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Avast fellow fa/tg/uys, for I have this to say. Some of you know about the Black Locks, some not. I be saying that they got so fleshed out, that they will soon get a update on their wiki page thanks to their origin story (which was well received by anons).

The only things that are needed now are the origin stories of each of the ten companies. Problem is that while the origin story of the chapter as a whole was easy, making a origin story for every company (how they turned into who they are currently, what caused them to change etc...). Thus when coming up with the main origin story was as light as a small rock, then coming up with ten origin stories would be daunting.

Link to previous thread:
suptg.thisisnotatrueending.com/archive/29464006/
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>>29532493
> update
Finally. From what I remembered about them, they would seem as a extremely versatile force...
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>>29532606
Still they are going to need loads of work. I mean, some elements need to be changed in their lore (Flying Dutchman? needs to be changed into something different like phantom vessel or something like that).
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>>29532705
Phantom vessel is better. Nobody in 40K knows who or what is a Dutchman
>>
One thing we need to have the Locks do is sing space shanties. After playing Assassin's Creed 4 and hearing all the shanties your crew sings I think it really is nessecary for pirate space marines to sing shanties.
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>>29532776
I recommend Caleuche.

Also let us not forget the renegade navigator house they are allied with. They have to wear an eye-patch at all times to avoid freaking everyone the fuck out.
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>>29533046
That's a good thought.

Actually the Navigators of House Gentius aren't renegade per see, but would more likely be a traveling nomadic house that was once a magisterial one.

>>29532867
Indeed. Shanties would be a good thing. As well some specific shanties that would be sung in specific situations (like when they are preparing for battle, or going into one from which there is a high probability that they won't come back in one piece).
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>>29533185
Hiya, by the way.

I was looking at the backstory and all that, and I thought of something. We'd really need to decide on a speciality. Right now we do everything, and have super-special units on everything too. The problem is that some will cry snowflake or Sue on that, and they do have a bit of a point.
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>>29533233
Well, as a whole the Black Locks are into rapid strikes, yet all companies put some twist on that.

Crimson Blades hit hard where it would hurt the most and then rip and tear every enemy after this, while Rum Grails would use said tactics with medium and short ranged combat...but I see your point.
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>>29533233
Plus we don't have any company specific special units (those are planned for waaay later).

We should work like this:
- Origin story (so far well received, yet it lacks in some areas...need to change that Terminator Armour into a Cataprathi one) - COMPLETE.

- More on the Companies themselves (the general ideas are there, but they need origin stories of their own) - NEEDS WORK

- Black Lock tech needs some updates (aka: what they have, what they use it for, how they got it, etc.) - NEEDS WORK

- Relationships with other Imperial factions and non-Imperial factions (unique due to Company variations. overall they are bros to the end with Guardsmen, think of Eldar and Tau as allies of convenience, hate Chaos/DEldar/Orkz and Nids, Crons are desperate allies at best, and the rest varies from Company to Company) - NEEDS WORK

- Special Characters required (aka their backstories) - NEEDS WORK

- More on the Calico Stars. What it was before humans appeared. How it changed during all these centuries. And etc. - NEEDS WORK

- Permanent Allies of the Black Locks (backstories on the Calico Colonies, The Calician Fleets and Guard Regiments, Mechanicus Fleet Tinkerer, House Gentius, Rouge Traders) - NEEDS WORK

- Relationship with other Marine Chapters - NEEDS WORK

- Rivals of the Black Locks (opting for Eldar Corsairs) - NEEDS WORK

- Enemies of the Black Locks (Hive Fleet Tanihwa, Dark Eldar, Orkz and Chaos Warbands with the Hearts of Corruption Chaos Marines) -NEEDS WORK

- OVERALL SHITTON OF WORK.
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>>29533414
That's a shitton of work indeed.
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>>29532606
If by versatile you mean horrendously overpowered and ridiculously well-connected for borderline Renegades, you would be correct.
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>>29533677
He probably meant by that they would have a lot of tactical options and variations if they had well balanced rules and and no-bullshit army list.
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>>29533720
So basically what I said.
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>>29533744
How can well balanced ans no-bullshit be overpowered...oh, right...there are the Grey Knights. But even then you can make a army that is not cheese.

But now we don't do the rules and army list. That would be waaay later (and if there would be one, expect hardcappings and slightly more expensive units than those of vanilla marines).
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>>29533744
Not to mention lack of some vehicles and weapons.
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I don't really care for the Black Locks since on their 1d4chan page they try to ride the coattails of the Blood Jaguars and Scraplootas and claim they're on the same level as either of them.
>>
What kind of temperament do you reckon this chapter has? Considering they are a pirate chapter I'd think it would be best to make them more of an informal and fun loving sort of chapter like the Space Wolves. They aren't above breaking into song when the mood takes them and they love their grog and enjoy parties and feasts and that sort of thing. As opposed to being grim or ridged military types like the Ultramarines or the Imperial Fists.

Another thing that would make them more pirate like is if they had more of an egalitarian outlook on the command structure. Of course they are a military force and so when the battle is on you obey your commander's orders but they don't see anything wrong with a low ranking battle brother questioning the ideas of even the chapter master or making suggestions or imputing his ideas during the planning phase. Or with that battle brother laughing and joking with his captain while drinking like a friend and equal.
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>>29533842
Well, they are the only guys that weren't fleshed out like the two...but seriously, they ride on their own waves.
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>>29532867
>>29533185

What do we do with a drunken brother?
What do we do with a drunken brother?
What do we do with a drunken brother?
Early in the morning?

Put him in the pain glove til he's sober!
Put him in the pain glove til he's sober!
Put him in the pain glove til he's sober!
Early in the morning!
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>>29533886
>they ride on their own waves.
Not really. Its all either grasping at pirate pop culture icons or saying how like the BJags and Lootas they are. The Mourning Sons stand on their own better than the Locks, and the Sons were kinda lame.
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>>29533842
They didn't get enough time to flesh out and ended up in stagnation.

>>29533906
That was before they got to be fleshed out. They started as this and now they are becoming more legit.

>>29533899
Like it.

>>29533866
I thought about them as a mix of various pirate tropes. From actual plunder and fighting (like pirates did in real life), to romantic heroes. The party stuff would differ from company to company as with the things about the pirate tropes.

I actually thought once about their command structure. Each company is independent in terms of recruitment, training, supplies, tactics, organization and some traditions (like Iron Hands style).

The ranks are like this: Kiddie (Neophyte), Lad (Battle Brother), Old Timer (Veteran), 2nd Mate (Captain), 1st Mate (A more high ranking Captain), Company Captain (Company Master), Master of the Dread Fleet (Chapter Master).

And the last parts of what you wrote would be great. They would question and suggest to their commanders. Also all Locks would in their own companies would be like one big family (which would be especially seen when they dine. from the kids they picked up to be Neophytes to the Captains and Master of the Dread Fleet, all are one dine together).

They would also think of their Serfs (Bondsmen) as equals in all regards.
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>>29533866
The grog is one of the staples of their diet.

It is actually toxic to humans. Contains vitamins and minerals to keep the inhuman anatomy of any astartes in peak condition whilst containing enough protein, sugars, salts, fats, oils and everything else to count as a meal in and of itself. Just Grog and some fiber-bread (hardtack) is all they need to live off of. Just a pity about the taste.

They Rum, on the other hand, is safe for regular humans to consume if it is watered down enough.

Some Rum is put aside for the religious ceremonies. This is just regular Rum until blessed by the Chaplains. Once blessed you don't touch it unless you want to have latrine scrubbing duties for the next decade.

Command structure is pretty fluid outside of active combat. Less so with the Void Plunderers who try to emulate the Imperial Navy discipline. But rank is not sacred to them. Duty is sacred. Honour is sacred. Emperor is sacred. Pips on a sleeve? Not so much. Most galleys don't have a high table. Everyone eats off of the same table and complains about the same food. Once battle is started is a different matter. Then you do what you are fucking told and you do it promptly.
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Sorry guys, need to go with my dog for a walk. Be back soon.

>>29534129
Will be back to it.
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>>29534073
>That was before they got to be fleshed out.
>Captains of Note
>Ahab, Captain of the Pequod
>Captain Sparrow, Captain of the Obsidian Pearl and the Rum Grails
>Captain Peter "The Blooded", Captain of the Red Fall and the Crimson Blades
>Cursed Captain Jones, Captain of the Flying Dutchman and the Hearts of Corruption
Truly, the pinnacle of originality.
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I just saw old captain harlock series.

We can't not include at least one refernce to that amazing capatian or at least to his space ship arcadia.

Arcadia featured a gian skull big third of the ship with which it rams other ships.
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>>29534172
Good lord, we do need to clean that 1d4chan page up. Thing was, if I remember it correctly, the page was ruined by lots of idiots who thought those references were soooo clever. Not saying it wasn't stupid and referential before, just less so.

I'm still surprised nobody has figured out my stupid pun in the story of Jyvs Odane, but it's not as blatant, really.
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>>29533414
>- Rivals of the Black Locks (opting for Eldar Corsairs) - NEEDS WORK

A woman. Since we can't have females as space marines we should at least have them as our enemies.

SO we have our Eldar captain who fell in love with Black locks Leader but after understanding he would not return her love she vowed to destroy the Black locks.

Now pirate queen Mazone seeks to oppose black locks at every turn.
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>>29534174
>we need more pop culture references!
See, this is exactly what I'm talking about. The idea will never evolve beyond LOL, PIRATES!
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>>29534235
c'mon
Pirate of caribbeans was full of subtle pirate and disney refernces. For example the costume of captain hook at the beginning of the first film, but it did just fine.
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>>29534269
>Pirate of caribbeans was full of subtle pirate and disney refernces.
Maybe because it was based on a ride from fucking Disneyworld. Unless you own Disney and are working on some kinda 40K/Disney crossover with GeeDubs, all this reference shit just comes off as crass and uncreative.

And even if by some chance you WERE actually Disney, then this thread would just be shameless viral marketing, which would explain why Friendly Anon is trying so hard to revive a rightfully dead concept.
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>>29534339
>subtle
you have a pirate ship with a giant skull in front is freakink cool
http://www.youtube.com/watch?v=n8grMfCG_Pc&noredirect=1
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>>29534442
I want that ship.

It is so 40k it eats grim and shits dark.
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>>29534172
>>29534224
I'm updating this. I moved the original page and I'll be with time replacing the stuff with all the updated fluff. I know that needs cleaning up.
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>>29534630
If you've taken it upon yourself to comletely remake the BLocks in your image, then why the fuck do you keep making these threads? In fact, why don't you just make your own homebrew pirate chapter if you're gonna be scraping everything about them like this?

Seems really disingenuous of you if you ask me.
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>>29534129
On the rum...there was once a rum known as the Lock Rum that was produced by the Rum Grail Chaplains (but I think all of the Chaplain should be able to produce this, yet the Rum Grails Chaplains being the ones producing it the most).

Actually the companies would have varying levels of discipline:
The most disciplined: Black Cutlasses, Void Plunderers, Serpent Watch.

Slightly less disciplined: Crimson Blades, Holy Treasurers, Myst Graves, Blazing Cannons, Warp Cutters, Hex Company.

The least disciplined: Rum Grails (Chaplains apply blunt trauma via Cronzius to inspire them to other things than drinking and fighting).

>>29534229
I actually thought about a Eldar Corsair Lord that once found a abandoned Craftworld and cleansed it off daemons and other nasty stuff. He claimed the Craftworld for himself and his brethren and sisters.

With passing time however, more and Eldar were appearing and the Craftworld was all lively to the point that it regained its former glory. It is ruled by the Corsair Lord and a council of lesser Lords (among them Eldar Princesses). They replace Guardians with Corsairs that have access to many weapons (even some Aspect Warrior ones, yet aren't this skillful with them), yet employ other Eldar units (Corsair Wraithguard and Wraithblades anyone?).
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>>29534840
The Locks started as a creation made not only by me, but also by anons that were interested in them.

Thus I'm making those threads so that everyone would put in their ideas and flesh them out to the point that they would be legit and fun (both in serious and non-serious way).

Plus I don't like to take credit for myself, and that would be stealing credit from others that poured their own ideas into it.

Is it wrong to do threads to flesh out a Chapter/Chaos Warband/Ork Waaagh!/Eldar Craftworld/etc.?

Dude, there are things on 4chan that had great potential, but were scrapped by various reasons (only a handful of these were fleshed out to the point of being complete). Hell even the Knights Inductor had potential, but somebody forgot to show them in a actual combat situation (thus they will forever have the Mark of Mary Sue for this, unless somebody does about it). I don't want them to be left like this.

I made the Mourning Sons homepage to rescue the marines from obscurity. I want to do the Knights Repentant and flesh them out further because I think they are a awesome thing. I helped with the Star Krakens and got experience from them.

Thus, I simply like to do something with people together.
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>>29535016
>even the Knights Inductor had potential
No, they never did. The idea was flawed from the start.
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>>29535042
But somebody could have done about them. Yeah, I see your point. And probably they also have no redeeming qualities.
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>>29535061
Well, no project is perfect. And the Knights Repentant were awesome.
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>>29535134
They were the epitome of AWESOME. In the future I'll propose anonymously on /tg/ to to a flesh-out of projects and other 40K stuff that was abandoned or hold on pause. If the Knights Inductor are beyond hope, then other stuff will definitively be not.
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>>29535016
So basically, you keep trying to push your own ideas onto the board instead of making a collaborative effort. Worse yet, you try to liken yourself to stuff like the BJags, despite taking the complete opposite approach to creation that they did.
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>>29535016
Does that Corsair Lord have a beard?
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>>29534856
Tortuga Craftworld?

I fucking love the idea.

Have it be a big port full of markets and taverns and shipyards and docking scaffolds and commerce.

A hundred different peoples go to the continent sized construction to barter and cheat each other under the table and off the books.

A hubbub and bustle of transactions and bargaining. Drinking and gambling. Fucking and romancing. A hive of activity and life being lived to the fullest in the most robust and boisterous way possible. Sure there are deaths, but there are no wars.

The Eldar, the native ones at least, are the police force. So are the wraith guard. You don't want a pissed off wraith guard beating you till you either act peacefully or get thrown into the cells.

The Black Locks usually steer clear of the place if they can. Walking its crowded streets is just too tempting in terms of targets. The craftworlders try to steer clear of the chapter if they can as they recognize fellow predators when they see them. They have fought as often as they have cooperated. They can, begrudgingly, set aside old grudges if the need arises. Necrons, Chaos, Dark Eldar, Tyranids, Orks and other, less stylish, pirates.

The dead in their Infinity Circuit were, at first, horrified at what their home had become. First a graveyard of unmarked graves and then a hidy hole for criminal scum. Now they seem to find it fun. They might not agree at all with much that goes on but there is always something going on and it is full of life. No one knows what the old Avatar thinks of the transition, if Avatars think at all.

Need a name forthe self proclaimed Pirate King of the Craftworld.
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>>29535285
>Tortuga Craftworld
Ugh
>Pirate King of the Craftworld.
Uuuugh
>Necrons, Chaos, Dark Eldar, Tyranids, Orks and other, less stylish, pirates.
Furthermore, this is just a rehashing of Krumpus Bay from the Scraplootas
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>>29535312
I was never part of the Scraplootas thing. Orks aren't my thing. What is Krumpus Bay?
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>>29535312
Here. Fucking cheer up a bit or leave or both.

http://www.youtube.com/watch?v=XaWU1CmrJNc

Can't listen to this and not smile a little.
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>>29535239
The Locks are a collaborative effort. They were this, are it, and will be.

And no. The BJ-s are their own. The Scraplootas are their own. The Black Locks are their own.

If you actually came here to troll, then you are under the wrong address.

>>29535285
>>29535312
Not like that. I though about like a normal Craftworld Lugannath style (only with fancier clothes and every Corsair wearing longcoats and jackets over their armors).

The inside of the Craftworld would be a tropical jungle/rain forest and the cities inside the Craftworld would be like Shanghai.

The Craftworld would have Corsairs rather than Guardians. They do have Aspect Warriors and other Eldar units (yet not so much, thus they make use of their Corsairs as much as Ulthwe does with its Black Guardians).
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>>29535344
>What is Krumpus Bay?
In two words, Orky Tortuga.

Its an unaligned space station made of all sorts of flotsam and jetsam mashed together to the point where some wonder if there was ever even an original station underneath all that junk. It has orks, gangers, Rogue Traders, DEldar, Corsairs, and all other manner of miscreants, sellswords, and neer-do-wells plying their trade and scraping out a living.

Serves as a good place to dump off any loot you get while pirating about. If you know how to work the various markets, or course. DEldar don't exactly deal in teef all that often and orks don't pay much for mindbroken pleasure slaves.
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>>29535474
And that's why some ideas should be avoided. When I was working on the Star Krakens, I noticed that they got the Ancient Mariner in their lore.

Originally I wanted to implement it into the Black Lock's lore, but It was already taken. On the other hand the origin story became much better this way when I removed the Ancient Mariner part and replaced it with Old Man Severus Trask.

>>29535278
I like this...
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>>29535747
Pity there are no Eldar with beards...
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>>29535814
They can practice body modification.

Hollowed out bones, wings and claws are common enough in the City of Sin.

Hair follicles should be no problem.

Maybe he saw an awesome bastard with a beard once and decided he wanted one to.
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>>29535814
Pity there are no bald and bearded Eldar...
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>>29535923
Hmmm...I think normal Eldar would accept such modifications.

Plus he's a Corsair Lord, so he would do as he thinks is fitting. And a beard is fine.

And now imagine the confusion when Imperials see a bearded Eldar.
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>>29535927
They were the first to fall to Chaos.
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>>29536004
That's sad. Big pity.
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BTW, I also wanted to talk about the tech the Black Locks use.

In what was present in the previous threads, the Calico Stars are rife not only with resources, but also with STC.

So I thought that the Locks and their allies were capable of finding stuff for themselves during their voyages and joint-expeditions.

The technology the Black Locks use wouldn't be only what vanilla Space Marines use, but also technology they found that was from Great Crusade/Age of Strife eras, as well stuff they themselves invented (due to visible lacks in areas that vanilla Marines have and they not).

There would also be reasons on why on the other hand they wouldn't use them often due to how hard it would be to replace losses/stuff still being in the experimental phase, and thus prone to blowing up in the face.

The only known issue that it was agreed is that the Locks don't have some of the heavy vehicles other Chapters have (like Land Riders).
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>>29535467
Too late now.

All I can see is Tortuga in space. And a badass bearded eldar slouched over a wooden and brass throne. Cybernetic leg. Artificial eyeball.

Streets haunted by the laughing happy dead.

Craftworld on the rise whilst the others dwindle. Now is the rule of misrule, the gods are dead but the party never ends.

Harlequins are very present there.
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>>29536295
It is not rife with STCs. It has an STC, or a fragment of one, somewhere. They have a few clues as to where. Fragments of old colonial records in the Navigator House Gentius Archives form the time of the Second Stellar Exodus, whisperings of oracles, bartered information from eldar seers (dubious) and the like. Nothing concrete. If they had found an STC, working and whole, they could build and Empire worthy of the Dark Age. They do not.

The technology they use is either stolen/plundered/looted/grave robbed/traded for from the local denizens of their patch of the sky or it is a bit crap. Because of the decentralized nature of their chapter they are often on patrol for extended periods of time and often favor big clunky low maintenance easy to repair stuff over the more delicate but ultimately brilliant stuff.

Their gear is often mistaken for Age of Strife/Unification Wars/Early Great Crusade era stuff becasue that antiquated stuff also tended to be crude but reliable. It can often be claimed that they have slipped backwards in terms of technological blessings but this is unfair. They know how to build the good stuff they just don't think its reliable.

Let us not forget the one-shot LeChuck pattern Bolt Pistol they all carry. One bolt. Coated in silver alloy, engraved with prayers, armor piercing, full of explosive holy oil and blessed with a mix of the owners and a chaplain (or other sufficiently holy individuals) own blood. Deamonbane.

Also used in their Trial of Isolation where they are left for a year and a day on the surface of Ravenholm IV. 4.3 billion ghosts for company and a chapters worth of regret. If they can resist the urge to put that weapon to their head and take the quick way home they return to the chapter with a full appreciation for the words "Never Again".
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>>29536331
Maybe we can somehow combine the best elements of it and make it additionally a exotic meeting point for Eldar from other Craftworlds/Maiden and Crone Worlds?

I mean it's too much of a Tortuga. There is the Scrap Lootas' Krumpus Bay, but this Craftworld...it actually can be slightly different.

It can be actually like that one big ship from Pirates of Dark Water (minus the skulls, scary things and not with Dark Eldar on it).

More like a Shanghai in a tropical rainforest inside.

The dead in the infinity circuit? The circuit itself would be fused inside a mountain that's inside the Craftworld's bio-dome. A strange construct of rock and wraithbone.

The badass bearded Corsair Lord, even though he's the true ruler, has his own council that is made of lesser lords (some are females, some are even Warlocks and Farseers/Seers). They together decide what to do and how to do stuff.

The Craftworld tolerates the presence of Dark Eldar that pop up here and there from time to time, as well they welcome Harlequins among them.

The core of this Craftworld is made of Eldar Corsairs, yet the do have other units that are present among them (Aspect Warriors and Wraith constructs). Yet they have those latter so little, that they use their Corsairs to the fullest.

They all have leather longcoats and jackets. Even the Aspect Warriors and Wraithguard/blades.
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>>29536331
Tortuga just doesn't fit the idea of a Craftworld. Their whole deal is that they're isolationist as fuck.
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>>29536295
>In what was present in the previous threads, the Calico Stars are rife not only with resources, but also with STC.
Then why the fuck haven't the Mechanicus swarmed the system like tyranids made out of zergs?
>>29536652
>It is not rife with STCs. It has an STC, or a fragment of one, somewhere.
The point still stands. The smallest hint of an STC would bring in a full on Mechanicus expedition and they most certainly wouldn't rely solely on a bunch of Marines to find it, especially marines with a penchant for theft and recklessness. Thats like trusting the Space Wolves to not be team killing fucktards.
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>>29536776
Not Crone World eldar.

Craftworlders, other Corsairs, Exodites, Harlequins, Citizens of the Dark City, Tenders of the Black Library and other assorted pilgrims, wanderers and vagabonds yes.

But not Crone Worlders. Chaos Eldar freak the Dark Eldar out and cause the Harlequins to go kill-crazy.

When something freaks the fuck out of Harlequins and Dark Eldar you don't want it in your city.
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>>29536652
Also there would be more STC beyond the explored areas of the Calico Stars, but that would be a gruesome adventure. The Calico a a titanic frontier, and only 1/8th of it was discovered and colonized. Out there, there are planets rife with resources, and the possibility to find more STC is something nobody would resist the temptation if not for two problems...


1. THERE BE VOID MONSTROSITIES SO FEROCIOUS AND NUMEROUS, ENTIRE FLEETS GET DEVOURED IN MOMENTS.

2. OCCASIONAL WARP STORMS. Since the Calico Stars are quite close to the center of the galactic plane, then no wonder.

>>29536894
See VOID MONSTERS AND WARP STORMS.

>>29536909
Whoops, sorry my bad. I've rolled too far.
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http://1d4chan.org/wiki/Talk:Black_Locks
>they have highly advanced navigation systems in their ships that were created via researching Eldar technology.
Why?

Why is this a thing?

Why are genetically engineered battle-autists researching anything?

Why are genetically engineered battle-autist PIRATES researching anything?

HOW are genetically engineered battle-autist pirates far away from any semblance of civilization and with no fucking scientists whatsoever researching anything?

How the fuck are they reverse engineering eldar tech, shit that just plain don't work for filthy monkeighs?

This is fucking disgusting.
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>>29536894
>The smallest hint of an STC would bring in a full on Mechanicus expedition

And that was the origin of the Tinker Fleet.

They are as fragmented now, if not more, as the Black Locks.

People ignore them. They are hired to fix things. Fusion reactors, mass oxygen recyclers, hive water purifiers and such things. The things that need specialist knowledge and are essential but not all the time so you don't have any of the local lads who know how. Traveling experts.

No one pays them any attention anymore. They are just part of the landscape now.

But they are everywhere and they are looking hard.
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>>29537032
That is pretty stupid.

They don't even need it. They have a symbiotic relationship with a navigator house.
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>>29537005
>VOID MONSTERS AND WARP STORMS.
Wouldn't stop the Mechanicus if STCs are involved. Not in the slightest. They have their own fucking cyberized Imperial Guard as well as skitarii to deal with that shit.

You dont seem to understand, Franon, STCs are basically fucking fragments of the Machine God himself in the eyes of the Mechanicus. They are a Very Big Deal and pretty much the main driving force behind the Mechanicus to begin with.
>>29537040
>somehow, marines who quite literally -need- the Mechanicus to repair any of their shit have more presence than the fucking Mechanicus themselves, who have been relegated to Interstellar Geek Squad despite this system being goddamn sacrosanct to their order
This is intensely dumb.
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>>29537195
The Tinker Fleet is not a small organization. It is everywhere.

And that is not the only Mechanicus on the frontier. Every world that has technology has its shrines and seminaries and schools and manufactoria. Every ship and orbital and mining facility. Everywhere. Even the Dread Fleet. Everywhere.

How many of them are in on the mission? How many of them were told what hides amongst their stars?

Does anyone even suspect that the Tinkers have an extra motive? Some one in the chapter probably does but keeps it quiet so the machaincus doesn't find out that they know. The -]I[- probably knows but they never tell anyone what they know and if they do its not the whole of what they know. Nobody knows what the others know and if they do they aren't telling.

Everybody is looking hard and not letting on and when/if they find the mother of all showdowns is brewing.

And the Mechanicus is Everywhere.
>>
>>29537032
I admitted there that it is a stupid idea. YES I ADMIT. THAT PART WITH THE ELDAR TECH WAS...IS STUPID. IT DOESN'T EXIST.

The part with researching is done by their Techmarines dude.

When a Black Lock is given his own stuff, then they are expected to take care of it (if there is damage beyond the skills of the Lad, then they give it to the Techmarines).

Techmarines have thus more free time to research/construct/upgrade.

>>29537097
OK, I'll admit, I wanted this navigation system to work with conjunction with the Gentius Navigators. But since people think it's a stupid idea, then let's change it to heavily modified Imperial Navigation systems.

>>29537195
But them Void Monster are insanely numerous, plus the Mechanicus doesn't know where to look for it. Plus them warp storms are severe, despite being short, and they can throw you so hard, that even the best ships can be lost in the warp in a instant or thrown off course by light years.

>>29537040
Nah, that wouldn't do it. People know them and they are quite influential. They differ from standard Explorators in that they are all Engin-seers. They look for knowledge and help out with the technological stuff that needs fixing.

They are fragmented all around the colonies and explore piece by piece the unexplored regions.

They have many forge/explorator ships, as well one and one Space Hulk known as the Forge of the Voidsmen.

They are on good relations with the Locks, but the Void Plunderers have tighter links to them.
>>
>>29537443
You JUST said they were inconsequential. And what reason do they have to be hiding?

This just gets dumber by the second.
>>29537445
>But them Void Monster are insanely numerous
Which is why they'll throw more Crimson Guard at it.
>plus the Mechanicus doesn't know where to look for it.
Which is why they'll throw more Crimson Guard at it.
>Plus them warp storms are severe, despite being short, and they can throw you so hard, that even the best ships can be lost in the warp in a instant or thrown off course by light years.
Which is why they'll throw more Crimson Guard at it.

Besides, every single obstacle you just mentioned is a bigger threat to a limited force than can hardly replenish its numbers due to always being on the move than it will ever be for the motherfucking sons of Mars.
>>
>>29537667
They keep a low profile because it suits them.

The fewer people know they are looking the better.

And I never said they were inconsequential. They are overlooked but that is not the same thing. If they were to ever disappear shit would go bad very quickly.
>>
>>29537667
OK, so how to make it so that the Calico Stars wouldn't be swarming with them? Doesn't the Mechanicus have some limits to this? Plus the Calico Monsters aren't your simple Void Krakens, Leviathans and Void Whales.

There would be Void Monsters that would scramble sensors, would make themselves look like asteroids, work in large swarms and other scary stuff.

Void Monsters that can infect machines.

We can't forget also the aforementioned Eldar Corsairs, various Freebooterz, Chaos Warbands, DEldar Pirates, Hive Fleet Tanihwa lurking in the void and warp, and many more...
>>
>>29537445
>let's change it to heavily modified Imperial Navigation systems.
So where the fuck did this group of uneducated, isolated Space Pirates get experimental supertech?
>>
>>29537923
Void Plunderers learned how to make it from Fleet Tinkerer.

Mind you, they are a company with more then average number of Techmarines.

They are the gear heads of the Chapter. And just that something is heavily modified doesn't mean it's supertech.

If they had supertech, then they would like...make their own Contemptor Dreads, which they don't make and have only one, single Dread.

Plus there's the fact that there is STC among the Calico Stars...so Tinker Fleet must've found it in the past.
>>
>>29537923
This could be a good idea. He never said it worked.

Maybe only one company use it. The Jack Sparrow one maybe because they are nuts or the Marv the Mutilated one because it requires a human brain plugged into it in addition to the navigator.

Maybe it just picks the ship up and spits it out somewhere in the sector at random on the edge of gravity wells or the lagrange points of astronomical bodies.

The superstitious amongst the chapter take the random wanderings combined with their cards as portents leading to the STC.

Sadly its all bullshit and it always was. Only way they will ever use it to find anything is by accident.
>>
>>29537890
>Doesn't the Mechanicus have some limits to this?
Not when STCs are involved. They're one of the few factions who can butt heads with the Inquisition since they kinda have a monopoly on the means of production for all of humanity.
>would make themselves look like asteroids
Void Krakens already exist.
>Void Monsters that can infect machines.
You obviously know jack shit about Mars or the Mechanicus. Mars if fucking rife with daemon infested robots still left over from the Dark Age. Its like Blame! times ten. With daemons.
>We can't forget also the aforementioned Eldar Corsairs, various Freebooterz, Chaos Warbands, DEldar Pirates, Hive Fleet Tanihwa lurking in the void and warp, and many more...
Sll of which are a bigger threat to the Locks than the Mechanicus.

I'm getting the impression that you aren't well-read on the Mechanicus and how they operate. Which is fine and all, but you probably shouldn't try to include them and their STCs as a major plot device if you don't know much about them.
>>
>>29538039
I give up. What's your idea on not making the Calico swarm so much with them then?

Plus, aren't daemon infested tech Dark Mechnicus turf?

>>29538031
Oh, BTW, Marv is a Dreadnought Captain of the Void Plunderers. He plugs himself to his ship in order to take control over it while the rest of the company goes boarding.

Before he became a Dred, he invented some awesome stuff.

Now I have to go to sleep. Put your ideas on the thread and I'll see them tomorrow.
>>
>>29538030
>Void Plunderers learned how to make it from Fleet Tinkerer.
You CLEARLY don't get how the Mechanicus works. They don't even teach their own kind how to MAKE things until they have been so deeply indoctrinated into the order they wont spread their secrets. Techmarines and techpriests know how to repair things, not make things and even then half the time they think what they're doing is fucking magic.
>>29538126
>What's your idea on not making the Calico swarm so much with them then?
Not cramming a bunch of STC fragments up in the damn system.
>Plus, aren't daemon infested tech Dark Mechnicus turf?
Shoving daemons in machines is, but daemons can also freely possess AIs, something that happened a lot to Mars back in the day and is one of the reasons the Mechanicus even came about in the first place.
>Before he became a Dred, he invented some awesome stuff.
>marines
>inventing
It just gets worse and worse.
>>
>>29538265
Dude you're being a bit a killjoy here.
>>
>>29542934
Oh hush.
>>
>>29542934
If you want to be the next Knights Inductor, just ignore him and keep on trucking with your so fahnee lelrefrances and blatant disregard of any and all lore. If you want to create a quality chapter, listen to the guy.

Sure, he may be being a bit of an ass about it, but he is right you know.
>>
>>29535344
Krumpus Bay
http://pastebin.com/1X2xMfkM

Located in the Karib Sector, which is probably somewhere near or further out than the Oestalan Sector.
>>
>>29543092
>Oestlan Sector
That got scrapped. Or at least any involvement of the Lootas did.
>>
>>29543092
Didn't say the Lootas were still involved, just saying the two sectors might be right next to each other since Krumpus Bay pops up in conversations about both.

They dropped the Lootas from it, but they didn't drop Krumpus Bay as far as I saw, but I was never that involved or interested in anything Oestlan related.
>>
>>29543346
>but they didn't drop Krumpus Bay as far as I saw
They did, they just made their own version that was more or less the same thing.
>>
>>29543049
I don't much care for the pop culture pirate references either but I don't see why Marines wouldn't be able to tinker with technology on their own. And if what we come up with does not 100% adhere to established canon lore in regards to the Mechanicus then so what? It strikes me as a bit nitpicky.

Also who are the Knights Inductor and what is wrong with them?
>>
bump
>>
>>29543049
>Pirates
>Not references on top of references
What do you think this is?
>>
>>29543092
>>29535344
There was that time when tens of thousands people died killing each otherover a Jokaero that ended up on Krumpus Bay. It turned out to just be a monkey with goggles strapped on its face
Or that part of the ship where feral children and renegade grots fight an eternal territory war in the ducts and access tunnels too small for regular people. The kids are maybe led by a midget or ratling king.
>>
>>29543478
A "serious" attempt to create Reasonable Marines that completely missed the fact that it was a joke and essentially created an entire sector full of Mary Sues. The less that is said of them the better.

The important thing is, at least TRY to adhere to canon, or you'll have a lot of people out there who absolutely despise this chapter.

Incidentally, there seem to be a LOT of Pirate Marines out there. There were the Star Krakens, the first version of this, and some other chapter I can't remember. Perhaps you should try to just give the space marines a rest and make (god forbid) a non-Imperial faction! An Eldar Craftworld, a Dark Eldar Kabal, or maybe even a Tau Sept or something- just not Space Marine Chapter Eleventy Zillion. We have quite literally milked all the good space marine ideas dry, and all we have left is crap and cliches.
>>
>>29547283
THIS

The fact that you apparently need to resurrect a chapter idea that was dead since August says a lot about how done to death /tg/-made Chapters are.
>>
>>29547283
Hell, even a Chaos Warband would be slightly more refreshing the Not Another Spehss Muhreen Chapter
>>
>>29547283
>>29547385
>>29547584
So why not start one?
>>
>>29548494
Because I think the idea of X-as-Pirates is rather stale.
>>
>>29548629
I mean if you want some Imperial Guard creation threads or some Chaos Warband creation threads instead of Space Marines then why not start one?
>>
>>29548737
IG regiment threads are as stale as Space Marine Chapter creation threads.
>>
>>29548737
The only /tg/ Imperial Guardsmen I see used sometimes are the 1st Membranes.

Right now I think they're being set up to have another run in with the Scraplootas who want to loot all their tinfoil since you can apparently coat a ship in tinfoil to make it through warp storms.
>>
>>29547138
>There was that time when tens of thousands people died killing each otherover a Jokaero that ended up on Krumpus Bay. It turned out to just be a monkey with goggles strapped on its face
>Or that part of the ship where feral children and renegade grots fight an eternal territory war in the ducts and access tunnels too small for regular people. The kids are maybe led by a midget or ratling king.
God, I forgot how great Scraplootas were at being wacky but still just barely within 40K bounds. They bent lore instead of breaking it.
>>
>>29549027
Yeah, but nothing ever came of those two prompts, they're just interesting unused background fluff for Krumpus Bay.

It puts the idea of Jokaero + Ork tech in my mind...
I can't even think to how one would manage to have a Jokaero working with Orks and not just be dead monkey splat.
>>
>>29549163
>they're just interesting unused background fluff for Krumpus Bay.
Sometimes, things are better left a mystery. Exercise your imagination a bit, man.
>>
>>29549191
When they were first posted, there was some talk of one of the ideas being expanded on.

I wouldn't have said "nothing ever came of them" unless something was alluded to come of it when it was first said.

A bunch of kids and grots having a turf war sounds like it'd be interesting to me anyway.
>>
>>29538265
Actually you are somewhat of a killjoy. Also noted some of your points.
>>29547283
>>29547385
Star Krakens are not pirates. They are vikings, but not in a Space Wolves way.
>>29547584
There are the Hearts of Corruption. They are the Black Locks' enemies who are led by one of their captains that turned Chaos due to a tragic situation.
>>
>>29548972
I mean if you think you can create something more interesting then go do it and leave us to what we find fun.
>>
>>29550098
Indeed. Everyone has their own likings.
>>
>>29549027
The Scraplootas are just 40k if it was written by Terry Pratchett.
>>
>>29549728
Those Hearts of Corruption guys look interesting. What's more on them?
>>
>>29550866
As mentioned before, their Captain was once a Black Lock.

For the first time in his life he love when he met a beautiful and innocent psyker who was in the thrall of a particularly jerkass Inquisitor.

He secretly left his crew with a small number of loyal men, slew the Inquisitor and took the psyker with him to the Warp.

Bad stuff happened. The psyker he loved got possessed by a Daemonette that slowly turned her into something that wasn't what the renegade Captain recognized. He wanted to mercy kill her, but whenever he wanted to strike her down, the Daemonette would relinquish control back to the psyker, making him unable to strike his beloved.

After manning up (and replacing parts of his brain with cybernetics) he decided to end this. When he came to the psyker girl's room he found nothing but a small note.

To this day he looks around for her with his Chaos Warband, pillaging and burning everyone and everything they come across. His warband started small, but was capable of taking over other warbands or saving Chaos worshippers from danger to increase the size of his own. He makes pacts with all the Chaos Gods but Slaanesh (because of his backstory). In fact, he hates everything related to the latter that he prohibited worshipping him in his warband (under the threat of death sentence). Daemons are largery prohibited by him (with the exception of Greater Daemons, and Lesser ones are summoned only when the situation requires it). He's a ruthless, deadly fighter of a Chaos Lord. The only weakpoint of his is the little shred of honor that is left in him.

His former crew hunts him since M38. (justified since time in the Warp flows differently than in realspace).

That Captain that betrayed his crew is Captain Jones.
>>
>>29551489
So they are Chaos Undivided in 3/4?
>>
>>29551810
Precisely.
>>
>>29551810
>>29551868
Or simply Chaos Undivided with minimizing of Slaaneshi worshiping to near zero.

Dang, actually I don't know how to make this Warband function. Maybe altering Jones' backstory would fix this?
>>
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>>29551489
>a piratical life of selfish excess, greed, and rape
>no Slaanesh presence whatsoever
I dun geddit
>>
>>29552036
He's not into rape. He simply fell in love and shit tumbled down hard and fast.

Greed? Let the other crewmates have it. Excess? Let the crewmates have blingy stuff on their armors. Rape? He will actually execute people for it as it is a form of Slaaneshi worship (as well that even Chaos Marines have standards despite being evil).

He only wants his loved one back.
>>
>>29552087
Now I remembered that one Chaos Pirate from the Rouge Trader RPG that was full Khornate and quite swell.


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