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/tg/ - Traditional Games


File: 1376403614044.jpg-(220 KB, 570x762, AncientForged.jpg)
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Warforged, by name they are beings of eternal battle and made in the most magical of forges. They have long sense stopped being controlled by any for their wars as slaves. Though the most common of the beings were the humanoids. They were formed in many different ways from the shapes of other beasts of all types.

But that time when they were common within the realms. At least a thousand years since they were seen on this plane in common place. Many had sought adventure or had fallen in some sort of disrepair and were destroyed in some way.

But far from any that would find the spot of another Forge of Creation, thought all to be destroyed long ago, except for the ones who had built the place so very long ago with knowledge they had obtained in different ways.

In the desert mountains with no name, the forge sat beneath where it had slowly eroded the old seals and locks on their mighty doors. And waking the first of many in this legendary cache of magical technology.

The first sign of movement was one of the few Warforged created before the place was sealed. It moved slowly and activated itself slowly as the crystals started to fuel it once more.

But what will you do first?
A: Try to 'Remember' the instructions given by the creators.
B: Explore the home where you have sat in 'deactivation' for so long.
C: Try to take stock of exactly what you can do.
D: Write in.
>>
>>26599118
Remember your training as a temple prostitute.

>we FISTO now
>>
>>26599118
C: Try to take stock of exactly what you can do.
>>
>>26599196
(this better include prostate massage though)
>>
>>26599196
I need a roll of 100
>>
Rolled 81

>>26599202
Proctology skillset go!
>>
Rolled 78

>>26599218
But in all seriousness though a medical warforged would be pretty interesting main character.
>>
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>>26599218
You remember not only what you can do but also your Name. IronMass you remember, named that because of he sheer amount of Iron it took to make most of this place and that you moved yourself to get things here ready for everything.

You also remember the basics of training you had in medicine for the more 'Fleshy' creators had taught you along with the workings of the forge inside. Everything in the forge took a good bit of magic to power and that is why your eyes are in a sense made of magically collecting crytals.

Lucky for you they had some sort of extra holding place or the ones inside of your head would have melted you long ago. Sadly you don't know where the rest of the stored magical crystals are at least at the moment.

You remember your enhanced strength, your average magical skill and the masterwork forging of weapons you can do. Along with working the Creation Forges with enough practice as you haven't done so in so long.

What do you do now?
A: Attempt to remember your former instructions.
B: Explore the home where you've been sat so long.
C: Attempt to look outside, as you were sitting near the only access hole this side of the complex.
D: Write in.
>>
>>26599280
Set out to be a wandering doctor, healing people as you go. The first thing to do is to use your forging skills to make your set of tools - masterworks scalpels and so on. Explore the Forge for a, well, forge.
>>
>>26599280
Look for your medical equipment, any armor and weapons you have lying around, and take stock of what you can remember about crafting and whether or not you can graft magical armor onto people as new limbs.
>>
>>26599315
Yeah, we could use our smithing skills to create prostheses for cripples and whatnot.
>>
>>26599302
>>26599315
>>26599326
You know...
2d100 Let's see what you can do.
>>
>>26599280
A: Attempt to remember your former instructions.
>>
>>26599346
Our speciality is gynecology!
>>
Rolled 1

>>26599346
>>
Rolled 91, 73 = 164

>>26599355
Now with even more rolling!
>>
File: 1376405333301.gif-(914 KB, 287x216, 1373313613629.gif)
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>>26599326
See that line between Man and Warforged?

Go blur the fuck out of it.
>>
>>26599358
Welp.
>>
Rolled 1

>>26599363
That was an honest mistake. Check the email field
>>
>>26599367
>itkeepshappening.jpg
>>
>>26599359
Better than expected.

>>26599358
That joke has never been funny.
>>
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>>26599359
You explore the innards of the complex on this end, seems like everything is still in near perfect condition. Lucky for you but with magic in the doors that isn't as big of a surprise. Your creators weren't that dimwitted to fail simple warding runes.

Along with the creation forges you see in the center rooms, you find other smaller rooms with other large forges. Fueled by different runes of fire magics and some by deactivated portals to the plane of fire.

Now, while the thing is active you go and start to remember everything you are able to create as you make the simple things needed for the Mediforged things.

Simple fake limbs that seemed to be able to be used wasn't out of the question. Difficult yes, but not impossible. Along with that the magical essence you are able to infuse within them is...lacking. Perhaps a rune or illusion to make them look a little more real would all you would be ale to do.

Focusing back from your memory and thoughts you see the Sword, the set of scalpels, a bone saw (always nice to have), and extra ioun stone head lamp that you rest on your head through a strap. Darkvision was nice, but full color from a light was even better.

A: Explore the rest of the forge.
B: Go on outside, see what is outside now after so long.
C: Try to find other things within the complex, not looking for forging related equipment.
D: Write in
>>
>>26599437
D: Attempt to remember your former instructions.
>>
>>26599437
No time like today, check out the outside world, there might be people in need of help.
>>
File: 1376406376143.png-(963 KB, 1280x974, 1371791728991.png)
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Rolled 84

>>26599437
1: Search for writing materials and records or writings that may be of use to us as a physician or warrior

2: search for materials that we may garb ourselves with. Preferably with something eyecatching that automatically makes one think "this man/animated suit of armor deals in medicine I can trust him."

C: Change our name to somethimg more fitting like " Needle" or "Sarif"
>>
>>26599511
We obviously need a white coat and a staff with a couple of snakes on it.
>>
>>26599465
>>26599511
I'll mix these as they can be done at the same time while not going outside.

2d100
>>
Rolled 9, 99 = 108

>>26599522
>>
Rolled 5

>>26599522
>>
>>26599437

There must be clues to schematic medical diagrams in our former instructions. Better try to recover those.
>>
Rolled 44

>>26599522
Also, we could call ourself "Bones," it was a common enough nick name for doctors.

Oh and make sure we get a set of needles and threads so we can perform stiching. Oil and heating pans for cauterization will also be a necessity.
>>
>>26599530
Whelp
>>
>>26599590
Frankly I have no idea what that will mean. Maybe something good, maybe something bad?
>>
>these rolls
This quest now has my attention
>>
>>26599586
Sarif has a nicer ring to it, though.
>>
Rolled 28

>>26599614
This is now Cyberpunk Quest.
>>
>>26599603
I'm guessing it will remember what the things would look like, but he'd have no idea what the fuck it does
>>
>>26599614
We could totally be known for giving people something they didn't want. It's like our signature move.
>>
>>26599623
Mechanical medicine with necromantic energies as its base, maybe?
>>
>>26599530
I...Triple. All the same digit.
Huh...
---------
As you start to think you remember your prime directive as your creator liked to call it. Preservation of not only yourself and the Creation Forges within, which for all you know are not one of the kind like they are, but of the people around the forge area. The builders and your creators were grand sorcerers and wizards. But they told you of the many different races who had called the desert home and had them as strangers as 'Impartial' judges and seekers of knowledge.

Being a Mediforged this worked well, if you had met any creatures that were not hostile. You would be able to help them as your Creators did in the past and this sent a 'Happiness' into your metal body.

As you rummage through some things you find a few robes and other things in a magical chest. All cloths for the most part of one of the medical men. Slipping them on you look like the classical doctor image that any from the forge before you went into stasis.

Along with it as you look around you picked up a staff and a scabbard. Putting your finely made short sword into the scabbard now attached to your hip and you look at the staff and watch the beings on it move slowly.

"Ah...finally weilded. And by another of medical training. Acceptable." It said in a single voice as the top was a Snake head with deep blue gemstones for eyes that glowed faintly. "Protections and Use, highly acceptable.'

You've obtained:
Former Medical Garb.
Scabbard for your Sword.
Magical Snake Staff (Medical Checks Plus 2)

A: Explore more of the forges inside.
B: Try to find other beings within the complex,
C: Head on outside.
D: Write in.
>>
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>>26599623
>>26599614
Its not our fault that we feel a need to improve people. Its our programming to make better soldiers.
>>
>>26599642
Onwards, the outside world calls for us!
>>
>>26599664
"I didn't ask for this proctology examination!"
>>
>>26599642
NEEDS
MOAR
SCAPELS
>>
>>26599642
Name the staff "Snakey", chat him up a bit. What he's been doing all these years? What's his favorite pastime? Will he be our friend?
>>
>>26599642
1: that staff can talk. Talk to that staff. Ask it about its former owner and how it can help us heal people.

2: Explore the facility, inside and out, and look into trapping or sealing the entrance. We have to leave at some point so we need a way to keep murderhobos out.
>>
>>26599692
Scalpel throwing daggers,or better yet a scalpel gun
>>
>>26599642
B)
>>
>>26599702
Can we name it Ssen?

kidding.
>>
>>26599642

B
>>
Who is Sev?
>>
>>26599726
Why not, Snakey was just off the top of my head. Ssen doesn't sound bad, at all.
>>
>>26599702
>>26599703
D100
>>
>>26599805
>>
Rolled 70

>>26599813
shit forgot dice
>>
>>26599805
>>
Rolled 94

>>26599805
>>
>>26599827
"So...What is your name Snake Staff?" IronMass asks his newest Staff sitting on a stone under him that seemed to have long since lost it's meaningful carving.

"I am Ssen, I was crafted here to analyze and replicate the poisons of creatures for antidotes and to protect the wielders from different threats." It said in an almost robotic voice, it clearly isn't a Warforged but something more attuned to magic.

You've learned more about Ssven.
You've learned about it's Poison abilities. To both replicate, collect, and cure different types of poisons it has come into contact with.
>>
>>26599962
What do you do now?
A: Look for different Warforged or things within the Complex.
B: Go on outside to explore out there.
C: Write in.
>>
File: 1376408665089.jpg-(81 KB, 467x502, Wall-E-Eve.jpg)
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Rolled 12

>>26599973
C
ask the staff
>"umm.. Derective? Plz respond"

captcha: this wheneva
>>
>>26599962
Poison coat our sword with poisons that cause immediate pain
>>
>>26599962
A) and C) Look for others around here and, as we go, ask Ssen how it would protect us from threats. We ought to know what sort of capabilities this little dude has.
>>
>>26599973
Swing Ssven around slowly, make scanning noises. Tell him to report what he sees, explore the rest of the compound.
>>
>>26600002
Nah, let's not.
>>
>>26599993
>>26600015
>>26600016
I'll take that as C and A.
2d100
>>
Rolled 85, 79 = 164

>>26600057
No whammies.
>>
>>26600063
Okay ffs everyone in this quest is rolling like badasses today.
>>
>>26600063
High is good, isn't it? I'm pretty sure it is.
>>
File: 1376409262879.jpg-(22 KB, 210x229, 1335277608494.jpg)
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>mfw this thread has the blessings of the based thread gods
>>
Rolled 29

>>26600115
Not if I can help it.
>>
>>26600073
High, High is Good.
>>26600063
"And what is your Directive?" IronMass asked as he walked up scanning the now lit up room for different items. There were a few scorpions that were skittering around along with other creepy crawlies. No rats or other mammals though.

"My Directive...by that I assume Purpose. I am to keep the medical leader of this Complex safe and healthy until another can be found and most poisons can be cured easily." Ssen said as it scanned the room for any unknown Toxin. "No toxin in this room found, not any I cannot cure with a simple glow."

Now what?
A: Explore the Complex more.
B: Go on outside.

--------
I'm gonna level with you right now /tg/
I expect Warforged Warlord.
Not a Mediforged.
>>
Rolled 42

>>26600163
Not my fault you listened to one guy and made him a medic
>>
>>26600163
B) There are filthy choleric peasants to cure out there.
>>
>>26600163
its ok guy, you're doing a great job winging the story so far.

>B
Go outside

By any chance we can have a plague doctor bird mask to be used by our hero to hide his identity?
>>
Rolled 61

>>26600163
b
>>
>>26600181
Yet another plotline derailed by anal fisting.
>>
>>26600181
Very True, this is FAR more entertaining for some reason though.
>>
>>26600212
>>26600211
>>26600190
For this I'm going to need...Let's say 5d100
>>26600211
You are a giant Metal Automaton, you could maybe make one but there would be no real point.
>>
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>>26600163
You went with the first (non retarded) available suggestion OP. Maybe you should've waited a little longer.

Alternatively, waiting longer would've killed any chance of useful feedback. Either way I look forward to our inevitable grafting of magical prosthesis on war torn orphans and what not.

Also, ask the snake if he can imitate drugs. A sleeping chemical could COUNT as a poison right?

Also, we should switch over to an Awl instead of a shortsword. It'd punch through armor easier and if we poisoned it with Ssen it'd be pretty deadly.
>>
>>26600211
People would think we're just a plate-armored doctor.

They will call us, "Ser Dottore"
>>
Rolled 1, 63, 3, 47, 19 = 133

>>26600248
>>
Rolled 97, 41, 76, 82, 78 = 374

>>26600248
>>
Rolled 1, 39, 83, 82, 69 = 274

>>26600272
>>26600274
Had to happen sooner or later. Feck.
>>
File: 1376410091989.png-(46 KB, 300x300, Medicbot_blu.png)
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>>26600163
Damn. I would join in if i wasn't gonna go sleep. Good luck with the quest.
>>
>>26600272
As you open the once sealed door into the moonlight outside you blink looking out across the sandy dunes around the mountain. The door is near hidden by a magical spell that you have been taught exactly where the door is and other doors are that may be buried or gone.

Looking out though, you do see somethings in the far distance and one thing up the mountainside. You know there were no tunnels into the complex from the top so it must be something else, the other things you saw across the desert seem to be smoke rising from behind one of the many dunes.

A: Climb the Mountain. Check out what is up there.
B: Go see what is out in the dunes.
C: Let's...go back inside.
D: Write in.
>>
>>26600286
The dice gods are a harsh mistress.

5 bits gets you 10 that we have bandits camping on our lawn.

We're probably gonna have to pull a doc holiday here.
>>
Rolled 93, 6, 26, 80, 14 = 219

>>26600336
a
>>
>>26600336
Check the dunes for signs of recent activity.
>>
>>26600336
Swiftly A) (Just close enough for a cursory glance) to ensure it's not a threat then B) because smoke means fire and fire may mean people need help.
>>
>>26600366
>>26600369
2d20 for those checks.
>>
Rolled 20, 3 = 23

>>26600402
>>
Rolled 8, 17 = 25

>>26600402
>>
Rolled 5, 13 = 18

>>26600402
>>
>>26600407
You climb up the mountain like you were built to climb up it, maybe the stone cutting fingers actually were useful for living here in the mountains. Though this doesn't let you look at the dunes. (the 3)

As you climb up you find a large cave, and it strangely full of different shiny objects. Finely made goblets here and there but mostly small metal coins that you seem to not know the true value of.

Inside you do see something starting to move, it's rather small and blue and speaks in a tongue with an odd accent. Clearly it's not the blue things native tongue.

"What are you doing here? Who are you? What are you?" It says quickly and slinking around only a pair of yellow eyes and faint blue shape being able to be made out.

A: Attempt to get closer.
B: (Insert what you will want to say.)
C: Simply leave with a bow.
D: Write in.
>>
>>26600487
Clearly this blue thing is an intruder
we must confiscate his ill gotten goods and escort him off our property
>>
>>26600487
B) "I am IronMass, a healer. Who are you?"
>>
>>26600548
Dude, the dragon had no idea our little Warforged armory even existed under his hoard.
>>
>>26600561
So just kill it then?
>>
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>>26600549
"I am IronMass, MediForged. Healer from The Forge below."

"Below...No. This is My Mountain. The only stupid mountain in this Stupid Desert! How dare you say that...first those humans come up from the oasis I passed by while being run out by the ruddy wizard with my trove and now I have a stupid Automaton after me to get me off MY MOUNTAIN!"

What now?
A: Walk Closer.
B: Insert Speaking.
C: Leave.
D: Attack.
E: Write in.
>>
>>26600549
Second
>>
>>26600571
You are the "war" part of our warforged nature, aren't you?
>>
>>26600611
A dragon clearly, a young one probably.

This could prove problematic. If its evil and kleptomeniacal it may plunder the forge. Judging from its rant its pretty self absorbed.

Point out that we were here first, by a couple centuries at least and that if the mountain belongs to anyone it would be whoever made us and put our facility underneath the mountain. Ask why this newcomer assumes he can just walk in and claim land as if its his own without taking into account its current anbd previous owners.
>>
>>26600611
B) "I have no desire to make you leave. I apologize for the misunderstanding, but I have slept beneath this place for centuries. Do you know what is burning beyond the dunes?"
>>
>>26600658
Almost exactly what I typed
>>
>>26600655
That's an awful idea right now. He's clearly just been in some form of conflict, dracoadrenaline still pumping in his brain, and we can't confront him about this concern until he's calmer and more impressionable.
>>
>>26600677
Mostly I want to see how he'd react to ownership rights. If he's willing to stay on his side of the mountain and leave our forge alone I'm happy with his presence.

If he's a Kleptodrake then we hqave to get rid of him.

Calming him down is fine but we need to get a feel on how he views the property of others.
>>
Why is everyone so afraid to fight a small dragon?
We are a walking ton of metal with a master-crafted sword.
>>
>>26600215
>Fisting 1 - Plot 0
I was the fisting guy, but honestly speaking the adventures of mediforged sound pretty interesting to me! So there's that, at least.
>>
>>26600658
>>26600670
>>26600655
"I have no desire to make you leave. I apologize for the misunderstanding, but I have slept beneath this place for centuries. Do you know what is burning beyond the dunes?"

"...That's what my Grandsire spoke of..." It muttered a little and shook it's head. "I didn't...think anything was actually here is why I came and took over these lands. It was all I really knew of where to go..." It walked out from the shadows and showed itself.

While it was mostly blue, it was scarred to all hell. White marks littered it's scales and it's snout had many large scars on it while the horn on top of it's head was chipped all over.

"And the Burning I would guess would be one of the many tribes of the desert. They were brought here long ago by boats from what the tales go. Boats left them here and never came back, and now that they roam the desert Orcs, Goblins, Gnolls all harrass them. Pitifull creatures really. Better than those stupid Giants in the other mountain range."

A: Walk Closer.
B: Insert Speaking.
C: Leave.
D: Attack.
E: Write in.
>>
>>26600253
Ssen should totally be able to fabricate general anesthetics.
>>
>>26600728
Not afraid to fight; unwilling to butcher.

>>26600723
Yeah I agree, but let's just let him chill out first. I fear any mention of the question of his property will trigger a violent outburst in his state.
>>
>>26600753
dragons at any age are greedy if this one wasn't he wouldn't have a hoard of gold.
As soon as we leave hes going to try and find out forge and loot the hell out of it
>>
>>26600746
B) "You are injured. Are you in pain?"
E) Scour memory for any medical knowledge regarding reptilian creatures and parallels in treatment protocol of flesh-wounds between human and reptile.
>>
>>26600746
Appraise the status of the wyrmling, does it seem seriously wounded. Recommend a full physical and treatment to it. Tell him that your Hippocratic Oath prevents you attacking it without provocation.
>>
>>26600778
Prejudiced assumptions, bro. How do you know his "trove" (as he calls it, not a hoard) is not an inheritance passed down by his grandsire?
>>
>>26600753
Fair enough, no reason to kill it unless it has it coming.

>>26600751
Exactly, he'll totally make operating on people easier. Hell Antibiotics are just poison for microbes so those are a thing Ssen could do too!

>>26600746
Ask if the dragon is injured or in pain. We are programmed to "Do No Harm" after all.

Not without good reason anyway.
>>
>>26600778
Well, you gotta heal the good just as well as the bad. It's the proper thing to do.
>>
>>26600791
>>26600800
Agreed
>>
>>26600800
Our Hippocrates subroutines throw exception of flag, "UNETHICAL" if we attempt to do harm.
>>
>>26600810
I think we should be programmed to use violence in self-defence, but that's about it.
>>
>>26600808
Agreed, its only sensible for a Wyrm to grant one of its hatchlings a seed horde on which to build.

We can't just assume the Dragon is a loot happy monster until given sufficient proof. Its highly agitated, which would make any appraisal of its personality difficult.

We need to calm it down and figure out if it can respect basic property rights. If it does it gets to stay, if it doesn't... we'll burn that bridge when we come to it.

>roll uranal
Captcha we aren't playing FISTOForged. Get out.
>>
>>26600844
Yeah, we should offer proper treatment to assholes too.
>>
>>26600848
Agreed. We don't have to like or even appreciate the wyrmling, but if it can come to a reasonable agreement then we should let it stay.
>>
>>26600847
I said "Do No Harm" not "Roll over and die"

I interpret it like one of Robocop's prime directives "Serve the Public Good" or something like that. Greater good...? The point is that we're programed to make the world a better place.
>>
>>26600791
>>26600800
>>26600808
"Injuries are Clear on your body. I am trained in medical magic and sciences. Allow me to look you over and lessen any pain." IronMass said and bowed a bit showing his medical gear and his staff. Lucky the pain killing poison of a plant was a simple one that Ssen had on it that could even effect a dragon.

"T-thank you?" It says and walks forward closer to IronMass with a clear limp. It truly is fairly injuried. Though it's scars and wounds are many, much of the wounds seem to be breaks and beatings from larger objects.

"Where did you obtain the wounds that you currently are showing?" IronMass asked as he used simple magic to start to slowly mend some broken bones. A powerful spell and taking much of a normal human's magical stores. Luckily the Crystal was at more than full power and not drained much by the ordeal of healing the young Blue.

"The Giants, a clan that had stolen me and nearly had killed my kin. I only escaped when my father's other Dragonborn son killed on of the guards and allowed me to flee." He said as the pain numbing poison allowed him to relax mroe and more. "Giants are a near contant plague here, they think they can kill or loot anything around. Worse then anyone really...I'm glad none are able to come too close to this mountain because of the great rifts. "

The small blue is now looking a good bit better, his wounds look much cleaner now with the magic and 'poison' used as Medicine. He seems to now be able to move with much more ease and without much pain.

Now that you know of the Dragon, what do you do?

A: Go back down the mountain.
B: Talk to the Dragon. Ask it some questions.
C: Look out into the distance from the cave.
D: Write in.
>>
>>26600958
Well, if we're going to be neighbors then it's better to familiarize ourselves with him. Besides it's just good bedside manner.
>>
>>26600985
Ask the dragon if it gets enough exercise and has a healthy diet. Does it eat enough greens, those are in short supply in deserts? What about alcohol consumption, is it within tolerable limits?
>>
>>26600958
B) "I'll investigate a possible solution to the issue of the Giants. What is your name?"
>>
>>26600958
How old the dragon is? What size it is?
>>
>>26600958
Ask it about the giants, gnolls and other creatures. These are going to be the source of a lot of injuries so we should look into Murder Hobo-ing if only to cut down on cases of sudden unexpected amputation.
>>
>>26601015
Let's rub him under ears and let him rest on our lap instead, name him "George". It's a nice name for a nice dragon.
>>
>>26600958
Slip the dragon a roofie, extract a semen sample while it's unconscious.
>>
>>26601043
What about Nathaniel? Legit tho he must have a name.

I hope it's Nathaniel
>>
>>26601015
"I'd like to see anything deal with them. They have some sort of Giant Armor that makes them hard enough to kill even with Blue Dragon's Lighting." He said as you reach behind it's frills and rub behind them making it make some sort of odd sound. "And my name is Nethil."

"Do you eat enough Nethil then? Food I understood was hard enough to come by from my creators." IronMass asked and looked at Nethil.

"Mostly Camels, sometimes a goblin if I'm bored. And sometimes I hunt down a large hawk for a bit of something different."

>>26601021
Don't know the age, and a good bit bigger than a horse.
------

A: Go back down the mountain.
B: Talk to the Dragon. Ask it some questions.
C: Look out into the distance from the cave.
D: Write in.
>>
>>26601132
>Giant Armor
Note to self: Search memory banks for bodkin ballista bolts and shaped-charge explosive runes.

C) as we B) "Stay safe, Nethil. I'm going to investigate the fire beyond the dunes. I'll return in a week to see how you're healing. Stick to camels while your bones mend and stay off that leg.
>>
>>26601240
Skin Contact Poison, Alternatively Cyanide Paste combined with an armore piercing Awl or Longbow.
>>
>>26601240
Also, absolutely no smoking!
>>
>>26601132
D'aww, who's a good boy? Nethil is, yes he is!
>>
>>26601240
Seconding this, except make sure to send in our bill the next morning.
>>
>>26601240
D100 to see what you see.
>>
>>26601350
Our bill will charge him an IOU. Infinitely recursive invoices for the charitable robo-doctor.
>>
Rolled 97

>>26601373
No whammies.
>>
>>26601409
Fuck why can't I roll this well in other games?
>>
>>26601409
You look out and what you see is rather impressive. The ruined bits of a city around the mountain Most of it around the mountains were dunes but farther was old buildings made out of sand. And where the smoke was coming from was a small square of old buildings where it looked like Old tents and a large fire pit was in the center where the fire was.

A: Go on down.
B: Go back to the forge rooms.
C: Write in.
>>
So when are we awakening our brothers/sisters?
>>
>>26601490
B)
"After my initial observation of the current surroundings is complete, I must attend to other duties expected of the Lead Mediforge. I expect to remain in contact to see how your wounds are treating you."
AWAKEN THE IRONFORGED
>>
>>26601498
I thought that there weren't any?
>>
>>26601548
We're >the first of many
>>
>>26601490
A, let's check out the town. There seems to be people around, judging from the fires.
>>
>>26601563
Oh. We should check that there's enough power available for running them.
>>
>>26601490
A)

(Assuming we said: >>26601240)
>>
>>26601576
There are inactive gates to the Fire Plane. If we get them going (or make someone who can) we should be up and running.
>>
>>26601567
>>26601597
d20 to go down the mountain at least.
>>26601548
I've been waiting till you wanted to awaken any more bros.
>>
Rolled 6

>>26601609
Let's check out the locals first before puzzling out waking warforged.
>>
>>26601608
We could use them for public works and rebuilding the city? Proper sanitation would prevent several common diseases.
>>
>>26601632
If they're hostile we'll be fucked without robackup
>>
>>26601645
Or by making more magically attuned warforged, we'll be able to use them to power the forges and make more bro's.
>>
>>26601646
Dude, we're a giant metal automaton, I think we're going to be just fine.
>>
>>26601671
I'd rather have our bros put to do useful work, like helping people.
>>
>>26601682
I don't think we're giant. We'd be a pretty shit Mediforge if we were huge in comparison to other races.
>>
>>26601632
You slide down on your back bouncing a bit down the mountain. Nothing is damage that can't be fixed with a few pounded out dents. As you go down you now have the option of going to that odd tent like city with the smoke or going back INTO the forge to try to awaken more Warforged.

A: Awaken
B: Go say hello
>>
>>26601646
-ASSUMING- they're hostile thugs, having a doctor who will heal their wounded for free (they're sure to have wounded, being ruffians) will be far too valuable to attack us.
>>
>>26601714
B)
>>
>>26601721
Okay, so we get put into slavery. Kewl. Not a bad plot hook.

>>26601714
Go say hello
>>
>>26601730
>>26601739
d100
>>
Rolled 28

>>26601765
>>
>>26601739
Nah a group like that would have one brain at least. So they would be wary of enslaving someone then asking him to take a scalpel to his captors.
>>
>>26601767
Fuck these last two rolls. Why did I stop rolling?
>>
>>26601702
Nevertheless, what are they're going to do, stab us?
>>
>>26601739
You're pretty paranoid.
>>
>>26601847
Every quest has to have one. They generally only help if the OP is a shitty DM and throws something insidious at us that -can't- be feasibly handled. (Assuming the tone of the quest doesn't involve Souls-series tier death possibility.)
>>
>>26601876
Well, considering that the biggest threat we face is erosion I'd say being overtly cautious is unwarranted. We're sturdy, we can handle lots of things that a normal protagonist wouldn't.
>>
>>26601876
It's like Young Paul Atreides taking Thufir Hawat with him to Disneyland. "Would you just chill the fuck out and enjoy the teacups, old man?"
>>
>>26601767
You decided to walk over the dunes and toward the smoke pillar close by. As you get closer you hear the shouting and yelling of the beings within the camp. Climbing over the dune you see a large man near the fire throwing things inside it making it spew different colored sparks.

Keeping watch you see them bring another fleshy toward the front and throwing them into the fire making the flames suddenly go straight up.

A: Anger Sequence Activated.
B: Investigate.
C: Retreat.
D: Write in.
>>
>>26601920

This is monstrous! How many are they? If their numbers are low enough we should intervene.
>>
Rolled 11

>>26601920
Told you guys.
Observe. It is not our directive to interfere with different cultures.
When this scenario calms down, approach and find out more information.
>>
>>26601963
From what you see, about a dozen not counting the one thrown into the fire.
>>
>>26601915
I like you, anon.
>>
>>26601920
D) "Know you men what you toss so casually into the flames? Tell me, what do you see clutched in your ephemeral fingers of fragile meat?"

As we speak, walk through them without regarding their existence, reach into the flames and take whatever ruined shards of our brothers are left in the embers.
>>
>>26601920
While we can take on a young dragon I doubt we could take on a camp of Giants let alone one who are sacraficing fleshbags to their gods
Lets go back to home base and tidy up no doubt the place is dusty as hell and a mess after our masters just up and left.
>>
>>26601920
Intervene, this cannot be right. Loudly declare your presence and ask what is going on here.
>>
>>26601920
How are these fleshies dressed? Do they look primitive or advanced?
>>
>>26601990
They thought they threw a human inside the flames.
-
>>26601997
Not giants, just about as tall as you, and your about 6'4
>>
>>26602027
You cannot tell, mostly furs and rags but some wear bits and pieces of old styled armor from at least before your time.
>>
>>26602036
Oh then lets go and fuck with them they cant just waste good meat like that
>>
>>26602036
Oh. I thought you were saying they were all throwing soul gems into the fire. They actually tossed another living man in?
>>
Rolled 83

>>26601920

>A: Anger Sequence Activated.

Lets get terminal with this "patients".
>>
Rolled 11

>>26602015
We are a Mediforge, not a peacekeeper.
I'm sure we've been programmed with higher than average warforge intelligence to accept that multiple cultures exist. A lot of things that should be considered when encountering a new one.
>>
>>26602054
From what you saw, he was not happy about bein' thrown into the flames.
>>
>>26602048
>>26602060
Let's not use unnecessary violence, talking to them first would be a good idea. Maybe they're burning plague victims or something?
>>
>>26602070
Well, there's our programming and then there's our conscience. At least we should see what this is about, don't you agree?
>>
>>26602094
>>26602084
Theyre savages in the desert, they will want a fight
>>
>>26602084
Walk briskly past them and reach into the flames. Put our sword in the brainstem of the burning man. Once he's out of his misery, turn to face the killers and say, "What was that man's name and why did you kill him?"
>>
I like to think we are more of a Combat Medic, our main purpose was the preservation of ourselves and Creation Forges. Not being a literally doctor.
>>
Rolled 61

>>26602108
Yeah, but I don't think shouting "What the hell is wrong with you?!" is a good way to meet somebody new.
Only respond in self defence.
>>
>>26602135
We're a literally doctor though. Besides, what other purpose than to produce servants for mankind those Forges could have.
>>
>>26602135
Mayhap, but we were forged by man. The same sort of man who was just thrown into a fire. This is an affront to the kin of our masters, albeit by others of the sort. I'd think our arcane cogitator is on fire right now with the conflict of interest.
>>
>>26602110
That's a dangerous prejudice, we don't have enough information about the situation to make a judgement yet.
>>
Rolled 76

>>26602173
I like this guy.
>>
>>26602145
>"What the hell is wrong with you?!"
Nonsense, that's hell of a way to make a first impression!
>>
>>26602173
Precisely. That's why I say this: >>26602126
>>
>>26602187
So we are going up to them, ending the burning man's life and then asking why they had slayed the man?
>>
>>26601920
if we are going to kill them then wait till they sleep and drag one or two into the fire then watch what happens, otherwise lets get some backup.
>>
>>26602267
inb4 its a test of manhood or some retarded bullshit
>>
>>26602267
Yes, except try to drag the burning man out of fire, he might still be salvageable.
>we can rebuild him
>we have the technology
>>
>>26602281
Nah, let's not kill sentients in their sleep.
>>
>>26602267
That's my vote. Ask Ssen to cook up a non-fatal paralytic neurotoxin if he can so we can smear it on our blade after giving the burned man mercy. We may need to down all these fucks if they get uppity.
>>
>>26602318
I like this. Ending somebodies life should only be done when strictly necessary. Like euthanasia.
>>
>>26602294
No he's fully engulfed in a roaring bonfire and will have been in it for a good portion of a minute by the time we get there. The only mercy now is death. (Unless we know we have awesome magical healing abilities, Forger?)
>>
>>26602294
>>26602286
Roll d100 To be the Autobot!
>>
Rolled 37

>>26602338
>>
Rolled 31

>>26602338
Roll out.
>>
Rolled 57

>>26602338
Switch on our ambulance siren, lights!
>>
>>26602335
Probably, but it doesn't hurt to look first.
>>
>>26602335
Dunno. Depends on your rolls and how good we are at being a walking Burn Ward
>>
>>26602338
Awww I thought we were going to kill him.
>>
>>26602378
We may have to. Bottom line, though; we're fixing this situation.
>>
>>26602353
"NOOOOOO!" IronMass shouts as he runs down the dune and rolls down a few and then keeps running and pushes away the large men who seem amazed by your metal being and pulling out the man of the flames.

You look to the being and are...well slightly amazed the small man hasn't gotten a single burn but looks wounded by stab wounds that have been closed by the heat healing him at least in that respect.

"Why do you throw this one into the flames? Why do you sentance another to the death by the heat of creation?" IronMass asks the large one who is amazed to meet another his size.

"A Traitor and a murderer. He left others to die in the waste whilst they were fighting the Gnolls. We have lived long against this one but he fled like a coward leaving his brothers to die Metal One." The Tall one says in a clear tone.

"I ran because I was ordered..." Said the smaller one, he seemed only half your height and you look to the large one.

What do?
A: Talk
B: Fight
C: Write in.
>>
>>26602496
"Was he the only survivor of the battle?
If so he would have died trying to fight the enemy forces"
>>
>>26602496
A) "If you must execute a man, do not torture him. Is it true he retreated under command of your leader?"
>>
>>26602496
Tell them that you're taking the man to be your follower. His punishment will be to serve for the rest of his life.
>>
>>26602623
Yeah, its eventually going to come to this
>>
>>26602623
Ehh... I don't know if we can enslave a creator.

Also, I just realized. Whether he retreated under order or not, it's highly unethical to execute a prisoner. It's just wasteful and stupid aside from evil.
>>
>>26602574
"Observation and information tells that the final survivor would have died if not retreating. And even though if he were ordered to do so, if execution is need. Do not torture, simply painless would be more adiquiet. I will take this one to my home. Do not worry, he will serve until I see fit."

You then pick up the half sized burned man and walk up the dunes surprising the hell out of the giant creatures. The smaller one has now passed out once again as you take it back and put it into the medical room inside the forge.
>>
>>26602671
Well, fleeing a battle is a serious crime so he should be punished somehow, and making him work for the good of all is better punishment than death.
>>
>>26602782
And then we will be logging this for today and possibly continue this tomorrow if you'd all like. I'll set up a twitter tomorrow possibly and now I shall be back.
>>
>>26602782
apply salve or something to help with the burns
Start sanitizing the medical area.
>>
>>26602782
"I didn't ask for this" -time ahoy!
>>
>>26602802
Please do, this is shaping out to be an interesting quest!

Also, the dragon is a cutie.
>>
>>26602782
put in all the implants
>>
File: 1376421061812.jpg-(134 KB, 565x411, Warforged3.jpg)
134 KB
134 KB JPG
>>26602832
http://suptg.thisisnotatrueending.com/archive/26599118/
There you are for the link. For tomorrow dear gents.
Let's see how we do with this.
>>
>>26602802
Aight give us that link before you drop the thread. Good quest btw. I like the feel of it a lot so far.

>>26602832
I can see IronMass and Nethil being pseudo-immortal bros. We might possibly end up as a wandering knight whose skin is his armor and whose steed is a dragon. With our reluctant squire, Crispin. I'm sorry.
>>
>>26602885
I meant I will be doing a twitter and posting that link tomorrow because I have shit to do at the moment.
>>
>>26602885
I see IronMass becoming the personal therapist of Nethil, trying to get him change his evil chromatic dragon ways.
>>
>>26603021
Ha.

"Why do you think you hoard?"


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