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File: halo space battle.jpg (1.05 MB, 1920x678)
1.05 MB
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https://twitter.com/ThunderheadQM

--------------------------------------------------------------

It is the 26th century, and humanity is dying.

Twenty years ago, the backwater colony world of harvest went silent. At first, a single scout ship was dispatched to check up on the colony. Attacks from terrorist groups were not uncommon, and an FTL communications system was a juicy target for such groups. The scout ship arrived, sent a single message to confirm that it was in the system, and then promptly disappeared. Following that, a nearby battlegroup of three warships was dispatched to the planet. A single destroyer and a pair of escorting frigates, a force that was more than enough to find out just what had happened to the planet. Almost two months passed before the fleet returned, when the sole surviving destroyer limped back to the stronghold world of Reach and reported what it had found.

The fleet had dropped out of FTL travel right above the planet. Or what remained of it. The world had been turned from a paradise of green grasslands and blue oceans, to an inhospitable ball of glass and ice. A single ship of alien origin sat in orbit and send only a single message to the human vessels.

"Your destruction is the will of the gods, and we are their instrument."

The resulting battle lasted all of 30 seconds and resulted in the unprepared fleet being decimated. The sole surviving vessel, the destroyer Hercules, only survived the engagement as it's slipspace drive was still spooled up and ready to go. And even then, the battle had crippled it, forcing it to use its backup reactor in order to return to Reach.

This first engagement would set the general trend for naval battles throughout the war. Trial and error would lead to tactics that would give humanity better odds in battle, and the genius of officers like the great Admiral Cole could even achieve a positive kill/loss ratio in certain battles. Massive shipyards mass-produced warships around the clock, and all of humanity's military might was consolidated under the command of the UNSC.
>>
>>5914295

And in spite of that, humanity is loosing. On average it took 3 UNSC warships to be lost for every single enemy vessel killed. The enemy would be officially identified as "The Covenant" a few months after the first battle of Harvest. This alliance of religiously fanatic aliens had declared a holy war against humanity, and they would not stop until they were wiped out. Over a two dozen worlds had been lost as the alien invaders slaughtered the outer colonies. Each world burned into a ball of broken glass by Covenant orbital bombardment. Victories were still won by the UNSC, but at the cost of great heroes. The last stand of Admiral Cole at Psi Serpentis still burned brightly in the minds of many. Both for the loss of the brilliant admiral, and the sheer number of enemy vessels he was able to take down with him.

And as the alien menace carves their way towards earth, it falls on the shoulders of a select few to strike back against the enemy, no matter the cost.

--------------------------------------------------------------

Welcome to the UNSC Military Personnel Database.

Classified information requested.

Establishing a secure connection to local servers.

>[25%]
>[50%]
>[75%]
>[99%]

Secure connection confirmed.

Please log in to access your profile.

>Commander N.Wells, assigned to destroyer DD-457
>Commander N.Wells, assigned to [DATA ERROR]
>ERROR STACK OVERFLOW

========================================
First option will result in the quest continuing from the last thread, you’ll have the old MC and the shit from then, but it’s also later in the war.

The second option will be a soft restart, same character but with the option to do stuff differently at a different time in the setting, your choice on when.

The third option will be for a hard reset with a new character.
>>
>>5914299
>ERROR STACK OVERFLOW
>>
>>5914299
>>ERROR STACK OVERFLOW
Ayyyyyy I've missed this
>>
>>5914299
>Commander N.Wells, assigned to destroyer DD-457
Good to have you back, QM.

One thing I would change is chalk up the final fight we had to sheer luck.
>>
>>5914299
Why would it be later in the war now?
>>
>>5914338
The original start date was 2545, and events in the quest took things forward to 46/47 at the very least. That leaves less than 5 years left before the end of the war, unless something dramatic happens.

Either restart option would give you more time (and battles) to enjoy before the absolute murder fest that would be the end of the war.
>>
>>5914299
>Commander N.Wells, assigned to [DATA ERROR]
>>
>>5914299
>ERROR STACK OVERFLOW
>>
>>5914299
>ERROR STACK OVERFLOW
>>
>>5914299
>ERROR STACK OVERFLOW

>>5914357
Well guess we can try to win again.
>>
>>5914299
>Commander N.Wells, assigned to destroyer DD-457

Guys if we do a restart as another person we don’t get Dyad back
>>
>>5914299
>>Commander N.Wells, assigned to destroyer DD-457
>>
>>5914299
>Commander N.Wells, assigned to destroyer DD-457

As Halo 3 said, finish the fight.
>>
>>5914357

Thunderhead, can you collate the Wells posts since it’s split between two options?

So maybe it’s
>5
>4
>7

But since the Wells options are 9 in total we go with one of those?

If that’s the way anons go of course
>>
>>5914299
>ERROR STACK OVERFLOW
>>
>>5914299
>Commander N.Wells, assigned to destroyer DD-457
Or
>Commander N.Wells, assigned to [DATA ERROR]
>>
>>5914381
Sure, but I'll give it another half an hour before calling the vote to make it fair for the full reset option.
>>
>>5914299
>Commander N.Wells, assigned to destroyer DD-457
>>
>>5914299
>Commander N.Wells, assigned to destroyer DD-457
Or
>Commander N.Wells, assigned to [DATA ERROR]

Welcome back thunder. Been too long.
>>
File: [email protected] (53 KB, 400x400)
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Preparing to send

Connection Established

Sending

Decrypting

Verifying User Data

Name
>Norman Wells

Rank
>Commander

Age
ERROR: DATA CORRUPTION

Current Data:
ERROR: DATA CORRUPTION

Assigned Vessel:
ERROR: DATA CORRUPTION

WARNING: Significant data corruption detectd. Attempt file reconstruction? [ Y / N ]

Y

Attempting to reconstruct corrupt data

>[5%]
>[10%]
>[15%]
>[19%]

AUTOMATIC RECONSTRUCTION FAILED

It looks like the file you requested has suffered significant corruption. Would you like help?

Y

In order to help us with reconstructing your profile. Please confirm the current date.

>2535
>2540
>2545
>Other (write in)
>>
>>5914430
>2545
>>
>>5914430

>Clippy
That bastard haunts me in my nightmares

Can someone who knows Halo lore deeper than ‘Master Chief goes hard’ give me the tldr on the significance of the dates?

I came for the ships
>>
>>5914430
>2535
>>
>>5914430
>2540
Missed the first vote, oh well. Glad to see it back, Thunderhead.

>>5914437
Individually the dates don't matter much without more context but on a grand scale of the war, 2535 is the last year of the war before things go from bad to unwinnable as the Covenant begin the siege of the inner colonies instead of just glassing backwaters.
>>
>>5914430
>2535
>>
>>5914430
>>2545
Give me back that elite duel we had......
>>
>>5914430
>2345
Weird

Alao welcome back !!!!!!
>>
>>5914430

>2540

>>5914446
Thanks
>>
>>5914430

>2545
>>
File: hilly.jpg (1.64 MB, 3840x2160)
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>>5914437
On top of what this anon said >>5914446 the earlier you start, the more time you'll have to get promoted up to commanding more survivable ships before things get bad.

The earlier dates give you more outer-colony battles to distinguish yourself in, such as New Constantinople and the glassing of Kholo. With outer colony battles generally being smaller engagements due to the lack of defensive infrastructure around those colonies. Once you start reaching the inner colonies and prepared defenses, the covenant are gonna start bringing out larger fleets, and your ability to swing things on your own merit is gonna start falling off.
On top of that it affects what kind of ships are available. With the fewer and fewer CMA / pre-war vessels being available as time goes on. And that's a big one as the Sins of The Prophets guys made some beautiful CMA and pre-war ships that would just go to waste.
>>
>>5914430
>2535

Dammit I missed the opening vote. I miss our original character, especially that epic fucking duel.
>>
>>5914461
SotP has some crazy good models, hopefully you'll get the chance to show some off.
>>
>>5914430
>2535

Wait, did full restore lose? I would miss the comeback we had against the zealot(?)
>>
>>5914469
Unless I’m counting wrong continuing got more votes? Maybe the OR options did it?

Compromise between staying as Wells and a full reset I suppose.
>>
>>5914465
Yeah it was super kino, that moment was pure halo : super harsh mission, no aid and alone, risk of very heavy losses, need to do everything and more for have a chance of winning, and only humans. And gained through good rolls and good thinking, very disappointed it didn't won, is like throwing a legacy of badassery away.

Newcomers don t know what they just missed ........
>>
File: elite skull.jpg (26 KB, 550x550)
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Input date:
2535

Recorded date:
2548

Please confirm the current year?

>2535 (soft restart with more time for fights)
>2548 (continue from the last run, including the duel with your zealot)
>>
>>5914499
>>2548 (continue from the last run, including the duel with your zealot)
Kino
>>
>>5914499
>2548 (continue from the last run, including the duel with your zealot)
I'd prefer this but either one are fine to me
>>
>>5914499
>2548 (continue from the last run, including the duel with your zealot)
>>
>>5914499
>2548 (continue from the last run, including the duel with your zealot)
I'm a newcomer but it would be a shame to let a legend go uncelebrated.
>>
>>5914499
>2548 (continue from the last run, including the duel with your zealot)
>>
>>5914499
>2548 (continue from the last run, including the duel with your zealot)

RETURN MY PLASMA SWORD
>>
>>5914499
>2548
>>
>>5914499
>>2535 (soft restart with more time for fights)

I do think we can use a refresh.
>>
>>5914499
>>2548 (continue from the last run, including the duel with your zealot)
>>
>>5914499
Honestly though what are your opinions on starting anew or where we left off Thunder?
>>
>>5914499
>2548 (continue from the last run, including the duel with your zealot)
Thank god.
>>
File: halo sotp destroyers.jpg (358 KB, 2500x2500)
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Date reference point set. Please describe military service history.

Originally posted to UEG police and patrol vessels as liaison between the ship and the marine complement. Awarded the purple heart for wounds sustained on mission. Later assigned to the corvette UNSC Hoel, taking up the navigation station. First command was the frigate “Dawn’s Early Light” where multiple kills were achieved against Covenant raiders and light escorts. Later reassigned to DD-457 as part of DESRON-35.

ERROR: Conflicting use of hull number DD-457.

Please specify the class of the vessel.

Halberd Class Destroyer

The “right-hook of the fleet”, the Halberd class is a ship purpose built to pack a punch. With 3-4 ship formations being enough to endanger even large covenant capital ships. In spite of being only a little larger than a frigate, the ship weighs much more and carries far more firepower. Chief among said weaponry being a pair of MAC guns. On their own, they are a significant threat. But when backed up by close to 800 archer missiles, they form a deadly punch. However, while the ships are certainly powerful, they lack the speed and multi-role capability of the lighter frigates that they serve alongside. And their point defense grid is lacking to say the least.

Armament:
>2 light MAC guns
>26 missile pods (variable load)
>4 point defense guns

Resolute class Destroyer

The oldest option by far, the Resolute class is so old that they still used extendable radiators for secondary cooling. Commissioned out of the same program that resulted in the CMA’s Diligence class, and once bearing the hull-code of cruisers, the Resolute class was built without the now-standard MAC guns seen on other UNSC vessels. However, extensive modernization has allowed more modern weaponry to be back-fitted to these ships, and the modularity of the outrigger hulls gives them room to grow. From mounting frigate-like hangar pods, electronic warfare systems, and even outrigger MACs to match the more modern Halberds.

Armament:
>1 Light MAC gun
>20 missile pods (variable load)
>6 naval coilgun systems
>8 point defense guns

Hillsborough class Heavy Destroyer

The CMA’s answer to the MAC-equipped Able class, the Hillsborough class has a reputation for survivability that is the envy of many vessels it’s size. These ships were the first to ever survive an encounter with the covenant, thanks to their over-built hulls, designed to survive the structural rigors of early MAC guns. While refitting the MAC gun has proven difficult, recent upgrades to their armor scheme and missile suite -with the number of missiles jumping up from 58 to over 700 when armed with archers- these vessels become surprisingly survivable missile boats.

Armament:
>1 light MAC gun
>28 missile pods (variable load)
>4 naval coilguns
>6 point defense guns

>Cont
>>
>>5914588

Able class Heavy Destroyer / Destroyer Leader

The first ships in the UNSC fleet to mount a MAC gun as standard -beginning with the first command of the now famous Admiral Cole- the Able class was intended to serve as a destroyer leader style vessel, sitting between the expensive Halcyon class and cheaper frigates in the pre-war UNSC’s lineup. Unlike all other UNSC destroyers, the Ables mount the same heavy MACs as seen on larger cruisers, trading potential rate of fire for raw damage. However, as the largest destroyers in service, these vessels present an obvious target to even the dumbest enemies.

Armament:
>1 heavy MAC gun
>24 missile pods (variable load)
>6 naval coilguns
>8 point defense guns

Looking through the options, DD-457 is...

>A Halberd class vessel, mass produced with massive firepower.
>A Resolute class vessel, old but not obsolete, especially for EW.
>A Hillsborough class vessel, you are the shield of your flotilla.
>An Able class vessel, you like big MACs and you cannot lie.
>>
>>5914590
>An Able class vessel, you like big MACs and you cannot lie.
>>
>>5914590
>A Resolute class vessel, old but not obsolete, especially for EW.
I like having options.
>>
>>5914590
>>An Able class vessel, you like big MACs and you cannot lie.
>>
>>5914590
>An Able class vessel, you like big MACs and you cannot lie.
Halberd's are cool but Ables are better.
>>
>>5914590
Actually, are we stuck with only three rounds on the Able? If we're going by the ammo limit I think it'd rather stick with a Halberd or Resolute.
>>
>A Resolute class vessel, old but not obsolete, especially for EW.
>>
>>5914590
>An Able class vessel, you like big MACs and you cannot lie.

Big guns never tire.
>>
>>5914590

If we have more then 3 shots,
>An Able class vessel, you like big MACs and you cannot lie.

If not,
>A Halberd class vessel, mass produced with massive firepower.
>>
>>5914590
>A Resolute class vessel, old but not obsolete, especially for EW.
>>
>>5914590
>>A Resolute class vessel, old but not obsolete, especially for EW.
>>
>>5914588
>Resolute class Destroyer
When we can make an order to fill the marines armory with knives, daggers, kukris, machetes, axes, maces and hammers.

Never will be said our men aren't ready for melee's.
>>
>>5914590
>>A Halberd class vessel, mass produced with massive firepower.
>>
>>5914778
As far as I'm aware, the 3-round issue was only an issue aboard the Gorgon, which was the first ship to ever mount a MAC gun. As that was an experimental mount, so the magazine may have been kept small on purpose while the UNSC evaluated it in service.

Vessels either refitted with or built from the keel-up with a MAC would probably have larger magazines. And as the 2525 refit more than doubled the ship's weapons load -bumping the archer load from 8 silos to 20 pods and 4 howler pods- I'd argue that the anemic MAC magazine would have been expanded as well. I don't have an exact number for the post-refit magazine, but if it follows the refit rate, you'd have at least 9 rounds. Plus one in the chamber.

That being said, I've never been anal about overall MAC magazine sizes as no other ship has a noted magazine capacity. The Strident heavy frigate does have a limited magazine size, but that doesn't have any numbers attached to it either. Besides, while you're naturally gonna have fewer rounds than on other vessels. But there's nothing from stocking extra rounds in your cargo holds, resupplying underway or loading light MAC rounds instead.
>>
>>5915275
Remind me if i am not mistaken where we looking at choice of upgrades, improvements and research options last time ?
I remember we wanted 4 more squads of marines and an ODST one. And we had many talks of robotics, weaponry and the like.
>>
>>5915275
Perfect, I'll stick with the Able then. And cool, you didn't factor in hard ammo limits previously but considering the Able is one of the few ships we even have a number for I thought it was worth asking.
>>
>>5915294
I'm still going through the previous threads to collate the upgrades and unlocks that have been unlocked, so I can't give specifics on that part. The only thing I distinctly remember are the nuclear MAC rounds, but those would come under the overall number of nuclear devices assigned to a ship and that's still up in the air as a few anons weren't happy at being limited to only 3 nukes.
>>
>>5915327
Fair enough, i consider that quite good.
>>
>>5914590
>An Able class vessel, you like big MACs and you cannot lie.
>>
>>5914590
>A Resolute class vessel, old but not obsolete, especially for EW.
>>
File: Resolute VS Able.png (1.06 MB, 2498x1232)
1.06 MB
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Need a tiebreaker between the Able and the Resolute.


Resolute: 111111
Able: 111111
Halberd: 1
>>
>>5915728
Already voted, But I still want Able!
>>
>>5915728
roll for it?
>>
>>5915736
This is a fairly important vote, so I'd prefer not to leave it up to the dice gods if I can avoid it.
>>
>>5915728
I’ll switch to Able
>>
A Resolute class vessel, old but not obsolete, especially for EW.
>>
>>5915743
Able boys have won!
>>
>>5915728
>Able

I’m so happy this is back
>>
Vessel identified.

Hull number:
DD-457

Classification:
Able class Heavy Destroyer, Flight 2 (REFIT)

Laid Down:
2503

Commissioned:
2507

Manufacturer:
SinoViet Naval Yard AS-3, Reach Lagrange Point 4

Battle Stars:
Naval Unit Commendation
Counter Insurgency Duty Medal
Outer Colonies Defense Service Medal
Harvest Campaign Medal
Engineering Excellence Award

Name:
ERROR: DATA CORRUPTION

Vessel name missing, please clarify the vessel’s name.

>Everyone rolls a 1d20 and nominates 1 name. The 3 highest rolling names will then be selected for a second vote.
>Please be serious, stupid names (like the "My Little Frigate" or "Pepe" or "Shipy Mc'Shipface") will be disregarded in spite of whatever they roll.
>The two runner-up names from the first naming vote (Ramiel and Samuel B Roberts) are automatically entered into the second vote.
>>
Rolled 6 (1d20)

>>5915823
>Lancelot
>>
>>5915823

Per Ardua ad Astra

Means “through adversity to the stars“
>>
Rolled 2 (1d2)

>>5915834
>>
Rolled 5 (1d20)

>>5915823
Enola Gay
>>
Rolled 15 (1d20)

>>5915836


Third time’s the charm..
>>
Rolled 5 (1d20)

>>5915823
Heracles
>>
/dice 1d20

>longinus
>>
>>5915846
Dice+1d20
>>
>>5915846
that goes in the options tab
>>
Rolled 19 (1d20)

>>5915846
>>
Rolled 15 (1d20)

>>5915823
>Humanity Soul
I was thinking of the spirit of fire thought about something like this. Old war beast that protects mankind
>>
Rolled 20 (1d20)

>>5915823
>Rolling Thunder
>>
Ok, so the choices are:

>UNSC Samuel B. Roberts (smallest ship in taffy 3, stopped a massive Japanese battleship fleet in it's tracks, but was sunk in that action)

>UNSC Ramiel (an angel who guided the souls of the dead into heaven, was one of the 20 leaders of the fallen angels who were kicked out of heaven for taking a human wife and teaching forbidden knowledge)

>UNSC Per Ardura ad Astra (Means “through adversity to the stars“, a common motto for most commonwealth air forces)

>UNSC Longinus (The name attributed to the unnamed roman centurion that pierced Jesus' side with a lance to ensure that he was dead. Longinus would eventually convert to Christianity, and would eventually be venerated as a saint.)

>UNSC Humanity's Soul (The soul of humanity. Should be self-explanatory.)

>UNSC Rolling Thunder (After a long and drawn out sound of thunder. Also Operation Rolling Thunder, the first strategic bombing campaign of the Vietnam War)
>>
>>5915896
>UNSC Longinus
>>
>>5915896
>UNSC Rolling Thunder
>>
>>5915896
>UNSC Longinus (The name attributed to the unnamed roman centurion that pierced Jesus' side with a lance to ensure that he was dead. Longinus would eventually convert to Christianity, and would eventually be venerated as a saint.)
>>
Rolled 7 (1d20)

>>5915823
>>5915896

>UNSC Longinus (The name attributed to the unnamed roman centurion that pierced Jesus' side with a lance to ensure that he was dead. Longinus would eventually convert to Christianity, and would eventually be venerated as a saint.)
>>
>>5915896
>UNSC Ramiel (an angel who guided the souls of the dead into heaven, was one of the 20 leaders of the fallen angels who were kicked out of heaven for taking a human wife and teaching forbidden knowledge)
>>
>>5915896
>UNSC Per Ardura ad Astra (Means “through adversity to the stars“, a common motto for most commonwealth air forces)
After the shit we've been through so far? This is the most appropriate.
>>
>>5915896
>UNSC Rolling Thunder (After a long and drawn out sound of thunder. Also Operation Rolling Thunder, the first strategic bombing campaign of the Vietnam War)
>>
>>5915896
>>UNSC Longinus
We have quite the spear of our own.
>>
Vessel Identity Confirmed

UNSC Longinus

Profile Reconstruction Complete

Name
>Norman Wells

Rank
>Commander

Age (chronological):
>35

Age (biological):
>31

Service History:
>UEG Security Liaison
>Navigation
>Second in command (corvette)
>Command (frigate)
>Command (destroyer)

Commendations:
>Navy and Marine Corps Medal
>Purple Heart
>Non-Commissioned Officer Development Ribbon

Current posting:
Command of UNSC Longinus, DD-457

Current assignment:
DESRON-35, 3rd Flotilla

Current mission:


>Operation Arcadian Vengeance (following up on Covenant fleet exit vectors after the battle of Arcadia)
>Operation Sword Breaker (Reconnaissance and opportunistic strikes against Covenant assets around Camber)
>Operation Titan Shield (patrol duties in the Titus system)
>>
>>5916008
>Operation Arcadian Vengeance (following up on Covenant fleet exit vectors after the battle of Arcadia)
>>
>>5916008
>Operation Arcadian Vengeance
>>
>>5916008
>>Operation Arcadian Vengeance (following up on Covenant fleet exit vectors after the battle of Arcadia)
>>
>>5916008
>>Operation Sword Breaker (Reconnaissance and opportunistic strikes against Covenant assets around Camber)
>>
>>5916008
>Operation Arcadian Vengeance (following up on Covenant fleet exit vectors after the battle of Arcadia)
>>
File: sahara heavy prowler.jpg (602 KB, 1920x1080)
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Current assignment:
Operation

Description of Operation:
Following the glassing of Arcadia by covenant forces, the prowler Pale Rider was able to record the exit vectors for multiple covenant vessels. Following initial reconnaissance by the 3rd prowler flotilla, DESRON 35 is ordered to perform reconnaissance in force along the promising exit vectors.

Objectives:
1) Locate and identify covenant logistics and support infrastructure
2) Engage targets of opportunity
3) Survive and return home

Assigned vessels:
>6x Halberd class destroyers
>3x Able class heavy destroyers
>3x Resolute class destroyers
>4x DCS Unmanned supply vessels

Operational status:
Ongoing

Would you like to learn more about [Norman Wells] ?
[ Y / N ]

[N]

[Exit File]

Are you sure that you would like to close this file?
[ Y / N ]

[Y]

Closing file…

=============================

You hate cryosleep.

Cryosleep itself isn’t something too bad, at least at the start. It’s just a case of breathing in and letting the aesthetics and other gasses put you to sleep. Sure, there was the possibility of the pod failing, but the emergency auto-cycle was usually enough to allow the person in the failing pod to get out and receive medical attention from the ship’s automated medical facilities. And the chances were usually fairly slim.

No, getting in the pod isn’t the part you hate. It’s getting out of it.

As with many times before, you’re awoken from your dreamless sleep with a start. The drugs used to wake you up are meant to do it gently, but your body’s natural reaction to having your lungs choked with slime really puts a fire under your ass. The near complete inability to breathe provides both the motivation to move, and the brunt of your hate for the process.

You snap open your eyes, and you’re almost instantly blinded by the You awoke from your deep sleep almost blind, with your vision blurry and your throat and lungs filled with slime.

“Commander, please sit up and cough.” A familiarly robotic voice advises as you fumble for the edge of your cryopod. Thankfully, this time you only have to cough before you’re rewarded by a long stream of clear fluids flowing out of your mouth. A mix of chemicals and medicines designed to stop your respiratory system from collapsing while you were asleep, and to help replace the nutrients your body lost during that time.

Still, would it really kill the egg heads to make it not taste like something you’d feed to prisoners?

"Are you alright sir?" The voice asked with a note of what you hoped was artificial concern. "Would you like some assistance?"

>Cont
>>
>>5916117

You shake your head between deep coughs, even as your burning lungs are joined by an equally unwelcome pain in your side. A recently healed wound that the doctors had warned you could have some nasty flare-up when coming out of cryo. You nursed your side as you tried to center your groggy mind.

Ship… flotilla… mission… destroyer… destruction… Arcadia… covenant… vengeance…

You slap yourself as your mind continues to tumble, blinking furiously to try and get your vision to sharpen up just that little bit quicker.

“Commander, I don’t think that’s part of the post-cryosleep recovery protocol.” The disembodied voice points out in a lighter, more humorous tone. Your mind finally focuses enough for your to recognize the voice.

“Very funny Diana.” You grumble to your long-suffering AI as you wipe your mouth with the back of your hand, pulling away some of the awful tasting fluids.

You are Commander Norman Wells. And right now you’re cold and not wearing any pants.

>Take a few moments to get your mind in order. You’re not going to do anything with your brain still defrosting.
>Find the head, you’re cold and covered in chemicals. A shower will solve both of those issues.
>Get up and look around. You’ve just woken up from cryosleep, and you’re probably not the only one.
>Other (write in)
>>
>>5916119
>>Find the head, you’re cold and covered in chemicals. A shower will solve both of those issues.
>>
>>5916119
>Find the head, you’re cold and covered in chemicals. A shower will solve both of those issues.
>>
>>5916119
>Find the head, you’re cold and covered in chemicals. A shower will solve both of those issues.
And get some clothes on.
>>
>>5916119
>Find the head, you’re cold and covered in chemicals. A shower will solve both of those issues.
>>
>>5916119
>>Get up and look around. You’ve just woken up from cryosleep, and you’re probably not the only one.

Make sure everyone got up ok.
>>
>>5916119
Get up and look around. You’ve just woken up from cryosleep, and you’re probably not the only one.
>>
>>5916119
>Find the head, you’re cold and covered in chemicals. A shower will solve both of those issues.
>>
>>5916119
>Find the head, you’re cold and covered in chemicals. A shower will solve both of those issues.
Diana better take a picture it'll last longer.
>>
>>5916119
>Find the head, you’re cold and covered in chemicals. A shower will solve both of those issues.
clean up and ready to go mr
>>
luv our shotgun and knife
>>
New to this quest OP, loved the universe Halo took place in. Gonna try and catch up.

https://suptg.thisisnotatrueending.com/qstarchive/2019/3217699/
for any other anons looking for the first thread
>>
>>5916474

thanks
>>
>>5916474
i remember most of the stuff but this also helps, so thanks too.
>>
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Usually, you’d stick around to see if anyone else in your bay was being woken up. Standard operating procedure was for multiple personnel to be woken up at the same time, so that the associated support staff and medical personnel only had to be stood up once. And to go alongside that, it was also standard procedure for personnel exiting cryosleep to check on each other to make sure that nobody choked on the bronchial surfactant that covered the respiratory system. But you decide to make haste for the head for a couple of reasons.

The first of which being that you felt like absolute shit. Waking up from the deep freeze is never a pleasant experience, with the combination of chemicals and unthawed frost binding your skin to the point that if felt as if you were wearing a shirt a couple of sizes too small. And a mild reaction to some sedatives left you feeling groggy. But on top of that, your right side and left forearm were burning up. You’d been wounded in both places during your last ground-side excursion, the former by a near-miss from an energy sword and the latter due to a jackal shield gauntlet overloading. And while both had been treated to the best of the UNSC’s capabilities, the doctors had warned you that the process of thawing out could be painful. Something about rapid changes in internal body temperature agitating the nerve endings. Hell, that was part of the reason why your XO had stayed out of cryo, her wounds had been surprisingly worse than yours.

But more importantly, you knew for a fact that you were the only person being brought out of cryosleep right now. Courtesy of your neural interface module. The cybernetic implant wired directly into your gray matter, allowing for a direct feed of information right into your mind. Right now, the ship’s AI -Diana- was feeding you information as your mind bounced between subjects. It was how you knew that nobody else was waking up with you, even though your head was still spinning and your eyesight was still a bit blurry. It’s how you knew where the head and locker room was even though you’d only seen them once before getting fridged a few months ago.

It’s also how you knew what was being served in the cafeteria a few seconds before your stomach decided to make a sound somewhere between a backfiring engine and a dying whale.

>Cont
>>
>>5917113

The deep-set Command Neural Interface had been a part of you ever since getting promoted to running a starship. With the plug installed during the trip to Anchor 5 to collect the Dawn. It was necessary in order to store the highly classified NAV and encryption codes that the UNSC relied upon, along with other things that you didn’t want the enemy to know such as the activation code for the ship’s self-destruct system. And as the device’s internal programming logic was partially based on the host’s own neurochemistry, the entire thing was superbly secure. CNIs were designed so that the information on them couldn’t be extracted via interrogation, coercion, or torture. As the distinct change in the host’s neurochemistry would lock down the unit. And conventional data extraction methods were absolutely pointless as any intruder would be trying to hack into an half of the device, and doing it in a completely unique programming language.

Of course, there were theoretical methods to crack the system, ranging from advanced AI intrusion, to re-implanting the device into a flash-cloned brain and puppeteering it to produce the right chemical signals. But those theoretical methods were exactly that, theoretical. As far as you knew, the only people interested in trying to crack the CNI were its designers, and that was only to find weaknesses to correct in future models. And as the Covenant hadn’t yet found earth or any other major colonies, if they were also trying to crack the CNI system were also failing. In spite of their combination of advanced technology and extreme savagery.

Still, the memory of just how deep the implant went into your skull kept with you as you entered the locker room, and into the adjacent showers. You allowed yourself to enjoy the warm water for a few seconds, before getting to work cleaning off, unconsciously paying attention to the area around your neural implant, and consciously paying attention to your arm and side. It took you a few minutes to rub the phantom pain out of the old wounds, and a few more cycles of rinsing to get rid of all of the chemicals that were stuck to your body. But once that was sorted, everything else fell into order. And soon enough you had dried off, and had gotten dressed in a basic service uniform.

Your revival must have been scheduled, as the uniform was crisply folded and still smelled of washing detergent. The standard officer’s uniform was a gray double-breasted tunic with your surname sewn onto the name board underneath the UNSC emblem. It was joined by a matching jacket and set of trousers, black shoes and belt, and your rank slides. But your more personal touches were also there, such as your pistol holster and a baseball-style cap with the ship’s logo in the place of the peaked cap. You couldn’t stand the peaked cap, it was too close to the formal dress uniform, not the working man’s attire.

>Cont
>>
>>5917116

You quickly got dressed, stopping only to inspect the ship’s logo, depicting a Roman centurion holding a spear, looking up in a moment of spiritual awakening.

Longinus -more famous for his lance- was the name ascribed to the Roman centurion that stabbed Jesus to ensure that he was dead after his crucifixion. Personally, you would have thought that stabbing the son of god would be grounds to not become a saint, but apparently you were wrong.

Either way, you keep the cap off while you put on your pistol belt. While the M6 handgun served as a status symbol for officers, and you were required to keep it on you, they were a right pain to handle. Most M6s were the over-sized vacuum-rated models, and yours was no exception. And that added size made them oversized and unwieldy when you weren’t wearing a vacuum suit. Granted, the smart-linked scope made the hand cannon a lot more accurate than it had any right to be. And it had more than enough firepower to deal anything short of an elite, some days you’d just prefer something designed for normal human use.

Still, you finish getting dressed, and make your way out of the cryo bay, your cap hanging idly in your off hand as you made your way deeper into the ship.

>Head to the bridge. If you’re being woken up, then you’re probably not far off from returning to realspace.
>Head to your office. You ought to see if anything significant has come in over the secure net while you were out.
>Head over to the cafeteria. You never know when you’ll be able to eat once the operation is underway.
>Start roaming the ship. You haven’t been called anywhere yet, so you might as well have a look around your ship while you have time.
>Other (write in)
>>
>>5917118
>Head to your office. You ought to see if anything significant has come in over the secure net while you were out.
>>
>>5917118
>Head to your office. You ought to see if anything significant has come in over the secure net while you were out.
>>
>>5917118
>Head to the bridge. If you’re being woken up, then you’re probably not far off from returning to realspace.
>>
>>5917118
>>Head over to the cafeteria. You never know when you’ll be able to eat once the operation is underway.
Food is fuel, humanity wants to eat, our stomach is empty

Good gun

>Other (write in)
Ask Diana whats the current situation, and if the crew is all fine. Small conversation not too important, just checking.
>>
>>5917118
>Go to the cafeteria
WE ARE SO FUCKING BACK I MISSED THIS QUEST
>>
>>5917118
>Head over to the cafeteria. You never know when you’ll be able to eat once the operation is underway.
>>
>>5917118
>>Head over to the cafeteria. You never know when you’ll be able to eat once the operation is underway.
>>
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A quick check via your neural implant confirmed that the Longinus wasn’t slated to drop out of slipspace for another half an hour. Just enough time to either go to your office and make sure that everything was in order, or to grab something to eat. Your duty to your ship, or to your body. You tossed the idea around in your head for a couple of seconds, before choosing the latter. Your decision making skills would be compromised if you didn’t take care of yourself. And with the first leg of your journey already taking you into space that the Covenant was already aware of, the chances of contact would be up from the word go.

Thankfully, the Able’s dedication to crew comfort extended to the mess halls too. With one of the primary mess halls featuring a neat mix of benches and booths with ample window space. Granted, right now the windows were covered by armored shutters to avoid letting in unwanted radiation from slipstream space, but in realspace the windows would give superb views of the stars beyond.

The food was usually also good in the primary mess hall, where you could expect real cooks to serve real food. But a quick look around told you that you’d arrived in the dead hours between major meals. Thankfully, a pair of automated food and drink dispensers along the side of the wall gave you at least something warm and reasonably edible. You punched in an order for the “breakfast selection”, and snatched the tray as soon as the dispenser was finished, balancing the food and coffee with practiced ease.

“You know, why did I know that you were going to head down here?” Diana asked as you sat down in one of the window booths. Her holographic avatar popping into life on the table, courtesy of a brace of projectors embedded into the ceiling above the booth.

“Is someone looking for me already?” You asked as you unpacked your cutlery. Usually it’d be a disposable pack of eating utensils, but with material shortages, it was just easier to clean and reuse normal metal utensils rather than restocking the disposable kinds.

“We’re less than half an hour away from Arcadia. And this is what’s on your mind?” The small woman crossed her arms and looked up at you with a disappointed expression. Unfortunately for her, that little bit of emotional manipulation wouldn’t work.

“Hey, better to eat now than later.” You pointed at the hologram with your fork, before spearing a piece of fake-sausage and dicing it into chunks.

>Ask Diana about the current situation, is the crew all fine?
>Ask Diana about the mission, have there been any changes?
>Ask Diana about the scuttlebutt, what’s the rumor mill saying?
>Shut up and eat. Diana’s right, you need to be on the bridge.
>Other (write-in)
>>
>>5917330
>Shut up and eat. Diana’s right, you need to be on the bridge.
>>
>>5917330
>>Ask Diana about the mission, have there been any changes?
>>
>>5917330
>>Shut up and eat. Diana’s right, you need to be on the bridge.
>>
>>5917330
>Ask Diana about the current situation, is the crew all fine?
>>
>>5917330
>Shut up and eat. Diana’s right, you need to be on the bridge.
aquire energy then work
>>
>>5917330
>>Ask Diana about the current situation, is the crew all fine?
>>
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While you’d love to sit and chat with your AI, Diana is right. You need to be on the bridge for when the ship drops out of slipspace. Outside of the point on how there was a not insignificant chance that you’d encounter Covenant forces lurking around the ruins of Arcadia, there was also the fact that it was commonly expected for a commander to be on the bridge for every time the ship dropped in and out of slipspace. And as first impressions are always important -both to the newer members of your crew, and the rest of DESRON-35- you wolfed down your food, before making your way through the unfamiliar decks towards the bridge tower.

While destroyers often got a bad rap for being cramped and uncomfortable on long operations, the Longinus was anything but that. Its full-size corridors and ample accommodation spaces were a legacy of the pre-war era. Back when it was normal for a ship to be deployed on patrol missions for months at a time, and required the crew to spend the majority of their time aboard awake. Meanwhile the smaller Halberds and other war-emergency vessels often cut back on crew accommodation, forcing the crew to hot-bunk as if they were back aboard a ye-olde submarine.

Unfortunately, a downside of all this added space was that it took a lot longer than you’d like to get from A to B. And you were only a few minutes away from slipspace translation when you finally reached the doors to the bridge. The pair of marines on guard smartly saluting you as you passed.

“Captain on deck!” One of the marines called as the doors opened, allowing you entry into the destroyer’s expansive bridge. In a similar vein to prowlers and some frigates, the Able class destroyers had a tiered bridge, with the commander’s chair elevated above the rest of the stations so that you could look over everyone’s shoulders to see what they were seeing. The activity on the bridge temporarily slowed down as your arrival caught a few people’s attention, but everyone continued with their jobs. While there were a few new faces in amongst the crowd, most of the crew were direct carry-overs from the Dawn.

And out of all of them, the most important was your XO. Lieutenant Commander Dyad. Who right now was enjoying your chair.

Your newly cyclopian second in command didn’t get up, instead pressing a button and turning the entire seat around like a super villain in an old B movie. But unlike the baddie of the week, she fixed you with a welcoming smile. “Been a while boss. Sleep well?”

>“No thanks to your driving.”
>“Slept like a log, thanks.”
>“No freezer burn, which is always good.”
>Other (write in)
>>
>>5918433
>“No thanks to your driving.”
>Press the button to turn her back around
>>
>>5918433
>“No freezer burn, which is always good.”
>>
>>5918433
>“No freezer burn, which is always good.”
>>
>>5918433
>>“No freezer burn, which is always good.”
Hello there wonderful XO
>>
>>5918433
“No freezer burn, which is always good.”
Still not winning me over the AI this one.
>>
“No freezer burn, which is always good.” You replied as you walked up onto the command platform. “Enjoying the seat?”

“Oh, you know. It feels good to lead for a change.” Dyad smiled as you finally got up on her level. Thankfully, you’d been able to foster a friendly working relationship with your XO, neatly side-stepping the kind of animosity that had seen you quickly reassigned off your first true posting, the corvette Hoel.

“How’s the ship been running while I was on ice?” You asked as you lent up against the small holographic tank next to the captain’s chair. Unlike the mess hall, the bridge wasn’t designed with ceiling-mounted holographic projectors, and they hadn’t been added in the ship’s most recent refit. So if Diana wanted to talk to you ‘in person’ then she’d have to project her avatar into the tank.

“All things considered the boat’s fine. She’s an older and larger vessel than the Dawn, so naturally she’s got greater maintenance requirements. But the guys at the Tribute yards know their stuff, so we haven’t had anything to worry about.” Your XO replied, gesturing to the modern screens that had replaced whatever had been installed before. The screens were modern Atlas Communications AS-2545 high-safety screens, which were integrated into a Hannibal Electrics primary data management system, which was itself a sub-system for Sino-Viet’s proprietary shipborne data networking system.

As it turned out, having a parent that worked at the same yard where other Ables were undergoing modernisation work gave you a lot of insight into stuff that you otherwise would have left up to the department heads.

“That’s good, from what I gathered some of the electronics had been a sticking point.” You nodded, earning you a raised eyebrow from your XO.

“And how’d ya find that out? Don’t tell me you actually read the pre-commissioning report for once.” Dyad asked, with a tone that told you in advance that she’d been hoping that you’d stumble into the reports for it, rather than her.

>“Nah, mom worked on one of her sister ships. Apparently the hannibal electric units were a pain.”
>“Are you insinuating that I don’t keep up to date on the condition of MY ship?”
>“No, I’m just in league with the gremlins.”
>Other (write in)
>>
>>5918549
>>“Nah, mom worked on one of her sister ships. Apparently the Hannibal electric units were a pain.”
>>
>>5918549
>“Nah, mom worked on one of her sister ships. Apparently the Hannibal electric units were a pain.”
>>
>>5918549
>“Nah, mom worked on one of her sister ships. Apparently the hannibal electric units were a pain.”
>>
>>5918549
>“Nah, mom worked on one of her sister ships. Apparently the hannibal electric units were a pain."
>>
>>5918549
>>“Nah, mom worked on one of her sister ships. Apparently the hannibal electric units were a pain.”

Fucking elated to see Wolfpack back on the board. Was actually getting the courage up to try my own hand at being a QM for a Halo quest when it disappeared. Got a lot more time on my hands since I was transferred to Okinawa. In any case, I'm looking forward to what's in store QM.
>>
>>5918549
>>“Nah, mom worked on one of her sister ships. Apparently the hannibal electric units were a pain.”
>>
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“Nah, mom worked on one of her sister ships. Apparently the Hannibal electric units were a pain.” You clarified with a smile and a small shake of your head. Your mom was a shift manager at one of Tribute’s orbital shipyards, doing odd jobs to take the strain off larger yards around Reach and elsewhere in the inner colonies. Her yard’s most recent project had been refitting some Able class destroyers with more modern systems, and almost every day she’d come home and complain about a new problem. Be it with the ships, management, or the quartermaster’s office.

You’d gotten the worst of it though, as the usual post-work venting morphed with her existing concern for your safety aboard UNSC vessels. As it turned out, working in a career that constantly exposed her to beaten up and broken vessels didn’t do much to alleviate her concerns about your career choice.

“Huh, that’s convenient. How’s she doing by the way?” Dyad asked, leaning back in her seat

“Practically blew a gasket when she found out I was home on medical leave. Blew another one when I told her that how I got it was classified.” Mom had a very bad case of helicopter parenting when you were younger. And one of the few things that really set her off was when one of her kids got hurt. Given your family’s circumstances, you absolutely understood her concern.

“You didn’t try the cover story?” Diana asked as her avatar popped into being in the tank next to you, part of her side missing as your elbow blocked the projector.

“Aw, come on. You can’t lie to your family.” You replied as you stood up straight, clearing the full tank for Diana, even as she fixed you with a questioning gaze.

“Or you’re just bad at lying.” Dyad suggested as she lent back into the captain’s chair, a smug grin on her face telling you that she apparently didn’t have that issue. Which wasn’t surprising, the simple fact that her parents were back on Earth meant that she didn’t have to say it to their face.

“I’m not bad at lying. I’ve got a mean poker face.” You wheeled onto your XO, fixing her with your most disappointed expression. Unfortunately, this just seemed to embolden her.

“Wanna bet?” Dyad asked, throwing the proverbial gauntlet for a poker game.

Well shit. If she’d suggested this elsewhere, you would have probably been able to worm your way out of it. Unfortunately, you were on the bridge, and you could feel dozens of pairs of eyes on you. As crew members watched how you’d react to the friendly challenge.

>“Bet.”
>“For shame, lieutenant commander. Regulations forbid gambling aboard UNSC vessels!”
>Other (write-in)
>>
>>5918615
>>“Bet.”
>>
>>5918615
>“For shame, lieutenant commander. Regulations forbid gambling aboard UNSC vessels!”
>but with a smile.
>>
>>5918615
>“Bet.”
>>
>>5918615
>>“Bet.”

Anything for best gi- ahem, XO.
>>
>>5918636
How dare you, Diana is best XO.
>>
>>5918615
>"Bet"
We will not be made a fool off around ai waifu and second in command.
>>
Well, shit. If you accepted the offer, you’d be in breach of at least three UNSC code of conduct regulations right off the bat. But if you turned her down, you’d send a message that the command staff didn’t approve of one of the most effective means of stress relief in the fleet. Short of recreational drinking, binge-watching whatever shows or movies were in a ship’s onboard library, or whatever other effective but frowned-upon methods of relaxation the crew of a star ship could get up to.

When looking at it through that lens. The choice was clear, and could be summed up in a single word.

“Bet.”

If Dyad was surprised, she didn’t show it. Instead, she lent towards you and offered her hand to seal the deal. “Well I hope you’re not a sore loser boss, because I’m not gonna hold back.”

“Commander. We’re a couple of minutes away from translation back to realspace.” Your navigation officer, Elias Toulali, spoke up before you could respond to Dyad’s veiled challenge.

“Alright ensign, put the warning out, and inform us when we’re sixty seconds out.” You ordered, the relaxed and carefree tone in your voice falling away in a matter of seconds. It was game time, and everyone knew it.

“Sensors, weapons, I want both of you ready. We don’t know what we’re gonna face once we drop out, but if anyone’s there they’re gonna notice us and the rest of the flotilla. I want us ready for anything. Astrogation, work with Diana to get a fix on our location relative to known stellar markers.” Dyad jumped out of your seat as you continued issuing your commands. By and large it was stuff that everyone was going to do anyways, but you made sure to reinforce it. You couldn’t afford for anyone to slip up now.

“All hands, prepare for imminent departure from slipspace in T minus one hundred and eighty seconds. Set for combat alert bravo throughout the ship.” Diana announced across the ship’s main announcement circuit. Even without being directly informed, you could feel the hundreds of people under your command getting ready for whatever came next. Specifying that everyone was to set for condition bravo was probably unnecessary, everyone knew the risks already and nobody was looking to get caught out.

Hell, the risks alone had been the biggest factor behind why some people hadn’t followed you over from the Dawn.

“If you’re going to say anything chief, now’s the time.” Dyad lent over and whispered into your ear. While you hadn’t considered making any announcements, the fact that she was bringing it up showed that she felt it would be important.

>Make an announcement (write in, what do you want to say?)
>Keep quiet. Right now, you need everyone to focus on the job at hand.
>>
>>5918689
>Keep quiet. Right now, you need everyone to focus on the job at hand.
>>
>>5918689
>Make an announcement (write in, what do you want to say?)

Ladies and gentlemen, time to give those Covie bastards some payback for Arcadia
>>
>>5918689
>Keep quiet. Right now, you need everyone to focus on the job at hand.
>>
>>5918689

Ladies and Gentlemen, we have in front of us a real chance to make the Covie pay for their crimes. Do your jobs well, and give the fucks a lesson they will never forget.

>>5918657
Dyad is an M16 expy, your argument is automatically invalid.
>>
>>5918725
New art, Newfags
Disgusting.
>>
>>5918689
>>Keep quiet. Right now, you need everyone to focus on the job at hand.
>>
>>5918725
>>5918689
>>Make an announcement (write in, what do you want to say?)

*ahem* Forgot to make the proper vote.
>>
>>5918689
>Make an announcement (write in, what do you want to say?)
All hands, this is Commander Wells. The situation on the other side is unknown, but the Longinus is well armored, well gunned and most of you are well seasoned. If there's a surprise, we're sure as hell going to be ready. As for you greenhorns, you couldn't ask for better company. Stay cool, stay focused, follow orders and remember your training. You'll do fine. Wells out.
>>
>>5919011
>>5918689
>Make an announcement (write in, what do you want to say?)
support this one
>>
>>5919011
>>5918689

This is good as well. Overall since this is a pretty major op it feels wrong to not make some speech.
>>
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okay, so i saw this quest, and i personally like halo lore even if i haven't played any of the games. so it took me by surprise when i found 16 fuckin threads on the archive. and i must say thunder, you are a beautiful anon. this is the good shit, and through you're writing you got me interested in possibly actually playing the games. i've read through all of the threads here in the last 2 days. genuinely great shit mate.

also, my autism is so boundless, that after having seen you used m16a1 as the visual for Dyad, i simply had to make a image folder. despite not even playing girls frontline i went through all 1.4k images on the booru for any that could be relevant.

to say the least, i am fucking hyped. let's fucking go!
>>
You took your XO’s offered advice, before taking a few seconds to think up a basic speech to give to your crew. While you were usually a fairly confident speaker, thanks to officer training giving you a few lessons on public speaking. You weren’t nearly as spontaneous as some of your classmates, so the final idea only really came to you just before the ship translated back into realspace.

“Deceleration in T-minus sixty seconds. Starting the clock.” Ensign Toulali announced in time with the appearance of a countdown across multiple screens across the bridge, the number steadily counting down by both seconds and milliseconds.

“Diana, give me the main circuit.” You ordered as you pressed the button on the command chair to turn it to face forwards, giving you a commanding view of the armored window covers. The thick overlapping titanium-A plates keeping everyone on the bridge safe from the radiation outside.

Diana was silent for a couple of seconds, before finally announcing. “You’re live, sir.”

You nodded in thanks at the small figure of the AI in the tank, before starting your speech. “All hands, this is Commander Wells. The situation on the other side is unknown, but the Longinus is well armored, well gunned and most of you are well seasoned. If there's a surprise, we're sure as hell going to be ready. As for you greenhorns, you couldn't ask for better company. Stay cool, stay focused, follow orders and remember your training. You'll do fine. Wells out.”

“Deceleration in thirty.” Your navigation officer called out a few seconds after you finished, in-time with the ongoing countdown.

“Nice to see that you haven’t lost your touch, boss.” Dyad stated from her preferred perch in your blind spot, just behind and to the right of you.

“Hard to lose something like that. Thanks.” You replied as you looked over the shoulders of your ensigns, checking in on their progress where possible. “Any ideas on a plan?”

“Kick ass, kill aliens?” Dyad suggested, in a tone that practically spelled out how she was shrugging behind you.

You couldn’t help but sigh. “I don’t know why I bother sometimes.”

“Deceleration in three… two… one!” Toulali called out, his last word landing on the gut-wrenching moment when the ship punched back through the walls between dimensions, and dropped you back in your native material universe. Unlike the Dawn, the older Able class vessel buffeted a lot more on the way out. Thankfully, the extra padding in your chair helped absorb the worst of the shocks, but it could do nothing to stop the momentary feeling of vertigo that accompanied the shaking. “Deceleration complete, welcome to nowhere.”

Almost instantly, the reports started coming in, with your sensor officer being the loudest. “Slipspace ruptures off the port and starboard. The rest of the flotilla has dropped out with us.”
>>
>>5919461
>Start an active sensor scan! You need to know exactly what’s out there. (roll 1d100-10)
>Focus on astrogation! You need to know what system you’re in, and what the lay of the land is. (roll 1d100)
>Data-link with the rest of the flotilla! You’re not the only one here, leverage that advantage.
>Other (write in)
>>
>>5919462
>Data-link with the rest of the flotilla! You’re not the only one here, leverage that advantage.
>>
>>5919462
>Data-link with the rest of the flotilla! You’re not the only one here, leverage that advantage.
>>
>>5919462
>Data-link with the rest of the flotilla! You’re not the only one here, leverage that advantage.
>>
>>5919462
>Data-link with the rest of the flotilla! You’re not the only one here, leverage that advantage.
>>
>>5919462
>Data-link with the rest of the flotilla! You’re not the only one here, leverage that advantage.
>>
>>5919462
>Data-link with the rest of the flotilla! You’re not the only one here, leverage that advantage.
>>
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“Comms, set up a data-link with the rest of the pack. Let’s see what we can get by putting our heads together.” You ordered as the armored shields over the bridge windows silently retracted into their resting positions. Not that it did much to change that you could see. You could parse about as much information from the random smattering of stars as you could from the armored bulkheads.

“From the looks of it… we dropped out closest to the Achilles and the supply barge. They’re a couple dozen kilometers off our port, while the Iconoclast and the Galaxy are around a hundred kilometers off our starboard.” The sensors officer crowed as your tactical display winked into life, showing the approximate position of the other vessels in your wolfpack.

Your unit was DESRON-35’s third flotilla, and was intended to operate as its own wolfpack just like the other two formations. But unlike the other two, the third was a hybrid unit. The force was made up of two Halberd class light destroyers -the Ionoclast and the Galaxy, a pair of Able class heavy destroyers -the Longinus and the Achilles, and a single unmanned supply vessel. And on top of that little unique feature, there was also the fact that every vessel in the flotilla was carrying a smart AI. This far out, and with no chance of reinforcement, the high likelihood of losing multiple AI was worth it in order to boost the combat effectiveness of the flotilla.

That alone was a ringing endorsement of just how effective these wolfpacks could be, even if the risks were incredibly high.

“Standby, the Ionoclast is sending a handshake protocol. They’re booting the TAC-NET. Commander Trafford is also hailing us.” Diana informed you, pre-empting the comms ensign by a couple of seconds.

“Understand, patch him through.” You replied, stealing yourself to speak with your semi-official commanding officer.

Commander Tyler Trafford was an experienced officer, he’d been commanding vessels before you even joined up. From New Constantinople to Paris IV, he’d managed to rack up a good number of kills, even if his own vessel had been shot out from under him a few times. You would have expected him to be a cruiser or even carrier captain now, but something was holding him back. And while he hadn’t said anything obviously hostile, it was obvious that he wasn’t happy at the idea of you matching his rank and posting. Even if you were on an older vessel to his block 40 Halberd.

A holographic display was quickly projected onto the window in front of you, giving you a window into the surprisingly roomy command bridge of his Halberd class vessel. The old commander regarded you with a carefully neutral look, and an even more neutral tone. “Commander Wells. How’s the Longinus holding up?”

>“Green across the board. What’s the plan sir?”
>“We’re doing fine, how about the Iconoclast?”
>“Well the front hasn’t fallen off. So that’s always good.”
>Other (write-in)
>>
>>5919669
>“Green across the board. What’s the plan sir?”
>>
>>5919669
>“Green across the board. What’s the plan sir?”
>>
>>5919669
>“Green across the board. What’s the plan sir?”
>>
>>5919669
>“Well the front hasn’t fallen off. So that’s always good.”
>>
>>5919669
>>“Green across the board. What’s the plan sir?”

Time to put our game faces on.
>>
As tempted as you were to be a bit cheeky and comment on how you were happy at how the front hadn’t fallen off, you decided to keep things professional. Now wasn’t the time for jokes. “Green across the board. What’s the plan sir?”

“In a moment. Let’s see what the Galaxy and Achilles have to say. Speaking of which, Commander Buckwood, how’s the Achilles?”

“We’re having a couple of problems with the wiring with some of our missile pods, two of our archer-keyed pods aren’t accepting their arming keys. Other than that, we’re fine.” The commander of your step-sister ship replied. From what you knew from your CNI, the Achilles was an early model Ares while the Longinus was a tail-end vessel. And there had been enough changes along the way that it would be a bit disingenuous to call them exact sister ships.

“That’s unfortunate. I’m sure that the Longinus would be more than willing to provide technical assistance?” Commander Trafford replied, volunteering you to help out when everyone knew that it was probably an issue that the Achilles’ own engineering staff could handline. This was nothing more than the leading commander flexing his operational command over you.

Bastard. All right, if this is the style he wants to use then you’re game. “Of course, though in order to do so, we will have to remain within relatively close proximity to the Achilles to provide offboard technical support. I’m sure that won’t be a problem?”

“Not at all. Commander Penman, is everything alright aboard the Galaxy?” Trafford continued, brushing off your attempt to twist the issue back on him.

“Good to go.” The final commander replied, keeping her reply short and to the point.

“All right. Everyone listen in, the plan is as follows.” Trafford called your attention, as the shot of his bridge disappeared. Instead, a 3D recreation of a star-system took its place, the holographic projectors on the bridge window working overtime to translate the shot into an almost 2.5D projection. “Thanks to the flotilla’s combined astrogation capabilities. We’ve been able to identify the system as Canis Minoris Delta 2. Thankfully, we still have astrogation maps of the system from back when it was surveyed in the mid twenty-four hundreds. That leaves us with the main star, an asteroid belt with at least three planetoids. And a gas giant on the system’s edge.”

>Cont
>>
>>5919751

As the commander spoke, the various points of interest in the system -the star, the gas giant, and the dwarf planets in the asteroid belt- were all marked out with small text boxes. The live-editing of the map continued as now arrows were added to mark the flotilla’s course through the system. “The plan is simple. As we have enough stellar data to make an in-system jump, we’ll start with the gas giant. Once we’ve cleared it, we’ll do an in-system jump to get us closer to the asteroid field. We’ll then sweep it using standard counter-insurgency tactics. Drones and picket screens up front, larger vessels taking a sector each. That’ll give us the best chance of catching anything while keeping on our toes.”

>“What’s the plan of action for if we encounter the enemy?”
>“That’s a lot of space to cover. How is the flotilla gonna break down for this?”
>“And after this system? From the looks of things, this place is dead.”
>Say nothing, you don’t want to keep this going for any longer than it needs.
>Other (write in)
>>
>>5919752
>“What’s the plan of action for if we encounter the enemy?”
>>
>>5919752
>Say nothing, you don’t want to keep this going for any longer than it needs.
>>
>>5919752
>>“What’s the plan of action for if we encounter the enemy?”
>>
>>5919752
>“What’s the plan of action for if we encounter the enemy?”

>Other (write in)
This isn't really a write in but more of a side question.
Is doing a slingshot manoeuvre using the gas giant to enter the inner system an alternative to in-system jumps? Or is something like that simply not feasible with the distances/time involved? The flotilla could potentially split up on the other side of the gas giant and head to different parts of the system.

Just asking because I thought human slipspace jumps lit up like a christmas tree on sensors, putting a bullseye on us for any covenant in the area and ruining any chance of surprise.
>>
>>5919752
>Say nothing, you don’t want to keep this going for any longer than it needs.
>>
>>5919752
>>“What’s the plan of action for if we encounter the enemy?”
>>
>>5919822
>I thought human slipspace jumps lit up like a christmas tree on sensors
All jumps do without specialized intrusion equipment, doubly so if you're carrying nukes conventionally which most UNSC ships do. If there are Covenant ships in system they already know we're here.
>Is doing a slingshot manoeuvre using the gas giant to enter the inner system an alternative to in-system jumps?
UNSC ships IIRC can accelerate at 50g or so which makes in system transit possible but not the best options when trying to search for potential threats. A slingshot wouldn't be a bad idea but probably not the most optimal.
>>
>>5919857
Fair. I suppose moving quickly does have its own advantages, especially if we're going with the assumption we've already been detected. In-system jumps would also be considered an unconventional human tactic, so they wouldn't be expecting it.
>>
>>5919752
>>“What’s the plan of action for if we encounter the enemy?”
Need to know
>>
“What’s the plan of action for if we encounter the enemy?” You asked as your weapons officer finished bringing the Longinus’ weapons grid online. The single MAC was fully charged, your nuclear inventory had been pulled from secure storage and moved to their staging positions, and the missile grid was fully operational. You weren’t carrying a full load of Archers this time. Instead, the Longinus had traded two pods of Archers for streak anti-fighter missiles, and four pods of Howler anti-ship missiles. Giving you a mixed missile load of 648 archers, 96 Howlers, and 80 Streaks.

“With any luck, any Covenant forces in the area will think we’re second-line assets and will get cocky. Once they commit, the pack will break down into lockstep pairs. Preferably, the Longinus and Achilles will hang back and provide supporting fire while the Iconoclast and Galaxy will move in closer to give our archers the best chance of making it to the target. But we’ll adapt to the tactical situation at the time.”

You nodded to yourself at the plan. From a command perspective, breaking down into pairs made more sense than trying to do tactical maneuvers in perfect unison. Pinning the Halberds to the Ables would rob them of their superior thrust to mass ratios, courtesy of their smaller size and additional thrusters. But even still, there would just be some foes that you wouldn’t be able to beat. And that concerned you enough to bring it up. “And in the case of overmatch?”

“We’ll adapt to the tactical situation at the time.” Trafford repeated his last sentence again, his flat tone telling you that it was the most he could really plan for at this time. Even so, he continued on. “Hopefully we’ll move fast enough that the hinge-heads won’t be able to scramble a QRF in time. But if they do, or we encounter a force that we can’t reasonably handle without unnecessary casualties, we’ll scatter and regroup at Arcadia.”

“Do we have an approximate ETA on when the signals from our slipspace ruptures will reach the inner system?” The unnamed commander of the Galaxy asked, her voice quiet enough that you had to strain for a second to hear her properly. Diana must have picked up your difficulty though, as the AI automatically boosted the volume.

>cont
>>
>>5920677

“Around six hours for the light emissions, maybe two or three times that for the radiation? It’s hard to say, we don’t exactly have good data on how our signature returns will compare with stellar emissions and local background radiation. Hence why we’re gonna have to rely on an in-system jump to do this quickly.” Trafford replied, before switching the display over to a map of the nearby gas giant. “That brings us onto the first point of interest, the gas giant. It has two moons, one in an elliptical orbit, and one in geosynchronous orbit above the north pole. The elliptical moon appears unremarkable, but we all know that looks can be deceiving. The polar moon on the other hand would be an obvious location for a power and communications hub, assuming that there is other infrastructure in the planetary system. The gas giant would be an obvious host for that infrastructure, probably in the form of helium harvesting stations.”

“We’re gonna want one vessel per moon, one surveying the gas giant, and one on a roaming patrol as a quick reaction force. Who wants what?”

>Investigate the gas giant! Any orbital stations should be fairly easy to pick up.
>Investigate the polar moon! It’s an obvious location for any support infrastructure.
>Investigate the elliptical moon! If the innies have taught you anything, you can’t discount hiding in plain sight.
>Roam around the system! Someone needs to keep an eye on things.
>Let the other commanders choose. You’re fine with anything.
>>
>>5920679
>Investigate the elliptical moon! If the innies have taught you anything, you can’t discount hiding in plain sight.
>>
>>5920679
>Roam around the system! Someone needs to keep an eye on things.

Fire brigade
>>
>>5920679
>Investigate the elliptical moon! If the innies have taught you anything, you can’t discount hiding in plain sight.
>>
>>5920679
>Investigate the elliptical moon! If the innies have taught you anything, you can’t discount hiding in plain sight.
>>
>>5920679
>Investigate the elliptical moon! If the innies have taught you anything, you can’t discount hiding in plain sight.

Do have experience.
>>
>>5920679
>Investigate the elliptical moon! If the innies have taught you anything, you can’t discount hiding in plain sight.
>>
>>5920679
>>Investigate the elliptical moon! If the innies have taught you anything, you can’t discount hiding in plain sight.
>>
>>5920679
>>Investigate the elliptical moon! If the innies have taught you anything, you can’t discount hiding in plain sight.
>>
“We’ll handle the elliptical moon. Digging innies out of an asteroid belt is practically no different to digging aliens out of a moon.” You volunteered for one of the more boring jobs. Granted, the other moon and the gas giant would have you doing much the same. But there was a much higher chance that they’d actually find something.

“We’ll handle the other moon then. That’ll leave the two halberds for guard duty and handling the gas giant.” Commander Buckwood was the next to speak up, dedicating both of the Ables to the moons.

Trafford was next, taking the mission with the higher chance of facing the enemy. “We’ll stay on overwatch then, we brought a squadron of Nandaos that we can put on picket duties. Unless the Galaxy wants to take the role?”

“We’ll handle the scan.” The unnamed commander agreed, putting up absolutely no resistance to being stuck with a mission. Part of you wondered if that was down to them being a greenhorn, or if they were just naturally apathetic.

“Then it’s agreed. EMCON is restricted to laser or multi-bounced communications, I want each ship to launch at least one clarion drone to maintain comms link with the rest of the flotilla. Galaxy, you’ll probably have to use multiple drones. Everyone good with the plan?” Trafford finalized the plan, leaving a few seconds for anyone to speak up or voice any concerns. When nobody did, he brought the mission to a close. “Good. Let’s get this area cleared as soon as possible.”

At a moderate burn, the gas giant wasn’t too far away. At a 20g burn, it only took the wolfpack a few hours to reach it. But with the ever-present threat of a Covenant ship dropping out of slipspace without warning, you couldn’t help but feel uneasy. Even as the small moon -small being relative, it was around the size of Luna- finally appeared in your rear-facing cameras. Nobody spoke for that entire time, outside of Dyad offering to grab you a drink when she stepped out to get one herself. The silence was only broken when your navigation officer announced your official arrival above the moon. “Sir? We’re on final insertion now.”

“Comms. How’s the downlink?” You asked, turning in your seat to look directly at the ensign rather than straining your neck by looking over your shoulder at their station. The ensign gave you a single thumb up, before returning to their work. “Good. Let’s try and get this sorted quickly people. Sensors, this is your show.”

“Got it boss. Nav, drop our altitude to below a hundred kilometers. EW, keep an eye out for transmissions.” Your sensor officer swung into action, making full use of their rare grasp at the reigns of a starship to set the Longinus up as best as possible for a scan.

>Roll 1d100, best of three
>>
Rolled 72 (1d100)

>>5920991
Scratch one flat-top
>>
Rolled 96 (1d100)

>>5920991
>>
Rolled 13 (1d100)

>>5920991
>>
>96

Ah he’ll ya

Also did we ever get the upgrades from last thread? I remember that we were do some right?
>>
>>5921023
From the last thread, you've got the boarding pelican, as that's an easy upgrade to your existing birds. The point defense gun upgrade on the other hand was a specific upgrade to the Halberd, and the Ables have a far better grid as standard. if anyone has an idea on how to solve that missing upgrade, then feel free to suggest it.
>>
And so, you let the ensign get to work, leaving bridge command to her as she put the Longinus through a pair of high-speed orbital passes. One over the northern hemisphere, and one over the southern hemisphere. Every so often, calling out incremental course corrections to your navigation officer. It took a few hours, soon enough, gave her report. “Sorry boss, no dice. I’m not picking up any thermal, radiological, or other emission sources. The moon’s dead.”

“Maybe, but we’re not leaving empty-handed. Have a look at this.” Dyad pointed out as she tapped a PDA from her perch behind you, having grabbed a camping stool as an ersatz seat. Within seconds, the main viewing screen over the bridge window snapped into life, showing you a series of tightly clustered craters, which glimmered in the low ambient light. “Those are plasma impact craters, a quick check by Diana puts the approximate yield well above escort vessel firepower. If I had to guess, whoever did it, they were going gunnery drills.”

“Any idea what might have done it?” You asked, leaning forward in your seat. The images weren’t very bright, and they’d had to jack up the contrast in order to bring out the details.

“No clue. But given that the craters were cold enough for the ensign to miss them, I’d say that whoever did it probably isn’t around anymore.” Dyad said as a simulated 3D model of the craters was projected onto the screen, showing most of them to be dozens of meters wide and abnormally smooth. As if someone had just deleted a perfect sphere on the surface of the moon.

“But it proves that the Covenant have been here before, and that whatever they were doing here was important enough to send a large vessel, even if it was just one.” You sighed, rubbing your forehead. While part of you was glad that you finally had some news, it certainly didn’t do anything to calm your nerves.

>Make another pass. Maybe you missed something. (roll 1d100+5, best of three)
>Assist either the Galaxy of the Achilles with their searches. (choose either the gas giant or polar moon)
>Join the Iconoclast on security.
>Other (write-in)
>>
>>5921062
>Join the Iconoclast on security.
>>
>>5921059
As far as upgrades go maybe either have an extra hanger tacked on for that ONI Sub prowler we had. Say it was an extra add on for our block of Ables to have an extra hanger say near the bridge. Or maybe first round of experimental MAC rounds, a few EMP, Flechette, nuclear, etc each.

OR and I would vastly prefer this one, have it so the next time we board a Covi ship/wreck/base, etc we are guaranteed to get a pair of engineers and our pals in ONI will green light it to see what we can do with them in the field and give us the translation tech to speak to them.


>Make another pass. Maybe you missed something. (roll 1d100+5, best of three)
>>
Rolled 8 + 5 (1d100 + 5)

>>5921086
>>
>>5921062
>>Make another pass. Maybe you missed something. (roll 1d100+5, best of three)
>>
Rolled 83 + 5 (1d100 + 5)

>>5921086
>>Make another pass. Maybe you missed something. (roll 1d100+5, best of three)
>>
Rolled 86 + 5 (1d100 + 5)

>>5921062
>>Make another pass. Maybe you missed something. (roll 1d100+5, best of three)
>>
>>5921062
>Make another pass. Maybe you missed something.
>>
>>5921059
Welcome back, Thunderhead. Missed this quest a lot and just had this feeling today that if I checked for it in the catalog it might be there. Fucking ace, man.

For upgrades, I'd back anything along the lines of what this guy said >>5921086. Additionally, we could consider:
Up-gunning the ship's armory for our marine complement so we can better put those boarding pods to effect or raid ground targets with a bit more vigor
Getting a second marine complement
Tacking on some more Howler Pods to increase the pressure on covie pd during missile strikes or for targeting their lighter fighter screens
Additional server banks or upgraded processors for Diana's EWAR mod
Some sort of engine upgrade, since I vaguely recall we aren't bringing the retrofit over from the Dawn
>>
>>5921059
More marines and fill the armory with more weapons, including melee weapons like here >>5915104
Maybe one ODST squad too if possible. Otherwise just more marines and more+different weapons in the armory. It would badly help them against enemies.

>>5921062
>>Make another pass. Maybe you missed something. (roll 1d100+5, best of three)
If Light flying drones exist they could help, for better scouting and targeting on ground.
>>
Yes reintroduce in the armory even murderous weapons like flamethrowers (burn bunkers, burn rooms. Make an hole in, chemical fire type enters, cleanse aliens. When the covies are melting on the ground you will not recognize if they are elite or brute, their shields and armors will not protect them. Extremely deserved anyway for them, die die DIE. The marine with the flamethrower might die an horrible death if they hit him, but honestly is a strong weapon that will kill having it on the battlefields is too useful) different ammo like uranium or even poisonous why not. Phosporous, incendiary grenades too. Full war crime, an armory well filled is a good armory.
Maybe grab some mines and turrets too if our men need to stay in a place for a while for an objective, they bring them out, set up and ready to make the covies bleed
>>
>>5921727
My brother in christ we are on a spaceship
>>
>>5921732
We had missions were we deployed on ground and continued the missions there. Its likely there are going to be more, if our captain keeps bringing home victories.
Our men need some stuff to be on par or above down there. So thats why.

I prefer a room burning with an overgrown ape screaming, than a squad of our men butchered or with severe injuries.
I dont want them going down with the usual, because thats not enough. The usual in Halo, means death for humanity. We need to give them the serious stuff in my opinion.
>>
>>5921743
I can agree with using them on ground operations, but in space can be extremely dangerous if the life support can’t keep up with the burn rate or there’s enough catalyst in the air to cause a gas explosion. Sticking to more reasonable options in space such as nerve gas, I would be more willing to support - so long as gas masks and the proper filters are provided.
>>
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“Lieutenant Helena, have another look around those craters. Let’s see if they were firing at anything specific.” You ordered after looking at the craters for a bit longer. The tight grouping could easily make sense as gunnery training, but the fact that there were no obvious missed shots made you doubt that conclusion.

Thankfully, now that you had a point of reference to work with it wasn’t too long before you had another success. “Got something. A large concentration of high entropy materials, approximately south-east of the main cluster of craters. Diana, can you give me a hand here?”

“Already on it. I’ve also detected emissions from decaying radioactive materials, and a handful of smaller clusters of HEM’s, consistent with small plates of Titanium-A battle plate. I’m already collating the readings with known vessel classes.” Diana explained as she pulled up the scan results on the main screen. It didn’t take long before she found a rough match, and the profile of a very familiar small and blocky vessel appeared on the main screen. “Given the size and shape of the section, there’s a high probability of it being the remains of a Mako class corvette.”

You were making record speed on solving this mystery. Makos were one of the most common vessels to fall into less than friendly hands, owing to the fact that the few left in service were in less-than-second line roles, while the rest had been retired due to their notorious maintenance issues. It wasn’t that unlikely that a Mako in either innie or private security service had fled Arcadia and been destroyed here.

But that still left one question, how did it get there? Might they have been forced down? “Sensors, is there any indication that the ship came down hard? Impact markers, disturbed regolith, stuff like that?”

“Already checked that sir. The only surface disturbances that I can see is from the bombardment. That ship was landed intentionally, though it’s impossible to determine the reasons behind it.” Lieutenant Helena replied, bringing up a long-range camera picture of the site. And sure enough, you couldn’t see an obvious crater or disgorged material from where a ship may have come down hard.

“Drive discharging? Discharging their static buildup here could be safer for older vessels, or if they wanted to avoid being obvious.” Dyad suggested, and you had to agree with her assessment. With the known maintenance issues of the class, taking it anywhere close to a gas giant would be risky. And with their small slipspace drives, you didn’t need a large gravity well to discharge into anyways. Put those two together, and any sane captain would probably choose the moon.
>>
>>5921821
>Take a closer look at the crash site. Even if you find nothing, you’ll have a chance to discharge some static from your own drive. (roll 1d100+10, best of three)
>Assist either the Galaxy or the Achilles with their searches. (choose either the gas giant or polar moon)
>Discharge your drive into the gas giant. You should probably take this opportunity to clear your static backlog.
>Join the Iconoclast on security. You don’t think that you’ll find anything else worthwhile around here.
>Other (write-in)
>>
>>5921821
>>Take a closer look at the crash site. Even if you find nothing, you’ll have a chance to discharge some static from your own drive. (roll 1d100+10, best of three)
>>
>>5921086
>>5921086
>>5921243
The black cat was loaned to you for an op, it wasn't a permanent assignment.

So just to make sure that I'm good, the selection of upgrades you'd like to look into specifically would be:
>Exotic MAC rounds (EMP, Flechette, Nuclear, etc)
>Extra Howler missiles / complete replacement of your Archers with Howlers
>EWAR / enhanced electronics and processing suites
>Getting the sub-prowler back
>Either more marines or ODSTs (>>5921252)
>A bigger and more varied armory for your marines, including warcrime sticks (>>5921727)
>>
Rolled 69 + 10 (1d100 + 10)

>>5921824
>>
Rolled 88 + 10 (1d100 + 10)

>>5921823
>Take a closer look at the crash site. Even if you find nothing, you’ll have a chance to discharge some static from your own drive. (roll 1d100+10, best of three)

AI, Zoom.
>>
>>5921827
can we also include into that a possible salvaging team or dedicated "research team" to make salvaging covenant tech more easy?

my idea in mind, being essentially a storage facility within the ship being dedicated solemly to being a "black box" where all covenant tech is stored while we travel, where it is looked over again and again by technicians for if it might have trackers on it. and i especially want more options for tech to be able to be brought back to the UNSC that isn't strictly military tech. like i wanna see agri or industry be able to be brought back and possibly help the war effort in ways that actually change the overall flow of the war (of course, if that is even possible. since that would of course need a herculean feat to be able to be done)

also, that kind of ties into a question i've had since i began reading. this is of course fan fiction, but are events still going to play out the same as they did in the halo games or has the war already irreversibly been altered by our presence? if so, is the war going better or worse in comparison to the cannon?
>>
Rolled 80 + 10 (1d100 + 10)

>>5921823
>Take a closer look at the crash site. Even if you find nothing, you’ll have a chance to discharge some static from your own drive.
>>
Rolled 92 + 10 (1d100 + 10)

>>5921823
I think it’s obvious that the ship was being used as a testbed for discovering weaknesses, or maybe testing a new weapon, but theres already two dice on the counter and we need a third.

>Take a closer look at the crash site. Even if you find nothing, you’ll have a chance to discharge some static from your own drive. (roll 1d100+10, best of three)
>>
>>5921823
>Take a closer look at the crash site. Even if you find nothing, you’ll have a chance to discharge some static from your own drive. (roll 1d100+10, best of three)

>>5921827
I'm in favour of anything that boosts our ship's killing power. How big are Longswords vs Pelicans? Nabing a couple of those might help with scouting/point defence/antiship/antiordinance work.
>>
>>5921827
I'd actually want like better/thicker armor or some type of layered stuff.

Didn't we capture shield tech in the prior run or something like that?
>>
>>5921903
>I'd actually want like better/thicker armor or some type of layered stuff.
Armor doesn't mean diddly squat, not even Covenant nano-laminate armor is especially effective against plasma weapons. IIRC the shields we got were a cache of Jackal shield gauntlets.
>>
>>5921961
More armor, Also didn't the Covenant Nano-laminate actually do rather well against plasma weapons until Cortana fucking super fine tweaked those one?
>>
>>5921975
It does much better than the UNSC's titty-A armor but not substantially better. It'd be pretty cool if we could do some field expedient up-armoring though with some scavenged plates.
>>
For the second time, you considered leaving the moon and the mystery ship behind. Commander Trafford was right, you were on a schedule. But at the same time, you couldn’t help but feel as if there was yet more to find. By that point, Diana had finished matching the largest chunk of the Mako’s remains to it’s blocky bow. And enough of it remained that you felt confident that something could be recovered. And even if you came up empty handed, what the hell it gave you a a chance to discharge some static from your own drive.

“All right, let’s take a closer look then. Security, FlyCo, prep a squad or two in vacuum gear to head moon-side to survey the wreck. I want them to look in the nose section for any surviving comms or computer equipment. Comms. Spin up a message to the Iconoclast via laser-comms. Request permission to discharge our static moonside.” You pressed on with the inspection. If you remembered correctly, the bow was where a Mako’s main sensors and computer systems were stored. So if the blast doors had slammed shut in time, then there was a not insignificant chance that the main computers could have survived.

“Are you sure that’s a good idea? We’ll be low, blind, and vulnerable while that’s happening.” Dyad asked as your crew snapped into action, your head of security already sending word down to marine country to suit up for an op.

“I’d prefer to have our drive as responsive as possible. And we may not get another opportunity to do this.” You replied, reminding your XO about how drive static could increase the amount of time it’d take to power up for a slipspace jump. And given how you had at least two jumps before you had even a remote chance of discharging your drive again, it wasn’t unreasonable.

“Message sent. Standing by for their response.” Your comms officer dutifully reported. Thankfully, given how the Iconoclast was just on the other side of the gas giant -a couple of relay bounces away- you didn’t have to wait too long before you got word back.

Discharge at your discretion, just be ready to move as soon as the order is given.

“Nav, take us surface-side, prep for slipspace drive discharge. FlyCo, launch our remaining Clarion drones and establish a surveillance network in our local area. Sensors, bring in our main array and begin insulating from static discharge.” You ordered as soon as you finished reading the commander’s message. While you would have preferred to keep them out when possible, some absolute genius decided to put them on the underbelly of your vessel. Which meant that for discharge ops, you had to retract the delicate sensors to keep them safe.

>cont
>>
>>5921992

Still, the loss of your main sensor grid simply couldn’t be alleviated by the deployment of your entire drone complement to take up the slack, and you couldn’t help but worry about how exposed you were right now. After all, the ship you were investigating was destroyed as they discharged their drives, and you were doing the exact same thing. Thankfully, the departure of your marine salvage squad gave you a small distraction on the way down, and soon enough, the Longinus was holding position a scant few hundred meters above the surface.

“Alright, we’re in position for drive discharge. All stations sound off.” Your navigation officer called out to the room, waiting for and eventually receiving confirmation from his colleagues on the comms and communications stations that the sensitive parts of the ship had been locked down and made safe from the discharge. “All stations report good to go. Grounding the ship, now.”

Although you couldn’t see it, you knew that below you, a massive coil of wire was being unwound from your vessel’s underbelly. The massive wire falling away, and descending in the low gravity towards the surface. You didn’t feel it hit the surface, but you did notice the slight shift in the background noise of the ship’s reactors. The sudden presence of a proper place to discharge the ships grounded electricity finally taking a weight off the reactors themselves. “Line deployed, time to full discharge, around two hours.”

“Commander. The marines have arrived, and are beginning their search.” Dyad reported, having taken responsibility for monitoring the operation in your place. “What do you think they’ll find?”

>“Hopefully some visual data on what killed them. We need to know what we’re facing.”
>“Preferably, some of their sensor logs. I want to know how a covenant ship snuck up on them.”
>“Some information on just what they were doing out here. Why come here of all places?”
>“Data on the innies. It’s not our mission right now, but we need as much intel as possible.”
>“How the hell this mako fell into unfriendly hands. I mean seriously, are we just handing them out now?”
>Other (write in)
>>
>>5921993
>“Hopefully some visual data on what killed them. We need to know what we’re facing.”
>>
>>5921993
>“Hopefully some visual data on what killed them. We need to know what we’re facing.”
>>
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>>5921887
The war hasn't already been massively affected by your actions, but that doesn't mean you haven't already made a difference. Remember that engineer you yoinked back in the 2nd thread? It's doing some neat stuff in the background. That was a lot of the reason behind wanting a soft reboot, as it gives a lot more time to make lasting changes

As for going forward? I'm not sure how to handle it. In the existing lore, a lot of things come together at the same time to shape the timeline. And that leaves things fairly ridged. Granted, we've already kinda spun off a separate timeline already, so moving around some dates or just deleting some stuff outright could give some room to drag out the war. I need to have a bit more of a look at things before committing to a plan though. Though if the timeline remains rigid, and you survive the battle of sol, then there would 100% be scope to extend into the immediate post-war era.

>>5921900
Longswords are double the size of a pelican. Back on the Dawn you had either 1 longsword or 2 pelicans per hangar. Though if you want longswords you're gonna have to carry them externally, like how the SoTP guys figure the Posseidon would do it.

>>5921978
You have repair drones that can weld battle plates. If you can find a more extensive source than the head of a Mako then you could give it a shot.
>>
>>5921993
>“Some information on just what they were doing out here. Why come here of all places?”

>>5922002
>If you can find a more extensive source than the head of a Mako then you could give it a shot.
Dank. Any chance we could pull nanolam off potential kills in the future?
>there would 100% be scope to extend into the immediate post-war era.
I'd love to see your take on post war stuff. Need 2553+ content that isn't tainted by 343. Also, instead of Longswords couldn't we stock larger quantities of Baselards/Nandao/Broadswords? End war also gives us the option of shielded strike fighters like the Pegasus and Sabre.
>>
>>5922002
Post-war period will be interesting, gimme all those experimental lasers
>>
>>5922019
Stripping down kills is 100% an option, just keep in mind that you'd have to ditch the nanolam armor before returning to a UNSC system as it would come under regulations against returning to undiscovered UNSC systems with covenant artifacts.

Smaller fighters are also an option. The Iconoclast has a much smaller hangar than yours and still carries a full squadron of Nandaos. You'd probably only manage to fit half a squadron of larger craft (baselards, broadswords, and sabres) without a hangar upgrade.
>>
>>5922027
Good to know, general hangar space would be a good upgrade for a solid fighter screen. Also maybe I misread that but aren't Nandaos comparable in size to Pelicans while Baselards and Broadswords are the smaller A/X fighters?
>>
>>5921993
>“Some information on just what they were doing out here. Why come here of all places?”
>>
>>5922039
Just checked the dimensions, and yeah I got that completely wrong. I thought that the nandaos were smaller based on how a each of the halberds in Task Force Pantea could carry an entire squadron of them. I guess that means that means that they had hangar extensions.
>>
>>5922002
Are we on Halsey's radar after that Gamma Pavonis VII excursion from the previous thread, given her interest in the battle and her daughter? Also did the spooks get any useful information from that data we extracted? It's neat to think that our actions may be changing things in the background, even if they don't necessarily affect canon, like for example maybe the data we got contained the location of a human colony world that humans didn't know the covenant knew about, which gives the unsc a chance to evacuate civilians before a fleet arrives to glass them.
>>
>>5922087
While Halsey would probably know that you were commanding a nearby prowler, that wouldn't be enough to get you on her radar.
>>
>>5922027
>baselards
What did he mean by this?
>>
>>5922027
How about hijacking vessels via blood, sweat, EW and duct tape?
>>
>>5922128
S-14 Baselard, it's on the smaller side of space fighters for the UNSC and old as hell but they're cheap and good enough to fill out hangar space. Also, keeping with naming conventions, a baselard is a type of oversized dagger.
>>
>>5922128
A small, delta-wing space fighter. Basically halo's equivilent of a mirage 2k or something like that.
>>
“Hopefully some visual data on what killed them. We need to know what we’re facing.” You shrugged as the main display activated, showing you the marine squad as they made final preparations to disembark, checking the combat gear over their vacuum suits. “But I'd settle for some information on just what they were doing out here. Why come here of all places?”

“We’re only a single jump from Arcadia. I think we can infer what forced them to make the jump.” Dyad countered as the marines in the pelican were jostled about one last time. The dropship coming into position above the detached bow of the corvette. Silently, the marines got up, walked over to the rear cargo hatch, and simply jumped out. They descended into the ruined vessel on basic maneuvering packs, landing gently and unslinging weapons in low-ready positions.

“Weapons live, your orders Longinus?” The sergeant asked over the TAC-NET, before gesturing for his men to follow him. The Mako’s bow had been buried nose-down in the regolith. So the men walked along the carbon-blackened walls.

“Looks like there is a door in the middle of your squad sergeant, that’ll lead through to the comms room. It may have been flash-welded in the explosion, put a hole in the wall to check for atmosphere.” Dyad ordered, beating you to the punch by a couple of seconds. You looked back and gave her a funny look as the sergeant knelt down on the wall, and pulled out a basic hand drill. The small device made no noise as it carved a tiny hole into the already weakened wall, and when nothing blew out from the other side, the sergeant stated the obvious. “No atmosphere on the other side. Kal, cut the door.”

A few seconds later, a small explosive charge blew a hole in the door, and the marines shone a light through the hole, illuminating stacks upon stacks of computers, processors, and memory banks. The sergeant reported back, as one of his men jumped through the hole, and started affixing a device to the nearest stack as he hovered with his maneuvering pack. “Eyes on the main server hub, splicing in now.”

“Diana? What have we got?” You asked your AI as soon as the

“Everything. The ship is the former CMA corvette New Oxford, discharged from service back in twenty-five twenty-five when the UNSC took over all CMA assets. The UNSC sold it off to the New Harmony Defence Force, but that force was disbanded in late thirty-seven after New Harmony was glassed. The logs then record its transfer to at least three different parties over the past twelve years.” Diana gave you the dead ship’s history, and you couldn't help but feel as if you’d heard it before.

>Cont
>>
>>5922150

“So either it was a front for the innies the whole time, or they snapped it up at a scrapping auction and put her back together. What can we get from it’s nav logs?” You grumbled. Unfortunately, such a story was all too familiar. It’d happened with basically every bit of former CMA equipment that the UNSC had distributed to the outer colony defense forces to try and ward off the covenant early in the war. And all it had accomplished was handing equipment over to the innies.

“Multiple trips between Arcadia and locations in the outer colonies that are behind the lines. The vessel arrived at Arcadia a few hours before the glassing, and jumped out approximately five minutes after the Covenant fleet arrived. After following a series of random cole-protocol compliant jumps, they jumped here and made their way here. They landed to discharge their drive, and attempted to cycle up to full power a few days later. The logs end then.” Diana replied, charting out the vessel’s course. Someone at ONI would be interested in those charts, but you couldn’t see any locations that you could reach without taking a massive chunk out of your limited fuel reserves.

“Do we have any visual data from around the time of her loss? Cameras, other stuff like that?” Dyad asked next, focusing more on the ship’s end rather than it’s origins.

“Child’s play. Coming on screen now.” Diana answered, before turning her avatar to face the screen. You and Dyad did the same just in time to watch the last few seconds of the corvette’s life. The corvette sat inert on the surface, its cameras pointed up into the void. A few seconds later, a familiar blue dot appeared in the sky for a couple of seconds. Just long enough for the cameras to zoom in, and to spot the corvette’s killer. A single, manta-ray-like vessel, with four fin-like antennas mounted beneath its bulbous bow. It dropped out of slipspace, and within seconds detected and targeted the Mako.

That ship was a Covenant cruiser, its flanks glowing hot with super-heated plasma just before it fired.

>Pack up and get moving. If that thing is still around, or if it comes back, you’re a sitting duck.
>Keep discharging the drive. The operative word is “IF” it’s still around, even if you missed it, the rest of your wolf pack probably hadn’t.
>Other (write in)
>>
>>5922151
>Pack up and get moving. If that thing is still around, or if it comes back, you’re a sitting duck.
Ech, cruisers aren't something we want to 1v1 if we can't help it.
>>
>>5922151
>>Pack up and get moving. If that thing is still around, or if it comes back, you’re a sitting duck.
>>
>>5922151
>Pack up and get moving. If that thing is still around, or if it comes back, you’re a sitting duck.

Time to bounce, no way in hell can we tangle with a damn cruiser.
>>
>>5922151
>>Pack up and get moving. If that thing is still around, or if it comes back, you’re a sitting duck.
>>
>>5922151
>Pack up and get moving. If that thing is still around, or if it comes back, you’re a sitting duck.
>>
>>5921791
Acceptable

>>5921827
Excellent thats the options i am interested, and robots/drones if available
>>
Maybe some land vehicles too for upgrade, though i think is low priority for us at the moment. Definetly something to have in the future, because we might need them for certain missions. I very much want more jarheads and that better armory first, i consider it an higher priority.


>>5922151
>>Pack up and get moving. If that thing is still around, or if it comes back, you’re a sitting duck.
Get all the data we can grab quickly in this ship and move out, the wolfpack needs to fight together against an entire cruiser if its still lurking around. Concentrate fire from the wolfpack might be enough to take it out. If a battle happens that is.

I wonder if there are some survivors that have gone out of the Mako. Very unlikely, the covenant cruiser probably deployed a dozen or more hunt&kill squads and killed any possible human still alive.
>>
>>5922151
>Pack up and get moving. If that thing is still around, or if it comes back, you’re a sitting duck.

>>5922002
well, it of course isn't my decision, but if i can weigh in with my thoughts, id say that there are of course some events that i could imagine that would still happen, like the fact that reach's location is of course still probably on some map within the covenants top secret archives. alot of the same will of course happen. but that doesn't mean, at least to me, that we can't influence what happens later due to our choices.

for example. what if a ship which would later be part of a battlegroup which glasses or fights at a specific battle is killed by us? i could fully imagine given battlegroups, like the one which will attack meridian in the year the story is in currently being partially reduced exactly because of one of the vessels having either to be moved over to another flotilla because we destroyed the previous one. maybe we'll even at some point kill a named ship? who knows. but i definitely think one of the easiest ways things could begin going differently would be through maybe some of the canonical losses becoming either ties or victories though what we've done. or at least i feel better thinking such might be the case.

also, if we indeed were to go up against a cruiser here next, id love to see another salvaging run like we did with the first ship we fought, spoils of war was of course rare because of the cole protocol, but i feel like we could easily make that one of the best parts of a fight. this of course also just goes into kind of meta, but the potential discovery at least for me was one of the things that got me intrigued in the story at first, and it would be a great opportunity to give the
quest character a sense of progression through it.

...also just because i think it's cool, but that's it's own thing. i can have both simple and complex reasons for liking stuff after all.


but anyways, that is just my thoughts on it. if you choose to stay closer to cannon and potentially go into post war in a way that isn't tainted by later halo games, im fully there for it! i just thought as a player here together with everyone, i wanna hear what other people think as well. but this was just my probably too long two cent.
>>
>Pack up and get moving. If that thing is still around, or if it comes back, you’re a sitting duck.

I chose the right time to return to voting in quests. Missed this one!
>>
>>5922151
>Keep discharging the drive. The operative word is “IF” it’s still around, even if you missed it, the rest of your wolf pack probably hadn’t.
>>
“Damn it. Of all the ships, it had to be a damn cruiser.” You couldn’t help but grumble. Sure, it made sense for one to be dispatched to hunt down survivors. But still, dispatching their equivalent to a Marathon class cruiser against a corvette was a massive amount of overkill.

“Diana, how long did it take the cruiser to spot the corvette?” Dyad asked, her voice quiet and concerned. And it wasn’t hard to figure out why. The cruiser had dropped out of slipspace with guns ready to fire, the chances of them getting lucky was incredibly small.

“According to the recording, I calculate that it took the cruiser around seven to ten seconds to detect the corvette. Depending on if they started actively searching from the moment they dropped out of slipspace, or after the translation emissions cleared. And a few more to generate a firing solution on it.” Diana answered almost immediately, pulling up a series of individual frames along with calculations for how long each frame lasted.

“Only a few seconds? That’s awfully convenient.” Dyad sarcastically commented, emphasizing just how unlikely she found the prospect of the cruiser not only dropping out of slipspace in a perfect firing position, but also acquiring and generating a firing solution so quickly.

“Yeah. Too convenient.” You agreed with your XO, taking the obvious hint. There were just too many convenient coincidences here. Either the mako picked up a tracker, or something else in the system had detected the corvette and called in the cruiser. And of the two, the latter was far more likely. “Dyad, order the squad to quickly sweep the bow for items of interest, then return to the Pelican. Order them to dust off as soon as they’re done. Diana, grab as much intel as you can while we have a link.”

“Should I bring in the discharge line?” Ensign Toulali asked from the navigation station, his voice carrying an ever so slight edge. He was concerned, just like everyone else on the bridge.

“Leave it out for now, but prioritize discharging drive static rather than general static. Let’s make the best use of what little time we’ve got left.” You ordered. You wouldn’t be able to fully discharge your drive static, but between general static buildup and drive static, you’d prefer to deal with the latter. If the slipspace drive grounded into the ship… well, you wouldn’t have to worry about anything after that.

>Roll 1d100-10, best of 3
>>
Rolled 54 - 10 (1d100 - 10)

>>5922751
I'm discharging my staticcccc
>>
Rolled 77 - 10 (1d100 - 10)

>>5922751
>>
Rolled 17 (1d100)

>>5922751
>>
Rolled 38 + 10 (1d100 + 10)

>>5922751
>>
Rolled 34 + 10 (1d100 + 10)

>>5922751
>>
Rolled 31 - 10 (1d100 - 10)

>>5922751
How the bloody hell do you roll it with a minus
>>
>>5922787
Oh, now I figured it out. Sorry for the mess.
>>
Thankfully, while the mako’s surviving section was three decks tall, and contained a number of rooms, most of the rooms were already open. It only took a quick look for the marines to find that most of them were either gutted by secondary fires induced by the heat transferred into the section by the plasma bombardment, or had never had anything inside worth it. The squad passed over a break room, a couple of rest rooms, and a pantry of sorts that had all been gutted by fire.

But eventually, the squad came up to their first locked room. “Longinus control, got a locked door here, can you get it for us?”

“Plug me in and I’ll handle it.” Diana replied, prompting one of the marines to wipe some of the soot off the door’s interface port, and plug in his personal computer. The interface winked into life as it received power for the first time in a while, before quickly flashing green.

As soon as the door was unlocked, the marines opened the door, revealing a room packed full of gear. The marines wasted no time in ransacking the room, cracking open crates and retrieving gear. “Damn, looks like we’ve found the armory. We’ve got helbringer gear here, some of the suits have been unpacked and modified with extra armor, but all of the flamethrowers and some more suits are still packed up.”

“Armored hellbringer gear? Why would they have that stuff?” Dyad asked, confused about why the former crew would keep the old marine flamethrower gear for themselves rather than selling it off.

“Maybe for counter-boarding scenarios? Makos never have a large crew, so having your guys in armored gear could give them an edge.” You suggested. Hellbringer armor was a type of exoskeleton, mostly so that the users could carry around nominally vehicle-grade flamethrowers without injuring themselves. If you ditched the flamethrower though, you could easily add enough armor to make yourself immune to most boarding shotguns.

“We’ve also got other stuff here. A bunch of old CMA rifles, a stanchion rifle, and close-combat gear. Shotguns, humbler stun batons, and other stuff. What’s the call?” The marine team leader asked as he played his light over the rest of the room. Most of the gear was old, but you could probably find some use in it. You were fighting a war after all.

>Take everything. The innies aren’t gonna need it anymore, and it could give your men an edge.
>Take some of the gear. You’re on the clock, so you need to be rational. (hellbringer gear, CQC weapons, stanchion rifle, other [write in])
>Take the CQC gear. You need to make sure that your armory is optimized for close-in naval fighting, not expeditionary warfare.
>Leave it all. You don’t have time to waste on minor gains like this.
>Other (write-in)
>>
Have we already decided what the upgrade would be? I'm adamant on picking the EW suite.
>>
>>5922819
>Take everything. The innies aren’t gonna need it anymore, and it could give your men an edge.
>>
>>5922819
>>Take everything. The innies aren’t gonna need it anymore, and it could give your men an edge.
>>
>>5922819
> loot everything, prioritize the exoskeletons, then the flamethrowers, then everything else.
>have our AI plot our anti ship missiles and other weapons at the last known Covi exit point and other likely exit points near us. Covi ships need a minute to bring up their shields and weapons after a slipspace jump so if we fire immediately after sending an exit we should be able to kill them with missiles.
>send up our long swords loaded for anti ship action and bounce tight beams off them warning about the cruiser and likely Covi listening outpost in area
>>
>>5922819
>Take everything. The innies aren’t gonna need it anymore, and it could give your men an edge.
Stanchions are tight as hell.
>>
>>5922819
>>5922832
Backing this.
Don't think we have longswords, but we really need to let our partner ship and the rest of the pack know about this. Not the loot, so much as the other stuff.
>>
>>5922819
>>Take everything. The innies aren’t gonna need it anymore, and it could give your men an edge.
>>
>>5922819
>Take everything. The innies aren’t gonna need it anymore, and it could give your men an edge.
>>
“Grab everything, we can sort it out once you get back aboard. Prioritize the hellbringer gear.” You decided after a few seconds. The already small size of the mako’s crew, and the fact that a lot of innie ships tended to be run on skeleton crews, meant that the armory itself was fairly small. So it wouldn’t take too long for the squad to sweep the room clear.

“Fair enough, should be about ten minutes or so to offload everything. Squad, drop what you’re doing and help us with these crates.” The marine squad leader said as he slung his rifle, and started man-handling one of the crates. The large box floating fairly easily thanks to the moon’s low gravity.

With the squad handled, you turned your attention back to the bridge crew. “Weapons, pre-set our archers to engage anything that pops out of slipspace along the cruiser’s insertion vector. Comms, flash a message to the rest of the flotilla. Tell them about what we’ve found. Nav, you’ve got around twenty minutes or so to dump as much static as possible. Once that time is up, bring the line back in and get us moving.”

With everything set up, all that was left to do was to wait for the marines to finish up their salvage mission. Thankfully, with the entire nose of the corvette open to the void, they only had to move the salvaged gear into the corridor, so that the crew of the pelican could lower down a line to winch the crates abroad rather than having your men try and haphazardly carry the crates up with their maneuvering packs alone. It took a marine to act as an impromptu load master, and two more to properly lash the crates down. But they were done fairly quickly, and soon enough, the pelican was making best speed back to the Longinus.

“Dropship inbound, one minute. Ensign Toulali, I recommend bringing in the discharge line.” Diana announced as the pelican finally entered visual range, it’s blue-glowing engines silhouetted against the dull gray of the unnamed moon.

“Already on it. Comms, sensors, you’re clear to bring our delicate gear back online. Commander, we’re ready to move on your orders.” The ensign replied as his fingers danced over his console.

“Nav, once the pelican is wheels-down put us on a course to rendezvous with the Iconoclast. All stations, prep for in-system slipspace jump.” You ordered as you considered what to do next. By this point, Dyad had left the bridge to start her rest period. So you couldn’t bother her for the next few hours. But even so, there was still other things you could do while you waited for the Longinus to rendezvous with the rest of the flotilla.

>Check in on the bridge crew. You need to make sure that all of them are doing fine.
>Check in on your station chiefs. Some of them came with you from the Dawn, but a couple are new.
>Check in on your recent upgrade. You need to make sure that it’s not causing any unwanted problems.
>Other (write in)
>>
>>5922980
>Check in on your recent upgrade. You need to make sure that it’s not causing any unwanted problems.
>>
>>5922980
>Check in on your recent upgrade. You need to make sure that it’s not causing any unwanted problems.
>>
>>5922980
>Check in on your recent upgrade. You need to make sure that it’s not causing any unwanted problems.
>>
>>5922980
>>Check in on your station chiefs. Some of them came with you from the Dawn, but a couple are new.
>>
>>5922980
>>Check in on your station chiefs. Some of them came with you from the Dawn, but a couple are new.

New friends!
>>
>>5922980
>>Check in on your station chiefs. Some of them came with you from the Dawn, but a couple are new.
>>
>>5922980
>Check in on your recent upgrade. You need to make sure that it’s not causing any unwanted problems.
>>
When you’d taken command of the Longinus, and had been assigned to DESRON-35, you’d been offered the chance to make a few upgrades to your ship. Both down to the fact that you were taking one of the oldest vessels in the UNSC, and the fact that you were being assigned to one of the most dangerous postings in the fleet. Wolfpack vessels only had an expected service life of a few months before either suffering enough damage to write them off, or being lost entirely.

As such, you were offered a series of upgrades to enhance your combat effectiveness. And hopefully, increase your chances of survival. Your options were grouped into four sections. Weapons, systems, embarkations, and the exotics.

Weapons-wise, you had three choices. The first was a complement of exotic rounds for the MAC gun, ranging from long-range guided rounds to nuclear shells. The extra round variety for the MAC would play to your strengths with the weapon, but it left you as a one-trick pony. The other option had been to completely swap your Archer missiles for the new Howlers, giving your conventional strike arm a major boost in survivability against pulse lasers. But the missiles were in high demand across the UNSC, so resupplies of them were rare.

Systems-wise, you had another two choices. The first being a complete replacement of the Longinus’ EWAR suite with a cruiser-grade unit. The old destroyer-leader had the space and power overhead for up-sized sensors, and the EWAR systems would give you a new edge in combat, but at the cost of making you a far higher priority target. The second option had been to install a new armored citadel into the ship, just like what you’d find on a larger cruiser like the Marathon. The armor would help enhance your survivability against incoming fire, but would make you more sluggish in a fight.

The last options offered to you by the UNSC had been extra embarked units. The first option had been an upgrade to your hangar facilities, allowing you to carry a full squadron of fighters. It’d give you another edge in combat, by allowing you to establish a screen against incoming fighters or torpedoes, or to do scout or strike missions. But at the cost of sacrificing a lot of internal space for their fuel and munitions storage. Meanwhile, you could improve your marine detachment by adding a platoon of ODSTs and enhancing the armory. The extra jarheads would give you a lot more scope for actions outside of ship-to-ship combat, and would help defend against boarding actions. But they would be useless otherwise.

>Cont
>>
>>5923100

However, ONI had recognized your value to them, and had given you access to another two options, pulled straight from their deep pockets. The first had been a dedicated, on-board salvage team. A staff of ONI engineers and xeno-tech scientists who could help you strip a covenant ship apart, and salvage whatever you wanted. On the condition that you dropped off whatever you got at the nearest ONI black site. The other option being to get your hands on a sub-prowler, a small condor-size prowler that lacked any sort of firepower, but instead allowed you to covertly survey a location before moving in with the ship.

Outside of those, you also had the option to request specific upgrades, and a couple of ideas had crossed your mind…

Pick 3 options
>Exotic MAC rounds
>Howler Missiles
>EWAR Suite
>Armored Citadel
>Embarked Fighters
>ODST Platoon
>Salvage Team
>Sub-prowler
>Other (write-in)
>>
>>5923102
>EWAR Suite
>Salvage Team
>ODST Platoon
>>
>>5923102
>Howler Missiles
>EWAR Suite
>Salvage Team
>>
>>5923102
>Howler Missiles
>EWAR Suite
>Salvage Team

We just got a boost to our marine's weapons, so as much as I want the ODSTs, it's best to diversify our picks. 1 weapon, 1 utility, 1 endurance. My hope with the missiles over the MAC rounds is that we can saturate more targets over a longer period of time. The EWAR suite, will hopefully bump up our rolls and make it more likely to sabotage undetected, and the salvage team lets us extend our time between resupplies by stealing from our kills.
>>
>>5923102
>Exotic MAC rounds
We're a MAC lad at heart, no brainer with our fire control bonus.
>EWAR Suite
Our AI is an EWAR specialist, isn't she? This is one of the most optimal options for our capabilities.
>Salvage Team
ONI better let us jerry rig plasma torps.
>>
>>5923102
>EWAR Suite
Thenobvious choice.

>Exotic MAC rounds
We're in the MAC dessy, let's use it to the fullest advantage.

>Salvage Team
We could probably make something work.
>>
>>5923102
>Exotic MAC rounds
>ODST Platoon
>EWAR Suite
>>
>>5923102
>Exotic MAC rounds
>ODST Platoon
>EWAR Suite

We picked this ship for the Mac, being able to punch up with EWAR would be awesome and if we had the ODSTs during the last op things would have been so different.
>>
>>5923102
>Exotic MAC rounds
>EWAR Suite
>Salvage Team

let's fucking go!
>>
>>5923102 #
>Exotic MAC rounds
>EWAR Suite
>Salvage Team
>>
>>5923102
>Exotic MAC rounds
>EWAR Suite
>Salvage Team
>>
>>5923102
>ARMORED CITADEL
>EMBARKED FIGHTERS
>ODST PLATOON
Though if nothing else I'd like the ODST Platoon, need some of the boys in black.
>>
>>5923252
Actually, changing this to:
>Exotic MAC rounds
>Salvage Team
>ODST Platoon
>>
>>5923102
>ODST Platoon
>EWAR Suite
>Salvage Team
>>
>>5923102
>>EWAR Suite
>>Salvage Team
>>ODST Platoon
>>
As far as weapons went, your first choice had been to get your hands on a handful of more exotic MAC rounds. The first type had been a bracket of long-range guided rounds, which could account for an enemy ship’s evasive actions at extreme range, where the difference between the speed of light and the MAC’s muzzle velocity allowed for them to take evasive action. The second type had been a type of flechette round, essentially a canister shot but with tungsten telephone poles rather than smaller fragments. The flechettes could serve as a backup to your standard shredder rounds for anti-ship work, but they were intended for engaging groups of smaller vessels, like Jackal raiders or smaller gunboats. Vessels where a standard MAC round would be overkill, but could still take a large number of archers to kill.

Those were fine and all, but what you were most interested in had been the last types. A brace of nuclear rounds.

The nuclear MAC rounds weren’t the same as the nuclear-HESH rounds that you’d suggested to Doctor Takahashi. While the theory behind it was sound, it turned out that recent developments had allowed for more conventional nukes to be loaded instead. It had taken some wrangling, but the good doctor had been allowed access to some of the developments from the new Hyperion nuclear missile program, and those had solved the issues around standard nuclear ignition systems being too brittle to survive a MAC launch. You’d still be firing them at a lower muzzle velocity than most MAC rounds, but the design team behind them hadn’t recommended using them as direct-fire weapons anyways. Instead, they recommended using them like normal nukes, only fast enough that enemy pulse lasers wouldn’t be able to stop them.

That had also served as a neat foil to another issue of yours, your limited nuclear inventory. With the new nuclear shells, your total nuclear inventory had jumped to 6 warheads, three in the MAC shells, and three in Shiva nuclear missiles. You’d still have to be careful with them, but it gave you a lot more room to engage with.

>Cont
>>
>>5923661

Your next two choices had been far less flashy, but were no less important.

The first had been to steal the EW suite of a Marathon class cruiser, and to bolt it to your hull. The Ables had been designed from the start as squadron leaders, and that meant that they were designed with the overhead to support an extensive sensor suite to direct their subordinates.Hell, that’s the fit that most Ables retained, carrying two massive sensor antennas under the keel. But that power could instead be dedicated to a potent EW fit, and you saw a lot more potential in that. It would allow you to disrupt enemy targeting systems, and even attempt direct hacking attacks if they got careless. And with Diana being an EW-specialist AI, you were confident that you could give any Covenant vessels you encountered a real run for their money. Or at the very last, hamstring them enough that you could take them out with your other weapons.

As for the ONI offer… there was only one choice that you could really take.

While the sub-prowler had served you well for counter-insurgency operations. This was anything but that. You simply didn’t have the time to wait for a sub-prowler to slowly burn into place, scan something, and report back to you. Instead, you decided that it would be a lot smarter to instead grab the salvage team. A team of xeno-tech specialists and engineers that worked out of a little black-box that you could only access by having someone run a message in for you. For most other times, they’d be useless, but the second you got a kill they’d swing into action. Allowing you to hopefully strip a covenant ship to pieces, and recover a whole treasure-trove of booty.

All of this equipment and ordinance had been integrated by a specialist team in one of the yards above Reach, and was all running well. There were some minor issues with the EW suite, but Diana was working through them, and calibrating the system as she went.

By the time you were done checking up on your recent upgrades, the Longinus was just coming into visual range of the rest of the wolfpack, where trouble appeared to be brewing.

>Cont
>>
>>5923662

“With all respect, I don’t think that it’s a good idea. The only stellar body we have as a reference point is Canis Minoris Delta Two. If we drop out of slipspace too close to it, we might run the risk of coming out of slipspace too close to it. A continuous burn may take a few days rather than a few hours, but we don’t run the risk of a bad jump.” Commander Buckwood argued, trying to avoid what he felt was a risky FTL jump.

“I understand your concern, but we can’t afford the extra time. A sustained thirty-g burn would take us a little over three days to reach the asteroid belt. In that time, it would be easy for any potential Covenant forces to call in reinforcements. Not to mention that it would waste precious fuel to maintain a burn for that long. A slipspace jump on the other hand would be less than an hour.” Commander Trafford countered, arguing that the pack should stick to his plan, taking a risk to cut down on how long you were in-system for.

>Argue for the jump. If there’s one thing you can learn from the lost Mako, it’s that the Covenant know about this system, and you can’t afford to be caught.
>Argue against the jump. Buckwood is right, a poorly-executed slipspace jump could put you inside a star, and that’s bad for your health.
>>
>>5923663
>Argue against the jump. Buckwood is right, a poorly-executed slipspace jump could put you inside a star, and that’s bad for your health.
>>
>>5923663
>Argue for the jump. If there’s one thing you can learn from the lost Mako, it’s that the Covenant know about this system, and you can’t afford to be caught.
>>
>>5923663
>Argue against the jump. Buckwood is right, a poorly-executed slipspace jump could put you inside a star, and that’s bad for your health.
>>
>>5923663
>Argue against the jump. Buckwood is right, a poorly-executed slipspace jump could put you inside a star, and that’s bad for your health.

UNSC Slipspace tech isn't THAT accurate.
>>
>>5923663
>Argue against the jump. Buckwood is right, a poorly-executed slipspace jump could put you inside a star, and that’s bad for your health.
>>
>>5923663
>Argue against the jump. Buckwood is right, a poorly-executed slipspace jump could put you inside a star, and that’s bad for your health.

There's plenty of reasons Cole's stunt at Psi Serpentis is an exception to the norm
>>
“With all due respect, I have to agree with commander Buckwood, our FTL system’s aren’t infallible, and I’d prefer not to take the risk with almost three hundred people under my command.” You picked your side, remembering back to your history on the navigation slot aboard the Hoel. Even aboard a relatively small corvette, with fairly favorable FTL performance, it wasn’t uncommon for your ship to wind up way too close to the stellar bodies that you were dropping out of slipspace around. Hell, it was a major reason behind why standard UNSC regulations called for using planets as reference points, rather than stars.

“So instead you’d prefer to risk their lives by inviting a Covenant attack, even though you were the one to find the last ship they killed in this system?” Trafford immediately snapped back, a bit of heat slipping into his voice at

“Trying to use the dead to emphasize your point isn’t a smart idea Commander. I’d suggest that you avoid doing it.” You replied, making sure to keep your voice flat and firm so that none of your disgust filtered through. While you weren’t a fan of the innies -all of the good ones had set aside their differences with the UEG and joined up when the covenant showed up- you found it disgusting to reduce their deaths to mere points in an argument. “While I can see your point, the risks are just too great. This isn’t Psi Serpentis, we don’t have months of AI-assisted jump data and a network of slipspace buoys for reference.”

Trafford replied with a grumble, before trying to call in support. “Galaxy, what’s your opinion?”

“We’re fine either way.” Unfortunately, the apathetic-appearing commander simply refused to get involved. Either to avoid rocking the boat, or simply because she didn’t care either way.

“Well. If the two of you won’t follow your orders, then I guess we’ll have to do it your way. But mark my words, if we get jumped by the Covenant because of this, I’ll make sure that FLEETCOM knows exactly who to blame.” Trafford finally acquiesced to your demands, but couldn’t help but add a final barb.

But if he wanted to try and draw an argument out of you, then he had another thing coming. You were done with his little charade. “If you insist, sir. Longinus actual, out.”

“Did you really have to make that sound like you wanted him to eat a dick?” Diana asked as she disconnected you from the flotilla’s comms network. Her small avatar looking up at you with a mix of concern and… something else. You weren’t good at reading emotions on such a face around the size of shot glass.

“If Trafford wants to throw the book at us over taking things slow and safe, that’s his problem.” You replied as you rubbed your temple. Gods, what you wouldn’t give to be back under Captain Petrovich. You’re sure that he would have been happy to have you back, even if only for your firepower.
>>
>>5923805
>Contact one of the other commanders. What’s their read on the current situation? (Buckwood-Achilles or ???-Galaxy)
>Check in on the bridge crew. You need to make sure that all of them are doing fine.
>Check in on your station chiefs. Some of them came with you from the Dawn, but a couple are new.
>Get some of your paperwork out of the way, you’re in for a long ride. (TIMESKIP)
>Other (write in)
>>
>>5923806
>Check in on your station chiefs. Some of them came with you from the Dawn, but a couple are new.
>>
>>5923805

>Check in on the bridge crew. You need to make sure that all of them are doing fine.

Wow our commander is a dick. And now time for new friends!
>>
>>5923806
>Check in on your station chiefs. Some of them came with you from the Dawn, but a couple are new.
Any of these are good. Gotta keep our house in order.
>>
>>5923806
>Check in on your station chiefs. Some of them came with you from the Dawn, but a couple are new.
>>
>>5923806
>Check in on the bridge crew. You need to make sure that all of them are doing fine.

Trafford is a bitter fuck huh, he should probably look in the mirror to consider why he's stuck at commander
>>
>>5923806
>>Check in on your station chiefs. Some of them came with you from the Dawn, but a couple are new.
>>
>>5923662
Will we at least get the option to add ODSTs to the permanent crew of our ship later?
>>
>>5923806
>Check in on your station chiefs. Some of them came with you from the Dawn, but a couple are new.
>>
>>5923806
>>Check in on the bridge crew. You need to make sure that all of them are doing fine.

Last thing the enlisted want is the captain up in their business.
>>
>>5923818
>>5923806
>Check in on your station chiefs. Some of them came with you from the Dawn, but a couple are new.

Ahem, misvoted. Changing it.
>>
>>5923939
I think there will be more upgrades in the future, they will need sometime for request and power. This include more rare and new stuff too. Definitely want to grab ODSTs for next upgrade, a platoon of them is too good to not have on missions. Beyond them i'll probably go for fighters and prowler next, and if not prowler more armor plating for the Longinus.
The gear, equipment and weapons on the Mako CMA where fantastic to grab, very good to have them.

>>5923806
>Check in on your station chiefs. Some of them came with you from the Dawn, but a couple are new.
lets check them out, so far the greenhorns on the bridge acted okay so thats good. We will need to look at our papers/mails soon, didn't touch them so far but they can wait lol.
>>
>>5923989
Hopefully, and if not for the destroyer, then whatever ship we might get next.
Though I have to ask the QM, if we do, will we be getting a light cruiser, or just jumping straight to/having the option to get a Heavy Cruiser? Since iirc the only light cruiser the UNSC has is the Halcyon and that's going to be a big work in progress to get it into good shape, especially if it's one without the internal honeycomb bracing.
>>
btw something i real quickly want to mention.

after this current mini campaign to hit the covenant. if we want to really do something to change the history of this war, in this year (as we are in 2548) the battle of meridian will begin. it is the battle in which the Luminary with the coordinates for earth is discovered after the second wave of the covenant fleet finds the luminary with the info on the portal to the ark. if we were to retrieve it or even just help push back until it can be found by the UNSC, and then flee before the second wave hits. we'd likely be able to save earth for MUCH longer compared to in lore. i don't know how we'd go about doing it. and i DEFINITELY know we wouldn't be likely to to have ANY chance against the second wave of attacks on meridian. but it's something i think we should be looking out for.
>>
>>5923995
>then whatever ship we might get next.
Very low chance we get a promotion and new posting this late into the war without some massive wartime upheaval. It took Key's 1v4ing a Covenant flotilla for his promotion and that was only a few months before Reach.
>>5924036
We might get lucky with our onboard spooks (ONI-XEG team) who'll want whatever the the Covenant are looking for. XEG opens up a lot of doors in universe and just having a team aboard gives our reports a big helping of black ink for redactions. IIRC, XEG actually did manage to get some Forerunner stuff off world but never found the Luminary.
>>
>>5924125
Damn, right, I forgot what year the war ended. Though who knows what'll happen, we could end up doing something similar too.
>>
>>5924150
>we could end up doing something similar too.
Wells is BUILT DIFFERENT. Even if we don't make Captain by the end of the war Commanders still get to do plenty of things. Miranda was a Commander for all of Halo 2 and 3, we just need to get a spartan onboard and we're golden. Already got the snarky EWAR smart AI too.
>>
>>5924157
Aren't we already a Captain? We were promoted in the previous threads, we were just given a Destroyer instead of a cruiser iirc.
>>
>>5924169
The new Chief of Naval Operations (Lord Hood?) reshuffled the ranks. I think because he wanted captains in charge of cruisers, and yeah... there aren't enough cruisers. So we had a choice between being a pencil pusher or taking the demotion back to Commander.
>>
>>5924169
I don't remember, I'll have to reread them. Right now though we're a Commander with captaincy of a destroyer. As green put it, the new CNO shuffled the captaincy requirements so Jacob Keys should be about a Commander too right now in charge of a Halberd-class destroyer.
>>
Over the course of the next hour, you decided to check in on your department chiefs. From the Dawn, you’d managed to bring over a little over half of your chiefs, while the other half chose to stick with the Dawn. Those being the quartermaster, the chief of engineering, chief of security, and your chief weapons officer. That left the chief medical officer, chief damage control officer, and the operations chief. As you already had a working relationship with the crew from the Dawn, you decided to contact them first, and to simply call them up. You knew them well enough that you could get away with a simple call.

First up was your chief quartermaster, Wei Jianhong. He ran a tight shift, and this far out, you needed to stretch your supplies as far as they could go. Of course, with your current situation as it was, he also doubled as your admin chief. It was a role nominally left empty, as a ship’s automated systems could handle. But apparently Jianhong equated the two as the same job, and was in the middle of a stack of requisition orders when you called. He quickly confirmed that he was fine, and brushed off your questions until you eventually took the hint and left him to his own devices.

Next up was your chief engineer, a burly man who’s name you still didn’t know. He was an old hand as far as service went, and he had the wounds to prove it. Out of all of your chiefs, he was one of two to actually come and talk with you in person before you took your posting. Namely, “why are you taking out a junker” and “do you need an engineer.” Apparently, he’d risen to chief aboard an Able, after he was reassigned from the Commonwealth. As such, he knew his way around them. Hell, that was part of the reason behind why you were able to get the Longinus up and running so well.

The next was the chief of security, Lieutenant Chambers. The part-marine, part-cyborg, all unhappy officer had originally been posted aboard a ship due to his implants, which would usually keep him off the frontline. But out here, there was a very good chance that he could finally get his metal hands around an alien throat. So it was no surprise when he was the first person to accept your offer to transfer over to the Longinus. And given how he was already busying himself with neatly cataloging and grouping your recent booty, he was absolutely happy with the current situation.

Last up was your weapons officer, Chief Livia Ambrose. Of the four old chiefs, she was the one you knew the most about One of only two people on your vessel who was actually from Earth, and she gave Lieutenant Chambers a run for his money on the motivation front. A MAC-fanatic, you’d managed to snatch her away from a posting to the Berlin-ODP station by showing off your new armory and promising a more interesting ride than constant drills on one of the safest places in human space. She kept all of your weapons running, and was keeping a close eye on things.

>Cont
>>
>>5924169
New chief of Navy restructured so that O-6 rates couldn't command a destroyer, so we either had to bump down to O-5 or take a desk job. Even ONI shenanigans couldn't keep us in our previous role, so we were given our old pins by Stanforth.
>>
>>5924479

With your first round of check-ins handled, you had a choice to make. The last three chiefs were entirely new to you, and you’d usually prefer to meet them in-person and chat with them man-to-man. However, you were required to stay on the bridge. You could probably take a quick leave of absence, but did you really really want to risk it?

>Head out and visit the chiefs, you can afford to take a short break.
>Just call the chiefs, you can’t afford to leave the bridge. Not now.
>Other (Write-in)
>>
>>5924481
>Head out and visit the chiefs, you can afford to take a short break.
>>
>>5924481
>Just call the chiefs, you can’t afford to leave the bridge. Not now.
>>
>>5924481
>Just call the chiefs, you can’t afford to leave the bridge. Not now.
Our 2IC is on a break, we gotta stay on the bridge
>>
>>5924479
Aw man, there goes the goofy german guy. I'm gonna miss him
At least we still have the engineer
>>
>>5924481
>Just call the chiefs, you can’t afford to leave the bridge. Not now.
>>
>>5924481
>Just call the chiefs, you can’t afford to leave the bridge. Not now.
>>
>>5924481
>>Just call the chiefs, you can’t afford to leave the bridge. Not now.

We can go to their domain for a tour when we don't have a confirmed covenant presence in the AO.
>>
Well, a video call would work for now. You’d probably have to follow it up with an in-person visit at some point, but only after you were relieved from your post. It’d be bad form to just get up and leave for almost an hour as you bounced between the different parts of the ship. As such, you instead decided to

First up was Lieutenant Morgan, your chief of operations. In spite of his rank, the lieutenant was actually the ship’s third in command, controlling everything from inside the CIC buried deep within the ship. It wasn’t a part of ship command that you were all too familiar with to be honest, the smaller vessels were you served out your days as a junior officer were too small to feature a true CIC, and by the time you were assigned the Dawn you’d missed any chance for a posting there. Not that you missed that chance, from the look of the Lieutenant, he seemed perfectly at home. The deep red lights of the room barely provided enough light for you to see him, and you figured that it was something he preferred.

Next up was the head of damage control, chief Seph. As on most ships, the damage control was split from engineering duties during combat, but subservient during standard shipborne operations. As it turned out, you’d managed to interrupt your new chief in the middle of post-flight maintenance on one of your standard pelicans. Though if the engineer cared, they didn’t show it at all. The fact that you could actually see them smile was a big improvement over your CIC gremlin, and it seemed genuine enough.

Unfortunately, that didn’t carry over to your final call of the day. Your chief medical officer, Doctor Blanch. Unlike all of your other chiefs, the doctor was far more… robotic in his responses. Yes sir, no sir, three bags full sir, and all that. Hell, when you tried to strike up a conversation on a book that you think he’d been reading before you called -he’d left it on the table, on the edge of your camera view- he’d simply moved the book out of your line of sight, and carefully sidestepped the topic. Saying how it was something that probably wouldn’t interest you.

A bit odd, but you chalked it up to nerves. He probably didn’t know where to stand with you.

Still, you took the hint, and left the doctor to his reading after getting a basic update on your current situation. In short, there were no issues with the medical deck or the crew, he just wanted you to keep an eye on how much stress you put the crew under. You agreed to that, and let him get back to whatever he was doing.

>Read up on your new chiefs, you should see what you’re working with here.
>Contact one of the other commanders. What’s their read on the current situation? (Buckwood-Achilles or ???-Galaxy)
>Check in on the bridge crew. You need to make sure that all of them are doing fine.
>Get some of your paperwork out of the way, you’re in for a long ride. (TIMESKIP)
>Other (write in)
>>
>>5924618
>Read up on your new chiefs, you should see what you’re working with here.
>>
>>5924618
>>Read up on your new chiefs, you should see what you’re working with here.
>>
>>5924618
>Check in on the bridge crew. You need to make sure that all of them are doing fine.
>>
>>5924618
>Read up on your new chiefs, you should see what you’re working with here.
>>
>>5924618
>>Read up on your new chiefs, you should see what you’re working with here.
>>
>>5924618
>>Read up on your new chiefs, you should see what you’re working with here.
>>
>>5924618
>>Read up on your new chiefs, you should see what you’re working with here.
they seem okay
>>
>>5924618
>Read up on your new chiefs, you should see what you’re working with here.
Then
>Check in on the bridge crew. You need to make sure that all of them are doing fine
>>
btw i just wanted to mention something kind of cursed. im currently playing through the Master chief collection and im at halo 2. i was just doing a car run while being gunner on a grenade thrower. and the driver commented "i heard you guys taste like chicken" after i killed a jackal. there is a in real game reference to the covenant troops likely having been tasted.
where is my covenant edibility tier list.
>>
>>5925280
I doubt many humans have tasted jackal flesh outside perhaps some starving troops that had to resort to scavenging what food they could in a prolonged battle, most if not all of whom probably didn't live to tell the tale of how it tasted. Saying things taste like chicken is just a funny expression/cliche in English and using it as an insult against jackals is even more appropriate since jackals have always been compared to birds by humans.

On the other side of things, I remember in one of the books (think it was fall of reach) that grunts/jackals sometimes massacred humans and ate them. Drones too probably. I think Brutes do on occasion as well.
>>
>>5925680
Just looked it up. Draco III in 2545. A bunch of grunts and jackals ate humans. The Covenant used the world as a hunting ground before the Spartans arrived and murdered everyone as payback.
>>
>>5925280
I think it was just for offend them (both because of being bird like species and also because saying chicken carries also the meaning of cowardice, fitting perfectly for how jacklas operate/act. Humans also call elites zipper mouths/alligators, and apes/gorillas for brutes), humans do not tend to eat covenant or covenant food supplies for that matter. They don't really have the time for doing anything like that, because most human solar systems last at best days, if not at worst hours and minutes.
On top of that no human is going to eat a jackal for multiple reasons (survivability no time to waste gotta move/fight, another sentient being which is kind of disgusting because you are inevitably going to think this alien did the same shit has you and now its in your plate, lowering yourself to same level of some of this aliens [what if one of them ate a human before ?], basic 101 sanitary reasons, actually wasting time preparing and cooking the thing because nobody sane would eat it raw and unprepared), and lastly an human is far far far more likely to find MREs or actual food for them to eat in the human world they were defending/living in.
Covenant on the other hand, have done that especially brutes.

>>5925691
There is a story where a group of brutes soldiers was "playing" around with the humans of a tourism centric human colony, after conquering the world extremely quickly. Hunting them, eating them.
>>
With the prospect of needing to meet the new chiefs. You figured that you might as well read through their files, so that you could get some bearing on who you’d be working with. And you decided to keep up the rhythm that you’d started in

First Lieutenant John Morgan -you ops chief- was an inner colony boy from the moon of Miller, orbiting the gas giant Greydown. Which probably explained why he felt so at home in the guts of a starship rather than on the bridge. He had been a fairly average student, at least as far as officer candidates went. Quiet and fairly reserved, the lieutenant had received early postings aboard the patrol corvette Drummer, which you’d had the privilege of serving alongside during an anti-piracy operation. By that time though, the lieutenant had moved on to a fleet posting, serving aboard the UNSC Medusa -a batch 1 Able- and graduating to lead the ops department. Overall, he seemed like the fairly dependable sort, but with limited combat under his belt you wondered if he’d sink or swim.

Chief Ali Seph on the other hand was a proven factor. Originally an outer-colonist, they’d been part of the first wave of refugees after the covenant glassed Vodin. Seph had entered an early education-aid program upon resettlement, before joining the UNSC Army as an engineer. They’d served with the army for a few years before being transferred to the navy to help service the fleet’s growing need for dropships for planetary support -and laterally, evacuation- missions. While there, the chief demonstrated decisive action when dealing with a fire that threatened to spread to their ship’s aviation magazine. After that, they further specialized in damage control training, before making the move official a few years back.

>Cont
>>
>>5926371

After the first two chiefs, you hadn’t been expecting much from the file on Doctor Blanch, so you were fairly surprised when his file bore the sigil of the Colonial Military Authority on his file, the UNSC’s predecessor for colonial operations. And that set off alarm bells. The only people assigned to the CMA this century were the people that the UNSC didn’t want. And these days, that usually meant people that were unsuitable for combat postings; either due to medical issues, incompetence, or other issues.

You didn’t have to read far to find out why. Doctor Blanch -born in the waning years of the last century, and kept young by virtue of spending a lot of time in slipspace cryosleep- had been a vocal supporter of the secessionist and anti-UEG groups while at university. And even after the Covenant war started, he’d apparently kept most of his convictions, as he’d been transferred to the CMA after graduating from UNSC training. By that point, the agency had been gutted of their combat assets, but they still maintained support assets. And the Doctor had been assigned to an expeditionary medical ship, a vessel that was to a hospital ship what a corvette was to a carrier. There he spent the majority of the war, helping to care for badly wounded personnel as they were transferred from active warzones to specialist treatment facilities. But that changed a few years ago, when his family became refugees following the glassing of Draco III. The doctor requested a transfer to a UNSC vessel specifically to get his family better access to refugee aid, and after a while, he’d been posted to DESRON-35. Where he was one of the few survivors of the massacre of the last squadron.

Around the time that you finished reading the doctor’s file, you felt your stomach start grumbling. A quick check confirmed that Lieutenant Morgan was in the CIC, so you could take a proper lunch break, or you could just grab a premade meal from the secondary mess hall adjacent to the bridge and get some work done as you ate.

>Head down to the mess hall. It’s important for a commander to be seen eating with his men, and you could do with something that’s actually been cooked.
>Grab something quick, then contact one of the other commanders. What’s their read on the current situation? (Buckwood-Achilles or ???-Galaxy)
>Grab something quick, then check in on the bridge crew. You need to make sure that all of them are doing fine.
>Head to the secondary mess hall, and get some of your paperwork out of the way. You’re in for a long ride. (TIMESKIP)
>Other (write in)
>>
>>5926372
>>Head down to the mess hall. It’s important for a commander to be seen eating with his men, and you could do with something that’s actually been cooked.

Norman's greatest weakness: fine tastes
>>
>>5926372
>Grab something quick, then check in on the bridge crew. You need to make sure that all of them are doing fine.
>>
>>5926372
>Head down to the mess hall. It’s important for a commander to be seen eating with his men, and you could do with something that’s actually been cooked.
>>
>>5926372
>>Head down to the mess hall. It’s important for a commander to be seen eating with his men, and you could do with something that’s actually been cooked.
>>
>>5926372
>Grab something quick, then check in on the bridge crew. You need to make sure that all of them are doing fine.
>>
>>5926372
>Head down to the mess hall. It’s important for a commander to be seen eating with his men, and you could do with something that’s actually been cooked.
>>
>>5926372
>>Head down to the mess hall. It’s important for a commander to be seen eating with his men, and you could do with something that’s actually been cooked.
>Captcha 0SDT
a sign to get them next...
>>
>>5926372
>Head down to the mess hall. It’s important for a commander to be seen eating with his men, and you could do with something that’s actually been cooked.

also i just want to mention, when we get to find some covenant weapons, i vote for us to just give every single marine we have a covvie gun istead of the human ones. as of yet every soldier i've given a beam rifle has had a remarkably higher survival time than with any human weapon.
>>
>be namefag
>is retarded
Classic
>>
>>5926686
I appreciate the thought of keeping our marines alive but there's a few issues with that. First being that covenant weapons tend to emit a small amount of radiation during use. While Covenant species have adapted to that in some way or another, we'd have to issue iodine tablets by the bucket to keep our men from developing cancer after prolonged use. Second issue is that It's technically against the law to retain covenant tech outside of extremely narrow circumstances due to the possibility that they could include embedded tracking devices used to map out human colonies.
>>
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>>5926686
We'd likely get court martialed and executed lol
>>
>>5926714
>>5926721
>>5926743

okay, i might be slightly stupid, buuut important aspect, is the fact that we in fact do have an ONI search team on our ship now, and as it is currently, ONI seems to be able to either waiver the cole protocol, or at the least have individuals be able to break it and look the other way.

also, about the cancer thing. i don't know if it would become a problem or not. since after all the one mention, the singular mention of radiation being made by covenant weapons, is made in the book "halo:evolutions the mona lisa"

the only other real mention of cancer in the halo universe, is the mention that cancer has become so uncommon that nearly no one even knows of it anymore, much less of it being a problem since in the book "halo:evolutions, midnight in the heart of Midlothian" one ODST aboard the halberd destroyer The Heart of Midlothian, get's told he has it, and get's told he's just going to need some surgery, and if i remember correctly that was just because it was so big and problematic that it couldn't just be solved via injections or medicine at this point.

so maybe it could be a problem, but i have yet to see any media actually portrait humans having any negative side effects from covenant weapons, and i think our ONI people could probably say "you good bro" and let us get xeno tech while still being cole compliant.
>>
>>5926798
>and i think our ONI people could probably say "you good bro" and let us get xeno tech while still being cole compliant.
You are actually retarded if you think they'll do this and not take it all for themselves
And for the record, either remove the name or get a trip so people can filter you. You type and sound like an underage so I'm not surprised you are namefagging.
>>
>>5926839
fuck you. i made this name quite a bit ago back in the unbroken empire quests. i was one of the ones who would suggest fleet compositions and since everyone basically voted me every time, i got the name fleet anon. the adrift part is because newbqm hasn't continued unbroken empire for a while :(

and secondly, im 21 years old and danish, so excuse me for not being perfect at english.
>>
>>5926686
>>5926798
.... and which people would supply ammo, repair parts and the like, for these covenant weapons ? The ONI wants everything we loot of the covenant and to drop it the nearest ONI blacksites (which we will not be able to see probably, because is ONI assets) when we return from missions. Thats the conditions for get the salvage team. Here :
>>5923102
>The first had been a dedicated, on-board salvage team. A staff of ONI engineers and xeno-tech scientists who could help you strip a covenant ship apart, and salvage whatever you wanted. On the condition that you dropped off whatever you got at the nearest ONI black site.

Very simple.
The best option here is to get UNSC weapons with higher lethality, and research new weapons and equipment. And by providing all the loot we gather to ONI we ensure research is faster, helping the war effort.
>>
>>5926854
And is this the unbroken empire quest? No? Get rid of it then
>>
>>5926854
>in the unbroken empire quests
anon I think you're in the wrong quest
>>
>>5926871
I will say I agree with you, but that if ONI wants our plasma sword they can pry it from our cold dead hands.
>>
>>5926871
okay fair. i had totally forgotten that being mentioned at the end of it. thank you for being reasonable here and just mentioning why my reasoning might be wrong.

>>5926884
and i can't choose to keep the namesake for my own choice? there's nothing that says it's against the board rules. though i'll keep in mind that some or many people might be against me using it.


>>5926879
fuck off. i aint doing anything for you. it doesn't hurt you or anyone else. even if i stopped using it then people would still be able to identify me by how i type and the ID i have in this thread.
>>
>>5926372
>Grab something quick, then check in on the bridge crew. You need to make sure that all of them are doing fine.

>>5926854
>>5926916
1. Generally it is considered polite to not namefag. Exceptions to this rule only include QMing and multiplayer games such as risk - wherein you're still a fag for doing so, but there is an understandable reason for it.

2. It makes you look like a hoity-toity egotistical faggot who loves to sniff their own farts. You're craving recognition on an anonymous image board. Just let that sink in.

3. You're right. It's not against site rules. It's not "hurting" anyone but their opinions of your person. People will continue to think you are shit because that's how you're acting - not necessarily by virtue of what you bring to the discussion, but by your incessant need to attach a name to your deeds. However, what you have said about this matter in two posts says to me that you have no ability to self-reflect, and have an insanely thin skin.

tl;dr:
>waaaaahhhh why arre u bulli me for using a name on an anonymous furom waaaaaaaah
>>
okay. im going to set an end to it here then. i get it, many people think im just doing it to be recognized. i don't think so. since i just choose to keep the name for nostalgia. at least i think so to myself. as said. this is an anonymous messaging board. who am i trying to fish for the opinion of?

but i want to shut up both myself and just ask everyone else that we just end the discussion here. this thread shouldn't be shitted up anymore. im not gonna stop having the name, but i don't want to talk more about it. genuinely not because i don't want to. but this thread isn't about me and about my name or what others think about namefagging.

this is about wolfpack. so let's all just agree to disagree and let the thread continue on without our personal drama. ok?
>>
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Excusing yourself from the bridge, you make your way down to the Longinus’ main mess hall. Both so that you could have some food prepared by actual humans rather than mass-produced ready meals, and so that you could stretch your legs after being sat around for so long. Thankfully, you just about manage to beat out the rest of the crew. By the time you’re grabbing your food, the line behind you is stretching out of the hatch and into the corridor beyond.

It doesn’t take long for you to grab some food and find a seat, specifically, the window booth where you’d scarfed down your breakfast a few hours ago. Unfortunately, you soon find yourself sitting alone. Even though you’d done your best to foster an environment where people could come up and chat with the officers if they liked, there chains of command tended to deter people from taking the offer. The last thing anyone wanted was to accidentally say something that the boss took offense to.

“Mind if I join you sir?” Someone asked, and you looked up to see…

>One of the new department chiefs (Doctor Blanch, Chief Seph)
>Lieutenant Perkins, your long-suffering pelican pilot.
>Someone you don’t recognize, but they look like a civvie.
>Other (write in)
>>
>>5927027
>>Lieutenant Perkins, your long-suffering pelican pilot.
>>
>>5927027
>>One of the new department chiefs (Doctor Blanch, Chief Seph)
Chief Seph

Hello!
>>
>>5927027
>Lieutenant Perkins, your long-suffering pelican pilot.
>>
>>5926960
This
>>
>>5927027
>Lieutenant Perkins, your long-suffering pelican pilot.
>>
>>5927027
>>Someone you don’t recognize, but they look like a civvie.
>>
>>5927027
>>>One of the new department chiefs (Doctor Blanch, Chief Seph)
Seph
>>
>>5927027

>Lieutenant Perkins, your long-suffering pelican pilot.

Wew, I’m new to this quest - looks like I have a backlog to conquer
>>
>>5927027
>>Someone you don’t recognize, but they look like a civvie.
>>
Rolled 2 (1d2)

>>5927027
Want to go with one of our OGs, but I also want to get a rapport going with the presumably ONI salvage team.
I'm gonna roll a d2
>Lieutenant Perkins, your long-suffering pelican pilot. = 1
>Someone you don’t recognize, but they look like a civvie. = 2
>>
>>5927027
>>Someone you don’t recognize, but they look like a civvie.
>>
>>5927027
>Lieutenant Perkins, your long-suffering pelican pilot.
>>5926981
namefags get the rope, go fuck yourself
>>
Lieutenant Perkins. The young man was one of your remaining pelican drivers, and the person in the crew that you had known the longest, by the duration of a pelican ride. He’d picked you up from Anchor 5 and carted you over to your last command, and you’d kept something approximate to a friendship ever since. It had its ups and downs, especially after the incident with Patrol Group Theta. But

“Go right ahead.” You replied, gesturing to the seat opposite to you with your fork. The pilot set down his tray as you started the conversation. “So, how’re you doing?”

“Pretty good, all things considered. Kinda miss having a hangar all to myself though.” Perkins replied, reminding you about one of the Able’s weaknesses. A carrier she was not, and her aviation facilities reflected that. From what you saw, you’d probably have trouble with surge operations, so you’d have to deal with that.

“Well, at least it’s cozy. How are you settling in aside from that?” You deferred the topic of the hangar for later, before taking a bite out of your food. A few thin cuts of beef with assorted vegetables and gravy. While meat was a rarity these days -even the vat-grown clone types- the fleet still stocked it for moments like this. Where there was a risk of this meal being your last.

“Eh, can’t complain. The air’s a bit musty but it’s nothing compared to the old Noryangs. Hats off to the refit teams, they did a great job getting us up and running.” Perkins shrugged as he diced up his food, confirming your suspicions that the meat was the clone-produced type by the lack of any intramuscular fat.

“Absolutely. If we were just going by the mess, you’d be hard pressed to find anything different to the Dawn.” You agreed, absently gesturing to the rest of the room with your free hand.

“Though I gotta admit, I’m kinda surprised to be aboard one of these things. I thought they were assigned to defensive actions rather than the packs.” The pilot pointed out, generally, the older Ables were kept close to home so that the UNSC could avoid the deep structural and reactor refits that they’d given the Longinus. Hell, as far as you knew most Ables had only received firepower refits because of that.

“Usually, but things change.” You answered tactfully, it was probably better to avoid bringing up the fleet-wide situation, and it’s strategic implications.

>Ask Perkins about what he did while you were away. While you had missions and recovery, him and the crew had a decent chunk of leave.
>Ask Perkins about the hangar situation. From what you saw, your current system left a lot to be desired.
>Ask Perkins about what he knows about the old Noryangs. Last you heard, they’d been wiped out early in the war.
>Let Perkins lead the conversation.
>Other (write-in)
>>
>>5927239
>>Ask Perkins about what he did while you were away. While you had missions and recovery, him and the crew had a decent chunk of leave.
>>
>>5927239
>Ask Perkins about the hangar situation. From what you saw, your current system left a lot to be desired.
>>
>>5927239
>Ask Perkins about what he knows about the old Noryangs. Last you heard, they’d been wiped out early in the war.
>>
>>5927239

>Ask Perkins about the hangar situation. From what you saw, your current system left a lot to be desired.

Help us optimize!
>>
>>5927239
>>Ask Perkins about what he did while you were away. While you had missions and recovery, him and the crew had a decent chunk of leave.
>>
>>5927239
>Ask Perkins about what he did while you were away. While you had missions and recovery, him and the crew had a decent chunk of leave.
>>
>>5927239
>>Let Perkins lead the conversation.
let's hear
>>
>>5926890
acceptable, though idk if they didn't just take it anyway regardless, it would be extremely easy for them to do so. Can't remember. Anyway we can't charge it so lol.

>>5926916
ok
>>
>>5927239
>>Ask Perkins about what he did while you were away. While you had missions and recovery, him and the crew had a decent chunk of leave.

Gotta take a breather when we can.
>>
>>5927239

>Ask Perkins about what he did while you were away. While you had missions and recovery, him and the crew had a decent chunk of leave.
>>
>>5927239
>Ask Perkins about what he knows about the old Noryangs. Last you heard, they’d been wiped out early in the war.
>>
“So. Get up to anything fun on leave?” You asked before spearing a chunk of meat and potatoes with your fork.

“Ah, about as fun as you can get in the Edrianus Eridani. A few hotels, some resorts, and then a mix of sim-qualification and temp posting to a flight academy to help train some of the green horns.” Perkins answered, to absolutely no surprise from you. Ever since humanity had learned how to fly, humanity had figured out that the best way to pass on piloting skills was to have experienced pilots pass on their knowledge rather than relying purely on book learning.

“Makes sense, I’ve been asked to help out with some classes.” You said as casually as you could. You and Dyad had both been given alibies by the office for what you did while everyone was away. And both of them were generally along the same lines. Both of you had been teaching at an officer training facility, where Dyad had been injured in a training accident.”

“Sounds like fun, not as fun as what the XO’s been up to.” Perkins commented, apparently having heard the cover story, and didn’t believe it.

“Come again?” You asked, trying to sound confused at his disbelief.

“I mean, come on boss. She leaves with two eyes, and comes back with one and a plasma wound across the face? And she expects us to believe that it was from a training accident?” Perkins asked, emphasizing each question with a wag of his fork. He shook his head before continuing. “Tell ya something boss, the rumor mill’s been going something fierce though. You got anything on what she was doin?”

>“Yeah, that she’s not lying about how she lost her eye.”
>“Nope, and I’m not gonna ask unless it affects her performance.”
>“Sorry, that’s classified.”
>Other (write-in)
>>
>>5927953
>“I wasn’t there when it happened, so I wouldn’t know actually.”
We were knocked the fuck out, so it’s not a lie, and we got a bet going with our XO besides.
>>
>>5927953

>"I could tell you, but then I'd have to kill you"
>>
>>5927953
>“Nope, and I’m not gonna ask unless it affects her performance.”
>>
>>5927953
>"I could tell you, but then I'd have to kill you"
>Laugh and smile.
>>
>>5927953

Don’t say anything but give him “the look” - as in, “we know very fucking well what really happened but we’re not saying shit and don’t be a dumbass for asking me about classified shit Perkins”
>>
>>5928077
Agreed
>>
>>5926981
>I'm not a hoity-toity egotistical faggot!!! But no I'm not getting rid of the name on the anonymous imageboard that I acknowledge as anonymous tee hee
>since i just choose to keep the name for nostalgia.
Bullshit and you know it, you don't need a name for nostalgia purposes
>>
>>5927953
>>"I could tell you, but then I'd have to kill you"
>>
>>5927953
>>"I could tell you, but then I'd have to kill you"
>>
You considered your answer for a couple of seconds as you ate, keenly aware that the general chatter on the tables closest to you had died down. But by the time you’d finished with your mouth full, you’d decided on what to do. You simply looked up at Perkins, and with an innocent smile stated. “I could tell you, but then I’d have to kill you.”

You and the pilot simply stare at each other for a few seconds, before smirking and chuckling. The old ‘I’d tell you but I’d have to kill you’ routine was never used as an admission that something classified had actually happened. Hell, over the years it’d turned into a way of poking fun at something that you couldn’t talk about for any reason. And thankfully, the pelican pilot took it well.

“So, it’s one of those things?” Perkins asked, checking one last time before finally dropping the line of questioning.

“I wasn’t there when it happened, so I wouldn’t know exactly what happened. But I’m not gonna ask unless it affects her performance.” You answered, telling a half-lie about the whole situation. Technically speaking you weren’t there when it happened, you were knocked the fuck out. But the less said the better.

“Fair enough boss. I’d just thought…” The pilot began, only to trail off as he considered if what he was about to say was out of line or not. A few seconds later, he finally spoke again. “Well, you two are pretty close as it goes. And rumor has it that you also got a lick, so the old rumor mill is saying that they’re connected.”

Jesus, did you pick up Sherlock Holmes in the last crew transfer? You shake your head again, and quickly spin up another lie. “Nah. I got those wounds before I transferred to the Dawn. They’re just not reacting well to a new batch of meds.”

“Fair enough. Checkman had a similar issue, some burn scars on his leg from molten spall. He absolutely hated going into cryo.” Perkins recalled, sympathetically wincing at the mere memory of his old friend’s reaction.

“That’s probably why she stayed outta cryo on the trip out. I can’t imagine the freezer burn from a wound like hers.” You suggested, throwing a more plausible explanation for Dyad’s enforced recovery time while you were on the journey out. Thankfully, the pilot appears to take your suggestion well, nodding as he accepted the explanation.

>Ask Perkins what he did during his training. You’ve always been a bit curious on if it’s anything like the movies you watched as a kid.
>Ask Perkins about the hangar situation. From what you saw, your current system left a lot to be desired.
>Ask Perkins about what he knows about the old Noryangs. Last you heard, they’d been wiped out early in the war.
>Let Perkins lead the conversation.
>Other (write-in)
>>
>>5928190
>>5928190
>>Ask Perkins about the hangar situation. From what you saw, your current system left a lot to be desired.

NOW we talk about this shit.
>>
>>5928190
>Ask Perkins about the hangar situation. From what you saw, your current system left a lot to be desired.
>>
>>5928190
>>Ask Perkins about the hangar situation. From what you saw, your current system left a lot to be desired
>>
>>5928190
>Ask Perkins about the hangar situation. From what you saw, your current system left a lot to be desired.
>>
>>5928190

>Ask Perkins about the hangar situation. From what you saw, your current system left a lot to be desired.

I’m sure we can optimize
>>
>>5928190
>Ask Perkins about the hangar situation. From what you saw, your current system left a lot to be desired.

Lmao the new crew is gonna lose its mind. We've got spooks on board and his 'jokes' is killing his old crew members. Either they think we got some real loyalty or the ''disloyal'' were removed.
>>
“How are you finding the hangar? From what I’ve seen, it’s a bit anachronistic compared to the Dawn’s setup.” You brought up the hangars, both to move the conversation away from something that could make you run afoul of the office, and because you had your own concerns about the set up.

From your own transfer flight to the Longinus, you knew that your aviation facilities consisted of a single dual-purpose hangar and airlock unit, with the main servicing hangar sat behind it. So not only did it mean that your aviation facilities took up a decent chunk of your own internal volume, but it meant that there was only a single way in and out. Compared to the Dawn, where every bird had their own hangar, it was quite the downgrade.

Thankfully, Perkins seemed to perk up a bit at the question, also happy to get back to familiar grounds. “Yeah, just a bit. But it’s not too different to the set up on the Stalwart light frigates. Hell, their setup is actively worse, they’ve got to move things in and out of their launch hangars via a gantry crane. And they can still manage a pretty good cyclic rate with a setup that’s got a lot less room to maneuver than ours.”

“But how much of that is down to them having a dual hangar setup? We’ve only got one.” You asked. The Stalwarts had the same double podded hangars as you’d see on a typical frigate. But the boxy frame of the Able didn’t give it the same luxury.

“Eh, it probably contributes to it, but you’re missing the point. While it’s old, it’s still operationally viable. Especially given that we’re not expecting to act as an escort carrier.” Perkins pointed out, shrugging as he did. And to an extent, you could see his point. You’d grabbed the Able due to it’s MAC gun. If you’d wanted aircraft, you would have gone for something else. Maybe a Resolute where nobody would care if you welded a couple of hangar pods onto it.

So rather than arguing that point, you sent for something else. “I guess so, though I’m surprised that you’re not a bit more concerned about the airlock system. Seems like a big point of failure to me.”

“Nah, that’s not a big problem. Like I said, the stalwarts have a similar setup, and they’re both safe and one of the better fast-deployment assets in the fleet. And besides, it’s not like we don’t have ways to handle it.” The pilot argued, before noticing your slightly bemused expression, and going through just how the air wing was dealing with the hangar’s peculiarities. “We can pre-stage a pelican in the forward hangar with no issues, maybe even two if we’re fine with a tight fit. And if worst comes to worst, we can just lock open both doors and fly the rest straight out.”

Open both doors and fly right out? That could be useful in a pinch.
>>
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>>5929019
>Ask Perkins if he can think of any improvements for the aviation facilities.
>Ask Perkins what he did during his training. You’ve always been a bit curious on if it’s anything like the movies you watched as a kid.
>Ask Perkins about what he knows about the old Noryangs. Last you heard, they’d been wiped out early in the war.
>Let Perkins lead the conversation.
>Other (write-in)
>>
>>5929024
>Let Perkins lead the conversation.
SotP really outdid themselves with the Able's model.
>>
>>5929024

>Let Perkins lead the conversation.

Let the man speak!
>>
>>5929024
>Ask Perkins if he can think of any improvements for the aviation facilities.
>>
>>5929024
>Let Perkins lead the conversation.
>>
>>5929024
>Ask Perkins if he can think of any improvements for the aviation facilities.
>>
>>5929024

>Let Perkins lead the conversation.

Let the man speak.
>>
>>5929024
>>Let Perkins lead the conversation.
>>
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You’d driven the conversation enough already, so you focus on your food for a short amount of time. Thankfully, Perkins picks up on the sudden dip in the conversation, and picks up the momentum to keep things going. “So, cap. What’d you get up to on leave?

“Visited the family, then took a few lessons at the Naval Academy.” You replied, sticking to the majority of your cover story from ONI. It was partially true too, you had visited your family, and you had attended a couple of lessons at the Naval Academy. It simply wasn’t what you spent the majority of your time doing.

“Teaching or being taught?” Perkins asked.

“A bit of both really. Teaching small vessel tactics in both counter-insurgency and counter-covenant operations. Being taught updated anti-covenant ship tactics.” You answered with a shrug, once again keeping up with the office’s lie.

“And how’s the family doing if you don’t mind me asking?” Perkins continued, deciding not to push the training front. Either because he wasn’t interested in hearing about it, or because he could sense that you weren’t interested in talking about it.

“They’re doing fine. Tribute’s nice and secure, especially with the Reach armada so close by.” You smiled wistfully as you remembered them. All of them were doing well, with only your younger brother having trouble pinning down a job. And that was more down to him being split between wanting to join up, and the rest of the family -yourself included- telling him not to.

“You ever thought about taking a posting with the fleet there? You know, stay closer to home?” Perkins suggested, taking you back to a conversation that you’d had a few times with both Beth and your mom.

>Write in
>>
>>5929695
>Sitting around a fortress with more SMACs in orbit than the rest of the fleet combined doesn't help the war effort. Doesn't stop innie or Covenant raids from mauling our supply lines. Doesn't stop other colonies from getting glassed. As painful as it is, we do more good out on patrol than sitting in a system.
IIRC our original sentiment was something along these lines, right? Been rereading the archive but just got to the promotion to Captain.
>>
>>5929695
>" I've thought about it more then a few times, but I also know I'm better out here. I would be better off putting a stop to the Covie advance, Then just defending a fortress world which needs more time.
>>
>>5929702

Supporting this nice write-in
>>
>>5929702
+1
>>
>>5929702
Supporting
>>
Thankfully, you’d had this argument enough times that you already had your answer prepared and ready to go. “Sitting around a fortress with more SMACs in orbit than the rest of the fleet combined doesn't help the war effort. Doesn't stop innie or Covenant raids from mauling our supply lines. Doesn't stop other colonies from getting glassed. As painful as it is, we do more good out on patrol than sitting in a system.”

“And being posted to a wolfpack lets you do more than just idly bouncing around a system until the Covenant arrive?” Perkins nodded as he replied, taking your answer well. You had a sneaking suspicion that he was of a similar mind to you, but that was a question that could wait for now.

“Exactly. It’s not enough to sit around and wait for the Covenant to attack. We should be actively trying to find their staging grounds and hitting them.” You continued on, noting idly that the chatter around you had temporarily died down as the rest of the nearby crew listened in. “If we can slow their advance… hell, maybe even stop it for a bit. We can earn the remaining worlds time to prepare.”

Perkins nodded, considering what you’d just said for a few seconds, before asking another question. “Do you think we’ll manage that? Finding their staging grounds I mean.”

“Here’s hoping. The intel we were given said that this was one of the more likely spots for them to set up a staging ground. And I’m hoping that we can either find something they left behind, or lure out something small for Diana to mine for data.” You explained the broad strokes of how the flotilla was set to operate. Even if Commander Trafford wanted to move quickly, the simple fact was that you had no other leads to work with than a handful of jump directions. So you might as well take your time with each one.

“So, how do you think things are going right now? Not a lotta action, but we’re not too far off from the hinge-head freaks.” The pilot asked, trying to get a feel for how the operation was going through the medium of your opinion.

>Write in
>>
>>5929758
>Depends I suppose. Any day we don't get vented or atomized is a good day. On the other hand doesn't seem like there's much more out here than dust and echoes.
I couldn't help myself
>>
>>5929758
>>Depends I suppose. Any day we don't get vented or atomized is a good day. On the other hand doesn't seem like there's much more out here than dust and echoes.

I get that reference.
>>
>>5929758
>Depends I suppose. Any day we don't get vented or atomized is a good day. On the other hand doesn't seem like there's much more out here than dust and echoes.
>>
>>5929758
>>Depends I suppose. Any day we don't get vented or atomized is a good day. On the other hand doesn't seem like there's much more out here than dust and echoes.
>But if we want to look at it positevly, what we gained from that Mako was quite good. So if there is any aliens here, we have good chances to give them what they deserve.
>>
“Depends I suppose. Any day we don't get vented or atomized is a good day. On the other hand doesn't seem like there's much more out here than dust and echoes.” You replied as you finished off your food. The small meal had gone down well enough, even if there was never enough of it. “But if we want to look at it positively, what we gained from that Mako was quite good. So if there are any aliens here, we have good chances to give them what they deserve.”

“Yeah. Still, I can’t help but feel a bit… I dunno, tense? Perkins shrugged, before polishing off his plate. Given that he’d sat down a good few minutes after you, you had to wonder if he was just a naturally fast eater, or if his anxiety manifested through increased hunger.

Still, you couldn’t help but try to at least reduce your favorite pilot’s concerns, even if you couldn’t fully assuage them.“If it helps you sleep any better we’re far enough from the gas giant that any inbound Covenant ships would have to drop out well outside of either of our weapons ranges. We’d have a lot of warning about an incoming attack.”

“Fair enough boss.” Perkins nodded, taking a few seconds to let the words sink in, before beginning to stand. “Right, better get back to it. The nugget’s probably been alone long enough.”

“The nugget? We’ve got a new pilot?” You asked as you too stood up and collected your plate.

“Yeah, and from how they’re handling the sim, they’re far too green for my liking. They’re gonna need a lotta help if they’re gonna survive, so I’ve got them on my wing.” Perkins explained as the two of you made your way over to the designated drop-off point, and turned in the plates and cutlery. The two of you then said your goodbyes, and went your separate ways. You heading for the bridge, and Perkins for the hangar.

>Head to your office and contact one of the other commanders. What’s their read on the current situation? (Buckwood-Achilles or ???-Galaxy)
>Head to the bridge and check in on your crew. You need to make sure that all of them are doing fine.
>Find one of your new chiefs and get those face-to-face meetings sorted (who?)
>Head to the bridge and get some of your paperwork out of the way. You’re in for a long ride. (TIMESKIP)
>Other (write in)
>>
>>5930504
>Head to the bridge and check in on your crew. You need to make sure that all of them are doing fine.

Lmao, the newbie is nugget.
>>
>>5930504
>Head to the bridge and check in on your crew. You need to make sure that all of them are doing fine.
>>
>>5930504

>Head to the bridge and check in on your crew. You need to make sure that all of them are doing fine.
>>
>>5930504
>Head to the bridge and get some of your paperwork out of the way. You’re in for a long ride. (TIMESKIP
>>
>>5930504
>>Head to the bridge and check in on your crew. You need to make sure that all of them are doing fine.
>>
>>5930504
>Head to the bridge and check in on your crew. You need to make sure that all of them are doing fine.
>>
Thunderhead, I've been thinking about this since I finished my reread. Did you name our XO after the concept in Pythagorean philosophy? If you did, 10/10 name, if not that's a hell of a coincidence.
>>
>>5930504
>Head to the bridge and get some of your paperwork out of the way. You’re in for a long ride. (TIMESKIP)
>>
>>5930504
>>Head to the bridge and check in on your crew. You need to make sure that all of them are doing fine.
>>
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>>5930504
>Head to the bridge and check in on your crew. You need to make sure that all of them are doing fine.

also kind of a question for everyone. but what do you people think that the lekgolo (hunter worm species) thinks in this entire war? do they even want to support the covenant?

as far as i've been able to read, they seem to generally be pretty passive, but forced into this role as tanks after having been "tamed" by forcing them to do it, or be bombed from orbit. the only reason for their survival of them being that they couldn't all be bombed from that they originally came from a forerunner station which they were inhabiting.

If we were to capture a Lekgolo colony (aka, just a hunter would do) which wouldn't be too out of the question, since after destroying a ship and raiding it, they'd be the most likely to survive inside the wreckage. Lekgolo's being extremophiles after all.

Do you people think they'd stay hostile and not cooperate. Would they just try to fit in in the same way as the covenant made them do, or would they be friendly to humans when not at threat of death? humans being the reclaimers and all of that. with lekgolo's having been work on, if not explicitly made by the forerunners.

Im asking, because at least i've not been able to find on any of the wiki's anything on lekgolo culture, other than them respecting the Sangheili due to a shared warrior culture. and a general disregard of the religion of the covenant.
>>
>>5931134
AFAIK, the original Lekgolos that all current ones are descended from, are essentially religious fanatics. They were originally taken in because when they burrowed they would avoid forerunner artifacts unlike other Lekgolo colonies.
>>
I really wish you'd stop dribbling shit all over the thread
>>
>>5931252
Agreed, but you know what people like him crave.
>>
>>5931134
Go read the fucking wiki and learn shit you namefag ape.
>>
Returning to the bridge, you decided to check in on all of your bridge staff -at least, the ones on your shift- to make sure that everyone was doing alright. It also gave you a great chance to appraise yourself fully with the stations on the bridge. While most of the stations were standard across the fleet, there were still changes from class to class that you had to keep on top of.

As standard, a UNSC escort vessel like the Longinus had a technically small bridge crew of only around eleven personnel as standard. That being the officer of the watch, and ten station operators; half of whom had followed you over from the ‘Dawn’ while the rest were new.

The lieutenant-grade ratings was made up of your communications, sensors, intel, and weapons officers. Taking up the communications post was Bradley Horten, a stout and professional man who hailed from the outer colonies. Lieutenant Amy Helena took the sensor post, acting as your connection to a larger crew of specialists down on the CIC deck. Lieutenant Shiela Koekemoer sat beside Helena on the intel console, sifting through all available data to give you the best rundown on the tactical situation. And finally, the weapons station was manned by Andrew Bergen, a massive germaphobe who’s face you’d only ever fully seen on his file, but who could make shots that you’d struggle to match.

Sat next to your weapons officer was your navigation officer, someone that should have been a lieutenant as well. But for some reason your request for Ensign Toulali’s promotion hadn’t been responded to yet. If you had to guess, the poor man had pissed off someone in a high place, and they had enough sway to bar his promotion. Either way, he was an “honorable member” of the lieutenant billet, even if the others gave him a good ribbing for “letting the side down” and “defecting” to the ensign camp.

Speaking of which, the remaining five ensigns were split up between aviation, E-WAR, systems, damage control, and engineering. Aviation being the biggest change of all, as the Able’s far smaller hangar facilities compared to the Paris class warranted the station being downgraded from a lieutenant’s post to an ensign’s post. As such, previous aviation officer -Lieutenant Zaied Krickstein- had stayed aboard the ‘Dawn’ rather than taking a demotion to transfer, leaving the post in the hands of Ensign Jonathan Honneker. Beside him sat your systems officer, ensign Carl Shand, responsible for ensuring that all of your non-essential systems were functioning properly. The engineering station was taken by ensign Chris Hoyle, while the adjacent damage control station was covered by Daryna Irodov, both acting as direct links to their respective chiefs. And finally, the easiest station on the bridge -thanks to Diana’s electronic warfare specialization- was your electronic warfare post, handled by one Linda Callahan.
>>
>>5932553
>Check in with everyone individually, you need to do this properly (Lieutenants or ensigns first?)
>Just do a whistle-stop tour, you don’t want to distract everyone from their work.
>Other (write in)
>>
>>5932555
>Check in with everyone individually, you need to do this properly (ensigns first?)
>>
>>5932555
>Just do a whistle-stop tour, you don’t want to distract everyone from their work.
>>
>>5932555
>>Check in with everyone individually, you need to do this properly (Lieutenants or ensigns first?)
Ensigns.
>>
>>5932555
>>Check in with everyone individually, you need to do this properly (Lieutenants)
>>
>>5932574

Supporting
>>
>>5932553
>Just do a whistle-stop tour, you don’t want to distract everyone from their work.
Just pop over with a quick "how're you doing, how's it going", etc. and move on after they answer.
>>
>>5932553
>Just do a whistle-stop tour, you don’t want to distract everyone from their work.
>>
>>5932555
>>Just do a whistle-stop tour, you don’t want to distract everyone from their work.
>>
>>5932555
>Just do a whistle-stop tour, you don’t want to distract everyone from their work.
>>
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While you wanted to check in the ensigns, as they were almost all new crewmembers, you realized that now probably wasn’t the best time for one-to-one checkups. You were in hostile territory, so everyone was on high alert and would be focusing on their jobs. Distracting people by going around and individually checking up on them not only took them away from valuable work, but it could also give the impression that you didn’t trust them to do their jobs without oversight.

Besides, spending too long ambling around was making you feel a bit uneasy. You’re a commander for christ’s sake, your job is to command.

As such, you did a whistle-stop tour of the bridge, checking in with everyone individually, and simply asking if they were fine, and if they’d had a break already. Thankfully, everyone was fine, and had either just come back from their lunch breaks or were just about to go and take them.

At least, that was until you reached Lieutenant Helena, who was busy staring at a series of readouts on her display. She only reacted to your presence when you spoke from just over her shoulder. “How are you doing lieutenant?”

“I’m fine sir, thanks.” The lieutenant absently replied, paying your question only a tiny amount of attention as she focused on the readout in front of her. Instead, she kept her focus on the screen as she drew your attention to it. “Hey, sir. What do you make of this?”

“That’s a scan of a part of the system with passive sensors, it looks like a mix of optical captures and radiological readings. I think it may be the system’s oort cloud?” You described the readings and images on the sensor operator’s screen. The oort cloud -the cloud of leftover dust and debris from before the
system formed- was fairly thin and relatively barren. Of course, the lack of interest in the system by the UEG meant that there was little to no data on the cloud, but given how barren the rest of the system was it was estimated that there probably wasn’t anything larger than an asteroid out there.

“Ok, now have a look at these two readings.” Helena replied as she brought up two largely identical readings, taken a few nanoseconds apart. The first one was fairly benign, with nothing standing out, but the second one had two specific spikes that the lieutenant pointed out. “There’s a burst of alpha and beta radiation here and here, only a few nanoseconds apart.”

You connected the dots pretty quickly, as there were only a handful of things that could produce spikes like that, and only one that would make a sensor operator worried. “Do you think they’re from a slipspace translation?”

>Cont
>>
>>5934356

“That’s what I’m trying to figure out. It could be from a natural phenomena, either a reaction of radioactive elements in the oort cloud, or a comet dropping out of slipspace. But given where we are…” Helena trailed off, apparently deciding that it was probably for the best not to voice her true concern. That the translation was from something decidedly artificial, and probably packed full of genocidal murder aliens.

>Get Diana involved, maybe your AI can piece together the issue.
>Contact the rest of the flotilla, maybe other sensor operators spotted it too.
>Ignore the blip, chances are it’s just a natural phenomenon of some kind.
>Other (write in)
>>
>>5934356
Seconds count when it comes to fighting the covenant spaceside. Couldn't hurt to give the other ships a heads up.
>>
>>5934358
>>Contact the rest of the flotilla, maybe other sensor operators spotted it too.

Completely dropped my vote too.
>>
>>5934356
>Contact the rest of the flotilla, maybe other sensor operators spotted it too.
Red flag. No point keeping this to ourselves even if it's nothing.
>>
>>5934358
>Get Diana involved, maybe your AI can piece together the issue.
>>
>>5934382
Actually no, do both contacting Diana and the rest of the flotilla.
>>
>>5934358
>>Get Diana involved, maybe your AI can piece together the issue.
>Contact the rest of the flotilla, maybe other sensor operators spotted it too.
>>
>>5934358
>>>Get Diana involved, maybe your AI can piece together the issue.
>>Contact the rest of the flotilla, maybe other sensor operators spotted it too.


All hands on deck, things are about to get interesting.
>>
>>5934358
>>Contact the rest of the flotilla, maybe other sensor operators spotted it too.
>>
>>5934358
>>>5934358 #
>>>Get Diana involved, maybe your AI can piece together the issue.
>>Contact the rest of the flotilla, maybe other sensor operators spotted it too.
Lets check if they are the same cruiser or someone else
>>
>>5934506

Supporting this. I get the feeling that this whole thing is a bait and ambush scenario
>>
>>5934358
>Contact the rest of the flotilla, maybe other sensor operators spotted it too.
>>
"How long ago did you pick this up?” You asked the lieutenant and you stared at the readings. The emission levels were technically low, especially given how alpha and beta radiation levels could be interfered with by dust and gas clouds. But it was still high enough that you were confident that they had been produced by something dropping out of slipspace.

“A few minutes ago. I’m trying to get a fix on the emission source and our relative distance from it, once I have that I can calculate how long it’s been since that emission was created.” Helena replied, before bringing up a notepad where she was in the middle of calculating the distance based on the strength of the emissions.

“Get Diana to handle that, you just focus on type classifying it.” You ordered, before stepping off, headed for your command chair and passing out orders as you went. “Comms, get me a link to the other commanders.”

By the time you made it to the chair, the lieutenant on the comms station had everything set up. You simply gave her a nod, and a few seconds later the inter-ship meeting from before was back online, with two other commanders staring back at you from the command decks of their own vessels. You immediately cut to the chase. “My sensor operator has picked up a spike of alpha and beta radiation from the system’s oort cloud. Have any of your operators picked up something similar?”

“No, but we’ll check our sensor logs to see if we picked anything up. Can you transmit your data to us?” Commander Buckwood of the Achilies answered first, gesturing to someone off camera as he spoke. If you had to guess, he was getting his own sensor operator’s attention.

“Way ahead of you, it’s already been sent to your sensor operators over the flotilla network.” Diana answered for you, the AI taking an active role in the conversation rather than hanging back as normal.

“Hmmm. It could just be a natural incident. The oort cloud is unexplored, it could contain radioactive materials.” The commander of the Galaxy pointed out, their camera feed was still offline, leaving them the only person who you simply couldn’t get a good read on.

“What’s the chance of a natural incident producing that amount of radiation?” Commander Trafford asked, his voice level, but obviously concerned. “Do we know how long it’s been since then?”

“Given the approximate distance between the emission source, and our current location. I’d estimate that it occurred around three hours ago. Give or take a few minutes accounting for general inaccuracies from extrapolating from a single data point.” Diana replied, pulling up a graphic showing the location of the flotilla, and the approximate location of the emission source.

>Cont
>>
>>5935130

Commander Trafford simply sighed, making up his mind in a heartbeat. “All right, bring the flotilla up to combat alert alpha. At the same time, I want all ships to prepare for a slipspace jump deeper into the system. The sooner we’re done with our sweep, the sooner we can leave.”

“Commander! I have to protest-” Commander Buckwood began, only for Trafford to cut him off.

“I don't want to hear it Buckwood. We're sitting ducks out here. At least closer in, we can take cover in the asteroid belt.”

“Yes, because jumping us into a star is a quick way to get this mission finished sooner.” Buckwood snapped back, apparently now getting less and less happy with putting up with your de-facto commanding officer's obsession with finishing the operation quickly. “And do I really have to point out how if we can detect a slipspace jump, any ships nearby could as well?”

>Agree with the jump. Trafford is right, the sooner you’re done here, the better.
>Disagree with the jump. There are too many issues, with tracking being a major one.
>>
>>5935130
Ahhh shit, that probably roughly aligns with when we were discharging static on that moon. I'm guessing a listening post did catch us or one of the other ships and now we've got some covies lying in wait.
>>
>>5935139
>>Disagree with the jump. There are too many issues, with tracking being a major one.

I'd rather face the covenant at full strength than risk losing some of our number in a navigation incident just for the chance of maybe getting into an asteroid belt. Not to mention it'd be hell for us to try getting a clean shot with our MAC guns if it came to that. Our best hope is trying to overwhelm the covenant ship with as much firepower as we can muster straight out of the gate.
>>
>>5935139
>Disagree with the jump. There are too many issues, with tracking being a major one.
>>
>>5935139
>Disagree with the jump. There are too many issues, with tracking being a major one.
>>
>>5935139
>>Disagree with the jump. There are too many issues, with tracking being a major one.

IIRC Covvie sensors, like everything else they have tends to be a hell of a lot better. We'd be broadcasting our location to them.
>>
>>5935139
>Agree with the jump. Trafford is right, the sooner you’re done here, the better.
>>
>>5935139
>Disagree with the jump. There are too many issues, with tracking being a major one.
>>
>>5935139
>>Disagree with the jump. There are too many issues, with tracking being a major one.
>>
>>5935139
>>Disagree with the jump. There are too many issues, with tracking being a major one
>>
>>5935139
>>Disagree with the jump. There are too many issues, with tracking being a major one.
That tracking is too much of a problem. Don't try and be offensive lets cool heads prevail.

Starting to think about a new missile type that instead of hitting covie ships attaches to them, and then tries to dig in their plating with a drill for then create an internal explosion with bombs. The missile will be like three parts
Drill - bombs - engines.

Probably a bit stupid. That and our marines could use more specialized drones and robots for aid and support
>>
>>5935494
Sorry voted twice lol don't count this vote
>>
“And let anyone monitoring the system have a pinpoint mark on both where we jumped from, and where we jumped to.” You stated, rather than asking. If someone was watching the system from the oort cloud, then a slipspace jump would be incredibly easy to spot. Hell, the cloud gave a lot of cover, and even then you had a potential signature on your hands.

“Anyone watching the system would already know exactly where we are from our drive plumes. The only thing we do by staying here is giving any observers more time to get a solid lock on our position for a pinpoint jump.” Trafford countered, grimacing as he went. While you’d give him the point on the drive plumes -all of your ships would have your engines running constantly as you burned into the system- there was still a significant difference between long-duration burns and a slipspace jump.

Thankfully, you weren’t the one to bring it up, as Commander Buckwood brought up the argument that you were just about to make. “Other than breaking up our formation, sucking up power that we can reserve for weapons, and generating both thermal waste and drive static. While I agree with trying to finish up everything around here as quickly as possible, I have to agree with the other commanders, a jump right now would be a bad idea.”

“The three of you are going to be the deaths of us all.” Trafford sighed, rubbing his forehead in exasperation. With all of you being the same rank, it made the chain of command far weaker than it otherwise could have been. There was a lot more reliance on the various commanders agreeing with an order, rather than simply going along with it because the chain of command demanded obedience. “Fine, we’ll continue as before. But bring all vessels up to combat alert alpha, I want us as ready as possible for any unwanted guests. Once we reach the inner asteroid ring, we’ll run an abbreviated search pattern before punching out. ”

“Assuming of course, that the signatures are from a slipspace translation. We could just be jumping at nothing, and putting our crews through undue stress. Staying at condition alpha for multiple days is gonna wear our people out, and I’d prefer to avoid that if possible.” The commander of the Galaxy finally spoke up, adding her more pessimistic voice to the conversation.

>“Better safe than sorry. We’ll run up to condition alpha, and keep the crew there for at least the next few hours.”
>“That’s a fair point. We should stay in condition bravo for now, we don’t want to stress the crews out without a good reason.”
>Other (write in)
>>
>>5936052
>>“That’s a fair point. We should stay in condition bravo for now, we don’t want to stress the crews out without a good reason.”
>>
>>5936052
>“That’s a fair point. We should stay in condition bravo for now, we don’t want to stress the crews out without a good reason.”

Commander Trafford is gonna go bald cause of this wolf pack.
>>
>>5936052
>>“That’s a fair point. We should stay in condition bravo for now, we don’t want to stress the crews out without a good reason.”
>>
>>5936052
>“That’s a fair point. We should stay in condition bravo for now, we don’t want to stress the crews out without a good reason.”
>>
>>5936052
>“Better safe than sorry. We’ll run up to condition alpha, and keep the crew there for at least the next few hours.”
>>
>>5936052
>“Better safe than sorry. We’ll run up to condition alpha, and keep the crew there for at least the next few hours.”
Crew rotations are a thing and we could always split the difference by having half the ships on condition Alpha while rotating the other two to Bravo as we travel intermittently.
>>
>>5936052
>“That’s a fair point. We should stay in condition bravo for now, we don’t want to stress the crews out without a good reason.”

Need our crew in best condition during the fight.
>>
>>5936052
>“That’s a fair point. We should stay in condition bravo for now, we don’t want to stress the crews out without a good reason.”
alpha is basically general quarters, yeah?
>>
>>5936052
>“Better safe than sorry. We’ll run up to condition alpha, and keep the crew there for at least the next few hours.”

>>5936167 does have a point about crew rotations. It would also be folly to raise concerns about possible hostile contacts and not want to be in a ready state.
>>
>>5936052
>>“Better safe than sorry. We’ll run up to condition alpha, and keep the crew there for at least the next few hours.”
>>
>>5936052
>“Better safe than sorry. We’ll run up to condition alpha, and keep the crew there for at least the next few hours.”
>>
>>5936052
>“Better safe than sorry. We’ll run up to condition alpha, and keep the crew there for at least the next few hours.”
>>
Rolled 1 (1d2)

Tiebreakr roll.

1. Got to Condition Alpha
2. Stay at Condition Bravo
>>
>>5937825
Nice
>>
You take a few seconds to consider the unnamed commander’s point, before finally settling back on your original decision. “Better safe than sorry. We’ll run up to condition alpha, and keep the crew there for at least the next few hours. Besides, a few crew rotations at alpha should be fine. At least until we’re sure that the signature was mundane. If it’s the Covenant, they’re not going to wait too long.”

“I’m not sure. The data from the Mako that the Longinus found hinted at them using ambush tactics. If they were watching the moon, they might have waited for the Mako to start discharging their drive before jumping them.” Buckwood pointed out, referring back to the dead ship that had proven the covenant’s previous presence in the system.

Unfortunately. Your ever so helpful commander couldn’t help but not shut his mouth. “Assuming that they were waiting in the first place. Wouldn’t the timescale of this put the mako as having fled from Arcadia?”

“Not directly, they did a series of cole protocol compliant jumps on random vectors before heading here. If a covenant ship had been following them, they would’ve arrived later. And given how brutal they were with Arcadia, the covenant might have decided to go the extra mile to make sure that nothing slipped the net.” You replied, leveraging the data you’d pulled from the dead ship. Makos were slippery vessels when it came to evasion through slipspace jumps, as their small size and surprisingly high thrust to mass ratio made them very fast in that other dimension. Out of all of the ships you’d seen jump out -from freighters to frigates- the Makos and a few other corvettes had some of the best chance to slip the net.

Had they started with a fully discharged drive, they might just have made it.

“Or, it’s just poor timing. The Covenant rarely wait before attacking, especially when they’ve got a definite advantage over their target.” Trafford switched tactics, arguing off the back of the Covenant’s zealous aggression. It was one of their most defining traits afterall.

“The Covenant aren’t all fanatical berserkers, they’ve exercised discretion before on multiple occasions.” You reminded the commander, suppressing the urge to bring up your more particular knowledge on the subject. “I’m hoping that the commander of that vessel is one of the more tactically grounded types, because then we’ll be safer here rather than jumping right into the middle of the system.”

“You think they’d wait for us to get distracted before coming in?” The Galaxy’s commander asked, seeing the point you were laying out.

>Cont
>>
>>5937997

“It makes more sense than dropping in while we’re bunched up and en-route. Right now we’re organized and have uncluttered sensors. Once we reach the inner belt we’ll be easier targets.” You shrugged as you went, applying even the most basic amount of tactical acumen to your current situation. Sure, the Covenant liked to rush in when possible, but assuming they were one-trick ponies was stupid.

“Assuming that the signature we’ve just observed is the same vessel, and that it’s just one cruiser. When was the last time we’ve seen them operating alone?” Buckwood pointed out, raising a question that you’d forced to the back of your mind thus-far. What if there was more than one ship?

>“True. They’re either paired or they have two smaller escorts with them. We ought to be careful.”
>“If they’re here and not engaging us then it’s because we have an advantage. That’s always a good sign.”
>“Given the whole situation, it might be a good idea to avoid relying too much on past experience.”
>Other (write in)
>>
>>5937998
>“Given the whole situation, it might be a good idea to avoid relying too much on past experience.”
>>
>>5937998
>“Given the whole situation, it might be a good idea to avoid relying too much on past experience.”
There's a non zero chance we're both outgunned and about to be ambushed by boarding parties because they want something from us, probably a functioning nav computer. Four destroyers if four chances.
>>
>>5938014
Supporting
Extra for mentioning they might want our nav computers
>>
>>5938051
I'm sure it'd be on the mind of any bridge captain at this point in the war. Only reason I brought it up is because there's a story of that happening to a Halberd-class destroyer in Evolutions in 2549.
>>
>>5937998
>“Given the whole situation, it might be a good idea to avoid relying too much on past experience.”
>>
>>5938054
Still deserves some reiteration
>>
>>5937998
>>“Given the whole situation, it might be a good idea to avoid relying too much on past experience.”
>There's a non zero chance we're both outgunned and about to be ambushed by boarding parties because they want something from us, probably a functioning nav computer. Four destroyers if four chances.

Covvies may be dogmatic, but they ain't stupid. They've got people with real tactical sense among them, can't assume that they'll just barge in.
>>
>>5937998
>>“Given the whole situation, it might be a good idea to avoid relying too much on past experience.”
>>
>>5937998
>“Given the whole situation, it might be a good idea to avoid relying too much on past experience.”
>Write in
>"Let's entertain the theory of one ship, though for a moment. What's the reason for send one cruiser for hunt a Mako ? They don't really need all of that firepower for take it out. So why ?"

They could be alone, they could have a few vessels, they could have a small fleet. Who knows, if we go by the usual conditions there is a very good chance of being outnumbered. These are not usual conditions which is both a negative and a positive. So far we didn't get much intel beside the fact that the Mako was shot by that cruiser, and a cruiser is kind of unusual to send for hunt a Mako. It's usually the head of a fleet or a group, no ? So we can guess it might be someone special on a special duty, maybe more covies spec ops or an elite commander assigned a task by a minor prophet beyond just regular war orders. Perhaps someone did survive from the Mako and its currently in the system holding something the zipper mouths want..... any missing pelicans from the hangar bay of the Mako ? Or escape pods ?
>>
>>5937998
>“True. They’re either paired or they have two smaller escorts with them. We ought to be careful.”

The radiation could have been from a close knit group jumping in

Best to assume worst case scenario
>>
>>5937998
>“Given the whole situation, it might be a good idea to avoid relying too much on past experience.”

to assume anything is to invite death at the moment.
>>
“Given the whole situation, it might be a good idea to avoid relying too much on past experience.” You cautioned your fellow commanders. “There’s a non-zero chance that we’re outgunned, and about to walk into an ambush. We should keep aware of that, we all know how badly they want a functional nav computer.”

“What makes you think that we’re walking into an ambush?” Buckwood asked, interested in your apparent leap of logic from there may be enemies nearby to we may be walking into a trap.

As such, you explained further. “Well they only need a handful of vessels to outgun us, and the asteroid belt gives them a good amount of cover to set up smaller assets in ambush. Hell, if I was one of their commanders I’d want to use a larger vessel -like a cruiser or something- to drive an enemy deeper into the system just to get closer to the belt, that could give a lot of cover for boarding craft.”

“Once again. This all assumes that the covenant still has a presence in the system.” Trafford sighed, still not convinced that there was a looming threat. “You said it yourself, there’s a decent chance that the cruiser was detached from the Arcadia classing fleet to chase down any ships that fled.”

You shrugged, slowly starting to lose patience with your technical commanding officer’s stubbornness. “Maybe. But the slip-adjacent report we spotted so soon after finding the Mako can’t be discounted as a coincidence. And all things considered, it’s probably not innies or civvies, which leaves only one other possibility.”

“Assuming that it’s a slipspace entry at all. It could just be a natural occurrence, like I’ve been saying.” Trafford continued, refusing to sway from his point.

“In the specific bands and output rates produced by slipspace transfer? Come on, if it was natural it’d either last longer or would have both gamma and neutron rays in larger quantities.” Buckwood points out before you. You see Trafford open his mouth to speak again, only for his words to die on his lips as four sets of alarms start ringing out in unison across the four bridges.

“Slipspace rupture detected! Slipspace rupture detected!” Diana reported, processing the incoming information far faster than any human could, even though it wasn’t her job. “Contacts on bearing one ninety-six. Range a half million kilometers out, approximate. And the relative angle is negative seven. Standby for classification.”

Thankfully, the commander of the Galaxy identifies them just a hair faster than your own sensor operator. “Cruisers! Contacts are two-times CCS class cruisers. They’re matching our acceleration… and charging weapons!”

>Cont
>>
>>5940747

You take only a couple of seconds to mull over the few facts that you have. Half a million kilometers is a very long range as far as space combat goes. MAC gun effective range is typically half that, and covenant plasma weapons were shorter than that. Of course, conventional weapons weren’t the only things that could pose a threat to you out here. And a decent part of you simply didn’t want to find out.

>Stand by to evade! At this distance, you stand a decent chance of evading any incoming fire. (roll 1d100, best of three)
>Shoot the bastards! You’ve got long range rounds for a reason. (roll 1d100, best of three)
>Other (write in)
>>
Rolled 17 (1d100)

>>5940749
>Stand by to evade! At this distance, you stand a decent chance of evading any incoming fire. (roll 1d100, best of three)
>>
Rolled 86 (1d100)

>>5940749

>Shoot the bastards! You’ve got long range rounds for a reason. (roll 1d100, best of three)

I say we pound ‘em
>>
Rolled 29 (1d100)

>>5940749
>>Stand by to evade! At this distance, you stand a decent chance of evading any incoming fire. (roll 1d100, best of three)
>>
Rolled 96 (1d100)

>>5940749
>Stand by to evade! At this distance, you stand a decent chance of evading any incoming fire. (roll 1d100, best of three)
>>
Rolled 94 (1d100)

>>5940749
>Shoot the bastards! You’ve got long range rounds for a reason.
>>
Rolled 34 (1d100)

>>5940749
>>Shoot the bastards! You’ve got long range rounds for a reason. (roll 1d100, best of three)
>>
>>5940749
>Shoot the bastards! You’ve got long range rounds for a reason. (roll 1d100, best of three)
>>
Rolled 86 (1d100)

>>5940749
>Shoot the bastards! You’ve got long range rounds for a reason. (roll 1d100, best of three)
>>
>>5940749
>>Shoot the bastards! You’ve got long range rounds for a reason. (roll 1d100, best of three)
Why people keep rolling more lol !


>Other (write in)
Eitherway activate that E-WAR right about now we need it active and we need it working on making problems to the covenant, and prepare all our weapons. Also ALARM everyone in the ships get ready to kill aliens now !
>>
“Nav, turn us about. Weapons, load a long-range MAC round and fire as soon as you have a firing solution.” You order your bridge crew, before hitting two buttons on your command chair. The first to hit the general quarters alarm, and the second to activate the ship-wide announcement system. “General quarters! General quarters! All hands man your battle stations. Set for material condition zulu across the ship, prepare for imminent MAC discharge.”

“Main conductors charging, gunnery deck is reporting green on our ready-use round and are uploading the target profile. Nav, hold us steady.” Your weapons officer explained as you felt the massive, million-ton destroyer swing about on massive reaction control thrusters.

“We’re set!” Toulali called out a few seconds later as you felt your stomach lurch as the ship’s momentum changed again, this time as the destroyer’s rotational energy was canceled out, and the gun lined up on target.

“Round ready. Confirm return signal from target MAC gun charged. Firing!” Lieutenant Bergen called out as you simultaneously felt and heard the growing rumble of the ship’s MAC gun spinning up, the massive series of electromagnets being flushed with electricity in preparation for a single, monumental discharge. Only a few seconds later, the ship physically lurches as the multi-hundred ton round is hurled directly at the incoming covenant ships.

Unlike the more conventional unguided shells, the guided MAC round used a mix of multi-spectrum imaging and active RADAR/LIDAR homing to acquire and home in on a target. A laser-based data link between the round and the ship allowed for you to send course corrections to the round, so that when the lead covenant cruiser attempts to dodge the incoming round by descending underneath the initial trajectory, the round maneuvers itself back on target. At some point though, that data-link simply becomes too slow, and the round switches to its onboard sensors for terminal homing.

You watch as the lead cruiser’s shield snaps into brilliant blue light, and promptly soaks the round.

Unfortunately, it doesn’t take the enemy commander long to realize that their initial tactic of hanging back won’t work any more, and your sensor operator calls out their response. “The cruisers are accelerating to intercept us. Pre-beams! They’re about to fire at us!”

>Evade manually! You’ve got the range to make it work. (roll 1d100-10, best of 3)
>Use the emergency boosters! You can dodge this attack easily. (negate this attack, 6 uses remaining)
>Other (write in)
>>
Rolled 29 - 10 (1d100 - 10)

>>5941966
>Evade manually! You’ve got the range to make it work.
>>
Rolled 45 - 10 (1d100 - 10)

>>5941966
>>Evade manually! You’ve got the range to make it work. (roll 1d100-10, best of 3)
>>
Rolled 68 - 10 (1d100 - 10)

>>5941966
>>Evade manually! You’ve got the range to make it work. (roll 1d100-10, best of 3)
>>
>>5941966
>Use the emergency boosters! You can dodge this attack easily. (negate this attack, 6 uses remaining)

Whelp, time to put our upgrades to the test.
>>
>>5941966
>>Use the emergency boosters! You can dodge this attack easily. (negate this attack, 6 uses remaining)
>>
>>5941966
>Use the emergency boosters! You can dodge this attack easily.
>>
>>5941966
>Use the emergency boosters! You can dodge this attack easily. (negate this attack, 6 uses remaining)
>>
Rolled 19 - 10 (1d100 - 10)

>>5941966
>Evade manually! You’ve got the range to make it work. (roll 1d100-10, best of 3)
>>
>>5941966

>Use the emergency boosters! You can dodge this attack easily. (negate this attack, 6 uses remaining)

I haven’t read the preceding quests, are we totally fucked here?
>>
>>5942219
>are we totally fucked here?
Not at all. With good pack coordination and decent tactics there's even a very small chance we make it out of here with minimal losses. Two Halberds and two Ables with all four carrying smart AI and at least ourselves with specialty MAC rounds is a pretty lethal formation. Battlecruisers are scary but they're probably the most well known Covenant ship to the UNSC.
>>
>>5942219
From what I remember, emergency boosters can damage the ship and hurt our crew. This is obviously not ideal, but it's better than the alternative of tanking a hit from the Covenant. Hopefully, we can warn the crew to brace before execution.
We should be all right here, but unfortunately this trick might not work a second time since the enemy will probably be ready to compensate in their targeting since they've already seen it once.

Rolls have generally been fucking terrible in this quest, especially in space. The only real exception was that time where we briefly turned into a supersoldier by critting multiple times in ground combat.
Dice aside, humans are just massively outmatched by the Covenant in space. So don't be surprised if our entire wolfpack, crew and maybe even Wells end up dying, lol
>>
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“Brace! Brace! Brace!” You call over the ship’s PA system, giving your crew at least some heads up about what’s about to come, before turning your attention to your nav officer. “Diana, arm emergency booster units, and get us outta the path of that beam!”

“All hands, standby for emergency booster discharge. Port side.” Diana announced, both to you and the rest of the ship via the PA system. The emergency boosters were relatively simple pieces of tech, essentially a series of hypergolic propellant tanks, filled with a two-part mix of trihydride tetrazine and hydrogen peroxide. When the tanks were activated, the two chemicals would violently react, with the aim of throwing your ship onto a new heading.

As they just did.

You’re thrown into your arm rest as the multi-million ton warship is bodily thrown to starboard, as if kicked by a particularly uncaring god. And just in time too, as a burning bright shaft of plasma carves through the void where your ship had once been. You’re still recovering when Diana announces the good news. “Incoming attack defeated, no damage sustained.”

“All vessels, all vessels. Data-link with the Iconoclast for fire-coordination, and standby for a coordinated MAC volley.” The voice of commander Trafford ordered over the inter-ship comms network. Now that you were in combat, his orders couldn’t be questioned. Even if you doubted his decisions, now wasn’t the time to go do your own thing.

“Fighters! They’re deploying fighters!” One of the other commanders calls out, you can’t place the voice off the top of your head though. “Count around a hundred signatures, equal split between seraph-class signatures and banshees!”

A hundred fighters? THis was interesting to say the least. Deploying them from this far out would leave them exposed for a long time, and would leave you with maybe a few minutes or so before they reached you. You probably could ignore them for a bit, but the longer you waited, the closer they got. And if they got on top of you… they could do an awful lot of damage.

>Data-link with the rest of the flotilla! The only way you’re gonna survive this engagement is if you kill those cruisers, and fast. (roll 1d100 best of three)
>Fire independently from the flotilla! You’ve got specialist MAC rounds for a reason, better start using them. (specify type [Guided, Nuke, Flechette], specify target [Cruisers, fighters], roll 1d100 best of three)
>Take out those fighters! If you let those damn things get close, they’ll cut you apart! (roll 1d100 best of three)
>Other (write in)
>>
Rolled 42 (1d100)

>>5942865
>Data-link with the rest of the flotilla! The only way you’re gonna survive this engagement is if you kill those cruisers, and fast.
We've weakened one of their shields already. Might as well capitalize on it. Next round should either fire off a nuke or deal with the fighters.
>>
Rolled 17 (1d100)

>>5942865
>Data-link with the rest of the flotilla! The only way you’re gonna survive this engagement is if you kill those cruisers, and fast. (roll 1d100 best of three)
>>
Rolled 27 (1d100)

>>5942865
>Data-link with the rest of the flotilla! The only way you’re gonna survive this engagement is if you kill those cruisers, and fast. (roll 1d100 best of three)
Teamwork makes the dream work.
>>
Rolled 3 (1d100)

>>5942865
>Fire independently from the flotilla! You’ve got specialist MAC rounds for a reason, better start using them. (specify type [Guided, Nuke, Flechette], specify target [Cruisers, fighters], roll 1d100 best of three)
>fighters, Flechette
>>
Rolled 29 (1d100)

>>5942865
>Take out those fighters! If you let those damn things get close, they’ll cut you apart! (roll 1d100 best of three)
>Flechette, fighters
>>
>>5943025
sorry, I misvoted
meant
>Fire independently from the flotilla! You’ve got specialist MAC rounds for a reason, better start using them. (specify type [Guided, Nuke, Flechette], specify target [Cruisers, fighters], roll 1d100 best of three)
>>
Rolled 37 (1d100)

>>5942865
>Data-link with the rest of the flotilla! The only way you’re gonna survive this engagement is if you kill those cruisers, and fast.
>>
>>5942865
>Data-link with the rest of the flotilla! The only way you’re gonna survive this engagement is if you kill those cruisers, and fast. (roll 1d100 best of three)

"Now that you were in combat, his orders couldn’t be questioned. Even if you doubted his decisions, now wasn’t the time to go do your own thing."

PLEASE don't get us into a court marshal by going against orders.
>>
Rolled 68 (1d100)

>>5942865

>Data-link with the rest of the flotilla! The only way you’re gonna survive this engagement is if you kill those cruisers, and fast. (roll 1d100 best of three)

Seems like mediocre rolls on our part
>>
Rolled 7 (1d100)

>>5942865
>Data-link with the rest of the flotilla! The only way you’re gonna survive this engagement is if you kill those cruisers, and fast. (roll 1d100 best of three)
>>
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“Weapons, you heard the man.” You order, deferring to command rather than running off and doing something else. Right now, it was a simple matter of working together, or dying alone.

“Data-link up. MAC cannon, twenty percent charge.” Your weapons offer reported a few seconds later, and you couldn't help but frown at the slow recharge rate. By now, the Dawn would have been at thirty percent charge and climbing.

You couldn’t afford that sort of charge delay. Not now. So you turn to your expert on the ship’s systems. “Diana, can you give us any more power for the gun?”

“It’s either the MAC battery or the EW suite. Make your choice.” The smart AI replied, sounding a little… exasperated?

“Aren’t there any other systems you can pull from?” You ask, putting the unexplainable hint of emotion out of your mind for now.

“We already are, we’ve got nothing else unless you want to pull power directly from the engines. And I shouldn’t have to tell you why that’s a bad idea.” Diana simply shook her head, before beating your weapons officer to the punch. “MAC at sixty percent charge.”

You’re stuck sitting in silence for a few more seconds -silently raging at the engagement time that were slipping through your fingers- before the sound of the bridge door heralds the arrival of the bridge’s missing crewmember. From behind you, Lieutenant Commander Dyad yells. “What’d I miss?”

“Two CCS class cruisers have dropped in at extended range. We hit ‘em first and they almost hit us back.” You summed up the engagement as your XO bounded onto the raised command section of the bridge. If your internal clock was right, then she should have been asleep..

“Cruisers? When did they get here?” Dyad asked as she finally jogged into her post at your side, her messy hair and hastily placed eyepatch confirming your suspicions of a rude awakening.

“We can figure that out later, let’s just kill the bastards for now.” You brush off the question, before turning your attention back to the matter at hand. “MAC?”

“Almost there. Give me a few more…” Lieutenant [xxxx] trails off as the final few percent tick down on his console. The seconds feel much longer than normal as they pass, but they eventually do. “Charged! We’re firing on the Iconoclast’s trigger.”

You don’t have to wait much longer before the Longinus is once again thrown by the recoil of it’s massive spinal cannon. Though this time, you’re not alone, as the rest of the flotilla fires at once. Four destroyers fired four shots, with the Iconoclast and the Galaxy adding two more shots only a couple of seconds later as they quickly charge and fire their secondary MAC guns to keep up with the earlier volley.

>Cont
>>
>>5943605

Unfortunately, for all this firepower, the results are lackluster. The first volley entirely brackets the lead cruiser, your MAC round simply sailing over the cruiser’s dorsal side. But those rounds were designed to pen the enemy vessel in, allowing the second rounds from the two Halberd class destroyers to slam into the vessel. The shield stays up longer this time, and shifts from a brilliant blue to a darker almost purple as it soaks the rounds. One or two more rounds, and they’ll be down for good.

Unfortunately, The Covenant ships aren’t hesitant to return the favor, and you quickly see the bows and the flanks of both cruisers start to bristle with tiny pin-picks of charging plasma weapons. Your sensor officer calls out the attack a second later. “They’re charging for another volley! Energy projectors are not on us, but they’re launching torpedoes. Fighters are still incoming, about halfway to us!”

With the energy projectors not on you, you have a bit of wiggle room to work with. Quickly recharging the MAC gun could give you a chance to get off another shot, and you had the rounds to make a disproportionate impact. But that would leave you out of place to join the next MAC volley. A missile barrage -either a mix of your ubiquitous Archers and one or two Shiva nukes against the cruisers, or a mix of Archers and Streaks against the fighters- could also be a meaningful contribution to the engagement. But the combined pulse-laser fire of the two cruisers would mean that you’d need to throw a lot of missiles downrange, even against the inbound fighters. But one thing that you had yet to really exploit was your EW suite. Diana was doing a good job with defensive jamming, but maybe now was the time to give her a freer hand.

>Recharge the gun! You can’t afford to waste time or energy on anything else. (specify type [Guided, Nuke, Flechette], specify target [Cruisers, fighters], roll 1d100 best of three)
>Fire the missiles! You’ve gont hundreds of the bastards, might as well use ‘em. (specify target [Cruisers, fighters], roll 1d100 best of three) [NOTE: engaging the cruisers will cost 1 of your 3 Shiva nukes to try and take down their shields]
>Spin up the EW suite! See how those hinge-head bastards like this. (roll 1d100, best of three)
>Other (write in)
>>
Rolled 28 (1d100)

>>5943607
>Fire the missiles! You’ve gont hundreds of the bastards, might as well use ‘em. (Fighters)
>>
Rolled 90 (1d100)

>>5943607
>Spin up the EW suite! See how those hinge-head bastards like this.
>>
Rolled 100 (1d100)

>>5943607

>Spin up the EW suite! See how those hinge-head bastards like this. (roll 1d100, best of three)

We have an ace in the hole, time to play it!
>>
>>5943648

Haha, wtf
>>
Rolled 92 (1d100)

>>5943607
>Spin up the EW suite! See how those hinge-head bastards like this. (roll 1d100, best of three)

hacker man, I'm in.
>>
>>5943648
wtf we just hacked the matrix
>>
>>5943607
>>Spin up the EW suite! See how those hinge-head bastards like this. (roll 1d100, best of three)
>>
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>>5943607
>Spin up the EW suite! See how those hinge-head bastards like this. (roll 1d100, best of three)

>we got a 90, 100 and 92 on electronic warfare
>we are using an (oversized for our class) cruiser level E-War suite

holy fucking shit. I hope this disables either basically all of the incoming fighters, or is able to disable the cruiser which we haven't been firing at.
>>
>>5943607
>Spin up the EW suite! See how those hinge-head bastards like this. (roll 1d100, best of three)

I think our AI just found their ships battle fleet link which they foolishly forgot to override…..boarding time anyone
>>
Rolled 47 (1d100)

>>5943750
>>
we honestly belong on a prowler, lmao
>>
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>>5943607
>Spin up the EW suite! See how those hinge-head bastards like this. (roll 1d100, best of three)

>crit

We are doing it again boys.

"Diana, vent their atmosphere into the void. let us see if they can shoot without air"
>>
>>5943607
>>Spin up the EW suite! See how those hinge-head bastards like this. (roll 1d100, best of three)

Diana: I have somehow achieved complete control over the Covenant Data Network.
>>
“Diana, I think we might need the EW suite.” You admitted as you watched your MAC round fly off into the void, heading of to become someone else’s problem.

“Thought so. Just give me a bit to-” Your AI began, only to cut off halfway, her avatar’s holographic head snapping to face the direction of the enemy ships. “The data-link between the fighters and the cruises is surprising… open. I’m picking up barely encrypted tight-band communications between the cruisers and the fighters. Ku-band mostly, but there’s some extreme high-frequency bands too.”

“I take it that’s a good thing?”

“I don’t want to be too cliche or anything, but…” Diana trailed off again, as her tiny avatar turned to face you. She gave you an award winning smile, before the avatar fizzled out, and was replaced by a schematic of a Covenant cruiser, various alien glyphs and sigils dancing over it. “I’m in.”

“Ha! Let’s give those split-lip suckers a taste of their own medicine!” Dyad cheered, grinning from ear to ear at the news. “Diana, how much can you do?”

“Right now, not too much. Their counter intrusion systems aren’t anything to write home about, but the combination of trying to force my way in through a tight beam channel and the sheer transmission delay makes it a lot harder than it needs to be.” Diana replied, dismissing the schematic so that her avatar could return for the conversation. “Obviously, the bigger and more dangerous the action, the more likely it is that the enemy will know I’m in and will pull their fingers out. They’ll absolutely know something’s wrong if I try to vent the atmosphere, but they might not notice if their torpedo guidance systems start becoming unreliable.”

“Suggestions?” You asked as a pair of bright plasma lances stabbed through the void nearby. You paused for a few seconds, but when nobody yelled about one of your pack-mates being blown asunder, you simply chalked it up to evasive action and returned to the AI. “What can you do?”

“In general, I can do four things. I can try and slowly infect systems and try to get a stronger foothold. I can do something small like interfering with their torpedo guidance and hope that it gets ignored, or I can go for a hail-mary and try to hit something big. Or we can just keep this in our back pocket in case we need it.” Diana gave you the options as you looked back at your tactical screen. The tactical picture hadn’t really changed, so you still had some time to think. After all, you couldn’t afford to waste this opportunity.

>Slowly force your way in! The slow knife penetrates the shield after all.
>Hit something small! The more you degrade them, the better. (roll 1d100, best of 3)
>Hit something big! You need to hit them hard while you’ve got the chance. (roll 1d100, best of 3)
>Keep it in your back pocket! A well timed hack could be just as effective as a MAC round.
>Other (write in)
>>
Rolled 23 (1d100)

>>5944226
>Hit something big! You need to hit them hard while you’ve got the chance.
>>
Rolled 6 (1d100)

>>5944226
>>Hit something big! You need to hit them hard while you’ve got the chance. (roll 1d100, best of 3)
>>
>>5944226

>Slowly force your way in! The slow knife penetrates the shield after all.

This is what she’s built for, people. We obviously have a great chance to learn valuable intel here beyond the pure combat applications
>>
>>5944226
>>Slowly force your way in! The slow knife penetrates the shield after all.
>>
>>5944226
>Slowly force your way in! The slow knife penetrates the shield after all.
>>
>>5944226
>Slowly force your way in! The slow knife penetrates the shield after all.
>>
Rolled 96 (1d100)

>>5944226
>>Hit something big! You need to hit them hard while you’ve got the chance. (roll 1d100, best of 3)
>>
>>5944226
>Hit something big! The more you degrade them, the better. (roll 1d100, best of 3)
> scram reactors, leave them powerless and drifting
>>
>>5944226
>>>Hit something big! You need to hit them hard while you’ve got the chance. (roll 1d100, best of 3)

SUCK VAC ALIEN SCUM
>>
>>5944226
>Hit something big! You need to hit them hard while you’ve got the chance. (roll 1d100, best of 3)

Possible plan here.

Make her alter the composition of the atmosphere inside the ships then. Slowly introduce more and more nitrogen into the mixture as she worms her way further into the covenant ships systems. This should basically asphyxiate all But the grunts and enginners. Since grunts have their own breathing aparatus of methane, and the enginners have been described as able to do anerobic respiration. If they are anything like humans, elites then shouldn’t feel the lack of oxygen. They Would all just suddenly feel very sleepy and just Fall over before being able to do anything. Dying in their sleep from oxygen deprivation before they could even do anytihng or even put on any emergency oxygen supply. And after the elites have all died this way, she could continue taking over systems and worming her way furher into the system as the grunts all panic and cower. None of them being high enough rank to fix any of this. And this way we’d also keep the engineers, since if we vent atmosphere it’ll kill the huragok as well.

If we could capture this thing, we could potentially get both an intact interstellar map of the entire covenant Empire. And get an entire cruiser that oni could potentially rip apart and study. It Would be monumental.
>>
>>5944449
Seconded, way better than my plan of just screaming the reactor. After we kill everyone on board maybe also flip FoF tags so that point defense starts sweating their own fighters and such as well
>>
>>5944449

Genius plan Fleet. I agree completely.
>>
>>5944449
>support
>>
>>5944226
>Slowly force your way in! The slow knife penetrates the shield after all.
>Write in
"And in addition to that, Diana begin looking at the movement of their weaponry, their energy readings, their engines status and the status of their shields. We will know what they do in combat against us and use it"

>>5944449
I don't think it would work exactly like that, because no doubt Covenant ships have alarms for this kind of thing that start blaring no matter what. Air would be stupidly important to keep an eye on in space, an alarm that starts going in any situations would be something i expect from any military.

On top of that covenant armors and equipment should have functions for possibly going out in space outside their ships like in case of boarding, or for the sake of a basic safety measure. Judging by how far more experienced Covenant species are in space and space warfare, this should be quite possible. So it might knock out some of the crew and troops due to the surprise effect, but not all.
>>
>>5944639

Still, I think it’s a subtle approach and likely to reduce their combat effectiveness even if we don’t pull off a total ship death maneuver.

Even better, it’s not so obvious that our AI would get immediately flagged, so we’d have a second chance to pull data from their systems
>>
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>>5944639
I appreciate the feedback and it did make me double check to see if it would be possible. even made me look at stuff like if Sangheli blood would possibly even go for oxygen detection instead of carbonic acid presence in blood evolutionarily. though I think it still is reasonable the plan for these points as counter arguments.

1: indeed, covenant ships would likely have constant atmospherics monitoring. but just like any system able to give false negatives, they could be turned off as part of the cyber attack by being flagged as a false alarm. since it would also be stupid to not have overrides on these systems in cases where the crew deems the ship diagnostics to be wrong. if anything the attack itself could be done by just...saying the oxygen content of the ship is too high to the sensors inside. and letting it slowly flow more and more nitrogen into the ships air as it tries to compensate. not triggering an alarm because it see's it as a normal action done on any other voyage without having a concept of it being a trick. as covenant ships especially aren't used to fighting using electronic warfare. most wars in covenant history have after all been done with massive naval superiority or on ground only.

2: yes, there is indeed EVA suits for covenant, but in looking through any and all mentions of it. basically all combat suits for the Sangheli except the ranger and flight battle harnesses have no mention of being airtight. with most battle harnesses even showing the open mouth of the Sangheli in question. and with the fact that personal shields don't keep air within the users personal space, i think we can safely say that most of not nearly all Sangheli on the ships in question are probably susceptible to asphyxiation if the atmosphere was replaced with nitrogen. only Sangheli which would be left would likely be Fleet security personnel as they would be using Ranger harnesses. but to my knowledge these rangers wouldn't have either the clearance or numbers to be able to do anything inside the ship after nearly all other personnel has fainted. since they were more dedicated to a on board Marine like role than they were like Oni spooks. though indeed they would still be a possible thread. otherwise the kig yar have also been shown to have EVA capable suits and the grunts as well. but these two grounds would also be the ones least likely to both know how to, and have the clearances to helm the ship in case of every Sangheli falling down dead on the floor.

(continued)
>>
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>>5944639
>>5944798

and my point number three. also my last one.

3: the covenant are actually really bad at war. the designs on their ships haven't been tested on any foe equal to them in size or technology, so they usually never face any problems other than how much firepower they need to bring to a fight. none of the wars they've yet fought have had them need to get creative. the war between the San'Shyuum and Sangheli was won by the use of the forerunner dreadnaught. the Unggoy Rebellion was only planet side, and the grunts weren't able to fight any naval battles. the Kig-Yar when first fought was nothing but pirates and traders and easily choose to become part of the covenant. the Yanme'e as well joined only after quick skirmishes. and the Lekgolo are literally just worms. they did not have ships. the covenant has never really fought an asymmetric enemy. so their ships and naval personnel are also equipped as such.

because of that. their ship philosophy is made with their large scale in mind. i genuinely don't think they have normal EVA suits, because their ships aren't planned to fail enough to need them. their hulls are made of very strong layered composites which are complex enough that nearly no two samples are the same. made in one large go within the assembly forges. and their shielding is good enough that other than being attacked by another covenant ship, the only means of damaging them before the human war was through small battles between ministries. they've never had to manage by just repairing a vessel, and i don't think nanolaminate even can just be fixed just by cutting out the area the hole is and adding new monolaminate. since the ships hulls are supposed to be one large single crystalline metal structure. so their management solution is through cutting off the broken parts. as they employ Modular Dispersal Technology. aka small explosives in parts of the ship to separate pieces of it either to make it fall off of the ship, or separate into smaller ships. their entire ship philosophy is based off of the idea of taking destroyed or broken parts back home, and scrapping the entire ship so that it can be melted back into a new ship in a assembly forge. which i actually only learnt about because you questioned my logic. so thank you. but my point being that Sangheli armorers basically make their ships like apple makes phones. use them and throw them out when it breaks.

pic related. an assault carrier using MDT tech to seperate into two smaller vessels. likely in case one of the parts got damaged.

which is why, i dont think really the ships are made with contingencies and failsafes in mind. and their crews aren't ready for atmospheric changes. since their ships aren't built to need repairs when they do break. the personnel just move to areas of the ship that aren't broken until they get back to an assembly forge and go get another ship.

sorry for the overly long explanation. hope my reasoning is solid :D
>>
>>5944226
>>Slowly force your way in! The slow knife penetrates the shield after all.
>>
“Go big or go home Diana.” You decide. While a slow attack might serve you better in the long run, you’re running out of time. “How viable would it be to mess with life support?”


“Life support will be complicated. If the cruiser is anything like a UNSC vessel, I’d have to take over multiple monitoring systems, and simultaneously control a number of different life support systems across the ship. But once in control I can do some very interesting things, like spiking the nitrogen content of the ship’s air to lethal levels, or activating an emergency purge to vent the whole ship to space.”


“But that won’t work on grunts or anyone in an EVA suit.” Dyad pointed out, poking a hole in the plan. “Anything else you can do?”


“Messing with the atmosphere could buy us time to do other things once the ship is under our control, but I digress.” The AI countered, before answering the question. “I can do a few other things. I can initiate a full ship-wide systems lockout. That would leave the ship practically inert while we deal with its squadmate, but the crew would figure out that they’ve been hacked pretty quickly. Alternatively, I can take manual control of the ship’s weapons suite and put a volley into the other cruiser. Or we can just go with the old faithful method and remove the reactor’s safety interlocks and blow up the ship.”


NOTE: You’ve already rolled for a successful hack, so whatever you choose will succeed.
>Poison the air! Diana’s right, even if this doesn’t get everyone, it still buys you time.
>Lock it down! You need that ship out of the fight right now.
>Control their guns! If you can either damage or cripple the other cruiser, this engagement becomes much easier.
>Blow it up! The best option is often the simplest, and it removes any chance of recovery.
>Other (Write in)
>>
>>5945367
>Blow it up! The best option is often the simplest, and it removes any chance of recovery.
>>
>>5945367
>Blow it up! The best option is often the simplest, and it removes any chance of recovery.

While I would LOVE for us to capture a covenant cruiser, Now is not the time.
>>
>>5945367
>Blow it up! The best option is often the simplest, and it removes any chance of recovery.
>>
>>5945367
>Poison the air! Diana’s right, even if this doesn’t get everyone, it still buys you time.
>>
>>5945367
>Poison the air! Diana’s right, even if this doesn’t get everyone, it still buys you time.
>>
>>5945367
>>Poison the air! Diana’s right, even if this doesn’t get everyone, it still buys you time.
>>
>>5945367
>Other (Write in)
Set the ship on a collision course with the other cruiser.
>>
>>5945367
>Poison the air! Diana’s right, even if this doesn’t get everyone, it still buys you time.
>>
>>5945367
>Poison the air! Diana’s right, even if this doesn’t get everyone, it still buys you time.
And then once that's finished, control their guns and target the other cruiser.
>>
>>5945367
>>Poison the air! Diana’s right, even if this doesn’t get everyone, it still buys you time.
>>
>>5945367
>Poison the air! Diana’s right, even if this doesn’t get everyone, it still buys you time.

>Entire brige crew and most Yanme'e menials die of asphyxiation. Only a handful of Sangheli, some Lekgolo, the Enginners and a few hundred scared Grunts are left.
>"Diana, close all doors within the ship. Lockdown anything you can and begin changing passwords"
>Ship is just standing in place. All of the guns on the ship are silent as anyone with authority died sleeping on the job. Engineering and any place they could try and act from is locked down.

ONI will need to give us a cruiser after this.
>>
>>5945367
>>Poison the air! Diana’s right, even if this doesn’t get everyone, it still buys you time.

The time for safe plays died with our Home. An entire cruiser in UNSC hands would be of titanic benefit to the war, we have to take the gambit.
>>
>>5945367
Ah
Can we comms the good news to the rest of the fleet, so they can concentrate fire on the other cruiser and the fighters ? We have far better chances now at least. If we can succeed somehow we probably need to immediately block any of their comms and reactor access.
>>
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>>5945534
we really should. since we have 3 other smart AI's which could potentially help Diana if they are alerted. even just by helping her do the calculations.

also. i just remembered if we get the battlecruiser. we don't just get the ship itself. we can also hand over everything it's currently holding. if we can get this thing back to ONI they'll fucking cream their pants. if we got one point in bonus for giving them a single Huragok. imagine getting ahold of 2 of them, potentially several hunters, all of the personnel gear of the dead aliens, the ship itself, 50 banshee's. 48 wraith mortar tanks and potentially 150 ghosts. the other ones being questionable since the ships did already send out at least some of those fighters.

my source of this thinking being the numbers as stated on the halopedia.

also a question we need to ask the other ships. what combat personnel do they have? do they all have their full marine troop entourage? does any of them have any Spartans II's or III's? maybe some ODST's? will be pretty important for when we need to board the ship.
>>
>>5945367

>Poison the air! Diana’s right, even if this doesn’t get everyone, it still buys you time.

Importantly this option gives us a chance to maintain Diana’s grip on the enemy system - it’s subtle enough for Diana to keep burrowing into additional subsystems and make extricating her harder
>>
>>5945659

If we pull it off, it’s probably immediately canon-breaking and this quest becomes a galactic version of XCOM instead of the “we’re fucked” plotline of the Halo games
>>
>>5945659
>Do any of them have any Spartan II's or III's?
Not a chance in hell a patrol flotilla has Spartans aboard. And ODST's are unlikely too given we're a bunch of destroyers on a dedicated fleet action and not planetary or theatre support. The other AIs though could be a good idea, though Diana is specifically made for EWAR.
>>5945743
It'll be a boon for sure but there's going to be so many hoops to jump through that it'll be hell to even get back into UNSC space once ONI get their hands on it. Also, battlecruisers are probably the most prolific capital ships in the entire Covenant fleet and it's second smallest cruiser pattern. It's actual ship-to-ship weapons are pretty anemic too. Instead I'd expect ONI to either fast track Red Flag out of the think tank or entirely strip it down to reverse engineer. Could see early post war tech by 2552 if they do.
Or maybe I'm just being too pessimistic.
>>
>>5945743
>>5945659

It would still take AWHILE before the stuff is RnD'ed and rolled out. So its not anywhere near breaking as it may seem and we are already quite into the war by now.
>>
>>5945761
>>5945780

Agree with your thoughts, but even the intel haul from the ship could be plot-breaking. Access to the Covenant milcom network alone could totally shift the tenor of the war
>>
>>5945790
The Covenant know about ONI's kleptomania and actively take steps to prevent significant assets or data from being pilfered. This late in the war they'll absolutely expect to be boarded if ship is being actively tampered with. And with <400 Marines max across the entire compliment it's just not likely we have the manpower to board and secure the ship before it can be blown up.
>>
>>5945850

Hmm thanks for your insight Halo-anon, I played the games but haven’t done a deep lore dive
>>
>>5945869
No worries. I'm not saying it's not worth a try to at least see what happens but to just have tempered expectations. I personally think it's a fruitless effort but any given action for Diana in this scenario will help us win the fight.
And on the off chance it does work and we privateer ourselves a battlecruiser then hot damn we probably just landed ourselves a shitload of brownie points with ONI and FLEETCOM both.
>>
“Even if this doesn’t get all of the crew, it’ll probably get enough of them to take the ship out of the fight. Diana, poison their air supply of one of the cruisers, whichever one has the greatest chances of success. ” You ordered, taking a gamble on grabbing one of the cruisers rather than trying to split your lone AI’s attention between both of them. “And do whatever you can to lock down the ship. Lock down doors, close hangar doors, the works.”


“Understood, give me a minute or so. In the meantime, I’d appreciate it if you could have the rest of the flotilla cease firing on the indicated cruiser while I work my magic.” Diana replied, before highlighting the lead cruiser with a glowing gold aura. Part of you wasn’t surprised, it was the vessel closest to you, even if it was only by a few thousand kilometers.


You quickly switched over to the fleet command frequency, doing it yourself rather than asking your comms specialist to do it. “All vessels, we’ve hacked the lead cruiser and we’re eliminating the crew now. Concentrate fire on the trailing cruiser. Repeat, lead cruiser combat about to be rendered combat ineffective, concentrate fire on the trailing cruiser and the fighters.”


“Wait, what? How the fuck did-” One of the other commanders began, only for you to cut him off.


“Ask later, just keep that cruiser intact! My AI is doing her best, but that won’t matter if the ship takes a MAC round.” You interrupted them. While you would have loved to give a tech breakdown of just what was going on, you had far more pressing concerns right now.


Thankfully, Trafford wasn’t in the mood to argue right now. “Alright, we’ll take your word on it. All vessels hold fire on the lead cruiser, focus fire on the trailing vessel.”


“Fighters entering PD range! Plasma torpedoes aren’t far behind.” Your sensor officer called out, bringing you back to the battle at large.


>Hit the last cruiser! One good MAC volley, and it’s outta the fight. (roll 1d100, best of 3)
>Take out those fighters! Regardless of what happens to the cruisers, they’ll rip you apart if you give them the chance. (roll 1d100, best of 3)
>Engage the torpedoes! The sooner you can thin them out, the better! (roll 1d100, best of 3)
>Other (write in)
>>
Rolled 96 (1d100)

>>5946090
>Take out those fighters! Regardless of what happens to the cruisers, they’ll rip you apart if you give them the chance. (roll 1d100, best of 3)
>>
Rolled 17 (1d100)

>>5946090
>Take out those fighters! Regardless of what happens to the cruisers, they’ll rip you apart if you give them the chance
>>
Rolled 73 (1d100)

>>5946090

>Take out those fighters! Regardless of what happens to the cruisers, they’ll rip you apart if you give them the chance. (roll 1d100, best of 3)

Pew pew pew
>>
Rolled 93 (1d100)

>>5946090
>>Take out those fighters! Regardless of what happens to the cruisers, they’ll rip you apart if you give them the chance. (roll 1d100, best of 3)

WASTE EM
>>
>>5946090
>>Take out those fighters! Regardless of what happens to the cruisers, they’ll rip you apart if you give them the chance.
>>
>>5946090
>Take out those fighters! Regardless of what happens to the cruisers, they’ll rip you apart if you give them the chance. (roll 1d100, best of 3)
>>
Rolled 65 (1d100)

>>5946090
>launch a coordinated MAC barrage at the cruiser while launching anti fighter missiles at the remaining fighters. Have the fighter craft of the fleet form a CAP and prepare all PD grids to give supporting fire. If to many fighters make it through the anti fighter missiles launch a barrage of anti ship and fighter missiles to draw them away from the ships and toward the ship killers to give us more time to thin them out. If possible once control of the cruiser is gained coordinate a Plasma torpedo and MAC barrage to take out the other cruiser and use the Covi AA to take out any CAP or returning enemy craft.
>>
>>5946090
>>Take out those fighters! Regardless of what happens to the cruisers, they’ll rip you apart if you give them the chance.

>Take out those fighters! Regardless of what happens to the cruisers, they’ll rip you apart if you give them the chance.
>>
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>>5946332
>Acidentally copy and paste twice
>>
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>>5946090
>Take out those fighters! Regardless of what happens to the cruisers, they’ll rip you apart if you give them the chance.

hey, we already got a good roll.

id also say we should try and use some of our archer missiles to increase our likelihood of surviving the torpedo's as well. specifically by making the missiles target the torpedo's.
Also. i was looking around at things we might be able to ask for from ONI if we get the battlecruiser home to UNSC space. and looking it over i think we should try to upgrade to a point-blank class stealth cruiser. as it seems we've been going more for the irregular style of combat. and this vessel has a much higher potential firepower compared to the Able we are currently in control of. while complimenting our currently more E-war and fighter focused experience. (halopedia link https://www.halopedia.org/Point_Blank-class_prowler )

Also, if we were to do that. we might even be able to ask for a Hyperscanner array to be installed into the ship. as the Winter-class prowler is currently in development and will be added to service in the next year. so the Hyperscanner is either already in experimental use, or already finished as a project.

it also has a potential 800 fuckin ODST carrying capacity. which is kind of crazy. as some people have mentioned. the ship is DEFINITELY too small for it's capabilities. the paris class frigate we were in before weighs more than the cruiser. but has literally less of everything. it also should have thicker armor than the paris as well. but it isn't really stated anywhere. i've only seen people say it would either have no armor. as that's the only way it could weigh so little. or at least have the two meters of a destroyer or possibly thicker to even count towards it's role as a command center.

it has stealth, it has hacking. it has fuckton of fighters bombers and crew, it has more AND better anti aircraft. and it even has potential to be a small fleet command position. i think it's the direction we should be heading. of course only IF we get the battecruiser back home.

pic related. the stealth cruiser.
>>
>still be namefag
>still be retarded
What a classic
>>
>>5946414
To answer your question, no, I severely doubt ONI would let us have a Point Blank Class, firstly, we aren't a prowler captain, nor are we even IN ONI, secondly, they don't exactly hand those things out like hotcakes. And this isn't even getting into the fucking hyperscanner array. Best we can hope for is a pat on the back from ONI and them bumping us up on the cruiser waiting list.
Honestly this whole "hey guise wouldnt it be cool if we got (unattainable thing) and (unattainable thing) but unironically" only furthers my theory that you are in fact underaged.
>>
>>5946443
>>5946447
okay. see i can work with that discussion point. because the first response gives me literally nothing to work with and doesn't even give me any idea of why my idea would be wrong.

first. yes be aren't a prowler captain. but prowler captains also don't just spawn out of nowhere. if anything the reason why i thought it would be possible is that a point was made that not alot of captains want to work with ONI any longer unless necessary back in one of the pevious threads. and a split had formed between ONI and fleet command. and with how we have already been rewarded for going out of our way to accept service for ONI. i simply didn't think it's that out of the blue to expect handouts and favours from them in the form of a ship. as it would likely make us be even more under their grasp as an asset. essentially recruiting us by giving us their stuff and becoming part of their network as we've already shown to be a useful asset.

secondly. indeed they dont just give those ships out. but if we were able to come back with an intact covenant ship able to commit to operation RED FLAG and a map of the covenant empire + all of the current covenant military movements. i could at least see it being reasonable that we'd be probably all of us promoted in the wolfpack here. since this is a massive shift for the entire war plan strategically. there are definitely currently cruiser captains out there that have done less impressive things to get their positions.

and thirdly. okay fair. the hyperscanner isn't necessarily something able to be gotten. i was just getting excited because it could've opened up the possibility of using such to go and support the Battle of Meridian, and maybe find the Luminary before the covenant such that earth would stay safe for a while longer. i just mentioned it as a possibility since...yeah. it is a tech that will come out in universe quite soon. relatively at least.

but yeah. that's at least just my reasoning for those thoughts. again i don't claim to know everything. which is why your second reply is infinitely more usable for me because i can actually reflect on WHY i might be wrong and actually reply with my thoughts on it.

i still think it isn't out of the question after all. but your response did temper my expectations about it. since i also do realize im thinking already very far ahead. and that isn't probably a useful use of my time right now. but hey, i just do it because as a person new to the universe. it's fun to explore and talk about it.

also. im still not underage. im 21 and born back in 2002. birthday in august.
>>
>>5946131
Supporting
>>
It took you only a second or so to decide on what to do next. The navy man in you demanded to join the rest of the pack in it's MAC barrage to take out the last cruiser as soon as possible. But it was quickly smacked down by your rational mind, which reminded you of all the reasons why that would be a stupid idea. From the simple fact that drawing power away from your EW suite would probably kill your plans for the other cruiser, to the fact that the interference from charging the gun could have an effect on your jammers.

That left you with only one real option, and you keyed the fleet command frequency again with your decision. “Longinus to all vessels, we can’t cycle our gun, so you’ll be down a gun for now. We’ll handle the fighters and leave the cruiser up to you.”

“Understood, we’re set for co-operative engagement, pull any extra missiles from us as needed. Galaxy, Achilles, if either of you could task your AI to assist the Longinus that would be appreciated.” Commander Trafford replied, delegating the task to you without any issues or back-sass.

“Achilles confirms, setting JD on it.” Commander Buckwood volunteered, just as a series of windows on your weapons operator’s screen confirmed the incoming handshake protocol from the visiting AI.

“Weapons, coordinate with the Achilles’ AI and wipe out those fighters!” You ordered as the lieutenant took to his task. He quickly accepted the AI’s help and assigning groups of missiles to clusters of enemy fighters, and letting the AI handle the missiles on an individual basis.

All across the flotilla, missile silo doors cracked open, revealing the smallest ship-mounted missiles in the fleet. The Streak missile system had originally been designed in response to the growing number of missile-armed warships falling into innie hands, ranging from smaller corvettes like the Akita and Osa, up to larger destroyers and more. It distilled hundreds of years worth of concentrated development of both terrestrial surface-to-air and light space-based missiles into a missile that could turn at speeds that would turn a human pilot to jelly, and packing enough explosive mass to turn a longsword to scrap. And as one, the four destroyers of DESRON-35’s third flotilla ripple-fired almost two hundred of the little buggers into the void.

So to say that the covenant fighters were in for a bad time was an understatement.

120 contacts, all fighter-grade craft with superb maneuverability as far as manned craft went. The covenant CAG boss -or whatever their head of fighter operations was- had been smart, and had mixed in some assets with electronic warfare packages to help counter incoming missile attacks. And his aviators were well-drilled, breaking up into multiple groups and burning perpendicular to the intercept vector to force the missiles to burn maneuvering fuel to try and catch them. With each cluster grouped around a single EW craft to increase their chances of survival.
>
>>
>>5946795

But the Streaks had been designed with home-on-jam from day-one, and had been designed to kill things that were moving much faster and maneuvering far harder. And that was before you put them under the care of an AI that apparently knew their stuff.

The EW craft died first, robbing their charges of the electronic protection they needed. The space banshees, void-capable variants of the covenant’s mainline atmospheric fighter, were next by simple virtue of lacking the shields that could have saved them. And even the best-in-class seraph heavy fighters, with powerful engines and strong shields, were cut down by the dozen by the sustained barrage.

Some survived, of course. Most survived through skilled piloting, such as seraph crews turning the narrow sides of their ships to face the missiles and minimizing their profile to the income attack. But a few managed it by sheer dumb luck, such as a handful of space banshee pilots. And they turned back to continue their assaults, but with only a handful of them left there was nothing left for them to do. You’d simply leave it up to the automated point-defense guns, and save the missiles for later.

“Vampire! Vampire! Torpedos are on terminal approach!” Your sensor operator crowed, dragging your attention to the incoming barrage of torpedoes. Sure, you’d perhaps focused on the fighters a bti too much, but the Streaks could never hope to stop those roiling balls of plasma and hate. That being said, you weren’t out of options.

>Shoot them down! The Able and Achilles’ coilguns are the best weapons you have to take them out. (Roll 1d100, best of 3)
>Evade! Even if the guns are rated for it, you’d rather avoid needing to use them at all. (Roll 1d100, best of 3)
>Other (write in)
>>
Rolled 44 (1d100)

>>5946796
>Shoot them down! The Able and Achilles’ coilguns are the best weapons you have to take them out. (Roll 1d100, best of 3)
>>
Rolled 5 (1d100)

>>5946796
>Shoot them down! The Able and Achilles’ coilguns are the best weapons you have to take them out. (Roll 1d100, best of 3)
>>
>>5946796

>Shoot them down! The Able and Achilles’ coilguns are the best weapons you have to take them out. (Roll 1d100, best of 3)

Don't sweat it boyos, I got this
>>
Rolled 88 (1d100)

>>5946807

kek, forgot my roll
>>
>>5946795
>>5946796
>Evade! Even if the guns are rated for it, you’d rather avoid needing to use them at all. (Roll 1d100, best of 3)
>>
>>5946796
>Shoot them down! The Able and Achilles’ coilguns are the best weapons you have to take them out.
>>
Rolled 63 (1d100)

>>5946811
Forgot my bad
>>
Rolled 84 (1d100)

>>5946796
>Evade! Even if the guns are rated for it, you’d rather avoid needing to use them at all. (Roll 1d100, best of 3)
>>
>>5946796
>>Shoot them down! The Able and Achilles’ coilguns are the best weapons you have to take them out.
>>
Rolled 78 (1d100)

>>5946796
>Shoot them down! The Able and Achilles’ coilguns are the best weapons you have to take them out. (Roll 1d100, best of 3)
>>
Rolled 87 (1d100)

>>5946796
>Shoot them down! The Able and Achilles’ coilguns are the best weapons you have to take them out. (Roll 1d100, best of 3)
>>
>>5946796
>Shoot them down! The Able and Achilles’ coilguns are the best weapons you have to take them out. (Roll 1d100, best of 3)

PD guns activate!
>>
“Weapons, set PD for intercept mode. Nav, move us ahead of and below the flotilla to unshadow the aft turrets.” You ordered, sticking to your role of handling the things that the rest of the flotilla simply couldn’t do as they engaged the trailing cruiser. The covenant vessels had been firing their torpedo silos in waves, sixteen at a time, firing half of their launchers while the other half were reloaded. And with only six turrets at your disposal, you needed every gun available.

Nobody knows exactly how a plasma torpedo is built and operated, but what is known is that there’s a core “munition” within the torpedo, which is completely enveloped by the plasma. They couldn’t be jammed, as whatever guidance system they used was completely immune to every jammer in the UNSC’s inventory. And their plasma jacket would vaporize almost anything that was thrown at them, protecting them from most forms of interception.

But dense enough kinetic rounds could survive that plasma field, and shatter the core.And your coilgun batteries could throw those rounds out with a hell of a rate of fire.

Your guns start firing as soon as the first torpedo enters effective range, the naval coilguns spitting out a couple-of-seconds long burst of fire against a torpedo before quickly adjusting and firing on the next one. You manage to hit three of the torpedoes before the aliens operating the weapons wise up to what you’re doing, and start trying to evade the incoming fire.

Or at least, half of them do. Of the barrage, seven munitions start jinking and swinging erratically as the operators try their best to keep the munitions intact and on target. But the remaining six barely sway from their original course, and are promptly torn apart with only a single burst along their predictable vectors. With them gone, your guns are able to focus on the leakers.

Unfortunately, the covenant gunners choose this time to put you in a precarious position. The remaining torpedoes split, four of them continuing towards the rest of the flotilla, and three of them executing wide turns as they home in on the Longinus.

>Cont
>>
>>5947881

“Nav, arm emergency thrusters.” You order, making ready to reuse your earlier tactic against the incoming rounds. But even as the words leave your mouth, one of the three torpedoes is shredded in a barrage of tungsten rounds. The second dies soon after, briefly transforming into an amber star as the fuel within the core leaked into the remains of the plasma jacket and exploded. The third coming uncomfortably close before it’d turned into swiss cheese by the combined effort of all six of your turrets. The remaining four rounds in the barrage don’t reach their targets, as the concentrated fire of three destroyers manages to catch the incoming torpedoes before they hit.

The return volley of five MAC rounds on the other hand is far more accurate. Each round slams right into the trailing cruiser, the first four rounds smashing against its shield, before the last one pops it like a grape. Almost instantly, Trafford calls the next fire mission. “The shield’s down! All vessels, set for Archer volley against the remaining cruiser.”

“Nitrogen dump complete, I’m seeing flat-lines across the hacked cruiser’s vitals monitoring network. Is there anything else you’d like me to do?” Diana finally spoke up, illustrating her point with a shot of some room in the Covenant ship, where jackals and elites lay side-by-side on the deck.

>Fire the MAC gun! Now that you don’t need to actively hack the crippled cruiser, you’re free to steal the kill. (roll 1d100, best of 3)
>Launch your missiles! Even if the cruiser’s crew is mostly dead, you still want Diana hacking the ship’s systems. (roll 1d100, best of 3 [and say if you want Diana to do something in the meantime])
>Keep engaging torpedoes! As long as that cruiser is still up, it’s gonna keep guiding torpedoes at you and the fleet. (roll 1d100, best of 3)
>Other (write in)
>>
Rolled 83 (1d100)

>>5947882
>Fire the MAC gun! Now that you don’t need to actively hack the crippled cruiser, you’re free to steal the kill. (roll 1d100, best of 3)
>>
Rolled 17 (1d100)

>>5947882
>Launch your missiles! Even if the cruiser’s crew is mostly dead, you still want Diana hacking the ship’s systems.
Any chance we could have Diana kill the CIWS network? Also I'm still 100% there's another ship in the system watching us. Sooner we deal with this the better.
>>
Rolled 29 (1d100)

>>5947882
>Launch your missiles! Even if the cruiser’s crew is mostly dead, you still want Diana hacking the ship’s systems. (roll 1d100, best of 3 [and say if you want Diana to do something in the meantime])
have diana begin working on the enemy bridge cutting of their access to the rest of the ship preventing them from remotely jumping or blowing the engine, and after begin locking down the hallways leading to the bridge again cutting them of physically from the ship
>>
Rolled 53 (1d100)

>>5947882
>Launch your missiles! Even if the cruiser’s crew is mostly dead, you still want Diana hacking the ship’s systems. (roll 1d100, best of 3 [and say if you want Diana to do something in the meantime])
KEEP HACKER MANNING DIANA. make sure its clear for boarding soon.
>>
>>5947882
>fire streak missiles mixed with howlers
>use the missile ability we have for swarm missiles.
>>
Rolled 97 (1d100)

>>5947926
>>
Rolled 85, 2 = 87 (2d100)

>>5947882
>Launch your missiles! Even if the cruiser’s crew is mostly dead, you still want Diana hacking the ship’s systems. (roll 1d100, best of 3 [and say if you want Diana to do something in the meantime])
>Keep engaging torpedoes! As long as that cruiser is still up, it’s gonna keep guiding torpedoes at you and the fleet. (roll 1d100, best of 3)
>>do both while balancing power to make sure Diana can keep up the hacks and respond to anything as needed.
>> see if she can activate internal Artificial gravity and internal defenses to take out remaining personnel without damaging anything important
>>
Rolled 80 (1d100)

>>5947882
>>Fire the MAC gun! Now that you don’t need to actively hack the crippled cruiser, you’re free to steal the kill. (roll 1d100, best of 3)
>>
>>5947882
WHAT THE FUCK ARE YOU GUYS DOING WE'RE TARGETING THE SHIP WE'RE TRYING TO TAKE
>Target the non-hacked ship with missiles
>>
Rolled 20 (1d100)

>>5948032
Right, and I forgot to roll
>>
>>5947882
>Launch your missiles! Even if the cruiser’s crew is mostly dead, you still want Diana hacking the ship’s systems.
Kill or immobilize any remaining covenant inside the ship and lock everything else especially bridge and reactor. The ship must not be allowed to detonate or jump away. Make a total headcount of all covenant dead, uncoscious, lost or alive be crew, troops or officers inside the hacker cruiser this will be crucial.
And if she can order some of the cruiser external guns to fire on the other cruiser
>>
>>5947882
>oh I thought we had just broke their shields and were finishing off the cruiser.

>Do not fire missiles into the cruiser. We are boarding it.

>Use our AI to tell the others to stop.

>Send our oni team and other marines.

>>5947926
Change

>>5947882


We want to capture it.
>>
>>5948160
Idk it's fucking written Weirdly. I just wanted To KILL THE NONE HACKED CRUISER WITH MISSILES.

I want to send marines and oni to the hacked one.
>>
Rolled 34, 92 = 126 (2d100)

>>5947882
since it seems that the wording on the post is a little confused. I am going to give my answer like this. if other Anons feel the same way just link ones roll to this post.

>shoot the mac cannon at the non hacked covenant vessel, if the power consumption of it won't change the outcomes of any of the other options. if it does then use archer missiles as (i would believe so) they don't require external power from the destroyer.

>While this is going on. have Diana continue to hack the currently being hacked covenant cruiser. going first for systems that might otherwise shut off her access to the system. such as passcodes, overrides and redundant systems. afterwards continue to lock down access to the cruiser, especially vital/critical systems. if the reactor is being overloaded or an emergency jump is attempted, focus on those systems immediately. once she thinks everything is secure and locked in place, begin tallying up the dead and the still living. fucking with the living by doing stuff such as trying to close doors on them to squash them if the doors are strong enough. (specifically with grunts) and using the guns on the ships inside the Hangar to fire onto the soldiers locked inside of the hangers. turning off the lights, playing VERY high audio over the speakers and such to disorient them.

so to make it more digestible
(hacking>MAC cannon>archer missiles)
but (archer missiles>MAC cannon) if the Mac fucks with hacking.

my first dice is for gun, second is for hacking.
>>
>>5947882
>>5947910
changing to firing the missiles at the non hacked ship
>>
Rolled 9 (1d100)

>>5948032

Supporting, shoot missiles at nonhacked ship
>>
Rolled 79 (1d100)

>>5948220
Seconded
>>
Rolled 1 (1d100)

>>5948590
Second roll
>>
File: pulse lasers (1).png (1.44 MB, 1200x675)
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Sorry for the poor wording on the previous post, no excuse on my end. The cruiser that you hacked is essentially dead in the water, while the unhacked vessel has its shields down and is the one that everyone is being ordered to fire on.

===================================

“Diana, Lock down all entrances to the bridge and engine room of the covenant ship, and do a headcount of the remaining crew. I want to know how many bodies are gonna be between us and a shiny new cruiser.” You ordered the AI. While part of you was certainly interested in the idea of putting a cruiser kill under your belt -as ONI would probably want the capture of the other vessel to remain classified- there was no point in sacrificing your main prize for it. Especially when you had other weapons that could do the job. “Weapons, target the unshielded cruiser. Mixed volley of our remaining Streaks to soak pulse laser fire, and Howlers for the kill.”

“Understood sir, streaks away.” Lieutenant Bergen called from the weapons station as the last of your anti-fighter missiles were flung into the void. The streaks, while great anti-fighter weapons, were normally useless in the ship-to-ship role. But with a few recent modifications, they could do a wonderful job of imitating larger and more lethal missiles, attracting Covenant pulse-laser fire and taking fire away from larger and more valuable missiles.

A few seconds later, those larger and more powerful missiles were launched with only two words from your weapons officer. “Howlers away.”

The Howlers were the UNSC’s replacement of choice for the Archer system, packing all of their predecessor’s firepower into a faster and more agile spaceframe. But there were never enough of them, even at the height of production it was rare to find a ship with more Howlers than Archers. Hell, you only had four pods of the dangerous little missiles, and you’d consider yourself a lucky man. The Dawn had never even been considered for them. But it doesn’t take too long to see just why those rare missiles were so prized across the fleet, as the active covenant cruiser started firing against the flotilla’s barrage of missiles. Your Streaks, -fired in time with the standard Archers from the rest of the flotilla- fell in droves, as the highly focused plasma beams cut them apart. The larger Archers fared little better, instead relying in superior numbers to overwhelm the missile defense grid.

But the Howlers artfully dodged the incoming fire, gracefully sidestepping and pirouetting away from the incoming beams. Unlike the Archers, which siphoned off part of their primary motors to generate gas for maneuvering, the Howlers had a network of lateral rocket motors, similar to the systems used in early 21st century surface-to-air missiles. Each of the tiny rockets were based on the UNSC’s emergency maneuvering boosters, using the same mix to blast the missile out of the way of pulse laser beams.

>Cont
>>
>>5948807

The results spoke for themselves. While the Streaks had been entirely wiped out before entering final approach, and the Archers had lost a good chunk of their numbers, only a handful of Howlers had been taken down even though they outpaced the archers by a good few thousand kilometers. And only a few seconds later, they impacted first, slamming into the cruiser’s bow and upper flank, their savage little swarm intelligence guiding them against the largest clusters of pulse laser batteries.

Their path at least partially cleared, the flotilla’s archer volley hammered home. Explosions blossomed into life from the cruiser's tip to tail. Each missile’s C-12 warhead was powerful enough to blow through the hide of a battleship, and while Covenant armor technology was certainly more advanced than humanity’s, the archers would still chew them up to a fierce degree.

But the 3 kilometer long vessel had the mass to soak those hits, and keep on going even with most of its outer hull broken and burning. Pin-pricks of light along the sides of the ship warning you that the covenant cruiser is about to fire it’s plasma cannons. You’re about to call a warning to your nav officer when the cruiser fires, and over a dozen burning blue comets of energy slam harmlessly into the shield of the hacked cruiser.

“They’re firing on the captured cruiser!” Diana alerts you, her voice carrying an artificial note of alarm. “Shields are holding for now, but I don’t have enough bandwidth to control the weapons suite. I need you to take it out.”

>Hit it with the MAC gun! You can’t afford to let the last cruiser ruin your plan. (roll 1d100, best of 3)
>Fire another missile volley! Either Howlers or Archers would work, you just need the shields to hold a bit longer. (roll 1d100, best of 3)
>Other (write in)
>>
Rolled 75 (1d100)

>>5948808
>Hit it with the MAC gun! You can’t afford to let the last cruiser ruin your plan.
>>
Rolled 47 (1d100)

>>5948808
>>Hit it with the MAC gun! You can’t afford to let the last cruiser ruin your plan. (roll 1d100, best of 3)
>>
Rolled 97 (1d100)

>>5948808
>Hit it with the MAC gun! You can’t afford to let the last cruiser ruin your plan. (roll 1d100, best of 3)
>>
Rolled 26 (1d100)

>>5948808
>>Hit it with the MAC gun! You can’t afford to let the last cruiser ruin your plan. (roll 1d100, best of 3)
>>
Rolled 36 (1d100)

>>5948808
>Hit it with the MAC gun! You can’t afford to let the last cruiser ruin your plan. (roll 1d100, best of 3)
>>
Rolled 26 (1d100)

>>5948808

>Hit it with the MAC gun! You can’t afford to let the last cruiser ruin your plan. (roll 1d100, best of 3)

Seems like we are doing pretty well with this engagement
>>
>>5948808
>Hit it with the MAC gun! You can’t afford to let the last cruiser ruin your plan. (roll 1d100, best of 3)

Well is an understatement, with a full captured cruiser this will likely be one of the most significant victories of the war.
>>
>>5949010
Jinxed us.
>>
A fleet could show up to ensure the cruiser is scuttled if the other one fails or at least investigate what happened to these guys.
ONI will probably be working on a time limit to disable tracking and relocate the cruiser. Might be beyond them sadly. Still, any time a salvage team has to investigate the disabled cruiser will likely be invaluable to the war effort.
>>
Rolled 5 (1d100)

>>5948808
>Hit it with the MAC gun! You can’t afford to let the last cruiser ruin your plan. (roll 1d100, best of 3)

ah fuck they learned!
>>
“Diana, tell me you’ve got a backdoor ready to get back into the hacked cruiser.” You asked as you weighed up your options. Given how recently the rest of the flotilla had fired their MAC volley, they were probably still in the middle of recharging their gun. That left only your gun in anywhere close to being able to fire on the last cruiser.

Thankfully, Diana clears up your concerns. “I’ve got three open entry points and four secure backdoors. Why?”

“Because you’re probably gonna need all of them.” You reply, before turning to your weapons officer. With confirmation that Diana had at least some way to re-enter the hacked cruiser’s systems, you were free to take a bit of a risk. “Weapons, spin up the MAC, and put a round into the unshielded cruiser. We need it dead!”

“Spinning up the coils now.” The lieutenant announced, before calling out the progress of the charge from his station. On the tactical map, you see the final salvo of plasma torpedoes split in half, as the weapons launched by the last cruiser executed a break-neck turn. The weapons completed their course correction and accelerated towards the disabled cruiser as Burgen called out how much progress was being made on charging your own weapon. “Twenty five percent.”

You focused your attention back onto the last cruiser. The vessel’s captain must have seen the way the wind was blowing, and the vessel was heaving hard to port, plotting a course over the top of its disabled flotilla-mate. Even from here, you could see the glowing pinpricks of blue light as the cruiser’s plasma cannons charged for another volley as your weapons officer called the halfway point. “Coils are at fifty percent charge.”

Even from so many decks away, you could hear the almost imperceptible whine of house-size super-magnets being flooded with power. But you wondered if it would be enough as the last cruiser fired again on its disabled squadmate. The shields on the disabled vessel flicked into life once again as the next cannon barrage hammered home. Bergen dutifully continued his count. “Seventy five…”

The last cruiser managed to get one more volley off, this one coming close to popping your prize’s shields before they surged into renewed life. If you had to guess, Diana was diverting the ship’s power to its shield systems, but you didn’t have long to muse on the topic before your gun was finally ready to fire. “Coils set! Firing!”

For the third time in the engagement, the Longinus’ MAC roared. And this time, it tasted the armored hide of a Covenant vessel.

>Cont
>>
>>5949529

The massive tungsten round slammed right through into the vessel’s bulbous amidships section, punching clean through from one side to the next with a shower of shrapnel and debris. The sheer force of the impact threw the massive vessel to one side, and shook it further as sections explosively decompressed. A series of brilliant purple-red explosions blossomed across the hull of the ship, as the shock of the hit set off secondary explosions. Fuel, ammunition, and other hazardous materials across the 3 kilometer long vessel suddenly went up. Engulfing the ship's sides in plasma-fueled fire.

“Nailed it! The cruiser’s burning!” Lieutenant Bergen hollered from the weapons seat, earning him a round of cheers from across the room as a vessel nearly twice your mass turned tail to flee.

Unfortunately, that air of triumph was quickly silenced as your sensor operator shouted in alarm. “Energy spike! If my readings are correct, it’s charging its slipspace drive. They’re trying to run!”

>Finish it off! You can’t let it spread the news of its sister-ship’s capture, unless you want a fleet on your ass. (roll 1d100, best of 3)
>Let it go! You’ll be out of here soon enough anyways, best to preserve your ammo for when you might need it.
>Other (write in)
>>
Rolled 34 (1d100)

>>5949536
>Finish it off! You can’t let it spread the news of its sister-ship’s capture, unless you want a fleet on your ass.
>>
Rolled 14 (1d100)

>>5949536
>>Finish it off! You can’t let it spread the news of its sister-ship’s capture, unless you want a fleet on your ass. (roll 1d100, best of 3)
>>
Rolled 71 (1d100)

>>5949536
>>Finish it off! You can’t let it spread the news of its sister-ship’s capture, unless you want a fleet on your ass. (roll 1d100, best of 3)
>>
Rolled 22 (1d100)

>>5949536
Piggyback on the combined might of both the Longinus and the disabled cruiser’s systems to make a concentrated hack on the retreating vessel and disable it’s slipspace drive.
>>
Rolled 17 (1d100)

>>5949536
>finish it off
>>
Rolled 47 (1d100)

>>5949536
>Finish it off! You can’t let it spread the news of its sister-ship’s capture, unless you want a fleet on your ass. (roll 1d100, best of 3)

Rapid fire skill use
>>
>>5949536
>Finish it off! You can’t let it spread the news of its sister-ship’s capture, unless you want a fleet on your ass. (roll 1d100, best of 3)
>>
Rolled 85 (1d100)

>>5949536
>Finish it off! You can’t let it spread the news of its sister-ship’s capture, unless you want a fleet on your ass.
>>
>>5949536
>Finish it off! You can’t let it spread the news of its sister-ship’s capture, unless you want a fleet on your ass. (roll 1d100, best of 3)

HOL UP
Get dianna to record the escape vector while we try and shoot it. Extrapolate that shit to see where it was fleeting towards. Might be useful with the map we might be able to extract from it's currently crippled brother.

While at it. Don't shoot the drive or engines. Just shoot like, the frontal end of it. If we get to kill it and don't need to run for a while. I want to loot the destroyed one as well. Might be able to get it's FTL drive and a maybe still living engineer out of that shit. Since it is currently trying to fly away. The engines still work and we could even cut that shit out, dissasemble it and put it in the stolen ones cargo as well. And if it doesn't all fit, we've got 4 whole destroyers to carry that shit in as well.

Go full on eastern european and just take anything still usable out of it. Then afterwards flee back towards human space with the likely biggest haul of intact covenant tech, the most one sided battle in favour of humans the entire war has seen up until this point and to my knowledge with not a fuckin scratch on our hulls!
>>
>>5949728
Seconding for the escape vector but I don't wanna chance where we shoot it.
>>
>>5949728
Whatever we do, can we cackle maniacally when we make the shot?
>>5949567
Support using Rapid Fire. In fact, support using whatever offensive abilities we have (I have forgotten what we have).
>>
>>5949536
>Finish it off! You can’t let it spread the news of its sister-ship’s capture, unless you want a fleet on your ass. (roll 1d100, best of 3)

Rapid fire, this ship gets away we'll likely have a fucking Assault Carrier jumping in to deny us our prize.
>>
>>5949536
>>Finish it off! You can’t let it spread the news of its sister-ship’s capture, unless you want a fleet on your ass. (roll 1d100, best of 3)
rapid fire
>>
>>5949536
>Finish it off! You can’t let it spread the news of its sister-ship’s capture, unless you want a fleet on your ass. (roll 1d100, best of 3)

use Rapid Fire. also is it just me or is there a suspicious amount of purple ID's? are we being taken over by the covenant?
>>
Rolled 10 (1d100)

>>5949536
>Finish it off! You can’t let it spread the news of its sister-ship’s capture, unless you want a fleet on your ass. (roll 1d100, best of 3)
>>
You quickly ran through the situation in your head. If the covenant cruiser was already powering up its slipspace drive, you had less than a minute to work with. Your missiles could probably secure the kill, but between the distance and the lack of time, you didn’t rate their chances very highly. So that left only one option, and you gave the order in a heartbeat. “Diana. Dump all remaining power into the MAC system. Weapons. You’ve got another shot, so don’t miss.”

“Got it. Gun cycling.” The lieutenant replied, before relaying the ship’s gun for a second shot.

“Diana, does the hacked cruiser have any way to figure out the cruiser’s escape vector before they jump?” You asked the AI on a whim. While it was possible to track a ship’s slipspace jumps by comparing their direction of travel with the energy they expended to jump, human methods in that particular area were a lot less successful than the Covenant.

Unfortunately, Diana simply shook her avatar’s head, and gave you the bad news. “No, we’d need the energy output from when they enter slipspace, and we’d only get that if they managed to slip away.”

“Damn. Well, I’ll still settle for stopping it then.” You sighed. Getting the covenant ship’s exit vector would’ve been a nice cherry on top of today’s haul. But given how the engagement had gone, you really couldn’t complain. After all, it wasn’t every day that the UNSC managed to steal a cruiser.

“MAC set. Firing!” The weapons officer’s call and the sudden jolt of recoil from the MAC discharging shook you from your momentary gloom, and you looked back to the main screen in time to see the MAC round slam into the fleeing cruiser. You’re not sure where specifically you hit, but wherever it was it was either highly explosive or highly charged, as the vessel practically exploded. A massive cloud of boiling plasma engulfed the aft and middle of the ship, either vaporizing or flash-boiling anything it caught.

And as one, the Loningus’ bridge crew burst into cheers. Lieutenant Bergen triumphantly calling the kill, his kill. “It’s down! Direct hit to the reactor, blew that bugger in half.”

“Great shot lieutenant! Absolutely perfect!” You congratulated the lieutenant, before slumping back in your seat and letting yourself finally relax ever since the engagement first started. There'd be time for celebration soon enough, the sheer success of the engagement already called for one, and the fact that you’d managed to get the killing shot only meant that it’d be even rowdier. But for now, you let all of that slip out of your mind as you simply enjoyed the fact that you’d survived the engagement… Well, that and the prospect of hijacking an entire Covenant cruiser.

After all... To the victor, the spoils.
>>
>>5950293

And that’s it for this thread! Wow, talk about an unexpected turn of events. I did some rolling off-screen once Diana started hacking the cruiser and holy FUCK did that go badly for them. I’m gonna have to call the thread here, as clearing the remaining cruiser and dealing with the aftermath is gonna be it’s own thread. Expect that to come either on Saturday or when this thread drops off the board. Aside from that, sorry about the poor editing on some of the posts, that’s a problem on my end.

In any case, if you have any questions then feel free to ask either here or on my twitter, and I'll answer you as soon as I can. In either case, I'll see ya'll next thread!
>>
>>5950295

How exciting, QM - thanks for running!

What were the chances that we pulled this off so well? Did the Covenant ship forget to replace the default passwords on their systems or something?
>>
>>5950295
Thanks for running, Thunderhead. Great return thread, happy you came back. And thanks for giving us a mulligan on our ship, Ables are cool as hell.
>>
>>5950295
Thanks for the thread.
Salvage team must be wetting their pants.
>>
>>5950295
Thanks for running, and good to have this quest back.
>>
>>5950295
If we had called for a nuke MAC for the first shot, would we have killed it in the first shot?

Next thread can we get the full list of our abilities please?

Thanks for the reboot epic quest qm. Was a ton of fun.
>>
>>5950295
Thanks for the thread

This is such a victory that i am honestly not sure if it will be made top secret. Between this and killing the zealot in melee is too much propaganda material for certain members of the UNSC. It could actually raise morale and spirit across human space.
I am guessing the aftermath of the battle will be sizeably about what to do with this victory in the wolfpack command ? Especially talking with Trafford and how to bring the cruiser home.
Because the boarding while is important : we can strike hard and fast, when the hammer is still hot and i think all the marines are more than just eager to make the aliens pay. And a well motivated marines force, with AIs control would likely win even if the remnants of the covenant crew and troops on board aren't green. So that would leave the task of bringing the cruiser home.
They are definitely giving us a Spartan and ODSTs after this.
>>
>>5950539
Honestly, this might very well push forward Operation: RED FLAG. It's not a supercarrier, but a battlecruiser isn't nothing to sniff at (a sister to the H1 Truth and Reconciliation actually)
>>
>>5950541
I don't think it'll be used for the operation but good chance it'll make ONI/FLEETCOM think RED FLAG is a viable operation.

>>5950539
We don't just get Spartans, they're deployed on an operational basis. Not stationed on ships for no reason. Still, this is a pretty big success if we can actually get it home so there's a none zero chance we're white listed for working with Spartans after this.
>>
>the second ship blew up
>probably everything on it is slag now
well shit. fair enough tho. better one ship captured and the other destroyed than a carrier up our asses.

very nice thread Thunder. not alot of good halo media comes out anymore. you are showing good halo content can still be made. keep it up lad.

Also.
I think people are forgetting currently that while the capture of the battecruiser is a massive boon. It wasn't what the original mission out here was for. If anything there being two battecruisers in a system says to me there's likely something important here. These weren't just patrol vessels, they have smaller ships for that. Like the manlet Zanar light cruiser.

Let us not forget there is still an entire scouting mission in the inner system we need to complete as well. We still have a mission outside of this capture. Like checking out what the fuck that slipspace signature we saw before the ships arrivals were.
>>
>>5950606

You’re not wrong, but I have to imagine the greater strategic benefit of a Covenant ship capture outweighs whatever the importance of this mission would have been.

I would argue that our little group should split up immediately - one half escorts the captured ship back to human territory and one half remains to finish scouting
>>
>>5950614
I recommend we call the rest of the wolfpacks who went to the other hyperlanes and get into contact with them. That way they could potentially come with more marines or to reinforce us as we check out the system for what the battlecruisers were watching over. Doesn't need to be all of em but getting them on alert and potentially come over with some extra marines and sailors to get the cruiser up and running wouldn't hurt us.

After all, our wolfpack wasn't the only one which few out. We are only 4 vessels but in total 12 destroyers went out on Arcadian vengence. 6 Halberd 3 Able's and 3 Resolutes.
As was mentioned here >>5916117

sounds good?
>>
>>5950623

I’m a Halo lorelet - is there any concern that Covenent could have breached our comms? Is Covenant communication instant or do ships need to travel by slipspace to deliver information?

Basically, do we need to sprint back to human space before the Covenant rescue effort arrives, or can we proceed home at a measured and cautious pace?
>>
>>5950628
We'll need to go there sadly. Only after the war is forerunner tech researched enough that not just planets but ships get interstellar communications. With the Infinity being the first. Right now planets in the UNSC can only use wavespace communication.

but. we should know where they went if we ask trafford.
>>
>>5950631
>get's asked about covenant communications
>answers about human communications
huh? you ok bud?

as for your question >>5950628
no. they very likely wouldn't have had the ability to send a message out. since the covenant use a system called the Proselytization network to send information back and fourth at superluminal speeds. and while they would work between ships generally within system. big ships or support ships would act as relays to send the ships signals back and fourth.

in that way we likely didn't get caught unless we've got a support ship or an inhabited planet in system. or if someone notices they haven't come back from a patrol for a bit. but even then any help would still take a while to respond. not weeks or multiple days like with human ships. but we'd at least have id guess half a day before anyone who could've been alerted could respond. but that's assuming someone is close by, and that they can just leave where they are without the fear of sudden death. since we got two whole battlecruisers taken down. or even can just leave.

id say we should definitely get the fuck out of the system as soon as possible. but more so such that we cant be chased by them while we actually check the ship for moles and shit via our ONU Blackbox specialists. so basically taking over all critical parts of the ship and then jumping to another system (one we think is safe) kill the rest of the resisting aliens and then sit there for a while. let the specialists do their work while the leftover marines and gunnery staff empty bottles of champaign. if we have any. we are definitely bringing out the rest of the beef after this.
>>
>>5950703
If you're going to be a namefag at least proofread your posts and learn some brevity.
>>
>>5950801
Fair.
I am just used to writing casually. I forget that there is a different standard since i don't talk a lot on forums or image boards normally. as i just lurk most of the time. That's on me. I will try to write better looking forward. Also on the brevity. i will try, i am not good at not doing it, but i will try. it just feels...robotic to me? i dont know. any time i try it always seems like i write weirdly. but again, i will try.
>>
>>5950813
It's not robotic, it's just limited. Say less with more. And it's a lot better than some stream of conscious wall of text.
>>
>>5950826
>Say less with more
Need to proof read my own posts apparently.
>>
I don't really get why you're bullying the anon. At least he is explaining his reasoning and asking questions and is clearly engaged in the quest.

If you don't want to read his posts... don't. No one is forcing you guys to read his shit or respond to him.

If he was being retarded and miss reading everything or saying clearly incorrect shit I'd get it. But he seems to be trying...

Idk just seems a bit whack.

Though if you could write things in a more concise way you'll get more traction @fleetanon.
>>
>>5950854
>bullying
What? I told him to write better.
>>
>>5950854
Kill yourself discordnigger
>>
>>5950854
Kill yourself Namefag and Discord nigger.
>>
I still should be getting better at my wording and writing. but thanks >>5950854 I really appreciate knowing that i am not being shit no matter what i do.

>>5950873
And i don't think it's specifically you, but more referencing >>5926714 and >>5931252 where the posters don't even say anything else. and just starts hurling insults. Together with the genuine critique can just seem like a lot at once towards a single poster. That is my understanding of it at least.

But yeah. I will get better. And i will be here again next thread. Because i think thunderhead made a REALLY good quest. I have been consuming halo lore and playing the games for the first time the last two weeks because of it. My only big misgiving is these conversations shitting up his thread. I don't even like replying right now because of it. Because it feels like a shitty way to end the thread.
>>
Daily reminder:
1. Generally it is considered polite to not namefag. Exceptions to this rule only include QMing and multiplayer games such as risk - wherein you're still a fag for doing so, but there is an understandable reason for it.

2. It makes you look like a hoity-toity egotistical faggot who loves to sniff their own farts. You're craving recognition on an anonymous image board. Just let that sink in.

3. You're right. It's not against site rules. It's not "hurting" anyone but their opinions of your person. People will continue to think you are shit because that's how you're acting - not necessarily by virtue of what you bring to the discussion, but by your incessant need to attach a name to your deeds. However, what you have said about this matter in two posts says to me that you have no ability to self-reflect, and have an insanely thin skin.

tl;dr:
>waaaaahhhh why arre u bulli me for using a name on an anonymous furom waaaaaaaah
>>
>>5950873
Not you the other cunts
>>5950933
>>5950877

Like these assets.

People forget that some qms require you to have multiposts to be able to vote. And if you're a phonefag your ID changes a lot. So to fix that people sometimes *gasp* name fag so that their votes count instead of constantly relinking to their previous posts.
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>>5950970
Grasping at straws+you know that's not the reason he's namefagging
You need to go back
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>>5950963
Bro we have nano in our 40k AI quest and he's like the best anon there. Nobody talks shit to him and everyone understands why he does it. It's not to be a fucktard or to get rep for himself. It's so you can understand who the fuck is talking when his ID changes. Especially when he backs tracks on an idea. Or wants to change his position on something. It's literally for organization...

I mean all QMs usually name fag and no one talks shit to them about it.
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>>5950971
I know you guys are fucking autistic but God damn. Has fleetanon bullied anyone into backing his ideas? No. Has he sat there and flamed anyone for their ideas? No.

I swear you're demoralization shills at this point.

You're fucking reaching to say he's doing it for some kind of reputation. He's clearly new has said so himself.

This board is dead I don't get why you're trying to keep new blood out. You should be encouraging him or giving him critiques like the other anon so he can better himself.
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>>5950972
See >>5950971 and >>5926854
And notice how not once has his ID changed in the whole thread
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>spook's first day on the job at oni black site
>navy drops off a fucking covenant battlecruiser
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>>5950976
I am giving him a critique, a critique to not namefag like this is twitter or reddit.
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>>5950977
I mean you called me a discord nigger and I'm not even on any discords... like seriously.

Yeah no shit other quests like AI 40k guess what we have several namefags. Which I believe fleet anon is from if I remember correctly. Nobody has flamed anyone there for doing it. I doubt fleet anon even knew it was so looked down upon. Since it literally has never come up there once.

I said there's other reasons to do it. Not that, that was his reason for doing it.
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>>5950981
>I doubt fleet anon even knew it was so looked down upon.
Which is why I'm notifying him now
>Which I believe fleet anon is from if I remember correctly.
Retard-kun, I......
>I mean you called me a discord nigger and I'm not even on any discords... like seriously.
>@fleetanon.
Really_bro.png
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>>5950979
Bro and you made your fucking point. But guess what you're not his dad he doesn't have to listen to you. So stop kvetching about it. You don't have to spazz out like a retard and keep repeating yourself about it then fucking samefag to make it seem like multiple people dislike it.

You can easily not read his shit or respond to it. But kvetching about it just shits up the thread. And makes it so nobody wants to participate in the thread.
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>>5950985
Obviously I haven't made it enough if he's still doing it. And for the record I haven't samefagged once.
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>>5950970
>People forget for multi-votes and muh phoneposting.

Or you triple nigger can just link your posts and say who you are.

you newfags are the fucking problem.

This quest wasn't about 'namefags' until you started running them. Go to the other quests if you wanna larp with them.
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>>5950304
Going into it? Not good. But getting a 100 on your EW attack gave you one hell of a leg up. And then the rolls that I did for the cruiser's electronic defense failed and things started to snowball.

>>5950347
If you'd used the nuke round, you would have been able to weaken the shields of both ships, or completely strip them from one. Keep in mind that your nuke shells are essentially a half a shiva nuke sailing at near MAC round velocity.

You'll get a full list of skills and available special ordinance by the next thread. Probably in a pastebin link to include the descriptions.

>>5950539
>I am guessing the aftermath of the battle will be sizeably about what to do with this victory in the wolfpack command ?
Basically. The other anons in the thread have pointed out already that this is gonna have an effect on not only your flotilla, but potentially the entire squadron. But past the obvious, there's gonna be stuff like forming the prize crew, going over the spoils, the inevitable bloodlust option because you still have that shotgun after all.
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>>5951044
Ah ya, Time to take old Shotty out again. What about his brother, Swishy Mc-Stabby?
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>>5950541
thats nice

>>5950606
the scouting mission can still be done, but this is very important needs to go home.

>>5951044
okay sound good
>>
Looking it over. We could potentially get a lot of interesting and critical knowledge depending on what we find inside the ship. Since after all they likely weren't ready for an ambush. Much less one so sudden and brutally one sided.

We could potentially find out about the covenants use of spy drones before the battle of Sigma Octanus happens. Which might possibly prevent or at least stall the Covenant's discovery of Reach. Maybe there is a map of planned locations they are going to attack which shows that Meridian is in danger? Serious implications story wise if we find any of that on board.

Of course it all depends on what we find aboard. But it is making me giddy to think about the possibilities.
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>>5951615
Beta Eridani is another vector to Reach. Rho Barutamee (SupCom of the Long Night of Solace and it's support fleet) found some relics there that pointed him in Reach's direction before Key's got baited with the tracker at Sigma Octanus.
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>>5951660
Thanks for pointing that out. I was not aware. I still Think there is large potential though. Especially when it comes to the data which still on their nav computers.
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>>5951694
No problem. And It'd be nice to get some big strategic info out of the battlecruiser but with how top down the Covenant are as an organization we shouldn't expect much. Whatever's relevant to the ship and it's immediate command structure.
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>>5950295
Don't forget to archive.
>>
Hamlo
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>>5951881
I gotchu.
https://suptg.thisisnotatrueending.com/qstarchive/2024/5914295/
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>>5952259
thanks anon
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>>5950978
>"How is our dear Commander Wells doing on his new assignment?"
>"The fuck do you mean he's captured a cruiser?"
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>>5954156
Grow us some sideburns and call us Hazard Perry.
>"I have met the enemy and they are ours."
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When we hand over the cruiser we should defiantly demand a group of 6 engineers to be personally stationed on whatever ship we are on in the future. Just being able to use them in post battle repairs would be invaluable never to mention how much neat stuff we could get if we just started ripping out Covi tech and putting it and human tech side by side. Say jackal shields and ODST armor then getting armor with light shielding or hard light gauntlets or something
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>>5954263
>6 engineers
That's a tall order considering the UNSC's only seen a handful of them by this point. How about some Watershed pocket lint and pat on the head from auntie Parangosky?
>>
Does the Longinus have a motto by the way? Like how most modern navy ships have them. We even have a few canon UNSC ones:

UNSC Spirit of Fire ("Exita Actus Probat" - the end justifies the means)
UNSC Iroquois ("Alea Iacta Est" - the die is cast)
UNSC Pillar of Autumn ("Ad Arcendam Hostium" - to repel the enemy)
UNSC Infinity ("Audere Est Facere" - to dare is to do)
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>>5954330
UNSC Longinus (Ego transforo/perforo Prophetas - I stab/perforate Prophets)

Would be fitting for both reasons.
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>>5954263
How about we finally get some ODSTs on board instead?
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>>5954263
>6 Engineers
My Brother in christ, we were the one who captured the first enginner ever found by the UNSC. If we capture the engineers currently on the cruiser, the UNSC would only have three. They will likely be used on the construction of the Infinity. Not on the frontline.

If i want to be ""Reasonable"" about our request, i would say we should ask for that Stealth cruiser. Since i want to see where this hacking warfare style goes. And maybe have the Engineers be let onto the ship and fuck around with the parts on it before the ONIggers take them away. It is a big request. But we might have just given them the fucking golden ticket to warping a Nova bomb directly to high Charity like a pipebomb. I would say that's more than most ONI captains have done to get their positions.
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>>5954263
No, anything covenant is sent to ONI for the war effort and research, nothing remains personally stationed on anything we have. Especially alive covenant aliens, actual insane talk. On top of that with Wells being from the outer colonies i really doubt he would even think of this option, there was some good amount of hatred in killing those covenant when deployed on ground.
>defiantly
hahaha you are so funny, everyone would probably go "Wells you are such a funny commander ! How about a one way trip to this new ONI facility instead for reeducation :) ? You can't say no !"

>>5954334
good motto

>>5954361
>>5954411
far more reasonable and possible, even if that modification for the stealth cruiser is kind of big
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>>5954411
>Since i want to see where this hacking warfare style goes.
We can just upgrade our EWAR gear with stuff from ONI without changing out hulls again. We're just going to keep losing more experienced crew if we keep bouncing around new ships.
>>5954418
>even if that modification for the stealth cruiser is kind of big
Point Blanks are slightly shorter than Charons. Or if you meant getting a stealth cruiser hull is a big ask, then yeah that's pushing the envelope a little bit.
>>
I am happy to see there being an interest in the Point-blank as well from others. Personally, I think it's not out of the possibilities. But it definitely isn't a guarantee either. on top of that, I think that the request for the Engineers to tinker with the ship could leave us critically unable to repair the ship afterward. Since our technicians suddenly will have no clue how the hell the new Engineer designs work. So i don't support that.

I will still say we should at the least ask if we could get a bigger ship. But we can't expect everything to just be given to us either. We will just have to see what our options are.

>>5954529
Also on the point-blank being shorter than a Charon. I wanted to find out more about halo ships and how they work. So I got into talking with one of the Devs for sins of the prophets. he said the reason the loadout for the point-blank is so unrealistic for its stated size is because when they made it for the mod, they were doing so with the measurement of it being 1,3km long. Making it meant to be shorter than an autumn class, but longer than a Marathon class. The confusion is because the wiki authors choose to still keep the length from the original (Ghosts of Onyx) book.
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>>5954558
>I will still say we should at the least ask if we could get a bigger ship.
Ables are just about the largest ships available to us at the moment until we get promoted to Captain and can command a Cruiser. Limited run refits like the Phoenix-class not withstanding.
>The confusion is because the wiki authors choose to still keep the length from the original (Ghosts of Onyx) book.
Ah, that makes sense. I remember seeing it bounce around over the last few years.
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>>5954263
anon if anything we would only need 2 as with enough materials they can build another one as they don't breed they create more of their kind, same for the one we already gave Oni they only need another one to basically gain as many as they want should they give the engineers more building supplies
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As it is right now, I could imagine that if we capture two Huragok and ONI quickly finds out how they "Breed" we would likely see a pipeline of their use. From more costly projects to less costly projects. At least after they have been cleared for use. They are basically just forerunner relics after all.

For example. I think pipeline would likely go as follows:
Infinity construction>Mjolnir research and construction>General R&D>Ship construction>Active repair crew.

We could probably see them come onto our ships again in a few years in universe. But first and foremost, I think they will likely be used to make the most expensive projects much more reasonably affordable.



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