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/tg/ - Traditional Games


Does anyone remember the name of that jap tabletop RPG where you build your own waifu like a Frankenstein monster?
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>>92029543
Nechronica?
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Nerchronica?
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>>92029543
Darude Sanstorm?
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>>92029560
>>92029561
Yes, thank you for the very quick response.
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>>92029576
Yw, have fun.
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>>92029576
Have fun, anon!
And don't forget to grab your relevant +1 to hit skill.
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>>92029543
>>92029560
That's the game where you are the little girl though.
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Nechronica general?

Has anyone ever homebrewed into the system consumable items for buffs? I know you could get something close with some parts like Limiter, but it's still a part on your doll and counts for health. I'm talking one-use things like potions and explosives.
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>>92031133
out of ten
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Beyond Citadel demo is out. Just saying. In case somebody feels like decompiling it for art assets or something...
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>>92031253
I guess the question is what you would actually do with them and how they'd be balanced. A +1 to hit that you can just keep in your back pocket is (on an already decent character) going to pretty much end any encounter not already balanced around it.

I guess that an easy one to implement would be happy pills for Madness management. Just remove 1 MP when you eat one. Possibly with negative consequences further down the line? Might be a neat way to make a particular campaign's story a little more unique.

I did have a GM who homebrewed a custom part that gave you +2 max AP but only for the opening round, and would break on use. I guess that's sort of a consumable.

I guess what I'm getting at is that the coarse numbers in Nechronica can make stuff like consumable buffs tricky, because a +/-1 on any variable is already a decent jump.
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>>92032030
You could also use them to negate penalties (Net Gun's AP tax comes to mind if you removed Stagger to make it enemy legal) or to overcome defenses like "negates Explosive/Dismember" or to add Area to an attack. They could also help with Madness, like you said, and I'm sure there's more that can be thought up. I think of these consumables as one-off story items the dolls can find and use to spice up combats. Pure bonus/penalty stuff would be boring and somewhat unbalancing.
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>>92029560
Wakfu/Dofus RPG fucking when
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>>92031253
In our 4 year campaign there were a few one time use buff items found through the adventure.

Also I will once again take this opportnity to brag that the GM commissioned one of the book artists to draw my character (along with all the others) from that campaign.
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>>92029561

Oh yeah, "like Frankenstein's monster" was more literal in this case.
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>>92032942
Would you recommend the game or did you get sick of it after 4 years?
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>>92031133
the rulebooks says you can make them whatever age you want, it just encourages you to make them young cuz Japan.
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I was all geared up to try Nechronica with my friends until I read the in-book example of play that involved implanting an artificial womb into your necrololi.

Made it seem like the game was going to get too fetishy for my group. Did I miss out?
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>>92038106
it can be body horror thing rather than fetish thing
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>>92038106
It is just one example of a scenario. You can make whatever you want. I for example, in the process of making bunch of scenarious in the setting of one fallen post-war town. Each location of this town will be a separate scenario with a fight in the end. And I'm not planning to include any insertable wombs.
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>>92037859
It's still tied as my absolute favorite game of all time and it was the best campaign I've ever been in and best gaming experience of my life.
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>>92038106
>Did I miss out?
yeah honestly.
that "in-book example" is a replay of the game made 3 years before the game release and it was made as a proof of concept and it's using really outdated rules, idk why they made that the fucking proof of concept or why all the art is zombie lolis, the game is not sexual at all (is only as sexual as you make it just like DnD) and you don't have to play as lolis if you don't want to, fucking hell you don't even have to be a girl, there's a mutation to make your dolls male.
the game is really fun and I really like the limb base combat system and how after each battle you can scavenge zombie parts from your enemies and attach them to yourself and use the extra parts to heal, I also love how much power the DM gets or "necromancer" since he's the BBEG of the entire campaign and I dig the post-apocalyptic vibe.
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>>92038218
>why all the art is zombie lolis
It's pretty logical by the setting. In this post-human world there are very few reasons exists to be sane and smart zombie. The main case - you are nechromancer's favorite plaything (or Nechromancer yourself, which is an option for post-mortem). Other types of savants don't really need a free will, mind or emotions. Therefore you can't play as them. Of course your Nechromancer may be a guy who is into huge bear gay men but that would be no less strange. Liking cute things (which are girls) at least more or less universal for all humans.
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>>92038281
you know what I meant smartass, I'm talking on a meta level, but your right I'm asking dumb questions.
>why did the Japanese put school girls in my game?
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>>92038218
>>92038281
>>92038326
Nechronica IS best played with younger characters. If not actual children, late teenagers or young adults at most.

It works best as a coming of age kind of heroes journey honestly.
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>>92038359
(Note what's suggested as the upper age limit in the book is 17. Which is ideal for that kind of thing)
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>>92038359
>It works best as a coming of age kind of heroes journey
I can't imagine a fate worse than death than a bunch a fat, grown ass men in there 30-40s playing a TTRPG and role playing as little girls and then trying to convince other people online to do the same.
No, keep your thinly disguise discord roleplaying to yourself.
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>>92038409
The guy who translated the game is the manliest dude I know and has both run it online and convinced his IRL friends to give it a shot in person. They had great fun.

It's a nice game bro. But it's definitely for weebs and people who aren't insecure about playing weebshit with weebshit themes. If you aren't into that it's not for you.
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>>92038409
The struggle is real. But much worse fate is to play with somebody without proper enthusiasm, you know. Convincing people not interested in the concept is a waste of time. If you really want to play you should come yourself already read the rules and with full char sheet. Otherwise you not needed anywhere close.
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>>92038423
>>92038359
>>92038156
>>92032942
Anon's been waiting for a chance to show off these commissions, I see.

But you know, this thread's now got this game back on my radar. My friends love weeb shit. Maybe I'll make it happen after all.
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>>92032887
We tried building one at one point.
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>>92038435
Personally playing it text based is not a bad idea if you're not comfortable. Text based play is less like roleplaying a character and self inserting, and more like writing a character in a book. There's a much larger degree of separation between player and character in text games, and playing a female character is less like "pretending to be a loli" and more like crafting your own waifu heroine in a narrative.

Hell, I'm making a vidya right now based on one of my favorite dorks I played in a 2 year campaign (pic related)

That being said, like I said my GM and the translator of the game just straight up convinced his friends IRL to run the game and had a great time, and I think that's a hugely chad move.
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>>92038446
I love sharing my characters <3 they're really dear to me, and both represent what I love and also some of the best memories with my friends and different periods of my life when we had those campaigns.

One day I wanna adapt that Nech campaign and character into a vidya too. But right now I'm focusing on my Tokyo Nova based mecha beat em up.
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>>92038423
>>92038435
bro I'm this poster >>92038218
I have play the shit out of the game and own all books (minus the great drama since it's a bitch to get in the US) you don't have to justify your pedophilic tendencies to me, to each their own.
I get it, I'm a zombie fucker so I won't judge if your a pedophilic zombie fucker, but I prefer my zombie girls fully develop.
I can play the game just fine with grown women (or men) as the story is however the necromancer makes it, it's only a coming of age story or a sexualize story as you make it, and I make it none on both fronts.
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>>92038500
>pedophilic tendencies

Eh, I'm not really a lolicon. I like small breasts, but I prefer my heroines to be 18 and up because I want assurance that their tits will probably not grow significantly larger. NOTHING breaks my heart more then when the small boob anime girl I fetishize gets "aged up" and they give her huge tits. The girl I marry will be A-cup for life! I want to enjoy those tiny tits for our full married life dammit!

Also I'm a bit of an ass-man and lolis are naturally lacking in hips, thighs, and ass.

One thing that's funny is apparently Ryo Kamiya, the creator of the game, denies being a lolicon and prefers "full bodied women". I don't really doubt it after seeing Ventangle and the artists he's into.

>it's only a coming of age story or a sexualize story as you make it

I feel the game is really designed for that "youthful, innocent characters in a dark situation" narrative theme. You're really missing a lot of central themes if your characters are 20+ and are already used to living on their own and have concrete identities. Even some of the mechanics don't make as much sense. I'm not going to autistically argue about it, but Nechronica is definitely made with that coming of age kind of thing in mind.

Compromise in my game is that my girl started out 17, but I said that she's 19 by the end of the campaign. So perfect.
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>>92038533
That being said I don't begrudge veteran players for trying out different stuff and wrinkles on the formula and premise after they've played it a ton.

I just recommend that everyone who's new to the game plays it as intended first to get the full experience.
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>>92038533
>The girl I marry will be A-cup for life!
implying you or anyone in this thread is gonna get marry, even if they do it would be a 3/10 at best.
>I feel the game is really designed for that "youthful, innocent characters in a dark situation" narrative theme.
funny, I never got that impression from the game, reading the rules and playing hundreds of game that never occur to me, for me it was more a "stranger in a strange land" sorta vibe.
>One thing that's funny is apparently Ryo Kamiya, the creator of the game, denies being a lolicon
yeah that comes from the lead artist, I forget his name but his a guro doujin artist and his a massive lolicon, so Ryo didn't want to mess with his vision.
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>>92038575
>implying you or anyone in this thread is gonna get marry, even if they do it would be a 3/10 at best.

I can dream!

>funny, I never got that impression from the game

I mean I don't know how not, it's literally write there in the age limit, the fluff of the dolls, the lore on why the dolls are shaped like dolls, the characterization on 90% of the memory fragments, the way the fetters and relationship systems work, etc.

Like it's pretty explicitly the default premise of the game and it's not set up as a purely aesthetic thing either. The dolls are the flowers of the old world and the hope for the future.

Again, don't wanna get too autistic about this but like I don't know how you can read the book and come away thinking it's just an aesthetic that you can casually swap out rather than something that's central to the conflict and horror of the setting and all its vibes.

>yeah that comes from the lead artist, I forget his name but his a guro doujin artist and his a massive lolicon, so Ryo didn't want to mess with his vision.

It's a little bit more complicated then that. There were 3 major artists who drew for the game, and Ryo came up with the idea of the game while brainstorming with another writer (who he identified as "Mr Radiohead" I don't know who that is). But the idea of wanting a "cute zombie girl game" was the genesis of the games concept and that he only even made it post-apocalyptic to facilitate that.
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>>92038533
I feel very split on it. Mostly due to the perception. The game is impossible to pitch to a group who doesn’t understand that sort of Magical Girl appeal, you’ll just get called a weird pedo. Then if you find people who do seem to understand, chances are they’re too deep into weebery and start doing weird pedo shit for real. Only way to run a stable group in my mind is to have a whole cast who can perfectly control their power level to match each other, and that’s hard to find. The counter to this is to re-adapt the game’s themes into cyborgs or some shit, but the stigma still remains and becomes an entry barrier. Tldr I want to play it but will never be able to.
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>>92038605
I'm really blessed to have several groups who all have similar tastes, interests, passions, values, etc. Everybody likes weebshit and nobody going to bat an eye if I declare an npc or pc I made is wearing bikini armor.

I'd say search around for a group like that. If your group isn't comfortable with it, don't force it on them. But also don't try to sanitize the game for them either, it's a game that's meant to be emotional and filled with pathos and big feels. If folks are too insecure for that, you're not going to get the full experience anyway.
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So it’s basically franken Fran the game?
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>>92038605
I once played Nechronica with some local vtuber girl and her fans. They never played any ttrpg before, but they were the best for this game. Already weeb enough, understood what roleplaying is, had nothing against lolis, as gamers instantly liked tactical deepness of Nechronica.
And for the contrast - in my main ttrpg discord community were only morons who got nervous and jumpy about playing as girls. Fucking normies.
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>>92038661
I know three indie chuubas who have run the game at this point! Who was it?
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>>92038636
DM=Nechromancer can be like Franken Fran. And players are more like Veronica or Gavrii.
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>>92038604
>I mean I don't know how not
by not having brain rot from watching too much weeb shit:

>your pc wakes up in a strange land with no memory how they got there
>the BBEG is a super powerful entity that throws abominations at you in an effort to stop you
>they are behind everything that happen to you and the world
>only you have the key to stop them
>the new world scares you and the stuff that happen in it scar you for life
>you are hunted by memories of the past of who you were before this
how the fuck you do you not get huge samurai jack vibes from this?!?!?!

>>92038605
it's not so bad when you don't see it as pedo bait, I had pitched it and play with some people and I just explain it as I just did above and they are fine with that, when they see the art I just tell them is a Japanese game and they understand that immediately.
the age thing always sound it more like a suggestion that a necessity.
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>>92038636
>those legs
I don't remember fran being so thicc...
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>>92038678
>by not having brain rot from watching too much weeb shit:

But it's LITERALLY what's in the book!?

I'm literally talking to the guy who translated it right now and he answers you

>The entire book is packed with artwork, rules and motifs of young, fragile and vulnerable girls banding together and finding strength in each other to survive.

Sure you can also run it as Samurai Jack mixed with that but the theme of fragile youths bonding together and discovering themselves is CORE.
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>>92038661
I've been meaning to watch chuubas play it, coincidentally, I've just never prioritised the vod in my watch later list. Especially since I've never seen them by themselves. I'll push it up and have a look.

>>92038624
>>92038678
Yeah, definitely. It's gotta be a group that has 'ah classic japan' as their default response. I also have the problem of putting too much irony into my roleplay and tabletop out of insecurity, so as I work on that, maybe I'll run into the right match eventually.
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>>92038673
It could also kind of work with Professor being very hands-off necromancer, and Fran herself being one of the dolls.
Very few things do the whole "rebuild yourself with parts ripped from the enemies" thing besides obscure old/indie stuff like Wrought Flesh or Syndicate (1993).
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>>92038702
Habernacht and Kogasa! I know both of them!
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>>92038701
>I'm literally talking to the guy who translated it
who gives a shit about the guy that translate it? why are you wringing him up like his Ryo himself?

I get that your autism is making it hard to understand how different people interpret art differently but I didn't see it like that, this is rorschach all over again.
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>>92032887
That doesn't already exist? Out of all the licensed crap they could put out for the IP, that seems like an obvious thing.
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>>92038739
they made board game (Krosmaster Arena), I'm not aware of a TTRPG
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>>92038727
>why are you wringing him up like his Ryo himself?

Because it's specifically what Ryo wrote in the book? There are multiple paragraphs about the girlish feelings of the dolls and how they find strength in one another and like 20 pages of entire tables of memory fragments melancholically waxing on girlhood and youth.

I could understand if you said "It's a game about playing as young people but I prefer not to run it that way and it works fine" OKAY, but acting like you cannot see how the game is designed around that when the book explicitly lays it out and states it is baffling. Maybe you're just trolling.

Also another quote from said translator in response to your post:

>I was also chatting with Ryo this morning. :froghearts~3:

It's true btw, I've talked to Ryo a bit in the Ventangle jp server as well. Showed him the art of my dolls!
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>>92038533
Anon, you either cropped the wrong image or aren't actually into small breasts. Those mounds of fat look like they'd fit most - if not all - of my hand on them, and I do not have tiny baby hands. Those tits are average sized. Now you can be into that shit, feel free, but don't go misrepresenting it. This thread's the wrong part of town to be making false claims like that.
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>>92038797
>Those tits are average sized.
Are you asian?
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>>92038753
>I was also chatting with Ryo this morning. :froghearts~3:
good for him, I'm actually kinda jealous.

>but acting like you cannot see how the game is designed around that when the book explicitly lays it out and states it is baffling.
I never said that I didn't get it, I have stated multiple times that: IT LOOKED MORE LIKE A SUGESTION THAT A REQUIERMENT, go back and read all my post again to see I keep saying that, yeah the book tells you about the age and everything but it looked to me like a suggestion, the main theme of any TTRPG is the setting and the gameplay (and I love both those things very much about the game) everything else is what you make of it, the loli shit just seem like the flavor they were using, like how modern pathfinder editions keep suggesting you use cripples and gays or what ever the fuck else they want to pander to but I and everyone else I know just keeps playing it for the setting and the gameplay and all the stories we make out of it.
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>>92038808
No, I am not. But if I can look at an amount of breast fat and think to myself putting it on a loli would start a fistfight, I wouldn't call it small, personally.
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>>92038827
>REQUIERMENT

Okay, maybe there was a bit of miscommunication because I never said it was a requirement: just that it was central and core to the premise and very obviously something that was stated deliberately in the book. I wouldn't go so far as to say it's just a suggestion or flavor that can be stripped away casually, but it's also not entirely mandatory either.

JTTRPG's in general tend to be very focused on a specific theme and premise. Not just a setting, but a particular vibe it's immersing you in. Like how TBZ is very focused on Buddhism and east asian themes and how they're woven into the games character advancement and karma system which rewards players for constantly cutting attachments. Nech's themes and mechanics are definitely designed around themes of youthful vulnerability and innocence, and I think it's design desicions and structure makes the most sense when you're playing on that default.

Again, not saying you HAVE to. As I mentioned earlier I think experienced gm's and veterans can play around with it or try different things. But it is the default.

>>92038797
My ideal size is not flat but "small". Ideally something like "big enough to be round and have a noticeable upward perk, but small enough to have little or no sag". I think "just under medium" is a good descriptor for the ideal tightrope walk.
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>>92038862
well this is why I love TTRPGs compare to videogames, since you can play them so differently from one person to another.
the game is incredible niche, we can't even get a proper /tg/ thread going on for more than a couple days, so theres not really a "right" way of playing it or an agree upon way of playing it, I have been playing like this for years now and loving it, every time I recommended it or try to get other people to play it I always pitch it like this, last nechronica thread I was a part off I had a similar autistic exchange with someone over the same setting/theme of the game, hopefully it wasn't you.

looking back on it I think my perception of the game came when I discover it as a poorly translated rulebook that I found in here almost 10 years ago, none of the supplements had even come out yet so I just took it at face value, I'm not much of a weeb but the setting was so good I fell in love with it so now years later even with the good translation and everything else out I still see it how I always played it and will always play it, since once again, the loli shit seems like a suggestion to me, you don't need little girls to present the theme of being scare of what the future may hold or being fragile and innocent, adults are human too and are capable of emotional grow.

but to each their own ¯\_(ツ)_/¯
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>>92038951
>last nechronica thread I was a part off I had a similar autistic exchange with someone over the same setting/theme of the game, hopefully it wasn't you.

Nah I haven't checked in on Nech threads in a while!

Anyway don't wanna argue anymore but I'll summarize it like this: there's a lot more to the age of the characters than just a weebshit aesthetic, and while other things can work and be satisfying, the game has an absolutely beautiful, heart wrenching feeling when you run it with younger characters. The central theme of it is just one of the most powerful emotional cores of a ttrpg I've ever played, and I really do encourage everyone to give it a try as it was originally envisioned like that. You won't be disappointed, I think.
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>>92038968
thanks but no thanks, I don't wanna roleplay as a little girl to have a "heart wrenching feeling" I'll rather play as whatever makes me have the most fun.
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>>92038044
RAW the oldest age you can get is 17 (you roll 1d10+7 to determine your Doll's age). The game is VERY geared to playing young and innocent girls surviving a hellish deadworld.
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>>92038106
>Ryo: so the campaign ends with a sci-fi version of Eve rekindling the human race, it not only ties into the game's themes of hope in the depths of desolation, but also the more personal themes of coming of age and maturing from a girl to woman
>you, an idiot: ummm, YIKERS PEDOWEEBSHIT?! this ain't it, chieferino....
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>>92032942
How did the DM handle favor and part bloat? I ran a 1 year long campaign and by the end of it the PCs had so many options I was just homebrewing the most wild shit and even that struggled to present meaningful threats. I can't even imagine what 4 years of regular sessions would do to that.
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>>92038678
>watching too much weeb shit
>recommends a show made by a literal weeb as per the proper original definition, i.e. a japan-obsessed westerner
Holy shit you've gone off the deep end, m8. The pilot is literally just Seven Samurai except it's one dude and there's a whole episode that's a loose homage to My Neighbor Totoro. How are you this dense? Are you just one of those self-loathing normieweebs so you have to project your angst onto everyone else?
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>>92038951
>>92038990
>shit taste faggot is also an ESL retard
lmao
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>>92038951
>we can't even get a proper /tg/ thread going on for more than a couple days
This is one of the most popular threads on /tg/ at the moment. Just saying.
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>>92039064
>genndy
>westerner
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>>92039049
We capped it at 200 favor about 2 years in (plus at that point all the players got to get their own carefully vetted and tweaked homebrew skills, it was to represent a big power up).

It was definitely tricky at first. Best way to balance long term Nech is just to kind of build adaptively to gradually counter PC's.

Also of note the GM was big on "puzzle" boss fights. The big bosses and main villains were of course very homebrewed, but they also each had unique gimmicks that made them almost impervious to damage until the players "figured out" how to beat them.

IE one boss multiplied endlessly whenever struck, and the only viable way to beat 'em was to attack the pillars of the room and bring the ceiling down on them. Another was completely invulnerable but certain parts could be struck to cause "pain" and make them lose concentration and control of their necromantic powers. Another boss was a collosal robotic kaiju who was basically the entire battlemap, each location corresponding to different locations of their body, etc. etc.
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>>92032887
Wakfu is based on an RPG in the first place.
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>>92039087
Sounds like you had a godly gm. Must have been a good group too, if you've been this inspired to make content for it. Would you be willing to share more about the other characters?
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>>92039086
Russia is Schroedinger's Western Nation. It's included when speaking about the far east/geographical terms but excluded when discussing political/ideological lines. Regardless, Genndy is by all rights a massive weeb as per the original definition. Samurai Jack is quite literally weaboo bullshit of the most literal order, moreso than the trashiest isekai harem self-insert wankshow you can imagine.
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>>92039102
He's the best GM I've ever had!

He actually commissioned Megrim to draw all the characters.

And sure, ask away!
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>>92039125
How much did it cost?
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>>92039145
Let's see, according to him in previous convo, about 10k yen per commission. Aka 60 dollars. But he'd always tip him and boost it up to 15k yen.

The way we did it is we created some collages and a write up with lots of reference material for each character. I'm a gamedev and I had already worked with an artist that I work with for my games to come up with a design for my character for it, but I still wrote up a lot of notes for Megrim for my "mutant combat beauty" <3
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>>92039168
That's insane. By which I mean, insanely cheap. Absolutely ludicrous.
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>>92039125
Hell yeah. Its been 6 years since I opened the rulebook, so everything is sorta blurry to me, but I remember that the Necromancer is both the BBEG and GM, right? And they're the ones responsible for making the dolls. What was the general plotline like? Such a long game was probably split into arcs or something, I assume.

And what kind of char was the top and bottom middle? I think the scarf-worm is the only body part that I specifically remember from the book. And the other transforming girl looks interesting.

>>92039168
That's a steal, holy shit. Also fucking kek, your love for small boobs shines through.
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>>92039198
>but I remember that the Necromancer is both the BBEG and GM, right?

I don't think it's quite set in stone, the game kind of draws a meta parallel between the GM who sets up the action, and the Necromancer who masterminds the conflict, but I think it's more of a meta joke and not something you're bound to.

> What was the general plotline like? Such a long game was probably split into arcs or something, I assume.

Yup! It had 5 "chapters", each a mini arc in a different location of the world. The campaign took place in "The Dream", an endless expanse of ruin and wasteland with an upside down city enclosing the sky, where three different godlike powers warred against eachother in order to achieve some goal (which could not be compromised with the other powers). The Chimera Queen (representation mutations, organic stuff), Zeomachina (mountain sized dragon machinegod, representing robotics and cybernetics), and the city of Me'Shen combine which comprised various dolls lead by the mysterious "Impossible Man".

The first few player characters fell from the city in the sky, and uncovering their memories, the nature of the dream, and how to resolve the conflict between the "Three Kings" was the primary goal.

>And what kind of char was the top and bottom middle?

Bottom Middle is Doomy, true name "Amara Love". And yup, that's Meatsnake! She was actually the daughter of THE Necromancer. Despite being the youngest, she was the most bitter and despairing of the dolls at first, but eventually grew to understand her Father's love and her purpose in the world.
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>>92039359
Was the necromancer one of the three kings? I'd love to hear about all 6(7?) if you have the time to write it up.
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>>92039400
Back! There's quite a lot to cover, it was an epic campaign with a huge mystery at its center that every pc's backstory ended up tied into one way or another!

To answer this question though, no. The Impossible Man was actually a business man in life (hence his nickname, he makes the impossible happen) who THE Necromancer formed a partnership with.

The Necromancer was old. Implied to be Old Testament old. An ancient, benevolent sorcerer who wanted to share the transcendental secrets of creation with mankind to improve the human condition. However, he was afraid of the power being misused, so he hatched a plan in the 20th century to gradually release it through technology, using his "regent" the impossible man to slowly profligate and release miraculous healing to the world.

However things sadly didn't go as planned, The Necromancer's heart and compassion ended up being what blew his cover. Diana's - my character - grieving parents heard from a friend of the Impossible Man that there was a miracle worker who could bring back the dead...initially he didn't want to, but when they begged him and offered to sacrifice their own lives in her place, he relented and began working on it...

...and this caught the eye of glowies. Things started go bad from there.
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Please keep going anon, I'm intrigued to hear more. An old testament necromancer, a businessman in the modern era, grieving parents- I take it we're about to see the end of the world.
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>>92039049
Speaking as a different GM, getting more wild is the answer. It can be hard for someone's first game to keep up, but once you get more experience with the system, you get a better feel for what to throw out (and can get more experimental). You can also dole out favor in larger chunks after a few combats in order to get a few fights in at a certain "power level" before letting them get more stuff.
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>>92039884
Thanks anon <3 I'm glad to hear! There's sooooooooo much though (and I barely know where to begin since so many plot threads and revealed character stories were woven together), I don't think I have the mental energy to storytime it all at once, plus I might sleep soon. Still though I'll try to keep going bit by bit as the thread stays alive!

Diana was a bright, thoughtful, sweethearted tomboy training to be a ballerina, struck down tragically at 17 by a rare genetic heart disease.

Despite promising to bring her back, The Necromancer did not want to actually try to revive her, fearing a Pet Semetary kind of situation. Instead, Pantheon (the company that Mr Impossible had formed) began delving into AI and Robotics, hoping to secretely create a replacement goldfish duplicate of Diana for her parents. Four artificial beings were created (one of them being one of the other player characters) but despite patterning them off her memories and personality, all of them kept developing into completely distinct beings. This also became a problem because these advanced robots and perfect AI with a soul attracted the eyes of glowies, who began pressuring Pantheon to release its secrets for military purposes while sending spies into Lissandra.

Lissandra was an island off the coast of Panama that the Impossible Man had purchased to use as center of their research and business, as well as a civilian city for workers and employees to live in.
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>>92040445
Deep within Lissandra there was another secret: The Tree of Ages, the code name given to an ancient, prehistoric fungus with unbounded potential for regeneration, growth, and forming into any organic substance (this stories equivalent of "slime mold"). This gift from the Necromancer was the key to Lissandra's medical technology, but there was an uncomfortable secret: The Tree seemed to be growing a soul, budding sentience. Fearing that it might grow out of control and assimilate mankind (The Thing style), the Necromancer made his greatest sin: he placed a curse on the Tree to "lobotomize" it, condeming the nascent conciousness to death so that it's body could mindlessly server mankind.

The Tree however did not want to die or yield its soul. It kept evolving, changing forms, undergoing rebirth, constantly changing in an attempt to stave off the mortality that the Necromancer had cursed it with. In doing so, it's evolution accelerated. To keep it under control, an AI system "Zeomachina" was created to monitor and "prune" the tree. At first just a simple gardening AI, the AI was forced to evolve as well in order to keep up with The Tree. The two became eternal rivals, constantly struggling against eachother unbeknowest to the researchers, constantly adapting to eachother's evolution and growing more and more complex. Now "Zeomachina" was also developing sentience as a result of this struggle...

Meanwhile, the glowies who had infiltrated finally had enough. They had learned of the terrible power of the Necromancer which could unmake the world, the world eating fungus, the robotics that could overturn conventional militaries. New orders came in:

Kill the Necromancer, destroy Lissandra, and steal the Tree of Ages.

This is when all Hell literally broke loose.


-

And that's all I can write for now! I'll add some more later!
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>>92039125
Love the girl on the top left. Whats her story and got the full image?
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>>92042317
You really love to pretend you know fuckall about things you don't actually like, huh?
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>>92038575
>funny, I never got that impression from the game, reading the rules
It's impressive how you can read all the rules and also the parts and skills that mention being a young girl and somehow come to the conclusion that PCs aren't expected to be young girls. The section in character creation titled "dolls are girls" has been there as long as even the oldest jank-ass translation. This is some "I have the oldest xbox it doesn't have uno" shit.
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>>92039049
I ran the OG campaign that kicked off the Nechronica retranslation project and I never felt satisfied with how I handled combats, they were always too easy or too hard and my homebrewed enemies often didn't align with how the rules worked. If I could go back and re-do the campaign, I would have shortened it to half a year instead of the two or three it lasted, or capped favor at 60~100.
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>>92044719
How did that game go? Was it a party of 4 dolls?
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>>92045166
I think it went well overall, despite the issues. We actually made it to the end of the campaign and finished the story, which is more than can be said of most games. We had four dolls, a meat snake user, a wire reel abuser, a sniper rifle lover, and a superior katana blender that wound up being the most plot-relevant doll in the end. The game was set in the Zone, but instead of stalkers, it was the Russian government launching dolls in like combine headcrabs to figure out what was happening and how to stop it (or how to profit). Didn't have much artifact hunting, and I made many mistakes as a GM, but considering the retranslation has allowed many more people to play the game, I don't regret it.
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Yay storytime.
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>>92045863
Thanks for kicking it off, man, had a lot of fun with the game. Even if my current campaign is mostly shaped by the players seeing the "or animals" line and making me need to choose ears for every token.
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>>92048108
Kill yourself bumpnigger.
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>>92048108
Thanks for the interest anon! I hope you'll stick around and keep bumping and asking questions so I can get through at least a bit of the story! <3

>>92042829
Alright so I'll continue the story from there! Since the mystery of how "The Dream" came to be was gradually pieced together from clues and hints, I guess it's close enough to jump around schizophrenically while recounting it!

That doll is Hildagarde Kühn aka Hilda. She was a Gothic, and the most feral and eccentric of the dolls. She joined somewhat later in the campaign (right before the start of the second arc), and was initially borderline antagonist, but eventually formed an unlikely friendship with the idealistic Diana which lead to a ton of character development and Hilda gradually becoming more protective of the innocent. Hilda could probably be characterized as a cute creep (the type to laugh "guehehehe") with low impulse control and a lot of bravery and kindness.

One of Hilda's main things was her bond with The Tree of Ages / AKA the Chimera Queen, and even as certain other characters distrusted the seemingly unknowable flesh god, Hilda maintained a distant animalistic bond with the god and a belief that "Hailey" (as she called her) was good (something Diana believed as well). The reason was because Hilda was originally an orphanage worker in Lissandra, who had chanced upon meeting the Tree of Ages in human child form. The two developed a bond, and when the catastrophe happened that destroyed Lissandra and created The Dream, Hailey left a piece of herself with Hilda, reviving her and giving her strength.
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>>92048301
The destruction of Lissandra was basically every possible bad thing happening at once due to glowies jumping the gun and starting a massacre.

>The four artificial humans who had been created to replace Diana are hacked, and go on a murderous rampage
>The Tree of Ages "Hailey" escapes containment, is brutalized, and responds by unleashing horrific viral mutations upon her attackers
>Zeomachina, feeling compassion for humanity and horrified by the destruction, breaks his safety protocols and begins acting fully on his own
>Several of the magical researches who had been studying under the Necromancer (and secretly plotting against him) are betrayed by the Glowies and transformed into horrific necromantic kaiju, and go on a rampage
>All the magical/viral hazards cause the dead to rise from the grave, zombie apocalypse
>government soldiers are gunning people down, etc.

Seeing all this, the Necromancer takes a final desperate measure to prevent this worst-case scenario from spilling off the island and destroying the world and all humanity: he conjures up all his vast, century spanning power, and spirits the entire island away to a spiritual pocket dimension. It remains trapped there for hundreds of years, and slowly expands into its own little world, while the ruins of Lissandra City sink into its ocean with the Necromancer still in it. There he remains trapped, slowly losing his mind and sanity and becoming corrupted from the overwhelming pain and effort of maintaining the barrier between worlds...

-

That's the abridged version, but it was even more of a clusterfuck then that since EVERY character had some backstory tied into it, as well as several major villains! And as I mentioned, this was all pieced together one clue at a time over several years. It was great!

I'll recount more later if anyone is interested, about the state of the game world at the start of the game, or other characters backstory and details!
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>>92040450
Any chance of keeping it going today? Now I'm really hooked.
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>>92048373
Oop, should have refreshed before asking. Man this sounds like a legendary campaign.
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>>92048373
I'll see if I can make maybe another post or two before bed! In a bit though! Any other characters from the collage above you'd like to hear about?
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>>92048393
Could you tell us more about lower right?
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>>92048414
I just wrote up a multiparagraph synopsis of the first half of my characters storyline, before realizing I got my left and right mixed up and you were referring to this one! <3 Woops! But that's a good pick, she's an interesting one! I'll save Diana's story for next time!

This is Angelica. She was the last character to join the game at near the halfway mark. The GM joked that she was like the really powerful late-game party members in JRPG's, like FuSoYa joining the party near the end of Final Fantasy IV.

She's unique for being the only true adult in the party. In life, she was the closest friend and bodyguard of the Impossible Man. They were friends as teenagers, and in a depressed period, tried to commit suicide together. When they both ended up surviving their own suicides, they vowed "we couldn't die...nothing in the world can hold us back. Let's do it" and that was the start of the Impossible Man's hardwork and rise to becoming a billionaire. She was by his side the entire time. A tough, matronly bodyguard who secretly took part in the companies experiments with cybernetics and medicine, making her inhumanly strong.

She was discovered in the third act of the campaign, an almost metroidvania esque experience as the heroic dolls managed to pierce beneath the sea to the sunken city of Lissandra, twisted into a psychedelic mc-esther magical dreamscape by the rampant powers of Necromancy. While battling a terrible foe, Diana accidentally stumbled upon a life support unit...and awakend Angelic, who stood up to fight with and protect the dolls.

Throughout the game, Angelica was the most aloof of the player characters. Just as she had been to her former boss and friend, she acted towards the young dolls: relying on them to make their own choices, but ever watchful and ready to lend them her strength. She was motherly, strong, yet hiding a beautiful vulnerability and softness beneath the hard exterior.
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>>92049504
Near the end of the campaign, she was with her friend The Impossible Man in his final moments before his death, recollecting on their past together as he took and the future of these youths that she would continue to live to protects. The Impossible Man as he had sealed his fate in the fight prior, had proclaimed the words they had both lived by:

"I AM my fate."

And so, she went onto the sunlight with the young ones alone...to be reunited with her friend, some other day...

-

I REALLY gotta go to bed! More next time! I wrote up so much about Diana, maybe I'll share that tommorow! >>92048386 And thank you by the way! It really was legendary for me! It'll stick with me forever, and even just recounting here is filling me with all sorts of emotions.

BTW, just as I rambled about my love for slender pear shaped girls with small boobs and big asses, you can also probably tell that Angelica's player really liked BEEG woman. One comment that Megrim left for us when drawing our characters was "I like drawing your groups characters because they're filled with things you all like" <3

BTW BTW the Coffin she uses was an advanced life support / absolute protection capsule. She was frozen in one similar, and used it as both a shield and a bludgeoning weapon!
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>>92049538
>as he took his final breaths
>that she would continue to live to protect

Minor typos!

Oh also, if the thread dies before I finish / everyone's got there fill, I'll make a new Nechronica thread to finish!
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>>92038624
>I'm really blessed to have several groups who all have similar tastes, interests, passions, values, etc.

You are indeed blessed.
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>>92029560
if you are a lolicon yeah
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>>92038468
Is that fuckin Ninja Commando in the placeholder frames?
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Paging PortAnon.

Will you be sharing snippets of the leggy un-life or the melty un-life?
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>>92050912
Ninja from Ninja Warriors Again, actually!

We started working on the proper combo aniim recently!
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>>92029543
i heard this game was pretty crunchy. is it as autistic as gurps or is it more managable? i would like to check this game out but i like more rules light games.
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>>92055231
>Is it as autistic as GURPS
They're almost at polar ends of the spectrum, it's just that the game can be surprisingly deep in how its relatively simple mechanics can interact. There's no fucking about with lighting condition modifiers, weapon jam chances, or anything like that.
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>>92055231
It's quite simple on the surface with damage dice and part severing mechanics, but can expand into something pretty complex once you understand.
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>>92055344
>damage dice
>part severing mechanics
What the fuck are you on about?
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>>92055231
Nechronica is playable with a single d10 and there are five possible positions on the battle map.

The complicated part is learning the AP/Count and Timing system, which is not very difficult but also not very intuitive. The explanation in the book is pretty clear though.
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>>92055546
Nechronica characters don't have hitpoints (except the group mob type enemies called legions).

Instead, characters are composed of parts. Parts give you all your abilities, from passive action economy boosts, to weapons and movement, to other effects used at different timings, etc.

Parts are distributed across 4 hit locations: legs, torso, arms, head. When damaged, you discard parts for the battle and can no longer use them.

attack rolls are d10. Anything over 5 is a hit.

6 = defender chooses what location takes damage
7 = legs
8 = torso
9 = arms
10 = head
11+ = crit (bonus damage plus attacker can choose location)

An important detail that keeps the game feeling very tactical is that while you can't always choose which location gets hit, the defender ALWAYS chooses which parts they actually discard. Furthermore characters and systems are designed so that there's no real crippling part that takes you out of the fight if it's destroyed: it's all just a tactical decision on what you can do without.

It's very very very fun. And that's not getting into the somewhat unique action economy and timing system.
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>>92055704
I know how the game works, it's that "damage dice" is exactly the wrong way to describe it as "damage dice" is what people will associate with weapons dealing like 2d6 or 3d4 damage or some such instead of the flat values they actually do. Good on you for explaining it though.
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Gonna bump as I wanna drop another post later...!
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>>92038456
Something about this just screams FRENCH and I'm scared because I have no idea what's causing that association in my mind to thunder it's pronouncement with such confidence certainty.
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>>92058327
it's not weeb, it's not calarts, and it's too clean to be anything eastern europe, that basically leaves France and Belgium as the only possible places of origin
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Alright, so continuing the story, I'll delve more into my own character, get through part of her story, and then maybe if that anon is still around and wants to ask about the other characters on that collage, can ask and I'll try to weave them into following posts!

So this was my character, and I'm so proud of her. She's my favorite character I've ever made. The GM's incredible writing and storytelling really brought the best out of me and her, and I'm so happy I got to create my ideal heroine and play through the kind of adventure I've dreamed of playing since I first played Final Fantasy as a kid. This is really why he's the best GM I've ever had. He knows how to give you what you want. If you want to make an edgy trenchcoat wearing 90's anti-hero, he'll make your character feel like the edgiest coolest motherfucker ever. If you want to create a pure hearted and adorable character, he'll help make it feel like she's the most precious, lovable cinnamonbun ever.
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>>92059251
Anyway to get to it, this is Zona, true name Diana Ravenholme. If it wasn't clear beforehand, the characters didn't remember their names starting out (mostly), and discovered them as they recovered their memories. The name she had was written on her arm, and it was actually supposed to be "Zone-A", where her body was being stored within Lissandra before being stolen by savants.

Diana I think sprang from my dream of writing a hero for whom compassion and kindness are not weakness, but signs of inner strength. A sensitive flower who - rather than shriveling up because she's too good for this sinful world - manages to perservere in the face of hardship by the strength of her heart.

She was a sweet, bright, and good hearted girl from a doting Christain family. Easygoing and energetic, but also thoughtful and dreamy, prone to wondering about the strangest things, looking up at the stars and getting lost in thought.

But despite all her vitality, the pure-hearted girl fell victim to a cruel disease just as she was on the verge of embarking on life's journey, and her dream of becoming a ballerina was cut short. The memory fragment scene the GM wrote showing her daily life, and another one recalling her parents tearfully visiting her while she was comatose in the hospital were beautiful experiences. I should also mention on that note that all the Nechronica "memory fragments" in the campaign were like little short stories. After the climax of a big story arc and boss fight, the GM would write up these little short stor vignettes for everyone to really make the memories as powerful as possible.
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>>92059258
Back to the story: Diana's parents found out about the Necromancer, and begged him bring her back to life, even offering their own lives in her place. The Necromancer reluctantly agreed, though he also regretted his plan to not TRULY bring her back either, by creating replacements.

What he didn't know - even he in all his near godlike might and knowledge - was that despite it all, Diana's spirit had somehow remained attached to this world. Maybe it was the unfinished bussiness, or maybe it was the strong bond of love calling out to her. Or maybe it was because Providence still had a destiny for her to play...

...but when The Tree of Ages spread its roots across the Dream, creating countless monsters and also reviving countless dolls by calling their departed spirits to be reborn from her flesh, Diana also found herself awakening. Rather than rising from the earth like other dolls, she found herself trapped in a dark room and with fractured memories and a mutated body. She called out for help, and soon other survivors answered, breaking down the door. These were the other pc's, and this was the beginning of her adventure.

And one thing she always believed and knew in her heart the entire time, the one memory she had from the very beginning "My parents are watching over me".

-

That's it for now!

The first friends she met and helped her escape from the abandoned building were (shown here >>92039125 ) Alexis (Top Right), Alicia (Top Middle), and Amara (Bottom Middle, previously talked about!). Ask me about which of them to write up about next time and I'll try to continue Diana and their story together!
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One more bump, Nechronica general else.
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>>92058511
They don't make Anime in the Czech Republic?
>>
Thank you for storytime.
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>>92059295
Thank you for sharing! As a tokusatsu fan, I like those kinds of characters a lot. That sort of unbreakable strength of goodness that lets them power through things. Could you explain more about Alicia next time?
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>>92029543
POV an Alice just used Maiden on you.
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>>92058511
South America exists.
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>>92065743
Why make lewd cartoons when you can make straight up porno.
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>>92066410
No it doesn’t.
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>>92055231
It doesn’t have super many rules, but it’s crunchy in the sense that during combat, you don’t really get to interact freely with the environment. Everything like that has to be houseruled and there isn’t much in the way of encouraging that freer style of play like in modern Western storygames. In essence, during half the session (combat) you are playing a game and not roleplaying. Never mind that some players get angry if you dare make decisions in character instead of playing optimally
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>>92066526
Because there's stuff that exist in people's lewd imaginations that is not safe for people to physically do but you're not going to kill or permanently injure anybody by putting it in an animation.

Remember The chronic is still necromancy hasn't been invented yet so you can't engineer your pornographic actors to engaging performances that normal people would not be able to do without severe injury or death.
>>
>>92066086

I'm glad you're both enjoying! And thank you so much for giving me motivation to recount it all. I've posted the art and alluded to the campaign several times on /tg/ before, but never had the energy before to do a recap or storytime, given how massive the story and setting ended up being. But it's been a really great feeling retelling it!

>>92066086
>As a tokusatsu fan, I like those kinds of characters a lot. That sort of unbreakable strength of goodness that lets them power through things.

<3

>Could you explain more about Alicia next time?

Perfect! She's a good one to segway into, since she served as a kind of foil to Diana and was involved with several plotlines already alluded to.

So this is Alicia, or rather these are her two main forms. She was normally a 10 foot tall necromantic murder mecha, but later on gained the ability to shapeshift into various forms (liquid metal, Terminator 2 style...and for her human form she deliberately chose to give herself a voluptuous and curvy figure in contrast to the other dolls). On that note, I should also mention that the depictions of the characters shown specifically depict their end-game super-powered forms after character development, 200 favor, and a plot-significant in-universe power up. Everyone was a lot scrappier and more body-horror-ish at the start. Alicia's original form was a much boxier, armored core esque blue robot without the liquid metal transforming stuff, while Diana's mutations were much more visceral and bloody with a gigantic mutated claw hand (the vibe I was going for post-power up was more "ultimate life form" with elegant arm and leg mutations, beautiful scale patches, a mystical third eye...all the jankiness and bodyhorror evolved into pure coolness married to human beauty).

To the story! Alicia had fallen from the Sky not too long after Amara and Alexis, and together all the dolls tried to create a survival settlement to survive this harsh new world that was unknown to them...
>>
>>92069080
This was the first story arc of the game, when the power levels were low (or rather, the dolls were weak and didn't know about all the tremendous godlike beings beyond), and the world and all the npc's and factions in it were tremendously mysterious. It was very scrappy, very sandboxy, with the dolls trying to form a cozy little sanctuary for themselves while greater concerns gradually nibbled at them. Eventually, a few major npc's would discover them and they'd be given a hint to saving the world and themselves. Once this happened and the overarching plot began to reveal itself, the story became more of a traditional adventure campaign hiking around the setting and discovering its mysteries...

Back to Alicia: A big hulking robot, she spoke with a human girl voice despite looking like an Armored Core, and attempts to remove the head and peek inside would only reveal that there was no body or corpse within piloting it, more like a completely empty robot suit of armor animated on its own. Personality wise, she started out as a mature, level-headed kind of miltaristic personality. The kind who would talk maturely and urge thinking things through, as well as somewhat immoral (the type to suggest doing bad things for the greater good and scoff at others for naivety when they wanted to be merciful or generous)...but that was just kind of a taste of her real nature. Alicia had a tremendous dark side, which was only partially manifested at first. She had a tendency to lose herself in bloodlust during battle, the authoritative insistence on strategy and survivalism often giving away to sadomasichostic insanity once things got tense, to the point of sometimes losing herself so completely she'd even turning on the other pc's after the battle to sate an orgasmic, unquenched need to draw blood and inflict pain.

To appease her conscience, she'd blame this side of herself as some sort of fractured "other" identity ("Red" I believe she was called), but...
>>
>>92069092
Both she and Diana had a LOT of character development from the first chapter to the end-game, and both in kind of radically different directions. Diana started out much less heroic and more timid, scared, cautious. I was determined to depict her how a normal person would react to the world of Nechronica, frightened by the horrors and the unknown and just wanting to secure safety above all else (even if it meant running away from evils with a "it's not our problem, leave us alone!" attitude)...but after a lot of events that gradually forced her to step up and believe in herself, she gradually become more and more heroic, active, brave, and self sacrificing. Ultimately becoming a hero who fought for all the world.

Alicia on the other hand, hoo boy. If the trauma and struggles forced Diana to reach down inside and find the strength and courage hidden within her own heart, Alicia on the other hand eventually came to the conclusion through those same struggles that she should discard her inhibitions and civilized side and become a bloodsoaked succubus. By the end, Alicia had become a "hero" who absolutely reveled in carnage and who's philosophy was to wholeheartedly "embrace" one's sinful side as part of oneself. Lustful, violent, and at times only on the hero side due to a greater evil threatening them all, Alicia was the edgy yandere anti-hero to Diana's pure-hearted hero...and the two almost came to blows many times. Eventually, near the end, Alicia cooled down a bit and became a little more controlled...but even then she was definitely still an edgelord!

The irony of course being that in a sense, Diana and Alicia were sisters of a sort! But I'll get to that next time when I talk about the journey to "Lost Lissandra" sunk beneath the sea...

...more on that next time!!
>>
>>92069111
Wew, sorry that this time ended up being a real blob of text! There was so much to cover with the characters personalities and whatnot!

One thing I really like with the contrast of this hero / anti-hero duo is the opposite color schemes and other factors.

>Diana has white hair (originally brown in life, bleached white in death) with a blue streak in it. Alicia was pink/white streaked.
>Diana was a super speedy close range melee fighter, while Alicia was a ranged zoning character who'd push enemies away and blast them with walls of danmaku
>Diana was the most modest character yet ended up coincidentally wearing the skimpiest outfit, while Alicia was the most lustful character and Megrim chose to render her in the most covering clothes (Alicia's player confessed that this improvisation on Megrim's part wasn't what he pictured, instead thinking of her as wearing black leather punk style outfits...but it kinda fits honestly)
>Diana has small boobs and has petite pride (preferring her slender figure as a ballerina), Alicia deliberately gave herself big boobs as soon as she got the chance to create a human body for herself.

Anyway sorry if this was overload, next time I hope I can explain the movements of the campaign while covering the remaining characters who got art!
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>>92054377
>melty
You misspelled M3LT1E.
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>>92029543
>you build your own waifu
You do know the characters are not the waifu's of the player?
that is a very mentally ill and autistic view of making your own gamepiece...
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>>92059251
>>92059258
>>92059295
>>92069080
>>92069092
>>92069111
>>92069171
Thats interesting to hear - I was about to play Nechronica with a few friends some years ago, but then we decided on another campaign, altough we were intrigued by the system. I allready made a character, a male doll who I intented to act as the "Young Lad wants to be the Big Brother / Protector to the others" Type Character. Not sure if I still have the Sheet.
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can't wait for more stories like this.
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>>92029543
I was thinking of Kagegami High
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>>92069171
Yeah, sounds like they'd make for some really interesting character dynamics. Especially with 6 chars in total. Can't wait to hear more later on.
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>>92029543
How do you as players handle premonitions and fetters? Like, do you role play in accordance to what the fetter describes your feelings towards the target are, or do flip it on its head. Such as, a hateful fetter, you put up a polite and endearing front to the target, but when madness takes hold your true feeling are revealed.
In regards to premonitions, I take it as the Doll's motivation for finding their memories. Do you view it differently?
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How do you feel about randomly rolling up your doll? I did it once and got a surprisingly effective sniper out of it.
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>>92071250
Awwwh, cute! Be sure to use him when you do get a chance to play!

>>92076384
Thank you so much!

Wew, alright, where to start next. I might keep this one short!

Before going further, I should talk about Alexis & Tom, last pc drawn that I haven't gotten to.

The main one was Alexis (going by the name Bl1nk or Blink before discovering/remembering her real name), and Tom was her brother who was rescued later and ended up taking Blink's place at a few points. This was an odd case of one player deciding to play a second pc midway through, and eventually ending up controlling both of them at once.

One of the first few dolls in the dropzone before Hilda and later Angelica joined the party, Alexis was a snarky, skeptical, deadpan kind of cynic. Eternal voice of pessimism.

As mentioned, the first chapter took place in the "dropzone". An abandoned city that the dolls tried to form a little settlement in, making a church in the center their main resting place and hideout. Here the game was very sandboxy, with the dolls mostly trying to fortify, gather resources, and occaisionally deal with "monster of the week" style threats from wandering savants, monsters, and strange phenomena that all helped shape the impression of the world as not just desolate but SURREAL. Utterly strange, with bizarre creatures and phenomena and countless mysteries.

There were also a few npc dolls who came to live there. Most notably "rook" a strange half-mechanical girl with metal bird wings and a plague doctor-esque beak gas mask, "Wyrd" an undead singer with an enchanted voice (very important later) who was one of the first people Diana made friends with and bonded with, "Lioness" a mysterious armless and legless blonde haired girl found inside the core of a mechanical monsters, and a few others I'm probably forgetting.
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>>92078466
There were quite a lot of very nice monster of the week stories in the dropzone, the most important of these was Tarayah a recurring and very main plot arc important villain who made her debut. Appearing several times, a mysterious barbarian girl who - in one fell swoop - kidnapped Wyrd and killed one of the other pc's (Moon, who's player elected not to have her be rebuilt) forcing a lot of character development for several characters (Amara in particular becoming much more depressive) and marking her as a recurring mortal enemy for the dolls

Another recurring ear were the godbeasts, one of which fell to the earth alongside the dolls from the sky city above. Though rarely if ever entering the dropzone city, these were enormous necromantic kaiju made out of dark energy that stalked the dropzone. Utterly unkillable and unfightable by the dolls in their current states. Those will be important later.

But the "real" plot didn't start to happen until a number of important faction characters started appearing in the drop zone and revealing not just threats to the dolls, but threats to the world and perhaps the universe itself. The Knife and The Wound, a terrifying godmachine centaur knight made out of ever shifting blood and glass marked the Dropzone for cleansing (red: bloody destruction). Savant agents of The Me'Shen Combine and the Impossible Man attacked with militaristic savagery. And most importantly, an agent of the Tree of Ages attacked the dolls, and in her dying moments revealed that she had been the one writing the apocalyptic dairies they had been finding and reading in the dropzone (forgot that part AAAAAA there's so much detail and plotlines in this campaign I can't do it justice with a storytime!) and pleaded with them to go to "The Black Atlantic" if they wanted to save the world...and themselves.

This was the final call to adventure, and after much reluctance and fear, when the dolls finally resolved to take part in the affairs of this world.
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>>92078470
DIARIES***

But that's all for now, more later!

It's really tough writing these. Everytime I think I have a half-decent abridged synposis going on "OH FUCK I FORGOT ABOUT [EXTREMELY IMPORTANT CHARACTER OR PLOT POINT THAT BECAME SUPER IMPORTANT LATER] LET ALONE ALL THE CHARACTER INTERACTION AND DEVELOPMENT AND CHEMISTRY AAAAAAAAA"

Still I'm doing my best to touch on the feeling of it! I wish I could do more, but these are challenging enough to write. It should be noted that Apukallah and Knife and Wound - despite being terrifying monstrosities - had genuinely tearful and soulful deaths that really got to all the dolls. This would again be a recurring theme, people in "Dreamchronica" people die hard.
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>>92078485
Thank you for putting in the effort to convey the feeling of things and catch things that become relevant only later.

You may want to take a break if another thread comes along soon so you don't burn out. But then again you understand how you work far better than I do.
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>>92077104
As someone who has accidentally helps someone build an entirely self contradictory and useless build that was bad enough that the GM let them completely remake their character after the first combat before; I don't want to think about how much worse it could be if you were literally random rolling your build
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>>92066260
Aww.
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>>92067339
> This guy thinks Argentina was invented by JK Rowling.
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>>92039078
>This is one of the most popular threads on /tg/ at the moment. Just saying.

It was?
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>>92078908
Thank you! I'll try to get another in tonight, but if I can't maybe I'll do it tomorrow!
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why does every nechronica thread turns into bad fanfic storytime?
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>>92084522
Would you prefer to go back to the time where everyone was just shitposting Boy and Meat Snake?
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>>92084522
>game is old and not that complicated
>supplements in English are unobtanium
>coarse math so homebrewing has limited room to grow
>system is actually fairly well organized and balanced so there isn't much build autism to go around; stack the shit you want and call it a day
After a while that just leaves anons to talk about their actual games instead of sitting around and theory crafting random builds like we're in the Paizo thread. Although there was some theory crafting in the last thread anyway.
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>>92086230
>Homebrewing has limited room to grow
That's where you're wrong.
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>>92086230
I've ran up against some tricksy homebrews from a GM trying to get around the fact pc's get silly. One was an auto part on a horror to redirect attacks onto other dolls (we figured it out by using ranged attacks since it only had a range of 0) and an enemy that could reset his initiative. Fucker had 15 AP to start with. I almost died the entire death in one double round and only held on because he was on a cold streak. On my end I'm planning on making an enemy that just outright changes memory fragments as an attack and throwing some more tier three attack parts on enemies to make things a little spookier since someone decided to be every defend part ever as a character.
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>>92086488
>more tier three attack parts on enemies to make things a little spookier since someone decided to be every defend part ever as a character.
There's always a simpler solution. Can you dig it?
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>>92086530
I'm slapping pilebunker on an enemy. Sorry prisoner in Limbo users.
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>>92086488
One of my boss fights had a boss that simply kept pumping madness out. It was defenceless in physical combat but its minions kept bogging the dolls down whilst it drove them insane.
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>>92086488
>someone decided to be every defend part ever as a character.
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>>92086488
My favorite homebrew from my GM was a type of Legion that did nothing but waltz around the battle map, and if you were in the same zone as it then you would be dragged along.

I was playing an Anti-Tank Rifle doll, so you can imagine how badly this fucked me up.
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>>92039125
do you have a link to the artist's page, pretty coool
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>>92079030
"South America" is purely conceptual. It's a phantasm, it haunts the mind of those that are exposed to it, and deludes their understanding of the world they live on. It is very literally not real, nor is "Argentina" or "Brazil" or "The Amazon."
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Was pre-occupied today, so I'll write more stuff next time! Hope you'll all keep following this thread!

>>92084522
I can assure you, this ain't no fanfic. This campaign lasted 4 years of my life and saw me through some of my worst college years. Even when I was under so much stress, I was looking forward to the weekend every day and excited to see what would happen next. The memories and friends I made through it I'll treasure forever.

Also for a serious answer on why, I think it really is just proof of what a great game Nechronica is. I think people have so many stories to share because it's a game that consistently gives people emotional, memorable stories that stick with them. That's probably why it's still one of the top 20 best selling ttrpg's in Japan 8 years after the last piece of official support it's ever gotten.

>>92086971
Haha, that was basically Angelica's role in the campaign. She was basically a stacy with every single protect part and who was dedicated to spamming protect and essentially acting as an extra lifebar for all the other dolls. GM's counter was to yeet her around the map to she couldn't always protect people.

>>92087088
It's Megrim Haruyo, one of the 3 original artists for the book! (alongside Abubu and Hetza Hellshock)

You can find his twitter, pixiv and skeb here:

https://twitter.com/megrim_haruy
https://www.pixiv.net/en/users/133923
https://skeb.jp/@megrim_haruyo

There's one bit of Megrim artwork the GM commissioned that I haven't gotten to yet, a piece for the final boss. I'll drop that later when I talk more about her!
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>>92084522
Honestly one of my favorite things about the traditional games board is reading about other people's campaigns.
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Fun fact: I originally saved this panel from the manga (Akitaland Gothic) because it reminded me of Nechronica, only to later learn the mangaka has actually done official art for Nechronica.
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>>92084522
who doesn't like storytime?
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>>92084522
I'm curious what you'd call a "good storytime" as opposed to "bad fanfic storytime."
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>>92079030
It was invented by H G Wells you uncultured swine
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>>92089904
Wait.
Is that a battle map?

Like are the layers of the cake meant to correspond to the regions on a Nechronica battle map?
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>>92092091
Yep!

I made individual stages for each encounter in my game. They looked like shit in a way I was really satisfied with, my players loved it.
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>>92092728
This one had gimmicks. Entering or starting in Limbo forced you to roll - a failure meant you moved into Hades and made a dismemberment check on a random location.
Even if you passed, the soldiers would use Mob to kick you back into Limbo where their bombergirl friends would shower you with explosive damage.
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>>92058327
Equal parts clean animation and pure fetish fuel design.
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Bump since I'll probably drop another post later!

Also made this as a joke, GM liked it so much he put it in the main announcement channel hue.
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Alright, next part of the story!

The first chapter was “The Drop Zone” and then we move onto “The Black Atlantic”

When we last left off, Apukallah had told the Drop Zone Dolls (DZD, as the party had come to be known) that they must seek out the lost city of Lissandra beneath the Black Atlantic.

This was a big step forward as it marked the DZD leaving the sanctuary they had built up, as well as the campaign leaving its player driven sandbox monster-of-the-week setup for a more traditional, linear adventure.

Traveling across the wasteland of The Dream, the DZD eventually reached the shores of the Black Atlantic. The name was very literal, the Black Atlantic was an enormous sea stretching out into the ocean composed of black, blood or oil like substance. Near the shore was an island called “The Grave of Maidens” where the forces of the Me’Shen Combine (all the dolls that had been gathered under The Impossible Man) had taken root. They were currently battling one of Zeomachina’s Earthbound Saints, “The Wind and The Wave'' who had been assigned to guard the area and make sure absolutely NO ONE could reach Lost Lissandra alive. In addition, an enormous mutated monster of the Tree of Ages composed of countless sunken ships and fused together marine life called “The Red Castle” was harassing both sides from beneath the waves as well.

In addition, the DZD quickly found that Tarayah was stalking them and the scene as well, and had designs on Lost Lissandra and the power hidden there as well. On the shore, they were attacked by a horde of grotesque, tentacled copies of Wyrd. The DZD were eventually split up, as the flight capable dolls (Alica and Diana) attempted to carry the others to the Grave of Maidens, but were harassed by The Red Castle, fell into the sea, and captured by the Me’Shen dolls.

The Me’Shen dolls stationed there immediately put the dolls on trial for the events of a previous encounter, which I’ll recount next time!
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>>92096946
What’s coming up is one of the absolutely insane sessions from the entire campaign, so I’ll write that later!
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Huh, is this thread in autosage mode? Shouldn't have hit page 9 already.

If this dies, I'll make a new Nechronica general and continue the story there!

I'd honestly be fine leaving it here, but I know several anons seemed very interesting, and I'd hate to leave them hanging without finishing it.
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>>92097316
oh fuck actually I forgot about the new 7 day autosage rule. Thanks bumpfag.

For anyone reading this before this thread goes down: would you prefer a Nechronica General, or a "Nechronica + JTTRPG's in general" General?
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>>92097380
Nech general, baybeeeee.
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>>92097380
Ryo Kamiya General?
Mind you, I'm not sure there's enough talking points to sustain a General without getting overrun by trolls, but I won't stop you from trying
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>>92097380
Do a nech general. If you want to talk about a different JTTRPG, kill another thread.
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>>92097689
>>92097690
>>92097763
Okay! I decided to just make it a Nech general then!

New Thread >>92099874

I'll probably post more storytime tommorow!



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