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>apologies for the delay. Long day.

You are a creature of darkness and shadows. Stripped of your memory, you seek to learn your true nature and find a place in the world.

Direct Archive:

http://suptg.thisisnotatrueending.com/archive.html?tags=shadow%2Cquest

Archive compiled using with only story posts for easier read-through (may not be totally up-to-date):

http://pastebin.com/6RzLX9Yp

Twitter (quest times, cancellations, updates):

https://twitter.com/ShadowMaster_tg

Theme music:

https://www.youtube.com/watch?v=sLTQ5PlEWko
>>
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Events Summary:

After saving Jacob's Field from a magical plague and an attack from Kan-Abar with Sir Donovant Flint and Abigail, a young girl, you met with the ambitious and brilliant Duke Vellik - a man with aims to reshape the political landscape of the world. He rules the country of Kelvere from the city of Evinbrook. He's asked for your allegiance, in return for a home and protection for yourself and your friends. You decided to offer your friendship, but without a permanent commitment to his forces.

But as you answered him, the sudden arrival of two angels - Raziel and Auriel - threw you into battle. Raziel hunted you as you fled, and his attacks pressed you into a corner on the Duke's airship. Seeing little choice, you consumed the airship's magical dynamo. The resulting explosion of power enabled you to drive off the angel.

However, the battle ripped open the hull of the airship, and you were forced to choose between saving the crew or finishing of your attacker. You saved the crew and successfully landed the mostly-intact craft.

You pursued Raziel, and captured him, but he ended up a hostage in your negotiations with Auriel, who was quick to arrive on the scene. Ultimately, you could not disuade her from attacking, but you were able to consume your prisoner, permanently ending the threat of Raziel.

With the energy of Raziel's soul secure, you unleashed a great power - supersonic flight. You outraced Auriel back to Evinbrook, and Sir Flint, a staunch ally, promised to meet you back in Jacob's Field, to begin the search for Abigail, and the ancient lich watching over her, Adavan.

In Jacob's field, you learned that the occupying Kanians have noticed the great source of spirit beneath the town, but have been unable to access it. Their attacking force is on its way to Evinbrook. You also learned more of Abigail's past, and her parents, specifically her father. You believe there may be a connection between her and the ruler of Archon, the archmage Yi Fang.
>>
>>24445057
Yay! The wait is over!
>>
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Ability Tree

GREEN abilities have been unlocked and learned.

BLUE abilties are unlocked, but are not yet purchased.

RED abilities are revealed, but locked due to prerequisites.

UNDERLINED abilities are active-use, as opposed to passive.

Unlocked Ability Descriptions Located in the following Pastebin link:

http://pastebin.com/6zFuUXQm

Books the Main Character has read can be found here: (in-progress)

http://pastebin.com/i0zjDPpS
>>
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Current Statistics:

HP: 21/21
Mana: 4/4
EXP: 0
Humanity: 24
Temerity: 17

Basic Battle Options to keep in mind during fights (it would get tedious to list all of them every time):

-Physical Attack
-Shadow Attack (requires light source!)
-Magic Attack
-Defend
-Dodge and Counter
-specific ability (Battle-specific abilities activate same-turn; others burn a turn to activate)
-Flee (dodge check if enemy attacks)

Equipment:

Utility belt with purse

Inventory:

Shadow Sword Shard
Spirit Sword (with Flint)
Fancy Sun-Moon Key

Current Location:

Jacob's Field - currently occupied by Kan-Abar
>>
>>24445078
Well, we can cross out bringing her to the Duke for safety. I'm absolutely sure that he wouldn't want to use her as an ace in the hole for dealing with Yi Fang...

Sorry. I can't keep my face straight...
>>
>>24445116

>Last time...

You glance at the house.

Abigail's parents were full of secrets...that much you know.

Abigail Fang. Who is this girl? What is her place in the world?

Suddenly, you remember. The duke mentioned a mage - Yi Fang, the archmage and ruler of Archon. Archon, Archonium...it can't be a coincidence. Abigail is not just a normal girl. She's very, very special.

And her father ran away from home, for one reason or another. And she and Adavan are out there somewhere, alone.

You feel a shiver run through you.

Auriel's words echo in your head.

"Conflict always finds power."

What is your place in the world? What do you want to do? Would you truly be content with living with Abigail and Adavan in a log cabin in the woods? Waiting until something finds you, or until the world falls apart?

You have too many questions to be satisfied with that. Questions about what you are, why you have the powers you do, why you're hunted - and why your memory still lingers behind a wall of steel.

You feel at it...

...it's gone.

The steel barrier in your mind is gone. For a moment, you feel a rising sense of joy as you plunge forward...!

...but you're only greeted with emptiness.

Whatever was there, is gone.

Anger boils inside of you.

No. A quiet life alone, in ignorance, will not do. You will find the elf noblewoman...and you will have an explanation.

Or there will be hell to pay.
>>
>>24445057
>Archive compiled using with only story posts for easier read-through (may not be totally up-to-date):
I got it up to date just in time for this one :)
>>
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>>24445143
TO THE CHURCH!
>>
Aww yeah, shadow quest!
>>
For what seems like the hundredth time, you push the frustration away. Immediate concerns must take precedent.

Jacob's Field is occupied by a force numbering in the thousands - no doubt working to solidify Kan-Abar's control of the river, dividing Kelvere in two. It's no scouting expedition. They're building a fort, there's mages everywhere, and they have an earth golem nearly two-stories tall patrolling the edge of the village.

You've learned that an attacking force led by the ruler of Kan-Abar, lord Nulis Vin, is headed for Evinbrook, and at its head is a demon lord.

You're not sure whether the duke was prepared for that, or not, but Sir Flint is probably already halfway to Jacob's Field by now.

What do you do?

>head to the Old Forest Keep to wait
>harass the encampment by consuming their supplies (or some other plan, write-in)
>hunt and kill mages
>hunt and kill men high in their chain of command
>fly down and intercept Flint, then head back to Evinbrook to warn the duke
>something else
>>
>>24445243
>>harass the encampment by consuming their supplies (or some other plan, write-in)
I believe this was the plan we worked out last thread.
>>
>>24445243
CONSUME all of their precious food.
>>
>>24445057
It's Shadow Time!

Oh and SM I'm pretty sure I know where we can find the Water and earth elements based off past threads.
>A Keystone's calls go unheard
This is taking about the Water element which is hinted at in the book "Keystone of Atlantis"
While the earth element is noted to be somewhere southwest of Evinbrook which would put it in the Kanian desert.
>>
>>24445143

Now that we have a map, I feel instantly compelled to put tiny men of our color in every country on it. First things first, though, we should probably find Adavan and Abigail. Every second we wait makes them harder to track down and if she's so very special we might not be the only ones looking.

Nevertheless it may be wise to investigate the massive energy source beneath this town so long as we're already here.
>>
>>24445243

And you also have a strange wisp of darkness floating about your head, seemingly summoned by your power. You've uncovered something there...a way to open a path to someplace...else.

---------------------
SUMMONING
---------------------

Summons cost mana to bring forward, and then follow you around passively. Each battle action they take costs you additional mana, and, for better summons, risks them breaking your control.

A summon can be dismissed at any time, but this triggers a control-break check.

If you run out of mana while controlling a summon, either from casting a spell or using the last of your mana to direct it in some task, your summon is automatically dismissed, and a riskier control-break is triggered.

Types of summons:

Ethereal - ghosts, spirits, and haunts. These summons have weaker attacks, but are highly resilient, and generally have a cheaper action-cost once summoned. They are difficult to detect by mundane means, but easily visible to most kinds of magical detection. They are found in the left branch of the summon tree.

Demonic - demons of the nether. While not stealthy by any means, they are physically strong and command powerful fire magic. They have some of the highest raw attack power, but tend to be more expensive, and have higher control-break risks. They are the central branch of the tree.

Shadow - animated undead, as well as shadow spirits and wisps. While these summons tend to be the weakest in endurance and attack power, they are cheaper. They also passively gain whatever stealth bonus you have, and have lower control-break risks. They make up the right branch of the tree.

Current Summon:

>Wisp - A shadowy wisp from the nether. (2 shadow attack (same power as shadow strike). Costs 1 mana to summon, 1 mana per action. Never breaks your control; if you run out of mana, it will vanish.
>>
>>24445243
Well, how about we ruin a couple of people's day, then buy ourselves replicate?
>>
>>24445243
They had people chopping down wood from the forest correct? Why don't we slowly pick off off the lumberjacks. Pick one drain and drag him into the forest. Rinse and repeat.
>>
>>24445243
Do you have a map of the world? If so can you fog it and unfog the parts we have found?
>>
>>24445243
Harass the camp. Eat some soldiers, maybe some officers if they're not well guarded.

Don't kill any mages yet. The other mages would surely detect the death of one of their own and raise the alarm.
>>
>>24445323
There's a map of the world here >>24445078
>>
>>24445346
Never noticed it, thank you.
>>
>>24445243

Find the food stores and eat everything.

There's perhaps no better way to paralyze the fighting force - the command structure is in triplicate so we can't expect to assassinate everyone of importance.

What we can do is stall the entire fortification process and foment disorder on a grand scale. When men go hungry, they get angry.
>>
>>24445329
I like this. Let's make some urban legends about the all-consuming shadow!
>>
>>24445272
>southwest

I really hope I said southeast in regards to the earth. Because I meant southeast.

ALSO

To quote an anon from the last thread:

>You are considering the first 10 rolls for 1s and 100s. This gives a chance of about 18.3% to either critical fail or win. I just wanted you to be aware that roughly one in 5 rolls you ask for will be critical. Taking only the first 5 rolls into consideration would lead to a ration of about 1 to 10 of critical rolls to normal results. It is your decision to make, but I for one like my characters abilities to be somewhat reliable and having a one in five chance for it to go right or wrong regardless of how good the ability is supposed to be is too unreliable for my tastes.

>My suggestion is that instead of having 1s and 100s determine the entire result you count them as an addition the the results. For example if a roll was failed but you roll a 100 you can salvage your failure and don't have backlash from your failure. Basically a 1 just makes the result worse, a 100 makes it better without determining the entire thing.

I was already concerned about the high crit percentage, so I'm changing to this method. Crits WITHIN THE FIRST THREE ROLLS will count as "super crits" that decide the majority of the action. Crits WITHIN THE FIRST TEN ROLLS will tilt the roll outcome either way, such as saving you from 'backlash' or making an otherwise successful attack a 'glancing blow'.
>>
>>24445243
Hey SM, am I wrong in thinking that Wind Resistance will let us fly better in the sky shear Or whatever the fuck it's called? Because that might be a REALLY good investment for us, now that we've got fly and super-sanic
>>
>>24445375
I second this! Let's make them have a riot!
>>
>>24445403

Sky-Sever.

Wind resistance will help you resist wind-based damage. Logically, this would reduce the damage the Sky-Sever could do to you.

However, I'd like to remind you that you've seen the Sky-Sever stripping away the wood-steel-adamantium hull of an airship. It is not a normal spell.

----------------------------
----------------------------

VOTE 1
>consume food stores

VOTE 2
>hunt lumberjacks, and any unguarded officers

VOTE 3
>mission: mages
>>
>>24445393
Ah, that makes much more sense and just means Earth is located in the southeastern wasteland.
>>24445387
This could work, if we start with the people nearest the woods we could make the woods "cursed" or something
>>
>>24445484
1
>>
>>24445484
1
>>
>>24445484
Second.

As in 2.
>>
>>24445484
2
>>
>>24445484
2 for urban legends!
>>
>>24445484
Food stores
We shadow
>>
>>24445484
1
And perhaps even later if we have time we can somehow find a way to harass their supply routes, it's the quickest way to defeat mobile armies. As well as put strain on the populace supporting them.
>>
>>24445484
1
>>
>>24445484

Devour the food. Logistics is the most important part of a military campaign. It's how Cao Cao won at Guandu.
>>
>>24445484

Voting 1.
>>
>>24445484
2 Because it's the closest we'll ever be in this quest thread to what I originally wanted...
>>
>>24445484
Voting 2.
>>
You decide that sitting around and waiting wouldn't accomplish much. You have to hit them where it hurts.

You don't need food, beyond eating to replenish your stamina. But humans must eat just to live - and frequently. You wonder how they'd react if you consumed their stores.

You decide that you'd like to find out.

You slither and slip and sneak your way up toward the half-constructed fortress. There's a lot of torchlight, but you clamber up a darker side of the wall and perch near the top for a better view.

The inside of the fort is a hive of activity. A wide breach in the north end, opposite you, looks like the foundations of a gate. To the west is a long pen sloping down the hill holding what must be several hundred horses.

The square fort itself is divided into quadrants. Two are filled with rows of small tents; another, larger pavilions and tents. The final fourth is set with long tables crowded with soldiers, and has several long, wide pavilions with crates and barrels stacked inside.

It seems as though you've found your target. There's more than a few mages, but they seem concentrated in the section with the larger, fancier tents. Perfect.

You sneak toward the storage tents...

Roll 1d100
>>
>>24445484
2 for me!
>>
Rolled 59

>>24445671
ROLLAN
>>
Rolled 19

>>24445671

Engage gluttony mode.
>>
Rolled 94

>>24445671
Need to consume... rising.
>>
>>24445694
Gluttony mode disabled.
>>
>>24445704
About fucking time.
>>
Rolled 26

>>24445671
>>
Rolled 33

>>24445671
This is the last time I will ever do this, if it fails.
I invoke the power of baby seals for this roll.
>>
Rolled 74

>>24445749
FUCK SEALS
>>
>>24445749
STOP DEVALUING THE BABY SEAL PRAYER ROLL, DAMNIT!
>>
>>24445770
Clearly, we need pictures of baby seal clubbers.
>>
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>>24445807
>>
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Rolled 79

>>24445807
I will test this theory.
Fuck seals, fuck the entire seal saving movement. Seals should be EXTINCT.
>>
>>24445873
IT WORKS!
>>
You slink along in the darkness near where the earthen wall rises. Soon, you're at the entrance to the supply tents.

A man is standing outside one with several leafs of paper and a harried look on is face. A group of men enter, then leave, all carrying several crates and barrels back toward the mess tables. The man makes some scratchy notes, then scurries away. You're alone.

You slip into the tent. You can taste the aroma of food...and in the barrels, water, and something else - it smells a bit like the bar Flint was at. But more like the red drink that the duke was always sipping at meals.

You spread out like a tidal wave of black ink and consume the tent, piece by piece, eating through wood, paper, acidifying water, liquifying dried meats and hard biscuits. You feel full, but as if you could consume forever.

If you had lips, you'd smack them. You do it anyway, using ink to make large, heavy smacking sounds. Human peculiarities are oddly entertaining.

When you're done, all that remains is several sizable barrels of what you think is beer and twenty caskets of wine. You've no desire to imbibe any of Flint's ignorance potions.

You turn to leave...

...the frazzled counting man is standing at the entrance to the tent. He stands there, stunned. His pen and papers slip from his hands and scatter across the grass. His mouth opens and closes without making any sounds.

What do you do?

>CONSUME
>run!
>>
>>24445873
I am both relieved and disturbed at that pic, and frankly hope we just keep this as a phrase, instead of something real...
>>
>>24445906
CONSUME HIM
>>
>>24445906
Send him a mentle image of him screaming and us devouring him and then of him sitting down remaining silent and us slipping away.
Make it as threatening as possible.
>>
>>24445954
mental*
>>
>>24445906
Consume using ink to invade hs body trought the mounth. This way he cant scream and denounce us
>>
>>24445954

Adding:
>threaten him into terrified silence, then calmly slip away

Sometimes I get so caught up in CONSUME I forget more subtle options.
>>
>>24445906
This feels unclear, did he see us consume all these things and watch us smack our ambiguous lips or did he just walk in and see the food gone?
>>
>>24445954
Seconding this. It'll be much more hilarious to see him try to explain how all the food disappeared.

Also, destroy all the booze! Humans seem to want to forget a lot! Let's make it IMPOSSIBLE to forget!
>>
>>24445977
It's okay, for it's bound to happen.
If we pull this off and can get to the foods can can pick off their lumberjacks!
>>
>>24446001
I LOIKE YOU, LAD! Seconded for hilarity!
>>
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>>24445977
Uh-huh.
>>
You decide to intimidate the man to silence. A rumor of darkness may be useful...

...and to destroy the barrels, if you have time. They will not forget you, no.

Roll 1d100
>>
>>24445906
>Eat the food but leave the booze
That's an incredible disaster we've brewed, without food they'll want more booze but being on an empty stomach will make the alcohol work faster and sharper.
Weeeeeeee.
>>
>>24446001
You can even use us destroying one of the barrels to help terrify him.
>>
>>24446001
THE BOOZE MUST FLOW FREELY LIKE THE RIVER BLUE AND TRUE
>>
Rolled 82

>>24446067
>>
Rolled 21

>>24446067
>>
Rolled 6

>>24446067
Baby seals are terrible worthless creatures not worthy of life, justice, or free fish.
>>
>>24446083
Like Big Rock Candy Mountain?
>>
>>24446094
No need for any more rolls. We've scared the poor bastard to death.
>>
>>24446094
Lady luck is with me lads!
And it seems like we left him speechless.
>>
Rolled 80

>>24446101
It was baby seal CLUBBING, man, CLUBBING.
>>
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Rolled 73

>>24446067
FUCK YOU, SEALS
>>
>>24446101
The seal gods are fickle, anon.
>>
>>24446113
Exactly.
>>
>>24446147
Now the song is stuck in your head
>>
>>24446134
see
>>24446128
>>24446132
...well, fuck seals for the win!
>>
>>24446165
It already was before I came here, funny enough...
>>
Because it is somehow apparently relevant, may I ask of your opinions on baby seals oh glorious Shadow Master?
>>
>>24446190
Well now its stuck in my head. I just trolled myself. Fuck.
>>
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>in time for a shadow quest thread
AWWWWWW YEAAAAH
>>
>>24446211
In the big rock candy mountains...
There's a land that's fair and bright...
>>
>>24446263
MAKE IT STOP MAKE IT STOP
>>
>>24446263
You are now trying to think of a Shadow Quest equivalent of this song.
>>
>>24446310
NO. NEVER.
>>
>>24446334
Correction: I am now WRITING a shadow quest version of this song and getting my vocaroo link prepared.
>>
>>24446263
in the big obsidian mountains
there's a land that's dark as night etc. etc
>>
I feel like I'm missing something here. What is rock candy and how can it be mountains?
>>
You shock the man with two impressions.

In your first image, he tries to flee. A shadowy tentacle grabs his leg, then drags him back, kicking, screaming all the way until you devour him in your form.

A dark stain forms around the man's crotch. He whimpers.

You send him a second image of him crawling into the corner, putting his hands over his head, and of you walking out of the tent.

The intent of the message is clear. The man scrambles into the corner and ducks his head, sniffling and shaking.

You smash the barrels to pieces, breaking the wood and spraying the wine and beer everywhere. The liquid pours across the ground and is soon muddied and useless.

You slip out from the tent just in time to evade a group coming to investigate the source of the sound...

You dig your claws into the earthen wall and quickly scale to the top, and burrow in slightly to watch the chaos you've created.

You hear shouts of anger and a terrified voice echo from within the tent. More men gather when they hear. Whispers and words become a confused, babbled roar as the commotion draws the attention of more and more soldiers.

Eventually, one group is fed up and begins to rip the cloth of the pavilion away.

Finding it empty, a majority of the crowd goes silent. They begin to work faster, lifting the cloth up and over the several wooden stakes supporting its girth. It's not long until they realize all their supplies have vanished, and the caskets have been broken.

The soldiers mob the now panic stricken man for an explanation. The word of a shadowy creature spread quickly.

Officers are quick to arrive next, shouting the men off from the supply area. They snap back to other tasks - the Kanians aren't without discipline - but you know that they're still thinking, no matter what their orders.

Your work here is done, for the moment.

Balls of magic are headed your way...a confrontation with the mages on their turf might be pushing things.

con't
>>
>>24446310
WHERE THE HANDOUT'S GROW ON BUSHES, AND YOU SLEEP OUT EVERY NIGHT...
>>
>>24446407

What do you do?

>hunt some lumberjacks
>hunt for officers back in the town
>wait until the mages gather and try to kill as many as you can
>something else
>>
>>24446407
TO THE FOREST!
>>
>>24446427
Leave the camp, and pick off the far patrols. I mean the ones on the very outskirts.
>>
>>24446364
Where the turnips grow in bushels, and we eat foes in the night.
>>
>>24446427

Is there any particular reason "investigate mysterious energy beneath town" isn't on that list? I'd like to do that but I've been out for a few threads so maybe it's a spectacularly bad idea due to information I've missed.
>>
>>24446427
could we have all the officers shitting themselves in fear? demoralizing them would be the best tactic imo
>>
>>24446427
Lumberjacks! We ate their food so we might as well slow down their construction efforts.
>>
>>24446427
Let's avoid the mages as much as possible and pick people on the outsides of the fortifications to consume.
It's time for some scare tactics.
>>
>>24446467
didn't the mages talk about how they were trying to get to it, and they needed the four keys?
>>
>>24446467
We discovered that the kanian mages are looking for 4 keys to that very area. That's pretty much it. We'll need to fetchitem eventually.
>>
>>24446467
>>24446467

Sure, you can do that.

Before, when you were already in the church and listening in on the mages investigating the energy, I gave the option to "shadow the mages, see if they find anything". Everyone wanted to go to Abigail's house.

Consider my list a basic template for obvious actions to try and keep chaos to a minimum. I do not pretend to think of everything, and it is in no way meant to limit you. But if I just said "what do you want to do" I'd get as many different answers as there are voters, which would make it harder to consolidate.
>>
>>24446427
To the forest!

If some lumberjacks happen to get eaten along the way, well, that's their problem.
>>
>>24446470
>>24446479

I wanna combine these two.
Impression demoralizing images of every other non-mage we come across, scenes of mutilation, their own warriors giving up, on our way to halt the lumberjacks resource gathering.
>>
WAIT GUYS

Let's mimic trees to make it seem like the forest is haunted
>>
>>24446564
Ehh, that costs mana and we could achieve pretty good scare tactics without going into that kind of detail.
>>
>>24446467
> "investigate mysterious energy beneath town"
i support this.

Bring caos was a stupid ideia, btw.
>>
>>24446564
We should wait until we get replicate before we do anything like that.
And if we start CONSUMING the lumberjacks we should leave one or two left alive and send them scrambling with tales of the "Shadow"
>>
>>24446584
Mimic doesn't cost mana, anon.
>>
>>24446555
Yikes let me rephrase that:
Make an effort to impression those that look like they have higher ranks with despair and loss related material. While avoiding the mages.
>>
------------------
------------------

You leave the fortress, sneaking down the hill.

A few horses shy away and whinny at your presence. A passing patrol gives the animals an odd look, but after glancing around, they shrug and continue on.

Your quickly reach the edge of the trees. The lumberjacks have made quick work of the outer forest, leaving it a narrow field of stumps.

Torches light the work area. It seems they're cutting through the night. They're scattered up and down the edge of the wood in a thin line. Perhaps a few dozen soldiers are amongst them, holding conversation and watching the night.

You work your way to the edge of the line, where there is less light and fewer men.

Three soldiers stand at the end of the line of lumberjacks, a short distance from the next group. Two men are working a long saw on a tree. The soldiers are quiet for the moment. The background of axes hacking and saws grating wood covers the sound of your footsteps easily.

You settle just inside the trees, further in the dark.

What do you do?

>pick off one of the lumberjacks and drag him away
>attack the soldiers first, then turn on the woodsmen
>consume one of them right then and there, letting the others run off
>some other strategy
>>
>>24446564
it's no an army of idiots. They got mages there. mages that will try yhe best to detect us from now on.
>>"investigate mysterious energy beneath town", try to hide our energy
>>
>>24446610
Goddammit you're right.
I see the underline and forget that it's ACTIVE and that doesn't mean it needs mana.
>>
>>24446599
It's too dangerous.
There's literally an entire army complete with mages and a golem camped on top of it.
>>
>>24446623
I don't understand the lumberjacks joke.
>>
>>24446623
make ourselves look like a tree and eat one
>>
>>24446623
Slaughter the soldiers quietly. Let the lumberjacks see the mess and report it. Those lumberjacks might just be prisoners...
>>
>>24446623
CONSUME.

After our stunt in the supply tent the mages will already know we're here.

All we really want to do is fill in time while we wait for Flint in as helpful and risk-free ways as possible.
>>
lets eat all of these guys, then smear blood, limbs and torn clothing on the limbs of the trees. Make it seem the trees are eating them.
>>
>>24446652
What jokes?

>>24446623
Stealth pull and cover/consume lumberjacks most close to the forest, like pulling them behind the trees they're cutting and then consuming.
>>
>>24446661
True, that.
>>
>>24446661
why try soo hard to make everyone know we are here?
a Shadow is supposed to be silent
>>
>>24446623
Pick off one of the lumberjacks and drag him away
>>
>>24446693
Well we did just eat their supplies and leave a witness. It's too late for subtlety.
>>
>>24446661
Prisoners from where? The town was evacuated, we were there to make sure everyone fled.
>>
>>24446693
Shadows also hold a lot of man's innate fears
>>
>>24446693
It's part of a larger scheme to instill fear and doubt into these men before they assault the [Future Potential Ally] Duke.
Also these guys destroyed Abigails hometown and their mages almost killed us before.
>>
>>24446706
Other towns, maybe? Prisoners of war from Kan-Abar's war of conquest, likely?
>>
------------
------------

Strategies:

VOTE 1:
>pose as a tree, wait to be cut...and then consume

VOTE 2:
>why be subtle? Drag one of the lumberjacks into the woods, kicking and screaming

VOTE 3:
>attack outright. Kill all of the group, then make a mess of the trees. Then use the "pose as a tree" strategy for maximum fear.
>>
going with Darklings idea to Mimic a tree and scare the crap out of the workers.

once again, demoralizing the workforce can be more effective than outright killing them. that, and we can snack on a couple if we get peckish...
>>
3!!!
>>
>>24446751
Detect magic.
If none detected, 2.
>>
>>24446751
3
WE ARE FEAR
>>
>>24446751
1
>>
>>24446751
3
>>
>>24446751
Ehh, I don't like any of those options.

I guess I'll go with 3 because I wanted maximum fear from the start.
>>
>>24446788

If you don't like any of them, write in your own. I'm just trying to build consensus, is all. Please don't feel restricted by the options I give.
>>
>>24446810
Here's a suggestion:

>kill the Soldiers quietly with shadows, leave the Lumberjacks to panic...
>>
>>24446751
whatever, just consume instead of killing
>>
>>24446836
Seconding this
>>
>>24446810
Then I'd like to go with something silent as
>>24446836
suggested.

Just suffocate them so they can't scream and break their necks quickly from the shadows. We have the strength for it if I recall correctly.
>>
>>24446751

3 !
>>
>>24446751

1

Oh god yes. Sow terror like nothing else.
>>
I feel demoted having to eat woodcutters and soldiers ... Once you have tasted an angel, a mage is the minimum
>>
>>24446877
Hey now food is food, their are starving elementals in the planes that would be glad to eat these woodcutters and soldiers
>>
>>24446863
>>24446861
>>24446836

Ok.

>>24446840

If you consume, you can't make a mess of their remains.

DM's Note:

When attacking from stealth, I'll assume you're using a physical shadow attack by default. If successful, shadow attacks do not break stealth. Physical attacks can still surprise enemies, but always break stealth.
>>
Rolled 72

>>24446836
supporting this
>>
>>24446877
I dunno, man. Sometimes a dozen shitty White Castle burgers are tastier than the fanciest caviar.
>>
>>24446836
Okay, I am get behind this.
>>
>>24446836
This seems like what I wanted in the first place! Fourthed.
>>
>>24446893
I still vote for 3 with consume instead
>>
It's time to put the fear of the shadow into these men.

To start, you decide to kill these soldiers as an example to the others nearby. You feel confident you can defeat their spears and leather armor without much trouble.

Roll 1d100 for your shadow attack

(again, while the MC is in stealth, I'll assume you're using physical shadow attacks by default. If successful, stealth is not broken)
>>
>>24446893
>If you consume, you can't make a mess of their remains.
Then only consume the soldiers. Surely they're a higher class of cuisine.

Splatter the woodcutters around.
>>
Rolled 47

>>24446951
>>
Rolled 53

>>24446951
Dice for the dice god!
>>
Rolled 40

>>24446951
>>
Rolled 62

>>24446951
FUCK THE POLAR ICECAPS
>>
Rolled 45

>>24446953
>>
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>>24446893
Brouhaha. Stealth kills!
>>
Rolled 61

>>24446966
>>24446962
>>24446960
well we aren't the stealthiest that's for sure
>>
>>24446975
>>24446967
>>24446966
>>24446962
>>24446960

Very average.

Lucky for you, you have all the advantages at the moment. Writing...
>>
i think we made a ruckus
>>
>>24446951
>>
>>24446982
It's because there was no mention of seals nor seal clubbing.
>>
if you want to not count me second roll go ahead, thought it bugged out for a second so I posted twice
>>
>>24446995
(dice+1d100)
No capitols, dude.
>>
>>24447007
There WAS this >>24446967, though...
>>
>>24446810
we need to stay hidden but scare the non soldiers, pick off the solders quietly then make moans and ghostly shadows to remind the people that the woods are rumored haunted
>>
>>24447037
Ahh that skipped my attention completely, and it IS the highest roll there...
>>
>>24447023
i know, just forgot to write XD
>>
You creep up behind the soldiers. One shifts from side to side.

"Hey. You hear what - "

Your shadow pierces his skull. His words turn into a rattling gurgle, then die as his corpse slides back on the spear of your shadow. Blood trickles onto the ground.

The other two soldiers turn at the odd noise.

Your shadow attack pierces the other two soldiers in quick succession, one in the head, the other through his chest. The one struggles and coughs, spluttering blood for a few long, painful moments. He goes slack.

You release your shadowy spears, and the bodies fall to the ground with a thump.

You steal away back into the trees just in time for the lumberjacks to stop sawing. They look over, freeze. Their cries for help are quick to go up over the rest of the line.

Men and lumberjacks gather around the fallen corpses. One of the men, wearing a rather fancy helmet with a red plume, quickly takes command of the situation. Runners head off toward the fortress. The lumberjacks are pressed back to work.

Their work proceeds slowly, and fitfully. They mutter to each other, keeping one eye on the dark wood.

You pose as a tree, using mimic to hold your form. You put a bit of effort into making your outside look like bark. In the flickering half-light of the torches, you blend in easily.

Two lumberjacks begin to move toward you.

"...I dunno. I want my shift to be up already."

"Think it's some kinda magic? I heard a mage talking about something under this town...and I heard another rumor they found a pit full of dead bodies past some of the farmhouses. Sounds like plague."

The other man shivers. "Don't want to think about it."

They reach your position and raise their axes.

You warp, shiver. They stand there, stunned, and their faces slowly transform into masks of horror. You leap on the first, consuming him, eating away at him head-down until you've reached the ground and there's nothing left.

con't
>>
>>24447129

>you've gained 0.25 EXP (total: 0.25)

The other man is petrified with fear. His face is white.

What do you do?

>consume him as well. You'll be damned if you'll get stuck with a quarter of an experience point
>let him run back and spread the TERROR OF THE NIGHT
>some other strategy
>>
>>24447137
>let him run
>head to keep
>>
>>24447137
Ride his shadow and interrogate him!
>>
>>24447137
>let him run back and spread the TERROR OF THE NIGHT
Fear is more useful to us than another measly 0.25 exp and lumberjack is not proper food for one such as us.
>>
>>24447137

Ink over him and melt back into the forest. That should sufficiently scare the living daylights out of him...
>>
>>24447137
Make yourself look demonic and let him run away.
>>
>>24447137
let him run and make a show of it, moan and thrash to scare the shit outta everyone. retreat to keep
>>
>>24447137
>>let him run back and spread the TERROR OF THE NIGHT
Also, we should see if we can find a mage out and abouts on his own. Mages taste delicious.
>>
>>24447137
Give him a BIG SMILE, then slink into the dark...
>>
>>24447178
Oooh like washing over him with DARKNESS ITSELF?
Seconding because that's a story he's going to tell for the rest of his life.
>>
How many men do you guys think we can pick off in one night? Because I think we should just be consuming as many men as we can.
>>
>>24447137
Let him go but send him images of trees attacking all the lumberjacks on the line.
>>
>>24447137
>>some other strategy
ask where is the pit
>>
On an unrelated note, no one has really talked about the fact that there is another army heading towards Evinbrook, and Duke Vellik. An army hidden by a demon that he seems to have no knowledge of. I kind of want to supersonic down there and warn him.
>>
>>24447214
Not for 0.25 EXP each. Every second we dally is time for the mages to get their shit together and come and slap us.

Too much risk, no reward.
>>
can the summoned shadow consume?
Try that if we can
>>
>>24447189
I wanna impression the various commanders/officiers with images related to fear and doubt before we tackle the mages, to get all the nonlethal-to-us actions out of the way before we assault a mage.
>>
>>24447221
the mage said "i wouldn't be surprise if the duke was already aware of them" even their own forces believe the duke already knows about the "hidden" army
>>
>>24447178
this
>>
>>24447221
Angels, brah.
>>24447233
We are not strong enough to take on four mages and a literal army.
>>
>>24447221
Ahh SHIIIIIIT
Okay, SWITCH GEARS, after we're done here we might wanna either stop that army somehow or send a warning to the Duke. (unless the angel is still there)
>>
>>24447221
Surely Auriel will notice the demon and freak the fuck out. Perhaps its for the best that we didn't try to kill her.
>>
>>24447217
>>24447178
A combo of this sounds like just the thing we need!
>>
>>24447200
>>24447185
>>24447182
>>24447178

You Ink yourself into a new form, Mimicing something you've noticed before...a spider.

You snatch a claw toward him.

The man screams and flees into the night.

You withdraw deep into the trees and watch the men under their torches. The terrified man is babbling and nearly incoherent. A brief search for the missing lumberjack turns up nothing - as there's nothing to turn up.

The lumberjacks begin throwing down their tools one by one. This time, the officer's shouts don't persuade them back to the trees. And even he seems a little sweaty, a bit to eager to keep his eyes on the forest...

You can feel two balls of magic walking down from the fortress and toward the forest.

What do you do?

>stay and confront the mages
>look for more lonely officers/mages around the edges of town
>retreat to the keep for now
>>
>>24447178
SHADOH LOEV LUMBARJAK
>>
>>24447261
see
>>24447240
and
>>24447263

It's out of our league.
>>
>>24447229
>implying all the men here are worth .25 EXP
I bet if we consumed those soldiers we would have at least gotten 1 EXP each, EXP we need to upgrade our lacking stealth.
>>
>>24447250
Uhh? I didn't say we should fight an army or the mages, I'm against doing that at all because they've all been able to detect us so far. What I said I wanted to do was find the flashy people in charge and give them 30's era depression reels inside their minds.
>>
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>>24447275

>pictured
>>
>>24447275
>>look for more lonely officers/mages around the edges of town
>>retreat to the keep for now
either find some on the way to the keep, or straight there
>>
>>24447240
>even their own forces believe the duke already knows about the "hidden" army
Well Vellik never mentioned it, and this is something that he almost certainly would have. If we agreed to work for him, then maybe we would have found it on a scouting mission, but he has doesn't have a shadow-spy-assassin-scout extraordinaire to help him out at the moment.
Also, flying there wouldn't take too long
>>
>>24447275
Ride the officer's shadow back to the Encampment...

Midnight snack...
>>
>>24447275
look for some lonely mages and CONSUME THEM

or officers and give them THE FEAR OF THE NIGHT
>>
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>>24447308
This pleases me.
>>
>>24447275
>retreat to the keep for now
If we stay and confront the mages, the enemy will know what we are. Fear of the unknown is much more horrible than fear of a known adversary.

Better to stay out of view of the experts for now.
>>
>>24447315
of course he didn't know about it when we saw him last, the mage said they left after we had bolted from evinbrook. but he said that by NOW the duke already knows about the army
>>
>>24447275
>stay and confront the mages

we can handle 2.
Also, I ask again: can our summoned shadow consume?
>>
>>24447275
>Stay and Confront the mages

But stay back in the woods a bit to observe them.
>>
>>24447275
Opting for, once again, impressions into the minds of their officers of scary things.
>>
>>24447275
>>stay and confront the mages
If by confront you mean hide and wait in ambitious to consume those succulent morsels
>>
>>24447275
Retreat to keep.

There's nothing more we can do here.

>>24447305
>>24447289
>>24447320
>>24447317
>>24447356
>>24447356
Please, stop.

There is literally an army with a command structure in triplicate, outfitted with a huge-as-fuck golem and lods of mages.
We are not strong enough to fight them, and if we get caught we'll be in trouble. We have shit stealthing abilities.
We've already eaten their supplies and spread a little fear. We've done what we can.

Retreat to the keep for now and hope Duke knows about the Army and Flint isn't going to be slowed by it.
>>
>>24447275
to the keep
>that spirit font
>>
>>24447376
>>24447357
What is Detect Magic?

They're not idiots. DOHOHO SOMETHING'S EATING OUR LUMBERJACKS. IT'S PROBABLY JUST WOLVES I WON'T DO A MAGIC SCAN.

Retreat,
>>
>>24447377
But if we consume them, we can upgrade our shit stealth.
>>
>>24447377
Why the hell are you linking to >>24447305 when I said fighting was bad? Straighten out your links young man!
>>
>>24447275
Retreat to the keep.
>>
>>24447377
>stop doing things I don't like
No sir, you stop
>>
>>24447275
keep then. gotta know who the 'nice lady' is...
>>
>>24447315
won't take long
>supersonic is LOUD AS HELL
>>
>>24447377
All the more reason to nom on more people to get Quiet and Shadow Walk, which we desperately need.
Also we have MORE then enough speed to run before and after situation can even get that bad.
>>
>>24447427
pick off some undead or check that mana pool at the keep for exp
>>
>>24447411
Because any officer worth freaking out will have security, and be inside the camp.
>>24447404
Time and a place. It's too risky.
>>24447418
Come at me.
>>24447427
Let's not take the chance. Supersonic takes a turn to activate, and last time we fought a mage we took a lot of damage.
>>
>>24447427
Exactly. Besides, these two mages are low-risk targets. Yeah, killing them might cause a ruckus, but we can slip out of there after killing them, and be done with the army.
>>
>>24447427
Actually if we get them all riled up at night they will be groggy and on endge during the day.
>>
>>24447421
Are you silly? The keep is the one in the forest, the place where we set up a ?meeting? with Flint.
The church/cathedral in the town is the one that has the spirit/nice lady under it, as stated before.
>>
>>24447275

VOTE 1:
>wait for the mages, keeping back far in the trees. In the meantime, Impress frightening images onto the men nearby

VOTE 2:
>impress scary images, then retreat to the keep before the mages arrive
>>
here is a mad idea. We cause havoc though-out the village. that way, their mages will be spread thin. Then we strike at where they are weakest...

now, what else would cause a stir among them....
THE ARMORY!!!
maybe if we CONSUME! their weapons, we will get SHADOW WEAPONS!!!
or a mild case of indigestion... either way, worth a try...
>>
>>24447460
I do not wish to come at you, just please don't insult my opinion
>>
>>24447308
And now I just noticed that we are fantasy version of the Shadows from babylon 5.
>>
>>24447463
It's not low-risk. We got wrecked last time we fought mages, and it wasn't two on one and it wasn't within a short stroll of an entire army plus golem. Too much can go wrong, and if it goes wrong it's going badly wrong.

>>24447469
2, though I'll be the only one...
>>
>>24447465
Ah, my bad. As for being silly, just forgetful is good enough, thank you.
>>
>>24447469
Why is not impressing anyone not an option? We need to get the jump on the mages if we want to eat them without too many problems.
>>
>>24447465
To be more precise it's way way way deep beneath the town, the building was just where the mages were discussing it and likely where the access the depths.
>>
>>24447469
1)
>>
>>24447469
2
>>
>>24447469
Voting 2.
>>
>>24447469
1
>>
>>24447469
1
>>
>>24447469
2. Want to see Flintybro and see how he's doing.
>>
>>24447485

>BY THE POWER OF GOOGLE
>>
>>24447469
1 I guess, but I'd rather not impress
>>
>>24447469
Voting on 1, we need the power.
>>
>>24447484
All I want is for you to stop being wrong...
>>
>>24447469
is our wisp still around?
vote two, lets give them nightmares
>>
>>24447469
>2
>retreat to the keep before the mages arrive
>>
>>24447529
I literally just agreed with your choice, I never stated to run into the entire army or their base, I said to pick off stragglers stealthily
>>
>>24447496

I'm trying to find the largest lines of thought and reduce them to major options to build consensus. Again, this is not intended to limit choices, just move things along.
>>
>>24447469
1. What's the worst that can happen?
>>
>>24447469
Votin 1 because I wanna decrease their mage count.
>>
>>24447469
2. We need to find Flint and Joey. Talk to Flint about Abigail's heritage, and what the Duke would do if he knew about it...
>>
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>>24447550
just in case im not here when the next golem appears
>>
>>24447549
I don't think the mages or officers would be stragglers. Anyway, long story short I don't care what we do so long as we stay out of their camp and don't go after anything harder to kill than a pikeman.
>>
>>24447552

You die.

I count:

7 for 2

7 for 1

I might be off by one, whatever, I say that's still close enough to be a tiebreaker.

I'm going to guess that most people weren't around to feel the impact the last time you got the stuffing kicked out of you by mages, which brought you even closer to death than the fight against Raziel.

So, you've chosen to scare them with images and retreat to the keep.

Roll 1d100 for scare-tactic effectiveness.
>>
>>24447636
The option was to search for stragglers around the perimeter and that's what I picked, if that had lead to going into the base I would of changed my vote
>>
Rolled 52

>>24447668
>>
Rolled 70

>>24447668
Thank. God.

I warned them about the mages bro, I warned them.
>>
>>24447668
it was 6 for 2
Also, we're more powerful now than we were before
>>
Rolled 17

>>24447668
>>
Rolled 81

>>24447668
FUCK THE POLAR ICE CAPS AND LET'S ALL CLUB BABY SEALS TO THE END OF OUR DAYS

Also thank you for saving us even though you didn't need to SM.
>>
Rolled 80

>>24447668
thank you for seeing reason
>>
>>24447689
We have more speed, but that's about it.
>>
>>24447703
>>24447704
>>24447687
stop rolling
>>
>>24447707
That's all we need to eat
>>
>>24447668
>we barely missed tussling with multiple mages again
You guys gotta stop worrying me like this
>>
>>24447704
>>24447703
>>24447687
Thanking SM leads to high rolls
>>
>>24447689
By a comparison of the ability maps from that thread where we faced the mages and the one we have now it's not... that huge of a difference. You're still right because we're more powerful, but that doesn't mean the mages are autofodder.
>>
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>>24447720
>>
Rolled 21

>>24447668
meh, i was here. Just assumed we are stronger now.
1 - check the golem image above
2 - third time, can our summoned shadow consume?
>>
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Rolled 22

Villains are a superstitious lot
>>
>>24447734
we're not really more more powerful though, not by a lot anyway, we mostly have more utility
>>
>>24447734
I didn't assume that they'd be fodder. I assumed that we'd be harmed some, eat them, buy a stealth ability (probably quiet) and zip back to the keep.
>>
>>24447763
We can't really zip, as I'm pretty sure we make a sonic boom-like noise when we GOFAST
>>
>>24447753
This pic gives me the perfect idea
Flying, and batman pounce consuming enemies
>>
>>24447763
and alert the survivors and superiors that a shadow creature is in the woods.
>the same shadow creature from the battle!
>>
>>24447763
Then they would know that it was a shadow elemental killing people, and not spirit/the curse of the town/a guy being crazy.
>>
>>24447786
>implying we'd leave survivors

>>24447781
>implying I meant supersonic, and not metaphorically zip.
>>
>>24447756
Overall Power then, if you really want to nitpick useless details all you did was restate what the start of my post said.
>>
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>>24447689
>Also, we're more powerful now than we were before

You also took each mage one at a time in that first battle.

------------------------------
------------------------------

You blast a flurry of images at the nervous crowd of men. Bodies, ripped open. Innards spilled onto the ground in pools of blood, hanging from the branches trees with glowing red eyes that greedily gobble up the intestines.

"It's the monster!"

"I told you!!"

"Calm down!" shouts the captain. But his voice is cracking. "It's magic! Illusions!"

"It ate Henry alive!"

"Pull yourself together!"

You blast the captain with an image of him being devoured alive by a ghoul. Its claws rip into his stomach and tear out chunks of his flesh.

The captain pales and falls to the ground. He scrambles back from the woods on his hands and knees. The rest of the men are in a near-panic. You assault them with the same vision, generalized.

One of them breaks and runs. Another follows. And then, like a horde of ants, they scramble back up the hill, away from the terror in the wood.

This pleases you greatly.

You decide you've done enough for the duke, and you retreat toward the keep.

With your new, greater speed, you make it in record time. There's still a few hours before dawn. The darkened, ruined keep is silent. In the courtyard still rest the crumbled remains of the gargoyle you defeated.

What do you do?

>explore (specify destination/action)
>mediate until dawn
>>
>>24447799
remember how the mages were linked in the battle before? all we need is two mages disappearing and alerting every other mage
>>
>>24447799
I'm sorry i thought you meant zip as in fast as possible nope'ing back to the keep
>>
>>24447827
find the mana pool, and lets check out adavan's chambers
>>
>>24447827
Get that mana pool !
>>
>>24447827
go check out the mana pool and see if taking a quick sippy does anything
>>
>>24447827
Investigate the mana pool.
>>
>>24447827
lets try and CONSUME the pool, plus lets see what we can find now that the undead are gone
>are they gone?
>>
With the way our powers work, it makes me feel like we're playing Prototype. IAmOkayWithThis.jpg
>>
>>24447846
>>24447854
>>24447863
>>24447875
I guess I'll fifth this.
>>
>>24447889
I always think of out character as the Anti-Spiral
>>
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>>24447889
I kinda envision us as pic related.
>>
>>24447827
summon another shadow, then consume the mana pool
>>
>>24447910
...May I ask how? I mean really, not only are we not even close to that amount of power we're not really focused on putting down spiral races.
In come people who have no idea what we're talking about.
>>
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He is called the Shadow-man in gypsy culture
>>
try making a mini dynamo with some of the mana in the pool...
>>
>>24447924
>>24447977
Oh god, that applies all to well. I suppose Abigail is our version of Police Girl, and the Lich is Walter?
>>
>>24447989
ooh, i like
>abosorb pool, replace with shadow dynamo
>>
-----------
-----------

You walk back to the mausoleum. The building, opened, is quiet. You walk in and down the winding staircase.

The mana pool still rests in the center of the chamber, a deep ring of still, glassy liquid. It seems to be Spirit...concentrated spirit. It feels different than the power under the town, however. More...chaotic.

You dip a hand into the pool.

>Mana: 4/4

Nothing happens, and you withdraw your hand. You remember Flint being surprised that you survived contact with it...he seemed adamant that nothing could survive that.

You glance at the wisp. Undirected, it has followed you silently, hovering near your head. You send it an impression of it touching the mana pool.

It sends you back an impression of it going up in a puff of purple smoke, but also an acknowledgement if that is what you want, it would be happy to oblige.

You lean back over the pool. All this raw magic...

You know what you have to do.

You
Must
CONSUME

You extend yourself over the pool, dipping you tendrils down into the energy, and -

You hit it, hard. Confused, you try to CONSUME it, but it's like trying to bite down on a bar of steel. It's simply there, and it won't budge. A useful construction material...? But not something for eating, apparently.

You feel a slight sense of disappointment at finding something you cannot simply consume. It seems that your greatest talent cannot solve -every- problem.

What do you do now?

>investigate something else (specify location/action)
>mediate until dawn
>>
>>24447954
mmmm, more as in how we look, plus the mental images

also our spear attack reminded me of the end of his fight scene when he impales all the laganns
>>
Alright then. Didn't get to post this last time so I guess I'll say it now.
META TIME!

We are the manifestation of the imbalance of magic on this plane. There's a finite amount of magic of each element, and those are all equal.

Shadow, and spirit to a somewhat lesser extent, are extremely limited in quantity in comparison with Light and the higher elements.

We are shadow because we are that which was manifested by the background magic to restore balance.
We might do this by consuming or destroying enough sources of higher elements, especially light - the more we do, the more light would come into us, fixing the balance.
As another option, we could inspire a greater quantity of shadow and spirit magic to be used in the world. However, if we did that to the point of perfect equilibrium, we would likely fade out, due to a lack of imbalance to spawn us.

If we killed and consumed ALL the magic in the world, the balance would be restored, and we would become the very incarnation of magical power on this plane. A scale with no weights is a balanced one, is it not?

If we destroy more of the lower elemental manifestations - shadow, spirit, earth, water - then we would become more powerful in their aspects, because the imbalance would be greater, and as we are a product of the imbalance, that power would flow to us.

If we made an empire and magery of the lower elements, then killed and destroyed all of the higher elements, we would gradually change during the process and become a higher-element-style elemental.

Seems legit? Counter-arguments?
>>
>>24448007
>>24447989

>I'm afraid you can't do that, Dave.
>>
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>>24448010
try to make a dynamo?
>>
>>24448015
Pfffft.
You posted that before. It's rubbish, chock rubbish!
>>
>>24448029
>>24448027
fuck
>>
>>24448010
check out adavans chamber/explore keep
>>
>>24448010
Go look around in Adavan's chambers and see if there's any bottles we could gather some of the mana pool into.
>>
>>24448010
CONSUME
>>
>>24448010
Meditate with the wisp. Try to discover more about it, how it thinks, what it can do, what it cant do. Test it out.
>>
>>24448047
this
>>
>>24448047
>>24448052
second/third
>>
>>24448015
>There's a finite amount of magic of each element, and those are all equal.

This is the problem with your theory. There is not a finite amount of magic in the world.

Other than that, I neither confirm nor deny, which is my official position on all player theories.
>>
>>24448015
.....but you did post it
>>
>>24448010
this pool is the spirit lady, or nice lady, way to recover. Just find her...
>>
>>24448015
Yeah, I'm pretty certain that we're not a magical imbalance, but just part of a general return of magic. It seems very likely that we are Erebus, the old super shadow elemental, reawakened, reborn, remade, etc... It also seems very likely that the other super elementals are waking up too, as we could sense them when we were in the shadow cavern. Also, the last super elementals empowered their servants with their elemental power at no apparent loss of power, so it seems likely that there isn't a finite amount of magic/power in the world.
>>
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Requesting EXP total
>>
>>24448102
I believe it's 0.25.
>>
>>24448109
we can buy a mana!
>>
>>24448082
...Have you read the threads?
>>
>>24448027

can we remove some of the mana from the pool? make a cup shape and try to remove it. see what happens.
can it be moved, or is it fixed?

if all else fails, have a swim. enjoy the tingly sensation of the mana pool...

>>24448086
from what we know, Magic creates instability which begets more magic. it is a self propagating shit-storm from how Flint explained it to us...
>>
>>24448067
Third/forth
>>
>>24448086
I'm pretty sure we're an extremely weak Erebus, although it seems we're much more compassionate then him
>>
>>24448071
>>24448033
Forgive me, I was dead tired last night and my memory is for shit.
>>24448086
>>24448068
Perhaps not finite amount available, but being used at this time?
If it doesn't get used it just builds up in the background and allows things like us to come into being.
>>
>>24448115
I'm here since the number one, hipster
>>
>>24448082
No, the pool signifies that there is the spirit elemental lord nearby. There was a pool of shadow at our resting place.
>>
>>24448138
No, you're missing the point using magic makes more magic, it can create mana pools ffs
>>
>>24448140
Hmm, just asking. Because we already know the nice lady is the spirit beneath the town, or that is at least what the information provided so far indicates.
>>
>>24448133
>it seems we're much more compassionate then him
Well Erebus WAS the lord of justice, or something along those lines. Let me check
>>
>>24448162
he said her way to recover, not that the pool was her
>>
------------------
------------------

You move into Adavan's chambers.

It's the same as before, cracked, aged stone with three inset resting places. They're empty, now. Other than that, there's nothing remarkable about the room.

You walk up to where Adavan was resting. It strikes you that he was able to survive down here, locked away, alone but for two of his ghouls...for hundreds of years.

He must have slept and meditated quite a bit. And have a will made out of adamantium.

You're surprised you were able to convince him to abandon his old war and take care of Abigail. He must have seen things during the elemantomachy. Terrible things.

A sudden fear strikes you. What if he lied? What if it was an act? These humans are chaotic creatures, prone to lies and secrets...

...but you've made your choice. Worry will not help the situation.

You walk up to Adavan's resting place and peer into the nooks and crannies, but it's empty.

Wait...

...a tingle of magic grabs at your senses. The key...it's reacting.

You withdraw it from your pocket. It glows a soft orange. You move it closer to the lich's burial alcove...

It burns bright. You hear a thunderous sound...

CLICK

It echoes into the ground and vanishes.

Adavan's resting place sinks into the ground, leaving only a dark hole.

What do you do?

>investigate the hole
>wait for Flint, then investigate it together
>something else
>>
>>24448193
DOWN THE HOLE!
>>
>>24448193
>investigate the hole
I'd rather investigate this without Flint around, thank you very much.
>>
>>24448210
seconding
>>
>>24448153
I recall that it was just a poll... it was dark because there was no light. But what u said makes tremendous sense
>>
>>24448193
>>investigate the hole
>>wait for Flint, then investigate it together
take a look, but leave the major exploring til Flint arrives
>>
>>24448193
Down the rabbit hole we go!
>>
>>24448193
>INVESTIGATE THAT SHIT MAN!
>>
>>24448193
investigate
>>
>>24448193

well, since we are already split up, may as well SEARCH FOR CLUES!!!

that and Flint still doesn't like Adavan. raiding his private chambers is unlikely to make Flint like Adavan more...
>>
>>24448193
shadow in the hoole!
>>
>>24448223
We also filled our mana when touching it, and it "felt right" whatever that means.
>>
>>24447737
still laughting at this
>>
>>24448267
well shadow is closest to spirit and it's one of our 3 other "kin" elements
>>
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>>24448267
>>24448296
>>
>>24448175
"Bringer of Justice", that's what it was.
In exact quotes
"Erebus is the shadow elemental. THE Shadow Elemental. The Lord of the Night. The Prince of the Moon. Regent of the Void, Consumer of Worlds. Bringer of Justice"
>>
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>>24448327
>trying to deny the Shadow D
>>
>>24448347
>Bringer of Justice
I like that. Justice isn't bright or cheery, its dark and sullen, its grim and we do what me must
>>
>>24448365
Just imagine if we manage to release the spirit elemental lady.
>>
-------------------
Extra note on summons:

Summoning takes a turn. Summons above level 2 take 2 turns of battle.

Commanding a summon to do something is a free action, and theirs will take place simultaneously with your own next action. For example, you could have your summon distract an enemy while you flank it, and these happen at the same time.
---------------------

You jump out into the hole.

You fall.

...and fall. Faster, now.

You slow your descent with your wings, and continue to slowly fall.

Finally, you settle on the ground.

This place...is dark.

You feel right at home.

You're at the end of a massive cavern. You walk forward, keeping your guard up and your wings ready. Your wisp seems to sense your attitude...it buzzes near your head, darting here and there in constant vigilance.

You walk for a long time. The cavern continues, wide, lengthy, a deep bore through the earth. You're rather certain you're heading south, toward Jacob's Field...because the sense of the Spirit under the town is growing larger with every step.

Finally, you reach the end of the cave.

A door looms above you. The ancient vault soars all the way to the ceiling. It is divided into four sections. Each is carved with a different symbol; one for wind, fire, lightning, and light.

At the bottom of the door are four round holes. They show slightly different pictorials within their indents. Each one shows the matching elemental opposites - a wave and a flame, a mountain and a cloud, a bolt of lightning and what appears to be a ghost - and then a sun and a moon, just like on the key you hold.

What do you do?

>insert your key
>leave. You shouldn't take further risks alone.
>>
>>24448409
insert key

This seems eerily similar to our cave
>>
>>24448409
Insert the key.

I know Flint would try to stop us, so we might as well do it now while we're alone.
>>
>>24448409
>>leave. You shouldn't take further risks alone.
leave it alone, we dont want the mages to sense any changes. lets just seal it behind us and leave
>>
>>24448409
>insert your key
Give it the key?
>>
>>24448409
don't touch it
>>
>>24448442

Well, it is a "nice lady"...
>>
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>>24448409
>>
>>24448409
we have the only key to this chamber, lets close it and make sure he mages cant get in
>>
>>24448409
Insert the key

See if this gets a reaction out of the Nice lady and try to communicate with her.
>>
>>24448409
>insert key
When Flint returns we may not have time to investigate. Remember, shit IS going down right now, we're just no seeing it.
>>
>>24448439
This.

There is an entire fucking army literally on top of us, and it'd be kind of bad to draw attention without any kind of backup.
>>
>>24448439

seconding this. now that we have confirmed that we do indeed hold one of the four keys, it is best to not use it while there are enemy forces trying to break into the vault themselves. Wait until we have the other three as well. then we can open it up.
>>
>>24448409
Leave because this is the door that the mages were trying to access and if we can't get our key back from the door after putting it to the lock then we won't be able to hold the sun&moon key away from the mages to prevent them from accessing when we're not around.
>>
Leave it alone, maybe try talking to the nice lady
>>
>>24448409
Let's not insert the key at the moment. We don't want to leave the pathway open for someone else, and once this key is gone, it's not coming back.
>>
>>24448409
insert the key
we don't have the other three keys anyway
we will have to find them to free the spirit elemental
>>
>>24448409
seriously, with the ONLY key to this chamber the mages won't be able to get in. lets leave it alone
>>
>>24448478
Wait a minute.
What if these mages have one of the other keys? That's the only possible explanation for how they would think they could get in!
>>
>>24448489
Bad idea because that makes someone else able to get to it before we do.
I say we keep the key with US.
>>
>>24448409
okay, lets just leave it alone everyone. the last thing we want is the army coming to the keep after we leave and find the chamber open because we used the only key
>>
>>24448468
Change this to do not insert key.
>>
>>24448409
See if we can communicate with whoever is inside the vault first. If not, then insert the key and try to communicate again.
>>
-----------------
-----------------

The door radiates power...

...you're wary of disturbing such a thing alone, with an army above you trying to get to this very spot. You shouldn't do anything rash. You pocket the key.

You remember the voice that spoke to you during the battle for Jacob's Field...

<Hello?> you project toward the door. <Can you hear me? Hello?!>

There's no response.

You sigh, then turn and head back the other way.

Confident in your surroundings, you take flight, flapping up and into the air. You soar up back through the hole...

...something pricks at your backside...a familiar feeling of wind...?! Even here?

You flap your wings faster, but the Sky-Sever pursues you. The rush of air increases around you...

You shoot back into Adavan's chamber and roll onto the ground. The air dies, and goes still.

Nowhere is safe from that awful spell. You stand, and glance at the wisp, still hovering by your side.

Wait a minute. The wisp...it's constantly flying. Why isn't it getting attacked?

You press your thoughts at the wisp.

It only answers with uncertainty.

Just what you don't need - more questions.

What do you do now?

>explore somewhere else (specify location/action)
>mediate until dawn
>>
>>24448623
Meditate.
>>
>>24448623
wait have we seen any birds?
maybe smaller things go unnoticed
>>
>>24448623
I don't think there's anything much else to do. Meditate until dawn.
>>
>>24448654
compress?
>>
>>24448623
>The wisp...it's constantly flying. Why isn't it getting attacked?
Perhaps because it's incorporeal?

In any case, let us meditate until dawn.
>>
>>24448654
>wait have we seen any birds?
Nope, flying birds are extinct, S.M. has already confirmed it. I thought he was joking at first.
>>
>>24448623
If Adavan has any books let's have a look at those. Otherwise meditate.
>>24448654
There are no birds in this setting. Srsly.
>>
>>24448623
lets experiment with our knowledge and the wisp, then meditate
>>
>>24448654

Birds and other creatures of flight are mostly extinct. This includes quite a few bugs, but most bugs land often enough to escape the spell, so it didn't really cause the ecological collapse you'd think it might. Major terrain changes during the elementomachy were more dramatic and problematic.
>>
>>24448680
>There are no birds in this setting. Srsly.
Fuck yeah. Birds are faggots.

I hate finding their dropping all over my car and patio furniture.
>>
I have this strange snaking sneaking suspicion shadow master.
>>
>>24448700
maybe the wisp isn't really flying it's just kinda there

wasn't the spirit we nicked the sword from flying?
>>
>>24448700
I wonder what the dragons thought about the sky-sever.
>>24448623
Let's meditate
>>
>>24448738
I imagine it was something along the lines of OW FUCK GOD DAMNIT JESUS CHRIST FUCK.
>>
>>24448738
>"THE FUCK IS THIS SHIT"
>"GET THIS PUSSY SHIT OFF ME"
I think it was like that
>>
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>>24448762
>"GET THIS PUSSY SHIT OFF ME"
>>24448758
>OW FUCK GOD DAMNIT JESUS CHRIST FUCK

I fell out of my chair laughing.
>>
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>>24448725
Personally, I'm quite certain when we finally release the "nice lady" it'll turn out like pic related.
>>
>>24448802
>implying we won't stomp a newly awoken elemental lord
>>
>>24448623
INSERT THE FUCKING KEY U PUSSY ASSES!!!


fuuuck, the voters tonigh are awfull
>>
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>>24448815
So is your spelling
>>
>>24448814
>implying the Patron Spirit Elemental will need her shit stomped
>>
>>24448815
There's no point in inserting only one of the four keys and leaving it more open to others than ourselves.
But when we find and get the other keys you'll get your wish, no doubt.
>>
>>24448825
I'm aware
>>
>>24448827
She'll only need it dicked
>>
>>24448815
yeah, lets just use the only key we have less than 40 feet from an army looking to get into the EXACT place we are
>>
>>24448827
Now that I think about it, I bet that Hyperion is already awake, just like us, and is having his angel dickhole servants bring him tasty mages, out-of-line angels, P.O.W. vampires, and other shit, to feed his desire to CONSUME.
Unless of course he never went into torpor like we did, and he's been eating the entire fucking time.
>>
>>24448814
Stomp? Na we gonna sweet talk her to our side.
>>
We're in autosage and on page 5.
New thread?
>>
>>24448832
still, I woul like to know whats gona happen when we put the key there
>>
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>>24448827
Give her the shadowy appendage.
>>
>>24448849
>hey baby you ever been with a shadow elemental
Once you go black you never go back
>>
>>24448854
We already do know, vaguely. Whatever is in there simply won't have to stay in there.
>>
>>24448870
lets just hope she doesn't ask us to "eat her"
>>
>>24448734
>>24448673

I can neither confirm nor deny player theories.

>>24448725

A lot of people seems to be getting those.

JUSTASPLANNED.JPG

-------------------------
-------------------------

You decide to meditate and settle in next to the mana pool.

You close your eyes and easily enter the half-sleep you've experienced before...

...you see darkness, spotted by points of light.

One of these points is just next to you...are these...mana pools?

You examine the darkness, looking at the lights...

Footsteps awaken you.

"Shadow! Shadow, are you - ugh! Whoa, whoa, ahhh!"

You hear a bang, and a crash, and a tumultuous tumble of steel clanking and mashing against stone.

Sir Donovan Flint tumbles to a halt at the bottom of the stairwell. He groans, then rolls over. "...fuck me."

<Flint?! Are you alright?>

"...good, you're here." Flint struggles upright. "Believe it or not, I've had worse." He picks himself off and brushes his armor. "I got past the Kanians without bringing them all down on my head, so I guess it had to catch up to me sometime..."

<Well, if you say so.> You settle lower. <Are we off? In any case, I've got some things - >

"No," Flint says. "We've got problems. Big problems. Nulis Vin - uh, that's the lord of Kan-Abar - he's marching on Evinbrook. They'll be in full combat by now, and Vin's come with a near army of demons."

<I know. I've been...-helping- the Kanians adjust.>

Flint grins. "So that's what got them riled up. I sort of figured." His smile fades fast. "What do I need to know?"

<I've found a way under the keep to where the great force of spirit is sealed,> you explain. You raise the Sun-Moon key. <This opens the way. The Kanians are looking for a way down, but they don't know about the keys. We need three more.>

"For what, exactly?" Flint asks.

<Answers - I hope.>

"...well. Anything about the attack?"

<Apparently this Lord Vin has summoned and is controlling a demon lord. Does that mean anything to you?>

con't
>>
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>>24448870
>>24448855
>>
So I've been re-reading old threads, and it came to me that the elf-woman who teleported us to Jacob's Field did so absolutely on purpose. Not only do we get away from the evil vampire queen, and out into the world to consume and grow in power, but we also are placed near the Spirit Patron, who will without a doubt be a great ally. The elf-queen is bro-tier of the highest caliber
>>
Flint goes white. "...demon...lord. You're sure you heard those words. Demon lord?"

<I'm sure.>

"Oh dear light. Shit, I'm standing here. I might as well pray to the shadow, too." Flint holds his head in his hands. "If it ever gets out that there's any kind of relationship between us, I am going to be hunted down and skinned alive by my own family, you know that?"

<Flint, focus.>

"...a demon lord," Flint mutters. "Last time one was around was when the Black Lady summoned one. That was the last time the war in the Frontier escalated to open combat, fifty years ago. Two angels were able to bring it down. One of them, Raphael, is still famously crippled to this day. He was the greatest healer in the land - well, he still is. But he can't walk any more."

<...I thought he was a healer.>

"Even he can't cure the curse the demon lord put on him, stealing his legs. But he got the last laugh - banished it back to the nether." Flint pounds his gauntlets together. "But in a way, this is good. Auriel stuck around Evinbrook, poking around a bit. I had to pretty much tell her everything about Jacob's field..."

<What do you tell her?!>

Flint raises his hands. "Hey, what was I going to do, refuse her?"

<...fair enough.>

"I told her you appeared out of nowhere. I was...as vague as possible. But she probably got all she needed to know about Abigail from the townspeople." Flint sighs. "On the other hand...she is suspicious of the duke, but she'll fight on his side against a demon. That's dark magic right there, if nothing else is."

<What exactly is the nature of the nether?>

"An alternate plane," Flint says. "No specialty of mine. Nasty things live there, mages can bring them here to do their bidding."

Flint takes a breath. "The duke asked me to get you back there just before I was able to get away from Auriel. He needs all the help he can get."

con't
>>
>>24449071
But she also sealed our memories didn't she?
>>
>>24449091
Looks like a demon lord is some serious shit
all the more reason to put some more EXP into summoning
>>
>>24449093
Here's the quote from the first thread

"The memories...so close--if you could just reach out, you know you could--
'I will give you choice,' the woman says."

So yes, and apparently it was a good thing.
>>
Rolled 39

>>24449091
humm. i was rereading old threads. and one things stuck out at me. at the beginning we remembered birds flying. birds. that aught to tell you something
>>
>>24449133
If demon lord is the last summon for the nether tree just think about what the others might hold.
>>
>>24449133

Or Shadow Assault. Let's see the demon lord resist a Void Ring.
>>
>>24449166
awwwww sheeeeeet
>>
>>24449175
We already saw an angel resist a void ring.
>>
------------------
------------------

<Help? With a war? With an angel and a demon lord?>

"Don't know if you've noticed, but you're pretty powerful," Flint says. "And..." he frowns. "I still...demons, Shadow. Nulis isn't just an enemy of Kelvere. He's an enemy of everything decent in this world, using them just to power his ambitions. Like a dark mirror of the duke...if that's possible." Flint sighs. "I guess what I'm saying is, I feel like I should be a part of this battle."

<With that thing attached to your soul?>

"I've gotten this far," Flint says firmly. "I won't let it stop me from doing what I think is right. And I say we can't well adventure after a lich and Abigail while our backside is being overrun with demons, and good people are dying."

<What's stopping Auriel from calling in backup?>

"The Ring City is very far from here," he says. "It'll take the angels half a week to fly, probably, and they'd be exhausted. Their two airships - the Velarion and the Noiralev - are the greatest in the world. They can even warp from place to place, but only once per month, or thereabouts. The Velarion just warped into Evinbrook, which is how they surprised the duke. And if the other could warp in, it would have done so already." Flint frowns deeply. "We're on our own. Unless you join us. I saw your speed, before. It's unlike anything I've witnessed before. You - we can make a difference in this fight. Even if it's just to save one life, it's worth it. Isn't it?"

What is your response?

(write in)
>>
>>24449166

Oh, you're good.
>>
>>24449190
>"Even if it's just to save one life, it's worth it. Isn't it?"
<"That depends on the life.">
>>
Rolled 71

>>24449204
it was literaly the first line.
>You remember birds, though you’ve feel as though you’ve never seen one.

would not have thought about it if the sky sever hadnt come up so often with our flight.
>>
>>24449190
Curse you Flint and your persuasive ways!

Time to hunt down some demons!
>>
>>24449190
>What is your response?
<I supposed you're right. Well, Adavan and Abigail have lasted this long (hopefully) without my help, they can certainly do so for a little while longer. Besides, we might have a little free time whilst fighting off demons to see to your curse. That demon lord seems a great foe, if I could find another source of magic like the dynamo, then I might be able to consume it, and ruin the Kan-Abar war effort. Do you know of any such artifact?>
>>
>>24449190
you reflect on your time with Flint, he has stood by you and you know he will dye for a cause. Even you.
<I am no hero Flint, my actions have saved lives but have ended more still. But I trust you as my friend to not lead me to my own destruction, *sigh* very well. Once more into the breach then Sir Flint.>
>>
Rolled 35

>>24449190
"you have thought this argument trough at lot havent you." sigh "i will come if for no other reason than i would probably have to bodily stop you from going without me if i didnt. but if an angel attacks me i will return with extreme prejudices. maybe if i help kill a demon lord they wont try and kill me on sight anymore.
>>
>>24449190
We can do no more than the right as we see it.

Society under the angels has no place for us, but at least it is a society. The demons are enemies of everyone.

But those fucking yokels and their tripped-up angel faglords should be damn grateful about how selfless we're about to be.
>>
>>24449281
second, despite typos.
lets spread our senses out before we return to evinbrook, to see if we can sense any of the spirit sigils the lich left for us
>>
>>24449350
I like this idea.
>>
>>24449204
Shadow Master I just wanted to say you're fucking amazing. I had a little mini mind=blown moment when that came to light. It's just such a tiny, cool thing and it kinda made my day.

Anyway what I'm trying (and failing) to say is that you're really cool and the world you've built is cool and I like it a lot and I like you a lot.

No homo.
>>
First this >>24449281
Then this>>24449275
>>
>>24449381
Seconding
>>
>>24449376
>No homo.
It's okay if it is
This is /totally gay/ after, we don't judge that sort of behavior.
>>
Shadow Master, the Sky Sever is magic, correct? If we detect magic in the air or during flight, can we see it? And while we've consumed magical objects, have we had previous luck consuming just magic?
...Can you see where I'm going with this?
>>
>>24449281

Fourthing this.
though ask Flint what his resistance to the Sky Sever is like.
>>
>>24449410
I LIKE YOUR STYLE
>>
>>24449410
I don't think we could consume it, its like trying to consume a mage's fireball.
>>
>>24449410
>consume the sky sever
>sky turns to shadow
>the sun is forever blotted out
We Matrix now.
>>
>>24449410

OUR CONSUME IS THE CONSUME THAT WILL DEVOUR THE HEAVENS
>>
>>24449438
That's what I'm thinking but I still want to ask SM, because I can't recall us trying to actively consume hostile magic or if it's possible at all, but if it is possible...
>>
>>24449410
It might be too powerful to just eat ATM. We need more power or it will blow us apart from overdose.
>>
>>24449457
We CONSUME, more than we were before. With each CONSUME, we move further down the move list. That's Shadow Quest, that's Mr.Shadow. Our CONSUME is the CONSUME that devours the HEAVENS!
>>
>>24449410
CONSUMING is fine, sure...
But ASSUMING DIRECT CONTROL is even better-
I want to wield the sky-sever like my own pet apex predator
Yeah, that's more like it.
>>
-------------
-------------

<...you've thought this through, haven't you.>

"...had a lot of time on the horse," Flint mutters.

<I would say that saving one life might be worth it. It depends on the life.>

"Cynicism doesn't suit you. You're better than that."

<My actions have saved lives, but ended others. I am no hero.>

"You could be," Flint says. He looks at you. "You could be a hero if you wanted. You could show them that a man's element has nothing to do with his character, with his goodness."

<Why do you care do much?>

Flint looks slightly hurt by this comment. "...because I met you."

You have no response to this.

"...Shadow..." Flint swallows. He looks away. "...I'm...I'm the screw-up of my family. I left home to restore a knighthood because I had to get away before I drove myself crazy. I thought...if I could get out from under them, I could show them that..." Flint stops, then starts again. "...I never had a friend that simply trusted me like you did. That joined me on what I believed was a suicidal adventure. That showed me a shadow elemental...could feel, like a human.

"When the survivors of the airship crash returned to town, they spoke of a dark thing - a thing that drove back the Sky-Sever and saved their lives. That was you, wasn't it?"

<It was.> You look at him. <I consumed the angel, Raziel.>

"...he's not unknown for his belligerence," Flint says. "I don't doubt he forced you into it. But you know - Auriel tried to press the crewmembers into else. But they were adamant that you'd saved them from a rampaging angel. They seemed to think it was the duke's work, protecting them from the unwanted influence of the Ring City. He was quick to spin it that way. It bothered Auriel, their defense of you." Flint raises an eyebrow. "Many Angels had no love of him- will be glad he's gone."

<What happens when she sees me on the battlefield again? She's made her position clear.>

"What happens when she sees you fight at her side against demons?"

con't
>>
>>24449534
We couldn't consume the mana pool just a few minutes ago, so there are apparently still limits to our powers.
>>
>>24449563
I actually would have been kind of mad if we had successfully consumed the mana-pool. Mana resupply isn't some shit that you just throw away.
>>
>>24449563
I know, but I'm watching the TTGL movie and I couldn't help myself
>>
>>24449589
it'd probably increase our carry limit
>>
>>24449550
This dialogue....
It's so believably human. You're a really good writer, dude.
>>
>>24449550
SOON!!! Soon the world shall know our true nature! All shall thank us for killing with dickholes, and know that we are a pretty good guy! MWAHAHAHAHA MAWHAWHAWHWAH MWAHWHAWHAWHAWHAWHAW
>>
You go quiet.

If you go off on your own, Flint will just drive his horses dead to get back to Evinbrook, alone if he has to.

He places upon you the qualities of a human.

Perhaps there is something to that.

<I don't know,> you say. <I hope she puts aside her crusade for the moment. But I do know that I can fly faster than a horse can run. We need to get back there as soon as we can.>

Flint grins. "I knew I could count on you."

You both run up the stairs. Your wisp still bobs around you.

"What's that black thing?"

<A...wisp.>

"Good," Flint says. "We need all the help we can get."

You reach the courtyard.

How do you return to Evinbrook?

>Grab Flint and fly
>some other strategy
>>
File: 1366865769010.gif-(2.98 MB, 220x242, 1361320463023.gif)
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><Why do you care do much?>
>
>Flint looks slightly hurt by this comment. "...because I met you."

That... that made me feel something.
>>
>>24449635
>>Grab Flint and fly
>>some other strategy
first strategy, I vote we name the wisp "Fade"
>>
>>24449635
>>Grab Flint and fly
All right guys, we can either SUPERSONIC this and make an entrance like heroes, or we can take it in short hops, which is less risky. Flying is undoubtedly the fastest and best way to go, however.
>>
>>24449635
Fly like an eagle.
>>
>>24449635
Might as well fly with Flint. You know, making the short jumps to avoid the sky sever like we saw Auriel doing.

We can't very well travel under the water while carrying Flint.
>>
>>24449635
GOTTA GO FAST
Can we run long the river?
>>
>Grab Flint and fly
"Flint, if I am to battle this demon I need strength. Lots of it. Can you think of anyplace where a great deal of magic will be stored?"
>>
>>24449635
lets warn Flint about the speed and skysever first, we dont want him getting hurt
>>
>>24449635

<you spoke of my speed earlier. I believe you might enjoy Raziels 'gift' to me>
SUPERSONIC!!!!
in burst mode as Flint is unlikely to be Sky Sever proof...
>>
>>24449666
We should short-hop our way through. Being heroic and barging in at full speed is suicide with the sears' power.
>>
>>24449635
Fly. Hops to keep Flint alive. When we get closer, drop flint off and SHATTER THEIR SKY as best we can without Schattenkrieg.
>>
>>24449663
I like this, and we really should name our first minion
>>24449685
good
>>24449691
yeah, lets make sure he knows what hes in for
>>
>>24449685
We need to reiterate this.
>>
>>24449635
Horseback is nothing compared to Sonic Hops [The Official Name of our speedy sky-sever avoiding methods], Flint's gonna be puking.
>>
>>24449635

VOTE 1:
>short hops of supersonic

VOTE 2:
>full speed. Protect Flint, take the Sky-Sever hits in order to get back to Evinbrook as fast as possible
>>
>>24449635
Is there a way we can store some of the spirit pool? like in a bottle or something
>>
>>24449718
I vote for naming it bitch-shadow
>>
2. the quicker we are there the more time we have to eat something for this battle.
>>
>>24449736
They're in full combat, but we can't risk Flint.
Hops it is.
>>
>>24449736
2
also couldn't we just run along the ground , or can we run on water?
>>
>>24449736
lets ask flint what he thinks, does he even want to get that close to the skysever
>>
Rolled 62

>>24449736
2. if and only if we can fully protect flint. we will be taking hits, but its dark right now so we can regenerate on the go. might have to make longer hops to heal or something, but go for it
>>
It's not just the Sky-Sever we need to worry about, I'm fairly certain that Flint wouldn't be able to take the force of full acceleration to supersonic speeds.

Awesome guy he may be, but he's still just a puny human.
>>
>>24449685
>>24449719

<I'll need strength. Is there any place where a great deal of magic is stored?>

"Nearby?" Flint asks. "Not that I know of, besides the one under town. But the battle is already started by now. There's no time for detours."
>>
>>24449718
Gestalt. I like the name Gestalt.
>>
>>24449736
We can take the sky-sever hits for Flint? Let's do this, and eat a cow or something to heal once we get there. Or criminals, or enemy lumberjacks.
>>
>>24449769
>no time to get buffs
gentlemen shine up your dice
>>
>>24449736
>1
We're about to go into battle. We really can't afford to risk injury to ourselves or Flint on the way.

As far as I'm concerned, the more who die on both sides before we get there, the better. Maybe we'll get lucky and Auriel will fall in battle?
>>
damn, looks like we are going to look for mages during the battle, ther is no way we are ready to take on a demon lord that takes TWO angels.
>>
>>24449736
1
Can't risk getting injured before the fight starts
>>
>>24449736
HOLY SHIT
1

Do you have any fucking idea what supersonic speeds do to an untrained unprepared human body? It's not pretty and it's one of the only things the chairforce is praised for.
>>
>>24449736
2. we can take the hits, and if flint can take the acceleration, we are uniquely suited to heal up quickly on arrival of a battle. go fast, get there, snack on mooks to heal, then start mage ganking
>>
>>24449769
Fine, I'll improvise when we get there.
>>
>>24449736
lets start with short hops and see if he can take full throttle
>>
>>24449823
Exactly.

>>24449827
Let's definitely say this
>>
----------------
----------------

Things you carry during supersonic are protected from supersonic speeds/acceleration

>your purse survived the trip without being torn to shreds

You will be able to take the Sky-Sever hits from Flint.

Only telling you this because I think it's rather unfair to leave it up in the air, and I figured you guys would realize it.
>>
SM, you might want to start these threads even earlier if we are going to finish at any sensible time.
>>
>>24449736
1)
>>
>>24449843
Oh, that's fine then. Let's swallow Flint all up and ska-doosh to the battle then.
>>
>>24449851
>SM, you might want to start these threads even earlier if we are going to finish at any sensible time.

I work during the day, sorry.

Also, thread's about to end.
>>
>>24449843
It's only 5:30pm in mini-bong land.
>>
>>24449878
Oh, oketey doketey.
>>
>>24449843
Didn't see that before I voted. Change me to 2.
>>
>>24449843
2
>>
Will our wisp be able to follow us?
>>
>>24449915

Yes.
>>
>>24449790
>Maybe we'll get lucky and Auriel will fall in battle?
That's terrible! How can you wish for something like that?

Then we wouldn't get to mock her as she died and CONSUME her soul.
>>
>>24449924
Maybe we can show her how "good" we are when we kill/consume the demon lord.
And then afterwards look at her and lick our ambiguous lips.
>>
-------------------------

You've chosen to Super Sonic all the way there.

Roll 1d100, I need 6 rolls.

-------------------------
>>
Rolled 99

>>24449965
>>
Rolled 97

>>24449965
LETS GO FAST
>>
Rolled 44

>>24449965
Roll
>>
Rolled 93

>>24449965
Seals. Clubs. You get the picture, dice gods.
>>
Rolled 30

>>24449965
I like where these rolls are going
>>
Rolled 80

>>24449965
rolling
>>
Rolled 36

>>24449965
GOTTA GOFAST
>>
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>>24449972
>>24449972
>>24449972
>>
>>24449972
>>24449973
>>24449983
>>24449986
>>24449991
FASTER FASTER!
>>
Rolled 31

>>24449972
>>24449973
>>24449986
nice. we finaly get some good luck
>>
>>24450004
THAT'S STILL PRETTY FAST
>>
So if we had gotten a string of 100's would we have Schattenkrieged into the demon lord, CONSUMing his face?
>>
>>24450033
Yes.
>>
Rolled 67

>>24449965
Godspeed.
>>
>>24450045
That would be the second time a critically succeeding dodge led to us CONSUMing and outsider's face. Lulz were had when Dickiel literally had no face after we were done with him.
>>
>>24450033
I can think of only three outcomes
1. Rip a hole in the material universe due to travelling at a speed that is incomprehensible. Rocks fall EVERYONE dies.
2. We gain instant transmission technique/teleportation
3. We destroy SkySever and other effects happen.
>>
>>24450074
we lol'd his face off
>>
>>24450094
Yeah, but a string of 100s is very nearly impossible.

Like, right up there with you being spontaneously being transported into the quest setting and CONSUMED by Mr. Shadow.
>>
>>24450094
>2. We gain instant transmission technique/teleportation

The airships the angels have can warp once a month, so there might be a magical ability that let's us do something similar.
>>
>>24450144
>>24450144
>very nearly
BUT it is still possible on the day it happens all of /tg/ will bear witness to the anomaly, if I saw it though i would have no eyes to see anything ever again.
>>
<Alright. I'm going to fly us back.>

"Uh...I mean, we have to get back quickly, but we're not going that fast." Flint looks at you. "Right?"

You grab him.

"Shadow? Shadow, just put me down for a second!"

You aura gathers behind you and goes still, like a shadow frozen in place.

"Shadow, let's plan this out!"

BOOOM

--------------------
--------------------

You zip over Jacob's Field so quickly the buildings blur in your sight. The sound of the air around you vanishes as you outpace your own ability to hear. Flint's face is contorted in a constant scream of terror. You can't hear him, but you can see his adam's apple bursting from his throat.

Serves him right for twisting your arm.

And then you hear it...

...the Sky-Sever. Wind, rustling, stabbing, needling!

>you take 1 damage

You pour on the speed. You can't stop now!

>you take 1 damage

The river turns into a undulating snake as you cruise along. The force of the wind steadily increases, but your aura slashes back, holding it at bay!

Hills ripple beneath you. Farmland flickers in your sight, then is gone. The wind continues to assault your sides!

>you've taken 2 damage

The wind is getting fiercer, but you're almost there! You think you can recognize the terrain!

>you've taken 1 damage

You cut out your supersonic.

WHOMPH

You beat your wings, then land on a nearby hill. The winds fade, and vanish.

(HP: 16/21)

You release Flint. He stumbles forward, then falls onto his hands and knees. "...thank you, earth spirit." Flint collapses. "Never again. Never, ever again, do you hear me?"

You're about to make a smug response...

The roar of an explosion, muffled by distance, cuts you off.

You turn around.

con't
>>
>>24450192
Well, there's a 1 in a million chance of getting three 100s. And we're up to over 24 million posts.

It may have happened at some point in the /tg/ past
>>
>>24450147
>>24450094

>ripping the space time continuum

What? More like this:

>not taking continually increasing amounts of damage from defying the Sky-Sever for so long
>>
>>24450199
shadow
WUT R U DOIN
SHADOW
STAHP

flint's adorable
>>
>>24450211
But have there been 24 million rolls? No probably not.
>>
>>24450224
I think all 100's for a roll call would be worth more than just not taking damage for a singular flight, unless you are talking about never taking damage from Sky-Sever ever again.
>>
>>24450267
Although we'd probably just get bonus exp from it (a lot), or a rollover crit.
>>
>>24450278
>>24450267
Or he'd be a sensible GM and leave the rolls where they belong. It might not sound as interesting but things can get skewed once rolls start metastasizing.
>>
>>24450199

You're on the opposite side of the castle from the battle, but you can see and hear it very plainly.

The horizon beyond the castle is stained red and black. Lights pulse amongst the clouds and around pillars of smoke. The castle's highest keep has a hole torn in its side.

The Velarion circles the battle. It's unlike the other airship - almost solid steel, all lights and shine, but it's scarred from the battle. Its hull is smoking, and there are tears in its armor plating. Lights still pulse from its underside, bombs of fire and lightning.

You see clouds gathering around a small form on the top of the keep. Lightning pulses around him, arcs of gold energy snapping and cracking across the battlefield like the sound of a thunderstorm. Bolts of the energy strike the ground, doing damage you can't see. You recognize that aura - it's the duke.

You're glad you didn't try to fight him.

A flash of light like a sunray pierces the sky from near the Velarion, boring a hole through the clouds. A might dome of darkness thrums suddenly, humming with power. A deep rumble roars over the entire field as the powers clash.

The ray of light snakes across the dome, leaving an ugly red scar, but it's ultimately unable to penetrate.

The darkness fires back. It's like a missile of shadow, aimed at the airship. The blast strikes home. It seems to be partially deflected by the airships energy, but another smoking tear is ripped in the hull.

"War," Flint whispers.

--------------------------------
--------------------------------

END OF THREAD

Next time, the Battle of Evinbrook begins.

Next thread Friday night, between 5-8pm EST, hopefully. Because I have no life.

Ask me questions while I brush my teeth!
>>
>>24450312
but 6 one hundreds in a row is like 1/1000000000000 odds unless it was a bug
>>
>>24450267

If three 100s happened, I would have no idea how to react.

Even as I wrote that, though, I started getting ideas on how to react.

But it's not going to happen, so it's not a problem.
>>
>>24450339
Can we eat magic that is hostile to us?
>>
>>24450368
Oh well.

My question, SM, is what did you think of the name Umbra, that I have mentioned us changing our name to, every now and again.
>>
>>24450368
I don't think anyone would know how to react at that point beyond screencapping it.
>>
>>24450339
Thanks for running this SM and don't worry. It's okay not to have a life.
Flint is going to be that one character that drags us into untold amount of conflicts isn't he?
>>
I was wondering, where exasctly did the angels come from?

Are they lower-level elementals, or are they the equivalent of Light-element summons, or what?
>>
Can't wait for next one...
Also, I had an idea. We should have Mr Shadow conquer Kan-Abur and then ally with the duke. Then get flint to take his brother's place... then we will be the 3 king bffs :)
>>
>>24450339
I just want to thank you for running this SM, my first 2 quest threads were this and the previous one, and it was awesome when my suggestion unlocked summoning
>>
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Jolly good.
>>
>>24450419
It also explains why your suggestions are just so fucking-
Ahh, whatever, nevermind. Not worth holding onto.

Good thread SM, catch you on friday.
>>
Rolled 37

>>24450415
I'm wondering this as well. Are they just a winged race and not supernatural at all?
>>
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494 KB GIF
>>24450455
>>
>>24450415
Maybe they are augmented humans?
>>
>>24450382

No. It takes you a bit of time to consume something, so eating a magical spell coming at you is a bit out of the question. You also can consume a sword or spear stabbed your way for the same reason. You've got to engulf it, latch on to it.

>>24450385
>what did you think of the name Umbra
Sounds too much like Umbreon.

>>24450398
>Flint is going to be that one character that drags us into untold amount of conflicts isn't he?
If you keep giving into him without counterarguments, then yes, I suppose he'll be doing quite a bit of that.

Not that I wouldn't have made the same choice just now, but if you stop to help a cat down out of every tree there's going to be consequences.

Not that there won't be consequences for everything.

>>24450415
>I was wondering, where exasctly did the angels come from?

That's an excellent question to ask...when you're having a conversation with someone, later.

>>24450419
Glad you're enjoying it. I enjoy writing it.

Thread is archived on suptg.
>>
>>24450509
>You also can consume a sword or

Should be "you also CAN'T consume a sword"
>>
>>24450536
Could we increase our reaction times, or start up to consume later?
>>
I can't wait to find out how badly Abigail and SOM are doing. They've been out of our sight so long that I know for certain something has happened with them.
>>
>>24450551

No, there is no upgrade to consumption reaction time. Your physical speed is already extremely high, actually. It's by far your best stat.

I'll also point out that you haven't really horrendously failed a consume roll yet. Consume is always an option...but that doesn't mean it's the best solution.
>>
>>24450598

What the hell does SOM stand for? I missed the post when that became an acronym.
>>
>>24450598
Presumably Lich-bro has turned Abigail evil and is busy carving out a kingdom of the undead somewhere in the forest.
>>
>>24450627
Smelly Old Man. Adavan. Lich. Zombie Face. Dead Head. Spirit Teacher. Flint's best man. Y'know.
>>
>>24450651
Remember when he suggested to modify the mind of ... whatshisname?
>>
>Missed the entire quest thread
>AGAIN

FUCKING TIMEZONES
>>
>>24450723
Ahh shit, he suggested modifying Joey's memories.
He could have modified Abigails by now, easily.
>>
When we can we should really get Shadow shield. I mean with all this magic being flung around we might want a small improvement to our resistance.
>>
>>24450800
I'll second it when it comes up in the future threads. It does strike me as one of those "these is too useful to not have" abilities. I also want to go for Fog, Shadow Walk, and Quiet so we can be really, really stealthy when it matters.
>>
>>24450832
Once we get a larger mana pool we can add Shadowmeld to our list of stealth must haves because being able to sneak past mages would be nice.



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