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> Quest archive: http://suptg.thisisnotatrueending.com/archive.html?tags=MtA%20Quest
> Previous thread: http://suptg.thisisnotatrueending.com/archive/36509379/
> QM twitter: https://twitter.com/MageQM

No actual quest progression today, ladies and gents due to lack of time to be able to spend 4+ hours at a PC screen at one time. However, I will have intermittent PC access for the rest of the evening, so I figured I'd do a general Q&A for anyone that wants to ask questions about the setting, the characters, mechanics, or what have you.

For the uninformed, or those new to the quest, it's pretty simple: I am running a Mage: the Awakening quest, based upon the New World of Darkness book of the same name as the quest. Some things have been modified (the exp. table is using the 2e rules), changed (mainly to nerf "chargen" stuff), or simplified (because otherwise the quest will end too quickly).
>>
The document to my left is all the resources you, as players, have immediate access to. It hold 4 main things:

1. the MC's stats and spells list
2. the MC's wife's stats
3. An "Arcana 101' on what the spells do
4. the updated exp. table

But if you have any meta questions you want to ask or have answered, go ahead and ask. There will probably be spoilers involved, so read at your own risk.
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>>36531669
How much of what happened had you planned out in advance?
Did you plan any alternate routes based on how things could have gone?
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>>36531585
odds of a Jemma Elizabeth Threesome?

Also, is it Jemma or Gemini? Is one her shadow name or what?
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>>36532112
For quest 1, I had things planned for the starting characters from the first choice:

Michael (our MC) is the paralegal.

The retail clerk at the mom & pop art store would've had us spend the 11 points in Mental.

FedEx/UPS driver would've had us had more points in Physical skills.

The Chef would've been a mix of Crafs - Cooking, Weaponry - Knives, and Socialize skills.

I generally plan out a little bit ahead, like Quest 1 and Quest 7 I had a general outline for. But most everything else I make up on the fly. I did have other routes planned, but our overall high rate of success on shit had us skip those things.

>>36532177
Doubtful, but not impossible.

Jemma is Michael's nickname for her. Gemini is her nickname.
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>>36532388
Err, Gemini's the shadow name. Jemma is Michael's nickname for her (her adopted family's last name is Jemanowski).
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>>36531585
Paradox, how are you figuring out what horrible fate awaits us when our mystic reach exceeds our grasp and we try something incredibly stupid?

Also, what other splats can/will we potentially run into? I know werewolves and vampires are in, what about changelings and promethians?
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>>36531585
Is this quest any good?
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>>36532595
For Paradox, basically I'm rolling physical dice behind the LCD screen for when a Paradox can occur. If one happens, I then determine how bad it is, and if the spell even goes off.

For example, the Spirit Blast we used at the end of last quest originates in the Fallen World, travels a short distance, merges into the Shadow World, and then (potentially) hits what you are aiming for. If you used it in broad daylight you'd roll Paradox because, hello, where the fuck did that ball of energy go?

The nice thing with Spirit magic is most of it is Covert, as most of it is interactions with the Shadow World, not the Fallen World.

Changelings and Promethians are in this world, but you've yet to run into one. Oh, Hunters exist as well.
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>>36532647
yes

seriously, what did you expect? There's only people here that follow it, of course they think it's good or they wouldn't be here
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>>36532647
Yeah. I don't really follow all the stat stuff though. The people that are familiar with the system seem to know what they're doing.
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>>36532678
It's not like I have anywhere else to ask now that QTG is gone. I've also read quests that I knew were shit. F/SA in particular.
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>>36531585
Did you deliberately make our triple-master wife bad at the Arcana we're good at so she doesn't totally outshine us or is that a coincidence?
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>>36532668
More like "Holy shit how'd you conjure up a ball of energy like that from nothing?", but same difference really. Something clearly "impossible" happened.

So magic is being considered subtle so long as no sleepers see anything unexplainable like us running straight up a 30 foot wall all the way to the top or going Emperor Palpatine on someone. Do I have it right?


>>36532790
She's Acanthus, Time and Fate are that tower's specialties. She must've gotten tutelage from a Thyrsus to master Life. This would also make it possible for her to master spirit, but because of her tower it's unlikely she'll ever be super good at forces. Just like how it's unlikely we'll ever get very high in prime (should still get at least 2 dots though, any anti-magic shield is better than none).
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>>36532388
What are Jemma's Vice and Virtue?
what other Arcana does she know?

Do we still get some free stuff from char gen (like when we got Life) or are we definitely done with that?
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File: Mage Sheet.pdf (126 KB, PDF)
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126 KB PDF
Contributing my custom MtA sheet.
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>>36532790
No, that was purely coincidental. I wanted Elizabeth (Michael's wife) to be someone that was powerful enough to hold the position she has (she's the city's Switzerland) where if something happened to her (like Chrom trying to mindrape her) it would be a bad thing. It just so happened that as I stated her out the numbers fell that way.

I know there's people that were curious as to Elizabeth's age. She's 42. Michael's 32, Jemma is 29. Garen looks 60, in actuality he's 145 (the wonders of Life 5). Diana is 18.
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>>36532889
>Do I have it right?
mostly, but there are spells that cause paradox even without sleepers watching
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You mentioned that our wife showed us Hallows. What's that?
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>>36532951
Jemma's Virtue is Hope. Her Vice is Wrath (implied by how her first thing to do to Mr. Muscle is go Emperor Palpetine on his ass, and her soul being a raging red flame.)

Jemma is Forces 5, Life 4, Prime 4, Gnosis 4. Most of her Life tutilage is from Elizabeth and Garen.

We still have 2 free Skill Specialty to choose from, and 2 more Rote dots to use. Personally, with how often you've been using it, I suggest Spirit Sight, which is a Spirit 1 spell. The last rote you can use on whatever, but things we've previously used at that level are Life Sight and Mage Sight.
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>>36532647
Personally I think it's going ok, I just think people are being too fearful of what to use magic on, or what to use it for. I suspect that it has to do with their lack of knowledge of the system, to which I say: read the damn resource document! That's what it's there for!
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>>36533322
Hallows are locations that Mages have blessed (usually via ritual or ley line tracing) and "marked" as their own territory. Most Hallows are meant to be safe havens or hideouts. The main benefit of a Hallow is that a Mage can regain Mana much quicker than natural regain.

The other thing a Mage can do is something called a Demense. There's a major cost to making one (you literally stick a part of your soul into a gem, max potential Gnosis goes down by 1, and if the gem is destroyed, that part of your soul is destroyed too). The benefit is that you can cast whatever Magic you want in the Demense area without fear of a Paradox (assuming no Sleepers are in the Demense area when you Magic it up).
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>>36533394
>I just think people are being too fearful of what to use magic on, or what to use it for. I suspect that it has to do with their lack of knowledge of the system, to which I say: read the damn resource document! That's what it's there for!
Can you give me an example of a situation where we could have used magic but didn't?
I think it's more due to wanting to preserve mana since we didn't have a source of regen back then.
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>>36533463
For example, you guys could have interacted with spirits in the library when you went on the rescue mission. From them, you would've learned that Chrom's been mindraping basically everyone he can see/get his hands on, and experimenting on their souls.

That might be my fault though, as I said you saw the spirits but never gave a hint that you could've interacted with them.
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>>36533394
Well the only beefy arcana we got ATM is spirit. You can't really get too creative with magic until you hit 3 dots in something. I would like to get another dot in forces and gnosis soon. At 3 gnosis we can start combining arcana and at 3 forces we get the ever useful "call lightning" spell. Smiting a fucker from on high in a thunderstorm is ever so satisfying, you can even do it in front of sleepers. Just don't make lightning strike the same guy twice when they watching, that's when you start risking paradox.

And supernal vision is always good, it's the best "mage" sight, triggers when damn near anything supernatural is up.

>>36533461
Why blow the soul stone? If you get it, you get 3 free favors from the mage, in exchange for giving it back once favor number 3 is done. Naturally, nobody wants to lose the thing for that reason (and the whole guaranteed intimate level connection even if they don't have your true name).
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>>36533551
Not everyone is a Mage and knows just how much sway a soul stone has on the Mage. For example, Mr. Muscle's gang would just break the stone, as Mages and Werewolves generally don't get along very much (Mages see Werewolves as annoying primal spirits made flesh, Werewolves see Mages as people who fuck with the natural order of things because they see the world as something to be improved upon and used).
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>>36533537
but as soon as we entered the library we were with this women that lead us to Elizabeth, wouldn't she get really suspicious if we stopped and started talking to spirits when we were supposedly there to talk to Elizabeth?
If we had stayed in a waiting room for a few minutes maybe people would have thought to investigate a bit before confronting her.
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>>36533630
speaking of muscle boy, how are the vampires in the city organized? Who's the Prince (Do nWoD Vamps still have princes?) What's their general relationship with the mages?
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>>36533678
There actually aren't a ton of vampires in the city at the moment. Mainly because the last major cabal of vampires disagreed with some of the mandates Elizabeth put forth when she stepped up into her role of Mystic about 20 years ago (shortly before Jemma came to the city). So she killed them all, but only after exhausting all other options (trying to set up areas for them to hunt in, blood drives, reparations, etc.) The ones that are left are, by in large, scavengers, feeding when they need to, and tend to run the moment they run into a Mage (like how the one we met bolted the moment we caved his face in).

In a way, the city's ripe for a new cabal to sweep in and take control...
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>>36533771
>...
...
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>>36533771
So we can go hunt down those still left in the city without fearing reprisal if we ever run out of things to do?
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>>36533803
The TL;DR version is I'm lazy and don't want to read up on Vampire: the Masquerade, but if people want to see Mages disintegrating Vampires, I'll whip something up.
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>>36533842
I mean, I guess? But you as the MC will have to do a TON of convincing to get Elizabeth (or anyone else) to join you. They're more worried about how few Mages are in the city, and how few Supernaturals are left in general.
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>>36533630
Good thing soul stones are pretty damn sturdy. I believe you have to outright be dealing aggravated damage to even scratch the thing. Of course, a werewolf wouldn't even know what he was looking for in a demense unless he did his homework. If he did, he might just keep it, as that would also imply finding out about the whole favors thing.

I can see a werewolf lording it over the mage, making him do humiliating things and/or sending him on suicide missions. Like using him as bait for a powerful spirit or having him bark like a dog on all fours whenever he shows up (You call me a dog? Well, look at you! Want a biscuit? Have a biscuit!) Of course he could just say things like give me a permanent shielding spell. That's always helpful.

>>36533771
It's coterie for vampires, but yeah that'll probably happen soon. Vampires are a competitive bunch, everybody wants to be the next prince. So a powerful coterie could roll into town and re-establish a power structure. They don't like to risk travel usually, but as you say, the fruit is ripe for the picking. If one group gets wind of this they might just take the chance. An unclaimed rack ready for the taking is like the holy grail to these guys. Vampires are opportunistic, viciously so.
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>>36533938
But Elizabeth killed all the other vamps AND that vampire that attacked us killed a guy. Are we just letting him get away with that because he's a vampire?


>>36533893
Don't you mean Vampire:the Requiem? V:tM is oWoD
If you meant oWoD, try playing the Videogame Vampire the Masquerade: Bloodline. It's a good introduction to vamps and a very good game
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Speaking of the city, do you guys have any idea on what the city is? It is a real life city, not a made up one.
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>>36534011
I mean, if any other Mage (hell, or Michael) run into a vampire and even begins to threaten a Sleeper, themself, or another Mage, they can kiss their undead ass goodbye. The only reason that vampire got away is because Jemma had to deal with Mr. Muscle about 90 minutes later.

And yeah, I meant Requiem. When I was first introduced to WoD it was through friends using V:tM books, mainly because they didn't want to try and learn nWoD and the 3 books that came out for it at the time (V:tR, W:tF, and M:tA).
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>>36533938
>how few Supernaturals are left in general.
what other supernaturals have disappeared recently? Are there any haunted houses in the city or something?

>>36534030
I'm from Europe and have no idea from US Geography, so I have no clue
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>>36534030
Chicago?
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>>36534709
By in large the number of supernatural beings in the city has been decreasing. No one's been paying attention to it (they don't see "the big picture"), but compared to the early 20th century, the city had approx. 1 million people living in/around it, and about 10,000 supernatural beings.

If memory serves, I quoted the city as having 2 million living in it proper, and another 3 mil in the suburbs. There's maybe 1,000 Supernaturals in that 5 million-ish figure.
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>>36535123
Yes. Good guess.
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>>36535169
is that only in the city or are supernatural creatures getting rarer everywhere?
Maybe magic is fading from the world or something
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>>36535207
Of all the supernatural people in the world who see "the big picture," maybe only a dozen of them have noticed that supernatural creatures are getting rarer.

But they are so old, powerful, or focused on their own projects, they don't care or think it'll affect them.

All supernatural stuff is fading, Bloodlines are growing weaker, the Rage is fading, Magic is waning, the Fae are disappearing, and the Spark grows dim. We are very close to a Supernatural Armageddon, and no one even knows it.
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>>36535319
Ha, I knew it.

that doesn't sound like something we can do much against
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>>36535441
We a Mage. We can fight the End. Hell, we can win.
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>>36535489
not at Gnosis 2
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>>36535500
Clearly. Never said it'd be easy or instant, but that's what could make it a good story.
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>>36535500
Nope, gonna need archmastery to pull this one off. This ain't nothing a good ol' Imperial Rite can't fix. Good news, Imperial Rites literally rewrite reality according to your very will! Bad news, they're hard as fuck to even attempt. You need a "Quintessence" for one, something that symbolically represents what you're trying to accomplish and they're either hard to find or hard to make. Even if you get it all together, other archmasters can fuck up your rite from the supernal realm and just might if they figure out what you're trying to do and don't like it. It ain't easy being a god.
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I wonder if our tower has anything to do with the weakening of the supernatural
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>>36536238
Forgot to add that the Quintessence doesn't necessarily have to be an object. It can be almost anything. A collection of places ordered in a symbolically perfect way, a given philosophy taking root in the minds of the masses, stuff like that qualifies just as much as a one of a kind artifact.
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Any other questions you guys have for now?
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>>36533355
I think for an Investigation specialty, we can go with Civil since it sounds like we handle civil trial cases, and civil investigation covers a lot (domestic cases for child abuse and child custody, background checks, asset searches like hidden funds, and marital investigations) So if we're trying to find background information on a company, a person, etc. we could get an extra die
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>>36536687
Is there smut? I didn't think so based on the first thread that I read, but the question about threesomes made me wonder.

How many people is optimal for a MtA playgroup? How hard/easy is MtA to DM for a new DM?
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>>36533355
Oh, and what about Pugilism for a Brawl specialty? Didn't you say we took up boxing?
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>>36536687
How do familiars/contracted spirits work in this game anyway?
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>>36536687
What do you think of the suggested specialties?
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>>36536804
I've contemplated writing smut, as in quest 6 there was a couple fade to black sexy times with Elizabeth, but that's it so far.

I've never run a MtA game, I have to imagine it's pretty difficult, as you'd need to be able to keep the MCs properly challenged, and if you have people who know how to game the system, things get stupid VERY fast.

>>36536796
>>36536829
If those Specialties sound good to you all, I'll update the skill sheet with them in those spots (Civil for Investigation, Puglist for Brawl).

>>36536891
I've yet to figure that out, but the book as-is should be ok as far as I know.
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>>36537316
I'm fine with those specialties
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>>36537316
I'm cool if you decide to do smut, pastebin or otherwise, though maybe the former? I know some anons aren't too hot on smut, and prefer to keep it seperate (though I am curious what Life magic sex is like)

And the specialties work for me
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>>36537316
Once any splat gets a fuckton of exp things always seem to break down. You only need one "success" to succeed and they're throwing 15-20 dice at their problems at least. Even the "big" penalties are usually -5 to the pool, which means jack when you're throwing that many dice.

But then again, a smart GM can make anything hard. If you know the splat well you should be able to conjure up a threat that'll take them effort and wits to overcome.
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Down the line I'd love to see, when the mc is stronger, a vampire take over threat. Just to give the MC a way to showcase his power before being tossed back in to fighting the big boys
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Welp, I've never read anything to do with WoD, not even played the games, but I'll archive binge this to see how it is
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>>36536238
What are archmages anyway? Anyone with 6 dots in an Arcanum? Or someone who physically/spiritually broke through to the Mages' promised land?

>>36536508
So a McGuffin.

>>36537316
I'd be down for smut outside the quest proper. Does using magic for sex degrade Wisdom?

Specialties are good.

In future scene transitions, please be more explicit of how much time has passed and what has been glossed over (the recap at the start of the last quest was great).

>>36536687
Is Spirit Blast an existing Rote or one of your own creation? Considering how MC might end up as being the city's only Spirit shaman, he'll need some firepower that doesn't burn through mana.

Are you using magical tools/dedicated tools?
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>>36538064
Archmages are people with 6+ dots in an Arcanum. Usually this entails crossing over the Abyss a second time to learn the secrets of your Path's Watchtower, and potentially signing your name to another Path to walk down.

Life Magic sex can lead to Wisdom degradation, but it's been used sparingly since Elizabeth came back.

I am trying to do better with more information/description, but with 2k character blocks per post, I have to not just make a billion walls of text, because that's rough for anyone to wade through.

Spirit Blast is a spell of my own creation, in an attempt to show what the MC was trying to do to stop/stall the chasing corrupted spirit.

He does possess enchanted items, I need to add them to the spells/possessions page. Currently, he has:
2x Enchanted Brass Knuckles (+1 die to any Forces spell)
1x Enchanted Steel Dagger (+1 die to any Spirit spell)
1x Enchanted Chain Shirt (+1 defense to any non-firearms, non-spiritual attack)
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>>36538064
Basically, but you can make your own. It's hard, but you can. One Scelestus in the game is trying to replace all spirits with abyssal entities. This would end the world, but what he wants is a world without a concept of predator and prey. He's got a cult going making such "paradises" to anchor his ultimate Imperial Rite.

His ideal is impossible in this world, so he's banking on the abyss enabling an "impossible" reality. He's destroying the world to "save" it. He needs to go yes, but his goal is ultimately noble. I love sympathetic villains.
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>>36538137
It does entail a crossing of the abyss to make your own place within the supernal realm. A home of your very own in the "real" world and a golden road that leads to it from your own soul. Few succeed in making the passage and passing the final "test" to make that home. Failures become Quiphloths, walking avatars of abyssal corruption in the fallen world. High risk, high reward.

Success though, grants the possibility of Imperium. As above, so below. You are "above" as an archmage. What you make above is reflected below. That's the draw, and why the risk is in any way worth it.
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>>36538174
>Scelestus
Aren't those guys basically nihilists signing on to the Abyss as a sort of anti-watchtower? My knowledge of the setting is mostly from reading the 2e dev blogs, so I don't know how much is being changed. Sorry in advance.

>>36538137
>Spirit Blast
Could you write up the details of what the rote would be if we vote for it? Could we cash in the 2 dots worth of rotes from chargen as a discount?
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>>36538264
Not really. They see the abyss as a way to contradict "established" reality if their goals are noble. A world where you really CAN save *everyone* from a dark fate, where there really *is* no suffering or sacrifice, A world without *any* gods by any definition of the term. Stuff like that.

Most are a bunch of nihilists and flat out power mad assholes don't get me wrong, but there are "good" reasons for subscribing to such dark powers. That, above all, is the most terrifying thing about it. Mage is a game of existential horror, the abyss reflects that.
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>>36538137
>Life Magic sex can lead to Wisdom degradation, but it's been used sparingly since Elizabeth came back.
I don't think it can degrade wisdom below 9. Because to get from 10 to 9 you need to do things with magic that can be accomplished with mundane means (like resting after sex).

As for the questions, do we know all the 70-something mages in our town personally or at least by shadow name?

What's Jemma's sister's real name? We'll need it for sympathetic magic, she should have told us.

When do you decide to use willpower, only on a "saving throw" or when we really want something done?
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>>36533355
>Jemma is Forces 5, Life 4, Prime 4, Gnosis 4
>Life 4
Welp, we wouldn't need Garen for that rescue mission after all. Good thing we chose him though, he's a swell guy.

Actually, have you thought through other mages we could choose for this (Like that Obrimos with a byblical name who everyone disliked)?
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>>36533279
Wait, Liz is a cradle-robber?

Good thing she's a Life Master :P
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>>36534097
That really depends on the Mage, though, isn't it?
>>36535196
Chicago is a classic. Hey, does that mean we'll be meeting Hierach Dresden, too? Since Dave Brookshaw is now an official writer, he's probably even canon.
>>36537316
Maybe you could spoiler the smut...or leave it to us bored fanfic writers

So, as a general question - where are you going with the 6th Watchtower thing? What was the inspiration for it? Why hasn;t any of the other mages noticed something off about Michael yet? I seem to remember back on the WW forums, someone homebrewed a 6th Tower with Forces and Spirit Ruling, Prime Inferior, was that you?
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Anyone have any skill with editing or pdf assembly? It'd be nice to have a consolidated doc instead of hunting through an archive for details.

>>36539125
>6th Watchtower thing
It's from the Mage Chronicler's Guide (effectively the Mage DMG.

>outsourcing smut
Might be a good alternative. Less things for MageQM to write means more Quest.

>>36539005
Yeah, how long have they been married?
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>>36538980
When we went after Elizabeth, Jemma had Life 2, and was burning Mana to reach into Life 3 to heal Joshua when Mr. Muscle shot him in the police precinct basement. She leveled Life to 4 in the time skip.

Ezekiel was the other mage that people didn't want on the rescue mission. Elizabeth knows the shadow names of all the Mages in the city, so in theory we could meet/run into all of them at some point in the quest.

If Spirit Blast were to be made into a Rote, it would basically be:

Spirit Gun: Spirit + Intelligence + Occult vs. Resistance, Covert. You create and discharge a small, focused bolt of Spirit energy, breaching the barrier into the Shadow World (if you are not already in it) and striking the spirit where they are most vulnerable. At Spirit 4, it does Lethal damage to spirits, Bashing damage to any being in the Fallen World. At Spirit 5, it turns into Aggrivated damage to spirits, but remains at Bashing damage to any being in the Fallen World.
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>>36540055
>Spirit Gun
>Spirit + Intelligence + Occult

>Spirit 4
>Intelligence 2
>Occult 0 (-3 for mental)
Welp, that would be a waste of exp.
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>>36540055
Smut Pastebins when?
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>>36539005
Michael prefers older women anyway; more experience.

>>36539125
I don't know what Hierach Dresden is... Unless you mean the Dresden Files? Cause I read those books, and no, he will not be showing up in this quest.

The 6th Watchtower is actually hinted at in the original M:tA book, with some Mages thinking that it is in fact a Tower built shortly after Atlantis fell, but very few people could reach it's Path due to the difficult journey it entailed.

I'd originally planned for the 6th Tower to be a jack of all trades tower, where you had no Ruling or Inferior Arcanum, but started with 1 dot in all 10. But when I did some research into the Tower, I found that it was actually given some stats in the Mage Chronicler's Guide that was revealed/found shortly after the turn of the 21st century after a large font of Mana appeared in the middle east, spiraling out and intersecting with various ley lines to form new, natural-born Hallows.

>>36539447
Michael and Elizabeth have been married for 6 years (including the year Elizabeth was missing), dating since Michael was 21 and in college. Their anniversary is October 10th (Elizabeth requested that day, saying 10 was her lucky number).
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>>36540125
When we manage to convince our wife that threesome is totally not going to make her lose a point of wisdom.
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>>36540125
If/when I work myself up to it. If an anon who participates in /wst/ writes something and shares it with me, I'll post the link to it on Twitter.

Also, any drawanons that want to do fanart of the quest, go right ahead and I'll post it here.
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>>36539447
What do you want with editing/pdf stuff? Like I can make (and have done so already) a resource doc that I post near the beginning of each quest.
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>>36540117
It'd cost 22 exp to make it a rote (10 exp for 1 dot in Occult, 12 exp for 4 dots worth of Rotes).

>>36538930
You use a point of Willpower when you REALLY don't want to fail, or you REALLY want to succeed on a particular thing.
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>>36540155
I can write smut, but honestly don't know the characters well enough to write it for you. Or what they would be using life magic for.
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>>36540325
Two words: ENDLESS. ORGASMS.
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>>36540339
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>>36540325
Life 4 lets a person make drastic, temporary changes to your body (larger boobs, different skin color, different hair color/length, different eye color, changes to genitalia, etc.). Life 5 lets you do it to another person, and assuming they are willing no roll to resist the change is made. It can also be used to replenish fluid levels in certain areas.

So... Use your imagination.
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>>36540370
See though, it's not my imagination I need to be using. I need to be using THEIR imaginations, I need to know how far they'd be willing to change themselves, how far they'd be willing to expose what they like, and what sort of reactions that would create from their partner.
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>>36540389
Well, Elizabeth is one that wouldn't mind to experiment, as Michael has mentioned in-quest that she suggested some more adventurous stuff in bed previously, back when he was a Sleeper. But now that he's a Mage, and she can demonstrate what she can do, he might be more receptive to her ideas...

It won't take much, I mean, his Vice is Lust.
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>>36540433
Quick question; you mentionned burning mana to cast spells of a higher arcanum rank than you are currently at, is that a house rule or have I missed something in the book?

I was under the impression mana was used whenever a non-rote spell was cast (some rotes still requiring mana)
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>>36540144
Threesomes don't cost Wisdom. Magically facilitated threesomes might. Magically coerced threesomes would.

>>36540168
A doc of things estabilished out of character, like this QA thread and any other clarifications that have been made about metaknowledge of the 6th watchtower, population levels and the like.

>>36540239
Is it possible to take a specialization in a skill without having any dots in it? Like Occult (Spellcraft) to avoid the penalty on Rotes?

Personally, I'm fine with not having covert combat spells. Handy as they are, Jemma is already Wrath enough.

>>36540370
>>36540389
Yeah, having anons using their imaginations is what got us /d/. Mages have Wisdom to worry about.

>>36540433
>Elizabeth is one that wouldn't mind to experiment
>his Vice is Lust
Hoo boy.
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>>36540433
Simply saying they wouldn't mind experimenting isn't exactly a be all and end all.

Example: Imagine for a moment there was a quality the intern we cheated with, big breasts, ass, I don't know, green eyes.

Now imagine what Michael might be thinking as he's thinking through what sort of changes he wants to make. Maybe they all align up with the above, maybe he wants a youthful big titted girl with green eyes and an ass to die for.

See though, now what would he think about that? In my head he isn't simply going to go "Sure that's a great idea!", it's more along the lines of "Oh shit that's a terrible idea that might open wounds we want to keep closed."

But Elizabeth? She could be perfectly fine with that, hell she could be open to directly roleplaying the seduction of Michael as that intern. But Michael doesn't know that, and so Michael is going to have to employ caution.

Now imagine how far that could go, for a moment. Imagine Michael wants to be submissive in bed and get pegged by her futa dick. Honestly I do doubt he wants that, but imagine how that sort of suggestion could change someone's view of him.

It's not the magic that's limiting, it's the people using it. And we don't know much about the people using it in regards to the bedroom.
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>>36540459
Uhh... I'll have to double-check the page, but I swear it's mentioned somewhere. Like there's a huge risk in doing it: you have a -1 die on the roll, you blow a point of Mana just to attempt the spell, and you invoke a Paradox roll on yourself, as you are reaching beyond your skill.
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>>36540523
(Even if it isnt a thing, I might just pinch those rules for my next game; the party is starting as really new mages and the highest anyone has is 2 dots in an arcanum)
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>>36540485
You have to have at least one dot in the skill before you can have a specialty in it.

>>36540513
Ahh, I get it. Well, I'll think it out a bit, and if I can work up the guts to write some smut, maybe it'll help you out with that?
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>>36540560
Sure, it probably would. At least a glimpse into their bedroom politcs should help everything along.
>>
>>36540560
You don't have to be the one to write the smut, but any writers (like >>36540580 points out) need a better grasp of the characters. Otherwise it becomes trite smut with their names stamped on.
>>
Well, in terms of bedroom politics, I can at least help with that.

She likes to experiment with different positions, toys, and clothing. Sometimes she's the dominant one, other times Michael's the one in control. She likes things rough, hard, and fast (mainly because she can heal the wounds).

Michael, on the other hand, spends his time with foreplay, slowly building tension with the person he is intimate with. He focuses a lot of time on that, sometimes even granting multiple orgasms to whomever he sleeps with before he himself has one.

One of his favorite things to do is use his hands to stimulate the arousal zones of whomever he sleeps with.
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>>36540904
>Stamina 4
No wonder he got the best girl.
>>
>>36532984
Why the heck do Virtue and Vice have dot ratings?
>>
>>36540974
That's one person's custom Mage sheet, not the one I use in the resource document.
>>
>>36540974
The better question would be: why the hell most people think that italicized "handwriting" fonts are good for fucking anything at all? ARRRRGH.
Seriously, they even have it in WoD books.
>>
>>36540904
They seem to clash a bit, how does that dynamic work out?
>>
>>36540904
Elaborate more on the toys/clothing part please
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>>36540993
Yeah, I was just wondering what's going on in that guy's game.
>>
>>36541009
Mage Core was probably the worst about that, actually. Gold-on-white is hard to read, and the font certainly didn't help.
>>
What rotes does our wife have?
>>
>>36541022
Most of the toys she has are for personal use (for front or back), though some of them (ball gag, for example) she has used on Michael before. Some of the costumes and toys are things for her to use in roleplay (dominatrix outfit, riding crop, thigh-high latex boots, etc.), as even when Michael was a Sleeper, he didn't mind using them (or having them used on him) when she was in a kinky mood, so long as it didn't leave any marks that could show up the next day at work.

>>36541013
Surprisingly well, after several clashes of personality. They tend to trade in terms of 'sexual favors' where if Michael wants to be slow, then the next time Elizabeth can use the ball gag. Or if she's on top, the next time he enters her, it can be without a condom. About the only constant thing that'll occur each time they have sex is lots of noise, either from panting, moaning, or calling each other dirty names to spice up the action/arousal levels in each other.

Speaking of offspring, they have discussed it previously, both when he was still a Sleeper and after he Awoke. Back then, he didn't think he was ready to be a father. Now though, Elizabeth isn't sure, as the supernatural world is difficult enough to keep at bay with one Mage, but with two now? It'll take a lot of time and effort before she feels safe enough to where she wants to raise a family.
>>
>>36541039
I haven't decided yet, but even if it was listed, you guys can't control what spells she does, as Michael only has the most basic understanding of her Arcanum, and doesn't know the full extent of their powers like she does. It's similar to why she doesn't mess with most of the Spirit magic stuff; she doesn't know the extent of its powers.

She recognized a malevolent spirit though when she saw one (back in quest 7 when one was om-nomming on Jemma's soul).
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>>36541104
Could you tell of how Elizabeth bridged these things to Michael?
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>>36541104
>Ballgag
I like, what? I don't really understand how she used that on Michael. I'm not like a big experienced super Dom though, but isn't that sort of thing usually used in conjunction with ropes and shit? The whip too. I'm just have trouble imagining it
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>>36541157
Sometimes they use ropes, other times its handcuffs. The ballgag (and most toys in general) are just meant to either provide new positions, deprive/lessen/hinder certain things so that the person using (or has these items being used upon) can focus more on the pleasure. For example, one of the things they did back when he was a Sleeper was have Michael control when Elizabeth could have an orgasm. This was used mainly through remotes placed over the erogenic portions of her body. She was tied down so all she could do was squirm in pleasure until he finally granted her release.

I'm not going to give you a list of every single toy, color, size, shape, costume, or prop they have. But this should be more than enough for the smut writers to have something to work with.
>>
>>36541137
Some of them were things he suggested (new positions, her dressing up), others were things she liked (some degree of pain, sensory deprivation), and other things were things they enjoy doing together that they hadn't done before as time went on (switching control of who's top and bottom, the light bondage play, etc.)
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>>36541256
Kind of. I certainly can see where they'd start experimenting and where certain thought processes would start going in terms of sexual things.

Still unsure of dialog and general character interaction, but then again I'm always unsure of that with characters that aren't mine.
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>>36541285
So. Basically they're both switches, who're into light bondage/pain/deprivation play. Michael has an emphasis on slow and sensual, while Elizabeth is more on feral and animalistic with a side of more organised sadism/masochism.
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>>36541330
Draw on their professions as well.
Michael is a lawyer, so he likes control, but doesn't mind giving it up as part of a deal for something else.
Elizabeth is Switzerland, wanting a mutually satisfactory exchange for all involved.
They overlap in their bedroom favors economy, both willing to give as much as they take. Mike would be easier to convince though because Lust.
>>
Also, anything that occurs in the bedroom stays in the bedroom. They have 0 desire to do any kinky stuff outside of the privacy of their own home (Michael for fear of it blowing back to work, Elizabeth for fear of it being used against her job as the Mystic).
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>>36541449
So they're not exhibitionists then.
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>>36541449
Speaking of which, what sort of defenses do they have around their apartment? Neither of them work from home, and both of them are paranoid enough to want to avoid cursed sex toys planted around the house.
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>>36541487
I believe I have a Sanctum of 3 dots on Elizabeth's sheet. That's for the home. Basically if an unauthorized person enters the apartment (either people inside don't open the door, someone teleports in suddenly, or doesn't use a magically enchanted key) they get thrown into a time stasis bubble until Elizabeth comes home and deals with them. They've yet to address entry from the Shadow World, but that's probably going to happen next quest: setting up defenses for entry by malevolent spirits.

The place is also protected from scrying by occultation magic that Elizabeth has set up.
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>>36541449
Well, Jemma already used their bed once, so...
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>>36540128
Hierach Dresden, in one of DaveB's Mage Actual Plays on rpg.net, was a offscreen character who was mentioned to be in charge of the Chicago Consilium, who apparently kicked one of the PCs out of Chicago for some reaso. And yeah, it was basically a Dresden Files reference.
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>>36540523
Tome of the Mysteries IIRC, called To The Limit. And in adition to what you mentioned, I think you add half your Gnosis in extra Paradox dice, and it's always vulgar.
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>>36543761
wow, those are some really big downsides. Can you use it to cast sic dot arcana?
>>
>>36543805
>sic dot
six dot*
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>>36543805
Nope. It's explicitly banned.

There is a way to cast 6-dot spells as a non-archmage, though - get the Authoritas Arcanum from the proper Aeon. Though you'll still need to find a Quintessence
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>>36543805
>>36543829
Surprisingly, Tome of Mysteries explicitly mentions this being possible. That said, it's an optional rule, so any system-exploitative reasons would be shot down on the spot.

>>36543761
>Optional Rule: To The Limit
>Once per scene and one Arcanum at a time
>Improvised spell at your actual Gnosis + Arcanum
>Spell is automatically Vulgar
>+3 Paradox dice (can be mitigated as normal)
>Costs 1 Willpower
>if (Paradox) {Determine effect based on spell's dots instead of your own and determine duration as if your Wisdom was one lower}

>"A common use is to gain advanced prolongation Duration factors for a 5-dot spell, a feat that normally required the mage to know six dots"
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>>36545180
Does every 6 dot spell require Quintessence?
>>
In a general sense I'm going to deny any attempt to cast a 6-dot spell unless there's an extreme set of circumstances laid out that would even let the MC attempt such a thing.

And you'd need 5 dots in that Arcanum to begin with.

Finally, this thread is already archived so people can preuse at their leisure. Quest 8 should begin in about an hour.
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>>36548316
that was more of a general question, I wasn't planning on casting any 6-dot spells
>>
new thread
>>36548920



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