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File: 1377529281201.jpg-(53 KB, 400x500, Black Cutlasses - 3rd Coloring.jpg)
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Greetings /tg/, time for some more Black Locks and things are...that they are slowly getting more shape with each thread. Plus the Black Lock's wiki page on 1d4chan got updated (finally). Still it needs more work, but this work is starting to bear fruits (especially when Brother Rana presented the sketches of some of the Lock's weapons).

Previous threads can be accessed easily from here: http://1d4chan.org/wiki/Black_Locks#Gallery

Now that the Hex Company and Void Plunderers got some fleshing out (with the Plunderers not having their private Skitarii [because 1: It's too Mary Sue, 2: Skitarii are to AdMech] for a small cohort of Legio Cybernetica bots), time to go onwards with the other companies.

Companies that need more fleshing out:
Have some, but need more Tier:
Crimson Blades (Assault specialists).
Need desperately Tier:
Black Cutlasses (Tactical Jacks-Of-All-Trades).
Rum Grails (Alcohol loving medium ranged specialists/lazy but brilliant marines).
Myst Graves (Specialists in infiltration, traps, assassinations, sabotage. Have Veteran Scouts and O.A. Assassins).
Blazing Cannons (Siege specialists).
Warp Cutters (Reconnaissance company/blitzkrieg and raiding specialists).
Holy Treasurers (Have loads of luck and loads of combi weapons and guns built into close combat weapons. Are friends with Lamenters).

Also, it would be very welcomed if somebody would make some sketches of the marines themselves (as well some of the weapons, whose descriptions can be found in the 6th thread on their wiki). And to make the time somehow better for anons, have some Alestorm (hence the thread's edition): https://www.youtube.com/watch?v=duawh_bwodQ
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>>26837893
Dang it. I knew I should have done it at a different hour...
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Have you thought about maybe basing some of the companies on pirates from other parts of the world?
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>>26838081
They operate in the Calico Stars, aka: Caribbeans in space. Plus it would give them too much diversion.
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>>26838126
Okay, probably best to keep all the companies related.
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>>26838137
Well, when that's taken care...
>>26837893
Well, what I thought about the other companies is that they need some fleshing out really badly.

The Black Cutlasses: A company that in terms of force organization, would be closest to a codex chapter...in force only. They however use tactics and strategies that would never be supported by the Codex Astartes (sometimes even making up plans on the run while under pressure). They are the most reasonable (as much as Black Locks go).

Rum Grails: Medium Ranged specialists (are adepts in use of meltas and flamers). Like to party and drink loads of various alcohols (more than any other company), thus they have more Chaplains than usually to put some discipline while they are not in combat (and when they are, they are competent).

Myst Graves: The stealthy guerrillas of the Dread Fleet. They specialize in infiltration, assassinations, sabotage, overall guerrilla warfare. They are the only company that uses scouts (Veteran Scouts to be precise) and Assassins (because due to their skills, the Officio made pacts with them to send in their Assassins for extra training, thus enabling the Graves to deploy them on the battlefield).
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>>26838302
Blazing Cannons: The heavy hitters and heavy weapons specialists. Known for taking the hardest of defenses and strongholds with immense firepower combined with the Black Locks' standard tactics of rapid movement and redeployment. Fighting them head on is a death wish that results in utter obliteration.

Warp Cutters: Tasked with reconnaissance, these marines put even more emphasis on the Locks' combat doctrine, turning it into blitzkrieg combined with hit and run tactics. Are the only company that employs Jet Bikes (that replace their standard Bikes, yet which are incredibly fragile and can't have heavy weapons attached to them).

Holy Treasurers: The wealthies and luckiest of the companies. These marines can afford many things (due to their nearly supernatural luck), from digital weapons, to uncommon designs of weapons (including combi weapons build into other weapons such as powerfist or lightning claws). Their luck is so great that they can actually survive situations that would kill normal marines and find treasures in least expected places. For some reason they are friends with the Lamenters.
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>>26838302
>>26838413
Well, what does /tg/ think? What should be modified here?
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>>26838701
Well, some modifications should be done. Some are bordering on Mary Sue levels like the Jet Bikes. Unless how fragile the aforementioned Jet Bikes are...
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>>26838906
If these guys had a codex, then the Jet Bikes wouldn't give them the toughness bonus to them. That's how fragile they are...
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Needs more Monkey Island references.
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>>26839407
Insult powerswordfighting?
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>>26839407
LeChuck as a sorcerer, maybe? Or a Dread, considering he's undead.
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>>26839510
LeChuck here was a infamous Rouge Trader that perished at the hands of a courageous privateer by the name of Threepwood. So if has to come back, then as a warp zombie/warp ghost/angry daemon.

>>26839445
Hmm, that would be a special rule.
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>>26839745
Prominent Rogue Trader who fell hopelessly in love with a local Planetary Governer. In a bid to win her affections, he attempted to colonize planet Simia, a long contested planet said by many to hold a horde of archaeotech treasures. His ship is lost in a warp storm in the process, and he's thought to be dead.

Years later, the long lost cruiser returns, an utterly chaos ridden mess of a daemon ship, captained by LeChuck himself, now wracked with mutation thanks to a daemonic pact made on his deathbed.


Now someone writefag this up so it's more than a poorly worded summary.
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>>26839917
Grimdark and cool.
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There needs to be a servo skull named Murray if we go down the Monkey Island route. I don't care if it doesn't make sense to name a servo skull.
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>>26839985
He always accompanies privateer Guybrush.
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Do we have Deathwatch stats for these fuckers?

I might make some tomorrow if not.
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>>26840050
Then you'd work like in a gulag for stats for them. For every company that's like a mini-chapter.

So for now we're trying to flesh them out. These kinds of things like Deathwatch stats should be left for later.
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>>26840076
Deathwatch Chapter rules are pretty basic, honestly. They'd be easy to do.
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>>26840188
OK then. But don't overwork yourself with them.

Remember only that each one are specialist in their own unique was:

Black Cutlasses are Jacks-Of-All-Trades.
Crimson Blades are assault close combat monsters.
Rum Grails are specialists in medium ranged fights (get along with people).
Holy Treasurers are eccentric fighters (also get along with people).
Void Plunderers are Gear Heads.
Myst Graves are stealthy.
Warp Cutters are even more mobile than the rest of the chapter.
Blazing Cannons are heavy weapons guys.
Hex Company members have great willpower (thus their psykers are powerful).
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Plus I was also thinking that after the Marines were fleshed out, then it would be time to flesh out the Calico Stars. You know, create colony Hive Worlds, what's on the planets where they are and etc.
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>>26840623
And after this more on their adversaries and allies.
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Because I'm a man of my word, I'll just bump this here while I clean my sketches.
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>>26840662
One of their allies is the Mechanicum Tinker Fleet.

Possibly it was an old Explorator fleet from mars that went native.

Now they go around as technical experts for hire. They can revolutionise a world in decline in a century. They can fix an entire fleet. They can do just about anything. For a price.

Ships are a planets worth of heavy industrial machinery.
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>>26841960
>>26842168
Hah, so true interests awaken at night.

Plus Mechanicum Tinker Fleet. Better than Nomadic Techpriests.
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>>26842242
Different timezones.
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>>26842337
It's just late evening here, but then again I'm in Yurop.
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>>26841960
Plus thanks for bumping.
>>26842168
I on the other hand had a idea. In the eldest threads, the Calico Stars were said to be Caribbeans in space, so I thought that the colonies would be a 40K version of the powers that made colonies among the Caribbeans. Some colonies would be English-like, other would be filled with Spaniards, with Dutch and the last with French.

>>26842337
Sometimes they are irritating.

>>26842352
Which part?
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>>26842443
Sweden, so I get GMT+1. It's eleven PM just about now.
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>>26842527
I'm from Poland. I get the same.
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Maybe there could be a splinter Thousand Sons group wandering around. No one is quite sure what they are looking for. Sometimes they will leave you alone, sometimes they will fuck your shit up royally. Sometimes they might even be helpful, probably by accident.

Don't seem to have ships. They just walk from planet to planet. They seem to be Rubric Marines without a sorcerer so its possible they are just acting on half-remembered echos of long given orders. Sad little souls in sad little cycles.

They have been encountered and exterminated by the Black Locks a double dozen times at least in their long history. But they just keep coming back.

An air of sadness rather than malice surrounds them.
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>>26842635
I actually like the idea of sorcererless Rubric Marines walking around driven simply by the echoes of orders of times ancient.

In the end the Locks simply left them be.
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>>26842773
Not really.

They kill them at every reasonable opportunity. They might not be "evil" as such but they will fuck shit up for no easily understood reason.

The problem is that killing them is only a temporary solution.
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>>26842840
Yeah, that's true. They would be like a wild card among the Calico Stars. How should they be called? The Sorrowed Ones?
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>>26842892
Nah, too melodramatic.

The Drifting?
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>>26842960
I vote for this one.

On the subject of colonies.

Vin's World.

A quite nice if somewhat militant agri-world.

Reputedly founded when the remains of a Space Wolf Great Company got fucked up by a warp storm and needed somewhere to land their ships before all the air pissed out into space.

This was back in late M32. No Space Wolves have survived from that time.

The locals speak what might be Fenrisian after thousands of years of linguistic drift and their culture does have some similarities with the serfs of the Fang.

Of course it could all be a rumor and fairy tale.
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>>26842960
That's a good one.

Wandering from planet to planet by unknown means, The Drifting are tragic Chaos Marines of the Thousand Sons. Their presence among the Calico Stars is unknown, yet the story behind them is actually worth pity than hate.

Deprived of a Sorcerer to guide them, they aimlessly travel, their souls hearing only to the echoes of the past. Sometimes they will exterminate entire cities, other times they will save people. Sometimes they will aid forces that are in need, sometimes they will indiscriminately attack even both sides.

The Black Locks see their existence as something sad, something actually worth pity, yet even due to this they terminate them every time (both to give them a mercy kill and free them from their pathetic existence, and to eliminate them before they do something damaging), only for the cursed Rubric Marines to appear out of nowhere again.

>>26843191
I on the other hand vote that idea of yours. This colony would also be one of those inspired by the British Empire and it would under the protectorate of the Hive Colony of Port Royalty.
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>>26843335
Makes sense. Hive has to get food shipments from somewhere.
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>>26843602
Well, agri-worlds exist to produce food for a entire system. The Calico Colonies however for some strange fate found themselves to be build in places where there are loads of natural resources (and some really scary life forms such as th dreaded Morgawr of Port Royalty).

Because of this, the colonies have a mostly unpolluted area (because some resources cease to exist when stuff becomes too polluted), as well they limit themselves to expanding further because of the lethal fauna and flora that likes to live in the deeper regions of the planet on which the colonies are build.

This said the colonies can also produce their own food, but still they have to buy some from agri-worlds.
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I had an idea for why the Drifting are the way they are. Now, I'm no writefriend, so this'll just be a summary.

There was a Thousand Son Warband once, who conspired and corrupted the subsector. Their leader was a mighty Sorcerer named Jyvs Odane. A single, near-rogue Inquisitor took up the hunt and found the Sorcerer ascended into Daemonhood on a nearby Shrine World. The Inquisitor fought valiantly, but the daemon but regenerated the wounds, so in a desperate attempt, the Inquisitor reduced Jyvs to a pulsating blob of warpstuff with a meltacharge and sealed it into the sacred soil on which the shrine rested, a soil said to be the cremated remains of several saints. After the Inquisitor died in that battle, the soil wrapped around the daemon's form was retrieved and sealed in a simple, but warded urn which is now kept for safekeeping in the Black Lock homeworld.

Also, scans!
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>>26843880
Oh, crap, I forgot the last part which actually connects the story to The Drifting.

The Drifting appeared almost five hundred years later and are rumoured to be jyvs last reserve of soldiers
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>>26843880
>>26843915
One: Cool scans. Two: Nice backstory.
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>>26843932
Like I said, haven't got the details and names down yet other than the Sorcerer.
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Crap.

It seems like my scan of the firearms sheet got fucked up somehow, so I can't do that one today.

Ah well, I'll have it ready for next time.
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>>26844034
No problemo. I also hope that you'll do sketches and scans of other Black Lock weapons and wargear that were presented in the 6th thread.
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>>26844095
I'll see what I'll get around doing.
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>>26844138
Thanks dude. Now it's time to go to bed, for I have some work to do of my own the next day.
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We already have Space Marine pirates. What do you think the Red Corsairs are?


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