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Zombies. The living dead. Once an obscure folktale has now become one of the most well-known monsters to enter the world of fiction. We’ve seen many different types of zombies in all kinds of stories.

However, I want you to forget everything you think you know about zombies. Those were all tall tales meant to entertain the masses. While many stories got some basic concepts right, the real world tends to not work out as well as fiction does. If you don’t believe me, ask yourself these questions.

Why would the world militaries become overrun by slow, stupid creatures? How can simple viruses raise corpses from the ground when the bodies would be decomposed beyond repair and missing many important organs? How can so many zombies still be around after months of no food or water? If we took zombies from fiction, but gave them real world limitations, they would be killed off faster than you can say “brains”.

No, zombies are nothing like that. To combat these glaring issues, some writers make zombies fast so they can run at high speeds. But this has its own problems. All this running would make these zombies expend energy quickly. There is only a limited number of humans in the world to eat. These zombies would die even faster than the slow ones just through starvation.

All of this is to say that zombies in their fictional forms are not realistic. Their real-life counterparts are much more capable of survival.

Here is a comprehensive summary of everything that was learned about zombies in the previous thread: https://pastebin.com/z8LaVEFS

Here is the limited background knowledge about the apocalypse that is known so far: https://pastebin.com/WSwrTF4G

If you would like to catch up fully, please read the archived thread: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=ZombieQM
>>
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Your goal is to survive this outbreak. You may discover new bits of information about this outbreak or you may not. Survival is your main objective and never forget that. You will be given 5 characters and 5 chances to survive. Each character has different abilities, traits, personalities, and are all located in different places. All characters can die at a moment’s notice. Characters cannot be revived.

If a character gets transformed into a zombie, you can still make choices for them. However, they cannot be changed back into a human. Becoming a zombie will lock that character out of any ending except for bad endings. Remember, zombie bites do not transform you into a zombie. This is not an infection. Trying to be silly and doing something to get bitten will not allow your character to become a zombie. It will likely just lead to the character getting eaten and dying from their injuries.

You are given the ability to switch characters at any time after you have at least made 3 choices with your current character. When switching, there is a predetermined order that will be done. You cannot choose who you switch to.

There are four types of endings: True Endings, Happy Endings, Okay Endings, and Bad Endings.
(Note that true endings are not necessarily the happiest.)


If 4 characters get an okay ending or better, a sixth character will unlock. If 2 characters get a happy ending, a sixth character will unlock. If 2 characters gets a true ending, the sixth character will unlock. Having a mix of happy and true endings works too if at least 2 characters get them. Finally, there is a hidden item/event in each story. If all 5 characters find the hidden item/see the secret event, the sixth character will unlock regardless of the ending they achieve. There is no way to know if an item or event will be the secret event until I tell you. The sixth character’s story will reveal the whole truth behind this zombie apocalypse. Try your best to unlock this character!

Now, I will explain each character.
>>
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1. Jack – A middle-aged, truck driver. He is a no-nonsense man who tells it like it is. He hunts in his spare time and is a good shot. His wife, Jacky, had divorced him because he was not around as much as she wanted. He has partial custody of his child, Lindsey, but Jacky has her this week. He will begin his story while hunting in the wilderness.

Pros:
>can make accurate shots that do not require a dice roll
>the strongest character available
>patient, will be able to hide for long periods of time without getting restless

Cons:
>cannot run for long distances or very fast
>does not do well in groups
>knows little first aid

Jack’s Endings:
True Ending: Find a safe place to survive alone.
Happy Ending: Reunite with Jacky and Lindsey and survive together.
Okay Ending: Reunite with Jacky and Lindsey, but one or both dies. Jack still survives.

2. Sarah – A stay at home mother in her twenties. She is attractive but is a happily married woman. She is a much more traditional woman who lets her husband, John, make most decisions. She dotes on her son, Adam, and makes sure he is ready for the outside world. She will begin her story at home with John at work and Adam at school.

Pros:
>knows basic first aid techniques and always carries a first aid kit with her for her son
>almost always finds the positive side to things, very rarely gets upset or frazzled
>knows how to cook even with the worst ingredients

Cons:
>if choices lead to Adam or John dying, she will be much less effective and will not make the best choices (less good choices will be available), and if both Adam and John die, she will make mostly bad decisions
>relies on John for strength and guidance, so her choices tend to come from the husband if he is still alive (you will still make choices for her, but they will be less varied)
>if John dies, other men will try to make her theirs, even without her consent (since this is a blue board, I will skip to after the fact if this occurs)

Sarah’s Endings:
True Ending: Find a safe place to survive alone. Sarah must not know what happened to John and Adam.
Happy Ending: Reunite with John and Adam and survive together.
Okay Ending: Reunite with John and Adam, but one or both dies. Sarah still survives.
>>
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3. Larry – A retired electrical engineer in his late 70s. He was initially a mechanical engineer for many years, but he switched career paths midway through. His wife passed away a few years ago. but he was able to move on with his life. He is starting to feel the effects of age, but he still has some hop in his step. He knows a lot about the inner workings of computers and other devices. Larry will start his story on a cruise ship.

Pros:
>can fix many broken machines
>wise, knows many neat tricks and will tend not to make hasty decisions
>elderly, people are less likely to accuse him of lying or force him to do hard tasks in a group

Cons:
>slow running speed and low stamina
>looters and other undesirables will view him as an easy target and will more frequently try to rob him
>cannot hide for long periods of time without cramping

Larry’s Endings:
True Ending: Find a way back to land and find a safe place to survive.
Happy Ending: Fully repair the cruise ship with the crew and live safely on it.
Okay Ending: Intend to stay on the cruise ship, but all the crew has died, so full repairs are impossible.

4. Stacy – A third year college student who is studying nursing. She is the type to party very often and has had many boyfriends. She does currently have a boyfriend, named Boyfriend, but is not very loyal. She has a few close friends but knows nearly everybody in her graduating class. She tends to exercise at the gym in her spare time. Stacy will begin her story at in a classroom.

Pros:
>has the most in-depth medical knowledge of any character and knows some complicated procedures
>a social butterfly and can get along with nearly anybody with ease and can even seduce someone for supplies or favors
>can run for long periods of time without getting tired and can run quite fast

Cons:
>she is prone to gossiping and this can cause some people to dislike her (if someone catches her gossiping about them, bad things can happen)
>she is not a very strong character, so many people can overpower her
>attractive, so looters and other baddies may try to take her away to do bad things (since this is a blue board, I will skip to after the fact if this occurs)

Stacy’s Endings:
True Ending: Find a safe place off-campus to survive either with a group or without.
Happy Ending: Find a group to survive with safely on-campus. No more than 3 of her friends can die.
Okay Ending: Find a group to survive with safely on-campus. More than 3 of her friends must have died. OR survive alone on-campus.
>>
5. Kyle – He’s a janitor on an anime image board. He dropped out of college and has no job that pays. He is morbidly obese but can still walk around and do normal things. He is single, but he does have a waifu. He has basic programming and computer skills, but nothing too complex. He lives with his parents, but they are on vacation. Kyle will begin his story in his parents’ basement.

Pros:
>he could resolve basic software issues on any computer
>already has a step-by-step zombie apocalypse plan, so he is prepared with a stockpile of food and water
>owns an impressive gun, sword, and knife collection and would not need to roll any dice to shoot accurately

Cons:
>impatience, he will not be able to handle waiting even a little bit without getting bored
>slowest and worst stamina out of any character
>if a woman tried to seduce him, you would need a perfect dice roll to keep him from falling victim to her charms
>bad social skills, he tends to misread the atmosphere and makes people cringe. Groups may try to abandon him
>obesity, he eats more than your average person. He needs to eat more often than other characters.

Kyle’s Endings:
True Ending: Find a place to survive alone. Must bring his waifu’s body pillow with him.
Happy Ending: Find a place to survive with parents. Must bring his waifu’s body pillow with him.
Okay Ending: Find a place to survive with parents. However, his waifu’s body pillow must either have been left behind or destroyed.
>>
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Last thread, the character playing order was: Kyle, Jack, Sarah, Larry, Stacy. I would like for you guys to decide on a new order of play this thread. Please pick your top 3 favorite characters, and I will count it as a vote for all 3. The character with the most votes will go first, the character with the second most votes will go second, etc. The order you put them in your post doesn’t matter.

Choose 3 characters:
>Jack
>Sarah
>Larry
>Stacy
>Kyle

Please note that this character order will not come into play until after we are finished with last thread’s order. We ended on Sarah, and then we need to go to Larry and Stacy. After Stacy, we will implement this new character order you are voting on.

I will leave the voting window open until 10PM PST (about 7 hours and 20 minutes from now).
>>
>>4572322
Jack, Sarah and Larry
>>
>>4572322
>Jack
>Kyle
>Larry
>>
>>4572346
Samefag here, can I change sarah for kyle?
>>
>>4572311
>if John dies, other men will try to make her theirs, even without her consent (since this is a blue board, I will skip to after the fact if this occurs)
you can give us a pastebin link to the event if you're up to it
>>4572322
>Jack
>Sarah
>Kyle
>>
>>4572399
Sure! No worries.
>>
>>4572322

>Jack
>Kyle
>Stacy
>>
>>4572322
>Jack
>Kyle
>Larry

Also congrats on the new thread!
>>
>>4572400
>you can give us a pastebin link to the event if you're up to it
I'll think about it. But hopefully you guys can keep John alive!
>>4572426
>Also congrats on the new thread!
Thanks! I appreciate it!
>>
>>4572402
Thanks
>>
>>4572400
>you can give us a pastebin link to the event if you're up to it
please no
>>
>>4572430
>But hopefully you guys can keep John alive!
kek
>>
>>4572322
>Jack
>Stacy
>Sarah
>>
>>4572308
>(Note that true endings are not necessarily the happiest.)
I come for the hard truths.
>>
About 2 and a half hours left for voting! This will be the only chance you have to influence character order in this thread, so vote while you still can!
>>
>>4572430
>I'll think about it. But hopefully you guys can keep John alive!
yup, don't wanna mess with her feelings
>>
>>4572319
>>4572403
Changing my vote to:
>Kyle
>Stacy
>Sarah
>>
No more votes!

>>4572346
>>4572367
>>4572400
>>4572426
>>4572602
5 votes for Jack

>>4572399
>>4572367
>>4572400
>>4572403
>>4572426
5 votes for Kyle

>>4572346
>>4572367
>>4572426
3 votes for Larry.

>>4572400
>>4572602
>>4572919
3 votes for Sarah

>>4572403
>>4572602
2 votes for Stacy.

Quite a few ties, so I think I will structure it like below since it would change the order the most since last time, while still being in the spirit of the votes.

The final order is: Jack, Kyle, Larry, Sarah, Stacy.

But please remember that we were still finishing an order from last thread. Sarah's story is where we left off and then Larry, and then Stacy. After Stacy, we will begin the new character order.

I have written the next part of Sarah's story and am posting it right after this!
>>
Before I continue with Sarah’s story, I want all new players to be aware that each character has their own mechanics. Sarah has a stat mechanic. I wanted to include an explanation of what Sarah’s stat system entails. Please read this for an explanation: https://pastebin.com/SmZYLvxU

Sarah’s stats were in a bad position, but the players in the previous thread picked an option that nullified these negative stats for 5 choices. However, they have made 4 decisions so far and only 1 remains without the effects of negative stats. So be prepared for the stat system to come back for the choice after this one.

Sarah is in a pretty important section of her story. Her son, Adam, is in his school. The players in the previous thread got her here, but there is a time limit. Sarah gets 10 choices to work with to save Adam or else he will die, if he isn’t already dead. They have used 5 choices so far, so only 5 remain before Adam will be dead no matter what.

Finally, the school is filled with child zombies. They act differently than adult zombies, so please refer to the pastebin in the OP post for more information.

We are now picking up from where we left off last thread.
>>
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Sarah is worried that she could be taking too long, so she decides to take a risk and chooses one of the classrooms instead of the hallways. But which classroom should she pick? One of them sounds to be still and quiet, but she knows there are zombies in there. Why is it so quiet? It gives her a very uneasy feeling. The other classroom isn’t much better. She can hear loud noises inside, and it sounds like some kind of struggle is occurring.

However, she must choose some route, so she chooses to go in the noisy classroom. It’s a bit too dark to see what is going on, but she can see a larger figure standing upright. It was much too tall to be a child zombie, so she figures it must be a zombified teacher.

The adult zombie appears to be attacking the kid zombies.

While these facts are also in the Pastebin, this is such an important thing to understand for new players that I am going to repeat it here. Adult zombies are extremely selfish creatures and would rather die than share their food. It is normal for adult zombies to fight over food and sustain major injuries. But remember, adult zombies can heal at a rapid pace whereas child zombies do not heal faster than the average human. Child zombies do not fight over food.

How should Sarah approach this situation?

>Try the other classroom
>Sneak her way to around the corners of the classroom
>Try to run directly through the chaos (this will skip a future choice, but is very risky.)
>Write-in
>Switch characters

For our newer players, I also want to explain that switching characters ALWAYS requires 3 choices to be made before it is available. However, they had already unlocked the “Switch Character” choice and didn’t use it, so it is still here.

As for write-ins, they need to be in-character and not silly. I will veto it if it is clearly a silly decision. And since zombies are not created by a virus, don’t think you can try to get her infected so you can play as a zombie. Zombies are created by a drug. Never forget that.

Finally, I want the newer players to know that Sarah has a purse, and in it is a flashlight, some tissues, a change bag, and a first-aid kit. She had a phone, but it was broken earlier.

I will leave the voting window open until 11AM PST (about 13 hours from now).
>>
>>4572936

>Try to run directly through the chaos (this will skip a future choice, but is very risky.)

The reality is we need to take risks if we're going to succeed in this portion of the story. We still have WWJD if her stats are damaged by this.
>>
>Sneak her way to around the corners of the classroom
If we try to rush through this I feel like we're going to end up with the same situation as before, but without the myriad dice rolls saving us.
>>
>>4572982
What if Adam isn't in the gym, and we only have 3 choices left to find him? What then?
>>
>>4572936
>Sneak her way to around the corners of the classroom
Living kid zombies are bad news. If they see a moving target, they'll switch to it, leaving the adult to eat whatever it is fighting for now. But, the classroom is dark, the zombies are distracted and we have little time.
>Prepare something to throw out into the hallway to distract the zombies at least for a few seconds if it seems like they're close to detecting us.
>>
>>4572936
>>Sneak her way to around the corners of the classroom
>>
No more votes!

>>4572964
1 vote for "Try to run directly through the chaos (this will skip a future choice, but is very risky.)"

>>4572982
>>4573047
>>4573285
3 votes for "Sneak her way to around the corners of the classroom." One vote had a bit of write-in, so I will include it if such an event occurs.

Writing now!
>>
Sarah was in a bad spot last time she ran, so she is hesitant to do that again. Instead, she decides to walk around all the chaos in front of her. The right side of the room appears to be silent, so she slowly makes her way there, trying to be as quiet as possible.

She then proceeds to inch her way forward. The carnage on her left gets increasingly more savage as the adult begins to try its hand at killing the young zombies by biting their necks. A couple of the children begin to bleed out on the ground, crying in agony. The child zombies, in turn, try to overtake this single adult by biting him all over. However, the adult quickly heals after each bite and can counterattack. In a strategy to break up the crowd, the adult zombie begins throwing child zombies across the room to get them away so it can focus on individual ones to attack.

Suddenly, a child zombie is thrown at Sarah’s general direction. It smashes against the wall and collapses at Sarah’s feet. Sarah holds her breath and doesn’t move a single muscle so it can’t hear her. However, since it is so close, it can smell the slight aroma from her body wash and deodorant and begins to get up. Sarah panics and throws her small change bag into the hallway. Some of the child zombies react to this and begin running to the sound, including the one that smelled her.

However, Sarah had unknowingly given the adult zombie the edge in this fight. With much of his competition out the door, the zombie closes the door behind them and locks it.

Remember, zombies may be dumb, but they are not braindead. They know how basic functions like doors work as shown in Larry’s story.

Now all that remains is Sarah, a couple child zombies, and the adult zombie. The child zombies initially try to break down the door and even try to reach under the crack at the bottom, but eventually decide to give up and hunt elsewhere. The adult zombie, finally getting a break from fighting, is able to go back to its hard-fought meal, a corpse in the middle of the room. However, the child zombies still in the room do not have much to do. They begin to hunt in the same room.

(1/2)
>>
And please let me know if I am being too slow with updates in the future. Last thread, I was pretty busy for a lot of the time, so I only gave 2 or so updates a day spread very far apart. I can do quicker updates nowadays if you guys want, but I also don't want you guys to feel rushed or anything. Just let me know!
>>
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By now, Sarah has made it to the door that leads to the gym. However, Sarah begins to feel intense worry and fear from the sights she just saw. The confidence she gained from earlier has eroded and she is back to what she was like in the beginning of this escapade.

Current stats:
Stress: 14(+10)
Worry: 13 (+13)
Happiness: -3(-10)

Sarah has 4 choices left. What should she do next?

The child zombies are beginning to get restless, if she opens the door now, they could charge at her. So she should wait until something happens first.

Open the door as slowly as she can. If it succeeds, they will not hear it. But if it fails, they will begin to run after her.

>Open the door to get in the gym

What would John do?

Write-in

>Switch characters

Remember that if you choose “What would John do?” please give me another choice from these options that you would want to do. If you pick this option, you can choose any colored choice. But if you don’t pick that option, you cannot pick the red one.

I am more free nowadays, so I would like to be a bit more timely with you guys. I will leave the voting window open until 2:30 PM PST (about 3 hours from now).

(2/2)
>>
Do you think it's worthwhile to use a WWJD here, anons? I intended to, but if all it does is let us choose the red option... It doesn't seem that smart to wait. But it's been locked for a reason.
It would be also worthwhile if we had a good write-in, but I don't have one.
>>
>>4573540
It also allows you to do the blue option without the dice roll, but yes, things are red and blue for a reason.
>>
>>4573527
>What would John do?

>Open the door as slowly as she can. If it succeeds, they will not hear it. But if it fails, they will begin to run after her.
>>
>>4573527
>What would John do?
then
>The child zombies are beginning to get restless, if she opens the door now, they could charge at her. So she should wait until something happens first.
>>
>>4573527
>What would John do?
>Open the door as slowly as she can. If it succeeds, they will not hear it. But if it fails, they will begin to run after her.
Mostly because we don't have many choices, and waiting sounds like it could waste a choice.
>>
No more votes!

All votes included What would John do? so I will factor that in. There are no downsides the very first time you use this. However, downsides will begin to appear if used again.

All of Sarah's stats are now reset to healthy levels.

Current stats:
Stress: 5(-9)
Worry: 5 (-8)
Happiness: 5(+8)

Please note that it is only in peaceful times that I will alert you to any choices that change stats. In life or death scenarios like this, I want an added challenge to be there, so I will not tell you how her stats will be affected by choices. Please make sure to value survival over her stats.

>>4573596
>>4573641
2 votes for "The child zombies are beginning to get restless, if she opens the door now, they could charge at her. So she should wait until something happens first."

>>4573635
1 vote for "The child zombies are beginning to get restless, if she opens the door now, they could charge at her. So she should wait until something happens first"

Writing now!
>>
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It’s times like this, when Sarah is at her lowest, that thinking about John would do her good. She begins to think of how much he sacrificed to help her, how great he’s been to her, and how much she loves him. She then thinks about how crushed John would be if she or Adam were to die now. His entire life would be ruined, and she would have been the reason why.

“No, I can’t die here. I need to be there for John!” Sarah thought. And it was this exact thought that gave her the strength she needed to calm down and figure out what to do next.

It was clear that the child zombies in the room were looking for food, and she didn’t want to stay here to be their next meal. However, she shouldn’t panic and open the door too quickly, so she decides to open the door as slowly as possible.

Luckily, this door doesn’t make much noise, and the sound of the adult zombie gorging itself with the corpse nearby drowns out the sounds of the door opening. They gym is also pitch black, but that’s good for Sarah since the zombies won’t be able to tell if she opened the door or not.

She quickly enters the gym and closes the door behind her. Surprisingly, there are hardly any sounds in this room. Sarah doesn’t sense the presence of any zombies, nor any people. So, she turns on her flashlight and looks around.

She was right, there is nobody in here. Not a soul.

Adam had told her that he was in the storage room, so she heads to the back of the gym and knocks. No response.

“Adam, are you in there? It’s mommy. I’m here to pick you up! What’s wrong honey? Open the door!”

No response.

Sarah opens the door and peers inside. There was a lot of equipment like frisbees and footballs, but no people. She looks around, but she notices many puddles of blood scattering the room.

Adam is not here.

Sarah just wasted a ton of valuable time and energy trying to look for Adam in a place he must have moved from. Sarah is heartbroken that he isn’t here, and she worries that this blood may be a sign that he is injured or worse. (Worry +10, Stress +10, Happiness -10)

Current stats:
Stress: 15(+10)
Worry: 15 (+10)
Happiness: -5(-10)

(1/2)
>>
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Sarah only has 3 choices left, so she better make these count! We are the final stretch of finding Adam, if he is actually alive. You will need to pick a place for Sarah to check for Adam. There will be no tricks or no setbacks. If you pick a place, she will definitely make it there. The challenge is that he may not be there. You only get 3 choices to pick the right location.

Check two locations with one choice. You can choose which two.

Ask me for a hint as to the kinds of things and places Adam likes. This can help narrow down the choices considerably, but this uses a choice.

>Check the pool
>Check the music room
>Check the art gallery
>Check the class pets room
>Check Adam’s classroom
>Check the teacher’s lounges

What would John do?

Write-in

>Switch characters

There are a lot of complexities to work with here. For one, you could use the “What would John do?” and check two locations, but each time she fails, her stats will go back to this awful state. If you mess up and need to use “What would John do?” 3 times to check all 6 locations, bad things can happen.

You could also use “What would John do?” and ask for a hint, but the hint only narrows it down a bit, not completely. Also, there will be some consequences by using “What would John do?” because you already used it your one free time.

You could take a chance, pick the hint, and rely on a dice roll to get it. However, if you fail, you get no hint and just wasted a choice.

You could also pick a place on your own, but there are 6 to choose from and with only 3 choices left, you only have a 50% chance of getting it right.

What will you do here? Will Adam survive?

I will leave the voting window open until 9PM PST (about 6 hours and 5 minutes from now).
>>
>>4573689

>What Would John do?

>Ask me for a hint as to the kinds of things and places Adam likes. This can help narrow down the choices considerably, but this uses a choice.
>>
>>4573689
>>Check the music room
Fuck it let's try.
>>
>>4573689
>>4573737

Wait, I've got it!

Adam said something in the last thread about stuff that he likes:

>“That’s a good boy. Now stay hiding, okay? If anybody sounds weird, make sure to run away okay? All the schools in the state are playing hide and seek right now. But the kid who stays hidden the longest gets a big prize! Stay hidden, okay? You want the big prize, right?”

>“Yeah! What is it? Is it a new video game? Maybe a new toy? Oh, maybe it’s a big chocolate bar!”

We also know that in the beginning of Sarah's story, we could go the the electronics store to buy Adam his Christmas present. Now let's think, anons, what things here could be electronic and toys? Mechanical animals!

Changing my vote to:

>Check the class pets room
>>
Hey guys, I need a bit more time. I'll extend the voting window until 12PM PST (about 3 hours and 30 minutes from now). In the meantime, if you haven't voted yet, please do so! I would hate to end this in a tie.
>>
I have no idea why it is so dead in here compared to the last thread, but it would be a real shame to end a vote like this on a tie. So if there are any more votes, you still have another hour!
>>
>Check the class pets room
>>
>>4574200
>>4573976
Class pets room is on the 2nd floor, where Sarah recent;y has been. It's unlikely Adam could've made it there.
>>
>>4573689
The music room, the art studio and the pool are all on the 3rd floor. I don't think Adam would run all the way there. So I vote for
>Check the teacher’s lounges
Since the administrative offices are on the first floor.

>>4574194
>I have no idea why it is so dead in here compared to the last thread
Decision paralysis. The stakes and the risk are too high, and people are afraid to vote.
>>
>>4574205
>Decision paralysis. The stakes and the risk are too high, and people are afraid to vote.
This desu, I wasn't sure if I was going to vote since I fear failure.
>>
>>4574205
>>4574211
>decision paralysis
I see. I didn't even consider that. Duly noted. I would like to alleviate any player worries, but I can't also jeopardize the stakes. I will say this: if a character dies or if they miss out on their true or happy endings, there are plenty of characters who can still succeed. Unlocking the 6th only requires 2 Happy/True endings, but can also be unlocked by 4 okay endings. So even if a character gets killed (though they can't be in this choice), there are still opportunities to succeed.
>>
No more votes!

>>4573976
>>4574200
2 votes for "Check the class pets room"

>>4573867
1 vote for "Check the music room"

>>4574205
1 vote for "Check the teacher’s lounges"

Writing now!
>>
>>4574216
Well, the players might want a character not to die just because they are attached to that character.
>>
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Sarah remembers that Adam has a love for snakes. He even has a cellphone case that has a picture of a snake on it! She remembers that there was a small pet snake being taken care of on the second floor with various other class pets. The room is adjacent to the one she entered the school in. Maybe he would find his way there?

She makes her way to the second floor again.

Taking the same precautions she did last time, except making sure to not run this time, she opens the door with a very quiet click and slides in. There are some sounds being made, but she can’t tell if they are zombies or just the animals. However, there is a distinct sound coming from the back corner.

It sounded like a child crying. Sarah had never heard of a zombie crying so she decides to take a bit of a risk and turns her flashlight on. Sitting there was a small child with his back turned, crying in the corner. A dead child laid next to him.

The boy has dark brown hair and white skin but is wearing a different outfit than Adam went to school with. Sarah is disturbed by the corpse next to boy, but she has seen a lot worse today. As sad as it sounds, a dead child is not unusual for her to see anymore. However, on closer inspection, the dead child did not appear to be a zombie. It looks like her neck was slit.

Sarah whispers to the child. “Are you okay? I’m here to help you.”

No response. She gets a bit a closer and repeats herself while touching his shoulder. The boy turns around. His face was covered in blood, and he was holding a kitchen knife coated with blood. He begins to cry a bit before raising the knife and plunging it into his own chest.

Sarah couldn’t help but stare wide-eyed and her mouth agape. The boy collapses to the ground and begins to bleed out. Sarah quickly comes back to her senses and begins to take her first-aid kit out to help the boy, but his eyes had already glossed over. He was dead.

She feels remorse for the boy and the girl. They must have been brother and sister, and he did what he thought was best to save himself and his sister from becoming a zombie’s next meal.

What would Adam act like when she sees him? Would he have done something this drastic?

Sarah has not found Adam yet. 2 choices remain. (+10 Stress, +10 Worry, -10 Happiness)

Current Stats:
Stress: 25(+10)
Worry: 25 (+10)
Happiness: --15(-10)

Where should Sarah look next?

Check two locations with one choice. You can choose which two.

Ask me for a hint as to the kinds of things and places Adam likes. This can help narrow down the choices considerably, but this uses a choice.

>Check the pool
>Check the music room
>Check the art gallery
>Check Adam’s classroom
>Check the teacher’s lounges

What would John do?

Write-in

>Switch characters

I will leave the voting window open until 12PM PST (about 11 hours and 30 minutes from now).
>>
>>4574232
>What would John do?
>Check two locations with one choice. You can choose which two.

>Check the music room
>Check the teacher’s lounges

You might want to spoiler the image, it's still a blue board and mods could warn/ban you for it.
>>
>>4574234
Maybe next time. However, I posted a much gorier image in the first thread with no consequences, so I assume it's okay.
>>
>>4574232
>What would John do?
>Check two locations with one choice. You can choose which two.
>Check Adam’s classroom
>Check the teacher’s lounges
>>
>>4574235
The moderation is spotty here. Best not assume anything.
>>
>>4574254
Okay. I suppose you guys are right. Next time, I will spoiler an image like this or pick something with a bit less gore.
>>
>>4574232
>What would John do?
>Check two locations with one choice. You can choose which two.

>Check the teacher’s lounges
>Check the art gallery
I think Adam's classroom is a red herring. He can't be there surely?
>>
>>4574347

Supporting. They obviously evacuated from Adam's classroom when this whole thing started. In my view it's either these two or the music room. No way can it be the pool, since Adam would likely be dead already if he was there. Think about how much water there is there. Lots of potential for people to turn into zombies.
>>
>>4574358
We were told several times it's not the water.
>>
>>4574360

There's a drug in the water. Came from lakes. Must have spread somehow.
>>
>>4574361
Source?
>>
>>4574362

Not likely for there to be drugs in the water, but we've seen drugs, and it's not airborne. It probably is in local lakes.
>>
>>4574362
Also consider how many floors up the pool is. Would Adam have survived the trip?
>>
>>4574368
The pool is almost definitely filled with tap water.

>>4574370
I've been agreeing with this from the beginning. But the art gallery and music room are on the same floor as the pool.
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>>4574370

"The roof has a pool for certain P.E. activities and air conditioning vents that run throughout the school."

Wait, fuck. He would have crawled through the vents and survived easily, even if everyone else in the storage room died. It has to be the pool!

Can't believe I overlooked this. Changing my vote.

>>4574232

>Check the pool

We can WWJD after this if it fails. I just don't want to blow another one yet while we still have hints working for us.
>>
>>4574371

The pool is on the roof, which would have been even higher up than the art gallery and music room. But the vents explain how he could have safely made it to the pool from the gym storage room.
>>
>>4574373
I don't think the vents have ladders inside. Even if he climbed into the vents, he woul've exited somewhere on the same floor.
>>
>>4574255
>>4574375

Understandable. QM confirm, is it theoretically possible to enter the vents from the gym and exit at the pool, or would that be an impossible climb?
>>
>>4574376
It is possible to get around through the vents as a child and even to different floors, but Sarah cannot. She would be a bit too big.
>>
Damn the consequences, just overload on wwjd and check everything but the classroom
>>
>>4574234
>>4574252
>>4574347
3 votes for "What would John do?" so we will be using it.

>>4574234
>>4574252
>>4574347
3 votes for "Check two locations with one choice. You can choose which two." so we will be looking in 2 locations.

>>4574234
1 vote for "Check the music room"

>>4574372
1 vote for "Check the pool"

>>4574347
1 vote for "Check the art gallery"

>>4574252
1 vote for "Check Adam’s classroom"

>>4574347
>>4574252
2 votes for "Check the teacher’s lounges"

So we will be going to the teacher's lounges no matter what, however, there is a 4 way tie between the other locations.

I will extend the voting window for 3 more hours. If you haven't voted yet or would like to change your vote, please vote on one of the locations that ended in a tie. So either pick the music room, art gallery, pool, or Adam's classroom. If there is still a tie, we will be going to the pool since it is the highest on the options list.
>>
So please, if you haven't already voted or if would like to change your vote please choose one of these:
>pool
>music room
>art gallery
>Adam's classroom

This tie-breaker will end at 3PM PST (about 2 hours and 50 minutes from now).
>>
>>4574347 #
>>4574358 (You) #
>>4574252 #

You should all explain reasoning for your choices. I already explained mine. I'll add that the pool is highest up and likely the safest location in the school, with the fewest zombies. I think Adam would have considered that as well.
>>
>>4574700
Alright, but if Adam dies it's on you.
>>4574656
>pool
>>
>>4574714
I mean, from my analysis, it's either the pool or the music room, because "electric guitar" or "music-based video game." Maybe I missed something though. I'd like to hear something from all of you, because admittedly we don't seem to have much to go off of.
>>
No more votes!

The tie has been broken! We will be using "What would John do?", selecting 2 places, and Sarah will go to the teacher's lounges and the pool.

Writing now!
>>
Sarah does everything she can to calm down, but with the kinds of things she has witnessed, it becomes a near impossibility. However, thinking about the man she loves has never failed her. John is her strength. She needs him more than he could ever imagine. So she sits on the floor, closes her eyes, takes a deep breath, and just imagines how happy her and John will be when they get out of here. It’s a form of meditation, if you will.

Eventually, after thinking about her soulmate for long enough, she is able to calm down. (Stress -20, Worry -20, Happiness +20)

Current Stats:
Stress: 5 (-20)
Worry: 5 (-20)
Happiness: 5 (+20)

You will begin to notice slight shifts in Sarah’s behavior the more she uses “What would John do?” It will be very mild at first, and hardly noticeable right now, but it will soon become obvious how she is changing the more it’s used. Do keep this in mind.

Now that Sarah has calmed down considerably, she can think much more clearly.

“John, hang in there. Adam will be found before you know it,” she thinks.

Adam had said over the phone that he was hiding in the gym storage room with his class, which would include his teacher. It’s possible that something happened, and the teacher brought the class to one of the teacher’s lounges. But which one should she check? There is one on every floor...

She decides to check the second floor’s lounge first since she is already on the second floor. She looks through the translucent window leading to the lounge but sees many shambling silhouettes. It must be adult zombies, so she decides to look elsewhere.

She heads to the first floor again and looks inside the lounge. There are surprisingly no signs of life in here. Just a half-eaten donut and stale coffee.

She heads to the third floor to check the final lounge. It looked empty at first and she was about to give up when she hears a SHHH sound coming from the closet. There must be people hiding in here, so she quickly closes the door, turns on her flashlight, and quietly calls out.

“Hello? Is anybody here? I’m not a zombie.”

“Over here. We’re in the back closet. Can you help us please? We have an injured child in here!” An adult voice had whispered back.

While Sarah was more worried about John and Adam’s safety, she decided to help if she could. They might have information that could be useful. Maybe they know where Adam is.

click

Sarah opens the closet and shines the flashlight inside. It’s Adam’s teacher, Mrs. Gilbert! Sarah has been to the various parent-teacher conferences for her son in the past, and Mrs. Gilbert always had positive things to say. There were also a few other children inside as well with one clutching his leg.

“Mrs. Gilbert? Are you okay? Where is Adam? Why isn’t he here with you?”

(1/3)
>>
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“Mrs. Robinson? How did you get in here? Nevermind that. I was unfortunately separated with Adam and a few of the other kids. I had to cut a few of them loose so that we could find a safe place. Don’t worry! Adam is a quick runner. He would have gotten away just fine-”

“Shut up. Shut the hell up. You left my son to die all by himself so you could get away? I don’t believe this.” Sarah is not normally one to get so upset, but Mrs. Gilbert has really crossed a line here. It takes all of Sarah’s willpower to not attack her. She is seeing red and is in no mood to talk with her.

Sarah ignores her and asks the boy clutching his ankle what was wrong. Apparently, a zombie scratched his leg pretty badly. While Sarah only has a first-aid kit on her, she is able to also utilize water from the sinks and a few other resources in the room to help as well. The kid should be okay for now.

Sarah speaks up. “Did you see where Adam went before you ran away?”

“No. I was too scared.” Mrs. Gilbert said.

This selfish old hag was really getting on Sarah’s nerves. Before doing something she would regret, she leaves the room to continue the search. Adam is still missing. (Worry +10, Stress +10, Happiness -10).

Sarah was a bit stumped. There are plenty of places she could still check, but nothing largely stands out to her. However, if Adam was alone or even with some other classmates, they could access places that adults couldn’t.

Maybe this means that he used the airducts to get around. This could have helped him get around easier, so she can’t rule out anywhere because of the floor.

Since she is already on the third floor, Sarah decides to check the pool one floor above. It is possible that some of the children would have felt safer since zombie movies tended to show zombies not being able to swim.

After making it to the roof, Sarah can finally see sunlight again. It has been so long since she has been in normal light that she didn’t realize how much she missed it. However, she can’t bask in the sun for too long as she hears screaming coming from the pool.

The hopes of seeing zombies struggling with swimming are dashed. In front of her, there was a group of children in the pool trying to swim away from zombies. The adult zombies seemed to have a bit of trouble but could do some basic paddling. However, the child zombies were fast swimmers. It wasn’t long before the bad swimmers were attacked. Some of the better swimmers were able to make it to the pool ladder but were dragged back into the pool by the child zombies.

The gym teacher was able to get out of the pool, but not all of the zombies went in the pool to begin with. They cornered him, and he was trapped on all sides. With no other options, he panics and jumps off the roof, hoping to land in the bushes. All that was heard was a loud thud afterwards. While Sarah couldn’t see his fate, even if he did land in the bushes, the outside zombies would have gotten him.

(2/3)
>>
Luckily, it looks like Adam is not here, but there is still no sign of him. (Worry +10, Stress +10, Happiness -10).

Current Stats:
Stress: 25 (+20)
Worry: 25 (+20)
Happiness: -15 (-20)

This is your last chance. Make this last choice count! If she gets it wrong, Adam will be dead no matter what. You will be locked into the okay ending at best if he dies here. What should Sarah do now?

Check two locations with one choice. You can choose which two.

>Check the music room
>Check the art gallery
>Check Adam’s classroom

What would John do?

Write-in

>Switch characters

I will leave the voting window open until 10PM PST (about 5 hours and 40 minutes from now).

(3/3)
>>
>>4575023

>What would John do?

>Check the music room
>Check the art gallery
>>
>>4575027
Do you think you could reformat this choice to include the "Check two locations with one choice. You can choose which two." part? It's easier for me to keep track of if we get multiple votes.
>>
>>4575023
>>4575027
>>4575045

Sure.

>What would John do?

>Check two locations with one choice. You can choose which two.

>Check the music room
>Check the art gallery

Adam's classroom has to be a red herring.
>>
>>4575049
>turns out it was so goddamn obvious that he returned to the place he knows vs elsewhere, that he actually is in the classroom

M I N D G A M E S

The real question is if the answer can be found with the knowledge we have
>>
>>4575051

Adam said on the phone that they were "playing hide and seek from the other classes." Meaning he left with his class to the gym storage room. Why would he have gone back there? Wouldn't it be deemed too dangerous?
>>
>>4575054
The jig is up though.
>>
>>4575056
You've lost me. Explain.
>>
>>4575058
Adam was instructed at the start that this was a game of hide and go seek and class v class
>he was hiding in the gym storage room with his class, which would include his teacher

The class is no longer present there. Additionally, there are zombie children and dead bodies on the ground.

The smokescreen of "class v class hide and seek" has been dissolved through the evidence around them.

> I had to cut a few of them loose so that we could find a safe place. Don’t worry! Adam is a quick runner. He would have gotten away just fine-”

Also implies there was an attack. It wasn't that she hid him anywhere; It strongly implies he ran from something ie: "gotten away"

This further implies he'd revert to looking for safety. There is the chance that this 8 year old has the presence of mind to hide somewhere others will not find him, but realistically he'll more likely
1: find a close by hiding spot from the point of seperation
2: go to a place he knows well so he can best hide there

His goal isn't to hide from some one who knows him, but to hide from THEM.

As such, the classroom actually isn't a bad choice. Followed by whatever place he spent the most time.
>>
>>4575072

>2: go to a place he knows well so he can best hide there

What if Adam loved music or art, and found comfort in those things? Sarah did say he wouldn't be able to take it very well if he found out the truth. I still stand by my theory that the things Adam likes as gifts and the fact that we would have gone to an electronics store to buy him a present can be used as clues to determine where he might hide. I suppose by that logic, an art gallery might be a bit of a stretch. What could be electronic in an art room?
>>
>>4575023
>Check two locations with one choice. You can choose which two.

>Check the music room
>Check Adam’s classroom
fuck me sideways
>>
>>4575072
IN OTHER NEWS a compendium of things we know about the zombies

Factor is not airborne
It has something to do with PILLZ
There are people who WANT others to take the PILLZ.
It is unclear if the SECRET PACKAGE PILLS = PILLZ, but they may be related

PILLZ MAY make zombies BUT are not necessarily the only way to zombify someone.
Children have to be alive to be zombified (no healing factor), heavily implying Adults do too. The recent dead seem to be staying dead also. The large number of zombies in the 24 hour time frame seem to also imply that transformation is otherwise relatively fast (within hours). Also implies some sort of transmission (not bites alone). Ingestion?

Adult healing factor IMPLIES sharp decapitation OR full suffocation OR continued burning may result in quick deaths. Multiple continuous injuries/major injuries can eventually bring down a zombie. If we are working off "realism", there needs to be ENERGY for the healing to work. Energy is implied to be that of the human body, and regrowth requires a lot of energy. Non aerobic respiration (without oxygen) works, but eats up the body and isn't nearly as effective as aerobic respiration + ETC. Possibility exists that it has been enhanced. Also implies if they do not eat for long enough, they will die faster than normal humans as hyperheal metabolism is likely higher.

Pillz seem to be related to a healing factor experiment, child physiology was likely not taken into account properly for the wonder drug. As school was not epicenter, unlikely it was a primary testing ground. Could be though.

Injury alone MAY not be a transformative factor (Sarah has yet to exhibit any transformation signs).

There has been no sighted zombie transformation yet. If there's an antagonistic force doing this, they may have been MUCH looser with OPSEC when poisoning the school. Adam/the children might have noticed something interesting today.

There is an implied zombie-zombie transformation. While the PILLZ exist, there's no need to mass infect the populace. Activation in the rural areas moving inwards could be an antagonistic force starting outside and working inward. More likely just those on the outsides being attracted by the higher population inside.
>>
>>4575072
Also for places:

Classroom
+ He's very familiar with it. May have a sense of safety associated
+ If he wanted the safety of his teacher again, he may have figured she'd come back to this location once he lost her.
+/? He may have wanted to grab his backpack/stuff. Elementary classrooms tend to ask that kids leave their stuff in their cubbies/areas. As the jig is up, he may want his belongings. Possibility exists that if there's a class pet, he'd want to save it.
? school shooting procedures ask that teachers barricade the door and hold out in their rooms. As this did not happen, some rooms may have been overrun. Teachers instead evacced the kids out.
- Classrooms tend to be next to other classrooms. Those who barricaded first instead of evaccing/hiding may have been overrun, making the surrounding area more than a little scary

Music Room
+ Music rooms tend to be bigger than other rooms. Many schools only have one music teacher, and that teacher gets multiple classrooms worth in one class. May have thought to use an instrument case to hide for large instruments if the teacher had them
+ Music rooms tend to be further away from the rest of the classrooms, toward an edge of the building. Zombies move toward the bulk of bodies. There could be those who ran there though.
? A number of schools have soundproofed study rooms. This school has a goddamn pool. It is likely that sound proofed, individually locked rooms are available for private practice/lessons.
- As these tend to be toward the edges of buildings, he may have needed to be further away to get to it.

Art room:
+Who'd think of going toward the art room as an adult? Means that direction is more abandoned than others. May have taken a path of least resistance toward it if it was close to the split point.
? who knows if there's a comfort to the room. Possible he likes art. Unsure if he'd want art comfort.
? Art rooms provide fewer obvious hiding spots than others. However, he IS a little kid. Hiding in a cupboard would be easy if he pulled the crap out of it. Plenty of Large boxes of art supplies to hide among.
? few easy to think of places to hide. Especially in a child's eyes. Unless, because this place is nice enough to have a pool, it has a clay baking oven. That's a place every child is told not to go in to. As such, if you're gonna hide and it has to count, it's a possibility he could think of it. Because if the adults say nobody should close the door and go in it, who'd look?
- Just generally few places a little kid would think to hide normally.
>>
>>4575168

Great assessment. Some additional considerations:

Classroom:
- Adam was told to leave there initially. Now that he knows the real reason why his class hid, he may have considered this place dangerous since he was told to leave from here.
? If his backpack is here, it could have a portable video game console for comfort.

Music room:
? Adam may have liked music and found comfort in being around musical instruments.
+ Several electronic objects here.
+ Plenty of ways to make a noise-based distraction in a pinch.

Art room:
-Little chance of there being a clay oven since it is an art gallery, not an art classroom.
-Few electronic items in this room that Adam could have sentimental attachment to.
>>
I'm gonna reeeeeeeeeeeee so hard if we missed it
>>
Oh dear
>Check the music room
>Check Adam’s classroom
>>
>>4575023
>Check Adam’s classroom
>Check the music room

>Switch characters
:^)
>>
Anybody voting for two locations needs to keep in mind that you can only choose 2 if you are using a "What would John do?" and by selecting 2, I will assume you are voting to use a "What would John do?"

>>4575213
Are you voting for the two locations or to switch characters?
>>
>>4575023
>>4575049

Changing my vote to:

>What would John do?

>Check two locations with one choice. You can choose which two.

>Check the music room
>Check Adam’s classroom

As a side note, all of our votes seem to be going the same way now. I'm down to end voting early as long as QM has the free time to write.
>>
>>4575255
I can write now, but I would really only like to cut the voting window short if a few people are calling for it.
>>
No more votes!

Everybody votes for using "What would John do?" and everybody wanted to choose 2 locations. And the 2 locations chosen by everyone were the music room and Adam's classroom.

Writing now!
>>
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This has been a taxing experience for Sarah. Her mood has been fluctuating like crazy. Like each previous time she has been extremely stressed in this school, she has thought about John. He is the one thing that can consistently calm her down. She slowly breaths in and out, in and out while imagining being in a happy place with her favorite person.

Sarah relaxes a bit and is confident that she can do what she needs to do to make John happy. (Stress -20, Worry -20, Happiness +20)

Current stats:
Stress: 5 (-20)
Worry: 5 (-20)
Happiness: 5 (+20)

In Sarah’s first couple of years with John, she became obsessed with him. Not just in the way she normally is, but she took it to a different level entirely. She began to stalk him, tried to be with him every second of every day, and tried to cut him off from others. It took years of dedication and love from John for him to calm her down enough for her to think more normally.

These are the consequences I was referring to. The more you use this function, the more she will revert to these old habits. She will not be nice to others. She will dote on John more than is healthy, will keep him away from others, and will refuse to let him do anything even remotely dangerous. Eventually, she may even try to remove Adam from the equation since he takes some of John’s attention away from her. However, you would need to be using this option a lot to get to this point. Plus, Sarah becoming obsessed does have its benefits. It will make Sarah more in-control of everything and can even keep John out of bad situations. You need to balance this gently.

Sarah is starting to regress a bit, but it isn’t at a super bad point just yet. Once the choice changes names and instead is called Focus on John, that’s when she will act like her old self. When it’s at that point, she will be an obsessed stalker. However, it will still take a bit more than that for her to want to remove Adam.

“John, I’m doing this for you, babe. I hope you are still okay,” Sarah thought.

There are still a few places that Sarah has not checked for Adam. After descending from the roof, she decides to check in the music room on the third floor.

Like many of the places in the school, it was quiet and still. The only sign that anything is wrong is the assortment of instruments strewn across the floor. Students must have been practicing in this room before all of this occurred.

Sarah turns on her flashlight and decides to examine the area more closely. Suddenly, she notices that she is not alone. There is a man sitting at the grand piano in the back. He is slumped over the covered keys. Maybe he was the music teacher?

Sarah calls out to him. “Is somebody there? Are you okay?”

No response.

Sarah creeps up to him and puts her hand on his shoulder to shake him awake. The man wouldn’t budge. Sarah notices a flask in his right hand. He must be black-out drunk while all alone in the dark.

(1/2)
>>
She was about to give up and continue her search when suddenly, the door burst open. It seems like one of the adult zombies followed Sarah in here.

Sarah couldn’t risk dying here, not with John’s and Adam’s lives in danger. Sarah hated to do this, but she had no choice. While the zombie was pursuing her, she grabbed hold of the drunken man and used him as a meat shield. The zombie greatly preferred to attack this unconscious man and began to feed on him. Sarah used this time to escape.

Would Sarah had done this before? I don’t think that is likely. Right now, she is focused on the ones she loves. Adam is still nowhere in sight. (Stress +10, Worry +10, Happiness -10)

Where should she go now? Well, she could try Adam’s classroom. She didn’t think of Adam to hide in a place so plain, but he just might have in a panic. Adam’s classroom is on the first floor near the front door.

As she descends the stairs, Sarah notices that there seem to be large numbers of zombies heading to one specific area in the right hallway. The piques Sarah’s curiosity, so she follows from a great distance. And what do you know? They all seem to be headed to Adam’s classroom, Room 112. A great deal of zombies are pounding on the door.

Sarah can hear some voices nearby, “I can’t... hold on much longer...”

“Is this the end? I don’t want to die!”

“Hold steady! Adam, I need help with these windows! They are almost through!”

That name... Could it be? Sarah’s Adam? Did she finally find him? The zombies at the door are about to break in and judging by their conversation, the zombies are also trying from the window too.

Current stats:
Stress: 15 (+10)
Worry: 15 (+10)
Happiness: -15 (-10)

Congratulations! You have found Adam before his demise. Sarah is happy to find him, but with his impending doom right in front of her, she doesn’t get a stat boost Because of your prior incorrect choice, Sarah begins this important choice with bad stats. Using a “What would John do?” is now required and will be applied automatically. You have now used 3 of these.

Current stats:
Stress: 5 (-10)
Worry: 5 (-10)
Happiness: 5 (+10)

Now that you’ve found him, are you creative enough to save him? He and Sarah can still die at this point, so please try to collaborate to find a solution. I will take the best parts of all posts for the write-in. The less you post, the less likely a good decision will be figured out. Finally, you cannot switch characters at this time. Give me a write-in, please.

I have given you much information about Sarah’s items, the school, the overall situation, and about zombie behavior for you to be able to feel like you have a fighting chance.

>Write-in

I will leave the write-in window open until 12PM PST (about 13 hours and 30 minutes from now).
>>
>>4575368
I told you he'd be in the classroom.

QM, are the zombies in the hallway kids or adults?
>>
>>4575412
Also, were the zombies we've seen outside before adults?
>>
>>4575413
Outside seem to be adults. Few children as most are at school.
Inside is mostly children.

John is outside and can help on that front. Inside needs handling: adult zombies prioritize ez prey over new prey, but kids are different.

Bites individually do not appear to immediately be lethal.
Pepper spray is out.

We have a change bag, tissues, first aid, and a flashlight.

Flashlight all but guarantees they all go after us as the significantly easier target between children and adults. Doesn't solve the window immediately though.

We could pull a fire alarm to stun/ confuse zombies in the school, but that also means an outside hoard.

We have no easy decoys. Realistically we should've grabbed a bat or something in the gym supplies for children's skulls.

With the hall lights off, starting a decoy rush by turning on the flashlight, then using the fire alarm to mess with zombie senses could work to get to adam. Getting out after is the hard part. Let alone dooming any one else in the school. John also might do something stupid.

If we had a little more time, we could use jump rope or a bat or desks to fuck with the hoard. With moments to spare we only really have our body, the nearby rooms, the stairwells, and the known location of live bait/dead bodies. Also dark halls where they cant sense shit.

For others:
Assess the problem, assess inventory/ resources, assess execution. Contribute to these three parts and we'll get somewhere.

Wish we had little more time on this one. Busy af tomorrow.

Also too many anons are stuck in literary device thoughts. This is opposite. Often the likely choice is the good one. Humans usually are predictable. It isn't resident evil 4.
>>
>>4575432
Problem: zombies inside and outside. He's with adults with some composure to react to problems.
Inside zombies are close to breaking the door. Removal or some or all may increase odds. Splitting door horde even by half could make their situation manageable.
Outside zombies are also a problem, but not AS major as the inside ones. Kid is being asked to help barricade

Goal is save adam. Others are of low value or expendable if need be.

Inventory:
Escape routes for adam are window, door, or ceiling tiles if boosted. Door and window have zombies.
Areas of immediate use are hallway (fire alarm), dark hallways (nobody can see shit), nearby classrooms (unoccupied due to focus on survivor room. Teaching supplies. Desks. Rolling projectors. Tables. Etc. Windows to outside exist and are not being focused on by zombies atm, meaning we can go out through them without immediate death. Would get outside horde going after us. And adults can sprint short distances. We ain't super fit)

Current initial possibilities:
New buildings be cheapish. Walls usually do not go past the ceiling in newer (like from the 60s/70s onward)/upgraded schools. Ancient schools are straight brick, but this is a newer one with a roof pool. With school with major HVAC (giant square fan things) the drop ceiling has great clearance ( 1ft to a little extra) for handymen to work with. Possibility of moving ceiling tiles and scaling to the room over exists. That's why those ceiling tiles exist. Con: only temporarily solves the indoor zombie problem. May need multiple scalings to handle indoor, let alone outdoor. Injury possibility exists from drops.

Utilizing a rolling projector as support/ram while decoding away the horde. Possibly use alarm to aid decoy escape while figuring way out. Con: OH SHIT OH FUCK RUN RUN RUN

Get adam to call dad, go outside upon triggering inside horde. Gonna be a helluva run.
con: OH SHIT OH FUCK RUN RUN RUN

Prep simple barricade, attempt splitting the internal horde to buy them more time to make an evac plan like crawling over
Con: OH SHITOHFUCK AAAAAAAAAA
>>
>>4575368
My current idea is:
>Since the zombies inside are likely kids, and those outside are adults, let's grab a child corpse or two from the hallway, use a neighboring classroom's window to get outside, throw the corpses to the zombies and evacuate Adam while they're fighting over the food.
Not the best plan, but we need at least something.
>>
Of course it's the classroom ahhhhhhhhhhh
>>
I saw someone asking for more time to come up with something. Would that be something you guys want? There hasn't been all that much discussion, so I'm not sure if you guys all want that.

>>4575412
>>4575413
Sorry for the extremely late response, but yes it is mostly child zombies inside and adult zombies outside.
>>
>>4575681
I'll certainly agree to more time. There may be people in different timezones that could come up.
>>
>>4575687
Well, do you have a suggestion for how much longer the window should be? As it stands right now, you guys have about 1 hour and 10 minutes left.
>>
>>4575697
Unfortunately, I have no idea.
I'm unlikely to come up with a better plan than I already have. My only hope is that some other anons arrive.
>>
How about I extend the voting window until 4PM PST (about 5 hours from now)? If anybody has any write-in ideas, feel free to post them. Remember, I only take the best parts of an idea, so even if your idea as a whole is silly, I may take bits and pieces of it that would be good.
>>
>>4575368

>Have Adam use the vents to get as close to the back door of the school as possible. Broadcast music from the music room over the school's speakers to distract the zombies inside. Have Adam call John to trigger the car alarms again to distract the zombies from outside. Sarah will tell the survivors to evacuate towards the back door after the zombies are distracted, using bodies for bait as necessary. Sarah will escape through the back door with Adam and the other survivors before regrouping with John.
>>
>>4575705
>>4575716

I posted an idea just now, let me know what you think of it :)
>>
>>4575712
I'm against an extension this long, by the way. 1 or 2 PM PST would be good enough.
>>
>>4575718
We don't have any way to communicate with Adam. If we just shout, the zombies will attack us. Though the idea with the vents may be good.
Maybe we can use the broadcast system to instruct Adam to go for the vents.
>>
>>4575728
Due to personal circumstances, it either needs to be at around 12PM or maybe 2:30PM at the earliest since I need to be somewhere at 1PM. We'll see. I could just end it as soon as I get back home, I suppose.
>>
>>4575732
Sure, we can just do all the talking over the school's broadcast system.
>>
>>4575734
I mean how much time does sarah estimate she has
>>
>>4575766
Since Sarah took until her very last choice to get to Adam, the zombies are extremely close to getting in. So she couldn't have too long to wait to save him.
>>
>>4575775
Not enough time to use the school broadcast system?
>>
>>4575779
That kind of thing should be fine. What I was trying to imply was that Sarah can't wait to observe or wait it out or anything like that.
>>
>>4575412
Are the vents large enough for us to fit in too and escape?
>>
>>4575936
No.
>>
>>4575936
Should be large enough for adam at least.

Would be amazing if the classroom was one of those with a collapsable room divider and people forgot of it as an escape route during the panic. Would let them flee through another door/window.
>>
I just got back from where I was. I will begin writing in about 15 minutes. Any last minute write-ins are still welcome!

>>4575936
No, but Adam and other children can. The vents are a bit too small for an adult.
>>
No more write-ins!

Writing now!
>>
Please note that I only take the best parts of write-ins in situations like these and mash some of the parts together. I do not use everything. Sometimes I only use a little bit or potentially even only one bit. I prioritize things that will lead to survival. This may be a bit different than other quests, but it can be effective in creating good strategies.

Sarah is in quite the bad spot right now. She has no phone, no way to contact Adam, and John is outside somewhere. What could she possibly do save Adam and herself? Suddenly, the school bell rings from the speakers. It only rings every hour or so, so Sarah must have been searching for Adam for an hour. It certainly felt like a longer search, but that just goes to show how much can happen in an hour.

The child zombies inside look around for a minute, clearly a bit confused by the sound, but continue with their attack on the classroom door.

This gives Sarah an idea. She may not be able to contact Adam directly, but she could broadcast her message to the whole school. The offices of the school are located near the back, through the left hall. Sarah runs to where she believes it to be.

“But wait, how can the bell go off? There is no power, so how could it still ring?” Sarah thought.

Modern schools in the country tend to have emergency power reserves meant for only the most important functions. The PA system is one of them. If there was an emergency, they could use the system to tell everyone what’s going on. Most people are not aware of this functionality, including Sarah, but she is just thankful she can use it.

She gets to the administrative offices but is not sure which room has the system. It’s going to take a moment.

Crash Bang

However, just at that moment, the child zombies break down the door and the windows crack open. The zombies begin piling into the room. Adam and the others find a hiding place but can only hide for so much longer. There is some sunlight penetrating the room, but it is still plenty dark. There must be at least 40 zombies inside now.

Sarah finds a desk with a microphone and tries her best to fiddle with it enough to get it to work. There is some feedback, but she can hear it from the speakers around the school.

“This better work!” She thought.

She clicks a button and speaks, “Adam? Are you there? This is your mother. I’ve come to save you! I know the zombies are scary, but they are not very smart. Near the floors and ceilings, there are vents that blow air conditioning. You should be able to crawl through them. Mommy is too big to fit, but you should be able to. Honey, if you or anybody else can hear me, crawl through the vents. Try to find your way to the principal’s office, okay? Mommy is here. Be careful and don’t make too much noise!”

(1/2)
>>
File: Zombie Trapped in a Vent.png (1009 KB, 1600x900)
1009 KB
1009 KB PNG
As Sarah’s message was being broadcast, it sounded like a human’s voice and zombies can clearly recognize that kind of speech. They begin to clamber around the speakers in the ceiling, foolishly thinking someone is up there. The kids in the room take this opportunity to enter the nearby vents. Some get unlucky and are attacked, but many are okay.

Adam is a bit more timid than the older kids, so he ends up being one of the last to get to one. However, unlike how Sarah instructed, many of the kids around the school were noisy when entering the ducts. As stupid as this is, keep in mind that these are just children. They are scared out of their mind and someone finally gave them hope. Can you really blame them?

Many of the child zombies followed suit to catch their pray. Now the vents have child zombies. Some of the adult zombies also tried to get in but get stuck. They are having a tough time getting out, but this also blocks many of the entrances and exits to the ducts.

Sarah just created an interesting scenario right now. Many children are now trapped in air ducts with child zombies and can’t leave since adult zombies block the entrances. But at the same time, many child zombies are stuck inside the vents too. Luckily, Adam did not enter the vents at that point.

This won’t last for long, however. The adult zombies will eventually force their way out and just heal from their injuries. But for the time being, much of the population of the school is trapped in vents. Quite the odd situation.

There are still zombies out and about, but they are more manageable now. Sarah is completely unaware of the situation she just caused and waits a bit.

However, with Adam still not here, she gets a bad feeling and decides to sneak back to where she was before. She sees that the zombies broke in, but there aren’t any in the room, except for the lower half of adult zombies sticking out of the vents. The window to the outside is now completely open and there doesn’t seem to be many zombies nearby, but Adam is still nowhere to be found.

Sarah begins to panic, but in the brief moment that she let her guard down, she is tackled from behind. She falls to the floor with her attacker who falls nearby. It can’t be an adult zombie since it is too small. Is it one of the child zombies? It’s about to get back up, but she can’t see it that well.

Sarah should be strong enough to attack it before it can attack her. What should Sarah do?

>Grab one of the nearby chairs and strike it over the head.
>Ready her purse and attack with that as it gets closer
>Write-in
>Switch characters

I will leave the voting window open until 8PM PST (about 2 hours and 30 minutes from now).

(2/2)
>>
>>4576178

>Grab one of the nearby chairs and strike it over the head.

A purse is not going to be strong enough to kill a child zombie.
>>
>Grab one of the nearby chairs and strike it over the head.
Just in case it's Adam, make sure to give some sort of warning before we attack.
>>
>>4576217

Yeah, definitely give the attacker a look and give it a warning to see if it is a human before attacking. Could we also just grab a chair and wait to attack until it gets closer?
>>
>>4576222
Sure thing! Write-ins are enabled, so edits like this are definitely allowed.
>>
>>4576178
>>Grab one of the nearby chairs and strike it over the head.
>>
>>4576178
We don't need to hit it. We just need to stop it from biting us.
Zombies prioritize biting. There is currently only one, apply purse as an obstacle to biting.

Could be adam. Scared child is gonna rush their mum.

That said, a mum should know their childs feel. Including their tackle hugs.

>utilize a purse to prevent biting. A zombie would attempt biting the purse. Probably break a tooth on the flashlight.
>>
No more votes!

>>4576183
>>4576217
>>4576296
3 votes for "Grab one of the nearby chairs and strike it over the head"

>>4576349
1 vote for a write-in.

There was a bit of write-in for the first choice that I will include as well. You guys are very lucky that some people caught on to what was going on. Never become overconfident and make sure to always read how I word things. I never once stated that this was a zombie. I implied it, but never said it was one.

Writing now!
>>
Sarah sees her attacker getting up, but she is not ready to die here! She worked really hard to get here and wasn’t going to let one zombie stop her from saving her loved ones. Sarah grabs one of the nearby chairs and gets it ready. It should be heavy enough to cause severe damage to such a small creature.

Before swinging, she waits to see if it is indeed a zombie and how it may attack. But before she could do anything, it speaks.

“Mommy! Mommy! I was so scared. I want to go home. I missed you and daddy so much. Can we go now?”

Sarah can’t believe what she is hearing. It’s Adam’s voice clear as day. A moment of bliss overcomes her, and she is overjoyed that she finally found him. (Stress -5, Worry -5, Happiness +5)

Realizing that she still has a chair aimed at her son, she puts it down, squats down, and hugs her little guy. It may be a bit earlier than she would normally see him on a weekday, but she has missed him more than she ever has.

However, she can’t stay here for too much longer. The adult zombies are getting a bit restless and trying with all their might to escape the vents.

Congratulations! You have reunited with Adam! It’s not too often that a section will be this intense except for Larry’s story. His story is designed to be high energy the entire time. While Sarah, John, and Adam are not safe yet, you won’t be rushing against the clock to save anybody often.

A window to exit the school is right in front of the both of them, so they escape that hellhole and look for John. John is luckily hiding in the bushes across the street. John and Adam have a touching reunion together. Sarah stays as patient as she can to not interrupt, but when they finally stop hugging, Sarah nearly knocks John over to hold him close. She begins to cry uncontrollably.

sob John... John... I missed you so much.... I thought I would never get to hold you again...”

(Happiness +10)

Current stats:
Stress: 0 (-5)
Worry: 0 (-5)
Happiness: 20 (+15)

“I missed you a lot too, honey.” John kisses her on the forehead and pats her head. “Everything’s going to be okay. We’re all together again.”

John is relieved that his one and only made it out okay. However, unlike Sarah, John puts one person a tiny bit above his soulmate. John looks at Adam who was a bit uncomfortable and unsure what to do. As a kid, it always feels a bit weird to see your parents do lovey-dovey things. John tries to calm Sarah down a bit quicker than he normally would to try ease Adam’s discomfort.

(1/2)
>>
Out of genuine concern, John begins to ask Sarah about any survivors in the school. He worries about all the kids in the building. Sarah is no condition to talk and is too absorbed in holding John close. Instead, Adam tells him about his friends who went in the vents and about the child zombies.

“Do you think any could have survived?” John asked.

“I don’t know. But we should try to save them! Andrew is in there!” Andrew is Adam’s best friend.

“Maybe some of them were able to escape and hide. Alright. You two have went through more than enough. Let me go check to see if there are any survivors,” John said.

Sarah, who wasn’t listening much until the topic of John going in the school came up, said, “Are you crazy? That place is extremely dangerous! We just barely made it out alive.”

“I know, sweetie. But there may be kids just like Adam who need our help.”

Because of the multiple uses of “What would John do?” Sarah will put up much more resistance to John doing something so dangerous than normal. And she beginning to not care as much about the welfare of others. However, she still cares about others somewhat and is not going to stoop to violence to stop John yet.

Choices that are now permanently impossible to choose because of these behavior changes will be in green. These are impossible to choose no matter what. The only green choice available to use in this story “What would John do?”, but since her stats are good, that choice won’t appear.

What should Sarah do?

Allow John to go in
>Convince John to not go. John will feel remorseful but will eventually agree with Sarah. (Stress +6 for arguing with John)
>Offer to go herself. This will be dangerous, but this may lead to something interesting. (Worry +6 for being away from her loved ones).
>Write-in
>Switch characters

Sarah cannot allow John to go in, even with herself also going in. That is a completely locked route.

I will leave the voting window open until 12PM PST (about 15 hours from now).

(2/2)
>>
>>4576435
Is there any way to lower our progression of WWJD debuffs? I feel like this should be a mechanic, if difficult to achieve.

In any case, we should probably go ourselves. I get the feeling something important is in there.

>>Offer to go herself. This will be dangerous, but this may lead to something interesting. (Worry +6 for being away from her loved ones).
>>
>>4576441
>Is there any way to lower our progression of WWJD debuffs? I feel like this should be a mechanic, if difficult to achieve.
Hmm... I've been thinking about this. I'm very hesitant to do something like that because the "What would John Do?" mechanic so easily overpowers that stats system. It having big consequences is a way to balance it. I don't think I want to make it even easier to use, you know? For the time being, I don't think I want to allow for a way to lessen these affects.
>>
>>4576499 #

That's perfectly understandable. A suggestion would be to tie WWJD progression to the stats system. The more you used it, the more Sarah's sanity slips as she becomes more obsessed with John. The more time she spends with her loved ones and lowers her stats, the more she is able to calm down and move closer to sanity again. As an example of how this could work in practice, maybe for every 20 points of stress you decrease without using WWJD, 1 stack of WWJD progression is removed. This would ensure that WWJD is not abused, as players would have to weigh using WWJD for instant relief at the expense of long-term benefits against healing these stats normally, leading to short term struggles with long-term benefits. It would also give players a bit more of a sense of control over Sarah's story. Being permanently locked out of John doing cool things because we used one too many WWJDs isn't very fun, especially when we have no way to fix that.
>>
>>4576435
>Switch characters
Adam has been saved.

The school situation is it's own shenanigans atm. Time to rotate. It's possible this situation may be affected.
John can also get advice and council from jack now. Trying to save a school is a different gambit than saving an individual. Realistically, saving the school is as "simple" as making a different building a huge decoy.

Simple isnt easy though.
>>
>>4576517
>Being permanently locked out of John doing cool things because we used one too many WWJDs isn't very fun, especially when we have no way to fix that.
I see what you mean. I'll think about it and notify everybody in the next update if there are any changes to this. I appreciate the suggestions!
>>
>>4576521

We still haven't moved Sarah's story forward 24 hours yet. I think it's important to remind people that QM mentioned in the last thread that it is highly recommended that we move every character one day forward to keep pace with Kyle, who is currently stuck in a jail cell for 24 hours.

>>4576522

Of course, QM! Anytime. Looking forward to seeing what you come up with.
>>
>>4576517
I think i get where qm is coming from.

She's severely codependant. Even before all this. He's so self sacrificing, he's always there, justifying codependance. She still hates herself, she just suppressed it with focusing on john. The core problems would need to be solved for it to not go down full yandere. She would need to learn she can be independent. That would normally require a psych, which she never went to.
In this scenario, she need a trusted party member to point out she can be independent before she's obsessed.
Ie: not happening for a while. And at best a minute improvement before the story's end... depending on time scale of infection scenario at least. It aint being solved significantly in a month.

>Offer to go herself. This will be dangerous, but this may lead to something interesting. (Worry +6 for being away from her loved ones).
This is secret item and info isn't it.
>>
>>4576435
>Offer to go herself. This will be dangerous, but this may lead to something interesting.
>Ask Adam whether he had been to the vents. The exit he used should be clear.
>>
>>4576567
Actually, if we triggered a fire alarm nearby we could allow those in the building to escape the opposite direction.

But a large number of suburban children cannot survive without reasonable adult direction. Short term, but especially long term.

Some kid in there has definitely seen something interesting though. They probably don't realize it though.
>>
>>4576567
It was already solved prior to the start of the story. John spent plenty of time calming her down and allowing her to become mentally stable, and recent events have caused her sanity to slip once again.

See here: >>4575367
>>
>>4576577
She thinks she's stable. He thinks she's stable. Being happy doesn't mean you did your issues. A lazy man living off his parents savings not working will be happy until his savings run out. The core of his problems, not thinking of his future, remained unsolved. Nobody noticed until the symptoms showed.

Plenty of people out there who think things are good when they're a functional alcoholic or OCD or whatever when things are going well enough. But the wall has to hit somewhere. Dui. The habits overtaking responsibilities. The problem was always there. It's just unmanageable now.
>>
>>4576435
>>Convince John to not go. John will feel remorseful but will eventually agree with Sarah. (Stress +6 for arguing with John)

We should be cutting our losses here, Going inside again will only lead to more uses of wwjd and lock out more options in the future.
>>
>>4576435
>Offer to go herself. This will be dangerous, but this may lead to something interesting. (Worry +6 for being away from her loved ones).
>>
>>4576587
Plenty of people solve their problems without needing therapy or other forms of mental care. Even if she didn't actually solve her problems, it still isn't fun to be permanently locked out of things due to WWJD progression with no way of fixing that.
>>
>>4576435
>Convince John to not go. John will feel remorseful but will eventually agree with Sarah. (Stress +6 for arguing with John)
>>
>>4576435
>>Convince John to not go. John will feel remorseful but will eventually agree with Sarah. (Stress +6 for arguing with John)

We can't afford this now. We're already locked out of good choices. And hunting for secret unlock items won't do anything since we killed that path in Stacy's story.
>>
>>4576764
>And hunting for secret unlock items won't do anything
Actually, the QM has said every secret item reveals more info on the causes of the apocalypse, so even if we don't get them all they'll be useful.
>>
>>4576773
Do it with the other characters, Sarah is in no state to, going in again will accelerate her mental breakdown.
>>
>>4576798

Stress is a pretty bad stat to increase, though. Worry is negligible. Additionally, while this will be dangerous, it shouldn't be as bad as before. We have 0 in all stats right now and we've saved John and Adam as well, it should be fine.
>>
>>4576805
Maybe we can at least increase her thresholds.

5 5 5 is really hard to manage when actions easily take us well over
>>
>>4576821
Or maybe QM can give us less rapid stat increases. I have to admit, our stats going down by 10 the minute we separated from John was a big shock. I know QM said that part of her story was supposed to be difficult, so hopefully in the future he'll be a bit more reasonable with stat damage and give us time to adapt.
>>
>>4576435
>Convince John to not go. John will feel remorseful but will eventually agree with Sarah. (Stress +6 for arguing with John)
>>
>>4576805
You don't think her stats will go haywire again once we're inside? It's just not worth it.
>>
>>4576832
That's exactly what I think. Her stats went up in the first place because Adam was at risk of dying, and that is no longer the case. The choice also specifically says that only Worry will go up by 6, because she is away from her loved ones. We are risking our lives with this choice, but beyond the initial +6 worry, we are not taking much additional stat damage. Hopefully QM can confirm whether or not her stats will all take 10 damage like before. I'd be willing to bet that they don't.
>>
>>4576832
As for the benefits, that's easy. We can get a secret item/event plus other friends, items, or bonuses. We get to damage Worry instead of Stress, which is a very dangerous stat to let get too high, in QM's own words. Worry by contrast is negligible, since it has to do with keeping loved ones safe when it gets too high. WWJD progression likely locks several Worry options out already.
>>
Since someone wanted me to confirm this, I'll do so now: That last section of the story was designed to be difficult. That is why her stats did what they did. Her stats will not get that bad that quickly again unless one of them dies or if John or Adam are in a life-threatening situation like Adam was in before. If Sarah enters the school, there can be bad stat increases, but not nearly as bad as before. And there will also be bad stat decreases included, unlike before.
>>
>>4576626
>>4576764
>>4576798
>>4576828
>>4576832
>>4576889

Thanks for the confirmation, QM! There you guys have it, going in isn't that bad after all. I'd like to encourage you to change your votes now so we can break the tie and avoid an extension.
>>
>>4576889
Actually, perhaps instead of opportunities to decrease john obsession, why not opportunities to increase thresholds?

Means we can change her behavior (stronger thresholds in certain stats means she's more likely to do things increasing those stats)

Simultaneously it provides an edge against obsession as she's less likely to need it if she doesn't pass a threshold

However necessary decisions that poke an underdeveloped stat may trigger obsession. Meaning if her improvements are lopsidedly handled, she'll have a very hard time avoiding leaning on her crutch.

Narratively she would be more accepting of certain behaviors she's more used to and less so for those she isn't.

Perhaps also a time scaled derivative for obsession where using it more often in a small amount is more harmful than sporadically over days/ months
>>
>>4576988

Maybe both could be interesting mechanics. Either way we still need to find a way to clear WWJD debuffs, since permanent story locks are no fun. It keeps coming back to the fundamentals of game design, let the players feel like they have control and let them have fun
>>
We have a tie! I will allow 2 more hours of voting and then we will do the normal tie-breaking procedures. For newer players, ties work like this: after the time extension, if there is still a tie, the choice higher up on the initial list of choices is chosen.

>>4576441
>>4576572
>>4576680
>>4576567
4 votes for "Offer to go herself. This will be dangerous, but this may lead to something interesting."

>>4576626
>>4576755
>>4576764
>>4576828
4 votes for "Convince John to not go. John will feel remorseful but will eventually agree with Sarah. (Stress +6 for arguing with John)"

And with the amount of people wanting to see changes in the mechanics we have in play for Sarah, I will come up with some kind of way to improve them by the next update!
>>
>>4576435

>>Offer to go herself. This will be dangerous, but this may lead to something interesting. (Worry +6 for being away from her loved ones).
>>
No more votes!

The tie was broken at the last second!

Writing now!
>>
Before continuing, I want to inform everyone about the new updates to Sarah’s mechanics. I have made 2 adjustments that hopefully make everyone feel better about the system.

Mechanic Change 1:

Since player control is something that was brought up on numerous occasions, I wanted to be a bit less secretive and give you guys detailed information about the What would John do? choice. So far, you have used the option 3 times. The first time had no consequences, but the other 2 did.

If you use this option 2 more times (so 5 times in total), Sarah will be obsessed with John and will become as controlling and uncaring of others as she used to be. She will still care about Adam. To make it easy to know when you are at this point, after Sarah is in this state, it will change to be called Focus on John. Please also keep in mind that while this can be considered a negative state to be in, it does have positives.

Afterwards, if you use it 2 more times on top of that (so 7 times in total), Sarah will think about nothing other than John. Everything she does will be for him and to be with him. She will not care about anything else. Adam will be a secondary concern. This may lead to her trying to kill or otherwise remove Adam from the equation. However, this is not something that has to happen. It depends on a few things like player choice and if Adam is taking John’s attention.

You can continue using the function more on top of this, but that won’t increase her obsession more. I will leave a count next to the option to show you how many times you have used it.

The big change that I am making now is the ability to counteract the negative effects. If Sarah can sleep with John (as in cuddling in the same room/bed as him) for 3 nights in a row, I will remove 1 single “What would John do?” from the count. We are still early in the timeline of this quest, so days are moving slowly. As the quest progresses, days will not take as long. Therefore, I think this is a fair way to let this happen.

Any time she can cuddle with John for 3 nights in a row, one of these can be removed. Don’t worry, I will never forcibly keep them away for a contrived reason. Things like this will be decided by player choice. You’ll see what I mean later.


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Mechanic Change 2:

Before I explain this one, I need to further explain certain things about the stats system.

Worry will not be affecting Sarah when she is with both Adam and John, assuming neither of them are in a life or death situation. When they are all together, you can expect the worry stat to not come up much.

Happiness, on the other hand, will primarily be a concern in safe places and not come up much in other places. This all depends on how much attention John gives Sarah and with how much time they spend together. It won’t tend to creep up when in unsafe places (unless life threatening like before).

Stress will be a persistent stat coming into play no matter where Sarah is. In the outside world, the best ways to solve this are by letting her relax. In a safe place, the best way to solve this are by “relieving stress” with John. Don’t worry, this is an automatic thing that takes place when they are cuddling together at night and you will not have to select any options like this. I also will not write much about these experiences.

Now, here is where the change comes in:

Each night she cuddles with John, Sarah’s stat tolerance will increase. Each night she cuddles with him, healthy Stress and Worry maximums can increase by 1 and healthy Happiness minimums can decrease by 1. The maximum will be 10 for Stress and Worry and the minimum for Happiness will be 0.

For example, if Sarah cuddles with John tonight, Stress and Worry can be at 6 and Happiness can be at 4 and still be considered healthy.

However, each day that she does not cuddle with John, it will decrease by 1. For example, if she decides to do something else tonight or sleep alone tonight, Stress and Worry can only be at 4 and Happiness can only be at 6 to be considered healthy.

There will be some important things Sarah and/or John can do at night to make their situation better, so you will need to balance their survival needs with Sarah’s emotional needs.


I am going to post this fully now and begin to write a story update in a moment. Give me a bit more time to write Sarah’s story continuation. If further adjustments are needed, let’s tackle them a bit later since this is quite a lot to take in at this point. Please let me know if you have any concerns.

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>>4577301

A question about stat tolerance.

If stat tolerance is raised/lowered, will we still be instantly locked at 10 for Stress/Worry or -5 for Happiness? Or would those thresholds rise as well? For example if stress tolerance was 6, for example, would we still be locked out of stress choices at 10 stress like usual, or would it now take 11 stress to instantly lock up our options, rather than needing to wait for 5 choices?
>>
>>4577348
She will always be locked out of choices when a stat has been bad for 5 choices.

As for her being instantly locked out of choices, that's only when ALL stats are in incredibly bad states. For Stress and Worry, that will always be +5 to whatever the maximum tolerance is. For Happiness, that will always be -5 to whatever minimum tolerance is.

For example, let's say that Sarah has cuddled with John for 5 nights in a row and makes her stat tolerances as good as they can be. This means that Stress and Worry can be at 10 and Happiness can be a 0 and still be healthy. For her to instantly be locked out of choices, Stress and Worry need to be at 15 or higher and Happiness needs to be at -5 or lower.

And please remember that I will not be adjusting stats to such an extreme degree as I was before unless they are in a dire circumstance.
>>
Sarah is still holding onto John with all her might and crying into his chest. Adam has never seen his mother act like this, but she doesn’t care.

hic I worked so hard to save Adam and keep you safe... And now all you want to do is risk everything... You have no idea how dangerous it is inside....”

“Honey, I understand. But think about it. If it was Adam stuck in the school with another set of parents deciding if they should help him, wouldn’t you get upset if they refused to help? We should at least try to save whoever we can. Now please let go so I can help them.”

“No! I’m not letting you go. You-You’ll have to force me off you!”

Sarah is not budging an inch, and John doesn’t have the heart to get physical with her. At this rate, he is going to give-in to Sarah. But is this really okay?

Then Sarah feels a slight tug on her clothing that wasn’t from John. Sarah looks to her side, and Adam is doing everything he can to stop himself from crying.

“M-Mommy, all of my friends are in there... When Mrs. Gilbert ran away, I was so scared and alone. But Andrew pulled me away and helped me find a place to hide. Everybody was so helpful...”

Sarah remembers back to how angry she was at Mrs. Gilbert for how she treated her own students. In this moment, she was effectively acting exactly like her. She began to feel disgusted with herself. But she can’t let the ones she loves get in any more danger.

After thinking about it, she releases John and begins to speak, “I’m sorry about that, you guys. I’m just really worried about you. John, can you watch Adam and keep him safe? I know the school’s layout and have learned a thing or two about the zombies.”

“Wait, don’t do that, I can...” John begins to speak, but is interrupted.

“I can handle this by myself. Someone needs to watch Adam, and it is too dangerous for him to go.”

John begins to protest once again, but Sarah interrupts again. Instead of speaking, she gives him a kiss. It’s a passionate, deep kiss. John has always been a bit weak to her loving advances, so he doesn’t resist. Then she rests her forehead against his.

“You’ve done more than enough to help everybody every day, let me do something for you,” Sarah says, “I love you, dear. Don’t you ever forget that. But I need to go now.”

I hope nobody minds that the image I used is from an animated source. This image fit this scene between John and Sarah better than any other I could find.

She then squats to meet Adam eye-to-eye.

“Hey there, champ. I’m sorry that mommy was so worked up, but she will go help your friends now. Can mommy have your phone? I promise I will give it back once I come back out.”

Adam hands Sarah his phone. She then stands up and faces John.

“If I’m not out in an hour, text me, okay? In the meantime, you two find a safe place to hide.”

John is a bit taken aback by the sudden maturity shown by Sarah, but his heart races a bit.

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While Sarah would prefer to just stay with her loved ones, sometimes it is more important to be a good example for her son. While she will be worried about John and Adam (Worry +6), she is not as desperately worried like before.

Current Stats:
Stress: 0
Worry: 6 (+6)
Happiness: 20

Worry is currently in a bad spot, but it will take 5 choices for it to lock her out of any choices currently.

Many children have perished in the various air vents in the school, but there are also plenty of child zombies inside as well. The adult zombies have mostly all become unstuck and are roaming the halls.

There are 10 children currently alive who have escaped the vents (except for one still in the vents). If Sarah can save all 10 children, I will give you a hint to help you in another character’s story. I will not divulge what this is about until this happens. If Sarah saves Andrew (Adam’s best friend) and at least one other child, something good will happen. If Sarah can only save Andrew or if she saves other children and Andrew dies, only the normal course of things can occur. If she saves none of the children, there will be a one-time intense hit to her stats.

Please note that if all 10 children are saved, the good thing AND the hint will occur. The hint is more of a stretch goal over anything else.

There is no time limit, but instead, your individual choices will be important. There is 1 student on the roof, 3 in the third floor, 3 in the second floor, 2 in the first floor, and 1 in the vents. I will not tell you where Andrew is until Sarah finds him on her own. The child in the pool area and the child in the vents are the most vulnerable. You may want to save them first. However, the child in the vents could be on any floor.

How should re-enter the school?
>Through the first floor window she came out from
>Through the second floor window like she initially started with
>Write-in
>Switch characters

If you can be really creative, there may be more ways to enter.

I will leave the voting window open until 9PM PST (about 4 hours and 5 minutes from now).

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>>4577412
Okay, we need to get to the roof ASAP and sweep our way down. Any ideas for how we can enter the roof on this one option?
>>
>>4577412

Okay, I've got it!

>Write-In: Have John give Sarah a boost from the top of the jungle gym so she can reach the roof or a tree close to it, then save the kid in the pool area.
>>
>>4577412
John boosts Sarah up to the fire escape.
>>
No more votes!

All votes were for write-ins. I will try to combine them.

Writing now!
>>
Sarah begins to think about her available options for entry. The window she left the school from could have zombies in it by now and the room she initially came from leads to a dangerous hall. But where else could she enter from? The front and back doors still have zombies in front, and there are still the occasional zombies walking around the area.

Like last time, Sarah and John, now with Adam in tow, head over to the bushes a street away from the parking lot and grab some rocks to throw at some of the parked cars. And once again, the sound of car alarms attracts many of the nearby zombies.

Now with most of the zombies distracted, Sarah can take a closer look around the school. On the west side of the school, where the jungle gym and the rest of the playground lies, Sarah can see something on the leftmost corner that she couldn’t see before. There seems to be a fire escape. While she ultimately will not use it now, it could be a useful exit later.

If you are a bit more curious where it is located, when you descend the first-floor stairs, the fire exit is on the left. It is right before the door to the left hallway. If you remember the layout of the school from Sarah’s very thorough visit previously, it will make her life easier.

However, entering in this way could be a bit dangerous, so she tries to think of something else. Sarah does see a tree nearby that could potentially lead her to the third floor, but there is no guarantee the windows will open. At the very least, she could try and see. But how could she get up to the top? Sarah isn’t very experience in climbing trees.

“John, can you help me? If I can stand on your shoulders, I could reach my way to the top of the jungle gym, and then I could climb a bit of the tree and find my way into the third floor.”

“What’s gotten into you, babe? You’ve been a lot more creative than you used to be. It’s a good idea, but how did you think of that?”

“I don’t know. Maybe your creativity is rubbing off on me? Or maybe being in dangerous situations brings it out in me? Who knows? But all I know is that I can get in this way. Can you help me?”

John doesn’t say anything and gets ready to hoist her onto the jungle gym. As Sarah gets on top of the structure, she climbs on the nearby tree and then shouts to John.

“I love you, John! And Adam, be a good boy! I’ll see you both soon!”

They wave goodbye to Sarah and find a place to hide. Sarah tries opening the nearby window that she can reach from the tree.

“Locked. Shit!” Sarah thought. There are a couple more she can reach nearby, but they are all locked. What’s worse is that she can see that each of these rooms have a zombie or two in them. Even if she does make it in, she Is going to have to find a way around them.

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Window 1 has a child zombie eating a corpse on the floor near the window. Window 2 has an adult and kid zombie trying to exit the room, but they are having difficulty opening the door. Window 3 has an adult zombie facing the other way, while sitting on the floor.

On top of this, some of the zombies that didn’t get distracted by the car alarms spot her struggling to open the windows from the tree. They soon crowd the surrounding ground. A couple begin climbing the tree.

What should Sarah do?
>Break open Window 1
>Break open Window 2
>Break open Window 3
>Go back to the jungle gym and find a place to hide, and then find a different entrance to the school.
>Write-in
>Switch characters

I will leave the voting window open until 12PM PST (about 14 hours and 15 minutes from now).

(2/2)
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>>4577668

From our zombie handbook:
>Zombies also do need sleep. They tend to sleep when they have secured food and have no competition. They sleep a very deep sleep since they do it so infrequently. It is very hard to wake a sleeping zombie. And even if you do, it is likely that they will just fall back asleep if their food is still there.

>Officer Smith revealed a weird event with one zombie: It was awake and completely capable, but it just sat down and did nothing when humans walked by. Why is this? Well, maybe you will find out why during this quest!

Zombie sitting on the floor = free real estate.

>Break open Window 3
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>>4577675
Dang, you are very good at reading me sometimes! I was trying to see if people remembered those facts about zombies since it has not come up before. But the fact that this was called out so quickly and so thoroughly, is quite impressive on your part! I'm thinking of ending the voting window now and just writing another update. You already saw through it completely.

I hope nobody minds, but the voting window is over! I will just write another update.
>>
Sarah, not sure of what to do, just picks a window and hopes for the best. She takes out her flashlight and uses its thick metal bottom to break open the glass and unlock the window. She quickly enters the window and collapses to the ground with a thud.

She quickly gets back up and faces the zombie she saw before. However, despite it hearing her and seeing her, it still stays seated. Its limbs are all there, so that isn’t the issue it seems. Sarah has never seen something quite like this. A zombie not trying to attack prey right in front of its eyes? But why?

Suddenly, Sarah hears a voice.

“You shouldn’t be here. They are still climbing the tree and will get in this room any moment. I believe the art gallery next door should be safe. Hide there for now!”

Where was this voice coming from? Was it from the vents? It can’t be. There is no echo or any sort of distortion. It sounds like it is coming from this very room.

“For goodness sake, you’re wasting precious time. But if it will get you moving quicker, turn on your flashlight and point it right in front of you.”

Sarah does as she is told.

“What am I looking at? All I see is the gross-looking zombie. It isn’t moving, but it keeps staring at me.”

The zombie’s mouth begins to move, “Miss, I may be a zombie, but I resent the accusation of being ‘gross-looking.’ Now enough gawking at me, get a move on! They are almost inside! I won’t hurt you, but I cannot protect you from them. I can try to get them to look somewhere else, but these types don’t tend to listen very well. Now get away!”

The zombie gets up, runs towards Sarah, and escorts her out of the room and closes the door.

“Wh-what the hell was that? Am I dreaming? What the hell was that thing?” Sarah thought.

Congratulations! You have discovered Sarah’s secret event! What was that thing? Why could it talk? Why was it so keen on helping a human? Those kinds of questions will only be answered in the unlockable sixth character’s route. Sarah will have no answers to this in her story. She will never meet this kind zombie(?) again.

Sarah sees some zombies in the hall heading to the stairs, but none heading her way. Sarah decides to take a bit of a risk and listen to the thing that just helped her out. She heads to the art gallery next door, opens the door, and peers inside.

“Who’s there? It better not be a zombie!” A child-like voice said.

“You idiot! Be quiet! A zombie won’t understand what you’re saying!” Another child-like voice said.

Sarah turns on her flashlight and sees 2 children sitting on the floor and another huddled up in the corner. Sarah enters the gallery and closes the door behind her.

“It’s okay you guys! I’m here to save you!” Sarah said.

“Aren’t you the lady from who told us to go in the vents before? I’m sorry miss, but we couldn’t fit, so we stayed here.”

These children were on the chubbier side, so they wouldn’t be able to fit even if they tried.

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“What are your names? I’m Sarah.”

“I’m Gary.”

“I’m Heather!”

The kid in the corner didn’t speak.

“Oh, that’s Jimmy. He has been like that for a while.” Heather said.

Sarah is a bit surprised by how lax these children seem to be. But they have probably been in here for a while, and children tend to get bored quickly these days. Maybe these two haven’t seen anybody get eaten and were just told to come here. But Jimmy? He definitely saw something traumatizing.

“Do you guys know of any other survivors? Anybody at all?”

“I’m sorry, miss. But we’ve been here the whole time. We did hear a lot of loud noises coming from the vents though,” Gary said.

“Have you heard anything from the vents recently?”

“Nope. It’s been quiet.”

Sarah, not getting anywhere with Gary and Heather, sets her sights over to Jimmy. As a mother, she has had a lot of experience consoling Adam when he was down. Plus, she went through a lot as a child, so she could have some luck getting through to him.

However, getting him to open up is going to take some time. That is valuable time she could be using now to look for other kids. She could always try later, but he would be more useful not being huddled in the corner.

The children that Sarah saves can be useful for various things. They may have items on them. They may know something Sarah doesn’t. They be able to do other things. You will learn how Garry and Heather can help Sarah once you make your next choice. Jimmy will be of no use until he opens up.

Should Sarah take the time to calm Jimmy down now?
>Yes
>No, it can be done later

You must also choose what Sarah does afterwards. Don’t worry, the above choice of what to do with Jimmy and the below choice will only count as one choice overall.
>Head to the pool
>Head to the second floor
>Try to find out what she can about the air vents on her own
>Write-in
>Switch characters

I will leave the voting window open until 12PM PST (about 12 hours and 40 minutes from now).

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>>4577736

>No, it can be done later.

>Head to the pool

The kid in the vents is likely not on this floor since they didn't hear anything recently. The kid at the pool is at risk, so we should help him before talking to Jimmy.
>>
>>4577411
Anime haters are a meme.

>>4577675
Based anon.

>>4577736
>No, it can be done later
>Head to the pool
But after that we need to check 3rd floor teacher's lounge where we've found Mrs. Gilbert previously. There was a bunch of kids with her, and even if they all went into the vents, Mrs. Gilbert herself wouldn't.
>>
>>4577740
This.
If they can stay quiet and the room can be secured, they should be fine until later.

The other two need to get Jimmy responsive enough to leave when we begin the evac proper.
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>>4577759
She proper dead. The cacophony of children going to the vents would have revealed her.

We're also in dire need of a simple weapon/ tool. Fighting zombies in general is bad, as we are easily overpowered and will draw crowds even if we incapacitate a few. However, things as simple as tripwires made with jumpropes and marbles can do wonders.
That and a child size aluminum bat nam probably take out a dozen children or a few adults at a light weight.

What is available in a school that's of use? What are uses of common school items?

The lost and found / confiscated items boxes in administration is probably full of useful goodies (electronics, toy cars, possibly even a toy slingshot)
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>>4577770
Just checking on the lounge is fast.
Though now that I checked, there were only 3 children on the 3rd floor and we've already found them. Still, maybe Mrs. Gilbert is alive.
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>>4577736
Ah, yes, and
>Look for a weapon. Maybe a part of an eassel? Or pack our purse with heavy supplies to use as a flail?
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>>4577784
Heavy supplies in a purse means having to carry them.

Light weight, hard, and allowing to manage distance is best for her, ie metal bat. And maybe a few jump ropes as rope for future shenanigans.
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>>4577791
Try to find a bat or jump ropes in an art room.
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>>4577791
Also the art supplies only need to be as heavy as said metal bat.
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>>4577796
True... and we're going up before going down

Table leg, twine, metal hanging wire, large framed picture (smack upon head, now zombie has trouble with doors and navigation), metal stands, paint thinner, paint cans, spray cans, etc.

Also we never grabbed the knife that kid stabbed themself with.
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>>4577806
By the way, spraying paint in eyes might be a great anti-zombie weapon.
>>
No more votes!

All the votes were for the same things. I will also try to incorporate as much of the write-ins as I can!

Writing now!
>>
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Sarah decides to comfort Jimmy a bit later. It would be a better use of her time saving people first. But Sarah feels a bit empty handed. She used up her pepper spray a while ago, and she even needed to throw away her change purse as a distraction earlier. She has very little to work with.

To have some kind of fighting chance, she decides to look for a weapon and other useful things in the gallery. In one of the drawers, she finds a pair of thick gloves. Those could be useful. She grabs a can small can of paint, about a pint (half a liter) in size. Maybe she could temporarily blind a zombie? She also grabs some twine. Maybe this could keep a door closed a bit longer? She also grabs a sewing kit just in case she ever needs to fix up some clothes.

As for weapons, she finds a hammer and chisel used for marble sculptures. “A hammer and chisel in an elementary school? They let kids use this?” Sarah thought. She also takes apart a nearby easel for a bit of the wood. Maybe she could hit a zombie with it to stun it?

As Sarah was preparing, Gary asks her what she is doing. Sarah explains how she wants to save everybody she can.

“Then take this with you! I was planning on shooting some targets with it after school, but I can’t do much with it now.” Gary hands Sarah a slingshot and some steel shot ammo.

“You brought [i[that[/i] to school? If the principal was here, I would have told on you!” Heather said.

“At least I’m helping! I bet you’d just be dead weight!” Gary said.

“Nuh-uh! I’ll help her more than you. What I can give her is better than your stupid toy!” Heather gives Sarah one of those emergency whistles that some girls carry on their bags.

“How is that going to help her? Hey Einstein, she wants to get way from zombies, not bring them to her. That’s all a whistle is going to do!”

“Goodness, you two! Settle down a bit. I’m very happy that you both wanted to help. I’m sure I can find a use for both of these. In the meantime, I’m going to go look for more survivors and bring them here, okay? Keep it down and please make sure your phones are on vibrate, okay? Speaking of which, let’s exchange phone numbers.”

Sarah exchanges phone numbers with the kids, though it is actually Adam’s number.

Sarah has a few ideas of where to go next. When she goes to the second floor again, she could retrieve the knife from the boy earlier. But before she goes anywhere, she decides to check in the Teacher’s lounge to see if Mrs. Gilbert and the children are still okay.

Sarah opens the door slowly and calls out to them like before. No response. She shines her flashlight inside to get a better look. However, she can see an adult zombie consuming the innards of Mrs. Gilbert, and a couple of the children. The boy who hurt his ankle doesn’t seem to be here. Maybe he got away?

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Sarah decides to get out of there quickly so she doesn’t attract unwanted attention and heads to the pool area. She saw some gruesome sights there before, but it is possible that there could be a survivor or two.

Unlike before, it seems to be a mostly deserted area strewn with some corpses. The adult zombies are preoccupied with eating, but there are two child zombies swimming after a child in the pool. The boy seems to be struggling and can’t swim very well. The child zombies are gaining on him.

What should Sarah do?
>Give up on the boy. Saving him would put Sarah’s life at too much risk. (The boy is not Andrew)
>Use the whistle. This will get the child zombies’ attention. However, this will attract any zombies in the school to begin moving the roof.
>Set the purse down and dive in after the child. Sarah may not be as fast as Stacy, but she could outswim these child zombies. However, have you ever seen what panicked people do when being saved in water?
>Write-in
>Switch characters

I will leave the voting window open until 6PM PST (about 4 hours and 55 minutes from now).

(2/2)
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>>4578240

>Write-In: Use the slingshot to down the child zombies, then jump in to save the child while they are busy recovering.
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>>4578240
Supporting >>4578278, but shoot to kill. Aim for the heads.
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>>4578240
Also, I don't know how elementary school pools are in the USA, but shouldn't it be shallow enough for an adult to stand on the pottom?
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>>4578291
Well, there are shallow parts, but near the deepest end (where the boy and zombies are), Sarah is not tall enough to stand. Remember, Sarah is an average to small sized woman. A fully grown man could probably stand at the deepest parts, but not Sarah.
>>
>>4578278
>>4578287
The slingshot isn't powerful enough.

We'd be better off using the wood to pull him to shore via the reach and roll method (lay down parallel to the water, reach out with hand + object, pencil roll to pull person to the edge.

At best, the fact sarah is harmful may drive them to her first, but they seem to prioritize ez prey first.

Putting our feet in the water or otherwise seeming easier prey could buy him time.

We could just drown the children zombies by pushing them with the wood each time they try to get out.
>>
>>4578278
>>4578287
>>4578427
These write-ins are great, you guys! However, if you guys could collaborate a bit to make this a bit more uniform, I would appreciate it. I really like trying to utilize as much as I can from you guys, but I think it would be difficult in the current state.
>>
>>4578427
It's powerful enough to take down a child, maybe not kill, but take down. The problem with reach and roll is that we're rescuing a panicking child who may not comply with instructions. I'm therefore in agreement with >>4578287 that we should use the slingshot, even though it probably will not kill, it's worth trying. If it does, even better. If it doesn't kill, we still have enough time to save the kid.
>>
>>4578456

QM, just wanted to make sure, my write-in and the addition from >>4578287 are compatible, correct?
>>
>>4578513
I mean... being given something to grab is instinctive. Just gotta hold on
>>
>>4578515
Absolutely! I just wanted to be sure if you were still wanting to use that plan. Since it seems like you do, it is perfectly fine. I just wanted to also check if you wanted to modify anything in it to also include some of what >>4578427 wrote.

If not, worst case is that we can incorporate some of those plans if the slingshot fails. I just liked all of the ideas given so far, is all. But it is entirely possible that the slingshot will succeed, it just depends! 2 people supported the slingshot idea, so that is what we will go with if it still holds when the voting ends.
>>
>>4578427
>>4578513
>>4578523

In that case, I'm willing to put my feet in the water to move them closer to us, give us an easier time aiming, and prepare the wood as a melee weapon on the off chance we miss.
>>
No more votes!

All votes were for write-ins.

Writing now!
>>
The adult zombies seemed to not be a worry, but the child zombies were clearly a big problem. Sarah remembers back when she was trying to escape from that hallway with the screaming man. The child zombies were quick to give up on the easy prey in front of them to hunt her when she fell.

The best bet would be to distract them so she can help the boy get out of the pool. Maybe Gary’s slingshot could be useful? But even if she can distract them with the slingshot, how is she going to get the boy out of the pool and in a safe place without being attacked herself?

Well, there is only one way to find out.

Sarah gets to the opposite end of the pool, the shallow end. She takes her shoes and socks off, rolls up her dress, and takes a few steps in. She grabs some of the ammo, takes aim, and fires at the zombies. At first, they don’t take much notice, but one of the shots hits the leftmost zombie’s right ears, damaging it permanently. The zombie cries out in pain and turns around, and so does the accompanying zombie.

Sarah has a lot of shots left, and it is unlikely she will ever run out. Ammo management for this weapon is not a priority like it is in Jack’s story.

She continues to take aim and fires. In one lucky shot, she hits the rightmost zombie’s right eye. It penetrates its eye fully and causes major damage to it. Blood begins to spray out, and it starts to scream in one of the weirdest screams Sarah has ever heard. The zombie clutches its eye in pain, and it no longer pursues Sarah. If Sarah didn’t know any better, she could swear it was crying. The adult zombies look over to the injured child zombie.

Child zombies have next to no pain tolerance. As stated before, they do not heal rapidly like adult zombies. Therefore, except for the obvious eating people and other zombie-like qualities, they are much like your average human child. They are very weak when not in large groups.

But she can’t pay much attention to that as the leftmost zombie begins to speed up and is much closer. It also catches on to what Sarah is doing and keeps one of its hands in front of its face to block the shots. Instead of continuing to fire, Sarah steps out of the pool while the child is still far enough away. The zombie is moving slowly to make sure it can properly defend itself, so she quickly uses a nearby towel to dry her feet and legs, puts her socks and shoes back on, and unrolls her dress.

Once it is finally close enough, she sprints around the pool to the opposite side. The child zombie, somewhat foolishly, turns back around to pursue her from the water.

Why didn’t it just get out to chase her? Child zombies are not quite as smart as adult zombies and often act recklessly in ways they feel are more fun. Swimming is more fun than running.

(1/2)
>>
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The boy is currently near the back wall of the pool, but he is struggling to swim the last few feet. Sarah is not able to reach him unless she gets in, so she reaches as far as she can with the plank of wood.

“Grab on quickly!”

He does as he is told and grabs on. Sarah begins pulling him to the back wall. The child zombie is nowhere near him but is swimming as fast as it can. However, that’s when the injured zombie crawls its way out of the pool and lies on the ground writhing in pain. Soon, it can’t take the pain anymore and begins to cry really loudly.

The adult zombies who were only idly watching while eating their food, after hearing this intense crying, abandon their food.

You have now discovered a unique behavior about adult zombies. Despite being willing to kill any other zombie, including child ones, that try to take their food, there is one single case where they will prioritize another over their food. In the event a child zombie is injured and is hurt to the degree that they begin crying this loudly, they will give up eating their food to save it. The only time they won’t do this is when they themselves caused the child to be injured. They can also not be distracted in this state.

Truly strange creatures, but this is how they act. It is recommended in the future to make sure to either kill child zombies or to silence them in some way before leaving them be.


The adult zombies are located on the left side and right side of the pool. There is also one about 10 feet (3.05 meters) behind Sarah.

What should Sarah do now? She has now incurred the wrath of 7 fully grown adult zombies and the boy is still not out of the pool.
>Quickly get the boy out of the pool, but there is no guarantee he will get out fast enough.
>Jump in the pool and hope Sarah can outmaneuver a fast child zombie and 7 adults as they jump in.
>Leave the boy and escape. Sarah can always try to come back, but the boy is most likely going to drown at this rate.
>Write-in
>Switch characters

I will leave the voting window open until 12PM PST (about 16 hours and 50 minutes from now).

(2/2)
>>
>>4578688
Damn QM, I really did not see that one coming.

So question, where is Sarah in relation to all of these zombies? This seems like a pretty important thing to consider before making a choice.
>>
>>4578715
Since this was very new information, I made sure to not kill anybody since it would be a bit unfair to spring new information up without giving you guys a fighting chance.

As for your question, I will give the layout. The stairs to exit the roof are on the south side. The most shallow end of the pool is close to the stairs. The pool is pretty large, about 25 meters in length. Sarah is on the complete opposite side, the deep end.

There is one zombie about 3 meters behind her. There are 3 zombies on the east side and 3 zombies on the west side of the pool. They are about 10-15 meters away on both sides. Finally, the pool's width is about 12 meters.
>>
>>4578715
Honestly, this is REALLY important information. At this point the kid needs to make it out. We've saved them from zombies.

If we're able to pull him, he's basically fine. Why chase him. But that's time to save ourselves.

Also this behavior probably isn't ALL zombies. Probably most. Looks like some base knowledge and motivation stays in the head
>>
>>4578715
Oh and, there is still one child zombie in the pool giving chase. The injured child zombie is completely out of commission.
>>
>>4578736
Where is the injured child zombie, exactly?
>>
>>4578746
It is currently out of the pool, on the east side. It is about 5 meters away from Sarah. It could still attack if Sarah moves within grabbing range, but it is not going to put up much of a fight.
>>
If anybody is a bit nervous to make a choice, I won't kill anybody off without at the very least requiring a dice roll, so there won't be instant death of any character here. However, it is still dangerous.
>>
>>4578688
Okay, so based on the layout, this situation is honestly not nearly as dangerous as it might seem, but there are some important points to consider. The first is that there's no way we can distract these zombies. The second is that they are surrounding us on all sides.

That's where the bad news ends, however. Adult zombies can't swim well at all. The pool is large, and the injured child zombie they are trying to save is outside the pool. Since they are trying to save the injured child zombie and not necessarily avenge it, they may not come after us it we go in the pool, meaning we may just need to outmaneuver one child zombie. Worst case scenario, adult zombies are bad swimmers, and this many of them will likely make things more difficult for the child zombie to catch up to us. We have enough space to save the child and quickly bring him to the surface, as we're already close to the edge.

Therefore, we should:

>Jump in the pool and hope Sarah can outmaneuver a fast child zombie and 7 adults as they jump in.
>>
>>4578907
Possible, but wet clothes and inventory issues should be accounted for
>>
>>4578688
>Grab the injured child zombie and throw it off the roof
This should silence it.
>>
>>4578971 #
QM has never given us serious inventory problems aside from maybe limiting the number of items we can take with us. I'm sure QM can confirm whether or not going in the pool or another body of water can have inventory complications. Wet clothes are an issue but negligible at best. Zombies have wet clothes too, you know. It's not like they turned into zombies while naked.

>>4578989 #
This would be a great idea... If the child zombie didn't already scream. As it is, this is a sure-fire way to get us killed. Right now the zombies are trying to save the injured child. If we kill it while they're in this state they'll probably just kill us in retribution. There's a reason why QM suggested that we kill/silence child zombies in the future and not right now.
>>
Sarah can put her purse down before she goes in. But getting her stuff in the water would harm some of her inventory. So I would suggest putting it down before getting in if you want to jump in the pool.

There haven't been many votes yet, so please get them in soon!
>>
>>4579322
Then sure, we'll just put down everything that would be ruined before getting in.
>>
No more votes!

>>4578907
>>4578989
I will combine these two into one.

Writing now!
>>
>>4579438
We're going to die, aren't we?
>>
Sarah shouts to the kid, “Grab the wall! I will come back in one second to help you!”

The boy is now close enough and grabs the back wall of the pool. He is a bit too weak to pull himself out, so he is stuck there while the child zombie swims closer. It is still far away enough for him to not panic yet.

In the meantime, Sarah is in a pickle. The zombie behind her is getting closer and the rest of the adult zombies are drawing near. She can’t tell if they are after her or are going to the injured child zombie, but she can’t risk taking chances. Plus, its crying could be attracting the attention of zombies from the third floor. Sarah decides to do something drastic.

The zombies on the east side are still far enough away for Sarah to realistically move the injured zombie. She runs around to the east side of the pool, while making sure the injured zombie can’t grab her. She then grabs it by its right leg and pulls it with all of her might with the intention of throwing it off the roof. The zombie is surprisingly pretty light.

The injured zombie tries to kick her off and even tries to grab on to something, but it is no use. It is too weak to fight back. The adult zombies pick up the pace to try to stop Sarah, but Sarah already has the “boy” near the edge. With one big throw, she chucks it over the side of the building. One of the closer zombies willingly throws itself off the building to try to save the “child”, but it was no use.

Splat

Sarah could hear both of their bodies hit the ground below. She would be lying if she said she didn’t enjoy killing those things that have been tormenting her all day.

The rest of the adult zombies quickly rush to see what happened to the child zombie, but after seeing that it’s a goner, they slink back to their prior food. With the child zombie dead, what’s the point in fighting back? They might as well have their food.

It looks like Sarah won’t need to jump in the pool afterall. She returns to the boy, grabs his hand, and pulls him out of the pool. After getting a good look at him, Sarah recognizes the boy. He was the one she fixed up with her first-aid kit before in the teacher’s lounge. He is having difficulty walking with his ankle, so Sarah kneels to give him a piggy-back ride to the art gallery.

The child zombie in the pool is close, but with Sarah able to quickly get the boy out of there, it is stuck in the pool all alone.

Sarah escorts the boy safely to the art gallery.

“You’re back! Was it scary?” Heather asks.

“Yeah, kind of,” Sarah replies and sets the boy down.

“What’s your name, kiddo?” Sarah asks.

“I’m Chris. I’m sorry for making you go out of your way like that... You already helped me before, but now I needed your help again...” Chris seems to be a pretty nervous kid.

“It’s no problem at all! I’m here to save you guys. You can ask for my help at any time. Now do you know of anybody else who might be alive in the school?”

(1/2)
>>
“I’m not sure. I ran straight to the pool when the zombies found us...”

“That’s okay, Chris. I’m going to go look for some more survivors. Stay here with everybody, okay?”

“Wait, you’re going back in there? It’s dangerous! Can’t you stay here for a bit longer?”

Should Sarah stay for a bit longer? Chris may be able to help her like Gary and Heather did if she stays. However, there are still students in danger to save.
>Yes
>No

If Yes, please also choose one from below:
>Also try to calm Jimmy down
>Leave after being nice to Chris

If No, please also choose:
>Head to the second floor
>Write-in
>Switch Characters

There are currently still children in the second floor, first floor, and the one child in the air vents. Sarah does not know about the kid in the vents, so she cannot go to him until she learns about him. She will either come across him naturally or one of the kids may know about him.

Sarah’s Worry stat is at a bad level and it has been for 5 choices. However, I’m giving you guys one freebie since there was one choice earlier that was pretty quick, so I don’t count that. Next choice will have her Worry stat effect things.

I will leave the voting window open until 7PM PST (about 6 hours from now).

(2/2)
>>
>>4578989
Holy shit, I didn't actually think that would work. I guess they actually only care about saving the child. Retribution is pointless. If they notice that the child is dead or they deem us to no longer be a threat to a child they won't go after us. Good to know, and thanks for making it work.

>>4579509

As for our current business, now is a good time to calm down both children. We may not be able to do it after our Worry stat spikes.

>Yes
>Also try to calm Jimmy down.
>>
>>4579509
>Yes
>Also try to calm Jimmy down.
We might get two more helpers. Also our next, worry-penalised choice, will be in a safe place.

>>4579532
Zombies have proven quite straightforward in their reactions to stimuli so far. Also it seems that violence is the general intended solution versus solitary kid zombies, with their lack of healing factor and poor physical abilities.
>>
>>4579509
I mean... we could give a picture of our current progress, 4 saved. Update John/Adam. Get a text back. If they're hiding/doing very easy looting, should get a relatively fast response back.

Also Chris knows what happened in the Teacher's lounge. We oughta find out.

>Yes
>Leave after being nice to Chris
>Head to the second floor

Chris's knowledge should be useable. We should probably also set a simple barricade against vents. We're putting a large meal in one place. Jimmy's catatonicness may actually be good (he's gonna stay quiet). Then again, maybe a small noise could spook him. It's a 50/50 on that. If only we had a plushie or something he could hug/stuff in his mouth if he's scared.
>>
About an hour left. Get your votes in!
>>
No more votes!

Everyone voted for "Yes"

>>4579532
>>4579576
2 votes for "Also try to calm Jimmy down."

>>4579669
1 vote for "Leave after being nice to Chris"

Writing now!
>>
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“Well, I suppose it couldn’t hurt to stay here with you guys for a bit. I could use a break anyway. How’s your ankle? I haven’t given it a good look since we first met.”

“It still hurts a lot and since I was in the pool, the bandages came off..."

Chris not only sprained his ankle, but he was cut pretty badly. Sarah had previously tried to disinfect the cut as best she could and bandage it up, but it looks like she needs to do it again.

“Come here and let me fix it back up again.”

Sarah takes the time to help Chris. He feels really comfortable with her.

“Actually, I think I do remember something. I was thinking really hard about things you would want to know, but I think I remember seeing a student dropping a key at the start of all of this.”

“A key? What? Where did they drop it? What was it for?”

“I’m sorry.... I don’t remember. But I think it was on either the second or first floor. We hid in so many places before we got to the lounge that I don’t remember exactly where I remember seeing it dropped.”

“That’s okay. I’ll keep an eye out for it.”

Suddenly, Jimmy’s ears perk up and he looks over for the first time since Sarah’s been here. However, he slinks right back to his normal dejected demeanor.

This might be the perfect time for Sarah to try to get Jimmy to open up.

Sarah getting Jimmy to open up will be helpful. I can’t overstate how helpful this will be.

Therefore, I need you guys to roll for me. Don’t worry, it won’t be as crazy as it gets when a character is about to die, but it will still be a bit challenging. Roll a 1d10. You need two of the same number in a row. For example, you roll a 2 and then a 2 again. You can roll as much as you want.

Good luck!

>Roll 1d10.

You get exactly 1 hour from the moment I get the first response to this post. Good luck!
>>
Rolled 1 (1d10)

>>
Rolled 10 (1d10)

>>4579947
>>4579970

Oops that wasn't right...
>>
Okay! The timer has started! You guys have 1 hour.

Feel free to roll as many times as you want! Rolling a lot will help your chances!
>>
Rolled 2 (1d10)

>>4579947

*ahem* Nobody saw that. Let's try that again.
>>
Rolled 8 (1d10)

>>4579947
*whistles loudly*
>>
Rolled 10 (1d10)

>>4579947
You know, some people say I was a casino dealer in another life...
>>
Rolled 4 (1d10)

>>4579947
What do you think, anons? Maybe I could... r-rig it?
>>
Rolled 5 (1d10)

>>4579947
O-okay... I'll give it my best shot, alright? B-but it's not because I l-l-like you or anything! DUMMY!
>>
Rolled 3 (1d10)

>>4579947
D-D-Dice rigging powers...
>>
Rolled 10 (1d10)

>>4579947
ACTIVATE!
>>
Rolled 7 (1d10)

>>4579947
GEEHJKBGKJNEKTGKJBJ
>>
Rolled 4 (1d10)

>>4579947
OKAY THAT DOES IT
>>
Rolled 4 (1d10)

>>4579947
IT'S TIME TO D-D-D-D D-D-D-D-DUEL!
>>
>>4579995
>>4579996
HELL YEAH, HEART OF THE CARDS!
>>
>>4579996
That worked out.
>>
>>4579995
>>4579996
Nice job!

No more rolls! Writing now!
>>
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Sarah picked up on what caught Jimmy’s attention before. He seemed to be intrigued by the key. This could make talking to him much easier than it would have been before. (And thus, you guys got an easier dice roll because of it.)

“You’re Jimmy, right? You must have been through a lot.” Sarah sits on the floor nearby. “While I can’t even begin to know what you must have seen, would you mind if I told you about the things I saw?”

Sarah tells Jimmy in great detail the things she has seen and what she’s been through. Jimmy is in shock. She’s been through way more than him, and he wants to open up to her. But with how he’s been acting, it would be a bit embarrassing to just start talking with her. Jimmy stays quiet despite Sarah’s words reaching him.

“You know, I was curious if you knew anything about the key Chris was talking about earlier.”

Jimmy speaks up for the first time in an hour. “Y-Yeah...That was mine...”

As surprising as this may be, with how he was acting just from the very mention of it, it doesn’t surprise Sarah one bit.

“I was looking all over for it...To think I would just drop it at such a time...”

“What’s the key for? Is it something important?”

“It’s my locker key...But my locker has something really importantin it...It was something I was planning on using today during lunch period when everybody is all in the same room...It was going to finally save me from everything...” Jimmy gives Sarah a uniquely guilty expression.

Jimmy continues, “If you get me out of here, I promise I will tell you which locker is mine!”

Sarah, without even being told what the item in the locker is, can already wager a guess. If she’s right...does she really want to save a child like this? What would have happened to Adam if the school day went like normal?

Sarah gives Jimmy one of the angriest looks she has ever given a child. Without saying a word more to him, she gets up and starts talking with the other children, completely ignoring Jimmy for now.

“Gary, Heather, and Chris, can you guys all do me a favor? While I’m gone, I need you guys to start blocking the vents. A lot of those zombies were crawling inside these earlier, so we need to make sure they can’t get in. There should be tape and glue in your desks. Start blocking every vent in the room, okay? There is one on the floor and one on the wall. Stand on a chair if you can’t reach it. I will be back as soon as I can!”

Current Stats:
Stress: 0
Worry: 6
Happiness: 20

Worry is too high for the time being and has been for long enough for penalties to start coming up. Remember, you can’t choose red options and blue options require a dice roll.

(1/2)
>>
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Look for the key. This will increase the chances that she will find it.

Help the kids with the fortifications to the vents

Text John with updates on her situation. However, this is just an excuse to hear from him again. This will calm her worries.(The dice roll is different this time. I will roll 1d4 and whatever I roll will dictate how many choices will need to occur before John texts back. The earliest is 1 choice after this one. When he answers, Worry -1)

>Look for survivors

>Sarah changes her mind and decides to just leave with the current kids in tow

What would John do?

>Switch characters

No write-ins this time.

The “What would John do?” gives you access to red options immediately, whereas the blue option makes things delayed potentially for a long time. You want as much time to find this key as possible, trust me. And who knows what could come from the vents?

If you do pick the blue option, please also select one of the other non-red options. If you pick “What would John do?” pick any option you like.

I will leave the voting window open until 11AM PST (about 13 hours and 55 minutes from now).

(2/2)
>>
>>4580055

>Text John with updates on her situation. However, this is just an excuse to hear from him again. This will calm her worries.(The dice roll is different this time. I will roll 1d4 and whatever I roll will dictate how many choices will need to occur before John texts back. The earliest is 1 choice after this one. When he answers, Worry -1)

>Look for survivors

We really can't afford to blow another WWJD on this.
>>
Text John with updates on her situation. However, this is just an excuse to hear from him again. This will calm her worries.(The dice roll is different this time. I will roll 1d4 and whatever I roll will dictate how many choices will need to occur before John texts back. The earliest is 1 choice after this one. When he answers, Worry -1)
>Look for survivors
>>
>>4580055
>>Sarah changes her mind and decides to just leave with the current kids in tow
>>
>>4580055
Text John with updates on her situation. However, this is just an excuse to hear from him again. This will calm her worries.(The dice roll is different this time. I will roll 1d4 and whatever I roll will dictate how many choices will need to occur before John texts back. The earliest is 1 choice after this one. When he answers, Worry -1)

>Look for survivors

Dunno why looking for the key would be anti-worry if it allows her to defend her family. It's MOST LIKELY not a gun and something else... but she sure as heck is expecting something else.
>>
>>4580125
>Dunno why looking for the key would be anti-worry
When worry is high, Sarah prioritizes quickly getting back to her loves ones. The red options are things that will keep her in the school longer whereas the normal options will get her out quicker.
>>
>>4580126
Ah sensible.

Welp, hopefully she can tell the kiddies to barricade the vents quietly. Whether the kids are able to not be retarded is its own issue I suppose.
>>
By the way, I created an email account specifically for QMing. If anybody has any questions or feedback that you don't want to post in the thread, feel free to email me. I'll also post it at the beginning and end of each thread from now on too. I'm not too huge on Twitter or Discord, but I figured I should let you guys have some form of communication with me outside of the thread if need be.

[email protected]
>>
>>4580135
I mean, twitter/discord is for notifying people when the thread updates while they're off doing other shit. Not so much direct communication, though it's a side benefit.
>>
>>4580142
Well, with how direct I am in the posts themselves with when the updates are going to be, I don't think it's necessary to have something like that. I do tell you guys the exact time the voting window is, so a Twitter/Discord would be redundant. I'm primarily hoping that this can be used for feedback whenever this quest is over or during the end of a thread.
>>
>>4580055
>Text John with updates on her situation

>>4580146
Twitter is also useful for notifying people about a new thread.
>>
>>4580199
I've counted your vote, but can you also vote on what to do next as well? Any of the green options would work.
>Twitter is also useful for notifying people about a new thread
I see. I'll consider it then. It may be a good idea.
>>
>>4580202
>Look for survivors
>>
Rolled 4 (1d4)

No more votes!

>>4580061
>>4580090
>>4580125
>>4580199
4 votes for "Text John with updates on her situation. However, this is just an excuse to hear from him again. This will calm her worries.(The dice roll is different this time. I will roll 1d4 and whatever I roll will dictate how many choices will need to occur before John texts back. The earliest is 1 choice after this one. When he answers, Worry -1)"

>>4580120
1 vote for "Sarah changes her mind and decides to just leave with the current kids in tow"

>>4580059
>>4580061
>>4580125
>>4580207
4 votes for "Look for survivors"

Rolling now and writing right after!
>>
Oof, it's going to take 4 choices before John responds. Well, you guys can't always have perfect luck!
>>
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Before leaving, Sarah decides to text John about what has been going on so far. She really misses him and wants to be sure he is okay. He doesn’t respond immediately.

“He’s probably busy. I’m sure he will respond soon!” Sarah thought.

Sarah says goodbye to the children once again and departs. She has already searched the roof and third floor for survivors pretty thoroughly, so it’s time to search the second floor. Sarah gets a sinking feeling in her gut as she descends the stairs. The hallway was what nightmares were made of: cramped, dark, and filled with monsters. Did she really want another go in this place?

The second floor doesn’t have much, only the pets’ room and some classrooms. Sarah already investigated the teachers’ lounge and pets’ room. There is a knife in that room that she could grab, however.

As Sarah descends to the landing of the second floor, her worst fears are realized. It is exactly like before. She focuses her hearing once more to gauge where the zombies are.

Behind her she hears the shambling of a few of the zombies in all directions. There is no clear pattern to their movements. In front of her, to the left, she can hear the sounds of zombies feasting on the once screaming man. In front of her, to the right, she can hear something bump against the lockers. Straight in front of her, she can hear light breathing.

Behind her is where the teachers’ lounge and pets’ room are. In front of her are the classrooms and broken elevator.

What should Sarah do?
Head to the pets’ room and the teachers’ lounge

>Walk forward, to the left
>Walk forward, to the right
>Walk straight in front of her
>Try the first floor instead

Write-in

What would John do?

>Switch characters

I’ll leave the voting window open until 4PM PST (about 4 hours and 30 minutes from now).
>>
>>4580558
>Walk straight in front of her
Simply breathing in place is weird for a zombie.
The first floor is probably even worse, since there was a horde of zombies there last time.
>>
>>4580558
The bumping against the lockers on the right could be one of the children. I don't think a zombie would end up there by mistake, since they can see better in the dark than we can, but maybe it's possible.

The light breathing in front of us could be a zombie either asleep or playing dead. Recall that we heard light breathing in a hallway from a zombie playing dead during Larry's quest. Probably best not to risk it.

The left side has zombies distracted by food. It's a safe bet if we want to live, but we could be abandoning survivors this way.

As for what we choose here, who knows? I'm not sure whether left or right is better. What do you think, guys?
>>
>>4580597
When we were here earlier, zombies couldn't see us at all.
>The left side has zombies distracted by food. It's a safe bet if we want to live
Those are kid zombies. They abandon food easily.
>Recall that we heard light breathing in a hallway from a zombie playing dead during Larry's quest.
A kid zombie would be too easily bored for that, I think. And an adult would go fight the eating zombies.
>>
>>4580603
The zombie was playing dead in a hallway filled to the brim with corpses. This hallway is also filled to the brim with corpses, if you remember. An adult would not necessarily need to fight the child zombie and would feel comfortable playing dead here since there are plenty of corpses to hide among.

As for the zombies on the left, fair point. I wasn't sure it was the SAME kid zombies since over an hour had passed since we entered the school, but it's possible. As for the right, I just read back in the previous thread and found that zombies bump around a lot in this school since it's too dark for even them to see properly, so the right is completely out. It's either the left or the center. And if we remember back when we first went into this school, the child zombies didn't come after us in the hallway because they had their food and didn't realize there was living prey nearby, since we blended in by walking carefully.

Therefore, we should:
>Walk forward, to the left
>>
>>4580558
>>Walk forward, to the left
>>
>>4580611
That damn ambush zombie is throwing a huge wrench in my understanding of zombie behavior.
>>
>>4580677
I think it has a lot to do with the presence of a lot of corpses in the room it can eat from, so an abundance strategy in which food supply is maximized is deemed smartest by the zombies, rather than the standard behavior of ravenously eating whatever is there as quickly as possible. Additionally, QM did say Larry's quest was intended to be downright unfair at times, so I wouldn't be surprised if he bended reality just a little bit in his story.
>>
>>4578989
One more thing to keep in mind, it's possible that the bumping against the lockers could actually be coming from the vents behind the lockers, rather than something hitting the lockers from the front. I don't think it's worth risking our lives over, at least not right now, but it's important to note that the kid in the vents could be on this floor.
>>
No more votes!

>>4580582
1 vote for "Walk straight in front of her"

>>4580611
>>4580619
2 votes for "Walk forward, to the left"

Writing now! I love the collaboration and discussion that some choices elicit!
>>
It may be a good idea to search inside the classrooms first since she never checked those earlier. However, with the horrible conditions the hallway provides, it’s going to be easier said than done.

She feels a bit of regret from her decision to re-enter the school. She has been in the school for less than two hours for both trips, but it has felt like an eternity. She is tired of the cramped rooms, the abundance of child zombies, and the lack of electricity. Each time she enters a room, there is always some kind of horror waiting for her.

“I want to leave this damn school already,” Sarah thought.

Alas, there are still plenty of obstacles in her way, including the zombies in this hall. Sarah, frustrated by the lack of clearly safe paths, decides to take a bit of a risk and take the left path. There are zombies eating, but maybe they won’t hear her.

She turns out to be right. They do not hear her. While not always the best idea, sometimes it is a good idea to take a risk.

Sarah quietly slips in to one of the classrooms, Room 206, but finds nothing. She continues to check each classroom but finds nothing of note. While she is also on the lookout for a key, she isn’t particularly looking hard for it.

Bzzt Bzzt Bzzt

Sarah’s phone began to vibrate from her purse. It’s from Heather.

“Hey, I just got a bunch of texts from one of my friends. I attached a screenshot! Her number is...”
Sent at 2:14 PM

Sarah opens the attached image. See pic related to view the conversation.

She begins to type the number in Adam’s phone to message her, but to Sarah’s surprise, Adam has her number already programmed in. It seems like they have texted each other pretty frequently. Even in a time like this, Sarah is a bit curious to see what her little boy is up to. It seems like they have fairly standard conversations, but they do seem to say good morning and goodnight to each other every day.

Sarah can’t help but blush a bit since Adam is growing up and already has a crush. She remembers how horribly she had it as a child, so happy memories like this are important for a growing boy. She feels a little bit of pride with how she and John raised him. Sarah feels a bit more enthused to save this girl since it could make her son much happier.

(1/2)
>>
Sarah begins typing her messages to Grace. See the attached image for the full set of messages.

“Do young girls really text like this? It’s hard to read,” Sarah thought.

The elevator has no electricity, so it will not open through normal means. How should Sarah attempt to save the girls?

>Use the hammer and chisel to wedge a gap to open the door. However, there are still zombies in the hall. If this option is picked, you will need to write-in a distraction or some other way for this to work.

>Do the above option, but on the third floor. Sarah will need to try to climb down from the elevator shaft to the below elevator. She can enter through the panel on the roof of the elevator. And then she needs to figure out how to get them to safety.

There are power generators located on the first floor. Sarah could try to mess with these to get the power working again. The girls in the elevator will make sure to hit the “door close” button so no zombies come in. Also, Sarah will do her best to turn the lights off in any room she is in, but this could be a bit of a risk. However, there will be power from now on.

Write-in

What would John do?

>Switch characters

Getting the power on would help save certain future children, but not 100% necessary. This can be a helpful option, but you would need to use a “What would John do?” to do it now.

I will leave the voting window open until 10PM PST (about 4 hours and 50 minutes from now).

(2/2)
>>
>>4580855
... doesn't the elevator being stuck between floors n' stuff mean that they're safe until we get them safe?

Wouldn't that mean we can focus on other survivors?
>>
>>4580876
I didn't even consider that. But that is true.

If you guys would like, you could vote for:
>Head to the first floor to look for other survivors since these kids are safe for now.
>>
>>4580876

I'm still dissatisfied by the noises by the lockers on this floor. What if the kid in the vents is here? Wouldn't leaving this floor be a bad decision?
>>
Late afternoon and night in PST seems to consistently be the slowest time for votes and discussion. There are still 2 hours left, but I always wonder if I should just extend it some more. It may just be the time of day being an issue. We'll see.
>>
>>4580855
>>Head to the first floor to look for other survivors since these kids are safe for now.
>>
>>4580855
>Use the hammer and chisel to wedge a gap to open the door. However, there are still zombies in the hall. If this option is picked, you will need to write-in a distraction or some other way for this to work.

Use the slingshot to break a window in one of the classroom doors, corralling the zombies into an empty classroom. After the zombies are inside, close the door behind them, trapping them inside using some of the twine. Inspect the locker area after saving the children to see if the child in the vents is nearby.
>>
We have a tie! I will extend the voting window for two hours!

>>4581021
1 vote for "Head to the first floor to look for other survivors since these kids are safe for now"

>>4581045
1 vote for "Use the hammer and chisel to wedge a gap to open the door. However, there are still zombies in the hall. If this option is picked, you will need to write-in a distraction or some other way for this to work."

If you haven't, please get your votes in!
>>
>>4581141
>Head to the first floor to look for other survivors since these kids are safe for now.
We can use the corraling plan after we return.
>>
>>4581198
Again, what if the kid in the vents is on this floor? What if saving Adam's crush heals her worry stat back to a good level? It sounded like saving her might do exactly that, which would open up more options.
>>
>>4581201
We worry for our family's safety. Other people shouldn't figure into it. It might raise Happines maybe.

>what if the kid in the vents is on this floor?
What if they are on the first floor? We don't know either way.

What has me voting like this most of all is that in most cases so far distractions failed to distract all zombies. Some remained every time. And your plan only works if it goes off perfectly.
>>
>>4581207
>Sarah can’t help but blush a bit since Adam is growing up and already has a crush. She remembers how horribly she had it as a child, so happy memories like this are important for a growing boy. She feels a little bit of pride with how she and John raised him. Sarah feels a bit more enthused to save this girl since it could make her son much happier.

This is clearly talking a lot about Adam and not herself. I think Worry does factor into it. If it were her own happiness, your point about +Happiness would make sense.

Of course some would remain but we can deal with that when we get there. We've always been able to deal with a few with relative ease. The issue is if we abandon this floor the kid in the vents might be in trouble.
>>
No more votes! The tie has been broken!

Writing now!
>>
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While Sarah would like to rescue Grace and her friends in the elevator, they seem to be safe for now. Right now, she wants to concentrate on her efforts to save as many people as possible. The last place she hasn’t checked thoroughly is the first floor.

She heads down. Luckily, the hallway seems to be clear. Sarah remembers that she saw a fire exit that should be around here, and she is able to find it pretty easily. This could be a useful place to exit, but she has no idea how the zombies are outside. Opening it now would be too dangerous.

Unless? On second thought, maybe she could safely open it. Sarah has been able to survive pretty well so far.

She could escape right now and be with her family. John and Adam wouldn’t know any better. She could just lie and say that the children she saved were killed on the way out. She could say that she tried her best to save them, cry some crocodile tears, and have John comfort her.

Abandon the children. This could be a great opportunity to stay safe. Plus, there is one special thing Sarah will get from choosing this. Very special. There is no way to get it without picking this option. I promise that this can be just as useful as the reward for saving the children.

“I could just end this exhausting hunt right here. I could just get out now,” Sarah thought. This thought is beginning to creep into her head. It is nearly irresistible, but she can somehow resist the temptation for now.

Sarah can only pick the selfish option if she uses What would John do? 2 more times. She still cares about the children and isn’t callous enough for something like this just yet. I will leave this option available if you ever want to do this. Just remember to use What would John do? twice if you want to see this unique option in action.

The way Sarah treats people is dictated by how many times What would John do? is used, so feel free to try it out!

The hall on the right is where the zombies were flocking before, so she wants to avoid it for now. The hallway on the left has a few different rooms, including the teacher’s lounge. She has already explored that area, but she could again if she wants. There are also all sorts of administrative offices. She could even turn on the power!

What should Sarah do?

Turn the generators on

Check the teacher’s lounge again

>Check the administrative offices

>Check the classrooms

Write-on

What would John do?

>Switch characters

I will leave the voting window open until 1PM PST (about 12 hours and 30 minutes from now).
>>
>>4581219
>Check the classrooms
>>
>>4581219
>Check the administrative offices

Possible survivors + lost and found + confiscated items
>>
>>4581219
>Check the classrooms

The key is most likely here. It's possible that survivors and the kid in the vents could be here as well.
>>
About an hour left! Get your votes in!
>>
>>4581219
>>Check the classrooms
>>
No more votes!

>>4581225
>>4581432
>>4581594
3 votes for "Check the classrooms"

>>4581372
1 vote for "Check the administrative offices"

Writing now!
>>
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Sarah slowly opens the left hallway doors to reveal an empty room. It seems like none of the zombies have been able to get in through the back doors located in this hall, but she can hear them trying to get in.

“First things first, I should check the classrooms,” Sarah thought.

Most have nothing but the occasional zombie that she can easily hide from. However, Room 125 is a bit of a different story. While nothing stands out at first and she was about to move on, she hears a very curious sound coming from the middle of the room. It’s hard to describe, but it doesn’t sound like a zombie. It sort of sounds like someone is coughing up some water or something.

As Sarah gets closer, she can begin to see the figure of a child lying on the floor. She turns on her flashlight and runs over to him. There’s blood everywhere, and the boy seems to be choking on his own.

“Oh my god, are you okay? Don’t worry! I’m going to help you!”

cough That voice...gag Why? Why did you tell us to go in the vents?” He is having difficulty speaking.

“W-What?”

The boy points to the left corner of the room. Sarah shines her light in that direction and sees a trail of blood leading to the vent on the floor.

“I...I was just trying-“

COUGH WHEEZE

The boy starts to cough uncontrollably. Sarah can see tears welling in his eyes before they glaze over. There was nothing Sarah could do to save him.

In an effort to save her own son, Sarah had inadvertently caused the deaths of countless children. Indeed, telling them to crawl in the vents might have saved Adam, but caused the needless deaths of innocent kids.

Sarah, for the first time, has seen what the consequences of her decisions can result in. Was it a bad decision? Well, it saved Adam right? But at what cost? There were going to be 25 survivors in this school, you know? But now there are only 10. This most recent death was not one of the 10 children possible to save.

For the first time in years, Sarah felt truly disgusted with herself. If she found some other way to save Adam, none of this would have happened. (Happiness -15)

Current stats:
Stress: 0
Worry: 6
Happiness: 5 (-15)

What should Sarah do now? John will text back after this choice.

Turn the generators on

Check the teacher’s lounge again

>Check the administrative offices

>Examine the vent that the boy came from

>Wallow in self-pity and reflect on everything (Happiness -5). However, with this reflection, Sarah will realize something about the school that she didn’t realize until now.

Write-in

What would John do?

>Switch characters

I will leave the voting window open until 10PM PST (about 8 hours and 10 minutes from now.
>>
>>4581693
>Examine the vent that the boy came from

Chances are good that we find our vent child this way. Bad happiness is not worth the extra info. We know enough already to save all 10 kids.
>>
>>4581693
I would be clenching my teeth in regret right now if there was any way to predict that directing children to the vents would be so bad. But there wasn't, so I'm not.
>Examine the vent that the boy came from
>>
>>4581693
Wait... why is he coughing up blood without a zed nearby. Where'd he get a lethal injury and make it this far
>>
>>4581836
There are child zombies in the vents. One of them probably got him before he made it here. He was on borrowed time since then.
>>
>>4581693
>>Examine the vent that the boy came from
Why regret something you cannot predict?
>>
>>4581718
>>4581988
I was not necessarily trying to make you guys feel bad for your decision in the past. I was trying to show how Sarah felt about it and that sometimes bad things happen that you can't predict. Though most of the time, I will give some kind of clue when something would be bad. With a write-in, that can be somewhat difficult to foreshadow that something bad will happen.
>>
>>4581693
Get out
>>
>>4582021
I'm a bit unsure of which choice you've picked. This looks like it may be a write-in. However, because of Sarah's currently bad stats, the write-in option is in red, which means that it cannot be chosen at this time unless you also pick the "What would John do?" option. Would you like to select the "What would John do?" option and vote for a write-in? And if so, could you please be a bit more specific about the contents of the write-in?
>>
No more votes!

All votes were for "Examine the vent that the boy came from"

Writing now! I'm also in the middle of doing something else, so the writing may take me a bit longer than normal.
>>
Before Sarah does anything, her phone vibrates. She pulls out her phone and looks at her messages. It’s from John! He apologizes for taking so long to reply, but he explains that he has been extremely busy getting away from some stubborn zombies. He can’t elaborate much more right now, but he is glad she is doing well. (Worry -1)

Current stats:
Stress: 0
Worry: 5(-1)
Happiness: 5

Sarah is able to calm down a bit and places her trust in John and Adam once again. She sends a follow up set of texts explaining what is going on and puts her phone back in her purse.

After seeing the gruesome sight in front of her, you would think that the last thing that Sarah would want to do is look at the vents where the student was presumably attacked. However, something caught Sarah’s eye and she was interested in taking a look.

She slowly inched her way towards the closed vent and looked in with her flashlight. There didn’t appear to be any zombies or other children, but there was a cellphone with the flash on. Sarah picked it up and took a look at the screen. It was covered in blood, but Sarah was able to wipe some of it away with the tissues in her purse.

“It’s...recording? Why would the video recorder be on?” Sarah thought.

She hits the “stop recording” button, opens the video, and plays it from the beginning.

“What’s goin’ on, YouTube? It’s yo boy, TrollFaceKilla, and do I have a good one today for you folks. I’m here with my buddies Andrew and Scott, and we’re going to show you exactly how to survive a zombie apocalypse. We’re here in the heart of zombie central with an exclusive look at real life zombies. But first, if you could go ahead and smash that like button, subscribe, and ring the bell button to get more exclusive zombie news right when it gets posted.”

It looks like he was recording from a classroom, but they looked to be in a safe location. However, they don’t seem to be taking the situation too seriously and are droning on about nonsense, so Sarah skips ahead a few minutes. After skipping around a bit, she comes to an interesting section. Sarah can hear her announcement over the school’s PA system, and they begin to discuss it. Afterwards, the head for the vents.

“Guys, get your phones out and turn the flashlights on so you can see.”

TrollFaceKilla, Andrew, and Scott enter the vents.

“Dude, this is so dope! This is just like the movies.” Scott said.

TrollFaceKilla, turns a bit to look at Andrew, “Brah, you haven’t said anything in a while. Don’t tell me you’re scared? We’ve played so much Call of Duty Zombies and kicked a lot of ass. What’re you worried about?”

“What are you talking about? We don’t have any guns, and we’re just kids. How are we going to be able to fight any of these?”

“Chill out, bro. I’ve been going to the gym. Look at these guns!” While it is hard to show off his muscles in the vents, he tries to show Andrew and the camera. Though, he is just a skinny 10-year-old, so there isn’t much to show off anyway.

(1/2)
>>
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TrollFaceKilla and Scott continue to play up their YouTube personas while Andrew stays mostly quiet.

“Hold on guys, it looks like the paths split off here.” Andrew began. “It looks like the left path continues on the second floor and this first path should lead to more rooms on the first floor.”

“We should split up! Bro, can you imagine how cool it would be if we split up here and found each other later? It would be great content!” TrollFaceKilla said.

Andrew, while not agreeing with the premise, wanted to get away from these guys. He offered to go to the second floor, whereas Scott and TrollFaceKilla decided to stick to the first floor.

This is all the information that Sarah needs from this video. Scott’s and TrollFaceKilla’s fates have no bearing on Sarah’s story. However, if you would like, you could choose if you want to see what happened to them. This has no special facts or information included and is only here if you guys are curious. Please pick one of these options:

>Continue to watch
>Stop the video here.

Sarah looks in the contacts in the boy’s phone and she does find Andrew’s phone number, so she programs it into her phone.

Sarah is now sure she knows where Andrew is, to an extent. He is probably in the vents on the second floor. What should Sarah do now? Please also pick one of these options:

>Head to the second floor and explore. There are so many vents in each room that finding the exact one he is in would be hard, but she could at least look around. This option may need to be repeated more than once to find him.

>Text Andrew. This could be an easy way to find him, but there is a risk that his phone is not on vibrate. (I will roll a 1d2 to see if his phone is on vibrate or on a high volume setting. If it is a 1, his phone will be loud. If it is a 2, his phone will be on vibrate.)

>Switch tracks and save the girls in the elevator first. If so, please pick one of the options I provided previously related to them. You can pick the previously red options too since there are no stat penalties now.

>Write-in

>Switch Characters

I will leave the voting window open until 12PM PST (about 12 hours and 5 minutes from now).

(2/2)
>>
>>4582120
>Stop the video here.
>Switch tracks and save the girls in the elevator first. If so, please pick one of the options I provided previously related to them. You can pick the previously red options too since there are no stat penalties now.
>Turn the generators on
>>
>>4582120
Realistically, Sarah would want to view the whole video to get info on Scott's position. But we already know that there's only one surviving kid in the vents, and that it must be Andrew (called it), so Scott will only meet a gruesome end I'm not interested in reading about. Also shout out to that anon who thought the kid in the vents would be on the second floor, they were right.

>Stop the video here.
>Write-in: use the PE system again to tell Andrew to set the phone on vibrate and text Adam his position.
>>
>>4582144
+1
>>
>>4582144
Honestly, all kids setting phones on vibrate isn't a bad idea.

Getting the kid outta the vents is probably a priority.

Generator can be handled once he's with the others. This one has a better head on his shoulders.
>>
No more votes!

Everybody voted to "Stop the video here" so we will not see what happened.

>>4582144
>>4582148
2 votes for a write-in.

>>4582143
1 vote for "Switch tracks and save the girls in the elevator first. If so, please pick one of the options I provided previously related to them. You can pick the previously red options too since there are no stat penalties now."

Writing now!
>>
Sarah wanted to text Andrew to see if he was okay, but there was the risk that he didn’t have his phone on vibrate. If his phone went off at a bad time, that could be very bad.

Each child that dies because of Sarah’s actions will result in a negative status effect. The more that die, the more that Happiness will deplete. While fixing Worry and Stress can be something done by certain actions, Happiness is a bit harder without John physically around. However, if you get Andrew out of the vents, I will give her a +5 in Happiness. Each child that dies will cause a -2 in Happiness. If Andrew or Grace dies, this will be a -5 in Happiness. Just because you get children to the Art Gallery doesn’t mean they are saved. They ultimately need to safely leave the school.

As for the method of saving the children, you can either choose to leave as a full group with all of the children you saved or you can choose to help certain ones leave and come back afterwards. However, to get the hint I promised if you save 10 children, you need to leave as one big group. The hint is not something made in bold text like this. It is something that will happen in the actual story. That is why I need this to occur.

I have given enough time for you guys to be extremely familiar with the school and what these zombies are like. Therefore, it is time to ramp the difficulty up. Children can die at any point now, including ones you haven’t even met yet. However, I will be as fair as I can and show none of the unfairness shown in Larry’s story.


Sarah could also decide to search for him without texting him, but that might take too long. So she decides to use the PA system once again to ask Andrew to turn his phone on vibrate. Plus, she also wants to say something to the girls in the elevator and any other survivors she is trying to help.

There aren’t many zombies in this area, so she easily makes it to the proper room and turns on the microphone.

“Is there an Andrew in the building? If you can hear this, Andrew, please put your phone on vibrate so that I can text you. I will text you in exactly thirty minutes, so please turn your phone on vibrate by then, I know you are in the vents, and I am going to save you. To Grace and her friends in the elevator, please hang on for a bit longer. You three are safe in there for the time being, so I need to help the students in more dangerous positions. If there is anybody else alive in the school, please hang in there! Help is on the way!”

It may sound a bit odd for Sarah to wait so long before texting Andrew, but if he is in a bad position, he may not be able to turn his phone on vibrate until the coast is clear. She wants to make certain he has enough time.

(1/2)
>>
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What should Sarah do in the meantime?

>Turn the power on to the school. This has the benefits of lighting up rooms and will make the key hunt easier. However, zombies will be able to see as well, unless the lights are turned off in each room. The light switch will not always be where Sarah enters in a room.

>Head back to the art gallery and help the kids board up the vents. They are not done yet and could use your help. However, Andrew will not be able to crawl to the art gallery, so you cannot choose that option later.

>Hunt for the key without needing lights. This will begin a short, key-hunting “mini-game” where I will be giving short updates in rapid 1-2 hour choice windows. This key hunt will require quick and correct choices. You will need to get the correct choice each time to find it. (It will be like a quiz game where I will test you on various topics like the school, zombies, and characters. You will need to remember intimate details in the story.)

>Write-in

>Switch Characters

I'm not sure what time I will be back tonight, so I can't give a concrete time. But sometime at night, at least 7 hours from now, is when I will be back. The holidays make this a bit difficult for me to judge, so I apologize.

(2/2)
>>
>>4582514
>Hunt for the key without needing lights. This will begin a short, key-hunting “mini-game” where I will be giving short updates in rapid 1-2 hour choice windows. This key hunt will require quick and correct choices. You will need to get the correct choice each time to find it. (It will be like a quiz game where I will test you on various topics like the school, zombies, and characters. You will need to remember intimate details in the story.)

By the way, QM, what happened to the kids on the first floor? I haven't seen any options to save them yet. I hope they aren't at risk of dying anytime soon.
>>
>>4582514
>>Hunt for the key without needing lights. This will begin a short, key-hunting “mini-game” where I will be giving short updates in rapid 1-2 hour choice windows. This key hunt will require quick and correct choices. You will need to get the correct choice each time to find it. (It will be like a quiz game where I will test you on various topics like the school, zombies, and characters. You will need to remember intimate details in the story.)
>>
>>4582536
The children on the first floor haven't been discovered yet, so Sarah does not know about them. However, after this choice and texting Andrew, I was planning on letting you guys decide on focusing on Andrew, focusing on Grace, or focusing on finding more survivors. I don't plan on killing the first floor kids without giving a hint that something bad is going on (like a loud noise coming from the area or something). It could be subtle or it could be obvious, but I won't kill them off just yet.
>>
>>4582514
>>Turn the power on to the school. This has the benefits of lighting up rooms and will make the key hunt easier. However, zombies will be able to see as well, unless the lights are turned off in each room. The light switch will not always be where Sarah enters in a room.
>>
>>4582599
Darkness is basically the only thing that keeps us safe right now.
>>
>>4582514
We should have given our number for children to text to.

As for the vent, a zombie will not challenge a blockage in a vent without knowing kids are there. And resisting a child zombie with a desk in the vent isnt a bad idea.
>>
>>4582718
This is a good idea, and hopefully QM will let us write this in before we leave the PA room.
>>
Hey guys, I just got back. Give me another hour and I can write. So I will have the voting window open until 10PM PST (about 1 hour from now).

>>4582718
>>4582722
Do you mean announcing the number over the PA system? That's a pretty good idea. She can do that, if that's what you mean. I'll just add that to whatever choice is picked.
>>
>>4582757
Yes, that's what I want done. Thanks for adding it!
>>
No more votes!

>>4582541
>>4582536
2 votes for "Hunt for the key without needing lights. This will begin a short, key-hunting “mini-game” where I will be giving short updates in rapid 1-2 hour choice windows. This key hunt will require quick and correct choices. You will need to get the correct choice each time to find it. (It will be like a quiz game where I will test you on various topics like the school, zombies, and characters. You will need to remember intimate details in the story.)"

>>4582599
1 vote for "Turn the power on to the school. This has the benefits of lighting up rooms and will make the key hunt easier. However, zombies will be able to see as well, unless the lights are turned off in each room. The light switch will not always be where Sarah enters in a room."

Writing now!
>>
Sarah continues, “Anybody who doesn’t have my number, please program it in your phone. This way, you guys can tell me your location so I can save you.” Sarah says her number.

That should be good for now. She will getting texted soon by any kids she hasn’t seen yet, but for now, she wants to search for this key. If Jimmy does have what she thinks he does in that locker, finding it would be paramount to survival.

When the key search is done, what message should Sarah send to Andrew?

>Write-in

I am taking tomorrow off to celebrate Christmas, so please feel free to customize the message to Andrew as much as you want! This will be sent to him after we look for the key.

The day after Christmas, at 12PM PST, I will continue from here. We will begin with a new type of quiz event. I hope this will be a lot of fun! If you were ever going to participate in this quest, please be there for this event! Trust me, this will be quite the fun quiz.
>>
>>4582809
Damn, that's 3 in the morning for me.
>>
>>4582834
It's unfortunate, but I don't think many of my players are in my time zone at all.

Maybe you guys could all collaborate and figure out a good time for the maximum amount of people to be here.
>>
To further that point, if need be, I would stay up all night in my time zone if it meant that more people could be here. But please, feel free to let me know if 12PM PST the day after Christmas would not work for you. The next section is intended to be a lot of fun and have more audience participation than normal. It's more important for you guys to be able to be here than me doing it at a convenient time for myself.
>>
>>4582809
I might or might not be there. Will still be busy from family christmas stuff. We'll see.
>>
Don't forget to write-in whatever message you think Sarah should send to Andrew, and I will be here to continue the story tomorrow at 12PM PST (about 18 hours from now). It's going to be a unique little event, so I look forward to it!
>>
>>4583322
It’s noon on the east coast boy where’s my quizzo
>>
>>4583659
PST is West Coast, anon. I even gave how many hours away it was. There is still time until then. From right now, there is about 2 hours and 40 minutes until then.
>>
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Sarah is currently going to be searching for the key that Jimmy dropped. The school is a big place, so Sarah needs to use her wits and creativity to find it. She will need to remember minute details about each room and the school to find it.

Therefore, I think it is fitting to test you guys on your knowledge about various details about this quest. This is going to be a 10 question quiz based on all the material covered in this thread and the previous thread. You guys will required to get every question correct for her to find this key. I cannot emphasize enough about be how important this key is, so try your best to get these questions right!

Please refer to the archive for information found in the first thread if you do not remember something: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=ZombieQM

The quiz will work like this: I will ask 10 questions and allow for short periods of time to answer. While I would prefer to do this in 1-2 hour increments, if the holidays have slowed things down incredibly, I may make them even longer.

I will ask you guys a question, and it is your responsibility to figure out the answer and reply. Once you give an answer, someone will need to respond to your post and say “Final Answer”. If someone responds to your post with the phrase “Final Answer”, that answer will be locked in and will be the answer the whole group uses.

You are given 3 lifelines that can make the quiz easier:

One will be called “Skip Question”. If you use this lifeline, you can skip this question and you can move on. This cannot be used on the last question. I will not ask this question again, so you can essentially skip a really hard question if you would like so you never have to worry about getting it wrong.

One will be called “Ctrl+F”. If you use this lifeline, I will give you a word that you can use to search this thread or the prior thread to narrow down where the answer is. It will make the search for a specific piece of information much easier.

The last lifeline will be called “Ask a Character”. If you use this lifeline, you can ask any character if they know the answer to this question. For example, you could ask Sarah if she knows the answer to Question 7. A character may know the answer outright or they may only provide a hint. You must say which character you want to ask.

Each lifeline can only be used once. To use a lifeline, someone must reply to my post asking to use one and someone must reply by saying “Final Answer”.


In 30 minutes, the quiz will start. Please ask me any questions you may have now. Also, I am a bit worried that it is going to be too slow for this activity during the holidays, so if anybody could respond to this post saying that they are here could help make me a bit more confident that we can do this now. If it is so slow that this won't work, I may need to wait to do this after New Year's.
>>
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This first question will be easy, and it is meant to see if this system will work.

Question 1: What causes someone to transform into a zombie?

>A. There is a viral infection. A bite will cause the virus to spread.
>B. There is a drug that, once ingested, will cause someone to turn.
>C. There is a voodoo curse that creates zombies.
>D. It is not known yet how the zombies are created.

You can also use any of the lifelines:
>Skip Question
>Ctrl+F
>Ask a Character

Remember, you must pick an option and someone must respond to you saying "Final Answer" for it to be used.
>>
>>4583807
>B. There is a drug that, once ingested, will cause someone to turn.
>>
>>4583807
>>B. There is a drug that, once ingested, will cause someone to turn.
>>
Please make sure to remember that this is not a quiz based on number of votes. If you agree with a choice someone posted, please respond to them with "Final Answer" and we will use that option.
>>
>>4583809
final answer
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>>4583809
>>4583855
You guys are correct!

Writing Question 2 now!
>>
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The questions will progressively get harder, so they are relatively easy now. But just wait until we get further along! They will not always be multiple choice either and will sometimes require a write-in!

Question 2: Sarah once owned a phone of her own, but because it broke, she is using Adam’s phone. Why did Sarah’s phone break?

>Write-in

You can also use any of the lifelines:
>Skip Question
>Ctrl+F
>Ask a Character

Remember, you must pick an option and someone must respond to you saying "Final Answer" for it to be used.
>>
>>4583859
>Sarah's phone fell and broke when she was attacked by a zombie outside of the grocery store.
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>>4583903
>final answer
have to go now. I hope someone else will take the reins
>>
>>4583903
>>4583924
You are correct!

Writing Question 3 now!
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>>4583903
Do we gotta specify the fact she was giving money to the ole hobo zombie or any other clarification? Had to use someone else's phone.

I am also much happier I have a bulky ass otterbox for me phone now
>>
>>4583927
Nope! That write-in before was perfect. We are moving on to question 3!
>>
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Question 3: Kyle was escorted to safety by 3 police vehicles. All of the police officers inside each vehicle were named. Can you name all 8 of them?

>Write-in

You can also use any of the lifelines:
>Skip Question
>Ctrl+F
>Ask a Character

Remember, you must pick an option and someone must respond to you saying "Final Answer" for it to be used.
>>
>>4583932
Sergeant Hughes
Officer Chambers
Officer Grant
Officer Smith
Officer Hayes
Officer McDonald
Officer Johnson
Officer Evans
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>>4583942
>Final Answer
>>
>>4583942
>>4583952
You are correct!

Question 4 will be coming up shortly!
>>
Question 4: On the topic of names, both Sarah’s and Kyle’s last names have been mentioned in the story. Can you tell me both of their last names?

>Write-in

You can also use any of the lifelines:
>Skip Question
>Ctrl+F
>Ask a Character

Remember, you must pick an option and someone must respond to you saying "Final Answer" for it to be used.
>>
>>4583961
>Sarah's last name is Robinson
>Kyle's last name is Graham
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>>4583967
Beat me to it, final answer
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>>4583967
>>4583970
Wow! I'm surprised you guys got this one right without using a lifeline. Good job!

Question 5 will be made shortly!
>>
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Question 5: In Stacy’s story, Anthony promised to tell Stacy about something relating to his personal life if they ever meet alive again. I have given ample clues as to what this could be. What is his secret?

>A. He has a girlfriend but is hiding it from Stacy. He fell for her and wants her instead.
>B. He had a troubled childhood with an abusive father. Therefore, Stacy is the first real connection he had.
>C. He was a prior criminal who is having difficulty fitting in with society again. Going to college is one step to becoming more normal.
>D. He is a pervert who was planning on finding a way to get Stacy alone. But when the zombies hit, he could no longer go forward with his plan.

You can also use any of the lifelines:
>Skip Question
>Ctrl+F
>Ask a Character

Remember, you must pick an option and someone must respond to you saying "Final Answer" for it to be used.
>>
>>4583980
>C. He was a prior criminal who is having difficulty fitting in with society again. Going to college is one step to becoming more normal.
I think it's this because of the crowbar and the lockpicking kit but am not sure. What do you guys think?
>>
>>4583988
>Final Answer
>>
>>4583988
>>4583994
You are correct! Anthony was in fact a prior criminal who is trying to reform himself. More details will be revealed when we get them to safety!

Question 6 coming soon!
>>
I need to go to sleep, guys. Wish you luck.
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Questions from this point on will become more and more difficult. Some might even feel a bit unfair, but that’s why there are lifelines!

Question 6: Can you name everything in Sarah’s inventory? You need to list EVERYTHING she has not including clothes and the purse she holds. Just everything IN the purse.

The bit of wood she used to save Chris got wet and is not usable, so it is not in her inventory. She also only used some of her tissues to wipe away the blood on the boy’s phone, but she has some left.

Trust me, if you are not careful, you will get this wrong. All it takes is naming something that she doesn’t have anymore or forgetting something she still has to get this wrong. You really need to remember the story very well so far to get this right. If I were you, I would use a lifeline!

>Write-in

You can also use any of the lifelines:
>Skip Question
>Ctrl+F
>Ask a Character

Remember, you must pick an option and someone must respond to you saying "Final Answer" for it to be used.
>>
If a choice is too hard, please remember that you can use a lifeline! And feel free to discuss it with others. You can collaborate!
>>
>>4584054
I'm going to outright tell you that you are missing something. This is the only chance like this I am giving. Don't lock this answer in please!
>>
>>4584001 #
Sarah has:
>Everything in this picture from the art gallery (found at >>4578238), except the wood from the easel.
>A flashlight, some tissues, and a first-aid kit, as well as Adam's phone and the phone that once belonged to one of his classmates.
>The "antibiotic" given to her by Dave.

Anything I missed, anons?
>>
>>4584066
I legitimately have no idea and I'm not so invested in the quest that I'll reread everything involving Sarah for this.
After a quick look and rereading the interactions with the kids I don't see anything that's obviously missing though or that I specifically remember we got rid of, like the coin purse.
If another anons find some error but can't figure out a perfect answer consider using a lifeline to ask Sarah, she would know.
>>
Remember that choices need to be locked in for them to be chosen! If you are unsure of what to do, you can use a lifeline. I don't want this one to be open for too much longer.

I am leaving this open until 8PM PST (about 1 and a half hours from now,)
>>
>>4584066
I'm going to accept this answer since this was the only answer given. It is correct! The big trick in that question was remember the antibiotic that was only brought up once.


It’s unfortunate, but it’s always this time of day that kills posting activity. I was hoping we would have finished the quiz by now before I needed to step out, but since that hasn’t happened, I will need to interrupt the flow of things. I will be back as soon as I can, but it will be a few hours. I will make sure to continue this when I get back.

Question 7: In Larry’s story, there was a survivor who began to fight the zombies and that was Larry’s opportunity to escape. However, the survivor’s weapon of choice would not have normally been allowed for a passenger to bring on a ship. How did the man have that weapon on the cruise ship?

>Write-in

You can also use any of the lifelines:
>Skip Question
>Ctrl+F
>Ask a Character

Remember, you must pick an option and someone must respond to you saying "Final Answer" for it to be used.
>>
>>4584224
He snuck it on board
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>>4584226
>Final Answer
>>
I'm back!

>>4584226
>>4584303
You are correct!

Writing question 8 now!
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>>4584326
You should give us a special reward if we finish this without lifelines. Should make it more interesting since we have 3 questions for 3 lifelines.
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>>4584327
I can do something like that. However, I don't want to discourage you guys from using them. But if you want, I do have something in mind. But if I do this, I am going to make the final question much harder than I intended so I can balance this.
>>
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Question 8: Not counting the rifle that John used and has not been explained yet, tell me what is in Jack’s inventory. Please also tell me exact bullet counts. His inventory includes everything on his person (except for his clothes), and in his truck.

>Write-in

You can also use any of the lifelines:
>Skip Question
>Ctrl+F
>Ask a Character

Remember, you must pick an option and someone must respond to you saying "Final Answer" for it to be used.
>>
>>4584335
Jack has:
>One hunting rifle with 5 ammo
>One shotgun with 6 shells
>2 hunting knives
>Most of a buck
>A pair of binoculars, tents, sleeping bags, non-perishable rations, flashlights/lamps, pepper spray, water filtration devices, portable cookers, and solar power banks
>A fishing rod and some bait, a flask, and some bug spray
>A key to one of the trucks at the dealership.

Double check to make sure I didn't miss anything.
>>
Please remember to reply with "Final answer" if you want to lock-in an answer. Feel free to discuss any answers! I will give one more hour for this question.
>>
>>4584346
This is correct! And once again, while I would prefer someone else to say "Final answer", I will take it since it is the only answer.

Writing Question 9 now!
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>>4584066
>>4584346
Based anon.
>>
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Question 9: The secret character has already been revealed in one of the stories. You will be taking over from their perspective if you unlock them. Can you guess which character it is?

I will give two hints:

Hint #1: In one person’s story, a choice came up involving that character that seemed to have no benefit to the character you controlled. Nobody chose this option.

Hint #2: This character was known about early-on in the playable character’s story. No more than 5 choices were made in this character’s story when you first learned of this character. They could have been known earlier than this, but no later than 5 choices in.

>Write-in

You can also use any of the lifelines:
>Skip Question
>Ctrl+F
>Ask a Character

Remember, you must pick an option and someone must respond to you saying "Final Answer" for it to be used.

You will have a long time to speculate about who this character is. I’m going to bed, so it will be a bit before I come back. But this gives you plenty of time! If you use a lifeline, I will answer it once I wake up.
>>
>>4584458
After looking for choices with no benefit, I ended up with the following candidates:
- John (drive him to Sarah, call him for +5 worry)
- Adam (go to the electronics store for a present)
- Kevin (open the blinds, read Discord messages)
- 911 operator (multiple options to call the police)
I don't think John or Adam would be a secret character, given that both of them can die as a part of Sarah's story. Kevin seems dead, and the 911 operator is very, very shoehorned. Ultimately, my best guess is Kevin (we didn't actually see him die). But this is so shaky that I'll vote for
>Ctrl+F
>>
>>4584458
So QM, some questions about these hints before we use our lifeline:

Regarding Hint #1, do you mean that no player voted for the option you are referring to?
Regarding Hint #2, do you mean that the character was mentioned by name at around that time?
>>
>>4584479
Other options include:
Anthony (Plan A would have been safer for him but nobody voted for it)
James Graham, Kyle's father (Going back to the basement would likely lead to us using a gun to kill the zombie instead of calling for help, meaning he would not have to convince the police to keep us safe. This could also apply to Kevin, however.)
Dave Johnson (Sarah finishing her business at the grocery store would likely have led to her checking on Dave.)
Honestly, based on how much Dave seems to know, I'm leaning towards it being him, but idk.
>>
>>4584516
Almost all Sarah's choices had some benefit explicitely listed, so this made me exclude Dave. Though he was my first pick as well.
>>
>>4584564
>>4584516
The choice to call John for +5 worry might be seen as tangentially related to Dave, since when we finally called Adam we borrowed Dave's phone. But the choice itself didn't mention Dave at the time, just "borrow a phone from one of the survivors"
>>
I think it's one of Kyle's parents. They are important people and would be involved in this somehow.
>>
Also, someone wanted to use the Ctrl+F lifeline. If someone could respond to their post or this post supporting it, I will do the lifeline. However, this time, I will even allow the same person who asked for the lifeline to be used to be able to support it.
>>
>>4584508
>do you mean that no player voted for the option you are referring to
Actually, my memory was a bit faulty. One single person did vote for this. However, the option was not chosen.
>do you mean that the character was mentioned by name at around that time
Yes. The character was mentioned, by name, either before choice 1, after choice 1, after choice 2, after choice 3, after choice 4, or on choice 5.
>>
>>4584878
>1 vote for "Don’t call the police. If it is a zombie, that means many more could show up while the police open the gates."
>1 vote for "Drive away without the buck. It’s too dangerous to go back in the forest."
>I am counting this as a vote for an edited version of what I wrote. So 1 vote for "Yes. He seems to be a nice guy. Stacy will keep an open mind to him and his intentions."
>1 vote for "One of the survivors has asked Sarah to check on Dave. He’s a doctor, so it could be to everyone’s benefit to be sure he is okay."
That narrows it down to Austin, Kevin, Dave, Anthony, James Graham, and Dave.

To my knowledge, Dave and James are the only character of all of these with a mentioned last name, and the most likely to know "the truth" based on our interactions with the characters.

What do you make of this, anons? If we do use a lifeline, I suggest that we skip altogether, since we can't skip the final question.
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>>4584903
Si, I concur. ctrl f?
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>>4584910
Okay, we will use this lifeline! Give me one moment to write it out!
>>
The Ctrl+F lifeline will work like this: I will give you one word/phrase that you can search up. This word/phrase will be in a post that has the name of the secret person in it. It can be in ANY post that mentions them! However, this does narrow things down a lot, but not fully.

The word is: Homeless
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>>4584940
So either John or Kevin. I'm leaning Kevin, since John is linked to Sarah. Thoughts?
>>
Oh and just in case someone is wondering, you can use more than one lifeline on a question. So those lifelines: Skip question and Ask a character are still up for grabs! Or you can collaborate and find the answer! I'll leave it to you guys!
>>
Fuck, I just realized, Dave is also in a post with the magic word. Some police officers also. Shit.
>>
I will leave the decision window open until 6PM PST (about 5 hours from now). So please figure something out or use a lifeline, you guys!
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>>4584903
All of the choices you've quoted have benefits though. Are those all the choices with a single vote?
>>
How many questions are there, think we should skip it if there's only 10.
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>>4585027
There are 10 questions in total.
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>>4585030
Ctrl-F didn't narrow things down much at all. Let's skip this one.
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>>4585035
Second, skip question
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>>4585027
>>4585035
>>4585042
With 3 people wanting this, I will comply.

This question will be skipped! Onto the final question. Writing now!
>>
Have to go sleep. Good luck with the ultimate question, anons.
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We are finally at the end of this quiz. I hope you guys liked it. The final question will be an interesting one!

Question 10, the final question: The zombie drug does not only turn people into zombies. It may turn you into one or it may simply only cause you to gain the healing capabilities. Based on your knowledge of the stories so far, has anybody ingested this drug?

>Write-in

I do not want just a yes or no answer. If none have ingested it, I want the logic as to why for each character. If any of them have, I need a name and the logic behind it. If you are unsure, I would suggest that you re-read a bit. I have not stated outright if someone has, but they may have or maybe this is just a ruse. It's up to you to decide!

You can also use this lifeline:
>Ask a Character

Remember, you must pick an option and someone must respond to you saying "Final Answer" for it to be used.
>>
And just to be clear, I am only asking about the playable characters. So please only think about Jack, Kyle, Sarah, Larry, and Stacy.
>>
Is this the decision paralysis I've been told about? Should I make this a bit easier? There have been no responses at all so far.
>>
>>4585357
I honestly have no clue where to even begin to search for the answer to this. If only we had a Ctrl + F for this... *cough cough*
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>>4585465
Well, if you use the "Ask a character" lifeline and tell me which character, I will essentially let you know if that character consumed the drug or not and you will only need to worry about the four others.

I suppose I can give a hint to get you started: If a character is injured and hasn't been healed, they did not consume the drug. That can help with one character.

It's not necessarily something you need to scour the entire story to look for. Think about what the characters have done and try to think if any of them could have been infected or not.
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>>4585155
Okay, I'm going to take a crack at this. I'll answer this for each character.

Jack did not take the drug as he did not eat or drink anything since the start of the story, and the zombie drug must be ingested. He has also not felt hungry, which would be a telltale sign that someone has taken the drug. He also took a serious injury to the head and did not recover quickly enough to avoid a switch, as seen by the zombie that bit Austin earlier on.

Sarah has an unhealed injury and has therefore not taken the drug.

Kyle has lived in the basement with a massive supply of bottled water and food, so he could not have taken the drug by accident. Additionally, his parents were sent zombie pills in the mail, but he was told that he was not yet ready to take it. Therefore it is unlikely that he has taken it as we have not witnessed any adverse side effects from doing so.

Stacy is fast enough to consistently outrun zombies, something we know that zombies are incapable of doing. She additionally has not ate or drank anything since her story began, and has not felt hungry either.

Larry has eaten food on the cruise ship, has poor stamina shared by zombies, and has been given unique attention from zombies not often seen in other characters' stories. He also happens to have significant intelligence, which does not seem to correlate with him having taken the drug. While he could have been one of the people who got lucky and did not turn, his poor physical health makes this unlikely, as mentioned in Kyle's quest. Although, as shown in Sarah's quest, he could be a rare "friendly zombie."

Therefore, it is my conclusion that none of the 5 playable characters have ingested the drug. If any anon does want to use a lifeline, I recommend asking Larry whether he has taken the drug.
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>>4585489
You've forgotten the actual effects of the drug on the people who don't zombify. It has no effect on stamina or speed, only slight effect on hunger, and improves cognitive abilities.
Also, a character might have imbibed the drug before the quest started.

I agree about Sarah and Kyle.
Jack is a candidate simply because he was unconscious with a zombie on him when we switched out, and yet he's not dead; though it's not a conclusive proof. On the other hand, his doctor had no idea about the zombies, and Jack probably wouldn't take a pill from anyone else.

Stacy's situation is suspicious. It's the only time when someone turned almost before our eyes. And immediately there was a military contingent on the campus. I suspect the drug was distributed on campus, so Stacy might have imbibed it. Though we know what she did since she woke up, and she didn't eat anything. The distribution might have been the day before, but during the first outbreak the drug worked faster than that.

Finally, Larry is known to have had breakfast right before the start of the outbreak. A cruise ship where you don't cook your own food is a good place to distribute a drug. And he's pretty spry for an old guy. On the other hand, he has his muscle cramps, which the drug should've probably healed.

>>4585471
Ultimately, I agree, though for different reasons, that we should ask Larry.
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>>4585489
>>4585506
Okay, we can use the lifeline for Larry.

You guys are good. Larry was a character I was hoping someone would pick up on. Remember, he THOUGHT he would have muscle cramps in that situation, but it never actually happened, right? Check the wording in that section. I made that dice roll easy enough to almost guarantee that he wouldn't get a cramp for a reason. But even if it did happen, it would have stopped hurting very quickly and that would have been a clue.

Larry is, in fact, infected and has not turned into a zombie. He was infected when he ate in the dining hall at the beginning.

You are now out of lifelines and must find an answer for the other 4 characters.
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>>4585508
Sarah isn't infected for sure.
Kyle almost for sure.
Stacy didn't eat anything, so she's out too.
Jack probably has had breakfast before the hunt, maybe in some diner where distribution might potentially have taken place, but then he would've likely eaten together with Austin, and Austin definitely wasn't infected. On the other hand, Austin was amazed at how strong Jack was, despite being an old friend. On the third hand, the drug wasn't described as increasing strength in non-zombies, only the healing factor and cognitive abilities. And for meta reasons, giving Jack superhealing would be too OP. Then again, that the last zombie encounter didn't kill Jack outright is suspicious too.

In conclusion, I'm not sure about Jack and hope some other anon is more perceptive than me.
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>>4585519
I think Stacy took it but not 100%sure
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>>4585611
Why Stacy?
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>>4585506
Recall that the outbreak began at around 7 in the morning according to the police in Kyle's Quest. Considering how quickly the drug seems to work, as shown in Stacy's Quest, it's unlikely that any character took it prior to the start of the quest.

Remember when Jack shot a zombie in the head with his rifle, and it got up almost immediately after? Why would Jack need to be switched out if he was simply hit on the head by a rock? It doesn't make sense for Jack to be infected.

As you said, we know 100% that Stacy didn't eat anything since she woke up, and the outbreak happened this morning, so she must not have taken it.

>>4585519
How can you be so confident that Kyle has taken it?

>>4585611
Why Stacy?
>>
>>4585657
The outbreak doesn't have to start at the same time in every place. I'd even say that it's logistically impossible.
Also, in Stacy's story the outbreak started between 7:15 and 7:32. The students were in class since 7:00, so the latest they could've consumed the drug was sometime before 7, probably at least 15 minutes before if they weren't running for the class with pieces of toast hanging from their mouths. This gives us 30 to 45 minutes between drug consumption and effect. If Jack had, say, chomkped down a burger in a roadside diner and left, he wouldn't have been around to witness the start of the outbreak.

>Why would Jack need to be switched out if he was simply hit on the head by a rock?
It's absolutely not guaranteed that infected humans have the same healing factor as a zombie. In fact, given that the zombies' healing requires so much energy they lose their humanity, it's almost certain that infected humans heal slower, otherwise they'd zombified too.

>How can you be so confident that Kyle has taken it?
What? I'm pretty confident he has NOT taken it.
>>
>>4585667
Fair point about Stacy, but we know she didn't eat anything since she woke up this morning, so that pretty much confirms that she didn't take it.

As for the outbreak, I agree that it started AROUND 7, not exactly at 7. I also suspect that the drug was distributed systematically, which is why the times were a bit different in different areas.

It's possible that humans have a lower healing factor than zombies, but in that case, I'm not sure what clues we have to guide us. I wish QM would tell us if Jack at least ate or drank something prior to the start of the quest.
>>
>>4585672
I'm absolutely sure that Stacy didn't consume the drug, my point was actually about Jack.
>>
>>4585681
I know dude, that's why I wish QM would tell us if Jack ate earlier in the morning before hunting. I don't think we have any other clues to guide us, since we haven't seen exactly what happened to Jack after he hit his head.
>>
>>4585614
Although we have no idea if she consumed something just the night before she also seemed stronger, faster than a normal human would. It's just my feeling though.
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>>4585760
She's been established as a gym bunny.
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>>4585745
It is true that we haven't been to Jack's story since he was knocked out, so I think it would be fair to give a hint. Jack did eat in the morning, but he ate leftovers from a couple days earlier.
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>>4585817
so he's probably not infected, let alone the fact he traveled with austin who is undergoing surgery
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>>4585817
Then I must conclude that no one besides Larry is infected.
>>
Once you guys come up with an answer, please respond to this post or my prior post with who is infected and who isn't and why. And then someone please say "Final Answer".
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>>4585833
>Only Larry had consumed the zombie drug.
>>
>>4585871
>Sarah has a visible wound and therefore has not taken a drug
>Jack had only eaten leftovers from a couple of days before the drug was distributed, at around 7 AM on the day of the outbreak. He has therefore not taken the drug.
>Stacy did not eat anything when she woke up on the morning of the outbreak and therefore has not taken the drug.
>Due to the results of the "Ask a Character" lifeline, we know that Larry has taken the drug.
>Kyle has lived in a basement packed with a massive supply of safe food and water. His family was also informed in a letter that Kyle was not yet ready to take the zombie drug, implying that bad things could happen if he did. We have not witnessed any bad biological things happening to Kyle. Therefore, Kyle has not taken the drug.

Therefore,
>Only Larry had consumed the zombie drug.
>Final Answer
>>
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>>4585871
>>4585901
You are correct! Great job guys! You were able to keep the most important lifeline for the final question and use it effectively, and you didn't get a single question wrong.This ends the first Quiz of the zombie apocalypse!

Now let's remember what we were doing this whole thing for: Sarah needed to find a key. This key was very useful, arguably more important than any other key that could ever be found in this quest.

I am currently still at work, so I will start writing at 1PM PST (about an hour from now). Good work guys!
>>
>>4585908
Valen Quest trained me for this.
>>
>>4585911
I've never read it.

And I was present for hive queen, shadow, and princess guard. Let alone ruby when I shouldn't have been on this site.

time to go readan
>>
Sarah wants to let Andrew have the proper amount of time to silence his phone before she texts him, so she gave him 30 minutes. In the meantime, she wants to look for the key to Jimmy’s locker. If she is right, the things found in his locker could be of utmost importance.

Based on what Chris and Jimmy said, she begins her search on the first floor. Chris was with his class being escorted from the gym to the third-floor teacher’s lounge when he saw the key being dropped. Instead of checking everywhere, she begins her search in all the places one would expect Chris to be able to see during that trip.

She starts in the gym. She slowly, but surely shines her flashlight over each part of the ground. There isn’t much here, so she moves on to the hallway. Luckily, there are no zombies here either. She meticulously checks every nook and cranny. She even checks each individual stair. Nothing.

“No. It can’t be...” Sarah thought.

The key must be on the second floor. Sarah has had so many close calls here and is terrified of needing to go through this god forsaken place once again. She’s been in this damn school for so long, but she can handle exploring it for as long as she needs. This hallway on the other hand is another story.

“I am not doing this again. I-I’m going to be killed if I keep coming here,” Sarah thought.

There must be a way to get these kid zombies out of the second floor. But what could she do? There are so many. That’s when she gets an idea. She programs TrollFaceKilla’s phone number into Adam’s phone and makes sure to set the volume on maximum.

Sarah slowly sneaks into a nearby classroom, places TrollFaceKilla’s phone on one of the desks, gets back on the stairs, and uses Adam’s phone to call the number.

Gucci gang, Gucci gang, Gucci gang, Gucci gang...

An obnoxious ringtone plays and grabs the attention of the nearby child zombies. They are not like adult zombies and will all head towards a distraction if it is interesting enough. They all sprint into the classroom.

Once the coast is clear, she closes the classroom door and drags a couple large filing cabinets from the nearby classroom over to block the door. They are extremely heavy, but Sarah is running on pure Adrenalin and uses large bursts of strength to block this door. Once done, she ends the call.

Out of breath and sweating up a storm, sits on the floor for a moment to relax.

pant pant I... did it!” Sarah said.

Once she is ready, she stands up and begins her search for Jimmy’s key once again. She shines her light on every single part of floor not covered by a rotting corpse. Nothing.

“It isn’t under one of these bodies, is it? Can this day get any worse?” Sarah thought.

(1/2)
>>
Resigned to her fate, she begins to move each corpse diligently to look underneath. Sarah has to hold back the urge to vomit at the stench coming from some of them. Many of the bodies have their stomachs opened and are covered in blood. Sarah had to touch way too many sticky substances. Her hands are disgusting now. (It would be a good idea to get her to wash her hands at some point or hands will be a bit too sticky to use her items properly without gloves.)

Eventually, she gets to the man who once was screaming for help in the hall. His body moved a bit away from his initial position. He probably tried to crawl away before eaten. Underneath his body was a shiny object.

“Found it. FINALLY!” She thought.

Sarah grabs the key and puts it in her purse. The quest for the key is finally over.

Half an hour is just about to pass. What message should Sarah send to Andrew (the child in the vents)? You can say whatever you want! Sarah will use the gloves to text back with sticky hands.

>Write-in

I will leave the write-in window open until 10PM PST (about 8 hours and 10 minutes from now).
>>
>>4586003
oh fuck. More zombies in the vents.
>>
>>4586005
>"Exit the vents on the second floor and climb the stairs to the third floor. There are child zombies in the vents, so this route should be safest as I have cleared it of zombies. Head to the art gallery, help the other kids there board up the vents, and tell Jimmy I found his key and ask him which locker is his. Text me Jimmy's answer. On your way to the gallery, stay quiet, don't make noise, keep your phone on silent, and avoid using your phone's flashlight. Text me if you get into trouble or see a zombie and I will come as fast as I can or offer my advice. I will be helping the children on the first floor for the time being, as they seem to be most at risk. Text back immediately to confirm that you got this so I know you are safe."
>>
>>4586054
This is a perfectly valid message, but I do want to point out that Sarah does not yet know of any children on the first floor, nor have they texted her yet. She could say something like, "I will be looking for more survivors on he first floor".

And like with before, I will leave the full write-in window open and will take the best bits of each write-in to make the best message possible.
>>
>>4586056
Sounds good!
>Also identify ourselves as Sarah, Adam's mother. Tell Andrew not to leave the Art Gallery after arrival as it is the safest place in the school. We will all evacuate as a group once the safety of all survivors is accounted for.
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>>4586075
you know, barricading the PA room and having a child there would make announcements and stuff a shitton easier.
>>
No more write-ins!

Writing now!
>>
Sarah texts Andrew and receives a pretty quick response. Andrew seems to be a pretty smart and reliable kid. As much as she would hate to admit it, Sarah is a bit relieved that she doesn’t have to save the other two boys he was with. They seemed to be a bit of a rowdy bunch and would just slow her down. She began to smile just a bit. Some part of her, deep down, is happy with the current situation she caused.

“Wait, what am I thinking? They are just kids.” Sarah thinks. She feels bad judging young boys so harshly when they probably had no real concept of life and death until they faced it directly.

People were so harsh when Sarah was a kid for doing normal kid things. She made it her life’s mission to make sure her family would be one completely devoid of what she had to deal with when she was growing up. Sarah was acting like a hypocrite right now.

This realization gives Sarah pause. What the heck is she thinking? She would have never thought things like this before today. For the first time since this whole mess started, Sarah is taking notice of how her circumstances are changing her.

“What would John think if he saw me like this?” This thought began to creep into her mind. “Can I really look John in the eyes right now? I just felt relief after 2 children died. He would think I’m a monster! He would hate me...”

This thought hits Sarah harder than even her guilt welling up inside. (Happiness -15)

Current stats:
Stress: 0
Worry: 5
Happiness: -10 (-15)

(1/2)
>>
Andrew is on his way to safety, and he will text Sarah if any trouble comes his way. There are a multitude of things she could do right now.

>Turn the power on to the school. This has the benefits of lighting up rooms and making Sarah’s decisions a bit clearer since she can see. However, zombies will be able to see as well, unless the lights are turned off in each room. The light switch will not always be where Sarah enters in a room. This will also turn the elevator on.

>Head back to the art gallery and help the kids board up the vents except for one for Andrew to come in from. This will make the gallery safer, but since Andrew can only come in from one vent, it will be more difficult for him.

>Help the girls in the elevator. They have been waiting long enough. There are no more zombies on this floor, so it should be easy. However, the power is still off, so she will need to use her chisel and hammer. This will break the chisel.

>Search the first floor for new survivors. This will be harder than any of the other options, but it may be a good idea to help them sooner rather than later. However, there is something about turning the power on that will help these children. This option does not turn on the power, but it does help them sooner.

>Find a safe place and call John. He will answer. Sarah can talk with him all she wants, and he will listen. He will understand that his wife is in a really bad spot emotionally and will comfort her. He will even understand the negative emotions she is feeling. He will reassure her. (Happiness +15)

>Write-in

>Switch characters

Things are beginning to get a bit more time sensitive, so keep in mind that your time is limited. While you are not on such a strict time limit like when she saved Adam, it will be at least somewhat strict. None of these children are safe right now and Sarah’s Happiness stat took a big hit.

I will leave the voting window open until 1PM PST (about 14 hours and 10 minutes from now).

(2/2)
>>
>>4586542
>>Find a safe place and call John. He will answer. Sarah can talk with him all she wants, and he will listen. He will understand that his wife is in a really bad spot emotionally and will comfort her. He will even understand the negative emotions she is feeling. He will reassure her. (Happiness +15)
>>
>>4586542
Haven't we announced our number on the PA system so any survivors could text us?
>Turn the power on to the school. This has the benefits of lighting up rooms and making Sarah’s decisions a bit clearer since she can see. However, zombies will be able to see as well, unless the lights are turned off in each room. The light switch will not always be where Sarah enters in a room. This will also turn the elevator on.
If any kids had their phones die this will allow them to charge them (probably)
>Text Grace to head to the art room.

>This will make the gallery safer, but since Andrew can only come in from one vent, it will be more difficult for him.
Andrew is supposed to exit the vents immediately and move through the halls instead, isn't he?
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>>4586574
Ah, and after we turn the power on, use the PA system again to remind the kids of our phone number.
>>
>>4586574
>Haven't we announced our number on the PA system so any survivors could text us?
Well, I did say that the power being on is important for these kids. You already figured out a part of it, at least.

>Andrew is supposed to exit the vents immediately and move through the halls instead, isn't he?
Fuck, that was a mistake on my end. I forgot about that detail. What I should have said was: "If things go wrong and he needs to go to the 3rd floor from the vents, then it will be more difficult for him." There is no guarantee that something will go wrong, and he could very easily follow the plan, but something might.

That's what I get for writing when tired, I guess!
>>
>>4586542
>>Find a safe place and call John. He will answer. Sarah can talk with him all she wants, and he will listen. He will understand that his wife is in a really bad spot emotionally and will comfort her. He will even understand the negative emotions she is feeling. He will reassure her. (Happiness +15)
>>
>>4586542
>Find a safe place and call John. He will answer. Sarah can talk with him all she wants, and he will listen. He will understand that his wife is in a really bad spot emotionally and will comfort her. He will even understand the negative emotions she is feeling. He will reassure her. (Happiness +15)
Also make sure that the safe place we find is on the first floor, since we're trying to search for survivors there currently.

We have to find the first floor survivors after this. I don't think we can afford to take another break
>>
>>4586793
Also have Sarah wash her hands with preferably bottled water, trying not to get too much water on the area around her wound.
>>
No more votes!

>>4586566
>>4586781
>>4586793
3 votes for "Find a safe place and call John. He will answer. Sarah can talk with him all she wants, and he will listen. He will understand that his wife is in a really bad spot emotionally and will comfort her. He will even understand the negative emotions she is feeling. He will reassure her. (Happiness +15)"

>>4586574
1 vote for "Turn the power on to the school. This has the benefits of lighting up rooms and making Sarah’s decisions a bit clearer since she can see. However, zombies will be able to see as well, unless the lights are turned off in each room. The light switch will not always be where Sarah enters in a room. This will also turn the elevator on."

Writing now!
>>
Sarah is in no position to save anybody right now. Despite all that she has been through, she knows that this isn’t something she can handle on her own. John would know what to do. He would understand her, and he can reassure that she isn’t some monster.

Sarah heads into one of the empty classrooms and calls the man she loves so much.

“Sarah? You’ve been in there for so long. I’ve been worried sick about you. Are you okay?”

Sarah reassures John that she is okay and tells him all about the current situation. She even reveals what happened after instructing the students to go in the vents and how she felt after those 2 boys died. She breaks down in tears and all but begs John to comfort her.

John is surprised by this development but is much more understanding than Sarah thinks. She has been through a lot. It’s hard to not revert to selfish instincts when your life is on the line after all. Plus, he loves Sarah more than she thinks, so he wants her to be okay more than anything else.

Sarah’s mood improves drastically. (Happiness +15)

Current stats:
Stress: 0
Worry: 5
Happiness: 5 (+15)

Suddenly, Sarah hears a loud scream coming from the vents. Something must be happening to Andrew, but he is alive. Even worse still, Sarah hears something fall downstairs. It almost sounds like a door breaking down.

Both Andrew and the children on the first floor are in danger. They can both be saved, but it is going to be difficult. You will be given 4 choices to save them. Sarah knows where everyone is now and can just follow the sounds, but she needs to save them.

John is still on the phone, and the zombies have dispersed enough for him to enter the school from the same route Sarah entered. Sarah could leave the school and let John take over. He will be able to save all 10 children on his own.

What should Sarah do?

>Let John take over. We will fast forward to all the children being saved. Sarah will be able to get what is in the locker and the good thing for saving all 10 children that I promised. However, she required John to do this for her, so you will be using one “What would John do?” by choosing this option.

>Tackle the situation with Sarah. You will get 4 choices after this. If you are too slow, someone will die.

>Switch characters

There will be no write-ins for this one.

I will leave the voting window open until 7PM PST (about 5 hours and 30 minutes from now).
>>
>>4587127
>Tackle the situation with Sarah. You will get 4 choices after this. If you are too slow, someone will die.
>>
>>4587127

>Tackle the situation with Sarah. You will get 4 choices after this. If you are too slow, someone will die.
>>
>>4587127
>>Let John take over. We will fast forward to all the children being saved. Sarah will be able to get what is in the locker and the good thing for saving all 10 children that I promised. However, she required John to do this for her, so you will be using one “What would John do?” by choosing this option.
>>
it's very tempting to burn a wwjd now since the benefits would be incredible in the short term. long term though, who knows?
>>
>>4587346
Tempting indeed, but we can achieve the same outcome ourselves. Don't you have faith in how well we've been playing so far? Have faith in us, anon. Have faith in yourself.
>>
No more votes!

>>4587138
>>4587167
2 votes for "Tackle the situation with Sarah. You will get 4 choices after this. If you are too slow, someone will die."

>>4587175
1 vote for "Let John take over. We will fast forward to all the children being saved. Sarah will be able to get what is in the locker and the good thing for saving all 10 children that I promised. However, she required John to do this for her, so you will be using one “What would John do?” by choosing this option."

Writing now!
>>
“I’m sorry honey, but I need to go. I’ll talk to you later. I love you!” Sarah ends the phone call and slides the phone into her purse.

Sarah has a choice to make, who should she try to save first?

The children in the first floor are easier to save individually, but there are more to worry about (and thus more opportunities for one to die). It will be easier to overlook something and cause one to die.

Andrew is harder to save individually, but since he is only one child, you only need to worry about one person.

You get 4 choices to save each group (4 choices to save Andrew and 4 choices to save the first floor children.) This does not count as a choice, but you do need to pick one. I will lay out the plans of action once they are picked.

>Andrew
>The first floor children
>Switch characters

I will make this voting window pretty short. How about 2 hours or until we get 3 votes? Whichever comes first.
>>
>>4587614
>The first floor children
>>
>>4587614
Can we also have Sarah wash her hands before starting this scenario?
>>
>>4587644
I was hoping to make the sticky hands situation into something that can make this a bit harder. But since you asked, not just now but even before this, I think I'll just let you. I won't make it take up a choice. Sarah can either find running water in a sink or in a water bottle left in a backpack of a student. Which would you prefer?
>>
>>4587651
Tough call, honestly. On one hand, the police said that the local water system was clean. On the other, the drug had to be distributed somehow, and the police aren't exactly trustworthy. What do you think, anons?
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>>4587651
Personally since the police are boiling the water in the prison despite saying that it's fine, I'm leaning towards bottled water.
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>>4587672
Okay! Unless someone else has an opinion on this, that's what we will go with.

Remember to get your votes in on who we will save, everybody! About 50 minutes left to vote!
>>
No more votes!

Writing now!
>>
Before doing anything, Sarah takes off her gloves. The insides are covered in blood and it’s making them uncomfortable to wear, so Sarah does not want to wear them anymore. Instead, she finds a few water bottles from some of the nearby backpacks in the classrooms and rinses her hands and the inside of the gloves. There are no more sticky substances on either Sarah’s hands or her gloves. She dries her hands and gloves with some tissues and puts them in her purse.

Andrew is in trouble, but before she can help him, there is screaming coming from the first floor. Zombies must have broken into a classroom with survivors. Sarah has a dilemma on her hands, but she ultimately decides that she should prioritize the survival of multiple kids over just one. She hopes Andrew will be okay and runs downstairs.

Sarah opens the right hallway door and steps inside. She sees a pretty familiar sight. Child zombies have knocked down the door to one of the classrooms. However, the students have barricaded the surrounding area with desks, filing cabinets, and chairs. The zombies still need to get past these things, so Sarah has a bit of time.

Before Sarah could do anything, she is seen by some of the nearby child zombies and is rushed. Sarah quickly exits the hallway and closes the door. She holds it closed for a moment, but the zombies have already given up on getting to her. The screaming children are more interesting.

Sarah has a decision to make on how to approach this situation. You have 4 choices to work with.

>Enter the right hallway the same way she came. This is much riskier but is faster.
>Enter the right hallway the long way. She will need to go to the left hall, through the back hall, and enter the right hall from the other side. This will take longer. (This will cost 2 choices but is much safer).
>Write-in
>Switch characters

I will leave the voting window until 12PM PST (about 13 hours and 40 minutes from now).
>>
>>4587785
>Enter the right hallway the same way she came. This is much riskier but is faster.
Prepare our hammer as a melee weapon before going in.
>>
>>4587785
>Write-in: We have some twine. Prepare a tripwire in the hall we're in to trip up and slow down the zombies, then get them to pursue us through the left hallway. Our goal would be to get to the back hall, close the doors and leave the zombies in the left hall.
>>
>>4587785
>>Enter the right hallway the same way she came. This is much riskier but is faster.
>>
A little over an hour and a half left. Get your votes in!
>>
No more votes!

>>4587788
>>4587917
2 votes for "Enter the right hallway the same way she came. This is much riskier but is faster." and I will include the bit of write-in as well.

>>4587851
1 vote for a write-in. However, I like this write-in a lot, so I will try my best to either incorporate some parts of it or put it in a future option.

Writing now!
>>
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Sarah knows that time is of the essence, so she decides to take a risk and enter the hallway from the way she just came. This time, she takes out her hammer and hopes that she can defend herself in an emergency. She opens the hallway door without making a sound and creeps her way back in.

She can see the child zombies throwing their weight against the barricade trying to knock it over. The zombies in the hall are now completely focused on getting into the classroom and don’t notice Sarah. She has a much better idea of what’s going on than before.

Unsure of what to do, she thinks about her options. She could try to distract them, but they seem to be more interested in the children. It would need to be a fantastic distraction to get their attention. Another option is a stealthy approach. The gym nearby has exits that leads directly to classrooms. Sarah could enter the classroom that way and try to get the kids out. However, the door that would allow this to occur is right before the barricade. If she enters the classroom via this door, she will need a lot of luck to get passed the barricade without being seen.

What should Sarah do?

>Distract the zombies. This distraction needs to be significant and not just some sounds. You will need to write-in a good distraction. Sarah can set up a tripwire in the hallway/gym to trip the zombies so Sarah can have a little more time to rescue the children. If the distraction isn’t good enough, you will have wasted a choice.

>Stealthily enter the classroom from the gym and sneak through the side of the barricade. She can fight back, but she only has a hammer and a few other tools, so she may be only able to take on one or two zombies. Sarah can run away if she gets caught, but this will have wasted a choice.

>Write-in

>Switch characters

I will leave the voting window open until 7PM PST (about 5 hours and 55 minutes from now).
>>
>>4588318
>>Distract the zombies. This distraction needs to be significant and not just some sounds. You will need to write-in a good distraction. Sarah can set up a tripwire in the hallway/gym to trip the zombies so Sarah can have a little more time to rescue the children. If the distraction isn’t good enough, you will have wasted a choice.
anon's tripwire plan
>>
>>4588318
>Distract the zombies. Use a tripwire. We have a whistle and a slingshot. If whistling and shooting zombies doesn't get their attention, I don't know what will.
>>
>>4588390
>>4588402
+1 to both of these
>>
>>4588402
this
>>
No more votes!

All votes were for the same thing with some write-in portions added.

Writing now!
>>
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Sarah looks in her purse for any tools that can help her distract the zombies. The children are screaming loudly, so it is unlikely she could do something on her own. But then she gets an ingenious idea.

“Will this really work?” She thought. “It feels more like a Home Alone trap than something to stop zombies...”

There is no time think, she must act now. She enters the prior hall, making sure to leave the door open. After setting everything up, Sarah hesitates a bit, but musters the confidence to blow into the whistle as loud as she can. She also begins playing an obnoxiously loud pop song on Adam’s phone.

“Will they actually come?”

Sure enough, sounds of sprinting child zombies can be heard from the hall. Before they can see her, she enters the gym. What kind of trap did Sarah leave for the zombies? As soon as you enter the room, a tripwire made out of twine will trip any oncoming zombies. But that’s not all, Sarah littered the floor with slingshot ammo. She had so much that she could easily cover the floor with them and still have some left over. And if the somehow are able to stand up and walk, she placed a few more tripwires.

An adult zombie would eventually wise-up to what was going on, but a child zombie is too impulsive and will not slow down to collect themselves.

All the commotion of the tripping zombies got the attention of the stragglers going after the kids, and like a slapstick comedy, they run right into the hallway and fall onto their face. Since child zombies do not heal like adult zombies, some became seriously injured and began to cry. Luckily, any adult zombies are still on the roof, but Sarah must careful about not making too many of the cry.

Sarah has no more twine left, and a total of 10 slingshot rounds.

She quickly enters the classroom from the gym and gets around the barricade to find two weeping children in the corner. They are genuinely terrified for their lives and don’t notice Sarah come in. She tries to cheer them up and let them know that they are out of danger, but before she can fully convince them, Sarah can hear some disturbing sounds coming from the vents.

It seems like there are child zombies ready to enter the classroom from the vents. Sarah has not yet convinced the kids to accompany her. They are hysterical and not listening. What should Sarah do?

>Talk to them gently.
>Shout at them
>Give them a slap across the face and force them to come.
>Write-in
>Switch characters

I will leave the voting window open until 11PM PST (about 2 hours and 55 hours from now).

Don't think about this choice too deeply. I want you to pick what you would want to do as a first instinct in a situation like this.
>>
>>4588738
>Write-In: Briefly tell them there are zombies coming for them right this second and tell them that we all need to get to the art gallery now. If they don't respond within two seconds, give them a slap across the face and force them to come.
As someone who has spent four years studying business including extensive coursework on leadership and management, I know that it's extremely important to take up a directive leadership style in dangerous situations such as this one. There is no time to talk gently to them, and there is likely little time to explain at all.
>>
No more votes!

Writing now!
>>
>>4588738
Nice, I didn't think about using ammo like that.
>>
“I know it’s scary, but there are more zombies coming from the vents. We need to go now!”

One of the kids starts to argue. “I don’t wanna! sob

The other kid doesn’t respond at all and just continues to cry.

It looks like they aren’t listening, but there isn’t much time until the zombies will escape from the vents. Sarah needs to do something drastic. She begins to pull on their arms to get them to follow, but they started to resist and cry even louder. Unable to contain herself, Sarah slaps both kids and begins to shout.

“Will you two listen to me? We need to leave! You are either coming with me or I will just leave you to die!”

The kids are stunned but follow her, so they don’t get yelled at again. There are a few different ways to get back to the art gallery. Which route should Sarah take? This is the last choice to make for these kids. They can still die during this trip. This does not mean their will not be dice rolls by either you or me.

The child zombies from the vents will follow Sarah and the children no matter which choice you make

>Head to the stairs with the children. There is no time to make another distraction, so she will need to take a risk. The child zombies are in the hall leading the stairs and are probably not falling anymore. They will need to hide somewhere along the way to get the zombies off their trail when closer to the gallery.

>Head to the power generators and turn on the power. Then head for the elevator. They will need to make a mad dash to the elevator, and all get in before the zombies can catch up. This will also save Grace and her friends. Sarah will not be able to get on since the elevator has a maximum weight allowed. She will need to find a different way upstairs.

>Switch characters

No full-blown write-ins this time, but you can write-in to edit one of the choices a bit.

I would suggest discussing with each other about this. Each choice has their own pros and cons.

I will leave the voting window open until 12PM PST (about 12 hours and 30 minutes from now).
>>
>>4588914
>>Head to the stairs with the children. There is no time to make another distraction, so she will need to take a risk. The child zombies are in the hall leading the stairs and are probably not falling anymore. They will need to hide somewhere along the way to get the zombies off their trail when closer to the gallery.

Elevator kids are still safe. Even if Sarah falls, they will be safe, for at least the next 2-3 days. With their phone in emergency mode, they can have communication to the next 2 days.

The real question with the halls is getting past the slingshot ammo. The tripwires are one thing, but hard to shuffle through the ball bearings, let alone get the kids to do so while they're chased.
>>
>>4588916
Also kinda hoped that call with john coulda dropped some worry. oh well.
>>
>>4588917
Worry is still at a healthy level right now, luckily. The reason why it didn't decrease worry is that there is only so much a phone call can do. It feels more reassuring to be there physically with the ones you love in a situation like this than just talking over the phone. When separated, there always will be some worry.
>>
>>4588914
That;s why my plan called for trapping the zombies in the left hallway, and not on the way to the stairs.

>Head to the power generators and turn on the power. Then head for the elevator. They will need to make a mad dash to the elevator, and all get in before the zombies can catch up. This will also save Grace and her friends. Sarah will not be able to get on since the elevator has a maximum weight allowed. She will need to find a different way upstairs.
I don't think we can successfully drag the kids through a crowd of zombies with all the traps around. If we go for the elevator, we may be able to hide somewhere or hold a door closed until the elevator can come back
>>
>>4588914
Actually, a write-in:
>If we can hide somewhere after we turn the power on, we can call Grace and tell her to escape the elevator to the third floor and send it back down. This way Sarah would be able to get in with the kids.
>>
>>4588914
>>Head to the stairs with the children. There is no time to make another distraction, so she will need to take a risk. The child zombies are in the hall leading the stairs and are probably not falling anymore. They will need to hide somewhere along the way to get the zombies off their trail when closer to the gallery.
>>
>>4588914
>Head to the stairs with the children. There is no time to make another distraction, so she will need to take a risk. The child zombies are in the hall leading the stairs and are probably not falling anymore. They will need to hide somewhere along the way to get the zombies off their trail when closer to the gallery.

Go the long way around to the stairs, avoiding the zombies we tripped and the trap we set for them. Hide along the way.
>>
No more votes!

>>4588916
>>4589129
>>4589137
3 votes for "Head to the stairs with the children. There is no time to make another distraction, so she will need to take a risk. The child zombies are in the hall leading the stairs and are probably not falling anymore. They will need to hide somewhere along the way to get the zombies off their trail when closer to the gallery."

>>4588945
1 vote for a write-in.

Writing now!
>>
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With so many child zombies in the hallway with the stairs, Sarah is a bit worried about going this way, but she is confident that the zombies will still have a hard time getting around her traps. Her traps were created on the right side of that hall. The best way to make sure that the zombies are far enough away is to enter from the opposite side, so she decides to take the long way around. This way, she can enter the left side of the hallway.

The children follow her as best they can, but they are a bit slower than Sarah would have liked. Because of their slowness, the zombies in the vents have emerged and spotted them. They begin their pursuit while Sarah and the kids run as fast as they can.

The run to the northern hallway, turn left and enter the leftmost hallway, and then run south to approach the leftmost door for the hallway with the stairs. The zombies do not give up their pursuit. As Sarah is about to open the door, a bit of self-doubt creeps up in her. But she can’t stop here, so she opens the door.

Many of the zombies lured in here earlier are still struggling with standing up, but a few have found their way out of the traps. Since Sarah and the kids are pretty loud entering the hallway, they spot her.

“Spot” her may be a bad term for this. None of the zombies can see her properly since it’s pitch black. They can see the flashlight and hear her, but that’s about it. In fact, during this whole chase, many of the zombies from the vents have bumped into lockers or smacked into each other. Not allowing these zombies the gift of sight has been one of the only consistent ways for Sarah to outsmart them. The only reason this route is even viable was because of the traps set into place and the darkness.

As stated before, child zombies do not have good sight in the dark, but adult zombies have decent night vision.

Suddenly, one of the children’s feet is grabbed from behind by one of the child zombies and it takes a bite of his leg. He screams in pain, but Sarah grabs his hand and tries to pull him away.

I’m going to need you to do some dice rolls.

>If you want to abandon the child and get away safely, Roll 1D2. You need to get 2 of the same number in a row. You get 5 rolls to get two numbers in a row. If you fail, the other child will also be at risk.

>If you want to save the child, Roll 1D4. You need to get 2 of the same number in a row. You get 5 rolls to get two numbers in a row. If you fail, Sarah will be at risk.

If you don’t get the rolls you wanted, you can actually start rolling for the other option too. For example, if you did 5 1D4 rolls and you didn’t get the successful result, you can roll 1D2.

The more people that participate, the larger your odds are at succeeding. I'm not sure how long I want to have this open for. We'll see!
>>
Rolled 2 (1d4)

>>4589330
No child left behind!
>>
Rolled 4 (1d4)

>>4589330
We must save all children to get the special thing!
>>
Rolled 3 (1d4)

>>4589330
Come on anons let's make the right play together!
>>
Rolled 3 (1d4)

>>4589330
With our combined luck there's nothing we can't do!
>>
>>4589342
>>4589345
HELL YEAH!
>>
>>4589342
>>4589345
>With our combined luck there's nothing we can't do!
I guess you're right. You have succeeded! Writing now!
>>
>>4589346
It was just your luck in the end though.
>>
>>4589350
Maybe, but you were all there with me in spirit, though! :)
>>
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Since Sarah herself was bitten in the past and knows that the bite did not change her, she does not worry about the kid turning. She did not come all this way to save these kids just to give up! She is going to fight back!

She pulls the kid as hard as she can to get him away, but the zombie isn’t budging. So, she gives an instruction to the safe kid.

“Quickly, run to the art gallery! I need to save him!”

The kid, being scared of getting yelled at again, does as she is told. She runs up the stairs and gets away from this mess. The approaching child zombies are more interested in the screaming child who was just bitten.

Sarah pulls out her hammer and with one swift motion, hits the child zombie in the head with it. Its skull is fractured. With the sudden intense pain hitting it all at once, it lets go and begins to crawl away. It clutches its injury and begins to cry much louder than the kid was.

This gives Sarah and the bitten kid just enough time to escape. Try as they might, they just were not fast enough to catch up. However, Sarah does not want to lead them to the art gallery, so she needs to hide.

Where should they hide? Once again, I am going to ask for some dice rolls.

>In a nearby classroom on the second floor. It will be easier to hide here, but it will be ultimately harder to escape afterwards since they will be invading the second floor. The second floor has so many bodies that the zombies might make this their new normal spot.

(For the above option, Roll 1d4. You need to get 2 of the same number in a row. You get 5 rolls to get two numbers in a row. If you fail, the hiding spot will be discovered.)

>In a classroom on the third floor. It is harder to hide here, but the zombies will eventually give up and start heading back down to the first floor.

(For the above option, Roll 1d6. You need to get 2 of the same number in a row. You get 5 rolls to get two numbers in a row. If you fail, the hiding spot will be discovered.)

Remember that Grace and her friends are in the elevator stuck on the second floor and the power box is on the first floor. Try to pick an option that will lead to moving the zombies where you want them.

If you don’t get the rolls you wanted, you can actually start rolling for the other option too. For example, if you did 5 1D6 rolls and you didn’t get the successful result, you can roll 1D4.

The more people that participate, the larger your odds are at succeeding. Once again, I do not know when I want to close this. Roll as much as you can in the meantime!
>>
Rolled 6 (1d6)

>>4589373
We don't care about the power generator. Lights hurt us more than they help us, especially since we have the key already. Making sure we have an easier time saving the second floor kids and successfully escaping are leagues more important.
>>
Rolled 2 (1d6)

>>4589375
I call upon the spirit of all anons taking part in this glorious quest to bring me victory in this battle of dice rolls!
>>
Rolled 4 (1d6)

>>4589373
Heart of the cards, baby, heart of the cards!
>>
Rolled 4 (1d6)

>>4589373
You know, this is kind of like Duel Monsters...
>>
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>>4589379
>>4589381
...only with dice! Hell yeah!
>>
Goodness, I wasn't expecting this to happen so soon. Well, I'm on mobile right now. I will be back on my PC to write again in about 45 minutes or so.
>>
>>4589389
No worries, QM. I'm sure our luck continues to amaze you in ways unexpected!
>>
>>4589385
Is this the power of the Hear of the Dice?
>>
Okay, I'm back. Writing now!
>>
Sarah realizes that getting the injured kid to climb the stairs will slow her down and the zombies are gaining. Thinking quickly, she princess carries the boy and brings him to the third floor. With the zombies still giving chase, she can’t just lead them to the art gallery, so she enters one of the empty classrooms.

She sets the boy down, closes the door, and turns her flashlight off. The kid is still crying from the pain.

“SHHH! We need to be quiet.”

He doesn’t listen and keeps crying. Sarah has no other choice than to cover his mouth with her hand. There are still muffled crying sounds to be heard, but they are much harder to hear. The zombies are continuing to prowl the third floor in search of their food. They are getting closer to the classroom, but it doesn’t seem like they know Sarah is in here. The muffled crying might still attract them. She needs to either completely silence him or muffle it even more.

Having no other options, she kneels down and hugs the boy. His face presses into her chest and it muffles his crying much more than just her hand. While this may make it hard for him to breathe, this is the only way she can think of to keep him quieter. She even slows her breathing to keep as quiet as possible.

The zombies are now just outside the classroom, but because of Sarah’s quick thinking, they don’t hear anything and proceed to the next room. Sarah can’t stop yet; she needs to wait until they are completely gone. After enough time has passed, the zombies give up and return to the first floor to look for more food.

With the coast clear, Sarah can now let the boy free. She releases him from the hug, but the boy collapses to the floor. Sarah was so focused on keeping the zombies away that she didn’t even notice that he had stopped crying midway through. He couldn’t breathe at all being hugged so tightly and was nearly suffocated, but luckily, he only passed out. He isn’t dead.

Sarah picks up the unconscious boy once more and brings him to the art gallery. She feels bad for how much this kid has had to go through. After opening the art gallery door, she can see that everybody inside is still safe, including the girl she told to run away. Sarah sets the boy down.

The girl she saved has calmed down considerably, but when she sees that her brother is injured and unconscious, she starts to yell.


“DERICK! Are you okay?” She runs to Derick’s body.

“He was bitten, but don’t worry. He’ll be okay. We had a tough time getting back. He’s just... sleeping. I will take care of the bite wound as best I can, but it may be a little bit before he wakes up. I don’t think I asked this earlier, but what’s your name?” Sarah didn’t want to tell her that she was who caused Derick to be knocked out.

The girl is crying while hugging Derick. “sob hic I’m Jessica.”

Sarah takes out her first aid kit. Unlike Stacy, Sarah doesn’t have a large set of medical tools with her, but she can at least clean and bandage the wound.

(1/2)
>>
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Jimmy gets up from the corner and takes a look. “H-He’s b...bitten? We shouldn’t keep him in here! He’s going to turn into a zombie!”

Heather screams from this revelation. “I don’t want to die! Get him out of here!”

“Calm down everybody! Zombies don’t seem to be very infectious. The bite doesn’t turn you into one. See?” Sarah shows them her bite. “I was bitten very early in the morning, and I haven’t changed at all.”

The kids look at Sarah with a scared expression. But they seem to understand. However, Jimmy begins to speak up.

“Haven’t you seen how different the adult and kid zombies are? They are almost like completely different creatures! Maybe an adult won’t get infected, but have you seen a single bitten child around here? It only may infect children!”

“That’s ridiculous! Why would it work that way?” Sarah shouted.

“I saw other kids getting bitten all day, and I saw many of them get away! You’ve searched this whole school now, right? How many bitten kids have you seen in your search?”

“None.”

“Exactly! They must have all turned into zombies! Think about it, why didn’t they turn when all the rest did? Why did they only get turned later? The bite must turn kids into zombies!”

The children in the room who initially took Sarah’s side are beginning to waver. And what’s worse is that his words make some sense. There were hundreds of children in the school, and not all of them turned into zombies. There should be more survivors and dead bodies than there are. Why did so many turn later in the day?

You have a difficult decision to make. I have not told you one way or the other how zombie infection of children works. The boy may be infected. If he is infected, you have already doomed this child.

What should Sarah’s mindset be?
>The boy is infected.
>The boy is not infected
>Sarah is not sure
>Switch characters

Your choice here will affect how Sarah treats the boy. After this situation is handled, we will begin saving Andrew. I am not going to tell you what will happen with each choice. This will affect her thinking, but her actions will be a mystery until a choice is made. You will know whether or not he is infected after we are done with Andrew.

And just to make one thing very clear: choosing the “Sarah is not sure” option will not give you the best of both worlds. Think of each choice as an extreme. You will benefit greatly from getting it right, but to be indecisive may give you the worst of both worlds. However, there are situations where not making strong decision can have benefits. It all depends.

One last thing, please remember that saving all 10 children gives you an extra special bonus. If you believe I am being a bit unfair with a choice like this, you need to keep in mind that you will get a good thing by just keeping Andrew and one other kid alive. Saving 10 children is meant to be difficult since you will get a big reward.

(2/2)
>>
I am going to be busy for the rest of the day, so I will leave the voting window open until 12PM PST (about 20 hours and 10 minutes from now).
>>
>>4589543
>The boy is not infected

I'm going to choose to believe that QM is not this unfair. We know the bite isn't contagious, we acted on that assumption and we should continue to act on that assumption until proven otherwise. It's more likely that the children were turned through the water system, through bottled water, or through the school lunches. This was strongly suggested by the fact that Sarah was given two different options for water sources when washing her hands.It's also likely that the bitten children got away for the moment but died later to their injury, or were too crippled to escape later attacks by zombies. Far too many rational explanations that explain away the bite and don't involve zombies turning. Again, no reason to act against what we know right now.
>>
>>4581693
Also see this. We clearly found a non-zombie child who was attacked by zombies in the vents, got away, and later died. No way does the bite turn.
>>
>>4589543
>>The boy is infected.
If he isn't, great. But taking precautions isn't wrong.
>>
>>4589581
No no no, you have it backwards. If he is infected, Sarah could either kill him off, leave him to die, or give the child the "antibiotic" Dave gave her, which may turn him by accident. QM made it clear that no matter which of the two extremes we picked that there would be serious consequences if we got it wrong.
>>
>>4589585
Or we could just tie and gag him up. and have others carry escort him.
>>
>>4589616
Which would weigh the whole group down and endanger everyone, leading to an avoidable death. No matter how you look at it, it isn't a good thing.

>I am not going to tell you what will happen with each choice. This will affect her thinking, but her actions will be a mystery until a choice is made.

We also can't control what happens, and we don't know what will happen until we determine Sarah's mindset. QM has heavily hinted that the wrong choice here has serious consequences and I believe him. You should too.
>>
>The boy is not infected
>>
>>4589543
>The boy is not infected
How many bitten zombies have we seen?
Also we know TrollFaceKilla didn't turn.
We haven't seen any bitten kids, but we've only seen less than 10 kids alive out of the whole school. That's not a big sample.
And the not high enough number of corpses is explainable if some of the kids escaped the school.
>>
>>4589857
That's true, actually! Since child zombies don't have a good healing factor, if the bite turned we should still see the bite on the body of child zombies, but we don't. They could have only turned a few hours ago, after all.
>>
No more votes!

>>4589567
>>4589857
>>4589845
3 votes for "The boy is not infected"

>>4589581
1 vote for "The boy is infected"

Writing now!
>>
“Jimmy, I understand that you are worried, but I’m telling you that this isn’t how it works. A bit earlier, I watched a kid die after succumbing to his wounds after being attacked by zombies. I was in there for a while and he never turned.”

“Well... He may have died from something else before he turned!”

“If the zombie bites worked how you explained and how most media shows them, he would have turned regardless of how he died just because he was bitten. He is not going to turn!”

The argument is getting heated, but a lot of the other kids are starting to pick sides.

“Let’s do this then, Jimmy. Why don’t we vote on whether we think Derick is infected or not? If more think he is infected, I will move him to another room. If more people think he is not infected, we will keep him here.”

Jimmy agrees and they begin to vote.

“All who think Derick is infected, please raise your hand now.” Sarah begins the voting process.

Jimmy and Heather raise their hands.

“All who think Derick is not infected, please raise your hand now.”

Sarah, Chris, Jessica, and Gary raise their hands.

“It looks like more people believe that he should stay, Jimmy. Now let’s focus on finding new survivors and finding a way out of here, okay?”

Jimmy sulks a bit for losing, but he surprisingly doesn’t make much of a stink. He just decides to go back to a far away part of the room, just in case Derick turns.

Sarah continues applying first aid to Derick, when Jessica approaches. “Thanks for doing that, miss. I was worried that they would want to kick him out.”

“You’re welcome! I know what it’s like to be judged for a zombie bite, and I did not want him to be suffering the same unfair treatment.”

As Sarah bandages up Derick, she sees puss oozing out of the wound and some minor swelling. She also checks his temperature. He’s running a fever. His wound seems to be infected. He needs medical attention, but there isn’t much she can do. She does have the antibiotic that she was given earlier. It won’t be much, but it could help him before the infection gets worse.

Give the antibiotic to Derick?
>Yes
>No

After Sarah makes this choice, she will be ready to focus on saving Andrew. He was on the second floor when there was a scream. What should Sarah do first? You have 4 choices to save Andrew.

>Go to the second floor and check to see if she can hear Andrew from the vents
>Andrew must have moved by now, so he may not even be in the vents at all. Check someplace else for Andrew
>Write-in
>Switch characters

I will leave the voting window open until 6PM PST (about 5 hours and 45 minutes from now).
>>
>>4590203
>No
This isn't an antibiotic. It's helpful for something, but not infected wounds. Recall that Sarah's wound was not infected when Dave gave her the pill.

>Go to the second floor and check to see if she can hear Andrew from the vents
We last heard a scream coming from the vents, so we should start here.
>>
>No
>Go to the second floor and check to see if she can hear Andrew from the vents
>>
>>4590203
>No
Do not press the big red button.
This is a really fast infection though. Really, really fast. We need to get him some proper antibiotics soon.

>Go to the second floor and check to see if she can hear Andrew from the vents
Andrew was supposed to leave the vents in the first place because we've cleared the hallway. If he's not in the vents, he should be more or less safe.
>>
>>4590334
We should be getting out of here soon, and Dave will know how to help him.
>>
No more votes!

Everybody voted the same way!

It's fully written. Posting right after this!
>>
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It may be a good idea to hold off on giving him the antibiotic at this time. Dave gave it to Sarah for her injury, so giving it to someone else may have unintended consequences. You wouldn’t just give someone else a medication meant for you, would you? In the meantime, she asks any other willing children to watch over him and give him water to drink if he wakes up. She’s done all she can for him right now.

Sarah needs to start looking for Andrew now. Last she heard from him was from the second-floor air vents screaming for help. It looks like the children have successfully boarded up the vents, so Andrew cannot come from here, nor can any zombies.

Luckily, the zombies that chased her before went down to the first floor. This means that Sarah can search the second floor with no real issues. As she makes her way down, she listens for sounds coming from the vents. She cannot hear much of anything. Did Andrew exit the vents? Did he move to a different floor? Where is he? Hopefully, this is a good sign. Maybe he got away and escaped the vents?

Sarah texts Andrew, but he hasn’t responded yet. Her may respond later. What should Sarah do? You have 3 choices left.

>Search for Andrew on this floor, making sure to check every room
>Search for Andrew on the third floor, making sure to check every room
>Search for Andrew on the first floor, making sure to check every room
>Search for Andrew on the roof, making sure to check the pool.
>Write-in
>Switch characters

You can do anything you like with the write-ins as well, just no multi-floor searches with one choice.

I will leave the voting window open until 10PM PST (about 4 hours from now).
>>
>>4590582
We told him to go to the art gallery, so there's no reason for him to be on the first floor or the roof. He's gotta be on the second or third floor, and if he had gotten to the third floor, I think we would have found out about it.
Therefore, we should:
>Search for Andrew on this floor, making sure to check every room
>>
>>4590595
+1. SEARCH!
>>
>>4590582
>>4590595
Also, while we're here, we may as well free the children in the elevator and tell them to go to the art gallery. There's no zombies on this floor and it shouldn't take that much longer to include this as part of our complete search. I assume that's fine with you, QM?
>>
>>4590624
I agree with this and would like to write it into my vote.
>>
Rolled 2 (1d3)

>>4590624
>>4590755
I'm not really sure I am okay with this, but how about this, I will give you guys one chance to do this now as well. I will roll a 1d3. If you can also roll and get higher than my roll, we can do that. If you get less than or equal to my roll, then we will not. There will be only one anon doing one roll, so make the one roll count!
>>
Rolled 1 (1d3)

>>4590793
HEART OF THE DICE!
>>
>>4590797
Sorry, but your luck has run out! We will do this later.
>>
No more votes!

Everybody voted for the same thing.

Writing now!
>>
“The best place to continue the search for Andrew would be the second floor.” Sarah thought. She did instruct him earlier to exit the vents on this floor and she didn’t hear anybody come to the third floor. However, since she was focusing on the zombies, she can’t be 100% sure. But this is still the best place to look for now.

She checks each room, save for the one room she led child zombies earlier. After diligently looking in every room possible, she does eventually find Andrew in a room with zombies. It wasn’t as hard to locate him as you may think. Every zombie on this floor previously is trapped in one of the classrooms, so finding another room with zombies in it was odd. However, this makes total sense if you consider that Andrew came from the zombie-infested vents and must have led them to this room.

The zombies are clawing at a filing cabinet in the corner, and some are even reaching for the handle. Andrew must have panicked and closed himself in there.

There are only 3 zombies in the classroom, so this is not nearly as worrisome as many of the other hordes, but it is still a force to be reckoned with.

How should Sarah proceed? You have 2 choices left.

>Write-in a distraction. She has no twine and only 10 slingshot rounds left, so those shenanigans from before are not possible. Leading them to the first floor would attract the attention of the prior zombies. The whistle may or may not attract the zombies from the first floor.

>Sarah has a hammer and can also retrieve the knife from the kid who killed himself. She could feasibly kill each of these child zombies one by one if she can get their attention by hitting them one at a time with a slingshot round.

>Write-in

>Switch characters

I will leave the voting window open until 12PM PST (about 13 hours and 45 minutes from now).
>>
>>4590823
>>Sarah has a hammer and can also retrieve the knife from the kid who killed himself. She could feasibly kill each of these child zombies one by one if she can get their attention by hitting them one at a time with a slingshot round.
>>
>>4590823
I don't want to fight the zombies - their cries can attract others.
>Find the closest classroom with a vent, shout, whistle and throw slingshot ammo into the vent to lure the zombies back inside the vents.
>>
>>4590823
Simply jiggling the door is enough to get child zombie attention.

The door itself is a weapon, issue is injury is worse than a kill. With one, a knock over is handleable.

Slingshot to the vent may get one or two to investigate. Redirecting some kids into another room shouldn't be too bad either.
>>
>>4590948
this
>>
>>4590948
Their cries only attract zombies if you injure them without killing them. If we kill them, it's fine.
>>
>>4591219
Yeah, if.
>>
>>4590823
>>Sarah has a hammer and can also retrieve the knife from the kid who killed himself. She could feasibly kill each of these child zombies one by one if she can get their attention by hitting them one at a time with a slingshot round.
Throw these bitches out the window if stabbing them isn't enough to finish the job. It doesn't matter if they start crying, once they're dead, the zombies won't care enough to get back at us.
>>
We sort of have a tie. I'm not sure if it is, so please read below for more information. I'm unsure of one of the votes, so if that person can clarify their vote, I will end the tie immediately. Otherwise, I will extend the vote for 2 more hours.

>>4590922
>>4591398
2 votes for "Sarah has a hammer and can also retrieve the knife from the kid who killed himself. She could feasibly kill each of these child zombies one by one if she can get their attention by hitting them one at a time with a slingshot round."

>>4590948
>>4591015
2 votes for "Write-in a distraction. She has no twine and only 10 slingshot rounds left, so those shenanigans from before are not possible. Leading them to the first floor would attract the attention of the prior zombies. The whistle may or may not attract the zombies from the first floor."

>>4590954
I'm getting mixed signals over which option you would like to pick. I apologize if I am just being a bit stupid, but could you please let me know which option you picked?
>>
>>4591398
+1, even if they are attracted to the sound, throwing the source of it out the window will draw their attention outside.
>>
>>4591434
>>4591219
You do realize that the first zombies attracted by the cries will probably be the other two kid zombies? Then we'll have to deal with them all at once.
>>
No more votes!

The tie has been broken!

Writing now!
>>
>>4591445
Break the trachea

Can't make noise if you cant breathe.
>>
Sarah’s first instinct is to get away and find some kind of distraction, but another thought creeps into her mind. Throughout her time in this school, she has seen time and time again how vulnerable child zombies can be when in smaller groups. There are only three child zombies here, so they aren’t as much of a threat.

What if I just killed them?” While this is a totally normal thought to a person like Jack who is experienced in hunting, Sarah would not normally be willing to take such a direct route. However, her experiences in this school and the multiple uses of “What would John do?” allows her thinking to lead to conclusions like this.

Things like this are why I do not consider “What would John do?” to be only a negative choice. Using this more will allow more options like this to crop up. Had Sarah never used one, she would not have been able to do something like this. From now on, whenever Sarah’s thoughts are affected by this, I will mark it in red. This way, it can be a bit more clear than just leaving it in a normal color.

I’m sure that I could lure them one at a time and kill them. I have that hammer from before, and I can grab that knife from before. I am stronger than they are, so I can handle it.” Sarah thought.

She heads back into the room with the tragic murder and suicide took place and grabs the knife. Then she thinks of a few other things that she can use and gets ready. Once she feels ready, she heads back into the room with the zombies.

She aims her slingshot and hits one of the zombies. It turns around to see Sarah right in the doorway, so it begins to charge. Sarah pretends to run away into the hallway like so many other people do when escaping. She runs to the spot she planned to take it and gets ready. She chose a nearby classroom and purposely left the door open for it to also enter.

The zombie quickly follows behind, but before it could react, it received a strong blow to the head as it entered the classroom. Sarah had grabbed a folding chair from the classroom and swung as hard as she can. The zombie was knocked off balance and hit the ground hard.

At this point, the zombie is already suffering from brain injuries, but Sarah knows that it will begin to scream, so she grabs her hammer and gets to work. Before the zombie could do anything, Sarah repeatedly bludgeons the child zombie’s skull until it caves in. The zombie is in shock and is unable to fight back, so Sarah is able to easily destroy its brain.

One down, two to go.

(1/3)
>>
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Sarah does the exact same thing to the second zombie, but this one tries to fight back after getting knocked to the ground. To keep him from getting back up, Sarah stomps her foot onto the zombie’s neck multiple times, crushing its windpipe. In this state, it cannot fight back and starts clutching at its neck. Like before, Sarah gets to work with her hammer. With one final swing, the zombie was dead. However, the hammer is no longer useable since the handle has broken off.

Two down, one to go

The third zombie starts out like the others, but it quickly gets up from the ground before Sarah can do anything. With how hard the chair hit the zombie, its vision became blurry and its ears were ringing. This zombie was in no condition to fight, and with its attacker right there with no nearby zombies, it panics. It tries to run away, but with the only exit blocked by Sarah, it runs to the farthest corner of the wall. It tries to scream, but Sarah quickly closes the door so it won’t be heard.

For the first time in this zombie’s short life, it was the one being hunted. It began to shake uncontrollably and even urinated itself. While Sarah cannot see much, she could tell how scared it was. This caused her to hesitate for a brief moment, but she resolved herself.

“These monsters have killed so many innocent people and was just trying to kill me. I cannot let it live, even if I locked it in this room,” Sarah thought.

Sarah grabs her knife and slowly approaches the zombie. It is huddled in a ball, and whimpers as Sarah approaches. Right as Sarah is about to strike, it does something she could never have expected.

“no...hit...hurt...no...mommy...no” The child zombie begins speaking some barely understandable words. It keeps saying things like this while looking at Sarah with tears in its eyes.

Do it Sarah, he will just attack you if you let your guard down,” Sarah thought.

Ignoring the zombie’s plea, she grabs it by the hair, lifts its head up, and slits the zombie’s throat from end to end. The zombie grabs at its throat and starts gasping, while choking on its own blood. Soon, it stops moving and dies.

Sarah is left speechless. What the heck is going on here? Does this have any connection to that one zombie who could speak that she met earlier? Sarah is satisfied with ending the lives of such evil creatures, but does feel remorse for the innocent children who had to undergo such a transformation.

(2/3)
>>
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Then she heads back to the room Andrew was hiding in and starts speaking to him. She convinces him to open the closet. He is unharmed and runs to give Sarah a hug.

sob I was so scared... I-I thought I was a goner...”

“It’s alright, Andrew. I’m here for you. But before we can rest, we need to get out of here. Follow me to the art gallery.”

Sarah holds onto Andrew’s hand and leads him to the stairs. However, a loud noise comes from behind.

Bam Crash

The door holding back the child zombies in the classroom is about to give.

“Andrew, you get to the art gallery! I’ll barricade the door to give us a bit more time!”

“No! I am not going anywhere without you!” Andrew seems to be a bit too attached to his savior to separate.

Sarah can get away with Andrew right now without any of the zombies noticing where they went, or she could work with Andrew to barricade the door. What should they do?

>Barricade the door. This will give more time to save Grace and friends easier. Plus, there will be no child zombies on the second floor for the rest of our time here. However, there is a possibility that the door will fall before they can barricade anything.

>Run to the gallery. They will both be safe for the time being. However, the second floor will once again be filled with child zombies. This will make saving Grace and her friends harder, but Andrew is safe in the gallery.

>Write-in

>Switch characters

Andrew will not go anywhere separately, so that cannot be written-in.

I will leave the voting window open until 10PM PST (about 6 hours and 30 minutes from now).

(3/3)
>>
>>4591691
>>Barricade the door. This will give more time to save Grace and friends easier. Plus, there will be no child zombies on the second floor for the rest of our time here. However, there is a possibility that the door will fall before they can barricade anything.
>>
>>4591691
>Write-In: Call John to have him make a distraction outside the classroom the zombies are in, drawing them to the window and buying enough time to properly barricade the door.

>>4591724
QM, if you want to treat this as a modification of the above choice, that's fine with me.
>>
>>4591732
>QM, if you want to treat this as a modification of the above choice, that's fine with me.
Sure! I like creativity when it comes to choices, so this is fine. I'm always amazed by the creative choices you guys can come up with! One of the most fun parts of being a QM is seeing you guys come up with something I never would have thought of.
>>
No more votes!

Hey guys, I'm on mobile. I need a little bit more time. But I will start writing soon!
>>
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Sarah decides that it would be better to keep the zombies under control now instead of needing to worry later. While the door is about to break down, the storage cabinets Sarah moved earlier should be able to buy them some time to make a better barricade.

“Go look for things we can use to make the barricade stronger, okay? I need to do something,” Sarah said.

Andrew, while reluctant, decided not to argue and started to search for things. In the meantime, Sarah gives John a call.

“Honey? Are you okay?”

“I’m sorry babe, but I can’t talk long. I am on the second floor and in desperate need for a distraction. The zombies in this classroom are about to break open the door and get us! Please do what you can, we’re on the west side of the building! I love you, dear.”

Sarah hangs up and puts her phone in her purse. She joins Andrew in stacking desks, chairs, more cabinets, and various other things in front of the door. Suddenly, Sarah can hear the sound of a window shattering. John had thrown a large boulder into the classroom, but as for what else he did, Sarah cannot hear it clearly.

Whatever it was, it got the attention of some of the zombies and the pressure on the door subsided a bit. Seizing the opportunity, Sarah and Andrew pushed everything they stacked closer to the door and made sure it was a strong hold. That should last a while.

After breathing a sigh of relief, Sarah leads Andrew to the art gallery, but doesn’t go in. She squats down to meet Andrew eye-to-eye.

“Hey kiddo, I know you really want to go with me, but there are other kids that are in danger. I need to be able to give them the same attention I gave to you. Just head into the art gallery, okay? Introduce yourself, and I’m sure everything will be fine.” Sarah pats his head. Andrew had sleepovers with Adam on numerous occasions, so she knows him pretty well. He may be shy, but he can be brave when he needs to be.

“Okay...Will you be back?”

“As soon as I’m finished, I will be back. And then we can all leave. Be a good boy, okay?”

“Alright. See you soon!” Andrew heads into the art gallery.

Sarah now only has 3 children left to save since she has now done a clean sweep of the rest of the building. She will text Grace once she figures out what she will do next. What should she do?

The hammer broke, so she can’t use it and the chisel to open the doors.

>Head to the first floor to turn the power on. There are zombies here, but Sarah will do what she’s always done. You guys will have yet another round of distracting/sneaking/killing zombies to do. However, the lights will come back on after this. This will make things much harder.

>Call John and see if he has any ideas. However, John may be insistent on taking over and having Sarah exit the school. However, if Sarah stays in the school, he will probably give her some good advice. (I will roll 1d7, with a 1-4 resulting in John taking over and a 5-7 resulting in Sarah keeping control).

>Write-in

>Switch characters
>>
I will leave the voting window open until 12PM PST (about 13 hours and 10 minutes from now).
>>
>>4592135
John has super strength, what the fuck? Something interesting happened to him, seriously.

As for what to do next...
>Write-In: Text Jimmy to figure out the key situation and get an update on Derick's condition, then call John for advice and make sure he is okay.
I don't think it will be a bad thing if John takes over. Wouldn't that just mean he easily resolves everything, like with the WWJD option from earlier, only without the WWJD since John requested it himself?
>>
>>4592142
>John has super strength, what the fuck? Something interesting happened to him, seriously.
When I said "large boulder", I probably should have wrote "large rock" instead. It's not unreasonable for a a grown man to throw a larger rock only one floor up. It's only about the size of a head or so.
>>
>>4592135
it's grace and one other girl right?

Leaving 1 more person undetected?
>>
>>4592148
Grace and 2 other girls. There are 3 girls in the elevator.
>>
>>4592145
I think it's completely unreasonable.

>>4592135
>Find another hammer in the art room
Can't be only one in the whole school, and we're right outside the door.
>Get Jimmy to point us to his locker while we're there.
>>
>>4592167
>I think it's completely unreasonable.
I see. Maybe I overlooked something that I shouldn't have. How about a basketball left by a child outside? That could reasonably break a window and be thrown that high.

>>4592142
>Wouldn't that just mean he easily resolves everything, like with the WWJD option from earlier, only without the WWJD since John requested it himself
Sorry, I missed this bit. Yes, it would be like how you described. Instead of a WWJD, it relies on a dice roll.
>>
>>4592135
>>Call John and see if he has any ideas. However, John may be insistent on taking over and having Sarah exit the school. However, if Sarah stays in the school, he will probably give her some good advice. (I will roll 1d7, with a 1-4 resulting in John taking over and a 5-7 resulting in Sarah keeping control).
>>
Rolled 6 (1d7)

No more votes!

>>4592356
>>4592142
2 votes for "Call John and see if he has any ideas. However, John may be insistent on taking over and having Sarah exit the school. However, if Sarah stays in the school, he will probably give her some good advice. (I will roll 1d7, with a 1-4 resulting in John taking over and a 5-7 resulting in Sarah keeping control)."

>>4592167
1 vote for a write-in.

I will try to incorporate any write-ins depending on how the roll goes.

Rolling now and then writing!
>>
“I should call John, he would know what to do!” Sarah thought. She pulls out her phone and gives him a call.

“Honey, are you okay? Did the distraction work?”

“Hey! Yes it did, and we were able to barricade the door once again. I’ve been asking you for a lot lately, but how are you and Adam doing? Is everything okay?”

“Yeah. These zombies seem to be heavily attracted to the school, but Adam and I have been able to hide easily. We also found a car! Someone left their spare key in the sun-visor and their window was down. I was able to use it for a bit, but it’s now out of gas. I was able to get the zombie’s attention with the radio, though. We will need to find a new one. Anyway, how are you? You’ve been in there for so long, I’m really beginning to miss you.”

Sarah’s heart jumps a bit, but she calmly relays everything that’s happened and asks John if he has any advice.

“No worries! I’m always here for you. Hmm... Turning the power on sounds pretty dangerous, so I wouldn’t do that if I could avoid it. There are a few things you might be able to do. This one might sound a bit obvious, but did you look for a new hammer? There are probably more than one in that gallery, right?”

Sarah, a bit embarrassed to not have thought of that earlier, says, “Now that you say it, I haven’t looked yet. I should!”

“Before you go, I have a couple more ideas if that doesn’t pan out. If it’s safe, you could bring the children to the elevator and with everybody’s combined efforts, you can probably get it open. If that doesn’t work, you could always ask them to exit to the elevator shaft. The top of the elevator should have a door/panel that they can open. If they can climb out, there should be air vents present. Maybe they could get in and find their way to safety? I wish I had more ideas, but that’s all I have.”

“Thank you for the advice, honey! That’s more than I could come up with, so I appreciate it a lot. I love you, talk to you later!”

“I love you too, babe.”

Sarah hangs up and puts the phone in her purse. Sarah would prefer to try things that don’t require the girls to go on the vents if possible. Those things are a death trap. She walks back to the art gallery.

Before she opens the door, she hears a loud commotion. It sounds like there is a fight breaking out and some of the kids are screaming. Sarah’s heart sinks.

If she opens this door, what is she going to find? Was she wrong about the bite? And if she was, what if the children in there are bitten? Could opening this door lead to an untimely death? Did her decisions lead to more unneeded deaths?

Sarah is more concerned about her own well-being right now. If she dies here, John and Adam will be in danger. She refuses to go in, and instead texts Andrew and a few others. For right now, she wants to ignore the potentially horrible situation she just caused. Acknowledging it right now would crush her mental well-being. Therefore, she decides to go after Grace and her friends for now.

(1/2)
>>
Is this the right decision? Maybe or maybe not. Sarah is not in the right state of mind to have a choice in the matter, unfortunately. She will not know what happened to the children in the art gallery until she saves Grace and her friends.

Getting a new hammer now is impossible, but she can still try to get the door open. She heads to the elevator and calls out to them. She asks for all three of them to begin pulling on the door at the same time. Maybe with their combined strength, they could get this door open enough for them to escape.

The elevator has 400 resistance. Your task is to roll some dice to overpower this resistance. I need 10 rolls overall of 1d100. Every roll lessens this resistance. If in 10 rolls, you can have an overall combined roll total of 400 or more, they will get the doors open. If in 10 rolls, you cannot roll 400 or more, the door will not open. There are no limits on who can roll, I just need 10 overall.

(2/2)
>>
Rolled 34 (1d100)

>>4592729
Fuck, QM, weren't we supposed to know whether Derick was infected or not after we saved Andrew? I sure hope he didn't turn...
>>
Rolled 78 (1d100)

>>4592729
Well, let's hope we get some good roles so we can get to the gallery quickly...
>>
Rolled 66 (1d100)

>>4592729
I BELIEVE IN RNG!
>>
Rolled 86 (1d100)

>>4592729
>>
Rolled 38 (1d100)

>>4592729
YOU BELIEVE IN RNG!
>>
>>4592736
If not for the WWJD usage earlier, you would have known already! But there are consequences that can occur when they are used.
>>
Rolled 41 (1d100)

>>4592729
WE ARE THE GAMBLERS OF 4CHAN'S Q-S-T!
>>
Rolled 53 (1d100)

>>4592729
AND WE BELIEVE IN RNG!
>>
Rolled 10 (1d100)

>>4592729
THIS SHOULD BE 400 EZ!
>>
No more rolls! It is done!

Writing now!
>>
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With the combined effort of Grace, her friends, and Sarah, they were able to just barely get it open enough. They can squeeze through.

“Oh my god, I never thought I would get out.” Carey said while hunched over, grasping her knees while out of breath.

“We were stuck in there for HOURS!” Stephanie said.

“Well, the important thing is that you guys are all safe. Now we need-“

“Hold on! I need to use the ladies’ room really badly!” Grace said. “Can we please head to the bathroom before we do anything else? I’m seriously about to wet myself,” Grace said.

The rest of the girls also voice their need to use the restroom. There is a restroom nearby. It’s one of those public bathrooms with many stalls. Should Sarah let them go?

>Yes
>No

After this decision, there is a much more important thing that needs to be done. Sarah will need to face her fears and check the art gallery. Should she? Or should she get Grace and friends to safety outside and then come back?

>Save Grace and her friends first, and then come back
>Head to the art gallery before fully saving them. You can further choose to do this while the girls are in the bathroom or if you want to wait first
>Write-in
>Switch characters

I will leave the voting window open until 5PM PST (about 3 hours and 40 minutes from now).
>>
>>4592777
>No
Do it in an empty classroom or just tough it out.

>Hide the girls in a classroom that we know is empty, then head to the art gallery
I have a faint hope that with their numerical superiority the kids might have managed to restrain the infected and we might still be able to save at least some of them.
But this situation is fucked up.
>>
>>4592795
+1. Make sure the room is on the second floor, since we know that it's safe there.
It's also possible that the child never turned and they just thought that he did, and they're fighting over it. Or they're freaking out over Derick's wound getting worse. I still have hope.
>>
>>4592777
>No
>Head to the art gallery before fully saving them. You can further choose to do this while the girls are in the bathroom or if you want to wait first
>>
I'm sorry guys. Real life shit just keeps cropping up. I'll write soon, but you guys can vote in the meantime or discuss things. I should be free in the next few hours.
>>
No more votes!

All votes were for "No".

>>4592795
>>4592855
2 votes for a write-in.

>>4593033
1 vote for "Head to the art gallery before fully saving them. You can further choose to do this while the girls are in the bathroom or if you want to wait first"

Writing now!
>>
“I’m sorry, but the restrooms are just too dangerous. There could be a zombie or two hiding in there. There are plenty of empty classrooms that you guys could go in.”

“Wait, what do you mean? You want us to pee in a classroom!? EW! Someone could see us!” Grace shouted.

“Hey, hey. Take it easy.” Sarah tries to get her to calm down. “There are no lights on and nobody is left on this floor. We can all spread out to the four corners of the room. I need to go too, so I won’t be standing around. We can use the tissues I have to wipe ourselves. We should go now before things get bad.”

Carey and Stephanie agreed to this arrangement, but Grace resisted until the very end. She will just be holding it. Sarah leads them all to an empty classroom, and each one of them finds a private corner to relieve themselves. Grace looks away and does not go. After taking care of business, Sarah has no tissues left. Luckily, Stephanie carries hand sanitizer on her, so she gave some to everyone.

Once that was settled, Sarah instructs them to hide in this room while she checks on the other kids.

“Why do we have to wait here? We were just waiting for hours, and now we have to wait again? UGH!” Carey said.

“I’m just making sure it’s safe. I’ll be back soon!”

Sarah heads out and walks up to the gallery’s door. She presses her ear to the door, and unlike before, all she can hear is heavy breathing.

This kind of breathing... It’s suspicious. Could it be that they all turned?” Sarah thought.

Sarah is concerned about her own well-being before the well-being of the students. She does not just want to open the door of a potentially zombie-filled room.

Therefore, I need dice rolls once again. This will determine if she is willing to set aside her fear and check inside.

Roll a 1d10. If you can roll 2 in a row, Sarah will muster the courage to open the door. If you do not, Sarah will abandon the children inside for now. Roll as much as you want! There are no limits. The more you roll, the better your odds.

You get until 11PM PST (about 1 hour and 15 hours from now) to roll. Good luck!
>>
Rolled 1 (1d10)

>>4593475
Please QM, don't do us like this :(
>>
Rolled 5 (1d10)

>>4593475
Just to get the ball rolling, I will roll this one time. The rest of the rolls need to be done by you all. Good luck everybody.
>>
Rolled 2 (1d10)

>>4593475
Please allow our good RNG to atone for our sins ;-;
>>
Rolled 8 (1d10)

>>4593475
FOR GOD'S SAKE, DON'T KILL THE CHILDREN!
>>
Rolled 9 (1d10)

>>4593475
MAY THE HEART OF THE DICE SAVE THEM ALL!
>>
Rolled 6 (1d10)

>>4593475
I'm bringing sexy back...
>>
One last thing. THIS ENTIRE THREAD has been leading to this moment. We've been in this school for so long and have been trying to save these kids. If successful, you get to see if you killed them or led them to survival. If you fail this, you will not know what happened for a long time.

If you've been at all interested in this school section, this is the main climax! Getting kids out will be easy compared to keeping them alive this whole time. This is the last real challenge to see if you guys were successful.

Roll if you can!
>>
Rolled 5 (1d10)

>>4593475
Them other boys don't know how to act...
>>
Rolled 3 (1d10)

>>4593475
I think it's special, what's behind your back?
>>
Rolled 5 (1d10)

>>4593475
So turn around and I'll pick up the slack.
>>
Rolled 2 (1d10)

>>4593475
TAKE IT TO THE BRIDGE!
>>
Rolled 5 (1d10)

>>4593475
Come here girl
(Go ahead, be gone with it)
>>
Rolled 7 (1d10)

>>4593475
Come to the back
(Go ahead, be gone with it)
>>
Rolled 3 (1d10)

>>4593475
VIP
(Go ahead, be gone with it)
>>
Rolled 8 (1d10)

>>4593475
Drinks on me
(Go ahead, be gone with it)
>>
Rolled 1 (1d10)

>>4593475
Let me see what you're twerking with
(Go ahead, be gone with it)
>>
Rolled 10 (1d10)

>>4593475
Look at those hips
(Go ahead, be gone with it)
>>
Rolled 6 (1d10)

>>4593475
You make me smile
(Go ahead, be gone with it)
>>
Rolled 6 (1d10)

>>4593475
Go ahead child
(Go ahead, be gone with it)
>>
>>4593513
>>4593515
AND GET YOUR SEXY ON! HELL YEAH!

Go ahead and be gone with that new update, QM! WOOOOOOO!
>>
>>4593513
>>4593515
You got it! Nice job! While I was expecting more people, I suppose even one person can handle it.

NO MORE ROLLS!
>>
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“It’s okay, Sarah. You’ll be okay. You’ve been in far worse situations today. And John wanted you to save as many kids as possible, so you should at least check,” Sarah thought.

Sarah musters up all the courage she has and slowly opens the door. She can’t see anything, but that’s to be expected. There is very little movement, but she can make out different child figures. Sarah hears loud breathing coming from the corner and she hears someone eating something. She turns on her flashlight to get a better look, and she can see blood all over the floor and what appears to be the body of a kid nearby. But before she could do anything, a bloodied creature tackles Sarah and she is brought to the floor hard. Luckily, her purse breaks her fall, but there is something much more important she needs to worry about. She scrambles for her knife.

I’m purposely posting this update before its finished to increase the suspense. I'm writing the rest now.
>>
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Sarah aims her knife for the bastard’s neck, but she stops. It doesn’t look like this thing is attacking her and is instead crying into her chest. It is hugging her tight, but she can recognize who it is. It’s Andrew.

“A-Andrew, is that you?”

The thing looks up, and she shines her flashlight to its face. Its face is bloody, but it appears to be Andrew. Suddenly, it begins to speak.

“[hic] I’ve missed you so much! You were gone for so long! Can you help me? I got a bloody nose and it won’t stop...”

“Before we worry about that, we need to get out of here! There are zombies inside, right? I saw a dead body and blood all over. Let’s get out of here!”

“I’m sorry, the blood is from me. I told you that it just won’t stop bleeding. I’m so scared...”

“But what about the dead body?”

Another familiar voice starts speaking. “Welcome back, miss! There are no dead bodies. Just the guy you brought here, remember? He’s been laying down and breathing loudly since you left.” It’s Gary’s voice.

Sarah shines her light back into the room and it seems like everything was like they described. It seems like Jimmy was eating a sandwich in the corner, so that would explain the eating.

“But wait, I came here earlier and heard fighting. I even heard screaming!”

Chris pipes up, “When Derick started breathing loudly, Jimmy began to panic. He was convinced her was turning into a zombie and was about to drag him out. We tried to stop him, but it was tough. He hit Andrew pretty hard, as you can see.”

It seems like this was all one big misunderstanding. Keep this memory as a lesson. Just because a character observes something, doesn’t mean that it happened in that exact way. Anything involving a character’s interpretation of events is subject to bias.

Sarah breathes a sigh of relief and begins to address everybody in the room.

“Everybody, listen up! I have thoroughly searched the school and have found 3 more students. They are safe on the second floor. I will bring them up here and then we can figure out how to get out of here! But first, let me help a couple of you here.”

Sarah finds some tissues in a nearby student’s backpack and plugs up Andrew’s nose. His nose seems fine, but he complains of a headache as well. Sarah gives him some over the counter headache relievers.

She then turns her attention to Derick. He is awake but is breathing some labored breaths.

“How are you feeling, Derick?”

“My leg hurts...My head is killing me... I want to go home...”

Sarah can’t do much more for him, but she gives him some pain relievers to help him with the pain, but not the antibiotic.

Afterwards, she heads to the second floor, gets the girls, and they make it to the art gallery. After the appropriate introductions, Sarah is finally ready to leave.

But first, she talks to Jimmy. He gives her an angry look.

(1/3)
>>
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“Hey kiddo, I know you’ve been through a lot today. And I heard about what happened with Derick. I’m sorry to have put you through so much stress and worry. I’m not going to judge you for what you did. It makes total sense. However, he is conscious now. We should keep him with us for the time being. If he begins to turn, we will do something, okay?”

Jimmy gives Sarah a surprised look. He was not expecting her to be this accepting, so this is a relief to him.

“We’re almost out of here now. Can you please tell me your locker number? I found the key!” Sarah shows him the key.

Jimmy drops his sandwich out of shock and grabs the key. “You found it! You found it! I never thought you would be able to!” Jimmy is so happy that he kisses Sarah on the cheek. He is ecstatic.

The other children look over since they’ve never seen Jimmy act like this.

“The locker number is 234. You’ll find a duffle bag inside. Make sure to also grab the backpack!” Jimmy instructs.

“That’s on the second floor, right? Can I ask you what’s inside? I think I know what it is, but I want to be sure it’s that important before I head out again.”

“Yeah, second floor. It’s in the second set of lockers on your left when you get off the stairs. You can’t miss it! I...um... don’t want to tell you just yet.” Jimmy leans in to Sarah’s ear and begins to whisper. “I’ve been telling everybody that this isn’t my locker and just one of someone I’ve heard rumors about. They seem to have bought it. I don’t feel this way about things anymore, so the stuff isn’t something I would use anymore... I don’t want to make everybody hate me...

As angry as Sarah is with how her worst fears have been confirmed about Jimmy, she is willing to keep this a secret so she can make sure to get the “stuff” in the lockers. Sarah, wordlessly, grabs the key out of Jimmy’s hand and exits.

“Locker 234... Here it is!” Sarah finds the locker and unlocks it. Inside is a duffle bag, a backpack, a notebook, and some drawings. Sarah ignores the notebook and drawings and gets what she came her for. She then heads back to the classroom.

Sarah sets the bags on the desks and takes a look inside with her flashlight, the other kids watch from the sidelines. Sarah’s initial worries were confirmed once again.

In Jimmy’s duffle bag:
>2 Submachine guns with hundreds of bullets
>2 pistols with plenty of ammo
>A shotgun with 30 shells
>10 grenades
>5 smoke grenades

“WHAT THE FUCK? How can one kid have this much live ammunition? He is no older than 11 years old!” Sarah thought. The other children are unable to hide their bewilderment to what they just saw.

It gets worse. Sarah opens the backpack and it contains:
>20 C-4 charges
>A detonator

(2/3)
>>
Sarah’s face could only be described as turning into the shade of a tomato. She has never been this angry in her life.

“This fucking bastard was going to level the whole school and kill everybody inside, even Adam!”

Sarah is seeing red. What should she do?

>Tell everyone that this is actually Jimmy’s stuff and expose what he was planning on doing to them. And then you can choose what to do next: kill Jimmy or tie him up and not let him leave with them. Jimmy is a nuisance and has been nothing but trouble. Getting rid of him now will cause him to never be an issue again.

>Calm down and do not do anything drastic. However, Sarah will still never trust Jimmy. She will keep Adam away from him and never act nice towards him again. But she should still save him.

Once you figure out what to with Jimmy, you also need to figure out how to get 9 or 10 children out of here. Remember where the available exits are and where zombies are located. This is your last trial in this school. Collaborate to find a way out.

>Write-in

Work is going to be picking up for me again, so I will need to be updating a bit less frequently. However, it will always be at least once a day.

I will leave the voting window open until 5PM PST (about 17 hours and 15 minutes from now).

(3/3)
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>>4593602
jesus christ Jimmy, you're 11.
The fuck you get that much firepower. No need for it either. With that level of shit, he had a collaborator.
>>
>>4593604 #
>Calm down and do not do anything drastic. However, Sarah will still never trust Jimmy. She will keep Adam away from him and never act nice towards him again. But she should still save him.

He's still one of the 10 we have to save, and there's still a good chance that the experiences he has had today have changed him.

As for getting out of here...
>Get another hammer and some rope or twine tough enough to climb on, then head down with all 10 children to a empty classroom on the second floor. Call John to set up a pickup area outside the classroom where children can be sent down through the window one at a time. Keep any zombies outside distracted with the car alarms in the school parking lot during the extraction, and use weapons only as a last resort. Since we will only leave the pickup area after all children and Sarah have gotten down, we will still be leaving as one big group.

Best to not use the military gear unless we have to. That stuff is valuable and difficult to come across.
>>
I kind of like the idea of tying him up and using him as a bait where needed. Probably not in character though. I assume if we decide that he can get fucked here the whole info that got alluded to before isn't suddenly nullified?
>Calm down and do not do anything drastic. However, Sarah will still never trust Jimmy. She will keep Adam away from him and never act nice towards him again. But she should still save him.
Solely because I don't want drama with him/any possible friends during the escape, I would be fine silently kicking him out afterwards.
>>
>>4593599
You fucking bastard.

>>4593602
THE 2ND AMENDMENT IS SACRED!
But really, wtf.

>>4593604
>Calm down and do not do anything drastic. However, Sarah will still never trust Jimmy. She will keep Adam away from him and never act nice towards him again. But she should still save him.

>>4593611
I think this plan has us bound to one spot for too long. It'll take a lot of time to lower 10 children, two bags and Sarah. But it's still better than going through the first floor where all the zombies are. Still, I want to try something else first.

>>4593604
>First of all, we're relatively safe on the third floor for the moment. John needs to find some means of transport before we leave the school. Maybe steal some gas for that car he found earlied from the parked cars.
>While he's doing that, have Sarah scout the stairwell. The bottom should have a fire exit. If the stairwell is free and the exit is there, we can board up the doors to the first floor hallways, have John scout the outside and then decide how tp proceed based on the info we get.
>>
About 2 hours and 5 minutes left to vote and write-in. Get your votes in while you can!
>>
No more votes!

Writing now!
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Sarah is too angry to do anything productive right now. She lies to the kids and tells them that she has something she needs to do before they leave and steps out with the bags. She heads to an empty classroom and takes a seat. She takes the first real break she has had since leaving the store. This kind of a break doesn’t mean much, but it does calm her down a bit.

Her face returns to its normal color and she begins to think things over.

“Jimmy is trouble, and I should keep Adam away from him, but nobody deserves to be eaten alive. Not even a boy like him. Maybe he will reform, but I can’t believe he has yet. It would take years for me to trust him in any capacity, but I shouldn’t just outright kill him,” Sarah thought.

Sarah enters the art gallery once more and looks for another hammer and some twine to replace what she used before. Since this is an art gallery, there are plenty. Just in case, Sarah grabs 2 of each. She then gives John a call.

“What’s wrong? Miss me already?” John joked. He liked playfully teasing Sarah on occasion since it always made her blush, something he found adorable about her.

Unfortunately, John won’t be seeing any blushes over the phone.

“I know you’re joking, but I miss you more than you can even imagine babe. That’s why I’m calling you right now. I’m ready to see you guys again. I’ve searched the whole school and found ten children. We are currently all safe in the art gallery. I was thinking of exiting through the fire exit, but there are a few things I wanted to confirm first.”

“What’s that?”

“Do we have a car right now? I remember you mentioned having one, but it was out gas. Did you find another?”

“As a matter of fact, I did! However, it is a smaller car that could only fit 5 people legally. I’m sure we could fit in a few more, but 13 people would be a bit much. Plus, I think it may weigh down the car enough to slow us down. But it may work. Or I could take Adam with me and drive to the car dealership and take the truck I still have the key to. However, that’s a pretty long drive, so you would need to wait in there.”

(1/2)
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What should Sarah do? We will have no more choices in the school. This choice is simply to decide on how you want to approach this. Sarah’s exit plan will be the same and will not be altered by the time passing.

>Allow John to get the truck. This can fit way more people because they can sit in the bed of the truck. Plus, there won’t be any issues with car maintenance. Derick will need to wait longer for medical attention though. He is much more likely to die and will require the most unfair dice roll I have given up to this point. Be warned that this will be extremely unfair.

>Go as is. This may feel like a clown car, but she can leave right now. There may be good things that come with leaving now. However, the car may have issues along the way. Plus, Derick is clearly in need of medical attention. Giving him medical attention will be our first stop (assuming you guys choose to do so later), so the sooner we do this, the more likely he will make it out alive

>Switch characters

Derick being alive AFTER leaving the school is not necessary for any rewards. He simply needs to exit the school in one piece. This choice does not affect his survival in the school, and will only affect it afterwards, potentially. It is up to you what the fate of the children is after leaving.

After this choice is made, we will see if Sarah and the kids exit safely with no casualties. You can also feel free to write-in more escape ideas if you want. However, that is not necessary.

I will leave the voting window open until 3PM PST (about 20 hours and 45 minutes from now).

(2/2)
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>>4594569
>>Allow John to get the truck. This can fit way more people because they can sit in the bed of the truck. Plus, there won’t be any issues with car maintenance. Derick will need to wait longer for medical attention though. He is much more likely to die and will require the most unfair dice roll I have given up to this point. Be warned that this will be extremely unfair.

I'll be willing to take the risk. Our luck has been good enough to warrant this. A smaller car will make it much more difficult to keep everyone alive and get around safely. A bit of short-term unfairness is worth accepting if it means setting ourselves up for long-term success.
>>
>>4594583
We just need to get the kids out of the zone. Ideally get them to the grocery store
>>
>>4594569
>>Allow John to get the truck. This can fit way more people because they can sit in the bed of the truck. Plus, there won’t be any issues with car maintenance. Derick will need to wait longer for medical attention though. He is much more likely to die and will require the most unfair dice roll I have given up to this point. Be warned that this will be extremely unfair.
eh, if the kid dies he dies, unlike most quests I view this one through videogame morality
>>
>>4594661
>unlike most quests I view this one through videogame morality
And that's a perfectly fine way to view it. The only characters that need to survive to continue a story is the MC of each story. All other character survivals are at the discretion of the players' choices. Since this is my first quest, would you mind if I asked why you felt this way? I'm curious what I did to make it different to the rest of the quests you participate in. Any quest I run will be focused on horror, so it may be important to get players to think this way at some point.
>>
>>4594676
It is entirely focused on survival and there's a lot of meta-narration and constant talk over advantages instead of feelings or character motivations. We even switch between characters and we're encouraged to use meta-knowledge from other paths to inform our choices. That's not necessarily bad, but it stops me from getting particularly attached to the characters or anything and just focusing on survival. Kind of like how in Fallout or whatever you don't really care about murdering random NPCs, you just got an item for it.
>>
>>4594684
That makes sense! Thank you for letting me know. I think it may also have to do with the fact that we have been in the school for quite a while now, and this section in particular is hyper-focused on survival, even more than normal.

Also, I have one last question to ask from anybody willing to give an opinion.

Since we've been using Sarah from the end of the previous thread and the entirety of this thread, how much of a refresher should I give on the story for other characters when we switch to them? I'm sure some of you guys will remember a lot, but do you guys think I should make a more in-depth summary for potential new players?
>>
>>4594569
>Go as is. This may feel like a clown car, but she can leave right now. There may be good things that come with leaving now. However, the car may have issues along the way. Plus, Derick is clearly in need of medical attention. Giving him medical attention will be our first stop (assuming you guys choose to do so later), so the sooner we do this, the more likely he will make it out alive
Fuck videogame morality.

>>4594694
A recap wouldn't be uncalled for.
>>
>>4594569
>>Allow John to get the truck. This can fit way more people because they can sit in the bed of the truck. Plus, there won’t be any issues with car maintenance. Derick will need to wait longer for medical attention though. He is much more likely to die and will require the most unfair dice roll I have given up to this point. Be warned that this will be extremely unfair.
>>
>>4594569
>>Allow John to get the truck. This can fit way more people because they can sit in the bed of the truck. Plus, there won’t be any issues with car maintenance. Derick will need to wait longer for medical attention though. He is much more likely to die and will require the most unfair dice roll I have given up to this point. Be warned that this will be extremely unfair.
>>
If we crash or get slowed midway he and some other children will die too.
>>
No more votes!

>>4594583
>>4594661
>>4594793
>>4595091
4 votes for "Allow John to get the truck. This can fit way more people because they can sit in the bed of the truck. Plus, there won’t be any issues with car maintenance. Derick will need to wait longer for medical attention though. He is much more likely to die and will require the most unfair dice roll I have given up to this point. Be warned that this will be extremely unfair."

>>4594786
1 votes for "Go as is. This may feel like a clown car, but she can leave right now. There may be good things that come with leaving now. However, the car may have issues along the way. Plus, Derick is clearly in need of medical attention. Giving him medical attention will be our first stop (assuming you guys choose to do so later), so the sooner we do this, the more likely he will make it out alive"

I will write as soon as I can!
>>
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“Go ahead and get the truck, honey. I’ve been here long enough to where a couple more hours won’t mean anything. Please make sure to keep Adam safe, okay?”

“Oh, don’t worry, babe! Adam will be as safe as possible, and I will get back as soon as I can.”

Sarah updated John on everything that went on, minus the two bags. She would rather show him how much firepower they have.

“Sarah, I love you more than anything in the world, and don’t you forget it.”

John never calls Sarah by her name unless he is being completely serious, so him using it here means that he must really feel the need to say it now.

“I won’t... I love you too, John. More than you know...”

“Trust me, I know, and I can’t wait to hold you again. Talk to you soon!”

John hangs up and begins driving to the car dealership with Adam in tow. Sarah, in the meantime, heads back to the art gallery. She explains the situation to each of the kids. Grace pulls Sarah to the side.

“You didn’t mention Adam at all. Is he okay?”

“Worried about him, huh?” Sarah gives Grace a teasing smile and wink.

“I-It’s not like that! I’m just worried about everybody right now!”

“Suuuuuure you are,” Sarah, unconvinced, continues, “Anyway, Adam is doing just fine. I helped him escape earlier.”

Grace’s eyes light up, but she tries her best to hide her happiness. Sarah wants to tease her just a tiny bit more but relents when she notices that Grace is fidgeting around a bit too much.

“Are you okay? Do you still have go?”

“Yeah, we haven’t been to the toilet yet! Of course I’m holding it in!”

No use in trying to convince her since she is not going to budge. The more important thing to do now is to come up with a plan and relay it to the kids.

2 hours later

Nothing of note has occurred after the planning, but the adrenaline rushes Sarah was frequently experiencing earlier has finally gotten to her. Her energy levels began to crash, and she couldn’t fight the urge to take a nap. It’s relatively safe in the art gallery, so why not take a cat nap?

Some of the children are tuckered out too and nap, while others start playing some games. In a weird way, this is almost exactly what Sarah wants in life. She has always wanted to have a big, loving family with many kids. While none of these children are hers, she can pretend for the brief moments she has left here. If she didn’t know an apocalypse was in progress, this would just look like any old sleepover.


“If only John and Adam were here... yawn” Sarah’s eyelids were getting heavy and she finally gives in to sleep’s warm embrace.

(1/3)
>>
While most of the children were doing their own thing at this time, Andrew was quietly watching from afar. He isn’t quite sure why, but he can’t seem to get Sarah off his mind. Maybe he was trying to come up with a way to thank her for saving him? That’s what he would like to believe, at least. But it went a little deeper than this.

A boy of Andrew’s age is just starting to go through changes, unbeknownst to himself. He has always been an introverted kid, who only has a few close friends. None of them were girls, and he hasn’t been interested in girls at this point of his life. It’s only recently that he’s noticed that he has been staring at a cute girl or have been thinking about them more. While not a head-turner like Stacy, Sarah was an attractive woman in her own right. It is only natural that Andrew would start to take notice, even if he isn’t sure of why. Plus, she did a very nice thing for him not too long ago.

As Sarah falls asleep, a voice deep inside of Andrew tells him to try to get closer. While not sure why, he does so anyway. As he inches closer, his palms start to sweat, and his heart starts racing. It’s almost unbearable, but something tells him to keep going. Soon, he is sitting right next to her. This is the first time he’s been so close to her, even during those sleepovers with Adam.

Despite the stresses of the day, Sarah’s sleeping face is calm and relaxed. Has she always looked this pretty? Andrew is unable to keep himself from leaning his head forward. So many things were running through his mind, but it didn’t change anything. Andrew is not the one in control right now. His hormones have entirely taken over.

Kiss

Andrew plants a kiss on Sarah’s soft cheek. It was more like a light peck, but it was more than he’s ever done with a girl. His heart is racing at speeds that shouldn’t be possible and he is feeling lightheaded. But he’s happy to be able to be here with her. Should he go for another? Unable to control himself, he gets a bit closer and kisses her once more, but on the lips. While no tongue or anything of the sort was involved, he kissed her as deep as a young boy ever could.

Bzzt Bzzt

Suddenly, Sarah’s phone that she was holding in her hand before falling asleep vibrates. Andrew panics and quickly pulls his lips away from her and pretends to be napping. After a moment, Sarah is awoken by the vibrations and, somewhat groggily, answers.

“...Hello?” Sarah is still half asleep and doesn’t remember where she is or who would be calling.

“Honey? Are you there? You sound different. Are you okay?”

Sarah, jolted awake by the words of her husband, replies. “John? I’m so sorry! I dosed off for a moment there.”

“That’s okay. What did you dream about?” While this may seem a bit odd to ask, John and Sarah have a tradition of talking to each other about dreams. When Sarah has nightmares, it calms her down a lot to speak about it with John.

(2/3)
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“I had a great dream! I was finally reunited with you guys, and I even dreamed that I was kissing you for the first time since you left for work. It’s been a while since I’ve had a dream this vivid!”

“That’s great, honey! I have good news, that dream might just come true. I was able to get the truck with no real issues. It’s full of gas and we should be able to escape!”

“Awesome!”

Sarah then relays John her multiple plans of action to leave the school and asks for his advice.

“You know what? I know of a great way to help. The fire exit is on the south side, right? I can drive up to the north side of the school and blast really loud music. I’ve done it before, and it seems to work well. That could distract them long enough for you guys to leave. And then I can drive further north to get any following zombies away and drive back as quickly as I can to pick you all up. How does that sound?”

“Sounds great, babe. Let me know when you’ve distracted the outside zombies. I’ll let you know once we’re out.”

They hang up and get to work. John’s plan works without a hitch. The zombies are far enough away and the child zombies on the first floor have moved to the back hall. Sarah princess carries Derick and the kids grabs the bags. She makes sure Jimmy is not the one holding any of the bags. John drives back and yells for everybody to get in. He has already turned the loud music off.

Sarah sets Derick down in the backseat, and she helps the rest of the kids get inside. Adam, Derick, Andrew, and Grace are in the backseat. Heather, Gary, Chris, Stephanie, Carey, and Jimmy are seated in the bed of the truck. Once settled, Sarah gets in the passenger’s seat and John in the driver’s seat.

John speeds away.

We have finally left the school! Plus, you saved every child! You guys should feel proud of yourselves!

Give me a few hours to take care of some personal things and then I will come back for further updates. You will receive the good thing, the extra good thing, and actual choices to make at that time.

(3/3)
>>
Alright, I'm back. Writing now!
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>>4595814
IT BEGINS
>>
As John speeds away from the tailing zombies, Sarah breathes a sigh of relief. She finally got out of that hell hole and in one piece. John is focused on getting away for the time being, so Sarah stays quiet and contemplates about everything so far.

It’s been one hell of a day so far, hasn’t it? From a zombie bite in the morning, to survivors in some store being mean to her, to her one and only true love coming to pick her up, to entering a child zombie-infested school, to witnessing two suicides, to just barely saving Adam in time, to accidentally causing the death of 15 children, to finding a soon-to-be school shooter with tons of guns and explosives, and finally getting out with her loved ones and 10 more survivors.

After enough distance has passed, John pulls over to a wide-open area with no zombies. They were only driving to get away and not to a specific destination. After putting the truck in park, he turns to Sarah.

Before they do anything else, Sarah unbuckles her seatbelt and gets out of the truck. She runs over to John’s side and waits for John to get out. She then, wordlessly, embraces John. John has been getting a lot of hugs today, but given the circumstances, they are more than warranted. Sarah once again bursts into tears while holding him so tight that it almost hurts. She missed him more than she ever had before. More than when she was waiting in the store and more than she did after saving Adam. She was sure that she would die in that school and would never get the chance to see him again.

Sarah has been trying to hold back her crying so she wouldn’t embarrass the kids, but she can’t hold back anymore. Besides, John is much more important to her than anybody else in that truck, even Adam. Every waking moment she spent in that school, she would think of him. He was the one thing keeping her sane. Sarah does not give herself credit for any of her accomplishments in her efforts to save Adam or the kids. She believes that she would have failed without John. And because she thinks he is so important, he has ironically become even more important. His choices will be given even more weight than Sarah’s.

Sarah needs her time with John right now and nothing will stop it. Nothing. The children look on with intrigue, but many get embarrassed, especially Adam. Andrew feels a bit sad seeing his crush in the arms of John.

Grace opens her door, gets out and tries to get the attention of Sarah and John. John tries to respond, but Sarah is refusing to let him get away or even talk to others. She brings his face close and kisses him. John tries to resist, but the truth is that he missed her just as much as she missed him. He wanted to kiss her just as much as she did. Just this once, John does something selfish and ignores Grace in favor or having this moment with his wife. She earned it after her hard work today.

(1/4)
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After realizing that the adults won’t listen, Grace goes back to the car. She doesn’t trust anybody here, not even Stephanie and Carey. However, she has special feelings for Adam, no matter what she says. She pulls Adam to the side and asks him for a favor.

“I’m so sorry. This is super embarrassing, but I need to use the ladies’ room more than I ever have in my life. I can’t just go here, but there are some trees back there. Can you watch over me to make sure no zombies come?”

Adam had to do a double take. Did she just ask him to watch over her while she pees? Now the purpose is to watch out for zombies, but how often do you get asked to do something like this by your crush? And the fact that she asked him instead of her girl friends makes him a bit happy. While he is embarrassed, the clear answer here is yes.

“Y-Yeah, I’ll watch over you. No worries!”

They walk over to the trees while Sarah and John are preoccupied and hide behind a big one.

“Now remember, you’re watching out for zombies, okay? Don’t even think about peeking.”

“I know. I promise I won’t peak.”

Grace gets a bit out of sight from Adam, pulls down her pants and panties, and relieves herself after waiting hours. Just the sound of splashing and her satisfied sighs makes Adam a bit excited. His heart starts racing and his mind wanders.

“There aren’t any zombies around... A little peek wouldn’t hurt, right?” He thought.

Adam tries to find a good spot and slowly peeks at his crush. He picked a pretty good angle because he can see pretty much everything he was hoping to see. Sarah had given Adam his phone back when they got in the truck, so he pulls it out to take a video for... educational purposes later. After Grace finishes up, he stops the video, and pretends to have been looking for zombies the whole time.

“Thanks for the help. I feel loads better now.”

They head to the truck.

Congratulations! Your reward for saving Andrew and one other student has been unlocked! It all depended on who you saved, but because you saved Grace (the most important of the other students), you have unlocked a nice reward. Now that Adam has something to...distract himself with at night, Adam will not bother Sarah and John at that time. This was going to be a random event that would stop you from getting the full benefits of sleeping with John.

Sarah and John are still passionately kissing each other with no end in sight. Adam wonders if he would be able to do that with Grace one day. He looks over at Grace briefly and she is biting her lip while staring at the couple. Could she be thinking the same thing?

(2/4)
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That’s when Carey makes a surprising discovery. She tries to get everybody to come to her. While sitting in the back of the truck, there wouldn’t normally be much of note to discover. But because of where she sat, she saw something meant to be hidden. From her angle, you could just barely see it. On the bed of the truck, there was a tiny red button that shouldn’t be there. She pressed it and two compartments opened. In the left compartment was two sniper rifles with plenty of ammo.

However, what was in the right compartment was more interesting. There was a box, and inside there contained a treasure map of some sort.

Congratulations! For saving all 10 kids, this is your secret special reward. The only reason Carey saw this suspicious button was because the kids were cramped in the bed causing her viewing angle to be unique. Had there only been 9 kids, none of them would have been at the right angle. If you had chosen the smaller car, there would have been a different reward. The treasure map leads to a completely new area with the reward inside. When deciding on where to go in the future, consider decoding the treasure map to see where it leads!

After a while, Sarah and John can finally contain themselves and promise to each other to continue this tonight. In the meantime, there are more important things to be done. Firstly, the kids introduce themselves to John and show the adults what they found.

“We finally have weapons! I was getting worried there. Isn’t this amazing, babe?” John has gotten quite excited.

“Er... Honey... It‘s good that we have rifles, but take a look at this,” Sarah finally shows John the weapons she got from the school.

“WHAT!??? How did you find this in a school?”

“It’s... a long story,” She shoots an angry glance at Jimmy and then looks back to John. “I’ll tell you about it later, babe. Shouldn’t we figure out where to go next?”

“You’re right. Derick doesn’t look too good. We need to take him somewhere to get help.”

(3/4)
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What should Sarah suggest they do? Remember, options in red cannot be picked. This is because you have used “What would John do?” too many times. John has suggested that they find help for Derick, so she can’t just suggest something unrelated.

Also, take note that Sarah can suggest things to John, but she is not in charge. This is one of the drawbacks to Sarah as a character that was discussed at the very beginning of the quest. I warned you that this is how it would be. What does this mean? Well, John will consider what she has to say, but might ultimately decide to modify the plans.

Suggest they decode the treasure map and look for the location listed

Suggest that they prioritize finding a safe hideout and then look for a doctor

>Suggest that they take him to the store to be seen by Dave

>See what John had in mind

Write-in

>Switch characters

After this choice, I will fast forward time until the next day. We will have moved Sarah to the next day after this choice, so the hesitance to switch characters may subside after this.

I will leave the voting window open until 8PM PST (about 21 hours and 10 minutes from now).

(4/4)
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>>4595915
>Switch characters
>>
>>4595577
What the fuck with this pedo fanservice? I'm disappointed in you.

>>4595915
>Suggest that they take him to the store to be seen by Dave
We know where it is. Even if it's a bit far, looking for a doctor somewhere closer would take more time.

Btw, what happened to our bike?
>>
And just to be clear, we need to make this current choice before we move a full day forward. Switching characters right now will not fast forward Sarah a full day. You are still free to switch characters, but with Kyle a day ahead of everybody, I did suggest that we make sure to keep other characters on the same day so they can interact with each other. We have still yet to do the character interaction mechanic of this quest yet,

>>4595930
>What the fuck with this pedo fanservice
I can assure you that this is not the case. I can spoil a future plot point to prove this to you, if you wish. The point of this section is to show that Andrew is lonely and confused. I am trying to show that he cannot attain the one he loves, but may find someone else later. A girl his age.
>what happened to our bike
The bike is in the bed of the truck.
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>>4595933
Regardless of your goals, it was done in a bad way.
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>>4595945
While I don't think it is that uncommon in media to show a boy going through puberty attracted to a woman, I suppose I could have left it at him finding Sarah to be cute instead of having him take it a step further. I just figured that this would be a better way of showing it rather than just saying he found her attractive.

However, I do see what you mean. I'll keep that in mind in the future. I apologize for making it an uncomfortable read.
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>>4595957
I mostly meant Adam's situation.
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>>4595966
I see. There are a couple reasons it went that way. I initially brought up the urine issue to try to convince you guys to put the girls in an unsafe location with a zombie. But when that failed, I forgot about it for a bit. The good thing you would receive from saving Andrew and one other child would be from interactions Adam would have with them that would lead to various different things. However, when it was clear that you guys were going to be saving the kids, I had to think hard about what kind of scene Adam and Grace would have. I was planning on having them get closer to each other a bit later on in the story, so I didn't want some kind of romantic event. So when I remembered that she was still holding it and that Adam was a boy starting to become interested in girls, the idea clicked in my head. This kind of situation shows up from time to time in entertainment, so I figured I would just do something similar. It's a pretty realistic situation for a boy in puberty.

However, I was once again caught up in making it realistic and not thinking about how people would respond to it. Trust me, since this is really the only backlash I have had at this point, I will keep it in mind. I will try to tone down things like this in the future.
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>>4595915
>Adam has a piss fetish
kek
>See what John had in mind
>>
>>4595981
QM, personally I don't see a problem with what you did. School romances are normal stories that have been around for decades and we're only now considering it even remotely inappropriate because of our current cultural crusade against pedophilia. While pedophilia is a bad thing and should be prosecuted, this was largely not one of those cases. In Andrew's case, it is perfectly normal for young people to make stupid mistakes like that without understanding the implications of their actions, and with Adam and Grace, both children are of similar age, and both are likely underage. Neither of these situations or your depictions of them are a serious issue for me and they should not be a serious issue for you. Everyone here has different reactions to and opinions of the art you create, and that is okay. Some anons here may be offended by objectionable content, while others may be upset that you caved in to pressure and diluted your writing style because some people got offended. However, no matter what you do, someone will always be unhappy with it. I encourage you to be your own artist and write the story you want to write. Don't care quite so much about what we think when it comes to the story.
>>
>>4595915
>>Suggest that they take him to the store to be seen by Dave
Probably best to just go to a place we know has a doctor. Dave's a bit strange with the antibiotic talk, but I don't think he's a bad guy.
>>
>>4596049
Anon, it's not the situation depicted that is objectionable. It's the depiction itself. It doesn't matter that Adam and Grace are of similar age. The scene is depicted by an adult author for the titillation of his adult audience.
The appeal that "the kids don't do anything offensive" is irrelevant. It's not about what fictional characters do, they don't exist. It's about what the real people do. To exemplify my point, a picture of a little girl showering is easily recognizable as pedo erotica, despite the girl herself not doing anything objectionable.
>>
>>4595915
>>See what John had in mind
>>
>>4596063
QM, this is a prime example of your audience trying to control you, the artist, and your right to artistic expression. There is absolutely nothing wrong with depicting underage children awkwardly dealing with their hormones. If you drew those from your own experiences in your school days, that does not make you a pedophile or a promotor of pedophilia. If you aim it at adult audiences in an aim to bring people back to their own memories of childhood, that also is not wrong or immoral in any way. Again, make the story you want to make. Don't care one bit about the haters, because no matter what you do, someone will hate you.
>>
>>4596049
>>4596533
Thank you guys for the kind words. I will also keep this in mind.

About 40 minutes or so left. Vote if you haven't!
>>
We have a tie! I really don't have the time to wait for 2 hours like I normally do. I'll give 30 minutes for any last minute votes and will then do the normal tie-breaking procedures.

>>4595920
1 vote for "Switch characters"

>>4595930
>>4596051
2 votes for "Suggest that they take him to the store to be seen by Dave"

>>4595993
>>4596084
2 votes for "See what John had in mind"

Please vote if you haven't! 30 minutes remain!
>>
Alright, since we are still in a tie, the normal tie-breaking procedures will commence. For those unaware, this means that the option higher on the list initially given will be chosen. In this case, it was "Suggest that they take him to the store to be seen by Dave."

Writing now!
>>
“How about we take him to the store I was in? There was a nice doctor there who helped take care about my bite earlier. I’m sure he could help!” Sarah suggests.

“That’s a good idea, babe. I had one other person in mind, but the store is much closer. Let’s go there.”

Everybody gets in the truck, and John drives off. The store is pretty close to Adam’s school, so they make it in no time. The store seems to be in a much different state than it was before. Everything is boarded up and all the entrances are barricaded. There is no way inside.

“Wait, can you pull up your call history, babe?” Sarah asks. “Remember that I used someone else’s phone to call you. It died, but maybe he charged it?”

“Sure, let me see... Yep, I see the number here. I’ll call it.”

After a moment, Dave picks up.

“Hello?”

“Hi, my name is John. Remember me? I came to pick up my wife, Sarah, earlier today. Here, let me put her on the phone.” John hands the phone to Sarah.

“Dave, is that you? It’s me Sarah. I’m back with my husband, son, and 10 other children I managed to save. I don’t see a way to get in. Can you help us?”

“Sarah? You’re still okay? Um, yeah. Let me talk to Robert.”

“Robert?”

“We voted for a leader to manage supplies and divvy up tasks to make things easier. His name is Robert. Let me see if he would be okay with that.”

After a brief hold, Dave speaks again.

“He said it’s alright. We’ll let you in through the back.”

“Alright. Thanks! Talk to you soon.”

Sarah hangs up and tells John everything. But on the drive to the back, Sarah suggests that they not bring the weapons inside since it could cause conflict. John agrees and just stuffs the bags under the seats. They pull up to the back with some zombies in the distance following. John quickly puts the truck in park, takes the key out of the ignition, and starts instructing everyone to run to the back entrance as soon as possible. He grabs Derick and carries him to the safety of the store.

Once everybody is in, somebody asks them, “Is that everybody?”

“Yeah. You can lock up!”

Three burly men lock the door and barricade it with some heavy furniture. The store is now secure once again.

John rushes inside with Derick and looks around for Dave. After finding him in the pharmacy, Dave instructs John to set him down on a makeshift patient bed he cobbled together. It was just a single bed with some guard rails on the side, but at least it wasn’t some hard table. He assures John that Derick is in good hands and insists that he needs privacy to be able to focus on treatment. John understands and exits.

Chris, Heather, Gary, Stephanie, Derick, Jimmy, and Carey all have loved ones in the store. Most are able to have a reunion of sorts with their parents. The crying faces of mothers and fathers who never thought they would see their sons and daughters again is a sight to behold. Sarah was watching from a distance when John came up from behind her to give her a hug.

(1/4)
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“See, babe? Aren’t you happy to have gone back to help? Think of all the families that now can be happy once again. And it’s all thanks to you!” John, still hugging Sarah from behind, gives Sarah a kiss on the top of her head.

“I couldn’t have done it without you, honey. Come here...” Sarah turns around and plants another kiss on John’s lips. This one was pretty quick, however. She knows that she shouldn’t be selfish right now.

She then turns her attention to Adam, who was laying down on one of the display beds. He was happy to finally have gotten out of there is one piece. But he is also accompanied by Andrew and Grace. Their families are not in the store.

Sarah and John go over to them and just engage in small talk. This is the first time they’ve felt safe all day, so they wanted to savor the moment. John offers to take Andrew and Grace under their wing until they can find their parents.

After some time passed, a man and woman approach Sarah.

“We’ve been trying to figure out what to say, but we there isn’t anything we want to say more than thank you. Chris was always a timid boy, and we were sure that he must have... in that school... Anyway, we can’t thank you enough for what you did for us. “

“You’re welcome. I’m happy to help!”

The father came forward to say one more thing. “I-I’m sorry about how we treated you before. I had no idea that zombies were so different than the movies... To think we treated you so harshly, and yet, you went and did the nicest thing anybody ever has ever done for me or my wife. I’m speechless. I’m ashamed for how we acted, and I want you to know that we are in your debt.”

Throughout the day, many of the other families said similar things to her. The general opinion of Sarah has gone up considerably. She is no longer considered to be a danger. Had Sarah not saved these kids, this would be something for her to worry about. (Happiness +10)

As time passes, it’s clear that many of the children get along and want to have fun on their own. And later, they wanted to have a big “sleepover”, so they all slept in one big area. Even if it embarrassed him, Sarah kissed Adam on the forehead and tucked him in. John may get a lot of her focus, but Adam is still her little guy. She loves him dearly. She wants to be there for him throughout all of this.

Once Adam is set to go to bed, Sarah heads to her own bed with John. The store is big, so the adults have been able to spread out the sleeping areas far enough to not be crowded. There is plenty of space and even some privacy.

Sarah cuddles up next to John, and he holds her close. She really did it. She finally found safety and got to cuddle with her one and only. She accomplished everything she could have wanted today. She starts feeling something inside. Happiness? Pride? Whatever it was, she started feeling a bit more confident in her own abilities. (WWJD -1)

(2/4)
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Today was too exhausting for either of them to do anything sexual, so no decreases in stress. Maybe in the morning. However, John and Adam are clearly safe. (Worry -5)

Current Stats:
Stress: 5
Worry: 0 (-5)
Happiness: 15 (+15)

Sarah falls asleep in the arms of John and dreams of happier times.

Day 1 Complete

The first day passing for any character, except for Larry, will cause a forced character switching. We will now switch to Larry. I will post our last update with him and you can continue from his story.


Recap of Larry’s story to this point: Larry is a retired engineer on a cruiseship that has a zombie problem.

The layout of the ship:

1. There is the main deck. This is primarily to enter and exit the ship. But there is also a swimming pool here, lounging chairs, and a stage for live performances. Economy guests can also go here.

2. Above the main deck are 4 floors of luxury cabins. Floor 1 is the first one above the main deck. Floor 2 is the one above that, etc. There are also medical facilities on each floor.

3. Above these is the recreational deck. This is primarily used for entertainment and fun. There are all sorts of restaurants, a general dining hall, movie theaters, and much more! Only luxury guests can be on this floor.

4. Above these are various structures used to lead and navigate the ship. The primary ones of note are the Captain’s Quarters and the control room.

5. Below the main deck are 6 residential floors. The first 3 floors below the main deck house guests who bought economy tickets, and there are also medical facilities here as well.

6. The next 3 floors are meant for staff housing and emergency accommodations. There are also medical facilities here.

7. There is one final floor below this that is meant to operate certain aspects of the ship.

Larry’s story is much more difficult than the other characters. Imagine the school Sarah was just in, but with stronger, adult zombies. I will not be giving many hints or foreshadowing of which choices are bad or good. To compensate, Larry has an interesting mechanic called the “Wisdom Check”. When used, Larry will use his own intuition and explain what he thinks of the choices. Plus, choices will be labeled as either “Bad Choice,” “Likely Bad,” or “Good”. A bad choice will 100% lead to death. A choice labeled as likely bad may lead to death, but it may also be okay. The secret item/scene is behind one of these choices. Larry isn’t psychic, so he can’t always know what’s good or bad. Finally, a choice labeled as good will not lead to death.

(3/4)
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The captain of the ship had sent a message on the speaker system to head to the main deck to safety with the rest of the guests. but if there are any engineers, they should head to his quarters. The ship has some critical malfunctions like the main power generator failing and the engine is heavily damaged. The backup generator is functional. However, many of the crew has died, so the captain needs someone with the necessary skills to help. The players made the choice to head to his quarters, and we are currently making our way there.

That’s the end of the summary.

... Larry has no business here, so he continues to the recreational deck.

This place was one of true luxury. There was an average-sized pool, Jacuzzis, a bar, a restaurant, and a theater just in this tiny part of it. However, Larry can’t focus too much on the amenities. He needs to get to the captain’s quarters.

There are three ways to the captain’s quarters.

The pool area has only a few zombies, but the walkways are narrow, so he would need to swim around. Larry cannot swim very well and has bad stamina, but he could at least swim. Zombies can, in fact, swim as well.

The restaurant area has more zombies, but he could veer around the multiple tables and chairs. They could trip some zombies up. But there are a lot of them to worry about.

He could also take a detour through the movie theater. The back door would lead to the same set of stairs located at the back of the restaurant. It is dark to conserve power, but movies theaters allow someone more coordinated to navigate. Zombies may have trouble here, but they do see better in the dark than we do. Larry has no idea how many zombies are here.

What should Larry do?
>Go through the pool area
>Go through the restaurant area
>Go through the movie theater
>Wisdom Check (6 remaining)

I will leave the voting window open until 8PM PST (about 21 hours and 40 minutes from now).

(4/4)
>>
>>4596957
>Go through the pool area
We learned in Sarah's quest that adult zombies suck at swimming. We also learned that only child zombies have trouble seeing in the dark. Best to take the safe and easy option and go for a swim.

As an edit, let's try to slide our phone across the pool before going in so we don't ruin it.
>>
>>4596957
>Go through the pool area
>Keep our phone in our teeth while swimming.
>>
>>4596957
>>Go through the pool area
>>
>>4596957
>Go through the pool area
>>
About 2 hours and 20 minutes left! Get your votes in!

Once again, I would like to apologize for not being as available as I was before. Work has ramped up, and I'm going to be very busy. But since I started the thread with an expectation of at least daily updates, I will make sure to do daily updates.

When we move to thread 3 later, would you guys prefer updates occurring every other day or would you prefer for me to wait to start a thread when I am more free? I, unfortunately, am too busy to be making daily updates, so updates may be even slower, like every other day. However, if you would prefer to wait for me to make a thread when I am more free, that may take many months since I am at a very busy point of my life and career.

Let me know what you guys would prefer.

I will ask this again at the end of the thread, but I wanted to ask now if anybody is lurking.
>>
>>4597697
I would be willing to act as a co-QM during the busy times, if you're interested. I am a very active anon who has been around practically since the beginning, have been present for nearly every update, and have well over 200 posts between both threads. This would allow the quest to continue delivering regular updates even during busy times such as this one.
>>
>>4597697
I think people would be fine with every other day updates qm anon -- more time for discussion
Also i think if you take a few months off when the quest has only reached two threads might be a bit dicey, since people might lose interest since it just started. Just something to think about
>>
>>4597830
That's an interesting proposal. I'm not really sure how such a thing could work, but if you want, email me and we can discuss the details: [email protected]

>>4597835
I was worried about that. Luckily, doing that is more of a last resort since I don't want to make my playerbase wait months just to continue the story. I'll think about it. And thank you for letting me know that you are okay with the every other day idea.
>>
>>4597830
And I am interested in the idea, so please let me know if you aren't comfortable with email. I could make a ZombieQM Twitter account or Discord account, and we could discuss it on there. I don't want to discuss it on here unless absolutely necessary because it's not super relevant to the other players.
>>
No more votes!

Everybody voted for the same thing.

It's already written! Posting right after this!
>>
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Larry may be old, but he thinks that even he could outswim the zombies. But what about his phone? It could be a useful tool in the future, and it isn’t waterproof. He could try putting it in his mouth and carrying it across, but even the tiniest mistake could cause his phone to fall into the water. Maybe he could slide it across the ground? The ground is pretty wet since people ran out of the pool quickly earlier.

Well, he does have a phone case, so maybe that would protect it against water on the ground?

“It’s worth a try,” Larry thought.

He sneaks his way to the walkway facing the stairs to the right of the pool, bends down slowly, and slides the phone across the floor. The zombies do not take much notice, and it stops at the floor of the stairs. Larry stands back up and puts an arm on his back instinctively. It’s normal for Larry to experience cramps at his old age, so he knows when to support cramping parts. However, he didn’t feel any cramps at all. He chalks it up to the adrenaline and gets ready for his swim.

There are currently 3 zombies gently floating near the deep end, but they are crowded near the left edge. It seems like they are trying to get out, but keep falling back in. Maybe zombies don’t do so well with slippery surfaces? Larry takes this opportunity to enter from the right and swim around them. However, they do notice and start to approach.

It’s been a while since Larry last swam and isn’t used to it, but he is certainly faster than these zombies who can barely stay afloat. Larry makes it through without a hitch, grabs his phone, and starts walking up the narrow stairs. However, a zombie on the above floor spots him and starts descending the stairs.

It’s a much narrower set of stairs than before, so he can’t try to maneuver around it. The zombies in the pool luckily are struggling to get out, but the zombies walking around are pursuing as well. There are about twenty zombies in pursuit.

What should Larry do?

>Escape via the pool and try a different route. You will need to pick the movie theater or the restaurant area. Larry will also slide his phone safely across again.

>Grab a nearby poolside chair and knock the zombie off the stairs.

>Try to run circles around the pool and hopefully this will create an opening.

>Wisdom Check (6 remaining)

Remember, in Larry’s story, I do not spoonfeed you of all the necessary information to make a choice like I would in any other story. While I won’t just come up with something random to go wrong, you need to think about the environment and what would normally occur in a situation like this, even if I didn’t mention it.

When in doubt, use a wisdom check! Or discuss with other players. Earlier on, two players were able to successfully figure out every trick I made in a choice, so maybe that can happen here! More engagement equals less reliance on wisdom checks.

I will leave the voting window open until 8PM PST (about 24 hours from now).
>>
>>4597888
healing =/= fitness... p sure.
>Escape via the pool and try a different route. You will need to pick the movie theater or the restaurant area. Larry will also slide his phone safely across again.
still have a major advantage atm
>>
>>4597888
I'd advise to be sceptical of co-QMing. I've seen two instances of it in action. Once a pure co-QMing situation that led to quite noticeable disjointedness in the quest, even though it was a "random shit" quest. And once a QM with an editor situation that led to the posting being insanely slow.

You don't have to continue with daily posts. Forcing yourself to post often will only lead to burning out and flaking. If you feel you can't post in a given day, don't. Just leave a note so that we know you didn't vanish.

>Escape via the pool and try a different route. You will need to pick the movie theater or the restaurant area. Larry will also slide his phone safely across again.
Wrestling with a zombie when a dozen more approaches from behind is a stupid idea. Running in circles sounds interesting, but if one side of the pool was free of zombies we wouldn't have to swim in the first place.
It might be worth it to lure the zombies into the pool, since it seems they can't easily get out. But we have no write-in option. Maybe swimming away can achieve it?
>>
>>4597888
>two players were able to successfully figure out every trick I made in a choice
Oh? What choice was it?
>>
>>4597888
>>Escape via the pool and try a different route. You will need to pick the movie theater or the restaurant area. Larry will also slide his phone safely across again.
>>
>>4598163
You actually almost had it! Zombies have trouble with slippery surfaces, so running around will cause many to slip. Many will just fall into the pool. Then we can easily deal with the one that is left on the stairwell!

>>4597888
>>Try to run circles around the pool and hopefully this will create an opening

>>4598032
>>4598295
I understand that this scenario may seem tough, but I promise you that the other two areas will be much, much harder than this one. Remember why we voted to go here in the first place: Zombies suck in water and on wet surfaces, but they can see great in the dark. Our poor stamina will work against us in the restaurant area, much more than it will here.
>>
>>4598032
>>4598163
Also, keep in mind, making the choice to swim away is basically giving up on the pool and going to the restaurant or theater. There will be no chance to interact with the zombies here after that choice is locked in. Any advantage we may have here will be thrown away. QM, please confirm that for me.
>>
>>4598166
http://suptg.thisisnotatrueending.com/qstarchive/4541457/
If you search for post number "4551333", that was the update that people pretty much guessed everything I had in store for them.
>>4598163
I appreciate the advice about co-QMing and that you are okay with the posts not being daily. I'm still not sure how I want to do it, but I will keep the feedback in mind.
>>4598533
>QM, please confirm that for me
If you leave the pool area now, you cannot get back to it during this section. You will need to find a way to get through the restaurant or movie theater.
>>
>>4598526
I think I'll change from >>4598163 to
>Try to run circles around the pool and hopefully this will create an opening.
because I just realized we can always jump into the pool if the going gets tough.
>>
>>4598032


>>4598644
this for me too.
>>
>>4597888
>Escape via the pool and try a different route. You will need to pick the movie theater or the restaurant area. Larry will also slide his phone safely across again.
>>
>>4597888
>>Try to run circles around the pool and hopefully this will create an opening.
>>
>>4597888
>>Grab a nearby poolside chair and knock the zombie off the stairs.
>>
>>4598644
>>4598904
Thank you for your support! Together we can overcome anything!
>>
Hey guys, something came up. I'll write as soon as I can! I would assume in an hour or two.
>>
>>4599380
he died. F for zombied zombieQM
>>
>>4599561
I still have life in me yet! I am just dealing with some things. I will start writing in about 10 minutes or so!
>>
>>4599562
Ignore him, he's undead now.
>>
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Larry doesn’t want to risk hitting the zombie off the stairs. At his old age, he isn’t sure if he could reliably knock one over a railing. He could make a run for the pool, but would he have time to slide his phone across again? Plus, he isn’t that confident with his swimming to do it again.

The more important thing is that he thinks there is a way to get that zombie off the stairs and get up them. It is risky, but as long as he can outrun them, he may be okay. He worries that he may get out of breath, but hopefully he can out distance these things.

He quickly runs gets back down the stairs. There are 10 zombies to his left, 3 in the pool, and about 4 to his right. There are a few more behind him. He finds an opening in-between 2 of the zombies to his right and sprints for it. However, Larry didn’t know that zombies can run, so he gets grabbed on the right. Larry tries to pull away desperately get away.

Luckily, the sweater he is wearing is made of cheap fiber, so it tears during the struggle. Larry is able to make it by the skin of his teeth. He is running to the front end of the pool on the right side while the undead follow suit.

However, as described before, zombies are smart enough to flank, so not all of them come from one direction.

“Oh no!” Larry thought.

Larry is about to be trapped with zombies coming from all sides, but he takes the smart move and jumps in the pool. He tosses his phone on the other end right before. Luckily, it lands on a soft chair pillow and is not broken. Some of the zombies follow suit while others slip and fall in by accident. They begin to pile on top of each other in the water, giving Larry the perfect time to make his escape.

As Larry exits the pool, he has to stop to catch his breath. He is exhausted. But there is another feeling that is becoming a bit more annoying. Larry is feeling much hungrier than he normally would. He just ate. Why is he so hungry? Well, he is going through a life or death situation, so he chalks it up to that.

Not taking too long for a break, he runs up the stairs and sees the Captain’s Quarters. He’s finally here! He gets to the front door.

“Wait, why is the door open?”

Larry looks inside and hears a scuffle occurring. In the back corner of the room, the captain is on the floor struggling. There are two zombies attacking and one has started biting his arm. However, he can still be saved.

What should Larry do?

>Write-in
>Wisdom Check (6 remaining)

By using a wisdom check, I could give you some pointers on what may be a good idea to include in the write-in and a detailed examination of the room. As of right now, all I will say is that the captain’s quarters has what a normal ship’s captain’s quarters would have. Remember, Larry’s story is meant to be hard.

I will leave the write-in window open until 1PM PST (about 13 hours and 40 minutes from now).
>>
>>4599624
grab a chair and start whipping those zombies
>>
>>4599624
>The cabin most likely includes a fire extinguisher. Grab it, brain the zombies from behind, spray foam into their eyes if they turn around.
>>
>>4599599
>tfw zombieqm is a literal zombie
>>
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>>4599841
>>4599599
>>4599561
Damn, you guys figured me out. Pic related is actually me.
>>
>>4599624
We don't have the capability to kill the zombie, but we can get it off him. They go after the easier prey or threats.

I also wonder why there's not as many elderly zombies... maybe slower metabolism of the elderly is involved
>>
No more write-ins!

Writing now!
>>
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“Hey, I’m over here! Hey!” Larry shouts. His first instinct it to try to get their attention since that’s what always works in the movies. However, only one of the zombies draws its attention at Larry. The other keeps at it with the captain.

The zombie begins approaching Larry. In a panic, he looks for the nearest blunt object. He only sees a chair, so he tries picking it up, but his back gives out. A searing pain emits from his back. As he clutches his back, the zombie starts sprinting.

However, it was a bit careless and trips over the table. This buys Larry a bit of time to get away, but where could he go? In a rush and in pain, he heads to the closest room, the walk-in closet. The zombie starts getting up and follows him.

...

Meanwhile, the captain is having difficulty getting the zombie off him. It has taken a bite out of his arm and has not let go from the biting. The captain’s a pretty muscular guy, so he is much stronger than the zombie, but the zombie refuses to let go. The pain from the zombie’s bite makes this even harder. At first, he tried pulling it off, but it wouldn’t budge. Then he tried punching it repeatedly over the head, but no good.

But then the captain remembers something he saw on TV. When a shark bites, a good way to get it to let you go is to jam your thumb into its eyes. That’s the weakest part of a shark and will temporarily surprise it. With not many other options, the captain does just that.

He uses his one free hand to push his thumb and fingernail into one of the zombie’s exposed eyes. He really digs it in deep, destroying its eye with blood spurting everywhere. Then he does it to its other eye. With both eyes completely unusable, you would think that would be the end of it. But it never is that simple, is it?

The zombie is in pain, but, unlike child zombies, cares more about food than its own safety. And unbeknownst to the captain, the zombie’s eyes will just heal given enough time.

...

“I should have went in the bathroom!” Larry thought.

That would have been the wiser choice, but when in pain and in a scenario like this, people tend to not make the best decisions. The walk-in closet has no doors and there isn’t much to defend himself with.

“But what if..”

There is a fire extinguisher in the back of the closet. That could be used as a weapon! Larry, clutching his back, hobbles over with the zombie gaining. He grabs the extinguisher and puts all his weight into a swing.

Clunk

And down fell the zombie. Larry may not be the strongest, but when your life is in danger, you can really do some powerful feats. But wait a second, wasn’t his back hurting? How could he do that? He didn’t notice at first, but on the way to the extinguisher, his back miraculously stopped hurting.

“What the hell is going on here? Is adrenaline really that powerful?” Larry thought.

(1/4)
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But there is no time to waste, the zombie on the floor is still a danger. He’s seen enough zombie movies to know that you should never assume one is dead. He swings the fire extinguisher down again and again.

Thwack Clank

That zombie’s head caved in, and Larry has successfully pulverized its brain. Larry then takes a moment to catch his breath. His stomach rumbles even more than before. He could really use some food soon.

“If you’re done in there, I NEED HELP!” The captain shouted.

Larry collects himself and gets back to the main room. It looks like the zombie is still latched on to the man’s arm. The captain’s vision is starting to get hazy. The pain from now extremely deep bite and the increasing loss of blood is starting to get to him. Larry needs to act fast.

He starts taking a swing with the fire extinguisher but hesitates. Wouldn’t hitting the zombie like this just cause the bite to get deeper? But he needs to do something! He swings anyway and the blow causes the zombie to let go for a brief moment, but the blow caused the captain serious pain as well. He screams out in pain.

Larry takes this opportunity to kick the zombie off of the captain and swings the extinguisher like before. But unlike before, he didn’t hit the zombie that hard with his first swing, which caused it to have time to slide away without getting hit. It still can’t see, but it can hear just fine. It rolls to the right until it hits a wall, far enough away to stand up.

Larry looks with bewilderment at the zombie. That speed and agility... Sure it could run on occasion, but to roll away and stand up that quickly. Was he underestimating these things?

Remember, zombies can be incredibly quick and have fast reflexes. However, they tend not to because it takes a lot of energy. They already feel hungry all day, expending more energy can cause them some permanent damage. But in a situation like this, it needs to pull out all the stops to be survive.

Larry’s resolve is tested, and he is losing confidence he could kill it. However, he gets an idea. It’s clear that the zombie can’t see, so maybe he can trick it. Larry makes loud, deliberate steps in the opposite direction, and it follows. As he approaches the front entrance of the captain’s quarters, he tosses the fire extinguisher outside and lets it fall down the stairs. The zombie follows the sounds and exits the room.

Larry closes the door and locks it. He leans his back against the door while panting heavily. He did it! He finally got to the captain alive. Speaking of which, he should go check on him. Larry makes his way back to the captain. He is clutching his arm in pain and about to pass out.

“Thanks... for the help... Who are you? Are you an engineer?”

“I’m Larry, a retired mechanical and electrical engineer.” Larry would not be much help for the captain. He knows no first aid and wouldn’t even know where to begin.

(2/4)
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“Good... Look, I’m not going to make it. Take my radio... You’re going to need it... I’m...” The captain’s eyes glaze over and his head lays to the side. He must have died from blood loss.

Larry looks away and feels a bit disappointed in himself for failing to save him.

“What now?” Larry thought. “The captain’s passed and the ship’s a mess. What the heck could I do?”

Bzzt Hissss

“...tain... cap...there?” Suddenly, the radio began playing some garbled words. It seems like it was damaged in the scuffle.

Larry opens the radio up and can already pinpoint the problem. He looks around the room and finds a toolbox. With some minor tinkering, he was able to get everything back in place. And now the radio works just fine.

“Captain, are you there? We’re waiting for your orders, sir.”

Larry hits the talk button and begins speaking, “My name is Larry. I’m a retired mechanical and electrical engineer. I came to the captain’s quarters per his announcement, but he was attacked. I tried to save him, but he has passed away. Who is this?”

“This is first engineer Johnson. We have lost our Chief Engineer, Staff Engineer, Motorman, Wiper, Oiler, and Chief Electrical engineer. We were relying on the Captain for directed advice, but now we have nobody in charge, and nobody who knows these systems well enough to repair them. We can do maintenance, but neither I, nor any of the other engineers have come across a problem like this. Our manuals have all be destroyed in a fire from below too. How much knowledge do you have about our engines and generators?”

“I’ve worked on as a Staff Engineer of a similar cruise ship about 15 years ago. I might be a bit rusty, but I know these things pretty well. What can I do to help you guys?”

“I’m glad to have some help. We’re short staffed at the moment with only me, a Second Engineer, two Third Engineers, a Junior Third Engineer, an Electrical Engineer, and an Electronic Engineer. The fire is spreading down below, we really need to put it out. We could use guidance on what to do next.”

This is the new mechanic I promised with Larry’s story. Your goal is to keep the engineers alive and get this ship fixed. The zombies can slowly, but surely be dealt with. The important part is to repair the ship. There will be enough food and water aboard to last everybody for a long time, so it would be a wise idea to get everything fixed. As much as Larry knows, he needs all the help he can get.

You will need to make many tactical and repair decisions to keep them alive and to get the ship up and running. There are 2 overall goals: fix the engine and fix the generator. There are many little tasks that need to be done, which will be described later.

There is a hidden time limit, but there will be warnings throughout if you are too slow.

Do you have what it takes?


(3/4)
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First things first. The fire needs to be put out. This probably means that the sprinkler system is not working properly. The sprinkler system would be connected to the generator for power, but it should also be able to get power from the backup. Why isn’t it?

This is just one of the tasks that need to be done. We will work on it a bit later.

For now, we need an overall strategy. Should Larry get a look at the engine and generator himself before giving instructions or should he start giving out tasks now?

>Go there first, but be warned, it will take a while to get all the way down to the bottom of the ship. However, Larry can give much better directions after seeing each broken part, thus making each repair faster.

>Give instructions first while heading down there himself. This will let them start working now, but Larry may not be fully aware what the issues are. This can lead to mistakes being made and it ultimately taking longer.

>Wisdom Check (6 remaining)

>Write-in

>Switch characters

Congratulations, you unlocked both write-ins and character switching! Once again, I am asking for an overall strategy. The fire won’t harm Larry no matter which option is picked.

I will leave the voting window open until 10PM PST (about 6 hours and 50 minutes from now).
>>
By the way, after this choice, there will be one more choice and then I will start a new thread tomorrow. Get your votes in, everyone!
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>>4600420
>Go there first, but be warned, it will take a while to get all the way down to the bottom of the ship. However, Larry can give much better directions after seeing each broken part, thus making each repair faster.

The fire isn't going to be a serious issue for the time being. We have fire extinguishers. What's more important is making sure we don't screw the job up the first time. We could cause delays allowing the fire to spread, or even blow up the engine or generator outright if we make a mistake during repairs.
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No more votes!

Writing now!
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Larry realizes that the fire is not as serious of an issue as he first thought. While he should be careful not to take too long ensuring that most of the ship does not sustain fire damage, he knows there are fire extinguishers placed all throughout every deck, so the passengers and essential machines such as the engine and generator will be well-protected from flames. The sprinkler system should be able to deal with the fire completely once it is fixed. And after security is assembled, the zombies onboard will be able to be dealt with.

His real priority is ensuring that mistakes are not made during the ship repairs. This could delay things long enough that there would not be enough extinguishers to keep the machines safe. If specific mistakes are made during the repairs, the turbine and engine could blow up. Certainly not a pleasant thought for Larry, at any rate.

Without further hesitation, Larry makes his move. He quickly begins to make his way outside the captain's quarters and to the first deck. However, right before he reaches the door, Larry hesitates for a moment.

"It's really dangerous out there, and it's a long way down to the first deck. I need to make sure I'm able to protect myself," he thought.

Quickly turning around and searching through the captain's quarters, Larry was able to find a few key items that may help him deal with the problems outside.

(1/2)
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Atop the table in front of him, he has the toolkit he used to repair the radio the Captain gave him. In the captain's safe, he finds a shotgun with 20 shells, with a small blood splatter on the door to the safe. The Captain must not have made it to his weapon of choice in time.

Larry then looks through the Captain's closet, discovering a dresser with some clothes inside, and behind the dresser, a fire extinguisher carefully tucked away inside a cabinet built into the wall. Larry found it strange that the Captain of all people would willingly obstruct a fire extinguisher with his own dresser, and he cannot for the life of him understand the reason for doing it.

Larry knows he does not have much time to spend searching in here, so he can only choose from the following. All these items are heavy as well, so he can only carry one. What should Larry take?

>Take the toolkit he found earlier. This will make it easier to make repairs on the way down, especially with the sprinkler system. This would help put the fires out faster and resolve any other mechanical problems he may run into. There are also several items he could use as blunt weapons against zombies, as well as a welding kit and jumper cables.

>Take a shotgun with 20 shells. This will make it almost impossible for zombies to kill Larry on the way down, and if you are particularly smart, you may be able to save it for later. However, Larry will not be able to fix anything without help or another toolbox, which could lead to problems later. Other members of the crew may also be too far away from Larry to benefit from his protection.

>Take the fire extinguisher. This will allow Larry to easily put out any fires on the way down, and it can also be used as a blunt force weapon against zombies. This extinguisher is also special, in a way no other fire extinguisher on the ship is. You will learn why if you make this choice!

>Leave with nothing. This will allow Larry to get downstairs faster, assuming he deals with obstacles in a timely manner, and will also leave his hands free to take items during the trip down. However, if he handles even one problem in a suboptimal manner, it will take him longer to get down than if he had taken an item.

Since a new thread is going to be made after this choice, no wisdom checks for now. That would delay the new thread's creation. Also, no write-ins this time.

I will leave the voting window open until 10 AM PST (about 10 hours and 10 minutes from now).

(2/2)
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>>4601048
>Take a shotgun with 20 shells. This will make it almost impossible for zombies to kill Larry on the way down, and if you are particularly smart, you may be able to save it for later. However, Larry will not be able to fix anything without help or another toolbox, which could lead to problems later. Other members of the crew may also be too far away from Larry to benefit from his protection.
My thinking is, the engineers below certainly have tools and fire extinguishers, but not guns. With the radio we can coordinate them to arrive to wherever we are and clear a way through the zombies for them.
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>>4601048
>>Take the fire extinguisher. This will allow Larry to easily put out any fires on the way down, and it can also be used as a blunt force weapon against zombies. This extinguisher is also special, in a way no other fire extinguisher on the ship is. You will learn why if you make this choice!
>>
>>4601048
>>Take the fire extinguisher. This will allow Larry to easily put out any fires on the way down, and it can also be used as a blunt force weapon against zombies. This extinguisher is also special, in a way no other fire extinguisher on the ship is. You will learn why if you make this choice!
MYSTERY BOX BABEEEEEEEEEEY
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>>4601048
>>Take the fire extinguisher. This will allow Larry to easily put out any fires on the way down, and it can also be used as a blunt force weapon against zombies. This extinguisher is also special, in a way no other fire extinguisher on the ship is. You will learn why if you make this choice!

I do enjoy secrets
>>
No more votes!

>>4601082
1 vote for "Take a shotgun with 20 shells. This will make it almost impossible for zombies to kill Larry on the way down, and if you are particularly smart, you may be able to save it for later. However, Larry will not be able to fix anything without help or another toolbox, which could lead to problems later. Other members of the crew may also be too far away from Larry to benefit from his protection."

>>4601096
>>4601201
>>4601325
3 votes for "Take the fire extinguisher. This will allow Larry to easily put out any fires on the way down, and it can also be used as a blunt force weapon against zombies. This extinguisher is also special, in a way no other fire extinguisher on the ship is. You will learn why if you make this choice!"

We have officially completed this thread! I hope it was enjoyable for everybody. I will be archiving this thread and will be making a new thread. It won't take very long, plus there is a surprise waiting for the new thread. Something interesting to spice things up for the whole quest. I can't wait to show you guys what it is!
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>>4601422
>inb4 zombies now have human intelligence and communicate telepathically
Thanks for running!
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NEW THREAD: >>4601479


If you have any feedback for me, please email me at:[email protected]

If you would like to vote on the archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=ZombieQM



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