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Ladies and gentlemen, welcome to Come Along With Me. We'll be adventuring in the land of Ooo on this quest. First time QM, so have a little patience for any incompetence that might show through. As a last note, we'll be rolling d100s the most in this quest and I should tell you that we're going for low rolls with those. Without further ado, let's begin.
>Game Start

You come to your senses, like you had been spacing out and staring off into space for the last half hour, but as you realize you are conscious you also realize that you're in somewhere unfamiliar. Grassy plains extend out below you, a blue sky with a few lazy clouds engulf the horizon above you. Even as you're beginning to realize your current situation, you are also realizing that you know things now that you didn't know yesterday. Knowledge from a life of strange encounters is readily available to you. What does this knowledge tell you?
>You're in a grassy plain, you don't know why.

Now select your class. Feel free to pick any class from any medium, but keep in mind you probably won't get anything very technologically advanced. Give me your class's name, two of its strengths and one of its weaknesses.
While you do that, I want anybody participating to pick a letter. I'll generate a name from these letters you give me.
>>
Class: Wizard
Strengths: High magical power/potential and diverse options for approaching pretty much everything
Weakness: Mostly anything physical
Letter: J
>>
Can Peppermint Butler be a class?
>>
>>1659107
Butler can be a class, but you won't be made of peppermind
>>
>>1659107
Strength: massive occult knowledge/powerful friends
Strength: Harmless appearance and quaint mannerisms give a massive diplomacy boost.
Weakness: physically weak; low strength, dexterity, etc.
>>
>>1659100
is mayonnaise a class?
>>
>>1659112
Depends. What can Mayonnaise do?
>>
>>1659113
mayonnaise can add flavor to any meal, especially a sandwich
too bad it can't fight
>>
>>1659100
Class: Scout
Strengths:
>High awareness, perception and a damn good memory
>High dexterity, middling strength, proficient with bows and short swords
Weaknesses
>Low constitution and low to zero magical affinity.
S
>>
>>1659112

No, Patrick, mayonnaise is not a class.

Horseradish is not a class either.
>>
>>1659100
Dark Knight Class
Strength: can use both magic and swords
Strength: use of mounts allows for quick travel
Weaknesses: low dex
>>
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>>1659125
Pic related
Also,
T
>>
>>1659126
>>1659125
I like this, dark times.
>>
>>1659117
fucc yeh, scouts
>>
>>1659100
Class: Skeleton
Strengths: Impervious to pain, can reform from damage, and basic skills with sword and shield.
Weakness: major diplomacy negative due to spooky appearance.
Letter: A
>>
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>>1659100
Class: Scout Knight
Strengths: Has great levels of Strength, Constitution, Dexterity, and Wisdom.
Weaknesses: Not as dexterous or wise as a Scout, and not as strong or bulky as a Knight. Also lacking in the Intelligence department.
Letter: E
>>
>>1659112
>>1659115
switching to mayonnaise
>>
>>1659126
>>1659112
Switching to mayonnaise
>>
Mayonnaise Wizard
Strengths: Mayo magic
Weakness: Mayo magic
>>
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>>1659112
>>1659179
>>1659183
>just going Mayonnaise
muthafuckas, get on my level.

Class: Mayonnaise Elemental
Strengths: Helmann's Mayo Magic; boasts strong Constitution and Wisdom, with decent Charisma
Weaknesses: Typical Mayonnaise weaknesses; lacks Strength, and Mayo Magic is typically pathetic, just as one would expect from such a field of magic.
>>
So our party is one skeleton and then three jars of mayo people, a mayo wizard, and a mayo elemental...

I am okay with this.
>>
>>1659193
No we are just one dude
We're voting on his class right now
>>
Fat Dipshit

Strengths: Massive tub of shit that easily can crush anybody with his fat rolls he's also funny, whether people are laughing with him or at him is debatable

Weaknesses: Runs out of stamina very quickly.

N
>>
>>1659195
You sure about that, OP wasn't direct in his phrasing
>>
Wow, the support for a Mayonnaise based class is overwhelming.
For anybody still keeping an eye on this, one final vote for our mayonnaise class

-you will be a-
Mayonnaise Wizard (you can call yourself an elemental when you get stronger)
Strengths
>Higher persuasion-esque skills (unless they prefer miracle whip)
>Extra HP
>Mayo Magic
Weaknesses
>Low str
>you cannot melee effectively

Your name will be Jasten

All present, can I get a yea or nay?
>>
>>1659201
sure, but Jasten?
Just call him Justin
>>
>>1659201
Yea
>>
>>1659201
yae
>>
>>1659201
Yeah, that'll be fun. Just be prepared for all of the unimaginative dirty jokes we'll make.
>>
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>>1659201
Present and accounted for.
>>
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>The path has been chosen

Your mind is filled with thoughts of mayonnaise, its tangy flavor and creamy texture, the superior sandwich sauce. You realize that you know a few spells already.
>You a mayo wizard.

You know your name is Justin, you know you weren't here yesterday, but you don't know how you got here. Looking around you notice scorched grass, scorched in a pattern. The lines are uneven and the circles aren't perfect, you get the feeling whatever this was was a rush job.
>Weird symbol on the floor, you're in the center

Outside of the outer circle of the symbol sits a very large backpack, of the traveling variety, the kind of backpack that could hold a nearly limitless number of things. You go check it out and find a steel mirror, along with a few other things, inside it. You take a look at yourself.
>Check out this backpack, it's neat

We need three spells for our mayo wizard, I want you to come up with them.

We also need to distribute our stat points. Knowing you're a mayo wizard this might be easy.

We have three stats
>Might
>Speed
>Mind

you start with 1 in each of these, you have 6 points to distribute.

Everybody come up with one spell and try to agree on how to distribute the stats.

Keep in mind, your Might will help determine your HP, but you get some extra HP anyways due to your class.
>>
>>1659228
>Mayo ball
>throws a ball of mayo
I say we focus Mind and Might, while leaning on Mind a bit more
>>
>>1659228
hm.

>Might: 1
>Speed: 3
>Mind: 5
seems the most fitting for stats

And for spell:
Magic Mayossile: It's like Magic Missile, but it's mayo instead of actual harmful magic.
>>
>>1659228
3 points into Mind
1 into Speed
2 into Might
MAYO SPELLS:
Magic Mayo:
Much like magic missile, but with Mayo
Mayo Rain:
A bolt of mayo is shot into the air and breaks into pieces whilst falling to the grounds
Mayo Spray:
Sprays a moderate amount of Mayo at a specific area, force/amount of mayo depends on effort put in
>>
>>1659228
>at least 3 points in Mind
>the rest between speed and Might

>>1659231
I was thinking just a mayo stream, like that shit Ice King does.
>Mayo Stream

>Mayo Construct
>creates a simple being out of mayo, barely intelligent, weak, but can handle simple tasks

>Mayo Entrapment.\
>Summons a mighty jar of the HELLMAN to trap someone (warning, may or may not drown in mayo)
>>
>>1659228
>MayonSpreading
>We spread mayo on the ground to either slide on it for higher speed. or impair the movements of the enemies and make them trip.
>Might: 2
>Speed: 2
>Mind: 4
>>
Your stat spread will look like this
>Might:3
>Speed:2
>Mind:4

All for and against?
>>
>>1659249
that works
>>
>>1659249
kk
>>
>>1659249
Aye
>>
>>1659249
I approve.
>>
You are Justin, the level 1 Mayo Wizard.
You have
>Might 3
>Speed 2
>Mind 4
And know 4 spells.

>Mayo Stream
Fires a stream of mayo at an area, can push small objects and slicked medium objects, can deal 2d4+Mind damage (it's a high pressure stream)

>Mayo Construct
Creates a medium sized mayo golem, it is weak and stupid but can handle simple tasks.

>Mayo Rain
Fires a ball of mayo into the air, where it explodes and falls back down to the earth to slick walls and floors.

>Magic Mayo-sile
Fires a seeking mayo-sile, a missile of mayo, that does not miss. Can deal 1d4 damage.

Casting spells uses your FP, at 0 FP you faint.

You have
15 HP
18 FP

Looking at yourself in the steel mirror, you see a stranger. Your hair is white and rebellious, your skin is gray, you seem fully grown but still quite young, you are wearing a blue traveling jacket with many pockets (this thing seems more pockets than jacket) and thick-soled traveling boots.
>You look different

With all this setting in, you take another look at your environment. Somehow, you know this place is called Ooo, you have a working knowledge of the kingdoms and grounds, and you know a few important people. You don't know how you know all this, but you do remember Ooo was the setting of a cartoon you had seen on TV before.
>You're in Adventure Time

Looking far in the distance, to your north you see icy mountains on the horizon, to your east a forest, and to your south and west is all grassy plains. Farther off west you can see mountains without any snow caps.
>You are here

What do you do now?
>>
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>>1659275
forgot a picture
You look something like this
>>
>>1659275
Head west to the mountains without snow caps.
>>
>>1659275
Head west
>>
>>1659275
>bruh, we goin West
>>
>>1659275
Going west
>>
>West it is

Taking the big 'ol traveling pack you start a-walkin'. This place is pretty big, so it takes you some time to get anywhere. While you walk, you explore the many pockets of this traveling jacket. Six pockets on the front, two breast pockets, a shoulder pocket, four inner pockets... in two of these inner pockets you find an owl feather, and in a pocket on the opposite side you find a small leather pouch. There are gold coins in this pouch.
>You have an inventory

You take mental stock of what was in the big 'ol backpack. Just in case you'll need them.
>In your inventory, in your backpack, you have
Trail Rations
Water Canteen
50ft Rope
Grappling Hook
Steel Mirror
Glass Decanter (very sturdy)
Mortar and Pestle
Digging Trowel
Pliars
Utility Knife
Bar of Soap

You aren't walking too long before you encounter a river, running north-northeast to southwest. To the north, upstream, you see a bridge in the distance. South, the river runs on and on.
>You have encountered water, in the form of a river.

What do you plan on doing now?
>>
>>1659299
Propel our self over the river by using mayo
>>
>>1659275
Go south.
>>
>>1659300
This
Mayo stream the ground
>>
>>1659300
Supporting.
>>
Mayonnaise-based propulsion isn't an easy task.
Everybody, roll me a d100. Remember, low rolls are good.
>>
Rolled 66 (1d100)

>>1659310
>>
Rolled 12 (1d100)

>>1659310
>>
Rolled 60 (1d100)

>>1659310
>>
Rolled 96 (1d100)

>>1659310
>>
>>1659310
>>
>>1659318
What did I do wrong? I put "dice+d100" in the options field without quotes.
>>
>>1659313
Somehow you manage to accomplish the impossible. Concentrating all your power and focusing your abilities, you face away from the river and thrust both your hands forward, palms outwards.
You cast Mayo Stream at a downwards angle, your face contorts into one of sheer effort as you push that thing for all it's worth. You manage to get yourself off the ground and blast all the way across the river, landing on your butt on the opposite side. You are now on the other side of the river, having left a gooey stream of mayonnaise. A creamy evidence of your presence.
You now have 17 FP.

Now what?
>>
>>1659321
head into the mountains
>>
>>1659321
When will we be able to learn more spells? being able to hie our mayo and being able to make anyone have a strong desire for mayo (the supply of which we control) both seem like super useful spells.
>>
>>1659321
>Keep going
https://www.youtube.com/watch?v=aJ9usrpAPao
>>
>>1659324
you'll get more spells as time permits. Generally, you need to be struck by inspiration to make your own, or you can find some in magic shops and dungeons.
>>
>>1659329
Does just coming up with an idea count as inspiration?
>>
You continue to walk to the west, you really want to go see what's in those mountains. Now, though, there's a sparse forest between you and them. Strange thing, all the tree's leaves are made of cotton candy.
>You're in a candy forest

You've been walking a long time, long enough that the sun has set. As night falls the moon rises, the darkness reveals the stars in the sky.
>It's night now.

Do you want to keep going, or rest for the night?
>>
>>1659337
Rest for the night
>>
>>1659337
Depends. Are we legit tired yet?
I think sleeping just for one measly FP is a bit of a waste of time.
>>
>>1659344
well, it is pretty dark. Your feet are beginning to feel the onset of fatigue.

That said, the night is pretty well lit. It's a full moon, it makes things dark but not impossible to see.
>>
>>1659346
Fiiine. But I say we merely rest, not actually sleep. grumble grumble...
Goodness knows what creepy crawlies could be up at this time.
>>
You lay out your sleeping bag and take shelter under a tree, laying your head on your oversized traveling pack as a pillow. It's not a great pillow.
>You lay your head down to rest.

As you try to get to sleep something bothers you. There's some kind of buzzing, a distant rumble. The sound continues to bother you as you try to get to sleep.
>You hear a noise in the forest

Do you go see what that noise is, or do you ignore it to try to sleep?
>>
>>1659351
>investigate the noise
>>
>>1659351
>Investigate the noise, but do it quietly
>>
>>1659352
>>1659353
You sneak through the forest to try to get a look at this mysterious noise.

Roll me a d100
>>
Rolled 53 (1d100)

>>1659355
>>
Rolled 100 (1d100)

>>1659355
>>
Rolled 58 (1d100)

>>1659355
>>
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>when you miss the first half of the quest so you can't make your class a knight of the N.A.P
>>
You sneak through the forest... poorly.

As you finally reach the source of the noise, a bunch of huge green humanoids (orcs, you think) that had camped in this spot, you are spotted by the singular watchman that was left awake to spot for intruders. You look eachother directly in the eyes. The guardsman slowly reaches down for his bugle...
>You were spotted by the watchman.

You have enough time to do one thing, and it better be a quick thing or else you'll have a bunch of orcs on your butt.
>>
>>1659364
Mayo-sile him, quick!
>>
>>1659364
>"GREETINGS!!! WOULD YOU CARE FOR SOME, MAAYONAAAIIISE????"
>>
>>1659364
Mayo stream at the orc
>>
>>1659364
shoot that watchman with a blast a pure of pure Mayo and then get ready for the orks. They violated our peaceful walk and now we shall show no mercy today
>>
>Mayo stream it is

Everybody roll 100s
>>
Rolled 64 (1d100)

>>1659372
>>
Rolled 70 (1d100)

>>1659372
FOR THE N.A.P
>>
Rolled 23 (1d100)

>>1659372
inb4 we fail
>>
>You now have 16 FP

You quickly push your hands forward, casting Mayo Stream
>"GREETINGS!!! WOULD YOU CARE FOR SOME, MAAYONAAAIIISE????"
You manage to knock the Orc over, blasting him with a powerful stream of Mayonaise, dealing 11 damage to the poor watchman. The orc is confused, but he stands up and brings his horns to his lips again (the horn now covered in delicious mayo).

You got one more shot! What do?

>Spellcraft leveled up
>>
>>1659379
BLAST HIM WITH A GIANT MAYO BOMB
>>
>>1659379
>unlease mayotic destruction upon the bugle/horn and orc via Mayo Bomb
>>
>>1659379
Mayo missile!
>>
>>1659385
changing my vote to >>1659387 on the bugle/horn, or the Orc's hands as a means to disarm him of the bugle/horn.
>>
>>1659379
Seal the horn with mayo!
>>
You cast magic missile on the horn! (Since you don't have a mayo bomb spell)

>You now have 15 FP

The horn was hit with a force of mayo strong enough to force its mayo all the way from the end to the tip of the bugle. When the Orc expends his lung capacity on blowing the horn, all that comes out is mayo, a wet 'plorp' coming from the instrument as the mayo hits the ground.
>You bought yourself a little more time

What do now?
>>
>>1659406
End it by flooding the entire battle area in MAYO


Also is it possible to not just focus on mayo and branch out to other condiments like ketchup, mustard, relish etc
>>
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>>1659406
>"LIVE AND LET LIVE!"
>>
>>1659409
it is indeed possible. If you manage to learn enough other-condiment spells, you might become a 'condiment wizard'
>>
>>1659409
Might as well go with this since I got no ideas
>>
>Flood the battle area with MAYO

You decide to use Mayo Rain to perform this task, you launch the ball of mayo up into the air as the watchman quickly blows the rest of the mayo out of his horn. Mayo begins to rain from the sky, covering every sleeping orc and tent, every tree and all of the ground, with Mayo. Hah, good luck getting that out of your clothes!
>You cast Mayo Rain
>You now have 12 FP

What do you do now?
>>
>>1659425
>Laugh maniacally as we rush away from the Orcs

One does not simply fuck with Orcs.
Besides, we're already down to 12 from 18. I don't wanna risk us fatiguing.
>>
>>1659425
Fly away using our Mayo blasts
>>
>>1659425
Finish the ORCS once and for all! heaten our mayo so that it will burn them all to death
>>
>>1659425
Sneak away from the orcs.
>>
>2 votes for run
>1 vote for fight

You use your mayo stream to propel yourself across the mayo-slicked floor as fast as you can, disappearing into the night and the forest. The guardsman orc points as you slide away, "Heeey! At least pay for our dry cleaning!"
>You slide away at high-ish speeds

You reach the end of the mayo slicked forest floor, your mayo stream will no longer propel you. You can hear large beings trundling through the forest, though, and you could safely assume that those are the orcs trying to find you.
>They're after you still

What do now?
>>
>>1659440
Just run away on foot. Gotta conserve our magic
>>
>>1659440
We must fight such violations to the N.A.P, we must kill!
>>
>>1659440
They'll follow the mayo trail. Mayo steam in one direction marking the floor with mayo, then run the other way.
>>
>>1659440
this >>1659443
>>
>>1659443
Supporting
>>
>>1659440
Mindgame they asses by not using our magic and running a different direction.

our Fleeing music; https://www.youtube.com/watch?v=h3SgOqJZdiU
>>
>>1659442
This
>>
>Run away, but smartly

You fire a blast of Mayo Stream off into some random direction in the woods, then turn and run in the direction opposite of it.
>You ran into the woods
>You now have 10 FP

You manage to outrun the Orcs, running far enough that the sound of large creatures trundling through the forest is long behind you.
>you escape

After that encounter, you have leveled up. You are now a level 2 Mayo Wizard, your max HP is 19, your max FP is 19.
Your current HP is 19, your current FP is 10

What do now?
>>
>>1659459
Also, forgot to mention
>You are covered in Mayo
>>
>>1659459
find the nearest civilization with shops and such. Ask to see if anyone knows us from our unknown past
>>
>>1659459
I presume our feet are still tired?
Because if so, then we rest.
>>
>>1659459
>>1659459
Try to get to some form of civilisation as quickly as possible. We need a bath. If we find a rive or something like that before then, wash our body in it.
>>
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>try to find civ

it's dark and you've lost your sense of direction, and you're covered in mayo, so you wander for a little while, hoping to find some kind of civilization. It doesn't take long, turns out you had wandered through the cotton candy forest, because you just found what looks exactly like the Candy Kingdom.
>Found new place: Candy Kingdom

What's the plan now?
>>
>>1659486
Ask around in candy kingdom for a place to sleep
>>
>>1659486
meditate while soaked in the mayo, to regenerate FP and become more in touch with our element
We'll enter the kingdom in the morning
>>
>>1659486
What else but?
>Walk right up to the front gates. Prepare to use our second field of magic: Diplomancy
>>
>>1659486
Knock on the door and ask for entrance. We got charisma for a reason, damnit.
>>
>>1659498
supporting
>>
You approach the front gate of the candy kingdom only to find a new fresh heck awaiting you. The gate is shut, and seems super locked.
>Gate's locked

You knock on the gate, a loud 'clang clang clang' resounds off the walls nearby. A sleepy banana guard with a sleeping cap on his head pokes his head out of a nearby guard window. He's rubbing the sleep out of his eyes.
>"Huh, wha? Who goes there?"

>You use your diplomacy skills to convince the guard to open the gate

What exactly do you want to say to the bannana guard to get him to open the gate?
>>
>>1659527
"Hey man I forgot to turn off the oven, I got to get in before my quiche gets burnt."
>>
>>1659527
>"Uhhhh, hey how's it goin'. I'm a Mayo Wizard and stuff, I guess."
>>
>>1659529
supporting
>>
>>1659527
"GREETINGS CANDY GUARD. I HAVE COME TO BRING THE GOOD WORD OF THE MAYO-NATION TO YOU ALL!"
>>
>>1659527
>"Greetings, vigilant soldier. I am a wanderer and I have ... wandered far and wide across mountains and forests. I was ruthlessly attacked by a vile creature and I now find myself tired and weary. I do hope that the lord of this castle possess kindness that reflect its magnificence and will allow me to rest a little. Also, the sauce is getting into my butt and it's really itchy, so I really need a bath, please."
>>
>"Hey man I forgot to turn off the oven, I got to get in before my quiche gets burnt."
has the most votes

working on post
>>
>"Hey man I forgot to turn off the oven, I got to get in before my quiche gets burnt."

You feed the banana guard a harmless, and humorous, little lie. Either your delivery was very nice or the guard was really stupid, but the guard grumbles something like,
>"Oh, okay, hold on lemme..."
and opened the gate.
>You can get into the Candy Kingdom now

Before you head in, you ask the banana guard if there's a place to stay the night. The banana guard gives you instructions to the nearest hotel/inn/tavern,
>"Just go in and take a left, follow the street until you get to Marlberry lane, then take a right. You can't miss it."
then the guard goes back to bed and shuts the gate behind you.
>You're in the CK now.

There's a road in front of you leading to a big centralized park, the smell of sweets and sugar hits you as the breeze blows. Everything in this place is made of candy, the roads are some kind of caramel or nougat, the walls are pez, the lamp posts are candy canes, it's a twelve year old's fantasy and a dentist's worst nightmare.

What's the plan now?
>>
>>1659561
Follow his instruction. We really need a bath and a bed.
>>
>>1659561
Leave a mayo construct to keep watch outside as we head into the tavern
>>
>>1659561

This: >>1659568
>>
>>1659568
this
>>
You head straight to the bar/tavern/inn. All the lights are off in the houses you pass, the shops have their 'closed' signs up, but the tavern is open just fine. Seems to be one of those 'late night' places. As you step in a warmth envelops you that makes the slowly drying mayonnaise covering you all the more uncomfortable. You get the feeling if you weren't filthy the atmosphere of this place would immediately put you at ease.
>the place is kinda comfy

A soft light illuminates the downstairs of this building, emanating from a hand lantern at the end of the bar, the fire at the fire place, and a few candles on the two long tables. The place seems to be made completely of wood, but you haven't licked any of the walls yet so it could just be an unknown type of candy that looks like wood. On your immediate right is a stair case that goes right up to the second floor, snaking right, and a bar wraps around the room from the stairs to the east wall (you're facing north). Two long tables occupy much of the floor space on this level, there's a fire place in the middle of the wall directly to your right. A caramel man sits behind the bar polishing a glass, he nods to you as you enter the building.
>The barkeep is made of caramel, he's still up.

You go ask the caramel man how much a room costs, to which he replies,
>"The first night's free for newcomers. You look like you need a room tonight anyways. Pew, that mayonnaise is starting to stink."
He's right of course. The barman hands you a key with a number attached to it and tells you that the rooms are all upstairs. You head up and find the bathroom to rinse off in.
>Finally got a bath

Its the middle of the night, there's a warm bed here and your feet are starting to complain about walking.

>Go to sleep?
>>
>>1659609
Yes, it has been a long day.
>>
>>1659609
>explore the kingdom
>>
>>1659609
Make a construct to guard us, then sleep
>>
>>1659609
>Sleep
>>
>Sleep

Your knowledge of magic tells you that making a construct right before you sleep would be pointless, as it would just dissipate after you fell unconscious. So, instead you lay down in the bed and close your eyes. You're in a pretty well guarded city, after all, what's the worst that could happen?

>Transmission Stop<
That's all for today, guys. Thanks for accompanying me on this journey.
If you're interested in coming back, I'll return to this thread on Thursday to continue the adventure at 5pm or 6pm, CST. At the time of writing this post, it's 7:22pm CST.

See you later
>>
>>1659654
G'night op
>>
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Welcome back to another session of Come Along With Me: An Adventure Time Quest.

You are Justin, a level 2 Mayo Wizard who has found himself in the strange land of Ooo. After roaming the lands for a little less than a day you bumped into some orcs and made a clean escape, despite having covered yourself in mayo. Like that, you sought out shelter for the night and found the Candy Kingdom. The first night at the inn was free and, after a shower, you laid your head down to rest. Our story picks up here.

Remember folks, we're rolling low on those d100s.

>Transmission Resume<

You are awoken by morning sunlight shining through the window. You sit up rubbing your eyes, groaning. You take a look at your surroundings and confirm with yourself that this is still the place you're stuck in. You hoped this was just a dream, that you'd wake up back in your own home, but it seems that this is your new reality. It's probably time to get up and face it.

Do you choose to
>Greet the day with exuberence
>Wear your heart on your sleeve, let your disapointment show through
>Just push it down, try to remain calm on the outside

After dressing and coming downstairs the caramel cube bartender gives you a good morning. He asks you,
>"Will you be sticking around for breakfast?"
Well, will you?

>New Mechanic incoming<
You'll always have enough trail rations and water to keep yourself from starving, but your trail mix is kinda bland and only has the bare minimum of survival requirements. Eating real food, in taverns or after hunting for it, will give you some stat bonuses that will last a little while but it does cost money.

The house breakfast is fried eggs and bacon, imported fresh from the breakfast kingdom.
This offers +1 to your might and might related skills and costs a gold coin.
>>
>>1663616
>Greet the day with exuberance
and with breakfast.
>>
>>1663616
>Greet the day with exuberence
>>
>>1663616
>Greet the day with exuberence
Come on Justin, Adventure Time ain't that bad...
>>
>Greet the day with exuberence
>breakfast

It's true, Adventure Time isn't such a bad cartoon to be sucked into, just think of all the cartoons on Adult Swim that are distopian hellscapes. Compared to any of those, being stuck in Ooo is a cake walk, you even consider yourself lucky now. With a pep in your step you intend to face your challenges with a positive outlook.

You give the candy man a gold coin for breakfast and take a seat to eat. As you're eating you can't help but overhear a conversation. It's not really evesdropping, they're actually talking so loud you'd have to concentrate to ignore it.

>"Did you see what happened the other day? That poor girl got yanked right off the street in the middle of the day!"
>"Prob'ly the third one this month, I betcha. Think they're doing it somewhere else too?"
>"What I do know is that it's happening here. You keeping your wife off of Heath and Ruth?"
>"Yeah, why aren't the banana guards doing something about it?"

The two candy gents continue their conversation but it devolves into gossip and political conspiracy theories. Isn't this place run on a dictatorship? What kind of conspiracies could actually be going on with one person in power?

Once finished with breakfast you have your whole day ahead of you. The Candy Kingdom is a pretty safe place and has amenities and goods on par with any you might find in a modern city.

Do you want to head out now, or look around for something in the Candy Kingdom?
>>
>>1663676
>Explore Candy Kingdom
Lets bite that quest hook
>>
>>1663676
>Explore Candy Kingdom
MAYO NAISE~
>>
You walk around the candy kingdom for a bit, you find shops that sell books, shops that sell swords (illegally of course), shops that sell food, shops that give hair cuts, and eventually you find your way to the intersection of Heath and Ruth. Maybe you look suspicious, but so does this corner. This place has an alley directly behind it, you bet it would be easy to snatch somebody off and- WHOA HOLD ON!

Just as you're thinking about that rumor in the tavern, a chocolate-covered strawberry gets snatched off the sidewalk by a malt ball with big 'ol biceps! The chocolate covered strawberry has a rag shoved in her face as the big man pulls the person into the alley. This draws a mild interest from the passerby, but they're almost immediately on their way afterwards.

What do now?
>>
>>1663793
Follow those two in a stealthy way!
>>
>>1663793
Follow them
>>
>>1663802
>>1663805
Alright, gents, roll me those d100s
>>
>>1663793
Follow the kidnapper stealthily. There is probably a reason everyone is ignore this but i'd like to be sure.
>>
Rolled 55 (1d100)

>>1663830
rawl
>>
Rolled 81 (1d100)

>>1663830
here we go
>>
Rolled 58 (1d100)

>>1663830
Rolling, Rolling, Rolling...
>>
You follow the big biceped malt ball... but it was not stealthily. You accidentally knock over a garbage can as you turn a corner and make a lot of noise, the malt ball turns around with a glare on his face,
>"Huh? Who's there!?"
You're right there out in the open. The big candy man drops his unconscious victim and looks you straight in the eyes.
>"Dehhh, was yous following me?"

You're in between two candy buildings in an alley way. There's an exit to the alleyway far behind the candy kidnapper and a T intersection to the alley behind you.

What do?
>>
>>1663890
>"I am here to apprehend you, Villain!"
Cast Mayo Missile
>>
>>1663890
Spray his face full of mayo. Shout something heroic about saving innocent children!
>>
>"I am here to apprehend you, Villain!"

It feels a little cheesy, but it certainly helps you feels like a super hero. You put one hand forward and shoot, your Mayo Missile finds its mark.
You deal 3 damage to the ripped kidnapper.

The kidnapper doesn't seem very phased by your attack, but you can see a little dent in his chocolate-covered skin. The kidnapper rushes puts his hand behind his back, revealing a knuckle duster when you see his hand again. The man runs at you and swings his fists furiously! Being a slow wizard, you have no hope to dodge.
Lucky for you, the kidnapper only deals a glancing blow, to you though this feels like a massive hit. You take 7 damage.

You have 12 HP and 18 FP

After getting a taste of your opponent's Might, what do you do?
>>
>>1663958
Blast him back with mayonnaise
>>
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>>1663958
Use Mayo Stream to get the high ground
>>
>>1663968
>>1664013
gimme those d100s
>>
Rolled 84 (1d100)

>>1664018
>>
Rolled 47 (1d100)

>>1664018
>>
Rolled 90 (1d100)

>>1664018
>>
Rolled 66 (1d100)

>>1664018
oh boy
>>
>You cast Mayo Stream

How much damage could mayo do, really? You blast the buff ball of malt and chocolate for all you're worth, maybe feeling a little desperation set in. You hit him good, dealing 9 damage, but it's not enough to push him back, the ground isn't slippery enough. That dent from the mayo missile is joined by a larger one, the high pressure mayo having blasted the malt ball like a fire hose. But he's angry now.

Lucky for you, his rage blinds the dumb malt ball. You hear a grunt as he swings his fists for all they're worth, but it's another glancing blow, and to you it's another devastating hit. You take 7 damage.

You have 5 HP left and 17 FP.

What do now?
>>
>>1664059
Hit him with the mayo rain
>>
>>1664059
Mayo him to the wall until he can't move
>>
>>1664059
Mayo Stream... To retreat.
>>
>>1664059
>Mayo him to the wall until he can't move
>>
Current Winning vote is
>Mayo him to the wall until he can't move

Gimme a d100 again
>>
Rolled 74 (1d100)

>>1664111
>>
Rolled 89 (1d100)

>>1664111
we ded
>>
>>1664111
>>1664116
>>1664119
Oh shit,here comes the clutch
>>
Rolled 71 (1d100)

>>1664132
Now, with a roll.
>>
>Pin him to the wall with Mayo (via Mayo Stream)

It finally happens. You thrust your hands out in close quarters with the big buff malt ball, and the malt ball manages to juke to the side of your mayo stream. Your fire-hose-like stream of mayo hits thin air. Then, the Malt Ball man counterattacks.

The Malt ball man manages to deal ten damage, you're reduced to 0 HP with a strong gut shot!

You have 0HP and 15 FP!

Roll a d100 to not pass out!
>>
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>>1664136
>>1664116
>>1664119
Well it was a pretty good run lads however it appears we ded
>>
Rolled 66 (1d100)

>>1664151
>>
Rolled 58 (1d100)

>>1664151
AHHHHHHH!
>>
Rolled 38 (1d100)

>>1664151
>>
Rolled 32 (1d100)

>>1664151
>>
What's that thing that they say on that one show? 'Wuba luba dubba dubba'? Well, that's how they said it in Adventure Time. You hit the ground, your friend Darkness getting too close for comfort and taking up the entirety of your vision. Soon, your mind is drifting in the collective unconscious. Memories flow in and out of your head.

Who were you again? Right, you're Justin. You watched a show called Adventure Time back home, about a kid and his magic dog adventuring through the land of weird stuff called Ooo. There was a part of you that was impressed by its off-the-wall story telling.

>Were you a very big fan of the show?

Well, regardless of that, you did have some kind of life beyond television. You had a school, you think. How far did you get?

>Did you graduate high school? Did you go to college?

You wonder if you'll be staying in this land very long. You do have people waiting for you, don't you? Parents? Brothers? Sisters?

>How many immediate family members did you have? Give one letter for every one.
>>
>>1664205
>Were you a very big fan of the show?
Moderate fan, you watched it when you had nothing better to watch
>Did you graduate high school? Did you go to college?
Currently going through College for a degree in marine biology
>How many immediate family members did you have? Give one letter for every one.
None, you grew up in an orphanage. No one ever adopted you.
>>
>>1664205
>Average Fan, you watched the show religiously at first until your interest lowered to where you just watch it if nothing else is in
>Graduated High School but dropped out of college without telling anybody
>You have parents and a single sibling in your older brother
>>
>>1664205
>You were a casual fan. It was alright, but otherwise you had other things to worry about.
>Probably in the middle of High School.
>Two Typical 'Rents and your Younger Sister.

O L G
>>
You enjoyed the show, you were pretty enamored by it when you first caught it but never to the point that you'd watch it exclusively. You pretty much always picked something else you liked over the show, it was your bottom rung preference. Anyways, you didn't watch TV that much in the first place.

You graduated high school and are in your first semester or so of college. You think you might end up dropping out, but if you don't you thought Marine Biology would be a nice field to study.

You had a single father, you aren't quite sure what happened to your mother, and one younger sister. Your father's name was Patrick and your sister was named Olga, though you wouldn't call your dad by his first name.

>Does this sound like you?
>>
>>1664331
Sure
>>
>>1664331
Sure
>>
You're wondering if anybody has noticed your disappearance yet. Your memories begin to drain from your head like water from a bathroom tub. Then light blasts away your unconsciousness, you wake up and you're in pain.

You're tied to a chair, your arms behind you and your legs each tied to a different leg in front of you. You don't have your oversized travel backpack and your travel jacket's pockets feel lighter as well. Looking around you, you see chemicals on top of a metal table, all splayed out like a mad scientist's lab with beakers and bunsins. This room is relatively small, you're stuck in a corner with the length of the room to your right. There's a door but it's far out of your reach right now. In a near corner there's a barrel that hasn't been shut up yet.

Nobody seems to be here, you listen for noises but hear nothing. Seems that you're all alone right now.

What do?
>>
Forgot to mention

>You have 5 HP and 0 FP
>>
>>1664394
try to untie yourself
>>
>>1664394
Try to look around for anything sharp we can cut the ties with
>>
The first thing you try to do is to wriggle out of the knots, but as it turns out this isn't as easy as it looks in movies.

Failing that, you look around once more for something sharp. To your surprise, there's a scalpel left out on the experiment table that seems to have been used for chopping fruit and ingredients. You scoot the chair over to there, the sound of a chair sliding across the floor accompanying every scoot.

You're positioned right next to the scalpel, whose handle is hanging right over the table.

How do you try to get at it?
>>
>>1664459
Try to grab it with our mouth and if that fails just kick at the table until it falls
>>
>>1664468
support
>>
It takes some leaning, you nearly fall over in the chair, but you do manage to get the scalpel in your mouth.

Now what?
>>
>>1664503
Very carefully throw it behind us and catch it in our hands,then start cutting.
>>
>>1664503
Put it into one of our hands and start cutting until we're free.
>>
>>1664503
slowly cut at our ropes with it after tossing it into our hands
>>
This isn't an easy thing to do, throwing a knife with your mouth to your hands that are tied behind your back.

So, roll me some d100s.
>>
Rolled 69 (1d100)

>>1664544
>>
Rolled 100 (1d100)

>>1664544
>>
Rolled 36 (1d100)

>>1664544
Low rolls,come at me when I need you the most.
>>
Rolled 53 (1d100)

>>1664544
don't fuck up...
>>
Rolled 23 (1d100)

>>1664544
>tmw u realize we can't get these high rolls on Star Vs Quest
>>
>Somebody rolled a 100
The one in one hundred fail. Don't blame yourself, there's nothing that could have been done.

You do manage to get the knife over your head, and behind your back, but where it goes is what makes this failure so amazing.
The knife goes towards your hands, but somehow stops before that. It sticks in your forearm. The knife lands, blade down, in your forearm. While this isn't enough to actually hurt you it does really really hurt, in fact this knife must have had some kind of chemicals still on it when it was placed on the table because this is the worst stinging sensation you've ever felt in your life. It's hard not to scream out in pain as it radiates from the cut on your arm, almost all the way up to your shoulder.

The sound of a door slamming shut echoes through the building and into the room you're currently in. Somebody's home. Either your time is numbered or you'll have to be a lot more quiet from here on out.

What do you do now?
>>
>>1664585
Get if out of our arm with our mouth and spit it away then pretend to be passed out from the bleeding
Let's hope they untie us to heal us
>>
>>1664585
PANIC!!!
>>
A clarification, your arms are tied BEHIND your back. That's why you needed to roll to get the knife into your hands.
>>
>>1664585
Try to shake the scapel out.
>>
>>1664607
In that case then do what >>1664609
said
>>
>>1664609
Supporting
>>
>Shake out the scalpel

You try to, even though it makes the stinging even less bearable. You shake your arms and even try to rub the scalpel out of your arm with the lab table. Well, it works, surprisingly well. The knife wasn't even that far into your arm, it just landed perfectly.

You carefully let the scalpel slide down your forearm, using the table as a brake, and into your hand. As it finally touches your palm and you're thanking Glob for whatever miracle accomplished this feat you hear the sound of keys coming from behind the door.

A key ring is being jangled, somebody must be looking for the right key. With the scalpel in your hand and the enemy knocking at the door....

What do you do?
>>
>>1664632
CUT THE TIES
FASTER
>>
>>1664632
try to stand behind from where the door opens, so they can't see us. We're cutting/mayoing our ass out of this.
>>
>>1664632
Hite the scalpel in the back of our pants, best keep it a secret. I suspect whoever's coming through that door won't be too happy with us.
>>
Rolled 15 (1d100)

>>1664632
Try cutting the ties
>>
>>1664632
Cut our bonds as fast as we can
>>
>>1664644
*Hide
>>
>CUT THE TIES
>HIDE THE KNIFE

You can't feasibly get all the way over to the door, but you do manage to scoot back over to your corner. It almost looks like you didn't move at all, and like this, with your back to the wall, you can cut at the ties without being super obvious.

Give me a d100 to see how well you manage to cut the ropes with barely any wrist movement.

The sound of a lock's bolt moving accompanies the sound of jangling keys now. It seems like you were locked in here to start with. You are about to meet one of your kidnappers... presumably.
>>
Rolled 45 (1d100)

>>1664672
Don't choke
Don't choke
Don't choke
>>
Rolled 52 (1d100)

>>1664672
>>
Rolled 33 (1d100)

>>1664672
Pls,we can save this...
>>
Rolled 5 (1d100)

>>1664672
we're gonna get raped.
>>
Rolled 14 (1d100)

>>1664672
I SHALL SAVE US
>>
You do pretty well for somebody with nearly no wrist movement. Maybe you have a future in precision cutting if you make it out of this.

You're about 3/4ths of the way through the rope when the door opens. You hold still and stop cutting, waiting with baited breath as the one with the keys steps through the door. You're a little relieved to see that it's not the big-biceped-malt-ball. This is somebody new.

A vanilla eclair steps through the door, adjusting their square-rimmed glasses as they look at you. You don't think they see anything suspicious because they don't ask for their knife back. The nerdy looking eclair harumphs and closes the door behind him, walking over to a coat rack in the corner opposite yours to put on a lab coat before giving you another look, one of appraisal,
>"So, you're the hero, eh? I hope you see now that the reward for heroics is lacking in comforts and amenities."

Did the eclair come in here just to talk down to you? He's got his eye on you for now, be careful choosing your next actions.
>>
>>1664757
It doesn't have to come from your hands, but it makes it easier to do it with your hands.

But you have 0 FP right now, so you can't cast any magic.
>>
>>1664757
Pay attention,we have 0 FP.
But we can try talking while we cut the ropes.
>>
>>1664740
>Get to the point already. You brought me here for a reason.
>>
Roll 1d100 to cut through the ropes without being noticed.

Just say Nay if you're against that, though.
>>
Rolled 94 (1d100)

>>1664795
Yay
>>
>>1664795
Nay. We're in a bad spot with our current condition. no mayo magic to help us out of here. were better off just talking to the evil eclair and getting a better sense of our situation
>>
Rolled 77 (1d100)

>>1664795
>>
Rolled 51 (1d100)

>>1664795
Sure, why not? We're due for good rolls.
>>
Nay, we shouldn't take such a risk whit our current situation
>>
>>1664795
Nay
>>
Lucky for you, this eclair seems to enjoy monologuing.

You respond to the villain's jibs,
>"Perhaps. I'm starting to see that no good deed goes unpunished. I'd rather, though, that you get to the point. Why did you bring me here?"

The eclair smirks, adjusts his glasses, and turns around to check something with his beakers and glasses.
>"To be honest, it wasn't my idea. Biff, the large one who takes the people, he is quite the dullard. He doesn't know how to react to unexpected and new situations. So, he brought your unconscious body here. I tended to your wounds, you see."
The eclair twists a screw or two and returns his attention to you,
>"The most prominent idea is to eliminate you here, without any witnesses, but I think that we could use you as some kind of scapegoat, though. It won't be hard to get your DNA now, your fingerprints and blood are readily available to us. Yes, you'll keep the banana guards away from our operation for a while to come. If it's feasible, that is. We're still working out the kinks."

You got the eclair talking. Now what do you say?
>>
>>1664881
>But what exactly would lead a candy person to kidnapping other candy people
>>
>>1664881
>What would my DNA be for? I'm not a candy person.
>>
>>1664890
support
>>
>>1664903
Support
>>
Something is starting to well up in you, a curiosity that you feel might not be satisfied unless you push for it.

>"And what, exactly, is this operation for? What would lead a candy person to kidnapping other candy people?"

The eclair looks a little surprised, like you'd asked an obvious question that didn't really need an answer,
>"Why, money of course. I know, I know, the lady Bubblegum loves the sciences, she supports us in our endeavors, there are many grants and awards, there is money, but it's just not ENOUGH money. There are times I feel as though a leash is being tightened, there is equipment I could not hope to find through the princess, there are means that she will not provide. No matter what."
The eclair picks up a test tube and swishes it around, then another, then he mixes the two before setting them down again. Is he maintaining his experiments while talking with you, or is he talking with you while maintaining his experiments? It'd be kinda rude if you weren't the priority here.
>"As for my cohorts. Well, they claim to want to earn a living, but I see them buying fancy hats and gold teeth. They are simply greedy, but I need them. All in the name of science."

It seems like he's dancing around the question, maybe he thinks you already know what he's doing here.
You ask another question,
>"Then, what would my DNA be for? I'm not a candy person."

Once again, the eclair looks like you asked an obvious question,
>"Why, to frame you of course. We leave a barrel with your hair in it, or your fingerprints on it, somewhere where the banana guards will eventually find it. It's easier to believe a foreigner, an outsider, might be doing this. Or... did you mean...?"
The eclair lowers his glasses at you,
>"What exactly do you think we do here?"
>>
>>1664985
>I'm a man of magic, not science
>>
>>1664985
>Whatever it is it's obviously wrong. Science shouldn't come at the expense of others and for you to do this proves that you're no scientist, just another maniac that got too big for his britches.
>>
>>1664985
"I dunno, i'm just a simple mayo wizard with simple mayo wizard needs."
>>
>>1664985
If he goes back to tending to his experiments, start cutting the ropes again while he's distracted.
>>
All for cutting at the ropes while the eclair has his back turned?

Yea or Nay?

Keep in mind, you'll have to roll to not get noticed.
>>
>>1665044
YAAAY
>>
>>1665044
Yes
>>
>>1665044
yea
>>
This being the case, everybody roll me a d100 while I write up the next section of dialogue.
>>
Rolled 45 (1d100)

>>1665094
>>
Rolled 62 (1d100)

>>1665094
>>
Rolled 30 (1d100)

>>
Rolled 89 (1d100)

>>1665094
>>
Rolled 5 (1d100)

>>1665094
>>
>"I may be a simple wizard, but even I know that science shouldn't come at the expense of others. You're no scientist, you're just a maniac who's gotten too big for his britches!"

The eclair chuckles and shakes his head. He turns back to you in favor of his experiments,
>"I'm sorry, I think I must have overestimated you. I assumed you were some kind of do-gooder or detective who had found out about our operation. I know it's not very discreet, but the candy people are too dumb to care. Only an outsider or the princess herself would have figured out what our operation is about."

You work at your binds while the eclair works on his experiments. You've done it, you're loose! Your hands are, at least. Your ankles are still tied to either leg of this chair, so it's not going to be easy to walk around or make swift movements while they're still tied.

>"I suppose a wizard wouldn't understand anyways. Too bad, I had hoped I had briefly met an intellectual equal, outside of the princess. Too bad, so sad."
The eclair shakes his head and looks over to you,
>"Alas, we must part for now. The next time we see each other will be... hey, wait! Don't you move!"

The eclair comes up close to you and puts his hands on your shoulders, squinting down at you from your seated position. When he opens his mouth again, he smiles,
>"Hah, you know, you look exactly like a guy who owes me money. It couldn't be, though, that'd be too much of a coincidence."

The eclair is going to leave soon. Either act now and risk a big ruckus or act later and have to find a way to open a locked door.

What do you?
>>
>>1665143
He's an eclair, eclairs have filling, replace that filling with MAYO
>>
Rolled 22 (1d100)

>>1665143

X GONNA GIVE IT TO YA.

TACKLE THIS FOO WHILE TIED TO THE CHAIR AND GUT HIM ARMPIT TO ASS HOLE.
>>
>>1665153
You have no FP, friend
>>
>>1665143
Grab the fucker and keep head butting him till he passes out. Considering he's an eclair I doubt it would hurt us as much as it would hurt him
>>
>>1665143
He's still standing right in front of us, right? Spring forward and stab him as many times as possible, shoving our forearm into his mouth to muffle his screams.
>>
>>1665170
If we can't replace his filling we'll make it leak out of his dead corpse then
>>
>>1665143
Wait until he is gone to act.
>>
>Wanting to kill the guy who is framing us
Oh yeah,let's let them find a dead body next to us,that'll prove our innocence
>>
>>1665190
He is going to frame us. He hasn't done any framing yet, and I don't intend on allowing him too even begin.
>>
You tackle the eclair man while he's close, using one hand to muffle his screams while you use the knife to stab him repeatedly in his side! You deal 7 damage!

The eclair scientist is pinned and muffled! He attempts to escape but his struggle is useless!

You have 5HP and 0FP! You are armed with a scalpel, which deals 1d4+Might damage!

Do you continue to cut him!?
>>
>>1665213
Just leave him incapacitated,cut our ties,find our stuff and leave quick.
>>
>>1665213
STAB
STAB
STAAAAAAAAAAAAAAAAAAAB
>Guess you weren't so smart after all
>>
>>1665213
Stab into the center of his chest area and slice down
>>
>>1665213
GO FOR THE FLAKEY, CHOCOLATE COVERED FACE
>>
>"If you're so smart, how come you're the one being stabbed!?"

You continue to stab the eclair chemist, dealing 10 damage as you spread his gooey filling all over the place! This would be quite grusome if he wasn't made of food.

The good eclair doctor passes out and you let him go, assured he won't scream for help. Candy people, as you understand, are quite resiliant, being able to remove entire parts of their body without so much as feeling pain. If you stop now he'll definitely make it, stand trial and get just punishment for his crimes, or you could continue and make sure he never harms another soul again.

Whichever you choose, you take a look around the lab once more after you free your legs. From this angle you can see a silver ring on the side of the table opposite that which you were tied up. Something about it catches your eye, your magical knowledge tells you that it's enchanted somehow, weak but probably useful. Take it with you?

What do you do now?
>>
>>1665280
Tie him up, take the ring, and let's break out of here
>>
>>1665280
>>1665290
support
>>
>>1665290
Supporting, but also search him for the keys to get into this room and lock him in. Don't want that Maltball of his wandering in here and letting him loose.
>>
>>1665280
Take the ring,find our stuff,get the fuck out of here.
>>
>>1665290
support
>>
You would tie the eclair up, but you haven't got any rope. Instead, you use some coats from the coat rack, including the eclair's lab coat, and create a makeshift rope by tieing the coats sleeve to sleeve. Quickly searching the good doctor you find his keys and your coin pouch. Your 49 Gold coins have returned to you.

You take the magic ring and, as soon as you touch it, realize that it's a minor ring of protection. Your magic knowledge must be greater than you know.

Leaving the eclair in the lab, you lock the door behind you and take a look around. Surprisingly, your backpack was left near the door to the lab, directly to the left of it. It's got your owl feather resting on top of it, with all your other possessions safely inside it.

You aren't sure if there's anybody else in the building, but you get the feeling it's best to err on the side of caution right now.


>Transmission Stop<
That's all for tonight. Thanks for joining me on this little adventure, I hope you've been having as much fun as I have.
We'll be returning on Monday, 6pm CST. Stop on by if you're interested in seeing where this goes.
>>
>>1665333
Nice trips, thanks for running.
>>
>>1665333
Thanks for running will come back when it starts back up.
>>
welcome back to Come Along With Me: An Adventure Time Quest. Let's get right into it.

You are Justin, the level 2 Mayo Wizard fresh from your first semester of college. You aren't sure how or why, but you've found yourself in the world of a cartoon from your world, Adventure Time, and are currently in the middle of a little adventure. After arriving in the Candy Kingdom, you heard some rumors about kidnappings that turned out to be true. You tried to follow the kidnapper, a malt ball with pecs like Schwarzenegger (when he did Conan the Barbarian), and promptly got discovered and knocked the heck out. Low on HP and lacking FP, you woke up in a back room of some warehouse with a little chemistry lab set up on a nearby table. After talking with the chief chemist for a little while, you escaped and messed the eclair chemist up. You got your things and found a minor ring of protection, which you have not yet put on. Now free, but limping, we continue our adventure.

And remember, we're rolling low in this thread.

>Transmission Resume<

You stand on the ground floor of some warehouse, the door to the room you woke up in behind you and your large traveling backpack now on your back. Directly ahead of you is a wide double doors, closed, that you presume must lead outside onto the streets of the Candy Kingdom. On your right is a set of stairs leading up to a second floor. Lining the walls and covering all floor space, arranged so as not to cover any access to doors or stairs, are shut up barrels made of wood. Not candy wood, actual wood.

There's a crow bar resting on one of the barrels near the center of the room.

A large wooden plank, what you can only presume is used as some kind of bolt for the double doors, rests standing against the wall near the front entrance.

In your hand is a scalpel that you used to cut yourself from your rope bonds, now liberally coated in vanilla filling from messing up that eclair. You are also covered in the occasional splattering of vanilla filling.

You have 5HP and 0 FP. You cannot cast magic without FP.

What's your move?
>>
>>1677807
Take that Crow bar, we may need it to mess up the malt if he comes back or to open a door.

Than we should peek outside the double door see if the malt ball is outside guarding first.
If he is not guarding out we book it and report to the guards.

If he guarding well bolt the door with the plank, than go up the stairs.
>>
>>1677820
support
>>
>>1677820
This. Also equip the ring.
>>
>>1677807
Be sure to put on the ring also
>>
You take that crowbar and stow that scalpel in one of your many many jacket pockets. You put on the ring and feel minorly more protected.

Peeking out the front door you see that the malt ball is not guarding the place, but you also see that he's returning with a plastic bag full of things, you couldn't say what. You close the door and drop the plank across it, bolting the door shut with the wood. You head upstairs.

This floor is similar to the ground floor, though with less barrels. There's a shin-high square safe sitting in one corner, it has a dial on the front with a handle on the right. There are windows on the east and west walls to allow light to come in in the morning and afternoon. Probably to save on electricity.

You hear somebody banging on the door on the ground floor, you think the malt ball has found out he's locked out.

What do?
>>
>>1677891
See if we can open one of those windows that is not on the same side as the double doors.

We then go out the window, climbing down the warehouse, if it's made of candy we could make hand and feet holes to help us down, after climbing we get out of there, report what we know.
>>
>>1677891
Try going out through the window.
>>
The windows do indeed open up. You check to make sure you're not about to climb down to get jumped by the malt ball and carefully begin to make your way down.

Gimme some d100s fellas.
>>
Rolled 28 (1d100)

>>1677925
Nat 1
>>
Rolled 58 (1d100)

>>1677925
>>
Rolled 39 (1d100)

>>1677925
>>
You manage to make it safely to the ground without any bumps or bruises to add to your already impressive collection. thank goodness candy is so easy to climb.

As you touch the ground you hear a very, very loud BANG from the other side of the building. Did that malt ball manage to smash the door open? Naw, that's impossible, he's just candy after all.

As you limp away you can't help but smirk, as arrogant as that is, at how well you managed to get out of this situation. Maybe you just never feel more alive than when you nearly die, or maybe it's just the fact that you're going to get these guys cold. Whatever spurs this smile, it sticks with you all the way to the banana guard's... tower? Office? It's a pretty modern-looking place, but you get the feeling it's got a dungeon or two stuck in there.

Walking up to the front desk a banana guard with long eyelashes and a blue police hat gives you a surprised look from behind the candy-glass. They speak in the same voice all the banana guards seem to have,
>"Whoa, buddy, you okay there? You look like you got jumped in an alley or somethin'."

How do you respond?
>>
>>1677969
Tell them you did get jumped in an alley. Tell them what happened and you want to speak to the princess since she was more brain cells than all the banana guards combined.
>>
>>1677978
soup court
>>
You quickly explain yourself,

>"I WAS jumped in an alley! I got kidnapped by some villainous candy and monologued at by an eclair, and I escaped, and I want to see the princess! She needs to hear about this!"

The banana guard puts his hands up, palms forward,
>"Whoa, whoa there. I don't know if the princess has time to speak with you, but I can send an officer out with you to investigate this matter. Maybe two. We're pretty busy today, you know."

As a matter of fact, this place has only you and this one banana guard in this particular room. The banana guard behind the glass taps a little microphone on the desk and asks for assistance,
>"Hey, guys, we have somebody here who says they want to report a crime. Could one or two guys come out and go check out the place with them?"

Soon, a banana guard, maybe two, will come out to follow you to the crime scene. Any objections to the banana guards' plans?
>>
>>1678021
nah, PB is probably busy doing awful things
>>
>>1678028
Most likely they escaped, from the crime scene.
Could also be PB with us in a banana outfit.


>>1678021
Nah go with the Banana guards. But be careful people can hide under banana guard outfits.
>>
Calmly, you lead the two banana guards, who introduced themselves as Josh and Josh, to the warehouse you recently escaped. On your way there, a cargo truck passes you by on its way out of the Candy Kingdom.

When you get to the warehouse, the double doors are on the floor, the door to the room you escaped from is also on the floor. There's nobody here, however you can tell that there's a few barrels missing from the warehouse, you couldn't put a number on it but they definitely moved some of these.

You look around with the banana guards, go upstairs to find the safe opened and empty of any contents, check out the chemistry set that got left behind (the banana guards seem amused by the assortment of colors), and a large portion of eclair cream filling missing from the place you stabbed the stuffing out of that eclair. They didn't just put it all back in, did they?

So, the villains seem like they got away, the banana guards poke around for evidence but don't really consider anything here significant to any kind of case against somebody who hasn't been arrested. Josh gives one of the barrels nearby a little shove, tilting it on its side and spinning it on its rim. Josh seems surprised,
>"Oh hey, what's in this barrel? It's kinda heavy. Think we should open it?"

Josh replies,
>"Nah, we should leave it shut in case they come back for it. You know what the princess said about invading privacy."

Josh seems a little confused, then snaps,
>"Oh right! Don't do it?"

Josh also seems confused,
>"Uh, I think that's what she said."

Wanna listen to those two chuckle heads chatter on, or do you have things to do?
>>
>>1678101
we have nothing better to do
>>
>>1678101
Crack open a cold barrel with the boys.

>>1678105
Go on adventures mate
>>
You take a seat on one of the barrels and listen to Josh and Josh go on. You think this could be a sitcom or something, but you'd have to change one of their names so the viewers don't get confused. Eventually, you get bored of listening to their tangents and look down at the barrel you're sitting on. You hop off and use your crowbar to open up the top of the barrel.

Josh interjects,
>"Hey, wait, I don't think you should do that. The princess might get mad."

You get the barrel open anyways. A strange smell escapes the barrel, one that makes you woozy as soon as it hits your nose. You cover your mouth and nose with your sleeve, retracting your hand from the cuffs, and peek into the barrel. There's a lolipop sleeping in here, with a wet rag at the bottom of the barrel. Josh peeks into the barrel, taking a full whiff of the strange gas, and falls over, unconscious. Josh seems concerned,
>"Whoa, what'd you do to Josh?"

You take a step back from the barrel and explain,
>"I think the barrel's got some kind of sedative in it. Josh took a whiff and passed out."

Well, down a banana guard, what's the plan now? Josh might be reluctant to take this all the way to the top.
>>
>>1678169
Well first off, we should cover our mouths, also Josh with some clean rags.

Open more barrels up and get the people out, and report this to the princess.
>>
>>1678187
support
>>
You go into the room housing the chemistry set and look around for a clean rag. You find a box of medical masks instead, so you hand one to Josh and tell him to put it on. Soon you get to opening all the barrels and find many of the same contents, it's all candy people with a purple-tinted rag sitting at the bottom of the barrel. One or two look up at you dazed, or give a groan, or just snore. You remove the rags from each barrel and pile them up. Josh isn't much help in the matter, you move the sleeping Josh off to a corner where he won't get stepped on.

You don't know how long until these candy people wake up, but you look over to Josh and tell him,
>"We need to report this to the princess. I know you don't want to, but..."

Josh scratches behind his head and sighs,
>"Yeah, I guess this is kinda important. She's gonna get so mad at us for not finding this out."
Josh looks your direction and just seems to realize how beat up you look,
>"Wait, are you going to go to a hospital or something? You look like you're having a hard time. I'll tell the princess what happened and you can wait in a hospital bed and get all better."

Does that sound like a good idea?
>>
>>1678235
Yeah sure.
>>
>>1678235
sure
>>
>>1678235
Yes
>>
>>1678235
Also before we go, we should give a note to jake to give to the princess so she can find us in the hospital after Jake tells her.
>>
File: Princess_Bubblegum.png (60 KB, 163x499)
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You nod to the banana guard and tell him that that sounds like a good idea. Josh tells you where the hospital is and you head on over there, check in, get a check up at the clinic, and are admitted into the hospital for bruised ribs and a splinter fracture of your humerus. The docs put you under and fix your humerus, when you wake up it's already dark outside. On your bed side table is a small buouqette of flowers with a 'get well soon' balloon floating over it.

Time passes pretty quickly, you go back to sleep and wake up the next morning. This hospital has THE best pudding. Eventually, you get a visiter. A pink woman with pink hair down to her shins comes in, she smiles when she sees you're awake. You recognize this woman as princess Bubblegum,
>"Hello! Good morning! Are you the one who uncovered that kidnapping ring?"

Well, you finally met a cannon character. Seems like a good time to ask some questions.
>>
>>1678333
"Yes, I did, the doctor even told me his evil plan, while I was tied up."

ASK FOR REWARD BEFORE TELLING INFO.
>>
>>1678339
Nope,dont ask for reward yet please...
>>
>>1678350
When do we ask? Since we're didn't risk our life for no reward. Just something to buy us some clothes. Or other things...

>>1678333
No asking for reward yet. But let the princess know who we are, and we're a mayo wizard. No telling her we're outside this world.

Also this writing from my past post "Yes, I did, the doctor even told me his evil plan, while I was tied up."
>>
You nod,
>"Yes, I did. I'm Justin, a... mayo wizard."

You hesitated to say that out loud, it kinda sounds like a really lame pickup line. PB doesn't lose her smil, but she does lift an eyebrow. You decide that it's not a good idea to tell her you're not of this world.

>"The doctor told me his evil plan while I was tied up."

PB nods,
>"Oh, yes, we know all about their plan. The way they were barreling the people, the composition of the sedative, we found a few ink stains and spare sheets of paper hanging around too. It looks like they were selling the candy people to... well, somebody. By the looks of their pen they were doing it a lot, but there's no way of telling where they were sending them."

The princess puts her hands together and inhales deeply, trying to catch a little calm,
>"I actually wanted to talk to you about what happened. The report said you were taken by the kidnappers, escaped and went straight to the banana guards. Did you happen to see who was using the scientific equipment or who was kidnapping the people?"

She seems to be straight to the point. How should you respond?
>>
>>1678412
Yes we did. You guys describe them,im too lazy to do it myself.
>>
>>1678412
"Yes, I think I remember who were the candy people, kidnapping the people."

Then we should tell her that we need a place to stay, and would like to help solve the case.

Then describe the guys. Big Malt Guy, with muscles as big as tumors, then the vanilla eclair who is the brains of the kidnapping.

So one of my goals is to somehow get a reward from PB, without directly asking for it.

>>1678447
Seems like you're too lazy for the reward.
>>
>>1678458
We already have a place to stay,the inn.
>>
>>1678467
M8, We're saying this so she can offer a stay at the castle.
Part of the plan of asking a reward but not really asking for it. Double meaning type of thing.
I want us to be allow you know a free room in the castle to come and go as we please, like Finn and Jake have.
>>
>>1678473
That will probably require a roll so I rather not doing it...
>>
>>1678508
Not really, it seems like a small request. Just added in with our talk with the princess. Also we're being polite, so it's alright if she declines.

Also asking a place to stay, don't have a super DC as using mayo to fly to the moon. Gonna take risks to get rewards.
>>
>>1678458
Supporting
>>
>"Yeah, I saw them. There was a malt ball guy with big biceps, and a vanilla eclair scientist."

The princess purses her lips in thought,
>"Hmmm... did the eclair have square rimmed glasses?"

You nod. It seemed like an insignificant detail at the time, but that was definitely a thing. Bubblegum snaps her fingers,
>"Agh, Jim! I knew I should have kept a closer eye on him. The malt ball doesn't sound familiar though."

PB rubs her brow and sighs, shaking her head,
>"Well, thanks for the help. I have to get all those candy people back on their feet soon. If you need anything, feel free to ask."

PB stands to leave, but you hold up a hand,
>"Well, actually, there IS something I'd like to ask you for. I also kinda need a place to stay. If you let me sleep in the castle then I could help you out with finding those guys."

PB frowns, the regretful kind, and scratches at the back of her head,
>"Yeeeeaaaah, I appreciate the offer but I usually got two other guys who help me out with that kinda stuff. If you need a place to stay for a while, I guess I could give you some money to stay at a hotel in the kingdom. I would imagine that a mayonnaise wizard like yourself has places to be."

She said 'wizard' like it was a dirty word. She's still here for now, you could always ask about more things.
>>
>>1678535
just leave, a wizard is never going to do well in the candy kingdom
pretty weird that she doesn't care about us being human, or didn't even remark on it once
>>
>>1678535
"I'm grateful for all the help you given me."
(Take the money)
"If you ever need me I'll be around, helping people anyway I can."

Leave with the money, maybe look at a adventure board to see if we could get another led to another adventure that await us.
>>
>>1678548
Seems like for the most part we have to show that some wizards are not crazy, like most if not all in Adventure time are.

So in the future we'll be known as a helpful wizard.
>>
>>1678572
that's way too much effort
>>
>>1678574
>that's way too much effort
What do you want us to do, sit in the inn and do nothing for days, while a whole world is outside to explore?

Think of the rewards, fame, glory we'll get, if we do adventures. Being known as a helpful wizard is just what will happen if we help people for money.
>>
>>1678548
We have gray skin so i think we are not human anymore.
I guess we should ask for directions or a map. Well,we really dont have any goals right know but at least we can get an idea of where to go next?
Speaking of goals,I think one should be discovering how did we ended in OOO
>>
>>1678594
I Think PB will just tell us to buy a map.

We could be still human, but you know with gray skin. Side effect of being in this place. We have everything that Finn has just gray skin. also looking at OP drawing we look more human than Finn long and thin arms and legs

Link to Pic >>1659277
>>
>"I'm grateful for all the help you've given me. If you ever need me, I'll be around... but I would also appreciate the money."

PB gives a sad smile and produces a coin pouch from her dress, putting it down next to your 'get well' bouquet,
>"Oh by the way, before I forget, I took care of the hospital bills. I didn't want to worry you, but they were pretty substantial."

PB gives you a finger gun and a wink, then takes off.

Well, you're alone for now. You check your bicep and unwrap the cast, sighing at the healed up surgery scar.

You're back to full HP and full FP after a long day of rest. It's morning and you're still in the candy kingdom. You still have your blue traveler's jacket, your oversized traveling backpack, your high quality hiking boots and your shirt, but now you're a few coins richer. You step out of the hospital bed and check out that coin pouch PB left you. After a quick count, you realize it's got 100 gold coins in it. Not bad, really.

Changing into your stuff, a nurse wheels you out of the hospital on a wheelchair. Hospital policy. You stand up and look around.

The day is still young, you've got a significant amount of gold coins now, what's your plan, Wizard?
>>
>>1678617
Go to some shops to buy weapons/armor or spells.

Also Look for jobs for to do. Either in the inn, talking with people or in a adventure board.

>Sad smile
Hmm, she'll be more happy after she hear news of about adventure. No changing her view on us that easy.
>>
You take a walk down the financial district. There's not a whole lot here, it's a pretty modern kingdom so there's not much armor. As for weapons, you're pretty sure the swords here are the kind that you'd find in a supermarket, unreliable and fragile, the kind you put up as decoration.

That said, there are some supplies you can find here. Are there any in particular you want to make an effort to find?
>>
>>1678659
Since it's a modern kingdom we should look for things not find in other places.

First Aid, food and water for rations, maybe some books of different plants/flowers find in Ooo, Maps of the land of Ooo, and some rope if we don't have it. Survival gear that kind of thing.
>>
You find significant useful items. First Aid kits, food, water, botany books, a map, rope, so much rope!

Your current Inventory consists of:
~In the backpack~
Trail Rations
Water Canteen
50ft Rope
Grappling Hook
Steel Mirror
Glass Decanter (very sturdy)
Mortar and Pestle
Digging Trowel
Pliars
Utility Knife
Bar of Soap
Sleeping Bag
Crowbar

~In Jacket~
Owl Feather
Pouch of Gold Coins (149 GC)
Scalpel


You're going to add
>First Aid Kit
>Book: "Plants and Flowers of the Land of Ooo"
>Map of Ooo
>50ft of Rope
at the cost of 20 gold coins

does that sound okay?
>>
>>1678704
Yes.
How about a hat and shades since we're going to travel in the sun

So 25 gold for all that is alright.
>>
>>1678704
Yeah,that sounds good. If there is any more books,like about magic or animals we should buy them too.
>>
>>1678720
Supporting also this,
>>1678704

>>1678720
I don't think their will be magic books here, but books are animals are important. So we'll be more prepare traveling in the wild. Knowing what plants we can eat, and what animals to avoid.
>>
>>1678704
It's good
>>
After looking around a little, you find a hat that fits you and a pair of shades, as well as a book of the monsters and animals of the land of Ooo. It's labeled 'bestiary'. You wonder if that's some kinda joke.

You add
>Shady hat
>sunglasses
>Book: "Bestiary"
to your cart. Your new total is 25 gold coins.
Is this okay?


As you look around you don't really ask anybody if there's any magic books around the Candy Kingdom, but you do check every book store you come across. There's plenty on physics, anatomy (of candy), chemistry (of candy), botany (of candy) and business. You think it's strange that there aren't even any hobby books about spirits or mysticism, not so much as a ouija board, but you just chock that up to Princess Bubblegum's openly anti-magic policy.

As you pass an alley you hear somebody speak out to you,
>"Hey, Buddy, having a hard time finding something you're looking for? I think I can help you."
A voice, at once wispy and gravelly, sounds out from the shadows. It's not a very appealing voice.

Approach the graveling wisp voice?
>>
>>1678774
Yes, it's okay.

Of course follow the voice. But be ready if he want to do unsavory things.
>>
>>1678774
Sure,what could possibly go wrong?
>>
>>1678774
Yes to both
>>
File: magicVendor.jpg (3.01 MB, 5344x3006)
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You peek into the alley, but see nobody.

>"You can't always trust your eyes, buddy. Sometimes you have to trust your other senses."

This is weird, but the slight weight in your coat pocket from the scalpel you took from Jim, the eclair, assures you that you'll be able to defend yourself if there's any funny business. You follow the voice down the alley and through a labyrinth of interconnected streets and pathways, all stuck between two or three buildings. The voice is always calling you when you aren't sure where to go. Eventually, you reach a spot in the alleys that light shines down clearly, a large carpet lays on the floor with books and scrolls piled up on it. On the curb of some house's back door a strange being sits, with one long arm and sharp fingers. Marshmallows hang from his wide-brimmed hat, tied by strings, and a long pipe hangs precariously between the old man's extremely gapped teeth.

>"I see you found your way. Welcome to the home of mysticism in the Candy Kingdom. If the dark arts are what you seek to learn, this is the place for which you yearn. These books are ancient and new, the scrolls are old and fresh, if any are to help you along your way to wizar- wait a minute."

The old man takes the pipe from between his teeth and unsquints one of his eyes,
>"Don't you owe me money?"

You shrug,
>"I've never met you before today."

The old man shakily puts his pipe back between his teeth and waves a hand. A cone of light drifts from his hand and harmlessly makes contact with you. The old man grumbles, then scratches his chin,
>"Sorry, my mistake. Anyways, no wizard walks the same path, but these books can help any wizard along their own. Pay me to look through them and I promise you, you will find something to enlighten you."

Take up the offer?
>>
>>1678897
Yep
>>
>>1678897
Yes

I would like to have some time spells,
they seem OP and cool to have. Either slowing time, or freezing it.
>>
>>1678897
Sure
>>
The old man holds out his hand,
>"Pay up front. 60 gold coins should be long enough for you to study to have one revelation. Beyond that, I'll be nice and give you a discount. Two will be 110 gold coins."

You currently have 124 gold coins on you.

What kind of spell do you want to focus on researching?
>A Mayo attack spell
>A Mayo manipulation spell
>A Mayo recovery spell
>>
>>1678951
>A Mayo recovery spell
>>
>>1678951
>>A Mayo recovery spell
>>
>>1678951
Mayo Recovery
>>
File: Map of Ooo.png (1.64 MB, 800x800)
1.64 MB
1.64 MB PNG
>by unanimous decision

You hand the magic vendor some gold coins and sit down on the carpet, opening and reading scrolls and tomes of magic, the old man keeps a close eye on you while smoking his pipe.

Magic is strange, none of this relates to mayonnaise magic specifically but somehow it's really easy to relate it to something you already know, mayo, and draw your own parallels. It's like finding a loose string in a shirt. As you pull on the string, the shirt of mystery falls apart, leaving only the string of new knowledge to be re-purposed as you see fit. You decide to focus more on this one string of thought, after your recent beating you thought it would be poignant. You learn a mayonnaise-based recovery spell.

After pouring through the tomes and scrolls you believe to know enough of the theory to put it into practice. You put a little mayo in your hand, wave your free hand around it and whisper a magic word,
>"Razzle dazzle!"

The mayo begins to shimmer and sparkle almost imperceptibly. With a squint, you realize what you must do next, something that would be put to shame back on earth. What you have to do, though, you have to do. You take the whole handful of magical mayonnaise and put it in your mouth, then swallow it. You shudder, but also somehow feel the magic working on you, healing you.

>You have learned: Mending Mayo
>Eat some mayo to restore 1d8+Mind health
>this spell is pretty draining

The old man snaps his long fingers and pulls his pipe from his teeth,
>"That's enough! That will be as much as you can learn with that much money. Come back when you have more cash."

The old man waves his hand in a circle, then pokes you on the forehead. Next thing you know, you're standing in front of the alley the vendor had called you down. Did you just get teleported? You shrug and decide to be on your way.

You produce the map of Ooo that you found on your shopping trip. It's kind of barren, but it shows all the important land marks.

>You now have 64 gold coins

With his map, you'll decide your next destination.

>Transmission Stop<

That's all for today. Thanks for participating in my little quest, guys. I hope you give some thought as to where you want to go next.

I'll probably be back to continue at around 6pm CST on Wednesday. I hope to see you then.
>>
>>1679031
Great Thread so far OP.

By the map it seems we can go
West for Mountain Kingdom
East For Finn and Jake's House
North to the Caves
North East to Ice Kingdom
South for fire Kingdom
South East for Desert
>>
File: Ooo_map.jpg (888 KB, 1920x1687)
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I wanted to drop a larger version of the map I provided. Unfortunately, I couldn't find a larger one with color.
>>
File: This map should be bigger.jpg (818 KB, 2160x1620)
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>>1679134
This map is bigger but has locations on it.
>>
File: ZC13a.jpg (723 KB, 2115x1858)
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>>1679134
Here is a color map
>>
>>1679031
North East to Ice Kingdom

Let's see what the Ice king is doing. Maybe free some captured princesses, and help him with his mental illness, or help him get some ladies.

We could even meet Finn and Jake, or learn magic from the Ice King.
>>
>>1659320
>dice+d100
You mean dice+1d100?
>>
>>1682532
This
>>
>>1682532
Supporting
>>
Well, looks like it's that time again. Welcome back to the quest, everyone. I see some of you are pretty sure of where you want to go, that's good. Let's get started.

You are Justin, the level 2 Mayo Wizard. You awoke in the middle of a grassy field in the land of Ooo, the setting of a cartoon show called Adventure Time from back on earth. After a little wandering and fuffing about, you made it to the candy kingdom and proceeded to break up the local candy kidnapping ring. The villains got away, but you're glad you managed to at least put a stop to their plans. After a short shopping trip, you're ready to head out into the world again. You have a map, >>1679174
, and probably won't get lost as easily.

I thought it would be a good idea to finally have a character sheet for all of you to view. It's a little bare bones, but I hope it's enough.

https://pastebin.com/ZZD95re8

By the way, thanks for all the maps.

>Transmission Resume<

It's still early in the day, the smell of candy wafts through the air all around you. Chocolate, cream, fudge, all tastes of sugar in one form or another. You're currently in the Candy Kingdom and have an idea of where you want to go now.

Pulling out your map, you inspect the geography between yourself and your destination, the Ice Kingdom, and find that there's no straight line between your current location and your intended journey's end. There's a river Northeast, but it looks like there's a bridge to your southeast that could get you over the river without having to swim or ford.

So, your current plan of action is to head to the ice kingdom, using the bridge to your southwest and proceeding along the river to the icy north from there.

Does this sound good to you?
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>>1683677
Sounds good, must as well pass Finn and Jake's House since it on the way to the Ice Kingdom.
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>>1683677
do it
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>>1683711
We should pass by the tree house.
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>>1683677
Go, and meet the others on the way.
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You nod and proceed on your course, sure of your destination and your journey. Seeing a big 'ol tree on the map not too far away from the river you plan on following, you decide to go check it out. If you remember correctly, there were two main characters that live in that tree, Finn and Jake. It would be nice to be acquainted with these kinds of people, who knows maybe they'll know something about why you're here. If you decide to ask them about any of that, that is.

Along your way you find the river and the bridge soon after coming out of the candy forest. As you cross the bridge, to your surprise, you hear somebody pipe up at you,
>"Haaaaalt!"

Looking towards the source of the sound, you see a little floppy eared, pointy nosed, funny-hat-wearing goblin in what looks like a toll booth. The goblin glares at you, but he's not too intimidating,
>"Halt, stranger! To pass this bridge you must pay a toll! You need to cough up five golden coins or turn right back around and walk to wherever you came from."

How do you handle this?
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>>1683790
"I'm a Golden Bridge Member, allowing me to cross the Bridge."

*Take out random piece of paper, and hand to goblin.*

While he looks at it, run across the bridge.
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>>1683790
Pay 5 coins, ask for a membership options.
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>>1683818
Changing vote to this, so we can move on. We have 64 gold so we can handle having 59.
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You reach into your jacket and produce your coin pouch, putting down five gold coins for the gobo bridge guard. You now have 59 gold coins.

You ask the goblin,
>"Do you have some kind of membership option? I'd like to pay less for this bridge whenever I use it."

The goblin scoops the coins under the counter and produces a little blue ribbon,
>"This is our members ribbon. You can pass the bridge as much as you want for no charge for a year, so long as I see this ribbon. It costs 20 gold coins. Orrrrr..."

The goblin produces another ribbon, this one larger and red, with little gold threads running up either side of it,
>"This is our lifetime membership ribbon, if you buy this one you can pass as many times as you want so long as you have this. It'll cost you 50 gold coins."

Do you buy into this membership?
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>>1683877
1 year membership
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>>1683877
Agree to 1 year
Thank him for his business, and ask how is the money used. Then go on our way.

>Mfw We just paid to use a bridge.
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You hand the gobo twenty gold coins and ask for the one year membership,
>"How are these coins going to be used?"

The goblin scoops the coins under the counter and holds the blue ribbon out to you,
>"A little bit of it is used to feed my family, but the rest goes to the Candy Kingdom as a form of tax. Maintaining the bridge and the roads in the candy kingdom are probably where most of the money goes."

The goblin also hands you back the first five coins you paid him, then waves you goodbye.

You have obtained a year long membership ribbon and are now down to 44 gold coins. You continue on your way after passing the bridge, stuffing your membership ribbon in one of your jacket pockets. Heading north along the river bank, you eventually spot the very big tree in the distance that serves as house to the heroes of the land of Ooo. You wonder what point in the series you're at.

So, you're in front of the house now, just a few feet from the front door. Nobody has come out to greet you, so they either haven't seen you yet or aren't home. Knock on the front door? What are you going to say to these virtual strangers?
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>>1683947
I think a new thread is best, we're on page 9 and it's not getting bump. With new thread more anons will join.

>>1683947
>but the rest goes to the Candy Kingdom as a form of tax. Maintaining the bridge and the roads in the candy kingdom are probably where most of the money goes."
My plan was running, good thing we didn't or the princess would know we did a bad thing.

>>1683947
Knock on the front door, we act like we're lost. Act like we're new here (We are), and kind of want some info of where we're going.
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Fair enough. I'll start another thread on the next post.
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>>1683980
Great thread so far, I know more people will join if it's on the front page.
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>>1683973
Supporting
>>1683980
Also agree with the new thread.
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>>1683980
Be sure to link the new thread with the old one. And post a link here. Also archiving would be great for future anons to look back on it.

A archive Description could be
>We're in Adventure time, we're a mayo wizard named Justin. We fought some orcs, went to Candy Kingdom, got beaten up and kidnapped and help uncover a kidnapping plot.
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alright, so here's the new thread. Got the next post up and everything. Gonna archive this thread, so NOBODY POST!


>>1684079




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