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File: m3open.png (131 KB, 1322x554)
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It is an age of mercenaries in a fantasy land. Join a small band of Landsknechts as they defend an abbot and his order from a siege.

Previously:
http://suptg.thisisnotatrueending.com/qstarchive/1332699/
>>
Welcome to the third quest. This is a guide for new recruits.

> Post with your name, class code, and a tripcode.
> Include your character's stats and equipment choices in each of your posts.
>>
Class guide for vets.

Feel free to change any of your purchases since last quest.
>>
>>1425670
>Request deploy/standby/whatever
>Prepare to hold the line!
Panzer (Ritter der Rosen)
Ergrimann Horst
Def:4(3)
Res:2(1)
Vig:1
Mv:3


In hand:Banner, pistol
Wearing:boots

Inventory:0 lira
Katzlbalger
Riotshield
Warhammer
Tiger claws
>>
Rolled 1 (1d2)

rollan for stuffs
>>
File: m3start.png (122 KB, 1323x556)
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Your mission is to defend the abbot and his order.
Keep them alive for at least six turns.
You may deploy anywhere between columns 6 and 15, inside or outside the central building.


This map adds an additional layer to the battlespace. The distance between layers is one tile; therefore, you may stand in the same tile as an enemy in another layer and still be at range 1, or with an ally and not be considered tilemates. Attack through layers by standing over openings.


I'll be running one to two turns per day, mostly in the evening. I'll notify through twitter: https://twitter.com/landskirmish
>>
>>1425670
>To find all of the threads, people can go here:
https://archived.moe/qst/search/subject/Landskirmish/

I am Crake. With strong arm, I hurl divine justice. I bring with me the most holy of relics, the 'Ultima Ratio Regnum'.

>Deploy to 14

Class: Gunner
Type: Infantry
Def 1 / Vig 2 / Res 2 / Mov 3
[Move Ability] Climb
50 lira

Inventory:
>'Ultima Ratio Regnum' CANNON 10/10
>Banner
>Bomb 4/4
>Bomb 4/4
>>
Rules change from last quest:
You no longer need to play a class before you can purchase their move ability.
>>
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>>
>>1425829
>be this guy

http://suptg.thisisnotatrueending.com/qstarchive/1332699/#p1337423

>spend 40 lira on buying Panzer, boots and tigerclaws
>keep charge for DAT 4 ATTACK
>Make WALL ROSE with the other suicidal retard

>Deploy with fellow retard at 7

Name: Jo
Class: Panzer
Type: Infantry
Def: 3 Vig: 1
Res: 1 Mov: 3[2]
[Move ability] Charge

Weapon: Tigerclaws
ATK 3[2] [K] Grip 2H SPD 2 RNG 0-1
[Combat skill] ATK +1 when not wounded
[Trait] Can swap between 1h [-1 spd] and 2h
Equip: Boots [+1 MOV]
>>
>>1425884
What is that? I am required to specify a height? IIt would be a poor handler of the Ratio that blasts through the gate of their own church.
>Deploy C14
>>
>>1425894
Also, you can move through the gates freely. Enemies will need to unlock or break them to enter.
>>
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Player phase begins.

I won't be processing the first turn tonight, so feel free to post actions whenever till tomorrow morning.

If you want to join, just choose a deploy location between columns 6 and 15 then make your actions. You'll be processed with the others who have already deployed.
>>
Rolled 2 (1d3)

>>1426132
>Move into firing position and begin singing the hymns of calming
"Join me, sisters! In prayer!"
>Fire the Ratio to disable the enemy gunner before the walls are threatened
AKT 3[K] RNG 3-7

Class: Gunner
Type: Infantry
Def 1 / Vig 2 / Res 2 / Mov 3
[Move Ability] Climb
50 lira

Inventory:
>'Ultima Ratio Regnum' CANNON 9/10 (-1)
>Banner
>Bomb 4/4
>Bomb 4/4
>>
>>1426132
>Move E
>Plant banner
Panzer (Ritter der Rosen)
Ergrimann Horst
Def:4(3)
Res:2(1)
Vig:1
Mv:3


In hand: pistol
Wearing:boots
-Abilities-
Panzer:Swap

Inventory:0 lira
Katzlbalger
Riotshield
Warhammer
Tiger claws
>>
>>1426132

sfx: ゴゴゴゴゴゴゴゴゴゴゴゴゴゴゴゴゴゴゴゴゴゴゴゴゴゴゴゴゴゴゴゴ

>-have swap instead because muh class limitations
>-stare menacingly
>overwatch tiger strike

Name: Jo
Class: Panzer
Type: Infantry
Def: 3 Vig: 1
Res: 1 Mov: 3[2]
[Move ability] Swap

Weapon: Tigerclaws
ATK 3[2] [K] Grip 2H SPD 2 RNG 0-1
[Combat skill] ATK +1 when not wounded
[Trait] Can swap between 1h [-1 spd] and 2h
Equip: Boots [+1 MOV]
>>
>>1425720
Thank god we have past threads archived, I wouldn't remember what I had last time otherwise.

Name: Hartmann Schwarz
Classes played: Lifeguard, Fencer
Purchased Move Abilities: Fly
Inventory: Katzbalger (common), Buckler (common), Messer, Heater Shield
Lira: 112.5

Before I make purchases and deploy, some questions:
>Can Chopines and/or Boots be equipped in such a way that their abilities are usable while mounted on a steed?
>Does a Horse with Bubble Baton's ability applied still carry its rider at full Mov while flying?
>Does warping to a Black Brush hole take 1 Mov or 1 action? What happens if the tile the hole is in is currently occupied?
>Must all weapons that occupy a tile - namely Cannons and possibly Horses (I assume the intention is that Horses occupy a tile, though you haven't explicitly stated it as with Cannon) - be deployed with the player, or can they be equipped from inventory later on? If the player is separated from any of these weapons at the end of the game, is it assumed that they retrieve them afterwards?
>>
>>1427191
1. no
2. yes
3. Mov, you can move through allies
4. yeah I overlooked this. For now, assume you can store or release cannons/horses with a pokeball effect (1 action), and they are retrieved at the end if you leave them on the field. Normally, they would be deployed as separate units, with cannons taking up a space just like horses.
>>
>>1426132
>deploy at 6B
Hoho, what a fine body of men! Nothing shall touch this house of God!

Name: Konrad Katze
Class: Gunner
Type: Infantry
DEF: 1
VIG: 2
RES: 1
MOV: 3
[Move Ability] Climb: Can move vertically up walls equal to MOV.

Lira: 60

Weapon: Arquebus
ATK: 2 [K]
GRIP: 2H
SPD: 1
RNG: 2~3
AMMO: 13
[Combat Skill] ATK+1 against Fliers.
[Trait] Firearm: Must reload after each shot. Costs an action.
>>
>>1427601
You can act as well
>>
Rolled 1 (1d3)

>>1427614
Thanks for letting me know.

>shoot spear hoplite 1G
>reload

Name: Konrad Katze
Class: Gunner
Type: Infantry
DEF: 1
VIG: 2
RES: 1
MOV: 3
[Move Ability] Climb: Can move vertically up walls equal to MOV.

Lira: 60

Weapon: Arquebus
ATK: 2 [K]
GRIP: 2H
SPD: 1
RNG: 2~3
AMMO: 12
[Combat Skill] ATK+1 against Fliers.
[Trait] Firearm: Must reload after each shot. Costs an action.
>>
>>1427595
I now anticipate Bubble-Horse-mounted Brush-wielders soaring across the map and create black holes from which endless amounts of Jump-equipped units appear and rain upon our heads.

It is a terrifying prospect.


Speaking of Horses, do they count as 1-handed or 2-handed weapons for the purposes of coming free with choosing the Cavalier class?
>>
>>1427627
1-handed
>>
>>1425711
>>1425720

Mounts count as a 1handed choice for cavaliers.
>>
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Player phase ends
>>
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Turn 2 player phase

The east gate has been unlocked.
Enemy cavalier and venafic deployed.
>>
Rolled 1, 2 = 3 (2d3)

>>1427740
I must keep the cannon suppressed, God wills it!
> Arm self with Bomb
> Throw Bomb at the enemy artillery
ATK 2[E] RNG 1-2 - Hits only on a 3
First roll for Panzer, second for Cannon

Class: Gunner
Type: Infantry
Def 1 / Vig 2 / Res 2 / Mov 3
[Move Ability] Climb
50 lira

Inventory:
>'Ultima Ratio Regum' CANNON 9/10
>Banner
>Bomb 3/4 -1
>Bomb 4/4
>>
>>1427740
"Monks, sirs, please move elsewhere, it is not safe here!"
>Draw claw
>Overwatch pistol into first idiot to crest the stairs


Panzer (Ritter der Rosen)
Ergrimann Horst
Def:4(3)
Res:2(1)
Vig:1
Mv:3


In hand: pistol, tiger claw
Wearing:boots
-Abilities-
Panzer:Swap

Inventory:0 lira
Katzlbalger
Riotshield
Warhammer
Tiger claws
>>
>>1427191
>>1427740
>unlock Panzer class (-20 Lira)
>purchase Tigerclaws weapon (-10 Lira)
>purchase Vexillum weapon (-10 Lira)
>72.5 Lira remaining


Name: Hartmann Schwarz
Class: Cavalier
Type: Infantry(Cavalry)
Def 2 / Vig 2 / Res 1 / Mov 3(5)
[Move Ability] Ride
[Move Ability] Fly

Weapons:
>Horse (deployed with)
Def 2 / Vig 2 / Res 1 / Mov 5 / Type: Cavalry
[Move Ability] Dash: Can move any number of horizontal tiles when two actions are spent on a move. Can move up (or down?) stairs and slopes once while doing so.
[Move Ability] Charge: Atk+1 for your next action after moving 3 spaces.
>Saber
Atk 1 [K] / Grip 1H / Spd 3 / Rng 0~1
[Combat Skill] In one attack action, a second hit knocks back target. Enter target's tile afterwards if possible.

>Tigerclaws (deployed with, 2H)
Atk 2 [K] / Grip 2H / Spd 2 / Rng 0~1
[Combat Skill] Atk+1 when not wounded.
[Trait] Claws: Can switch to using only one claw, but with Spd-1.
>Inventory: Katzbalger, Buckler, Messer, Heater Shield, Vexillum

>Deploy E11
"Alright, I'm finally here. You would not believe the work it took to get old Betsy into this building."
>>
>>1427740
Greeting friends. Time for the thunder of hooves!
>Deploy
Class: Cavalier
Type:Infantry
Def:2 Vig:2 Res:1 Mov: 3
[Ride] Mount or dismount a steed. While riding, use the steed's type and move abilites

Belephron [Horse]
Def:2 Vig: 2 Res:1 Mov:5
[Dash] Can move any number of horizontal tiles when two actions are spent on move. can move up or down slopes while doing so.
[Charge] ATK+1 for your next action after moving 3 spaces

>Lance
>Saber
>>
Rolled 3 (1d3)

>>1427740
That's close enough, Schweine.
>shoot executioner 5E
>reload

Name: Konrad Katze
Class: Gunner
Type: Infantry
DEF: 1
VIG: 2
RES: 1
MOV: 3
[Move Ability] Climb: Can move vertically up walls equal to MOV.

Lira: 60

Weapon: Arquebus
ATK: 2 [K]
GRIP: 2H
SPD: 1
RNG: 2~3
AMMO: 11
[Combat Skill] ATK+1 against Fliers.
[Trait] Firearm: Must reload after each shot. Costs an action.
>>
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Player phase ends.


Crake threw a bomb too short and missed.

Konrad grazed the executioner's head, wounding him.
[Ca1] Hartmann Schwarz
[Ca2] Justinian
[Gu1] Crake
[Gu2] Konrad
[Pz1] Horst
[Pz2] Jo

--Allies--
1 Abbot
5 Monks
>>
>>1428043
Is E11 an invalid placement? You've placed me one tile below where I intended.
>>
>>1428055
My mistake, I'll fix it.
>>
Is it too late to act?
>>
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Turn 3 Player phase

Assassin! kills one monk with a popgun, revealing herself.

West gate is failing, took 6 blows.

Venafic uses 1 Roach limb to convert Jo's bonuses from the banner to penalties. Effects lasts Jo's till next turn.

Spy hit Schwarz with boomerang inflicting -1 DEF/RES till next turn.

Enemy venafic and cavalier deploy.

[Ca1] Hartmann Schwarz
[Ca2] Justinian
[Gu1] Crake
[Gu2] Konrad
[Pz1] Horst
[Pz2] Jo

--Allies--
1 Abbot
4 Monks
>>
Rolled 3 (1d3)

>>1428142
>Move 2N to C10
>Attack Assassin at C11 with Lance

Class: Cavalier
Type:Infantry
Def:2 Vig:2 Res:1 Mov: 3
[Ride] Mount or dismount a steed. While riding, use the steed's type and move abilites

Belephron [Horse]
Def:2 Vig: 2 Res:1 Mov:5
[Dash] Can move any number of horizontal tiles when two actions are spent on move. can move up or down slopes while doing so.
[Charge] ATK+1 for your next action after moving 3 spaces
Lance [Combat Skill] +1 ATK when mounted
Saber [combat skill] In one attack action a second hit knocks the target back. enter the targets square afterwards if possible.
>>
File: m3t3visible.png (139 KB, 1322x554)
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>>1428142
Visibility increased in central hold.
>>
Rolled 1, 1, 3, 2 = 7 (4d3)

>>1428142
"Let his light consume you, his warmth wash over your skin and repent!" Crake seems entirely unconcerned with the closeness of the last shot and the cracking masonry beneath his feet.

> Throw Bomb
Targeting the artillery piece, again! Hit on a 3, prioritise the Panzer
> Throw Bomb
Targeting the mounted Chevalier! Hit on a 3, prioritise the Chevalier

Class: Gunner
Type: Infantry
Def 1 / Vig 2 / Res 2 / Mov 3
[Move Ability] Climb
50 lira

Inventory:
>'Ultima Ratio Regum' CANNON 9/10
>Banner
>Bomb 1/4 (-2)
>Bomb 4/4
>>
Rolled 3 (1d3)

>>1428142
>shoot plague doctor 3G
>reload

Name: Konrad Katze
Class: Gunner
Type: Infantry
DEF: 1
VIG: 2
RES: 1
MOV: 3
[Move Ability] Climb: Can move vertically up walls equal to MOV.

Lira: 60

Weapon: Arquebus
ATK: 2 [K]
GRIP: 2H
SPD: 1
RNG: 2~3
AMMO: 10
[Combat Skill] ATK+1 against Fliers.
[Trait] Firearm: Must reload after each shot. Costs an action.
>>
>>1428170 #
>-Use ability [Swap] on Jo
>Overwatch pistol shot W
>Overwatch claw attack W


Panzer (Ritter der Rosen)
Ergrimann Horst
Def:4(3)
Res:2(1)
Vig:1
Mv:3


In hand:claw, pistol
Wearing:boots
-Abilities-
Panzer:Swap

Inventory:0 lira
Katzlbalger
Riotshield
Warhammer
Tiger claws
>>
>>1428170

sfx: ゴゴゴゴゴゴゴゴゴゴゴゴゴゴゴゴゴゴゴゴゴゴゴゴゴゴゴゴゴゴゴゴ

>-pillar man pose
>overwatch swap with Horst if he's wounded
>overwatch tiger strike

Name: Jo
Class: Panzer
Type: Infantry
Def: 3 Vig: 1
Res: 1 Mov: 3[2]
[Move ability] Swap

Weapon: Tigerclaws
ATK 3[2] [K] Grip 2H SPD 2 RNG 0-1
[Combat skill] ATK +1 when not wounded
[Trait] Can swap between 1h [-1 spd] and 2h
Equip: Boots [+1 MOV]
>>
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Player phase ends.

Crake misses the panzer but kills the cavalier and his steed.
Justinian races up the stairs to gouge the assassin with a fatal joust.
Konrad inflicts a wound on the roach venafic.


[Ca1] Hartmann Schwarz
[Ca2] Justinian
[Gu1] Crake
[Gu2] Konrad
[Pz1] Horst
[Pz2] Jo

--Allies--
1 Abbot
4 Monks
>>
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Turn 4 Player Phase

Another assassin kills another monk.

The west gate is breached.
Horst dodges the fencer's estoc and activates his overwatch. He wounds her with a bullet, then gores the executioner.

Venafic with nightshade spends a bulb to heal the 3G venafic.
Venafic with roach inflicts -heal ailment on Horst, where he can only heal one wound or ailment per VIG recovery.

Spy misses Schwarz.

Flying enemies, a venafic, a witch, and two judges deploy.


[Ca1] Hartmann Schwarz
[Ca2] Justinian
[Gu1] Crake
[Gu2] Konrad
[Pz1] Horst
[Pz2] Jo

--Allies--
1 Abbot
3 Monks
>>
Rolled 2 (1d3)

>>1428518
"Hartmann, down those stairs! I hear screaming!"
>Move 3S, 2E
>Attack Cavalier F14
Class: Cavalier
Type:Infantry
Def:2 Vig:2 Res:1 Mov: 3
[Ride] Mount or dismount a steed. While riding, use the steed's type and move abilites

Belephron [Horse]
Def:2 Vig: 2 Res:1 Mov:5
[Dash] Can move any number of horizontal tiles when two actions are spent on move. can move up or down slopes while doing so.
[Charge] ATK+1 for your next action after moving 3 spaces
>>
Rolled 3 (1d3)

>>1428518
>Calmly reload
>Fire pistol at fencer


Panzer (Ritter der Rosen)
Ergrimann Horst
Def:4(3)
Res:2(1)
Vig:1
Mv:3


In hand:claw, pistol[Spent] [6shots remaining]
Wearing:boots
-Abilities-
Panzer:Swap

Inventory:0 lira
Katzlbalger
Riotshield
Warhammer
Tiger claws
>>
Rolled 1, 2 = 3 (2d3)

>>1428518
"Of course they would have invisible assassins. This all seems a bit much for a simple abbot, don't you think?"

>move W1 S2 (or some other movement to G10 that also activates Charge)
>attack Assassin W1 with Tigerclaws (Atk 4 Spd 2)
>>
>>1428617
"They don't pay us to think, brother, the pay us to -*gunshot*-kill what they say!"
>>
Rolled 1, 2 = 3 (2d3)

>>1428518

>>1428170

"We don't get paid if there's noone left to pay us. Get down there and protect the Abbot"

>- swap with Horst
>Move W
>attack hoplite F5

Name: Jo
Class: Panzer
Type: Infantry
Def: 3 Vig: 1
Res: 1 Mov: 3[2]
[Move ability] Swap

Weapon: Tigerclaws
ATK 3[2] [K] Grip 2H SPD 2 RNG 0-1
[Combat skill] ATK +1 when not wounded
[Trait] Can swap between 1h [-1 spd] and 2h
Equip: Boots [+1 MOV]
>>
Rolled 2, 1 = 3 (2d3)

>>1428518
>Toss Bomb at the Judge and Venafic
"Disgusting pagan!"
>Retreat 3W
"My bombs won't work on the lifeguards, and I don't have time to reload the Ratio."

Class: Gunner
Type: Infantry
Def 1 / Vig 2 / Res 2 / Mov 3
[Move Ability] Climb
50 lira

Inventory:
>'Ultima Ratio Regum' CANNON 9/10
>Banner
>Bomb 0/4 -1 (unequipped automatically?)
>Bomb 4/4
>>
>>1429207
"Loot the blades from that assasin and serve on the line, brother! Stand with us!"
>>
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Player phase ends.

[Ca1] Hartmann Schwarz
[Ca2] Justinian
[Gu1] Crake
[Gu2] Konrad
[Pz1] Horst
[Pz2] Jo

--Allies--
1 Abbot
1 Monk
>>
Turn 5 Player phase.

Konrad was killed by the enemy hopfly.
Jo resisted the venafic's spell.
Justinian's been inflicted with -1 DEF/RES for one turn.
The Abbot hastily opens the locked armory, holding energy weapons to aid in our fight.

A judge and assassin deploy near the eastern gate.

Jezail rifle ATK 2[E] SPD 2 RNG 2~3 GRIP 2H AMMO 10
Spadd saber ATK 2[E] SPD 2 RNG 0~1 GRIP 1H
Mirror shield +1 RES to user and tilemates, reflects energy attacks and spells back to enemies who roll 1s.

[Ca1] Hartmann Schwarz
[Ca2] Justinian
[Gu1] Crake
X [Gu2] Konrad
[Pz1] Horst
[Pz2] Jo

--Allies--
1 Abbot
1 Monk
>>
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>>1430221
>>
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>>1430221
>>1430223

Correction: Crake has spent their bombs.
>>
>>1430230
if curze revives he can spawn where my banner is right?
>>
>>1430230
> Full Retreat! Move: W S W S W
>>
Rolled 1, 3 = 4 (2d3)

>>1430230
>move N2 E2
>attack Assassin E1 with Tigerclaws (Atk 4 Spd 2) or Fencer E1 S1 if Assassin is killed on first hit

"This is getting out of hand. I would much like to ask our esteemed abbot some very pointed questions at the end of this."
>>
Rolled 1, 3 = 4 (2d3)

>>1430230

>Attack E13 Spy with Lance
>Attack F13 Life Guard with Lance

Class: Cavalier
Type:Infantry
Def:2 Vig:2 Res:1 Mov: 3
[Ride] Mount or dismount a steed. While riding, use the steed's type and move abilites

Belephron [Horse]
Def:2 Vig: 2 Res:1 Mov:5
[Dash] Can move any number of horizontal tiles when two actions are spent on move. can move up or down slopes while doing so.
[Charge] ATK+1 for your next action after moving 3 spaces

>Lance
>Saber
>>
>>1430361
>>1430230
sorry, on my laptop didn't have my name pre-loaded
>>
>>1430230
>>1430221
>reload
>overwatch pistol shot into the hoplite if he flies down the stairs, or shoot it at something else if he decides not to get shot


Panzer (Ritter der Rosen)
Ergrimann Horst
Def:4(3)
Res:2(1)
Vig:1
Mv:3


In hand:claw, pistol[Loaded] [6 shots remaining]
Wearing:boots
-Abilities-
Panzer:Swap

Inventory:0 lira
Katzlbalger
Riot-shield
War-hammer
Tiger claws
>>
Rolled 1 (1d3)

>>1430230

Oh, what an unwieldy weapon I've decided to bring into these cramped halls. A place to sheathe it would be nice; maybe these fine gentlemen would lend me their corpses!

>Deploy at E8
>[Charge] 3E
>Attack E13

Name: Alger
Class: Fencer
Type: Infantry
DEF 2 RES 1 VIG 2 MOV 3
[Move Ability] Charge

Weapon:
Estoc - Atk 2 (K) Grip 2H Spd 1 RNG 0~2
[Combat Skill] Attacks thrust outward, Hitting the first two enemy units in their path. Roll for both.
>>
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Player phase ends.

Justinian wounds the fencer.
Alger misses his target.

[Ca1] Hartmann Schwarz
[Ca2] Justinian
[Fe1] Alger
[Gu1] Crake
[Pz1] Horst
[Pz2] Jo

--Allies--
1 Abbot
1 Monk
>>
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Turn 6 Player phase. Last turn to survive the siege.

Justinian and Jo have been killed, and Horst has been wounded.

[Ca1] Hartmann Schwarz
X [Ca2] Justinian
[Fe1] Alger
[Gu1] Crake
[Pz1] Horst
X [Pz2] Jo

--Allies--
1 Abbot
1 Monk
>>
>>1430610
>Run for the Extra-Holy Church Artifacts
E S S W W W
"Our only hope now is faith in our lord."
>>
>>1430610

Fuck

>deploy behind Horst
>-face enemies to shield

Name: Dai
Class: Panzer
Type: Infantry
Def: 3 Vig: 1
Res: 1 Mov: 2
[Move ability] Swap
Equipment: Shield
>>
>>1430610
>Move E,E,E,E,E, use last move to go downstairs
>>
>>1430936
>>1430610

Revise this action please

>deploy on Jo corpse
>grab shit
>run eee
>>
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Player phase ends.

Everyone runs the fuck to cover.

[Ca1] Hartmann Schwarz
[Fe1] Alger
[Gu1] Crake
[Pz1] Horst
[Pz2] Dai

--Allies--
1 Abbot
1 Monk
>>
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Mission Complete.

All players get 80 Lira, regardless of death.

Kills inflicted are 10 Lira each, Wounds are 5, and kills supersede wounds to the same target.

If you died, you make half the money from your kill/wound actions, rounded up.
You lose any weapons and move abilities you had, unless you retrieved your corpse.
For those that left bodies behind, choose one thing from the following: a bought item/mount, an item you kept from another mission, a bought move ability.
You keep all Lira from previous missions, as well any unlocked classes.

New class sheet incoming.
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final map
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>>1431455
Wow...
What did those monks do?
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Classes added:

Assassin
Venafic
Judge
Witch

Weapons added:

Peltast - Glue Bomb
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>>1432155
Oh god new meta.

If I'm reading things correctly here, the Cavalier's Ride move ability is required to use Types and Move Abilities from steeds (or indeed mount and dismount them). If this is the case, Witches can't actually gain any benefits from riding Trosses (or even get onto them in the first place).
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+80 (Abbey Mission Complete)
+10 (Gunner)
+10 (Chevalier)
> Recover the Ratio and the Banner

Class: Gunner
Type: Infantry
Def 1 / Vig 2 / Res 2 / Mov 3
[Move Ability] Climb
150 lira

Inventory:
>'Ultima Ratio Regum'
>Banner
>Bomb
>Bomb
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>>1431450
>Konrad emerges from the medical tent, wrapped in bandages
Those *cough* bastards can't *wheeze* keep me down that easily!

>+80 lira: mission complete
>+5 lira: wound inflicted (/2 due to death = 2.5 lira)
>+5 lira: wound inflicted (/2 due to death = 2.5 lira)
>total gained: +85 lira
>total: 60 + 85 = 145 lira

Name: Konrad Katze
Class: Gunner
Type: Infantry
DEF: 1
VIG: 2
RES: 1
MOV: 3
[Move Ability] Climb: Can move vertically up walls equal to MOV.

Lira: 145

Weapon: Arquebus
ATK: 2 [K]
GRIP: 2H
SPD: 1
RNG: 2~3
AMMO: 13
[Combat Skill] ATK+1 against Fliers.
[Trait] Firearm: Must reload after each shot. Costs an action.
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>>1432155
>Get 100 Lira(fencer lady, executioner)
>Buy rampart-15
>Buy horse-10
>Buy Lance-10
>Have 65 lira remaining


Final sheet:
Ergrimann Horst


In hand:My banner!
Wearing:boots
-Abilities-
[Swap]
[Rampart]

Inventory:65 lira
Katzlbalger
Riot-shield
War-hammer
Tiger claws
Horse
Lance
Pistol
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Looks like the first thread isn't archived any more. Is it essential to read?
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>>1432566
Not especially. Every thread so far has been a self-contained mission.
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>>1432578
Is it too late to start? Do I wait for next thread?
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>>1432581
This one looks to be over, unless OP decides to plan out the next mission really quickly and starts it here.
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>>1432581
It's uncertain when he'll next run
Follow his Twitter, linked in this post here:
>>1425876
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>>1432155
>Buy [Ride]-15
>Buy [Poise]-15
Panzer (Ritter der Rosen)
Ergrimann Horst
Def:4(3)
Res:2(1)
Vig:1
Mv:3


In hand:
Wearing:boots
-Abilities-
[Swap]
[Rampart]
[Ride]
[Poise]
Inventory:35 lira
Katzlbalger
Riot-shield
War-hammer
Tiger claws
Horse
Lance
Pistol
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>>1437179
For future reference.
>Gain 80 (mission completion) + 10 (Assassin kill >>1430171) = 90 Lira

Name: Hartmann Schwarz
Previous classes: Lifeguard, Fencer, Cavalier, Panzer (purchased only)
Move Abilities: Fly
Inventory: Katzbalger (common), Buckler (common), Messer, Heater Shield, Horse, Saber, Tigerclaws, Vexillum
Lira: 162.5
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>>1431450



I'm assuming that

a. move abilities stack
b. You can equip boots and mask at the same time
c. spy was already switched to a base class
d. mask can ohko without popgun



*Rips off helmet* You thought I was Dai but it was ME! JO! I was only pretending to be dead.

>recovered all items (tiger claws and boots)
>inexplicably have a shield
>get 85 lira (1 hoplite kill - half death)

>buy assassin class -20
>purchase mask -10
>purchase pass -15
>switch to spy
>buy black brush -10
>buy fly and charge -30

>be a 5 move monstrosity that can assassinate everything with no viable means of escape.

Name: Jo
Class: Spy
Type: Agent
Def: 1 Vig: 2
Res: 1 Mov: 5[4]
[Move ability] Hide, Charge, Fly, Pass
Equipment: Boots, Tigerclaws, Black Brush, Mask, Riot Shield
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>>1438604
In (I think) the first thread, OP ruled that you can have up to 2 move abilities active at once. I'm not sure if this has changed.

Also note that Boots do not work on units with Fly.
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>>1431450
+80 Lira (Mission)
+10 (assassin)
+10 (Cavalier)
+5 (wound to lifeguard)
105
Unlock Assassin.
Assassin with Popgun and Mask as base.
Buy 2 Popguns
Buy Climb, Poise.
Total Cost
20 (Unlock Assassin)
30 (2 Popguns, rapier)
15 (Poise)
65
40 Lire stored.

Justinian rolls his dead horse off of him. His face is half sliced open. He slowly stitches it back together, then changes his approach.

Name: Justin
Class:Assassin
Type:Agent
Def:2
Vig:2
Res:2
Move:3
Move Ability: Pass, Poise
Equipment: Mask, 3 Popguns, rapier
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>>1432155

"I've survived my first mission without even a wound to my name? It's as if I wasn't even there..."

>Dwelling in this dejected thought, Alger's lips slowly curl into a devious smirk as he formulates a new strategy of attack.

"Perhaps I can use this obscurity to my advantage..."

>Recieve 80 Lira

>-20 lira: Unlock Spy
>Get Gate Key and Small Key
>-10 lira: Buy Simoon Feather
>-10 lira: Buy Javelin
>-30 lira: Buy Jump, Rampart

>10 lira remaining

Class: Spy
Type: Agent
Def 1 Vig 2 Res 1 Mov 4
[Move Ability] Hide, Charge, Jump, Rampart

Weapon 1: Javelin - ATK 1 [K] GRIP 1H SPD 1 RNG 0~1 AMMO:4
Weapon 2: Simoon Feather - ATK 2 [E] GRIP 1H SPD 2 RNG 0~1

Equipment:
Small Key, Gate Key, Estoc
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>>1439592
Forgot trip
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To purchase a weapon, you need to have its class unlocked. Fencer, Gunner, Hoplite, Lifeguard, Peltast and Cavalier are the current starting classes, so you can buy their weapons freely; but Panzer, Executioner, Spy, Judge, Venafic, Assassin and Witch are locked by default. So, >>1439592 would need to unlock the Judge class before buying the Simoon Feather.

Additionally, to purchase a move ability, you need to have played and ended a mission on its class. Unless >>1439180 has played both Gunner and Executioner before, and >>1439592 has played both Hoplite and Peltast before, you won't be able to get those move abilities just yet. Which are both possible, I just can't be bothered to go back to check if that's what's happened.
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>>1439648

Ah, in that case I'll be rescinding my purchases (>>1439592)
and make a different build for the next mission.
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>>1439648
See:
>>1425886
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>>1439912
Whoops, did not notice that.

Weapon purchase requirements still stand, I think.
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Made a few minor descriptions changes along with the following:

Up to four move abilities can be used at once - the one that is innate to the class plus three others you have bought.

Spy is now a starter class.

Executioner had its weapons buffed and gains the Skull (1H) for applying fear effects in place of damage.

Assassin gains Anesthesia, which causes Sleep at RNG 0. Cannot be mixed with Venom.
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>>1439592
>>1438604

you guys are refunded the Lira you spent on the Spy.
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Okay, for real this time:

>Recieve 80 Lira

>-20 lira: Unlock Judge
>Get Simoon Feather and Mirror Shield
>Switch to Spy
>-10 lira: Buy Small Key
>-10 lira: Buy Javelin
>-30 lira: Buy Jump, Rampart

>10 lira remaining

Class: Spy
Type: Agent
Def 1 Vig 2 Res 1 Mov 4
[Move Ability] Hide, Charge, Jump, Rampart

Equipment:
Weapon 1: Javelin - ATK 1 [K] GRIP 1H SPD 1 RNG 0~1 AMMO:4
Weapon 2: Simoon Feather - ATK 2 [E] GRIP 1H SPD 2 RNG 0~1

Inventory:
Mirror Shield, Estoc, Small Key
>>
New Thread: >>1456825




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