedesign.jp/flash/dice/dice.html

Polite sage for lack of content.
>>
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Those Guys launch their assault upon the Gnoll Chieftan. Meticulously planned by Admiral Prof. Smartest while the group put on their battle-shoes, they felt they could not fail in their task. The Gnoll Chief, when sighted, was caught in the throes of battle. He had destroyed a whole group of Human Spearman solely on his own, opening up the flanks of our fine archers. Fortunately, brave hero to the whole Kobold Sovereignty, Koboldraon, met these warriors with his students of war, and is currently fighting them to a standstill.

Those Guys flew ever closer to the Chieftan, preparing to lose several bolts into his thick skull. With General Strongest providing melee cover for the rest of the group, they take their shots.They take down several of his personal guard, but his flesh eludes our copper for the timebeing. Unfortunately, Professor Strongest is caught by a Gnoll flail, and now lies on the field of battle heavily wounded, the spellbound warriors seem to ignore him, prefering fresher targets. What course of action should Those Guys attempt?

We initiate the rabbit-antler research at the University. Procuring live does for the research has been most difficult, but the Professors have as usual found a way.

We send our envoy to the West, along the Dwarven coast-road.
>>
>>23945470
Retreat with the wounded, give him a chance to recover. Let our veteran fighters take on the Chieftan, but don't engage him directly, only keep him occupied so the other troops have a chance to defeat his men.
>>
>>23945470
Rescue Smartest! Our brave hero, living saint and shining example Koboldraon will dispatch of the chieftan soon enough, but without our brave General, our armies are less effective. The archers and spearmen of the North can engage a bit more heavily as well.

Did we send any gifts with our diplomats? We may give a little to the dwarves to show our goodwill.
>>
>>23945585
But don't give them any food supplies, in fact we have to cut our food-consumption and double our storage and income.
We need to be prepared, with so many armies standing, we cannot possibly survive the next winter without taking civilian casualties due to the lack of food-supplies.
>>
OP what are you using for these maps?
>>
>>23945634
I agree. FIshing grounds to the seaside would be most agreeable.

The Fluffy One wills it!
>>
>>23945638
fucking hell...
Its on the map
>>
>>23945638
see >>23945076
>>
>>23945638
How large do I have to make the caption before this stops happening?

>>23945525
>>23945585

Those Guys shall do their best to rescue General Smartest and retreat to safety.
>>
Also, hi-res still hasn't kicked in, will do next screenshot. in fact, I managed to make it all fuzzy. Whoops. Regardless, fixed now.
>>
>>23945643
Not only fishing grounds, every kind of food supply, maybe we should even take this >>23945233
into consideration.

Can fishing/hunting grounds run out of fish/meat if we overdo it?
>>
>>23945678
maybe an extra picture for the illiterates...
>>
>>23945700
Yes.
>>
I'll join in on the next update, I'm not sure what I would do in this situation
>>
>>23945720
fucking hell

Fishing grounds at cutlass then
>>
>>23945740
the same here also those gnolls are hard to kill we shuold study biological weapons like plage rabits and wipe them
>>
So,
1. Fishing grounds at cutlass cove
2. Assault the Gnoll Chief with our veterans
3. ?

>>23945741
It'll be very difficult to do, don't get me wrong.
>>
>>23945778
improve our captal with stone
>>
>>23945774
my god, I want to agree with that, but thats cruel even for my standarts.
>>
>>23945778
More resources of any kind.
>>
>>23945806
And it could backfire. A rabbit plague would be hard to obtain control over, if it ever reaches our own realm.
>>
>>23945778
lets expand to the mountains in the south to get the resources. Except if thats dwarven teritory, i can never tell
>>
>>23945829
If it is dwarven territory, stone up Temples end
>>
>>23945829
I'm afraid so. I'll make it clearer next round
>>
>>23945778
Unrelated: doesn't the village above temples end already have a name?
>>
>>23945868
>>23945792
Our third action shall seek to achieve both of these ends.

>>23945891
If it does I missed it. Sorry.
>>
>>23945891
shadewood, I think?
>>
>>23945649

Not on the OP. I was just curious because it looks pretty. SORRY FOR ADMIRING YOUR WORK GOD
>>
>>23945931
HE APPRECIATES IT YOU FUCKER! AND YOU ARE RIGHT ITS NOT ON THE OP! FUCK OFF WITH YOUR REASONS! FEEL FREE TO JOIN IN! AND WE ARE ONLY COMMUNICATING IN SPOILERS IT SEEMS!
>>
>>23945931
Put your dirty hands and flattering words away from him, I already called dibs on the OP, marriage is only a matter of time
>>
>>23945951
>>23945931
You are reminded to take our repenting Priest's comments with a bag of salt.
>>
>>23945971
I am always serious
>>
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The Elves taunt out valiant warriors from their vessels, mentioning elderberries or something. That is, until our Koboltthrowers fling bolts pure fire (although actually, they're mostly oily rags and wood) into their ships, at which point there was a lot of screaming. The navy has been destroyed, and trade returned. The build of of material on the land leads to a small economic boom at Cutlass Cove, netting us a bonus 2 wealth.

Those Guys attempt to rescue General Smartest... the rescue is an abject failure, with no clear path to their wounded comrade, and down their heartiest fight, their rabbitear retinue is lost to the mission, and they stand no closer to General Smartest.

Living Saint, Hero to the Kobold people, and Holiest being of the Earth Kobaldraon, on the other hand, leads his followers to victory over a whole cabal of Gnoll warriors, and Kobaldraon himself has initiated combat with the Gnoll Chieftan!

Meanwhile, our Rabbitears observe Northern troops moving towards the battlefield...

The marvel of Dwarven stonemasonry, a large stockpile of stone, and an even larger purse leads to a flurry of advanced structures being erected. Temples End, alongside the core of our grand capital, now sit as great settlements of rock.

Fishing vessels are constructed surprisingly quickly at Cutlass Cove, costing only a couple of units of lumber.

A gift (or 'tithe', as the Dwarven Lord decided to name it...) of some of our metal is given to the Dwarves, who seem a little warmer for it. Shall they continue Westwards, or remain to give some message to the Stonelords?
>>
>>23946178
I do not know whether the humans will be on our or the opposing side of the battle. I do not know how to react. But killing the Chieftan is as important as ever.

The dwarves really are getting a bit too proud for my taste, we will send our diplomats furhter westward i suggest.
>>
>>23946178
I still love you, Advisor-Kun~
Attack more.
???
???
>>
>>23946178
Find out what the yellow troops want right away, if they aim to side with the gnolls we have to take actions against them immediately!

Stay with the Stonelords, lets see if we can build up some sort of relationship
>>
>>23946279
are our military tactics an action point or not? OP said they werent but clearly used them as such in the last round
>>
>>23946300
Yes, tactics are usually included, but I'm sure that people would respond with what tactics they thought.
>>
>>23946285
I revise my advice to stay wit the dwarves. We are no part of their realm. Tell them it is a gift of good will, nothing more.
>>
>>23946300
I'm kind of unsure, to be honest. TACTICS, definitely not, special missions and the like are. Last round I was kind of lost for actions, so I just went for that for simplicity, sorry. To be fair, the last action was an action and a half so it kind of balanced up.
>>
>>23946279
>>23946178

How about finding out if there is something to learn/loot from the remains of the elven country. Maybe some sort of scripts or technology-blueprints on how to build better ships.
(if we find such things and they appear to be religious documents, other than newer forms of praising the "Great Fluffy One", burn them right away, or seal them to be brought to the council under great secrecy)
>>
>>23946337
lets send our siege weapons and the remaining spearmen to Gnollcoast!
>>
>>23946337
Ah, okay then.
So:
-Attack gnolls.
-Contact yellow, see what's going down
-Move koboltthrowers to the fight, being awesome and all.
>>
>>23946391
What about the diplomats in the south?
>>
>>23946410
west actually
>>
>>23946410
they should keep going west
>>
>>23946373
I like this one better than moving the 'throwers into the fight.

>>23946410
To be honest, I think the fight is a more pressing threat, but we can do stuff with them.
>>
>>23946373
Agreed on this one.

>>23946432
Well, further attacking isn't really a point, so we can do something with them.
>>
>>23946373
1. Siege and spears to see Gnollcoast falls
2. Contact the Northern General
3. ?
Continuing the assault on the Gnoll troops will require no action, neither will advising Koboldraon's tactics
>>
>>23946462
happy birthday!
>>
>>23946483
lets increase our iron production, we keep on running out.
>>
>>23946483
I guess move the diplomats west for the last one.
>>
>>23946483
lets contact the western nations. Hopefully we will be witnesses to some new and exciting political schemes that happen far away from our influence!
>>
>>23946483
Then I suggest we investigate the remains of the Elven territory as I did before >>23946371
>>
>>23946504
>>23946502
So it shall be.

Will update shortly.
>>
>>23946488
Thank you very much, it has been a pretty exhausting time, but I am confident that I can serve the country a little bit longer.
>>
>>23946504
to the west i say
>>
>>23946532
Shouldn't you be on the battlefield?
>>
>>23946579
well i'm in charge of the strategy rather than the tactics, our saint kobaldron take care of the troops movements in the battlefield while i plan where will be the battlefield
>>
>>23946616
I see, I'm sorry for questioning you
>>
>>23946637
You are an Elder, questioning the motives of the younger ones is your profession.
>>
>>23946653
So is setting a good example. Manners are rare around the youngsters these days.
>>
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There is chill in the air, Summer ends soon...

Our mighty, and victorious koboltthrowers move East, towards Gnollcoast, alongside their spearbold escorts.

We rush some messengers to the Northern Camp, whose exact words are along the lines of: "Welcome, troubled friends. The King has taken pity on you, and has sent us to assail the Gnollish Chieftain. The tale of the King's victory over the vile, feral assassins of Archduke Oldinand shall be sung throughout the halls of our land."

Meanwhile, the Royal guard arrive on the field of battle, assaulting the Gnolls from behind. They quickly dispatch the tired slingers with their fresh bodies, and then split their forces between the Druids and the Gnoll Chieftain, who is still locked in a duel with mighty Kobaldraon.

The final group of Gnoll warriors is ground down by our spears, who fight to the last man to see all Gnolls lie dead. The few surviving spearbolds retreat back to behind our lines.

Our envoy moves further west, entering a hitherto uncontacted nation of Human fishermen, who seem closely tied with the Dwarven Lordships, utilising their currency. Do we have any message for them on behalf of the council?
>>
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>>23946708
Forgot allies line of sight
>>
>>23946708
Immediately stock up our food supplies and cut back on the consumption, I've been saying this before, and I will repeat it until somebody finally recognizes the importance of not starving to death.
>>
>>23946708
The message to the newly found humans shell be thusly:

"The earth you live and thrive on is a gift from He Who Dwells Beneath to you mortals, whose lifes are shaped by the tunneling of He, who is the great fluffy one! The temple to your east is monument to the greatness that is the great rabbit of the earth, and if you to accept He Who Dwells Beneath he shell grant you the thriving of the earth and the calming of the seas
>>
>>23946759
I think you mean increase our non-seasonal food income, like fish and hunting. Maybe we should research food preservation as well. I do say we need a navy or three though as well as improving our ability to mine.
>>
>>23946759
-This.
-Move 'throwers and spearmen to take gnollcoast.
>>23946774
-This.
>>
>>23946811
We shoud extend hunting grounds at shadewood and, as >>23946810 stated build a navvy

do navies only cost lumber or food also?
>>
>>23946833
Our navies have always been terrible... but perhaps with the new technology it may work better...
I still go with my plan as dictated in >>23946811
however.
>>
>>23946708
Maybe we should think of fortifying West Loning. Once the Gnoll-threat is defeated, the yellow humans probably want to incorporate the Gnoll-Territiory. That could be another potential threat in the future.

Could the blue allies turn the back on us?
>>
>>23946841
I dont think talking to the humans will be an action point

Terrible or not, we need a navy to scout.
>>
>>23944849

Is there any way of downloading your map generating tools?
>>
>>23946811
also, yes, take gnollcoast
>>
>>23946848
doubt it. right now we're their only reason they would survive the gnolls if they had hit them first.
>>
>>23946855
its made by the Op, he hasn't realesed it at all.
>>
>>23946833
Navies just cost lumber, assuming you're not putting any advanced weaponry on them, which might cost metals or the like. Ground troops aside from siege require food upkeep, not much though.
>>
>>23946848
I don't think we should attack anyone for a bit after this. We always seem to need help defeating enemies, and we should be able to do it on our lonesome.
>>
>>23946883
we really didnt need the yellows for this, honoured wacky. They cut down our losses, but not by much.
>>
well we do have lots of iron, lets use it.
>>
>>23946883
I totally agree with this, but then we should think about taking the north of the Gnoll-Teritory first, or else we will lose it to the humans.
>>
>>23946708
So our actions are:
1) Increasing (all kinds of) food supplies
2) Take Gnollcoast (if this is an action point, we already said it before though)
3) Message the Western Humans (maybe we should give them each a name/or coordinates, would make it easier to distinguish between the realms)
>>
>>23946949
Agreed wholeheartedly.
>>
>>23946949
We have a wiki now, some nations are already named. http://micronationbuilder.wikispaces.com/Winterbury+(Ongoing+Game) , and my twitter is in the email field.
>>
>>23947000
I know, I have already written a page...
>>
>>23947000
Added bronze to the list of known materials.
>>
I want to say that resaerching rabbit antlers is a bit of a waste.
>>
>>23947095
It's already done, so we don't have to worry about it any more.

We have 2 votes for
>>23946949
With no one else posting.
>>
>>23947105
>>23946949
So it shall be. Will update shortly.
>>
>>23947095
But they're going to be awesome
We can research better forms of planting/harvesting as soon as the University isn't occupied anymore
>>
>>23947105
I just want to have it mentioned.

In the south, we need hunting grounds, in the West, the humans get our message, Gnollcoast gets attacked, the battle of Yormire ended.

If we have still points left, more fishing grounds in Cutlass and make one Navy
>>
So, I've been wondering.
Do you guys think it would be possible to make the western allies a protectorate of ours after the war?
>>
>>23947150
I would very much like to pull a Austrian Hungarian Empire unification of our two great nations under the banner of the great council.
>>
>>23947150
... that was part of the alliance I believe. We protect them against threats and they help us with our endeavors
>>
>>23947162
So you want to turn our empire into basically Austria backwards, seeing as we're WWI right now?
>>
>>23947162
That's pretty much what I've been thinking. I mean, they can barely defend them selves, so it would be doing them a favor...
>>
>>23947184
Well... we already lost our archduke... might as well follow through with it
Problem is the human nation in the north with its superior navy
>>
>>23947184
My dick dude. My dick. Rock Hard
>>
>>23947204
If we can pull in enough land forces, their navy should be irrelevant. After all, they aren't an island. Temporary trade disruptions will be eliminated once we wipe out their city's.
>>
The elves are running around still because they have navies. I bet they set up a city or three south. Which is one of the reasons I want navies of our own. We must find them before they launch a surprise attack
>>
>>23947240
If we really are Austria, we just have to pray that the northern Kingdom isnt Serbia.

Because if so... Bye bye 6 whole armies
>>
>>23947113
Judging by the rate at which progress has been made in these last updates, I eagerly await the announcement of calvary jackrabbits and possibly milkable janehares.
>>
>>23947263
I'm sure are glorious armies will never be crushed like that!
... Ok, that's a reasonable concern. But they don't seem to have many allies, instead being on their own, mostly.
>>
>>23947289
Serbia didnt need any allys against Austria. Germany was the problem. Trust me, with the train system being like it waas, you needed to be real incompetent to not curbstomp Austria in a war.

Hear that Italy?

Real incompetent.
>>
>>23947304
Well, if we are at it, we could put some Koboldthrowers... on the TOP of the mountains.
>>
>>23947329
Be sure to take about twenty times as many Kobolds as youd need to put it up with you so youll have barely enough to do so when you get up there.
>>
>>23947329
Or.. we put some 'throwers INSIDE the mountain.
>>
>>23947364
Or we simply BLOW UP the fucking mountains
>>
>>23947378
and so WWI - the southern front began.
>>
>>23947388
although in this case, the southern front would be in the north. so confusing
>>
>>23947378
We need to mine the stones from those mountains so we can build more mountains because we're running out of mountains because we keep mining them for stone
>>
>>23947400
Not if we would fight against the dwarfs. We could even lose Temples end and Shadewood... if we retreat our men too fast for no obvious reason
>>
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We have reached Autumn.

The research is complete! I have been shown a fine buck, with metal attached to its head and body. They aren't exactly antler shaped, though, they have been somewhat flattened and rounded... In fact, they're not really pointy at all, more like... armour. Fine links of iron, chainlike in its construction, coat the great beast, apparently this makes them most impervious to all but the heaviest of blows, at the cost of some mobility. The professors assure me this is most certainly 'better' than antlers.

Additional fisherbolds have taken up residence in Shadewood, alongside growing numbers of hunters immigrating from the North, attracted by the closeness to the Grand Temple and the chance for a new beginning. As such, more food is being harvested from the surrounding areas.

Our koboltthrowers reach Gnollcoast, and mechnically alight the scattered huts. Many Gnollkind are killed, and there is no garrison to skew our plans.

The Battle of Yormire is done. The duel with the Gnollish chief took from Kobaldraon his final breath, his holy spirit departing for the burrows 'neath. In his matyrdom, he mortally wounded the enraged Chieftan, striking him through the eye with his noble spear, simultaneously being struck by the enormous head of the beast's flail. The Chief gave a cry of rage, and dropped dead mere minutes later. The troops say Kobaldraon's loyal buck took him within his mouth and tunneled deep to meet the One who Dwells Beneath... The druids were slaughtered by the numbers of the Royal Guard, but more concerning are the other actions of the Northern troops!

They decapitated the dead Gnoll leader, and hastily retreated with what should have been a Kobold prize! Our troops were too concerned with the matyrdom of the holiest Kobold who ever walked the Earth to notice.
>>
>>23947482

The Western humans are... uninterested in our fine religion, apparently having on of their own! Heresy! They worship... A LAKE, OF ALL THINGS. My very blood boils in my body to hear such filth, and unfortunately the envoy were no different... we have got off on somewhat of the wrong paw with these people.
>>
>>23947487
>>23947482

First off:
We can't attack the new humans, they have close ties with the dorfs. Let the king have his gift, we need no more war now, for we will now be attacking a strange land.
>>
>>23947482
Monument. To Koboldraon. Right now.

Where he died.

It must happen. Without hesitation. This has priority
>>
>>23947487
Perhaps this lake has usable and positive qualities which give the humans due cause to worship it (even if it is heretical). Begin examining the water for beneficial effects.
>>
>>23947482
Well, I think we already agreed on researching better planting/harvesting techniques.

Then we should move our forces into the Gnoll territory, looting whatever food/iron/stone/whatever they have and claiming their realm as ours.
>>
>>23947487
send our diplomats to the nation north of theirs. Leave no gifts
>>
Be calm fellow Elders. We canot let this affront to the Rabbit cause us to devolve into another war. They are friends of the Dwarves and we are not ready to face those at this time, not when our armies march upon the Gnolls.

Armies: March upon the Gnoll villages and take them as our and our allies own.

Actions:

Let us seek beneath the earth for gifts of the Dweller. Perhaps something that can burn hotter then wood? (Time to start looking to produce steel)

Build more navies

The forests between the university and cutlass cove likely has game within. Let us set up a hunters lodge there.


Actions
>>
>>23947534
that was a quick round then.

1) a monument for Koboldraon and Kob Oldinand (one at the battlefield, the other one possibly in the human territory, to celebrate our friendship)
2) FOOD
3) Pushing into Gnoll Territory
>>
>>23947482
>>23947487
Whose border is south of the new humans? Investigate cautiously.
>>
>>23947573
we NEED a monument! This deserves imidiate attention!
>>
>>23947482
we shold send our troops to gnoll territory(there may be wolves in the forest so we should go throught the coast)
we should start studing some way to improve or food suply (Genetic engineering?)
and finally build a monument to koboldraon
>>
>>23947583
Yup. 1 more vote for this.
>>
Alright we can save the digging for later. changing the first action to a monument for our hero
>>
1. >>23947534

2. >>23947536

3. >>23947573
>Build more navies
>>
Whoa, what game is this? Where can I download it or buy it?
>>
>>23947534
I agree with this action. Our finest craftsmen, and any dwarves we can hire, should undertake this task. Additionally, the monument should have separate catacombs for the dead rabbiteers and their mounts, so that their spirits may watch over this great hero.
>>
>>23947698
seriously?
>>
I wonder if the northerners are necromancers and they are going to interrogate the Gnoll chief on whether we told the truth or not.
>>
>>23947698
why don't you go and read the thread, i'm sure it has been posted already
>>
I think Op is going to have to put in the very first sentance, bolded. I BUILT THIS PROGRAM! NO YOU CANNOT HAVE IT YET.
>>
>>23947698
OP made the program, please read the thread before posting.
>>23945076
>>23945638
>>23946855
>>
>>23947761
Seconded (although this could be done by one of us as the first reply)
>>
1. Monument-barrow construction. (+Wealth will be spent)
2. Covert sample-taking of this purported 'holy lake'
3. The invasion of the Gnoll homelands

Are these actions as the Council see fit?
>>
>>23947780
Aye, sir.
>>
>>23947780
I say we wait with the inspection of the lake. based on the more pressing matter of food, and the possible offence the humans might take
>>
>>23947730

No really, I don't understand why there isn't a link to it in the OP or something. Is it not released yet? A kickstarter prototype or something?
>>
>>23947780
Yes.
>>
>>23947820
actually, there is a description in the picture
>>
>>23947803
But based on the last map/update, we have more than enough food. See>>23947482:
>Additional fisherbolds have taken up residence . . . alongside growing numbers of hunters . . .
>more food is being harvested from the surrounding areas
>>
>>23947837
But winter is coming
>>
>>23947780
why would we want to research water of a lake that is clearly holy because of its fish?
>>
>>23947832

The OP picture? Not really, just seeing a rad looking game and no info links for buying or DLing.
>>
>>23947907
because there are none, and please write non-game related comments under spoilers
>>
>>23947907
The Op made it. He hasn't made it available for purchase and it is not really a playable gaime.
>>
>>23947856
Do we not have a way of storing the abundant food we have now? Smokehouses, pickling, package burial, seasalts, surely something can be done.

>>23947896
Why this lake in particular, though? There are plenty of other bodies of water to fish in nearby, yet they choose this lake. If they know something we don't, they might have advantage over us in conflict.
>>
>>23947956
We do not wish for conflicts at the moment. We want to secure our position.
>>
>>23947988
True, fighting on multiple fronts would decimate our people. I change in favor of investigating methods of preserving food for long periods of time, since we have no trouble procuring it for the time being.
>>
Has the council reached a verdict? Investigate the lake, or some other action?
>>
It think its researching food preservation
>>
>>23948037
research food supply stockpiling.
>>
>>23948037
investigate methods of preserving food i think
>>
>>23948037
I vote for the University to research methods of preserving food for extended time periods.
>>
>>23948037
Food conservations / increasing food income
>>
>>23948061
>>23948057
>>23948055
>>23948054
I think we are decided, I shall update shortly.
>>
As an animal observer, I will offer my view of the issue of food preservation. In the wilderness, we can observe predatory animals bury their catch to prevent other carnivores from finding it. This has the added affect of keeping the food preserved, as seen when the animal digs it up in nearly the same condition almost a week later!
>>
File: 1364599055282.png-(792 KB, 1350x870, screenshot.png)
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A huge mound is constructed on the site of the battle, with hundreds of barrows containing the brave fallen soldiers, human and kobold alike. Upon the mound sits and enormous stone figure, Koboldraon, and his mighty steed aside him, grasping the holy spear of Koboldraon in his grasp. The spear itself is lost, possibly gone with the Northern troops...

Those Guys have regrouped, and are returning to the academy with the heavily wounded General. Despite his injuries, the General took fancy to a new weapon, and he now (tries) to wield the enormous flail of the Gnoll Chief.

Our armies march East, taking care to avoid the forest which is purportedly haunted by evil spirits...

The University has begun research into food production and storage, though they seem to have taken this as a warrant to gorge themselves...

The envoy has continued West, past the Human City-state, and has met the Western coast.

The sacking of Gnollcoast is complete, granting us additional wealth this round.

Our ally has begun raising cavalry, mounted on the beasts brought from the East. They say they have begun to breed this animal for themselves.

Managed to make the program crash, apologies if I forgot to update anything
>>
>>23948290

However, this meat is then contaminated by bacteria found in the dirt rather than those airborne infections which rot it quickly. What we need is a barrier to shield the food from the dirt, which in turn shields it from the harsh elements.
>>
>>23948293
>grasping ... in his grasp
DON'T JUDGE ME, I WAS PANICKING BECAUSE I LOST PROGRESS D:
>>
>>23948298

I say we wrap our meat in paper, tie it with footstring, and bury it about waistdeep into the ground. The parcels should not mix different kinds of food together lest they crosscontaminate. We should build facilities to both package surplus food and mark the locations of burial.

In conclusion to my three-part report, please send more females to the university because I am lonely
>>
>>23948356
Suggest this to the University, the high Council will await their verdict.
>>
>>23948356
Does that actually work?
>>
>>23948293
Well, despite from defeating the Gnolls (totally) there is not really a lot to do
Maybe now we can have a sip of that water.
And fortifying the Realm, don't forget fortifying the Realm.
Everything for the Great Fluffy One.
Everything for the Realm!
>>
>>23948410
And by defeating the Gnolls I mean taking their cities, establishing an outpost to our east, in which we can (maybe) build another University, and build a Navy
(sometime in the future)
>>
>>23948388
I made up some of it, but:
http://en.wikipedia.org/wiki/Food_preservation#Burial_in_the_ground
http://www.wayofcats.com/blog/why-do-cats-pretend-to-bury-their-food/2235
http://www.waysofthewildinstitute.com/2010/03/wilderness-food-preservation/
http://en.wikipedia.org/wiki/H%C3%A1karl#Preparation
>>
>>23948410
If we have an action left, creat a settlement where gnollcoast was.
>>
>>23948410
1. Investigate the holy lake
2. Fortify our settlements
3. Establish outpost(s) in the Gnoll-lands

Will update shortly.

Last update for today, I have things to do before work tomorrow, sorry chaps.
>>
>>23948599
WAIT
Investigate it secretly, acting like we pay our gratitude towards the lake.

no worries man, good night
>>
>>23948410
>Maybe now we can have a sip of that water.
I'm not sure if Kobolbridge can handle more than one major investigation at a time. Would building another research center be a cause worthy of consideration? It would certainly speed up advancement of our society, especially if used to train new scientists. Do we have the resources for such an endeavor?
>>
>>23948645
Maybe in the Gnollish territories, or we build another University right next to the one we already have, that would certainly speed things up, given the fact that ALL the scientists can easily work together.

However, this will have to wait (and i'm not sure if we can do it)
>>
>>23948466
So, minister, I don't know if this is a sensitive subject to you, but why are you in a state of penance? Apologies, I'm new to the council.
>>
>>23948676
The councilman "Onearm" "Scarface" Meatonstick has often joined the battles when he went to bed but last time, he and I went to our great temple in the south to wait for the next meeting of the high council
>>
>>23948676
I think he touches younglings.
>>
>>23948731
literally Lol'd
>>
>>23948676
>>23948711
>>23948731

Cant answer right now, busy with mortification
>>
>>23948711
A journey for both the body and the soul is one of the richest exper--
>>23948731
(EGH)

. . .

>>23948765
That shudder was involuntary, I assure you.
>>
>>23948711
Anyway. Last time I went to see the temple, but I think now I will visit the Union Academy. I might be old but I can still get in shape.
I will see you all again at the next meeting
>>
File: 1364601363315.jpg-(111 KB, 1126x347, kobolds.jpg)
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What kind of Kobold are we?
>>
>>23948812
What kind of kobold AREN'T we?
We accept all kinds here, son.
>>
>>23948812
Second one I'd say

But now I'm really off, good night guys
>>
>>23948812
I really like the one on the far left, but I suppose it's CA's choice.
>>
File: 1364601549054.png-(792 KB, 1350x870, screenshot.png)
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In the Northmost tipe of the Gnoll-lands, the Rabbitears arrive to discover a burnt out husk that used to be Gnollport. The King's Royal navies launched enormous balls of fire from 'catapults' upon their ships, and incinerated the city. Meanwhile, towards the South, our troops are no quite adept at burning villages, and make short work of the remaining Gnoll dwellings, slaughtering every beast they find. We retrive a fair amount of food, but little else of value.

With remarkable cunning and Kobold ingenuity, the Envoy leaves the lake worshipping city-state and travels towards the South, to the horse-tribes with whom we are previously acquainted. From the Southern side of the lake, they are free to take samples away from the prying eyes of the most distrusting humans. Although in these lands the lake is also revered, the Kobold envoy is greeted pleasantly, and allowed to move freely.

We have setup a small outpost on the very West of the continent, where we have now built a small dock, allowing for quick supply movement through Grainport. Our allies have begun rebuilding their navy.

The establishment of this settlement, however, has pushed our population slightly over our current supply limit...

>>23948812
Far right is my thought.
>>
>>23948857
East.
>>
>>23948889
You'd think I'd know by now. O' well, I'm tired, don't blame myself.
>>
>>23948857
So if this is the last update, do we make suggestions now or wait until next thread?
>>
>>23948986
Wait. This is kinda the 'after party' where we bullshit around.
>>
I think we should start colonizing the east and make it our farmland. Perhaps start selling food to the nations around us?
>>
The wiki doesn't list written language as one of our known technologies. Are we an illiterate people?
>>
>>23949027
That wood dude. That wood. SO much game in there.



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