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Your name is Shu, and you find it ironic that, at world's end, your existence finally has meaning. Even thought the finer details of your life pre-apocalypse are still a little hazy, your plans for the present are clear; accumulate friends, grow in power, and stop the Crucible; the battle royale that has been thrust upon Daughters like you, survivors of the post-apocalypse that boast incredible and maddening powers that they wield against monstrous Amalgams and other Daughters, alike. To rip, tear, and devour your fellow man is the key to maintaining your sanity against the growing threat of the Hunger, an all-consuming burden that threatens to strip you of your will and reduce you to little more than a mindless beast intent on bloodshed, fixated on satiating an endless curse of starvation.

With your growing team of friends you've spent the last two weeks venturing across the pulsing, humid wastelands known as the Fleshscape; the skin-and-bone-corrupted remains of the world that was, now reduced to a baroque, twisted hell that thrums with and alien heartbeat. Currently, after a session spent pouring overt countless notes copied from the now-destroyed lab of a mad doctor, you're ready to make the preparations necessary to continue on to the Cord. Though given what you've recently discovered about what lies to the north and south of the forest that before your westward journey, you wonder if a detour might be prudent to strengthen you and your allies.

Now, you'll have to ask the opinion of your red-haired brawler who is finally rousing from a deep, well-deserved slumber...

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Body%20Horror%20Quest

Character Abilities: https://docs.google.com/spreadsheets/d/15ctgm_liaNO0e0B6zAcIUrmfDN0tWiXds3L4FvogI2M/edit#gid=0

Relic Listing: https://pastebin.com/8qNSREwW

Twitter: https://twitter.com/bodyhorrorquest?lang=en
>>
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Rath rubs her eyes with the back of one freckled hand, wiping the sleep from them as her yellow gaze adjusts to the dim bioluminescence above her. You finish off your cup of tea, returning it to the chipped plate on the table before picking up the full one and extending it to the groggy young woman. She takes it, only just now realizing the soft down she'd been sleeping on a massive creation of yours, a bumblebee-inspired swarmling nearly twice her size that lies prone on the floor.

"What in...the fuck am I?" She mumbles confusedly, taking the cup and sipping from it greedily as a smile crosses your lips.

"A firecracker and a damn good fighter, to answer your question." Comes your quick reply, and the girl before you chuckles weakly, draining her cup of the steaming liquid within. "So how'd you sleep, Rath?"

"Long, hard." She sighs, glancing around. "Shit, I thought Gina'd jump on that to make a stupid joke. Speaking of which, where is everyone?"

"After we all reviewed West's notes...and don't worry, I would've woken you up if we needed any help." You say, pausing when Rath winces at her missed opportunity. "There was some useful stuff in there, mostly about what's up ahead, and a few things about Gina, so..."

Rath just shoots you a questioning look, and you realize you owe her something of a recap. You summarize what you'd recently learned about powers, skills, and the unique qualities of Gina's Neuromancy, along with the opportunity it provides when you and everyone reaches the Cord together. Rath listens idly until you wind to a close, the constant thrum of the monastery humming around you as you speak to her.

"Damn dude, that's some heavy shit." She groans, running a hand through her orange hair as she searches your eyes. "So, between the arena, the forest, or the machine cult; where are you taking us next, Boss?"

"I'd like to get your take on things, if you're willing to share." You reply, and to your surprise Rath seems taken aback, fumbling for a reply for a second or two before making some sense.

"I, uh...so...shit, I don't know. I think the arena sounds cool since we didn't go to the first one, but it'd depend on who we take. I think it's a fair bet that anyone we fight there is fair game, but that's...yeah, I don't think everyone would go for that." Rath muses, stretching absent-mindedly as the seams of her joints part, exposing the pale while and razor sharp filaments that compose her Tensile Strand. "I think keeping on west is our best bet, but I wouldn't make a fuss if we went to go check out the mech girls up north...n-not that I'm...anyway, it's up to you, Shu. As long as I get to bust some heads, I'm down for whatever." She finishes, and you put your chin in your palm as you weigh where to go...and who to expose to the dangers you may face.

>>Carroll's Forest

>>The Disassociated Ones

>>Golgotha Arena

PICK THREE OF YOUR ALLIES TO ACCOMPANY YOU

>>Gina, Rath, Julia, Dorian, Amara

YOU ARE IN CONTROL
>>
(I equipped my name, it fell off in the interim.)
>>
>>3453550
Right, so this is my thoughts on our best options;

>Go Amalgam Hunting. You need to get stronger before you head to the forest. See if any Daughters know of good ones to hunt, or ones causing trouble for good folks that needs to be taken care of.
>>Party; Gina, Dorian, ???


>Visit the Dissociated Ones.
>>Party; Whoever wishes to go.

Basically i dont think we should ham rush for the forest just yet. We should get a bit stronger first, get Gina a bit of experience too, though its quite possible we may not do much fighting at the DOs place, hence it being up to our party members for that one. Note i do understand our good BHOP likes throw stuff at us but IC it still makes sense to ask whos actually interested in meeting the cyborgs. My guess would be Julia and Dorian are not interested personally.

Who to bring overall and who to give what Relics too im also not sure on. SUI goes well on anyone but Gina and Amara, though best on Julia or Rath. The Boosters i can't see being bad on anyone, only that if it's again Amara or Gina, if were playing our cards right and keeping them outta combat they may never need them.

Also we should take Dorian, poor bastard seems to have been run ragged and could use some time away from the monastery. With the exception of the DOs if he isn't interested, of course.

My actual vote is whichever of these two needs it to win, leaning towards amalgam hunting, with Amara as our third.
>>
(Voting shall close in one and a half hours, Gentlemen. It's good to be back.)
>>
>>3453578
Same here. Just finished reading Abara over the long weekend, so im hyped as hell now.
>>
>>3453550
>Golgotha Arena
>Gina, Rath, Dorian

I just want to see what it's like, unlock a waystation to it, and check out some potential threats we might run into outside the arena. Maybe get some combat pointers from gladiatorial veterans too.
>>
>>3453650
If its like the last arena was implied to be, which this one was, its at least optional fights to the death, which sounds like the exact opposite of our type of crowd or people we wish to interact with, and they said this one was more brutal than the last, which was said to be founded to speed up the crucible i think, so its a good bet its a place not for us to be.
>>
(As per usual, ties will be broken by either coin flip or die roll, whichever is appropriate Gentlemen.)
>>
>>3453700
eh. I'll change mine>>3453650
to>>3453574
instead.
>>
>>3453578
Welcome back BHOP. As much as I applaud your return, the same might not be said for me. I found employment recently and depending on the workload and policies, I won't be able to post as many detailed write-ins and in-depth battle plans in the future. I stumbled upon this and enjoyed this quest with a passion during my time of unemployment.

>>3453550
>Dorian, Julia, Gina
>Destination: Hold a vote and ask for everyone else's opinions. (personal pick: Golgotha Arena)
Spine and Shawl goes onto Gina. She's our squishy wizard of the group. The spine will augment her Neuromancy while the Shawl will provide her active camo. Her Earthen Mind Augmentation will let her stay mobile and do Neuromancy bullshittery through Scarlet Drone and Terraforming.

Gauntlets and Boosters is given to Julia. Her ability set is basically equivalent to being a Monk armed with a trick weapon. She has no mobility. Gauntlets will help with her melee and defense to her arms while the boosters will provide the mobility, and the inclusion of trick weapons will give our Sculptor some ranged options. As for the Trick Weapon, I'm thinking a Sculptor's Machete that telescopes and expands outwards into a Blood Glaive that looks like a paintbrush A simple mechanism for a simple weapon.

Sui Tormentis for Dorian. Dorian's overall abilities gives him +18 bio regen with a store of 120 bio. He's slippery in grapple, and can traverse difficult terrain which means, he's got the perfect ability to be a mobile tank unaffected by Terrain be it created due to collateral damage or through Gina's Terraforming. which means anyone attempting to grapple him will always be at disadvantage, but conversely that also means that he'll always have the advantage in grapple. And then there is the Scarlet Terror. The upkeep is heavy, but that means it's also a burst defense option. the armor will give him a bigger strength boost and a bio buffer that allows him to tank more hits in canvas form as well as take advantage of Wounds of Creation.

>>3453659
As much as I like your reasoning. keep in mind that we also have to keep track of notable persons of interest. Given the rumor mill, we'll be forced to face the Midnight Crew sooner or later, so going to the Arena will be a good option to scout out any future threats. In addition, Gina needs some form of close combat ability when a daughter eventually decides to gank her unaffected by Terraforming and Verurteilung. Besides, if they do have a waystation there, we can come back and fetch Rath if she want to have a go.

As for Amara and Rath back home. Rath can learn the basics of meditation while Amara can go connect with the skinwalkers that reside in the Monastery.
>>
>>3453717
(Congratulations on your new job! While I'll miss your frequent participation if you're not able to join as often, I hope your new employment goes very well.)
>>
>>3453574
I'll support your amalgam hunting idea, but I would like to put in the motion of this party composition:
>Gina, Dorian, Julia.
If we're heading towards the Disassociated ones, this party composition is the most stable for interacting with them alongside with the Relic loadout stated here>>3453717
>>
>>3453717
Nah, im still against going to the arena, just doesn't suit our party. That and im not for using either of the T5 relics still. Just because we ourselves didn't make them doesn't mean its right to use them.

>>3453574
As for relics:
>Shu; Contender, Gauntlets.
>Dorian; Sui Armor.
>Amara; Whistle loaded with words of her choice, Shawl.
>Gina; Boosters.
>>
>>3453717
Is there a good reason to go to Golgotha Arena rather than the 'less brutal' one?
>>
>>3453748
it appears that I have been out-voted on this issue. I'll accept this.
>>3453752
Now that I think about it, other than scouting for the Midnight Crew and observing their abilities, I don't really have any other 'good' reason. The Midnight Crew seems to be a group that we will inevitably encounter and their group synergy will probably be dangerous to us if we don't bring the right team comp.
>>
>>3453746
Well, with amalgam hunting were not necessarily going to meet them though, or at least it's not the goal.
>>
(Writing now, Gentlemen. Due to the class I had to attend last week, the first day or so of this Vein will be a little slow to start as I catch up on work. Thanks for your patience, and I'm glad you all are here.)
>>
>>3453748
My only point of contention with this comp is that Amara is double-dipping. But that might as well be moot due to the counterpoint that Amara's core class levels up via exploration.
>>
>>3453789
I get what you mean but i think we can make it work. Ginas terraforming offensive ability is much better now, so i think we can handle it. Plus while we hope not to use it, in a pinch Amara isnt anything to snuff at either now.
>>
>>3453774
(Glad to have you back, BHOP! Been looking forward to this thread.)
>>
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>>3453550

“I’m thinking I’ll take Gina, Dorian, and Amara to go hunt Amalgams.” You say aloud, and Rath’s shoulders sag a fraction of an inch. “If you’re up for it, I’d prefer you and Julia keep getting rest here. You went through a lot, and I don’t want to stress either of you out.”

“Eh, yeah, that’s fair.” She sighs, rising from your swarmling mattress and padding barefoot along the warm ‘stonework’ of the Monastery floor. “If it’s all the same to you, I’ll probably spend some time sparring. I’m still getting used to the whole multi-arm thing, so…”

With that, you gather your allies and assemble in the main hall, quietly donning your selected Relics as you glance over to the assembly of white-clad Daughters let in meditation by an even more haggard-looking Sister Uzu, barely able to keep her eyes open as she speaks. You left Julia with a request to keep an eye on the Monastery leader, despite having Gina check in on her over the course of your adventure to retrieve the Forge Core. Turning from the exhausted speaker back to your allies, you watch Amara disappear underneath Shalaev’s Shawl, while Gina nearly falls over as she tests the booster capabilities of the specialized Swarmlings that now cling to her back. Meanwhile, Dorian doffs his bright white coat, folding it neatly and placing it upon the surprisingly clean floor.

“Dorian, run those targets by me again, if you would.” You request, plunging your hand into one of the Rath’s Ignition Gauntlets. The flesh within warm to the touch as it tightens around each individual finger.

“It would be my pleasure, Miss Shu.” He replies, his pleasant voice cool and calming as slides his amorphous limbs into the Sui Tormentis’ vicious, angular form. “There are four of note; two are Basic, one is Titan class, while the other is potentially a Colossus class, but the reports of its capabilities vary so I can’t be sure.”

“Of the basics, one boasts a purportedly feline body and prowling a little past the factory you told me about, while the other resides in the cliffs further north of the Calcite Peaks near Miss Julia’s home, using its wings to flit between the spires. Additionally, the Titan-class has been seen at the outskirts of the Swamp and the Shrouded City. Little information on its abilities, but it’s humanoid and a special class, so I’m certain it has its surprises.”

“What about the Colossus?” Gina asks, her mind buzzing with curiosity across the Crimson Cord that binds your thoughts and minds together as one. Dorian grimaces slightly, whether from the discomfort of the armor he now wears or your companion’s enthusiasm for the unknown, you’re not sure.

(Continued)
>>
>>3453946

“It supposedly resides in the Swamp itself, though most avoid it out of good common sense.” He replies, glancing towards GG as she hangs on his every word, ignoring his very pointed statement. “Capabilities are a complete unknown, but supposedly it never leaves the heart of the mire, so those that have seen it haven’t been pursued.”

“I’m a ghost! Boo!” Comes a happy shout from your navel, and you look down to see Amara’s head floating in mid-air, the rest of her shrouded from view. You grin, patting her head before glancing towards Gina and opening the empathic channel.

<You’re hot to check out the Colossus, aren’t you?> You ask silently, her reply filling your mind the moment you fire off your preceding question.

{Eventually, yes} She says, a fleeting look of guilt crossing her face and flitting across your bond. {I’m not saying we have to do it now, but it’d be worth taking a closer look at one, just to know what we’re up against…plus, given how much stronger we got when we fought the last Titan that tried to attack Julia’s home, I can only imagine what we’d get for downing a Colossus}

“Let’s go see the kitty!” Amara pipes up from your waist.

“Miss Amara, I doubt the feline Amalgam will be quite as understanding as Ringo was.” Dorian says, trying to put a light veneer on his cautious warning, glancing to you for support.

“I wanna pet the things!” She says stoically, turning to the painter, her eyes wide and filled with determination. “ALL the things.”

Two easy ones, an unknown challenge in the center of a place you’re a little more equipped to handle now, and something whose difficulty lies somewhere in the middle…so, which will you hunt down?

>>The Feline Amalgam, lurking just past the Sororitas’ old haunt.

>>The Avian Amalgam, to the North of the Calcite Cliffs.

>>The Titan, lumbering around the Shrouded City.

>>The Colossus, that supposedly dwells within the heart of the Swamp.

>>Write-In (Choose a place or direction to Hunt for random Amalgams)

YOU ARE IN CONTROL
>>
>>3453949
>>The Titan, lumbering around the Shrouded City.
Is my go to vote. Its not as absurd as a colossus, though its near it if we just wanna have a peek, though im against that risk honestly. Im just not sure a regular amalgam, even one thats survived long enough to have a minor reputation, is enough levels to be worth it.

But my second option would be
>>The Feline Amalgam, lurking just past the Sororitas’ old haunt.
Just cause Amara is cute and who knows, maybe she can pet it? Even if she cant, going up against a flying amalgam just sounds like asking for trouble and shenanigans. Plus maybe Amara can say hi to Ringo.
>>
(Voting shall close in two hours, Gentlemen.)
>>
>>3453949
>>The Feline Amalgam, lurking just past the Sororitas’ old haunt.

Kitty...
>>
>>3453949
Seconding >>3453983
I'm up for scouting the Colossus from a distance with constructs, as it doesn't pursue. Depending on what's keeping it there, it might even be possible to abuse this to snipe it safely..
>>
>>3454017
We have 2 sensor-type daughters with us anon. Gina has perfect vision of 1km radius with the halo. Also, the last time we fought the titan-class we had the town architecture on our side to exploit and deal critical damage, Rath's old explosive bombs, And B'ni. With our current team composition, I'm not sure if we can accomplish the same feat of making short work of the amalgam.

>>3453949
>The Feline Amalgam, lurking just past the Sororitas’ old haunt.

If I recall correctly, Meg said there was also a set of ruins where she got her Neurotic Halo near where we fought her, coincidentally it's also close to the Factory where Ringo resides and also the general area where the Feline amalgam resides.
If Amara can't find an opportunity to pet the feline (I'm heavily betting that it's either a Savanah lion or a cheetah prowling the hairy plains), then the Ruins will be a good consolation to explore. Hopefully no one else has looted those Neuro-crowns.
>>
>>3454017
Actually i suppose using constructs to scout it is fine sure. Would make sure we ourselves avoid having to go too deep into the bloody swamp too, as that place is probably a death trap.

Also i feel kinda bad now for not taking Rath as this is her type of thing, but she just doesn't need the experience anywhere near as much as the party we did take, plus we take her pretty often.
>>
>>3453949
>The Avian Amalgam, to the North of the Calcite Cliffs.

About time we learn to fly.
>>
>>3453949
>The Titan, lumbering around the Shrouded City.

I want to go for one of the bigger prizes.
>>
>>3453983
>>3454017
(Gentlemen, am I to interpret your votes as two for the Titan, or two for both the Titan and the Feline?)
>>
>>3454269
Er, can we do both? They aren't exactly near eachother.

Certainly the Titan first then, or Titan if only one can be picked, but if we can long-term plan to do both im fine with that too.
>>
>>3454306
(You certainly may. Since the vote prioritizes the Titan, I'll do that one first. Writing now.)
>>
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>>3453949

“Titan it is. Not too hard, not too easy.” You declare, and when the four of you depart the Monastery you find yourselves traversing the darkness of the Shrouded City until the exit opens up to a rolling field of sandy hair, undulating like a field of blonde wheat across the horizon with the Forest of Thought far in the distance. Gina takes point thanks to her Halo-enhanced sight, and with Amara insisting that she tell GG her own rendition of the fight that almost claimed your lives, you’re left in the back with Dorian, trudging along in his twisted armor as the four of you work your way around the city as you start your search.

“Glad to be away from your adoring fans?” You ask, sidling up to him as Gina and Amara walk ahead of you, just out of earshot. He chuckles sheepishly as his helm recedes, and you note the shifting fluid that makes up the majority of his face turns a curious blend of cyan and magenta, swirling together in a dazzling display of what you assume to be embarrassment.

“If it’s that obvious, I suppose I would do well to take my emotions off my sleeve.” He replies with a sigh. “It was…flattering. Overwhelming is another good word for it. Please don’t misunderstand, I do appreciate the attention, it’s just…jarring, I suppose.”

“How so?”

“To go from drawing the attention of one select portion of people to the one you actually feel for is validating, in a way, and scary in another if I’m being totally honest.” He begins. “I was under my Father’s watchful gaze for so long that when he exiled me to the relative freedom of art school, I just threw myself into my work, and then he got sick, so I was dealing with that, so…”

He shrugs, the armor making the simple gesture more dramatic than it has any right to be.

“…I always ended up having to focus on other things than finding someone to be with. Being at the Monastery was the romantic equivalent of going from dipping a toe in a kiddie pool to being tossed off a boat.”

“Maybe you just need someone with a gentle touch, who can ease you into the whole romance thing?” You say with a shrug, yourself. “Someone who’s patient, kind, considerate…able to make a great cup of tea, for a start?”

Dorian chuckles, a sound that ends in a long sigh as he walks alongside you.

“Ah well, I really am obvious, aren’t I? Julia is…marvelous. She’s everything you said and more, it’s just…I fear that she’s keeping a great deal to herself in trying to not be a burden on others. I’ll be the first to admit denying your own needs and wants for the sake of others isn’t a healthy way to live…speaking of which, I’ve been meaning to ask you something about yoursel…”

{Hold up}

Gina’s hand is thrown out, stopping Amara in her tracks at the same moment you put a hand on Dorian’s shoulder, freezing in your tracks in response to the jolt of alarm that just surged through the Crimson Cord.

(Continued)
>>
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>>3454330

It is over twenty meters tall, its footfalls utterly silent as it lumbers around the edge of the city well ahead of you. Even at this considerable distance, you can see the single, massive red eye set in its crown, an array of undulating branches shifting to and fro with the breeze, the hands at the tips of each skeletal branch splayed out, as though straining for the light above. It brings one elephantine leg down hard, and you’re met with silence, each heavy footfall impossibly devoid of sound or reverberation. The flesh that’s wrapped around its body hangs from its thick frame and tatters, resembling a misshapen titan mummified and wrapped in its own skin, the seemingly fresh skin fluttering in the warm breeze that caresses the fleshscape around you.

“Does it see you guys?” Amara whispers from underneath her Shawl.

“I don’t think it can see much of anything, kiddo.” Gina replies, voice low as an amethyst cord snakes out from one baggy sleeve and into your arm, allowing you to see through her eyes. You find yourself staring into a bright vermillion orb, a deep gash carved across its surface as it oozes scarlet fluid from the gaping ocular wound, an unceasing flow of bloody tears running down its neck and chest.

As it paces towards you with its casual, uncaring gait, you notice that it does seem to leave footprints behind despite its otherwise ghostly countenance, its trail looping around the Shrouded city several times over, evidence of countless laps around the city’s obscured buildings.

{Well, Shu?} Comes the question you’ve been expecting from the brunette just ahead of you. {How’re we gonna topple this thing?}

>>Describe your approach.

YOU ARE IN CONTROL
>>
>>3454332
>SHU; take up a position ahead with Dorian, being sure to be cautious until close, bit ready ot make sure its attention is on you, and spawn two Knightlings and four banelings, then wait for the right moment.
>DORIAN; go ahead with Shu, be in CANVASS form, ready to pull the two of you away, but only after spawning six constructs on the way forward.

>GINA and AMARA; Skirt to the sides, one on each, and be stealthy. Once the creature is close to Shu and Dorian and has its attention on them, team up to cause the terrain to throw it off balance, then to try and pin it in place.

>SHU and DORIAN; once the creature is tripped, Shus swarmlings should go for its feet and knees, aiming to incapacitate its ability to move, extras to the shoulders and elbows. Dorians constructs should jump into said joints once hit to clog its regeneration.
>>
(Voting shall close in two hours, Gentlemen.)
>>
>>3454332
>Gather more info on the giant walker
>Have Amara ask the fleshscape that has been trodden by the giant for info: did it get into a fight recently, how does it fight, if it has any weakpoints.

>We play as a passive observer.
>Send a Scarlet Drone to the ocular bleeding eye. have it jack into the Amalgam but not attack. Have Gina do an enemy scan, don't start the neuromancy damage.
>the witness will not attack if we don't openly provoke it.
>Play the encounter to our advantage. Hug the skin-barrier to the shrouded city. If we catch its attention, we retreat into the city. My guess is that once we get the titan agitated enough, it'll spend bio and energy to break the skin barrier. That's where we prepare our surprise ambush. Once Terrain is on our side.
>Load up a Parabellum and a Fullbore.
>>3454363
I've never been one for going full leeroy Jenkins. Keep in mind that the thing we're fighting is on the open plains. We need better terrain if we want to fight this thing. And some of this thing's traits are straight up unnatural. it's as if the main body isn't there at all. Those heavy footfalls should have vibrations and the earthquakes, but there's no sound nor reverb, so I think the limbs and torso are hollow. I think the main body of an the Silent Witness is the shining red eye. The branches help the titan regain bio and hp via photosynthesis., so we need to somehow cut down the branches or the leaves.
>>
>>3454388
I disagree. Not taking the first move when you can is a bad idea. We ourselves have had some of our worst fight outcomes due to being ambushed hard.
>>
>>3454408
Id also like to say that waiting too long to grab an opportunity both in and outside of combat has more times then not ended poorly for us. Setup isnt bad but it isnt king either.
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>>3454408
The overall plan:

Observations
>It's blind, therefore it has different method of sensory. either Air-currents, vibrations or sound.
>Sound could be ruled out. If it relied on hearing, then it would make noises or behave like Hecaton.
>vibrations could be ruled out. the footsteps are soundless, and it seems the limbs and main body take no visible damage nor wounds aside from the giant red eye.
>Air currents is very likely. The crown of branches sway easily. and the picture accompanying the post show cloud and wind movements, suggesting it uses a combination of air current sensory and sight to navigate.
>unnaturally silent movements. the surprise limb swatting will be deadly. We will require full team coordination. The Ashen Vagrant was noisy, but it was the good kind of noisy because we get more important cues.

Ways to cripple it:
>Attack the eye, obvious weakspot.
>Cut off the branches. Or have Dorian Slather paint onto the leaves of the branches and have the toxic eldritch-based paint rot the leaves and branches from the inside out.
>Trip the beast or force it to kneel. Get its attention somehow, make it kneel or bend downand then impale the titan right through the eye. Impale it with a hooked barb and then reel it down by reverting the terrain to about 75% the way back to normal.
If enraged:
>Retreat into the city. It inevitably has aggro on the group, and the city will provide great cover as well as multiple avenues of attack and time for us to prepare a surprise if it decides to break through the skin barrier.

When it's pinned:
>Pump paint into the wounds.
>Lock out a core ability and/or paralyze it. (We may need to use the spine)
>Parabellum and Fullbore into the eye.
>>
>>3454447
Ill agree being prepared to fall into the city to fight it is a good idea, but i dont think the eye and branches are a good focus point. For one only Shu can even reach them properly unless we bring it down first. Secondly last time we focused on the thorns in the last ones head but those i dont think is why it died.
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>>3454332
If he really walks around the city in an endless loop, let's search around the city for the perfect point where to stage an ambush.

>SHU: spawn 6 basic stealthlings to scout the terrain. Watch for amalgams or enemy Daughters.
>AMARA: interrogate terrain, aid in scouting
>DORIAN & GINA: standby

We are looking for a point where the loop passes by a tall building. We hide there and wait for the Titan to come, then:

>GINA: dig a thench directly in the Titan's path.
>AMARA. fill said trench with nasty stuff (GRINDING EARTH)
>GINA: collapse building on top of the Titan
>SHU, DORIAN: finish him with paintlings and knightlings
>>
>>3454470
The Main damage output that delivered Ashen Vagrant's death was 3/4 A toppling Iron Tower, 1/8 Terraforming Impalement, Rath's (old-style) explosive bombs beheading the thing from the neck, and a brutal beatdown on the thing's head with bombs when we pinned the thing.

It looks like a good focus point to me because the similar characteristics that the Silent Witness and Ashen Vagrant share is that they have one external feature that makes them special. The Ashen Vagrant had burning spikes that emitted burning cinders and smog. The Silent Witness I wager has something similar. It has a distinctive feature that allows it to move about and navigate in a unnatural way. It once had eyesight, but clearly someone has attempted to kill it before, and probably managed to blind the eye before being forced to retreat.
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>>3454482
that doesn't disprove my point though that focusing on the eye may not be the best way to deal damage, nor the fact that only Shu has really good access to it until we topple it over.

and i still feel our heavy focus on the spikes in that fight was an awful waste of time.
(home now so ID change)
>>
>>3454471
>>3454332
i like the idea of staking out an ambush point
>>
(I shall begin writing shortly after dinner, Gentlemen.)
>>
>>3454332

"Amara, I need you to ask if there's anything of note around here, anything we need to know." You order as a half-dozen Swarmlings crawl free of the myriad of holes along your spine, writhing forth from your hive as their glossy shells shimmer then melting away into their surroundings as they cloak. "Dorian, Gina; we're going to set a trap with the info that Amara gets us, you're on standby until then."

They nod as you hear Amara begin to whisper animatedly to the ground at her feet, taking off her Shawl before a chittering throng of voices echoing around you as she speaks to the very flesh you walk upon. After a moment she turns to you, her brow furrowed as your Stealthlings scout the surrounding area, showing no other foes in range that you can see.

"The floor bits say they're tired of the big one stepping on them all the time, but they're also glad that he's really light, so he doesn't hurt them." She says as you spy one of the taller structures around the other side of the city, a covered tower that you assume to have once been used as an office building, unsightly and looming at one side of the area. "I don't get it through, how could something so big be so light?"

"I'm thinking out big-boned boy is hollow." Gina muses, keeping a close eye on the Titan as it pads closer to you. "I like the idea of pulling a second act of the building trick, but depending on how this thing works, that might be pointless."

"Maybe so, though we could..." You begin, pausing when a glimmer of movement on a distant hill through your Stealthling's compound eye catches your attention. You focus, hovering low behind the distortion before its shape slowly becomes apparent, an errant breeze fluttering the cloaked figure for a brief moment, long enough to allow you a glimpse of the Daughter that lies prone beneath it.

A head of long black hair is tied back, eye intent through a scope of a bio-organic rifle trained on the Titan's movements. At her side hangs a pair of jars; one filled with yellow liquid, the other disconcertingly filled with eyeballs of various colors and sizes. The shawl flutters back in place, obscuring further observation as you turn to your allies and silently ushering them to crouch.

"Sniper, second hill back." You say bluntly across the empathic channel, Amara rises to look before Gina grabs her arm and yanks her down, pulling the Shawl back up over the little girl's head.

"Friendly?" She whispers.

"Not sure, but they don't seem to have spotted us...yet." You reply, weighing your next move.

HP: 170%
BIO: 190% (6 Basic Stealthlings, 6/22 Active)
CONTENDER: Empty, Lionheart Form.
RAVENOUS MAW: Primed.
HUNDRED-HANDED: None.
ACT: 2/2
Threat: Distant, slowly approaching.

GINA HP: 170% (Booster Active)
DORIAN HP: 140% (Canvass Form)
AMARA HP: 120% (Cloaked, Whistle: VUL RHO)

>>Pull back and pursue the Feline instead.

>>Contact the Sniper.

>>Go ahead with a revised ambush plan for the Titan.

>>Write-In

YOU ARE IN CONTROL
>>
(Voting shall close in one and a half hours, Gentlemen.)
>>
>>3454849
>bring back a swarmling, and etch onto it a note to send to the sniper.
>"Group hunting Titan. friendlies. Team up?"

if she sends back word of 'no', then im not sure. it would be amiss of us to start a fight with someone we dont need to, but at the same time dodging sniper fire while fighting this thing is not worth it, nor would chasing her off to claim the prize alone look good on our reputation.

if yes however:
>scout out the best place to ambush the titan near the City edge.
>Have Gina and Amara team up to use the trench and Grinding Earth combo to bring it down.
>Shu will send fourth 2 Knightlings and 4 Banelings to try and acid down its knees and elbows to keep it down, then Dorian will clog up the joints with Constructs from his Creator Form.
>Our resident Sniper will then have a clear shot to fire into the thing, aswell as Shu should load up and be ready to fire in a Parabellum Round herself.

id say this combines the best of the plans presented so far.
>>
>>3454849
>sniper with jars full of piss and eyeballs
you’ve made a disturbing version of Team Fortress 2’s Sniper
>contact the sniper
>empathy channel: “ You hunting for the big eyeball on the big boi?”
>>
>>3454899
>mfw we trade the eyeball for friendship
im not sure how to feel about that one honestly, other than hopefully she doesn't come after ours.
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>>3454896
the only issue that i have with this plan is the fact that you didn’t take into account that the titan’s limbs are hollow, as in there is no flesh beneath the mummy wraps, no bone joints to cripple, there’s only the giant eyeball and the empty bandage body
>>
(Gentlemen, I shall actually be pausing here for the evening and extending voting for the next twelve hours, with plans to resume promptly in fourteen hours. Thank you all for your participation, and I look forward to seeing how you handle this scenario. Posting shall pick up as the week goes on, with evenings of rapid-posting set for both Wednesday and Thursday evenings, if that suits you. I hope you all have a wonderful evening, and take care.)
>>
>>3454934
no, i did. that just means theres less needed to melt. and yes i get that there is probably a trick up its hollow sleeves, but until we see it in action we can only plan so far. another thing is, even if it can easily bend and reform the 'bandages', the paint constructs can hopefully gunk that process up, and keep them pinned, aswell as no matter what he can do with them, them being melted is not going to be a bad thing for us, even if all it does is removes some of his Bio pool.

>>3454944
take care, have a good evening! so long as its past 5pm or so rapid posting works for me, but dont let me hold everyone else up, of course.
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>>3454960
(Regarding both evenings in question, rapid-posting would begin at around 6:00PM Eastern time.)
>>
am >>3454934

>>3454960
now that you mention it, this brings me to speculate that the "bandages" may be Fiber optic Nerves. If it weren't for the fact that gravity still exists, this titan class amalgam would've been a giant floating eyeball. We can't crush or pin the nerves, but we could cut it, poison it, or hijack it.
>>3454966
depending on how my work schedule goes, this may work for me. tomorrow's my day one shift.
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>>3455040
(Best of luck on your first day, Anon!)
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>>3454849
>Swarmling Shell message: "Group hunting titan. Friendlies. Will attempt to pin Titan to give you clear shot."
>Hold up LionHeart and try to reflect what daylight there is towards the position of the sniper. Flash it in a signal.
>
Revised plan for Titan ambush:
>Gina: Hook spikes. Have them shoot up, hook into the bandages, and then retract it so that the titan is forced down towards the ground. a bandage body won't do us good if it gets free of the hooks. Once the Scarlet Drone is Fixed onto the Titan's singular eyeball, use Neuromancy to either lock out one of its core abilities or paralyze the titan.
>Amara: Ter Vul Rho one of the footprints. Convince the Fleshy bits to "stitch the bandages together like Needle in cloth".
>Dorian: Creator mode, slather as much paint as you can onto the bandages. Go for maximum surface area on the Titan's body. If my guess is correct, the bandages are Nerve cord sheaths, so your paint could "infect" the bandages if given enough time.
Shu:
>Act 1:Spawn 2 Knightlings, 4 banelings, and a Scarlet Drone. Have our 5 Stealthlings fly up to the top and attempt to pluck the leaves off the banches on the top of its head, failing that, direct them to chew into them, leaves and branch included. It may hinder whatever hidden tricks the Titan has up its sleeve. 4 Banelings will inject their acid into places where the Bandages knot up or clump together (back of the head), Knightlings will go on guard duty and try to block any attacks aimed at party members. Scarlet drone will fly right up to its blind eye and give Gina a Neuromancy wifi port.
>Act 2: Load up Parabellum and Hollowpoint. Staggerfire so that Parabellum gets a clear shot at the main eyeball while Hollowpoint can land at any part of the body.
>>
>>3454896
A guess adding in, if she does say no, sit back and enjoy the show incase she changes her mind, or if our party prefers go check in on the colossus on our way back to the other objective.
>>
(Writing now, Gentlemen.)
>>
(Apologies for the delay, Gentlemen; between catching up, training a new employee, and making some good new buiness, it's been a busy morning. I'll be posting soon, and thank you so much for your patience.)
>>
>>3456082
take your time. my first shift will be a busy day
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>>3456088
(Ah yes, I wish you the best of luck and I hope all goes well on your first shift!)
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>>3456088
Good luck my man, hope it does you well!
>>
>>3454849

The Contender shifts as you draw it from the built-in holster in your dress, stretching into a gleaming blade of shining calcite that you raise up, reflecting the luminescence shining down from the heavens and towards the sniper positioned in the distance. One of your swarmlings flits down, scratching a message of hopeful collaboration onto its belly at it lands near the cloaked gunner.

You wait a moment with bated breath before her shawl flutters, a ragged magpie taking flight and coming to rest a short distance away, opening its beak as its feathers slowly slough off its emaciated form.

“Will wait for opening. Shot has collateral damage. Keep back.” It croaks out with a low, raspy voice before returning to its master once its message is relayed. You share a glance with Gina and Dorian, the latter of whom shrugs the shoulders of the Sui Tormentis.

“Alright.” You say, rising from your crouch and casting your gaze over to the lumbering titan. “Let’s bring it down.”

A few minutes and several newborn Swarmlings later, you and your allies are in position around the oblivious Amalgam, with Gina and Amara in a terraformed alcove safely out of sight, while you and Dorian hide in the undulating scalp fields just off the Titan’s circuitous path. With every breath you take it paces closer, its eye leaking ceaselessly. Even now, as it towers a scant few meters away it is utterly silent, and you find the only noises filling your ears to be the humid, whispering winds caressing the follicles you hide in and your own steady heartbeat. Silence, and then…

[Now]

The earth beneath the Titan’s feet erupts into hooked spears, clawing into the Amalgam’s limbs and hauling its light body to the ground, the wind that harshly whistles through its hollow form echoing across the plains like a ghostly howl. Your Scarlet Drone swoops down, spearing into the creature’s weeping eye as it flickers with Gina’s amethyst light. The branches atop the being’s head stiffen, then wilt as GG locks down whatever dangers they would have posed as their owner begins to come apart at the seams, bandages of raw flesh lashing out at its own eye in a vain attempt to rid itself of your creation.

An echo of syllables spoken with intent, a tripartite word that spells the end. Amara warps the fleshscape beneath the titan as you watch it lash out with oozing, fetid tendrils of black tar, sticking randomly to the Titan’s ephemeral body. The more it struggles, the more bound it finds itself as the tar stiffens suddenly into jagged obsidian needles that serve to bind more and more of its body with each panicked flailing. A series of shifting, multicolored orbs soar over your head and towards your collective target, and you watch as Dorian’s constructs smear a rainbow’s worth of color across the surface of the Titan’s writhing body. It’s going perfectly, until you realize…

You’ve lost track of the eye.

(Continued)
>>
>>3456122

The Titan’s vacated collapses lifelessly, even as your swarm continues to tear and melt away at the wilting bandages of flesh. You’re loading the Contender with a Parabellum and Hollowpoint when the side of the Shrouded City near to the pile of bloody strips stretches out, as though something large and humanoid is attempting to break free. You watch as a new, larger figure strides forth, tearing itself free of the city-wide shroud. A single scarlet eye emerges from somewhere within, peeking out from the bulbous head as it begins to leak a fresh stream of tears down the front of its reformed body.

Your and Gina’s Scarlet Drone still holds fast, suppressing whatever is trying to form atop the new form’s head. You’d be somewhat more relieved if it wasn’t dragging a club of scrap metal behind it by one amorphous limb, its globule-like hand entwined in the makeshift’s weapon’s steel and wire frame.

It steps forwards, a shuddering reverberation thrumming across the field you stand in. Another step, faster this time, and directed towards where Gina and Amara are hidden. It turns away from you as it picks up speed towards your allies, obscuring a clean shot from the sniper’s current position as Dorian dashes forwards, trying to reach the Titan as it breaks into a frantic run, bringing its twisted club to bear on the two girls that are rapidly drawing within striking distance of the colossal weapon. One thing is clear…

You have its attention.

Shu the Defiant

VS.

THE SILENT WITNESS

HP: 170%
BIO: 98% (6 Stealthlings, 2 Knightlings, 4 Banelings, 1 Scarlet Drone. 13/22 Active)
CONTENDER: Parabellum & Hollowpoint Loaded, Lionheart Form.
RAVENOUS MAW: Primed.
HUNDRED-HANDED: None
ACT: 2/2
Threat: Medium, running towards Gina & Amara to strike.

GINA HP: 170% (Booster Equipped)
DORIAN HP: 140% (Creator Mode)
AMARA HP: 120% (Cloaked, Whistle: Empty)

YOU ARE IN CONTROL
>>
>>3456125
Huh, so its literally JUST the eye. Well that throws everyone's ideas for a loop haha.

>DORIAN; Canvass form to catch up to the Titan, then shift to Critic form and spear into the things club, exchanging 15% health for Strength increase to at least slow its swing down.

>SHU; recall the stealthlings and transform them into banelings. Send the Knightlings up to its eye to gouge into it, and send the banelings to melt its club arm, forcing it to drop the weapon.

>GINA and AMARA; have Gina and Amara encompass its legs in tar then harden, then have Gina Boost the two away and behind Shu and Dorian.
>>
(Voting shall remain open for the next one and a half hours, Gentlemen.)
>>
>>3456145
For the record, im saving Shus shots for now, as it would be a waste to hinder its body for the sake of hindering the body due to it being so replaceable, so we need to wait i think and see if we cant get a better shot at the eye, once we get our allies out of danger. Best bet would be while its reforming it is probably the most vulnerable.
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>>3456147
Oh, BHOP, how does the SUI increases work? It says as it takes damage it loses the Ability to enhance, but does it work where as it takes damage, the applied increases slowly dwindle, or is it after it takes a certain amount of damage the increases all disapate at once and cant be applied anymore?
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>>3456178
(The latter, where they all disappear at once when the armor can no longer support the boost. It's basically the last thing to go when the armor reaches critical damage.)
>>
>>3456182
Ok, good to know, thank you.
>>
>>3456125

At your silent command, Dorian’s limbs lash out towards the Amalgam, flinging himself bodily towards the speeding Titan as his arms reshape mid-leap into a pair of azure scythes that he brings down and through the giant’s club. Dorian’s feet spear past the armor and into the fleshscape below him just as he lands, and it’s thanks to him wearing the Sui Tormentis that he isn’t ripped apart by the act of bringing the Witness to a shuddering, violent halt. While your recalled Subversive Swarmlings alight on your shoulders and begin to shift into a different form entirely, the giant continues to tug at its stuck weapon while Gina and Amara warp the ground beneath it, a flurry of spikes laced with neon-pink ooze that spear into the Titan’s form. You watch as the pair emerge from the alcove and take flight towards you, GG’s arms wrapped tight around Amara as the booster that Gina wears carries them skyward…

…but not fast enough.

The Titan’s other arm reaches out and splinters with a deafening crack into a shotgun spray of jagged flechettes that pepper Gina mid-flight. Pain flares across your empathic bond as she tumbles to the ground, landing hard on her back and somehow keeping Amara cradled in her arms and shielded from the worst of the fall. The Shroud catches on the ground, tearing in two as Gina skids to a stop just before you reach her, your reformed Banelings taking flight towards their target as your friend groans at your feet. You kneel, wincing as you see over two dozen rigid daggers of flesh stabbed into Gina’s back and side.

{…fucking damn it…} She mutters into your mind as Amara hops up, reaching out to pluck the flechettes free of Gina’s side before you stop her. You glance up, watching a flight of ten Banelings swarm over the Titan’s arm, their simultaneous injection of acid into the limb reducing it and the handle of the club into a sizzling jelly of flesh and caustic steel.

With a burst of Tormentis-enhanced strength, Dorian flings the club back and away from the grasping Titan, rendering it out of reach as its body lashes out at the grasping earth beneath it. Slowly, painfully it tears itself free of the clinging terrain, the flesh around its eye lashing out with claw-tipped tendrils of flailing skin that finally tear your Scarlet Drone and one of your Knightlings asunder with blinding speed, the sheer number of consecutive slashes moving too fast for your eyes to track…but it doesn’t matter.

They’ve done their job.

The moment they’re cleaved apart by the Witness’ merciless blades they burst, the two of them burst forth a spray of sickly-green acid, sloughing off the Titan’s eyelid and the surrounding skin. The smell of rotting, boiling flesh hits you hard as the creature body erupts into a flurry of lashing whips, a silent scream of pain that precedes a clear, open line of sight.

The sound of a gunshot echoes from far behind you.

(Continued)
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>>3456293

You see a burst of liquid from the Witness’ scarlet orb, and the moment your warning to Dorian crosses the empathic channel you see movement beneath the lens of the Titan’s massive eye. A myriad of forms twist and flail within the eye’s liquid, feasting on the biomass-rich sphere until it bursts with their number, and you witness dozens, hundreds of magpies fly out, swooping down to rip and tear at the Amalgam and your swarmlings indiscriminately. A handful of them peck wildly at Dorian until he gets out of range, their serrated beaks and razor-sharp feathers carving deep gashes in his armor until he gets out of range and they return to their brethren, relentlessly picking apart the Titan’s body until there’s practically nothing left.

You turn to see a tall, slender figure rise atop the distant hill, casually making her way towards you as her flock dissipates into the wind, fluttering off in random directions and leaving a storm of sharp feathers that stab into the ground where they fall.

“Where are they going?” Amara asks, waving them goodbye.

“Hell if I know, kid.” Mutters a voice from behind you, and you turn to see the sniper towering over you, a mere meter away. She seems utterly nonplussed at the fact that her sudden proximity prompts Gina and Dorian to jump as one, while you merely crane your neck up to look into the woman’s…oh.

“Got an ‘aug that makes them strong but wild, so they’ll do what they’ll do until they run out of food.” She drawls, her eyeless sockets staring into nothing as a half-dozen forest-green eyeballs hover about her person.

“Thank you for your help.” You say, your hive writhing at the prospect of an uncertain confrontation. She merely nods, her waist-length black hair only serving to heighten her unnerving countenance. “Pleasure to meet you. I’m Shu.”

“Magpie will do.” She chuckles joylessly. “It’s as good a name as any.”

The two of you stand like that for a moment as you wait on her to speak, a moment that lengthens as it becomes apparent that she’s sizing you and you and your team up, content with the silence that settles among you all. She doesn’t move, and neither do you as the six dark eyes stare at you, intermittently flicking between your teammates before consistently settling back on you.

Not one for conversation, then.

HP: 170%
BIO: 108% (6 Banelings, 1 Knightling. 7/22 Active)
CONTENDER: Parabellum & Hollowpoint Loaded, Lionheart Form.
RAVENOUS MAW: Primed.
HUNDRED-HANDED: None
ACT: 2/2
Threat: COMBAT CEASED

GINA HP: 124% (Booster Equipped)
DORIAN HP: 139% (Critic Mode)
AMARA HP: 116% (Visible, Whistle: Empty)

>>How do you proceed?

YOU ARE IN CONTROL
>>
>>3456309
So it sounds like theres really nothing left of the Titan to consume then?
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>>3456327
(There is enough to consume, yes. A fair bit of the eye still remains. What Magpie's birds ate was mostly the constructed body.)
>>
(Voting shall remain open for the next one and a half hours, Gentlemen.)
>>
>>3456336
Got it.

>>3456309
>Check to make sure the things truly dead, you never know in this fleshscape.
>Offer to give her a chunk equal to her contribution to the fight, and compliment her sharp shooting.
> Try and fail to stop Gina from making a joke about how she was blind before too.
>Tell her you had other hunts planned if she wanted some company for a bit, your not against letting her tag along.
>>
>>3456309
>Have your drones collect the eye for your party.
>"So is the sniper with you then?"
>>
>>3456354
That is the sniper, she just moves disturbingly fast and silently it seems.
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>>3456365
(This is correct.)
>>
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Dr. West did nothing wrong. I wholeheartedly agree with her actions as a fellow scientist.
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>>3456353
Seconding.
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>>3456501
I dont actually know if him or west is more evil. I think i hate West more because she makes excuses for her evil, while he just kinda doesn't care.
>>
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>>3456501
Spoken like a true scientist.
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>>3456540
(Indeed.)
>>
Aww, I missed the fight. I've been reading through the archives trying to catch up after discovering this quest, I had one more thread to go before this one and I just took a little too long to finish it. Oh well, joke's on me for not getting into the quest sooner. Anyways, hi everyone!
>>
>>3456501
>>3456540
>>3456551
(I'm unfamiliar with this character, who is he and where is he from?)
>>
>>3456613
(Hello and Welcome! I'm glad you're able to join, and don't worry about missing the fight; there are several others lined up soon.)

(Also, writing now, Gentlemen.)
>>
>>3456632
Bondrewd the Novel, Lord of Dawn from "Made in Abyss". One of the White Whistles who runs the base at the bottom of the fifth layer of the abyss.
>>
>>3456634
Thanks. It's a really good story you've got here, I'm happy to join in.

>>3456632
Bondrewd, a villain from that Made In Abyss manga that started out looking real cute and then got creepy. Bondrewd is responsible for a lot of said creepiness. He got real into unethical science. You can guess the sort from the title of BHOP's image, but better not to spoil the specifics. They're fun.
>>
>>3456613
welcome to the ride, always glad to see new blood join in. if you dont mind me asking, any favorite parts or character so far? any of BHOPs bamboozling throw you for as big as loop it did us?
>>
>>3456651
>>3456658
Good to know, thanks guys.
>>
>>3456682
> if you dont mind me asking, any favorite parts or character so far?
The interactions with Mother have been favorites. I really like how it plays into the themes of control and accountability that the quest has. It's fascinating to me how she both tries to deny culpability and assert authority. She claims to have utmost power, that everything she's doing is something that she wants to and isn't just forced on her by the cycle. At the same time, she insists that she didn't have a choice in the matter, not because the Crucible parasite's instincts are forcing her but just because going along with it is the only path that makes sense in this messed-up universe. It's such a classic example of rationalization, emotion and instinct being rephrased as logic. It almost makes me sympathetic to her, because it's clearly a coping mechanism. "No, shut up, I'm doing this because it makes sense, it's just coincidence that 'what makes sense' lines up perfectly with the drives of the horrid alien parasite that has subsumed my mind." Of course, she's still an absolute monster, so I can only extend that sympathy so far.

>any of BHOPs bamboozling throw you for as big as loop it did us?
Well, I think a lot of the impact of the bamboozling was diminished by my not being involved in any of the decisions that shaped Shu's path, so I had less of an emotional investment in them than a veteran of the quest would. Still really cool story telling, but none of that "I was so dumb for not noticing it sooner". The fact that I was binging the archives helped, too, because it meant that the time between plot beats was much shorter for me than for you. So the only bamboozle that truly threw me for a loop was the most minor one, that being the pun in how the original core four characters' names linked together. I'm supposed to be better at spotting wordplay than this, I'm ashamed for needing it to be spelled out for me.
>>
>>3456309

Your remaining Swarmlings give the Witness’ eye a few more cursory stabs to ensure the Amalgam’s defeat before some of them buzz their way back over to your shoulders as you and Magpie continue to stare each other down.

"That was a nice shot.” You say, finally breaking the silence as those of your brood that stayed behind haul the remains back over to where you stand. “We’d be happy to split the remains, if you’re willing.”

“Hm.” She intones, readjusting her grip on the hideous weapon in her hands. It is an ugly, misshapen thing, the ‘scope’ merely a length of flesh with an unblinking eye that stares down the spiraled length of the calcite barrel. “Considering that I had my eyes on that one before you came by, I would very much like what remains.”

“Miss….Magpie.” Dorian begins, his genteel voice somewhat muffled by the fact that the helm of the Sui Tormentis still shields his face, a sign of a guard still wisely raised. “I am sure we could come to some sort of arrang…”

“All of what remains.” She interrupts coolly, her finger hovering above. Your empathic field grazes the woman that looms over you, and you’re met with a cold, vacuous space where her emotions should be.

“Though I’d be willing to part with a quarter of it if you’d be willing to assist me with my next target.” She finishes, slowly placing the butt of the weapon on the ground, the barrel skyward as she relaxes a fraction, a shake of her head sending a few strands of her lengthy ebony hair behind one angular shoulder. You shift your balance from one hip to the other, cocking your eyebrow at her and trying your damnedest not to let your irritation show.

“There a very powerful Amalgam at the heart of the swamp.” Magpie begins, Amara whispering something to Gina a short distance behind you. “What do you say to taking a quarter of the one I just killed in exchange for half of the one in there? I'd say that's fair, wouldn't you?"

{Amara just informed me she's a projection of some sort} Gina says, her voice cold. {The real deal moved behind the second hill and has her sights on us. She’s had a nice big opening to blow our heads off for the past minute and hasn’t, so there’s that, at least.}

You put thumb and forefinger on your chin in a play of consideration as you silently converse with the girl behind you. [What’re your thoughts?]

{That she’s a spooky bitch and I wouldn’t trust her as far as I could throw her} GG fires back without a moment’s hesitation. {And I’ve skipped arm day way too often to be able to even lift this chick}

She may not be trustworthy, but at the very least you all worked together to finish off this Titan with minimal injury to you or your friends. Taking down the Colossus in the swamp from a safe distance is a very real possibility with Magpie in tow for the short term, as she doesn't strike you to be the type to hang around for any length of time.

(Continued)
>>
>>3456735

"Truth be told, we had some other hunts planned." You say slowly, picking one of her eyes to fix your gaze upon as you speak.

"You won't mind if I take this one, then?" Magpie replies, and you hold up a hand to stop her as she makes a play of moving forwards.

"I didn't say that." You continue, crossing your arms and taking a deliberate step forwards, bringing you closer to the being before you. The breeze that gently caresses your arms does nothing to the hair of the woman before you, and you've finally realized three of the eyes that hover near her are focused on their owner, no doubt key to whatever is keeping her projection active. Somewhere out in the plains beyond, you know the barrel of her baroque firearm is trained on you and yours.

"I don't like playing games, Shu." Magpie says, her voice devoid of malice or threat, her words merely a simple statement of fact. "Tell me where you stand, and I'll go from there."

You're about to turn her words back on her, but you hold your tongue. There's an undeniable opportunity here, and several ways to play your hand...the only question is which card to open with.

>>Decline her offer, and continue on to the Feline Amalgam. You're less than happy about leaving the Titan behind, but you're not about to put faith in someone who's playing a puppet show while keeping you in her sights.

>>Haggle with her. You're not sure what you can bargain with, but it's worth a shot to get more of what's at stake. You and yours put skin in the fight, as it were; it's only fair you get compensated in the here and now. You'll sort that out, then figure out where to go next.

>>Try to convince her to go with you to slay the Feline Amalgam. You'll be able to take down a weaker foe and it'll give you some time to feel Magpie out a bit. Maybe she's just slow to warm up to people, and if she is dangerous, then at least it would force her to be in arm's reach in case things go south.

>>Accept her offer to slay the Colossus. Considering the ease with which she felled the Titan, there's no reason you shouldn't jump on the possibility of taking down something stronger. There's a price to pay, but you're willing to take it.

>>Write-In

YOU ARE IN CONTROL
>>
>>3456735
She's asking for too much when we have to provide for more people. No deal! We weren't planning on going after the Colossus yet anyways.
>>
(The voting period shall remain open for one and a half hours, Gentlemen.)
>>
>>3456740
>Accept her offer to slay the Colossus. Considering the ease with which she felled the Titan, there's no reason you shouldn't jump on the possibility of taking down something stronger. There's a price to pay, but you're willing to take it.
>But she only gets half of the Colossus if she proves she's worth that much and ends up doing half of the work. Otherwise, you and yours get most of the Colossus.
>>
>>3456728
huh, didn't expect mother to be a favorite part, but then again ill admit i can be very harsh when it comes to judgment, so maybe for me comparatively i just saw her as the villain and a hypocrite, and left it at that.

and fair enough on the bamboozlements, i cant really say being here from the beginning how they look to a newcomer afterall.

>>3456740
this bitch.

>Tell Gina to throw up a wall between your group and her real self.
>"now that terms are a bit more even, we get half, you get half. regardless of if you were after it first, and got the killing blow, you hardly did half the effort, so you already are getting more than your share."
>shrug.
>"we would be happy to help you take down the colossus; so long as we get our fair share aswell, which could very well be more than half."
>"Look, we dont like unnecessary fights with other daughters. we like helping others, and making friends."
>Narrow eyes.
>"but we also have not hesitated to put down those who are a threat to us and others. we have our own goals. we need this as much as you, and our groups bigger too. we dont want to be enemies, but we wont be pushed around by flimsy arguments like 'dibs' either. "
>"i dont want to make you walk away with nothing. i dont want to fight you over this; but we arent walking away without our fair share, and we will make you walk away with nothing if we have to. this can be beneficial for all of us, and we can leave or even work together on good terms. or you can make this a shitshow for everyone."
>"Your choice."
>>
>>3456755
i should mention i want that wall to be very strong and very thick. she no doubt has something strong to throw against armor, and we should be prepared for the worst outcome here.
>>
>>3456740
>>Try to convince her to go with you to slay the Feline Amalgam. You'll be able to take down a weaker foe and it'll give you some time to feel Magpie out a bit. Maybe she's just slow to warm up to people, and if she is dangerous, then at least it would force her to be in arm's reach in case things go south.
>>Write-In
"I'm interested, but a Colossus is pretty big game. You don't hunt something that tough with a team you don't know how to fight alongside. This hunt was too brief, no way we know enough about each other's abilities to tackle the swamp monster. Let's go after some smaller prey, just to get a handle on each other first. We know about the location of another few Amalgalms, we can knock them off in an afternoon and then head for the swamp once we're better coordinated. Last thing either of us wants is for me or Dorian to intercept your killshot because we zigged when you expected us to zag."

>>3456755
>huh, didn't expect mother to be a favorite part, but then again ill admit i can be very harsh when it comes to judgment, so maybe for me comparatively i just saw her as the villain and a hypocrite, and left it at that.
Oh, Mother is absolutely a villain and a hypocrite. But she's a villain and a hypocrite that plays very well into this narrative, and I love what brief glimpses into her psyche we've had.
>>
>>3456750
>>3456775
i really dont think we should back down on getting our fair share here. as much as i dont like even being perceived as a potential bully here, we also cant be pushovers on these things, nor afford to get a reputation as pushovers. we dont want to look like people who you can convince or coerce into helping you then taking advantage of them to screw them over. we help people, but we also expect our fair dues of the spoils when they come around, even if we dont always do it expecting there to BE spoils.
>>
Okay. I'm back what did I miss? Also, motherfucker. they stuck me with the dinner shift. I won't be able to participate for a majority of the day and don't get me started on their no-cellphone policy.
>>
>>3456792
oof, harsh. bathroom breaks are a godsend my friend.
We killed the titan fairly easily but now the sniper bitch is trying to give us only a quarter of the bio, but trying to soften the blow by convincing us to team up to kill the colossus, with us getting half of that.

shes also using a hologram to talk to us while keeping a gun aimed at us from a hilltop, thinking we dont know shes doing it. im thinking hell no, we deserve more than a quarter for sure and probably will deserve more than half, but as i said above if shes willing to actually be reasonable im not against helping her take it down if we get our fair share of both. otherwise she can fuck off as far as im concerned.
>>
>>3456799
note us getting a quarter is ONLY if we help with the colossus. otherwise she wants ALL of it.
>>
>>3456309
Wow OK kill stealer.
Stay firm on the fact that she didn't act on the attack when she was here first, and that all she did was shoot it ONCE and then claim we stole the kill? Fuck off. You get the quarter, not us.
>>
>>3456802
>>3456799
I think the issue is that her bio-ability (Magpie birdshot) destroys the Bio-essence that's available in exchange for more damage. If her ammunition was something different, then there would be more of the titan left to consume. Instead we're stuck with having to haggle with the scraps because her augments makes her Magpie Hive uncontrollable.
>>
>>3456799
How about we argue that if she wants us to wade into close quarters with a Colossus while she hangs back, we should be as durable as possible? It's in her interests to let us feed on more so that we can put more levels into defensive options. It's less food now in exchange for a more guaranteed shot at much more food later.
>>
>>3456805
Changing my vote to this >>3456755
>>
>>3456805
yeah i forgot to mention myself that lets not forget we GAVE her the opportunity to tell us to back off, but instead she agreed to and accepted the assistance. she agrees to team up, lets us put our lives on the line to get her a better and easier shot, then says we get nothing, or only a quarter if we help her with what could be a massively hard fight?

get bent with that nonsense. you wanted all of it, you should've told us to leave.

>>3456806
thats not a good argument for her getting more than us/more than her fair share though, especially not when she will only give us ANY if we agree to help with another fight.

>>3456809
nah, honestly have no reason to have to haggle with her like that. shes in the wrong and being unreasonable as hell as far as im concerned, we shouldn't have to convince her through, not lies, but still other reasoning, to potentially get what we deserve.
>>
>>3456806
Also, not our problem her ability destroys important resources everyone needs.
>>
>>3456814
>nah, honestly have no reason to have to haggle with her like that. shes in the wrong and being unreasonable as hell as far as im concerned, we shouldn't have to convince her through, not lies, but still other reasoning, to potentially get what we deserve.
I see your point, but I was thinking more of as an out for her to accept our position gracefully. I think you're right, we should be assertive in defending our right to our share of the kill. But tacking on a concillatory bit at the end gives Magpie a way to reframe conceding the point as something she wants. People like to rationalize their decisions to put themselves in the best light. If Magpie can tell herself that giving up the meat isn't her submitting to someone else but just making a smart decision, she'll be more likely to go for it. Make it a one-two punch, force her to consider backing down and then give her a way so that backing down works for her.
>>
>>3456831
i see your point, but her pride is her own problem. and i think a big thing is, im still kinda iffy on even agreeing to face the colossus anyways, and hardly think we should HAVE to agree to face it to get anything here, no matter how we go about getting our share of the Titan.

it still kinda feels like even with how you say it, shes basically holding us hostage as meat shields against the colossus for us to get anything out of our efforts, nevermind the literal hostage situation of aiming a gun at us while pretending not to.
>>
>>3456740
>Haggle
>Have Gina and Dorian coordinate together. Dorian spawns Paint constructs to coat the fields on the ground behind us to create an optical illusion image of us, the gang and Magpie's projection while Gina slowly raises the ground to display the illusion while hiding the fact that the group is behind a barrier.
>"You drive a hard bargain. How long have you been stalking the Witness?"
>"And how do you plan on killing the Colossus? Shoot it until it dies? You can only fire so many shots downrange before you're forced to relocate or enter close combat. Work with us, give us a bigger share, and you won't have to risk your skin and sit back comfortably firing flocks of Magpies with the rifle that you're looking at."
>"We would like 40% of the Titan. You'll get 55% of the Colossus in exchange. In terms of sheer biomass and essence, the Colossus's a bigger pie. And when you think about it in terms of bio-mass consumed per daughter, you'll always get the bigger slice."
>>
>>3456838
True. I guess my perspective is being shaped by the fact that I like the "hunt some lesser prey together, then see if we want to fight a colossus" option. And I don't want to be overly confrontational, because even if we put up a blind we'd still have to get back through this terrain with a sniper angry at us. Actually, shit, I just realized something rereading the post. She needs to have line of sight between her duplicate and her real body in order to maintain connection.

>The breeze that gently caresses your arms does nothing to the hair of the woman before you, and you've finally realized three of the eyes that hover near her are focused on their owner, no doubt key to whatever is keeping her projection active.

So if we put up a blind the connection will cut, she'll take it as a hostile action, and even if we wanted to avoid a fight we'd have no way to communicate with her.
>>
>>3456849
>>3456740
>Haggle
Amending my vote do not include the Terraforming:
>Haggle:
>"You drive a hard bargain. How long have you been stalking the Witness?"
>"And how do you plan on killing the Colossus? Shoot it until it dies? You can only fire so many shots downrange before you're forced to relocate or enter close combat.
>"We would like 40% of the Titan. You'll get 55% of the Colossus in exchange. In terms of sheer biomass and essence, the Colossus's a bigger pie. And when you think about it in terms of bio-mass and essence consumed per daughter, you'll always get the bigger slice."
>Work with us, give us a bigger share, and you won't have to risk your skin. You can sit back comfortably firing flocks of Magpies with the rifle that you're currently looking through.
>"Turn and flash a smile at Magpie's actual location."

>>3456851
Good point.
>>
(Gentlemen, due to a sudden change of evening plans, I shall be extending the voting period by an additional hour and a half. I won't be able to return back home for a bit this evening, but I still intend to make at least one more post this evening.)
>>
>>3456851
>>3456858
thats not true i think. the floating eyes give off the hologram, not her actual self, hence three of them aiming at her directly, like projectors.

also in that one we are still giving her WAAAAY too much. i just cant accept haggling ourselves out of what we deserve here, sorry. if she decides to be hostile, so be it.
>>
>>3456755
Can you at least make it so the barrier doesn't break Magpie's Line of Sight with her projected self? The problem is that once Magpie sees something she doesn't like (i.e a barrier being raised), she'll probably shoot the titan corpse to deny everyone the goods including herself.

Or have Dorian coat the ground behind us with paint so that Magpie's projected self sees an optical illusion of a still-landscape while Magpie's actual self sees a moving paint-picture illusion of us still being open and vulnerable?
>>
>>3456867
>thats not true i think. the floating eyes give off the hologram, not her actual self, hence three of them aiming at her directly, like projectors.
Oh, right, sorry. I misread it. I interpreted "focused on their owner" as them aiming back at the original, not at the replica. Yes, that makes much more sense. I retract my issue with your plan.

Would comment more, but takeout just got here. Hopefully I'll be back before the voting period ends.
>>
>>3456870
>>3456875
i mean, the wall just has to protect our group, and though she is a meter away we still can put it up just between us id think. but like i said, unless she has to see the eyeballs to control them, which i kinda doubt, that shouldn't cut the connection.

and while i dont dislike the Dorian strategy, i just dont like leaving us out in the open in any way while shes training a gun on us. id LOVE to wait to throw it up til we think we have to, but we have no way of knowing WHEN shes firing, and even if we did, cant be sure we can react in time to throw it up before our heads been blown off.

grah. i get you guys concerns, i really do, nor do i want to have to fight her, or deny her her fair share, i just cant stand by with my own vote and let her basically bully us like that, especially given the context of how we really did give her her chance to take it all for herself.

we just, we need to stand up for ourselves. just because we help people and want to make friends not enemies doesn't mean we should or have to back off empty handed to every stubborn bitch who wants to abuse our good nature.
>>
>>3456755
Seconding this. Half is more than enough.
>>
>>3456882
And back.

No, I totally agree with you that we can't let Magpie take advantage. I'm just overly cautious around snipers, I guess. But, no, you're right, throw up a bunker fast and the sniper is less scary. We'd be pinned down, but we have stealth drones and radar so we'd probably win a sniper duel.
>>
>>3456925
I think we have the tools to beat her or at least survive the encounter. Our biggest issue would be her stealth moreso than her range, but we already know her camo isn't perfect and we have ways to draw her out, though would have to make our tricks count.

Also ive been hoping for and am very happy to see bioguns are a thing. I am biased as a gun lover but still, awesome.
>>
>>3456960
The question is whether it's a relic like the Contender or if she's pieced together some skill that lets her make guns. She's got at least some Hive Mistress in her build, and probably some Neuromancer or Phantasmal Conduit to do the holograms with, but if she's hunting Titans solo I wouldn't be surprised if she's high enough level to also have hybridized together Calcite Armorer and something for propellant.
>>
>>3456973
the most plausible way would be fibromancer and calcite armorer id say. muscle spasms firing shards of bone, hollow tips filled with different things from other ability trees.

basically how the tyranids do it.
aka dickguns.
>>
>>3456973
There's also the fact that Titan class amalgams have specialized skill-tree abilities that give them an extra-oomph in the form of supernatural abilities. Ash Vagrant's main schtick was Ash, Cinder and smog. Which is something that isn't related to the typical bio-mancy of the Crucible.
>>
>>3456976
Yeah, I figure it's either that, Generator to make chemical propellants, or Humoral Paladin for pressurized body fluids.

>>3456977
I can see ways it could be derived from the more standard Daughter abilities, but it does seem somewhat out of theme aesthetically. Makes me wonder what that thing's history was, that it wound up all fiery and with metal stakes in its flesh.
>>
(Writing now, Gentlemen.)
>>
>>3456740

A single thought, a silent utterance is all it takes before Gina stabs a pair of cords into the ground at her feet, a wall several feet thick erupting to form a barrier between you and the sniper's nest. You fix Magpie's projection with a cool, businesslike stare.

"Now that terms are a bit more even, we get half, you get half." You declare, arms folded as a trio of eyes regard you passively. "Regardless of if you were after it first and got the killing blow, you hardly did half the effort, so you already are getting more than your share. We would be happy to help you take down the colossus; so long as we get our fair share as well, which could very well be more than half."

Silence is her reply, and you simply shrug.

"Look, we don't like unnecessary fights with other Daughters. We like helping others, and making friends...but we also have not hesitated to put down those who are a threat to us and others." You add, narrowing your eyes the the hovering orbs. "We have our own goals. we need this as much as you, and our group's bigger too. We don't want to be enemies, but we wont be pushed around by flimsy arguments like 'dibs' either. I don't want to make you walk away with nothing, but we will if we have to. This can be beneficial for all of us, and we can leave or even work together on good terms...or you can make this a shit-show for everyone."

Your swarmlings' refilled stingers drip steady droplets of acid that eat away at the fleshscape with a continual burn of decay and death.

"Your choice."

You projection merely give you a small half-smile before fading away, and for a moment, there's only the sound of the wind whipping the field of blonde hair about at its whims, until...

(Continued)
>>
>>3457025

"I can see why Mara picked you to be her next pet project." Comes Magpie's voice from behind you. The four of you whirl as one to see the sniper less than two meters away, standing there relaxed with her rifle slung over one shoulder. "You're entitled to the Titan. All of it."

{How the...that's her} Gina sputters, the amethyst crystal embedded in her forehead flickering as it processes your collective surroundings. {Like, legit her real body. But how in the fuck did she...?}

"Why the change of heart?" You demand, on guard as your hive vibrates with creativity, flight leading to fight.

"No change of heart. Just a test." Magpie shrugs, the sextet of eyes orbiting her head in a languid circle, glancing between your allies. "With the great Marrow Dragoon singing your praises from the rooftops and telling anyone who'll listen about the kind-hearted Defiant, I had to test the limits of your kindness."

She makes an odd sort of noise through her teeth, an ugly blend of laughter and hissing that reminds you of an amused snake.

"I'm glad you have some mettle to back up that mercy you're becoming famous for."

"I like games even less than you do, and I like tests even less." You reply slowly, an angry scowl working its way across your forehead.

"Then you'd best give Marrow Dragoon a wide berth." She replies calmly before stepping aside, gesturing to the remains with the arm that isn't slung over her weapon. "I'm serious about the spoils. They're rightfully yours."

"Bon appetit."

>>Consume the Witness' remains (6 POINTS TO DISTRIBUTE, PLEASE SELECT PLAYER AND SKILL DISTRIBUTION).

>>Question her (Write-In)

>>Write-In

YOU ARE IN CONTROL
>>
(Gentlemen, I shall be pausing here for the evening. Voting shall remain open for the next ten hours, and writing shall resume in less than twelve. Thank you all so much for bearing with the pauses today, and let me know if tomorrow evening's rapid-posting works well for you. I shall be around for a little while longer to address any questions, comments, or criticisms you may have, and I hope you have a wonderful evening. Take care, Gentlemen.)
>>
>>3457028
first
>Tell her if she'll be more straight forward with you, you still have another hunt she can join you on, or you can help her take down the Colossus still so she can still get something. be clear you arent happy with her, but you're not against second chances either. maybe she can show you who she is when shes not interacting with you under Maras influence, but as each of you as yourselves.

now, something to remember is that we came out here to help Gina level up, and also we have CHOICES near us.
>Consume the remains.
>Talk to Dorain and Amara about what reaching 'Level 5' means, though they may know just make sure Amara specifically understands the severity of it, and that a third option exists. tell them both you and Gina are willing to go to it with them, but understand if they wish to go it alone.

>SHU; 0
shes honestly fine and this outing isnt about her, we can give her one from the kitty or colossus.

>GINA; 4
>>NEUROTIC HALO X2
>>VERURTEILUNG x2
Neuromancer and Halo really really would work well hybridized, so keeping them equal in level so we can combine at level 10 is a really good idea. otherwise, i think we have been overlooking Verurteilungs usefulness, and what it may hold if we level it up more.


>DORIAN; 1
>>UNKNOWABLE HUE
its time to get those choices made. his also is one i dont think we need to wait to hybridize, like with Rath.

>AMARA; 1
>>HOLISTIC LEXICON
again ,choices to be made. id really love to see what a hybridized Lexicon does, but i dont think any of her current abilities are the right choice, so if we do, we can shoot to do that later.


id also say we really didnt see anything from this Titan worth taking, i cant see it being a major boon into anyone's kit. maybe the Kitty or Colossus will have better options for consuming. plus, besides Dorian, everyones kit is pretty full and we should only shoot for so many abilities, so we dont have so many options we cant use them all, and also so we dont start under-leveling ones we have.
>>
>>3457028
Aww man, I hate secret tests of character.

>>Write-In
"So what's happened to the rest of Mara's 'projects'? I take her for the sort with pretty exacting standards. She have any graduates?"
>>
>>3457031
6pm for rapid posting works for me, thanks for running, and hey, work comes first, i understand that.

also i do have to ask how those documents on Wests notes are coming along. im not trying to rush you, please take as much time as you need, i only wish to know if saving over some of the info temporarily while you get them properly done right would be a good idea, that way i dont have to go looking for it all the time haha.
>>
>>3457028
Ok guys, can we please, PLEASE, put one point into swarming for Shu? I love my bug friends.
>>
>>3457058
i think you misinterpret us not putting points into it as us not liking the ability, rather than seeing better places for the resources.

i also dont really aim for what i like as much as i do what i think we need, though ill not lie and say im not happy or biased towards certain abilities and playstyles, only that i try my best to put whats needed over what i like.
>>
>>3457052
>id also say we really didnt see anything from this Titan worth taking, i cant see it being a major boon into anyone's kit. maybe the Kitty or Colossus will have better options for consuming. plus, besides Dorian, everyones kit is pretty full and we should only shoot for so many abilities, so we dont have so many options we cant use them all, and also so we dont start under-leveling ones we have.
I kind of want to see if there's any synergy between the Witness' skin-cloth and Dorian's paint. Canvas, you know. Maybe something to do with making more durable paint minions with a cloth backing, or allowing him to armor himself with portraits, or something like this.
>>
>>3457057
(It was slow going last week, as the majority of my days and evenings were devoted to study. TRhat being said, if there's a particular section you'd like snippets of, I'll be happy to provide. A lot of my notes are shambles of compiled notes, and a lot of my writing efforts go into making it a readable format that doesn't take five minutes per sentence to decipher. Rest assured that it's high on my priorities, just behind making sure the Vein keep flowing as well as I can make it.)

>>3457056
(I do too, hence why it seemed fitting for it to be one of the first things for Magpie to do.)
>>
>>3457064
the mummy strips really weren't that durable though. they were basically his Critic Form, but solid strips of flesh rather than liquid. really feels like a waste to give it to him, as he basically already has it.

otherwise, Shus Hands basically fills that roll well enough, and combining Maw and Hands, rather you want to do that or not, would probably do it better.

i cant see Amara or Gina making good use of it either.

the only thing of use we MIGHT get out of it, is its eye ability, where as someone has a hollow body with a core thats their actual self, but just like the Titan i feel like thats gonna be trading less actual damage for more Bio consumption and much much worse scenarios if the core ever does get hit, and thats not something im willing to risk.

>>3457069
like i said take your time, i understand. really i was looking back for the Class summaries and the Hybridization snippets, as i couldn't remember which levels Hybridization can happen at(though did look back and find said info already.)
>>
>>3457070
Hybridization happens at interval levels of 5, 10, and 15.
>>
>>3457070
>the mummy strips really weren't that durable though. they were basically his Critic Form, but solid strips of flesh rather than liquid. really feels like a waste to give it to him, as he basically already has it.
Well, that's why I thought it would be an interesting match. Similar effects with thematic compatibility, I figured it could make for a good augmentation. But I can see the argument for skipping it, it was mostly idle curiosity.

On more serious build crafting, I'd like to put some levels into Scarlet Terror soon. Not at this meal, I want to get Dorian past the Choice if for no other reason than so we can keep raising Unknowable Hue, but the next. It's a great buff for a melee tank, which Dorian is currently our best option for filling that role, but way too expensive. The health regen raising it offers is also a good match if Dorian's going to keep using Sui Tormentis.

As for Amara, she's currently got three abilities all at level one. I'm inclined towards giving her levels in either Queen Crimson or Sternuation Cannon, just to give her a better safety net if something gets close to her. Maybe alternate levels, so she'll get both the BIO regen and capacity increase. I'd put the priority towards Sternuation Cannon, though, since it doesn't cost HP to use.
>>
>>3457084
i actually agree with you on both Amara and Dorian, but i want to get them both past their Choice this level up, which we can do for both of them. both of their secondary abilities need levels, just we have a slightly more important event with both their core abilities to fulfill now is the thing.
>>
>>3457085
Oh, sure. Like I said, I want to get the Choice out of the way just so it's done with, I'm taking into account that we'll planning on having a few more meals before we go home. Sorry, this is my first time actually taking part in these character building sections, it's fun to plan the upgrades out.
>>
>>3457089
its no issue, you got nothing you need to apologize for. i whole heartily agree with the sentiments, it is a very fun section.

and a terribly debate heavy one at times, im not sure if you just read the actual Story updates from BHOP or everything in the threads, but let me tell ya, words pile up in heaps over the littlest details over consume or upgrade choices at times. and thats all part of the fun!
>>
>>3457091
I read the whole thing, though did not retain much of the arguments about builds. You are not kidding about the size of those, my mind kind of glazed over. Actually participating in them is much more engaging.
>>
>>3457097
indeed. though debates less than usual, though not for bad reasons so far. if we do take down the colossus, thats gonna be an interesting time i imagine.
>>
>>3457028
>"Cheeky Crow, being able to get the jump on us like that."
>Let Amara and Dorian know about "The Choice".
>"Amara. I need to let you know about something. When you grow strong, one day you'll be visited by a being who calls itself "Mother. She'll give you a choice to choose a gift. That day is near. It might happen soon, but who knows? Anyways, Mother will come to you with two presents she has already prepared for you. You can only choose one present. But do you want to know a secret? You can ask for a present of your own. Any present, not just one of the two presents she wants you to pick. And she'll give it to you regardless."
>"Dorian. Like Amara, you're near the threshold where you'll be visited by Mother. Your core ability if you level it up after consuming the Titan, will prompt Mother to visit you in a vision. and offer "The Choice." You may have seen it mentioned in Dr. West's notes. This is what the choice means. You will get to choose an upgrade path. A path for your abilities to grow. Those paths will be the ones offered by Mother as grand vivid visions not like your dreams. Pre-made and ready like paintings already filled in. You get the drift. The reason why we're having this talk is because there is a third path. A path of your choosing. Your own path. I simply want to help you make the choice that's best for you by laying out what is possible. So when the time comes and the choice is presented, ask yourself this: 'what do you want for yourself as an Artist? an Art-style to emulate? or an Art style that you've developed yourself?' "
Point distribution
>Dorian: 2 points.
>Gina: 3 points.
>Amara 1 point
>Shu: 0 points.
>>
>>3457124
you forgot to say where to spend the points for each character.
>>
>>3457124
>>3457168
Gina gets one point across the board. Neuromancy, Halo, and Conviction get a point apiece
>Dorian gets 1 point into Unknowable Hue and a consume option.
The titan is special for something, can't let the properties go to waste.
>Amara gets a point into Lexicon.
>>
>>3457124
I'd say cut out the bit to Amara about asking for any present you want, because that's misrepresenting the Fool's Choice a bit. We don't want her getting disappointed when that's not what happens and choosing one of Mother's options out of frustration. I say we treat her as having the maturity to understand the real crux. Kids like it when you treat them as (their impression of) an adult, able to handle responsibility. Put into terms she can understand easily, at least.

>Remember when you first met us, and decided that you didn't like your name, and so asked me to give you a new one? What would you have done if you decided you didn't like "Amara"? You wouldn't have had to go back to your old name, right? You would have just found another name you liked better. It's like that. Mother is going to offer you two ideas of who she thinks you are. But you don't have to choose either one, you can go find a new idea all for yourself. If you decide you want to be one of those people, that Mother's ideas sound good, that's fine. We'll love you all the same, that's not going to change. But just remember that you can be whoever you want to be, and you don't have to take one of Mother's options just because they're the only ones in front of you.
>>
>>3457185
You know, I like this. >>3457124 I'm amending our talk with Amara into what >>3457185 said.
>>
>>3457031
I'm stuck with the dinner shift and won't be able to get out until 8 pm. It'll still work with me to a degree. but don't let me slow you down.
>>
>>3457028
Shu: 1
>Swarmlings

Gina: 1
>Neurotic Halo

Dorian: 2
>Scarlet Terror
>Consume

Amara: 2
>Queen Crimson x2

I don't want Shu to get nothing. That she gets less is fine, but I still want her to progress. I also want to try to get some Hybridization action for the others.
>>
>>3457124
Seconding the speech about the Choice. For point distribution:

>Shu: 1 Point
>Gina: 1 Point
>Dorian: 2 Points
>Amara: 2 Points
>>
>>3457355
Also, if we have to choose which skill gets which points, my votes are for:

Shu: Exsanguinating Leash
Gina: Neurotic Halo
Dorian: Scarlet Terror, CONSUME
Amara: Queen Crimson, CONSUME
>>
>>3457028
Shu: 1
>SWARMLING

Gina: 3
>NEUROTIC HALO x 2
>NEUROMANCY
I want to put points in Verurteilung but I think we should be getting Neuromancy and Halo to 10 asap first. Having said that, is it possible to hybridize three abilities at once?

Dorian: 1
>Scarlet Terror
It would be nice to hybridize something with Hue but he doesn't have anything particularly appropriate yet. Unfortunately nor did the Witness. Open to changing to Unknowable Hue.

Amara: 1
>QUEEN CRIMSON
>>
Gosh dang dimma darnit. We really should be ay least getting Dorian and Amaras choices done guys, and both their Core Abilites are pretty difficult to rind matches for to hybridize. If we try and hold off on this just for that, its never going to be the right time, and the choice has always been a good power boost, which they both need.

Also the titan has shown NO ability worth taking. None. Just because its special does not mean its good or meshes well with anyone's kit.

Also if your gonna try and focus on Ginas abilites both reach level 10 together making sure they stay the same level is how you are going to do that, not over leveling one compared to the other.
>>
>>3457402
Well I dunno, Scarlet Terror might go with Unknowable Hue to buff Dorian's forms and paint familiars.
>>
>>3457403
The thing is, hybridizing doesn't just tack on one ability onto another, it makes an entirely new ability. The thing is his is already kinda 3 abilites in one, and ST kinda honestly already works best with Critic Form the most id argue, and despite the risk of muddling up the uniqeness of his form shifting i kinda feel like hybridizing it may do the same.

But its not a bad choice either ill admit, and i cant see much else being too much better. My point still stands though that at LEAST for Amara we should make the choice, lexicon could take ages if we EVER find something to roll it up with, and for both of them missing this opportunity is silly, especially on an extremely optional outting made to get everyone stronger for the sake of strength, which the choice undoubtedly dies, even with the third option.
>>
>>3457294
>>3457355
Also i really cant let go that a major point of amalgam hunting was getting Gina levels im preparation for the forest and you guys are giving her jack all for levels.
>>
>>3457028
Alright then. Changing.

Shu: 1
>Swarmling

Gina: 3
>Neurotic Halo x2
>Verurteilung

Dorian: 1
>Scarlet Terror

Amara: 1
>Holistic Lexicon
>>
>>3457414
Seconded
>>
>>3457414
Can i at least convince you to do an even spread for Gina, so that its easier to line up Halo and Neuro for later Hybridizing?
>>
>>3457433
But this does make it an even spread. Neuromancer and Halo will both be at level 6 from that point.

Also, I'm fine with switching Dorian's point to Unknowable Hue to go through the choice or the Consume option for a third ability tree if people would rather have those.
>>
>>3457437
Oh, im a dumbass, my bad. Thought you had given those 2 points to Neuromancer.
>>
>>3457437
I really dont think the Titan here has good consume options, but ill meet you on the middle and say aiming to hybridize something into Hue is not a bad idea, jist not sure if scarlet is the best. Mind you, we could do scarlet, then at level 10 Hybridize again.
>>
Points Votes so far;

SHU;
>0 points- 2
>1 points- 4
GINA;
>1 points- 1
>3 points- 4
>4 points- 1
DORIAN;
>1 points- 4
>2 points- 2
AMARA;
>1 points- 5
>2 points- 1

Choices votes so far;
SHU;
>SWARM- 3
>LEASH- 1

GINA;
>NEURO- 2
>HALO- 2
>VER- 3
>HALOx2- 4
>VERx2- 1

DORIAN;
>HUE- 2
>TERROR- 4
>CONSUME- 2

AMARA;
>LEXICON- 4
>QUEEN- 2
>CONSUME- 1
>>
(Writing now, Gentlemen.)

>>3457455
(You are magnificent, thank you for this.)
>>
>>3457455
Yay swarmling!
>>
>>3457586
Shu really didn't need any points but if we were gonna do it, we should've given it to her other abilites. We both cant keep over leveling her, nor ignoring her secondaries if we are gonna level her.
>>
>>3457624
Especially if, as people have discussed, we're going to hybridize Ravenous Maw with Hundred-Handed. We're already past the first hybridization point for Ravenous Maw, so if we're going to put them together at Level 10 that's another thirteen levels that needs to be split between them. Or eleven, I guess, since we need to raise both to Level 9 and then raise them both at once. An alternative would be combining Exsanguinating Leash with Hundred-Handed, they've both low enough that we'd only need another five levels to set up the merger. That could be a good hybrid skill, get the ability to deploy life-drain tendrils from our constructs so they can feed and extend their combat endurance.
>>
>>3457657
I feel that ones kinda redundant with their Ability to heal from dealing damage, which they would need To hurt the enemy do do anyways. Another thing to note is, swarmling already often seems to cause other abilites, like handed, to naturally sometimes be usable by the swarmlings, with guranteed secondary ability based boons to swarmling at level 10. With how swarmling works it feels like choosing which abilites to Hybridize based on it is a moot point, and should focus on how Hybridizing helps our secondary abilites themselves.
>>
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>>3457028

“Sneaky crow.” You say, your tone devoid of amusement.

“Thank you.” Magpie replies, crossing her legs and collapsing to the ground before gently setting her firearm to one side. It’s an obvious display of submission, a clear attempt to set you and your friends at ease before you let your guard down enough to consume the remains. You study her a moment before reaching out to the brunette by your side.

[Gina, keep watch on her with Dorian] You say, taking Amara by the hand and leading her away from the corpse and sniper, both. [I need to chat with this little one for a second]

“Hey, remember when you first met us, and decided that you didn't like your name, and so asked me to give you a new one?” You begin, once you’re a few yards away from the others. You kneel down as you ask the question with the little girl in front of you nodding her head up and down rapidly, her face plastered with a wide, joyous grin. “What would you have done if you decided you didn't like "Amara"? You wouldn't have had to go back to your old name, right?”

“If I hated it, I’d have picked my own cool name, then! Fuck tha’ police!” She declares, and you stifle a groan. You need to have a talk with Rath later about vocabulary, but for right now you need to focus on the here and now, and the gravity of what Amara’s about to tackle.

“Well, when we absorb that Cyclops over there, you’ll be given a choice like that. Mother is going to offer you two ideas of who she thinks you are. But you don't have to choose either one, you can go find a new idea all for yourself. If you decide you want to be one of those people, that Mother's ideas sound good, that's fine. We'll love you all the same, that's not going to change.” You continue, and something shifts in her posture as she listens patiently. “Just remember that you can be whoever you want to be, and you don't have to take one of Mother's options just because they're the only ones in front of you.”

The expression she wears on her youthful face is a curious one, one blue and one hazel eye fixed on you with inscrutable intent. You’re almost knocked over bodily when she slams into you with a hug, wrapping her skinny arms around your neck, her face buried between your neck and shoulder. After a moment she pulls away from you, her smile containing an unexpected trace of melancholy. Then, with a small shift of her features, she’s back to her usual, innocent smile, grinning at you as you rise.

“You ready?” You ask, extending a hand which she takes immediately with both of hers.

She nods, and with that you rejoin your allies next to the Witness’ meagre remains. You share a pointed look with Gina and Dorian, both of whom chance a look towards Magpie. She’s still sitting cross-legged, her rifle pushed even further away to attempt to ease some of the tension she herself is responsible for.

Here goes nothing.

>>SHU, GG, DORIAN, AMARA – LEVEL UP

(Continued)
>>
>>3457675
I thought swarmlings didn't themselves heal, but just stored healing for Shu to use. Maybe I misunderstood. Either way, you're right, probably best not to mono-focus on what can benefit the swarm so much. I do think that Hundred Exsanguinating Hands could be a nice combo in its own right, though. Being able to drain life would make the sprouted limbs very nasty. Especially if Hundred Hands develops the ability to grow from neutral biomass as well as that under Shu's direct control. Then she'd have a combo bind/DoT move, grow life-draining tendrils from the ground to consume the target. Even if it has to be biomass that she controls, that combo would still work well with the Hollowpoint Hive round for the Contender. Shoot the target, infect them with a hive, hive sprouts limbs to do the same thing directly.
>>
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>>3457732

SHU – LEVEL UP

>>SWARMLING (Lvl 8): Your arsenal grows as you do, drawing ever closer to the inevitable day when all the pieces are finally in place. You now possess the ability to create Swarmlings of the Bishop-Class for the cost of 40% BIO per unit, which manifest as stout, rotund things resembling large beetles more than any kind of wasp or bee. In lieu of any sort of acidic payload or raking talons, they are instead packed full of a potent mixture that pulls double duty as a neuro-muscular accelerant, with the intent of clinging to allies. As long as the Bishop is attached, over the course of three rounds they augment your ally’s speed and reaction time, increasing their default movement range by two zones and drastically increasing their chances of scoring a critical hit and resisting critical hits delivered from foes. Some would say that everything outside of yourself are but pieces of a grand game…regardless of the veracity of that musing, you have a feeling your ability to control the world around you is just going to keep growing. (BIO +20%)

(Continued)
>>
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>>3457739

GG – LEVEL UP

>>NEUROTIC HALO (Lvl 5): The true purpose behind the Halo’s curious design is slowly becoming more apparent. The wearer now boasts the ability to wield greater control over the dreamscape, granting them heightened resistance to dream-based attacks. Additionally, extended conversations with Daughters that are contained within the wearer now have a far greater chance of granting Augmentations and bonus Level Ups for Neuromancy or Phantasmal Conduit skill trees. The mind is a terrible thing to waste…so Gina intends to use every moment to her advantage. (BIO +10%)

>>NEUROTIC HALO (Lvl 6): The mind of a general, the swiftness of cavalry. The Neurotic Halo now receives a considerable boost to its processing at the start of combat, granting the wearer an additional ACT that disappears in the following rounds. Additionally, Gina’s auto-counter increases in speed and power, with the reciprocal attack now dealing three times critical damage. Her mind strives for greater and greater heights to satiate her boundless curiosity, the lust for knowledge an endless journey…but Gina intends to reach the finish line. (BIO +10%)

>>VERURTEIUNG (Lvl 3): Fear, lurking at the fringes of the mind, unaddressed. If taken lightly, it will only grow into a force nothing can stop. The absolute terror field projected by the user has been expanded in breadth and power, and now covers a medium area with an aura of fear that imposes disadvantage against foes’ attempts to free themselves from bindings or negative status effects, as their formerly rational mind devolves into a primal, panicked mess. Finally, critical hits inflicted on terrified foes from any source now deal an extra level of damage. Is it better to be feared, or loved? Gina never understood why she’d have to choose between the two when both held equal appeal…(HEALTH +20%)

(Continued)
>>
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>>3457743

DORIAN – LEVEL UP

>>SCARLET TERROR (Lvl 2): A thin, red streak, the artist’s line a surgical incision into the heart of the viewer. When Scarlet Terror is active, any slashing damage done by the user is now guaranteed to open severe wounds, with the drawing of blood almost guaranteed, depending on the physiology of the Daughter. What’s more, melee attacks inflicted upon Dorian while Scarlet Terror is active will now result in a series of small blades erupting from the armor, dealing little in the way of damage but boasting a high chance of inflicting the BLEED status on the attacker. The world is Dorian’s canvass, and all the bodies therein may serve as his medium. (HEALTH REGEN +10%)

AMARA – LEVEL UP

>>LEXICON OF FLESH (Lvl 5): 48 45 4c 4c 4f 20 43 48 49 4c 44

(Continued)
>>
>>3457756
That hex text: Hello child
>>
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>>3457756

When you and your allies finish off the Titan’s remains, you’re pleased find that Magpie is right where you left her, orbiting eyes regarding you impassively as they orbit the Daughter’s head.

“Good meal?” She asks, and Gina just shoots her an irritated scowl as Dorian slides the visor of the Tormentis’ helm back into place, interposing himself between the sniper and you, but a small figure slips by him and runs to your side.

“Miss Shu?” Amara groans, tugging on the hem of your dress as she stares up at you miserably, her other hand on her stomach. “I don’t feel so good.”

A knot grows in your stomach as you look into her frightened eyes. The fact that it hit so suddenly is a little disconcerting…you’ hoped that it would take a little while to hit, but the fact remains…

It’s time.

>>Let Amara do this alone. It’s a choice only she can make, ultimately. You trust her to do what’s best for her, and besides; you aren’t keen on letting anyone else go under while Magpie’s this close.

>>You wouldn’t put it past Mother to try and pull something with someone so young. You’ll go under alongside her, with Gina and Dorian free to defend your sleeping bodies. She’s not alone in this, and she never will be.

>>Gina or Dorian can accompany Amara to her Choice, while you keep an eye on Magpie. Who knows, maybe you’ll be able to feel her out a little bit…though given how cryptic she insists on being, getting anything out of her might be more trouble than its worth.

>>Write-In

YOU ARE IN CONTROL
>>
(Gentlemen, voting shall remain open for the next two hours. Also, my sincerest apologies for how long this took to pull together. It has been a comically busy morning with a silly amount of interruptions, so thank you for your patience. I hope you're having a great day so far, and rapid posting is still set to go live at around 6:30 this evening, though I'll keep everyone up to date depending on when I get out of work.)
>>
>>3457739
Queen-class, Knight-class, Bishop-class.
I'm sensing a pattern here. What next? A Rook-class? Moves like Castling with the swarmlings? The weirder pieces from chess variants or historical sets like Camel or Counselor? Well okay, maybe not the last one.
>>
>>3457624
Cry more
>>
>>3457761
>>Write-In
"Amara, you want anyone to be there with you, or do you want to handle this yourself? Gina can plug us in, but I understand if you'd prefer it be private"

Because we trust our bomb-ass little sister. It's her decision, our being there should be welcome support instead of helicopter parenting.
>>
>>3457787
This.

>>3457779
Its no worry, you do what you need to do.

>>3457786
You have issues man, its simple discussion over important choices, nothing more.
>>
>>3457739
>>3457743
>>3457756
Also i apologise, but due to the nature of phone posting i wont be able to update the character sheets til i am home.

>>3457736
They can heal themselves but not anyone else but Shu.

Also fair enough on the hands, maybe shoot to combine them then at 10 roll maw in to it aswell?
>>
>>3457761
>accompany amara.
I’ve come to the realization that Shu and friends basically become her surrogate family. With Shu becoming her surrogate mother, Rath as Amara’s cool big sister, Gina as her aloof big sis, Julia as her aunt, and Dorian as her brother/uncle. if she’s having a stomachache, then we should keep her company.
>”Amara? does your tummy hurt? lie down on Miss Shu’s Lap. Do you want someone to keep you company when Auntie Mother visits you? Nod you head if you do.”
>Have Gina plug one of us in to keep Amara company for her choice. We are Amara’s new family, and she shouldn’t have to go through this alone.
>>
>>3457783
Chess motif. the theme is there because of how we play as Shu, both IC and as a playerbase. we make moves like a game of chess.
Also, I wonder what kind of construct would a King-class swarmling would be...
anyways it’s almost time for my shift. I’ll most likely be unavailable for the next 6 hours
>>
this a pre-emptive speech against Mother if she tries to call us out, with a few points of calling Mother out on her character:. i’m typing this out so that some of us anons can use this as reference points for their responses.
>I am not here because I want to control her, I am here because she asked for company. to have someone support the choices she makes.
>For a being who prides on calling herself “Mother”, what do you know of Motherhood? of Parenthood?
>You wait from the sidelines, force a choice upon the daughters and then leave. how does that qualify as being a parent?
>>
>>3457851
Well, the King is most important piece yet has very little use of its own. So maybe something that has a lot of passive buffs for the rest of the swarm, but at the cost of being slow or even immobile, and easily taken out.

I'm liking the other upgrades we got, too. Gina getting more bonus points from dream conversations is going to be huge. That extra ACT gives a lot of potential for first-round dominance by either quickly terraforming or jacking into a target. And the improved fear aura really makes me want to get a bind/DoT skill for Shu now, because then the two of them working together would be killer.

For Dorian I'm a little disappointed that he didn't get anything to reduce the BIO cost for Scarlet Terror, but the improvements it did get are so good I don't care that much. Just shifts how it has to be used, instead of a general buff it's a super mode. I can only imagine how strong it will get as it levels up even more.
>>
>>3457887
The maw actually is pretty good at binding up enemies. Hands isnt bad but too close range, which is why it would be another benefit of meshing it with maw. Leash might also help hand with that, depending on what the hybrid ability actually becomes.
>>
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>>3457761
>>3457787
>>3457830

She’s quiet for a few seconds before putting on a stiff upper lip and staring you down hard with her mismatched pair of eyes.

“No, I’m strong. I can show Mother who’s boss.” She states, trying to stand tall despite the discomfort evident on her face, paired with the hand on her stomach.

“I’ll have to brag to Rath about you when…” You begin, faltering when Amara’s eyes flutter and you catch her mid-faint. “You guys watch her okay? Be ready to pull her out if anything seems off, alright? I keep the empathic field attuned to her to watch for any problems.”

Gina and Dorian are by Amara’s side at once as you gently leave her in their capable care. You stride the three paces that it takes to bring you before the sniper, glaring at her a moment before taking a deep breath -- a preface to the air of civility you try to equip before plunging into conversation with someone that hasn't stopped unnerving you.

“So, how do you know Mara?” You start, matching Magpie’s cross-legged pose as you sit across from her, picking one orbiting eye and staring it down.

“We traveled together for three months before going our own ways a month ago.” She replies. “There’s no ill will. It was just creative differences, is all.”

“You mentioned games earlier. What did you mean by that?”

“I’m no stranger to grooming, and I got the feeling that’s exactly what Mara was doing during our time together.” She reflects, caressing the barrel of the weapon at her side.

“If she was talking you up to other Daughters, then why haven’t I head of you before?” You ask, and she makes that same laughing hiss from earlier. The second time is even less endearing that the first.

“Most who knew my name came gunning for me, in my infamy. Some to take my place, others to have a crack at Mara…I was always faster on the trigger. I hope you are too, when you start attracting the same sort of attention that Mara gifted to you that she did to me.”

“You make it sound like she was doing that maliciously.” You reply, and Magpie shrugs one sharp shoulder blade. “How well did you two know each other?”

“We weren’t on a fucking basis, but we had each other’s back.” She grins. “Neither she nor I were ever into that sort of thing…probably made us more efficient, come to think of it. She took melee, I took ranged. We were a good team, and that was the extent of it.

“You do, and if I’m being honest you seem to relish the fact.”

“Before all this it was often said I gave people the creeps. I suppose it’s all I have to give.” She clips, leaning back on her hands. “Tell you what. If you help me with the Colossus, depending on your contributions I’d be willing to split it a max of seventy-five twenty-five…your favor. Consider it a discount for a fellow student.”

You open your mouth to reply when you hear Amara murmur behind you.

(Continued)
>>
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>>3458057

“Hey, how'd it go?” You ask after racing to Amara’s side, and she gives you a little thumbs-up paired with a grin.

“I told Mother that when you and everyone climb up her tower, you’ll tell Rath to punch Mother in the crotch so hard they’ll have to make a new sport!”

“A…new sport?” Dorian echoes, confused until she elaborates.

“Yeah, upper-cunting!”

You watch Dorian’s face go scarlet as you mentally elevate the conversation you need to have with Rath about three priority levels higher than it was.

“Perhaps, ah…maybe we should leave that part out when we recount this tale to Miss Julia?” Dorian interjects, clearly uncomfortable. To your amusement, Magpie’s lips are cocked in a grin, her shoulders shaking slightly with silent laughter.

“So, how did your powers change?” Gina inquires, glancing down at Amara’s head in her lap. The smaller girl thinks on it for a moment until her eyes light up, and she asks for GG to use her cords to help her understand what it means.

{You know, if it was anyone other than Mother she just said that to I’d be furious, but I’ll let it slide} Gina says as she slides a cord into Amara’s wrist, granting you and her insight into how your youngest ally’s powers have altered. {Actually…oh shit, you think we could train her to totally dunk on West when we see her next?}

You’re about to give your reply when a torrent of information floods your mind, detailing the results of Amara's Choice.

>>LEXICON OF FLESH (Lvl 5): Amara's favoritism extends to a select word in her arsenal, reducing its BIO and ACT costs to zero. You may select an additional Favored Word every fifth level of this skill tree. Additionally, where Amara would normally find a single new word in the Fleshscape, she will now find herself faced with a choice between two when the opportunity arises. Finally, you now have the ability to re-name a word in Amara’s Lexicon once per level up or when she acquires a new word. After all, sounds are merely the voicing of an intent or concept, so why shouldn’t the form they take be as fluid as the ideas they embody? (BIO +10%)

SELECT ONE WORD TO UPGRADE AND ANOTHER TO ALTER

AND

SELECT YOUR ACTION

>>The chance of getting the majority of the Colossus is too good to pass up. You’ll take Magpie up on her offer...it's worth it.

>>Hunt down the Feline Amalgam. It should be even easier than tackling the Titan, since you had it on the ropes even before Magpie took a potshot at it. Time to tackle that kitty…hrm. You hope Gina isn’t getting to you…

>>Given your most recent power-boost and the ease with which you were able to bring down the Witness, you feel confident in your ability to traverse Carroll’s Forest and continue west, so that’s exactly what you’re going to do.

>>Magpie’s being more open than you expected her to be. Maybe continuing this line of conversation would prove fruitful.

>>Write-In

YOU ARE IN CONTROL
>>
>>3458064
>>The chance of getting the majority of the Colossus is too good to pass up. You’ll take Magpie up on her offer...it's worth it.

Now for Amara;
>Upgrade RHO
it can be both a buff or debuff, so it makes the most sense in my opinion to wholly upgrade.

>Alter REV
I feel like this one's the least usable at the moment, so perhaps altering it will change that.

Also proud of our girl, you go Amara! Rath has nothing to apoligize for in my opinion, that was funny as hell.
>>
>>3458084
(Regarding the nature of alteration; it merely changes the actual word, not its effects. It's essentially a way to customize her 'spells'.)
>>
(Also, voting shall remain open for the next two hours, Gentlemen.)
>>
>>3458064
>Hunt down the Feline Amalgam. It should be even easier than tackling the Titan, since you had it on the ropes even before Magpie took a potshot at it. Time to tackle that kitty…hrm. You hope Gina isn’t getting to you…
Tempting, but I'd rather have a dedicated combat team for that, which for me means getting Rath.

>Upgrade SUTH
Being able to soothe anyone's mind for free can be pretty beneficial outside of combat I feel.

>Alter RHO
Since we already have words for "terrain" and "enemy", and REV SUTH can have the same effect as "harm", I think we can customize this one. But then I figure that Gina can already alter the terrain.

It's true that REV hasn't been used much, but it can make any word be worth another we don't yet have if we want to get creative. What's REV TER, for example? Does it affect the air or sky?
>>
>>3458096
Fair enough, my point on it being the least useful in my opinion still stands however.
>>
>>3458119
Considering altering outright makes us lose the owrd i am very very against altering RHO.
>>
>>3458064
Nice job, best little sister. I'm proud of you.


So, upgrades. I'm thinking RHO for the word she negates the cost of. It's one of her more expensive words, and between its innate versatility and Grinding Earth she can do a lot with it.
>Upgrade RHO

Not sure what to do for word alteration. I don't really have any issue with the current language she uses. Though it would be nice to change the words up just in case we run into an enemy familiar with Skintalking who tries to anticipate Amara's commands by keeping an ear out. "RAK? That's not a word of pow-oh god, my leg!" But the choice is kind of arbitrary, I don't have any strong feelings about these syllables. Short of replacing all of her words with vulgarity (which I assume is why she even has this option), I don't have any ideas.

>>Hunt down the Feline Amalgam. It should be even easier than tackling the Titan, since you had it on the ropes even before Magpie took a potshot at it. Time to tackle that kitty…hrm. You hope Gina isn’t getting to you…
I'd want to bring Rath along for high damage if we're going after a Colossus. Also to get some catharsis from those acid burns by setting the swamp on fire.

>>3458119
>>3458123
No, it changes the actual word, not the effects of the word. So altering RHO would still let Amara invoke obstacles, but by shouting TITS or whatever else it's changed to.
>>
>>3458064
Amara is the best girl ever, and Rath is going to cry with pride when she hears about what Amara said to Mother.

>To your amusement, Magpie’s lips are cocked in a grin, her shoulders shaking slightly with silent laughter.

I think I'm starting to like this creepy crow lady.

Also, Amara made the best choice, because holy shit, this is really going to help her out.

In regards to word choice:

>Upgrade: GRA (8% BIO): a word indicating an escalation of events, this word possesses the ability to vastly enhance the effects of the word it precedes, essentially doubling its effects.

Not only is it the most expensive word, but it doubles the effect of whatever word it precedes. If we upgrade this, WE CAN DOUBLE THE EFFECTS OF ALL OF AMARA'S WORDS FOR FREE.

>Alter: REV

And finally:

>>The chance of getting the majority of the Colossus is too good to pass up. You’ll take Magpie up on her offer...it's worth it.

I want to see what else Magpie can do. And this opportunity is perfect to take down the Colossus.
>>
>>3458129
Grah, damn work making me misread things. Still, RHO has meme potential so lets change the word for enemy then, to something like 'cunt'.
>>
>>3458119
>>3458129
Do keep in mind, if we pass up the chance to get the colossus now, we may never get it again, and it is much more valuable than the feline. It would not be the first time passing up an opportunity has made us lose it forever.
>>
>>3458064
Changing >>3458119
to support >>3458152
>>
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>>3458158
>Rath's reaction when she hears about this choice of word
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>>3458158
Seconding. It's much funnier than my choice of REV.
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>>3458152
>Not only is it the most expensive word, but it doubles the effect of whatever word it precedes. If we upgrade this, WE CAN DOUBLE THE EFFECTS OF ALL OF AMARA'S WORDS FOR FREE.
Yeah, thinking it over, this is better than making RHO free even for a combat style that wants to take advantage of Grinding Earth, because GRAH RHO TER wins on action economy. With RHO free you could do three RHO TERs for the cost of a GRAH-free GRAH RHO TER, but it would take three turns instead of one.

>>3458161
True. Okay, I'll change it to agreeing with a few stipulations first.

>>3458057
>>Upgrade GRAH

>>The chance of getting the majority of the Colossus is too good to pass up. You’ll take Magpie up on her offer...it's worth it.
>>Write-In
Ask Magpie for any information she has on the Colossus first. If it sounds like Rath or Julia would be useful, ask to delay the hunt momentarily while we go swap them in at a waystation.
>>
>>3458084
Changing my alter to
>>3458158
'VUL' to 'CUNT', or more of confirming i wish to do so.
>>
>>3458216
...What are the odds that by the end of Body Horror Quest, all of Amara's words are changed to 'CUNT'.
>>
>>3458245
No, that will be no fun. We've got to change every word to a different curse, and expand Amara's vocabulary and ability to use multiple words in one command, until in the final fight she shouts "SHIT COCK HELL DAMN FUCK CUNT DICK ASS!" and it just washes her opponent away in a wave of vulgarity.
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>>3458252
This.

I like this idea.
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>>3458172
>Mfw our first teammate death is not to an enemy, but to Julia strangling Rath to death.
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>>3458314
Rath's last words
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>>3458364
>>
>>3458378
Gotta admit. Over the past two days i have read all the archives of your quest. Good shit. Look forward to more.
>>
(Back home and writing now, Gentlemen.)
>>
home now, and Character sheets up to date. somehow Gina and Shu reached 210% BIO at the same time, keeping their pools tied. found that kinda sweet in a stupid sorta way.

>>3458398
welcome to the game, always glad to see a new reader join us players.
>>
>>3458398
(I'm glad you've caught up, and welcome to the thread, Anon. I happy to hear you're enjoying it, and I'm looking forwards to what's up ahead.)
>>
>>3458398
Glad to have you with us!
>>
>>3458398
Hello, fellow newbie. Glad to have you onboard. I figure I'll extend to you the same questions I was asked when I joined recently: What have been your favorite moments in the quest, and did any twists particularly throw you for a loop?
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>>3458441
shit, meant to throw those out but had to feed my animals, thank you anon.
>>
>>3458441
Well to be fair i missed the leg trick like the rest of you. The way the world is built is fascinating and so are the game mechanics. The little slice of life in this horror ahow is my favorite parts.
>>
>>3458452
My favorite but also saddest part was when B'ni left. And the friend heist too.
>>
>>3458064

>>"GRA" UPGRADED

>>"VUL" RENAMED TO "CUNT"

After conferring with your team and trying unsuccessfully to dissuade Amara from configuring one of her words into a far more vulgar but no less effective form, you convene back with Magpie to address the offer she extended.

"We'd like to accept your offer to take down the Colossus, on two conditions."

"Name them." Magpie sighs, rising from from her seat and hauling up her rifle as she awaits your stipulations.

"First, we'd like any info you have on the Colossus, so we know what we're heading into and can plan accordingly. I think that's fair." You continue as you become aware of something off about your hive, though not necessarily in a negative way. "The second is that if we think our allies might have a better chance against this, then would you be willing to delay the hunt to let us get better equipped to tackle this thing?"

"As far as info goes, it's scarce but consistent." She replies, checking the sight on her firearm as she speaks. "It's a quadruped, and if you average all the stories I've heard then it's two or three times as tall as the Titan. Uses grappling and area control, drawing foes in to keep them in close quarters. It's resilient, stubborn, and unwilling to leave its nest. I planned to stay on the move since the last team that tried to take it at range was swarmed with the thing's minions, but they're the only ones I've heard that've dealt with that, so maybe it's a distance thing. If you want to switch up your team, then knock yourself out."

You're pleasantly surprised at how accommodating she's being, but your appreciation is cut short by the nagging feeling that tugs at your back, within the very core of your spine. Your hive feels stronger, more versatile, and across your connection with Gina you realize she feels the same thing, her own mental defenses that much greater.

It doesn't take you long to realize who you have to thank for that.

>>SUPPORTIVE SOUL has evolved into DEFIANT HEART

>>DEFIANT HEART (Passive): Amara's desire to help her friends has developed into a singular purpose. As long as Amara is within a SHORT or LONG distance to you and your allies, the maximum capacity of created constructs is boosted by 20%, rounded up. Additionally, the chance of allied Neuromancer or Generators' abilities backfiring is reduced by 35%. Amara has finally found the one thing she always wanted, and she has resolved to help her new family in any way she can.

Now, before you head into the mire that almost claimed you and your team the first time through, you ponder if there are any adjustments to be made before you set out.

RELICS: (Shroud damaged, unusuable until end of next rest. All other equipment at 100%. Contender still loaded with unfired Hollowpoint and Parabellum.)

>>Proceed into the Swamp with your current team.

>>Go to Monastery and adjust team (Vote for new team composition)

>>Write-In

YOU ARE IN CONTROL
>>
(Voting shall remain open for one hour, Gentlemen. Rapid posting begins now.)
>>
>>3458514
oh, nice.

hrm, this is a tough one, buuut...
>>Go to Monastery and adjust team
>Gina
>Julia
>Dorian

again, we are doing these hunts to get Gina a bit stronger. i also still think shooting for Dorians choice via Hybridization is a good idea, and a Colossus will probably more than give us the levels to do that.

otherwise, i think Julias Debuffs will be absolutely what we need, bring the colossus down to Titan level at least, potentially, and Rath honest to god does not need the levels compared to Julia or Amara still, her kit is absolutely kickass as it is. she would be good, great even, in this fight, dont get me wrong, but on the point of leveling our team and keeping everyone viable, it would be an honest waste to give her the levels from this fight is my biggest issue.

considering this thing is supposedly super mobile though, having both Amara and Gina to hold it down might not be bad, but i think thats overkill and we need Julia for that close in kill strength.
>>
>>3458529
Agreed. Rath would be great in this fight, but Julia could use the levels more. And adding a grappling/area control to Julia's list of abilities would definitely work well with her current build.
>>
>>3458529
also Amaras upgrades have been added.

never thought id be editing something to be yelling CUNT in caps but i cant say im upset either.
>>
>>3458514
Ooh, thanks for the boost, Amara. Considering that we plan to eventually HACK THE PLANET, even more protection from Neuromancer backlash is very useful.

I'm down for >>3458529. Send Amara back to tell Rath the hilarious story about how she cussed out God. Julia's melee debuffs and reactive defenses means that it's a mistake for the Colossus to draw her in. Gina's Neuromancer abilities can hasten the speed at which stack-based debuffs are applied, they've got great synergy.

Dorian's also a great option for this fight, since he's immune to grapples and has excellent melee. Trying out the new Bishops on Dorian may be a good idea, too. Inspired Critic boosts crit chance and damage, Bishop boosts crit chance and damage, put it together and he can probably drill a hole straight through this thing. The Bishop's speed boost should also let him move in before the Colossus can deploy any area control abilities.
>>
>>3458529
Thirded. Yall make excellent points.
>>
>>3458529
oh, right.
RELICS;
>Shu; Contender

>Gina; Whistle, Amaras Choice.(BHOP did say i think anyone can use it, but only a Skintalker can load it.)

>Julia; Sui Tormentis and Gauntlets
i kinda feel bad putting her in the armor, but with what i have in mind for the party she would need the protection and strength they both provide.

>Dorian; Alas
having him use the Alas to help chase the thing down and clog it up with Constructs will be a major blessing. Gina can already do her job from long range better than he can do his i feel, so him having it makes more sense.

i thought about giving Dorian the gauntlets but honestly i feel like while he might still be in the fight, he wont be the main target or damage dealer here and has really good dodging capabilities, while Julia, while strong, doesn't really have as many methods to escape, so instead armor her the hell up so its not an issue.
>>
>>3458565
>>3458529
I agree. Debuffs are very important against bosses with big health pools, attack damage, or high defense.
>>
>>3458572
>i kinda feel bad putting her in the armor, but with what i have in mind for the party she would need the protection and strength they both provide.
She routinely flays her skin off, leaving exposed flesh and raw nerves. I figure the Sui Tormentis probably isn't that uncomfortable by comparison.
>>
>>3458591
you make a very good point....her motherly and kind nature, aswell as her natural stutter, often makes me forget we first found her skinless with giant angel wings of blood vessels, surrounded by artwork made of said missing flesh.

fuck me i think its safe to say we have been a good influence on her life in more ways than first thought.
>>
>>3458514
Also, as a completely serious and mature addition to this quest, I have theorized a list of alternative words to rename Amara's abilities. I tried thinking of ways each word could be applied, if anybody has any better suggestions then I'm all ears.

>GRA -> FUCK
GRA doubles the effect of whatever it's applied to. And what better emphasis word than Fuck? It's not just a big explosion, it's a Fucking big explosion. We don't just hit hard, we hit real Fucking hard.

>RHO -> SHIT
Rho can be used for buffing allies or hindering enemies. It's either useful Shit for ourselves, or a chance to land our enemies in deep Shit.

>SAN -> DAMN
Speeding things up, so they're not just fast, but Damn fast.

>SUTH -> PUSSY
Suth is used for calming people down or smoothing an area of land. And what do you call someone who deescalates a fight?

>THA -> BITCH
Directed towards party members or allies. We are all each others bitches, and we look after our bitches. Bitches for life.

>TER -> HELL
Targets a section of ground, which we'll most likely turn into difficult terrain. Thus, Amara's own little section of Hell.

>REV -> ASS
Reversing words, turning them upside down to have the opposite meaning. The ass end of the original definition.
>>
>>3458623
Im not sure how i feel about actually doing that but i both laughed heartily, and genuinely compliment and appreciate the thought you put into that, bravo to that.
>>
>>3458642
Thanks! And I feel as though since we've already renamed one word to CUNT, it would be a waste if we didn't have a theme for Amara's Lexicon.
>>
>>3458602
Yeah, I think it really helped her to have someone appreciate her art. Kept her from going full Bioshock villain out of desperation to make someone understand her vision. And then Shu just kept expanding Julia's social circle, with Amara and the Monastery artisans and Dorian, and now she has plenty of people who respond to her work with interest instead of revulsion and her life is pretty good. Now if only she could get Rath to stop teaching curses to the seven year-old. Look at this >>3458623! Look at what you've done, Rath!
>>
>>3458646
You make a good point, our path might just he set.

>>3458659
Rath is only growing more and more as my favorite character due to this, Amara and Julia still tied for second though.

As for Julia, yeah seems like thats what happened. She took to being a caretaker and homemaker very quickly too.
Dorian is a lucky guy, huh?
>>
back from work and on my laptop. what did I miss?
>>
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>>3458514

You resolve to drop Amara off with Rath and take Julia to the Swamp, despite Dorian's protest that leaving your impressionable young ward with the most foul-mouthed among you will have dire consequences, but it's a risk you're willing to take. You're somewhat taken aback when Magpie offers to accompany you back to the Monastery, giving the excuse that she's curious if something that she left there remained undisturbed.

After traversing the disconcertingly unattended Waystation, the five of you stride through the corridors into the main hall where you immediately realize something is terribly wrong. The bustle of activity remains at the same fever pitch as before, but a sharp undercurrent of fear and sadness runs through it, blatantly clear even without expanding the empathic field. Uzu is delivering some sort of awkward eulogy mixed with an attempt at an inspirational speech, the words lost among the murmur of the crowd as Julia darts her way through the throng of mourning Daughters to meet you.

"Julia, what..." You begin, cut off as Julia begins speaking breathlessly, just low enough that her voice blends with the crowd.

"Elder Uzu's stopped f-functioning, they f-found the construct's b-body about a-an hour ago." She explains quickly. "

"Are you okay?" Dorian demands as he steps forwards, and Julia waves off the question with a hand and a nod, directing a worried glance across the crowd.

"I'm fine, it's just..." Julia's cut off mid-sentence as, when the younger Uzu finishes her speech, the podium is practically swarmed with Daughters peppering her with questions and demands. A small section of the crowd flinches when Magpie appears only a stone's throw away from their leader, striding forwards with intent. Recognition passes between the two, the crowd's insistent interrogation pausing as the pair exchange a meaningful glance.

"Sister Magpie, it's..." Uzu begins, pausing when Magpie reaches out and puts a hand on her shoulder.

"Uzu...you have my condolences, for what's it's worth. Tell me, is Mara's room vacant?" The tall woman solemnly intones, and Uzu's reply comes in the form of a stiff, sharp nod. With that, the riflewoman strides off, leaving Uzu at the mercy of the crowd as they assail her with questions that she quickly begins to address with her clipped and professional manner.

You turn to Julia and explain the situation and the need for her assistance, and she relents with just a hint of reluctance. Uzu seems to be in command of the situation as you watch her deftly address her followers, and it weighs on you that time is of the essence if you're to capitalize on the Colossus.

>>Depart for the swamp with Magpie and company. She's been kind enough to offer you an opportunity you can't afford to pass up, and you trust Uzu to handle the situation.

>>See what Magpie's up to before you depart for the Swamp, since she's clearly not the sort of person you initially took her for.

>>Write-in

YOU ARE IN CONTROL
>>
>>3458707
Level ups, Amaras choice in which she told off mother by saying Rath was gonna invent a new sport called 'upper cunting' , and now VUL is replaced with CUNT for the same effect so Julia is probably gonna kill Rath.

>3458712
>>Depart for the swamp with Magpie and company. She's been kind enough to offer you an opportunity you can't afford to pass up, and you trust Uzu to handle the situation.

I feel bad for Uzu in multiple ways but i really dont think we can help with this...
>>
>>3458707
Amara made the Fool's Choice by cussing the hell out of Mother. We are now walking a path to replace all of Amara's words of power with swears. Soon she'll be able to transform the terrain by yelling "FUCK SHIT HELL". Part of me regrets stepping onto this path, for it will drain much gravitas from the proceedings. Part of me thinks it's the best thing ever.
>>
>>3458723
..... We really need to have a talk with Rath about this. Lest we have Julia AND Dorian tie Rath's limbs into a knot as a form of punishment for teaching Amara all the swears.
>>
>>3458712
>>Depart for the swamp with Magpie and company. She's been kind enough to offer you an opportunity you can't afford to pass up, and you trust Uzu to handle the situation.
We don't know Magpie enough to intrude on her privacy. Maybe after we kill a kaiju together we'll be close enough to ask her about her personal life, but for now let's just go get some monster meat while it's still fresh.

Poor Abbess Uzu, though. I wonder if it had something to do with the increased Hunger mechanics? More mental strain on the Daughters damaging the integrity of a transplanted mind. Or maybe she's just been in that construct for too long, I doubt it's designed to be used for long periods.
>>
>>3458723
home from getting food now, and damnit, i just had a thought. a bad but important one.

BHOP is giving us all the signs. clear as day. the Monastery is falling apart. Uzu is at, if not past, her limits trying to hold it together. everyone in there is terrified and scared of the uncertainty this all brings.

...while im not even sure what, if anything, we can do...if we dont try something, we might soon not have a monastery to come back to. FUCK, i want to fight that colossus nor go back on our word with Magpie, i hate breaking promises, but i really feel like we should offer to help Uzu out here, even if we cant do much, maybe there is something we can do, even potentially something our skillset as an adventurer party can do to help, rather than running classes or something we wouldn't be good at.

i dunno i just feel like were being given clear signs something needs to change at the monastery if we want it to stick around....
>>
>>3458712
>Stick around. Help Uzu out.
>>
>>3458764
grah, i really dont know what to do here. besides our promise, we could still have time, or getting those levels could even somehow help us help the monastery.

but waiting too long could also let the dominoes fall too quickly to stop it if we dont act now. im just not sure at all on this or what direction to take.
>>
>>3458764
Yeah, I've been expecting something like this, the nuns were clearly on edge after the patch raising Hunger procc rate. But I don't know what we could do, at least not within the few hours that we'll spend hunting the Colossus. The only thing I can think of is that Amara has that aura of calm, so having her here should discourage panic. Other than that, the most I can think of is a morale boost to Uzu the Younger, having us stick around to offer her assistance could make this seem less daunting.
>>
>>3458786
true enough, i dont know what we could do either. maybe talk to Rath and Amara about helping Uzu out, then after the Colossus everyone pitch in? maybe? the issue is, Older Uzu basically died on us in jut a few hours going after the Titan, so who knows what can happen in the time it takes us to down a colossus?

but another damned issue is, are we even fit to even slow down the monasteries collapse? even if we could, or even stop it fully, what might it cost? would we end up basically trapped there in order to keep it running smoother? we cant afford that, we have other weights on our shoulders, with more at stake, but abandoning it to its fate just feels wrong aswell.

we really do need this opportunity to take down the Colossus, but dammit, im feeling like the cost of doing it could be higher than anticipated. votes not yet changed, but im not sure ill be happy with doing that.
>>
>>3458811
Asking Amara to help Uzu out isn't the worst idea. Keep the calm field following Uzu around, so that both she and anyone she interacts with gets exposure. We don't even have to be sneaky about it, just tell Amara that we know her presence always makes us feel better when we're stressed out, so if she could find a way to help Uzu feel better too we'd appreciate it.

I'm with you on the opportunity cost, though. I don't want the Monastery to fall. Leaving aside how useful it is, it's also just nice to have a peaceful place to regroup at. But keeping it intact is something that takes constant commitment that would keep us from continuing Cord-ward. What we need is someone else we can recruit to help manage the place, but I don't know where we'd find such a person.
>>
>>3458841
>>3458811
So what is our current plan then? we only have 15 minutes left before the vote closes on us. I'm half tempted to hunt, kill and then carry the colossus corpse back for the Monastery residents to eat.
>>
>>3458841
like i said, maybe we can ask Uzu how we can help, and maybe we can be given a task that suits our style.

maybe our journey will lead us to someone who can help. maybe the Dissociated Ones could somehow help, not including their cyberfication process.

i really dont know.

>>3458850
Hunger from not consuming isnt the actual issue here, technically. its increased residents looking to escape it, and lack of enough experienced people to fill out the leadership slots to run said influx. bringing back the colossus would maybe temporarily help, but far from solve any actual problems.

we do have someone, a wonderful, loving lady who may very well be part of what the monastery needs to continue on....but id be heart broken to give up Julia from our party like that...but it might be the right thing for us to do...

>>3458723
>>3458712
amending to;

>Meet up with Rath with the party.
>speak your concerns, though muddled down.
>be honest, you dont know if you guys are capable of giving the help the Monastery might need, nor able to afford its cost if you were, but you are gonna try and think up something if you can.
>Tell Amara and Rath to help Uzu however possible, tell Amara how shes wonderul at helping people stay calm, and thats exactly what both Uzu and the Monastery needs right now.

>Depart for the swamp with Magpie and company. She's been kind enough to offer you an opportunity you can't afford to pass up, and you trust Uzu to handle the situation.
>A promise is a promise, and maybe a bit of stress relief will help your head think something up, aswell as give you time to converse with Julia over it, as she is the most likely to know how to help this situation.
>>
>>3458850
Right, right. Okay, how about this.

>>3458712
>>Write-in
>Take Amara aside and ask her if she can find some tasks to help out with around the Monastery while we're out. Everyone's going to be tense with Abbess Uzu gone, so anything she can do to make things easier for people will help. Plus, seeing her always makes us feel better when things are rough, so we're sure the rest of the Monastery will feel better too with her help.
>Take Rath aside and ask the same, but since she's not a child she can get the subtext better. Keep her eyes out, try to defuse any problems before they start. She's worked with Sister Uzu at the Forge before, she has a better understanding of her personality than we do, if she sees her start to falter then take Amara and do her best to build morale.
>When all that's said and done, go find Magpie and head out, we don't want to waste any time on this.

>>3458868
>we do have someone, a wonderful, loving lady who may very well be part of what the monastery needs to continue on....but id be heart broken to give up Julia from our party like that...but it might be the right thing for us to do...
Especially because Dorian might want to stay with her. But having her artist friends to help her would give Sister Uzu a lot of stability that she needs.
>>
(Writing now, Gentlemen.)
>>
>>3458879
yeah, though sadly Dorian would be the second best to help out, he even has potential accidental experience running 'estates' due to his time home while his father was sick, aswell as watching his parents run things.
>>
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>>3458712

At your behest, Julia leads you to the sparring room, where Rath and a handful of other travelers vent their frustrations on sausage-like punching bags suspended from taught strands of twined tendon. Upon gathering everyone in one spot, you quickly relay your Colossus-related goal along with your instructions for Amara and Rath, taking the time to couch Amara's part of the plan in appropriate terms while not mincing words with Rath. Amara's enthusiasm is as boundless as ever, and you have to physically restrain her from dashing off then and there to go help Sister Uzu while Rath, though clearly uncomfortable about being tasked with a relative stranger's mental health, does her best to allay your concerns.

"Amara and I got this, Shu." The redhead assures you, fist-bumping the little girl to her right as the two of them share a mischievous pair of smiles. "Hey, you're gonna have to fill me in about how you told Mother off!"

"Yeah!" Amara shouts, her joyful voice echoing in the vast space as her eye glow with purpose. "I told her you would invent a cool new sport called upper..."

"Time to leave!" Dorian delcares, his voice a few decibels to loud and about three shades too frantic to not prompt a quizzical stare from Julia's curious dark eyes.

"B-but I'd like to h-hear about..."

"Nope, time's of the essence Miss Julia, we need to go." He orders, taking her and Gina by the arm and storming out of the room just as Amara whispers her creation's name into Rath's ear.

Smooth, Dorian.

The four of you leave Amara and Rath behind, the latter howling with laughter that echoes all the way until you reach the Waystation. Magpie's already waiting for you, sliding a pair of glossy cylinders into her vest pocket as you approach, and with that the five of you depart.

You're descending the cracked stone steps that once led up to a gorgeous, verdant hedgemaze, now just a barren patch of pale, dried skin when you keep pace with Julia, her dark gaze meeting yours as you draw close.

"You think Uzu can handle things as they stand?" You ask, and Julia bites her bottom lip as she considers your question, the five of you starting to pick your way through some of the shallower sections of the swampland as you venture to the heart of the reeking mire.

"Uzu's under p-pressure from so many people...they're all so quick to point out what she's d-doing wrong..." She mutters, her voice filled with an uncharacteristic melancholy. "I know w-what that's like, from b-before....well, before I m-met you."

"What's that?" Gina asks ahead of you, and you look up from Julia to see Magpie turning over the pair of alabaster casings from earlier as the trees seem to loom ever higher, grow ever denser above you as you continue on into the dim unknown.

(Continued)
>>
>>3458965
>"Nope, time's of the essence Miss Julia, we need to go." He orders, taking her and Gina by the arm and storming out of the room just as Amara whispers her creation's name into Rath's ear.
You can only delay the inevitable for so long, Dorian.
>>
>>3458965

"Special rounds Mara and I made before we split." The gunner says, turning the pair over in her hand before slipping them back into her vest pocket. "It's two shells. I fire one at the target, and it acts as an achor. The other one is held by the person that wants to get to where the anchor is. You focus, and 'pop'; you're where the anchor is."

"So, it's like teleportation?" Gina says in awe, and Magpie gives her usual shrug as she leads the way with a brusque pace despite the unstable footing, a tempo your group struggles to match as you fight for every foothold in the tremulous ground.

"Kind of." Magpie explains, Gina hanging on her every word as the slender woman leads the way further into the darkness. "It's a one-shot version of the short-range shifting I can do. You know how these bodies of ours are made, right? Spoilers, for those of you that don't know, but we're not exactly human anymore. Anyway, Mara and I took down this mean bitch of a Vitruvian who could basically reshape herself instantly by destroying herself and then using ambient meat-stuff to make a new body."

As the sniper continues detailing the inner workings of the Relics she'd retrieved, you notice the vice-grip of pre-combat tension around your heart and lungs lessens a hair when you see Gina's enthralled expression, her eyes brimming with curiosity.

"It ain't perfect. We mainly won on account of the Vitruvian using it one too many times and suddenly spawning without her left leg and right arm. She was easy to put down after that." Magpie says with a chuckle, and you catch Julia and Dorian sharing a look of disapproval. "I don't like using it too much, but it comes in handy. We refined it into these, to get Mara close to a target and surprise them, but we never got the chance to use 'em."

Gina opens her mouth to no doubt loose a flurry of questions when the taller woman throws out her hand, gesturing forwards with the length of her rifle towards a clearing that opens just ahead.

"We're here." She whispers, crouching low as she stalks to the clearing's edge. The trees around you have grown ever higher as you approached the swamp's center and now, at the very core of the place, they stand almost as tall as the Titan you felled, a perfect ring of dense foliage stoppinp short of the football field-sized clearing, at the center of which rests a large, misshapen hill.

"Where's the Colossus?" Dorian asks, voice as low as he can manage as he sidles up to Magpie. "I thought it would be he..."

"There." Magpie indicates with a tilt of the rifle's barrel towards the clearing's center as you feel the shudder of movement rumble through the liquid at your feet.

You watch as the hill at the center of the space begins to move, and as the Amalgam rises to its full height you realize you never fully understood the full weight behind the word 'colossus.'

You do now.

(Continued)
>>
>>3458973
>"Kind of." Magpie explains, Gina hanging on her every word as the slender woman leads the way further into the darkness. "It's a one-shot version of the short-range shifting I can do. You know how these bodies of ours are made, right? Spoilers, for those of you that don't know, but we're not exactly human anymore. Anyway, Mara and I took down this mean bitch of a Vitruvian who could basically reshape herself instantly by destroying herself and then using ambient meat-stuff to make a new body."
And yet the Tindalos Hounds can do something weird with localized time reversal that doesn't appear to just be manipulating biomass to look like that's what they're doing, and the waypoints can transport matter not made of Crucible biomass (clothes, for example). I guess teleportation just isn't an ability Daughters get access to? I'd expect Mother actually has a lot of technologies that get left out of the templates for worry they'd unbalance the game. Whatever she's doing with matter manipulation to let flesh have the tensile strength needed for a space elevator, for example. Any daughter gets as much durability as the Chord and she'd be unstoppable.
>>
File: The Foetid Conglomerate.jpg (952 KB, 1000x1264)
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>>3458973

The creature that towers well over thirty meters high resembles a powerfully muscled deer, its grotesque head a bulbous collection of gigantic humanoid skulls. Thick, languid tentacles caress the air around its crown, their thick cinnabar lengths squirming from the skulls' sockets and out of the cracked, filthy parietal shells.

It takes a step forwards, the fleshscape beneath you trembling with the sheer weight and power of the Amalgam that asserts dominion over this dying, rotting kingdom. Its musculature ripples under flesh covered with some sort of verdant, mossy covering, dangling off the beast's lumbering form. Dorian steps in front of Julia, who in turn strides forwards to stand alongside the painter. They share a glance just out of your field of view, and the sculptress that wears the Sui Tormentis steps in front of Dorian, putting herself between him and the colossus.

{Ready when you are, Shu} Gina says, and despite her best efforts to hide it behind stern focus, her fascination with the creature you're about to ambush bleeds through the empathic channel.

"Well, I'm the odd one out here." Magpie hums, loading a glossy black shell into her rifle, sliding the bolt into place with a resolute clack. "You know your team. I'm at your service, so what's the plan?"

Against something like this...

...it's going to take one hell of a plan.

Shu the Defiant

VS.

The Foetid Conglomerate

HP: 170%
BIO: 210% (0/22 Active)
CONTENDER: Hollowpoint & Parabellum Loaded, Lionheart Form.
RAVENOUS MAW: Primed.
HUNDRED-HANDED: None.
ACT: 2/2
Threat: Distant, watchful. Unaware of you.

GINA HP: 190% (Booster Active)
DORIAN HP: 140% (Canvass Form)
AMARA HP: 120%

YOU ARE IN CONTROL
>>
>>3459005
That should be Julia, not Amara.
>>
Yipes. We'll need a cancer bomb for this big boi.
>>
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(Gentlemen, I shall be pausing here for the evening. I shall be around for a while longer to address any questions, concerns, or criticisms you may have, as well as any inquiries about the surroundings to circumstances to assist in giving you the information you need to plan effectively. Voting shall be open for the next nine hours, and posting shall resume in ten. Thank you all for your participation, and I hope you have a wonderful evening.

>>3459003
(The warping ability that the Tindalos have are actually a default ability for the species, and have nothing to do with the Crucible.)

>>3459009
(Ah, my apologies and thank you so much for catching that. It should read;)

HP: 170%
BIO: 210% (0/22 Active)
CONTENDER: Hollowpoint & Parabellum Loaded, Lionheart Form.
RAVENOUS MAW: Primed.
HUNDRED-HANDED: None.
ACT: 2/2
Threat: Distant, watchful. Unaware of you.

GINA HP: 190% (Booster Active)
DORIAN HP: 140% (Canvass Form)
JULIA HP: 180% (Sui Tormentis Equipped)
>>
>>3459016
>(The warping ability that the Tindalos have are actually a default ability for the species, and have nothing to do with the Crucible.)
I assumed so, given the names. No proper Hound of Tindalos should obey normal concepts of space and time. My point was that warping space and time is clearly possible in this setting, so it's a deliberate choice for the Daughters to be incapable of it.
>>
>>3459021
(Ah, you're quite correct.)
>>
>>3459005
whew, well we knew this was gon be a fight.

>"Gina, any way yo can scan this thing? find out if it has some sorta weakpoint, or if we just gotta go old fashion and tear its vitals out."
>"Magpie, if two individuals were to hold hands, could they both be teleported you think?"

>SHU;
>>Spawn a Stealthed Scarlet Drone, and send it forward to jack in, so Gina may thus get a better read on it.
>>spawn a Bishop and send it to Julia.
>>Spawn 2 Knightlings and fill out the rest of your swarm with standard swarmlings, then have the standards dash forwards, swarming over the thing to look for any weakpoints to take note of, or any hidden threats to its arsenal.

>GINA;
>>Get a read on this thing, as best you can.
>> jack into the trees, and see if you cant jab at it from behind with some, to test its hide and reaction time, aswell as if it can track whos actually controlling them. be prepared to fly the hell away.

>DORIAN;
>>start spawning a horde of Familiars from your CREATOR FORM without over taxing your Bio Regen too heavily, in preparation for later.
>>Use your Canvass Form to then get high in the trees, hidden, and scout out the things actions, path, and check on the supposed aid Magpie said it might have around it.

>JULIA;
>>Spawn yourself a BLOODY RIPPER.
>>Trade out 20% Health for a 60% Strength Increase. your gonna need more than that probably, but its a good start.

>MAGPIE;
>>Tell us exactly what your arsenal includes, what type of shots you got? any other useful abilities?
>>get into the trees and help Dorian scout, aswell as use your trained sniper eye to look for weakpoints, tricks, and good sniper positions to shift between.

our first goal is data collection and defense testing, then we can go for the kill.

>>3459003
BHOP hinted at there being a hidden class type of daughter ability that deals with 'non crucible' like powers, such as if a daughter absorbed a Tindalos somehow.

>>3459016
did Amara load up the whistle with anything for Gina?
>>
>>3459016
BHOP, what's our swarmling cap? Because I swear that having 22 slots for our swarm is when Amara is with us in our party.
>>
>>3459030
18, as Amara is not here and the Bishop did not increase it, sadly.
>>
>>3459016
also shouldn't Julia also have the gauntlets, or are they not compatible with the Tormentis Armor? sorry to nitpick.
>>
>>3459037
Shu is the one wearing the gauntlets this time I believe.
>>
(Given that the Colossus hasn't noticed you all yet, you have time to swap equipment and specify how you loaded the Whistle. It's only fair given the nature of this encounter.)

>>3459029
>>3459030
>>3459033
(My desire to bamboozle intensifies, but I shall refrain.)
>>
>>3459049
Okay, whatever we loaded the Whistle with needs to be enemy-targeting, right? Forget any tactical considerations, we need to have Julia hear Amara's voice suddenly yell "RHO CUNT!" in the middle of battle but be too preoccupied to think about whether she really just heard that.
>>
>>3459037
>>3459021

Hmm....
Let's review the current information that we have gathered so far.
>Quadruped. 30 meters tall. Deer themed. Tentacle skull crown.
>From what Magpie said, main tactics imply that it excels in Area of Effect attacks, and uses grapple abilities to reel its targets in.
>Terrain is a swamp, movement will be limited due to difficult terrain.
>Target is unaware. We can take the time to do a proper ambush setup.
Gentlemen, I know it sounds utterly abhorrent given that we know how it works, but I would like to propose that we equip Gina with "The Spine."
Gina's abilities granted by the Halo, would allow her to have 3 actions once combat is initiated, and any subsequent trickery with neuromancy would do wonders against the Colossus if Gina has the Spine equipped.
>>3459049
(Given that the Colossus hasn't noticed you all yet, you have time to swap equipment and specify how you loaded the Whistle. It's only fair given the nature of this encounter.)
>>
>>3459043
hrm, i assigned them to Julia, so that depends on whos Relic vote he went with, but i dont think anyone else actually put one forward for party or relic loadout, unless i missed one?

>>3459049
well, i uhh, did just put forth the plan to fill out our cap, so i suppose we very well could find out on accident soon enough.

>>3459059
the whistle has no restrictions on what words can be in it, and because i couldn't decide i left it up to Amara....so yeah 'CUNT' is probably in the whistle if she did fill it.

>>3459049
>>3459063
i still want Julia to have the Gauntlets, but for what the whistle is loaded up with im up for suggestions.

im still against using the spine or the nail.
>>
>>3458623
....We'll never hear the end of this.
>>
>>3459065
(I assumed that Julia would have the armor and gauntlets for maximum armor/damage output, since the Gauntlets and Tormentis are actually compatible. However, nothing's set in stone yet, so feel free to switch things round as you choose. I want you to feel prepared for this encounter.)
>>
>>3459063
By the same token, we might want to consider giving the Adrenal Spike to Julia. The health regen penalty isn't great, but if Julia's using Bloody Ripper she'll be regenerating health through that so it's not an issue. The damage boost will be welcome in this fight, and the speed boost combined with a Bishop means she'd be able to rocket into melee range with a single action.

>>3459065
>im still against using the spine or the nail.
I'm of two minds on using them. On the one hand, it's not like the Daughters in there are going to get less tortured if we use them, and making a connection to the user could even allow them to enter their inner world if we ever get Phantasmal Conduit abilities. On the other hand, making use of them does tacitly acknowledge and legitimize Dr. West's philosophy, and fuck that.

>>3459070
Would Bloody Ripper stack with the Gauntlets? I'd assume that the Ignition Gauntlets are incompatible with wielding a weapon, but since the Bloody Ripper is a trick weapon it could be like a cage of bone spikes around Julia's fist or something like that.
>>
>>3459065
Those relics might save one of our friends lives mid-combat. Gina needs to be able to do more than just spending almost all of her actions per turn to paralyze or lockdown an enemy ability. We've faced Titans before, but a Colossus type is something that may be out of our league.
>>
>>3459070
right.

>>3459029
im sticking to what my origional RElic plan was, but for everyones sake ill repost who gets what.

RELICS;
Shu;
>Contender

Gina;
>Whistle(RHO CUNT)

Julia;
>Sui Tormentis and Gauntlets

Dorian;
>Alas

Julia is here for the Debuffs, but no matter what she must be close for that. she needs all that armor and maybe more.

Dorian will be our go to support up front, and already has good dodge and escape tools, but being Julias support he both needs to get around more, and be prepared to swoop in to get her.

Gina is support, so she get the support whistle. i gave it RHO CUNT because hindering this thing in any way just sounds like a good idea, but it may be too big to rely on the whistles terrain based hindrance, and Gina can already fill that role.

Shu gets the contender, because even if i was to argue letting other people have a turn wit it, this is NOT the fight for that.
>>
>>3459076
nah, see, we already went inside one, and its pretty clear we cant help them. i want to destroy those, plain and simple. its the only way left to help them.

>>3459078
see above, and i simply dont see it as worth it. colossus or no, we still are meant to stand for something, and both those relics and using them goes against what we stand for.
>>
>>3459049
Hey BHOP, I'm confused as to how Scarlet Terror works and all that when it comes to upkeep cost.
So if Dorian pays 50% bio to create the armor, how does the upkeep cost work? Does it cost 0% for maintaining it if the enemy has a bleedstack active? Or does it still cost 30% to maintain it?
>>
>>3459076
(The Ignition Gauntlets are compatible with the Bloody Ripper insofar that she may weild both, choosing to strike with either Ripper or Gauntlet as desired.)

>>3459092
(It would still cost 30% to maintain, but the activation and upkeep costs are mitigated the more levels it gains. It is a formidable ability, deserving of its high tier.)

(Also, thank you all for catching those mistakes with the stats. I'm running on three hours of sleep, so I stumbled a bit there at the end. I appreciate your vigilance, and have a good evening, one and all.)
>>
>>3459097
BHOP. As much as I'd love for you to do rapid posting, if you're running on 3 hours of sleep just do do rapid posting on Wednesdays and thursdays, I'd rather you take it slow to get things consistent and right and allow some of us to get some good time opportunity to plan and discuss.
>>
>>3459105
(Ah, you have an excellent point. I'll try to refrain from pushing myself when I find myself torn between exhaustion and inspiration. I appreciate your concern, as I do wish to keep the Quest's quality to my standards while still keeping it flowing regularly.)
>>
>>3459097
>>3459105
>>3459111
yeah dont push yourself for our sake, though i also understand how this could simply be 'too fun to pass up' as it was, i know how that feels ten fold haha. but still, theres a balance, and we wont blame you for it either.

speaking of, i need to sleep myself. i apologize that i might not have time before voting runs out to further reply to any suggestions, conversations, or arguments over my plan, but i do hope it at least sounds like a good basis and gives others ideas if nothing else.

everyone enjoy your night, ill see ya on the flip side.
>>
Okay, went to get a drink, a bit more awake now. Anyways, decided on West's Relics, came down on the "fuck that" side of the aisle. It would be nice to have that advantage, but consequentialism is for cowards.

So, with Julia not being able to sprint four zones in one turn but only three, I think we should change one of her actions to moving forward one zone. Spawn a Bloody Ripper, move forward one zone on the first turn. Second turn, we slap a Bishop on her, she rushes into melee, and spends 10% Health (which she'll probably make back in regen from the Bloody Ripper) to make four attacks. With a 30% chance of success per attack, four attacks translates to a 97% chance of inflicting at least one stack of Malleable Skin. Gina can then use a Scarlet Swarmling to stick on another two stacks once we've got at least one landed. How does that sound?

>>3459105
Agreed. Get some rest, BHOP., you've earned it.
>>
>>3459127
Wait, 97%? That's not right. Okay, I am still kind of groggy to get my statistics wrong. Sorry, it's a 76% chance. Still pretty good,though.
>>
>>3459127
My plan was to test the thing out this turn, then have her rush in to apply stacks next turn, and/or teleport her and/or Gina to the thing so Gina can also cancer bomb it, and have Dorian then swoop them away along with our Knightlings.

But only after we make sure it wont insta gib em or something and we can actually get openings for said hits in, hences testing its defenses and Abilites so we know what they must get through to get debuffs and such onto it.

Ok now im going to bed, haha.
>>
>>3459137
No, I get that, I agree. I just want her to be able to reach the Conglomerate and get off her attacks in one turn. Does spending HP to get extra attacks add to an attack action or create one? That is to say, can Julia spend HP to get off attacks even if she's used all her actions for the turn already? I'd assume the first option, that it adds on instead of being resolved separately, but just thought to check. Because if it is an extra, then she could do two move actions and an attack.
>>
>>3459148
>>3459137
>I planned to stay on the move since the last team that tried to take it at range was swarmed with the thing's minions
Something more important to note. The Conglomerate can spawn constructs. I figure this is gonna be something akin to an MMO boss where the boss spawns Adds and does massive AOE grapples. but I doubt that's the only thing up its sleeve.
>>
>>3459161
That's why I want to get into close range and get off a few stacks of Malleable Skin as quick as possible. If Julia has to wait until a second turn to make her attacks, chances are she'll get grappled or swarmed.
>>
>>3459162
No, I think Julia's the safest at close range. It's Magpie, Shu, and Gina who are at great risk since Magpie needs to be stationary in order to do some sniping. Gina needs to be at mid-range in order to do her Terraforming effectiveness, and Shu usually stays mid-close range in order to coordinate effectively while making the most use of her swarms.
>>
>>3459165
Well, it has probably doesn't have great range for its grapples, or else it wouldn't feel the need to respond to kiting with minion swarms. So if we stay mobile it's just the swarm that will be a problem, and the best defense against one swarm is another. Shu should be able to screen Magpie from the minions while she's off flitting between Distant sniping spots. Gina has Verurteiung's active effect, too, which causes enemies to retreat. It's costly, but it can buy a turn for Shu's swarmlings to pick the Conglomerate's minions off while they're running.

Also, another thought just occurred to me, in regards to Sculptress of Flesh's ability to spend HP to get bonus attacks. Is there a limit to that ability? Because with Bloody Ripper regenerating health on attack, and the Conglomerate being so huge that I don't see there being much chance of missing an attack at melee, the health spent on attacks could easily be outpaced by the health regained, even with large expenditures. Especially with Malleable Flesh stacks proccing and causing Julia to do even more damage.
>>
>>3459016
Dorian:
>Can you shift into creator form and give everyone a good layer of tactical Camo-paint, that extends to our relics and constructs? That way, when we spend this round prepping for our ambush, we won't be detected as easily.
>Make a makeshift camo-shawl for Gina by collaborating with Julia
Julia:
>Spawn a bloody Ripper
>Make a makeshift camo-shawl for Gina with Dorian

Shu:
>Spawn a stealth Scarlet Drone and attach it to the Colossus.
>Spawn 2 knightlings 1 bishop, and the rest of it standard swarmlings (with one of them a fuzzbuzz). Have them be on guard. Attach the fuzzbuzz onto Magpie so you can keep track of Magpie's location.

Gina:
>Then hack-into the Colossus and give us a good rundown on it's capabilities, do it as stealthily and thoroughly. Spend 3 actions if need be. Your Halo gives you an additional action to do so.
>Give everyone a brief rundown through my empathy channel of our target's capabilities when you've figure it out.

Magpie:
>What Ammunition types do you have? do you have any secondary abilities aside from your sniper rifle?
>Can you scout out our terrain? Spawn a magpie for Shu to coordinate with from her end. Have Murninn (the name of the bird that Magpie spawns) sit atop Shu's shoulder. That way Magpie and Shu can coordinate with each other since the Empathy channel appears to be one-way only.
>>
>>3459206
Im fine with the camo-cloak idea, if it is possible, but still feel him getting us a construct screen ready preemitively is a Good idea. Julia should also get at least some extra strength this turn is also a good idea, incase she suddenly needs to block something.

For Shu, we should at least send half the swarmlings out relying on only Gina to draw out its abilites or test its form is a bad idea. Gina hasn't always been able to get a full read, and thats not mentioning how much time we will have wasted if it has Neuromancer defenses. Having her use the trees was also to draw attention away from us and test out just how hard of hits it can ignore and how quickly it can come back from them.

Nothing to say on Magpie but it is making assumptions about what she can do. That being said, both of us have overlooked she already has floating eyeballs we know she can send out to use to scout.
>>
(Writing now, Gentlemen.)
>>
>>3459005

[Gina, any way you can scan this thing to find out if it has some sort of weak point, or if we just gotta go old fashion and tear its vitals out?] You inquire, feeling your hive shift as a Scarlet Drone emerges, followed by a Bishop, a pair of Knightlings, and a large host of basic drones silently emerge and scuttle along the ground so as to not be seen. GG considers your question a moment as you watch Julia draw forth an elegant, bleeding dagger from her palm, the form far more suited to your gentle artist than its original, uncouth wielder.

{I’ll be happy to, I’m just worried if it notices} Gina replies while Dorian takes to the trees at your empathic command, generating a host of paintlings that obscure your position as you prepare to ambush the Colossus. {When the drone lets me jack in, I’ll do what I can to study it and then relay it to everyone}

"Magpie, if two individuals were to hold hands, could they both be teleported you think?" The sniper simply shrugs as your cloaked drone draws nearer to the Colossus.

“Fifty-fifty chance of the two getting turned into one, so technically it could work. Also, I’ve got some eyes surrounding the clearing. Footing looks about as stable as anything around here.”

“What can you do and what sort of ammo types do you have?” You ask, and Magpie holds up four fingers.

“Put simply; my birds, my eyes, teleportation, and a minor precog Neuromancer effect. As far as ammo, I’ve mostly been boosting the power of single shots with what you saw earlier, so none of my attacks really play well with others anymore, I’m sorry to say.”

A movement out of the corner of your makes you turn to see Gina’s hand fly to her mouth, the crystal set into her forehead gently pulsing with amethyst light. She turns to you, her eyes holding a mix of fascination and horror.

“That’s not an Amalgam, it…” She begins, your bond in turmoil as she tries to make sense of what she’s processing through the drone. “…it’s like the Sororitas, on a grand scale.”

“Pardon?” Magpie asks flatly as you feel a cold weight settle on your stomach.

“That thing is a Daughter.”

(Continued)
>>
>>3459524

“This thing’s a shit-load of Daughters all bound together.” She continues, her lower lip trembling. {Jesus Christ, it’s…they’re all hurting so much. It’s like they’re…they’re all unified in a single emotion. The Sororitas was held together by that familial bond, and it was just a few kids, but…this thing is just…it started with a group of girls that succumbed to the Hunger at once, and then they all bound together with Fibromancy...over time, theyve just been...it’s hundreds of people that’ve all just given up. They’ve given in to the Hunger and are just sitting here, and it’s the Hunger makes them turn violent when they’re attacked.”

You reach forward with one hand to wipe the tear that rolls down one of her cheeks.

“They’re not going to the Cord because they just don’t care anymore. They’re just waiting for it all to end, just waiting to die.”

“If they’re suffering, it only makes sense to put them down. Doubly so if they’ve succumbed to the Hunger.” Magpie responds coolly, checking the round she has loaded. “It would be a mercy, since you all are into that sort of thing.”

You sense that Dorian’s gotten a better lay of the land, and Julia’s armor and strength are at peak condition. You open your mouth before closing it again, weighing the options before you. You can feel Julia’s hesitation across the empathic field, and even though Dorian was out of earshot and didn’t hear Gina’s revelation, you get the feeling he would be reticent about putting this thing down when he finds out the facts of its existence. Gina and Magpie on the other hand are filled with curiosity and cold purpose, respectively. Gina will go along with whatever you decide, but you also know Magpie was intending to come out here by herself, and the discovery of the Colossi’s true nature hasn’t changed her intentions in the slightest.

You’re not quite sure what to do, anymore.

HP: 170%
BIO: 111% (1 Scarlet Drone, 2 Knightlings, 1 Bishop (Unattached), 14 Swarmlings. 18/18 Active)
CONTENDER: Hollowpoint & Parabellum Loaded, Lionheart Form.
RAVENOUS MAW: Primed.
HUNDRED-HANDED: None.
ACT: 2/2

Threat: Distant. Watchful. Hurting. Gathered Info: Extremely dangerous at close range, focuses on projecting mid-range Phantasmal Conduit field of extreme depression and then utilizes fibromancy tendrils to draw its foes into itself to Consume them. Automatically reacts to long-range attacks by summoning temporary bodies from the surrounding swamp to force foes into close combat. Outer skin can slough off via Flesh Artisan powers to prevent accumulation of status effects and dissuade climbing if necessary, but it takes a vast amount of resources to do so.

GINA HP: 190% (Whistle: RHO CUNT)
DORIAN HP: 140% (Creator Form, Cursus Alas)
JULIA HP: 180% (Tormentis & Gauntlets, Boosted 60%)

>>Fight the Conglomerate.

>>Leave it be.

>>Write-In

YOU ARE IN CONTROL
>>
>>3459527
>>Fight the Conglomerate.
Sadly as far as we have seen, once succumbed to the hunger, killing it really is the only mercy left.

Hrm...ok, so, no cancer bomb just yet, as we need to weaken tht skin layer a bit first i think, otherwise it'll just shrug the cancer off. BHOP, how exactly does Magpies teleportation work again?

Our main issue will be those tendrils. The depression field is pretty bad too, but it may be something that can be overcome via hit and run so we dont stay in it too long. The issue as stated is, even if that will work the tendrils cant be allowed to grab anyone even temporarily and have the depression be given time to set in fully.
>>
(Voting to close in two hours, Gentlemen.)

>>3459537
(Magpie may pick a spot at a short to long distance away and reappear there with a small chance of taking considerable health and bio loss if it glitches. The twin canisters she has have no such drawback, but they function as a single-use item.)
>>
>>3459527
oh god dang it bhop. this is Dark Souls level of tearjerking.
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>>3459543
Well, i was more asking about the canisters. Are they basically an item where whoever is holding them can teleport once? Or do they teleport from one canister to the other?
>>
>>3459537
The Depression field will be the main problem since it's a hell-uva Debuff that literally makes people lose their will to fight.
>>
>>3459549
(Ah, my apologies. One canister is a round that is loaded into Magpie's rifle and fired, and then the holder of the other canister then teleports to where the round hits. Both the fired round or 'anchor' and the held item are both consumed on use, and it's a one way trip. I hope this helps.)
>>
Hmm.....
I wonder if it'll struggle less if we try to empathize with it.
Then again, we do have a way with our words and so the right speech might rouse them up and stop being such a depressive group of people.
>>
>>3459552
Yeah. If Amara were here, she could fight it off with SUTH THA (soothe allies). I think the only direct way to fight it off right now is with GG's neuromancy/phantasmal conduit, but I don't think she has enough focus to cover for everyone at all times. We definitely can't all be caught in the depression field at the same time.
>>
>>3459564
Yes it does, thank you.

Hrm, dang, than its kinda worthless here as i was gonna use it as an escape method, but ahwell.

>>3459527
MAGPIE and GINA;
>wait til Gina draws the things attention with a jab of trees from the left, then have Magpie hit the side of its head with a shot.

EVERYONE;
>Scatter and hide after the shot rings out.

DORIAN and JULIA;
>use the Alas and if necessary aid from the knightlings, and Dorians Canvass Form upped by the Bishop, to rush Julia in and out as quickly as possible.
>Have Julia Whack on as many stacks as possible, then double the stacks as she finishes applying what she can.
>If Gina can assist in helping them resist the depression field, have her do it.

SHU;
Send forth the swarm along with Dorian and Julia, having the swarmlings intercept any incoming tendrils, and spawn hands on swarmlings as needed to keep the two safe from further tendrils.
>Wait to see if it shrugs off Julias stacks, and if it does, then fire both contender shots into it once it does.

GINA;
>Be on alert, if it rushes for anyone, cut off its approach with trees and/or terrain and see if the fear aura wont force it back.

Basically the main thing first is to get it to expend its flesh sag ability this turn, as the main goal, so it wont be able to afford to do it too many more times due to its supposed cost.
>>
>>3459527
I don't like it, but Magpie isn't wrong. There's nothing we know of that can fix this. If there's even anything left to fix. The Sororitas were losing cohesion and individual personality at only four Daughters fused, with not much Hunger. Hundreds of Daughters, all of them completely taken by the Hunger? Their minds would dissolve in there, like the Daughters that B'Ni's eaten. Dorian, Julia, I'm sorry. This situation sucks, but it really would be a mercy to kill the Conglomerate and end their suffering.

The question is how. Here's what I'm thinking: Start off by having Gina use a Neuromancy attack through the Scarlet Swarmling to disable one of the Conglomerate's skills. It's random, but there's a one in two chance that she'll disable one of the abilities that makes it really dangerous to get close to this thing. Then we start with hit and run tactics with a Bishop-boosted Julia spending HP for extra attacks. Spending no more than her passive regeneration still lets her pull off six attacks per round, and Bloody Ripper means that missing that regeneration shouldn't be a problem. That will get off a lot of stacks of Malleable Flesh. Dorian supports with Inklings to further debuff the Conglomerate's BIO regen. Between those two status effects both hitting it, it should want to shed its skin pretty quick. That will cost it a ton of resources, and with its BIO regen having been nerfed by the status effects it should already be low and won't be able to get its defenses back up fast. That will be the signal for Magpie to fire the teleport signal and Gina to inject a load of cancer before getting out of there. We can also have Dorian pop Critic and Scarlet Terror to join Julia in melee at this point, rip and tear until it is done.

Meanwhile, Shu will be doing the important but tactically simple job of screening against the minion swarm with her own minions. Banelings and Knights should make a good bodyguard force. That way Gina can be uninterrupted while she messes with the thing's mind and Magpie can keep plinking away with her rifle. I think we actually want Magpie to draw as much aggro as possible, if the Conglomeration is busy spendings ACTs and BIO on throwing minions at us it's got less resources to use on the melee team.

Also, the question of "why were there several hundred Daughters all in the same place all succumbing to the Hunger at once?" is running through my mind. Another community like the Monastery, that failed spectacularly? God, let's not let the Monastery fall.
>>
>>3459527
Here's a crazy plan.
I wanna talk to it. Turn that giant ball of depression into a giant ball of Defiance. The Hunger makes them lash out whenever they're attacked right? So what happens if we talk to them without that giant aura of depression?

>Write in: Hear me out, you can chew me out because even by my standards, this is a fucking crazy plan. I'm going to talk to it and get through that giant ball of depression. See if I can turn that depression into defiance.
>Gina: Can you shut down that giant ball of depression it gives out?
>Walk out into the open. Open the empathy channel to the conglomerate.
>"Conglomerate. What are you doing here? I've heard tales about you. I've learned about your sad state. A group of daughters that succumbed to the Hunger, bound together by fibromancy. And snowballed into the colossus that you are today.
>Channel sadness to get on the conglomerate's level which transitions into a feeling of anger and passion
>"But instead of journeying to the Cord, what did you do? You all gave up?"
>"You gave up? PEOPLE, THIS AIN'T GIVING UP. THIS IS SIMPLY YOU LOT RESTING ON YOUR LAURELS DOING ABSOLUTELY NOTHING. GIVING UP IS YOU ROLLING OVER AND LETTING A GROUP OF DAUGHTERS EAT YOU WITHOUT RESISTING."
>Change the channeled anger into passionate defiance when talking about Kosi's story.
>"There's this girl I've met. She was born crippled, blind and dying of a terminal disease. She came into the Crucible in a constant battle against the hunger. She had succumbed to the hunger and was on death's door when I met her. And yet when an ARMY of Daughters Fourteen Strong came knocking at her doorstep, what did she do? give up? No. She fought like hell. She was DEFIANT despite everything. She fought until her own body broke down, despite the hunger, and brought thirteen of them with her to the grave."
>"So what are you lot doing? If there's a single person within that giant ball of depression of that still wants a go at the cord, To give the cruel goddess that calls itself "Mother" that put us all in this miserable hell the middle finger, then get up and WALK. Be DEFIANT. Let nothing thrown by Mother stand against you. Don't even let the Hunger slow you down."
>>
>>3459623
I mean, it's a nice sentiment, but I'm not sure it's practical. Like I said, the Sororitas was already suffering from decoherence and it was only four girls with not a ton of Hunger. This is several hundred, and they're all so lost to the Hunger they can't help but attack anything that shows up. I really doubt there's an intact enough mentality in there to listen to motivational speeches. At the very least run the question by Gina before we step out and announce our presence to the giant monster. "Hey, Gina, can this thing even understand language anymore, or is it just a giant self-loathing despair monster?"
>>
>>3459635
>>3459623
I can amend the vote to run the question by Gina.
>>
>>3459611
>>3459603
Amending my vote slightly to have Gina remember to lock down an ability.

Otherwise guys we have never run into a case of someone coming out of the hunger, and we would have to convince every single one of those minds in there for that to work, if its even possible.
>>
>>3459649
Are you sure? Kosi came out of the hunger, but only because she was on death's door.
>>
>>3459527
Okay, so, my vote.

>Confirm with Gina how much sapience this thing has left, and if she thinks it's even possible to give it a better ending than death.
>If yes, try to reason with it. If the far more likely answer of no, go to combat plan.

Gina
>Disable random enemy skill through Scarlet Swarmling's connection, from there on focus on suppressing its movements.

Dorian
>Deploy Inklings, start disabling enemy senses and debuffing BIO regen
>Advance to Long range, be ready to rush in and either extract Julia from tendrils or contribute to melee.

Julia
>Charge in there and go to town with Bloody Ripper and Sculptress of Flesh. Spend 20% HP to get off six attacks. Retreat afterwards, we don't want her spending more time in the despair aura or the tentacle thicket than she needs to.

Magpie
>Draw aggro with her sniper rifle while dealing damage to vital spots. She said she had a minor precognitive ability, if she sees the Conglomerate is about to pull something nasty try to interrupt it.

Shu
>Screen the minions from reaching Gina or Magpie with our own minions. Fire with the Contender if given the opportunity, but I expect us to keep busy.

>>3459654
Which means that either way, we want to beat the shit out of this thing. The attempt at a friendship speech can come after it's nearly dead.
>>
>>3459664
>>Disable random enemy skill through Scarlet Swarmling's connection, from there on focus on suppressing its movements.
The only problem is that, she can only focus on one thing at a time when it comes to Neuromancy between paralysis of ability lockdown, if we were to do paralysis AND ability lockdown, she'll need to equip "the Spine"
>>
>>3459670
Oh? The way the ability sheet described it it sounded more like a crippling strike and not a maintained effect. Ah, well. Still a good idea to do.
>>
>>3459675
>>3459670
Can we run that question by BHOP?
>>3459564
BHOP, when Gina uses her Neuromancy to do Neuromancy stuff like lockdown an ability or fullbody paralysis, does she have to spend additional ACTs in order to maintain it?
>>
>>3459654
I dont count that as that is a terrible alternative nor a viable way to break out of the hunger. I also dont think she was entirely fallen, but cant be sure.
>>
>>3459679
(She does, yes. It takes one ACT to keep the paralysis or lock down active. It's why she really didn't get to do much during the Spartan fight, as she was locking down one of Spartan's most dangerous abilities throughout the length of the fight.)
>>
>>3459664
I feel like Dorian is wasted at long range, and Julia could use the speed backup.

Also Shu is no slouch in melee, and i have a bad feeling without the swarmlings to protect Julia from the tendrils, she is going to get grabbed. We otherwise dont have any way to protect her from multiple attacks like that.
>>
>>3459685
Still worth it, I think. And hey, maybe if we level up Neuromancer or Neurotic Halo a few more times she'll be able to multitask without needing a horrific tool made from a still-living Daughter.
>>
(Gentlemen, on account of some surprise meetings at work I shall be extending the voting an additional hour. This should also grant some additional time to plan, and I hope your day is going well.)
>>
>>3459664
I think Dorian will be much better served if he was buffed with the Bishop beetle and supported Julia by being alongside her. He's impossible to grapple so he can shield Julia from the tentacles. by interposing between them. Instead of waiting at long range, Dorian should be at close range with Julia. How can he support her from long range?
>>
>>3459696
>>3459704
My thinking was that between Canvas Form and Cursus Alas, Dorian can charge in from outside of the despair aura if he needs to. But nah, you're right, he should be there actively keeping things from going wrong instead of waiting for them to so he can rescue Julia. Critic Form plus his own immunity to grapples means he can cut any tendrils off Julia as they come. Plus that damage means he'll be inflicting more debuffs on the Conglomerate from his poison, encouraging it to shed its skin even sooner.

I do think it's important to keep Shu in the mid-field to screen against minions, though. I don't want our ranged attackers to get overwhelmed while we're concentrating on getting the debuff stack applied.

>>3459527
Altering >>3459664 to have Dorian accompany Julia directly instead of wait in the wings, to keep the tendrils off her. Also have him ready to pop Scarlet Terror if the Conglomerate starts hitting heavy or if it looks like he's got a shot, whether on offense or defense the bleeding effect should encourage it to waste resources.
>>
Hey, if the Scarlet Drone locks down an ability, is taken off due to the shed skin power, and then reattaches itself, will it lock down the same ability as before or will it randomly lock down another one?
>>
>>3459711
The thing is, Dorian loses alot of speed in critic form compared to Canvass form, and we dont know how fast the tendrils are or how fast the aura sets in, meaning her might need both his speed, the bishops, and the boosters to get them out of there.

There are currently no minions on the field and it probably will only spawn so many due to not knowing our numbers or strength aswell as the bio costs, and we can have the Knightlings stay back to help shu fight them off, so the swarmlings can aid where they actually are needed, which is allowing Dorian to be as prepared as possible to gtfo with julia.
>>
>>3459723
(It would lock down the same power. It's more a balance issue, as the alternative would easily allow you to detatch/reattach to select which power you lock down a bit too early on.)
>>
>>3459728
He loses a zone's worth of speed. But since either way it would take two move actions to get to melee range, it doesn't matter. I can see the merits of sending some of the swarm in to keep the tendrils off of Julia and Dorian in between turns, though. So alright, add supporting them with the lesser drones to >>3459664.
>>
>>3459729
Alright. Another question I just thought of. Since Knights increases the speed and ferocity of other swarmlings, does it also further improve the speed and crit rate that a Bishop imparts on those they're latched on?
>>
>>3459729
is the randomness in ability lock down due to not-knowing what ability the enemy has? since Gina did a proper enemy scan, does that allow her to properly lock it down the selected ability? or is it still a dice roll?
>>
>>3459757
(Excellent question. They certainly do.)

>>3459760
(It's still a dice roll, though more points in Neuromancy will eventually allow a selection along with several new ways to ruin an opponent's day.)
>>
>>3459603
Also jist realized my ID has been shifting every post. I apologise is that caused any confusion.

>>3459751
Hey man, one zone could make all the difference.
>>
>>3459768
>(Excellent question. They certainly do.)
Oh, damn. That is very nice, then.
>>
>>3459772
Well it does give the added illusion that we have many participants in the quest. but thanks for letting us know.
>>
>>3459775
Here ill slap down this while at work.

>>3459603
Adding in that one of Julias extra attacks should be with the Ripper, and not to extend beyond 5% her overall potential regen in attacks.
>>
>>3459527
I realise this is late, but just in case, if the dice roll means we lock down its minion spawning, everyone should stay as far away as possible.
>>
>>3459527

[Level with me, Gina ; do you think this thing could be remotely reasoned with?]

{…Highly doubtful.} She retorts with a frown after a brief hesitation. You glance towards the Conglomerate, feeling your shared connection with it through the drone that clings to its side.

“Do it.” You say, and a smile creeps across Gina’s face as her gaze meets yours.

{I’ve locked down its shedding ability, so Julia’s debuffs won’t disappear. It’s now or never, Shu}

“Now!” You call, and like a pair of twin bullets Julia and Dorian race off, capitalizing on the swaying trees Gina uses to draw the Colossi’s attention, your Bishop firmly affixed to Julia’s armor. They cross the distance with incredible speed as Magpie moves into a superior position, Gina’s cords flickering white and amethyst as she manipulates the swampland around you.

When your melee pair are in range, a low sweep of the beast’s writhing head is interrupted mid-swing by the crack of Magpie’s trusty rifle, her armor-piercing round shattering one of the skulls but lacking enough of a punch to completely stop its devastating arc. Dorian pulls Julia back just in time to avoid being crushed between skull and swamp, crimson tendrils lashing out and slapping at the pair aside. Dorian’s left behind wounded in the muck as Julia manages to grab hold of one tendril, wrapping her armored legs around its girth while slashing wildly with the Bloody Ripper and wailing on the thing’s length with the gauntlets, the scarlet flesh rippling under her merciless assault.

You watch as bright pink crystals start to creep out through the skulls’ eye sockets, the Colossi’s movements slowing considerably as its flesh becomes glossy, lacing with hairline cracks as it stiffens and succumbs to blindness and fragility. It lets loose a high, doleful cry, a miserable banshee wail that echoes through the swamp and forest as it rears back, standing almost double its height with Julia still clinging to its head, Dorian left far below. You take aim and tug on both of the Contender’s triggers, firing both rounds into the Colossi’s neck.

“We’re going to have company! Four dozen approaching first!” Magpie yells out over the howling monstrosity.

It is then that the forest comes alive.

(Continued)
>>
>>3459970

Movement erupts around you, vaguely humanoid forms rising from the swampland in response to the Conglomerate’s mournful call. Sunken eyes and yawning mouths surround you, shuffling forwards as the scream echoes into nothingness. Scores of oozing corpses advance upon you, your swarm at the ready and primed to fend them off. You brood is doing an admirable job of putting them down, but even as your twin Knightlings tear through their number, you know you’ll need a stronger solution if you’re to keep them at bay and leave the three of you open to support Julia and Dorian.

You can feel the weight of futility settling on your two distant allies through your empathic channel, hitting Julia the hardest as she struggles to not get flung into a crippling descent, but her will is fading as the depression’s potent effects creeping into her mind. Dorian’s racing to get out of the stomp’s strike radius, but the splash zone is too big, the attack coming too quick for him to avoid it.

You’re being pulled in several directions as once, and you need to make a call.

HP: 170%
BIO: 111% (1 Scarlet Drone, 2 Knightlings, 1 Bishop (Julia), 14 Swarmlings. 18/18 Active)
CONTENDER: Empty, Lionheart Form. (Hollowpoint Hive Active: 10% BIO. Parabellum detonation in 2 Rounds.)
RAVENOUS MAW: Primed.
HUNDRED-HANDED: None.
ACT: 2/2
Threat: Medium, self-defenses activated. Julia Corruption: 36%. Dorian Corruption: 15%. Rearing up to stomp on Dorian, currently on its back legs. You, Gina, and Magpie are surrounded by 41 close-range threats. (5 STACKS Active. Total Debuffs: HEALTH/BIO REGEN -25%, ACCURACY -15%, DMG RECEIVED +25%, DMG INFLICTED -30%)

GINA HP: 190% (Whistle: RHO CUNT)
DORIAN HP: 124% (Critic Form, Cursus Alas)
JULIA HP: 168% (Tormentis & Gauntlets, Boosted 60%)

YOU ARE IN CONTROL
>>
>>3459974
BHOP would the depression corruption reset if we leave the field, or simply slowly disapate instead of leaving all at once?....or does it never leave?
>>
(Voting shall remain open for two hours, Gentlemen.)

>>3460007
(It disappates quickly once the victims leave its range.)
>>
>>3459974
The Conglomerate no longer has a way to shrug off a cancer bomb and I doubt it has the presence of mind to self-amputate. Suggest planting one and then retreating into the swamp and just dealing with the minions until it dies.
>>
>>3460013
Right, thank you.

With that, its risky, but i do think Julia and Dorian can afford one round more of CC, then next round have Julia activate ARTISTIANS PEAK so they can retreat, seem reasonable gents?
>>
>>3460018
It may chase us down and was actually implied to be kinda fast. If nothing else getting a max 10 stacks before backing off so its as slowed as possible would be a good idea.
>>
>>3460026
>>3460028
I think the safest thing to do is bullet teleport Gina in to give the Conglomerate cancer, then have Julia activate Artisan's Peak and have everyone retreat. It was implied before that the Conglomerate won't go very far from the centre of the swamp so if everyone focuses on moving away/evading minions we should be able to avoid staying close to it for the rest of the fight.
>>
>>3460018
>>3460026
>>3460028
Actually, need a minute for my full plan, but i just had a good idea.

>Have Julia apply as many more stacks as possible.
>Teleport Gina close.
>Cancer bomb it.
>ARTISTIAN PEAK it to stun it
>Everyone then runs away as Gina blows the whistle to apply further debuffs.
>>
>>3460026
Perhaps we can help Julia withstand it through the empathic channel. If so, I'm okay with it. Otherwise, she needs to have Gina connect to her mind to fight off the effect.
>>
>>3459974
Have Gina blow on the Remembrance Whistle and let loose a mighty cry of "RHO CUNT!" at the Conglomerate. This will both impede the Conglomerate to interrupt its attack on Dorian, and shock Julia back into attentiveness because "excuse me, what did that recording of sweet little Amara just say?".

Then for Shu's actions, wade into melee alongside her Knights. We've got a saber, we've got a torso full of jaws designed for eating constructs, I think we should be good.

>>3460018
That might work. Gina would have to stop suppressing the shedding in order to inject the cancer, but Verurteiung makes it harder for anything caught within its radius (as the Conglomerate would be if Gina moved in to give it cancer) to attempt to remove negative status effects.
>>
>>3459974
>have julia inflict artisan peak
>gina then shuts down the depression aura after artisan peak
>>
>>3459974
DORIAN;
>change to Canvass Form, activate Scarlet Terror, and run the hell away the fastest route you got.

MAGPIE;
>fire off a shot into whatever leg seems most likely to hit Dorian. Your birds might do a little bit of friendly fire but that's better than a squished ally.

MAGPIE and GINA;
>Teleport in Gina.
>Have Gina quickly apply a CANCER BOMB.

JULIA;
>spend off 35% health to slap on as many more buffs as you can, then slash with your RIPPER once, before finishing off with an ARTISAN PEAK.

DORIAN, JULIA, and GINA;
>back the hell off to join the rest of the party as Giba blows the whistle at the Colossus.

SHU;
>Switch contender to sword mode.
>Spawn 5 extra arms, and get your MAW salivating.
>Wade into combat with you Knightlings and swarm, the Knightlings acting as bodyguards.
>Replace Swarmlings as necessary.

MAGPIE;
>If possible, spawn some Magpies to aid in holding off the hoard.

Any suggestions, edits, or concerns guys?
>>
>>3460056
Sorry, for JULIA, she is attempting to applying debuffs with that 35% as extra attacks, not increasing her strength further.
>>
>>3459974
Shu
>Support Julia through your empathic channel to help counter the depression.
>Have banelings spread acid on the ground to slow the advance of the minions.
I wanted to spawn another Bishop to attach to Dorian and give him more speed to dodge, but we hit our cap of active swarmlings.

Gina
>Teleport in to give the Conglomerate a Cancerous Payload.
>Blow the whistle to apply RHO CUNT and hinder its movements.

Dorian
>Change to Canvas form to dodge. Get back to the back lines.
>Change to Critic form again. Help thin out the minions.

Julia
>Attack and apply stacks of Malleable Flesh. Expend 20% HP for four additional attacks.
>Active Artisian Peak to stun it and help everyone retreat for a bit.
>>
>>3460064
Were in a swamp, the water will sadly probably dilute the acid too much, but i actually love that idea, the terrain just works Against us here.

Also keep in mind, each hit with the RIPPER Heals 20% of damage inflicted, so with a good hit or even a few we can squeeze out a few extra attacks from it too id imagine, not just her base regen.
>>
>>3460056
Does Artisan's Peak prevent the use of abilities? Because if not, Gina dropping the Neuromancy suppression to deliver the cancer payload would give the Conglomerate a chance to shed its skin and undo our work.
>>
>>3460073
No, all it says is its an auto 5x crit and imobilizes the enemy for a round. I would imagine it still takes one ACT/counts as one attack though, but i cant see it interupting anything else of hers or others, aside from things that would require the enemy to be moving or something.
>>
>>3460073
(It does not prevent abilities, but merely stops large scale movements.)
>>
>>3460073
Also i think BHOP stated keeping an ability surpressed merely costs 1 ACT, while that limits her immensely she still has another ACT to do something with, though that does bring cup the question of if one ACT is enough to pull this off ill admit.
>>
>>3460088
Right, that's what I was afraid of.

>>3460097
Yeah, but doesn't using a sustained ability mean you can't use other abilities unless you've got something like The Spine to give you an exemption?
>>
>>3460056
I think Gina will have to hold off on blowing the whistle until next round so she can keep suppressing the power and prevent the Conglomerate from shedding the debuffs.
>>
>>3460097
>>3460100
(Cancerous Payload is fire-and-forget, and the teleportation only takes Magpie an action to fire, while the actual movement on Gina's part is a free action.)
>>
>>3460097
We could argue the teleport is one of Magpies Actions, but movement also costs one Act, so we may have Gina end up stranded from lack of Act next to the stunned Colossus potentially.

The cancer would be worth it though, and she still would have options to get away next round aswell, and Julia would hopefully have extra stacks on it left over to help slow it down too. Gina herself could potentially stun it again, though would have to get help getting literally dragged out of the things range then.

>>3460100
No. But each ability used is another ACT used up.
>>
>>3460106
>>3460109
Okay, I think I understand now. You can use instant abilities at the same time as sustained ones, but not two sustained at the same time, and it's just that most of Gina's arsenal is technically sustained even if she uses them quickly. So the Cancerous Payload would work because it's just a quick injection. Alright, then, this idea has my support.

>>3459974
Supporting. >>3460056
>>
that depression aura is such a pain. we need to get rid of it. have Julia trigger the peak at the end of her act. and then have Gina switch from locking down the shedding to anti-depression
>>
>>3460105
Probably, but keep in mind i sometimes add a bit extra just incase one action cant be done or is interupting, but another is still viable.

Or incase BHOP lets us get away with it for dramatic purposes or something, haha.

>>3460113
BHOP has said before things that take up ACTS are;
>Moving at all
>using an ability to its fullest extent.
>attacking once

Not counting free actions or exceptions, of course, like Julia getting extra attacks. Id assume using a relic counts as an ability or attack, depending on the relic.
>>
>>3459974
supporting >>3460056
>>
>>3460130
>BHOP has said before things that take up ACTS are;
I'm not talking about ACTs, I'm talking about mutually exclusive courses of action. Nevermind, I understand what's going on now, even if I'm apparently incapable of articulating what I was confused about in the first place.
>>
>>3460056
Supporting, with the understanding that Gina's Acts be spent on cancerous payload and maintaining the ability lock, and that either Julia or Dorian will grab her and get her away from the Conglomerate before Artisan's Peak wears off.
The whistle is lower priority but if she can toss it to Shu without spending an Act, Shu should use it.
>>
(Gentlemen, where on the Colossus are you having Gina teleport to?)
>>
>>3460155
The back. Not too close to the face and it can't amputate its back even if it wants to.

By the way, if this works, the cancerous payload takes five rounds to kill and we should open a mental connection on the last round to try and reassure the Daughters. They might not understand but we should try.
>>
>>3460155
>>3460174
Wait, just realised that it's 30m tall. In that case, still the back but we should spawn some swarmlings from the hive to distract it and to get Gina down to the ground safely, plus Dorian should use Cursus Alas to help with the drop and get her further away from the Conglomerate.
>>
>>3460174
>>3460196
Yeah, somewhere along its spine sounds good. Hard to detach, and hopefully it will paralyze its legs. Or not, it's some weird shoggoth-kaiju, I don't know how its nervous system works. Still, any debilitation helps.
>>
>>3460155
The back of the neck sounds good, cancer in the spine cant be good for you.

>>3460141
Ah, sorry, was jist quickly responding and misinterpreted what you were asking.
>>
>>3459974

Dorian shifts into Canvass form, stretching both arms and booster to their limits as he flings himself clear of the monster’s hooves, and he’s flung bodily towards you when it stomps down with a thunderous crash. You watch his body become enveloped in a thin armor of bright red crystals, breaking his fall as he tumbles towards you before skidding to a stop in the mire, his impact drowned out by the guttural blast of Magpie’s rifle. Her round explodes into a tearing swarm of her namesake, the bloodthirsty flock working like mad to strip the flesh from the beast’s legs.

Magpie whistles to Gina, throwing her the second cylinder as she slides the main round home in the rifle’s spiraled barrel. GG tosses the whistle to you snatches the cylinder from the air and throws the Whistle to you in one fluid motion, just before Magpie’s rifle cracks and booms. “Be right back.” She says as she disappears from view, becoming a distant figure clinging to the Conglomerate’s neck as Julia fends off tentacles, maneuvering along to the back of its head.

Trusting the girls atop the Colossus, you charge into the fray alongside your Knights, bringing tooth and blade to bear against the growing crowd as you cleave your way through them, drawing a handful of constructs into your waiting jaws and grinding them to nothing. You're so lost in the rush of the fight that yoy almost dont turn around when feel a gust of humid wind at your back, prompting you to turn around after you remove a construct’s head from its shoulders with the Contender's glistening blade. The Conglomerate’s rearing up again, rising with frightening speed when suddenly it shudders and screams, its skin imploding randomly, flesh rebelling against its wearer to spear through its innards thanks to Julia’s handiwork. But it’s still rising, frozen in its powerful upward momentum and helpless to stop as it reaches its peak...and just keeps going.

Its with a jolt of horror that you realize it’s falling backwards.

(Continued)
>>
>>3460356

Your Knightlings tear away from the melee to rush to their aid, even as the Conglomerate topples backwards, further out of their range. A flock of sleek, fleet-winged magpies join them as they strain to close the gap to the massive beast, but you’re doomed to watch as it falls, collapsing into the mire with the sound of rolling thunder, a resounding and terrifying finale.

Your blood runs cold as you reach out, hoping against hope that they’re alright.

After a moment's search you find them alive, but considerably worse for wear. Julia’s armor is the only reason she isn’t as broken and bloodied as she should be, and you feel her struggling to free herself from underneath the beast while its limbs remain useless, though you both know that won’t last long. Its tendrils writhe languidly as you frantically reach out to Gina through the empathic channel, and she’s devoting every last ounce of concentration to keep the monster’s skin suppressed so the Payload can work its way into the colossus…but you can feel the overwhelmingly negative aura clawing its way into her mind, slowly breaking her will to free herself. She's fighting with everything she has, fighting for breath with broken ribs and a punctured lung, her mind assaulted by the very essence of surrender.

Gina just now injected the Payload.

You swallow hard as it dawns on you that you’ve only just begun.

HP: 170% (Whistle: RHO CUNT)
BIO: 121% (1 Scarlet Drone, 1 Knightling, 1 Bishop (Julia), 11 Swarmlings. 14/18 Active)
CONTENDER: Empty, Lionheart Form. (Hollowpoint Hive Active: 10% BIO. Parabellum detonation in 1 Round.)
RAVENOUS MAW: Primed.
HUNDRED-HANDED: None.
ACT: 2/2
Threat: Long, self-defenses activated. Gina Corruption: 54%, Julia Corruption: 57%. Dorian Corruption: 0%. You and Magpie are surrounded by 18 close-range threats. (3 STACKS Active. Total Debuffs: DMG INFLICTED/HEALTH & BIO REGEN -15%, ACCURACY -9%, DMG RECEIVED +15%)

GINA HP: 24% (Grappled/Pinned/Stunned. Limited to 1 ACT in the upcoming round.)
DORIAN HP: 112% (Canvass Form, Cursus Alas, Terror Active)
JULIA HP: 97% (Tormentis & Gauntlets, Boosted 60%)

YOU ARE IN CONTROL
>>
>>3460369
Gosh, I thought there would be complications but damn this is bad.

Priority is getting Gina and Julia away from the Conglomerate, for Health and Corruption reasons. But Gina only has one Act and if she doesn't spend it on lockdown, big C will shed the Payload.

Shu:
>Spawn multiple knightlings from the Hive on C to help with the retreat
>Continue dealing with the minions

Julia
>Try to land two more Stacks. If successful, Artisan's Peak again before running. Otherwise, just run.

Dorian
>Grab Gina and get out of there

Gina
>Maintain lockdown

Magpie
>Shoot C to distract if there's an opportunity, otherwise just keep dealing with the minions
>>
Kind of late, but Shu has met the Leviathan, and she's toppling the Behemoth. When are we going to meet the Ziz?
>>
(Voting shall remain open for the next two hours, Gentlemen. Due to some personal matters, there may be no rapid posting tonight, but I shall keep you all updated.)

(Also for the sake of planning the Payload will no longer be able to be shed as long as Gina remains tethered through the end of the next round.)

>>3460428
(You're on the right track, but you have yet to meet the true Behemoth.)
>>
>>3460369
oh, holy shit. that had to be a crit failure on a roll if i ever saw one. that was just about the one thing it needed to not do in that situation.

JULIA and DORIAN
>Julia, rush to Gina, and expend what Health you both need and can afford to grant you the strength to lift the beast off of Gina.
>Dorian in Canvass form needs to rush in and pull Gina out as soon as Julia gets her free.
>Have two Knightlings aid Julia then assist her in fleeing back to safety.

MAGPIE and SHU
>do everything you can to distract the Colossus, force its attention onto you however you can. shoot it, swarm it, call it names.
>Have the current swarm focus on protecting you from the Constructs, while you spawn two more knightlings and two Banelings to rush forward and do what they can to slow down and distract the Colossus.
>Shu, load up a B.33 and fire it off into the Colossuses leg, before rushing forward to slash it, so that you can speed up the process and keep its attention occupied. have your tongue ready to pull yourself to safety as soon as possible.

GINA;
>maintain lockdown, do not let this be for nothing.
>>
>>3460390
i think you overlooked Gina is not just injured, but pinned down/grappled. unless someone frees her Dorian cant just drag her away, and while he is good at escaping such situations, he isnt the best suited for getting someone else out of such a situation.
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>>3460446
You're right, changing >>3460390 to supporting >>3460441 except that Shu should RHO CUNT instead of B.33
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>>3460438
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>>3460457
>>3460441
actually, ill agree to that. Shu can blow the whistle instead of rushing forward ill say, or of course give up both if she must. RHO should potentially hinder its movement, which may be exactly what we need.
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>>3460441
Should we spawn another Bishop for Dorian to help him out? I was going to suggest spawning one for Gina, but she won't be using it right now.
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>>3460462
Thinking about it, RHO would also hinder the movement of all its minions too, right?
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>>3460471
depends on how widespread it is. does it target all CUNTs, or just a single CUNT? do Constructs count as CUNTs, or basically weapons of the CUNT?

>>3460467
hrm, not a bad idea, but...
>>3460438
do the Bishops instantly grants boons, or is it only after the three turns? im only asking because while the other parts could be a steady increase, im not exactly sure how the extra zones would work if its incremental increases, which seems to imply it all hits at once, but of course i could be very wrong there.
>>
>>3460471
I think so. If there's any question about it we should obviously choose the Conglomerate, but that would be a neat side effect.
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>>3460476
(The boost given by the Bishop is granted instantly, and lasts for three turns as long as the Swarmling and host are connected.)
>>
>>3460489
oh...OH. thats not what i thought at all. they LAST 3 turns only, not grant the boost over three turns...er, no offense meant, but i think this is the first time ive had to say this, but honestly the way its worded does not give that impression at all. 'Over the course of three turns' sounds like it slowly builds up, not that it lasts three turns. not to sound dickish but is there a better way you can think to word that, so its less confusing?

>>3460467
so replace a Baneling with a Bishop then you think? Julias Bishop i think then either just ran out or runs out this turn too, so we need to keep that in mind aswell.
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>>3460503
(Goodness yes, I agree. Apologies for that wording Anon, I'm not sure what I was thinking.)
>>
>>3460441
>>3460503
im gonna go ahead and say switch out a Knightling for Bishop to Dorian, as 40% Bio is a steep cost to only replace a baneling with.
>>
(Gentlemen, my apologies but it appears as though professional obligations are going to take up the majority of my evening. As a result, I shall keep voting open for the next twelve hours, with posting to resume in fourteen hours from now. Thank you for your patience, and on the bright side it seems as though my Friday evening has opened up, so rapid posting after a good night's sleep looks to be a real possibility. Thank you all for your continued participation, and I will have a little while this evening to address any questions you may have. Thank you again for being fantastic as always, and have a great night.)
>>
>>3460649
(*Personal matters, not professional. Work's been intense, if you couldn't tell. Also, for that Anon who has recently started a new job, I hope things are going well for you this week.)
>>
>>3460649
have a good afternoon BHOP, hope your personal matters go well.

its a small, silly question, but when a Bishop runs outta juice, does it just keel over and dissolve, or does it stick around like an empty Baneling to be refilled, and if it does, is the cost of refilling it the same, or lessened, compared to its spawning cost?

...actually, how much, if anything, DOES it cost us to refill our Banelings/Knightlings acid, or does their new ability to store Bio Pollen they use to heal us and themselves also go towards refilling their Acid?

...ok sorry not actually a small or silly question at all.
>>
>>3460656
It's going swimmingly. My only regret is that my job leaves me rather hapless when it comes being unable to participate in the quest. I'm Heavily invested in this quest.
>>
>>3460666
>>3460478
>>3460215
Back. What did I miss and what kind of clusterfuck are we in?

>>3460656
BHOP, can you give me the positioning and status of everyone in relation to the Colossus?
>>
>>3460666
(The cost of refilling a Bishop is 25% BIO, and it stays active like Banelings do when they're 'empty'. Your Swarmlings refill their containers passively, restoring their payloads after three turns in combat. This method of refilling costs no additional BIO, and it's rarely come up due to the average life expectancy of your swarmlings.)

>>3460706
(I'm so glad to hear it's going well!)

>>3460729
(Shu, Dorian, and Magpie are all a medium distance away from there the colossus lies in the clearing, and making a straight line to it brings you to its back legs. Gina is a long distance away, at the creature's neck, while Julia is a little further away from her at the Colossi's head. Everyone is active and stable except for Gina, as Julia's armor braced her for impact and kept her from breaking anything. Also, she'll be able to free herself from the head and tendrils will little effort.)

(On the other hand, Gina is completely underneath the titan's shoulder and is inflicted with Grappled, Pinned, and Stunned statuses. Put simply, she cannot move from her position, she cannot rise from her position, and she's been reduced to 1 ACT. Given what you know about the Conglomerate, it's a safe bet that the grappled status isn't going away on its own.)
>>
>>3460753
Hey Bhop, what about the bio-nectar? how much bio-nectar has our swarms collected?
>>
>>3460757
(All told, they have about 34% HEALTH's worth of healing in them. They would have more if the constructs weren't so weak.)
>>
>>3460753
also. Yikes. It's a clusterfuck, no doubt about that. Also does injecting the Cancer payload require direct connection instead of wifi via Scarlet drone? Because I'm pretty miffed that having Gina Teleport onto the Colossus's back makes it pretty stupid from a tactical perspective.
>>
>>3460769
(It requires direct contact to inflict, yes. Neuromancy can be done remotely, but the Cancerous Payload is another matter entirely.)
>>
Ugh, I conked out completely after I got home, did not realize I was that tired. What did I mi...oh. Shit. Okay, so we have to get a monster off of Gina so she's not pinned in the tentacle thicket. I'm not sure how to do this. All that's coming to mind is causing this thing enough pain that it spasms and flops off of Gina, and that's putting her at risk too. Fuck.
>>
>>3460776
Is the Colossus prone and stunned? because it looks like it's prone given that Julia and Gina are practically pinned by it's body.
>>
>>3460808
(It is, yes.)
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>>3460818
Also. Music of the battle in my mind: https://www.youtube.com/watch?v=EhPYc0MKOaE
Apt yes?
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>>3460818
And where is the Hollowpoint round located?
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>>3460859
You thinking about sprouting some Knights to start carving Gina out of there?
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>>3460862
That and Hundred Handed. The issue is that Julia and Gina are getting massive hits to their psyche by corruption depression. Shu needs to be close to them in order to counteract that via empathy field.
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>>3460866
I considered Hundred Handed, but the arms probably aren't big enough to matter. Unless Gina is right next to the hive they couldn't reach her. We need to level them up, be able to do Nico Robin-style giant limb constructs.
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>>3460843
(This is the exact music I've been listening to.)

>>3460859
(Its throat, incidentally.)
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>>3460939
>(This is the exact music I've been listening to.)
It's the most appropriate music for fighting a giant monster who you're morally conflicted over whether you should kill or not.
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>>3460369
Okay. I've mulled this over more times than I could count.

Situation: Colossus is prone and stunned. Same goes for Gina. Gina however, needs to stay tethered for the duration of the round and needs to stay alive. She's pinned grappled, and stunned. The Constructs are kept manageable, but we could get swarmed if we're not careful.

Dorian:
>Act 1: Canvas Catapult, Use the Boosters if you have to. Get to Gina's position and switch to Critic form.
>Act 2: Carve away the tendrils that are grappling Gina with Inspired Critic form. Julia will use her strength to lift the Colossus's shoulder up off of Gina. If she's too depressed, knock her out of her funk by giving her a KISS. Don't look at me like that! Do you want to see her continue her work as an artist!?

Julia:
>Get to Gina! Lift that Flank! You're the only one strong enough who can lift it up!
>If you can't Lift the shoulder up, then Carve it up with Bloody Ripper! Stop those tentacles from killing Gina!

Magpie:
>Magpie, you're going to be given a target rich environment by having two Knights carry you up in the air. If you know your ammo's Area of Effect, then fire away. keep the evac zone (gina) clear.
>Be an apache attack helicopter, clear the Evac zone with your crows.

>Shu:
>Carve a path to Gina with your swarms and melee. Use your Maw's Tongue to slingshot to her if you must! Spawn 3 more knights, Have 2 of them carry Magpie up in the air (if she's that heavy)
>Blow the whistle! The debuff from the whistle should prevent the constructs from spending an additional action and delaying the Colossus an additional turn from getting up.

>Gina: Hang in there. Maintain the connection. I'm sorry that I put you up to this.

Main thing is to secure Gina and gather everyone together, have a corridor cleared for escape courtesy of Magpie's crows. This will be a setup for the next round's planned objective: Once the Cancer payload is secured inside the Colossus, we're on a timer to evade and stall as much time possible while letting the payload do its job. Getting Magpie up in the air as a pesudo-living air-strike will give us a better advantage at clearing the constructs.

>>3460438
Hey BHOP, I have a question regarding Crimson Cord. Is it possible for Shu to transfer HP from direct contact with Gina via Crimson Cord?
Also, I'm assuming that we're aiming to give Spinal Cancer for the Colossus. If that's true, then here are the symptoms for Spinal Cancer:

Pain (back and/or neck pain, arm and/or leg pain)
Muscle weakness or numbness in the arms or legs
Difficulty walking
General loss of sensation
Difficulty with urination (incontinence)
Change in bowel habits (retention)
Paralysis to varying degrees
Spinal deformities
Pain or difficulty with standing
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>>3461059
(HEALTH transfer is possible, yes. There will be a 3/2 ratio for healing, meaning that for every 3% HEALTH you donate, Gina will receive 2%.)
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>>3461079
Good to know. And the ratio isn't half bad either.
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>>3461059
>Use your Maw's Tongue to slingshot to her if you must!
I think we should use the Maw to pull her to us, instead. One action to jump two zones via Bungee Tongue, that puts us at Close range, then one action to pull Gina one zone towards us.

>>3461079
So if we gave her 90% HEALTH, she'd get back sixty, putting us at the same level. I'm fine with evening us out that way.
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>>3461095
ooh. good idea. Amending vote!>>3461059
>>
So Gina needs one action to maintain the drone and one to plant the payload, right?

Might it be a good idea for her to use her second action to try to terraform the area around her to get out (say, by making a rut in the ground right below her so she can just plop down and crawl out) and then trying to apply the payload next turn?
That way we can just focus on keeping the beast down with everyone else, too [as well as defend from the constructs].
>>
>>3460753
Right, thank you. It is indeed a shame they often do not last long enough to use that, but such is the nature of their kind.

>>3460441
Addin in those Paint Constructs Dorian spawned earlier should help keep the Colossus immobile. Id spawn new ones but Dorian needs to focus on getting Gina out of there once the time is right to do so.
>>
>>3461059
>>3461227
Gina already injected the payload (see >>3460369) and it's fire and forget so she need not stay where she is. Dorian/Shu should pull her out if possible once Julia is lifting.
>>
Good morning, thread.

>>3460369
Okay, so the cancer is already delivered. With that in mind.

Dorian
>Boost over to Gina, start cutting her out, be ready to run once she's free

Julia
>Help lift the Conglomerate's mass away from Gina so Dorian has room to work, likewise be ready to run immediately

Magpie
>Overwatch, keep the minions off of us as best you can

Shu
>Bungee Tongue over to the Conglomerate, get ready to pull Gina away once Dorian and Julia are done

Gina
>Keep the shedding locked down through the Scarlet Swarmling. Try not to die.
>>
>>3461059
>>3461487
You guys are overlooking Julia needs to escape too, her corruption is pretty high and her own health isnt bad but nit the best, and speed os nit her strong suit. We dont need both Dorian and Shu rescuing the same person, and leaving Julia alone to tak all the attention onto herself, aswell as more time in the depression zone.

We ignore Julia and we may very well simply recreate this situation with her needing help next round.
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>>3461490
Well, my thinking was that having to carry Gina out of there would slow Dorian down, so having someone just grab her out as soon as she was untangled would speed up the process of his escape. Further, Gina is pinned, not just entangled, and Julia has a strength boost from Sui Tormentis. Julia's despair Corruption isn't great, but I'm hoping she can endure it for another turn. And if she does fall, she won't be as entangled and so Shu can just grab her too. Shu's tongue is very fast and dextrous. Ladies.
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>>3461492
Actually, yeah, I like that idea. Going to amend my vote.

>>3461487
Shu
>Be ready to grab anyone who falters with your tongue, no one left behind.
>>
>>3461492
Well, the thing is, in already worried about how it says the Colossuses defenses are active, which entails alot of tendrils. Which entails grappling. If were too slow, someone might be in a worse situation than being underneath it.

>>3461500
But this is good enough, its a pretty dire situation so all we can hope to do is this honestly.
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>>3461487
Im being nit picky here honestly and i think votings over anyways, but i do have to wonder how visble Magpie is st keeping the minions at bay. Shes a single shot sniper who cant dish out many hits, and shes fighting a swarm of them.

Bit at the same time her shots explode into a swarm of magpies, which means she might actually needs very few shots. But at the same time the fact the magpies deal friendly fire means she shouldn't fire at them if allies are near them, and it means we might be retreating into a swarm of both minions and magpies.

Dunno her ability is in an odd place here.
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>>3461511
The way I see it is that Magpie fires a shot at a cluster of minions, where then the crows do their work. From what we've seen they're extremely effective in dealing damage, and they usually spread to better feeding grounds once the immediate area is devoid of fleshy bits like constructs. So they'll spread in a plague like fashion, burning out once all available live food source (the constructs) is gone.
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>>3461514
Nah i get that and how it works, and it actually is really good at minion killing potentially. Im jist saying its in an akward spit where with bad timing we could become the fleshy bits they are after is all.

Probably still worth the risk though.
>>
>>3460369

The Cursus Alas flares at Dorian’s back as he kicks off, his bright blue eye filled with steely determination as crimson talons erupt from his fingertips, itching to bring their razor-sharp lengths to bear against the Colossi’s grasping tendrils. At your side, Magpie dissolves into nothing before reappearing in the branches of a nearby tree, long legs bracing herself.

“Watch the splash zone, kid.” She yells down, unclipping the container of yellow liquid and cocking her arm back in a pitcher’s throw. “Go get to your team.”

You break into a run, dodging through the crowd towards where your swarm and Magpie’s intermingle into a black-and-green flurry of ripping, tearing fury at the Conglomerate’s legs. Your abdomen splits down the middle, prehensile tongue flicking out and latching on to the beast’s cracked hoof to fling yourself past where the birds greedily tear flesh from muscle and closer to your trapped allies. Suddenly, there’s a sound from behind you like a glacier shifting, and you glance over your shoulder to see a massive citrine crystal has erupted from where Magpie threw her container, trapping the vast majority of the encroaching swarm in a transparent wall of yellow amber.

Turning your attentions to your landing, you catch sight of Dorian slashing wildly to get to Gina, the tentacles doing their best to fend him off. Your heart almost stops when the beast begins to move, but you quickly realize it’s not of its own accord. You watch in awe as the Conglomerate’s neck and head is forced up from the swamp, revealing Julia expending untold health to ensure Gina is freed.

“Julia, are you al…” You begin, but her forceful scream cuts you off as she gives a harsh jerk of her head towards where Dorian fights off the grasping limbs.

“I’m f-fine, just go!” She barks, strain writ large across every inch of her face.

The Conglomerate’s body shudders once, then twice from the twin assaults of your Parabellum detonating in its neck and Magpie’s sniper round piercing into its exposed bellow, the crowing cacophony of a newborn flock reaching over the beast’s girth. Gina struggles to rise on unstable footing and unsteady feet, but she’s alive, her concentration unbroken. Whatever fleeting smile of relief that’s on your face slips away as a third shudder ripples through the monster, its senses slowly returning.

Time grows short.

HP: 170% (Whistle: RHO CUNT)
BIO: 131% (1 Scarlet Drone, 1 Knightling, 1 Bishop (Julia), 11 Swarmlings. 14/18 Active)
CONTENDER: Empty, Lionheart. (Hollowpoint Hive Active: 10% BIO.)
RAVENOUS MAW: Primed.
HUNDRED-HANDED: None.
ACT: 2/2
Threat: Close. Death in 4 Rounds. Gina Corruption: 81%, Julia Corruption: 78%. Dorian Corruption: 26%. (3 STACKS. Total Debuffs: DMG INFLICTED/HEALTH & BIO REGEN -15%, ACCURACY -9%, DMG RECEIVED +15%)

GINA HP: 18%
DORIAN HP: 106% (Critic Form, Cursus Alas, Terror Active)
JULIA HP: 46% (Boosted 345%)

YOU ARE IN CONTROL
>>
>>3461596
>>3461596
>Julia is boosted 345%
Holy hell that took more to lift than expected.

Alright, lets fall back for now, its our best bet and too many have too high a corruption rating.

SHU;
>snag Gina and pull her to safety with your tongue, then back off.
>Spawn a bishop and send it to Dorian, have the one on julia replenish its juices if need be.
>Use the hollow hive to fill out the rest of your hive with whatever it can squeeze out with 10%, id assume at least 2 banelings and a standard, and have them swarm the things face to distract it.

DORIAN and JULIA;
>have Julia not just drop the colossus, but use her strength to slam it down to throw it off balance, preferably onto her Bloody ripper if she can.
>Have Dorian scoop her up and boost them both to safety.

DORIAN;
>once the two of you are safe, if able, switch to Creator Form and send forth a wave of constructs to slow the Colossus down. Don't over exert your biomass but keep sending them til its clear they are having an effect on it.

SHU and MAGPIE
>Use your swarms and Abilites to keep thinning the hoard.

GINA;
>Keep its ability surpressed, and now that your other action is back, use it to focus on healing from Shu
>>
(Voting shall remain open for the next hour and a half, Gentlemen.)
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>>3461610
Since Gina is no longer pinned and stunned, should we give her back the whistle so she can blow it and apply RHO CUNT?
>>
>>3461614
>>3461610
Good idea, adding that, but its less of a priority than her getting stable so she actually lives.
>>
>>3461596
BHOP, is the Conglomerate still

Shu:
>Grab Gina with the Ravenous Maw's tongue and Run.
>Swarm action: Split your swarm in two. Half of them give Dorian and Julia covering support by attacking the Tendrils so Dorian and Julia can escape. The other half will protect Shu and Gina, if any of them have bio-nectar, have them deposit them and give Shu some health back.
>Blow the whistle. This should make the Tentacles and the Colossus less responsive, forcing it to delay it getting up by another round or so.

Dorian:
>Send in your paint constructs that you've created earlier, have them tangle up the tendrils that are assaulting Julia.
>Once Shu has Gina secured, Grab Julia and go, you're her escort protection now. Use the Booster to get her clear. Once you're clear, de-activate Terror.

Julia:
>Once Gina is secured by Shu, Slam the neck down by punching it. Dorian's paint constructs and Shu's Swarms will cover you from the Tendrils.
>Go with Dorian and regroup with Shu.
Magpie:
>Regroup and Secure a clear path for evac.
>Your next job will once everyone has regrouped is to be our rearguard and keep the colossus off of us.
Gina:
>Keep the ability suppressed via Scarlet Drone.
>Crimson Cord for a Health Transfer. When Shu gets you to a safe distance,


Everyone: Regroup and withdraw.
Package is secure. Now we move onto the next phase of our plan: RUN AWAY!

>>3461614
I think Shu should be the one to blow the whistle.
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>>3461633
(I'm afraid your device may have cut off part of your question, Anon.)
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>>3461633
Im fine with whoever of the two has the action to blow it blowing it.

Also Julia should tey to get some damage out with the ripper as they fall back. It heals her for a good ammount and with such a strength boost i can imagine she can dish out a good hit.
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>>3461642
The unfinished question is: Is the Congolomerate still prone and stunned? Or is it just prone now? I also have to ask, does the Conglomerate naturally have 1 act per turn? Because the Parabellum explosion looked like it extended the stun duration.
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>>3461654
(It did extend the stun a little bit, yes. It's no longer stunned, however it is still prone. It also has a total of three ACTs, though one was spent directing the tentacles to move.)
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What a cute litlle deer you found while i was away...
I say we all get some distance,
break its legs then go for the neck.
Im not good at planning, sorry.
>>
Hmm.... three actions per round you say...
I predict the Colossus will to the following in this round:
>Act 1: Move Tentacles to delay the daughters, attempt to grapple
>Act 2: Get up
>Act 3: Order Constructs to attack or spawn more constructs.
>>
>>3461633
Amending a couple of actions

Shu:
>Grab Gina with your tongue and run to safety, use the Crimson Cord to sacrifice 90% hp to stabilize Gina and give her 60% hp.
>Swarm action: Split your forces, Have half of them cover Dorian and Julia from the tendrils. the other half serve as personal escort since you have your hands full.
Gina:
>Maintain ability suppression via Scarlet Drone
>Terraform Hooked Spikes through the Colossus's Neck once Julia and Dorian are out of the way, impale it and prevent it from getting up, or at the very least, make sure it's slowed down.
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>>3461661
Hey BHOP, how does cancer work in this regard? Does it take off 20% of its max BIO, or 20% of what its BIO was when it was infected?

Kinda related kinda not, if someone infected used up enough BIO, would they speed up its effects?
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>>3461719
I think 20% of its max bio capacity. hence the death in 5 turns status.
>>3461661
Also, good question. And since this is spinal cancer we're aiming to inflict on the Colossus the following symptoms should start to kick in during this round.

Pain (back and/or neck pain, arm and/or leg pain)
Muscle weakness or numbness in the arms or legs
Difficulty walking
General loss of sensation
Paralysis to varying degrees
Spinal deformities
Pain or difficulty with standing
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>>3461729
Well thats why i ask, if its its max, then depending on how much its used, it could take less than 5 turns, but its description and how it was inflicted here say 5, so that implies for balance reasons it goes off its current when infected to always be starting at taking 5 rounds upon infection.
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>>3461729
(The 20% of max is correct.)
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>>3461596

Your tongue lashes out once more, leashing around Gina’s midsection and yanking her to your waiting arms. She gives a yelp of agony when she collides with you, her shattered ribs betraying her own body under the dual strain of your tongue and her painful impact.

You wince, but when you glance over to your allues wour heart swells with pride as you watch Julia hold the beast’s weight above her head with one hand and snatch a pair of tentacles with the other, ripping them out of the eye sockets of the skull they’re embedded in before crarving a bloody gash into the colossi’s neck with her blood-drenched knife, its elegant form siphoning off the beast’s blood to quickly close the wounds of its wielder. She dashes forwards to join you and Dorian as the pair race to your side, the Conglomerate starting to scramble to its feet, legs flailing as it fights to right itself against the unforgiving ground with disconcerting haste.

So you put a stop to that.

You blow hard on the whistle, Amara’s sweet voice echoing two words, one an alien phrase and the other a very human profanity. Julia’s sweet, innocent face contorts into a mask of shock and fury as the four of you stumble forwards, trudging as fast as you can across the unstable terrain.

“What d-did Amara just sa…!” Julia yells, your hearing cut off when incredible pain explodes across your spine, your world devolving into a whirl of incoherent shapes and colors. You’re mid-air, hurtling towards the forest’s edge and bracing for impact while holding Gina as tight as you can, when it occurs to you that if you hadn’t slowed the beast’s wild kicks the errant strike would have packed enough power to snap you in half.

When you land on your hive, you’re face with a sandwich of discomfort when a lance of pain stabs into your stomach, and you look down to see Gina’s fingers digging just below your ribs, drawing your biomass rapidly into her broken body, panic and greed scrabbling across your empathic tether.

{…an’t die here, I can’t go, I won’t go like…} Her mind is a whirl of desperation, a singular focus on her own survival hijacking every other rational thought as a long shadow passes over you and the girl that’s quickly robbing you of your life force.

To your horror the Conglomerate towers above its domain once more, head rearing back as it screams once more as it paws at the fetid earth beneath its hooves, but it’s not a call to arms.

It’s a howl that strains the mind with the weight of hopelessness.

(Continued)
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>>3461945

Even at this range, the Conglomerate’s aura of misery settles like a hundred sodden blankets across your very being, your movements sluggish as you fight to stand with the weight of despair coupled with the biomass being sucked out of your core by the girl that clings to your shaking form. Your, Dorian, and Magpies creations darken the sky around you, splitting their attention between giving you some semblance of cover while fending off the encroaching horde of reeking humanoids that continue to haul themselves out of the mire around you. A pair of rifle shots ring out, but youre too focused on getting up to see where they've hit.

Julia and Dorian rocket past you as you haul yourself and Gina up, gritting your teeth as her hand digs deeper, scraping your lungs and forcing a gasp of suffering from your throat.

[GG, it's okay, you're safe, please stop hur...] You start, and you feel your jaw pop from clenching when her slender finger start to rake across your intestines.

{Nonono I need to live I don't deserve to go like this Im not going to die here I have to keep...}

She's not stopping, a fact that dawns on you when the Conglomerate rakes its jagged hoof across the ground one more time, its head settling into a low battering-ram stance, every ounce of willpower it has devoted to keeping itself upright. It’s starting to suffer the crippling effects of the payload Gina fought tooth and nail to deliver, its legs unsteady as it sways back and forth, eyeless sockets focusing on your and your allies…

…before it begins to barrel at your team with terrible speed.

HP: 45% (Whistle: Empty)
BIO: 131% (1 Scarlet Drone, 1 Knightling, 1 Bishop (Julia), 11 Swarmlings. 14/18 Active)
CONTENDER: Empty, Lionheart. (Hollowpoint Hive Active: 10% BIO.)
RAVENOUS MAW: Primed.
HUNDRED-HANDED: None.
ACT: 2/2
Threat: Close. Death in 3 Rounds. Corruption: Shu: 19%, Gina: 93%, Julia: 86%. Dorian: 39%. Magpie: 11% (3 STACKS. Total Debuffs: DMG INFLICTED/HEALTH & BIO REGEN -15%, ACCURACY -9%, DMG RECEIVED +15%)

GINA HP: 105%
DORIAN HP: 133% (Canvass Form, Cursus Alas, Terror Active)
JULIA HP: 67% (Boosted 345%)

YOU ARE IN CONTROL
>>
(Gentlemen, my apologies for the delay, as work exploded into a flurry of activity all at once. Thank you for your patience and participation, and I hope your Friday is going well. Voting shall remain open for the next two hours, with rapid posting to begin roughly five hours from now.)
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>>3461970
Godamnit Gina.
Look , bear with me folks, but shes taken enough and i think she just revealed that deep hodden selfishness kosi talked about. We need to get her off of us, or she'll kill us before the Colossus does.

Actual plan to follow, but i tonk we need to use a knight coupled with our tongue to yank ourselves away from her.
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>>3461945
Guess we should've specified how much HP Gina was allowed to transfer. And damn, are Gina and Julia still not out of range of the despair zone? We've been saying that they should gtfo for the past two or three rounds.
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>>3462000
Despair zone is medium range.
>>
(Most Phantasmal Conduits have the ability to 'flare' their auras at some BIO cost, which is what it did with its second ACT. It's why Magpie was affected despite being well out of range of the passive aura.)
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BHOP, can we get everyone's positioning relative to one another and to the edge of the clearing please?
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>>3462028
Passing the question to BHOP.>>3462008
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>>3462028
(You and Gina are one distance zone from the edge of the clearing, Julia and Dorian are a next to it, and Magpie is in a tree at the very edge.)
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>>3461970
Gina
>VERURTEIUNG Aura Flare, Make it an Critical Auto-Counter.
>IMMUTABLE FORM. PURGE YOURSELF OF THE Depression CORRUPTION.
Shu:
>"GINA, THE COLOSSUS!"
>Have a knight help pry Shu off of Gina, Get away from her. Have the rest of the swarm give Shu Bio-nectar for HP restoration and guard her, Have the Knight carry Shu if need be.
Magpie:
>Keep shooting!
Dorian and Julia:
>Dodge and stay close to Gina! She'll flare an Aura of fear at the Deer and cause it to go off course!

Dorian:
>Creator Form, Make Constructs to make the paint slick! Put it in the path of the Colossus immediately after Gina flares her aura and makes it veer off track!
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>>3462043
>>3461970
Amending a few actions:
Shu:
>Ravenous Maw slingshot to the clearing.
>Have the swarm return to Shu and deposit bio-nectar for HP conversion, and then have the Knight pry Gina off of Shu

Gina:
>Flare the Fear aura, force the Colossus to veer off course.
>Immutable Purge the Depression corruption. The Depression is a status ailment no? Purging it should bring it back down to zero temporarily.
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>>3461970
Supporting >>3462043 except that Julia just be getting as far away as possible, her Corruption is really high. Can Bloody Ripper be used to make a ranged weapon?
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>>3462052
(The Purge will clear it entirely, yes.)

>>3462055
(Not at its current level, no.)
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>>3461970
SHU;
>pry Gina off with a new Knightling and use your maw to fling to safety.
>Have the Knight drag Gina to safety, out of the Colossuses charge line.
>ALL swarmlings with Bio Pollen come heal Shu.

JULIA and DORIAN
>Both focus on dodging the incoming charge.
>Dorian should drag Julia away if he needs to, due to her corruption.
>Have Dorian fling constructs onto the Colossuses joints and wounds as it passes.

GINA;
>CALM YO ASS DOWN. Use An action of immutable form to purge your corruption.
>Otherwise cling to the Knightling and switch to flare your fear aura to send it away from you and your allies as best you can.

MAGPIE;
>Teleport out of the Colossuses path and fire off a round into its hind legs if you can.

BHOP said by now it cant get rid of the cancer via its skin shedding, so losing 3 of Julias stacks is an acceptable loss for now.
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>>3461970
>>3462043
Supporting.
I forget that Gina has Immutable Form, and that the new level in Verurteiung can prevent foes from getting rid of debuffs, so the Conglomerate wouldn't shed its skin even if it wasn't suppressed anymore. She could really benefit from having more ACTs, but we could still manage if we remember that part whenever she's suppressing a recovery power.
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>>3462081
I'm now reminded that We could now switch our ability lockdown priority from debuff shedding to Anti-depressant.
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>>3462052
>>3462043
Amending a few of Shu's votes:
>Slingshot maw to safety while carrying Gina.
>After Gina flares out her Fear aura, make sure that you pry yourself off of her and have the swarm refill your hp with Bio Pollen.
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>>3462092
The thing is this:
VERURTEIUNG (Lvl 3): Fear, lurking at the fringes of the mind, unaddressed. If taken lightly, it will only grow into a force nothing can stop. The absolute terror field projected by the user has been expanded in breadth and power, and now covers a medium area with an aura of fear that imposes disadvantage against foes’ attempts to free themselves from bindings or negative status effects, as their formerly rational mind devolves into a primal, panicked mess.
>imposes disadvantages on attempts to free themselves from debuffs
>>
Anyways. I have to go to work. I've done what I can. I'll see you in 6 hours.
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>>3462093
Can we please at least separate from Gina first? Just incase the corruption makes us lose control of her actions and she cant purge herself, or waits too long to do It.
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>>3462081
Verurteilung only imposes disadvantage against removing debuffs so won't necessarily stop the Conglomerate shedding the cancer. At this point it might not even have enough Bio left to shed anyhow, or the cancer might have spread to far to remove, but I don't think it's worth the risk. Gina should still be spending an ACT on suppression.
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>>3462100
Oh godamnit, well i guess instead i ask
>>3462081
>>3462055
To at least change to support him with the change of seperating from Gina first, so if the corruption does make her not stop and us not control her we dont godamn die. Its a big risk and keep in mind we had set a limit for her to trade with us and she ignored it, so there is precedent for us losing control of her, even if only a little bit we don't have the hp left to risk said little.
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>>3462105
am >>3462100
we could do that but i don’t want her getting charged at.
>>3462109
it’s either fear flare and purge depression or fear flare and have gina get overwhelmed by depression by maintaining ability lockdown
>>
that said i am now going to work for real
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>>3462121
Thats why i had our Knightling carry her away, so she can do her own actions. Keep in mind a knightling could FLY with Rath, i dont think its unfair to say one or two could get her to safety.
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>>3462121
Yeah, either way she'd drop the suppression. Better to do it because she's distracted than because she's given up all hope. I think that between the fear forcing it to waste actions on retreating, the disadvantage to resisting status effects, and it having not much resources left to spend on sloughing off its outer layer, the Conglomerate isn't likely to successfully escape.
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>>3462121
>>3462138
I'd preferred the possibility of maintaining lockdown and purging depression, but having reread the description of Verurteilung Lvl 2 I am persuaded that fear flaring is probably worth dropping lockdown.
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>>3462173
Yeah, we really want to break the charge. Get Gina's field between this thing and everyone else, force the Conglomerate to kill its momentum.

I think this fight showcases just how powerful Phantasmal Conduit abilities can be, both in our hands and used against us. There's no dodging or blocking them, the best you can do is hope you can weather the attack. I'm tempted to have everyone here take at least one selection of Consume on the after-fight level up, just in hopes that it provides skills that increase resistance to mind-affecting attacks.
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Hrm, so no go on getting Gina off first? Just hope im wrong, and that our swarm can reach us quickly then i guess.

God i hope im just being paranoid but this would hardly be the biggest bamboozle BHOP has thrown at us even in combat if we do lose control of her.

>>3462201
Lets not be too hasty. Im not necessarily against ant consume options, but im also against just throwing that on everyone, especially as its still not guranteed their specific take on it will actually mesh well with their kit or playstyle.

Plus its random what they may get. But i think this is a discussion we can have once we win this, hopefully with everyone alive.
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>>3462213
But on that note, if we are gonna do that, i think Julia is who it would fit best on if its an enemy debuff, a buff aura would fit best on shu.

Gina already has one, and Dorians kinda more a hit and run so both debuff and buff would get interupted too often by his constant movement to be worth it in my opinion.
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>>3462213
Yeah, I'm not likely to act on the temptation. Still, it's there. Especially with one of the more probable end-game threats favoring Phantasmal Conduit. Maybe we'll get some resistance from raising other skills related to control or self-determination, though. Like how Dorian's Unknowable Hue makes him resistant to Neuromancy.

Also, just realized I haven't actually voted yet.

>>3461970
Supporting >>3462068
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>>3462213
I had though getting Gina off first was assumed - clarifying my vote to be supporting >>3462043, but not the amendment >>3462052 which delays prying Gina off Shu.
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(Out of meetings and writing now, Gentlemen.)
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>>3461970

You yank Gina to the side, allowing your ravenous maw an opening to lash out again, seizing the first stable stump you see and allowing you to fling the two of you to the relative safety of the forest’s edge. As you go flying a flock of Dorian’s inklings swoop past you, dissolving in the path of the Conglomerate’s wild, blind charge.

At your empathic order and after a moment of hesitation, Julia and Dorian dash into the cover of the choking woods as Magpie’s rifle rings out with another crack and boom, the sharp snap of the bolt sliding back to eject the shell ringing out across the clearing before Magpie slides it home, taking another shot at the beast’s head as it continues on its trampling path. Roughly seizing Gina’s hand, you stifle a scream as you force Gina’s grasping fingers out of your abdomen, grabbing her shoulder and shaking her hard as your Knightling rejoins your side, its claws tucked in to pry the two of you apart without drawing any more blood than either of you have to spare. Even now, she’s fighting you with everything she has, tearing at your arms to reach the open wound that weeps down the front of your dress.

[Gina, listen to me!] You plead, your Knightling hauling her away from you at the same time you stumble back, clutching your stomach while your swarmlings stab into your hive, pumping you full of their rejuvenating bounty. [Use what Kosi gave you! Clear this out of your system!]

A sudden, terrible clarity finally blossoms in her eyes, her eyes flitting from your pained expression to your wound, then back again. Her hand flies to her mouth as the colossi’s thunderous charge bears down on you both.

“Kosi, she…Oh…oh my god, Shu, I…” She mutters, your blood smears across her mouth, dripping from her chin as her lower lip trembles with absolute horror.

[Gina, there’s no time. Activate your fear aura, max strength, NOW]

She channels the very thing she’s fighting against, the thing that wrapped its cold tendrils around her heart and urged her scoop out your life to ensure her own survival.

Fear.

(Continued)
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>>3462638

The Conglomerate seizes up in the face of Gina’s horrific aura and flings itself backwards on its hind legs, up and away from the diminutive figure before it, and it’s at that moment several things happen at once. Its back legs buckle as its spine loses all rigidity at the same moment it loses all traction in the face of Dorian’s paint slick, the corruption of Gina’s most devastatingly lethal ability having finally reached the nerves that allow it to remain upright and bringing it plummeting down at a sharp angle into the arbor to the right of you and your team.

Magpie’s rifle rings out with another crack and boom, the sharp snap of the bolt sliding back to eject the shell before Magpie slides it home, taking aim once again at the fallen beast as her flock hovers low, a roiling black susurration of razor feathers and starving beaks. The Conglomerate’s shuffling swarm is still slowed thanks to Amara’s curse, and with Gina’s senses returned and the rest of your team holds fast at the edge of the woods, ready to bolt on your command. Only a short distance away the miserable beast thrashes and flails, annihilating the arbor that surrounds it in a futile attempt to right itself, to delay the inevitable it that it’s doomed to fight against despite wanting nothing more but to escape its accursed existence.

It’s almost over.

HP: 87 (Whistle: Empty)
BIO: 131% (1 Scarlet Drone, 1 Knightling, 1 Bishop (Empty), 11 Swarmlings. 14/18 Active)
CONTENDER: Empty, Lionheart. (Hollowpoint Hive Active: 10% BIO.)
RAVENOUS MAW: Primed.
HUNDRED-HANDED: None.
ACT: 2/2
Threat: Long, prone in the woods to your right. Death in 2 Rounds. Corruption: Shu: 9%, Gina: 0%, Julia: 71%. Dorian: 23%. Magpie: 0% (3 STACKS. Total Debuffs: DMG INFLICTED/HEALTH & BIO REGEN -15%, ACCURACY -9%, DMG RECEIVED +15%)

GINA HP: 132%
DORIAN HP: 133% (Canvass Form, Cursus Alas, Terror Active)
JULIA HP: 67% (Boosted 345%)

YOU ARE IN CONTROL
>>
(Voting shall remain open for the next hour and a half, and rapid posting shall begin after the next update is posted.)
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>>3462642
We've got distance on a downed enemy. I say we just lame it out. Julia hangs back and takes a breather as her despair Corruption value drains and she regenerates health. Dorian sends in more ink minions just to keep it occupied. Shu spawns some banelings from the Hollowpoint Hive to do the same, while keeping the rest of her swam nearby just in case more zombies spawn. Gina keeps up the lockdown on shedding. And Magpie plinks away with regular rifle shots.
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>>3462642
whew, geezus.

GINA;
>Take a moment to collect yourself, but quickly use your Terraforming to keep the beast incapacitated, however it must be done.

GINA and JULIA;
>have Julia make sure to keep back from the Colossuses aura range, and see if Gina cant jack in or use her abilities to diffuse its effects faster.
>After that, have Julia double the stacks on the Colossus.

DORIAN;
>either spawn new ones, or reform your current constructs, using them to pin down and keep the colossus down. slip them into its wounds, joints, clog up its system from the inside.

SHU;
>Focus your mind on calming Gina down, then Julia, then Dorian.
>have your Swarm start circle cycling against both minions and the colossus alike to get your health back up.

MAGPIE;
>Focus on the Colossuses legs, and keep firing to keep it down.

im thinking wait til next turn for Julia to reactivate ARTISTIANS PEAK, so on its very last chance its fully stunned.
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>>3462642
Gina & Shu
>Attempt to communicate with the Conglomerate and ease its passing
>If too dangerous or otherwise unsuccessful, just work on keeping it incapacitated

Julia
>Double Stacks of Malleable Skin, be ready to activate Artisan's Peak if necessary

Dorian & Magpie
>Hold off the horde
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>>3462668
Seconding.
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>>3462670
ill amend to add

GINA;
>Keep the Colossuses skin shedding incapacitated.

she might have to give up something, so if so dont jack into Julia. she should be good if she just stays back, and im not sure Gina can actually do much, or at least nothing more than Shu, plus in Ginas state she might not be fit to calm anyone else down at all.
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>>3462642

Gina's silent, her abilities focused on keeping the Conglomerate's powers dampened as you, Julia, and Dorian take a collective breath. The latter among you sends more inklings to harass the colossus alongside the swarmlings you spawn from your Hollowpoint Hive, but its thrashings are slowing, its struggle winding to a close as the cancer claims its body for its own wretched purpose.

"It's on it's last legs." Magpie calls down from her roost, staring down her rifle's sights. "Constructs are giving up the ghost, too. Just a matter of time, now."

She's right. You can feel them, just on the edge of your channel's perception. The shifting, sobbing mass that are the core of the beast you've brought to its knees. They're trying to slough off their outer skin in a futile effort to fight against's Gina's suppression, with the result being more wasted biomass and the gradual liquification of their own organs, and across the channel you can feel them shutting down, one by one. They're a wild, miserable thing, but perhaps on some level they know exactly what they're doing. Burning through their reserves of bio, speeding to their end.

Maybe even in their Hunger-mad state, they're fighting to make it to the finish line that awaits us all, that final surrender, that inevitable turn of the page to a blank space.

Dorian's tending to Julia's wounds as best he can as Magpie gingerly climbs down the tree, a mundane method of travel for someone with teleportation at their fingertips. She gives you a businesslike nod as her swarm of eyes scour the area for any other threats, but you feel it, and so does she.

It's over.

Gina sits with her back to you, silently staring out at the clearing as the last vestiges of the Conglomerate's swam collapse back into the mire from which they came. She's doing everything in her power to suppress both the colossi's power and the bond that you both share, but she can't hide the shame that's welling up within her, bleeding across the Crimson Cord.

Somewhere not far from you, hundreds of Daughters are about to breathe their last.

What do you do now?

HP: 92% (Whistle: Empty)
BIO: 131% (1 Scarlet Drone, 1 Knightling, 1 Bishop (Empty), 9 Swarmlings. 12/18 Active)
CONTENDER: Empty, Lionheart. (Hollowpoint Hive Empty.)
RAVENOUS MAW: Primed.
HUNDRED-HANDED: None.
ACT: 2/2
Threat: Paralyzed, Prone, Stunned. About to meet its end.

GINA HP: 132%
DORIAN HP: 140% (Canvass Form, Cursus Alas, Terror Active)
JULIA HP: 87% (Boosted 345%)

YOU ARE IN CONTROL
>>
(Voting periods of one hour are effective from now until the end of the evening, Gentlemen.)
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>>3462939
Try to convey as much peace and calm through our empathic field as possible. Go gently into that good night, lost Daughters. We're sorry it came to this, they deserved better, but this is the most we can do to end their suffering. It will be over soon.

Then give Gina a hug. This was a rough one, for her. And Shu probably isn't feeling that great either, contact will help her as well.
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>>3462939
man ,for such a fight that went down such a dangerous path this is...one slow burn to the end. like a raging fire that captivated you with its raw destructive might now only a few little embers, leaving only the echo of its roar left in your ears...

EVERYONE;
>Stay alert, just incase it holds any last tricks, or something else tries to take advantage of the situation you fought so hard for. you have experience with unexpected outsiders taking advantage of your moments of victory.

SHU;
>Go over to Gina. once this thing dies, both necessity and your deal with Magpie wont leave much time to clear the air.
>speak, with your actual mouth, as you send forth comfort over both the crimson cord and your emphatic field.
>"Im not mad. i get it, you were scared, and the colossus effects had muddled your mind. being close to death is terrifying." laugh, "i mean, how many times have i myself been that close, if not closer? so i get it, you saw the veil and panicked. its not something easy to face."
>slowly, carefully, place a hand on her shoulder. "But dont shut me out over it. dont shut US out over it. you lost control, you made a mistake. that only does one thing Gina; it proves your still human, no matter what this crucible or these twisted bodies try to say, and there is no shame in that."
>Pull her along by the hand, and meet up with your team.

EVERYONE;
>Watch the end together, and solemnly pay your respects. this, their sadness, their defeat, their fate. this is what you fight against. that feeling of inevitability, of hopelessness, that is what you fight to undo, to bring a little bit of the opposite back to those left on your little spec of dust in this universe.
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>>3462983
I'd say cut out the stuff about Shu not being mad because we get that Gina was in a scary situation. There are a lot of things that Gina could be upset over: coming so close to death, hurting Shu in her panic, the sad situation of the Conglomerate. But I do like the telepathic message of comfort and the discussion about not wanting her to shut us out. We care about her, dang it.
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>>3463021
i think maybe i didn't put the point across clearly then? because thats exactly what i was trying to say in that. i was trying to make it say with that that we understand she could be upset over hurting Shu or nearly dying, but we understand and forgive her because we understand she was scared, or lost control, because she was near death, not fully in her own mind, and yeah, people dont always mean what they mean when they panic at situations like almost dying.

but i guess im apparently absolute shit at writing emotions then.
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>>3462939
I don't really know what to do, so I guess shoot it?
There isn't really much to say, unless somebodies prepared a Rick Grimes speech about how "we can't become like these daughters."
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>>3463034
What I meant was that going straight into the "I don't blame you for this" thing feels a bit judgemental, because it has the implication that blame is something to consider. Which, yeah, is something that Gina is probably thinking, but it's bad to open with it. I think it just needs to be re-ordered. Something like this

>"Hey, how are you holding up? Come on, Gina, don't shut me out. I get it, you had a nasty scare, getting hit that bad, and the aura didn't help. But it's okay. You're fine now, I'm fine now, and if it's still bothering you I'm here to talk about it. I know that this day has turned kind of shitty, but I'd like to make it less so. So come on. Talk to me?"

And then leave it to her to bring up her panicked draining health from us, upon which we do the bit about how we're not angry with her and that her reaction was natural.
>>
I hope the point allocation won't be over by the time I wake up. Good night.
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>>3463069
Actually, we should probably talk with Dorian and Julia, too. Ask them how they're doing. They didn't take as heavy a hit, or get as much corruption, but they spent more time in the aura. Definitely give props to Julia for fighting through the corruption and dealing so much damage. She was the definite MVP of this fight, deserves a big share of the points.
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>>3463069
i guess thats alright if you can fit in the joke about us always being near death in there somewhere. Ginas all about stupid humor and stuff like that, so it could help ease her worries if we play into her own nature a bit.

>>3463087
>>3462983
ill support adding in giving them encouragement and complimenting Julia on her mental and physical fortitude, and Dorian on his quickness and adaptability sure.

>>3463080
its rapid posting so it probably will be but i still wish you pleasant dreams anyways.
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>>3463080
(Sleep well, Anon.)
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>>3462939

You extend your empathic field to the Conglomerate, assuaging their despair as,one by one, they fade. The monstrous form they've been trapped in for so long breathes its last, and there's nothing but a void, an empty space in your perception. You take a breath, hold it, then turn and walk over to Gina's side.

"Hey, I..."

"Please don't." She says softly, not daring to meet your eyes.

"I'm not mad." You begin. "I get it, you were scared, and the colossi's effects had muddled your..."

"I know you're not mad. You never are, and that's...amazing. You're amazing." She replies, her voice shaking. You reach down and put a hand on her shoulder, and she tenses at your touch as you continue.

"Please don't shut me out over this...you lost control, you made a mistake. That only does one thing, Gina; it proves your still human, no matter what this crucible or these twisted bodies try to say, and there is no shame in that...and in the end, you even forced you way out of..."

"Kosi responded to you." She says harshly, her eyes hard-set on the clearing. "She broke out of it and triggered the purge. Not me, Kosi."

She's quiet for a long moment as she stares out into the gloom.

"I'm...I wanted to be more like you. I thought I was getting there. I thought I was better, but it was all for show. When it comes down to the wire, when shit's actually at stake, I'm...me."

"...Could we rejoin the others?" You ask after a moment of silence. "You don't have to, if you don't want to...but I know they'd like to know you're safe."

You gently squeeze her shoulder.

"I'm glad you're safe."

Wordlessly, she takes your hand as you lead her back to your friends, opening your empathic field to them all and touching base with how they are, and what you're feeling. What results is a stark blend of emotions as you hold tight to Gina's hand, trying to warm her cold fingers as their chill fights the heat of your grasp. You look from right to left, seeing Magpie, Julia, Dorian, and finally Gina standing by your side. Your empathic field lays open, and around you swirls a curious mix of feelings from all present.

You're prideful in a job well done, and concerned for the well-being of your new friends. You're remorseful that it had to come to this, and wracked with guilt over what you did to the one you say you love.

Pride, guilt, fear, shame, sadness.

You're feeling all of this and more as a sudden pressure stabs at your temples, building into a hammering crescendo as you realize Gina's hands are so, so very cold, until you're...

You're...

(Continued)
>>
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>>3463155

You're goddamn freezing.

You're alone, wandering across a wasteland of crystallized bile as a hard, frigid rain hammers down on you, having soaked through your jacket and clothes hours ago...and you just know that somewhere out there Sam is doubtlessly safe and warm, being fawned over by that greedy whore and whoever else has fallen for her facade.

"You look lost." A voice calls out from somewhere just ahead of you, your eyes snapping up to see a slender figure approaching you through the sheets of rain. Slowly she comes into view, a girl roughly your height, bright green eyes framed by long black hair, a bone mask resembling a canine's snout concealing the lower half of her face. A skeletal umbrella shields her slight frame from the storm's wrath and she stops a few yards short of you, giving you a once over before speaking again.

"You know it's dangerous to..." She begins, hesitating once you draw closer, her eyes widening with recognition. "...Isabelle?"

Your brow furrows, half-remembered recollections gnawing at the edges of your mind.

"It's me, Gretchen! Oh my God how are you?" She exclaims, taking another step forwards in time with your step back, slipping the mask off and allowing it to dangle from the maroon strands arranged haphazardly around her neck.

You remember.

She didn't have to tell you. You know her name the second she takes off the mask. If your bones weren't chilled to their marrow, they would be, now. You recognize that face, you know that smile, you know that laugh, and it all comes flooding back. You committed them all to memory, back when you had your video chats with Sam in her first year of college. How could you have almost put this girl out of your mind? She was in the background, always. You rarely had a moment alone thanks to her persistent presence, her high, annoying chortles whenever Sam cracked a joke. Her getting a little too close to Sam, a little too often. You were never good at reading people, but you know someone marking their territory when you see it.

She was Sam's roommate.

The pre-med student.

The one half-responsible for the body in your bathtub.

>>"You lived."

>>"Of course you lived."

>>You have nothing to say to her.

>>Write-In

YOU ARE FIGHTING FOR CONTROL
>>
>>3463166
oh, another neat transition BHOP, though highly bad timing from an IC perspective, even compared to usual.

also, this character is gonna be trouble if we as Shu ever run into her, is my guy feeling.


>>"You lived."
>>"Of course you lived."
>>Narrow eyes
>>"Everyone who got in the way of what i wanted seems to have lived."
>>
>>3463173
Seconding, perfect response from Isabelle. Good writing.
>>
>>3463173
Yeah, that's good. Isabelle, please don't kill this girl. Remember, anyone you eat stays with you, that's almost like her being with Sam once you get your own version. If you really hate her you should leave her alive and turn her into your version of Charon when you become the new Mother. That way she can live forever (or until the end of the next cycle, at least) knowing that you've got Sam and she never will.
>>
>>3463166
>”of fucking course you lived. everyone who made my life a living hellish lie lived through this apocalypse”
>deadpan
>”why am I not surprised?”
>if Gretchen ask why, tell her you know about the dead body in the bathtub.
> “I’ll never forgive you for that.”
>>
oh, also, if im reading this line correctly
>and concerned for the well-being of your new friends.
it seems Magpie, despite her stone exterior, has taking a liking to us. i mean, theres no one else in our group would would think of anyone else as a 'new friend', or more specifically, she is the only one who has a reason to think about 'new freindS' in the multiple.

thats a nice little thing to lighten the mood at least. id also guess Dorian is the pride, and Julia is the Remorse, just while im talking about that section.
>>
>>3463264
"New friends" also could just be referring to the fact that objectively, Shu hasn't actually known her party that long. They're all bonding quickly, because an apocalyptic biopunk death game will do that to you, but they've only been hanging out for a couple weeks now. It would be nice if Magpie considers them friends after this, though. Or even becomes a party member, though that's probably unlikely, we need more ranged options.

And I'd assume that Dorian is the remorse and Julia the pride, actually. Julia was a fucking champ in this fight, bravo, girl. Dorian, on the other hand, is someone that Shu knows isn't going to be happy about the "wait, there were people in that?" detail.
>>
>>3463280
yes, but think about their personalities, and keep in mind earlier BHOP said Julia heard Gina say they were Daughters, Dorian did not.

Dorian is very much a more pragmatic sorta gent. he doesnt like us getting dirty but he understands the necessity. Julia has more than once showed hesitation at harshness like this, even if it is necessary, and again ,is the one who knows whos going on. shes also alot more motherly and kind hearted than anyone else in the party for sure.

also look at the number of emotions Shu felt. one for each person around her. thats not a coincidence, and if the 'new friends' was for everyone, it wouldn't be smack in the middle. its also the only one that doesn't fit as well with her own party over another emotion,and honestly the 'only known eachother for weeks' thing is kinda wrong. Gina literally thinks she loves us, and its been implied heavily more than once the groups thinking of eachother more like family now than friends, and at the very least id say thats strong grounds to say no one would be thinking of anyone else here as new friends among our actual group.

im also typing out paragraphs over a non issue snippet. i may have a problem haha.
>>
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>>3463166

"You lived...of course you lived. Why am I not surprised?"

You narrow your emerald eyes at the bad memory before you.

"Everyone who got in the way of what I wanted seems to have lived."

She laughs sharply, the infuriating sound echoing off the frozen cliffs around you and through the veil of rain.

"Oh shit, you're still mad about that?" She sighs, giving a little shrug with the umbrella. "Come on, it was a college fling, you can't be..."

"The body in my tub. You helped her, didn't you?" You accuse, and her smile falters, her eyebrow raising a fraction of an inch. She regards you quietly for a moment, giving you long enough to giver her a once over. Too many...far too many factors for it to just be a coincidence. Your height, your hair color, even the shape of your faces and she shape of your curves...your stomach churns as you realize there are too many similarities between the two of you for Sam's choice in 'friends' to be a coincidence. Gretchen sighs again.

"You're not going to let this go, are you?" She murmurs, spinning her umbrella about as she studies your features. "I've seen that look in too many sets of eyes to know I'm not getting out of this without a tousle...and here I was ready to be a decent sort of gal and let you go, but crazy is as crazy does, I gue..."

You cut her off mid-sentence by tearing your right arm clean off and flinging the jagged limb through her skull with a resounding crack. She makes a pathetic sort of gurgling sound that's almost lost to the hammer of rain around you as she falls...

...then stops.

You're suddenly aware of movement around the high canyon walls around you, a dozen simultaneous laughs piercing through the hammering sheets of rainfall and drilling right into your brain.

"I've been up for a year, little girl...and you're not the first Vitruvian I've fought and beaten." The crowd chuckles in unison, some unsightly blend of Conduit and Neuromancy responsible for filling your surroundings with mirror images of someone that makes your stomach turn. "I was on my way to the Cord to win this thing, but you're a nice side piece on my way there."

A replacement limb explodes out of your socket as your teeth grind together, and the Gretchens smile as one.

"I guess you always were, huh?"

B'ni the Hopeful

VS.

The Faustian Horde

HP: 1780% (HEALTH REGEN: 520%/Turn)
BIO: 1560% (BIO REGEN: NULLIFIED)
ACT: 6/6
Threat: Three in front, close. Three on left ridge, medium. Four to your right, sliding down the gorge, medium. Two behind you, long. Bitches. All of them.
Abilities: https://pastebin.com/Rvd3eWwi

YOU ARE FIGHTING FOR CONTROL
>>
>>3463297
"Proud over job well done and concerned for the well-being of your new friends" fits for Julia, she did a good job and we're her new friends. The remorse and guilt over "what you did to the one you say you love" is definitely Gina. The other emotions I'm not sure of, though.
>>
>>3463321
your ignoring the separation via the commas could easily imply two different people for those statements. we can just agree to disagree completely here i guess.

>>3463319
hrm, wasn't expecting a fight as Isabelle. ok then.

also literally all of Isabelles abilities are passives or stack on top of eachother as melee. she is literally just a brute force instrument that can ignore others creativity. not a bad setup exactly, but not many options to go with either.

>ignore the clones, cut down the ones who you have to, but otherwise use your speed to gain a good vantage point to scout out the real girl from.
>Being surrounded wont help you, and you need to find the true girl to win. if you waste too much time fighting clones, even you may lose eventually, given shes been up a year.
>>
>>3463319
Okay, I take back the "don't eat her" bit, B'ni. She clearly came looking for a fight. Leaving aside that she sent a clone out to talk to you instead of meeting in person, she knows you're a Vitruvian. How? The whole point of Vitruvian powers is that they don't have outward signs. Yeah, you regenerate, but so do lots of classes. Based on your visible mutations, it makes more sense to assume that's an Unnatural Predator ability you got from eating a nasty Amalgalm. Someone gave her information on you. And that title, "Faustian Horde". Who did she make a deal with? Was hunting down B'ni the price or what she was bargaining for in the first place? Either way, it's not a coincidence that you ran into her.

>Spend 25% HEALTH to open this fight up with a supersonic kick to the ones in front of us. Cleave straight through them and onwards up the hill to get a better spot to find the original.
>>
>>3463370
>She clearly came looking for a fight.

Absolutely. She said:
>...and here I was ready to be a decent sort of gal and let you go,

If she was really planning on being pacifistic, she never would have said that.
>>
>>3463319

>Get clear of them, spend 25% health in a supersonic burst to take out the first Gretchen.
>Once you're clear of them, Grow your calcite Greaves, then rip off your legs at the knee, clean them out and re-purpose them into makeshift Gauntlings...
>"...You knew about me. You knew about my abilities. WHO SENT YOU?"
>>
Also, I'm back from work.
>>
>>3463390
indeed.

>>3463345
>>3463370
ill add in the kick because yeah, cool, plus 3 zones of movement to get to where she needs to be.

also on Gretchen, her words have solidified it for sure that she is not someone who we should have run into Shu. Isabelle, do you and us a favor and remove the problem!

>>3463395
welcome back. how was your shift?
wish for a rundown or you just want to read it? were currently in a fight as Isabelle against a past roommates of Sams, if that at all helps your decision.
>>
>>3463390
Yeah, you don't say something like that if you weren't already planning on this being a fight. Pretty much the only way to interpret this that isn't "Gretchen is just as crazy as B'Ni" is if this isn't actually Gretchen, and the enemy Daughter's Phantasmal Conduit abilities let her dress her minions up as someone that would be psychologically compromising to her target. But that's a longshot.
>>
>>3463403
It's kind of cool to use an extremely powerful solo build.
>>
>>3463432
Yeah, it's a cool look at what things would have been like for the original assumption that Shu wouldn't be so gregarious. Though I imagine solo Shu would have more active abilities.
>>
>>3463403
I read the parts that I missed out on.

Goddamn. The fight was both incredible and sad. It's like Dark Souls level sadness.

And I'm surprised that we immediately went into playing as B'ni. But I'm very concerned at what's happening to Shu when she gets yanked into B'ni's perspective. Because Shu's motor control is still active in certain parts.

>>3463432
The Thing about B'ni's build is that it pretty much puts you on a timer, if you get locked down or be subjected to any form of debuff that decreases your Bio reserves, you're fucked. B'ni's antithesis is basically Gina's Neuromancy build. If Gina ever lands a Cancer Payload and makes it stick long enough. B'ni's dead in 5 rounds. And even if B'ni did manage to excise the tumor, that's still a massive 20% max bio drain everytime the payload is delivered.
>>
>>3463432
eh, i see the merit, but i dunno, Isabelle is honestly from a playstyle perspective kinda boring in my opinion, its just, she has three options;
standard punching and kicking
Slashing with the greaves
and whiles its metal as all fuck, ripping off and regenerating her limbs as a burst weapon.

i dunno, maybe its just not the style of play that i find fun is all.

>>3463446
yeah, im worried about Shu. last time in the bombed out city, didn't we just kinda glaze over and start walking around randomly? which was because Isabelle was walking around randomly-ish. and now were fighting as Isabelle....
>>
>>3463468
We should have a system set-up where Shu lets her friends know that she's being not herself....
Oh fuck. You remember the quotes that we had B'ni say to Gretchen? Shu might've said that aloud. FUUUUUUUCCCCCCKKK.
>>
>>3463493
hopefully like last time we are not saying anything. the good news is, we have told our teammates about this, so they might figure out what is going on at least.

also, the issue kinda is, we dont exactly know when it is happening. Shu just thought Ginas hand was cold, probably from nearly dying. next thing she knows, boom, freezing cold downpour.

its too bloody hard to actually guess and prepare for this sadly. wonder if Gina can pull us out of it with her abilities though. she hasn't tried before so who knows.
>>
>>3463446
B'Ni doesn't actually use BIO for anything other than making her greaves, though. All their other effects are passive upgrades. So unless she has to rebuild her boots seventy-seven times over the course of one fight, her BIO is just there to increase her damage resistance. B'Ni also automatically removes one non-Neuromancy status effect from her per turn, but does have resistance against Neuromancy abilities. Her playstyle is very straightforward and lacking in tactical options, but she's just so durable that it's not a huge deal.
>>
>>3463512
>Lacking in tactical options
anon, I WILL find a way to make B'ni fight tactically creative aside from abusing her health regen.
>>
>>3463468
You say this now, but next time we become her I bet she's gonna go nuclear with abilities or more so nullification abilities.
>>
>>3463319

A pair of shining blades arc forth from your heels, just before the ground cracks beneath your feet when you kick off towards the girls ahead of you. You only have a split-second to appreciate the stark surprise on their faces when all three of them are cleaved apart, an insignificant speed-bump and a glittering shower of scarlet as your velocity carries you up the side of the canyon wall, the rain tearing at your clothes and flesh as you race to find the source of the hysterical laughter that pierces into your eardrums even over the howling rain.

"Goddamn, you're just a wild animal, aren't you? Just a blunt fucking instrument, no finesse at all!" She crows as you find yourself faced with another trio of her as you crest the ridge, one wielding a pair of calcite scimitars, the other two glistening with a Paladin's reinforcement. A swift kick cleaves both blades and wielder in two, and you tear your leg off at the knee, slicing through one Paladin with your makeshift gauntlet just before your leg violently regenerates through the other's heart. You rip your leg off at the ankle before tearing your other limb free of the harlot's chest cavity, regenerating your greaves and holding your severed legs at the ankles like a pair of makeshift scythes.

"Not just on the battlefield, either." A quartet of Gretchens mock as they emerge from the drop behind you. "One night, Sam told me you weren't even that good. 'All thumbs', I think is what she said!"

Three of the four activate a series of Phantasmal auras, attempting to overwhelm your mind with despair, horror, and placidity as they continue to laugh, the fourth advancing on you while her muscles bulge grotesquely, her skin bursting at the seams as she stalks forwards.

"And the bunny costume for her birthday! Goodness, we had a good laugh about that."

All you feel is the rage that drowns out their pathetic attempts to weaken you, and you run the misshapen Gretchen through with both swords before separating the trio's heads from their delicate frames.

"She told me I wore it better, by the way."

The voice from behind makes you turn, too late as a whip of blended bone and sinew wraps around your neck, crushing your throat as an unnaturally strong version of Grentchen yanks you to your knees. You can't help but smile, as this one's appearance proves your hunch correct as you slowly scale the gorge's steep heights.

Knights before Queens.

You're getting closer to the source.

HP: 1780% (HEALTH REGEN: 520%/Turn) (Grappled)
BIO: 1480% (BIO REGEN: NULLIFIED)
ACT: 6/6
Threat: Strong one, close. Three, maybe four coming from behind. God fucking damn it, you hate her so much.

YOU ARE FIGHTING FOR CONTROL
>>
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>>3463524
no no, you misunderstand. you can be tactical with nothing but a stick, but that doesn't change the fact only having a stick is extremely lacking in options and that a stick alone is very lacking in tactical applications.

Isabelle basically just has really good stick, and that stick is only good at being a stick she uses to whack things, but she herself can still be tactical in the application of the stick to others heads.

>>3463540
depends really. she would have to do alot of consuming to diversify her build that much.

>>3463548
>let her pull you closer, then grip the whip hard and pull her close, spinning like a beyblade to slice apart what you pull close and any others seeking to take this opportunity to attack you.
>"yeah, well, i killed that version of Sam. now i guess i get to do the same to you. erasing a decade of mistakes, one corpse at a time, and im not upset one bit either."
>crouch and do a hard leap into a full sprint to simply rush down your actual target.
>>
>>3463548
You know, I'm starting to think that this maybe actually is some mental assault ability drawing on Isabelle's memories. Sam was a queen bitch, but this sort of gossip grants too much power to the person she's gossiping with, allows them to undermine all the work she's put into Isabelle.

Question: Does Isabelle actually need her head to live? Because that one Neuromancer we looted the Shawl from used her own exploded grey matter to spread a vector for her powers, so it's clearly possible for a Daughter to relocate the center of her consciousness to somewhere else in the body. And Isabelle is specialized for survivability. I've got this image of Isabelle intentionally yanking against the whip to free herself by severing her own head, then using Vitruvian Burst with a headbutt for a really shocking surprise attack.
>>
>>3463604
(B'ni does not need her head to live. She can easily survive decapitation and has done so several times before when she protected Shu's chrysalis.)
>>
>>3463604
>>3463612
now the real question, which part would regrow? her body or her head? or would it be her choice?
>>
>>3463617
(Her choice. She's learned how to 'prime' her body to regenerate certain ways at certain times.)
>>
>>3463612
Ha ha, hell yes. Alright, that's unquestionably my vote, then.

>>3463548
>Mutual decapitation time. Free yourself by popping your head off, and get some extra force from Vitruvian Burst to headbutt the bitch's own head off. Then continue on to the real one.
>>
>>3463572
>>3463632
ill support doing this after our beyblade spin as we do the lunge forward.
>>
>>3463634
>>3463632
(B'ni has 6 ACTs, so she can just go absolutely wild with all of this.)
>>
>>3463548
>Turn yourself into a corpse, suppress your regen and act as if you're struggling.
>Then Decapitate yourself on "accident" and "play dead". If your hunch is correct, they'll bring you to the real Gretchen. With all body parts intact.
>>
>>3463643
oh dear hopefully-better-than-the-crucible-and-mother god, i completely overlooked that. thats alot of ACT.

im not even sure what else to do here, though in part because her kit is so straight forward.
>>
>>3463548
>>3463632
Well then. I think I know a way to fight more "creatively".
>>3463643
In light of this, I would like to amend my vote.

>Act 1: Hideous Strength, Start running towards the real "Gretchen" like a wild dog.
>Act 2-5: Ignore any loss of leg limbs, have them instantly regenerate. Keep one hand on the whip that's choking your neck and pretend that decapitation is your weakness. Keep on running and search for the Real Gretchen.
>Act 6: When you find the real Gretchen, "Decapitate yourself." Suppress your Regeneration and 'prime' your head to be the origin of regeneration. The Bitch will probably savor keeping your head as a trophy. That's when you strike.
>>
>>3463632
>>3463634
You know. B'ni may be a tank, but she's also the perfect assassin if she plays her cards right.
>>
>>3463657
The proper answer, when you have an insane amount of actions per turn, is "style on these bitches". Okay, new, crazy plan.

>>3463548
>Yank against whip to sever own head. Give it a nice arc up into the air.
>Vitruvian Burst headbutt to knock off the head of the stronger clone.
>Because you're so fast, before your severed head has even hit the ground bend it like Beckham and kick your skull through multiple of the clones coming up behind you.
>It's okay if any of them survive, you want at least one of them to be able to relay the information back to Gretchen so she can see how absolutely fucking metal that was and be scared.
>Continue on to the real Gretchen.
>>
>>3463632
>>3463634
You know. B'ni may be a tank, but she's also the perfect assassin if she plays her cards right. If Gretchen is the type of girl that I think she is, then she probably wants to savor having B'ni's head on a silver platter.
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>>3463694
>>
>>3463694
I love every single part of this plan.
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>>3463572
>>3463694
pfft, i still wanna do the beyblade spin, but sure yeah, once we sever our own head turn it into a deadly soccerball and kick it through some clones, im up for that too.

>>3463701
i can see it, really depends on how long she can safely suppress her regeneration though.
>>
>>3463694
I object to the "leaving one of them alive" part. I want Gretchen to get the impression of B'ni being this unstoppable monster where her mood transitions from arrogant smug into surprise into concern into fear into straight up terror.
>>
>>3463729
>>3463694
To elaborate: When B'ni gets focused and furious, she becomes this silent Juggernaut who cannot be stopped.
>>
>>3463729
>>3463735
im up for this too. Isabelle actually is one to not show mercy, even with us she more than happily was implied to potentially have jumped the gun more than once to go for a kill.
>>
>>3463729
I figured that "shit, did she just decapitate herself so that she could Shaolin Soccer her own severed head through my clones?" would probably instill a fair bit of fear on its own. I'm not aiming to leave any alive, it's not mercy, I just don't mind if any survive because I want to make sure Gretchen was as terrified by that as possible. But if you really want to be thorough...what's a suitably stylish and terrifying attack to follow up with? I guess B'Ni could grab the whip's end and make use of it still being attached to the headless clone to make a flail. "Beat a motherfucker with another motherfucker" and all that.
>>
>>3463548

"We were both being used!" You yell just before you yank your neck sharply against the whip, your spine and throat going cold when your freshly-severed head flies skyward. You twist your body into a kick, perfectly timed as you spy another Gretchen advancing on you from behind with a Calcite broadsword as your head arcs through the air. The back of your foot meets the base of your neck, sending your skull rocketing through the chest of the whip-wielding construct at the same moment to turn and regenerate your head into and through the face of the Calcite user, their head exploding into countless fragments that splatter across the canyon walls.

"If you think she gave a single damn about either of us, you're dead fucking wrong." You say, cracking your newly-formed neck as you glance up at the motion above. "You were being played from the very first moment she..."

Another five Gretchens descend from the cliffs above you, fixing you with a collective sneer.

"Jesus, you think Sam was some big mastermind? That you and I were caught up is some grand game, pulled along by this villainous puppeteer?!" They cry mid-leap, and you catch one with a kick to the skull as it descends that rips out its spine along with its disembodied head.

"Get a fucking grip, kid! She was failing half her classes and falling over herself to be accepted by any sorority that would have her!" The Gretchens screech, falling upon you as their skin comes alive, razor-whips of hardened flesh writhing along their arms as they advance, intent on stripping the flesh from your bones.

Joke's on them.

"You're completely delusional, little bunny. Sam didn't have the control you keep giving her credit for." One says right before you thrust your hand through her head, the other three carving deep gashes along your arm, back, and (most frustratingly) your jacket. You leap back, memorizing their positions before ripping your head free of your shoulders and chucking your crown at the far Gretchen, taking her head off with the savage pitch.

Your vision returns spontaneously when your skull regenerates through the one of the construct closest to you, having clearly forgotten their earlier lesson to give you breathing room. You realize too late the third is missing when you're suddenly entangled in strands of razor-flesh, a body pressed uncomfortably close against your back. The one behind you leans in close to whisper in your ear, her lips caressing your earlobe and sending a cold shudder down your spine.

"Or is it that you don't want to admit you're just a simple bitch who got used by a loser?"

It's a swarm. That's all they are, just bees buzzing around a hive, keeping their queen...there. Across the gorge, on the opposite side of a massive gap. A group of four, just watching you from a safe distance.

Of course.

(Continued)
>>
>>3463792

You slam your head back with all your strength, caving in the Gretchen's nose along with the rest of her face before tearing your left arm off, chucking it across the valley and into the heart of the center Gretchen. Your world fades to black just as you commit their positions to memory, and then...

Your original body dissolves to nothing as your new, fully-formed one explodes out of the thrown arm, your other three limbs tearing through the bodies of the other constructs like their're made of sodden paper towels. You look up as you land, dripping crimson all over the crystalline ground as your eyes meet the terrified gaze of Gretchen at the same moment her four bodyguards collapse to the ground, bodies torn asunder by your bloodied limbs.

The real one isn't nearly as smug, now that she sees you in the flesh.

"How the fuck did you figure out I was over here?" She breathes, the rain finally coming to an end, clouds hovering overhead in a scarlet skyline as you walk forwards, leaving a trail of bloody footprints as you casually stride towards the girl whose previously composed veneer crumbles with every step you take.

"Because pulling something like that is what Shu would have done, only she wouldn't have been so obvious about it." You say coldly, and when she opens her mouth to reply you're at her throat in an instant, slamming her against the opposite wall of hardened bile, sending hairline cracks skittering along its surface.

"You know what the difference is between you and me?" You snarl, and the real Gretchen bares her teeth at you, her hateful eyes glinting into yours.

"I'm a better lay?" She spits, and you merely shake your head.

"No."

The weak smile slides off her face.

"I deserve better than Sam."

You have her fingers in yours, and you squeeze. She screams, the skin, muscle, bones, and nerves in her hand compressed together into a slurry in your reinforced grip, and whatever concentration she was devoting to her constructs is broken as you hear them plummet from the valley walls to the gorge below, their impacts wet against the rain-slicked crystal below. You seize her other hand and relish the cracking of bone, the oozing of her blood and flesh between your fingers as you reduce her other hand to a similarly useless mess of formless putty.

She pleads for you to stop, clearly unused to pain from the twelve months she spent keeping her hands clean. Not like you. You had to dive into filth and horror for the one you love. You bled, you cried, you fought, you won. You stare down at the girl before you.

You take your time.

>>COMBAT CEASED

(Continued)
>>
>>3463792
>"Jesus, you think Sam was some big mastermind? That you and I were caught up is some grand game, pulled along by this villainous puppeteer?!"
>"Get a fucking grip, kid! She was failing half her classes and falling over herself to be accepted by any sorority that would have her!"

I don't see how those ideas are mutually incompatible. Someone with a strong need to be in control, having problems with their personal life, would probably step up the social manipulation to compensate. Nothing like leading someone along to make you feel like you're not powerless.

Also
>"I deserve better than Sam."
Good for you, B'Ni. I'm glad you realize that. Now you just need to connect that thought to your plan to make a weird homunculus waifu using the Crucible's powers and realize that such a being would probably not actually be any more of a fulfilling relationship. Come on, you're so close to self-actualization. You can do it, I believe in you, kid.
>>
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>>3463799

"...p-please..." Gretchen coughs, her windpipe buckling under the slow, steady pressure you're taking great pleasure in applying. She struggles to focus on you with the one eye you allowed her to keep, her face a broken mess of bloody tears and shattered bones. You imagine that if you peeled her off the ground where she lay, her liquefied limbs would stay behind, like a piece of gum plucked from a sidewalk, oozing in the summer heat.

"Finish her!"

You whirl around, the sudden motion forcing an agonized moan from Gretchen's throat as you lock eyes with...

...oh, come ON.

"At least, that's how I think the saying goes." Doctor West says as she clicks her shoes together, striding forwards to meet you and stepping gingerly around the puddles of biomass the constructs have been reduced to following their creator's time with you. She looks you up and down, and you realize that with that gap-crossing trick you pulled, you left your clothes on the other side of the canyon. "Goodness, if we keep meeting like this, I'll have to assume you have some...~intentions~ with this humble Doctor, hm~?"

"Why can't I get rid of you?" You sigh, pulling Gretchen up with you as you stand. You note with some level of satisfaction that her limbs stretch exactly like you'd imagined, and West replies to you over the gurgling scream of the girl you hold by the neck.

"Because the hero's always around 'till the end, Darling." She chuckles, leaning to one side to see the squirming torso you hold fast in your grip. "You're particularly angry at that one, aren't you? Hm...you know, here's a Tier Five forge nearby,if you're up for prolonging this villain's suffering a bit longer...I could also use some Flesh Artistry roll her up into a neat little ball for you to keep around, fully conscious and all that. What do you say?"

"What's in it for you?" You snarl back, and the Doctor gives her best attempt at an innocent shrug.

"Nothing at all, save a return to your good graces, I hope. It hurt my feelings when you left me all alone out there, so I took it upon myself to make sure you weren't in any sort of danger. Consider it a goodwill present, on top of some information you might find handy, Darling."

"Which is?"

"Mara is coming for you, and you're going to need all the help you can get if you want to survive your fight with her and get to the Cord." She replies.

Your blood runs cold as you turn back to look at the broken torso you hold. Like hell you'd want this bitch in your head, but her abilities could make crafting your ideal Shu easier when you reach the top of the Cord, to say nothing of the fact that you'll need all the power you can get when Marrow Dragoon comes knocking. On the other hand, even though you'd hate to be indebted to West, her offer is, unfortunately, more tempting than you'd like to admit.

You stare into Gretchen's one good eye, and consider her fate.

>>Destroy.

>>Consume.

>>Relic.

>>Ball.

>>Write-In

YOU ARE FIGHTING FOR CONTROL
>>
>>3463799
>"Because pulling something like that is what Shu would have done, only she wouldn't have been so obvious about it."
>"Shu"
>>
(Gentlemen, I shall be pausing here for the evening. Tomorrow's updates will be on the inconsistent side as I am going to go see Endgame, so I shall leave voting open for the rest of tonight and most of tomorrow morning, and I shall endeavor to update tomorrow evening or Sunday morning, with a regular posting schedule resuming the rest of that day and into Monday to account for Shu and company's level ups. Thank you all for your patience and amazing participation, and I hope you all rest well. Take care one and all, and I look forward to posting again soon.)
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>>3463840
Thanks for everything so far BHOP, have a blast watching Endgame! :D
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>>3463825
>Destroy. Gretchen isn't worth it, nor is it worth accepting a Quack's offer.
>>
>>3463825
>>Relic.
>>"your reward, WEST, for telling me about Mara is i dont kill you for following me again."
>stare her i nthe eyes
>"If it continues after we reach the forge, you'll have run out of such good graces. dont think im such an idiot as to not know sooner or later you will be a threat to what i deserve, and i dont leave those around."
Isabelle clearly has no qualms about making those she dislikes suffer, but is also clearly learning to think more outside the box than before.

a middle ground, so she doesn't have to have this girl survive in any form inside her head.

>>3463840
haha, im gonna be seeing Endgame with the family tomorrow too, though late in the afternoon, so that kinda works out well potentially.
really i just dont want to miss the level ups, so we shall have to see if this is good or bad timing.

have a good night BHOP.
>>
>>3463840
Good night, BHOP. Thanks for running some awesome fights mixed with character drama. Have fun watching Endgame tomorrow.
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>>3463825
>>Consume.

It would indeed suck having her around in our head, but she'd have to live with the knowledge that in a straight up fight, we're better than her.

We also need to be stronger in order to survive the fight versus Mara, and I want to see the plot continue towards the event where B'ni is finally able to create Shu2.
>>
>>3463862
>Wanting her to be able to make a Shu2
dude why? that literally is like, the worst ending to this, as she has to complete the crucible properly to do what she wants, and that is bad news for everyone, especially Shu and co.
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>>3463865
Right, my bad. I forgot that she needs to complete the Crucible to do that, I had assumed that she would be able to do so before completing the Crucible.
>>
>>3463941
im not fully sure on that actually, only that she can guarantee it via the end game wish/crucible change, aswell as wanting the, well not infinite, but implied extremely long lifespan of being the new mother.

if nothing else id assume the quality of her Shu abomination can be increased greatly with winning. the way she has talked about it though certainly makes it seem like she must complete it to do it though.
>>
>>3463854
>>3463847
>>3463857
(Thank you all for your kind words, and thank you even more for being amazing. Take care, and get some good rest. I'll be around some tomorrow morning and afternoon to address any questions you may have, as well.)
>>
>>3463825
As twisted as B'Ni is, I can't see her to be the sort to inflict cruelty for no practical purpose. In a fight, sure. Just to have a chew toy? No. So the flesh ball is out. I also figure that she wouldn't want to waste her food, between how alone she's feeling and knowing Marrow Dragoon is coming for her, she's going to want to get stronger. So just killing Gretchen is out, too. That leaves either Consume or Relic. Relic is probably out, since the last thing Isabelle wants is to get involved with West. It might be that giving her a concession like that might get West off her back, but I doubt it. So Consume. Gretchen can fade into dull-eyed nonexistence like the rest of the Daughter mind-states, B'Ni will only have to put up with her for a while. Or maybe she'll stick around and B'Ni can have a fun traveling companion to help Chevalier poke at the flaws in her thinking and get her to make better decisions. Who knows?

>>Consume
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>>3464069
Hmm.... Now when you put it that way, it makes a sound argument for what sort of character development we hopefully would like her to have.
>>3463853
Changing vote to
>Consume
>>3463825
>>
>>3464078
She if does consume her it could help her with a more accurate reproduction of Sam as well because she would have more points of data to construct her reproduction off as well.
>>
>>3464087
Thing is that B'ni's Aiming to recreate a Amnesia!Sam (aka Shu) that's untainted by Gina's influence/presence.
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>>3464094
exactly she has to start from somewhere and and Pre-Crucible Sam is where Shu came from anyway
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>>3464104
With some Phineas Gage-style head trauma thrown in on top. B'Ni needs to learn how to model that part, too. Ironically, I am utterly certain that Dr. West knows exactly what brain trauma it takes to get what personality changes, by now.
>>
>>3464087
>>3464104
So what is the point you're getting at? Are you for Consuming Gretchen or against?
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>>3464109
exactly if she wants to recreate Shu properly she needs a pre crucible Sam and then needs to reintroduce her to the Business end of a lava lamp then wait two years and she will get Shu back.
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>>3463825
>>Consume.
Because not listening to West, and not getting her anything, is great. Also because B'ni might pick a bio using ability and fuck herself.
>>
>>3463825
>>Consume.
>>
>>3463825
>>Consume
>>
>>3463825
>Relic
>>
Guess it's time to ConShume.
>>
>>3464128
>>3464109
>>3464104
>>3464094
>>3464087
guys, you're not understanding what isabellle wants really. she doesn't need to consume gretchen to create what she wants, because she does not want pre-sam, or post-shu.

what she wants to do is create HER shu. that perfect, mental image of a person she has created inside her head. she doesn't want nor need to use a lava lamp, nor wait 2 years, nor create old sam. all she wants, and needs to do, is find something powerful enough to take that perfected, utopian version of Shu she has conjured up, and make it into a new, real consciousness. something as far as we know, and she knows, only winning the crucible could provide.

she doesn't need gretchen because in alot of ways she wants LESS, not more, to do with old sam, and even new shu. both failed her, so now shes abandoned both to go make a new one. as she said to Shu 'i was so happy when you woke up, and you weren't like before, weren't like HER.' while also saying, 'You're Shu, but your not MY Shu.'

i mean i really dont care about this vote all too much, if you wanna consume then sure go for it, she already cant interact with those inside her head so i cant see her actually caring too heavily, im just saying specifically she has no reason to consume gretchen to reach her goals.

>>3464069
this anon makes good points actually, Consume probably does make the most sense, though clearly from how she treated gretchen making her a relic would be a hard temptation.

>>3463854
>>3463825
ill change to consume, but i still want her to threaten West. shes in a bad mood and clearly is tired of the ladies bullcrap, and again, knows shes a threat.
>>
>>3464026
Just a friendly reminder that once we get back to Shu we need to have a talk with Gina before she falls into a downward spiral of despair and self hatred because she didn't have the optimal reaction to almost dying inside a hopelessness field.
>>
>>3464765
agreed. im still thinking, well, aside from almost killing Shu, that her main issue is that when it came down to the wire, she showed a deep seated selfishness like Kosi had talked about prior, and the fact it was Kosi, not herself, that snapped her out of it.

i think her problem was she thought she could change that about herself over the course of days after meeting us and the others, and doesn't understand, or at least tried to ignore, it can take years if not ones entire life to fully overcome negative traits about yourself. everyone has their vices, whats important is you understand them and work to correct them, but everyone slips up, and given the circumstances, its hard to blame her, even if she clearly cant let it go on her own.

biggest issue is im not exactly sure how to word all that to her in a way in which she will listen, or not just brush it off as "you're Shu, what you say doesn't matter because you're just a good person who only sees the good in people." as she kinda implied earlier.
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>>3464765
Man, we have so many fires to put out.
>>3464776
>>
>>3464777
Im still not sure what we could do to help the monestary. Isabelle honestly i feel is more or less out of ours(Shus) control, and isnt worth putting on a list. If nothing else its gonna be awhile before we can even catch up to her so its a concern out of our actual reach for now.
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>>3464822
I mean in the fact that we haven't properly got to know Julia and Dorian.
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>>3464943
oh. eh, i mean maybe? i dont see that as a big issue, or not a massive one. you dont have to know someone as indepth as people think to get a read on what they are about, or who they are to enough of a degree to care about them. i mean, with that logic id argue we really dont know Gina, Rath, or Amara THAT well either, and considering all the other issues we have on our plate, theres only so much time afforded to trying to learn everyone's life story.
>>
On the topic of how well Shu knows her friends, a thought occurred to me about Rath: Why doesn't she like her core ability more? There seems to be a pretty clear pattern that core abilities are selected as Mother's idea of wish fulfillment, to give incentive for the Daughter to keep using it. Every character we know has some issue that their core power tries to solve for them.

>Shu
Problem: Past self had pathological need for control.
Solution: Give command over swarm of monsters.

>B'Ni
Problem: Felt never good enough for Sam to give her what she wanted.
Solution: Perfect, undying body that can prove her devotion to Sam.

>Gina
Problem: Worries about inability to properly connect with others on an honest basis.
Solution: Telepathy via literally connecting with others.

>Julia
Problem: Feelings of inadequacy over her artistic vision exceeding her skills.
Solution: Become a flesh warper able to make any shape she wants.

>Amara
Problem: Loneliness and lack of support from adult/family figures (possible orphan?).
Solution: Able to talk to all biomass, the entire Crucible is there to support her.

>Dorian
Problem: Body dysphoria and worry over not being there for his family.
Solution: Shapeshifting amorphous body and minions to act in his stead.

Rath appears to break the pattern, at least to me. I don't see how "fall to pieces without being hurt" is a solution to her problems of naturally being shy and withdrawn and doing the fiery redhead bit as a way to compensate in social situations. There's also her issues with whatever happened with her sister, how she died in a way that disgraced her memory in the community, but again I have trouble translating that to "synovial capsules replaced with monofillament wires". Anyone else have any idea how those ideas are supposed to relate?
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>>3465450
i think rath’s problem was the restrictions of the religion she grew up in, and the need to constantly bottle up her reservations about her family life.
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>>3465634
Yeah, I could see that. Restriction answered by a power that grants a lot of mobility and versatility. And I guess she just doesn't use it much to symbolize how she's still kind of held back by her past. Alright, that makes sense.
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>>3465450
the thing is, Raths core ability is a rarer type. not in that its Vitruvian, but in that its more Passive in alot of its applications thant Active, unlike most other Cores.

hers allowed her to do what she always wanted; let loose with no real repercussions. it let her feed and release her inner wild side without worry. however because of this, both she, and us even, often both use it and see it as a secondary in her kit, used to help her other abilities, rather than a Core.

it was only after she met Shu afterall, that she thought about using it in more creative ways, and then suddenly it evolved to be more creative. it changed along with her personality as she took to use and learned from us.

on a related note, because of this, hers really does feel like the best lore wise to hybridize aswell. not only because of how we use it, but because it honestly would fit with how shes changed and evolved as she has met us.
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>>3465767
Okay, I think I get the logic, now. Passive effect to keep her from having to be restricted, transitioning to more active uses as she becomes more confidant in her new identity that she's crafting. That is actually quite subtle for Mother, I missed it because all her other fixes are such obvious solutions. Well, good for you, Mom, you're not entirely lacking in tact. Just mostly.

And definitely agree on hybridizing it, Rath strikes me as the member of the cast best suited to hybridize her core skill. Makes thematic sense, and both of her other active skills have the potential to be really strong mixed with it. Plus, West hypothesized that hybridizing your core skill before you take the Choice is the key to min-maxing a Daughter's build, I want to see how that interacts with being a Fool.
>>
While we're discussing things that are mostly off-topic from the encounter, can I put forward the suggestion that the first thing Shu and crew do when we return to their perspective is talk with all the Daughters they've been ignoring?
We've been neglectful of that since Rath got Hecaton. On top of that, the huge backlog combines well with Gina's recent upgrade that gives us a better chance of gaining levels by communing. If we want the best ending, we need to make sure everyone who has been Consumed is tended to ASAP.

(By the way, B'ni free-form regeneration is sick. There are so many Jojo-esque moves that we can pull off with it, given the right opponent. Feigning death only for the opponent to realize they accidentally swallowed B'ni's finger would be the sickest shit.)

Oh, and I'll vote for turning Gretchen into a ball to torture her forever >>3463825
If that doesn't work out, we should Consume her and then use B'ni's power to suppress her victims to just drown her in an amorphous sea of screaming Daughters.
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>>3465852
Yeah, it's been a while since Shu has talked to any new Daughters. It's to the point that I'm not actually sure who's in whose head. I'm pretty sure that it goes by whoever took Consume as their level up option instead of just raising other skills, but for some of the Daughters they've eaten that applies to multiple party members. Shu and Rath both Consumed Hecaton, which one of them is she inside? Something to sort out next time everyone's got time to rest.

And yeah, B'Ni's ability to decide which part of her identity her consciousness resides in is pretty awesome. Being able to travel by tearing off your arm, throwing it, and regenerating from it is such a sick move.
>>
>>3465838
>>3465767
(Regarding Rath's Core ability, you hit thr Nail on the head. I liked the contrast between the outwardly brash nature she's projecting and how subtle her ability is by cimprison to those around her.)

>>3465852
(B'ni does have really only one actual power or 'stick', but she's had a very long time to perfect said stick. So what you just saw is a small selection of the ridiculous moves she's had to pull off to keep Shu safe from threats over the years.)
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>>3465892
I once asked and BHQM confirmed she was inside of Rath.

I actually want to look for Sam the next time we rest to talk about her past actions and B'ni. Get her some realization and reflection and stuff.
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>>3465898
Hey, BHOP. How was Endgame?
>>
>>3465913
(Superb. I really enjoyed it from start to finish, though the last hour was by far the magnificent endcap to the MCU I could have asked for. Thank you for asking!)

(Also, posting will more than likely resume tomorrow morning, but I'll post here to say when voting will properly end and when I'm writing again. It's always nice to see the discussions everyone has, as well.)
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>>3465852
well, i think our first action will be consuming the colossus, both for gameplay reasons, and to avoid letting thieves sneak up and take it.

we also potentially still have the Feline hunt to do, then we need to see if we cant help the monastery. some of the newer daughters in our heads also are much less friendly than past ones, in which alot were neutral when we fought them, while newer ones were often outright aggressive. im not saying we dont talk to them, only that i both am unsure of when to actually do it, and if the results will be anywhere near as good as in the past, even with Ginas new ability.

>>3465892
im not sure the ENTIRE specifics, but its based off who cohse the Consume Option, then whoever picked an Ability we Actively saw used, then id assume if we pick their Core Ability it overrides the second one. but i cant be 100% on that, only that ive observed it to potentially work that way. id say the level of the Ability we chose from her might matter too, but i cant confirm or deny that due to us never seeing what levels said abilities are.

>>3465898
ah, awesome, thanks for confirming that. glad i was able to read my favorite character well.
figures you show back up right when im about to leave for my own afternoon of dinner and endgame, haha.
but regardless, hope your day went well BHOP!
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>>3465898
I have one question about it. The arm chuck involved her body dissolving. What are the rules about when a severed, non-regenerating part dissolves? Also, is there anything she can do to suppress or delay the dissolving?

I ask mostly for situations like wanting a fake corpse [oh, the irony of her being in that business] or throwing multiple body parts at once to create a mix-up situation.
>>
>>3465937
>well, i think our first action will be consuming the colossus, both for gameplay reasons, and to avoid letting thieves sneak up and take it.
>we also potentially still have the Feline hunt to do, then we need to see if we cant help the monastery. some of the newer daughters in our heads also are much less friendly than past ones, in which alot were neutral when we fought them, while newer ones were often outright aggressive. im not saying we dont talk to them, only that i both am unsure of when to actually do it, and if the results will be anywhere near as good as in the past, even with Ginas new ability.

I should clarify that I meant after we clean up the giant corpse. I'm okay with it being after the cat so long as it's immediately after we finish eating the cat and we aren't distracted with something else afterwards. I'm sure BHOP wants to pull some neko neko shit with the consume options and I wouldn't want to miss out on it.

The most important thing with the check-up isn't getting levels, but just preventing the Daughters from dissolving. Everything else about which one is more cooperative and who can help with what can wait until after we've stabilized.
>>
>>3465934
Cool. I personally lost interest in the MCU a few years back, but it's nice to know it went out with a bang. I'm glad you enjoyed yourself.
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>>3465957
ah, i see your point. i was just saying while i understand your concern, our list of problems to solve and things to do is already feeling quite over crowded.
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>>3465976
We've really only got like, three problems to solve. It's just that each of them has so many sub-headings.
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>>3466008
To be fair 3 is alot when you take into the context of some of their scales and our over arching goals, aswell as the very real fact everything we do is something else we missed or did not do.
>>
How big and heavy are Bishop swarmlings? Also, did we establish that Knights make Bishop buffs more effective?

This usually won't be relevant, but for the cat fight, I'm trying to figure out how to minmax a single character's output as much as possible. With Shu, Amara, and Julia, I think we can get Julia's speed to obscene levels. Amara can use a doubled speed buff and Shu can use the whistle to also give a speed buff on the same turn. Combined with Knightling-boosted Bishops and Julia's native self-boosting abilities, I think she can probably reach full Kenshiro levels assuming she's within a couple zones of the opponent.

If the fourth member is Dorian and he locks the opponent down with slime, Julia might be able to just speedbag the cat amalgam. I'd like to see how far it could be pushed since it's not a very important fight anyway.
>>
>>3466085
Oh, sure, like I said, lots of sub-headings. I was just being flippant for a joke. I tried actually writing out the list, it's long. By the time I got to "fight Lord Sargatanas, God's Demon" I just gave up.

>>3466121
Bishops are about big enough to be a backpack. And Knights do boost Bishops' effects, though it's unclear by how much.
>>
>>3466121
I was kinda under the impression we would go straight to the cat fight, not back to the monestary. For one, if we go back, we might run into an issue that prevents us from going after the feline at all. Though that said, Amara was excited about the cat so it would make me feel bad to not take her.

>>3466133
Kek, yeah I understand that.
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>>3465957
>>I'm sure BHOP wants to pull some neko neko shit with the consume options and I wouldn't want to miss out on it.

(I...I hadn't even considered it, in all honesty. You've opened my eyes, Anon.)

>>3465938
(She can delay it, yes. As far as the dissolving parts go, she can get sneaky as dissolve them, but shes locked into what part of herself she will regen from when she tears off the part.)
>>
>>3466171
Yeah, plus given that we have waypoints, travel time will probably barely be a blip compared to eating/healing with this massive corpse.
Also, given that cats are generally stealthy, Amara's skintalking probably gives us a way better chance of tracking the thing down than we would have otherwise.
>>
>>3466184
Thats true. Im not against going and getting Amara then.

Maybe take Rath too? I dunno, i want to get Dorians choice out of the way this level up, and Gina getting levels is still a priority, but whether she needs to come along to the feline hunt is wholly dependant on how many levels we both get and give her from this. But i also want to get Rath her choice, or closer to it seeing as how alot wish to do it via hybridization.
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>>3466205
Then again, alot wanted to Hybridize Dorian aswell, but thats 4 levels. Rath would need 3 for her best choice in that. No idea how much a colossus gives but with people so deathly adamant about shu NEVER missing ONE upgrade when she literally has to be there for all of them, aswell as manys addiction to taking the consume choice, we might not be able to get either of those done, despite the fact neither should actually probably be an issue to do.

Well maybe Raths is understandable as id imagine a regular Amalgam gives alot less than a titan or colossus, so that one might just be too thon in levels even if all choices picked were reasonable.
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>>3466177
(Glad I could be helpful)

(One last question: How does the consciousness tranferring part of her ability work? For example, let's say she severs her arm and makes that her regen point. Obviously now her original body can't heal, but is she just able to act from that perspective until she uses her healing again and switches to the body that grows out of her arm?)

>>3466205
I agree with you, I just would like to point out that, while we definitely should be getting Choices sorted, the cat is probably not the best place to do that. Based on the pitch that we were given, it's much lower level and thereby probably more useful for consume options (unlike our current giant). Part of the reason I talked about the setup with Julia and Amara earlier is that I think they would have the most to gain from those options. Specifically, Julia's style might lend itself well to gaining claws, and Amara, given her fragility, would benefit from agility/stealth, which the cat probably has.

But I'd totally agree to a priority list of:
Finish eating
Bring Amara to the cat
Bring Rath along after so we can sort her levels out when we inevitably encounter a stronger foe.

There's also a chance Amara will try to adopt the cat, though that would preclude neko neko stuff unless the amalgam is secretly a Predator-Class Daughter.
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>>3466254
I see your point on the cat being more useful potentially as abilites than levels yeah. Honestly besides giving julia the depression aura perhaps i dont see anything worth taking from this colossus, and even then her mentality will probably change it from depression into something else.

Also it being a daughter could potentially make it more likely Amara can 'tame' it, depending on many factors.
>>
>>3466205
I'm thinking the same. Swap Gina and Dorian out for Amara and Rath. We can get everyone past their choice by the end of this hunting session, and if we give enough of the cat to Rath we could get her hybridized, too. Both in terms of merging her skills and in terms of giving her adorable kitty ears. You know you want it, Rath.

Also, Rath and Julia need to develop a Triple Tech with Amara based around their attitude towards her swearing. You know it has to happen at some point. I don't have a name for it that I like, but I'm thinking something like this.

>Wanting to look cool in front of Rath, Amara lets loose with a string of profanity so shocking it sets the target on fire, their biomass converted to the same phosphorescent compounds used in the Roiling Boils. Catching sight of the disapproval aimed by Julia in Rath's direction for corrupting her, Amara then mumbles out an apologetic string of standard Skintalker syllables. This imparts the same crystallized flesh as Julia's strikes cause onto the flaming enemies, hindering any attempts to respond to their burning state.
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>>3465450
Back from work:
Amara's abilities and problems stem from parental neglect and possibly having a super stunted social circle (as in she doesn't have any peers of her age to socialize and play with given that her mother was the foreman of the Mining factory that currently houses Ringo.
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>>3466336
Haha, i like the idea, though it might make more sense for her tech to work more like a pendulum depending on whos shes around. Trying to act proper around her motherly caretaker and profane and cool around her kick-ass aunt.

Around rath its the fire, around Julia team buffs, or punishment to enemies(and allies) who are vulgar?
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>>3466363
She has the soritas in her head now at least. Which i totally want to see her interact with them by the way, that might be a super cute and awesome moment.
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>>3466363
Oh, that's right, I totally forgot that she said her mother worked at the factory. Okay, not an orphan, then (well, I mean, she probably is now), just her mom never having any time for her. Still sad, either way.

>>3466370
I figure those are her individual Double Techs with them, yeah. DoT with Rath, bind with Julia, a lesser version of both when all three are together.
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>>3466332
Everything I say here is absolutely a guess and might be wrong:

>Honestly besides giving julia the depression aura perhaps i dont see anything worth taking from this colossus, and even then her mentality will probably change it from depression into something else.
Hmm. . . .
That's a good point. I agree that Julia would be a good beneficiary if it's depression. Dorian too, given his blob-smothering strategy.
RE: The power changing:
While the specifics of how it manifests will probably change, it seems unlikely that the emotion will change. BHOP seemed to imply that those types of changes are pretty unique to Humoral Paladins. That said, I also don't know.
You know, Depressing Swarmlings could also be pretty good.

>Also it being a daughter could potentially make it more likely Amara can 'tame' it, depending on many factors.
The reason that I worded it like "either it's tamable or a Daughter" is that BHOP's description of the predator class seemed to imply that they don't really start losing their minds until later levels, and this was suggested to be basically a normal amalgam. I think if this was a Daughter that was developed enough in her powers that she needed to be "tamed" rather than "befriended," the story would not have been so underwhelming.

But that's 100% a guess based on a sparse description, and Amara will be useful no matter what because she can communicate with Amalgams, so she can help us figure out what this thing is when we encounter it. Then, assuming we aren't eating it, either she can tame it or she can help us use the power of friendship in the normal fashion.

I personally prefer that we eat it because I think the powers would be useful, but I wouldn't have the whole party break character for the sake of giving Amara cat ears. And that's because I'm hedging my bets that BHOP will "force" our hand so we have moral justification for eating it/her
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>>3466389
The thing is, Dorian is too hit and run for an aura ability in my opinion, so he wouldn't be sticking close to enemies long enough for it be effective, while Julia would. We also cant guranteed our swarmlings will get to use it, and its not worth the dice roll in my opinion just incase, aswell as my earlier statement on shi not always needing levels.

On the feline, i just meant a daughter can be reasoned with. Im of course, like you said, against killing it if somehow unjustified, but you are right its probably just an amalgam, or at worst a daughter fallen to the hunger, at which point theres no difference, kinda. We shall see what is best when we get to that i suppose.
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>>3466389
>giving Amara Cat ears
On one hand, cat ears.
On the other hand, those ears can lead to her eavesdropping on parental content not meant for girls like her.
On the other hand... cat ears.
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>>3466413
She'll just eavesdrop via the fleshscape anyways.
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>>3466410
>We also cant guranteed our swarmlings will get to use it
We can, actually, just not yet. That's one of the big advantages of the Hive Mistress class. Once they reach Level 10 in their swarm-generating skill they can start turning their other skills into augmentations for their minions without having to hybridize them and lose the base skill. Doesn't mean it's necessarily worth it to add yet another skill to split Shu's points among, but it is possible.
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>>3466426
I may be wrong, but if i remember the swarmling wording, thats wrong. It says every...5 levels? From 10 and up, it gets a new ability BASED on our secondaries, not that we get one based on ALL of them, nor that we get to choose which one.
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>>3466437
The wording in West's notes was

>"At and after level ten, the user's Swarmlings regularly gain access to unique abilities and forms in accordance with the other abilities the Daughter possesses, allowing them greater options without resorting to Hybrid skill trees. And allowing one to specialize solely in their Core ability without losing out on their other abilities."

The fact that it says "regularly, after level ten" instead of "at levels ten, fifteen and twenty" makes me think it happens more than just three times. Even if it doesn't offer Shu a choice in which skill a new augmentation gets based on, she's likely to be able to get all of them she wants incorporated just on sheer number.
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>>3466466
(This was the intention of the wording, yes.)
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>>3466466
Yeah, more than every 5 probably. Still doesn't mean we would get that one anytime soon nor to me is it enough of a reason to get it on her, nor do i think its the best fit on her, etc etc.
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>>3466473
Oh, no, like I said: It's yet another thing to put points into when those are, if not in short supply, then at least a premium. I'm just saying that if we really decided we wanted despair bugs, we could make them. The question is what would they look like, though? Ravenous Maw bugs are probably locusts, Hundred-Handed are clearly centipedes, and Sanguine Leash make sense as mosquitoes. But what is the most despair-inducing bug? I really don't know. Mayflies, maybe, since they only live for a day and are constantly faced with the existential horror of their limited mortality?
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>>3466481
Spiders honestly.

Anyway, movie starting,well trailers anyways. Ill see you all in 3+ hours.
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>>3466495
Have fun at the movies, anon.
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>>3466481
Spiders are more despair inducing... no wait. Ticks. They just suck the happiness out of you and give you all sorts of despair that you can't really get rid of unless you cut off the source of the problem (the tick's head)
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>>3466501
Oh, I like that. It's since been disproven, but for a while it was believed that one of the symptoms of Lyme disease (which ticks are the primary vector for) was depression. Yeah, that works.
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>>3466410
I wasn't that serious about the swarmling thing when I first mentioned is (just throwing an idea out) but come to think of it, stealthling + depression buildup could actually be an insanely strong asset. Shu could theoretically just slowly crush someone's will without them ever knowing there was an attack, depending on if they have a power that would let them be aware of what was happening.

Oh, and not directed at you but just as a general note, we probably don't know everything that the colossus could offer in terms of Consume options. Given how big and warped the thing is, I feel like there were attributes that didn't factor in as powers "as such," like the skull/tentacle business.
Which is not to say everyone should be consuming, and I expect the depression aura to still be the best for basically everyone, I just wanted to mention it. Strategically, I think the luckiest outcome might be if multiple characters got versions of the depression field so they could act at once and bring opponents more quickly to critical mass.

>>3466481
>>3466509
I support the tick conclusion, but if we wanted something that could fly, moths feel appropriate. Not that I'd be against mayflies, which is also a neat idea, just thinking aloud.
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>>3466520
well that depends on how many points there are to share between each daughter. 5 daughters took it down, so I wouldn't be surprised if BHOP deemed that the Depressed Deer was worth 20-25 points of essence.
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>>3466520
I dont think everyone needs that. As stated i dont think it would be good on Dorian and other hit and run/mobile characters as they dont stay near enemies long enough to properly use it, or backline support as unlike the fear it doesn't outright force enemies back, and doesn't work fast enough to act as a proper shield for support characters compared to other options. It would stop the enemy from staying near them, but the damage could easily be done before it makes them retreat.
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>>3467345
I'm kind of not convinced that Dorian is actually a hit-and-run character. His highest mobility is in his defense mode and his damage comes from midrange melee. On top of that he has an ability that gives him armor and DoT (read: fatigue) and two abilities for making constructs (though one is useless in battle and the other is encumbering/DoT)
I think, in so far as he's even being played to match your description, he's not being played very well. The best "hit and run" capacity he has is as a ferry for other characters because of his mobility/defense form. If we actually focused on using his blobs, his armor and his defensive form all together, he'd be a good tank.
That and people have been giving him the Tormentis previously, which leaves him capable of generating four layers of shielding at once (including using blobs as cushions).
Keep in mind also that it's that much all at once despite him having very few abilities and levels. Meanwhile he only really has two mobility tools at most, and they're in two separate forms (which is not to say that he isn't mobile, but it's clearly not his specialty).
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>>3467523
i mean, as far as ive seen, hes been really good at using his shifting form to be pretty mobile and more of a middle ground fighter, and one more akin to using positioning and the like over taking the hits most of the time. the thing is, his form shifting makes him kinda hard to pin down role wise, and brings up the issue of how slapping on certain abilities might start to hinder the use of certain forms potentially via making it less worth the lack of cohesion some forms would have with some abilities, making them less viable.

hes more akin to an all rounder made to fill any gap in our lines so to say, rather than any actual role. i think maybe the "Issue" is we already have two tanks/close range melee fighters so it feels like an odd place to put him ,or focus on.

eh, i dunno, i still feel hes more akin to a medium range fighter, and that the depression aura would be wasted on someone not a close range fighter made to stick nearer to one enemy, which he certainly doesn't fill in my opinion, nor would i want him to have an ability that encourage him sticking to that over his fluid adaptability and potential mobility.

how rolling TERROR into his Core will affect all this will be...interesting ill say.

also the movie was good, incase anyone was on the fence about it, and thats all ill say about it.
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>>3467582
While his core ability is important, remember he has another one which shifts his style drastically in favor of fatiguing opponents (especially given the synergy it has with the blobs), though it's also totally true that he's fairly balanced. When I said "tank" before, I didn't mean that he was some walking fortress, it's just that he clearly is best suited to taking hits and wearing down opponents if you look at all of his skills (though really his best use is as an escort, which still isn't hit-and-run).
But even if we imagine a world where he just used his critic form, remember that the opponent's aura was medium range. Based on how other upgrade trees went (both Dorian's and Gina's core abilities) I bet you that if he doesn't start at medium range, he'll get it within the first two levels. Having medium range, it will be completely compatible with critic, and even better with all of his other tools.

Oh, and one other thing about this post:
>>3467345
Part of the way this argument gets away with existing (aside from the range part I just mentioned) is that it basically paints the depression field as "fear, but impotently weak." What it actually is is something closer to a compounding debuff (like a status DoT) that seems to have a hard crippling state once it reaches 100%. On account of that, it's actually specifically the best for Dorian (ignoring Shu's hive stuff) because we should already be building Dorian to facilitate DoT, given he has two DoTs that are highly synergetic and multiple stalling tools.
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>>3467665
its not 'fear but weak', but how it works from what we have seen is at best a minor mental debuff that once it reaches 100% is a full shutdown of will. far from bad, but like i said, unless a character is gonna stay on top of an enemy, its wasted on them.

id much prefer to build Dorian differently than just making him yet another frontline fighter, and still disagree. his potential mobility and constructs make him far better as someone not taking the hits himself, and he doesn't actually have major damage output unless we pump out alot of limbs. actually, couple all of his stuff, i think his role is as a Harasser. DOT, multiple limbs, poison blobs? totally a harasser.

he still does better using his tools in a more adaptable way and to support a frontline fighter, rather than BE the frontline fighter. besides the fact id MUCH rather spend any levels we get him to move him towards his choice, the Depression aura would still work better on Julia or Rath for sure, but only one of those girls is here.

as far as im concerned, its not something we should be giving him this time around for sure, nor trying to slather onto everyone either.
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>>3467665
Yeah, the core of the tank playstyle is the ability to divert damage from other party members, it doesn't matter how you do it. In that respect, Dorian's mixture of debuffs and defenses means that he's quite effective in that role. Adding in a passive aura that makes it harder for enemies to act is therefore a pretty good tool for him. It doesn't have to completely shut them down like Gina's fear blast does, it just needs to make things harder. Even if all it does is encourage opponents to target him so that it will stop, that still contributes to the tank build.
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>>3467703
>besides the fact id MUCH rather spend any levels we get him to move him towards his choice
He only needs a single level for his Choice, unless we want to hybridize in Scarlet Terror first. Do we want to do that? It seems pretty conducive to both Critic and Canvas forms, so I can see it being an effective thing to mix in to the "versatility and status effects" skill.
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>>3467715
several anons have said they wish to hybridize his abilities and i agree on doing it myself.

id imagine once hybridized it would significantly change to be beneficial to all forms. on top of that, hybridizng is far from a bad idea.

my thoughts would be, though do keep in mind hybridizing does appear to make an entirely new ability, not just stitch one part ont another, but still takes ideas from both would be...

>Critic Form is now HEALTH instead of Bio, but always causes bleed and higher crit chance OR can be stabbed into an opponent, each tendril giving X Health Regen as lifesteal.

>Canvass Form allows him to expend Health as armor, now more of something you setup with Critic Form. probably would still have the movement speed increase.

>Creator Form is now probably leeches instead of paint, latching onto and stealing life from an opponent to bring back home, causing BLEED upon removal. might be able to go into an opponents bloodstream and interrupt Health Regen.

keep in mind i am 1000% guessing and could be, probably am, 2000% wrong. but Hybridizng his Core is still a good idea and i can see it working out really for him, though how it also being his choice will effect all that i really do not know.
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>>3467731
Yeah, I can see that. I can't really see a power about blood really going poorly with a power about being a liquid entity that creates other life and sometimes hardens. He's pretty much blood-themed already, just technicolor. So hybridize that for four levels? He should get at least that much for the Conglomerate, it's a big beastie.
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>>3467758
we will have to see. him and Gina are the ones who should get the main share of levels, with Julia id say 1-2, so she can Consume, and if we have said second level to spare, upgrade Ripper.

my persona plan is, in order of importance;
>Dorian Hybridized Choice
>Gina at least 1 level into both Hal and Neuro, would like 1 level into every class though.
>Julia Consume, then 1 into Ripper if possible.
>Shu doesn't need anything, but if the other criteria is met, Leash, then Handed, as we need to stop ignoring those two, but she can also wait to have that happen.
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>>3467703
>i think his role is as a Harasser. DOT, multiple limbs, poison blobs? totally a harasser.
We're using mixed language here, which makes it hard to commensurate, but "Harasser" is not that different from "Fatigue" except that one connotes mobility and the other emphasizes defense.
Point is, I think we're close to an understanding here. I guess my main point is that he has incentive to mostly stay in canvass form because he can just use Scarlet Terror for offense, which causes bleed, enabling the poison element of his blobs.
I guess part of my confusion with the debate is that his only hard mobility tool is also one of his defensive tools (the Move Up he gets from canvass form). It seems like whether you want him moving a lot or only a moderate amount, it still makes the most sense to lean into the defensive abilities. Again, with his DoT, he should be stalling anyway. At worst, this gives his stalling a hard win condition on top of everything else, which is not bad.
There's also the part where, even if your somewhat uncharitable assessment of the depression field is completely true, that still makes him a good harasser and good at drawing fire, because most opponents that see that percent ticking up will want to eliminate him.

It would be nice if BHOP explained more about how the status worked though. I think you're lowballing it a little, but it's not unreasonable given the limited information we have and the fact that mood-altering powers tend to not work as well on player characters for obvious reasons.

I find it kind of weird that people always demand characters like Gina and Shu be made more frontline but then also object to someone as overtly frontline as Dorian be pushed that way. Think about it, in his core ability two of his three forms are generally frontline, and the third one specifically is meant to be used like an active ability before switching back to one of the other two, then he has armor/offense for his other power. The only reason he's been as not-frontline as he is is that he's under-leveled. I totally support not wanting to have everyone be a brawler, but I think the best approach for that is to support keeping Shu, Gina, and Amara as not brawlers and keep the other three in the direction they're going. Sound reasonable?

>>3467715
I have one issue with hybridizing, which is that it might tie Scarlet Terror up with his Form gimmick, while one of the best things about it for him is that it gives him tools that are independent of his current form. Personally, I think it's a bit too hazardous. If we could Consume and then add levels, I wouldn't even mind pumping a new ability all the way up to 5 just to hybridize it with his core, I just think hybridizing the core with Terror is undermining something that compensates for his biggest weakness.
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>>3467787
>I have one issue with hybridizing, which is that it might tie Scarlet Terror up with his Form gimmick, while one of the best things about it for him is that it gives him tools that are independent of his current form.
That's a fair point, it would leave him with only a single skill. Rather limited, even if said skill is very versatile. But what if we consumed to get a new skill alongside it, if he gets enough points for it?
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>>3467801
Well, my point is that ST can do both offense and defense irrespective of his Form, which is what makes it so valuable. We don't know if any of our Consume options would give us that (and personally I doubt it). Maybe it's possible that there's a Predator or Fibromancer tree in there which could do that, but we really don't know.
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>>3467810
>Well, my point is that ST can do both offense and defense irrespective of his Form
Well, kind of. It can do defense regardless of form, but for offense it requies him to be in Critic form because it only enhances slashing damage. Maybe that's something that will change as it levels up, though. I guess we could bring Dorian to the brink of a hybrid Choice and save it for the next level-up, though.
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>>3467787
>>3467801
id like to point out though, id argue your pointed out issue of how Scarlet incentives us using Critic form, would be solved by hybridizing so Scarlet properly aids all his Forms equally.

>>3467787
heres the thing; shu HAS to always be in our party, thus making her good at all ranges, including close, is basically a necessity just because of how varied situations can end up, and also because she needs to also be able to handle her own more than anyone else will ever potentially need to. also no one was ever pushing Gina towards the front, only merely arguing she needs an attack option she CAN rely on in CC just incase something gets close or she ends up on her own. very different that 'pushing her towards the front', and id say its disingenuous to phrase the arguments like that.

as for Dorian, no, im against that. i still think he would do better not focusing on him s a true CC. i just think how you are trying to do things it gets rid of his actual advantages in the long run, which is his ease of changing just what it is we actually need him to do, rather than pushing for him to be more of a frontline dedicated fighter.

we're just gonna have to agree to disagree on Dorian and leave it up to others to decide whos vote win on that than it seems. if nothing else i stand by my plan earlier, even if i otherwise thought the Aura was a good idea, id still think said other statements on what to do with him this level up are far more important.
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>>3467823
There's also the reactive attack he gets from taking damage, which is accessible in any form.

>>3467828
>and id say its disingenuous to phrase the arguments like that.
Now, now. Nothing like that ever got a majority vote, but for a long time we've been getting arguments that were to the effect of everyone needing to be an all-rounder (erring towards being in the front). No one wanted Gina to be a brawler, but there was a push in what felt like every vote to the effect of what gave Amara a shotgun sneeze instead of flight. Don't get me wrong, shotgun sneeze is okay, but it's a wonky priority when Amara is always going to be under someone else's aegis anyway, and she can use her actions to buff them, and also flight is a ridiculously powerful utility against some opponents. Do you see what I mean?

Also, with respect to Dorian's level-ups, I'm pretty resigned to letting other people decide. I'll be a contrarian with my vote, but I think people really want to see a hybrid and it's just unfortunate timing.
Regarding depression powers, I'll just refer to this post >>3467705, which is much better at concisely explaining it than anything I've written. All it's missing is what I mentioned already, that the hard shutdown rounds out his stalling to make it a much more complete gameplan.
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>>3467856
>There's also the reactive attack he gets from taking damage, which is accessible in any form.
"Reactive attack" isn't exactly offense, though. It's just a more painful form of defense.
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>>3467856
well, i argued heavily against the flight, so no, and im extremely glad flight did not win, as it would've been a waste as i argued back then. also while i dont think everyone needs to be an all rounder, i do think everyone having something to keep them viable if we ever all get separated like back in the town is hardly a bad idea. but ill admit there is a line between that and everyone being an all rounder, which i see the argument against.

still doesn't change my opinion on Dorian.
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(Gentlemen, voting shall close in one hour and posting shall resume shortly thereafter.)
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>>3463825

"West, your reward for telling me about Mara is that I don't kill you for following me again." You growl, leveling a hard glare through the too-thick glasses she wears, her eyes just out of reach. "If it continues, you'll have run out of such good graces. Don't think I'm such an idiot as to not know that sooner or later you'll be a threat to what I deserve, and I don't leave those just hanging around."

"Case in point, I see." West merely smiles, glancing past her thick spectacles at the ruined girl in your grasp. "You're making excellent progress, I must say. Unlike your...associates, you actually stand a chance of ascending the Cord."

"Because I've been up longer than any of them?" You say, tuning out Gretchen's agonized moans.

"Oh no, not at all." West replies dismissively.

"It's because I just learned the Cord only lets one Daughter ascend at a time."

You blink at the white-clad scarecrow before you.

"What....since when? Who told you?" You demand, and the doctor gives a little shrug.

"Since Mother, when she took over the position. As for the *how*, it comes from a reliable source at the Cord itself. A...vanguard, of sorts." West explains, giving a little twirl as she glances along the steepled peaks surrounding the two of you. "Making Charon the waystation attendant, manipulating the classes, making little tweaks here and there...that's all small potatoes, just little subsidiary changes that were well within her purview to make as the system administrator. Mother climbed the Cord with a partner, in her Crucible...and it almost killed her."

"Seems like she doesn't want anyone else to make that same mistake." West finishes with a grin.

"How thoughtful." You mutter, turning back to your prey. This news changes nothing about your plan. Ever since you walked away from Sam, you intended to make the climb alone...the fact that you'd have had no other choice is fitting, you suppose.

A cold, grim satisfaction wells up within you as you feel Gretchen's throat begin to dissolve in your grasp, watching her eye widen in horror as you feel her very being drawn into your flesh.

""Aren't we going t-to eat?" Comes the voice from behind you.

You whirl on your heel, fury tearing at your throat as you roar at the woman who's barely given you a moment's rest since you've struck out on your own.

"Like hell you're getting any!"

(Continued)
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>>3468710
BHOP, you have horrible timing.
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>>3468710

Julia flinches back and into Dorian's waiting arms.

Your eyes go wide, your blood running cold as you realize what's just happened, reaching out towards Julia as Dorian You glance to your left and find Gina at your side, a glimmer of understanding passing between the two of you as your chest wells with shame.

"Julia...Julia I'm so sorry, you were amazing out there, I..." You begin, and Julia crosses the space between the two of you with uncanny speed as she throws her arms around you, the sentiment mitigated somewhat by the thorny exterior of the Sui Tormentis. Still, the fact remains...her first concern is you, even when you lashed out.

You can't help but think back to the day you met her, and how differently things could have gone.

"A-are you okay?" Julia asks, concern in her deep black eyes. "It was...her a-again, wasn't it?"

"Ah...you're bound to someone, aren't you?" Magpie hums, stopping in the middle of cleaning the barrel of her rifle with a feather-like brush. "You and this person you're tied to, how long had you been around each other since the Crucible began?

"Two wee...two years." You reply, correcting yourself. Magpie whistles, shaking her head as she returns to her task.

"Damn. Mara and I had some bleed-over at just three months in each other's company. No wonder it's so severe."

"Had, being past tense?" Dorian interjects. "Did it fade after the two of you split up?"

"No, it would've just gotten worse if we hadn't gone to a specialist to sever it." Magpie replies, the trio of eyes hovering about her head having fixed you with an inscrutable gaze. "A bond like that can be a nightmare. When you all are done eating, we can talk more about it."

"Miss Magpie, aren't you going to..." Dorian starts to ask before the sniper flicks a bit of build-up towards him from the end of her cleaning rod.

"Hush. I got through that without a scratch, and I was the one that asked for your help to begin with. She gives a sharp nod in the direction of the fallen colossus. "Take the sad deer, I want nothing of it."

>>20 LEVEL-UP POINTS AVAILABLE FOR DISTRIBUTION -- CONSUME MAY BE CHOSEN MULTIPLE TIMES

You're about to fight her on this, but Magpie's tone leaves no room for argument. You rub Julia's shoulder reassuringly as you cast your gaze towards the massive beast...the question now is who gets what after that harrowing encounter.

>>Consume (Choose who among you gets what amount of points. Skill allocation to follow in subsequent vote.)

>>Wait on devouring the Conglomerate to discuss with your allies of what to do next and what you've found out.

>>Write-In

YOU ARE IN CONTROL
>>
(Gentlemen, voting shall remain open for the next two hours.)

>>3468732
(I am clearly a master of both bamboozling and unfortunate timing, I'm afraid.)
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>>3468748
the timing was both horrible and wonderful at the same time in the narrative sense. It was right to make the call to switch the POV, but at the same time, the bamboozling and cockblocking in the playerbase is just teasing. Keep going with what you're doing.

>>3468745
>"Hey Magpie. Does the bleedover go both ways or is it a one-way connection?"
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>>3468745
dammit cross mind nonsense, Julia doesn't deserve that.

also lets consume first, that way we can better gauge what we wish to do with everyone based off what we get aswell. but holy HELL 20 points.

>SHU;2 points
>>HUNDRED HANDED
>>EXSANGUINATING LEASH

>GINA; 3 points
>NEUROMANCER
>NEUROTIC HALO
>VERURTEILUNG

>DORIAN; 4 Points
>>UNKNOWABLE HUE
>>SCARLET TERRORx3
(Hybridize)

>JULIA; 2 points
>>BLOODY RIPPER
>>CONSUME

er...we can easily do what i want with nearly half our points still left so....im open to suggestions so long as we at LEAST do this.
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>>3468757
maybe 5 points to each? though i still feel Shu doesn't need as many, and it would be a good opportunity to give Julia and Dorian slightly more maybe? maybe Shu 4, Gina 4, Dorian 6, Julia 6?

...or Shu 3, Gina 4, Dirian 6, Julia 7?
Julia was a goddamned goddess of badassery this fight, so it sounds fitting. though hrm, again, we still came out here for Gina, but i feel like 1 into each of her stats is fine, especially after getting a good boost from the titan too.
>>
>>3468745
My first suggestion.

Shu: 5
>Swarmlings
>Ravenous Maw
>Hundred-Handed
>Exsanguinating Leash x2

Gina: 5
>Neuromancer x2
>Neurotic Halo x2
>Consume
Hoping for a new more physical power here.

Julia: 5
>Sculptress of Flesh
>Bloody Ripper x3
>Consume

Dorian: 5
>Unknowable Hue
>Scarlet Terror x3
>Consume
That's two simultaneous level 5.
Julia and Dorian could use a third ability tree.
>>
>>3468757
>>3468771
we both fucked up skill allocation comes in the next vote
that being said, we can pretend we are discussing why we wish to split the points as we are, right, yes.

like i said, so long as we do what i mentioned above at least, im kinda not picky.
>>
>>3468780
(If figured splitting it up might make leveling up not quite as daunting a task as it could turn into otherwise.)
>>
>>3468784
oh no i completely understand and it makes sense, please, do it.

i just jumped the gun a bit because, well, holy hell thats allotta fukkin points.
>>
>>3468710
>"Since Mother, when she took over the position. As for the *how*, it comes from a reliable source at the Cord itself. A...vanguard, of sorts."
Why do I get the horrible feeling this is connected to why Uzu the Elder's homunculus body just died?

>>3468745
>"Damn. Mara and I had some bleed-over at just three months in each other's company. No wonder it's so severe."
Oh damn, this is a known phenomenon even without empathic channels? Why'd you leave that mechanic intact if you don't want people to work together, Mother?

>>Consume (Choose who among you gets what amount of points. Skill allocation to follow in subsequent vote.)
>Four each to Shu and Gina, six each to Dorian and Julia.

This new information (which may or may not even be true, the time for trusting the things West says ended a while ago) doesn't actually change our overall strategy. We still need a strong party, both to get us to the Cord and to get us access to the strength we need to win. Besides, given that our plan is "hack the Cord" anyway, it being a solo instance might not be an actual problem. I doubt the security on the door is going to be worse than the security on the main control functions, if Gina's a strong enough Neuromancer by that point for our idea to work at all then we've probably got this issue solved.
>>
>>3468771
i think, and still agree with, hybridizing Dorians Core and Scarlet. though this actually makes me agree with giving him a Consume option, like i said, Shu at least doesn't need as many levels as she will be in more level ups, so maybe at least one from her into giving Dorian 6, so he can Hybridize, but Consume twice to potentially still have 3 Abilities?

>>3468789
i think ill back up 4 to Shu and Gina, 6 to Dorian and Julia.

also oddly enough West isnt a liar out of all her bad traits, at least so far as we have seen. that being said, it could be the Guardian of the Cord doesn't allow more than one up at a time, and saying 'the cord' is just more general terms, so we MIGHT be able to defeat him and go in. might, for alot of reasons obviously.
>>
>>3468789
I'll also support 4 Shu and Gina, 6 Julia and Dorian.
>>
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>>3468800
>also oddly enough West isnt a liar out of all her bad traits, at least so far as we have seen
I'm just not in the habit of trusting the criminally insane, especially when they claim to have a reputation for being honest. That's how liars get you, by convincing you they're not liars. Even if she's really dedicated to not falsifying information, she can still avoid giving important context.

And yeah, I imagine Sargatanas is a big part of the Cord's entrance restrictions (though there are probably other systems, too, like an amorphous wall that only lets one person through at a time), but I do not want to fight him. I'm fairly certain that he's based on the character of the same name from Wayne Barlowe's novel God's Demon. Barlowe is much better known for his work as an illustrator than an artist, and did an entire folio worth of paintings for God's Demon that are very in-theme for this quest's aesthetic. If our Sargatanas is even a tenth of the way to Barlowe's, that would be one very nasty fight. Sure, we're going to have lots of nasty fights getting up the Cord, it's the end-game dungeon, but if we can skip a boss I would be happy about it.
>>
>>3468745
>Ask Magpie a quick question about the bleedover effect: "Does the bleedover effect it go both ways?"
>Spawn a FuzzBuzz for Magpie. Tell her at least you'll have something out of it.

Point distribution:
Shu: 4 points
Gina 5 points
Dorian 6 points
Julia 5 points.

Total points used: 20

>>3468789
No doubt about it. Although there may be other significant players that we haven't heard of.
>>3468800
So for my proposals for the vote distribution:
>i would like to push Shu's core skill to level 10 at least, and then spend the rest putting one point into the leash and 1 point into 100-hands
>Julia's core skill be pushed to lvl 9 with one point, give her ripper 2 levels, and finally give her 2 consume options (either as Augments or alternative skill trees).
>Dorian can Hybridize for all I care, which would take up 4 points. But his Melancholic Nature as a Humoral Paladin will mean he's going to be defense oriented and be more of a tank than a damage dealer.
>Gina...Gina... gina... We need to find a way to get our Neuromancy wizard at least a small form of direct damage. her getting squished by the Deer falling on her was a close call, but it also emphasizes the need to give her a more "physical" means. At least 1 or 2 trees or abilities that give her some form of heath/bio-regen. So reserve at least 2 points into Consume, and spend the rest evenly distributing a point for each of her existing skill trees.
>>
>>3468827
yeah, West doesnt lie she just only says the info that she want you to have.

as for the Cord, we very well might have to. going in alone honestly just isnt an option, both due to our split in strength, and the necessity of completing our actual goal. keep in mind, for our goal, Gina would probably have to be the one to go in too, and it seems to imply once a daughter enters, none others can until shes dead. which explains why the cord was described as such a hellscape of a warzone then, because everyone has to try and fight to even be in position to enter next, even if they are worthy, and have to hope the last one that went in will die on the way.

even if it is 'one every few days/hours' that still makes things precarious as all hell. whoever doesn't go in first of our group might be fighting a nigh endless fight until the next can enter, and each that enters leaves the ones outside that much less prepared. just...not going in together is simply not an option we can afford.
>>
>>3468845
>even if it is 'one every few days/hours' that still makes things precarious as all hell. whoever doesn't go in first of our group might be fighting a nigh endless fight until the next can enter, and each that enters leaves the ones outside that much less prepared. just...not going in together is simply not an option we can afford.
Entirely agreed, I just don't want to fight Sargatanas if we can get away with it.
>>
>>3468843
i think the only thing i disagree with there really is Gina was getting leveled up specifically for neuromancy for the forest(and later such necessities). i actually DO agree she needs something more physical, only that i think putting at least 1 point into her current trees each should be done, so only 1 Consume most likely.

basically my plan posted up above is what i wish to do, anything after that im pretty open to people asking me to spend points as they argue, so long as said things up top get done first.

>>3468855
understandable

also, current Votes are;
SHU;
>4 Points- 4

GINA;
>4 Points- 3
>5 Points- 1

DORIAN;
>6 Points- 4

JULIA;
>5 Points- 1
>6 Points- 3
>>
>>3468843
I'm also wondering if severing the connection requires the cooperation of both the connected parties.

This distribution might be better. Gina really does need a physical defensive power, or something that gives her HP regen with it at least. Or more Acts so she can also terraform some protection.
Dorian will also have more dubuffs with the melancholic subclass. We can already see that attacking him with Terror active inflicts Bleed on the attacker.
>>
>>3468897
ACTS are intensely rare to get and usually come from maxing out a class. and look at Isabelles list of Maxed out classes and realize she only got 4/7 to give her more ACTs, even if she didn't necessarily max them out to get them.

also you confirming changing your vote? personally i dont think its so imperative Gina gets 5, i feel like Julia could use the extra levels more.
>>
>>3468771
I like this one.
>>
>>3468827
>Sargatanas
what, who, and why? I see "God's demon" mentioned.
>>
>>3468947
Way back when the party first got to the monastery, they met with Uzu the Elder and heard her story about reaching the Cord. She mentioned that the entrance to the Cord's interior is guarded by a being named Sargatanas. As I said, I'm expecting that this Sargatanas is inspired by Barlowe's, given the appropriateness of Barlowe's art to this quest. I could be wrong, but I'm hoping I'm not because that would be pretty cool.
>>
>>3468972
(You're correct as to the nature of the inspiration.)
>>
>>3468984
To repeat: Cool. I love Barlowe's art, even if he has a tendency to overuse "bone ridge and multiple eyes" as a design element for heads.
>>
>>3468868
well, honestly so long as the points go where i think they need to, i dont have much to say on where to split the points.

New Votes so Far;
SHU;
>4 Points- 4
>5 Points- 1

GINA;
>4 Points- 2
>5 Points- 3

DORIAN;
>5 Points- 1
>6 Points- 4

JULIA;
>5 Points- 3
>6 Points- 2
>>
>>3469008
Make sure the point distribution adds up to 20.
>>
>>3469038
thats not my job, im merely keeping track of how folks have voted for the sake of making things easier on myself and others to know how things are going.

but as it stands, the current winners add up to 20 anyways.
>>
>>3468745
Shu - 3
Gina - 5
Dorian - 6
Julia - 6
>>
>>3469044
(Once again, I greatly appreciate you doing this. Please don't feel like you have to, though; ultimately, the mechanics and tallying comes down to me. It's up to you all to enjoy the quest and leave the heavy lifting to the QM, in my opinion.)
>>
>>3469129
oh nah, i get that. ill admit for points distribution its less important, but for trying to discuss and make compromises for allocating them, im 100% certain doing it has tremendously helped me and others come to agreements and decide what we actually find important and what were willing to give and take, and im more than happy to provide that for myself and others.

seeing whats actually winning can put things into perspective, as it was.
>>
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>>3468745

SHU – 4 LEVEL-UP POINTS AVAILABLE

>>SWARMLING (Lvl 9, BIO +10%)

>>RAVENOUS MAW (Lvl 6, HEALTH +10%)

>>HUNDRED-HANDED (Lvl 3, BIO REGEN +10%)

>>EXSANGUINATING LEASH (Lvl 2, (HEALTH +20%)

>>CONSUME (???)

GG – 5 LEVEL-UP POINTS AVAILABLE

>>NEUROMANCER (Lvl 7, BIO +10%)

>>NEUROTIC HALO (Lvl 7, BIO +10%)

>>VERURTEILUNG (Lvl 4, HEALTH +10%)

>>CONSUME (???)

JULIA – 6 LEVEL-UP POINTS AVAILABLE

>>SCULPTRESS OF FLESH (Lvl 9, BIO REGEN +5%)

>>BLOODY RIPPER (Lvl 2, HEALTH +20%, BIO +20%)

>>CONSUME (???)

DORIAN – 5 LEVEL-UP POINTS AVAILABLE

>>UNKNOWABLE HUE (Lvl 5, BIO REGEN +2%)

>>SCARLET TERROR (Lvl 3, HEALTH REGEN +5%)

>>CONSUME (???)

YOU ARE IN CONTROL
>>
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(Gentlemen, I shall be pausing here for today due to some unfortunately pressing professional matters. I think it's a good break point to allow for some discussion of where to go next and also to let some of the players that have work or what have you to also be able to participate in the vote. Voting shall close in nineteen hours, I shall be resuming approximately twenty hours from now, and the odds are high we'll wrap this vein tomorrow afternoon or evening. I'm shooting for actually opening the 19th Vein the subsequent Tuesday or Wednesday morning to keep things going, but I'll of course keep everyone informed as to how that pans out. I hope you all have a great rest of your weekend, and take care.)
>>
>>3469218
Shu
>Ravenous Maw
>Hundred-Handed
>Exsanguinating Leash x2

Gina
>Neuromancer
>Neurotic Halo x2
>Verurteilung
>Consume

Julia
>Sculptress of Flesh
>Bloody Ripper x3
>Consume x2

Dorian
>Unknowable Hue
>Scarlet Terror x3
>Consume
>>
>>3469218
SHU;
>HUNDRED HANDEDx2
>EXSANGUINATING LEASHx2
we have been neglecting these abilities far too much.

GINA;
>NEUROMANCER
>NEUROTIC HALO
>VERURTEILUNGx2
>CONSUME
we came here to upgrade her Neuromancy, but I can see how she could use a more physical ability, but I still dont think she needs 2 consume choices, so as we wish to Hybridize her other two abilities later, we should keep them at the same level, leaving the extra point for VER.


JULIA;
>SCULTRESS OF FLESHx2
>BLOODY RIPPERx2
>CONSUMEx2
get Sculptress to level 10, get bloody ripper some levels, get her some new choices. Seems logical to me.

DORIAN;
>UNKNOWABLE HUE
>SCARLET TERRORx3
HYBRIDIZE
>CONSUME
get him his choice as a hybridization, then get him a Consume to replace the “lost” ability.

>>3469241
thanks as always BHOP, hope your matters go well.
>>
>>3469218
Shu:
>Swarmling x2
>100 Handed x1
>Exsanguinating Leash x1
Gina:
>Consume x2
>Neurotic Halo x1
>Neuromancy x1
>Verurteilung x1
Julia:
>Sculptress of the Flesh x2
>Bloody Ripper x2
>Consume x1

Dorian:
>Unknowable Hue x1
>Scarlet Terror x3
>Consume x1
>Consume x 1
>>
>>3469241
:(
>>
>>3469255
we really dont need points into Swarmling right now. her other abilities are way too behind i think not to use this opportunity to let them catch up.
>>
>>3469241
See you later, BHOP. Thanks for running.
>>
>>3469255
also you mixed up Julia and Dorian points amounts just to let you know. Dorian has 5, Julia 6.
>>
>>3469273
(I know, I'd much rather keep running today, but work calls, I'm afraid. Thank you for your patience.)

>>3469292
(It's my pleasure, and thank you and everyone else here for being such a great players.)
>>
>>3469255
>>3469313
>>3469218

GAH. Now I'm gonna have to amend my vote, which I was planning on anyways.

>Shu:
>100 hand x1
>Exsanguinating leash x2
>Ravenous Maw x1
Gina
>No change from previous vote version.

Julia:
>Sculptress of the flesh: x2
>Bloody Ripper: x2
>Consume x2
Dorian:
>Unknowable Hue x1
>Scarlet Terror x3
>Consume x1
>>
so far the only real contention i can see on where to really put points is a single point of Ginas, a x2 vote split between Halo, Ver, and Consume on which gets a second.

everyone seems to so far be on board with the current plan for Dorian, so glad to see that.

ill hold off on otherwise posting the actual spread yet.
>>
>>3469320
I'll support this if you change one of Shu's points to Consume so we have a chance at depression stealthlings/armorlings/scarlet drone/etc.
I'd prefer the point come from Leash since Maw is under-leveled and 100 handed stands a very good chance of making the Swarmling application stronger, but I'd accept taking it from wherever you thought best.
Is that reasonable?
>>
>>3469362
Shu doesn't really need more abilities.

>>3469320
dont change Shus vote and ill change to support Consme x2 for Gina. id prefer that anyways over Halo and Neuro getting out of line from eachother.
>>
>>3469218
>Shu
>One point Ravenous Maw. One point Hundred-Handed. Two points Exsanguinating Leash.
Ravenous Maw is powerful, but Shu doesn't make enough use of it. Hopefully giving her giant rib-jaws some more upgrades will encourage us to make greater use of it. Raising Hundred-Handed and Exsanguinating Leash up to more useful levels should also encourage more use of them. Like people have commented, as the main character and party leader Shu needs to be the most diverse in skill set, since she'll be part of every encounter no matter who the enemy is.

>Gina
>Two points Neuromancer. Two points Neurotic Halo. One point Consume.
Continue up the path of telepathic dominance. It's a long road to being able to re-wire the Crucible, got to keep moving. I want to consume simply because we know there are skills that grant resistance to direct Neuromancy, and there won't always be suitable terrain for terraforming. Gina should have at least one direct non-Neuromancy attack that isn't her cancer bomb. Maybe she could get the tendrils, mix those up with her cords?

>Julia
>Two points Sculptress of Flesh. Three points Bloody Ripper. One point Consume.
Sculptress of Flesh's ability to burn through health to do extra attacks combines wonderfully with Bloody Ripper's ability to regain health through attacking. Upgrades that reduce the cost, or that increase Bloody Ripper's regen, would be very useful. I also want to increase the cap of Malleable Flesh that Julia can inflict, Rigor Dermis means that if she can get up to fifteen stacks the target is completely paralyzed. Bloody Ripper also gets extra modes with level-ups, so that should increase Julia's versatility well. But just in case, let's put a point into getting her a new power. I'd love it if she got the "shed skin to remove debuffs" skill, it's so fitting for her.

>Dorian
>One point Unknowable Hue. Three points Scarlet Terror. One point Consume.
I want to get Dorian past his Choice. Even if we decide not to hybridize, raising Scarlet Terror to rank five is a smart idea with how powerful it is. And one rank of Consume because outside of Unknowable Hue's innate versatility, Dorian has the second-least diverse skill set. Let's get him a new toy. Ideally he'd get something that contributes to his tanking abilities.
>>
>>3469362
also Maw would be the best to take a point from, as Hand is only level 2, Leash only level 1, and Maw is level 5
>>
(Gentlemen, on the topic of Hybridization; much like when B'ni was presented the choice of a Hybrid Skill, you will be shown the Hybrid skill first and then given the choice to accept or reject the hybrid, and if rejection is chosen, then the two tree's level five skills will be shown.)
>>
>>3469380
Shu more than any other character benefits from having more abilities due to how lategame hive mistress draws from the user's other trees. Even if we didn't roll the power that I want it would still be good for her because it gives her more things to add to her swarm (which can behave as a vertical upgrade when you also factor in fusing).

Gina is the character who really doesn't need what the deer seems to have. She's already got an emotion aura, status resistance, and area control, which are the main abilities the deer had.
>>
>>3469385
You know what, I agree. I think I was substituting maw be underutilized for it being underpowered. Note in my request though that I said the point could be taken from anywhere (even Hundred Handed, which would be a terrible idea), I just want her to get a consume option.
>>
>>3469398
so do you mind confirming exactly what your vote is then?

>>3469320
but
-1 Maw
+1 Consume
right?

>>3469393
>>3469398
keep in mind i totally disagree on Shu consuming, and think LEash and Handed should be our only focus, but so long as they each get at least one point and no Consume option im fine with points going little willy nilly between her 3 secondaries.
>>
>>3469398
Yeah, the Maw is actually extremely powerful, we just haven't been making use of a fighting style appropriate for it. Consider: Anything that gets close to Shu takes an automatic triple-damage critical hit that restores a fifth as much BIO as it deals damage. That's really strong, it's just that Shu usually fights at mid-range.
>>
>>3469417
we had the option to make the maw tongue long range AND make the mouth mid range, but both were turned down in the past sadly.
>>
>>3469415
Yeah, if you're willing to make that compromise, then that's my vote.
>>
>>3469437
i mean im not but something i will do is
>>3469252
amending Ginas to x2 Consume instead of Ver to try and keep Halo and Neuro the same level.

Current votes:

SHU(4 points);
>Ravenous Maw- 3
>Hundred Handed- 4
>Hundred Handed(x2)- 1
>Exsanguinating Leash(x2)- 5
>Consume- 1

GINA(5 points);
>Neuromancer- 4
>Neuromancer(x2)- 1
>Neurotic Halo- 3
>Neurotic Halo(x2)- 2
>Verurteilung- 3
>Consume- 3
>Consume(x2)- 3

JULIA(6 points);
>Sculptress of Flesh- 1
>Sculptress of Flesh(x2)- 4
>Bloody Ripper(x2)- 3
>Bloody Ripper(x3)- 2
>Consume- 1
>Consume(x2)- 4

DORIAN(5 points);
>Unknowable Hue- 5
>Scarlet Terror(x3)- 5
>Consume- 5

so it looks like Dorian is pretty agreed upon. Same with Julia with minor disagreement on Ripper but due to the amount of levels she has it kinda forces the choice so far anyways.

Gina technically only has Consume x2 winning due to it being the winner of all the x2 for that extra point. And shu seems to have some agreement, but only heavy agreement on giving Leash x2 and making sure Handed gets something.
>>
>>3469463
The tallying system here doesn't quite make sense given that most votes are packages (e.g. my request to that other person to trade two of Shu's points)
Why do you want Gina to have two consume points so much? I don't see what the point is.

That said, speaking of packaged votes, would you diplomatically support Shu Consuming if I amended my vote to match yours with respect to Gina? Like I said before, all I care about here is people other than Gina getting a Consume because I think they all could benefit from it.
>>
>>3469511
because even with a 'package vote' it is still 1 vote towards 1 option per character, and so far that is how BHOP has done it, as individual votes, not packages, so when you support someones vote, its not
>1 vote on everyone elses
>2 votes on his

its simply adding 1 more set of his votes to the scoreboard. id assume this is done so two people cant otherwise outvote a general consensus among the other players even if they arent all outright supporting eachothers entire voting block, which i very much agree with. i apologize if i explained this poorly and am willing to try again if i did.

also i dont want Gina to have 2 Consume really, i just find her getting 2 Consume the second best option after Verteilung, so am compromising to avoid what i see as a worse option than Consume(x2).

see, i cant do that, as i dont think its as paramount to see Shu consume any options on this Amalgam, and its too good a chance to get her other abilities a bit up to snuff. also i DO agree Gina should get at least a single Consume option, though by god i dont want her getting ANOTHER utility pick over a physical defense or offensive tool.
>>
>>3469533
[You misread, Gina's the only person that I think doesn't really have use for a Consume option here]
I think a better solution for you is just bringing Gina to the feline amalgam fight and giving her a consume level then. Likewise, since Shu's getting dragged along regardless, she can get her extra level in whatever you want then too, since cat powers will be less useful to her than status powers unless there's outright stealth.
Does that seem better?
>>
>>3469599
i cant guarantee we go fight the cat though, or who will come. i cant force anyone here to vote in my favor either, but i do have the option to vote here and now to help get what i think the characters need now, instead of hoping later on it will happen. hence why im trying to keep Ginas Halo and Neuro equal level, because that will help make it easier to hybridize them in the future, as an example.

also i did not misread, i was simply capitalizing 'DO' to emphasize i found that part important, aswell as i was talking about in the general consensus of agreeing with the voters as a whole, not just between us.
>>
[deleted and reposted to fix a grammatical error]
>>3469632
I'm having increasing trouble seeing this as being in good faith. People's interests are pretty steady over time and several people have expressed interest in going after the cat next. I don't want to go back and check IDs, but we have at least 4 people who will definitely want to, which makes it pretty safe. People also tend to be pretty open to negotiating when you don't throw your hands up and say it's all a spook.
In addition, my earlier leveling proposal is generalizable beyond the cat anyway. Shu benefits from Consume here way more than Gina, and level up points are fundamentally fungible, so it makes more sense to prioritize based on the more fleeting Consume options with the intent of sorting out levels in the next encounter.
But we're also definitely going to be using Amara to track down the cat. It's basically the single most certain thing we have in the immediate future.
>>
As much as I would like to move onto the Feline hunt, I'm pretty much bothered at the fact that we're going on 2 back-to-back hunts and haven't taken much downtime. It's the whole Persona slice-of-life missed opportunity planning thing.

That and I'm pretty sure that we had a personal conversation with Dorian that was unfortunately put on hold since the Titan Hunt. And I would like to get back to Dorian and/or Julia.
>>
>>3469684
>>3469695
geezus dude, well think what you want. just because i dont agree with you doesn't mean im doing anything in bad faith, i just simply think of every opportunity as the potential last and best chance to get something done, because you dont know what other players might miss a vote, and what other ones might show up, that vote differently than you wish. relying on something later being a guarantee is just asking for your plans to fall apart in my opinion, but i guess because that means i vote against what you want its 'bad faith'?1

also wha? im plenty open to negotiating, its simply that i disagree with you otherwise, and no one else has really asked or tried to argue any other points so far besides us. obviously from your perspective its a moot point, but ive given up stuff i found pretty darn valuable in past votes due to needing to compromise to get something i found even more important. you just happen to have the bad luck of there not being anything i really need to compromise one here on my end.

you also have not simply not convinced me Shu consuming is more important than leveling up her current abilities, nor have you at all tried to argue why Gina shouldn't consume, while more than one person here has argued why she should, though i will admit this Amalgam kinda has iffy options for what we want to give Gina, hence why i didnt want to risk 2 level ups on it, as its pretty 50/50 whether she will get something were after or it will be a waste.

ill admit im stubborn, but just because im not bending to what YOU want doesn't mean i dont have good reasons to vote as i do, nor ive never done it, nor im just doing in to spite you or others, and honestly i dont see how in trying to say so you expect to convince me of anything?

>>3469733
i dont think we should waste the opportunity if we can, and Amara was really looking forward to it is my thing. we can talk to our teammates on the way back and to it, provided nothing in the monastery interrupts us going to it.

>>3469695
also thats another thing, see? someone disagrees on going on it, with reasonable input as to why, even if i dont agree, aswell as the fact known and unknown story threads could make it not happen.
>>
>>3469218
Shu
>Ravenous Maw
>Hundred-Handed
>Exsanguinating Leash x 2

Gina:
>Neuromancer
>Neurotic Halo
>Verurteilung x 2
>Consume

Julia
>Bloody Ripper x 4
>Consume x 2

Dorian
>Unknowable Hue
>Scarlet Terror x 3
>Consume

Regarding Julia, I'm surprised how many people want to level Sculptress of Flesh to 10. At the moment, she has to mix unarmed strikes to build Stacks and Bloody Ripper strikes to heal. If we were to hybridize Sculptress and Ripper, all of her attacks could have both effects. Can I convince anyone to not put two levels into Sculptress of Flesh? I'm open to putting one into it, or changing my votes for the other characters somewhat.
>>
>>3469777
You.... Bring up a good point about Julia's skillset.
>>3469751
>>3469695
Do we really want to hybridize Julia's core skill with Ripper? Sculptress of the Flesh is at lvl 8 currently. If we want to hybridize the Sculptress ability, then we would have to pump lots of points into Ripper and get it up to the level of her core skill.
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>>3469777
This anon has the right idea and the digits to back it up.
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>>3469777
i think people see Ripper and Flesh as so far apart its not worth waiting to get the level 10 bonus just to hybridize with Ripper, is my guess.

i will say i can see them being a possible good match for eachother, but its so close to level 10 its a pretty big temptation.

also i appreciate the Gina vote being what i actually want, but ill still have to hold off personally on changing back to that til i can be sure changing backs not gonna just result in a dice roll instead.

alos 4 levels into bloody ripper is alot, and would lock it out of further hybridization, which i think people are hoping we find something to mix it with before it reaches level 5.

>>3469799
i think i kinda gave my response above, which is im on the fence about it. i think locking out Ripper is a bad idea right now is the thing, and i dont think dumping a shiton into consume will be good either, as like ive stated, i personally feel this Amalgam actually has kinda slim pickings for good abilities.
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>>3469777
I'm hesitant to combine them. Hybridizing at milestones isn't just taking the first skill and giving it a beneficial effect from the second, that's what you get if you've maxed out your core and then add a maxed-out secondary skill to it. This sort of hybridization makes something entirely new, which might not have the awesome effects from Sculptress of Flesh anymore. I really like Sculptress of Flesh. Besides, having to alternate attacks isn't a huge downside when Julia has so many attacks per round and raising both skills will make it increasingly viable to spend HP on even more attacks.

Also, raising the level of Bloody Ripper gives it additional forms other than a knife. For all we know, punch daggers are a possible form and the need for unarmed attcks to proc Malleable Flesh stacks won't be a problem anymore.
>>
>>3469814
(Just as a head's up; the unique qualities of one's Core tree will stay relevant when combining it to create a hybrid. When designing them, I thought it would rather defeat the purpose if you could just pull a Final Fantasy 10/12 and make everyone the same. One's core class is their defining feature, and I didn't want that to be lost even when they accumulate abilities.)
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>>3469844
>I thought it would rather defeat the purpose if you could just pull a Final Fantasy 10/12 and make everyone the same.
Funnily enough, instead of Final Fantasy, I thought of Darkest Dungeon with the meme squads (4 man leper team, 4 man crusader, etc.)
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>>3469844
good to know, thanks.

doesn't do much to change the dilemmas i put forward though.
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>>3469844
Well, I wasn't assuming that the new skill would be completely different, but I was assuming that it would change in ways that can shift its playstyle. Like, say we rolled Radiant Boils into Tensile Strand. That would probably incentivize the use of Rath's extend-o-limbs for rocket punches and explosive movement instead of grappling, right? My point was that I like Sculptress of Flesh as it is now. Though given that we get to see the new hybrid skill before choosing whether to hybridize, I suppose I could be convinced to leave Sculptress of Flesh at level nine for now.
>>
>>3469777
>>3469799
>>3469893
if we left Ripper at level 4 i could be convinced perhaps. i feel like locking it out of the option is aswell a mistake, as we could get something that fits it much better than Flesh to roll it together with.
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>>3469907
So three points to Bloody Ripper, one point to Sculptress of Flesh, two points to Consume?
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>>3469799
I think it could be okay to hybridize Julia given that one power is self-damage for more attacks and the other turns attack damage into healing, right? Seems like one of the more cut-and-dry synergy potentials.

>>3469733
Could you explain further? I don't really see what the issue is so long as the plan is to take care of social link stuff after the feline hunt (which I thought was the plan since before we started eating the colossus). We definitely need to do it, especially talking to consumed daughters, but I don't think the hunt will make that too much harder. As far as I've seen, I'm the only person to bring up the consumed Daughters, and I think it can wait until after a small encounter, and none of our properly alive teammates are timebombs like B'ni was. It seems like a really secure plan.
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>>3469807
I see what you mean about locking out Ripper and am definitely open to changing to Ripper x 3, Sculptress x 1. On the other hand, hybridization has the additional downside of locking out the original's capstones, with the exception of hybridizing a core ability, so I'm not too keen on making non-core hybrids.

>>3469814
>Also, raising the level of Bloody Ripper gives it additional forms other than a knife.
I think this actually supports my case - once Bloody Ripper can form Medium or Long range weapons, it would be a shame if Julia couldn't take advantage of fighting at range without missing out on building up Malleable Skin Stacks.
>>
>>3469917
i can agree to that sure.
my only issue is like i said, i think the consume options are slim pickings here, so i kinda am iffy about how many we are taking. both Gina and Julia would then have 2 most likely, though thats just because id still prefer that risk on Gina over leaving it up to the dice and having Halo win over Ver for getting 2.

but ill still do it i suppose, it just feels liek such a fucking long commitment to waiting to level up Flesh anymore just to have ripper catch up, especially with potentially 2 new abilities to split levels onto. personally i think shooting for a hybridization with Ripper at 5 with something will hold us back less.

>>3469805
also i guess this was a confirmed vote supporting that guys voting block?

>>3469950
you really underestimate how much getting double the stat increases can make up for that with Hybrids, aswell as the fact the hybrid skill can still potentially be potent enough in itself to make up for that singular far off loss. hell stack enough hybrids ontop of eachother along the way and a signal level up in one can seem like 3. keep in mind BHOP himself said doing that all if how Isabelle got such high stats and insane abilities, via constantly just dumping abilities together.

but as said above, im willing to do a 1 Flesh, 3 Ripper, 2 Consume split if you two are willing to do aswell.
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>>3469969
Sure, changing my vote wrt Julia to:
>Sculptress of Flesh
>Bloody Ripper x 3
>Consume x 2

Assuming that >>3469805 is a vote, not leveling Sculptress of Flesh to 10 has 3 votes against 4 so if you change yours it will lead.
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>>3469917
>>3469969
I can agree to this compromise, meaning I'm changing my vote to this regarding Julia's skill point allocation
>inb4 Julia's consume options throw us more delicious augmentations.
>>
>>3469981
>>3469987
right, new votes including my changes too;

SHU(4 points);
>Ravenous Maw- 4
>Hundred Handed- 5
>Hundred Handed(x2)- 1
>Exsanguinating Leash(x2)- 6
>Consume- 1

GINA(5 points);
>Neuromancer- 5
>Neuromancer(x2)- 1
>Neurotic Halo- 4
>Neurotic Halo(x2)- 2
>Verurteilung- 3
>Verurteilung(x2)- 1
>Consume- 4
>Consume(x2)- 3

JULIA(6 points);
>Sculptress of Flesh- 4
>Sculptress of Flesh(x2)- 2
>Bloody Ripper(x2)- 1
>Bloody Ripper(x3)- 5
>Consume- 1
>Consume(x2)- 5

DORIAN(5 points);
>Unknowable Hue- 6
>Scarlet Terror(x3)- 6
>Consume- 6

i think >>3469917
was agreeing but im a fickle dude who hates jumping to conclusions on these things, so just like with >>3469805
being vague ive not yet included it.

on that note, it appears we all agree on Dorian and Julia. while technically Gina and Shu are locked down, Ginas vote at least still kinda is sporadic and could easily change. im still of the opinion Ver(x2) is the best, but like i said, im keeping mine for her onto Consume(x2) to avoid a dice roll deciding its, as its the second best option is see, even if im still extremely worried about the viability of consume options on this amalgam. i really hope that one Anon was right about there being hidden Abilities we didnt get to see and Gina didnt get a read on.

specifically Ginas vote has 1 point going into each option, with Consuming getting an extra one id think due to being the highest voted of the x2 options.
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>>3470024
>i really hope that one Anon was right about there being hidden Abilities we didnt get to see and Gina didnt get a read on.
I don't see why you'd risk something that could be useless instead of something we'd be doing eventually anyway, but on the plus side, it might be a good chance to make hybrid abilities if we really hate her consume options.
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>>3470040
its called compromise, aswell as the points have to go somewhere. for Julia, in order to not lock either Ability out of Hybridization, we have to do 2 Consume.

for Gina, she does need another ability i still agree on that, but while i dont think 2 is really worth the risk, im being admittedly stubborn and paranoid on getting Halo and Neuro out of line and making them harder to properly hybridize later, and so because Veru is looking like its not gonna win or be convinced to be the x2 for her, im choosing what options are left.

its not ideal but you never usually get exactly what you want in these votes.
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>>3470079
I wasn't asking about Julia, whether or not I agree, it makes sense as a reason.

With Gina, I don't think synchronicity is really a factor? I mean, them being a single point out of line just means it will be an investment of three points rather than two down the line, but that's such an easy case to make.

If you're right about the way BHOP tabulates this, then it should actually be really easy to create a hung jury, just for future reference, which makes it easier to encourage compromising.

Do you agree that, if we don't get any special appropriate hidden ability, we should try to get her two abilities that seem like they would hybridize with each other well to minimize the useless clutter in her build?
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>>3470079
Getting the abilities out of line is not as bad as you think it is. Considering that pretty much everyone agrees that we should hybridize Neuromancy and Halo, and that most encounters now provide enough biomass that giving 3 or 5 levels to one character would not be unusual, 7/8 is no harder to get to 10/10 than 7/7. I think your goals are better pursued by voting for Ver(x2) and trying to persuade others to support, even if it means risking a minor misalignment.
>>
>>3470110
>>3470109
yeah, i think you're right on the points spread. like i said, a bit of paranoia and a bit of practicality, even if its necessary practicality. this games just made me think of everything as such a give and take with opportunities i guess even here its made me start to overthink decisions.

>>3470109
hes never confirmed it but the end results of how points and levels get spent has always confirmed how described he does it.

i mean, im not after a hiding ability at all so i can agree to that. mine and alot of others goal is to get her either a good defensive ability or good physical offensive ability, though im not sure how split on actually doing that the voter base is.

>>3470024
ill wait to see if other votes get confirmed for a bit, but yeah confirming
>Gina
>-1 to Consume(x2)
>+1 to Verurteilung(x2)
from my change.

still means a 3 way roll vote between Consume, Ver, and Halo getting the extra point, but i guess i can live with that.
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>>3470024
>i think >>3469917 (You) was agreeing
I was, yes. Sorry, went for a run, missed some discussion.
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>>3470194
its no problem, hope the run was good.

besides, literally the only thing with no real consensus still is which option for Gina should get her extra point. arguments still for Ver on my end. the Colossus doesn't have alot of good options for Consuming, though it still has potentially what we are after for her(or some of us are after), and while Anons did make a good argument about it not being the end of the word if Halo won out, i still think getting Ver up in levels could be extremely useful, especially compared to the risk of iffy consume options.
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>>3470024
I'll vote as well, just to confirm a few things.

SHU (4 Points):
>Ravenous Maw
>Hundred Handed
>Exsanguinating Leash (x2)

GINA (5 Points)
>Neuromancer
>Neurotic Halo
>Verurteilung (x2)
>CONSUME

JULIA (6 Points)
>Sculptress of Flesh
>Bloody Ripper (x3)
>CONSUME (x2)

DORIAN (5 Points)
>Unknowable Hue
>Scarlet Terror (x3)
>Consume
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>>3470220
With that, the new votes are:

SHU(4 points);
>Ravenous Maw - 5
>Hundred Handed - 6
>Hundred Handed (x2) - 1
>Exsanguinating Leash (x2) - 7
>Consume - 1

GINA(5 points);
>Neuromancer - 6
>Neuromancer (x2) - 1
>Neurotic Halo - 5
>Neurotic Halo(x2) - 2
>Verurteilung - 3
>Verurteilung(x2) - 3
>Consume - 5
>Consume(x2) - 2

JULIA(6 points);
>Sculptress of Flesh - 5
>Sculptress of Flesh(x2) - 2
>Bloody Ripper(x2) - 1
>Bloody Ripper(x3) - 6
>Consume - 1
>Consume(x2) - 6

DORIAN(5 points);
>Unknowable Hue - 7
>Scarlet Terror(x3) - 7
>Consume - 7
>>
>>3470220
actually i think you just solved the Gina problem, albiet still on unsteady ground.

Current votes:

SHU(4 points);
>Ravenous Maw- 5
>Hundred Handed- 6
>Hundred Handed(x2)- 1
>Exsanguinating Leash(x2)- 7
>Consume- 1

GINA(5 points);
>Neuromancer- 6
>Neuromancer(x2)- 1
>Neurotic Halo- 5
>Neurotic Halo(x2)- 2
>Verurteilung- 3
>Verurteilung(x2)- 3
>Consume- 5
>Consume(x2)- 2

JULIA(6 points);
>Sculptress of Flesh- 6
>Sculptress of Flesh(x2)- 1
>Bloody Ripper(x2)- 1
>Bloody Ripper(x3)- 6
>Consume(x2)- 7

DORIAN(5 points);
>Unknowable Hue- 7
>Scarlet Terror(x3)- 7
>Consume- 7

also the absolute consensus on Dorian is very useful for this tally. though technically there are potentially 8 voters, all said potential 8s would do i further lock in Ginas choices and wouldn't be enough to otherwise change anything else.
>>
You know, I find it kind of weird how tallying this way causes split votes for the same skill. Using Gina just because she's been the main subject of contention, it seems better to describe it by saying what each point is individually, e.g.:
1. NM
2. NH
3. Ver
4. Ver
5. Consume

So that, for example, people undecided on whether a second point should go to Ver or Consume aren't cannibalizing each other on the parts that they agree on.
This would be an issue if, say, there was a contingent that made up 40% of the vote saying Ver should be completely ignored. Because the people who want 2 Consume have their vote for one Ver counted separately from the other group voting for two, despite them both (thus, the majority) agreeing that one of the points should go to Ver, the vote for 0 points wins out.
I can explain more why I think the current tally system leads to self-sabotage, I just didn't want to put a wall of text if people got what I was saying.
Point is, if people just did bullet points counting each point separately, even if it's for the same thing, and it was tallied as
>-Consume
and
>-Consume Again
Or something, it would lead to a better reflection of what people mostly want.
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>>3470291
i mean, i literally just tally the votes. however BHOP decides to interpret the information is up to him. its not hard to see that there are, say, 6 votes for Ver getting SOMETHING, just like hows theres technically 7 votes for all the others getting at least 1 of something.

i kinda get what you mean, but i also dont exactly get what method you are trying to point out? maybe make a example list as im better with visuals, though thats is indeed my own personal issue.

overall though i dont see it as a problem. like i said, it is simply a tally of the votes so they are all organized into a single place to view. how BHOP decides to use that info when it comes to deciding a winner isnt up to us, like how technically Dorian won out getting 6 levels, while Julia was tied between 5 and 6.

id imagine, if i had to guess on BHOPS background methods, he rolled to decide which character got points allocated to them first, and Julia won, and then the tie breaker roll won on 6, so Dorian was left to only be able to get 5. but thats merely speculation, and all im trying to show with it is how its merely a method to provide info, and i honestly dont think it changes how he will end up deciding how to allocate said levels.
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>>3470316
>i kinda get what you mean, but i also dont exactly get what method you are trying to point out? maybe make a example list as im better with visuals, though thats is indeed my own personal issue.
Yeah, of course, that's why I offered.

As an aside, I think that what I was describing is how people used to vote really early on in these threads.
And obviously I know that BHOP is going to arbitrate however he arbitrates, I just think it's better QOL for how to present things, especially for other players.

I'm going to try just having it be very abstracted. So, let's say that we have 10 voters, 4 points, and 3 options (A, B, and C)
Three people voted this way:
>A
>B (x2)
>C
Three people voted this way:
>A (x2)
>B
>C
And four voted this way:
>A
>C (x3)

That results in the tally looking like:
>A - 7 <1st Place
>A (x2) - 3
>B - 3
>B (x2) - 3
>C - 6 <Second Place
>C (x3) - 4 <Third Place

>Result after ruling:
>A, C (x3)

This largely works, but you'll notice that B got eliminated despite the majority of users voting for it. If we counted each point within the vote separately, the poll looks like this:

>1 point for A - 10 <Tied for first
> Another point for A - 3
>1 point for B - 6 <Second
>Another point for B - 3
>One point for C - 10 <Tied for first
>Another point for C - 4 <Tied for third
>A third point for C - 4 <Tied for third

[Note, the last two bullet points can be reasonably consolidated because there weren't any votes for C (x2)]

>Result after ruling:
>A, B, C (x2)
[Or, since there wasn't room for a full C (x3), depending on the logic of the particular instance, the QM might award C one point and then ask for a new vote to decide the fourth point]

It presents its own issues, but if I actually planned it, I could have made the first one look more mathematically awkward and the second look more elegant. The point is that the second is a better representation of what people want.

My other point was that, even if this is already how BHOP does it (I haven't been checking recently), is might be good to frame tallies this way. I say this so that people voting who are less involved than you and I don't see the multi-point packages as all-or-nothing and get pressured to vote differently, as would have happened in my first example if a couple more voters wanted B (x2), but would also settle for one B.

Was that clear enough?
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>>3470367
kinda?
so basically, if im getting this right, you're saying a vote for, say Halo(x2) should also put a vote into Halo(x1) when tallying, to represent the fact they obviously would prefer at least one point going into it, even if Halo(x2) loses out?

or say, the votes for Ripper(x3) should also put a vote into both Ripper(x2) and Ripper(x1) aswell?


keep in mind, you can do what you wish. i simply do it how i do it because its the simplest way to tally up the votes accurately, which is all im trying to do. and regardless of how you like it, it IS the most accurate way. voted for Ripper(x2)? its a point into Ripper(x2). you didn't vote for Ripper(x1), so its not getting a point.

this isnt my actual, like, job within the Quest, its something i do because it helps me and others know how things line up to help with negotiations, and such things such as talking over choices and trying to reach that compromise i find fun, so making the tally enhances that. the fact it aids others and BHOP is just a bonus im happy to have done.

while it is true it does not represent that people would prefer 1 vote over none if they voted for (x2+), its not the job of an accurate tally to take that into account, especially because, while i cant see anyone doing it, some, for whatever reason, MIGHT wish for all or nothing, otherwise wishing to do something else.

a good example is Julias Flesh. some might wish to for the 2 points, or none at all, as they may see it as either getting the special level 10 upgrade, or if we arent going to do that, best to spend both those 2 points elsewhere. its not my job to actually do anything other than show off what has what support, anything else as far as im concerned is guessing or making assumptions i do not have the authority to do, just like how i try not to assume whether a vote was actually changed or not if it was not made obvious.

i also, and i hope you can see why this im saying is a big deal, do not know at ALL how BHOP actually decides the final vote. yes, i can make educated guesses, but at the end of the day, he has never confirmed it, nor is he in the wrong for not/obligated to do so. because of that, i also do not wish to alter how i do things made off assumptions, when regardless of how he does it, how i do it IS otherwise accurate to votes tallied out, even if it does not take in potential but probably correct situations mentioned like wishing one over none.

all im giving is an accurate tally of how the votes have been cast, not how that will translate into what actually will win in the end.
>>
>>3470459
Among other things, you're missing that I said repeatedly that the style of voting should change, I just wanted to stay within the character limit and lists with explanations take up a lot of space.
But basically that response amounts to:
>Yeah, this normative system that can change might have an issue, but Y part of that system is the most appropriate representation of X part of that system, so it should stay as it is
When I'm saying that X should change and then Y, if it still exists, would just be representing the new X accurately like it represented the old X accurately. Why? Because Y is superficial and, depending on how BHOP deliberates, X might be superficial too, but that appearance changes how people approach voting.

But I'm not mainly trying to tell you to tally differently, I'm encouraging a different format for the initial voting. You see how that makes "but the way I tally it is accurate" beside the point, right?
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>>3470525
(Out getting food)
Well you worded the fact you wished how voting is done poorly then i guess.
And what format? While most go with the same method, it is still entirely up to the voter how he phrases and formats his votes.

It is entirely within the point when you are trying to change something no one else has an issue with, nor wishes to have it so controlled in how they word it.

We aren't idiots nor children, we can come to our own conclusions based of the data out forward by those willing, and neither are any of us say you cannot compile votes how you wish or word your own vote how you wish.
>>
>>3470553
>Well you worded the fact you wished how voting is done poorly then i guess.
Yes bad I worded haha then right you.

I also never said we force people to format things a certain way, the practical application of what I was saying is a suggestion that we (the people who hypthetically might agree with my claim) format the vote differently because the board-goers, though only partially made up of idiots and/or children, is mainly made up of people who will generally copy how they see other people behave, and so they will likely do it of their own accord if they see other people do it and see why those people do it that way.

This is the most not-worth-it thing ever, but I'm curious about when things changed, because voting definitely used to look like how I'm describing, e.g.:
>Health
>BIO
>CONSUME
>CONSUME

I'll go check a couple of threads, I guess.
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>>3470600
its saves space and time, aswell as looks neater and is easier to tally and keep track of points distribution, to type it as;
>Health
>Bio
>Consume x2

there is your answer.
and hey, you having no faith at all in your fellow players isnt any issue of mine to solve. im not the one saying anyone's idiots or children, nor am i the one saying people cant think for themselves. but you do you i guess.
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>>3470630
>and hey, you having no faith at all in your fellow players isnt any issue of mine to solve. im not the one saying anyone's idiots or children, nor am i the one saying people cant think for themselves. but you do you i guess.

Now now, these quests have a pretty good record of civility. It's perfectly fine that you disagree with me, and being grumpy is also pretty understandable since I was being a shit disturber, but can we not go through the motions of such a puerile game of rhetorical condescension?
I respect the average intelligence of the people reading this enough that I don't pander to that schoolyard level in-group/out-group bullshit like what you've inexplicably resorted to.
There, you win, I took the bait again

Don't bother responding, I won't anyway, and you won your internet rhetoric victory. I'll use my classical liberal voting autonomy to put my votes in Braille and let the free market decide.

(Sincerest apologies, BHOP)
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>>3470960
hah, im not the one saying things like
> though only partially made up of idiots and/or children
or
>mainly made up of people who will generally copy how they see other people behave, and so they will likely do it of their own accord if they see other people do it and see why those people do it that way.

i was never after a victory, nor am i the one showing any signs of being grumpy. i genuinely enjoy chats like this, im just not gonna pull punches when you go down the road like you did with said comments. nothing i do is bait, i dont have a conversation im not willing to be invested in.

but i mean, c'mon man, when you do shit like say this
>I respect the average intelligence of the people reading this enough that I don't pander to that schoolyard level in-group/out-group bullshit like what you've inexplicably resorted to.
especially after your earlier statements, and which has no real basis in reality, the actual hell you thinks gonna happen? you punch, i punch back. not a hard concept to understand.

but if steaming in anger is what you wish to do over this, do it. its an under appreciated emotion if im being honest.
>>
I'm such an idiot
>>3470995
>mainly made up of people who will generally copy how they see other people behave, and so they will likely do it of their own accord if they see other people do it and see why those people do it that way.
The rest doesn't deserve a response, but I feel the need to mention that this, because you think it's good to harp on for some fucking reason, is not an insult. That's just human behavior. When you join a socially driven environment and want to participate in collective action, that's just what you do. You look at what other people are doing, what is "appropriate," and you model your actions on that. I know you know what I meant, but it's so obvious that I don't see why you think it's a good rhetorical strategy to repeat it.
I mean, anyone can see that that's the context, and you also openly admit that you're using childish rhetoric. Is the way it works that literally nothing matters except being smug and masturbatory for as long as possible? I really don't understand. You seem to care about these threads enough that you wouldn't think it's worth it to derail that hard for no reason other than to try and get a rise out of some doof.
>>
(Gentlemen, I'm almost ready to post. I'm flying solo with an office staffed by a usual crew of five due to unforeseen circumstances, so it's been an interesting Monday. Thank you all for your patience.)
>>
>>3471808
Oof, I understand that. Take your time, that sounds rough as hell.
>>
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>>3469218

SHU LEVEL-UP

>>RAVENOUS MAW (Lvl 6): To eat, to grow…it’s the most natural thing in the world. Now, when you bring a foe to 0% HEALTH with a strike from your Ravenous Maw, you automatically gain a maximum increase to your HEALTH of 20%, or 30% if the strike was a critical one. (HEALTH +10%)

>>HUNDRED-HANDED (Lvl 3): Hands across the world, united as one. You now possess the ability to summon your constructed limbs off of one another, drastically extending their range or serving to cloud the opponent’s field of view with a wall of obfuscating hands. Though they are still somewhat lacking in power, clever use could allow for some unorthodox strategies. (BIO REGEN +10%)

>>EXSANGUINATING LEASH (Lvl 2): Bound by blood, bound by flesh. Now, abilities that require you to be in physical contact with another entity to activate can be triggered across the leash as long as it remains active and line of sight is not broken. (HEALTH +20%)

>>EXSANGUINATING LEASH (Lvl 3): Sane or mad, all are deserving of the leash. The leash’s effects now extend to Amalgams as well, allowing you to hold your own more effectively against the Crucible’s second-deadliest predators. (HEALTH +10%)

(Continued)
>>
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>>3471880

GG LEVEL-UP

>>NEUROMANCER (Lvl 7): Gina now boasts the ability to jack directly into constructs of another Daughter, wresting control from them and placing Gina in the pilot’s seat. Doing so ‘de-couples’ the construct from its owner, freeing up any slots the construct may be taking up and relieving them of any upkeep requirements, placing the burden on Gina, instead. While less effective against the creations of the odd Hive Mistress due to the sheer numbers available to them, hijacking the creations of Phantasmal Conduits and the constructs spawned from the occasional Hybrid Skill can easily turn the tide of battle in one’s favor. (BIO +10%)

>>NEUROTIC HALO (Lvl 7): Gina’s control over the dreamscape intensifies, allowing her advantage on any attempts to break through an imposed dreamstate or hallucination inflicted by Daughter and Amalgam alike. Additionally, she may freely summon up to three consumed Daughters to her aide in the dreamscape to help her in freeing her allies from an imposed dreamstate, with a small chance of leveling up the summoned Daughters’ abilities after they participate in combat. Gone, but far from forgotten. (BIO +10%)

>>VERURTEILUNG (Lvl 4): The terror field projected by Gina now has a high chance of breaking the concentration of Amalgams and Daughters that are currently focusing on a prolonged effect, shattering focused Neuromancer effects and the enhanced emotional fields of enemy Phantasmal Conduits. A quickening pulse, a dilation of pupils, shortness of breath…Gina’s used to getting these reactions out of others, and is pleased to have a new method of inflicting them. (HEALTH +10%)

>>VERURTEILUNG (Lvl 5): Gina now possesses one level of resistance to fear-based effects, with two levels of resistance stacking to create immunity to fear itself. Curiously, when Gina successfully resists a fear effect from any source, VERURTEILUNG grows stronger, increasing its intensity and range in accordance with the level of the effect she’s resisted. The only thing to fear is fear itself…and those that wield it. (HEALTH +10%)

>>CONSUME: OPTIONS TO FOLLOW.

(Continued)
>>
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>>3471883

JULIA LEVEL-UP

>>SCULPTRESS OF FLESH (Lvl 9): Julia’s STACK maximum increases by three, to a new maximum of thirteen. Additionally, her skills gain greater efficacy against liquid-based constructs, Amalgams, and Daughters, allowing her to treat them as she would any other flesh. Additionally, her chances of applying STACKS increases by another 5%. (BIO REGEN +5%)

>>BLOODY RIPPER (Lvl 2): Familiarity bleeds contempt, and it was Penny’s specialty. Repeated use of a single weapon form during combat slowly coagulates and crystallizes the blood around the weapon, enhancing its attack power and accuracy by 5% for every round it’s used to strike a foe with the bonus increasing by 5% every subsequent round as long as its form stays the same. (HEALTH +20%, BIO +20%)

>>BLOODY RIPPER (Lvl 3): Julia now possesses the ability to shift her weapon as a free action once per turn into one of the forms she has access to. Additionally, the first strike make by a newly-formed weapon gains a damage bonus of 10%, though that specific form will no longer benefit from this bonus for the rest of the combat. Variety is the spice of life, and Julia always had a penchant for seasonings. (HEALTH +20%, BIO +20%)

>>BLOODY RIPPER (Lvl 4): Julia’s armory grows, with ranged options becoming available such as slings for blunt damage, bows for piercing, and throwing blades for slashing, with each piece of ammo costing 20% BIO per shot. While somewhat lacking in offensive power at current, having a reliable ranged option is a boon to any Daughter dealing with highly lethal foes best kept away from…such as Julia, herself. (HEALTH +10%, BIO +10%)

>>CONSUME (x2): OPTIONS TO FOLLOW

(Continued)
>>
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>>3471885

DORIAN LEVEL-UP

>>UNKNOWABLE HUE (Lvl 5): Fluidity of form, freedom of flesh. Dorian now imposes a -20% penalty to enemy Flesh Artisans when they attempt to alter his physiology with their skills. Additionally, Dorian’s Inspired forms now gain a boost on the first turn they’re activated per combat, with the first attack with Inspired Critic Form automatically scoring a critical hit, Inspired Canvass Form capable of moving up to three movement zones automatically, and Inspired Creator Form’s Inklings automatically ignoring the first damage they suffer in combat. (BIO REGEN +2%)

>>SCARLET TERROR (Lvl 3): Dorian’s crimson armor now greatly boosts his offensive capabilities as long as it is active, increasing Dorian’s melee damage dealt by 20% and increasing his critical hit chance by 10%. (HEALTH REGEN +5%)

>>SCARLET TERROR (Lvl 4): Persistence and determination in the face of death, Dorian’s resilient nature has begun to bleed over to the armor he bears. As long as Scarlet Terror is currently active when he is reduced to 0% HEALTH in combat, Dorian may continue to fight, with his maximum ACT reduced to 1. (HEALTH REGEN +5%)

>>SCARLET TERROR (Lvl 5): True to its name, Dorian’s armored form now boasts the ability to strike fear into the hearts of his foes. Critical hits that Dorian inflicts when Scarlet Terror is active now inflict a potent fear effect on the victim, allowing him to cleave a path of bloody panic across the battlefield. Additionally, Scarlet Terror’s auto-reactive blades now strike in a medium range around Dorian upon activation, though they uncannily avoid damaging any allies Daughters with their stinging spines. (HEALTH REGEN +5%)

>>CONSUME: OPTIONS TO FOLLOW.

! HYBRID SKILL EMERGING !

>>RED DEATH (Lvl 1 Hybrid): Any color he likes, as long as it’s red. Dorian’s body alters in a fundamental way, his wide variety of shifting hues narrowing to a range of blood-toned shades. The base effects of the component skill SCARLET TERROR are now permanently active and require no upkeep, though the range of associated abilities have been permanently reduced to short-range. Additionally, Dorian’s various forms have been altered in some ways to capitalize on his newfound powers. Critic Form automatically summons four scythe-taloned limbs when shifted into that boast a far greater chance of inflicting a critical hit, Canvass Form’s enhanced mobility reduces Dorian's body to a fine red mist and functions similarly to Magpie’s teleport, and finally Creator Form’s Inklings now automatically react with a weaker version of Scarlet Terror’s spines upon contact with a foe. And so Darkness, Decay, and Dorian held illimitable dominion over all. (HEALTH REGEN +10%, BIO REGEN +10%)

>>(ACCEPT: Y/N?)

(Continued)
>>
(Gentlemen, I'm finalizing the Consume options now and dolling them up a bit. I figured I'd post what I have done so far to let you all review it for any questions you may have, in addition to seeing Dorian's possible hybrid skill.)
>>
>>3471906
I am totally for taking it, but i do have a question. It says level one, so id assume then another advantage of hybridizing is it resets the levels, thus allowing alot of potential both for that class and further hybridizing?

And how does it effect the skills that went into it? Id assume they get off locked into level 5 of course, but moreso do their abilites stop working, or roll over into being part of the hybrid, plus/minus anything the hybrid clearly overwrites?
>>
>>3471889
>y
>>
>>3471912
(The base skills are capped, and the attached powers are still active and funnel into the Hybrid. You are correct about why the level resets to one.)
>>
>>3471913
>>3471912
Can we hold off on whether or not to Hybridize? Because I would rather like to see the consume options first before making the decision.
>>
>>3471936
(Of course, I thought as much. Hence the Continue at the bottom, I want everyone to have full visibility before voting commences. It's just taking me a while because of craziness at work.)
>>
>>3471923
So is it better to hybridize two skills at level 5, or to hybridize them at level 15? If they reset to level 1, I'd assume that the hybrid formed from high level skills would have more to work with and be stronger right out the gate.
>>
>>3471936
>>3471940
I mean, i wasnt voting, just showing my support as i think its a really good ability.

>>3471923
Right, awesome. To me, this really means i dont see a downside.
>>
Okay, overview.

>>3471880
Nothing too impressive here. The health boost is going to be useful, but I think Hundred-Handed needs a few more upgrades before it becomes a main part of Shu's arsenal and Exsanguinating Leash is limited by our lack of touch-range abilities. Man, it would be so good if we could swap skills between Daughters (I bet that's probably a Sparagmos Engine function, shame we don't have one that we can use without having to murder Ringo), giving it to Julia would be OP.

>>3471883
Now this is nice. Gina is now a dedicated anti-telepath machine. Hijacking Phantasmal Conduit constructs, get backup in the dreamscape, and break the concentration of opponents. This is really useful.

>>3471885
Not quite enough maximum stacks to inflict full paralyze, but being able to affect liquid beings and the increased rate of Malleable Flesh proccing is still excellent. And Bloody Ripper is even more amazing now. Stacking damage boost works great with Julia having to stick around to inflict stacks of Malleable Flesh, and it's nice that she has ranged options now. Great stuff.

>>3471889
Oh damn. Dorian, damn. These skills, man. Red Death is so good, but the base skills are so good too that I want to keep leveling them instead. I just don't know what to do, Mr. Gardner.
>>
>>3471948
(You are correct. However, the stat growth from the Hybrid doesn't level off as quickly as other skills, so doing it sooner results in higher HEALTH & BIO, in the end.)
>>
>>3471948
>>3471950
I think the downsides are plain enough.
If you're looking to get more mileage out of your core skills before hybridizing it, then hybridize it late at lvl 15 to get the most out of your skills before the reset.
Otherwise, if you're looking to make a stat-heavy build that relies on big numbers to pull your ability set's weight, then hybridize it early.
>>3471956
Is this sort of thing the right line of thought correct BHOP?
>>
>>3471889
If it was just the skills I might be more conflicted on hybridization but 10% health and bio regen per level is insanely good.
>>
>>3471958
Technically that is right but we dont really lose anything and still get more usability out of it due to its levels restarting. I can easily see why West's notes said doing it early is a good idea.
>>
>>3471969
It's easy to see why resetting early is a good idea, if you're easily distracted by the big STAT numbers. Depending on a daughter's core-bio ability, I can easily see how a stat-heavy build would work in their favor.
>>
>>3471956
>>3471958
That might change things in regards to our plans to hybridize Gina's Neuromancer with Neurotic Halo. Do we do it at level 10 as originally planned, or do we wait until level 15 to get the most abilities out of them?
Personally I'm for the later, since she's our technical-oriented teammate, and it was to get the weird relic-power that is the Halo to its apogee for hacking the Cord.
>>
>>3471958
>>3471969
(It depends on the Daughter, really. For some, the stats make the most sense like with B'ni, but for others having a more powerful late game build makes more sense. Also, hybrids can occur at 5, 10, 15, and 20. Secondary skills cap at 15, for reference.)
>>
>>3471971
Heres another thing to consider. Waiting til 15 costs you 30 levels to hybridize too, meaning alot more focus on those two abilites over others. It depends on the build ill admit, but hybridizing also saves level spread drastically for a pretty good boon in both stats and ability, especially if said Hybridization is a good mesh. Leaves more room for other abilites to get attention too, but again, this depends on the exact abilites and build/playstyle of the character.

At least keep it on the table as an opinion til we see if his new abilites are worth being able to less split our levels too?
>>
>>3471983
>>3471974
Dorian's core kit seems to hint at adding more bells and whistles the further it progresses. 3 forms to interchange from, free-action transformation, Enhanced forms to work with, quality of life-touch ups in regards to each form. It's very technical. Not to mention the endless mundane applications that his paint palette can bring to the table.

And Scarlet Terror giving more defensive properties on top of his 3 forms.

Compare that to Red-Death where Dorian can only work in shades of red and has somewhat restricted abilities in exchange for "permanent Scarlet Terror Armor"

I feel that hybridizing it early at level 5 would be a big waste of potential in exchange for better stat-growth.

Imagine Julia hybridizing with Ripper at level 5 knowing that the abilities that she has from having sculptress of flesh from lvl 6-20 locked out. We've already seen a taste of what her standalone core ability can do at the later levels.
>>
>>3472012
I kinda disagree it's really restricting his forms. Its also level one and his forms were also a bit less powerful at the start too. As it itself grows it'll probably do exactly what you said for his core, but for it.
>>
>>3471952
I think you're overlooking an ability that we could trigger using exsanguinating leash: The Karma Gun Bullets. We could put a leash on a foe and speed up the detonation of Parabellum and the b.33 special by 2 turns if we consider the Lionheart blade an on-hit effect. But that's stretching the rules.

Anyways. I'm off to work.
My vote for the hybridization will be a no. I've seen it. I've reviewed it. I might change my mind, but work calls. I'll try to phone post whenever I get the chance.
>>
>>3471889

GG – CONSUME

PLEASE CHOOSE *ONE* FROM THE LIST BELOW

>>DEPRESSIVE WEIGHT (Lvl 1): The Core Ability of the Daughter at the heart of the Fetid Conglomerate, this Phantasmal Conduit skill emits a medium-range depressive field that may be toggled on and off, but effects both friend and foe indiscriminately. Gradual build-up of Corruption will eventually render the foe unstable at 50%, diruoting concentration and hindering empathic fields. Foes hitting 100% Corruption renders them Stunned and Prone for one round, and the next attack against them from any source is an automatic critical hit that deals three times damage. (BIO + 20%)

>>HALLOWED STRIDE (Passive): Gina has been granted the freedom to walk across liquids (even dangerous ones) and treat them as solid when using her move action to move across them, striding freely across otherwise impassable terrain. (HEALTH +30%)

>> HYDROFORMER (Neuromancer Augment): Gina's ability to manipulate the fleshscape now extends to liquids on any kind, granting her the ability to control liquids in addition to the solid biosphere she can wield now. Her enhanced power allows her to control aqueous matter a short distance from her, on top of granting her the new ability to exercise influence over Daughters and constructs of an amorphous variety. (BIO +20%)

JULIA – CONSUME

PLEASE CHOOSE *TWO* FROM THE LIST BELOW

>>DEPRESSIVE WEIGHT (Lvl 1 Variant): The Core Ability of the Daughter at the heart of the Fetid Conglomerate, this Phantasmal Conduit skill emits a SHORT-range depressive field that may be toggled on and off, effecting only those in direct opposition to Julia. Gradual build-up of Corruption will eventually render the foe unstable at 50%, with a foe hitting 100% Corruption rendering them Stunned and Prone for one round, and the next attack against them from any source is an automatic critical hit that deals three times damage. (BIO +20%)

>>FROZEN FURY (Lvl 1): It is said that depression is frozen rage, and this power makes it so. While providing a minor boost to defense, damage inflicted to the user is stored in a three-to-one ratio as potential energy that begins to blister the skin and boil the blood, awaiting release. A melee attack by the user may release the stored energy on command, resulting in a singular strike that boasts a damage and critical hit chance equal to the percentage of the stored energy. (HEALTH +50%)

>>GROUNDED MARROW (Passive): Julia has been rendered a living lightning rod, and is subsequently immune to electric damage. Additionally, if the Julia is struck by an electric attack, it is absorbed and increases the power of any electricity-based abilities she may possess. (HEALTH +40%)

(Continued)
>>
>>3472109

DORIAN – CONSUME

PLEASE CHOOSE *ONE* FROM THE LIST BELOW

>>FROZEN FURY (Lvl 1): It is said that depression is frozen rage, and this power makes it so. While providing a minor boost to defense, damage inflicted to the user is stored in a three-to-one ratio as potential energy that begins to blister the skin and boil the blood, awaiting release. A melee attack by the user may release the stored energy on command, resulting in a singular strike that boasts a damage and critical hit chance equal to the percentage of the stored energy. (HEALTH +50%)

>>SLOUGHING ARMOR (Flesh Artisan Augmentation): Dorian is now able to shed a layer of his own skin and the attached armor to rid himself of any topical or subcutaneous status effects or debuffs currently active on his person at a cost of 1 ACT or 50% BIO. Additionally, Dorian gains a level of acid resistance as his flesh gains greater resilience against one of the more common damage types in the Fleshscape. (BIO REGEN +10%)

>>BLEED-OVER (Flesh Artisan Augmentation): Dorian’s amorphous form now allows him to integrate with another liquid-based Daughter, allowing him to either augment or hinder their natural abilities. For allies, they gain one additional ACT for their own use, and any active fields, effects, or defensive powers Dorian has active now emanate from the Daughter he is bonded with. For foes, he passively reduces their ACT by one as long as he is bonded, and he also suppresses their HEALTH /BIO REGEN proportional to the difference in levels between him and his foe, with stronger foes capable of resisting the dampening effect and shunting Dorian out of their system with some effort. One’s lonely, but he’s a crowd. (HEALTH 30%)

YOU ARE IN CONTROL
>>
(After an utterly nightmarish day and a comical amount of interruptions, here you are, Gentlemen. Voting shall remain open for the next two and a half hours while I finish this day's tasks, and I hope you all are having a decent Monday.)
>>
Aww, Dorian rolled the flesh-sloughing skill? Darn, I was really hoping Julia would get it. It makes so much more sense for her, she loves tearing her skin off. Well, I guess that at least means if he took it they'd be able to bond over her teaching him the most effective way to do it.
>>
>>3472116
GINA;
> HYDROFORMER
Honestly none of these are good on her really, but out of them this one works best to enhance her terraforming.

JULIA;
>DEPRESSIVE WEIGHT
>FROZEN FURY
Now these, these enhance Julia like theres no tomorrow.

DORIAN;
>Yes to Hybridizing
>SLOUGHING ARMOR
I still think Hybridizing is good for him, and being able to slog off status effects isn't the best, but hardly anything to complain about.

Overall minus Julia choices, i really feel i was right about the pickings for this amalgam not being the best.
>>
>>3472109
>>3472114
Damn, still nothing that gives Gina health or bio regen. Well, I think we should go for Hydroformer. Being able to manipulate liquids means she can make impassable terrain passable anyway.

Julia and Dorian both have Frozen Fury as an option, but I'll give it to Julia. While part of the reason to have Dorian consume was to give him a second tech tree if he hybridized, I kind of want Bleed-over.

And of course, Julia should also get Grounded Marrow.
>>
>>3472137
Yeah, especially since we got duplicate abilities.
>>
>>3472116
is bleedover capable of integrating himself with Julia as well as any solid daughter? because julia wearing dorian like a suit of crimson armor would be both lewd and dope
>>
>>3472146
Id say depressive Field is better on Julia than Grounded Marrow as marrow depends on the enemy having electric powers, and us having an electric power. We dont have an electric power, and we have seen a single enemy with electric powers. Meanwhile the depression field nearly decimated us, and is best on a character like her who will stick to the enemy so it can be used.
>>
>>3472109
>>3472114
Half these skills are for things the Conglomerate never actually used. Like Grounded Marrow, there was lightning stuff in there? I guess since it's made from Daughters, it had a bunch of vestigial traits from their builds that weren't completely mulched for XP.

Anyways, my vote.

>Gina
>Hydroformer
All the world shall bend to her will. I'm not entirely sure how many liquid environments we'll encounter, but it's good to have just in case.

>Julia
>Depressive Weight
>Frozen Fury
Julia actually works quite well with Depressive Weight, given that her fighting style encourages her to stay in close range with an enemy for multiple turns. Frozen Fury means that all the damage she accumulates doing so can be returned with interest (at least, once it levels up a few times). It's some nice enhancement.

>Dorian
>Sloughing Armor
Sloughing Armor assists Dorian's tanking role, and as I said it can make for a creepy cute bit where Julia shows him the most effective way to remove his skin. I'm still undecided about hybridization, though. I really want to get Scarlet Terror even stronger before it becomes a permanent buff, but those stat bonuses on Red Death are something I want early.
>>
>>3472160
(Yes for allies, but the liquid-based restriction exists for foes.)
>>
>>3472167
Im sure Red Deaths Scarlet side will increase with level ups aswell. Plus it allows us to quickly toss levels into it instead of trying to split them up, especially if we later run into abilites for him we dont want to neglect.

I will admit id kinda hoped he would get something really good as a replacement for the slot Hybridizing will leave open, but for one, this has been a lesson on not trusting roles on consuming to always be in our favor, nor to ignore what is being shown to us as options.

I still think level 15 is too high, but i guess i can see waiting til 10, but im not changing my vote on it yet either, as i still think even without a good replacement secondary both the ability and the stats are worth it.
>>
>>3472180
>>3472167
>>3472146
Actually to be fair, Dorians core is already kinda 3 abilites in one, and Red keeps that, so its really not that big a loss or deal to Hybridize, as it already covers so many scenarios and gives so many options.
>>
>>3472114
Gina
>HYDROFORMER

Julia
>DEPRESSIVE WEIGHT
>FROZEN FURY

Dorian
>SLOUGHING ARMOR
And I'm undecided for hybridizing. On one hand, he's shaping up to be a versatile frontline combatant, and the stat boosts would help. On the other hand, reducing an artist's palette to one color makes me sad.
>>
>>3472191
Plenty of artists pick a single 'color' to master and perfect.
>>
>>3472195
And many go through several periods of focusing on single colors. Picasso, for example. He had his Blue Period, then he moved on to his Rose Period. Dorian can focus on red tones for now, and maybe later we'll get him another skill to hybridize into Red Death to expand his pallet. Let's keep an eye out for other Humoral Paladin skills, choleric and melancholic skills should give him yellow and black paint as well as red. I'm not sure he wants phlegmatic, though.
>>
>>3472199
Alright, but trade out black for blue, so that he'll have all the primary colors and can mix them together to have his full palette back. Just as well because for this quest, melancholic is associated with tears as black bile doesn't exist.
>>3472191
>HYBRIDIZE
>>
Alright, I've decided. Let's hybridize Dorian. There's an opportunity cost there, but such can be said with every skill choice we make. I'll miss Dorian having a wider range of colors, he's pretty much the sole splash of green in this landscape, but it's only fitting that an artist be inspired by his environment.

>>3472114
Amend >>3472167 to include
>Hybridize
>>
>>3471889
Iffy in hybridise, going to vote against
Maybe later
>>3472109
>Hydroformer
Couldve helped us during the boat ride, generally very usefull
>Depressive weight
>Frozen Fury
Julia is our debuffer/DPS, lets help with that
Frankly Julia has my favourite build out of everyone we met
>>3472114
>Sloughing armor
BHOP, does this affect the armour he's wearing once it gets to the point of being unequipable? Also any side effects?
>>
>>3472256
(There are no side effects, though I'm afraid I don't quite understand the first part of your question, my apologies.)
>>
>>3472290
He's asking how it would work in conjuncting with relics like the Sui Tormentis or Bug Boosters at their highest level i think, as said relics eventually become part of the daughter and can no longer be taken off.
>>
>>3472298
>>3472256
(Ah, thank you so much. Yes, it would effect the attached armors.)
>>
>>3472195
but i like neon rainbows>>3472114

gina
>hydromancy
julia
>fury
>depression aura
dorian
>bleedover
>>
>>3472314
Does that mean he is the exception and can unattach said armor, unlike most daughters at said level?

>>3472315
To be fair, his color pallette is not a good reason to pick or not pick Hybridization.
>>
>>3472339
(Liquid-based Daughters can unattached things like that, yes. Also, a fashionable Body Horror Quest is nothing to sneeze at...just ask Amara.)

(A terrible pun, I know.)
>>
>>3472114
Gina
>Hydroformer

Julia
>Depressive Weight
>Frozen Fury

Dorian
>Bleed-Over
>Yes to hybridization

Red Death doesn't seem to restrict Dorian's Core ability and it weakens Scarlet Terror in exchange for making it permanent. Taking into account the stat boosts, it seems like a good idea.

I can see the case for holding off on hybridizing to make Scarlet Terror stronger first but I think we ought to see what happens when we hybridize pre-Choice, see why West thought it was a good way to get powerful. Plus it will help us make a more informed decision about hybridizing Rath's Core ability.
>>
>>3472384
BHOP please roommate puts me through enough of those...
>>
>>3472114
Hoo boy. Okay.

First off:

GINA:
>HYDROFORMER

Depressive Weight doesn't sound like a good pick, as it affects both friend and foe. And Hallowed Stride sounds nifty, but for sheer versatility, HYDROFORMER is without a doubt our best bet. Now she can work with solids AND liquids!

JULIA:
>DEPRESSIVE WEIGHT
>FROZEN FURY

She's already built to be a close-range DPS and debuffer. With both of these abilities, she'll be even more monstrous than before - a short-range field that only affects enemies and incapacitates them over time, as well as a buff based on accumulated damage? If both of these hit their maximum capabilities at the same time in combat, Julia could kill nearly anything unlucky enough to be in her path.

DORIAN:
>SLOUGHING ARMOR

It's a good way for him to improve his tanking abilities, being able to remove debuffs. (And might result in oddly cute interactions with Julia, a master at removing her own skin. We gotta be his wingmen on this.)

And as for Hybridizing:

>YES

It's true that we might see something better down the line if we wait until level 10 or 15 for these abilities. However, it honestly sounds like a really cool hybrid skill, and the bonuses are fantastic. Perhaps Dorian could find artistic inspiration in all the various shades of red that can be found in this horrific, eerie new world, and bring out the color to its full potential. Picasso had his Blue Period, so now it's time for Dorian to have his Red Period.

(...That came out grosser than I intended.)
>>
(Back home and writing now, Gentlemen.)
>>
well now that im home i was gonna tally the votes, but the consensus is so overwhelming in agreement on every pick im not sure theres a point haha.

also why is someone changing the text color to white again in the character sheets? if you think something needs to be changed or would fit better, im up for suggestions, but would at least like explanations for why such things are done.
>>
>>3472487
(Honestly, I wouldn't be surprised if somehow I was doing that by mistake due to my Chromebook being so patently awful. If it is, I am so sorry that it keeps messing with it, and I'll pull it up on my phone from now on.)
>>
>>3472492
nah, its hardly a major issue. i was more of wondering if someone saw mistakes that needed to be fixed or something, but simply need to be told of such if such a thing is the reason.

that being said, i do think we found out some abilities needed some minor corrections, like Swarmling missing its earlier levels, and a few other things, that id assume you got too busy to deliver the info for.
>>
>>GG -- HYDROFORMER UNLOCKED
>>JULIA -- DEPRESSIVE WEIGHT & FROZEN FURY UNLOCKED
>>DORIAN -- SLOUGHING ARMOR UNLOCKED

You watch as Dorian’s entire body shifts, his bright white suit replaced with a sharply tailored jacket of scarlet, his limbs languidly churning from their rainbow-hued state to a slightly lighter shade of red to differentiate it from his coat. You blink, just now realizing that his suit is part and parcel of his ability, an exquisitely-modeled extension of his own skin, though his face remains the same pale shade as before, his white hair and single blue eye even more striking against the monochromatic crimson wardrobe he now studies intently.

“It’s….very red.” He comments on his new attire, looking down at himself before casting an upwards glace to Julia. “I do hope it’s not too…”

“I think red s-suits you. It’s heroic.” Julia smiles, and you watch Dorian’s face shift to match his suit, ever so slightly.

“Oh…ah, thank you, Miss Julia.” He stammers, running a hand through his light hair before clearing his throat. “The real hero here is you, though.”

“I’ll say.” Magpie chimes in, a pair of her eyes circling the barrel of her rifle, inspecting it thoroughly. “You’re tough. I think even Mara’d be impressed.”

The slight girl in the Sui Tormentis seems to wilt under the assorted praise, clearly not used to such flattery. You generate a small FuzzBuzz from your hive and sent it flitting over to the riflewoman, an attempt to divert attention away from the sculptress that you hope isn't too obvious.

"I know you said you were alright with not getting anything, but consider it a gift." You say as it alights on the back of her hand.

Magpie inspects it for a moment before ripping the feathers off her cleaning rod and inserting the bare end where the small swarmling's stinger is missing. All of this she does in one swift, professional motion before thrusting it down the barrel of her rifle. The rod is withdrawn after a cursory twirl with a grease-covered swarmling at one end, its downy fur jet black from residue. Despite her gloom, even Gina manages an amused snort at Magpie’s indifference to the FuzzBuzz’s disarming exterior, with the sniper smiling in satisfaction as she studies the undisturbed swarmling idly.

You’re glad Amara wasn’t around to see that.

(Continued)
>>
>>3472516

"So, this bleedover effect you mentioned..." You start, drawing closer to Magpie as you ask but still keeping a firm grasp on Gina's hand beside you. "...does it go both ways?"

"Eventually, yeah." She sighs, reassembling the rifle's components with an expert's hand. "It's why Mara and I had to do what we did."

"Where d-did you go to s-sever it?" Julia questions.

"Western side of the River of Tears, some clockwork ladies are up to some weird things up north of there." Magpie explains, dusting herself off before slinging her weapon over one shoulder. "It's worth a look if you're worried about what the other side of that bond will do when she can see through your eyes."

"Hurts like a bitch, though." She adds with a tap to the side of her head, the slight chime of metal sounding from within her skull.

"Dorian." You ask, turning to the red-clad painter. "How're you feeling? Any drowsiness, things like that?"

He shakes his head before Julia steps forwards, her hands clasped primly in front of her. "Um...w-when I had m-my Choice, it t-took a little while for it to happen, and I t-think it was kind of a d-daydream, in a way. M-maybe it's the same for D-Dorian?"

"How long did it take for Mother to confront you?" You fire back, and Julia shrugs.

"B-before you found me, I'd kind of started t-to lose track of time, b-but...half an hour, maybe a f-full hour? It t-took a little while, I t-think."

You know it's only a matter of time before Dorian's confronted with the Choice, and you have a slew of options before you...not to mention one very quiet brunette beside you.

>>Continue on to the Feline Amalgam. You’re on something of a roll and you’re not stopping now.

>>Stop back at the Monastery to let Dorian make his Choice in relative comfort and switch out your team.

>>You don't want this connection between you and B'ni to progress any further. Start making your way north from the river's edge and towards the Disassociated Ones.

>>You feel far more ready than you did before you started your hunt, so you think it's time to tackle Carroll's forest.

>>Write-In

YOU ARE IN CONTROL
>>
(Gentlemen, voting shall remain open for the next hour and a half. Thank you all for your patience, and take care.)
>>
>>3472524
>>Stop back at the Monastery to let Dorian make his Choice in relative comfort and switch out your team.

For Dorian and because we need to have a chat with Gina (and maybe our friends in head-space). The Feline Amalgam can wait, the connection to B'ni is potentially dangerous but also potentially the best way to nudge her character development in the right direction and we should rest before visiting the Forest.
>>
>>3472524
ok im starting to like Magpie, but not sure for the right reasons hahaha.

>>Stop back at the Monastery to let Dorian make his Choice in relative comfort and switch out your team.
i still want to go for the Feline, but we had said if we were gonna do that, we wanted Rath, and/or at least Amara with us.

i think, provided the Monastery doesn't prove to throw us for a loop, after the Feline going to the Dissociated Ones is our best bet. getting this intel from Isabelle isnt bad, but i dont trust what happens once she starts to see things from our side. at all.

>>3472529
also, i know im being very very stupid and silly here, but that is a confirmation Dorains ability was Hybridized, yes? sorry you didnt list it with his new skill, and while the writing makes th answer obvious i dont like jumping to conclusions when i can avoid them, no matter how obvious they may be.
>>
>>3472551
(No worries, Anon. It was Hybridized, yes. Also as an open statement for all players, if anyone is curious about anything, please feel free to ask.)
>>
>>3472551
>>3472549
Seconding. Let's give Dorian a bit of peace so he can make his Choice in the best situation possible. We also need to talk to Gina about what happened during the fight. Once we've taken care of those things, we can figure out where to go next.

(Also, Magpie is really starting to grow on me. I think if things continue like this, she could potentially be party member #7.)
>>
>>3472564
im still thinking she must've been the 'new friends' Shu was feeling earlier emotions wise.

>>3472555
right, thank you.
Character sheets should be all up to date now, but please, everyone, feel free to look them over and let me know if i missed anything.

on that note, HOLY HELL. Julias Stats SKYROCKETED like all HELL. and Dorians Regen stats are now insane. which he actually needs because somehow his base stats have hardly gone up, but still, whew. this was some damn level up for these two.
>>
>>3472524
>>Stop back at the Monastery to let Dorian make his Choice in relative comfort and switch out your team.
One party member at risk of randomly going into a trance is more than enough, let's not take on any more tasks until we know Dorian's settled. Bring him back to the Monastery, let all the ladies see his dashing new paint scheme.

>>3472564
Yeah, Magpie's actually been quite friendly, after the initial annoyance of the secret test of character.
>>
>>3472572
Awesome, thanks for updating them!
>>
>>3472574
>mfw his fanclub grows because of his brooding, vampire like appearance.
hope none start asking him to bite them or something...

>>3472576
its no problem.
>>
>>3472572
Oh, neat. Man, Julia is buff. I love that the shrinking violet artist is the beefiest party member. It's half the fun of the weird mutations, I think, it means that our characters tend to approach their mechanical roles in unexpected ways. Knowing the character classes, you'd expect that the really durable damage-dealer would be this big Fibromancer, but nope. Turns out that it's the sculptress using flesh as her favored artistic medium.
>>
>>3472524
>>Stop back at the Monastery to let Dorian make his Choice in relative comfort and switch out your team.

Also I would advise against cutting the connection with B'Ni, even in the future. As our Core Ability increases, so do our empathic powers: we may be able to better control the link, and turn it to our advantage in a possible future confrontation.
>>
>>3472594
that sounds way too risky, as now that we know this has nothing to do with our empathic channel, we have no reason to think it can effect it. then again, can Neuromancy interact with this? i dont think we tried, but if it can id think so can our channel, but if it cant id say neither can the Channel. seems like a good experiment to plan in the future at least, as id imagine even if we go to cut the connection it might happen at least once more before then.

my issue is i can totally see Isabelle using Shu to attack the others, or at least Gina.
>>
>>3472600
You make a good point. I propose we talk about this with GG. As the mind is her realm, we should try to cook up a counter, or even better a trap, for when Isabelle inevitably tries to invade Shu's mind.
Also we need to deal with GG's little "episode" once we get to the monastery. Waiting for things to blow over already bit our ass in the past.
>>
>>3472612
We'll have to get through the one problem to start on the other, so it would be hard to procrastinate too much on talking with Gina. "Hey, GG, can you root around in my brain for a bit" is a tricky request to make when she's still freaking out over how she hurt us.
>>
also, on the topic of future planning, regardless of the Feline hunt or not, i still do think Hybridizing and going for Raths choice is still a good idea, aswell as Hybridizing something of Shus.

on the topic of Rath, her Core is already more of a support/passive to her other abilities, a far cry from others Cores. on top of that, her kits gotten pretty big, and while thats not bad, looking at how things have gone with shus abilities and the like, it really feels like too many abilities starts to thin out the level up points way too much.

Raths Core, despite being her core, is hardly treated as her main ability at all, so wrapping it up with something else might help it have more of an impact, especially with the stat boosts.

that being said, i can see alot of potentially good Hybrids with her.
>Tensile and Phantom Limb
basically think razor wire spider web but with extra limbs at the ends of them.
>Tensile and Alabaster
im thinking our strands could basically be weaved into armor, shields, and walls and the like.
>Radiant Boil and Phantom Limb
Explosive Fire Fists.
>Radiant Boil and Alabaster
Reactive armor, admittedly not the best but still kickass.
>Phantom Limb and Alabaster
nigh indestructible spawned limbs. technically we kinda already got this one earlier, but this one would have better stats to hand out.

if nothing else, like i said, consolidating something so distributing level points isnt too thin could help alot, same for Shu, though hers has much less good mesh options, all i can think of is
>Maw and Hundred-Handed
>Leash and Hundred-Handed

but Maw would have to be at level 10. technically im not against hybridizing her Core, but man, i just cant think of anything we have that would go well, nor any option we could get that would be worth it either.

mostly just some thoughts here, i understand the hesitation on meshing too many too fast, but i still think both are either past or very near the limit to where they have too many places that need attention from level points.

>>3472612
>>3472622
yeah, i agree. let Dorian make his choice, talk to Gina, then we can decide on what to do next. Feline or Disassociated Ones, we arent going anywhere with two teammates not fit to be left alone just yet.
>>
>>3472529
one question on Bloody Ripper. does Level 3 unlock any other forms besides the base knife one? im asking because it and level 2 deal with form based things, lv3 specifically making changing it a free action, yet none of them actually say she unlocks new forms til level 4, and only ranged ones from that.

it appears from how im reading it, the current forma are Knife, Sling, Bow, and throwing Knife. i suppose maybe i just find it odd she gained the free shifting action before any new forms maybe.
>>
>>3472646
>Tensile and Phantom Limb
This. Use them as a moltitude razor-sharp whips.
>Maw and Hundred-Handed
And this.

As for hybridizing Shu's Core I'm absolutely, adamantly, 100% against.
>>
>>3472524
Is the Avian Amalgam off the table?
>>
>>3472670
(My apologies; the knife was her preferred weapon at the time; she is capable of shifting her blade into any type of bladed weapon she wishes, at current.)

>>3472691
(It's still active and on the table, if you like.)
>>
>>3472691
why the Avian? the Feline is way more likely to have useful abilities, and Amara wishes to try and pet it. a silly notion maybe, but upsetting her is aswell. its also near the factory so we might be able to say hi to the tindalos, and i could be wrong, but i think the place were the Halo is from might also be sorta near it? or at least more near it than the mountains.

certainly im not even for some of said things, but going after the Feline certainly gives us more options too.

>>3472695
ah, alright thanks.
>>
>>3472697
I just thought that we could consume flight off of it.
>>
>>3472706
oh, well i dont see flight as a worthwhile ability to go after really, so i guess thats a pretty big difference in priorities yeah.
>>
>>3472695
does the blood knife also proc the malleable stacks? i’d figured the knife would be a sculpting knife to go with her sculpting background.
also im finished my shift and missed out. what did i miss?
>>
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>>3472646
Phantom Limb also does a lot with splitting and combining the arms. Tie that in with Tensile Strand and I can see it shifting almost to resemble a Fibromancer power, give Rath limbs made out of the strands that can weave together or unravel to make more of themselves.

Don't forget Tensile Strand plus Radiant Boil, too. That's just going to be a straight-up rocket punch.

>>3472695
>(My apologies; the knife was her preferred weapon at the time; she is capable of shifting her blade into any type of bladed weapon she wishes, at current.)
Given that Julia used to work in clay, I'm going to imagine that whatever the reach and heft of her blade is, the form inevitably winds up looking like a sharper-edged version of the various clay sculpting tools she's familiar with.
>>
>>3472716
well, what last were you hear for?
we finished making level ups and consume choices, and Magpie told us the Disassociated Ones can help with us always entering Isabelles mind, and warned us eventually Isabelle will start entering ours aswell.

Dorian has his choice coming up, but it hasn't hit just yet, so were deciding on our next course of action, in which so far most think we should go back to the monastery to let him make his choice, talk to Gina, then decide what to do next after that.
>>
>>3472725
nah, because remember, Radiant Boil doesn't have much explosive power anymore, its more like a water ballon filled with white phosphorous now.

and Tensile deals with limbs being able to be detached and the wire that connects them, meaning we would probably get something akin to the wires now being red-hot and able to cut through things easily.

not bad, but i didn't see it as viable as other options. obviously all of these are guess mind you, but still need to take into account the sad fact Radiant Boil is no longer REALLY an explosive, or at least not a very high powered one.
>>
(Writing now, Gentlemen.)
>>
>>3472736
>nah, because remember, Radiant Boil doesn't have much explosive power anymore, its more like a water ballon filled with white phosphorous now.
Ah, but a slower burn is precisely what you want for rocket fuel. I'm not thinking of the punch detonating upon impact, I'm thinking of using the burn to accelerate it to greater speed.

But no, you're right, it's cool but probably a suboptimal fusion. I do think that Tensile Strand plus Phantom Limb is a better option all around. Also, I like Rath having grenades, if we're going to hybridize that we should find something else about energy release.
>>
>>3472743
id think, along those lines, Phantom Limbs and Radiant Boil might be rocket fists.

but yes, i like her having grenades too. id like to keep it as her ranged/area denial option, so until we get a similar ability leaving it alone seems optimal. id say its a shame its not her core, as Generator core can get different ammo types for such abilities, but i doubt option 3 for the choice would so do that for her anyways, considering thats one of the two main choices for generators.
>>
>>3472731
i made my vote for the consume ballot but then missed out on the update results.
>>
>>3472749
>id think, along those lines, Phantom Limbs and Radiant Boil might be rocket fists.
Depends on if the Phantom Limbs inherit Radiant Boil's ability to detach from Rath's body, I suppose. If not, I'd expect them to be more like Shin Mazinger's Big Bang Punch, to go all mecha nerd. Creating a big fist construct that Rath can ride the rocket thrust of towards the enemy for a dramatic super-punch. And then if all three were combined you'd get something like the Hundred Rocket Punch Barrage. Just this swarm of fists flying around and battering the enemy, before merging together for one ridiculously over-sized punch.
>>
>>3472763
ah, well the character sheets are up to date, but the results were

>>3472516
>>3472109
>>3472114
Gina got an augment that lets her Terraforming control liquids.

Julia, the fucking badass already, got two new abilities, the depression aura, and now when she takes damage, it stores some of it up so she can later spend it on dishing out mega attacks, coupled with it increasing her defense a bit and giving a whopping 50% health to her.

Dorian got the skin ability, where he can slough off armor in exchange for ridding himself of status effects and debuffs, aswell as he hybridized Scarlet and Hue into the Red Death, which is a nice reference by the way BHOP.>>3472529

>>3472766
shit, now you have made me want to combine all three sorta. long range rocket fist barrages sounds exactly up her alley.
>>
>>3472749
>>3472743
All three abilities are close enough to 5 that we could get them there at the same time. I'm not sure whether that would let us hybridize all three (which I think would be excellent) but worst case we'd get to see what all three pairwise combinations were before choosing one. Thoughts?
>>
>>3472770
im...not sure. i think, maybe, you can only do two, so all that would do is give us two hybridization options?

my only thought on that now is that
>>3472766
has now kinda made me wanna hybridize then hybridize again.

we'll have to ask BHOP if Hybridizing is limited to 2 so i can decide.
>>
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Am >>3472763
Now on home computer.

Also. I just thought of a way to help Gina with her Bio/hp regen problem. If I remember correctly, Shu's Swarm has the Gluttonous Brood Augment which collects Bio-nectar/pollen and injects it into the controller/owner. What if we made a Customized Knightling tailor made for Gina and gave it to her and let her take control via her Neuromancy? That way she can reap the benefits of the Swarm's augments (specifically the Gluttonous Brood) while giving herself a close-range direct combat option? Make it look big, imposing and unique while disguising her ability set. Make her look like a Hive Mistress who took the Queen's choice when in fact she's a Neuromancer. Pic related as the potential look for the Customized Knightling for Gina.
File name has 3 layers of name puns. Can you guess them all?
>>
>>3472770
>>3472773
I think you can only do two at once, but there's nothing that says we couldn't fuse Roiling Boil into Tensile Strand+Phantom Fist at level ten for all of them. That way we can both leave Roiling Boil alone to see if we find anything we like better to fuse with it, and play around with our phantom strands for a bit before deciding if we like them or want to customize further.
>>
>>3472778
i better option might be making said knightling at a forge, as im not sure how permanent our own swarmlings really are, but unlike the forges its been implied ability constructs dont stick around, while the forge ones would until destroyed.

also, we should still make Amara a Relic Swarmling FuzzBuzz, because we should, because Amara and FuzzBuzz, and that is literally my argument for doing it.

>>3472782
that could work, though Hybrids reset to level 1 so we could also just hold one at level 5 to let the hybrid catch up. but i also understand how that might be going too fast and hard on that without letting any of them stack up abilities behind them beforehand.

i still think hybridizing her core at 5 should be done though, but otherwise im not picky about the rest.
>>
>>3472778
Cool idea. Especially if at level 10 we do get a "Queen"-class Swarmling to go with the chess theme, which probably wouldn't be quite as buff as a true Queen-path Hive Mistress' servant but would let Gina disguise herself as just a low-level HM. Alternatively, a Rook could be useful, I'm sure that has something based on castling that would let it intercept attacks.

>>3472791
>i still think hybridizing her core at 5 should be done though, but otherwise im not picky about the rest.
Definitely agreed. Whatever we pick, it should include Tensile Strand. Also agreed on

>we should still make Amara a Relic Swarmling FuzzBuzz
Yes. Though I kind of want to wait on getting all the possible upgrades we can for FuzzBuzz before we disconnect him from the swarm. Just so that he's the best teddy bear/guardian for Amara possible.
>>
>>3472769
>Julia's kit is literally Fist of the North Star.
Except that her other abilities such as Frozen Fury and Depression Aura makes it even more crippling by the time Julia does her Artisan's Peak. Imagine Julia's Core ability at lvl 20 and Hybridizing it with Bloody Ripper. Anyone that walks within 10 feet of her will be already dead.
>>
>>3472782
>>3472773
(There is not limit to the amount of skills you may Hybridize at one time.)
>>
>>3472807
Oh, yeah, I think this is a build that can carry her to the end game. The rest of the party, I'm not entirely sure on how they'll develop over time, but Julia's path seems clear.

>>3472810
Interesting. I'm still hesitant to get rid of the grenades, but it's nice to know that theoretically we could make the thousand flaming punch storm. For one round. Because Rath's BIO regen is nonexistent,we really need to get her a skill that fixes that.
>>
>>3472807
kek, now im imaging her doing his little yell everytime she does her extra attacks.

except she has a natural stutter, which im imaging also sometimes slipping in, which changes it from being funny as hell to absolutely adorable.

>"YAH, YAH, Y-YAH, YAH, YAH, Y-YAH!"

>>3472810
oh, oh well then. that changes things.
i do have to ask then, would we then get the option of all three possibilities, or only the one for all 3 together?
>>
>>3472816
Not to mention her health regen. Vitruvian classes burn through bio like Nitro. B'ni basically averts this by ramping up her regen to ridiculous levels, but she still has a weakness of abilities that deliberately target and cripple a daughter's bio reserves.
>>
>>3472819
(Just the one, I'm afraid.)
>>
>>3472822
oof.
that makes this a difficult choice then.
hrm...im very on the fence for what option to go for here.
>>
>>3472822
So are you saying only two abilities can fuse into one hybrid? Because fusing 3+ abilities into a hybrid would be a nightmare for BHOP and Mother to balance.
>>
>>3472825
(Specifically, I am saying that if three or more abilities reach the threshold level simultaneously, you'll be shown a single Hybrid option and allowed to choose between that and leaving the component trees alone.)
>>
>>3472825
no ,hes saying idf 3 abilities reach hybridization at once, you only get the option for hybridizing all three together, not the options for all the potential hybridization those 3 could do.

basically you can hybridize as many abilities as you wish into one, but you must do all of them together, or none of them.
>>
>>3472825
I think he's saying that if we raised all three to a milestone at the same time, we'd get presented with only the option to fuse them all together, not the individual combos and the triple-combo. It's all or nothing, making a tribrid requires commitment that we really want that fusion, because we can't get the lesser ones if we back out. Which I suppose incentivizes hybridizing powers piecemeal.
>>
>>3472829
(This, precisely.)
>>
>>3472828
BHOP. I've been meaning to ask, where did the Dual Techniques go? were they phased out?
>>
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>>3472524

"We'll go back to the Monastery." You decide, and to your pleasant surprise Magpie packs her cleaning kit and saunters along with you to the waystation. You find a solemn air now pervades the dimly-lit halls, the once frantic and bustling Daughters filled with a sad, nervous energy. Amara finds you shortly after your arrival, with Magpie and Gina breaking away from your group wordlessly, the former to revisit Mara's old room and the other to find a vacant space.

You reach out to stop Gina but Amara's at your side in an instant, demanding your attention as she gives you a full and enthusiastic status report. Uzu is holding things together by a thread, with a sixth of the Sisterhood having departed westward to start their own journeys or wandered north for a way across the river and to the Disassociated Ones. Rath has been splitting her time making Uzu's eyes roll with bad jokes and bustling alongside the serious girl, helping her with the gruntwork of running the nunnery. According to her, Rath is currently training in the sparring room while Uzu takes a quarter-hour break to herself, sequestered in her Grandmother's old quarters.

After Amara's breathless debriefing, you turn to Dorian and offer your company during his Choice. His singular blue eye darts around your face a moment before he speaks.

"Miss Shu, I appreciate the offer, but..."

"I c-can stay with you, since we're the same c-class and all." Julia says, stepping forwards. You almost crack a smile at the serious battle of wills he's having within himself at the fellow artist's offer, but to your surprise he shakes his head.

"Thank you both so much, but I...I have a good idea of what Mother will approach me with, given the stories you've told me." He says, smiling grimly at the two of you. "This is something I believe I shall do alone, if I may."

You and Julia share a look, and you consider your next steps carefully as Amara hops around the three of you, oblivious to the countless plates you spin in your mind.

>>Let Gina have a minute to herself while you go check in on Rath in the sparring room. You're reminded of the time just before you went to save Kosi, when GG locked herself in Julia's side room. She needed some time, and you're going to give that to her.

>>Check in on Sister Uzu. You've been leaving her support system to your allies for a while, but you'd like to touch base and make sure she's holding up alright after her Grandmother's passing and her impromptu inheritance of the Monastery.

>>Follow Magpie to Mara's room and see if she would be open to talking. You feel like the two of you have a lotto talk about, given your shared class and experience with Mara. Also, there's the matter of the bond you have with B'ni...

>>Stay by Dorian's side during his Choice, regardless. You appreciate his bravery and Julia's willingness to be there for him, but you have the most experience with this sort of event than anyone else present.

>>Write-In

YOU ARE IN CONTROL
>>
>>3472833
So it's a trade-off. Adding them together all at once means you only need fourteen level-ups (one free for Core, four to raise it, and then another five for the other two) but have less ability to predict the result, whereas putting them together piecemeal takes eighteen (one free Core, four to raise it, five to raise the first added skill, four to raise the new hybrid, then another five to raise the third base skill) but gives you more information to base the decision on. Which is another advantage to waking up in the early rounds of the Crucible and having more time to hunt. You don't just have more points to putting into your skills, you probably have enough of a surplus that you can experiment.
>>
(Gentlemen, I shall be pausing here for the evening. Voting shall close in twelve hours, with posting to resume in approximately fourteen, give or take. Thank you all for your patience with a rather atypical Monday, and I hope you all have a great night. I shall be around for a while longer to address questions, concerns, and criticisms, and I thank you again for your time.)

>>3472835
(Oh, they'll be making their reappearance shortly now that some of your allies have gotten more time together. Additionally, the Contender's leveled up, but considering I was about to lose it trying to compile just the level ups today, I'll save the next set of level-ups and dual techs for after the socializing or at the start of the next Vein, depending on where this one breaks.)
>>
>>3472852
Good night, BHOP. Thanks for running.

Also, yay, new upgrade for the bone gun. I love it.
>>
>>3472840
>>>Check in on Sister Uzu. You've been leaving her support system to your allies for a while, but you'd like to touch base and make sure she's holding up alright after her Grandmother's passing and her impromptu inheritance of the Monastery.

honestly? lets respect Dorians choice. ultimately, its his to make, and i trust him. if he feels its something he needs to do alone, then let him do it.

as for Gina, oof, im split on it, but sometimes people do just need a moment to figure things out themselves. maybe send her a mental message to let her know were here when she needs us? i dunno, but i can understand the worry of pushing her further away via making it look like we think shes too weak to recover on her own, while on the other side of the coin she could very well need some assurances from a friend.

but otherwise, this is a chance to try and help the monastery, even if only a little. i really wanna talk to Magpie more, but i feel like she'll be more than forgiving over not having a conversation, while Uzu could clearly use some support if only via her workload.

>>3472852
thanks for running, even despite how your Monday seems to have gone. also awesome and interesting to hear about the contender and other stuff. looking forward to it!
>>
>>3472859
Supporting
>>
>>3472840
>>>Write-In
"Of course, Dorian, it's your decision. Just don't be surprised if it isn't what you were expecting, West's notes said that early hybridization chances the Choice somehow. I wish that wasn't so vague. But you're a smart guy, I'm sure that even if Mother blindsides you you'll still make a good choice."

>>Check in on Sister Uzu. You've been leaving her support system to your allies for a while, but you'd like to touch base and make sure she's holding up alright after her Grandmother's passing and her impromptu inheritance of the Monastery.
Gina, can your plate spin a little more before running out of momentum? We're just going to see Uzu real quick, find out if there's anything we can do to prevent the fall of this excellent safe haven so we don't all have to move to cyborg land. I'm sure they're lovely people to visit, but I doubt we'd want to stay there.
>>
>>3472840
>Check in on Sister Uzu. You've been leaving her support system to your allies for a while, but you'd like to touch base and make sure she's holding up alright after her Grandmother's passing and her impromptu inheritance of the Monastery.
>{I know that look. I won't disturb you. Just keep in mind that you have Kosi and Meg if you want someone to talk to other than me. If you need me, ping me.} Give her a quick hug before letting her go.
>Give Amara a headpat. "Good job Amara!", end with a mock salute and a smile. Then pick her up and have her sit on your shoulders in a piggyback while having a FuzzBuzz piggyback on Amara's Shoulders. Her calming aura should help with comforting/supporting Sister Uzu. On the way to see Sister Uzu, have a small talk with Amara about the whole "swear words as spells".
>Give Dorian a few parting words of encouragement. "Your decision is yours Mr. Gardner. Before you go, let me give you a few parting words of wisdom. 'Never lose sight of what inspires you and keeps you going. The choices we make in the dark is what defines all of us.'"

Conversation with Amara:
>"Amara... why did one of your magic spells change from Vul to a dirty word?"
>Let Amara's respond to your question.
>"And where did you learn those words? Tell me or you'll face my 100 hands of in-escapeable tickling." Spawn a pair of arms that hover menacingly near her sides and armpits. Have one of them fire a warning shot by brushing a finger on the soles of her bare feet.
>If/when Amara answers and asks if she's in trouble, say this.
>"Yes, you're in trouble. Which is why we're having this talk. I want you to know... that I'm absolutely fine with you using dirty words as magic spells. But! This does not mean you're allowed to talk dirty words whenever and where-ever. I'll let you keep your dirty words privilege, but in exchange you can only use them when you're casting your magic spells. If I catch you using a dirty word outside of using a magic spell, I'll have FuzzBuzz tickle you as punishment. Promise? Pinky swear it."

Conversation tl;dr: It's funny, and you're fine with her using swear words as magic spells, but in exchange. Please no swearing outside of fighting or spell-casting. Pinkie swear it.
>>
>>3472985
Amara's been cursing this whole time. That's what encouraged Rath to teach her more, she swore in their first encounter and Rath thought it was hilarious. So a "young lady, where did this come from" lecture isn't applicable, because it's not actually new. That said, we could get her to swear less by convincing her that using the same words she uses for spells in ordinary conversation is a bad idea. Don't get casual about magic words, Amara, that's how you accidentally twist someone's flesh. Why do you think wizards use Latin in their spells so often? It's not because Latin is magical, it's because they don't speak Latin and so they're not at risk of using that word in every day life. You can swear in your magic or you can swear the rest of the time, kiddo, pick one.
>>
>>3473004
i...this is actually a really good point and way to convince her to stop. supporting.
>>
>>3473009
Also, we should remind her that the less used people are to her swearing, the funnier it will be by contrast when she casts a spell by shouting "FUCK DAMN CUNT". It's not just you being careful, Amara, it's also the set up for a hilarious joke. Don't you want to see the look on their faces?

I figure that will be a good way to turn the conversation around if she thinks we're scolding her. Give her a "it's not that I don't trust you to be careful with your magic, it's that swearing less IS being careful with your magic" and then transition to a conspiratorial tone with how funny it will be. See, we're not upset with you, we're in on the joke. Everything's okay.
>>
>>3472985
>>3472840
Amending my vote in editing our conversation with Amara.
Revised Dialogue:
>"Amara? Why did you change your magic spell words into swear words?"
>let Amara respond, if she asks if she's in trouble, take the opportunity to turn the talk into a storytime/lesson.
>"It's not that you're in trouble, the reason we're having this talk is for your safety and everyone's safety. Do you want to know why Wizards and Witches use strange words for their magic like 'Abra Kadabra' or 'Hocus Pocus'? It's because it lets them use their magic safely."
>"Once upon a time there was a Wizard whose magic was so mighty he could cast spells just by talking in everyday conversation. His spells followed his every word to the letter without fail. Now this wizard had a daughter which he loved very much. But one day, he had a bad day. He got into a fight with his daughter. The Argument became so He became so angry he said 'shut up or I'll kill you!' and in that moment he accidentally used his word magic. But his daughter didn't shut up after the spell was cast. The next word she spoke was her last. The spell killed her right in front of him. All because he wasn't careful with his magic. Devastated, the wizard vowed to never speak again nor practice magic for the rest of his life. For his words and magic had taken the life of those he loved."
>"Amara, I want to let you know that I'm absolutely fine with you using cuss words like 'shit' or 'fuck' as your magic words. But please, Don't get casual with your magic words, or you might end up twisting someone's flesh by accident. Just like how the wizard accidentally killed his beloved daughter."
>"Can you promise me that you'll be more careful with your magic words? Just swearing less often is enough."
>"Besides... the look on their faces when they hear you shout a string of swear words as a spell is priceless."

>>3473009
>>3473064
How's this for a storytime/lesson?
>>
>>3473078
Gah. My storytime has grammatical errors.
>The Argument became so He became so angry
should be
>"The argument became so heated and he so angry...
>>
>>3473078
I'm not sure it even needs a story. Amara responds well to straightforward explanations of an idea. Just tell her "spells need to be separate from ordinary talking for the sake of safety, so if you're going to swear in your magic you can't swear the rest of the time".
>>
>>3473078
(This is magnificent, Anon.)
>>
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>>3473088
Storytime is both engagement tool and a way to entertain the girl. It helps Amara ingrain a lesson into her mind. It's how Amara recognizes Dr. West as a crazy Doctor with no ethical boundaries because we told her the Hero v. Villain Story in the form of our Heist in rescuing Kosi from Mara.

>>3473092
>BHOP likes my impromptu fairytale.
pic related.
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>>3473102
>Storytime is both engagement tool and a way to entertain the girl. It helps Amara ingrain a lesson into her mind. It's how Amara recognizes Dr. West as a crazy Doctor with no ethical boundaries because we told her the Hero v. Villain Story in the form of our Heist in rescuing Kosi from Mara.
True. I'm not saying the story is a bad idea, just that it seems redundant. But honestly, that's probably me worrying over much. Yeah, let's go for story time.
>>
>>3473078
This is pretty damn good and can fill a bit of time before we talk to Gina.
>>
>>3472840
>>>Check in on Sister Uzu. You've been leaving her support system to your allies for a while, but you'd like to touch base and make sure she's holding up alright after her Grandmother's passing and her impromptu inheritance of the Monastery.
>>
>>3473078
You have my support
>>
>>3472646
I'm actually for hybridizing Tensile and Radiant Boil. Besides making her razor wire superheated and on the path to melt through anything, or to have her limbs rocket-propelled when she comes apart, she was repeatedly compared to a flame. That ability is already a part of her identity as someone hot-blooded, someone that can shine or burn-out, and a forging smith. Making it part of her core ability just feels right, and they're even right there, both at level 4. If the option comes up, I'll take it.
>>
>>3472985
And also the other girl, who gave her Veirurteilung. We haven't met her yet.
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>>3473361
Im actually thinking of shooting for the triple way combination. I could be alone here, but as Rath as a character i feel like it makes perfect sense. Besides the fact her core could you something to make it more Actively hers, rather than just passively supporting her other abilites, i think Rath really is the type to go for a straight forward as hell build like that. Shes not inflexible as it was, but she also would love nothing more than to just get up close and beat a motherfucker, and would be more than happy to dump everything together to better aid in said goals even in unexpected ways.
>>
>>3473361
I agree with the logic that fire is important to Rath's themes, but for that reason am hesitant to hybridize it. Just imagine how much more fiery she could become if we waited until level ten to hybridize the Roiling Boils. But that's getting greedy, I admit.
>>
>>3473419
We could Hybridize say, Tensile and Limbs, then wait for both to get til 10 to do Boils and the Hybrid.
>>
>>3473429
Or the opposite, honestly there more good options here than bad id say.
>>
>>3472840

Resolving to check in on Sister Uzu, you reach out to Gina through your bond first, sending a steady stream of comfort and acceptance through the empathic line.

[Hey, I know that look…so I won't disturb you. Just keep in mind that you have Kosi and Meg if you want someone to talk to other than me. If you need me, ping me. I’ll be there for you, alright?]

Turning to Dorian you give him a nod of assent, relenting to his wish to confront Mother on his own terms. “The decision is yours Mr. Gardner. Before you go, let me give you a few parting words of wisdom; never lose sight of what inspires you and keeps you going. The choices we make in the dark is what defines all of us.”

“Wise words, Miss Shu.” He replies with a nod, his single azure eye returning your gaze. “Now if you’ll excuse me, I have a date with the dark you just mentioned.”

As you let Dorian stride off with Julia still in hot pursuit, you reach down and pat Amara on the head. "Well done, Soldier. At ease." You say, giving her a salute followed by a smile as she returns your salute with a click of her heels. Picking her up and hauling her up to your shoulders, you summon another small Fuzzbuzz to alight on the top of her head, to her delight.

“Amara? Why did you change your magic spell words into swear words?" You question, and she takes no time in voicing her answer.

“Because it’s fun! Everyone acts all funny and it makes Rath laugh!” She cheers, her smile faltering as a concern knits her brow. “Am I in trouble? Did I upset Miss Julia?”

"It's not that you're in trouble, the reason we're having this talk is for your safety and everyone's safety. Do you want to know why Wizards and Witches use strange words for their magic like 'Abra Kadabra' or 'Hocus Pocus'?” She takes your lead, shaking her head as she listens intently. “It's because it lets them use their magic safely."

“Ohhhh.” She replies with a sage nod, and to pass the time as you take her to Uzu’s room, you tell her a story.

>>3473078

(Continued)
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>>3473627

She’s enthralled, and by the time she’s sworn up and down to you to that she’ll use her powers responsibly you find yourself at the door to Sister Uzu’s inner chambers, the door firmly shut. Taking a breath you knock on the frame, and after a few moments the door swings open a fraction, the beleaguered face of the younger Uzu barely visible through the crack.

“I’ll be out in a moment to address your…oh, Sister Shu?” She mumbles, the eye on the visible half of her visage squinting in the face of the hallway light. “How may I assist you?”

“May we come in?” You ask with a glance up at Amara. Uzu hesitates before the door swings open the rest of the way, slender fingers beckoning the two of you in to the room as she lights a few more candles around the space, only serving to enhance the area’s overwhelming gloom.

“It is good to see you are well. I do appreciate Sister Amara’s company, and Sister Rath has been…interesting.” She adds dryly as she sits just below where you last saw her grandmother, the younger girl’s back resting against the hardened skin plinth. “Now, how may I help you, Sister Shu?”

“I was going to ask you the same thing, actually.” You counter, awkwardly crossing your legs to take your seat across from Uzu while struggling to keep the girl on your shoulders from toppling to the floor.

“I’m afraid I don’t follow.” She replies stiffly, adjusting her posture against the hard, unyielding block her back is flush against.

"I wanted to check in and see what my team and I could do to help you here." You explain, your host studying your face impassively. "If there are any new programs or changes you'd like to implement that might make things easier on you, we'd be happy to..."

“We will keep doing what we have been doing.” She interrupts, her cold voice carrying the tone of someone that’s repeated that same rote phrase more times than is healthy, both to herself and others. “It worked for the Daughter Superior, and it will continue to work until…”

She swallows hard.

“…until the Crucible is finished.”

>>”And then what? You know what happens when a daughter reaches the top of the Cord, Uzu.”

>>”…With all due respect, I feel as though your Grandmother’s plan was to sit and wait on all this to finish. Did she have some plan, or is this just a sanctuary until someone wins the Crucible?”

>>”I see…so do you think it will work? I’m sure you’ve had some ideas to change some things around here, so why not put them into motion?”

>>”Do you really think that’s what’s best for the Sisterhood? It’s obvious the mood here has started to shift, and you’re in a unique position to change things for the good, here.”

YOU ARE IN CONTROL
>>
>>3473635
>>”And then what? You know what happens when a daughter reaches the top of the Cord, Uzu.”
>>”Do you really think that’s what’s best for the Sisterhood? It’s obvious the mood here has started to shift, and you’re in a unique position to change things for the good, here.”
Both of these are equally important i feel.
>>
(Voting shall remain open for the next two hours, Gentlemen. Also, the 'Write-In' option is of course still available, should you choose to do so.)
>>
>>3473635
>"That was before the Crucible itself changed and the rate of hunger increased. Now, you might not even last until the end of the Crucible unless something is done."
>>
>>3473731
While im not against adding this per say, do keep in mind thats not common knowledge nor have we even told our teammates about that i dont think, so if we do tell her that, we better be prepared to answer some awkward questions.
>>
>>3473635
>”…With all due respect, I feel as though your Grandmother’s plan was to sit and wait on all this to finish. Did she have some plan, or is this just a sanctuary until someone wins the Crucible?”
>”I see…so do you think it will work? I’m sure you’ve had some ideas to change some things around here, so why not put them into motion?”
>"If anything, meditation and everyday chores might not cut it for some of the sisterhood. Have you thought about organizing a Amalgam hunting party in the Monastery Or an Amalgam bounty board? It gives daughters a long-term objective to focus on and might help everyone out."

If Uzu keeps on going into this death-spiral of dogmatic madness regarding the Monastery policies, then lets change track.
>"Okay. Let's shelf the needs of the Monastery for a second and let's talk about you and only you. What do you like to do in your own time when you're not running the Monastery?"
>"Uzu...You've been providing shelter, a sanctuary for many daughters to seek refuge in. You held orientations, you've lead meditation lessons, You've been a great leader in the community. Much more so than your Grandmother, bless her heart. You've helped countless daughters. But I feel that you've been neglecting yourself. Your own health. I know that sort of stress Uzu. I've been there before, going through college, having so many plates to juggle that I felt that I was losing control and failing my classes."

>"The point I'm trying to make is that you don't need to take after your grandmother. Just be yourself. Everything won't collapse all at once if you take some time for yourself to de-stress and relax for an hour or two once in a while. 15-minute breaks for yourself aren't enough."
>"So please, consider taking some additional time off for yourself."


The reason why I'm saying this is because I believe the core of the problem is that Uzu's impromptu promotion is putting stress on her, and her stress habit (descending into a spiral of doubling down her policies into dogma as is her bio-ability and pathological flaw) is making her a worse person and the community a worse place.
>>
>>3473758
I dont think its that, or at least mostly that. Even before her grandmother died again, she was over stressed. They simply dint have a good system in place for recruiting new leadership positions to split the workload, and/or shes too stubborn to ask or find said help.
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>>3473788
You do make a good point. If Uzu was running around doing lots of work by herself and then got suddenly promoted, I would somewhat make sense that she would double down. But she's been also recruiting help since the hunger got stronger as Gina noted "Uzu's been cracking the whip." So what caused the mass exodus that made 1/6 of the Monastery population to leave? Was it Uzu? Was it the Hunger? We don't have enough information to go with.
>>
>>3473803
Why not both?
Seriously though, it was probably the hunger. They left so fast that Uzu could have done very little to alienate them (her only possible fault being lacking the well established fame and mistique of the late Sister Superior)
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>>3473821
Yeah, it's been what, maybe three in-game days since the Hunger rate increased? A day since Uzu the Elder died. Those sisters were probably planning on leaving anyway.
>>
>>3473635
>>”Do you really think that’s what’s best for the Sisterhood? It’s obvious the mood here has started to shift, and you’re in a unique position to change things for the good, here.”
>>Write In
>"I'm not suggesting that you abandon the core principles of the Monastery. This is a good place, it would defeat the purpose if it survives only to lose its soul. But in a time of transition, people need reminders of stability so that they don't leave out of panic. I'm sure there must be something that can be done to reassure the Sisterhood that this is a safe haven. Sending out foraging parties to secure resources, perhaps. It doesn't have to be something huge, just a way to channel that nervous energy until they calm down."
>>
>>3473803
Shes cracking the whip yes, but that doesn't mean shes been letting other people fill out the leadership and it's responsibilities as much as she should be, only that shes been trying to keep everyone busy to distract them.

Its the false notion that a busy mind and busy body suddenly forgets its worries.
>>
>>3473884
I'll support this vote.
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>>3473916
So convince her that she needs sub-committees, then? Keep the Sisters occupied, while also promoting new leadership to help her shoulder the burden of keeping the Monastery stable.
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>>3473635
>"It's clear that you need help. I'm sure that you have some ideas that you want to put into motion, but you're lacking manpower and a circle of trusted sisters who can help you shoulder your burden."
>>
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>>3473710
Hey BHOP. about that OP image you chose for this vein... I think I have a recipe for that Bio-mecha-malgam.

>AVA-01 MECHALGAM: A work of art and madness, this titan-sized Relic was made by a collective group of Daughters who sought to weaponize the Titan-class Amalgams to their benefit. By sheer numbers and miracle, they succeeded in crafting one, but at a great cost. AVA-was 01 designed to be piloted by a group of daughters acting in unison or one exceptionally powerful daughter. Piloting the Relic requires the Daughter to synchronize themselves with the Mechalgam via the vast Neuro-circuitry. Once properly synchronized the Mechalgam activates and utilizes the pilot's core-abilites as a scaled up avatar of the daughter piloting it to great and devastating effect.
As the Synchronization rate rises, the more traits of the pilot the Amalgam displays. But there-in lies the danger. Many daughters lose themselves in synchronizing with AVA-01, and regardless if they were willing or unwilling, going pass the threshold results in the daughter becoming fully "consumed" into the Mechalgam's circuitry and frame. Even moreso, the Relic is a high maintenance relic as it itself needs to feed lest the Titanic frame grows berserk from hunger after one-use.
>Now if only there was someone who's willing to get in the fucking robot monstrosity...
>(Recipe: 1 Titan-class Amalgam, 500% Neuromancer, 700% Calcite, 300% Flesh Artisan, 400% Vitruvian, 400% SkinTalker, 400% Phantasmal Conduit, Tier 7-8 Forge)
>>
>>3473635
AH SHIT! What the fuck happened to your face?!

>”I see…so do you think it will work? I’m sure you’ve had some ideas to change some things around here, so why not put them into motion?”
>>
>>3473884
>>3473758
>>3473731
>>3473666
You're just going to piss her off.
>>
>>3473954
It's beautiful. You think a massively boosted Phantasmal Conduit affect could produce loneliness so intense it manifests as a physical barrier?

>>3473958
Her name is Sister Uzu. Like Uzumaki, the Junji Ito horror manga, get it? So she has the face spiral.

>>3473959
Maybe, but the voting period ended twenty minutes ago, so too late now.
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>>3473959
So what's your solution? How do you propose to approach her? I don't understand why and how you think we're going to piss her off with our responses. Can you explain further with your reasoning?
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>>3473961
That depends on how synchronized the pilot and the Mechalgam is. the 400% Phantasmal Conduit is there to help with Synchronization. while the Neuromancy is for the circuitry. So yeah. I guess it can work. It's just a matter of how deep you're willing to go.
>>
>>3473931
Yes

>>3473959
Maybe she needs to get pissed off. Just because something you say will upset someone, doesn't mean you dont need to say it.

>>3473954
This is wonderful, good work my man.
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>>3473963
Let me break it down for you one-by-one

>>3473666
This guy is basically reminding that the person before her died, is doing the same thing again, and is questioning their methods to the point of insulting them for being wrong in their ways.

>>3473731
This guy is telling her something she already knows, implying she hasn't thought of this already and is in fact stupid.

>>3473758
This guy is being indecisive, conniving, and talking way too much. It's a dialogue, where you state your response and wait for the other to reply in turn. What their doing is trying to guess how the other person will react, instead of actually letting them react. By projecting your own preconceived notions about the subject at hand, instead of actually knowing the other as an individual and hearing them out, you already don't see them as a person, but as a problem to fix.

>>3473884
This guy implies the person is unaware of the happenings in their own backyard and then proceeds to coddle the person like a fragile infant with feel good do-nothings instead of viable, actual changes and results for the betterment of the Monastery.
>>
>>3473978
You're right, but pissing someone off without a solution and reason is just stupid in the short and long run.
>>
>>3473980
As stated earlier
>>3473743
She actually might not know about the hunger increasing at all.

I also basically disagree with you in your assessments on all of those.
>>
>>3473958
And this guy is saying something that she'll reject out of hand because she's stubborn about "we'll stick to grandma's way". Oh, look, we've all made meaningless votes that won't actually result in any changes. Are you happy now?
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>>3473988
But at least with that solution, you plant a seed of doubt in their mind, have them question the old ways which obviously didn't work, and the new ways since she is now the leader which she could implement. You don't force your own opinions on them, you have them feel out the solutions for themselves. Her stubborness comes from pride, prideful enough to follow her own path? That's what you're betting on.

>>3473987
She's the leader. If she doesn't know, then she was doomed to fail from the start.
>>
>>3473997
>Her stubborness comes from pride, prideful enough to follow her own path?
Does it? That seems like a big assumption to me. It feels more like her stubbornness comes from "oh shit, Grandma, why'd you have to go and die on me like that, I don't know what to do here", so she's just following a pattern she knows. I'd rather try to ease her out of that gently.
>>
>>3473997
No, her grandmother was the leader, and she literally just inherited it two days or so ago while already being overworked.

Shu is literally the only one who guranteed knows what is going on with that, with only extremely high level characters like Mara even potentially being aware it might be happening.

Also
>Thinks only his own personal opinion is in any way correct
Hmm.
>>
>>3474013
>>3474006
>>3473997
Is it me or are we having this conversation abit too late for the polls?
>>
>>3474014
Oh, it's definitely too late, they closed an hour ago. We are just, somewhat ironically, defending our points with stubborn doggedness.
>>
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>>3473635

”Do you really think that’s what’s best for the Sisterhood? It’s obvious the mood here has started to shift, and you’re in a unique position to change things for the good, here.” You say slowly, choosing your words carefully in your audience with a girl who’s clearly at the end of her rope. "I'm not suggesting that you abandon the core principles of the Monastery, since it would defeat the purpose if it survives only to lose its soul.”

Uzu’s quiet as she studies the floor in front of the two of you, and in the face of her silence you continue.

“But in a time of transition, people need reminders of stability so that they don't leave out of panic. I'm sure there must be something that can be done to reassure the Sisterhood that this is a safe haven. It doesn't have to be something huge, just a way to channel that nervous energy until they calm down."

“That thin…my Grandmother established this place as a sanctuary.” Uzu begins, voice terse. “The programs she put in place and spearheaded have kept this place functioning as a sanctuary in a world of madness. It’s not a perfect system, but it’s what we have. It has worked. It will work.”

A third statement, desperate and unspoken, hanging in the air between you both.

‘It has to work.’

“I understand that, and what I’m saying is…” You begin, stopping as you decide to switch gears. ”…Listen, With all due respect, I feel as though your Grandmother’s plan was to sit and wait on all this to finish. Did she have some plan, or is this just a sanctuary until someone wins the Crucible?”

“With all due respect Sister Shu, you don’t understand.” She replies, jaw tight. “The thing my Grandmother made kept things running perfectly until I…until her passing. I can make this work, it will just take time and diligence but if I just apply myself more then they’ll be alright, and I’ll be alright because…”

“Uzu, you don’t have to do this alone.” You stress, rising from the floor as you plead with her. “You have people that’re willing to help you here, and happily at that. Please know that it’s not all falling to you to…”

(Continued)
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>>3474027

“WHAT GOOD AM I, THEN?!” She screams, Amara wincing atop you at Uzu’s sudden shift from demure to furious. You watch as the wall behind her erupts into twisted spirals, the warped plinth drawing in the candles and subsuming them into itself and plunging Uzu’s side of the room into darkness. “If a fucking ROBOT could make this work then what the hell’s wrong with...”

The aftermath of her outburst rings in the space until the hanging silence consumes it, the only sound around you her own unsteady breaths and the soft flicker of the candles at your back. A deep breath in the dark, and then…

“I am going to have to ask you to leave this room, Sister Shu.”

The spirals have stopped, the walls touched by the flickering candlelight revealing every surface warped into itself, a series of fractals tearing at each other ad infinitum.

“…Uzu, please we…”

“I insist.”

You reach out once more with your empathic field, finding the slight young woman before you filled with something you’re very familiar with, an emotion you know it all too well.

Defiance.

You step back and out of the room just before the door slams in your face, the staunch finality of the act echoing down the spiraled hall, the length of which is warped by a patchwork of whirlpools frozen in tight, concentric knots. You see that even at the end of the hallway some dozen yards off that the windows of thin, translucent skin have been torn asunder, no doubt reduced to coils of tightly-bound flesh as a result of Uzu’s destructive outburst.

“You okay, Amara?” You ask gently, a skyward glance bringing Amara’s nervous, tear-streaked face into view. She nods bravely as you pat her leg, finding your footing along the now-uneven flooring.

You take a deep breath, a chilling revelation settling into your mind as you walk to rejoin your allies.

This bastion of sanity against the Crucible is living on borrowed time…

…and you’re not sure if you can stop its fall.

>>Eighteenth Vein: Closed
>>
>>3474035
>>3474027
Shit, you went with the worst one.
gg no re
>>
(Gentlemen, I shall be pausing here and more than likely opening the 19th Vein the day after tomorrow, or May 2nd at 9:00 AM Eastern time. I shall be around to address questions, concerns, and criticisms as always, and thank you all for your continued and enthusiastic particiaption.)
>>
>>3474038
You're doing good.
>>
>>3474041
(I do try, thank you. Also, I figured here is a good place to stop since it's now taking my phone a full minute to load this page due to my terrible, terrible devices.)
>>
It was always a matter of time anyway, ending either with the Crucible bein won or with a Hunger Tantrum Spiral.
Time to look for a new base. Let's get out while we still can.
>>
>>3474035
>If a fucking ROBOT could make this work then what the hell’s wrong with...”
That's a horrible thing to say about the twisted flesh homunculus that housed the last remains of your grandmother's fading psyche. But I understand that you're frustrated and feeling a bit of resentment with how lost you feel without her.

>>3474038
Cool. See you Thursday, BHOP. Thanks for running.
>>
Well fuck. I guess we didn't invest enough time and effort into maintaining this place. We could've prevented this if we invested into a place like this could we? If Uzu's problems stemmed from living under the shadow of her grandmother, then don't you think we could've helped her out when the Hunger was raised? Had we spent time helping her out with chores and her workload, she and the Monastery could've been in a better state of condition.
Gentlemen, I believe we just caused another "B'ni Breakup 2.0" due to lack of time investment into this place. Except this time, the fallout isn't just limited to our party. This will affect the entire Monastery community.
>>3474038
>>3474037
>>3474048
>>3474047
So how are we going to proceed from here? Julia's got friends here. Artisan Niku, Sister Uzu... Mara and Magpie visit this place on occasion.
>>
>>3474065
Artisan Niku we should try to get out.
Sister Uzu will never abandon the monastery, and will probably end up losing it.
Mara and Magpie are much more experienced than us, and more knowledgeable about the world. I have no doubt they will find us sooner or later.

As for the new base of operation, I propose the Factory: not only it's close to a fast travel station, it's in the middle of an "early game zone", so to speak, so we'll probably be safe there. Also, TindalosD is there.
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>>3474038
Thanks for the run. As per usual, I've Archived this Vein so you won't have to BHOP.

http://suptg.thisisnotatrueending.com/qstarchive/3453544/
>>
>>3474038
Thanks for running, was great as always.

>>3474047
Thing is, the people of the monestary don't deserve to just he abandoned but...its clear sadly Uzu was probably never fit to lead. I know that sounds harsh, but the minute the hunger ranked up leading to an influx of sisters she was already showing signs of being in over her head, and take it from me, stubbornness often doesn't falter until something bad a bit too late forces you to change.

>>3474065
Nah, i think this one sadly was less our fault and more a group of defiant warrior girls was not what a sanctuary from violence needed to function.

It needed actual, full time support, and we never would be able to give that.
>>
>>3474065
>We could've prevented this if we invested into a place like this could we? If Uzu's problems stemmed from living under the shadow of her grandmother, then don't you think we could've helped her out when the Hunger was raised?
Maybe, but I just got here this Vein. Frustrating in that decisions were made before I got involved, yet oddly freeing in that I know I'm not actually responsible for any of these consequences.

>So how are we going to proceed from here? Julia's got friends here. Artisan Niku, Sister Uzu... Mara and Magpie visit this place on occasion.
Well, I think it's not completely sunk yet. Uzu is having a rough time, but I think it's still potentially possible to turn it around. Not without some costs, though, she'll need to see how the Monastery is being damaged by her inability to adapt. We'll try again in a little bit, maybe. In the meanwhile, I think that it could be worth it to have Julia spend a few rounds out of the party. Spend time with these people she likes, use her own empathic abilities (Mother sure does like giving those to Fools) to try to manage things. The fact that she gets along with the other Sisters might be able to get Uzu to realize that she needs help, and even if it doesn't having her building a rapport should help if we want to bring people out of the Monastery with us. And if things go bad, I say grab Niku, maybe Uzu if she hasn't gone berserker and needed to be eaten by Julia, leave a note for Mara and Magpie, and then steal the Forge core on our way out. Assuming someone else won't steal it first.

>>3474097
It's a possibility. Another option is the Forge on the other side of the river, also has fast travel access and direct access to crafting. Less secure, though, there's no friendly eldritch doggo guarding the place. But it is closer to the Disassociated, and I figure they're going to be someone we'll want to start a relationship with. Both for the sake of addressing the B'Ni Bond and because we'll want to find new community centers. They keep us sane. If we hit them up early enough we might be able to establish an alliance between them and the Monastery, so that when the Monastery does fall more of the refugees wind up there instead of aimlessly wandering or going to the Arena.

>>3474104
>It needed actual, full time support, and we never would be able to give that.
Adventuring parties make poor administrators, it's true.
>>
>>3474133
The forge is not a good idea. Its benefit of being on the other side of the river and close to the Disassociated is null and void, exactly because of fast travel.
That is, until Mother gets so pissed at us that she forbids Charon to transport us.
>>
>>3474177
I think I'm just paranoid over all the asset denial that the party has done to West, I worry about the Forge being destroyed while we're not at it. But that's silly, West doesn't care that much and any other Daughter wouldn't have a reason to fuck us over (yet). And hey, we've got a bunch of strong ladies in our party, two of whom can grow extra arms. We might just be able to pick the Forge up and move it.
>>
>>3474133
>The fact that she gets along with the other Sisters might be able to get Uzu to realize that she needs help, and even if it doesn't having her building a rapport should help if we want to bring people out of the Monastery with us.
In Uzu's current state of mind, I don't think she'll see that kindly. She might see that as an affront to her leadership.

Also it's been noticed before, but hasn't been brought up since. But I believe it's now relevant given the current situation. Uzu's powers and appearance is based on Junji Ito's "Spirals" manga. Take that what you will. If you don't know what I mean by that, then read the manga.
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>>3474244
I brought it up earlier today. But yeah, we don't want her going full Junji Ito. Never go full Junji Ito. Though there probably is a Vitruvian Tomie somewhere in the Crucible. And the Crucible itself is pretty much just the Hellstar.

Fair point about Julia potentially being seen as a threat to her authority, though. But I don't know how to help Uzu otherwise. I really don't want to have to kill her, but if she keeps refusing help it's probably going to result in that. She loses it and we have to kill her to save the rest of the Daughters here. This is very tricky.
>>
>>3474265
The other issue that I'm seeing with trying to put Uzu down is the fact that she's awake for 2+ years. She probably traveled with her grandmother before settling down here in the monastery practicing her meditation and refining her core abilities. We're going to have a hell of a time dealing with her if she succumbs to the hunger.

Also, it just hit me:
>Uzu-maki
>Uzumaki (Japanese Translation: whirlpool)
Uzu's got Phantasmal Conduit and SkinTalker levels mixed in. Having just one angry outburst deformed the entire room and a good few dozen meters outside of it into Spiral shaped patterns. And she wasn't even aiming her anger at Shu and Amara. She vented her anger outwards into the environment.
>>
>>3474292
So long as she doesn't start talking about the perfect geometric form of the spiral, I figure we're safe. Once that happens, though, she's lost it and needs to be killed before she starts converting the entire Monastery into a giant nautilus shell.
>>
Well next time we talk to her, perhaps we should have Amara on hand to use GRA SUTH at a moment's notice to make her calm again. Or have the Whistle with the words loaded in.
>>
>>3474097
>>3474133
>>3474177
Did everyone forget we already have a technical home? Julia's/Maras old house and town?
>>
>>3474337
No, we're just thinking of better ones. That place is comfortable, but it offers no defensive benefits or other services, and isn't right on top of a Waystation. We can spruce up another residence, we can't move a warp gate. We can probably move a Forge, though, it would be hard but it's not like we don't have the spare hands for it. That house is also fairly small, our party is getting kind of big and we may want to bring refugees with us.
>>
>>3474215
shoot, you bring up the very big point that if the monastery falls, we may lose acess to its T3 Forge...

>>3474311
im not sure how that works. on one hand, yes it would make her calmer. on the other, someone just FORCED her to be calmer, so im not sure how long it would suppress it before her anger at that being done breaks it, or if the very fact we forced it would just ruin any chance we have to talk to her. she might not be able to feel angry while under its influence, but she can still rationalize her current state is forced and walk away from the conversation.

>>3474244
>>3474265
like i said before(just got home from work), as much as it sucks, she might be so deep into herself that the only way she will snap out of it is if she or something else breaks. it doesn't have to be the full on collapse of the monetary mind you, but sometimes people just get so wrapped up in their box only seeing what refusing to change or see the truth has made happen can get them to change. at best, we might somehow be able to make sure such a things damage a mitigated, and be there to both help and force her to see the truth once it happens.

>>3474337
dont overlook the towns advantage of both being in a defensible canyon in the middle of a mountain range with few places to enter from, aswell as the advantage of such a place being easy to overlook due to how shoddy it is.

a factory or forge or other such big place easily screams 'come look at me.'
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>>3474305
Either a nautilus shell or a flesh whirlpool. An easy way for her to consume all the daughters in the monastery and...

...Oh god, I think I know what her breakdown is going to look like.
>MFW BHOP turns the 19th Vein into Uzumaki
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>>3474368
>a factory or forge or other such big place easily screams 'come look at me.'
Isn't the factory in the town?
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>>3474374
it is not. it is on the outskirts of Kosi's city. a good distance away i think.
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>>3474358
Actually, it does have a waystation there. It was guarded by the bone wraith.
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>>3474380
which we killed.
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>>3474374
(>>3474376 is correct about the location of the Factory. It is on the other side of the mountains, quite a ways off.)
>>
>>3474376
>>3474383
Man, I got that all mixed around, then. I remembered that Amara's mom worked there and assumed it was closer to where we found Amara. Alright, then. So the choice is between a better overall defensive position or having a Tindalian Hound in the basement.
>>
>>3474337
>>3474358
>>3474368

I think we should relocate to Amara's birthplace for now. Then, next time we go beyond the river, we should look for a better place for a permanent home.

>>3474215
If the monastery ever gets on the verge of falling, let's take the Forge as well as Artisan Niku.
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>>3474382
Well yes. Because she tried to kill us and stopped us from accessing the waystation. And now that she's dead, it's usable.
>>
>>3474393
>>3474386
Can we at least try to mitigate the fallout of the Monastery? It feels awfully selfish of us to jump ship this early.
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>>3474397
Oh, no, we'll definitely try. But you know how it is. Hope for the best, plan for the worst.
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>>3474393
oof, im not sure how that will go down. we can take the core, but im not sure about the forge it plugs into.

maybe we can spruce up the town and make our own sorta sanctuary in the long run. however thats iffy, and if we do do so, id actually suggest heavy screening and making it more a camp of the defiant, rather than an outright safe heaven.

because, while a safe place like the monastery is good, i already did and do question its viability and longevity in a world doomed to end unless someone, or a group of someones work together to stop it. i understand not everyone is a fighter, and they have their purpose too, but if were gonna 'take' one person, given the nature of said people at the monastery, i guarantee you they will come with some clingers..and those clingers maybe some clingers...

basically, if were gonna viably take the forge core and people from it, we have to have a plan ourselves for what to do with that, and what that entails.

>>3474397
oh no, i totally wish to try and save the monastery still. but its a very real possibility it could fall and planning for such is a good idea.
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>>3474035
that sucks, but I guess we have to get our friends out so we can get them eating to keep the Hunger away. This place was doomed from the start.
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>>3474408
I actually agree entirely on not taking refugees. Wen I talked about finding a more permanent home I ment a home for us and our gang.

About the Forge Core, I guess we could just nick it and put it back in its original Forge. Maybe build our new camp around it?
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>>3474433
There's also West's Tier 5 Forge. Maybe we can raid another of her labs.
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>>3474433
umm... we gave the Monastery's original tier 1 core away to Rath's RoboAunt for her tank. I think the Forge thievery would be the last straw that breaks the Monastery.
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>>3474433
i think you misunderstand. it would go against what we stand for to just nick it. unless we come back and the place has literally been abandoned or becomes a chaotic killing ground we cant justify taking it.

the only potential exception would be if its very clear without a DOUBT collapsing, and even then its iffy, especially if we dont also try and rescue people from within said place, though i cant see us convincing anyone unless it is said previously mentioned scenarios.

also its original Forge wasn't in a very good spot. id be better to hold onto it in Julias old shanty town until we find an actual forge or figure out how to build our own.
>>
>>3474442
>>3474439
>>3474433
>>3474424
Okay Gentlemen, so we've discussed our two fallback locations (Julia's shack/Amara's hometown and Ringo's Factory), so what's our plan in trying to cushion the Monastery's eventual collapse (or at least stall it long enough for Uzu to stop her mental death spiral and have the monastery stabilized)?
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>>3474453
well regardless of if anyone's LIKES the idea, making a fallback point for those willing would mitigate its loss alot.

as for actually helping the monastery, all i can think about is...actually, yeah maybe...lets talk to Niku, and anyone else of some prominence that we dont know. maybe question Niku and said others about if they agree on the monasteries state and Uzus needs. then, we simply see if in any way they can and are willing to step up their game, get ahead of the curve, lift more of the weight for Uzu even if shes not asking them to.

they also might know of ways we can help out as an adventurer party that Uzu would never tell us about, aswell as by being more prominent help mitigate everyone's worries as they ease the tensions and help people know things are gonna be alright, instead of people as implied only having Uzu to look up to.

i dunno, its still a long shot, but its something at least.
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>>3474453
I have no damn clue. Anything we do to buttress it will just feed into Uzu's inferiority complex. So we'd need to work at it stealthily, but that runs a serious risk of "plotting against me behind my back, are you?" if Uzu finds out. The best thing I can think of is that maybe when you go to the Disassociated we could encourage cooperation between the two factions, and get them to present it as their idea, that way it would take some of the pressure off. But since there have already been Sisters jumping ship to go become cyborgs, I don't know how well that would be received, either.
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>>3474464
>>3474462
Somehow, I think a good way for Uzu to snap out of it is to take her out on an amalgam hunt. She's been so busy with Monastery work that I think she has completely forgotten what life is like outside of the Monastery. Her own idea of herself in work when she was over-worked to begin with won't help matters unless we forcibly take her outside and help her vent some stress via applying violence to Amalgams. It's probably the same principle that my mother applies to me at times when I stay at home for too long. "Go outside for a walk!" she said. Going on walks outside of the shelter you're couped up in helps wonders.
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>>3474486
it still might be too late for us to do anything with her directly. someone she trusts would have to get her to do that id think.
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>>3474486
It's worth a shot. Let's give it an in-game day or two, then invite her out.
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>>3474486
Even if she weren't pissed at us I still cannot imagine any way to convince her to come. No doubt she would consider it a huge waste of time.
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>>3474517
Implying we have two days.
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>>3474521
If it's that precarious a house of cards that the collapse will become irreversible within two days, then it's not something we can fix anyway.
>>
Well damn, no wonder everything went tits up, you all are some shitty people. Nevermind turning things around, I want to see how big of a trainwreck you can make this easily salvageable predicament.
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>>3475016
Oh, fuck off. Yes, we're making plans for if the Monastery falls. No, we're not giving up on Uzu out of hand, we're going to try to salvage this and get her to accept the help she needs. This isn't us being shitty people, this is us being rational actors in a world where sometimes people just go insane and start eating each other. We hope for the best but prepare for the worst, we have ideas for how to patch things up with Uzu but there's nothing we can do about them right now, give it a rest. Your only contribution to this thread has been to shit talk people, and now you want to start getting preachy about how everyone else is a terrible communicator and a shitty person? Again, fuck off, Mr. Pot.
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>>3475063
Was I wrong?
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>>3475085
That we're shitty people? Yes.
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>>3475095
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>>3475098
You have been nothing but smug and insulting this entire time, and you have the gall to insist that it's other people who are the shitty ones. I don't know why I'm even responding to you, you clearly just want the attention. But the imp of the perverse is driving me to try to get the last word, so here it is before I go to bed: Yes, our proposed conversational angle didn't work. But neither would yours have. You wanted to try to appeal to her pride, when it is exactly that which is causing her to be so stubborn. And now, instead of admitting that you were just as wrong in your read of this situation as the rest of us, you're being all smug and going "see, this failed because you're both idiots and bad people, if only you had listened to my wisdom this wouldn't have happened". This is false. The situation is fucked, we don't have any good answers but neither do you. The best we can do at this point is clear the air with Uzu, which hopefully will only take a simple apology, but there's no easy way forward to fixing the overall problems of the Monastery. That's just going to take time and effort, there is no shortcut.
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>>3475109
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>>3475142
honestly, I agree with the other anon it's best to have a way out, it's nice to be able to have everything go right but it's downright retarded to blindly follow and expect everything to work out.
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>>3475202
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>>3475063
Anon i appreciate you standing up to the guy, but unlike some other situations i think its pretty clear hes just a troll or an asshole. Dont let him waste your time.

But i mean if you know that and just dont care then by all means yell at him for hours if its what you enjoy.
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>>3475268
>>
So, whats the game plan, while we still have a day or so to plan?

The way it looks, we have four options really;
>Go after the feline Amalgam
Im kinda iffy on this one now. After a Titan and a Colossus, it feels underwhelming to go after just a regular amalgam, especially with what else we have on our plate.

>Visit the Dissociated Ones
even without the fact they can help sever our connection to Isabelle, getting to know what they are about could be useful. Im personally highly in favor of severing said connection too, too big a risk once it starts going both ways.

>Go to the forest
While i think Gina level wise is prepared for this, and we do need to get a move on, were gonna have to see if mentally Gina is prepared, and im iffy on trying it with the connection to Isabelle getting stronger.

>Monestary shenanigans
Besides my aforementioned plan to get prominent members together and discuss things with them, we probably cant do much on this one. Might need to step back and observe for a bit.
>>
Now as for our party, what's the plan? My own thoughts are;

Shu;
>Swarmling level 10.
>Hybridize secondaries to help with level spread issues.
Her kit honestly seems fine to me otherwise, so unless something just screams at us, i can't see her needing anything else at the moment.

Gina;
>Hybridization of Halo and Neuromancer.
>Maybe still shoot for a defensive/offensive physical skill?
Thing about the second one is im starting to wonder if fates plans for that to be impossible.

Rath;
>Hybridization.
I Still think her core is the best to do this with, but just for the sake of level spread anything i think will help. She also would benefit greatly from a stat based build i think.

Julia;
>Shes good
Honestly i dunno. Maybe wait and Hybridize ripper with her core? Or something else? Shes on a good track already so im not sure what to do with her. She wouldn't be bad with a good balance between state based and Ability based build i tonk.

Dorian;
>Replace secondaries?
His core is so versatile it kinda makes him need less secondary abilities, so unless something just seems good ive got no ideas.

Amara;
>Core to level 10
>Get secondaries some levels first.
Thing is, i can't see any of her current abilities fitting well together, which is a shame because she could use the stats the most, but ruining abilities over it sounds counter productive.
>>
>>3475465
Agree with you on the feline Amalgam and Monastery.

I still think that we should maintain the connection. YOU ARE FIGHTING FOR CONTROL implies that Shu is influencing B'ni to some extent and it seems like the best way to ensure that she develops in the right way. She is still redeemable. (It is very risky though, I see where you're coming from).

That in mind, I think the Forest is our best bet once we have done what we can for the Monastery.
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>>3475471
Shu
>Yes to Swarmling level 10
I'm reluctant to hybridize any of Shu's abilities since Hive Mistresses gain abilities based on their other abilities past Core level 10 so having more and stronger abilities is an advantage. I'd like to get Swarmling to 20 then start hybridizing others into it but not sure we'll ever have that many levels. Definitely a strong case to hybridize soon.

Gina
>Hybridization when?
Tempting to leave it till 15/15 or even 20/15 for max power. Not sure she really needs a physical skill, what with Verurteilung and friends to deal with close range threats.

Rath
>Hybridize Tensile Strand, Radiant Boil and Phantom Limb

Julia
>Hybridize Sculptress and Ripper
Great combination, but like with Gina it's a question of when.

Dorian
>I guess just start levelling Red Death

Amara
>Yes to Core level 10
>Yes to prioritising secondaries
Especially Queen Crimson
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>>3475471
>Gina if we can’t find a good physical skill for Gina,
I still am of the opinion that we should make a forge knightling for Gina to control. Add some Vitruvian bio into its construction so it can keep up to date with Shu’s swarm augments and perks.
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>>3475928
Yeah, if we can't find an ability to physically beef up Gina (and we might not go for it do to putting most of our efforts into Neuromancer and Halo and then the subsequent hybrid ability), then we'll have to beef her up through relics or upgrades to the Crimson Cord that can make her benefit from Shu getting stronger (and vice versa).
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>>3475897
I forget, how do abilites work at level 20? I don't remember us ever getting a real full explanation so just assumed besides getting their uniquely powerful level up they got locked. I do think i remember BHOP saying you can roll other abilites into it but it sounded more like just major stat increases, not actual Hybridization.
>>
>>3475959
(Level 20 grants an incredibly powerful capstone and allows the skill to be hybridized freely with with another skill or skills when they reach the level 5, 10, or 15 thresholds. Only Core skills and the hybrids that result from rolling them into Core Hyrbids have a cap of 20, though. All other skills and base hybrid skills have a cap of 15.)
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>>3475987
(In the unfortunate event that a Daughter has two or more Core skills that reach level 20, she will benefit from the capstones of both and the resulting stat gains will be incredible.)
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>>3475987
Ah ok, thank you.

>>3475897
Still not sure its worth waiting til 15/15 or 20/15 to Hybridize Ginas abilites though.

As for Shu, shes the most likely to always get new abilites we want for her, i think Hybridizing a bit is still a good idea, and we could then thus get better abilites for her core from said hybrids.

And i actually do agree with rolling all of Rath together, the only question is, go for the triple hit, or do two then go for the third?

I disagree on getting Gina nothing due to the fact even with the fear, someone resistant could still stomp her into the ground if she gets caught alone, but like>>3475928
Said, it could be done via relics.

Also i dont think Isabelle is worth the effort or risk.

>>3476000
Well, thats not ominous At all.
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>>3476000
so then what skill qualifies as a “core skill?”. does Hundred-handed qualify as a core skill? it was Hecaton’s core skill before we consumed her.
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>>3476000
so that makes me wonder, of the skills that our party members have consumed, which of them classify as core skills? and who has more than one extra core skill?
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>>3476064
It's the skill you start with, and not those acquired from other daughters and amalgams. For example, Swarmlings for Shu, Neuromancer for Gina, Tensile Strand for Rath, Sculptress of Flesh for Julia, ect. Hundred-handed might have been Hecaton's core skill, but it's not a core skill now that it's been absorbed by Shu.
>>
>>3476064
>>3476072
(Core Skills are acquired one of two ways; a Daughter has one to begin with at the start of the Crucible, such as yoyr Swarmlings, Rath's Tensile Strand, and so forth. Other Core skills [Otherwise known as Inherited Core Skills] may be acquired upon the death and Consumption of another Daughter that had a strong mental/emotional connection with the Consumer. Hypothetically, if Rath were to die and then be Consumed by Shu, then Shu would automatically gain Tensile Strand at Lvl 1 and it would have a Lvl Cap of 20, and then the normal skill selection process and leveling would commence.)
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>>3476093
>eat your friends to gain their power
now i am reminded why this quest has SMT inspired roots.
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>>3476117
(As I mentioned in a much earlier Vein, it also automatically grants the CONSUMING Daughter an additional ACT. Just a fun fact.)
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>>3475465
>monastery shenanigans
yes please. we haven’t been spending much time bonding with our party members as of late and i would like to discover some dual techniques as well as getting to learn more about Shu herself and that of our party members
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>>3476122
Oh man. How many endgame-level daughters are there because they've betrayed their friends for the siren song of massive gains?
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>>3476093
Oh, thats what you meant. Yeah i remember you mentioning that. Hopefully we never have to do that.

my bets on Amara or Rath, if we do ever lose someone

>>3476142
Shu is a blank slate kinda, and her past self, Sam, we have no reason to care about.

Also like i stated there not much we can do at the monestary.

>>3476143
Hard to tell. It feels like the type to do that would never be the type to have such close bonds.
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>>3476143
(Many.)
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>>3476154
Oh. Well certainly something to be said about a hellish fleshscape bringing out the worst in people i suppose.
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>>3476159
There are probably a few tragedies mixed in with the backstabbing bitches. Those that lost their friends but survived themselves and consumed their bodies rather than let some other predator have it.
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>>3476164
Good point, but does not make it any better.

Plus BHOP was responding to a question specifically about betrayal. My guess is seeing no other way but to win the crucible to survive, one friend kills the others to both have them survive in their head, and thus also be strong enough to ensure victory so they all do indeed survive.

That or theres just alot of bitches out there.
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>>3476169
(There's a lot of betrayal, but also a lot of mercy kills of allies that are succumbing to the Hunger and allies that sacrifice themselves to empower their leader voluntarily.)
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>>3476270
Well those are some shitty leaders then, in my opinion.
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>>3476028
For Rath, given that the 20th level capstone is really strong for Core abilities and Core hybrids, it makes sense to go for the triple hit to save time levelling it back up towards 20.

I wouldn't be against giving Gina a good physical ability if the opportunity arises, I just don't think it's worth trying to find one.

I fully expect to be outvoted when it comes to B'ni!
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>>3476270
Very pragmatic of them. Good leaders and better followers in my humble opinion. Nothing but respect for them.
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>>3476327
Maybe you just don't get what it means to be a king.
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>>3476359
i understand on Gina, and agree.

and funnily enough, i was thinking the same thing on my opinion on Isabelle too haha.

>>3476417
i am curious troll/asshole anon, how much of the quest have you actually read? enjoyed it so far? favorite parts? characters?
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>>3476510
>>3476359
(Regarding B'ni, what are your thoughts?)
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>>3476510
Well, it's sooo hard to choose just ONE favorite moment or character out of the ENTIRE quest, since every part is unique and special in its own way.
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>>3476542
well now there is a question.

right. so first, this might not make sense unless i explain a few things on how i view people, the world, and all that nonsense.

overall, im a firm individualist and believer in freedom, not as a choice but as part of life. everyone, ultimately, is fully in control of their own actions(Neuromancer abilities not withstanding). its gonna sound harsh, and i understand its something not everyone has the will to do, but technically, in extreme situations, yes, death is an option. someone can put a gun to your head and tell you to do something wrong, and you DO have the choice to take the bullet to avoid doing something bad. obviously such actions might be forgiven, but you still thus had the choice and chose what you chose.

with that in mind, you must then look at Isabelle and her decade of obsession. she herself has said there were hints of Sams true nature towards her throughout that timeframe, as well as some of those shown to us personally. if on top of anything else, she chose to cover up what looked like a murder over her obsession. while Sam is of course to blame for leading her on and trying to manipulate her, Isabelle part in going along with it even when Sam was clearly crossing lines in several different ways cannot be ignored. in alot of ways, she did it to herself just as much as Sam.

then you get to the crucible. after learning how Sam really felt abut her openly, and then smashing in her skull...nothing changed. she outright knew the truth, admitted to the truth and...doubled down for two years on being willing to go to any lengths, break any sense of morality, over someone who hated her and she tried to kill. at that point, a lack of anything else in her life is no excuse in my opinion. im firmly against suicide, but at that point you either end your suffering or go find something healthier to grab onto, something that you can actually be happy with.

i mean...she thought SAM was who was gonna wake up, not Shu. what the heck did she think was gonna happen when Sam woke up? the simple fact is, she didn't care. and therein lies alot of the problem. all emotion, no logic.

then Shu happened. and the lies started. she lead us on, covered up so much, manipulated US just like she hated Same for doing to her, and in the end, expected everything from us over her literally just being a decent human being. she refused to tell us how she felt ever, tried to hide it in fact, and im not just talking the fact she loved us. while we ultimately should've given her a bit more attention even as just a friend, she herself shot herself in the foot there by expecting us to practically read her mind, and then in the end she blames us and us alone for not living up to her impossible expectations she had upheld in her head.

(1/2)
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>>3476598
she had the gall to get pissed at Gina over something mother forced onto her, and jumped to conclusions thinking we were going to pick her, despite us having to figure out how she felt and her never saying anything, nor us accepting Ginas feelings and saying we needed time to decide. she bottled everything up and expected us to even know the jar was closed, let alone be the one to open it.

and then, when we confronted her? she again let the lies choke anything she wanted from us out. we knew Sam was a bad person, had done her wrong,yet she refused to give us any chance to decide anything on our own, she just decided if we learned the truth about her lies and what she had done to Sam, that meant it HAD to be over.

from there, she doubled down and spat everything in our face. refused to even call us Shu. spun lies about what we were and wished for to our faces to make herself feel better. she abandoned us and everyone else because we didn't live up to what she thought she deserved, never mind she told so many lies and hid so much from us we never could've even pretended to. she wanted someone who would give everything to her and her alone at the cost of nothing to earn it, while outright trying to not just say, but HIDE how she felt about us.

and now, she has the gall to pull a 'oh woe is me, i am so alone and knew this was always going to happen' hypocrisy while no one wanted her to leave at all, and it was her who pushed everyone away ultimately, both while in the party and at the end when she left. in the end, shes no better than the Sam she accuses us of being, and is no less selfish, using any hypocrisy or lie to convince herself of whatever she wants to be the truth.

i simply dont care. she doesn't deserve our attention. she doesn't deserve our help. she took our help and threw it in our face, actually, regardless of if we couldn't of done a better job with it. its up to her, not us, to give us a reason to even care about her being anything else than another monster who needs to be taken down to save the world, and thats all she should be. another problem we will deal with once we reach it, and she has no one to blame in the end but herself.

thing is, Shu and company help the weak and the good. Isabelle was never either of those things.
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Eating friends gives you extra Acts, eh? I take it B'ni got hers by just levels though? She had like 6 Acts or something, iirc, but I dont see her making close friends over her two year vigil.
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>>3476601
i think some Abilities give you one at level 20 if i remember. i think its also been mentioned some extremely rare ones give you them much earlier on too, but yes they are generally very rare, Isabelle just has 7 maxed abilities with 2 years worth of abilities rolled into those.
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(Gentlemen, after some shuffling of schedules and an honest look at the workload that's piling up, I have decided that it would be in the best interests of the upcoming 19th Vein to wait until Monday, May 6th at 9:00AM Eastern time to begin. Starting tomorrow would result in a Vein with far too many starts and stops for my liking, and beating back the growing workload that's resulted from a workplace sickness taking over will result in my being able to focus on the 19th Vein when it opens. I appreciate your time and patience, and please know that I am having a magnificent time alongside you all in the Quest, and I wish to keep to the standards that I try to uphold. Thank you for your time, and know that I shall post the link to the new Vein here and on the Quest Twitter when it opens.)
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>>3476770
take care BHOP, do what you need to, hope work doesn't drown you too deeply.
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>>3476770
Take care BHOP. Your promotion's new responsibilities are starting to grow heavy.
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>>3476882
>>3476894
(Ah, it really wouldn't be a big deal if we weren't down so many people right now. I do truly appreciate your support, and I hope you all have a great rest of your week. I'll still be monitoring the thread to address any questions and whatnot that arise, and if I'm able to get any writing done on the West's persons of interest and Cord notes, then I'll post them here.)
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>>3476930
Don't forget about the Swarmling cheatsheet!
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>>3477028
(Ha, no worries there. It's actually at the top of the list, since it would be so helpful and easier to slot in the special swarmlings you'll gain access to later on.)
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Hey, it's the anon who made that list of Calcite Armory ideas. I started thinking about Hive Mistresses and figured I might throw out ideas for those while waiting for the next Vein.

>Spider user. Of course this one will make use of Spinnerets and silk threads. Probably for an ambush playstyle where she makes a huge web trap or paths to give her more mobility in advance.
>Centipede user. Lots of legs and probably her own version of Platelings by having her minions coil around her body and limbs. Also, oddly cute when they're curled up around their young.
>Worm user. One that chose the quantity option, and then hybridized with an Unnatural Predator power to become a Worm-That-Walks.
>Moth user. Their wings spread powder around which may incorporate a Neuromancer power to control or knock out people. May be a dream user. Moths are also squeaky and fluffy, and you'd be hard-pressed to beat that level of cute.
>Scorpion user. The spider's cousin that lacks spinnerets and jumping capabilities but gains stingers and pincers. Good at grabbing on while they repeatedly inject toxins or acid and so on.
>Crab user. Because why should crustaceans be left out? They got some nice strong pincers and could disguise their carapace to bland in as rocks or something. Or do something with the bubbly foam from their mouths. Or go for the Queen option and make a Giant Enemy Crab.
>Tick user. Jumpy little bastards. Might go well with a Gluttonous power where they jump onto the enemy, take a bite/drink, and quickly jump off to give their master some Health or Bio from what they took.
>Ant user. They're hardworking, coordinated, and have a pretty good carry capacity. So good that maybe this one isn't a fighter, and uses her minions to haul a caravan around instead.
>Termite user. Their specialty would be in consuming constructs, robbing many daughters of their weapons or homemade allies.
>Beetle user. Has a defense-oriented playstyle where her minions tank attacks while she uses other abilities. Might have a Generator power for a Bombardier Beetle surprise if things get rough for her.
>Snail user. They aren't the first molluscs we've seen. I'm imagining a daughter covered in colorful swirling shells, some round and some cone-like.
>Snake user. Because maybe Hive Mistress isn't restricted to invertebrates. Venom is expected, but I'm imagining her going for the Queen choice and having one big snake that uses a Fibromancer power to constrict and crush foes.

I might've gotten carried away again.
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>>3477439
You did well anon, this is a good list. We've also seen a Leech user and heard mention of a Butterfly user, so these are great additions.

Also:

>Firefly user. Specializes in setting everything around them on fire.
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>>3477439
Ooh, a lot of fun ideas there. Good job, anon.

>Snake user. Because maybe Hive Mistress isn't restricted to invertebrates.
We actually know they're not. Magpie has her magpies, and West's notes mentioned a Hive Mistress with cats. In theory you could have minions based on any animal at all, though it probably makes more conceptual sense to take small creatures and scale them up as levels rise than big creatures and scale them down for low levels. Taking a wasp and making it gigantic is cool, taking a rhino and making it tiny is silly.
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>>3477490
Well then I'll add a few more.

>Bat user. Has the advantage of using echolocation to navigate and find cloaked enemies while cosplaying as Batman. Or Batwoman in this case.
>Mice/Rat user. Cute or repulsive, they're a solid minion choice. Maybe something can be done with their long, hairless tails when giving them more abilities.
>Frog user. Now this one definitely pairs well with Gluttonous due to their use of tongues. Although seeing a frog open its mouth to reveal it has teeth would be pretty freaky.
>Lizard user. Geckos, chameleons and whiptails, it's easy to find a style with those guys. They'll start to look more and more like crocodiles or dinosaurs as they get bigger. Maybe even small dragons if she finds a wing adaption for them. I'd say go for queen, give it wings, a fire-breathing Generator, and ride your own personal dragon, but Mara was already introduced riding a meat dragon so it's a bit redundant if others can ride their own bigger dragons.
>Fish user. Sticks to the aquatic zones and likely has a couple liquid-based abilities as support or complement to maintain the advantage. Although it's pretty restrictive unless there's an acid river that leads to the Cord or she has a way to summon or bring lots of liquids with her.
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>>3477510
>Fish user. Sticks to the aquatic zones and likely has a couple liquid-based abilities as support or complement to maintain the advantage. Although it's pretty restrictive unless there's an acid river that leads to the Cord or she has a way to summon or bring lots of liquids with her.
Maybe a hybrid Neuromancer/Humoral Paladin skill? Terraforming plus fluids, I can see it working.
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>>3477510
>>3477514
>Fish user
said fish user would either go for a amphibious mutation for her swarm or get the Subterranean mutation that allows her swarm to swim through solid ground as if it was liquid. Sand Sharks come to mind... Actually, a Fish user would have Sharks as her end-game swarm product if she hybridized with a Gluttonous skill.
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>>3477439
>spider user
i still want to see this so bad. you're not wrong, but dont underestimate both the variety and potency of spider venoms either! also, if like Shu having both hornets and bees, she should have tarantulas, which would probably be her knight like equivalent. they also have the nifty ability to throw off their hairs to irritate predators eyes, but this is the fleshscape, so i doubt thats all they could do.

also you think millipedes would be their own thing, or basically cenipedes tank variant, seeing as how they tend to have alot more shell in place of deadlier feet/pincers?

overall though, neat ideas anon.
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>>3477510
>Mice/Rat user
just had some thoughts to get off my chest on this one too.

Rats are actually some damn hardy creatures, able to keep going for a little while with half their bodies torn off. i could see something akin to such Constructs having a timer once they die, rather then outright being killed alot of the times, a terrifying prospect to be sure. both Mice and Rats also have great abilities to gnaw through things, meaning enemy weapons and armor alike could potentially be whittled down over time.

they are also both known for carrying plague and disease, so i could see potential for them giving area based debuffs and status effects to enemies, which grow in strength with the number of the swarm near eachother. they are also fast buggers, and silent as fuck too when they want to be, even at said high speeds. a Mouse/Rat Hive Mistress would be terrifying, the only thing i can potentially see as an issue is even compared to some other swarm based enemies Mice and Rats actually dont have much outright damage potential, rat and mice claws not being made to kill as much as other claws, and teeth more designs for utility and dealing death.
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>>3473954
(This is magnificent, Anon. Very nicely done.)

>>3477439
>>3477510
>>3477514
>>3478495
(These ideas are just fantastic, and you've touched on quite a few Daughters you'll meet in the future, in fact.)
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>>3478537
So BHOP, i cant remember, but as i think you've skirted around answering this question the last time it was asked of you, what has been your favorite moments of the quest, and to make it a bit fairer of a question, moreso in relation to what we did in response to a situation, rather than what you yourself wrote, though you can of course answer both.
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>>3479450
(Hm, that's a good one. In all honesty, the most entertaining one for me was when I was all prepped for you to fight the Flayed Sculptresss, boss stats at the ready, and then you all ended up talking her down and ultimately clamored for her to join the party. On the heels of the Fool's Choice that, for me, was the real turning point of the narrative and a true cementing of who Shu is. Blowing up the Corrupted Engine AND West's lab were also high points, as I didn't expect either outcome. Finally, your complete and utter avoidance of the Arenas are both in character for the Shu you've build and hilarious for reasons that fall into mild spoiler territory.)

(Amusingly, I can't tell you how many times you came dangerously close to revealing B'ni's secret. It actually lasted longer than I'd expected, but the reveal ultimately happened at a good time. Goodness knows how Amara would've dealt with that if she'd had the time to know B'ni.)
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>>3479527
Im certainly proud of how we ended up handling meeting Julia for sure, though at the time it felt alot less important than it ended up being.

I also have no regrets on our avoidance of the arenas, even if it may hold negative consequences in the long run. Besides, we would've missed out on things im glad we did if we had gone.
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(An open Question for those still present; what improvements would you like to see in the combat/combat interface? I try to present you with enough information to make informed decisions, but if there are any additions you'd like to see, please let me know.)

(Additionally, regarding the conversational segments; would you like more/less options, or do you like the current setup of several options with the write-in option being everpresent?)
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>>3479649
Well, I think the Threat section should be moved from where it is. We've got Shu's stats, then the Threat, then the rest of the party's stats. A bit clunky, and I'd guess an artifact of the quest originally being intended to have more solo sections for Shu where combat assistance would be a special add-on rather than the norm. I think it would be better to move it to after the party's stats, as-is it's a bit easy for the eye to skip over it.

In regards to actual information and not just presentation, maybe include some feedback on the enemy's health in the Threat summary. Not to the point of actually saying what the numerical value is, but you could have a quick descriptor based on what Shu could observe. Just tack on a word or two like "Unharmed", "Barely Scratched", "Bloodied", "Battered", "Last Legs", etc. Something similar could work for Bio scores, too, though I'm not sure how well Shu could observe those so it would be more guesswork. Probably best to skip that until/unless the party gets something like West's glasses.

And regards to conversation, I think how we've got it now works fine. Three to four pre-made options, plus write-ins, is about ideal for conversations in quests. Enough structure to serve as a guide without stifling creative contributions.
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>>3479649
>Combat
Hmm, only thing i can think of is maybe our allies BIO being shown but otherwise nothing comes to mind. I actually like how you keep the rolls and more technical aspects in the background, feels nice to just focus on the situation and tactics.

Only potential thing in general i can think to say on it is, due to BIO regen via the fleshscape is no longer a thing, only via the BIO regen stat, the way bio works might be more moot. If i remember, more bio means more defense but less speed, with the opposite at low bio. However this mechanic feels kinda...wasted? Bio is too important to ever really be worth the trade off unless you need to retreat, aswell as its an extremely background element that until you put forth this question id forgotten it was ever a thing.
But then again maybe thats well enough its purpose, and this is more just an observation than anything so dont take it too seriously, its hardly a major factor in the system when it comes to our choices.

>Conversation
Perfectly fine with how they are now.
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>>3479649
Other anons make a good points regarding combat, i generally lurk more so im not really in the spot to say much anyway

Regarding miscelenious matters, i see we are having a hard time remembering locations, a map of some sort could help with that.
If that's not an option we can always make a list of locations, maybe even make another one for people of interest.

Another thing we could do is create a to do list of sorts, mother knows we need one with our plan of literally hacking the planet. Things that instantly come to mind:
Short term
Craft that knightling fuzbuzz for Amara at the forge, we can always discretely replace him if he needs upgrades.
Try to stop Julia from strangling Rath
Somehow deal with the monastery breaking down (prevent,prepare,etc)
Medium term
Meet with the disassociated ones
Level up our squad, especially gina for Plan A
Set up a base of the defiant(?)
Long term
Find and loot wests other labs
Defeat Dr.West
Try to stop Bni, either convince or worst case eliminate
Stop the crucible
Plan A ,HACK THE PLANET, need gina at high level and everyone else to defend her while doing so
Or plan B if that fails, initate IM NUCLEAR it, possibly with the help of disassociated ones or gina. Pic related
Or Plan C if that isn't enough, Punch a God really really hard.
Mobile posting so sorry for formatting
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>>3480550
(Another excellent point; I am terrible at making maps, though I can make a directional listing of places you've been, starting at the campus where Shu woke up and going from there if that would help.)
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>>3480550
Don't forget "stop the other high-level Daughters that are gunning for the Cord and that we haven't even heard of yet". West or B'Ni are definitely going to be end-game villains, but there are also undoubtedly going to be new ones introduced along the way.

>>3480599
Come to think of it, where is the Monastery? The party has never traveled there physically, we got the Waystation address from West without visiting it the normal way first. All we know is that it's somewhere on the eastern side of the world map, but not how far east it is relative to other locations.
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>>3480599
dont feel you have to make a map, those are a bitch, trust me. nor do you have to make it too complicated with strange tie ins or lines. something akin to this could work

Suspiciously Tied to our Party Plains;

Kosi's City
Near: the Factory, ???
Special: Waystation
"The city once overgrown and ruled by a daughter named Kosi, a friend of Ginas in the old world. now a graveyard of both old and new, crumbling buildings surrounded by rotting biomass leftover from Kosi's death. little of worth remains, the place being picked clean long ago."

the Factory
Near: Kosi's City
Special: Sarganos(?)(im dyslexic fuck me) Engine, ???
"A large, old Factory sitting isolated upon a flat plains. apparently, Amaras mother worked here, aswell was it the birthplace of the Sororitas. its depths house a powerful engine of Crucibles past, guarded by a not entirely unfriendly Tidalos Hound, so long as you keep your hands off the engine that is."


So obviously, i made up the name of the area, but i was more of pointing out how you dont have to use directions to group places, and you dont need a strange, convoluted web interconnecting places either, we can piece together through the list of what they are near how to get around. the "???" is also entirely optional, but is simply there to show if you wished to, you could hint at places or unique locational traits we missed and could go look for if you so wished, but i also fully understand if you wish to keep that fully a secret, its just there to help you visualize your options.

i hope this helps at all, and i understand if its not the way you wish to do things.
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>>3480811
>Sarganos(?)(im dyslexic fuck me) Engine
Sparagmos. It's Greek, means "to tear apart".

But yeah, we don't need a complicated map. We're on a journey-type adventure, we have a goal in mind, so we're not really free roaming. Any places we encounter are either on the way to the Cord or a minor deviation out of our path, there's not any immediately plausible scenario in which our overall path is going to stop being towards the west. You could just list major locations in the order we encountered them, and with a few exceptions that would also be roughly their order in space. Where we are right now, with the choice to go to the Arena, the Disassociated or Carol's Woods, would be one of those few exceptions.
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>>3479649
hey BHOP, for the class summaries, are the pros and cons more in general, or mostly based around if that class if your core, or kinda inbetween? obviously the Unique traits based around the choice only effect hybrids or cores, and you have confirmed certain aspects of secondary abilities are locked in due to the choices and nature of who you consumed them from, but you have also said things like Humoral Paladin secondaries will slowly come into line with its users own Humor, so would things like its lines
>"Powerset seems to be somewhat ‘overbearing’, as it effects other skills at level up."
as example, only effect you if its your core, or like other aspects slowly start to take effect as the secondary 'becomes yours' as it was?


also, it was implied and hinted at that bodily corruption as you accumulate more abilities and level them up would start to be a major issue, but it feels like overall that hasn't happened too much. ironically i think isabelle has had it the most, both her legs at level 1 were fully mutated, and then she got the wholly useless mouth upgrade, despite the hilarity of her supposedly being highly resistant to such things, albeit she was purposefully allowing it, its still a funny bit of irony. Shus stomach and Uzus weird eye swirl thing are some of the only other examples i can think of. technically i guess there is Julias skinlessness, but that was clearly a controllable choice. same it seems with Dorians liquidity and tentacle arms, or at least its severity. i guess im asking if we have gotten lucky there, or have we so far avoided it due to our lack of level 10s and/or lack of piling on alot of abilities overall?
>guess for answer; spoiler territory on both
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>>3482758
(Regarding the drawbacks, that primarily applies to Core Abilities, with Humoral Cores in particular dragging other skills into line, as it were.)

(As far as bodily corruption goes, that begins to snowball when one hits level ten in a given skill, though certain abilities are, by their very nature, far more physically invasive than others, i.e. Ravenous Maw and Julia/Dorian's skills. It's been mostly coincidence that your party mostly consists of Daughters whose abilities don't have obvious 'tells' until a little later in their trees.)
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>>3482985
ha, so i guess our party based system helped alot in that regard via splitting levels so much more too.

thanks for the info though, i guess given how things are ramping up its another issue to add to the list to look forward too.
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>>3482985
WHEN IS SISTER UZU GOING TO SNAP AND DISCOVER THE POWER OF GOLDEN RATIO ROTATION FOR SUPER SPINS? FUCKING WHEN, BHOP???
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>>3483162
i think the goal is to prevent her snapping. and given what she did just by yelling she probably already has some kick to her powers if she needs to use them.
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>>3483162
Probably never, she's not a Generator. She's the wrong class to throw things. Nah, more likely she'll make our cochleas explode.
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>>3483227
>>3483249
Aw man.
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>>3483253
maybe if we save her mental state and the monastery she'll still use her ability to anime maximum in a different sorta way.
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The 19th Vein is open, Gentlemen.

>>3488238



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