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Along an abandoned road filled with broken vehicles covered by vegetative growth, not unlike the buildings around it, a lone pair of footsteps can be heard. The footstep is yours. You stride along this lonely path with your rifle as your sole companion. A set of worn military surplus covers your body, protecting you from the many hazardous elements of the outside world. A backpack clings on your shoulders, in it are firearms cleaning kit, a bayonet, a few days worth of rations and two flares.

Moments later you arrive at your destination. An old office building stood before you, decrepit and ramshackle in appearance. Looks aside, this place could still serve the purpose of being a decent shelter for the night. The warmth of the sun is fading, and the creatures who shun its light shall wonder free once it sets. These deplorable abominations will roam freely out in the open once darkness engulf this land whole, and they hunger for flesh. Along with them comes cultists who communes with forces unknown to offer sacrifices and curry favors from their dark masters.

Setting up a source of light is paramount for survival as this will repel the creatures of the night from approaching. The easiest way is to set up a campfire, and you have a couple of flares for emergency. The desks and furniture available in this building is enough to set up a big one that will last until dawn comes.

As the sun sets, unholy growling and howling can be heard throughout the night. You sat there feasting on a portion of your rations next to your campfire. As you are doing that you....

>...try to remember why you are wandering alone here in the first place.
>...decided that you need to check the perimeter for anybody approaching your camp.
>...start counting your ammunition and servicing your rifle
>>
>>2091519
>...try to remember why you are wandering alone here in the first place.
>>
>>2091519
>...decided that you need to check the perimeter for anybody approaching your camp.
Safety first.
>>
>>2091525
support
>>
>>2091519
>...decided that you need to check the perimeter for anybody approaching your camp.

then

>...try to remember why you are wandering alone here in the first place.
>>
>>2091519
>...decided that you need to check the perimeter for anybody approaching your camp.
>>
>>2091519
>>...decided that you need to check the perimeter for anybody approaching your camp.
>>
>...decided that you need to check the perimeter for anybody approaching your camp.
>>
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>>2091525
>>2091526
>>2091530
>>2091533
>>2091615
>>2091636
>>2092319

You proceed to re wrap your food and put it back in your backpack. After taking a few sips of water, you positioned yourself near the window and peeked through it. On the road, inhuman figures are patrolling the streets, searching for food. They are visibly recoiling from the building you're in due to your campfire's light. After checking the windows from the other side of the room, you could confirm that no monsters or humans approaching your camp.

However, you still keep an eye out for around half an hour or so as some of the larger monstrosities might try to brave the light for food if they are truly desperate. Cultists spotting your location is also a very possible threat. After a while, you start getting lost in your thought.

------------------------------

".....BioTech Pharmaceuticals is 30 km away from our base, deep within Union City. We need you to recover some sensitive data regarding their experiments before shit went down decades ago. The schematics we have acquired suggests that there is a secret underground laboratory under their main building.

"...."

"Yes...we know that sending you alone on this mission is risky, but we can't afford sending more men away. when there are raiders and monster hitting our base every night."

"...."

"You could decline this mission if you want... I could send some other guy to settle this."

"...."

"I see. Please whatever happens there, if the mission is compromised, return immediately. I lo-"

------------------------------

BANG!

The discharge of bullet from a firearm breaks you away from your train of thought. It was aimed at you but missed by an inches away, hitting a side of the window you are peeking from. A white robed man flanked by two other people similarly dressed like him stood in a building on the opposite side of yours. The man who fired the first shot is holding what seemed to be a hunting rifle while one of the two on his sides are holding a handgun. The other one is unarmed.

You ready your rifle, a Scout Steyr, your head slightly tilted to the side of the window to peek. This confrontation will only end with either them or you dead. They fired the first shot with the intentions of harming you, and it shall be returned in kind.

(I need 3 dudes to roll 1d20. Average of the rolls vs DC 12)
>>
Rolled 16 (1d20)

>>2092919
Aim for the rifleman. If we can.
>>
Rolled 2 (1d20)

>>2092919
>>
Rolled 16 (1d20)

>>2092919
what do I need to save this, a 20?
>>
>>2092942
>>2093242
>>2093251

You waited by the window facing the building in which your assailants are firing from. After the hail of bullet from your enemies ceased and audible sounds of magazines being loaded, you spring forth from your cover and start to line up your shots. The first shot fired hit the cultist with a handgun through the neck. He visibly gasp for air before falling down to the ground.

The cultist with the rifle finishes loading his weapon and opened fire at you. You could not go into cover fast enough and your left arm was hit by one of his shots. Luckily enough, the bullet only scraped the surface of your arm though it leaves a sizable wound.

You wrapped your wound with whatever extra scraps of cloth you have on you right now to temporarily stop the bleeding. With your shaky aim you somehow managed to lodge two shots on the rifle wielding cultist. A third shot was fired and it hits the unarmed cultist.

As the unarmed cultist crawls to safety, you ponder your options. You could go out now and secure the kill on the last cultist before he can call for help from his whole cult. This however means that you have to go out of your camp, away from the safety of your campfire's light and risk being eaten by monsters on your way to the other building. You could also just stay alerted for the night and not risk being munched on by the monsters roaming in the darkness of the night.

>Secure kill
>Cut your lossess
>>
>>2093732
>Secure kill
get the fucker
>>
>>2093732
>>Cut your lossess
>>
>>2093732
>Cut your losses

Let some monsters eat him, if he doesn't bleed out. We have our own shit to deal with.
>>
>>2093732
secure kill. who dares wins
>>
>>2093732
>Cut your lossess
Just thow a rock or something to make sound where he is so monsters will eat him
>>
>>2094167
>huge Firefight
>lets throw a stone to make noise
>>
>>2094198
Monsters love rocks
>>
>>2094204
They love flesh that's away from a campfires light quite a bit too though.
>>
>>2093732
>Secure kill

Curb stomp the guys knees
>>
>>2093732
Secure it
>>
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>>2093734
>>2094017
>>2094648
>>2096719
(Due to my poor time management skills, i stopped updating for 2 days. Thread is still alive and i shall do more updates today because its Sunday.)

The noise created by the firefight between you and the cultist had already begun attracting monsters towards your location. Glowing red eyes gather down under around your area, the faint scent of blood reassures the presence of a fresh meal.

The third cultist whom you just shot starts crawling away through the tall grass with the weapons carried by his late companions. The monsters proceed to ignore him instead, the scent of the pool of blood left by the two dead cultist being much more stronger. You figured that if the cultist escaped and reported to his cult, more will come at dawn and they will slaughter you like an animal. The tall grass gave enough cover for him to prevent you from getting a good shot on him. You will need a light source to go through the night unscathed as smaller, hound-like monsters still wait around below to scavenge the bits and pieces left by the bigger ones.

>Try to make a makeshift torch using a chair's leg (3 1d20, average vs. DC11)
>Use one of the flares in your backpack (-1 flare)
>>
Rolled 11 (1d20)

>>2101032
lets get creative, torch
>>
Rolled 8 (1d20)

>>2101032
Already made it
Pls pls no 1
>>
>>2101032
where was he shot? how long will it take to prove fatal?
>>
Rolled 4 (1d20)

>>2101032
>Try to make a makeshift torch using a chair's leg (3 1d20, average vs. DC11)
do we roll up or down?
>>
>>2101336
>>2102048
>>2102292
(DC check fail)

You tried to make a makeshift torch by wrapping some cotton and fabric from a sofa to a chair's leg and use it as a makeshift torch and exit the building. As you move closer to the streets, the hound creatures notices your presence and starts to growl at you. You wave your makeshift around to scare them away. There are about, 4-5 of them surrounding you, visibly recoiling from the torch's light.

You advance towards the tall grasses on the side of the building your late attacker used carefully, as the hounds are still following you. In the worst possible timing ever, your torch's glow starts getting dimmer and dimmer. The dog creatures, realizing this, starts to move even closer to you. Laying down the torch, you reach into your backpack, pulled out one of your flares, and lit it up. [-1 Flare]

The hounds that have gone really close to you yelps in pain and leaps backwards as the burst of light coming from the flare hits its body, the skin starts sizzling and boiling. The sheer shock of it is enough to drive half of them away from you while others still awaits for the right moment to strike.

As you traverse through the tall grass, you can see something moving forward slowly in it in front of you. Sprinting forward, you hit whatever it is with the butt of your rifle. A yelp can be heard as somebody ran out of the tall grasses while covering his head, but fell to the ground as he got out of his cover.

You put the flare on the ground so you could aim your rifle. There lies in front of you the cultist you are hunting down. Blood dripping down his face due to the blow you laid on his head back there, fear etched clearly on his face. You aimed your rifle in front of him.

>Take the shot
>Spare him
>Shoot his legs and leave him to die
>>
>>2102801
take shot. dont we have a knife? knife him
>>
>>2102801
knife him
>>
>>2102801
Knock him out and drag him back to camp to interrogate
>>
>>2102879
>>2102942
You set aside your rifle and pulled out your bayonet. The blade glimmers, reflecting the red light of the flare on the ground. Realizing what you are about to do, the injured cultist starts to scream and leapt away from you.

"HIIIIIIII!!! Get away from me! ARGHHH!"

Before he could go any further you pulled his hair and slammed his face to the ground. He kept on struggling even in his injured state.

"Please, have mercy!", the cultist pleaded to you.

"There is no mercy.", you reply, with a hint of a chuckle.

Scream of agony filled the dark sky, followed by an agonized gurgling, then the grisly sound of flesh being teared off by fangs and claws. Another life claimed by this land abandoned by god.

[CHAPTER 0: END]
>>
>>2105534
Thus ends the prologue to this story. The story about a land abandoned by god. There are much more tales to be told about this land, all in due time. I had planned for this quest to last a bit longer but my schedule is a mess currently. Look forward to Chapter 1 of this quest and see you next time. Thanks for joining me in this adventure.
>>
>>2105560
Huh. This is neat. Nice ambiguous ending too.
>>
>>2105560
am liking
>>
>>2105560
When will you continue?




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