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>archive
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Black%20templar
>old charsheet will update soon.
https://pastebin.com/sGzE8TW6

You are astartes.you are a warrior of terra and mankind and this is your tale.

Last thread you boarded a foul dark mechanicus station and begin to reveal the horrors within.
from great swarms of the great devourer to the untiring might of the machine you have faced it with valour.
For you are a black templar.
And even one of the wayward sons of sigismund has the blood of dorn beating in their veins.
>>
>71-92
The supressive fire beats your plate in a deluge that would shred the flesh of mortal men as the stub fire unloads with the unceasing accuracy of the machine.
But you are no mortal
You are astartes.
The fire feels more like a peristent fly to compare to mortal senses as you raise and fire your bolter in response as your shots move to halt the supressive fire from the downed kastellan before the charging one gets into range.
Your shots strike true as you dislocate and fail the remaining arm joints of the walker collapsing it face down prone into the metal ground.
With your task done you spare a glance to your brothers just to see azikiel behead one of the melee bots as patreus and amadiel each slam their bulk into the enemy arms staggering the joints as azikiel uses the vaccum of the void to cease his armour lock and jump into the void propelling him to the foes head as his power sword makes the prize.
Your brothers see and pass messages of status and health over vox as they regroup and prepare to face their own ranged bot as in fact it ceases its fire and raises its hands instead for the fury of war.

Looking back at your own front the rangers leap out of their cowering and open up in sync with your barrage against your own charging brute as decisive shots rain against joints and vitals as one ambitious skitarri fires and blasts the machine stubber off of its mount to mechanical affirms from its squad.
But nevertheless the machine holds no fear and now closes into close range as its hands claw up parts of the metal ground ripping holes into the void as it makes false "shields" to soften the ranged blows.

>roll 2d100.
>>
Rolled 78, 76 = 154 (2d100)

rollan
>>
Rolled 2, 27 = 29 (2d100)

>>3356866
>>
Rolled 41, 100 = 141 (2d100)

>>3356866
>>
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>95-76.

Your desperately spur your bolter into action as you unload with such pace that your bolter itself emits burning flames into the void from both your firing flamer and the sheer exit stream of the rounds as a ring of fire marks the barrel.
Your shots while furious are inaccurate however the rigors of aim are not needed in the face of this mechanical monster as the kastellan is slowed as its joins sunder before you as in conjunction the skitarri fire off their own rifles breaking through the wounds your bolts have made to fuse servoes and melt circuitry as through the barrage the charge of the robot slows and drops its shields as their pockmarked visage renders them useless as it stalls its leg as a lucky ranger shot renders one unusable.

As the robot stalls and you reload with fervour you look at the progress of your brothers as you see amadiel sent flying as a wayward hand smashes into his chest sending him floating into the void.
But while the hand moved to harm it left a crucial break as chainswords move to rip its joints as 2 blows from joint chainswords rip the arm off and consign it to the void.
As the blows are made azikiel holds the other arm back as power field sears through the metal of the dark cult carving the machine into failure.

>roll 2d100.
>>
Rolled 4, 87 = 91 (2d100)

>>3356904
>>
Rolled 92, 56 = 148 (2d100)

>>3356904
>>
Rolled 38, 19 = 57 (2d100)

>>3356904
>>
Rolled 44, 41 = 85 (2d100)

>>3356904
>>
>crit-56.
Your brothers draw blades once more and move in to exploit the weakness as chainblades sink into the armoured hide of the monstrous machine ripping it to scraps and splinters as it groans in binary as chainblades rip into its circuitry leaving it as lifeless as its kin.
While your brothers finish their kill you and the rangers polish up your own as while the rangers next barrage is surprisingly waning before their previous standards yours strikes true as when the tesla shots fail to hit your bolts strike true splitting straight through the breastplate and detonating the kastellan foe.

The smoke drifts into the void as you and your allies rapidly move towards the door of the bastion and slam it shut as rangers activate low light sensors and your own gene implants work into fervour.

As you enter you see the defiled cog everywhere as inspection betrays the presence of dead priests of both mechanicums with what appears to be loyalists dying standing with axes embedded into chests or streams of fire marking hallways as men fight to their last as seen by the dozens of corrupted skitarri and servitor corpses alike.

But you came to do more than just a cursory scan.
Time to cleanse this land and find what the dark mechanicus are hiding.

>roll 3d100.
>>
Rolled 70, 84, 76 = 230 (3d100)

>>3357736
>>
Rolled 95, 45, 38 = 178 (3d100)

>>3357736
>>
Rolled 87, 95, 90 = 272 (3d100)

>>3357736
Glad to see you up QM
>>
>>3357755
thanks mate.
>87-95-90.

A great sound of labor ruminates throughout the halls as you move metal and rip machinery to find the bounties of the dark.

Your success is palpable as unearthed crates and loyalist stockpiles recovered hold tons of armaments from tesla rifles to handheld volkite arms.
Further exploration reveals sealed loyalist chambers and when breached show caches of grav weaponry and true boons to your forces.

Soon enough though you find the true prize as you rush and clear out dozens of corrupted servitors as you find the final flank route to the stronghold.

Marking it for further recon you mark your findings and begin to open a vox channel to the main forces when you make a new find.
Crates and crates of superior las weaponry are found earmarked for the elite tech guard.

You look around and see the skitarri down at the ground level moving and inspecting the kastellan remains.

You smell an opportunity for the crusade.

>OBTAIN BETTER LASGEAR FOR COMBAT CHAPTER SERFS?

>yes >roll 1d100 for sneaky breeki.
>let the mechanicus deal.-rely on the mechanicum to be benevolent and offer fair rewards at the end of the crusade.

pick 1.
>>
Rolled 79 (1d100)

>>3357795
yes >roll 1d100 for sneaky breeki
>>
>>3357795
>let the mechanicus deal.-rely on the mechanicum to be benevolent and offer fair rewards at the end of the crusade.
>>
Rolled 77 (1d100)

Claim it blood raven style
>>
>>3358449
Walk softly and carry a big gun
>>
Rolled 100 (1d100)

>>3357795
Claimed by right of discovery baby
>>
>crit.
You call your brothers over and begin to lift crates.
fortunately it seems a grav trolley has been left uncorrupted.
you rapidly load the goods before noticing something in the wreckage.

it seems like some sort of data store.
a rudimentary break in show heavy mechanicus seals and cyber security.
giving up you just slam it on the trolley and begin to move.

The skitarri do not even notice your passing as they converse with the machine spirits and begin honouring the remnants of the loyalist cybernetica.

through the cold void and vaccum you march passing past broken corpses and back towards the beachhead.

victory.


>VICTORY.

>right tunnel cleared..
>all flank routes to main bastion open.

>loot secured-a fuck ton of lucius lasguns.
>a object that your techmarines are interested in.
>>
"wulfrik i need to speak to you."
"yes captain?"
"you have performed admirably sergeant and cleared the routes with skill while we held the line at the breach."
"thank you captain."
"however brother your acquiring of the mortal weaponry is thanked and i commend you for thinking a way of expanding our force potential with our current lack of numbers."
"however brother you were toeing a fine line between offending the mechanicum greatly.i suggest you act with caution in the future."

>3 regiments of armed serfs available and added to black templar forces,-lower tier guard quality-can be improved.

>beachhead rules pick 3 actions.
>OPEN THE LIBRARIUM FOR A NEW BOOK.
>inspect the armory-new shit potentially
>converse with the mortal serfs.
>chat with mechanicus division,-Skiarri?Engiseers,Tech guard?
>inspect the chapter history-roll 1d100 and say an enemy type-Khorne,biel tan,iron warriors and possibly gain knowledge on them by researching previous engagements.
>speak with the chaplaincy.Purity is paramount.have yourself tested for loyalties and corruption-Takes 2 action slots.-cannot do
>assess the force strength of the templars.
>Write in?-ill accept if its a reasonable choice for the situation.


>AN didnt take last book vote into account due to low consensus to clarify.
>>
>>3359869
wait.
forgot to add an action.
>TO THE FORGE.
>speak with the techmarines so they can examine your refractor field and check this strange device.
>>
>>3359869
>TO THE FORGE.
>speak with the techmarines so they can examine your refractor field and check this strange device.
>chat with mechanicus division,Tech guard?
>OPEN THE LIBRARIUM FOR A NEW BOOK.
Let's talk to the mortal serf once the planet is finished.
>>
>>3359869
>TO THE FORGE.
>speak with the techmarines so they can examine your refractor field and check this strange device.
>converse with the mortal serfs.
>Check on Squad

"Copy that Captain, only do what we can get away with"
>>
>>3359869
>TO THE FORGE.
>speak with the techmarines so they can examine your refractor field and check this strange device.
>converse with the mortal serfs.
>Check on Squad
>>
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Techmarine
"brother i urge you to tell me where you found this."
"what is the device forgemaster."
"brethren this is design blueprints for lucius pattern lasguns.the mechanicus rate of sharing these is astronomical."
"what does this mean brother,"
"it means brethren that you do not mention it to anyone but the captain and myself until we decide what to do.as the leader of your squad i urge you to maintain silence with the rest of your squadmates as well."

>converse.
"greetings serf how goes the fight"
"very well milord the new weaponry packs a decent blow and we have been able to repulse the offensives with ease now thanks to the upgrade."
"very good bondsman."
"indeed my lord i must say i think i know why the guard enjoy these rifles so much with the potent laser punch.it almost feels like we can crack all the enemies armour."
"be wary mortal the dark mechanicum has worse things in store than corrupted skitarri and servitors"
"understood milord"
+2 to serf rolls in combat

>squad.

>azkikiel
"a blueprint brother?"
"nasty stuff to get a hold of by the emperor the machine cult would either pay us or kill us for the recipe from a forgeworld.best to be rid of it here and now i think"
"but on the other hand the mortals do need to rely on ranged weapons a lot more than us warriors"
"a mind twister if there ever was one eh brother"
>patreus.
"we should not surrender that blueprint back to the mechanicum brother wulfrik.the mechanicus is full of infighting cultists and filled with foul allegory and ritual.allowing any forgeworld more power is a mistake we would regret"

>ferron.
"the blueprint? we need to keep it brethren as our numbers are low on this crusade and we desperately need a consistent addition to our strength

>amadiel
"dont really care much either way about the blueprint i trust in the captain whatever he picks.I would prefer to review our performance.i must say how glad i am to face more suitable foes than the annihilator at least for a while.the hordes of chaff melting before us is a grand display and inspires both our brothers and the mortals to see the strength of astartes."

>missions.

>the left.

The left route is clear.move with the skitarri ruststalkers to move into the vents and spaces to breach to the main enemy bastion from behind in the encirclement.With fire and sword you shall persevere templar.

>the right.
The right is clear of the cybernetica.
You must move with the forces of the skitarri rangers into the halls and corridors and set up a firing position to cull the foe and secure victory with ranged dominance.

>the center.
As any true son of dorn you shall charge the thickest of the fight bringing bolter and sword the the fray as you divert the foe to face you while the flanking forces move to deal the finishing blow.With armour and a stalwart heart you fighting alongside your brothers and the mechanicus skitarri vanguards and tech guards shall win the day.

>missions.
>all 3 will occur pick whichever mission to join.
>>
Just to clarify the blueprint is NOT AN STC.
An stc is a relic of the golden age of mankind.
The blueprint is just how to modify bog standard lasguns to get the superior lucius edition.
giving it to a rival forgeworld on the down low for potential bonuses is something you can bring up with the captain however.
>>
>>3361171
>the right, its the right choice
>>
>>3361171
The Center
>>
>>3361171
the right
>>
>>3361171
Right
>>
>>3361171
Wait we didn't show the Refractor?

>The right
>>
Piss.
forgot about the refractor.
Quick update redaction before work eh.

>refractor.
"good find brother the field seems weak but perfectly serviceable.however being content with a lesser version of a weapon is something no brother should endure least of all a brethren of sigismund.I can fix the issues and straighten out the consistent field once i have access to my tools on the ship.Bring it to me then brother.
>>
>the right.
You move past the cold of the void once more as corpses float in the vaccum of space.
Traversing in step with your brothers two abreast you are followed by at least 6 dozen rangers.a maniple in truth led by an ambitious myrmidon adept eager to prove his worth.
His enthusiasm shows in constant feeds from servo skull scouts relaying information to your helm from the preparation of the main attack to the flankers on the left approach.

In response to heightened preparation you move into a jog as your ceramite boots create an ongodly racket as they move across the atmosphered parts of the station as you move to the cybernetica hold once more.

As you enter you find a lot more activity then when you left as adepts and servitors are seen carrying vital supplies and relics from vaults as you move to the flank approach.

Passing the crude barrier to stop an offensive coming from it you stride first into the flank route heavy bolter held high as you prepare to fight or move to the flank point in preparation for the assault.

>roll 2d100.
>>
Rolled 15, 90 = 105 (2d100)

>>3362627
>>
Rolled 22, 28 = 50 (2d100)

>>3362627
>>
Rolled 99, 2 = 101 (2d100)

>>3362627
>>
Rolled 27, 21 = 48 (2d100)

>>3362627
>>
>>3362828
ouch a 99 and a 2
>>
>15-90.

You quickly smash through the blockages of metal and steel as iron grinds before your pauldroned charge and the great drone of your assault echoes through the atmosphere greatly.
The force of your charge is vast and rapid and you break into a hallway when your chest receives heavy fire and lasbolts sear into your ceramite as you desperately try and find the targets.
You sight the enemies and open fire as cultists duck behind cover and servitors charge with crude guns at the ready as spikes of iron and re purposed construction tools are used with nailguns smashing down the hall their deadly payload.Your brothers follow hot on your heels as amadiel fires his launcher and your brothers begin rapid bolt fire when suddenly a stray rocket barrage skirts past you and hits the overhead of the entrance as tons of metal comes crashing from above forcing you to scatter.
As the dust clears you discover your reinforcements are for now cut off as the adept and skitarri hoist rifles and begin to burn their way through and you command to hold and then loose a barrage of shells into the foe as the true battle begins.

>roll 1d100.
>the 90 was for the left side assault movement.
>>
Rolled 84 (1d100)

>>3363254
>>
Rolled 52 (1d100)

>>3363254
>>
Rolled 64 (1d100)

>>3363254
>>
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>crit.
You shrug off the stub fire as you raise your bolter and hose dozens of shells towards the enemy lines.
Bones shatter and armour is worthless before your might as at least 5 dozen ragged men fall before your blows you count.
Your are not the only fighter in the war however as your brothers move with pace as metal is quickly ripped from the pile and shoved into a crude earthwork to cover amadiel and the position of the fighting bolter brothers.
Ferron and patreus prove their skill at range as heads explode in an instant after firing.amadiel proves his worth as usual as vengeance grenades fire over fortifications vaporising both them and the scum fighting inside.
Amadiel makes his own presence known with the roar of his own bolter as while he lacks the accuracy and discipline of his brothers his sheer fury is on display as streams of rapid boltfire smash through flesh and vaporise the resistance of the metal as servitors fall in the open unshielded and unprotected.

As the battle rages you continue to hear the burning of the rubble as the skitarri furiously move to aid you as the pile itself begins warming to your senses under the sheer convection of the plasma fire radiating throughout it.
>roll 1d100.
>>
Rolled 91 (1d100)

>>3364383
Scrap em
>>
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Rolled 71 (1d100)

>>3364383
>>3364409
>>
Rolled 69 (1d100)

>>3364383
>>
>crit.
Stub fire supplemented now by the addition of the servitors as nailguns and corrupted machines are fired as sawblades bounce harmlessly off your armour or fall uselessly to the ground.
In response to the barrage you and your brothers show the forces of the despoiler what a true firefight is as streams of boltfire erase metal and flesh alike as the foe falls before you and your brothers in the fray with vengeance grenades serving as the final blow as they soar overhead and decimate the central cultist line on both sides forcing the rest into retreat leaving naught but the souless machines.

You stow your cannon and draw blades with your brothers as you move and mop up the last of the foe slashing metal and erasing flesh bonds as finally the skitarri make their entry exploding the rubble into red hot shrapnel that marks itself melting into the halls.

With the force united you begin to run towards the firing position as through your helm you pick up combat information and how the assault is going.

You approach closer to the flank position as your ears now pick up the furious sound of bolt and lasfire.

>you approach.
>a fortified crenellation-overview of the main defensive line but cant hit the reserves or fallback lines.
>a rear balcony.-can hit the reserves with reasonable cover from your upright location but cant get a firing angle on the main line.
>the ladder.-descend to the surface while the rangers set up on one of the above(choose) while you and your brothers draw blades for the crusade.

>pick 1 location.
>>
>>3364442
>the ladder.-descend to the surface while the rangers set up on one of the above while you and your brothers draw blades for the crusade.
>a fortified crenellation for the rangers
>>
>>3364442
>a rear balcony.-can hit the reserves with reasonable cover from your upright location but cant get a firing angle on the main line.

Haha no Chaos, you do not get to have tactical reserves
>>
>>3364442
>a fortified crenellation-overview of the main defensive line but cant hit the reserves or fallback lines.
>>
>>3364442
>>a fortified crenellation-overview of the main defensive line but cant hit the reserves or fallback lines.
The most suitable spot for sons of Dorn no retreat no surrender!
>>
>>3364442
>the ladder.-descend to the surface while the rangers set up on one of the above(choose) while you and your brothers draw blades for the crusade.
>a rear balcony.-can hit the reserves with reasonable cover from your upright location but cant get a firing angle on the main line. rangers
>>
Rolled 1 (1d2)

Alright piss it.

1-fortified dakka rain.
2.melee frenzy.
>>
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You storm towards the overlook with bolter raised as the sounds of battle draw nearer as through your ears you hear faint warcries and chants bellowed against screams and mutation.

You close in on the flank position and set up your bolter as the rest of your forces falls in beside you with the emperors fury in their breast.

Looking over the field you see the enemy fortifications are doing badly indeed as it seems the other flanking force has already reaped the omnissiahs toll as ruststalkers have shorn a line of blood and viscera through the line destroying the defenders and allowing the main assault to surge and breach the line as the defenders desperately try to hold.

you chant a bellowing warcry as you sight your bolters as you are joined by the rangers.
"NO PITY! NO REMORSE! NO FEAR!"
"01000110 01001111 01010010 00100000 01001101 01000001 01010010 01010011!"

You open fire.

>roll 4d100.
>>
Rolled 69, 89, 56, 52 = 266 (4d100)

>>3366677
>>
Rolled 22, 23, 86, 51 = 182 (4d100)

>>3366677
>>
>>3366688
>>3366698
>86-89-56-55.

You spit righteous fire from your bolter as you chant is shouted and burning your appearance on the battlefield into your foe.Your shots go with fervour as machines are broken before you and you perforate 3 traitor adepts with your first salvo breaking their feeble iron and leaving their sputtering remains sparking on the ground as their commanded servitors and skitarri fall to base thoughts and lose cohesion.
exploiting your shots the rangers spew their own drilled barrages as burning lightning and plasma smash into the traitor fortifications sealing up servoes and silencing the mechanised guns under molten slag accompanied by the ever increasing binaric drone of the skitarri chants as the ruststalkers pipe up their own numeric warcries.
As the warcries rise the ruststalkers ready blades and slice through metal and flesh alike as the gene beasts and cultists of chaos fall alike alongside servitors and dark skitarri as the blades of mars do their duty to their machine lord in the fray and while they take as much fire as they dish out with soldiers falling to claws and knifes they go out in glory with their blades taking dozens with them when they fall like warriors of old.

The exploitation of the breach is taken by the templars as they advance screaming the chapter chant with blade and bolter ready as they crash into the enemy line as brothers fall to turrets and great metal spikes rupture ceramite leaving brothers on the floor.
Needless of the damage they do make the charge and hit the line where the weak mortals of chaos fall to blade and bolt as limbs fly in the fray as the black plated demigods fight like heroes of the old legends with fervour in their hearts and voices.

>roll 4d100.
>>
Rolled 15, 12, 85, 43 = 155 (4d100)

>>3366788
>>
Rolled 23, 84, 82, 22 = 211 (4d100)

>>3366788
>>
Rolled 37, 31, 82, 79 = 229 (4d100)

>>3366788
>>
54-31-82-82

your next salvo is furious as well as you spit red hot death onto the foe shearing metal and fusing flesh to the floor. unfortunately your salvo wanes over time as your barrel heats under the barrage of automatic boltfire forcing you to pull back and let your brothers take the lead as amadiel fires his launcher over the heads of the ranger barrage adding a crucial punch to their blows as the skitarri of mars wane their attacks themselves as targeting cogitators stain under the stress and the adept prioritizes to get.firing patterns reloaded rather than ordering a continuous barrage.

but your efforts are greatly supplemented by the continued push of the bloodlust blades of mars as skitarri ruststalkers live up to their name transversing all terrain from metal to corpses in the charge flanking in holes in the line and reaping a deadly break in the lines as dozens die before their might.

the breaks are exploited to great effect by the templars as blade and bolter is used in the fury to divine effect with dozens falling before the might of the astartes with cultists falling alongside stronger skitarri and dark adepts equally in the fray as terminators make dozens crushed beneath their boots and noble initiates prove the blade skill of the heirs of sigismund in the battle.

but while the imperial forces stand and fight with pride chaos has many more chaff to throw into the fray as from the shadows great gene beasts march as chaos spawns both flesh and mechanically augmented come to the fore assisted by a horde of skitarri and servitors ready to face the stalwart of mankind.

>roll 4d100.
>>
Rolled 29, 99, 79, 51 = 258 (4d100)

>>3367018
>>
Rolled 21, 9, 60, 63 = 153 (4d100)

>>3367018
>>
Rolled 63, 98, 89, 56 = 306 (4d100)

>>3367018
>>
Rolled 96, 66, 81, 63 = 306 (4d100)

>>3367018
>>
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>80-98-89-59.

With a great roar the monsters of chaos slam into the teeming line of mankind bending metal before them and crushing men beneath their mighty limbs creating a hole in the front that mortal men cannot withstand.

but none this day are feeble and wanting.
the sons of mars and dorn stand triumphant as the line is pushed back with blade and rifle with proud initiates striking powerful scythes into the abominations as wounds erupt further into blood and gore as drilled skitarri fire ranged shots from your position into the wounds rupturing the monsters hide and leaving them screaming in agony reducing the monsters to feeble weakings to be crushed by armoured feet.
the ruststalkers make their own kills as they swarm over the monsters bodies like a plague of locusts as dozens of stabs slowly fell the chaos spawns under sheer weight of wounds as the shock troops of the mechanicus prove their deadly worth in combat heightened to fury evermore by their own bloodthirsty commanders as adept myrmidons swarm in dozens at once with power axes shearing machine and monster alike with the wrath of the machine god.
You and your squad do not stand idly however and add your own barrage to the fight stemming the tide with your bolters and grenades as you push back the main reserves of the charging foe felling at least hundreds of the broken servitors as they charge soundlessly into battle corrupted beyond reason and normality by the dark mechanicum. amadiel is joined by ferron and patreus specifically as they act to add to the firepower unleashed as wounds inflicted on the machine monsters by the launcher are worsened further by accurate boltfire slamming home within the cracks in the armour.
>roll 4d100.
>>
Rolled 57, 63, 68, 24 = 212 (4d100)

>>3367659
>>
Rolled 33, 61, 69, 34 = 197 (4d100)

>>3367659
>>
>>3356831
Ive never understood why there is no 20mm or 30mm didecated supression heavy machine gun in 40k
The A-10 warthog is a good example that most of the time a mobile area deniel is mutch better
>>
Rolled 58, 4, 59, 9 = 130 (4d100)

>>3367659
>>
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>74-63-66-24.

The battle devolves into a brutal frenzy of swords and blood as the hordes of chaos smash into the lines of the embattled imperium now gaining ground as the initiates of the templars are pushed by the arriving forces of the dark skitarri with corrupted rifles and daemon weaponry making its toll known as armour is pierced and brothers are desperately pulled back to save them as the line weakens of demigods further.
But while the astartes are hit hard the loyal mechanicum pushes harder with ruststalkers continuing to smash into the gene beasts and now their traitor kin with equal dividends reaped in the name of the omnissiah.
The ruststalkers are led to further fury by the new adepts as more in depth strategies are unleashed as the portioned off forces of the mechanicum gain a human command to the mechanical intelligence allowing further punch from all forces.
The rangers at your position have fixed their cogitators fully and fire rapidly into the foes line picking off their own dark kin as loyal tesla fire cuts down the traitor rangers silencing their guns before they can set heir own firepower on the field.
From your alcove you and your squad bring total death from above as your bolters bark with fury cutting down dozens of dark skitarri as you see the battlefield shift with the vengeance fire as great holes are cut in the line allowing precious seconds bought as ruststalkers exploit the gap to push and encircle the gene beasts allowing them to be cut down with contemptuous ease.

>roll 4d100.
>>
Rolled 64, 49, 90, 80 = 283 (4d100)

>>3368963
>>
Rolled 100, 5, 70, 84 = 259 (4d100)

>>3368963
>>
Rolled 30, 58, 20, 34 = 142 (4d100)

>>3368963
>>
>81-49-90-83.

In the darkest hours of man the true heroes stand ever brighter as from the shadow the captain charges at the head of a cadre of brethren and initiates as a great spearhead crashes into the lines as oberon slices and cuts through the foe with his rapid bladework.
no effort is wasted in his minimalist blows unusual amongst templars but no less effective.
Supporting the charge is the ruststalkers depleted but not routed as their blades sink into flesh once more and slowly win the day by blade and blood as the skitter across corpses and armour to sink their shocking blows into the line.

As the push charges however your own blows are effective but short as while you rake the line with fire the charge of your brothers forces you to hit the backline and silences your fire as you re target alongside the rangers as their cogitators constantly shift for the adding bodily variables.

>roll 4d100.

>move to the balcony to hit the rear/reserves?
>Yes?
>No?

>jump off the heights with blade drawn.
>yes?
>no?
>>
>>3369306
>move to the balcony to hit the rear/reserves?
>Yes
I'd rather get rid of there reserve than to jump around like a fool trying to act cool.
>>
Rolled 65, 59, 24, 43 = 191 (4d100)

>>3369306
>move to the balcony to hit the rear/reserves?
>Yes
>>
>>3369348
You wana roll?
>>
Rolled 21, 45, 51, 35 = 152 (4d100)

>>3369306
>roll 4d100.

>move to the balcony to hit the rear/reserves?
>Yes
>>
Rolled 79, 37, 66, 41 = 223 (4d100)

>>3369306
>>jump off the heights with blade drawn.
>>yes?
>>
Rolled 10, 49, 11, 93 = 163 (4d100)

>>3369306
>move to the balcony to hit the rear/reserves?
>Yes

>Wanting to abandon the high ground when he have heavy weapons
We aren't World Eaters
>>
Rolled 91, 70, 1, 8 = 170 (4d100)

>>3369348
Just to see what would've happened.
>>
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You lift your bolter and sprint with all the speed you can muster to the designated location one eye firmly fixed on your helms navigation readings as your brothers are heard quick behind you as you approach the balcony.

You sprint towards it and transition into a run as you raise your bolter and begin prefiring downwards chipping the metal as the first shots hit the ground before the angle is made and the barrage spews forth.
Your shots are relentless and ruthless as from the rear you cut a swathe into the chaos lines as your brothers follow your steps perforating the back of the main line and buying initiates and skitarri alike the crucial seconds to avoid death.

In the wake of your blows the ruststalkers and initiates bash corpses and the remains of the gene beasts into crude earthworks as the captain orders to hold out the storm and soon enough the earthworks are needed as the next barrage of the corrupted ranger squads hit the wall and dissipate harmlessly allowing for rapid return fire that kills a few but wanes due to range.

the ruststalkers hold the line in truth as their vast melee potential shows in their inexhaustion in the fight whereas the forces of the gods are frail and weak from the frenzy and rely on massed numbers to make the difference in the melee.

you hear the telltale crunch of the rangers as they catch up to your line and let off their own barrage cutting down some oft their dark kin but hardly as effective as their barrages can be as the adept. frantically recalculates ranges.

>roll 4d100.
>>
Rolled 16, 86, 82, 23 = 207 (4d100)

>>3371542
>>
Rolled 25, 8, 54, 68 = 155 (4d100)

>>3371542
>>
Rolled 33, 91, 60, 8 = 192 (4d100)

>>3371542
>>
Rolled 53, 47, 91, 21 = 212 (4d100)

>>3371542
>>
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You fire into the crowd with relentless fervour as your boltshells smash into the flesh of the cultists and break bones upon thunderous impact as your brothers aid your barrage with their own rounds.

Out of the corner of your eye however you sight a glare and quickly dark backwards as a burning bolt of plasma screams past your face before smashing into amadiels pauldron searing through and straining his servoes as he reacts with haste.

you sight the foe well as it appears the dark mechanicum have sent a maniple of their own rangers to deal with your presence.

as you react to the fire your own rangers fire at the new host with haste demolishing 3 of the dark rangers in their first salvo as you re target your fire before laying down your own salvo smashing ceramite to pieces as you fire at the cover of the foe aiming to flush them out.

while you engage with the flanking force readouts show the situation below is remarkably similar as the tide of battle shifts with the primitive earthworks being used to their maximum by crouched brothers as the ruststalkers desperately try to stem the tide of chaff however no matter their effort and valour the harder beasts must be taken by the initiates of the templars as Oberon desperately tries to hold the line ordering the line like a snake to manipulate gaps and buy time for the reinforcing mechanicum to arrive and push the foul traitors back to the grave.
In the frenzy of the fight terminators and brethren prove the decisive holders in the fight as their plate is pierced and their limbs removed in the bloody melee to save as many wounded initiates who are dragged on their knees or bodies to former fortifications as the battle pushes towards the darkest apex of slaughter in the make or break of the battle that has shattered so many loyal before.

>roll 4d100.
>>
Rolled 29, 86, 93, 2 = 210 (4d100)

>>3372192
>>
Rolled 19, 77, 11, 35 = 142 (4d100)

>>3372192
>>
Rolled 79, 25, 84, 67 = 255 (4d100)

>>3372192
>>
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You sight and let loose your bolter once more as your deluge is aided by a reinvigorated amadiel as he fires his launcher to the cover of your foe blasting them out of cover to your waiting boltfire as the maniple is weakened further and their own corrupted adept is forced to stride forth himself as he lets loose a barrage of his own mechanical enhancements firing white hot fire into your maniple burning through loyal steel and leaving your allies as burning husks on the floor as their other squadmates drag them offside to repair later.

On the ground floor the situation seems to stabilise thanks to the efforts of the sons of dorn as the ruststalkers once more sell themselves dearly almost depleted of bodies now as the last of them fall in the melee as the more cautious adepts beat a hasty retreat behind the astartes unlike some of their warlike kin who die surrounded by foes screaming in pious binary with their last strikes of power axes ripping through the forces of the dark gods burning a valorous brand of the omnissiahs faithful into their wayward hearts.

Oberon order the wounded to take up bolters and bolt pistols as crippled marines are move to act as a primitive firing position unleasing the fury of the emperor with their faltering breaths alongside the weary terminators and brethren who cleave and cut with swords and smash and crush with armour and fists led by Oberon who proves his status as a captain of sigismund with every movement earning a soul sent back to their gods.

But from the rear a great screech comes.

"01000110 01010010 01001111 01001101 00100000 01001101 01000001 01010010 01010011 00100000 01010111 01000101 00100000 01000011 01001111 01001101 01000101"

Skiarri vanguards rush down the tunnel towards the beachhead with tesla riles wildly firing into the horde of chaos as their spears alight for the incoming fight as a new spirit of pride and faith in victory resonates amongst the imperial survivors.

>roll 4d100.

>just to reiterate if there is an issue with my writing nag me about it please.id quite like to improve my quality other than what feels like just ramming diverse words in there.
>>
Rolled 63, 29, 44, 29 = 165 (4d100)

>>3372612
Hi yer it dose some times read like you copy pasta alot of it.
Not sire how to fix it.
Mybe more pov or you can change where the pov is from say we go off to flank and then we can see how we did by someone from the front lines.
You could go read the greatest war quest that has pretty good writing.
Sadly theres not that many 40k quest about
>>
Rolled 96, 85, 97, 41 = 319 (4d100)

>>3372612
I'd like more punctuation and less repetition of words/phrases.
>>
>>3374928
>>3372717
gotcha.
updates will probably slow for just a bit as i think im going to write them up in docs and proofread that shit a bit more.
and ill probably try to do a POV shift after this stronghold.
>>
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The vanguards smash into the line spears screaming with electric might as white hot sparks trickle down the shafts as they embed themselves into the flesh of the enemy followed soon by the streams of tesla bolts erupting from the ends of the rifled kin as their bring a deluge of fire into the forces of chaos.

the reinforcements of the mechanicum allow your brothers needed time as initiates are pulled back and all able terminators and brethren move forth with the captain leading as they carve a great spear into the machine cultists as flesh folds before fists and the might of the emperor resounds with every sword blow.

You are not found lacking either as you fire your bolter with full fury into the flaking adept filling him with fire before turning downwards to rake the foe with flame and bolt.
your downwards attack proves decisive as your flamer roars a hole into the enemy burning hundreds in the inferno as your brothers and ranger allies pick off the dark skitarri above and in the hall finishing off all who can survive your flamepower as your own blows and the main push traps the bulk of chaos between sword and flame as skitarri push cultists towards your persistent flame wall as further spurts from you do naught but reinforce it.

>roll 4d100.
>>
Rolled 61, 85, 64, 57 = 267 (4d100)

>>3376004
>>
Rolled 40, 78, 74, 98 = 290 (4d100)

>>3376004
>>
Rolled 36, 96, 10, 47 = 189 (4d100)

>>3376004
>>
Rolled 19, 48, 88, 30 = 185 (4d100)

>>3376004
>>
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sorry for the lack of updates. i had an exam today.

the frenzied melee grows stronger as blood and viscera fly with haste as the forces of the great despoiler are pushed back and into their flaming graves.
bolt shells impact with destructive might into machinery and flesh alike as the once mighty throng of chaos finds itself withering and fading.
your shots while rapid lose in power as you are forced to divert more attention to feed the growing flame blockade as you lay less and less spurts of fire during the battle as more attention is spared to the flamer.
the rangers more than make up for your lacking fire however as searing bolts of fire rip through the foe with tesla shots bouncing from metal to metal frying the ill maintained armour of chaos and searing bolts of plasma burning into the line as the light of the emperor glows in superheated wrath.

the main line proves the victorious blow however as the renewed skitarri presence allows your templar brothers to devote their power to a definitive spearhead as terminators and initiates fight together in the push and cut the enemy into encircled pockets that are soon crushed under the mechanical might of mars.

the trapping between fire and sword proves too much for the ragged morale of chaos as adventurous dark magos and adepts use their comrades corpses to staunch and run across gaps in the fire as the chaff begins infighting as the imperium grinds squads and platoons into dust and metal as the last of the defenders are crushed beneath the boots of the templars or the claws of the mechanicum.

>victory.
>hallway to stronghold taken.

>mission.

>the patient templar earns the kill.
An approach has been discovered through abandoned maintenance tunnels tp what we believe is the enemy biologis inner stronghold however the tunnels will not hold a major assault brother.will you aid your blade to this endeavour.
>this option is essentially 1st person squad fight shenanigans where i shall attempt to go into the fray with expanded character and depth.

>the vanguard of the fray.
brother the main assault route is open and the maniples and brothers ready.
the fight will be taken to the foe with the wrath of dorn and he on terra.
the vanguard of the force is lacking in templar support due to our lessened numbers.your aid would be appreciated brother.
>this option will be the same as the more large scale skirmish/battles as just and armageddon and the other planets except ill probably try shifting focus between you for your personal actions and oberon for the main battle effects if you guys are in favour.

>pick 1 but do give me feedback on what you want to see.
>once more sorry about the update drought but i put some thought into what i want to take and write with and how to pull it in on top of work of course.
>>
>>3380347
Hope you passed. It's great man, don't worry about it.

>the patient templar earns the kill.
An approach has been discovered through abandoned maintenance tunnels tp what we believe is the enemy biologis inner stronghold however the tunnels will not hold a major assault brother.will you aid your blade to this endeavour.
>this option is essentially 1st person squad fight shenanigans where i shall attempt to go into the fray with expanded character and depth.
>>
>>3380347
>the patient templar earns the kill.
An approach has been discovered through abandoned maintenance tunnels tp what we believe is the enemy biologis inner stronghold however the tunnels will not hold a major assault brother.will you aid your blade to this endeavor
>>
>>3380347
Fps mode
>>
>>3380347
>the patient templar earns the kill.
>An approach has been discovered through abandoned maintenance tunnels tp what we believe is the enemy biologis inner stronghold however the tunnels will not hold a major assault brother.will you aid your blade to this endeavour.
>>
"another emperor damned tunnel.would it kill the enemy to have things in some sort of sense instead of this warren of causeways and rust."
"it wouldn't be chaos amadiel if they made sense in any shape or form.Remember that order is utterly foreign to them and remains like that so that they can engage in their debauched schemes and heresy."

"Brother amadiel,Brother patreus if you have the breath to talk you have the stamina to endure the quite."

Lightly rebuking your brothers you move at the head of the column bolter raised into the endless nest of causeways as before your stride your keen eyes pick out details beyond count as your helm and senses highlight at least hundreds of foreign fluids as the blood of countless men and xeno races stains ragged metal and coats disused tools.

the traversion of the route is made with reasonable haste as behind you your eyes sight your vigilant brothers standing true as ferron keeps a steadfast rear guard bolter trained where you pass with azikiel and patreus forming the melee padded bulk to the formation with amadiel in the middle and you striding over metal forward hoisting your infernus into the long dark.

>roll 1d100.

>suggestions and criticism welcome once more.
>>
Rolled 30 (1d100)

>>3381882
Ooh this is an interesting format to read.

>suggestions and criticism welcome once more.
Just some punctuation and grammar work, mostly minor things
>>
Rolled 35 (1d100)

>>3381882
>>
Rolled 58 (1d100)

>>3381882
>>
The shaft of the tunnels creaks and groans as the great resounding clang of your steps echoes down the decrepit hallways as you march onwards,

However you diligently keep your eyes on your helms feedback information as your enhanced eyes reveal a wealth of constant information of the environment.

Your vigilance and reliance on your plate proves well as your helm's decibel counter blows up

“Hold brothers we have movement!”You assert as your brothers cease their servo movements as they quickly open their own feeds and set noise and readings as a permanent display in the helms.

Through your blessed ears you detect and decipher the noted noise.

Long staunch groans come from through a vent as you manage to catch onto the whispers in the dark.

“01000010 01111001 00100000 01110100 01101000 01100101 00100000 01101111 01101101 01101110 01101001 01110011 01110011 01101001 01100001 01101000 00100000 01110100 01101000 01100101 00100000 01110011 01100101 01110010 01110110 01100001 01101110 01110100 01110011 00100000 01101111 01100110 00100000 01110100 01101000 01100101 00100000 01100110 01100001 01101100 01110011 01100101 00100000 01100111 01101111 01100100 00100000 01100001 01110010 01100101 00100000 01110000 01100101 01110010 01110011 01101001 01110011 01110100 01100101 01101110 01110100 00101110 01001000 01101111 01110111 00100000 01100111 01101111 01100101 01110011 00100000 01110100 01101000 01100101 00100000 01110000 01110010 01101111 01100111 01110010 01100101 01110011 01110011 00100000 01101111 01101110 00100000 01110100 01101000 01100101 00100000 01100101 01101110 01101000 01100001 01101110 01100011 01100101 01100100 00111111 00101100”

“01010100 01101000 01100101 01111001 00100000 01110111 01101001 01101100 01101100 00100000 01100010 01100101 00100000 01110010 01100101 01100001 01100100 01111001 00100000 01110011 01101111 01101111 01101110 00100000 01100001 01101110 01100100 00100000 01100001 01100010 01101100 01100101 00100000 01110100 01101111 00100000 01100100 01110010 01101001 01110110 01100101 00100000 01100010 01100001 01100011 01101011 00100000 01110100 01101000 01100101 01110011 01100101 00100000 01101000 01100101 01110010 01100101 01110100 01101001 01100011 01110011 00100000 01100001 01101110 01100100 00100000 01110011 01100101 01100011 01110101 01110010 01100101 00100000 01110100 01101000 01100101 00100000 01110011 01101000 01110010 01101001 01101110 01100101 01110011 00101110 01000100 01101111 00100000 01101110 01101111 01110100 00100000 01100100 01100101 01110011 01110000 01100001 01101001 01110010 00100000 01110100 01101000 01100101 00100000 01110001 01110101 01100101 01110011 01110100 00100000 01100110 01101111 01110010 00100000 01101011 01101110 01101111 01110111 01101100 01100101 01100100 01100111 01100101 00100000 01101001 01110011 00100000 01110101 01101110 01110011 01110100 01101111 01110000 01110000 01100001 01100010 01101100 01100101 00101110”
>>
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Rapid translation from your helm after their passing you realise at least some of their dark plans.

They aim to unleash some sort of abomination once more into your brothers.
The news makes your lungs hitch as you rapidly breathe with your brothers having similar results.

"Wulfrik this is insane brother how many of these abominations must we face to have our due with the heretics.Already we have at least a wounded dozen brothers on this station alone" your brothers listen to azikiels rant with devout attention as your senses pick up the subtle nervousness of them as your eyes spot the quick and rapid movement of their chestplates from side to side.

You look at your fervent brother and state.

>duty based response.
>remind him of his duty to mankind and his responsibility as a gene forged guardian of the emperor and the heir of THE stalwart primarch.

>mankind response.
>speak of the burden you face to protect the common citizen and how you face the fears they cannot.

>wrathful response.
>respond like a true devotee of Sigismund with the preaching's of retribution and eventual vengeance extracted for your fallen kin from the foes broken bodies.

Pick a response,you can write in an alternative or write a personal response to above for extra credit if well done.
i think by thread 5 i should be getting on with chances to explore the MC rather than just xeno combat roll sim.

>combat vote pick 1.

>how to move to take care of the mission.

>move onwards through the tunnels to find the heart of darkness by traversing the shadows.


>breach the wall as quietly as possible and try to halt the biologis.

>kick the wall in and go loud and aim to cause a massive distraction.

>pick 1 combat option and roll 1d100.
>>
Rolled 65 (1d100)

>>3382533
>>personal response.
>>BROTHER! DID YOU NOT WANT GLORY?! IS THIS NOT WHY YOU ARE HERE? WE ARE GENE FORGED GUARDIANS OF THE EMPEROR AND THIS IS HOW WE DEAL WITH ABOMINATIONS!

>kick the wall in and go loud and aim to cause a massive distraction.
>>
Rolled 56 (1d100)

>>3382533
>"This is what we were made for Brother, to be the sword that strikes where lesser men cannot. We are guardians and conquers both."

>breach the wall as quietly as possible and try to halt the biologis.
TIME FOR TACTICAL MOVEMENT
>>
Rolled 2 (1d2)

>>3383180
"i suppose thats true brother after all we are the stock of dorn and the heirs of the templar our legacy will be told in all the halls of the imperium"

You respond to azikei and hear his own statement as you nod at the end as your brothers take heart once more ready to carve out the galaxy.
>>
You call patreus over and give the plan activating your vox for haste as he responds and before you grabs and rips open the metal walls pushing forward as a crude imitation of a feudal ram before creating a great puff of dust as he arrives through the centuries old enviroment into the hall.

You lift your bolter and follow rapidly in his steps as you turn your head to match his as you see the foe.

Your eyes flicker and sight the traitorous priests as they commune with the door with your eyes picking out the essential information as you note weapon hardpoints in the chassis and the great axes they carry.

The priests turn to face you as the door slowly opens as they realise their flaw.

You quickly lift your bolter and shoot for the panel as sparks shear locking the gate open before turning your wrath against the heretical adepts.

heat swells your breast as your lungs move to full readiness and you fill the traitors with hot shells collapsing their broken forms in an instant with your ears hearing your kin hot on your boots.

With the decisive blow struck your mind expands noting all the small details of your sight.

Assessing the situation you.....

>move to capitalise on the killing blow and move through the door prepared to find and destroy all inside.

>keep moving through the department and hope to cause disruption and havoc.

>your eyes sight a closed door with the symbol of mars proper but defiled and corrupted and you decide to move and break in.

>assessing the situation you pull back into the tunnels and close the entrance with pulled metal and short ranged flamer welding and prepare for another ambush blow here or somewhere else.

>roll d100 for any action.
>>
>>3383824
>keep moving through the department and hope to cause disruption and havoc.
>>
Rolled 95 (1d100)

>>3383824
>keep moving through the department and hope to cause disruption and havoc.
>>
>>3383966
Don't forget to roll m8.
>>
Rolled 11 (1d100)

>>3383824
Oh right, rollan
>>
Rolled 36 (1d100)

>your eyes sight a closed door with the symbol of mars proper but defiled and corrupted and you decide to move and break in.
>>
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Reloading your infernus you lift up from the floor with haste as a quick glance shows your brothers ready as their breaths emit from their chests in steady beats.
within seconds you begin to move meters as you sprint wildly down the halls taxing your biology to the limits as your gene forged body is pushed to keep up with the relentless pace as you cross kilometres in mere minutes.
As you run azikiel roars his blade as you see the power field of his strikes ripping white hot metal from the walls as he creates a racket that echoes for what seems like an eternal drone as his blows cause the misaligned and corrupted structure of the station to falter and turning your helm you see a great wave of rust and metal falling in your wake as the dark stronghold is alerted to your presence with a great shout of noise.

The distraction soon proves true as down the halls you see an onrushing horde of monsters as your lymans ear is used to light the foe in your mind as the typical shuffling of the servitor battalions is mixed with the skittering of dark skitarri as they come to face you.

With a look at your brothers they turn their heads slightly towards you so subtle that it evades all but divine sight.

Your brothers await your command.

>HOLD.
>hold here brothers we shall drown the foe in a field of their own dead kin.

>guerrilla.
>move back brothers!.i shall rake the ceiling and bring a wake of metal on the foe and we can transform to hit and run moves like the great terrans of old."

>roll 1d100 for either option.
>>
Rolled 94 (1d100)

>>3386495
>guerrilla.
>move back brothers!.i shall rake the ceiling and bring a wake of metal on the foe and we can transform to hit and run moves like the great terrans of old."
>>
Rolled 71 (1d100)

>>3386495
>guerrilla.
>move back brothers!.i shall rake the ceiling and bring a wake of metal on the foe and we can transform to hit and run moves like the great terrans of old."

Watch and learn, Raven Guard
>>
Rolled 36 (1d100)

>>3386495
>>HOLD.
>>hold here brothers we shall drown the foe in a field of their own dead kin.
>>
Down the hall the onrushing horde enters your sight as a great stream of fire erupts sending ill aimed tesla and stub shots skittering past your face and onto the ground.
you move in an instant to face them as you raise your bolter high over the foe and let loose with a fully rapid deluge of automatic boltfire as projectiles erupt from your infernus more simulating a manticore than a bolter as you rip through the ceiling of the bastion of the damned and above the foe a great wall of rust and ill kept machinery falls atop them as binaric screeching erupts from what passes as their misshapen mouths as you look and see countless corrupted machines swallowed by the incoming tide as the warriors of the dark gods are swept like naught but sand before the waves.

your eyes focus as you see through the rising dust cloud to see the enemy broken and running from the deluge.

your brothers affirm congratulations as you move to perform another strike.

hoisting your bolters azikiel draws his blade once more as you charge into another hall leaving nothing but rust,death and decimation in your wake with your ears hearing the last echoed wails of the fallen men.

>roll 1d100.
>>
Rolled 92 (1d100)

>>3387344
>>
Rolled 75 (1d100)

>>3387344
>>
Rolled 32 (1d100)

>>3387344
>>
Your hearts beat with exertion as you sprint down the halls armored feet smashing down as you come with the fury of a son of dorn in your mind.

flickering on your auspex the great loads of highlighted foes show as in parallel to the great noise of your steps comes the drone of the foes movement with the skittering and clanging of countless limbs betraying their presence before you,

azikiel moves alongside patreus into an arrowhead matching your movement as you move abreast in the halls towards the foe.

as the foe closes you snap into action as your brothers rip dilapidated metal from the walls and floors exposing wiring and creating crude walls to face the foe against.

"good work brothers"you shout.
"now let me take care of this scum.With fire and bolt we shall rip their hearts from them!"

Your brothers affirm their stance as down the halls you sight the first steps of the foe as corrupted skitarri approach coated with ragged flesh in a crude simulation of human nature to hide their traitor souls.

>roll 1d100.
>>
Rolled 64 (1d100)

>>3388448
>>
Rolled 6 (1d100)

>>3388448
>>
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>one last update and ill probably boot a new thread in the morn but make ya rolls here please.

countless bleating sounds shatter the fading quite as down the hall the bleating charge of chaos comes as the walls begin to grow oddly before your eyes as rusted metal fades redder and the ground slowly grows more stiff as your movements crunch onto rugged metal rather than the secure steel that existed before.

The reason for this unease and change makes itself clear as you sight the incoming force bolstered as great purple bolts of energy rip from their lines.
the faces of the corrupted psykers are typical for the despoiler as studded stars cover their faces and skin and limbs are broken or desecrated as the traitorous wytches make an approach changing the field as they come.

The urge to respond cannot be eased and neither should it as you let loose with a brutal barrage alongside your brothers as flame,bolt and grenade fly through the air meeting targets in a plume of blood,bone and metal as both the corrupted skitarri and flesh hybrids of the dark mechanicum fall before the wrath of dorn.

but your barrage cannot hold back the masses completely as from the back great shields move forth and slow your shells effectively preventing the typical one shot multiple kills process you have ;learned on the field as the bolts slow and grenades are stalled.

but the shields cannot save all their men as you move to face the more elite targets in the column as your next barrrage strikes into skiarri skulls and renders what passes for the elite forces of the dark badly wounded.

>roll 1d100.
>>
Rolled 29 (1d100)

>>3389708
>>
Rolled 14 (1d100)

>>3389708
>>
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new thread lads.
>>3391569



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