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File: lizardopimg1.png (86 KB, 640x428)
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It's been days since you've been able to sleep on your own power. The strain from your magic problem keeping you from getting any sleep without medicinal assistance. Over the past days Gretchen has helped you get your magic to the point where you can feel it out a bit faster. You can usually empty your mana pool before it reaches a point where it'd become a problem. Between that and your glow you've managed to relieve a lot of your built up magical tension. You're rewarded with natural sleep.

______________________________________________________________

YOU HAVE EXCEEDED THE MINIMUM REQUIRED LEVEL

SPECIAL REQUIREMENTS CLEARED

RANK UP TO -GREATER REPTILUS LIZARD: SUBTYPE- NOW POSSIBLE

WILL YOU RANK UP?
_______________________________________________________________

WILL YOU RANK UP?
>Y
>N
>>
>>39713096
Places I say things (like imminent threads): https://twitter.com/Predhack

The story to now: http://suptg.thisisnotatrueending.com/archive.html?tags=Re:%20Lizard%20EX%20Quest

Character sheet: http://pastebin.com/dLa1ayJX
>>
>>39713096

>Y

Oh yes, the happening is now.
>>
>>39713096
>>Y
>>
>>39713096
>>N
I don't like change. This is the asshole option.
>>
>>39713096
>Y
>>
Wait, guys, we know this quest can have countless bad ends and a good end, but what if, what if we can try to get the broom closet ending?
>>
>>39713096
>Y

Yesss!!!
>>
>>39713096
>Y

hey lamb, can you tell us what requirements we met to get blessings? I know REQM stopped telling us what the requirements were ahead of time so we'd just play instead of trying to just achieve all the goals to level up how we wanted instead of how we played but he still let us know what we did last time that let us level up into what we became.
>>
>>39713096
>Y
>>
lamb why would you even ask this, when has /tg/ ever turned down a buff?
>>
>>39713096
YES

YOU BASTARD

YOU COST ME MY SPLEEN

BY DAMNATION

I WILL SURVIVE TO SEE THIS GLORY
>>
>>39713191
The Y's take it.
>writing

>>39713335
If it hadn't said "subtype available" you might want to.
>>
>>39713378
>If it hadn't said "subtype available" you might want to.

Delay upgrading until qualifying for a subtype?

Very Meta knowledge.

May require some more Meta-Iguana ranks.
>>
>>39713378
REPTILUS LIZARD SUNNIVA HAS RANKED UP TO: GREATER SUN STALKER REPTILUS LIZARD

REPTILUS LIZARD SUNNIVA HAS RECEIVED: BLESSING OF THE GOD OF THE SUN
REPTILUS LIZARD SUNNIVA HAS RECEIVED: BLESSING OF THE GOD OF ROGUES
______________________________________________________________

You wake up feeling like you've been pulled in all directions farther than you could stretch and then left to slowly fall back to normal. Your head swims with a mixture of the desire to sleep in all creatures feel on waking, and an energetic buzz at the back of your mind. Like your body is keyed up and ready for something.

It appears though that you've woken up too early. Over the last couple nights you've been able to tell when the sun set as the dim glow you emanated in the darkness of the hole would turn brighter as night added its weight on your sun-primed magic. Looking around the hole is well lit now. Clearly you've woken up early.

Gretchen promised she'd let you out of the hole when you either stopped glowing or fell asleep on your own power. You may still glow but you totally fell asleep on your own

>Wait for Gretchen to fetch you.
>Try to navigate your own way out of the hole.
>It's a hole. The exit is up and you claws are decent for digging. The dwarf said so.
>Other?

>>39713286
I'll wait til post thread talk for outlining achievements

>>39713446
Well it's not like Sunny actually makes the decision to rank up or not. That's an actual meta choice. SO it's up to you guys
>>
>>39713472
>Wait for Gretchen to fetch you.

Least dad will recognize us now.
>>
>>39713472
>>Wait for Gretchen to fetch you.
Try that sun spell she gave you again.

>>39713490
maybe.
>>
>>39713472
>Other?
DIG DOWN
BRING THE GLORY OF THE SUN TO THOSE SAVAGES
>>
>>39713472
>Wait for Gretchen to fetch you.
>>
>>39713513
Nope, we do not want to dig too deep or too greedily, only bad things will happen, such as hitting the cotton candy level and unleashing the clowns.
>>
>>39713472
>Wait for Gretchen to fetch you.
>>
>>39713535
But anon, the clown car is fun to play a game of checkers with.
>>
>>39713472
>>Wait for Gretchen to fetch you.
sleep in while you wait
>>
>>39713472
Wait

Gimme a d100 to try the spell she taught you.
then I'll be
>writing
>>
Rolled 53 (1d100)

>>39713599
GLORY
>>
Rolled 69 (1d100)

>>39713599
Praise the sun!
>>
Rolled 6 (1d100)

>>39713599
>>
Rolled 67 (1d100)

>>39713599
LIZARD DICE!
>>
>>39713609
Lewd sun power
>>
So what do those blessings do and what where the conditions required for our evolution?
I like knowing those things.
>>
>>39713637
see
>>39713472
>I'll wait til post thread talk for outlining achievements
>>
>>39713637
Rogues probably makes us sneaker and ahrder to be seen/detected. We got it from being a sneaky sneaker hunting evading mom an poisoning the soup, among other things.

I don't know what sun does but I'm sure we got it from basking all the time.
>>
>>39713659
Ah. Okay.
>>
>>39713664
WE SHALL FLY AND DANCE WITH THE SUN

AND STOMP THE MOONS FACE IN

CAUSE SHES A BITCH
>>
>>39713664
Seems kind of counter intuitive
A glowing rogue.
>>
>>39713683
that's what makes it so perfect, no one is going to expect the one who stole all their shit was the one who glows
>>
>>39713683
Hey, we maybe could learn to /draw in/ the light rather than only expell it, thus dimming everything for convenient sneakery.
>>
Can't we just make ourselves blindingly bright, thus being stealthy because nobody wants to look at us?
>>
>>39714003
Ahh yes, the Crystal Chameleon Style approach. Colloquially also known as Disco Ninja Style.
>>
>>39714003
>>39714017
As long as we avoid being bright orange i'm fine with it.
>>
>>39713599
You sit back to wait for Gretchen. You consider sleeping for a bit but you're too keyed up to sleep. Instead you go into the dazed dreamlike state you find you need in order to properly sense magic and to empty your pool. You feel the magic drain out and idly push at the material that makes up your mana pool to try and force it into the shape you can see its suposed to be in with no real results.

After your pool is empty you carefully watch as it fills back up, always faster than you'd like. Slowing the flow at all takes great effort. When it reaches a certain amount, far short of your max capacity you pull on the magic and start twisting it in the way Gretchen showed you. The mana is surprisingly compliant, converting nearly instantly and aligning itself in the proper way with only a little prompting. You second guess the amount you have and shave offf a bit of power, which instead of disappearing into the air around you like Gretchen said it should, just sinks back into your pool. You say the last few words of the chant that helps with shaping the spell and then invoke it.

"Tiny Sun's Light."

A tiny sun appears between your claws and hovers in the air. The casting was easier than you remember it being. You know from experimentation the tiny sun can't do more than cast light. When you release it it floats up to circle around your head. It's light doubling that of your own glow.

Your glow is actually fairly considerable tonight. Your scales appear brighter than normal in the light you give off. No green visible at all.

Minutes pass and you hear the sound of someone coming through the passage to your hole. A small light bounces up and down with their stop. Not Gretchen, obviously. Since she found the little sun spell she has used it exclusively for lighting the area around her. She said she knew more light spells but this one is, "exotic."
[1/3]
>>
>>39714105
Aldera finally steps into view, closing the shutter on her lantern. She looks... rough. Sort of like the witch did when she came to talk to you directly. She starts to wave and greet you then stops mid-word.

"Sunny?" she asks. They've all been calling you that lately. You don't have any strong feelings about it. Though you kind of liked the "va" noise on the end of your name.

You bob your head at her. "Morning. I think," you greet her.

"Uh, are you feeling alright?" she asks, still looking at you like you've grown another head. Actually now that you think of it she looks shorter. A thought occurs to you and you check yourself again before turning back to the half and half.

"Can I go up to the pond? I need to see my reflection," you ask politely.

She nods numbly but adds, "We have a mirror."

You have no idea what that is. Probably an invention to put ponds out of business as reflective surfaces. She leads you up to the surface and out a trapdoor near the witch's house. You found out that the house is mostly for show and that she keeps ost of her valuables underground. Apparently she's had issues with people burning her house down in the past.

As you step up into the light of the sun you feel a shudder across your body and your claws reflexively clinch, pulverizing the wooden stair you were climbing up. You didn't mean to do that. You didn't think you could do that. You look at Aldrera and she shrugs.

"It's fine," she says and leads you out to the pond.
[2/3]
>>
>>39714121
[3/3]
You're quite certain you're bigger than you were before. Not as big as Kuru is now but a little bigger than she was before she grew. You've also changed color. In place of the greenish black scales you'd been covered in before your coloration is now dominated by a creamy brown with a greyish green. And you're accented by a random assortment of squiggles in a darker brown color. The tips of your fingers where the claws come out remain black and your claws are the same though, and there're black patches around and streaking back from your eyes, which glow visibly even in sunlight. The whole of it appears rather patchy, though you're sure if you were somewhere less swampy and more light colored, like a beach or maybe a bare mountain it'd still work as camouflage. But here in the swamp you'll stick out. Not least because your glow will be obvious in the shade.

>Ask Aldera about food
>Ask Aldera where you can get your own food. You feel the need to get your own meat for the first time in a while.
>Ask Aldera where Gretchen is
>Ask Aldera something else <specify>
>Do something with your new body <specify>
>Do something with your magic <specify>
>Other?
>>
>>39714053
There's already a critter in the swamp that is ridiculously stealthy despite bright orange coloration. They've even been mentioned.

>>39714017
>writes that down as a potential evolution

>>39713849
What kind of sun pulls in light?
>>
>>39714141
>Ask Aldera where you can get your own food. You feel the need to get your own meat for the first time in a while.
>Ask Aldera where Gretchen is
>>
>>39714141
>Ask Aldera where you can get your own food. You feel the need to get your own meat for the first time in a while.

The birds must die.

>>39714160
A black hole. Which is a dead sun/star.
>>
>>39714141
>Ask Aldera where Gretchen is
>>
>>39714182
>A black hole. Which is a dead sun/star.
Hmm... That actually sounds like it could be some advanced spell...
>>
>>39714141
>Ask Aldera where you can get your own food. You feel the need to get your own meat for the first time in a while.
>Ask Aldera where Gretchen is
>>
I'd like to point out we could totally use our light powers to give someone radiation poisoning or cancer of some form or another. We also could probably burn someone to death given enough time with the whole magnifying glass effect.
>>
>>39714141
>>Ask Aldera where you can get your own food. You feel the need to get your own meat for the first time in a while.
>>39714182
>Black hole
True
>>
>>39714160
A greedy sun.

>writes that down as a potential evolution
Sempai has noticed me!
(or, well, me jacking stuff from exalted)
>>
>>39714141
>>Ask Aldera where you can get your own food. You feel the need to get your own meat for the first time in a while.
>>Ask Aldera where Gretchen is
>Do something with your magic <specify>
could we use or tiny sun spell to make a light and send it away to try and draw a creature towards us so we can ambush them?

>>39714160
What kind of sun pulls in light?
A black hole
>>
File: 138644054402.jpg (1.46 MB, 1728x1224)
1.46 MB
1.46 MB JPG
>>39714160
>What kind of sun pulls in light?
I tell you what Lamb, that is a VERY good question

Ah ha ha
>>
>>39714182
>A black hole. Which is a dead sun/star.
We DID technically die...
>>
>>39713683
Nah, we're the artillery/controller of the party.

Stay in the back, avoid aggro, launch status effects and nukes at people.
>>
>>39714160
>>39714182
So that's what happens to a sun that becomes a lich huh?
>>
>>39714314
>>39714314
And our name is "Sunniva" Sun = Star....
>>
>>39714281
By god. WE are the will o' the wisp.

>>39714321
Well, it's in a permanent state if supernova.
>>
>>39714141
Seek food and witches
>wriitng
>>
>>39714321
Eh, yes and no If it has enough mass it'll collapse in on itself forming a black hole. If it doesn't it super nova's and turns into a white dwarf.
>>
>>39714360
"Where's Gretchen," you inquire. Your answer takes a while to get as the two of you switch between plainspeech and swampspeech to communicate when you don't know a word, but you're both filling out your vocabulary so you're patient with it.

"Uh, I told her that I refused to do anymore gardening until she'd properly tamed her garden so she's dealing with that today," Aldera says, looking at her ripped clothes as she speaks. "She'll probably be by later."

"Is there something livings nearby I can eat?"

"What like hunting?" Aldera asks looking thoughtful, "I don't really wander too far. There's a really aggressive bunch of murder turkeys in the area that would go after me alone and I don't feel like dealing with them."

You have no idea what a murder turkey is but you kinda want to eat it. "What's a murder turkey?"

"Oh, that's not their real name. I don't actually know what they're called." She holds her hand about three feet off the ground and gestures there. "They're about yay tall, have feathers and big clawed feet."

That sounds promising.

>Go find these "murder turkeys"
>Ask Aldera to come along.
>Go find Gretchen
>Talk to Aldera more <specify>
>Other?
>>
>>39714592
>>Go find these "murder turkeys"
We will fill our hole with enough murder turkey corpses to last days
>>
>>39714592
>Go find these "murder turkeys"
>Ask Aldera to come along if she wants.
>>
>>39714592
>Ask Aldera to come along.
>>
>>39714592
>Go find these "murder turkeys"
>>
>>39714592
>Go find these "murder turkeys"
we're a week behind on our bird murder quota, time we fix that.
>>
>>39714592
>Go find these "murder turkeys"
>>
>>39714592
Let's go
>writing
>>
>>39714750
"Okay. Let's go get them then," you say.

"Say again?"

"We'll go kill the turkeys," you explain.

"I, okay if you want. I'll go get my stuff," she says. She wanders down another trapdoor. You're starting to wonder if any part of this lawn is actually real ground.

Your little sun finishes another orbit and then breaks up and floats off as a cloud of dying embers. You hope she won't take long. You kind of wish you had your stuff, though at your new size your old sword probably isn't much more than a jagged dagger with no point.

>You're still glowing in daylight, try and fix that
>The pond has mud in it, cover the glow that way

How do you intend to find these animals?
>Write in suggestions
>>
>>39714871
>You're still glowing in daylight, try and fix that
>>
>>39714871
>You're still glowing in daylight, try and fix that
>>
>>39714871
>You're still glowing in daylight, try and fix that
Gently. last thing we need to do is break our magic more.
>>
>>39714871
>>The pond has mud in it, cover the glow that way
It'll mask the smell and keep us from overloading too.
>>
>>39714871
>>You're still glowing in daylight, try and fix that
but if that fails
>>The pond has mud in it, cover the glow that way

>How do you intend to find these animals?
ask Aldera where she normally finds them, then start from there
>>
>>39714871
>You're still glowing in daylight, try and fix that


Get a vantage point in a tree and look around. Murder birds shouldn't be too hard to spot.
>>
>>39714871
>writing

Gimme 2d100
>>
Rolled 98, 86 = 184 (2d100)

>>39715028
>>
Rolled 45, 22 = 67 (2d100)

>>39715028
>>
Rolled 47, 6 = 53 (2d100)

>>39715028
I'll fuck this up
>>
Rolled 81, 15 = 96 (2d100)

>>39715028
>>
>>39715044
we're good.
>>
>>39715078
writing is our speciality
>>
You look at yourself in the water again. Your coloration is troublesome. You'll stick out in the swamp and then on top of that you'll glow in any shaded area. High visibility won't help you. As you consider how to turn off the glow you feel the light dampening in you and you cease shedding light. On top of that as you cease glowing your scales darken, passing through various colors as you dim until they settle on a blue black green. So the amount of glowing you're doing changes your coloration? Handy. It's not quite the active color change auntie does but you have enough variation you can probably try and pick out an appopriate color set for sneaking. You tune your colors a bit longer until you hear Aldera approach.

"You changes color again," she said, with some annoyance. She's put on some heavy looking leather and has a flat shovel and a pickaxe in loops on her belt. Odd weapon choices but you are a glowing lizard, you really can't say anything.

"I cans do that now," you explain.

She rolls her eyes and continues, "So what's the plan."

"You take me to the place where you see them, then we sniff around," you tell her.

She nods at that and leads you out into the swamp proper. It takes an hour or so of walking to get clear of the area where the colorful lights in the air just hover around. Finally she leads you to the spot she usually sees the things and surprisingly you find one immediately.

The creature looks like the bastard offspring of a lizard and a bird. It walks around on two legs that terminate with sharp claws, one of which is a good deal larger than the others. Its body is randomly spotted with feathers and it has a vaguely birdlike stance. You aren't sure if this creature will go on the bird list or not.

"That's odd," Aldera says when you point out the animal, which seems to have not seen either of you yet. "They usually move in groups."

[1/2]
>>
>>39715440
[2/2]

Huh. You look at the animal again and try to understand why it's just standing there. It occurs to you that something about its body language reminds you of an old reptile dialect you learned as an iguana. You're more than a little bit rusty, and the language is very slightly different, but it looks like that bird lizard is saying, "look at me, look at me, look at me." Which for a creature three quarters your size seems fairly suicidal in this swamp. You've been lucky to avoid them but there are things that will eat a long creature that size, according to auntie.

roll 1d100
Response to this strange animal?
>write in
>>
Rolled 65 (1d100)

>>39715464
Looks around it for threats, others lying in wait to ambush and traps. If clear eat it. Preferably death from above.
>>
Rolled 55 (1d100)

>>39715464
HEY
>>
Rolled 25 (1d100)

>>39715464
>>
Rolled 42 (1d100)

>>39715464
Make sure there are no others waiting to ambush, maybe by circling around once let's say.
Sneak attack if there are none.
>>
Rolled 55 (1d100)

>>39715464
Look around for the rest of its pack, who are probably behind us.
>>
>>39715464
huh, they've set up an ambush

cast as many little suns as you can and have them swarm the lone murder turkey, the others will probably come out to help and then we can have the suns move away from us and once they're back is turned we strike... wait, when you cast the spell does actually do what you want or just bob around your head in a lazy orbit? If it's the latter then to hell with the sun plan just snoop around the edge of the clearing picking off the other murder turkeys waiting in ambush till only decoy turkey is left, or you get spotted and they all rush you.
>>
>>39715464
dice+1d100
If it wants you to look at it it clearly wants you to look at it
If intuition tells you anything that means it is sure that looking at it will make predators flee in terror
That sounds creepy,you should ask Aldera for guidance
>>
>>39715464
You look around and for a moment find nothing, then you spot some movement off to your right. Some focused attention finds another pair of murder turkeys hiding out in the bush. They don't appear to have noticed you or they'd probably have blindsided you. Aldera doesn't appear to have noticed them, she's just staring at the single murder turkey.

>Send Aldera after the decoy and sneak up on the pair yourself. Tell Aldera about the other two.
>Try to sneak up on the pair along with Aldera
>Both of you take the decoy quickly then meet the two as they come in.
>Other strategy <specify>
>Do something fancy <specify>


>>39715536
It orbits lazily til it dies. If it hits something in its orbit it pops like a firecracker, not damaging at all really.
>>
>>39715695
>>Send Aldera after the decoy and sneak up on the pair yourself. Tell Aldera about the other two.
>>
>>39715695
>Send Aldera after the decoy and sneak up on the pair yourself. Tell Aldera about the other two.


Stupid birds, this was too obvious. Watch for others just incase though.
>>
>Try to sneak up on the pair along with Aldera
>>
>>39715695
>Send Aldera after the decoy and sneak up on the pair yourself. Tell Aldera about the other two.
>>
>>39715695
>Try to sneak up on the pair along with Aldera
>>
>>39715695
This whole murder turkey thing is based on the scene where doctor Grant scares the kid from Jurassic park isn't it.
>>
>>39715695
Huh, our secret iguana knowledge actually helped us our, who would have thought.

>Ambush the ambushers.
>>
>>39715695
Split the party!
I need 3d100

>>39715841
Nonesense. Jurassic park veolciraptors are like twice the size of these. I stole these from something else.
>>
Rolled 56, 63, 1 = 120 (3d100)

>>39715882
here we go
>>
Rolled 94, 2, 18 = 114 (3d100)

>>39715882
>>
Rolled 43, 46, 28 = 117 (3d100)

>>39715882
>>
Rolled 56, 39, 35 = 130 (3d100)

>>39715882
wonder twin powers.. do something
>>
>>39715897
... that one is going to hurt isn't it?
>>
>>39715897
>>39715902
>>39715905
94, 63, 1

Poor Aldera.
>>
>>39715882
Oh, I just assumed they were actual turkeys with the hunting instincts of raptors.
>>
>>39715882
94 63 1
>writing

>>39715930
Nah, they're turkey sized little reptiles that have feathers in some places. Aldera calls them murder turkeys because they're turkey sized jerks
>>
>>39715983
Brother have you heard the words?

PRAISE THE SUN
>>
>>39715983
Aren't regular turkeys murdery enough? I get in fights with the alpha at my
Nature center all the time. Although he passed away of old age recently.
>>
>>39715983
You point out the two extra animals to Aldera and explain your plan. She asks if you think you can take out the first of those two before they get to her and she takes care of them. You suffest a race to take them down and you sneak off into the bush. You find the stealthy path easily, placing your feet in just the right spots and freezing whenever you'd be in line of sight to your victims. You finish circling behind them just as Aldera starts her charge.

The two your watching snap their heads towards Aldera and you capitalize on their distraction. Your claws and teeth sink into your first opponent and you savage it with your hindclaws. You leap off the first one and charge the second keeping on eye on Aldera.

Out of the corner of your eye you see her approach the decoy, and then you see a fourth murder turkey emerge leaping from the bush behind the decoy to land on Aldera. She swings at it in midair with her pick but the two still go down in a tumble, shortly joined by the decoy.

You have one turkey on your end left. Aldera is down and fighting off two at once on the ground.

>Kill this one quickly then rush to Aldera.
>Get to Aldera now, distract your current opponent and break off
>Other strategy? <specify>
>Do magic wrong!
>Other?

>>39716057
As far as I'm aware, regular turkeys aren't known for being ambushing jerks. Just jerks.
>>
>>39716057
And you still get in fights with him... holy shit the turkeys have discovered necromancy!
REPENT THE END IS NIGH!
>>
>>39716118
>Get to Aldera now, distract your current opponent and break off
>>
>>39716118
>Get to Aldera now, distract your current opponent and break off
>>
>>39716118
>>Get to Aldera now, distract your current opponent and break off
flash it with a mighty glow and go save your friend
>>
>>39716129
Turkey lich. That's going in the random encounter list
>>
>>39715695
Clever girls...
>>
>>39716157
can auntie be there for that just so we can see her WTF face
>>
>>39716166
Not clever enough we already took one out.
>>
>>39716118
Oops time to go
>writing
roll 3d100
>>
Rolled 45, 73, 70 = 188 (3d100)

>>39716179
Yea I know, it's just that this reference is mandatory.

>>39716308
>>
Rolled 23, 86, 28 = 137 (3d100)

>>39716308
Angry lizard NOISES!
>>
Rolled 36, 9, 33 = 78 (3d100)

>>39716308
>>
>>39716308
45 86 70
>>
>>39716308
You juke the opponent in front of you and dart toward Aldera. The feeling of a wait settling on your back tells you that you didn't quite break away as cleanly as you'd like. Deliberately crumpling under the weight of the other reptile and roll to get out from under it. Its claws tear at your back doing minor damage to your thicker back scaled, but you leave it on the ground trying to get back on its feet and you slam into the group of raptors that were on top of Aldera. She doesn't look well. She managed to avoid them clawing anything immediately lethal but she's definitely not in any shape to continue fighting.

The sun shines down on you in the well lit spot where the lizard was playing decoy and you see in the relative murk of the swamp the three reptiles coming back. One of the ones you hit is limping a bit but the other look fresh. You crouch over Aldera and hiss at the two in front of you, whipping your tail threateningly. At the angle you're standing you can keep the lizard you tried to ambush in sight as well, barely.

>Take Aldera's weapons, she can't use them.
>Claws and teeth will take you further than weapons you've never used
>DO MAGIC WRONG
>Hit a mother with another mother
>Other?

>Take the fight to them
>Fight defensively, keep Aldera covered
>This is lizard territory you stupid birds in lizard disguse. Give the lizard signal
>Other strategy?
>>
>>39716560
>>Hit a mother with another mother
>Fight defensively, keep Aldera covered
Aldera once I get one pinned end it.
>>
>>39716560
>Hit a mother with another mother
>Take the fight to them
>>
>>39716560
>Claws and teeth will take you further than weapons you've never used
>>Hit a mother with another mother
don't want to use magic wrong incase we hit Aldera

>Fight defensively, keep Aldera covered
>>
>>39716560
Alright I need 2d100
>>
Rolled 19, 42 = 61 (2d100)

>>39716771
Channel the spirit of MOM!
>>
Rolled 26, 82 = 108 (2d100)

>>39716771
>>
Rolled 32, 54 = 86 (2d100)

>>39716771
>>
>>39716771
32 82
heh
>writing
>>
>>39716826
The first turkey rushes you and you rise up to meet it. This is a mistake as the turkey hits you and immediately sends you reeling backward under the weight. You see the other reptile in front of you bite into Aldera's boot and start trying to drag her off. That won't do. You hold the other reptile away and you take turns snapping at each other.

You spot the turkey behind you starting its charge and being unable to dodge you work with what you have. YOu force the lizard on your face left and swing your tail in counterpoint at the turkey just as it leaps. The tail smashes into the turkey's head and send its teakettle under ass and you feel it roll across your back and land past you in the brush.

Suggestions?
>write in
>>
>>39717074
Of us neck, throttle it, ANd use it to brain the one dragging Aldera off. And Honk loudly.
>>
>>39717074
flash the clearing and blind everything and go kill the hell out of that murder turkey for daring to ignore you and hurt your friend.
>>
>>39717074
Gimme a d100
>>
Rolled 15 (1d100)

>>39717242
>>
Rolled 55 (1d100)

>>39717242
>>
>>39717242
>>
Rolled 31 (1d100)

>>39717242
>writing
>>
Rolled 90 (1d100)

>>39717289
>>39717242
dice borked
>>
>>39717301
90

My dice roll was for something else
>>
>>39717315
Panic!
>>
>>39717315
A flash like you hit mom with would be really handy right now but a feel for your mana finds that even if you did want to try that route there's not enough sun in you to work. You crank your newfound natural glow to its highest setting though and the turkey pulling on Aldera flinches away as you change color.

You curl your body around the turkey in your face and put all your weight on it. Its legs fail to hold both your weights and you roll to the ground. You get your feet under you and kick the turkey lizard off of you onto the one you scared. The two go down and you scramble back to your feet.

The turkey that you hit with your tail comes stumbling out of the bushes, looking disoriented and you take advantage. You grab the lizard by its throat and pull. You manage to yank it off its feet and you use the spin of it to twist around throw the turkey into the other two.

You breathe heavily and make a rude gesture at the murder turkeys as they struggle to untangle themselves from each other. No way are you going to let a bunch of stupid birds get you again. A piercing series of hooting noises rings through the swamp on the off chance there's another lizard nearby. If this turns around again you wouldn't turn down assistance.

>They're in a confused pile. At more violence to the conclusion
>Just attack them as they get out of the pile
>Grab Aldera's weapons and go to town. They're distracted trying to get up
>Other?
>>
>>39717496
>They're in a confused pile. At more violence to the conclusion
death to the false lizards!
>>
>>39717496
>They're in a confused pile. At more violence to the conclusion
>>
>>39717496
>They're in a confused pile. At more violence to the conclusion
>>
>>39717496
>They're in a confused pile. At more violence to the conclusion
>>
>>39717496
Gimme a d100 pls
>>
Rolled 29 (1d100)

>>39717645
dice fuck up go
>>
Rolled 17 (1d100)

>>39717645
>>
Rolled 89 (1d100)

>>39717645
>>
>>39717645
89
>writing
>>
>>39717695
You step over to the pile and reach in grabbing one of them at random. You pull it free, tripping another murder turkey that was almost free. YOu don't give it time to respond to you and chomp down on its neck. It lets out a shriek that turns into a gurgle and it stops moving. You throw it back into the pile and now its friends have to struggle out form under the wait of the body. You finish the other two in like manner. The one you hit with your tail managing to squeeze out of the pile at the last second but much too disoriented to get far.

You look at the pile of dead birds, and nothing that annoying and feathered could be anthing but a bird, and breath deep with relief. Checking Aldera she is awake but clearly hurting. She covered her vitals with her arms and there are nasty cuts across them to show for it.

>Heal check
>FOrage for assists then heal check
>Return to base, Aldera only
>Return to base, food plus Aldera
>Other?
>>
>>39717879
>Heal check
ask how she's doing and then we can bring dinner back home
>>
>>39717879
>FOrage for assists then heal check
>>
>>39717879
>>Heal check
>>
>>39717879
>FOrage for assists then heal check
Remember to not stray too far from her or something else might attack Aldera.
>>
>>39717879
>Heal check
>>
>>39717879
>>Heal check
>>
>>39717879
>Heal check
>>
>>39717921
>>39717934
>>39717947
>>39717949
>>39717965
Not much we can do without supplies.
>>
>>39717969
Magic?
>>
>>39718002
we're a burny sun lizard with no control over mana. Do you really think we can do a proper heal spell?
>>
>>39718014
No, but we could try?
>>
>>39718052
And incinerate her or ourselves? 10/10 plan anon!
>>
>>39717969
thought we always carried healing powder with us since we tend to hurt ourselves alot, plus our spit helps healing and could help keep a few drops of blood inside of her instead of the ground.
>>
>>39718089
WE don't have any of our gear anon. We were in the hole remember?
>>
>>39717879
Heal check wins.
I need a d100
>writing
>>
Rolled 58 (1d100)

>>39718117
>>
Rolled 41 (1d100)

>>39718117
>>
Rolled 80 (1d100)

>>39718117
>>
Rolled 19 (1d100)

>>39718117
this kills the Aldera
>>
Rolled 55 (1d100)

>>39718117
Let's not forget our literal healing spit.
>>
>>39718117
The half-elf's injuries are probably only a danger if she bleeds out. You tear up the cloth bits of her clothes and use those to bind the worst looking cuts. You consider using you saliva as a sealant but you're not sure if that's a lizard thing or an everypeople thing. It's probably safer not to spit on her until you're sure. Either way you manage to spread out the cloth to cover her major injuries. She'll probably be okay for you to get back to the witch. And you don't have to abandon your hunt results. That's good, since you've no intention of letting those four birds who volunteered for dinner so vigorously be someone else's dinner.

>That's it for tonight. Thanks for coming you guys.
>Next thread will may be Monday. I was stubborn enough to run today, I might do it again.
>Now for questions, comments, crit, and I suppose I owe you guys those achievements you did. I'll be around til I go to work
>>
>>39718276
Achievement list please?
>>
>>39718307
ROGUE BLESSING

Smooth Criminal: Lie Through Your Teeth (I didn't poison anyone)
No Prison can hold me: Escape secure detention (Tiny Lizard Penitentiary, and Mom Gunk Gaol)
You Should Have Seen That Coming: Steal something when odds were against you (Wasem's hat)
Clever Girl: Ambush something using a patsy (raven's, Shun as patsy)

SUN BLESSING

PRAISE THE SUN: Praise the sun (fervently and repeatedly)
Sun's Avatar: Fight while on fire (VS Red Rooster)
Shine Gently Upon Them: Use sun related aspects in service of others (Warming siblings and lighting the path on your journey)
The Dawn come Before the Dark: Use sun related abilities and do so more than night oriented ones (No night magic for you, cast a sun spell a couple times)

I miss word captchas. Not even deliberately failing changes them back now...
>>
>>39718511
Any other achievements we've gotten of other blessings? Any we're missing to strengthen current blessing?

How surprised will our family be?
>>
>>39718583
Yes but I'll hold onto those for now. You really haven't figured out the full extent of your current blessings. They're pretty strong as is.

Pretty surprised. But it's not unheard of for lizards to do early growth. You're still really early even for that but not a huge outlier.
>>
>>39718687
Will dad be able to diiferentiate us from the others?

How jealous will our siblings be?
>>
>>39718687
how will mom react and what will plant lizard (I don't know how to spell her name offhand) react to seeing we evolved?
>>
>>39718820
and on that note how has the family thought of us since we went down into the hole?
>>
>>39718779
Your patterning and size have changed dramatically. He's slowly learning how to identify the others. With you being big he can now tell all the girls apart. The normal one, the sleeping one, the one who got big.

>>39718820
Mom will be pleased. Kuru will be surprised and secretly a bit hurt that you got bigger so fast, but she's had a long time to get used to lizards outpacing her.

>>39718841
There's a general understanding that you're off getting help with magic. Otherwise thay've been finding their own things to do.
>>
>>39718887
Who could we see to get new combat gear? We'll need it.
>>
thanks for running Lamb

and on a unrelated note fuck CAPTHCA
>>
How big are we now? Can I get a number?



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