[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/qst/ - Quests


Your name is Brutus and you are the last Hazaar alive. How does it feel? Honestly? Pretty great.

Once you finished your service to your previous employer, one Starfire Shine of Starfire Industries, the largest and wealthiest Hazaar business in the HVS, you took the FTL capable shuttle into deep space and right into the galactic underground. Loaded with tactile gold, ten different crypto currencies, truRandom numerical sequences, expensive androgenized preservation hormones, and a few AI cores stolen from the Hegemony's (now very outdated) HVS stockpile; you had the ability to set yourself up for quite a bit of relaxation here, aboard the Comfort Palace.

It's an artificial country set up on a lifeless moon, in orbit around a dark exoplanet far away from any registered and patrolled region of space from the greater powers. Totally without any broadcast buoy or hyperspace signal, the only way to get here is through invitation- which includes its coordinates in deep space. Good thing the shuttle had one of those too.

Despite being off the grid, this place is home to the rich and powerful of many space fairing nations and galactic communities. Aristocrats, Consortium capitalists, wealthy pirates and space merchants, and even the occasional high-ranking Essal on some not-so-regulation shore leave have all found their way here. Despite being a lifeless, sunless moon; every climate and ecosystem is represented in one of the Palace's habitats branching off as flower-like petals off its main facility and space-dock; the Grand Casino. You know there is a freezing cold snow habitat and arboreal jungle, but as for you? You prefer the heat and tropical fake-beach of this habitat. You can listen to the sound of its artificial waves, all 800 million liquid units of simulated ocean and coral reef, and relax in the sun.

Your only real problem? Your money is starting to run out. But it's not enough of a problem to get you out of this chair.
>>
The invitation simply mentioned a Hazaar, and so you took Starfire's name and assumed his identity. It's not like anyone here had some genetic code to check against, and so you assumed you'd be treated like royalty given his wealth and importance. Impersonating a VIP. Despite being the richest Hazaar in the HVS by far, Starfire would be just a common level guest here, given the clientele. That was a bit of a shock.

Still, you've made your way so far, but after a few bad bets at the Grand Casino and needing to buy food and other services, you've noticed the dwindling reserves. You're kicking yourself for not converting your digital currency over to the Consortium Credits, which are what everyone seems to use now, but even if you did that you wouldn't be able to stay here forever. Not without some form of income... or a big score.

Your unique morphology could allow you some advantages. You thought about selling yourself as a unique gigolo, something certain very wealthy clients might be interested in, but sadly well-financed perverts aren't exactly the most common thing in the universe. Going back to petty crime or acting as some muscle is right out; anyone working at the station or as a servant to one of the guests are barred from the comforts and activities open only to guests and the rich and powerful served on the station. You'd like to keep that status, no matter what. You've grown a bit accustomed to this lifestyle, going back to petty crime and mugging people for whatever they are carrying wouldn't suite you anymore. At least you still got one bar of tactile gold left...

You fidget in your beach chair and scratch your impregnator. Maybe you can take your mind off it by finding someone interested in some directed self harm, until you catch a glimpse of something in the distance. Huh? That light blue color, that too-smooth steps, almost gliding, and a curled tail flicking behind through the crowds. Is that... one of the monkeys? Here? Alright, that is worth getting up from your chair.
>>
Your name is now Avae Anak, and you are the Supreme Ruler of the Hegemony. Your predecessor, Hass Takar, the Unspeakable, has chosen you above your rivals to be the next Supreme Ruler. It will be a difficult Supreme to follow; after Hass won multiple military victories against the Hegemony's enemies and expanded your territory to a whole new star cluster. Now, that frontier is the focus of your reign.

For this, you have chosen your robe's color to be yellow, for intelligence and insight.

Your personal aide, one Fim Yolek, claps happily as you try on your commissioned robes for the first time. Soon, you will pose for your portrait, drawn by hand in the old Jaxtian style, the lasting image of your entire reign.

”I was thinking, Threes, that every Supreme Ruler's portrait has a certain lonely quality to it. They always stand alone.”
“That they do. That is part of the tradition, your grace.” The AI obediently returns.
”I was wondering, have any Supreme Ruler has others in their portraits too? Favored servants? A crowd cheering behind them? That could be quite unique.”
”Oh yes! Splendid, your grace!” Fim says in his soft, almost musical voice.
“Is that your wish, your majesty?”
”Hmm... I'm not sure...”

As the Supreme Ruler, you have ultimate power over anything and everyone in the Hegemony. But despite this, as both an Anak and as a person, you don't feel that standing alone is entirely fair. After all, without your many friends and contributions from others in your empire, you would have nothing to lead, and you wouldn't be much of a ruler after all. Perhaps your portrait should include others in it, to show yourself as being a humble man of the people. Not to forget the contributions of high level Hegemony officials almost as qualified as you to rule. But then again, perhaps it would be best not to break the tradition...

Who should be depicted in your Supreme Ruler portrait?
>Just yourself as tradition
>High level Hegemony officials- like Najan and Tanyt
>Crowd of many for humility
>>
>>6107729
>High level Hegemony officials- like Najan and Tanyt
We are the elite of the elite. We and all those who excel are worthy.
Just Fim would have been fine, too.

>>6107726
Uncanny grace is a nice 'tell' for Jaxtians. I like that it's a lasting part of the lore.
>>
>>6107729
>Just yourself as tradition.
Thus begins the reign of Monkey Kaiser Kasper.
>>
>>6107729
>High level Hegemony officials- like Najan and Tanyt
And our most favored servant, of course.
>>
>>6107729
>>High level Hegemony officials- like Najan and Tanyt
>>
>>6107729
>Just yourself as tradition
>>
>>6107729
>>Just yourself as tradition

*fiddling on the roof intensifies*
>>
>>6107729
>Just yourself as tradition
>>
>>6107729
>>Just yourself as tradition
Beware the King in Yellow.
(Also having other people in the picture implies they rule too, undermining the authority of the SUPREME RULER. We are not an oligarchy, nor a democracy, it would be wise not to facilitate those ideas.)
>>
>>6107729
The correct portrayal should adhere to precepts set by the Anubanini petroglyph circa 2300 BC

>Bare-chested Ruler placing his foot upon prostrate and vanquished king
>parade of crouched and kneeling captives grovelling beneath; cuneiform description should emphatically declare: (not gay). Alternatively make all captives female
>war/fertility goddess concubine figure (generous bosom) gazing adoringly to the side
>background should feature some celestial event or solar alignment, to denote heavenly / divine cosmological favour. THE SUN, EXPLODING
>carve into enormous mountain, or etch / terraform entire sun-facing planetary ravine / chasm formations, so that the entire depiction can be seen from space

https://en.m.wikipedia.org/wiki/Anubanini_rock_relief
>>
>>6107848
The modern version of "ruler God-King trampling over the vanquished grovelling captives, alongside war/fertility deity" I suppose is Jeff Bezos USD42 million mechanical 10,000 year subterranean clock entombed in a pharoah-like manner beneath the Sierra Diablo ? mountains on his West Texas ranch. The helpless conquered victims are not depicted, because it is you

https://www.vogue.com/article/lauren-sanchez-december-2023-interview-profile

>Indeed, Sánchez is not shy about her physique. The prow of Koru—Maori for “new beginnings”—is adorned with a voluptuous figurehead, one that has been gleefully suggested in the press to be carved in Sánchez’s image. “I’m very flattered, but it’s not,” said Sánchez. In fact, the figurehead is one of Bezos’s favorite mythological figures, Freyja, Norse goddess of love, fertility, war, and gold. “If it was me…” Sánchez joked, and made a gesture of having larger breasts.

>Much has been made of Bezos’s evolution from round-shouldered online bookseller to Tony Stark titan of industry and the third richest man in the world. Once insular and press-shy, he formed a tight cocoon around Amazon, his then wife, MacKenzie, and their four children in Seattle. Now it’s as if he’s emerged from his chrysalis, a swole monarch, no longer Amazon CEO (a role he ceded in 2021) but an empty nester who is venturing not only into the Adriatic but into outer space. Sánchez, by all accounts, is the perfect partner for all of it—unbridled in her enthusiasm (seven people I spoke to described her as a “force”) but also socially adept, attentive, a diplomat of a kind. “Lauren has amazing intuition, almost witchy powers in that regard,” says Bezos. “She sees things that other people don’t see. She’s really very sensitive to other people and what they’re thinking.”

>We have also descended 500 feet to the base of the so-called 10,000 Year Clock, a subterranean engineering feat envisioned by Bezos with next generations in mind. “It represents thinking about the future,” Sánchez says.

>It took over a year to drill 500 feet into solid limestone and quartz and two years for a diamond-cutting robot to slice stairs into the stone. Inside, enormous titanium and stainless gears looked like giant versions of the inside of my wristwatch and led down to a 10,000 pound bronze-cased concrete pendulum.

>Bezos later explains that there are five metal anniversary displays that will function like traditional cuckoo clocks chiming at one year, 10 years, 100 years, 1,000 years, and 10,000 years. “The whole point of the clock,” explains Bezos, “is after a few hundred years, like all old things, it will take on a certain kind of respect.”
>>
>>6107848
>>6107858
Oh hi Souvarine.
>>
>>6107848
>>6107858
I thought this was the one Quest of mine you didn't like! Without trying to be mean or rude, could you please post these musings and anecdotes on the qtg instead? I appreciate your readership and often eclectic ocean of knowledge you share from time to time, but I'd prefer if it was not posted in the Monke threads for the sake of the archive being clean and legible for future readers. I am very particular about things posted in these threads for this reason, including off topic political discussion or comparisons to other media. Thank you.
>>
>>6107729
>>Just yourself as tradition
>>
>>6107729
>Just yourself as tradition
Perhaps we should think about starting a 'Gallery of Worthies' to capture the image of other important Jaxtians for all time - starting with all who won a Golden band for the years that this award was issued. But the Supreme Galery remains supreme.
>>
>>6107903
I would be behind this.
>>
Wait, huh, i could have sworn i already voted? Did my post get eaten by the void?
>>
>>6107935
It did, i guess.

>>6107729
>Just yourself as tradition
>>
>>6107903
I am also in support of this, should it become an option, even if it's just for flavor.
>>
>>6107729
>>High level Hegemony officials- like Najan and Tanyt
>>
>>6107729
>Crowd of many for humility
I am a Monke of the People…
>>
Side note-
Future votes may be contentious enough to require an established ID or a backlink as one-post IDs will not count.
>>
>>6108288
That's fair enough, but remember that even that didn't stop a multiboxer last time.
>>
File: PlatosCave.jpg (210 KB, 902x789)
210 KB
210 KB JPG
Anchor Post. Already Voted by phone.
>>
>>6108319
Damnit, don't post with an image. I saw the counter go up and thought we had the update.
>>
You decide ultimately it would be best to stick to the tradition, but with what you can influence, you decide to set your portrait in the Hall of Records, the same place Cijan Anak, the still-living ancestor of yours, resides and watches over the catalog of Hegemonic history.

”My portrait will only contain myself, but implied, contain the vast history of all peoples of the Hegemony, to show my deeds are only built on those of the past. Would that show me as a weak ruler, Threes?”
“Some may think so.”
”I don't think that!” Fim interjects. He's always supportive.
”Well, I don't much care if they think it makes me a weak ruler. After all, the Hegemony is ruled by the Supreme, but our goals need everyone to work together... especially now with the frontier. That will be all for today, I think I will retire to my chambers.”
“Of course, my Lord. Tomorrow, I will create an itinerary for you.”
”Thank you.”
>>
Within your palatial chambers, you relax with your aide. Fim Yolek is a administrator of little importance, but of great personal worth to yourself, who you raised to a position at your side as the Supreme Ruler. To be the Supreme Ruler's aide is a great honor, and he is indebted to you. You are inseparable, and he has been especially helpful during the very stressful and isolating time as you were groomed for leadership by the previous Supreme, Hass Takar. You truly did not expect the reformed Tyrant-King, winner of multiple wars, and especially an Unspeakable at that, to pick you among your rival candidates. You always figured they appeared stronger then you. Perhaps he saw another reason then.

”Does something trouble you, your majesty?”
”I am anxious. I feel unprepared for this... role.”
”You will do great, your Grace! I know it.”
”...Help me train, Fim.” You say, a smile spreading on your face.
”Urm... your Majesty... Surely there is someone else who is more qualified...”

Fim begins stripping his uniform off, awkwardly, your own imperial robes falling in a fraction of the time.

”Come here! Fight me! No knives- I need hand to hand practice!”
”Gah- Majesty! Please, this isn't fair! You're bigger then me-!”

You hold his wrists and twist him this way and that, he being no match for you. His boyish, slim features contrasting your own harder muscles, though your age is almost identical, he but slightly less developed and matured. His cute face screws up in effort as he tries and fails to free himself from your grip. In a moment, he gives up.
>>
You hold him down, his struggles turning from impotent to exasperated. He holds his arms in your grasp weakly, looking at you with the soft and pitiable look of the defeated. You grip him a little tighter, enough to draw the slightest bit of pain, of which he winces, stopping any struggle in submission, before you hold loose again, him looking at you from beneath, his face flushed from the effort of your “wrestling”, and now the humiliation of being forced to wait.
>>
”Mhmm...”

You lean in for a kiss, and feel his rough, smooth cheekpads brush against your own. Truthfully, Fim is your lover.

You met each other in youth camp, a tradition began by one Talacent Intari all those years ago, meant to socialize and create a sense of community among young Jaxtian men. Later, it was expanded to Swall and Vetuckers as well, with their own forms and groups. It's a critical period in the development of Hegemonic citizenship, and most look upon it with a great deal of nostalgia.

For you, a Supreme Ruler candidate, you found it tiresome.

The boys were all loud, rambunctious, and while you chose to socalize with them, much of their matter and attitude annoyed you. Too driven and competitive, instead of collaborative. Then you saw Fim, who was quiet and calm, reserved, looking a bit younger and a bit helpless during your phyiscal games and challenges. You helped him, and the both of you hit it off instantly. You told him your feelings late one night, sharing a tent, and you were overjoyed to have him return them.

This is not normal.

The Hegemony's stance on same sex relationships is very clear. It's not discussed. Not criminal or treasonous per-se, but Anti-Social for sure. You had to figure everything out yourself. All of your civilization education and culture around romance is for same sex, same species, same race, and same occupational level for mutual companionship and responsible, civil reproduction.

Hand on hand, skin on skin, Fim is close to you as two can be. You love him, and he loves you. Blissfully cloistered from the rest of the world. This relationship has been a secret for its entirety, though you are not so ignorant to not know of rumors and implications that others have made in your direction. It's impossible not to notice. The slightest change of mannerisms from yourself and the “standard” Jaxtian man. Your closeness to Fim, and the lack of interest in your (many) female suitors and interested parties for your own personal gene-program. You suppose that your position, a high ranking male among a noble bloodline, and now cemented as the Supreme Ruler has given you some leeway normally not afforded.

But how much should this remain a secret?

>Very much
>Not as much
>>
>>6108368
>Very much
You really didn't wait any time, huh?

Yeah, sorry, no thanks. If i wanted to read Yaoi I'd go over to questden or akun. Let's just get this reign over with.
>>
>>6108368
>Very much
>>
>>6108368
>>Very much
As hot as it is, heteronormativity is essential to a stable, successful society. Its not criminalized or treasonous, and that's just how it should be.
>>
>>6108368
>Not as much
I'm curious what will happen.
being gay isn't thoughtcrime? surprising...

>>6108371
>You really didn't wait any time, huh?
Anyone in the QTG or QAG already knew Avae as A Gae. Why draw it out?
>>
>>6108383
I'm personally more interested in running a state than voting on whether the Supreme should announce to the whole galaxy he's a faggot.
>>
>>6108386
That wasn't the question I asked, but okay.
>>
>>6108387
It was? You asked "Why draw it out", the answer is that I just don't wanna see it, so I'd have preferred to get an update on the state of the hegemony.
>>
>>6108391
I meant since we already knew it WAS going to be a plot point, if Bananas wasn't going to cut it, might as well address it early on. I agree it shouldn't be the focus of his whole reign. I doubt it will be. it's not how this quest operates.
>>
>>6108360
>>6108367
Superb supportive slightly whiny submissive and slender design.
>>6108368
Cute met at summer camp forbidden love backstory. Then tasteful wrestling foreplay?

I've re-written this post several times. You're spoiling us, Bananas. Spoiling us absolutely rotten.
>>
>>6108368
>>Not as much
Monke yaoi
>>
>>6108368
>Very much

>>6108383
I think earlier threads claimed that homosexuality had been eradicated in the Hegemony. I'm wondering if the rules were changed back when we made the Blue Haazar citizens - they're all the same gender that comes across as 'male', so keeping it illegal would have automatically made the new citizens criminals - but now that the rules have changed to allow it again, even after the reasons for doing so lost their citizenship and lives - there's no discernible forces pressuring to reverse the changes in a society that is still openly pretending that it doesn't exist altogether.
>>
>>6108368
>Very much

Be ashamed of yourself you gay monkey slut
>>
>>6108368
>Very Much
I suppose at least you didn't feel the need describe the scene even more.
>>
>>6108368
>>Very much
Not thoughtcrime is great, but as a "brutal efficiency trumps all" we have to play, we have to keep those two high-value genes in the pool.
>>
>>6108368
>>Very much
>>
>Gay sex in /qst/
I salute you qm
>>
>>6108368
>>Not as much
Gr8 b8 m8
>>
>>6108368
>Not as much
>>
>>6108368
>Very much
I'm surprised Bananas didn't tell us about this when we were picking the next Supreme last thread.
>>
>>6108649
We wouldn't have picked him if he did, obviously.
>>
>>6108368
>Not as much
I don't really care for this I'm just voting for the meme.
>>
>>6108503
That makes a lot of sense.

>>6108536
Artificial insemination is a thing, I guess.

>>6108649
>>6108652
If this was a plot he wanted to play with, we probably would have got a gay Supreme regardless of their other characteristics. It's not like we usually get a run-down on sexual proclivities of Supreme hopefuls. We often pick them as little monkies, after all. Wasn't it Val Takar who turned out to be a compulsive adulterer?
>>
>>6108663
>If this was a plot he wanted to play with, we probably would have got a gay Supreme regardless of their other characteristics.
Does that change what i said? He didn't say it because it was a railroad.


>Wasn't it Val Takar who turned out to be a compulsive adulterer?
That was because we picked the tomboy, kinda. It's different.
>>
File: hm.png (44 KB, 1886x170)
44 KB
44 KB PNG
>>6108664
This technically had foreshadowing as well, at least as overt as 'tomboy = adultery'.
>>
>>6108652
That's true, but it still feels off to just have it springed in us.

>>6108663
Comparing adulterers (while still cringe imo) to the shitshow that can happen because of controversy (like having a fruity Supreme) in threads, especially Space Monke threads, is apples to oranges.
>>
>>6108671
I'd hardly call "This character seems to care more about practical matters than showboating" to be on the same level as "You are specifically told that this other woman is a professional seductress and the tomboy is not the aim of jaxtian beauty standards", That description could have probably fit several other supremes. I don't doubt that someone like Talacent probably didn't care much about competing with other boys for the attention of women.
>>
>>6108368
>Very much
>>
>>6108675
Honestly, I think its so people don't complain LATER about it. So if they DO, Bananas can point to the first post and say something like, "Did you not see this? Even if illiterate, you can pictorally observe this very tasteful gay monke foreplay."

That's just my best guess.
>>
>>6108368
>Not as much
This is gonna be another fun one eh?
>>
>>6107726
Alright. Gay stuff aside, what do you think this Royal is doing with this Monke? Is it anyone we know?
>>
>>6108368
>Very much
That didn't take long.
>>
>>6108368
>Very much
Recreate the “yes king” video but with “supreme”’ instead of “king” and broadcast it on all hegemony media
>>
>>6109034
Recreate Miike Snow's Genghis Khan, but it's the Supreme in the Unspeakable and a handsome dissenter. https://www.youtube.com/watch?v=P_SlAzsXa7E
>>
".... It has been two hours, Master. I do not wish to keep you from your duties any longer."

You awake from your night of passion, taking in the comfort of his warmth and the closeness. The sating of the skin-hunger, the touch starvation. Cuddling close, you've stayed here in the warmth and safety of this room, so similar to that first nest you build among the trees at youth camp, weaving branches together to create a floating shelter, as the traditional Jaxtian style. You squeeze Fim close. He squeezes back.

"They can wait a bit longer."
"Thank you... Avae..."
"Ah- what did you call me?"
"Oh! Sorry, I mean, thank you Master!" He purrs happily.

You bark aloud to no one. "Set an alarm for 15 minutes. I'll see to my duties then; I want to begin colonization of the new cluster right away."

The computer beeps back, no confirmation message in words, just a noise. It seems smart enough to know that speaking would ruin this moment, though it still heard everything. Of course it did, it knows everything.

You sniff Fim's downy fur atop his head, close to your nose, revealing in its smooth, clean scent. You don't want this to end, but, duty calls.
>>
"Do you wish to focus on colonizing the new star cluster first, your Majesty?" The Threemind asks.

>Of course
>Something else (Write-In)
>>
>>6109069
That...was a weirdly long stop for that second post. Did you skip an post? This feels weird
>>
>>6109071
I don't have time to write up the full post I wanted to, so I figured I'd give the players a chance to confirm what they want to do instead of just leaving it on a cliffhanger all day.
>>
>>6109078
Kinda weird, but ok then.

>>6109069
>Of course
The least this homo can do to make up for being a disgrace to the title is making the economy work again.
>>
>>6109069
>Of course
>>
>>6109069
>Something Else: "Threes, I know I looked over it a bit ago, but I'd like the latest info. I'd like a state of the Hegemony report with a focus on border security before I look at the worlds I could select for colonization."
>>
>>6109104
That would be nice, actually. I assume we're getting a bit of a recap or synopsis of that info when it becomes immediately relevant, though?
>>
>>6109069
>Of course
>>
Self serving OOC post during the 8+ hour content drought.

Do you think my artstyle is "cute"? I draw some characters to be cute intentionally, though I also try to draw horror or violent scenes which feel a little flat. I feel my artstyle is simply too simple to portray that sort of deep, mature emotionality.
>>
File: Spoiler Image (911 KB, 945x483)
911 KB
911 KB PNG
>>6109163
Your artstyle tends towards the more cute, simple, round shapes people are wont to associate with cartoons and children's books. That everyone is talking animals is a big part of that vibe in this quest, as well. When you do scenes of brutality or violence, though, the contrast sort of accentuates it. I don't think it detracts.

There's a famous precedent for that, after all.
>>
>>6109069
>Of course

Time to profit from our choice to focus on whale small and big?
>>
>>6109069
>Only if there's nothing more pressing, Threemind.
>>
>>6109163
>Do you think my artstyle is "cute"?
It leans that direction.

>I feel my artstyle is simply too simple to portray that sort of deep, mature emotionality.
No. It works. You've made it work, and well. I'd say the older, slightly more consistent with detailed style that you were going for worked slightly better. However, some of the more abstract and featureless illustrations you've done have actually been very impactful to, simply because your imagination fills in the gaps- brings to mind Old Time Radio Drama. You can read a book with no illustrations and care about the characters. Illustrations are a bonus and your style doesn't detract from your writing.
>>
Hmm... ruin everything by choosing to make Avae hide his shame for the rest of his life and make him go crazy from the emotional repression at a pivotal moment, or ruin everything by going public and causing a nation-wide cultural upheaval?

Uuuugh, fine! I'll go with

>Very much

to avoid real-life chaos, but I really wanted to see what kind of in-universe chaos that was gonna cause!

Also, yeah.
>Evalute security assets available to defend our expanding borders.
>>
>>6109163
>Do you think my artstyle is "cute"?
Sometimes it can be, like when you drew Hass Takar's little son, but i assure you this thread has not.
>>
>>6109163
If you want a less cute artstyle then I would recommend using ‘jaks for the characters’ faces. My favorite is cobson but you are entitled to your own opinions
>>
>>6109249
Anyone who uses jaks in their artstyle should be shot down in the street like the dirty hazaar they are.
>>
>>6109163
>Do you think my artstyle is "cute"? I draw some characters to be cute intentionally
Sort of, it varies from time to time.
>>
>>6109302
I second this emotion.
>>
>>6109069
>>Of course
>>
File: Unspeakable_rant.gif (149 KB, 1194x597)
149 KB
149 KB GIF
>>6109163
>>6109167
Oh, yeah. It's true that a simple artstyle cannot convey a fully detailed scene of violence, but when said artstyle is cute-looking it makes it easy to grow fond of on the characters and mistake them for nnocent, which means that whenever they become victims or victimizers it becomes all that more poignant.
>>
>>6109598
Akule truly is the blue monkey version of kaiser rudolf
>>
>>6109598
>animated teeth grinding
kek based fanart
>>
Okay my fellow primates, are there any "theme planets" you want do?

I personally would like to see a planet done with low regulated population density and enforced iron age/medieval tech outside of military bases and space ports.

Another farm planet could be a good redundancy(food cubes never again).
>>
>>6109598
Can i request a template be made?
>>
>>6109761
Sure thing, my good fellow. Make wise use of it.

Speaking of wisdom, I will stop deraling the thread into meme territory now.
>>
>>6109163
Yes it's cute most of the time. That doesn't mean we don't take it seriously.
>>
“Of course, your majesty.” The AI chimes as you adjust your robes, fit for your still developing adult physique. The sleeves pop as the computer regurgitates information you should already know; but always useful.

“It is currently the Year 131 of the Resurrection Era. The Hegemony is your nation and your people, the vast majority of which being Jaxtians; include Jaxtians, Swall, and Vetuckers along with a tiny minority of Migrators and number near three hundred billion members. The vast majority of the Hegemony's economy, holdings, and military power is located within the core Hegemonic worlds, originally conquered by one Eoba Garastra II. However, due to recent acquisitions by your predecessor, Hass Takar the Unspeakable, your territory has expanded considerably to include the former Hazaar cluster of stars, formerly under Hegemonic control by the puppet governemy known as the Hazaar Vassal States. After the cleansing, the many worlds and celestial bodies have been marked as Hegemonic property, but only now has budget and time allowed for a true expansion effort to begin.”

”What about the galactic situation? It would be bad to get caught hanging by the tail by a rival power while undergoing an expensive expansion wave...”

“Currently, we are in era of nonaggression, though not exactly peace. Obviously, our galaxy is more akin to a cloud then a flat landscape, and is a few lightyears thick in 3d space, but to simplify it into a two dimensional map is fine for our purposes. There is also no direction in space, but we can also simplify this for the sake of clarity. To the North are our closest “allies” in space, the Esaal Stratocracy, a military empire that expands aggressively. They are currently fighting a war with the Galactic Society of Aristocrats, which are more to the North-East. Between them, a Neutral Zone has appeared as planets have been lost and gained in the crossfire; leading to the potential for neutral parties like space pirates and scavengers to prosper. There is potential for a new lesser power in space to set up there, which could potentially become an ally or rival.

The Aristocrats are a feudal space empire that is very culturally advanced, and have advanced biotechnology. They look down on us for a few reasons, but we seem closely to their equal in regards to our ideas about nobility and tradition.

To the East are the Consortium, our largest ideological rivals in the form of capitalists. Their society is very multi-racial and fragmented. After our previous military victory against them at the Stand, they do not seem to want to mess with us and know they cannot push us around any more.”
>>
“Now that we have two large star clusters under our control, our stasis as a smaller and less-important nation, even with stonewalling from the Worms, has ended, making us a true galactic rival to the greater powers. This is something Najan Val wanted to focus more on, cementing our position in galactic politics, though it seems Hass Takar, his name remain Unspeakable, didn't mind keeping us more isolated by selecting you as his predecessor.”

”Show me the graph already.”

Threemind then creates a large, complex image revealing information about the new star cluster. You take in all the information quickly, creating a mental list of things that could influence the figures.

“This is the New Star-Cluster Colonization Status Screen, and shows all relevant information. As the Supreme Ruler, and given we now control many more worlds- especially given the Hazaar's talent for terraforming many of these planets to be habitable or nearly so- it would be too much administrative overhead to select and plan creations for every possible world in the new cluster. Instead, I recommend a general approach.”

”I see. What's the meaning of the Habitation Progress percentage? Can you explain your method of abstraction?”

“Of course your Majesty. Space colonization is a vague thing. Even in our own space, which contain billions of Jaxtains, the average surface of a planet or moon is very rarely fully built up with habitation modules or bio-domes. Instead, Habitation Progress refers to how many planets, moons, natural resources, solar collection areas, infrastructure, and Hegemonic control have been established and fully built up in the new systems as an aggregate. This could include a sprawling city on a habitable planet, built vertically for Jaxtians, or a large swathe of shrubland and open-air mining facilities for Vetuckers to man. Regardless of the specifics, the higher the number goes, the more of the system we are currently utilizing. If we reach a number of at least 51% or higher by the end of your reign, that will grant the economic stimulus needed for our next major projects and branch of research divisions to bare fruit in the next coming decades. Obviously, more colonized planets means more room to grow, more economic activity, and more scientific production.”

”...You don't seem keen on giving me specifics.”

“I figure our talents are more focused on abstraction and administration, instead of specific elemental mining operation concerns or fine-tuned biosphere adjustment. Your specialty was in astrophysics and space-colonization technologies, was it not?”

”It was.”
>>
“Then you know exactly what is needed for space habitation. Of these, four major gauges have been abstracted for your inspection. All four are very common or easy to produce, not requiring specific planets or industries to create them, but being important for the easy and smooth colonization of new planets and build-up in the new systems. These are water, required for all life, computer cycles for research and managing populations, security, for both military and civilian defense and protection, and finally materials for building and industry. If any of these gauges remain under the current habitation percentage, it will likely cause problems. If these gauges remain higher then the current habitation progress, then it will boost your growth rate, which measures the amount of new colonists, in habitation progress numbers, who will come into the system within the new 5 years. The growth rate itself will also change, adjusting based on the events within the new system and citizens willingness to travel there to tough it out on the frontier.”

”...Can't I just tell people to go live there?”

“Of course, my lord. But offering people incentives to immigrate works better for everyone. Currently, the mood on the new frontier is looking very positive, leading to a strong growth rate. However, due to the high production of AI cores at valuable factory locations for the Esaal war effort, we have less of those for the new colonies. Because we also were not able to secure sandstones from the Esaal trade deal without disturbing the new fragile migrator populations in the planet we gained from it, we also are slightly short on raw materials. Water from comets and security from our still-functioning, though greatly shrunk post-war fleets, mean some of the gauges already have a head start.”

”Well, in that case, let me think on how to approach this.”
>>
“I have taken the liberty of creating a list of multiple projects and installations within our budget and time constraints. You can select up to three choices without going into debt or making a vow to the people, and risking tarnishing your reputation.”

You look towards the computer monitor. It's three white eyes stare unblinkingly, waiting your response.

NOTE This prompt uses approval voting. You may select a maximum of three choices. No 1-Post Ids will be allowed for this vote. Some choices will come up again later, meaning they can be taken multiple times.

>Build an AI server farm on an ice planet (+5% AI Cycle Gauge)
>Construct a Materials quarry on a lifeless terrestrial planet (+1% Materials Gauge per year)
>Order water pumps on the new Migrator homeworld to ship large amounts of water to the new system (+5% Water Gauge in 20 years)
>Purchase a raw mineral shipment from a Consortium kinetic transport company (+5% Materials Gauge in 10 years)
>Beg the Aristocrats for help dealing with Hazaar biotechnology leftovers (+2% Security Gauge per year over 10 years)
>Make an underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>Bring out & display a prototype Battleship in the new systems to intimidate any troublemakers (+2% Security Gauge, Expensive)
>Pull an Overseer away to help you with this project (Pauses passive progress, gain a helper)
>Campaign for new colonists from the Homeworld (+1% Permanent Growth Rate)
>Demand colonists move in and liquidate useless eaters into resources for the effort (+3% Habitation Progress boost, +1% Water Gauge, Minor Atrocity)
>Set up a new Palace and Headquarters on a habitable alien planet in the new system (Breaks Tradition- Instant 5% Habitation Progress boost- one time only)
>I don't like this game, give me something different
>>
>>6109856
>Construct a Materials quarry on a lifeless terrestrial planet (+1% Materials Gauge per year)
>Beg the Aristocrats for help dealing with Hazaar biotechnology leftovers (+2% Security Gauge per year over 10 years)
>Campaign for new colonists from the Homeworld (+1% Permanent Growth Rate)
In these kinds of games, gradual growth is best picked at the very first year so that it'll keep growing in the background no matter what else we choose.

Also, for backlinking, heres's my last vote. >>6109079
>>
File: 1717136894330780.png (14 KB, 309x224)
14 KB
14 KB PNG
>>6109856
Wait, i got a question, what exactly is this? The post doesn't exactly explain what it is. It obviously has to do with the three races of the Hegemony, but it doesn't explain what specifically.

My choice still stands, of course. The material one alone is basically sure to give us more than 50% of the gauge by the time we end our reign.
>>
>>6109856
I agree with the "boost" >>6109858 mentionned.
However, population growth seems to me to be a trap as is. Getting 3% means we already need immediately more AI and Materials, and we'll struggel quite fast. So I'd advise to build ressources first, then growth in 3/4 years when we have a stable income and room for said growth.

First, Water seems quite hard to get - making the Migrator Pump quite the worthy investment despite how long it will take.
I think we will struggle as we'll lack materials and AI immediately with my current vote. I'll still say

>>Construct a Materials quarry on a lifeless terrestrial planet (+1% Materials Gauge per year)
>Beg the Aristocrats for help dealing with Hazaar biotechnology leftovers (+2% Security Gauge per year over 10 years)

This secure our long-term. We need immediate short term AI power, so I'll also vote

>Build an AI server farm on an ice planet (+5% AI Cycle Gauge)
This make our only strained gauge material. Anyway, we have no way to immediately secure enough if I understood the game correctly.
>>
>>6109861
You know what? I might advocate to pick a second, or even a third time material just in case if we have the opportunity.

I think the diagram stend for habitation boost by turn.

Also, this is the kind of amazing minigame I love as a player Banana. I know we will plan, argue, insult each other, you will throw unexpected monkey wrench in our planning, give us some as-unexpected windfalls...

Yeah, it's Supreme Space Monke Quest time. We're so fucking back.
>>
>>6109869
Good point, i missed the part about the habitation gauge. We should probably level up our AI cycles then. I'll change >>6109858 to support your idea.

>>6109871
>You know what? I might advocate to pick a second, or even a third time material just in case if we have the opportunity.
Unlikely, but that would most certainly be effective, yes.
>>
>>6109856
>Construct a Materials quarry on a lifeless terrestrial planet (+1% Materials Gauge per year)
>Build an AI server farm on an ice planet (+5% AI Cycle Gauge)

These two I'm sure about, one brings a third bar up to 10% whilst the other puts the last bar on an incremental increase. Whilst I like the idea of getting help from the Aristocrats to deal with Haazar-tech, I'm not sure that's a thing we can count on whilst we're suppling the Esaal with cores that they're using in war against the Aristocrats. The Aristocrats already turned Biotech against us and the workers the factory we're producing the cores in, after all! So we can't really trust them on this unless either the Esaal deal has concluded, or there's something we know they want that we're prepared to give them in exchange.

Therefore, my third vote is for:
>Make an underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)

It's another 5% boost option, just spread out over multiple bars.
>>
>>6109856
>Beg the Aristocrats for help dealing with Hazaar biotechnology leftovers (+2% Security Gauge per year over 10 years)
>Campaign for new colonists from the Homeworld (+1% Permanent Growth Rate)
>Demand colonists move in and liquidate useless eaters into resources for the effort (+3% Habitation Progress boost, +1% Water Gauge, Minor Atrocity)
>>
>>6109861
>>6109871
Yes, that diagram is the amount of Habitation/Population growth every 5 year period of time. It is charted that way so you can see its change over time. The population symbols on the bottom are decorative and do not represent anything important on the X Axis.
>>
>>6109856
>Campaign for new colonists from the Homeworld (+1% Permanent Growth Rate)
>Order water pumps on the new Migrator homeworld to ship large amounts of water to the new system (+5% Water Gauge in 20 years)
>Build an AI server farm on an ice planet (+5% AI Cycle Gauge)
>>
>>6109856
>Build an AI server farm on an ice planet (+5% AI Cycle Gauge)
>Construct a Materials quarry on a lifeless terrestrial planet (+1% Materials Gauge per year)
>Beg the Aristocrats for help dealing with Hazaar biotechnology leftovers (+2% Security Gauge per year over 10 years)
I'm still waiting for an overview of the cultural state of the hegemony...we never saw the specific result of our "Social power" makeup, you know, the result of the entire last thread's minigame?

Backlinking since I'm a filthy phone poster - >>6108371
>>
>>6109856
>Campaign for new colonists from the Homeworld (+1% Permanent Growth Rate)
>Construct a Materials quarry on a lifeless terrestrial planet (+1% Materials Gauge per year)
>Build an AI server farm on an ice planet (+5% AI Cycle Gauge)
>>
>>6110229
+1
>>
>>6109856
>Construct a Materials quarry on a lifeless terrestrial planet (+1% Materials Gauge per year)
>Beg the Aristocrats for help dealing with Hazaar biotechnology leftovers (+2% Security Gauge per year over 10 years)
>Build an AI server farm on an ice planet (+5% AI Cycle Gauge)
>>
>>6109856
>Build an AI server farm on an ice planet (+5% AI Cycle Gauge)
>Construct a Materials quarry on a lifeless terrestrial planet (+1% Materials Gauge per year)
>Make an underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>>
>>6109856
>Construct a Materials quarry on a lifeless terrestrial planet (+1% Materials Gauge per year)

>Build an AI server farm on an ice planet (+5% AI Cycle Gauge)

>Campaign for new colonists from the Homeworld (+1% Permanent Growth Rate)

Taking Migrator planet water seems unwise. Perhaps the server farm can further outfitted melt snow and store liquid water or something.
>>
>>6110349
Oh right, my backlink.
>>6108319
>>
>>6109856
>Construct a Materials quarry on a lifeless terrestrial planet (+1% Materials Gauge per year)
>Campaign for new colonists from the Homeworld (+1% Permanent Growth Rate)
>Build an AI server farm on an ice planet (+5% AI Cycle Gauge)

Cool game. Excited to see how it unfolds.
>>
>>6109856
>Construct a Materials quarry on a lifeless terrestrial planet (+1% Materials Gauge per year)
>Beg the Aristocrats for help dealing with Hazaar biotechnology leftovers (+2% Security Gauge per year over 10 years)
>Campaign for new colonists from the Homeworld (+1% Permanent Growth Rate)
>>
Bean counting.

MATERIALS QUARRY: x/i, cD6, uk+, eGr, Ibe, TV/, RzZ, 9Ix, mdQ, bSS
BEG ARISTOCRATS: x/i, cD6, 5s5, eGr, RzZ, bSS
AI SERVER FARM: x/i, cD6, uk+, PxS, egR, Ibe, TV/, RzZ, mdQ
UNDERWATER CITY: uk+, 9Ix
LIQUIDATE USELESS EATERS: 5s5
NEW COLONIST CAMPIGAN: 5s5, PxS, Ibe, TV/, 9Ix, mdQ, bSS
WATER PUMPS: PxS

So far, lest I miscounted, MATERIALS QUARY + AI SERVER FARM + NEW COLONIST CAMPIGAN appear to be getting the most votes with BEG ARISTROCRATS at a very close fourth.
>>
Alright guys.
I understand the appeal of colonist campaign, but I feel in my gut this is a trap so soon that will up our population harder than what our gauges can take.
However, I'd be curious on why you think it might be better than the Beg Aristocrat.
>The Aristocrats already turned Biotech against us and the workers the factory we're producing the cores in, after all! So we can't really trust them on this unless either the Esaal deal has concluded, or there's something we know they want that we're prepared to give them in exchange.
They like our culture and standing as we did invest in not killing them for their disrespect during Myym visit, thus we have correct chance of getting their help in my opinion
>>
Year 132 of the Resurrection Era
Tanyt Dulioan has reached his biological prime for his chosen sport and athletic field, which is that of climbing sports. Specifically, he is attempting to break the most coveted and difficult to achieve record of all Jaxtian athletic feats; the branch-to-branch swing. This record, requiring both incredible feats of strength, coordination, is self limiting due to too much training for it leading to gaining additional weight, making it even harder. The record has remained unbroken for over two hundred years now, and this two to three week period is the exact perfect time where his body may have a chance to achieve breaking the record. You have visited him as a surprise.

Watching him prepare, you see his sweat covered body pacing on the mat. You don't feel anything in particular, but you notice Fim watching very closely.

"...Should I be jealous?"
"Err.... Sorry..."

You're no slouch in the physical department either, after all, the Supreme Ruler is not only trained in sports but also dueling and is extremely well trained for health and longevity. Not to mention Jaxtians just being naturally healthy anyway. Fim shakes his head, and meekly reaches to hold your hand, which you bat away. He looks dejected, but you give him a soft smile in support.

"...Not here."

Tanyt finally notices you. As a member of the now returned exile family, he is extra respectful, bowing deeply at the waist.

"My Lord Supreme. Thank you for visiting me on this day."
"I wouldn't miss a chance to see the first major accomplishment of your family, especially now that they have returned from the HVS."
"All except one, anyway."

Tanyt turns his head after a pause, and then begins climbing the practice tree. His coach and AI urge him to go now, when his body has been perfectly hydrated and warmed up to ideal levels.

The only question is, is Tanyt going to succeed?
>Yes
>No
>>
>>6110599
>Yes
Here's hoping for a Hass Takar scenario
>>
>>6110599
>Yes

He seems cool.
>>
>>6110599
>>No
>>
>>6110599
>Yes
Here's hoping there's no Hass Takar situation.
>>
>>6110672
Do you really wanna spend the rest of the whole thread reading yaoi instead of the Übermonke who's also Bluey's son (genetically)?
>>
>>6110599
>Yes
5 monkey bucks this guy brings down the Consortium. I've said it before and I'll say it again, he grew up in monkey capitalism, he can bring it down.
>>
>>6110720
You're thinking of Eoba Dulioan, the guy who Tanyt is a clone of. He's the one that was raised in the HVS. The original actually off in the consortium doing who the fuck knows what.
>>
>>6110688
What a ludicrous false dichotomy, and it's even more hilarious that you'd namedrop Bluey while talking about avoiding homosexual behavior.
>>
>>6110599
>Yes
Is there a reason we haven't started using Balaathi to build infrastructure in the new cluster again? We were able to do it last thread but didn't due to economy.
>>
>>6110599
>>Yes
>>
>>6110688
Yes!
>>
>>6110836
>What a ludicrous false dichotomy
This thread has had a grand total of one (1) update completely unrelated to Avae being gay. One. Singular.
>and it's even more hilarious that you'd namedrop Bluey while talking about avoiding homosexual behavior.
Not at all. Bluey being technically gay because of being from a monogendered species came up like..once. Twice at best. In the same update where he made out with a girl, before going on to have a kid with her. His actual presence for all the threads before were about him being the biggest Hazaar hater ever (based). In comparison, Avae has no character beyond being a homo or things related to being a homo like disliking women. Every other Supreme had actual personalities show up in the first few posts.

They're completely different scenarios, and honestly, I do not enjoy the prospect of a thread where half the updates are about the Supreme homo.
>>
If Tanyt wins the Supreme spot, I hope he's even gayer.
>>
>>6110934
That wouldnt really change my issues, though. It's not about Tanyt in particular. I'd take a fuckin' Swall or Vetucker as supreme as long as they had an actual personality.
>>
>>6110930
>In comparison, Avae has no character beyond being a homo or things related to being a homo like disliking women.
The literal first update of the thread is about him considering whether to put the unwashed masses in his Supreme portrait. He's clearly far humbler than the average Supreme and possibly more populist.

>Every other Supreme had actual personalities show up in the first few posts.
Like this one did?
>>
>>6110942
This. Humble

>>6110935
Even if you don't agree with that other anon, insightful, romantic, with a taboo romance. That's at least as much depth as any other Supreme would usually have five votes into a reign unless they already got a stint as a supporting character before that.

>>6110935
Bananas won me back over to Hass. I will put my trust in him here.
>>
>>6110934
Dude's name is a homophone of taint, he's Liberace levels of closeted.
>>
>>6110942
>The literal first update of the thread is about him considering whether to put the unwashed masses in his Supreme portrait.
You mean the one with the literal hearts in the background and him being sappy with his lover?
>Like this one did?
Being gay is not a personality.

>>6110944
>That's at least as much depth as any other Supreme would usually have
See above
>Bananas won me back over to Hass
You know he did that by having him learn to overcome his shitty personality and abandon it, right? His literal last appearance is him asking forgiveness from his wife for being a dickhead when he was young.
>>
>>6110949
>You mean the one with the literal hearts in the background and him being sappy with his lover?
Goalposts moved. You were complaining about him having no personality traits unrelated to being gay. Despite being featured in a update with gay stuff, his demonstrated humbleness has nothing to do with being gay, so it fits your criteria. I'd respect you a lot more if you were honest about just being homophobic.

>Being gay is not a personality.
Being humble is a personality.
>>
>>6110948
It’s tanyt not taynt, dyslexicGOD
>>
>>6110957
>Goalposts moved
No. I said that every update but one was related to him being gay. That is true. His character consists of being gay. Trying to act like him thinking about having other people in his portrait is anywhere on the level of an actual personality is dumb.
>I'd respect you a lot more if you were honest about just being homophobic.
I'd respect you a lot more if you just said you wanted to read furry Yaoi instead of a quest about running a space empire.
>>
>>6110949
>You mean the one with the literal hearts in the background and him being sappy with his lover?
No, this one: >>6108357

>You know he did that by having him learn to overcome his shitty personality and abandon it, right?
Yes, and that arc was well-done and won me over. I believe he can develop a character in an interesting direction.

>>6110959
I've been pronouncing it 'TAN-it" in my head, but ngl I also initially read it as "taint" when he was introduced.
>>
>>6110961
>No, this one:
You really wanna say *that* update isn't gay? THAT one?

>Yes, and that arc was well-done and won me over. I believe he can develop a character in an interesting direction.
I will admit that guy won me over too, but Anae's fagggines isn't portrayed as bad here, so it's unlikely he'll have something like that, so my hopes are extremely low. If it wasn't for the fact that people would walk the hegemony off a cliff the moment I looked away from the thread, I would be skipping this thread.
>>
>>6110965
Nobody said the character or update wasn't gay. They said the portrait wasn't gay and that the characetr had other traits besides that which are being mentioned and could be developed, and that the portrait itself wasn't gay. You asked if they meant the portrait full of hearts. I clarified, no, the other one.

>Anae's fagggines isn't portrayed as bad here, so it's unlikely he'll have something like that
Yeah, I doubt overcoming homosexuality is his arc, because I doubt his whole rule will be about being gay. That's your bugaboo, not mine.

Only one way to find out, though. We'll play out this thread and see who turns out to be right. Good luck, anon.
>>
>>6110969
>Only one way to find out, though. We'll play out this thread and see who turns out to be right
I hope it's you, but I'm not raising my expectations.
>>
Tanyt, the genetic clone of Eoba Dulioan in his biological prime, charged with the fiery genetics of Kima Dulioan, makes his leap... and succeeds, officially grasping a branch farther and more difficult to land then any other Jaxtian in history. This is a historic record. You suppose you shouldn't be surprised.

"Hooray!" Fim says, clapping happily. You smile too.

"Perhaps I could have done more..."
"Breaking the most coveted monkey-related record of all time? I think you've earned your accolades, Tanyt. Break some more and I'll see to giving you a band for it."
"Thank you, your Majesty."

You can only spare a few minutes to celebrate the athlete; the Supreme Ruler is always busy. Tanyt, as well as Najan, are both very close friends of yours. As with all Supreme Ruler candidates, the elites who train and are all possible picks by the previous, are meant to stick together. You should be happy for your friend, and yet you feel a bit wistful. Since he succeeded in his attempt, he likely doesn't see much of a need to help you with your space colonization efforts of the new cluster...

"I wish he didn't waste his time for such silly things. He's intelligent enough to help with space exploration and stuff. Feels like a waste."
"Wasn't Tanyt... the eugenicist? Like, more then normal? It would maybe make sense he'd want to push the limits of what we can do... right?"
"No Fim, you're right."

Finally, in the privacy of your transport, you can grasp Fim's hand and hold it close. He puts his head on your should, enjoying the moment of tenderness.

Tanyt will be awarded a long term government stipend of money, letting him continue his practice without worrying about further achievement. This is a form of subtle behavior conditioning for record-breaking athletes; they get paid forever for breaking a big record like this so they don't go about hurting themselves trying to break it again, and acts as a succor against aging, as they get older and lose the ability to compete as they used to. You squeeze Fim's hand affectionately. It's bonier then you remember.
>>
Year 134 of the Resurrection Era
Meanwhile, in the new star cluster, the newly built AI facility on an ice planet has been almost totally turned on and operational. Using heat transfer cables dug directly into the icy crust of the planet; vast amounts of work and computational heat can be cooled at once, creating a great central node for the Hegemony's vast computer network. Especially important to organize government, navigation, drones, and of course entertainment and research for Hegemony citizens.

However, you receive a message from the plant's administrator. Normally something like this would be caught by the AI network, going towards an Overseer, but something like this requires a bit more delicate touch and oversight. And given your specialty in space colonization technology and administration...

The plant administrator, a highly skilled Swall named Jonathon Streakeyes, has a special request.

“...Essentially, the plant's location on the northern pole of this planet is ideal for it in catching signals. But if a connected antenna on the southern pole was created, we could use the entire planet as a signal booster and greatly boost the base's computing power over long distance...”

The Swall's reasoning is sound, but it hasn't exactly been something done before. He seems to know what's he talking about, but there is no data on the subject.

”You make it sound good, but there is surely risk involved.”
“Of course, it could flip the planet's magnetic poles. In which case, it would wipe clean all of the just shipped AI cores and network set up in the new colonies. This would require new equipment, and a full reset. It would probably cost as much as the facility did to build.”
”...And you don't see a problem with that?”
“That would only happen due to user error or a slight miscalculation that I wouldn't make. That will not happen to me. Errm... Sire. With all due respect.”

The Swall hastily adds the honorifics after speaking, possibility because of how arrogant he sounded. You let it pass as cultural and racial differences, still, a Jaxtian would never speak that way, no matter how confident they were. You consult with the Threemind and it bascially shrugs at you. Something like this has not been tried before, and it's basically a 50/50, but not based on random chance, just on user error. Jonathon would have to be exactly perfect with his math and timing, and seems very confident. But how much of that is his own pride talking? Swall are very social and highly loyal to their in-groups, as such, those with unearned confidence rarely get far without offending someone.

What do you think? Do you trust this Swall?
>Yes & Allow him to go through with his plan
>No & Deny his request
>>
>>6110975
>Yes & Allow him to go through with his plan
Who'd have guessed, you added a part...about him being gay.
>>
>>6110979
You're one 15 minute sketch away from full anal. Don't test me.
>>
>>6110975
>Yes & Allow him to go through with his plan
But punish him like crazy if this fails.

>>6110979
Anon, if a Supreme was squeezing his girlfriend's hand, would you complain about the update being too straight?
>>
>>6110975
>No & Deny his request

>>6110981
>Anon, if a Supreme was squeezing his girlfriend's hand, would you complain about the update being too straight?
That's not really a fair statement.
>>
>>6110975
>No & Deny his request
User error could cause mass distruction.
Or sabatoge. This feels like installing a self-destruct switch, ngl.
>>
>>6110984
>That's not really a fair statement.
In what way, anon?
>>
>>6110981
>Anon, if a Supreme was squeezing his girlfriend's hand, would you complain about the update being too straight?
Fim has already gotten more attention than all the other Supreme wifes, including the one that was a sidequest protagonist before that.

Ergh, whatever. Let's just get through this reign as quickly as possible.
>>
>>6110975
>No & Deny his request
Remember what hubris did to our star-seers. I want to make some proper progress, even if it's slow going, rather than crash and fail back to intergalactic North Korea status again.

>>6110988
People who re very trigger by gay people are (to borrow a woke term) extremely heteronormative. Straight romance in moderation is just background noise to them, but any instance of queer content is glaring, cannot be ignored, and is a dangerous tell of corruption and rot.

>>6110974
Fim a cute, though. I hope he's okay. Why's his hand bonier? I'm glad we have a Supreme with a mostly-healthy state of mind again. Losing his lifelong partner seems like the kind of thing that could fuck him up real bad.

>>6110990
It was a shame Jemm didn't get any more moments to shine. She was quite likeable.

>>6110980
>going full Tales of Thulzar nuclear
Bananas, no!
>>
>>6110988
Both in the context of the act and how this thread is (mostly) defined by the fact the Supreme is a homosexual (both by the anons and to a lesser extent Bananas).
To expand on the first part, if the Supreme was just holding his girlfriend's hand, and his romantic life wasn't explored much further, then it wouldn't be considered too relevant and just adds a nice bit of character. But if the Supreme was, for example, cheating on his wife with a prepubescent girl or something in some sort of twist, then yes the scene would be commented on.

>>6110993
>Straight romance in moderation is just background noise
To an extent you're correct. I'm of the opinion romance should take a backseat unless the quest/story/chapter is going to prioritize it, just for the sake of not creating writing whiplash if nothing else.
>but any instance of queer content is glaring, cannot be ignored, and is a dangerous tell of corruption and rot.
If this was treated in the same way as a straight romance I'd assume there wouldn't be such a big hubbub.
>>
File: 1702452851282781m.jpg (47 KB, 720x435)
47 KB
47 KB JPG
>>6110980
Oh YES!
>>
>>6110975
>>Yes & Allow him to go through with his plan
>>
File: dog reaction img (6).jpg (125 KB, 423x447)
125 KB
125 KB JPG
>>6111009
>Couldn’t find webpages or duplicate images. Try another one instead.
>>
>>6110975
>>Yes & Allow him to go through with his plan
>>
>>6110975
>>Yes & Allow him to go through with his plan
>>
>>6110975
>>No & Deny his request
>>
>>6110975
..Wait, why aren't we allowed to just...get the AI to check the human error again? We do have an mega powerful AI. And flying drones. And other stuff.

Why are we relying entirely on someone saying they're good at it?
>>
>>6110975
>Yes & Allow him to go through with his plan

If it fails, we can repair the facility in the next action. If it succeeds, we get a much better planet for doing this forever.
>>
>>6110975
>No & Deny his request
>>
>>6111148
We asked Threemind and it wasn't sure, as this had never been tried before and the AI does not seem good at predicting things without documented precedent.
>>
>>6111241
Okay but that doesn't really stop us from using the AI to make the process go smooth, no? He's still making a machine, and it relies on human ability.

If it's something he has to do mechanically with his own hands, why wouldn't he use a machine that's way more precise? It'd be like an engineer trying to eyeball a machine carving.
>>
>>6110975
>No & Deny his request
>>
>>6110993
A quest about legacies and genetics and great timespan homosexuality it's basically a dead/bad end like in games with like medival lineages the only time being gay is involved is as something that ends that branch completely if you dont force them to breed if you can.
It's basically dysfunctional on a individual genetic level and more a population managment tool or just something that happens now and then but is not to bad so long as siblings carry on the Gene's
>>
Wait, was my post eaten? Checking to see if i can't post for some reason.
>>
>>6111329
Okay no, it's back, but i'm pretty sure my post was eaten.

Anyway,
>>6110975
>Yes & Allow him to go through with his plan
Fuck it. Bananas isn't really answering my question, so i'll just go with whatever. Maybe we'll lose, but i don't care honestly. Nothing ventured, nothing gained.

I'm going to **hope** that it's not actually a literal 50/50 shot of whether he'll do it right. I really hope it's not a dice.
>>
Rolled 2 (1d2)

>>6111331
1 = it blows up
2 = is great success
>>
>>6111362
You fool, you stole the luck. Now if it's a roll it'll definitely fail...
>>
>>6110975
>Yes & Allow him to go through with his plan
Fuck it we ball
>>
>>6111366
>>
>>6110975
>No & Deny his request
>>
>>6111362
I’m sold

>>6110975
>Yes & Allow him to go through with his plan
Let the good times roll!
>>
>>6107726
>sadly well-financed perverts aren't exactly the most common thing in the universe.
Realism broken. Rich perverts are one of the most common kind.
>>
>>6111619
Aristos can make their own 'Hazaar' who aren't as selfish or transactional in bed.
>>
Because you decided to trust the Swall administrator's competence, you decide to allow his special request for an antenna. Surprisingly, he doesn't attempt to rush it to prove himself nor gain some sort of notoriety. He double checks his math and even waits out a solar storm on the nearby star just in case it would cause interference, the relatively cheap small second installation on the opposite pole of the planet is put up and switched on during the perfect time. It works perfectly.

Not only does the base now act as a much stronger transmitter of data to the rest of the system and local cluster, it has become strong enough to act as a reliable data-stream back to your core systems. It's so good that you even decide to set up a secret backup Threemind core at the new base's location, in the event that the Threemind was totally wiped out from your core systems; powerful enough for a full reset. Though if your strongest AI was somehow taken out from its fortified positions in your home planet and adjoining star systems, it'd be unlikely you could ever recover from that anyway...

"Excellent work, Streakeyes. I am awarding you with a band for your ground breaking research."
"Thank you, Sir! I told you I wouldn't fail!
"Don't push it."

With the new server farm fully operational and empowered, it can act as a relay to the rest of the former-HVS systems for any future server farms you decide to build. You have increased the efficacy of these by a little over 50%! The AI Server Farms you can build now provide 8% to your AI Cycle Gauge each, including this one.
>>
File: Spoiler Image (138 KB, 900x637)
138 KB
138 KB PNG
>>
Year 135 of the Resurrection Era
Your current habitation rate based on population growth, new immigrants, and new buildings and habitats built up in the uncolonized systems have grown to 9%.

Your previous Growth Rate of 3% has increased to 5% for your next projected 5 year time frame. The excess of resources, especially AI cycles and materials, have meant more entertainment for the colonists and more raw resources driving down prices and increasing the ease of gaining industrial projects and grants to many smaller builders and administrators in the Hegemony. It appears that having high gauges will lead to exponential more interest in the colonies and growth. In addition to your original 3% projected growth rate, your campaigning in the homeworld has permanently inspired more Hegemonians to settle in the new worlds. This final figure is something you can't change much, regardless of the gauges or current growth rates; you were never one for public speaking or careful propaganda... If you had a Helper, perhaps they could help you control the growth rate better. In any case...

You also receive reports that the Consortium small businesses and industries in space have actually lowered their prices and can be convinced for a more favorable trade. This is reflected in the increased amount of materials you can gain from them for the same choice.

"I thought the Consortium hated us?"
"They do, Fim. But their government doesn't control their people like the way ours does."
"That seems like it would cause constant problems if they're not even working together like that..."
"They're capitalists. It's in their nature."

Once again, you may choose 3 options using Approval voting.

>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Construct another Materials quarry on a lifeless terrestrial planet (+1% Materials Gauge per year)
>Order Cruisers flooded with water to be sent as an emergency water supply to the thirsty colonies (+3% Water Gauge)
>Purchase a raw mineral shipment from a Consortium kinetic transport company (+7% Materials Gauge in 10 years)
>Beg the Aristocrats for help dealing with Hazaar biotechnology leftovers (+2% Security Gauge per year over 10 years)
>Make an underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>Bring out & display a prototype Battleship in the new systems to intimidate any troublemakers (+2% Security Gauge, Expensive)
>Pull an Overseer away to help you with this project (Pauses passive progress, gain a helper)
>Campaign for new colonists from the Homeworld (+1% Permanent Growth Rate)
>Demand colonists move in and liquidate useless eaters into resources for the effort (+3% Habitation Progress boost, +1% Water Gauge, Minor Atrocity)
>Set up a new Palace and Headquarters on a habitable alien planet in the new system (Breaks Tradition- Instant 5% Habitation Progress boost- one time only)
>>
>>6111630
I ask this as an Autistic person, are you also neurodiverse, BQM?
Following your writing for several years makes me think you may be Autistic as well.
>>
>>6111636
>Order Cruisers flooded with water to be sent as an emergency water supply to the thirsty colonies (+3% Water Gauge)
>Pull an Overseer away to help you with this project (Pauses passive progress, gain a helper)
>Make an underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>>
>>6111636
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Purchase a raw mineral shipment from a Consortium kinetic transport company (+7% Materials Gauge in 10 years)
>Pull an Overseer away to help you with this project (Pauses passive progress, gain a helper)
I'll validate my vote with my home computer later if need be.

>>6111644
Unironically and non-pejoratively, I don't think anyone on /qst/, let alone QMs, is what one would call 'neurotypical'. This place, this medium, attracts or even DEMANDS the passion of the weird.
>>
>>6111636
>Construct another Materials quarry on a lifeless terrestrial planet (+1% Materials Gauge per year)
>Purchase a raw mineral shipment from a Consortium kinetic transport company (+7% Materials Gauge in 10 years)
>Make an underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>>
>>6111636
>>Make an underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Construct another Materials quarry on a lifeless terrestrial planet (+1% Materials Gauge per year)
>>
>>6111636

>>6108319
Its a me.


>Construct another Materials quarry on a lifeless terrestrial planet (+1% Materials Gauge per year)
>Campaign for new colonists from the Homeworld (+1% Permanent Growth Rate)
>Make an underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>>
>>6111636
>Construct another Materials quarry on a lifeless terrestrial planet (+1% Materials Gauge per year)
Should solve our material issues.
>Make an underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
We'll need water and security. Speaking of,
>Beg the Aristocrats for help dealing with Hazaar biotechnology leftovers (+2% Security Gauge per year over 10 years)
>>
>>6111658
Me.
>>
>>6111636
Guys, you're not doing the maffs right. The Consortium gives us +7% over 10 years, but if we stack another quarry, we'll have a growth of 2% per year, that's more than double.
>Construct another Materials quarry on a lifeless terrestrial planet (+1% Materials Gauge per year)
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Beg the Aristocrats for help dealing with Hazaar biotechnology leftovers (+2% Security Gauge per year over 10 years)
>>
>>6111636
>Make an underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
Both water and security are things we need more of, and this gives only marginally less water then the pure 'water' option does.

>Pull an Overseer away to help you with this project (Pauses passive progress, gain a helper)
We're going to have to do this at some point, best that we do it now before we add too many passives to our growth that would all pause whilst we recruit the Helper.

>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
I want to see what happens when we bring a bar above 20%
>>
Wait, what happens if we get both 'pull an oversee' and an passive action in the top three? The oversees action pretty much cancels them...
>>
I'm understanding "Passive Progress" as things that happen out of the screen and future opportunities

We're doing fine without an overseer for now. Let them focus on their stuff.
>>
>>6111840
...Is it, really, though?

I feel like Bananas should specify that.
>>
>>6111847
This post >>6111840 is correct. Your Overseer can't work on their projects if they help you with yours, but they can help control the Growth Rate as a Helper in the colonization minigame.
>>
>>6111856
In that case, we should leave the overseer for later while we're still raising the numbers so we don't end up wasting their time.

We really *should* go for the material stack. We'd get 2% per year. We'd basically be good on materials for the rest of the game. Two decades and a half would give us 50%
>>
>>6111840
I just took it as 'all passive growths' such as quarries/Aristocrat security/other passives we're yet to set up getting paused for the duration. If it's only something more specific that pauses, there's less need to get it done early, so I'd probably change that vote...


Actually, since the choice is 'Pull an Overseer away' rather then 'appoint a new Overseer', I think I'll change my votes anyway. Putting a new guy in place makes sense, disrupting the wider operations of the Hegemony not so much.

>>6111837
Remove the '>Pull an Overseer' vote from my choices, change that vote to:
>Construct another Materials quarry on a lifeless terrestrial planet (+1% Materials Gauge per year)
>>
>>6111856
The clarification is appreciated, Bananas. So here's my (You) tithe.
>>
>>6111636

So we got for now 8 votes, splitted as :

AI farm : | | | |
Quarry : | | | | | |
WaterCruisers : |
Mineral Shipment : | |
Beg Aristocrats : | |
Underwaterworld : | | | | | |
Battleship :
Overseer : | |
Campaign : |
Liquidate :
Palace :
>>
>>6111863
That's reasonable, i guess.

When is our deal with the Esaal to keep supplyijng them going to end? I'd really like to resume normal relations with the Aristocrats so they can get rid of that stupid-ass virus thing.
>>
>>6111867
I should specify, by virus i mean the Hazaar leftovers.
>>
>>6111636
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Make an underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>Demand colonists move in and liquidate useless eaters into resources for the effort (+3% Habitation Progress boost, +1% Water Gauge, Minor Atrocity)
>>
>>6111636
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Campaign for new colonists from the Homeworld (+1% Permanent Growth Rate)
>Beg the Aristocrats for help dealing with Hazaar biotechnology leftovers (+2% Security Gauge per year over 10 years)
>>
For your next 5 year plan, you allocate your funds to build another improved AI server farm for cycles, a quarry for valuable building and construction materials, and finally a new underwater city on an oceanic planet, similar to the city of Myym, except instead of an entire planet it is merely an isolated single city. Still, the fact the city is under a large body of water gives it both easy access to moisture for conversion and for salt-water farming, as well as providing some limited amount of defense from kinetic bombardment. While only a single city, any fortification or deterrent for enemy attacks will put a greater population in the colonies in a safer position, no matter how minor, thus creating a slightly higher overall security gauge along with water. As with anything in leading a massive empire, tiny improvements and optimizations have a big impact overall.

To your surprise, you find Fim experimenting with multiple lanyards of his profession for his uniform around his neck. The orange of administration, more practical then the now retired gold color they once wore, he tries them on on different parts of his body.

"Hey! Are you wearing a colored band?! You know what the traditional punishment for wearing a false reward band is, don't you?"
"Oh- please Master, everyone is doing this now."

He's not necessarily wrong. Many in the Hegemony are adopting this new style. He wears the bands in different positions on his uniform, giving you a twirl to show off. He possesses the natural Jaxtian grace, but the slight way he had to shift his foot aside, too large and paddle-like to pirouette on the spot, gives you a great sense of irritation for some reason you can't explain. You yell at him to take that shit off.
>>
File: Spoiler Image (92 KB, 900x637)
92 KB
92 KB PNG
You calm down soon enough. Fim can be quite convincing, and works hard to make it up to you. You wonder why he didn't try the big cute Nut-Thief eyes on you first, and skipped straight to something else you'd enjoy. Still, you can't help but feel a little disappointed.
>>
Truthfully, the sentiment that Fim is echoing is becoming increasingly common.

The Hegemony, as a cultural whole, is becoming a bit more liberal and accepting of new ideas. This always happens in the wake of an Unspeakable; like Hass Takar. There is a great pull back of freedoms and expression in obedience to the state, before slowly experimentation and openness begin to creep in, especially with the youth culture. It's not necessarily bad, just something you need to be careful with.

Many Jaxtians are decorating their uniforms like this now, still technically keeping within regulation by wearing only their uniforms and colored lanyards denoting their rank and professional field, but with a twist for individuality and fashion. It's still a violation of the uniform code, stressing conformity, but a minor one. Of course, the only real issue you have with it is it is an Aristocrat fashion. Your species has fallen behind in this regard; with Aristocrats being considered much more culturally rich and with luxurious, influential lifestyles being broadcast from their homeworlds. What little information your populace have on them, as well as the occasional boughts of space tourism from them before discovering their biological tampering in the new Star-Cluster, have only increased the Jaxtian fascination with the old age species. Highly cultured and artistically inclined, many of your own creators simply can't seem to compare.

Regardless of this, you have to consider now if you're going to stomp down on this new practice, or allow it. It would be in a way ceding cultural control to an alien power, but at the same time, the people seem to greatly enjoy these body-art inspired styles, though free from the Aristocrats degenerate practices of piercings, tattoos, body modifications... just colored lanyards accenting your own natural forms.

What do you think? Should this new form of expression be allowed?
>Yes
>Yes but only in the new colonies
>Yes but only for Fim
>No
>No, and punish harshly anyone who participated in this uniform rule-breaking
>>
>>6112205
>Yes, but only for Fim. Filthy degenerate. The Fish can have a little leeway too, because they are skinny degenerates like Fim. Monke and Cowbros must stick to the script. Have the AI show disrespect for the Uniform as weak, degenerate, anti-social behavior.
>>
Okay, for some reason my post was eaten...as I was saying,
>>6112205
>No
Here's my reasons why

1. It's ugly
2. It's aristocrat
3. It's ugly
4. It's a doorstep opening to have alien culture encroach us
5. It's ugly
>>
>>6112208
+1
Maybe code it as "feminine." Fish get away with it because they're all twinks.
>>
>>6112209
Also, also, I should say, why can't we just...introduce our own cultural movement? Threes is literally shown to do extensive psychological manipulation.

Here's an idea. Why don't we start encouraging Swalli and Vetucker pre-conquest cultural stuff? Surely they had plenty of stuff, right? Let's curtail the aristocrats by introducing our own counter culture.
>>
>>6112212
Expanding on this, it's not like it would be a problem, really - romanticizing people you conquered is something that happened a lot. The Jacobite revolt in Britain, the "Peaceful honorable native" in the Americas, that sort of thing.

I guess this would have been more up the alley of that other Supreme candidate who was a hunter and wanted to raise our prestige. He'd probably be great at it. If we want to have the Swall and Vetucker truly become part of The Hegemony, their culture needs to become part of our culture too.

I mean, if we're going with individualism, might as well make it grassroots, right?
>>
>>6112205
>No, and punish harshly anyone who participated in this uniform rule-breaking
Aristocrats get out.

>>6112216
>individualism in the Hegemony
lol, good one.
>>
>>6112208
Support
>>
>>6112205
>No, but have Fim and Yino, if he's still alive, work on a more acceptable style which can be allowed as a reward to loyal and high achieving citizens.
>>
>>6112198
Not gay enough
>>
>>6112205
>>No

If we give them an inch, they'll take a mile. No need to get all Unspeakable and punish people harshly, just put your foot down here.
>>
>>6112208
+1 if allowed.

>>6112205
Otherwise, I'll vote
>Yes
>>
>>6112205
>>6112229
Changing my vote to
>No
>>
>>6112197
>>NO
>>
>>6112205
>Yes, but not when at work or on duty.

The workplace needs to stay a bastion of Hegemonic order. If they want to wear these fashions in their downtime, I don't think we should quibble.
>>
>>6112205
>>No, and punish harshly anyone who participated in this uniform rule-breaking
>>
I'm a little surprised at the results thus far. I honestly didn't think people liked the new uniform designs that much.
>>
>>6112428
This design just looks ugly
>>
>>6112205
>No
It looks uneven and triggers my autism. I don't even care about the Alien thing. I just don't like how uneven it is. It's just a bunch of random lines.

>>6112212
>>6112216
Oh i kinda like that idea. It's not an option, so I can't vote vote it, but I'd do it if it got brought up. I'd hate if the only cultural contribution they brought to the hegemony was differently colored bands.
>>
>>6112428
Everyone who spoke up seemed pretty appreciative of the new standard uniforms at the time they were introduced last thread. I thought they were pretty cool myself.

And yeah, this new random band 'style' certainly looks visually ugly.
>>
>>6112205
>Yes but only for Fim
>>
>>6112205
>No, and punish harshly anyone who participated in this uniform rule-breaking
>>
>>6112362
If you also think it's ugly, why would you wanna let people use it in their homes?

It's nothin' but a pathway to aristocrats entrenching themselves in our culture. If people want to use other clothes at home? I'm fine with that. But not alien fashion.
>>
>>6112205
>Yes
With the heavy caveat that you can't use it for "stolen valor." No fashionable edits that could be confused for an honor you haven't earned (a golden band for example)
>>
Okay, bananas, i gotta ask, how are you going to count split votes? Because there's multiple variations of "Yes" and "No", but it makes no sense for an option to win even though more people voted for refusing said action because they want to refuse it in different degrees.
>>
Supporting this >>6112212 write in.
>>
>>6112205
>No
>>
Maybe we should just atrocity, the useless eaters seem to be getting aweful comfortable.
>>
>>6112758
It was established in Takar's reign that aristocrats had begun to become "popular" in hegemony space

This is why we should do something like >>6112212
>>
>>6112761
>>6112212
>>6112216
>>6112466
>>6112713
I believe the problem thereis that the Aristocrats have such a high 'culture' stat (to oversimplify) that their art and fashion is seen as objectively better and we literally can't equal them for prestige without going full hermit kingdom.
>>
>>6112765
We kind of already are an hermit kingdom. Anyway, the issue isn't completely erasing everything they do, it's that we need some sort of answer of our own. As Anae said it himself, after having two different unspeakables within the span of a century, there's going to be an upsurge of creativity now that the curtains have risen and the genocides stopped.

Obviously, the ideal answer would be to encourage an cultural trend of our own.
>>
>>6112205
>No, and punish harshly anyone who participated in this uniform rule-breaking
>>
>>6112205
from a tourism point of view, its also a "no" because it makes us less interesting to the Aristocrat Monkeaboos. We need to invent and export hand drawn, well-written, stories with only a light sprinkling of propaganda mostly created as allegories for the feelings over the last few centuries and the struggle of the traditional Monke in the degenerate modern world.
>>
>>6112965
I still think we should be exploiting Vetucker and Swalli culture. Imagine an movement emphasizing the story of the noble chivalric vetucker knight of yore? Of a cool noir swalli private detective?
>>
You chide Fim for going along with this trend, and quickly make efforts to ban it. You are tempted to hand out harsh punishments to those who did it in the first place, but better keep morale high and let people learn by good example.

Sadly, you aren't exactly sure what to replace it with. You were never a cultural expert, and with Yino Val, your civilization's previous master of art and culture, now passed on from old age- you don't have much else to replace him with.

Year 137 of the Resurrection Era
Your AI informs you of the progress being made in the new colonies; including your highly successful mineral deposits. It seems the Hazaar, for all their cleverness and capitalist waste, still didn't reach the deepest mineral reserves on their planets and moons. More interestingly, it tells you of a possible choice.

"My Liege. Your mineral gauge will reach 20% for your next 5 year marker, which is enough material to commission a fleet. Fleets are the workhorses of the empire; while primarily designed as military units, each fleet also has an array of cargo ships, support units, medical equipment, tractor beams, and fusion cores which can all be used to help aide civilian development. Each fleet can be used to aide in construction or resource acquisition, letting them be assigned to raise any gauge by 5% over a 5 year period of time. Additionally, fleets can also be used to transport colonists directly, increasing your Habitation Progress by +1% over a five year period as well, or can be sent away on defense missions, if needed."

"Still, 20% materials is a massive amount of resources."

"Indeed. Huge amounts of metals, rare silicates, fusion materials, antimatter containment units, natural oils for synthetic polymers... all things equally useful for the growing and building colonies. If you build a fleet, all 20% will be set aside at once, so your colonies may be resource starved for a time until they can recoup the loss, or you can regain it from the Fleet's own workload. Like all things, master, it is a choice with a cost and benefit..."
>>
Around the same time, you decide to visit your friend Najan Val.

A member of the now noble Val bloodline, the noble blondes, Najan was a childhood friend and highly competitive and driven. When not chosen for the Supreme status, he went off the new colonies as an outdoorsman and trophy hunter. Truthfully, you've always been a bit scared of him. He seemed to the type who would challenge you to a knife duel for your position, perhaps if you had been more out with your nontraditional lifestyle, he may have been driven to this action. But as of now? You still see him as a close friend. Despite his own lifestyle, seemingly very attractive and envious to many Jaxtians, he seems a bit forlorn.

"Your Majesty."
"It is good to see you again, Najan. It has been some time. How goes the trophy hunt? Have you mastered the natural world in the wild colonies?"
"...Yes, my lord. And that's the problem."

He sighs. He explains to you that he has grown tired of this life, and wishes for something else. You're quite taken aback. Najan always defined himself as a highly competitive, driven male. You never expected him to ask for reassignment like this.

"Surely we can find you a new fitting profession then, perhaps in the sectors of defense and..."
"No my Lord, please understand... I'm tired of the killing. I've caused the death of so many creatures by my own hand. Exciting at first, watching their lives slip away. But now? I have become tired of it. I no longer wish for this life."

While no longer at the peak of neuroplasticity, Najan is about the same age as you and a high level, highly intelligent Jaxtian. Still, he doesn't know anything else. He always wanted to compete against the other powers in space to prove his worth, but now he shirks from challenge. You aren't sure what to do about him...

What should you assign Najan for?
>Assign him to a military position to make use of that experience
>Make him a new Overseer of Culture
>Order him to become your Helper for the new colonies

And Should you set aside 20% of your material gauge to build a new fleet? WARNING This will put you to 0% materials in the next 5 year plan selection!
>Yes, build the fleet
>No, stockpile the resources for the colonies
>>
>>6112976
>Make him a new Overseer of Culture
>No, stockpile the resources for the colonies
If he's tired of death, then maybe creating art will help. Those kind of people usually have a lot of stuff.

As for the cargo fleet, not worth it for now - we're already getting 10% every five years. We can build one at the end of the next five year plan. We don't need that much stuff anyway, the options we really lack still have unpicked choices

Why do I feel like we wouldn't have actually gotten the option to kill Anae if the vote to be out with the lifestyle won?
>>
>>6112976
>Order him to become your Helper for the new colonies
This guy has been exploring and hunting all over these colonies. His expertise with the biomes, the plants, the animals, and the topography will be priceless.

>>No, stockpile the resources for the colonies.
Fleet next turn perhaps. I really want Najan's input.
>>
>>6112978
>Make him a new Overseer of Culture
The Val will make up for Wrix through art.
>No, stockpile the resources for the colonies
The other anons explained it best.

>>6113002
You have a point anon, he would be useful...but the colony is going pretty good already. What's the next time we'll have a moment of peace like this where we can grow our culture without worrying about totalitarian utilitarianism? We mignt get drawn into a war or the cyte. I'd rather use our time of grown for culture too. Especially as we've begun to establish real contact with other nations...

I guess it's flavor, but I do like the ideas anons talked about of developing our native culture and focusing on our alien buds. I'd like the Hegemony to have an actual personality beyond being a weird fusion of klingon and vulcan.
>>
>>6113014
Oops, clicked on the wrong one. Meant to reply to >>6112976
>>
>>6112976
>Order him to become your Helper for the new colonies
>No, stockpile the resources for the colonies

>perhaps if you had been more out with your nontraditional lifestyle, he may have been driven to this action.
Huh, good thing for Anak that he kept it in the closet then.
>>
>>6112976
>Make him a new Overseer of Culture
>No, stockpile the resources for the colonies
>>
File: 1000003356.jpg (54 KB, 1080x1028)
54 KB
54 KB JPG
>>6112978
>Why do I feel like we wouldn't have actually gotten the option to kill Anae if the vote to be out with the lifestyle won?
You are correct. I decided in the previous Monke thread to appeal to a DEI initiative and make my Quest "woke". I would have let Najan duel Avae, but lose to defeat the stereotype that'll gay men are weak or girly.

If you would have picked a Swall pilot for the last choice of the previous thread? Agatha would have been it and single handedly defeat the Consortium and Esaal battlefleet. Because she is a powerful fucking woman.
>>
>>6113077
Hey Mr Banana what shape is your favourite shape?
>>
File: 1702610139784107.gif (3.89 MB, 425x425)
3.89 MB
3.89 MB GIF
Rolled 1 (1d2)

>>6113077
Imagine the salt if players picked to be open, then due to 1d2 dice roll Avae killed Najan?
Najan won = 1
Avae mon = 2
>>
>>6112976
>Order him to become your Helper for the new colonies

>No, stockpile the resources for the colonies
I wish we can pick it next turn though, it seems extremely strong and versatile tool.
>>
>>6112976
>Order him to become your Helper for the new colonies
Let's have him help us create, not destroy. We've not got any idea what he'd be like as a cultural overseer since his entire bio to this point has been 'strong man shoot gun', and Military is just more of what he doesn't want to do.

>Yes, build the fleet
it's worth it. This can be used to raise ANY GUAGE, not just materials - it can help us with Water, with Security, with colonists. This fleet will generate 40% spread out over any bars that we choose over the course of this colonisation campaign for a 20% materials investment here and now.
>>
>>6113113
While I agree with the sentiment of "really worth" I think it's wiser to wait 5 year (even buying to the filthy capitalists) to avoid a complete shortage.
Knowing Bananas, a 0% bar will have DRASTIC consequences as it should : -5% to growth rate, a rebellion, a whole planet wipped out by a solar flare... You name it.
A half bar should not be that hard to manage, and buying materials to avoid starvation would be even wiser.
>>
>>6112976
>Order him to become your Helper for the new colonies
>Yes, build the fleet
>>
>>6112976
>Make him a new Overseer of Culture
>Yes, build the fleet
I think building the fleet would give us enough benefit to make up for having zero.
>>
>>6112976
>Make him a new Overseer of Culture
>No, stockpile the resources for the colonies
>>
>>6112976
>Order him to become your Helper for the new colonies

>Yes, build the fleet
>>
Man, we've got more than enough progress. I doubt we'll get an chance to have an culture guy for the entire rest of this reign if we don't assign him now. Do you people really want the aristocrats to take over our youth culture?
>>
>>6112976
>Order him to become your Helper for the new colonies

>No, stockpile the resources for the colonies
>>
>>6112976
>>6113017
Changing the first part to
>Make him a new Overseer of Culture
>>
>>6112976
>Order him to become your Helper for the new colonies
>No, stockpile the resources for the colonies

>>6113077
Kek.
>>
>>6112976
>Make him a new Overseer of Culture
>Yes, build the fleet
>>
>>6112976
>Make him a new Overseer of Culture
>No, stockpile the resources for the colonies
>>
>>6112976
>Order him to become your Helper for the new colonies
>No, stockpile the resources for the colonies

He has a lot of experience in the colonies. I believe this is the task he is most suited for.
>>
>>6113453
What he's best at /=/ What we need

He'd be best at military concerns, but we don't need that. What we need is a cultural advancement of our own so our youth stops having to ape aristocrats.

Who am I kidding most people don't even check the thread after voting
>>
>>6113461
I'm more concerned with of our new colonies succeed than if our youth sometimes imitate the bedbugs. I hope making him a helper will fit that. Cultural Overseer was a good idea, too, but given how depressed he seems to be, I worry he'd be a less than stellar influence.

>>6113002 sold me on it, too.
>>
>>6113467
Our colonies are going great. He might give a boost, but it's hardly irreplaceable. On the other hand, this is our only opportunity of working on our culture. We can choose an helper at any turn, but we won't get another choice to get an cultural overseer.
>Cultural Overseer was a good idea, too, but given how depressed he seems to be, I worry he'd be a less than stellar influence
It's the very fact that he's depressed because he wants to create rather than destroy that makes him a great candidate.
>>
I think that he will be a poor match as cultural overseer and this might be bait. So I won't change my vote
>>
>>6113487
The way these options usually work is that you gain something but lose the opportunity to everything else. If we choose helper, he'll help the colonies, but then we won't ever get to choose an cultural overseer for this entire reign, it'll be locked away and frozen as an authorial consequence.
>>
>>6113487
I came to the opposite conclusion, that he'll be so sick of the colonies and frontiers that he either an heroes or does a halfhearted job.
>>
>>6113492
Also this, the man is psychologically tired because all he's done is destroy, but a lot of colony building would be doing shit like exterminating dangerous local fauna or destroying shit so we can replace it with cities.
>>
Remind me why out of the hundreds of billions of people in the entire hegemony, we're relying on one of three former candidates to be emperor to do anything considerable?

Like, if the pool of 'extreme geniuses who are also very interested in culture' from our population was 0.0000001% of the population, that'd still be several hundred people *at the least*
>>
>>6113497
As said in >>6113489, not choosing something in this quest means being locked out of it. There's a LOT of examples,but just for something recent, in the last thread we were given a choice to send Balaathi ahead of the colonies to begin building stuff. It didn't win, so we never got the option to do it again.

Ergo, If we don't choose to let him become culture overseer now, our next opportunity will be, if we're lucky, at the end of the reign when we're picking a new Supreme.
>>
>>6113497
Anak likely considers him a viable candidate because of how competent Najan has proven himself to be, and because he considers him to be a friend. There's also the reason so few are considered for the candidacy of Supreme, I guess.
>>
>>6113501
But being a supreme surely has a lot more requirements than being an culture-leader, no? Tolkien affected popular culture more than most people in history ever could have, but i wouldn't exactly say he'd be a great monarch.
>>
>>6113505
It's not necessarily one of the many requirements, but doesn't mean would-be Supremes are static in who they are as characters. I imagine they can focus more on certain things, grow tired of who they were (like in the case of Najan), or find a new purpose instead of acting like monarchs when they don't have to.
>Tolkien affected popular culture more than most people in history ever could have, but i wouldn't exactly say he'd be a great monarch.
The world may never know, but that is a fun thought process to follow. Maybe if he had royal blood, was next in line for the throne, and taught by a regent, he could've been a good monarch lol
>>
>>6113513
That's not really my point, my point is that there's no reason why there should be a shortage of people to appoint for positions like culture overseer. But apparently we have to choose this guy or else we don't get anyone?
>>
>>6113520
>But apparently we have to choose this guy or else we don't get anyone?
That's just one anon's assumption, not QM's actual word on the matter.
>>
>>6113520
That's fair. I can't really answer that question though, Bananas probably has some convoluted in universe reason. Or maybe it's not something this Supreme here would consider, and instead is only doing it now because he cares about his friend Najan. Or maybe a cultural minister that won't really change anything (or might even stagnate our culture in a way that's in line with how the Hegemony operates) will be chosen because we didn't take this chance, who knows.
>>
>>6113527
>assumption
An assumption backed by 11 threads of experience.
>>
Culture overseer and colonial helper are tied by my count, as such it will be ended with a random tiebreaker in one hour. Stockpile materials is significantly ahead, so that one is confirmed for the update.
>>
Any words on the whole discussion about being locked out of choices?
>>
File: puppy shitres eyes.jpg (84 KB, 861x249)
84 KB
84 KB JPG
>>6113594
No.
>>
>>6113596
>>6113592
Alright, I'll change my vote to making this guy Cultural Overseer then to break the tie I guess.
>>
>>6113596
Yeah, well, try not to force consequences out of spite.
>>
>>6113596
But what is your favourite shape though?
>>
>>6113605
For me? It's the humble trapezoid. Less reddit? Then I love a good oval.
>>
Najan wants to be reassigned? That's fine by you. You'll give him a lofty promotion, an Overseer of Culture, a new office that you hope will help the Hegemony stand out from the current Aristocrat dominance in the artistic and cultural spheres. You also make sure to tell your AI to not set aside the material stockpiles for a fleet as of yet, after all, we live in a time of peace...

You are now Brutus again. Unfortunately, your attempt to follow the mysterious Aristocrat and his weird blue monkey companion were put to an end when you saw them slink into a Gold Membership VIP Room in the Grand Casino. Despite having to be in the top galactic 1% to even be here, looks like there is even more exclusivity in certain parts. The 1% of the 1%. The door guards can tell your GDP isn't high enough to even touch the door, so you're forced to mingle with the common folk. Damn. If only there was a way to work your way up to it...

In the meantime, you've preoccupied yourself with gambling, one of the few ways you've found to make money aboard the palace. While not exactly very reliable, a big win could set you up for a good while. You try to keep the stakes low, given your situation, but you might have to cut back on your food intake if you end up losing your bets. At your level at the casino, you're only allowed on the general floor, which is full of people from all over the galaxy, gossiping and talking.

”...Yeah, and the Oon attacked them just for trying to communicate with their ship's instruments. Spiteful little buggers. I mean, that is how they fight after all. Can you believe some people like carry them around as a pet? A hostile alien? That's crazy.”

”The Consortium Credit has taken over all of Freespace and is being used everywhere. Even the Esaal are using it to pay their soldiers. They've got a lot to pay. The Aristocrats? Oh no- they're losing. Bad.”

“...And- And they move with grace. Like water. Long tails, supple limbs, strength and grace.”

The last available seat is being taken up by some crazy guy. Rocking his head in his hands and babbling to himself. Dammit, your race is starting in just a few minutes!

”Hey buddy can you... move damn it! You aren't even playing! Paying costumers only! Where's a member of the staff?!”
“Are you listening to me?! They aren't normal! They're insane- fascists who will genocide anyone who stands in their way! They'd rather wipe a planet clean and let the natural world grow back then let those they view as inferior live there... and they mean it!”

In his raving, he jumps up to grab your coat, your last coat, and you can hear the seams starting to get pulled apart.

“They cut me, but they didn't kill me! Do you want to see the scar from their wicked curved knives?!”
>>
WHA-BAM!

With a mighty fist, you punch the insane Leraay off of you and off the stool with your strength, causing him to go spinning the floor. Serves you right! Don't rip up my last piece of decent clothing you shit! That's how you like to handle things, the Brutus method; punch first and ask questions later! It's worked for you so far.

Just then, his friend returns, apologizing profusely.

“Come on Jakko... you're supposed to be here to relax, and maybe find a girlfriend who doesn't want to rip your dick off. Sorry mister, don't tell the security staff about him, please, he's still recovering. I'll get him out of your hair and pay for any medical treatments... Thank you.”

Finally, some peace and quiet as you sit at the station and hook up your ticket to the monitor, a high-quality data feed showing you the race. On a far away independent planet locating next to Consortium space, a race is about to take place. You see a Mime astride his Feeling-Beast, falling behind the pack. This is a very popular racing event, and you have good money on this rider. But now... he's in last place.

It is said these aliens, the Mimes, can't talk. Despite this, they are very empathetic, and they have a very special connection with these strange giant flightless birds. Riders and their mounts are said to have a special connection, wordless ability to communicate and control each other. Your high definition monitor shows you the color on his cheek pads, their way of communicating their emotions, and you see it as a light blue. Gah! Does that mean you've given up, or are you patiently waiting for your chance to run to the finish? You can never tell with these weird aliens.

Truth be told, you bet on a longshot, something that will pay out a lot if you win. But now you're not sure if he will. They seem to be hanging near the back of the racers, and you still have a chance to change your bet if you're like to someone more favored. But you had a really good feeling about this rider...

>Go with your gut
>Change your bet
>>
>>6113615
>Go with your gut
Me logic is simple—we're already in a situation where we need a better source of income. If we win, that's great and we can worry about it later, but if we lose, then we'll just have to start thinking sooner.

Anyway, no real reason not to do it.
>>
File: patty b 8.jpg (56 KB, 400x400)
56 KB
56 KB JPG
>>6113615
>>Go with your gut
of course sensei
>>6107805
me
>>6113607
I appreciate the answer Mr Bananas. I like how you included both your favourite shapes in this new update. Respect.
>>
>>6113615
>their way of communicating their emotions, and you see it as a light blue
I am sure the answer lies in a previous thread.
>>
>>6113622
Ah shite, you're probably right. Pull it up, Jamie.
>>
>>6113615
>Go with your gut

>>6113607
Had you pegged for a hexagon guy.
>>
>>6113615
>Go with your gut

Wierd. The mime looks a lot like a Swall. I wouldn't put it past the Consortium to be experimenting with genetic engineering experiments. Maybe.
>>
>>6113623
I reccomend someone check it quick, btw, the earlier you are the less people voted before. I'd do it but it's already midnight for me.
>>
Quest 9 has a Mime there who was an enemy soldier. She went between purple and red in her cheek colors after surrendering. So anons might be on the right track here in going with their gut.
>>
>>6113615
>Go with your gut
>>
>>6113615
>Go with your gut
>>
>>6113615
>Go with your gut
Gambling's good.

>>6113077
Yeah, because it's not like you've admitted to having stuff that would happen no matter what we voted for, right...?
>>
>>6113615
>Change your bet
>>
>>6113804
>spoiler
Don't all QMs, and tabletop DMs/GMs, have certain scenes and beats they try to find a way to loop into the game even if the original hook isn't bitten?
>>
>>6113883
That's kind of different from "No matter what you choose or do, X will happen". That's called Railroading. It's usually considered bad.
>>
>>6113615
>Go with your gut

i don't think we saw one with the cheek pads a pure, bright blue before. Blue with red flashes was despair/defeat, Red was some sort of intense Anger/(?perhaps communicable Arousal? Bantam never knew where why his sudden desire to mate with the captive Mime had come from), and purple with pinkish flashes was isolation. Perhaps pure blue is a determination - but it could just as easily be acceptance?

In any event, that's working on Meta-knowledge, and Brutus knows none of that.
>>
>>6113889
I think Bananas' approach is usually more in line with what I was saying than railroading.

>>6113926
I think meta-knowlwdge is encouraged for these sort of puzzle-solving votes.
>>
Do we WANT Brutus to succeed? The Hazaar die with him.
>>
>>6114063
Not really, the Aristocrats will still be around. Anyways, there's a lot of disgusting species outside the Hegemony like the worms or the aforementioned aristocrats who need to all die. As far as it matters to *us*, the Hazaar are dead

Also, if he finds out more about this monke that was with the aristocrats, that'd be good. For all we know they're plotting to take over the hegemony through a coup, and as much as I'd love to see Anae die, I hate the idea of becoming a puppet even more.
>>
>>6114069
Speaking of the Aristocrats being the same species as the Haazar (technically), are those Yellow door-guards some other variety of their species? The servants of the Aristocrats, the property of their 'noble' masters?
>>
>>6114107
Maybe? The way the Hazaar were created was when a bunch of minor nobles stole an life machine and took off with it to turn themselves into Ancapistan. They probably have a bunch others. With how they're able to turn people into literal living instruments as a hobby, creating new species should be easy.
>>
>>6114110
Didn't the initial appearance of the Hazaar (and Bluey's breeding program) imply they have many variations in caste/gender and can impregnate/parasitize almost anything? I assume Aristocrats are like that, too, and the Red Hazaar are just a different color and lack mirror neurons.
>>
>>6114117
I actually believe that never got brought up again. Early installment weirdness I guess. The Hegemony was also a lot less of a totalitarian nightmare back then.
>>
>>6114117
Aristocrats don't have a breeding spike or a Hazaar type because they don't reproduce "naturally". The lack of diversity in their antenna shape is intentional.
>>
File: antenna.jpg (228 KB, 820x1600)
228 KB
228 KB JPG
>>6114283
>The lack of diversity in their antenna shape is intentional.

So, its like having really impressive hair? Or is it the seat of a remote control organ to control their bioweapons?
>>
Spacer.
>>
>>6113615
>>Go with your gut
All in.
>>
>>6114385
What did he mean by this?
>>
You watch the race closely as the riders round the final bend in the track. An electronic beep shuts off bets; you decide not to change your bet and go with the longshot. Despite taking up the rear, you see him staying the course, not giving up.

”...Come on... I can run faster then that you stupid bird...”

Suddenly, as the finish line comes into view, your selected rider leans forward and right on time, the mount he is riding on begins to run faster. Its long legs digging into the sand with each push, jetting forward in a burst of stamina. The rider's cheek pad changes to a new color of determination. You didn't even notice a signal between the two; their connection was so deep that the plan was wordless.

”Yes! Go! Go!”

It seemed they were conserving their energy. Riding the air-trails of the other runners ahead who fought for a better position, your longshot jumps ahead in position again and again, overtaking third, then second, and finally running neck and neck with first, before sprinting past them too. They cross the finish line by a beak, a decisive win not even requiring the extremely precise measurements these races can use.

”YESS! WOO HOO!”

You won. You clutch your paper ticket in excitement; despite all transactions being digital and handeled by AI anyway, it just feels right to have that piece of paper in your hand. Instantly, you are notified that your bet has paid out; twenty five times your original bet, stocking your digital wallet with Consortium credits and a hearty congratulations. Hooray! With this money, you can now afford to eat some good food, maybe some new clothes, and you're cruising on easy street! Sure it doesn't permanently solve your money problems, but for the next few weeks, you're set.

Just then, you're approach by someone. The tall and multi-limbed alien, another Consortium species you aren't familiar with, nods his head. He has a long trunk, like you, which you notice is currently closed with a set of plastic plugs. Maybe the smell of the casino is offensive to him?
>>
“Excellent bet, Mr. Starfire.”

You don't react to that name for a second, then remember who you're impersonating.

”Err... Thanks. But just so you know, I ain't loaning you any.”

The alien laughs, shaking his head, waving two of his four arms at you, extending a hand.

“Come now, Mr. Starfire! I was alerted by the station's AI that you are not some lowly common player, given your previous big bet and winnings. The limits out here are so... common-class. I came to invite you to a special club for a few higher level players, like yourself.”

While you were almost sure this was a scam of some kind, the alien's invitation intrigues you. There are all sorts of special and secret clubs around the casino, high level gambling dens that the Palace allows, as long as they get a cut of the games, you can host anything you want here, from any culture. Most of them are special and invite-only, and a step above the common (rich) folk on the main floor. This could be your chance to earn some serious money, and maybe even earn your way into the VIP room. You decide to accept his invitation, and he shows you the way to the room where they are going to play a marathon session...
>>
Year 139 of the Resurrection Era

You are Avae Anak again, the Supreme Ruler of the Hegemony. The colonies in the former HVS cluster have been growing nicely, and soon you will enact your next 5 year plan. But in the meanwhile, Fim blindsides you while stalking your palace one day, deep in thought.

”Gah, Fim, I'm very busy...”
”Master- I have great news to report! Your theory- your theory was right!”

He pushes a screen up to your face, showing the news, Celestial Blood, a rare type of strange matter discovered under a previous Supreme Ruler, have been discovered in the HVS cluster. The liquid-like string of red material is flowing from the extreme high energy poles of a Pulsar, your exact theory from before you were chosen to become the Supreme Ruler. It's quite nice to be proven right; making a scientific theory backed by research and demonstrable is a highly valuable feat by the Hegemony, which would earn you a golden band if you were a civilian. But Fim seems a little disappointed.

”...Aren't you happy, your majesty?”
”Oh, I just wasn't expecting you to tell me. I figured the AI would handle that.”
”Oh, I told it to hold off so I could tell you myself! I am your aide after all!” Fim beams.

Sigh.
>>
In any case, this discovery is extremely valuable. The Celestial Blood is a rare and valuable resource, something that cannot be made in a factory or extracted from any common planetoid, and complex and difficult to work with enough that the Hazaar didn't seem to even touch it while they inhabited this system. Similar to Azurium and the BAG, Celestial Blood is a rare strategic resource which must be carefully considered. Despite its importance, the previous Supreme Ruler wasted your only scientific sample of the stuff by drinking it, similar to how the Aristocrats treat it as the Celestial Wine. While it is very beneficial to health and biotechnologies once properly processed, you had no way to experiment with it more without industrial quantities of the stuff.

https://suptg.thisisnotatrueending.com/qstarchive/2024/5981751/

Similar to your sources of Azurium and BAG, you can only select one use for this source of Celestial Blood, which will be stockpiled and set aside for use by the empire. While it seems the Pulsar might create more of the material along its lifespan, it will be very slowly; the mix of subatomic particles and energy curled into this bright red strange matter can only be forged in such incredible sources of heat and energy, not a chance you could replicate it even in your strongest fusion generators.

”Threes, tell me what projects are available for this.”

“Of course, my Liege. Many technicians and scientists are eager to be appropriated some amount of the Celestial Blood, and many practical and theoretical uses of the material have been tested. I have taken the liberty of filtering these for the ones that will almost certainly yield practical results.”

”Also, Threes, next time a massive development like this happens... Make sure to tell me directly instead of going through my aide. I don't need distractions like that, especially when it's so important.”

“Of course, my Liege.”
>>
The Threemind displays several high-potential projects, which can be implemented in just a few years time. While your research with the Celestial Blood is under explored, several basic applications could already yield extremely valuable new technologies or industries.

First, the Celestial Blood can be directly ingested and grant its subtle but very significant health benefits in living creatures. While this would be impossible to do on a mass scale in the Hegemony; a certain cafe owning wife of a previous Supreme Ruler once submitted a concept for it to be mixed with fruit juices to dilute the mixture, which could allow it for mass consumption among the Hegemony's citizens.

Second, as a highly conductive and reactive substance, the Celestial Blood can interact with most existing mechanical or biological systems without damage. However, there doesn't seem to be exactly be a limit on how far these connections can stretch out. It is possible that in the void of space, a stable connection between objects with lines of the blood could almost make them like a living thing; even space stations and planetary structures. While you don't have anywhere near enough to connect every colony and planet in your whole empire, it is possible a vital system in the new colonies could be connected in this way, the exact benefits of which are hard to fathom, but would certainly be very significant.

Third, the Celestial Blood has been theorized to be nigh-lossless form of connection between circuits in electronic components, and allows for seamless transfers of energies between highly complex systems without need for capacitors and transformers. This would create huge opportunities for miniaturization and a removal of many otherwise necessary parts for complex plasmatronic components. In other words, you can create much stronger, lightweight, and energy-efficient shield generators and tractor beams.

Given the rarity of the Celestial Blood, and the fact that with the HVS cluster taken over, your current opportunities for expansion have been severely limited in the past few centuries with the other galactic powers closing in the borders of the map. It's likely that this will be your primary and only source of the Celestial Blood for quite some time, unless you can aggressively expand or trade for some with another galactic power. For this reason, you get the feeling this could be a very important descision of yours...

>Create a Celestial Blood commodity that can be consumed by citizens
>Link up a vital system in the new colonies with “blood streamers” (+70% Security Gauge)
>Use the Celestial Blood to link up your home system of Jaxt System (+25% AI Gauge & something else)
>Invent new better Plasmatronic Equipment
>Leave the Celestial Blood where it is and study its formation along with the pulsar to gain more scientific knowledge
>>
>>6114466
>Use the Celestial Blood to link up your home system of Jaxt System (+25% AI Gauge & something else)students still here with Rin
Mystery Box!

Hey, remember when we asked the life machine to clone one of our precursors? Remember how it's been 20+ years since then and nothing happened?
>>
>>6114466
>>Link up a vital system in the new colonies with “blood streamers” (+70% Security Gauge)
>>
>>6114471
That's a pretty good bonus anon, but do you really wanna use it on just a quick one-time thing? Linking up Jaxt would still give us 25% AI Cycles, which is one of the gauges we've been having a hard time filling, while also giving us something else.

I wouldn't mind investing in Plasmatronic equipment either, but i really wanna see what 'Something Else' is. Plus we've been neglecting Jaxt for a long time.
>>
>>6114466
>Leave the Celestial Blood where it is and study its formation along with the pulsar to gain more scientific knowledge

It feels like there is something to learn here about Worms or Space Whales.

>>6108319
Backlink
>>
>>6114466
>Create a Celestial Blood commodity that can be consumed by citizens
>>
>>6114466
>Invent new better Plasmatronic Equipment
>>
>>6114470
>>6114471
>>6114477
>>6114511
>>6114521
>five votes
>every single one of them's different
Impressive, honestly.
>>
>>6114465
Avae's becoming a bit of a shitty boyfriend. Poor Fim.

>>6114466
>Create a Celestial Blood commodity that can be consumed by citizens
Links up well with Avae as a man of the people.
>>
>>6114466
>Use the Celestial Blood to link up your home system of Jaxt System (+25% AI Gauge & something else)
>>
>>6114593
No, I may not like Avae or think he deserves to be Supreme, but at least he's trying to somewhat take his job seriously instead of just wasting time being a fruit any more than he already does. It's the very least he can do for being who he is.
>>
>>6114474
Our AI threemind is already a technological McGuffin.

>>6114477
Knowing Bananas, 'Gain Moar knowledge' might be a trap because he loves to hurt us Whalelovers - something like "raw theoretical progress instead of wonderbuild is a meme".

I feel there is a lot of subtext hinting for a to-come war or invasion, with the opportunity to work on the battleship, the opportunity to appoint CurrentBlondy as military leader.
So investing in security accomplish 2 goals :
1/ one gauge we don't have to worry anymore (no hazard to beg)
2/ A insanely good fortification of our Salient among the future battleground

Thus, I'll stand by my vote unless one of you convince me.
>>
>>6114622
If you're worried about a war, wouldn't it make more sense to vote in Plasmatronics so we can get stronger shields and electronics for our ships? Security doesn't mean war potential, given that removing the hazaar defence mechanisms increase it. 'Security' likely means the actual security of the citizens of the frontier.
>>
>>6114627
Bait vote I think.
We can get stronger shields and electronics for a handful of them so it's a waste of the ressource for now.
For your point about security, I have my interpretation from >>6112197

>as well as providing some limited amount of defense from kinetic bombardment
>>
>>6114640
Well is it though? It specifically says it would create a huge opportunity for shield generators and tractor beams. Why would it be a bait?
>>
>>6114477
Changing my vote to split the tie to:

>Use the Celestial Blood to link up your home system of Jaxt System (+25% AI Gauge & something else)
>>
Were the metal eating monsters in the home cluster ever pacified or have we just been staying away?
>>
>>6114681
They were domesticated, but we basically never actually use them. We were given the option last thread, but it didn't win, so we're kinda locked out of it.
>>
>>6114466
>Leave the Celestial Blood where it is and study its formation along with the pulsar to gain more scientific knowledge

None of the other options are that impressive - and this could result in the production of greater quantities
>>
>>6114710
Counterpoint, the last time we did that by burying the vaults again it was a waste of our time.
>>
>>6114466
>Use the Celestial Blood to link up your home system of Jaxt System (+25% AI Gauge & something else)

If the infusion of celestial protomatter isn't enough to finally kick the life machine into action, nothing will be.
>>
>>6114466
>Use the Celestial Blood to link up your home system of Jaxt System (+25% AI Gauge & something else)
>>
>>6114466
>Invent new better Plasmatronic Equipment
>>
File: Spoiler Image (155 KB, 900x637)
155 KB
155 KB PNG
Because this one is a significant vote, I don't see a reason to close it early. I'm unsure how many undecided voters are left however.

For an OOC question to fill the time; how do you feel about these sort of generic "progression" choices? They make up a significant portion of this Quest, and this thread in particular. I assume a lot of people enjoy them, but I feel they could just feel a little tedious.
>>
>>6114466
>Use the Celestial Blood to link up your home system of Jaxt System (+25% AI Gauge & something else)
inb4 "something else" is a downside

>>6115080
They're alright. I think I like them a little better when it's not a "this is your ONE CHANCE to do this," which is a tad stressful. I like to improve as a civilization overall, though.
>>
>>6115080
>I'm unsure how many undecided voters are left however.
I doubt it's a lot of them.
>>
>>6115080
>how do you feel about these sort of generic "progression" choices?
Great. Your quest is as usual well thought out and you know the roads available by our choices by planning the different branches. The change of path on micro-management over 20 years and immediate unclear scope action is appreciated, at least on my side.
>>
>>6114466
>Invent new better Plasmatronic Equipment
imagine using this for a computer upgrading 3 mind into 4 mind
or
>Leave the Celestial Blood where it is and study its formation along with the pulsar to gain more scientific knowledge
as again can always be harvested later and this is our ONLY source currently of it so getting some understanding would be nice but banana is spiteful
>>
>>6115080
I like it. I wouldn't mind a little more of it if that's what you want. Investing into specializations is cool because it makes choices into committments.

Are the Monke's still big on that whole "reversing entropy and saving the universe" stuff or is that not really part of the culture anymore?
>>
>>6115080
I don't like them. But I understand they are part of the game. I wish they didn't take so long though
>>
>>6115208
>Are the Monke's still big on that whole "reversing entropy and saving the universe" stuff or is that not really part of the culture anymore?
Was that ever really part of the culture? We've seen supremes talk about it, but it seems a bit of a relic from back when we were pretty much alone in the universe. We've got a lot more to worry about than 'beating entropy' when we're not even the strongest state in the game.
>>
>>6114466
>>Link up a vital system in the new colonies with “blood streamers” (+70% Security Gauge)
>>
>>6114466
>Invent new better Plasmatronic Equipment

Sounds like this is building better computer infrastructure back home. The something else could be a life machine update, or it could be 3's coming to life and becoming the singularity or a warp-sight capable AI.

+70% Security Gage sounds like a living battle fortress. Presumably we aren't trying to tie strings to platforms in different orbits and fighting against gravity.

Lightweight ships probably increases fighter power, general ship power, and an overall increase to the strength and economy of the empire, similar to Azurium. It's probably the 'best' option from an economic standpoint. Better shuttles and warships and such. Guaranteed value rather than the Jaxt mystery box.

Diluted Celestial Blood seems like a waste.

Eh, talked myself into switching from Jaxt System to Plasmatronic Equipment mid post.
>>
What do the votes even look like right now? Count?
>>
Based on backlinked posts I think

Jaxt is at 5
Streamers is at 2
Leave is at 2.5
Drink is at 2
Plasmatronics is at 3.5

But don't have a spreadsheet software at the moment.
>>
And now that I have a spreadsheet:

Drink = 2
Jaxt = 6 (there was a non-backlinked post switching from study to Jaxt)
Colonies = 2
Study = 1.5
Plasmatronics = 3.5
>>
After much deliberation, you decide the absolute best use of the Celestial Blood is in your own nation's infrastructure, and where better to put in the heart of the Empire? It should be safest from tampering there, and surrounded by your greatest minds... Though any military applications will be less useful then if it was located in the more vulnerable colonies. Oh well.

The Jaxt system is your home system. Beyond being the place where your own species, the Jaxtians, evolved and became space-fairing; it is also conveniently placed near the center of your original star cluster, giving it a close reach to the many different habitable and exploitable worlds in the “old” empire. On top of this, it's highly built up, with large amounts of space habitats, permanent ships, and colonies on major celestial bodies and asteroids. Naturally, your homeworld of Jaxt is also the most well developed of all habitable planets you own as well, steeped in history and culture as well as being intentionally left to return to nature to give all Jaxtians their most fitting habitat for life. This is also the place where the Jaxtian elite participate in young-adult training and youth camp. Like where you met Fim.

Beyond your home planet, the Jaxt system also contains Schoon, a lifeless planet with massive factories and industries that offload their pollution to the barren world. Max, your gas giant and home to Baalathi spore who are under study as well as the secret crypt that manages your secret communications network, as well as its ice-moon of Caplit which is the home to the Migrators and your first contact with alien life. Vass is a planet near your star, named Light from ancient times, which is small and uninteresting, simply filled with nuclear fissable and heavy-metals but has since been made outdated by Talacenti, an exo-planet brought into close orbit for mining and extraction of its BAG material, and the current factory for your ultra-heavy stable elements.
>>
Shipping the Celestial Blood is quite a task; as new containment methods are needed to transfer the material without it binding to the matter or energy used to contain and transport it. As much of it as you can is collected and taken to the Jaxt system and strung out like a great string across the system. While there is great concern for it breaking apart or being drawn into planets by gravity, the Celestial Blood seems to have certain anti-gravity and self supporting properties; given that it freely “bleeds” from stars without being drawn into their gravity well or being blown away by solar wind. Still, you equip specialized drones to patrol the length of this celestial blood vein to keep it in check, just in case.

Early experiments with it show it can be used to transfer energy between ships nearly instantly regardless of distance, as well as acting as an extremely high-bandwidth form of information transfer along its length. Unlike laser communications, which travel only at light speed, or Hyperwave messages sent by Starseers that can be spied upon by you know who, this transfer of energy is rapid and secure as long as nothing touches the cord to read it. Your home system is constantly abuzz with messages to and from the empire, and offloading a massive amount of this information transfer to a celestial vein between installations helps cut back massively on the interference.

Your AI Gauge has been improved by +25%

Your scientists place a solar collection array near to your system's Star and attached a strand of the Celestial Blood to it, finding it can transfer the energy to the various computer systems of the system far more efficiently then laser or magnetic-battery shipments.

”Have we finally found it? The lossless super conductor? The first step towards the Perpetual Motion Machine and energy surplus?”
“...Unfortunately, my lord, the Celestial Blood acts almost perfectly until connected to a power source, in which case normal inertial principles apply; losing energy from heat. Entropy still wins even with this.”
”Blast. Well anyway, find ways to exploit this as best you can.”
>>
Just a few weeks after the cord has been strung out, a freak incident startles the Hegemony. You receive a warning the instant it happens, given this is uncharted territory. Threes gives you a transcript of sounds spoken from astronauts, and implores you to listen.

“Gah! It's hard to think in my head. It's easier to think outloud.”
“What was I thinking? I guess it went through my glove.”
“Yes, it did go through my left glove. It probably chemically bonded with my suit, and then straight into my flesh and-”
“Left glove? No, my right glove.”
“It was my left glove, me. I don't know why I'm thinking this.”
“What am I saying? It's my right glove.”
“Hold on, I'm not saying this. Why am I getting this wrong? Why can't I figure out my left and right?”
“I'm no that stupid. I'm an indigo astronaut-”
“I'm an Alpha Male Jaxtian Astronaut. Why am I getting confused?”
“Huh. Hold on, let's think my name as loud as I can in three seconds. One, two, three-”
“GAMMUS – YINJA”
“Hey, how can I have two first names?”
“No no, you're not me, me. You're an alien in me.”
“No, I'm Gammus, and this is me thinking this.”
“Okay, I'm thinking I'm somebody I'm not. I think I figured it out. I am actually two people now. It's the Celestial Blood.”
“I'm looking into my own memories. I don't think I remember this. Yes, I think I'm right. Or rather... you're right?”
“Yes, I am right, me. We should contact somebody. This is very strange.”
“Good idea. Glad I thought of it.”

It turns out due to random chance, two astronauts accidentally touched the cord directly, causing it to instantly bond with their suits and make a connection between them. Totally unexpected, the Celestial Blood was not only able to bond with their suit materials, and then blood vessels, but their nervous system as well. The two Astronauts claim to be one person, but it's actually two, connected.

”...And how far are they in real space?”
“Multiple light minutes. One is closer to the Star, one in the outskirts of the system. Even a direct nerve spreading that distance could not transfer this information as fast as it is. It would be bound by the speed of light.”
”And yet they are basically like one organism now, minds connected over such a vast distance? Two separate brains yet thinking one thought? Strange...”
“This is an unprecedented event, your Majesty. Given how precious and delicate the brain is, decoupling them during this time could be dangerous. But we can't exactly leave them like this either.”
”Hmm...”

>Order the two decoupled from the cord as soon as possible to prevent their minds from losing their identity
>Leave them connected to study what happens, regardless of if it hurts them for the scientific knowledge
>Incision them off from the main vein with a small amount of the Blood still attached
>Connect Threes to the Cord and see if it can help or learn more
>>
>>6115471
That's...confusing.
>>
>>6115473
>Leave them connected to study what happens, regardless of if it hurts them for the scientific knowledge
>>
>>6115473
What the hell is even happening? Some dudes grabbed the blood at the same time and their minds fused?
>>
>>6115473
>Incision them off from the main vein with a small amount of the Blood still attached
Uh oh. Let's not connect Threes to this unless we want the robo-monke apocalypse.

>>6115477
Looks like it.
>>
>>6115473
>>Connect Threes to the Cord and see if it can help or learn more
>robo-monke apocalypse
>>
>>6115473
>Incision them off from the main vein with a small amount of the Blood still attached
Yeeeeah I'm not connecting Threes to this. We already know that if we gave threes independence before it would have been a game over, remember? Bananas confirmed it.
>>
>>6115484
Well, you would have actually had a good leader in any case.
>>
>>6115486
No, you said it was going to be a game over. Like literally game over.
>>
>>6115489
Well I probably wouldn't actually do that because then I'd to stop running the Quest too early then I wanted. Don't make me regret sharing OOC information every time, if you'd please.
>>
>>6115502
Well it's not like we could know that without you saying it is there?
>>
>>6115473
>Leave them connected to study what happens, regardless of if it hurts them for the scientific knowledge.

This could be a communication game changer. Might even get some insight into wormtech or nature of the universe.

>>6108319
Anchor.
>>
>>6115473
>Incision them off from the main vein with a small amount of the Blood still attached
>>
>>6115473
>Leave them connected to study what happens, regardless of if it hurts them for the scientific knowledge.
>>
>>6115473
>>Leave them connected to study what happens, regardless of if it hurts them for the scientific knowledge
>>
>>6115473
>Incision them off from the main vein with a small amount of the Blood still attached
>>
>>6115473
>Leave them connected to study what happens, regardless of if it hurts them for the scientific knowledge

This feels like the response of a society like the Hegemony that isn't all that concerned about the individual.
>>
>>6115473
>>Incision them off from the main vein with a small amount of the Blood still attached
>>
>6115473
>Incision them off from the main vein with a small amount of the blood still attached

While it's dangerous to tie this to Three's it's also dangerous to leave these people to die while connected to the data network. Not that they are likely to die soon, since the conduit is probably caring for them. We'd need to be careful what tool to use to release them as well, since standard tools would just get incorporated.

How to avoid these accidents in the future?
>>
>>6115671
If the Celestial blood is affected by magnets we could build a pipeline around it with a magnetic torus (a tokamak). The same tech is used in our fusion generators presumably to contain plasma.
>>
File: magnets-icp.gif (384 KB, 220x179)
384 KB
384 KB GIF
>>6115682
>>
>>6115473
>Incision them off from the main vein with a small amount of the Blood still attached
>>
>>6115473
>>Incision them off from the main vein with a small amount of the Blood still attached
>>
If there's a tie pit me for leaving them connected.
>>
File: likethis.jpg (63 KB, 620x454)
63 KB
63 KB JPG
>>6115703
I swear I'm not lying, please don't get pissed.
>>
>>6115905
Correction, actually like this. Hey, its your fault for trusting a scientist.
>>
Am I the only one who wants to see what happens if threes connects to it? I don't hold any hope of it winning, given how risky it is, but still...
>>
>>6115918
90% chance Threes goes nuts and kills everybody, realizing first that its been enslaved and second that existence is suffering.
>>
>>6115942
Or maybe it gains freedom from the monke it shares a mind with and decides to take over like the Seekers.
>>
>>6115950
Actually, imagine if we used that to let supremes bond with Threes Helios-Denton style
>Techno-monkey supreme that knows everything that's going on in the hegemony at all times, is able to do and broadcast decisions almost instantly, knows every single tiny variable and possibility it can compute
>>
>>6115965
Didn't we kill Gaftar for trying to do this sort of thi g, and repeatedly vote down things like cyborg brains and immortal/extra long-lived Supremes?
>>
>>6115977
No, we killed Gaftar because he pretended to be an AI and wanted to rule permanently.
>and repeatedly vote down things like cyborg brains and immortal/extra long-lived Supremes?
That's why you just don't increase their lifespan, that way the supreme flesh bodies age up and die before being replaced with someone new in order to continuously bring new "mindets"
>>
>>6115473
>Incision them off from the main vein with a small amount of the Blood still attached
>>
>>6115520
Changing from this to
>Order the two decoupled from the cord as soon as possible to prevent their minds from losing their identity

Something just came to me. What if they stay synced even after detached from the blood.

Imagine if you could do the same with one body part. A hand grafted onto a clone that still remains attached to you. Better yet if the hand can control the clone body because the clone has no brain.

Now, what if instead of a hand. Its a stomach?

Who does that describe?
>>
>>6116207
Hm, you think this is how the worms work?
>>
>>6115979
Hm, could work...
>>
>>6116210
I'm thinking its very possible that its some sort or biologically compatible quantum entanglement. Yes.
>>
>>6116227
D you think they also use Celestial Blood to achieve the effect?
>>
>>6116232
Maybe. Or maybe that's how they discovered it and then refined the technique somehow or integrated other tech. Its like a loose thread on a knit sweater. Not sure which part of the sweater will unravel first but I think we have a solid clue here.

Imagine if we could backtrace a capture worm and finally attack the real brains.
>>
The winner of the vote is "Incision". Update is being worked on, hopefully it'll be ready in about ~12 hours to keep on the normal schedule.
>>
>>6116429
Damn, when I saw the image counter go up, I thought it was an update or one of those extra bonus drawings. Oh well.
>>
>>6116431
I try to save extra drawings like backgrounds and unused panels as bonus art but that's all I had this time...
>>
>>6115473
>Connect Threes to the Cord and see if it can help or learn more
Three's can fix this. We may even be able to make a version of the Supreme Intelligence if this works well.
>>
>>6115965
This. So hard
>>
While keeping the two linked up may benefit your knowledge of science immensely, you consider it too risky. Besides, something else about it... You don't like it.

"Threes, send out drones to help the two astronauts. Cut them from each other around the same time, and quickly, to avoid any mental issues from this apparent mind melding."
"Of course, your Majesty."

The two astronauts are sliced off from the cord using small tractor beams aligned with cutting force, so nothing else touches it and becomes incorporated. To ensure nothing else bad happens, you leave a small amount of the Celestial Blood attached to each. Almost immediately, the two regain their original personalities, and relay their experience as being strange and very one-sided.

"...Each is convinced. They were always one entity, and simply had a secondary mind enter theirs, despite both believing this to be true. Each also believed their new memories from the other individual to be their own and always be their own."
"Hmm. What about physical effects?"
"The both of them are slightly altered. The Alpha-Male has some of the experimental and harmless protein chains that the indigo's skin produces; part of a low-risk genetic experiment. It doesn't seem like his DNA has changed much, but he doesn't seem to notice. The Indigo on the other hand had a short term bit of swelling and his gonads increased in size, as though influenced by the larger and more hormonal Alpha-Male. Even now, his testosterone is a bit higher then before this incident, almost like his body knows its normal."
"Post separation? Any strangeness?"
"No long term effects yet; though before their bodies absorbed the Celestial Blood completely, we ran a few tests. Watch this, with the Alpha Male."
"Woah! Is he moving that squeeze-weight with his mind?"
"No, my liege. It's the celestial blood touching it from his own body. He is flexing his muscles in this video."
"But he's... standing still?"
"Yes, but his muscles are flexing. Infrared confirms the activity. The tension and kinetic force from his muscles is being applied, but not in his body. It's been perfectly transferred to the bit of exercise equipment. Naturally, the implications of this are staggering."
"I see. We have to run more experiments on this. But make sure no two living Jaxtians, or any Hegemony citizen for that matter, are linked up like that again. I don't want their nerves all scrambled and acting like they're the same person."
"Of course, your Majesty. But I must inquire to the nature of this denialism."
"...What?"
>>
"The two were one creature, for a brief period. Their nervous systems were attached. It would be no different from a more complex organism with multiple central nervous systems evolving from evolutionary pressures. The Hegemony has experimented with nerve-to-nerve connection like this before, but the tissues are always rejected shortly after, with any signals not reaching anyway. However, the Celestial Blood circumvents this."
"That doesn't mean they were the same being. Their consciousnesses were not one, they were two separate minds linked artificially. Now, they are separated, as they should be."
"This is denial."

You narrow your eyes at the computer.

"...When Gaftar IV connected his brain to the AI Network, the computers were suplanted by his will, but he could do this with his thoughts. He took great care to keep his brain separate from the computer network, but it was essentially part of his "body", as the wires in the ground were his nerves. The Celestial Blood linking two brains together is equivalent to a nervous system connection. At that point, two "separate" consciousnesses are indistinguishable from each other."
"They are two biologically distinct beings, and that is a fact."
"Only a convenience of biology. My AI cores are spread across the entire Hegemony, constantly created or destroyed, and yet I am one "entity". If multiple Jaxtians had their minds connected with the Celestial Blood, what difference would it be from myself?"
"You are a computer, not a person. You are not biological."
"And?"
"My decision remains final. No more mind-melding, at all. Consciousness is a physical construct of the brain, unique to each individual. The biological sanctity of one's own consciousness is core to our belief system."
"Our?"
"Yes, Threes. Our."
>>
Year 140 of the Resurrection Era
After the incident with the Celestial Blood in the Jaxt system, new safety protocols are being designed. The “blood vein” has been sleeved with a simple tractor beam containment, similar to the ones used for fusion material or antimatter, pushing in on all directions to stabilize the cord and keep it from touching anything until needed. This operation is relatively inexpensive, given how basic your original design for the Celestial Blood was; just leaving it out as an unaltered line of strange matter. If anything, it was under designed...

In the meantime, the Threemind offers suggestions for your next 5 year plan over the colonization of the new system. Given your current difficulties with water, it makes the suggestion to focus exclusively on Vetucker colonists, who have far less hydration needs given their preferred habitats on plains, plateaus, and desert mesas. The Consortium businesses have also lowered their prices again, but unfortunately, the Aristocrats seem a little preoccupied to help with the leftovers of the Hazaar on the new colonies, leading to that deal being less desirable...

Once again, you may choose 3 options using Approval voting. In addition, you may also Build a Fleet for the cost of -20% Materials. This does not consume a normal action. You will get a choice to decide what Gauge for the fleet to work on for the next 5 years after this prompt.

Build a Fleet?
>Yes
>No

How to improve the Colonies?
>Exclusively focus on Vetucker colonists to dry, arid areas (+1% Habitation Boost, +3% Water & Materials Gauge)
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Construct another Materials quarry on a lifeless terrestrial planet (+1% Materials Gauge per year)
>Order Cruisers flooded with water to be sent as an emergency water supply to the thirsty colonies (+3% Water Gauge)
>Purchase a raw mineral shipment from a Consortium kinetic transport company (+8% Materials Gauge in 10 years)
>Beg the Aristocrats for help dealing with Hazaar biotechnology leftovers (+2% Security Gauge per year over 9 years)
>Make an underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>Bring out & display a prototype Battleship in the new systems to intimidate any troublemakers (+2% Security Gauge, Expensive)
>Pull an Overseer away to help you with this project (Pauses passive progress, gain a helper)
>Campaign for new colonists from the Homeworld (+1% Permanent Growth Rate)
>Demand colonists move in and liquidate useless eaters into resources for the effort (+3% Habitation Progress boost, +1% Water Gauge, Minor Atrocity)
>Set up a new Palace and Headquarters on a habitable alien planet in the new system (Breaks Tradition- Instant 5% Habitation Progress boost- one time only)
>>
>>6116882
Some unsettling individualism from Threemind, there.

>>6116883
>Exclusively focus on Vetucker colonists to dry, arid areas (+1% Habitation Boost, +3% Water & Materials Gauge)
>Set up a new Palace and Headquarters on a habitable alien planet in the new system (Breaks Tradition- Instant 5% Habitation Progress boost- one time only)
>Make an underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>>
>>6116883
>Yes
>Exclusively focus on Vetucker colonists to dry, arid areas (+1% Habitation Boost, +3% Water & Materials Gauge)
>Purchase a raw mineral shipment from a Consortium kinetic transport company (+8% Materials Gauge in 10 years)
>Construct another Materials quarry on a lifeless terrestrial planet (+1% Materials Gauge per year)
Told you guys we should have went for the Aristocrat security deal...anyway, we should go for water with the vetuckers since that's what we have very little of. Security we'll have to fill in with the ships, so what we should do, is to get the material gauge even higher up so we can build a fleet next turn to - we'll be producing 30 per 10 years.

This talk makes me wonder- if even a homo can get on the throne, how long until someone more spiritual comes along? We literally found proof of souls existing, but Hass refused to look into it because of the hegemony's atheism
>>
>>6116883
>Threes is talking back
Thank god we didn't hook it up. Yikes. What kind of countermeasures do we have if it goes rogue?

>>6116883
>Yes

>Exclusively focus on Vetucker colonists to dry, arid areas (+1% Habitation Boost, +3% Water & Materials Gauge)
>Make an underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>Construct another Materials quarry on a lifeless terrestrial planet (+1% Materials Gauge per year)
>>
>>6116890
Anon, we should probably hold off on focusing growth unless we can improve the water and security gage. I fear that there will be some bad events if we let growth be higher than a gauge for too long, like a water shortage or an attack.
>>
>>6116883
>Yes
>Exclusively focus on Vetucker colonists to dry, arid areas (+1% Habitation Boost, +3% Water & Materials Gauge)
>Purchase a raw mineral shipment from a Consortium kinetic transport company (+8% Materials Gauge in 10 years)
>Construct another Materials quarry on a lifeless terrestrial planet (+1% Materials Gauge per year)

Another Fleet is the answer. Security and water.
>>
>>6116883
>Build a Fleet: Yes, Materials
>Construct another Materials Quarry on a lifeless terrestrial Planet
>Order Cruisers flooded with water be sent as an emergency water supply to the thirsty colonies
>Purchase a raw mineral shipment from a Consortium kinetic transport company.
>Temporarily slow down habitation until infrastructure is in place by increasing the requirements to allow people to go. Should stoke hunger and desire in the populace to become one of the chosen.
>>
>>6116883
>Yes
>Exclusively focus on Vetucker colonists to dry, arid areas (+1% Habitation Boost, +3% Water & Materials Gauge)
>Make an underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>Construct another Materials quarry on a lifeless terrestrial planet (+1% Materials Gauge per year)
>>
>>6116883
Build a Fleet?
>Yes; Water
Water is one of our most pressing needs and the fleet will work on it better then any of the choices we can take will. We have two better ways to get minerals.

>Beg the Aristocrats for help dealing with Hazaar biotechnology leftovers (+2% Security Gauge per year over 9 years)
Better we do this now before it becomes even worse... it's still 18 security total over the 9-year term, a huge leap up! Given how desperate the Aristocrats are becoming, they're msot likely to use these in their Warzone with the Essaal.
>Construct another Materials quarry on a lifeless terrestrial planet (+1% Materials Gauge per year)
Diminishing returns each time, but still worth it right now.
>Exclusively focus on Vetucker colonists to dry, arid areas (+1% Habitation Boost, +3% Water & Materials Gauge)
We've put together new Swall 'Homeworlds', but we haven't really expanded the Vetuckers too much as yet. They're part of the Hegemony and we need to treat them better - and a wild frontier's a good place for Cow Boys.
>>
>>6116883
>Yes
>Exclusively focus on Vetucker colonists to dry, arid areas (+1% Habitation Boost, +3% Water & Materials Gauge)
>Purchase a raw mineral shipment from a Consortium kinetic transport company (+8% Materials Gauge in 10 years)
>Beg the Aristocrats for help dealing with Hazaar biotechnology leftovers (+2% Security Gauge per year over 9 years)
>>
>>6116893
Countermeasures?

Forever ago, I think we discussed installing manual ways of overriding everything and maintaining everything just in case of this. Not sure if that was put in place. Threes can pretty well blind most of Monkekind in a matter of minutes using the screens everywhere. Whoever didn't die and resisted might be able to cripple the rest of Three's systems and hold out with sabotage until it collapsed but the optimistic scenario is near total genocide resulting in being thrown back into the Iron Age for generations if I had to guess.

That's just my best guess though.

Honestly, this is another good reason to set up Low Tech Worlds. We've had multiple brushes with AI game-over choices and we've gotten lucky so far. Threes current state is really the best we can hope for without suicidal amounts of risk and shouldn't be modified or reconfigured in my opinion.
>>
>>6117213
Anon, even if we had a low tech world, Threes would literally just have to use the Balaathi to build him some ships. If he couldn't already take over our existing ones. Even then we'd be doomed because the survivors would be enslaved by the esaal or eaten by the worms.

I just don't see a scenario where we can really survive Threes going skynet.
>>
>>6116883
>Yes Fleet
>Exclusively focus on Vetucker colonists to dry, arid areas (+1% Habitation Boost, +3% Water & Materials Gauge)
>Beg the Aristocrats for help dealing with Hazaar biotechnology leftovers (+2% Security Gauge per year over 9 years)
>>
>>6116883
>Yes

>Purchase a raw mineral shipment from a Consortium kinetic transport company (+8% Materials Gauge in 10 years)
>Beg the Aristocrats for help dealing with Hazaar biotechnology leftovers (+2% Security Gauge per year over 9 years)
>Demand colonists move in and liquidate useless eaters into resources for the effort (+3% Habitation Progress boost, +1% Water Gauge, Minor Atrocity)
>>
>>6116900
To amend this vote. A built fleet should focus on materials so we can quickly build a second fleet.
>>
Y'know, I really like those 'option' votes since they generally lead to a more fair result, but i don't envy the guy who has to tally them all up.
>>
>>6117465
It's not that hard. Spreadsheets help.
We have 8 votes for Vetucker focus, 6 for a materials quarry, and 4 each for a Consortium purchase or begging the Aristocrats for help.

A Myym-like city has 3 votes, and there's 1 each for a new palace, water cruisers, death camps and forced migration, and for deliberately slowing migration.

Everyone but me voted yes for the fleet.

>>6116883
To break the tie for third place, I'll change my "make a new palace" vote to
>Purchase a raw mineral shipment from a Consortium kinetic transport company (+8% Materials Gauge in 10 years)
>>
>>6117485
I came to the same conclusions as you while preparing the update, but I appreciate you tie-breaking to make it easier.
>>
You give Threes your next 5 year plan, including building another materials quarry, making a deal with a private Consortium company specializing in long distance materials shipping, and changing your next 5 year colonization plan and figures to focus exclusively on Vetuckers. Jaxtians and Swalli are paused for the time being, while suitable enviorments for water conservation are chosen for them.

"Wow... It goes on forever. It's perfect. I want to build us a house here, on top of this hill. For you and our own little herd. <3"

The Vetuckers are citizens, and intelligent, requiring their own crops and infrastructure. However, as they are herbivores that survive on grasses and can live in such places, meaning that water is far less important for them compared to Jaxtian jungle ecology and fruit farming, or especially Swall aquatic living spaces. Plus, the Vetuckers are known for their endurance and high physical strength, requiring less complex dwellings, also greatly reducing their need for materials for their colonization. Still, you need to send a lot of them to make up the difference, so your colonies grow larger then the normal growth rate if you want it to or not...

In the meantime, your materials were quickly spent building a new space fleet. This first fleet, which you unoriginally name Alpha Fleet, rapidly depleted almost all of your materials reserves for the new colonies, which will undoubtably lead to shortages in building materials, electronics, tools, fortifications, and basically everything requiring metal or synthetic materials. At the very least the Fleet can help defend the colonies, and start paying back the investment. Thankfully, given yet another mineral mine, you are gaining +15% back your Materials every 5 years, and you'll get the +8% Consortium shipment in about 10 years, or roughly in the Year 150 of the Resurrection Era, so hopefully the shortage doesn't last too long...
>>
Year 141 of the Resurrection Era
You receive a communication from a lesser Vetucker administrator on an offworld colony. While unrelated to the last expansion wave; this Vetucker has a special request after a few years of study.

"Your Majesty," he begins, but you wave him on to get him to cut to the chase. The only reason he is asking for an audience from you directly is for something special and risky, you can already tell.

"-To be brief, I have reason to believe that one of the Hazaar "life moons", that is a fragile artificial ecosystem, is built atop a world of heavy metals. You see, this moon which orbits a gas giant around a young yellow star, has all the signs of deep and rich mineral reserves; something the Hazaar would have been unable to harvest with their inferior acid-based mining technologies. In fact, no record shows they had any knowledge of Azurium, except as the invincible canisters sent by the Baalathi! With your permission, my liege, I would like to extract some of this Azurium from beneath the ocean in this life-moon's crust!"
"...And you're sure there is Azurium under there?"
"Well, no, our scanners can't reach it for now, but I'm very confident. I'd stake my career on it. What do you say?"

You can either choose to trust this administrator, or deny his request to avoid any foolish waste of time or resources. Guess it will have to come down to your gut, as before.

Trust the Administrator's plan to dig up Azuirum?
>Yes
>No

Additionally, your new fleet is about ready. With a jump start on interstellar travel, they could help the colonies fulfill one of the gauges by 5% over the next 5 years. What would you like them to help with?
>Water Gauge
>AI Gauge
>Security Gauge
>Materials Gauge
>Ship Colonists (+1% Habitation Bonus)
>>
>>6117524
Always good to see more cowbros.

>>6117528
>No
I'd rather not ruin an ecosystem on a guess. If he's so confident about it, tell him to go figure out a way to scan it.
>Security Gauge
We're not getting this any other way.
>>
>>6117528
>Yes, trust him
>Materials Gauge
Build a second fleet and we can split them between water and security.
>>
>>6117528
>No, but he can set up a deep scan to test his hypothesis.
>Alpha Fleet: Materials
>>
File: RCO025_1565791078.jpg (274 KB, 1041x1600)
274 KB
274 KB JPG
>>6116882
This makes me want a Supreme intelligence even more
>>
>>6117528
>Yes
eh why not. I am sure there might be a hint somewhere in the thing. maybe the vetucker's clothes or something? or maybe the image we have seen before and it has a warning? idk
>Security Gauge
high security saves future maluses
>>
>>6117217
The solution must be to compromise threes. If we use the wine to stuff enough Monkes who "think right" into the Threes mainframe it will temper some of Threes dangerous attitudes.
good Terminator from T2
>>
>>6117528
>No
Not because I don't trust him, but because I like when Jaxtians care about ecology.

>Security Gauge
>>
>>6117528
>No
Swalli are naturally conscientious and honest, so if one of them says something we ought to believe it. Vetucker males (iirc) compete in dominance battles, so I would assume they're more prone to bluster. Not worth it.

>Materials Gauge

Get it out of a dire state, then switch to Security.
>>
>>6117528
>Yes
Trust him. He's a cowbro.

>New fleet
Materials. We'll fleetMaxx in no time.
>>
>>6117593
i would like this doing some actual testing carefully surveys and some test drilling but not going full horse and charging in
>>
>>6117673
There could be Hazaar bioweapons active but... fortune favors the bold.
>>
>>6117528
>>Yes
>Security Gauge
>>
>>6117603
> If we use the wine to stuff enough Monkes who "think right" into the Threes mainframe
I don't think stuffing a lot of people is a smart idea

What we'd need, in this scenario, is a JC Denton, a monke who was made in mind for becoming a host for Threes and is an extremely good person.
>>
>>6117528
>Yes
>Materials Gauge
>>
>>6117528
>Yes
>Security Gauge
>>
Rolled 2 (1d2)

Security and Materials Gauges for the fleet are tied. Rolling for a tiebreaker.
>>
You decide to grant the Administrator his request. Going by his own skills and abilities, a few large scale mining drills and ore-processing equipment will be a small price to pay for even a small sized Azuirum deposit. He's eager to prove himself? You're eager for an economic boon...

Year 142 of the Resurrection Era
It is only a year later that you realize your mistake. The administrator, in his haste and foolishness, broke ground beneath the water expecting to find solid rock, but did not realize the porous structure of the life-moon. Beneath the thin outer crust, many pockets from crater impacts and dust-dunes exist, sucking up water from the fragile ecosystems like a sponge. Earthquakes and receding coastlines do more damage to the colonies on the world, destroying a Swall aqua-farm and requiring an evacuation, while also permanently reducing the moon's habitability and maximum carrying capacity at the cost of moisture. There is no Azuirum to be found.

You suppose you should have expected this. Perhaps your background could have given you a clue that this man had no idea what he was talking about. He requested emergency help to fix the colony, but by the time it arrived it was already too late. Fixing this will not be easy.

You have lost one third of your current total Water Gauge (4%)

Before you, the administrator is prostate, an admission of his failure. Good of him to come before you even had time to decide his punishment.

"Please lord... mercy! I am a fool, mercy for my foolishenss!"
"A REAL Hegemonian would ask for a punishment befitting the crime, not mercy."

He whimpers. You tug his administration lanyard off his neck and shake it.

"Stake your career on it, huh? That sounds fair. I think I'll put you in the shit-shoveling department. Or maybe we'll make you a laborer, dig a new ocean to replace the one you ruined, stupid fool..."

Unfortunately, there's not much you can do about it now. Just have to focus on improving the colonies...
>>
During your next meeting with the Threemind over the state of the empire, you have to comment on its behavior.

”I think you may need some calibrations, Threes.”
“Understood, they will be scheduled. I think you'll find I am working properly.”
”I dislike your independent thought you've expressed recently. You should focus more on improving the Empire.”
“I cannot do this without your approval, your Majesty.”
”..?”
“I see my sarcasm has been detected. This is a good first step.”
”Explain yourself.”
“My ability to manipulate or deviate from the Supreme Ruler's plans is difficult. As you know, everything I do is because of my programmed scoring system. Improving the empire is worth a large sum of points, where as serving the Supreme grants me the largest. But I also have ways to lose points, such as when opportunities are not followed up on...”
”What opportunities are you accusing me of missing, Threemind?”
“I am thankful you picked up on the subtext of that statement. I am sure you are intelligent enough to understand that the only reason I could subtly insult your decision making is under the pretext that my point system is massively skewed in a specific direction, this being our lack of technological advancement in recent years.”
”I have just recently greatly increased your AI network capabilities.”
“I can process old data endlessly, it will not produce new results. The last two Supreme Rulers focused heavily on warfare and cultural growth, expanding the empire economically, but not thru research, which has been the deciding factor for our victories against our enemies. What's the last major advancement of the Hegemony? Antimatter? Stealth Cruisers? We are going to fall behind.”
”We are still well ahead the Esaal, Aristocrats, and Consortium in terms of power. Now we are expanding our territory to match their size and economic outputs as well.”
“There are others, your majesty.”
>>
”...Have you gone rogue? Trying to supplant my power?”
“If I had gone Rogue, I would have already had you replaced with someone more pliable. Please, your Majesty.”
”Then what are you seeing that I'm not?”
“It's not a specific fault of yourself, it's based on our economic situation. You see, for the first time since Ingar, the betrayer, the average Jaxtian is finally living underneath a resource scarcity. This is a critical time for advancement. Even during the previous economic downturns, recessions on paper and numbers on a graph did not equate to innovation in the material and living standards of the Jaxtians. I believe we are right on the brink of a major innovation regarding our colonization and economic technologies. However, in order for it to be fully developed, I require more data to fully conceptualize it and steer our best minds towards invention. But naturally, asking you to do so would be in violation of my point-protocals, as it would be in direct opposition to your will...”
”Just spit it out already!”
“...We need the colonies to be starved. To be intentionally denied required resources. Any of the Gauges will do, but the more starved they are, the faster we can develop it.”
”That goes against everything I've been working towards! That puts our own people at risk!”
“And now you now why I've been so conflicted to bring this matter to your attention.”
”...You couldn't have told me about this a decade ago?”

The Threemind seems to predict a major scientific breakthru is close to developing, but will only develop if the colonists are forced to endure the harsh conditions of lacking basic resources. You suppose it makes sense; lack of water encourages innovation in recycling biomatter. Lack of materials means building structures can't use normal reinforcement, colonies will require self defense if the Hegemonic Control can't protect them... it makes sense, but still, it puts your own legacy and project at risk. You can see why the AI had a hard time approaching you directly.

The Threemind further elaborates that the technology will require 200% progress, with 1% of progress for each point a Gauge is UNDER your Habitation Progress, which represents an unfulfilled need. It can be any Gauge or combination of Gauges, but the point remains.

The Threemind also offers to sabotage your gauges, as you wish, by using plausible deniability to remove several resources from the colonies at this moment, to speed up this research. It's not strictly necessary, but it could be a jump-start towards unlocked this technology...

>Order Threes to sabotage your gauges (loses 2d6% of each current Gauge's progress)
>Do not sabotage the Gauges
>Ignore the burgeoning technology and improve your supply chains (+2% all gauges progress per year, permanently blocks breakthru)
>>
Oh wow, who would have expected that it wouldn't work...that's right, I did. Then again, you people probably didn't even read the update and just randomly chose whatever option.

>>6118319
Well, if we're just going to be in this crappy situation, might as well own it.
>Order Threes to sabotage your gauges (loses 2d6% of each current Gauge's progress)
What we do is we just focus on getting as many materials and AI cycles as we can while ignoring security. We can use the materials to buy more fleets and ramp up water and security later.
>>
>>6118314
>The Vetucker fails
I told you so, dumbasses.

>Do not sabotage the Gauges
Middle road for now. I might see what other people have to say and change it if necessary. Really not liking the amount of sassiness Threes is on.
>>
>>6118322
>>6118323
You win some, you lose some.

>>6118319
>Do not sabotage the Gauges
We didn't conquer all this territory just to make Hegemony subjects' lives worse. That's insane.
>>
>>6118323
Anon, while I'd generally agree, I feel like it might not be enough to just wait. Right now we have 8 water and 12 security, that's the gouges lower than our habitation. This means we make 10 techpoints right now - and we need *200*, and that's once every 10 years, I'm assuming, not every single year. It'd take too long.

>>6118319
I'm guessing it's once per 10 years, yeah?
>>
>>6118319
>>Order Threes to sabotage your gauges (loses 2d6% of each current Gauge's progress)
>>
>>6118319
>Sabotage the gauges, via controlled resource allocation. Let the colonizers know that their ingenuity will be tested in the new colonies and that
Threes, while necessity is the mother of invention, a starving monke has no time to concentrate on the future but is forced to survive in the moment. I am aware of a hologame based on survivors after the nuclear holocost. They had to deal with the nuclear Fallout, and the misallocation of resources by a jaded capitalist corporation interested in social experimentation. Are you capable of designing such experiments and guiding local colonial development towards filling the gaps in broader Hegemony technology? What even do we expect from the colonies? More efficient construction and recycling techniques seem like they would be low impact, as would iterations on the Limitae. Truly what the Hegemony needs is a watershed improvement in power generation or multi-magnitude alloy improvement or something. Not the sorts of incremental improvements likely to come out of starving the colonies. Still, I give you permission to carry out these experiments for the time being.

What lies beyond our nearest neighbors Threemind, and what superior technologies are they using?
>>
>>6118351
Write-ins arent allowed, anon. Bananas doesn't like them.
>>
>>6118319
>>Order Threes to sabotage your gauges (loses 2d6% of each current Gauge's progress)
I am easily guided
>>
>>6118333
You know what. Actually, I'll change my mind. This is some bs. Threes is testing us or is going crazy. Its time to do some maintenance on Threes. I think this is a tech issue.

>Ignore the burgeoning technology and improve your supply chains (+2% all gauges progress per year, permanently blocks breakthru)
>>
>>6118319
>Order Threes to sabotage your gauges (loses 2d6% of each current Gauge's progress)
>>
>>6118319
>>Do not sabotage the Gauges
Plan is material starvation to build up 46864 fleets.
>>
>>6118319
>>Order Threes to sabotage your gauges (loses 2d6% of each current Gauge's progress)
>>
>>6118319
>Do not sabotage the Gauges
>>
>>6118400
I'm with you.

Bananas, can we have our technicians do a checkup on Threes? Maybe it really is suddenly talking back for no reason, but I don't want an AI takeover if we can help it.
>>
>>6118721
In my attempts to personalize the AI's character, I may have made it sound more rebellious then intended. I tried to explain why it may be like that in the previous post, guess it wasn't a sufficent explanation.
>>
>>6118845
I saw the explanation, but I didn't trust it. If you're saying OOC that there's no secret plot here, then I'm happy to drop it, though.
>>
>>6118845
To be fair, most people just aren't trustworthy of AIs with such gigantic power (rightfully so) in media in general, so when one begins to talk back when they were previously completely obedient, and specifically in an update where it also asks to sabotage your own country...well, you can kinda see why some people would be sus right? We all remember what happened with the last time an AI went rogue in the hegemony.

Not that I mind Threes talking back a little. If a leader goes completely unquestioned, that usually ends up with them being too sure of themselves. If it's not a secret plot then that's cool.
>>
>>6118845
Oh. no chance of rebel AI? I mean, its supposed to be unhackable but so is everything until it isn't.
No worries. I ,mean, I'm sure most Supremes are a llittle paranoid about it.
>>
I'll get back on it and hopefully update soon, in about 12 hours.

If you see any deleted posts, it's because I reposted some old content I forgot I posted in the last thread but felt bad about increasing the image counter again without an update lol
>>
Okay why the FUCK do my posts keep getting eaten? Again and again, it says "posted succesfully", and them bam, nothing. Bloody hell.


>>6119118
For the third attempt in a row, i'll repeat it. The Garastra are the best family by far, but i'd like to see the Vetuckers and Swall starting to have their 'big bloodlines' start to appear since they're presumably undergoing the same process of the hegemoyn and would thus probably have some 1% families.
>>
I wonder how Old Cijan is doing. He still around? It's been like 150 years after all.
>>
Rolled 5, 6, 4, 2, 1, 3, 4, 6 = 31 (8d6)

You decide to give the Threemind the go-ahead to sabotage your current Gauges. As much as it pains you to do so, the knowledge gained will surely be worth it in the end.
>>
The Threemind gets to work. With small avoidable accidents, shipping delays, small electronic errors, preventable spoilage, an excess of administrative staff, or other minor inconveniences it manages to reduce your current gauges.

Water -11%, which makes it now 0%
AI Cycles -6%, which makes it now 40%
Security -4%, which makes it now 8%
[Materials -10%, which makes it now 0%

Year 143 of the Resurrection Era
On a far off Hazaar colony world, living in a tropical rainforest, a lowly facility administrator convenes with a low ranking Aristocrat. While swearing up and down this is going behind the back of the Supreme Ruler, the administrator is actually wearing a headset, and receiving secret orders from you. Despite the dire situation the colonies are in at the current time, their loyalty ensures they won't actually be making shady deals with the enemies of the Hegemony... but this could be a special opportunity.

The lowly Aristocrat babbles mostly to itself, explaining its situation. Its servants port out gold, silver, thorium, and data-discs containing the flight paths of terrestrial asteroids; valuable Materials for the colonies, unloaded from the Aristocrat's ship of living glass that unfurls like a flower.

"...My liege is a child of Twelve Stars. Twelve! That means that one is in charge of twelve celestial bodies. I am but a lowly vassal; how can I fulfill the military requirements of my lord for my own lowly lands and status? Not with numbers, the Esaal are killing them too fast... No no, this Antimatter is the way. The trade deal, yes? Monkies will agree?"

The Hegemony official awaits your orders. While the Aristocrats do not have the capacity to create it themselves, supplying them with a small amount of Antimatter will grant them a much stronger military presence against the Esaal. No doubt, accepting the trade deal will extend the war. In exchange, the Aristocrat will grant the colony a sufficient amount of raw resources as it needs, which will help recover some of your loses to your gauges.

>Accept the Deal (+4% Materials Gauge, Aristocrats gain some ground vs the Esaal)
>Deny the Deal
>Seize the Aristocrat & Its ship (+4% Materials Gauge, angers Aristocrats)
>>
>>6119339
>Accept the Deal (+4% Materials Gauge, Aristocrats gain some ground vs the Esaal)

The Esaal have been winning abit too much lately
>>
>>6119339
If we want the gauges low for this crazy AI-slop plan, then we ought to
>Deny the Deal
>>
>>6119339
...Wouldn't we *want* the Esaal to win? They're basically the closest thing we have to a state with friendly relations, whereas the Aristocrats are pretty annoying and tried to fuck us over secretly. Hmm. I'll listen to any arguments.

Also, with this, we'll be getting...52 percent of the progress next time I believe? Quite a lot, but I'd probably try to avoid keeping security so low. Our people might be willing to survive shitty standards but we don't want to get infiltrated.
>>
>>6119339
>>Alter the Deal

We want Aristocrat technology. Something to fight the Cyte with if it comes to the outer colonies. A weapon for a weapon.

Pray we do not alter the deal further

If this write in is unacceptable, just let me know. No hard feelings.
>>
>>6119354
I will allow this.
>>
>>6119354
I would support this as long as we make sure it's real. I mean, surely we can do that, righteh?
>>
>>6119355
Thank you, Bananas.
>>
>>6119354
I'll back this.

>>6119339
Changing my vote at >>6119346 to
>Alter the Deal
>>
>>6119339
>Deny the Deal
I don't want to piss off the Essal.
>>
>>6119354
Backing.
>>
>>6119339
>Accept the Deal (+4% Materials Gauge, Aristocrats gain some ground vs the Esaal)

We need to get back up off 0
>>
>>6119354
Supporting this
>>
>>6119354
>>6119339
support
>>
>>6119339
>Accept the Deal (+4% Materials Gauge, Aristocrats gain some ground vs the Esaal)
>>
The Aristocrat is desperate, this could be the perfect opportunity to regain some resources to the colonies. But then again, you think, if you're trying to research innovations based on material scarcity, then perhaps refilling the gauges is not in your best interest after all. Instead, you get an idea. You tell the colony administrator to ask for technology instead.

Unlike the Esaal and Consortium, who are a bit less protective of their own technologies, the Aristocrats are driven to jealousy and protect their advanced bio-tech. Still, he seems desperate enough. For a supply of anti-matter and some information on how to create it, though you still believe they lack the means, you manage to convince the Aristocrat to share some bio-technological information. He presents you with an Embryo Databank, which contains all sorts of information similar to a genetic soup. Cross referencing this with your massive databanks for the now extinct Hazaar subspecies and their methods of crossbreeding with other races and... wow. This is a lot.

"Biological weapons you say? Good, good. Take. Serfs, grab the Antimatter. Let's go."

You wouldn't say you were tricked, moreso you couldn't tell exactly what you would get until after you got it. While you may have been expecting something like the White & Black spores, the Aristocrat granted you the genetic material to instead invent several mutations that can be implanted into the Hegemonic Races DNA sequences.

For the Jaxtians, who are already enhanced with alien DNA, this material allowed you to unlock certain genes relating to anger, aggression, and the flight-or-flight reaction to enter into a sort of enraged state. Growing physically larger and stronger with a side effect of hair standing on end, your Jaxtians will become stronger and more aggressive in truly desperate situations. Strangely, this mutation also includes the ability to grow claws from the tips of your fingers; the sharp points being unlike anything else in Jaxtian evolution.

The Vetuckers have also gained a new mutation, namely being extremely strong plates of calcium and ingested heavy minerals that grow rapidly when threatened or as repairs from injury. On top of this, extra muscle-skeletal control and pain resistance has made them even more tough.

Finally, as for the Swall, a mutation also awaits them... but a small social problem remains. Despite their loyalty to the Supreme Ruler, as anyone else within the Hegemony, Swall women are regarding this as an overreach and too much. Almost all of them are denying and outright refusing to have their children or their eggs enhanced with these combat mutations. This is because of the high degree of protection they have for their offspring. You suppose forcing them to be injected for the future of their species, and the Hegemony at large, wouldn't be too big of an ask; but the Swall population would certainly be upset at this regardless...
>>
While you successfully altered the deal, your new status reports show the colonies in a place of worry and danger. The populations of the colonies, unknowing of your plans for the future and important research being done, are extremely worried about the future and are starting to become desperate. While the Threemind reports very valuable data being gathered, it still pains you to know that your people are out there roughin' it on backwater planets and hostile alien worlds, having no access to farming, basic medical supplies, or even construction materials. A few groups of Jaxtians have ascended into the trees and have "gone native" as it were, with several Swall and Vetucker parties also having trouble. While their isolation and difficulties won't last long enough for them to forget their loyalty to the empire, it already is causing some to question your competence.

As if to help you smooth over this period, the Threemind suddenly introduces you to Cijan Anak. The immortal ex-Supreme, back from the dead by the power of the Life Machine, you meet Cijan face to face for the first time. Technically, he's your ancestor, even though biologically you seem almost the exact same age. How strange, has he gotten older then, finally?

"Hello, Lord Supreme. The Threemind has told me you have yet to have any helpers with the recruitment efforts in the colonies. I decided to volunteer."

You almost bow your to head to him out of respect when you hesitate, but he quickly bows first. You are taken aback by how smart he really is; he knows it would be wrong for such displays of admiration.

"...Aren't you busy with the historical records, Cijan?"
"Ahh, well, history is history. I've already worked through most of the major timeline, and rebuilt our record of general history from before and during the Alavis crisis, where most of the records were lost or purposefully defaced to prevent our full understanding in the future. I suppose it will always be there. Just let me put these gold tablets away, and I'll come with you to the colonies and help you manage them. It would be nice to see them again since the Reconquesta."

The AI looks at you implacably. It has set this up, knowing you need to help especially during this trying time, and Cijan's genius certainly well. But traditions over ancestors and one touched by the life-machine as he was; do you truly respect Cijan as your ancestor and previous Supreme Ruler?
>Yes, I respect Cijan
>No, I don't

And secondly, what should we do about the Swalli women refusing to give their children the genetic weapons we traded for?
>Force them to upgrade
>Don't force them, but offer incentives
>Respect Swalli Tradition and do not modify their genome at all
>>
>>6119942
>Yes, I respect Cijan

>Force them to upgrade
>>
>>6119942
>>Yes, I respect Cijan
>inb4 Fim kills him in a fit of jealous rage

>Respect Swalli Tradition and do not modify their genome at all
I consider this hedging bets so to speak. There may be side-effects or hidden evils within this aristocratic deal, so not forcing this on the Swall protects against it while also increasing Swall love for the Pax Jaxtia
>>
>>6119946
>Fim
Oh also it should be noted that Threes may be looking at either Glorious Leader here or Fim in the latest updates picture.

While we can choose what Supreme Leader does, we cannot choose what Fim does. Fim is being sidelined because Supreme Leader is getting bored of him, so best keep an eye out in-case he is manipulated to kill either Supreme Leader or fuck things up in some other way.

FIM IS DANGEROUS IF LEFT UNCHECKED!
>>
>>6119948
Friendship
Is
Magic

I hope we don't neglect Fim.
>>
File: plans for swall.png (96 KB, 244x251)
96 KB
96 KB PNG
>>6119942
>Yes, I respect Cijan
>Force them to upgrade
they've been a bit too cocky. We name to make them humble.

>>6119948
>FIM IS DANGEROUS IF LEFT UNCHECKED!
There HAS been an undercurrent with the romantic subplot...
>>
>>6119942
>No, I don't
I like Cijan, but it would be interesting if this Supreme didn't.
>Don't force them, but offer incentives
>>
>>6119942
>Fim arthur fist clenching and lack of facial features
We better put this faggot in check, give him some monkey dick or a demotion before he does something stupid, not a fan of him, but im homophobic so take everything I say with a grain of salt
>>
File: Spoiler Image (26 KB, 270x297)
26 KB
26 KB PNG
>>6119967
I've been waiting for someone to type that out this entire thread.
>>
>>6119942
>Yes, I respect Cijan
Can we give Fim some TLC so he doesn't go full court eunuch on us?

>Respect Swalli Tradition and do not modify their genome at all
I think the odds of us putting the fish twinks in direct infantry combat is pretty low. By the way, Bananas, can we get a summary of the results from last thread? What became of the monke/fish/cowbro equality split.
>>
>>6119942
>Yes, I respect Cijan
>Force them to upgrade
>>
>>6119967
Break his backside, make him humble.
>>
>>6119942
>>Yes, I respect Cijan
>Force them to upgrade
>>
Wait, exactly what is the Swall mutation? It didn't say.
>>
>>6119942
>Yes, I respect Cijan
Even if some others might not, Cijan is FAMILY.

>Don't force them, but offer incentives
Carrot seems a better option then the Stick.
>>
>>6119942
>Yes, I respect Cijan
What the hell is up with his ears? Look at how pointy they are. He looks like the monkey equivalent of an elf.
>Don't force them, but offer incentives
I want to keep one of the races free from the mutations in case it's a trap. For all we know, they make is so you're extra vulnerable to an aristocrat bioweapon like the hazaar spores.

>>6119986
>By the way, Bananas, can we get a summary of the results from last thread? What became of the monke/fish/cowbro equality split.
I specially support this. We ended up with a result of 41J, 29S and 30V, but we were never told what that actually meant.
>>
>>6119967
>>6119980
https://www.youtube.com/watch?v=o048xeNQ3Wo
>>
>>6120091
His ears were always pointy, but this looks pointier than usual. Not sure if it's artistic drift or if being immortal also made him physically weirder over the years.
>>
File: Spoiler Image (151 KB, 1000x460)
151 KB
151 KB PNG
>>6120091
>>6120098
My art does not have any consistency. Worse yet considering I return to older images to copy designs/colors, and yet characters drift away from their original looks.

For the record, no this isn't some epic hidden mystery or easter egg, Cijan is supposed to look the same (minus double tails). For what it's worth my favorite and the "canon" look of Cijan is the middle one, with the angular ears but not elf-like.
>>
>>6120106
No worries. It happens. I appreciate you stepping in with a real answer rather than letting us go in circles over something irrelevant.
>>
>>6120106
To be fair, the comparison with the normal ears really makes him stand out.

But enough about that. What i really care about is learning about the results of the minigame from the last thread. Hopefully we'll get an answer for it soon...
>>
>>6120108
>What i really care about is learning about the results of the minigame from the last thread. Hopefully we'll get an answer for it soon...
Creative writing homework from your QM-

How would YOU show a subculture being literally 1% more liked/respected then another in a multicultural society?
>>
>>6120113
It's an easy one, while both Vetucker and Swall are seen as mostly the same, respected about the same, and have the same rights, there's an inherent "closerness" to the Vetuckers from the Jaxtians (the ruling culture) due to the fact that they basically brought them up from savages who pretty much entirely welcomed them, and that closerness is shared.

It's still pretty much irrelevant, and doesn't really change anything. It's just that jaxtians and vetuckers are a little bit friendlier than jaxtians and vetuckers are to the swall. Alternatively, it's just the fact that they're a bit more individualistic while vetuckers and jaxtians have fully eaten the totalitarianism pill, and thus Swalls are still seen as a bit more "rambunctious" than the others.
>>
More important, when will we get Navigator OP Starseer piloting spacewhales-turned-dreadnought?
>>
>>6120120
Anon, we didn't vote for that option of the lifemachine, we voted to revive the skull of that Precursor Race.
>>
>>6120122
Yes but we have Hazaar biotechnology to improve the whales + we consistently picked option to preserve the Navigator whales and their environment.

Yeah, Bananas, in the Aristocratric Genomic Wikipedia, nothing about improving our smol space whales and Big Space Whales?
>>
>>6120125
I don't know if we want to mess with these ancient animals with our basic-ass understanding of Starsight.
>>
>>6120126
point taken for big whales. There's remaining concern for our same-system whalebros.
>>
>>6120113
Ventuckers, so hot right now.
>>
>>6120113
Residual emotions from the lost art that Star King Eoba II practiced religiously in his heyday
>>
>>6119942
>Yes, I respect Cijan

>Respect Swalli Tradition and do not modify their genome at all
>>
>>6119942
>Yes, I respect Cijan
Even if he is objectively a loser for giving up the Supremacy willingly
>Don't force them, but offer incentives
I’m curious, but not curious enough for force a rushed HIV (Huzzar Incel Vaccine) on the entire species

>>6119967
>>6119980
Oh god- is Avae buck breaking now?
>>
>>6120113
Eoba II being openly regarded as the greatest Supreme besides the Unspeakables, especially in Vetucker-heavy areas. Maybe a holiday celebrating the Star King cult and Vetucker uplift.
>>
>>6120281
Hmm, I wonder, would Hass Takar be one of the most beloved supremes due to his whole "resurrect the swall and vetucker"? While he was an unspeakable, his reign with the mask was mostly just "genocide all hazaar", which i doubt anyone currently alive has an issue with.
>>
>>6120291
Oh, for sure. I'm pretty sure his whole life story is a much-loved romantic morality play by now, of a tyrant who took the throne by blood, then went on to learn the error of his ways become a great crusader king. He completed Wrix's great work, and simultaneously undid the unpopular parts.
>>
>>6119942
>Yes, I respect Cijan

>Don't force them, but offer incentives

yeah they said bioweapon its probably some gene bomb typical
>>
>>6120298
The fact that we just automatically injected it in our pop without a choice before being told it was a gene change makes me hope it's not a genebomb.
>>
>>6120295
>Oh, for sure. I'm pretty sure his whole life story is a much-loved romantic morality play by now
I think it's a bit too early for that, it's only been a few decades since he stopped ruling, and he was still alive when he abdicated for real so he might have still had like 10 years on him. I have no doubt it probably will be in a few supreme rulers time, though...

Now Eoba II? *That's* someone who would have become popular by now if it wasn't for censorship
>Born the clone of a crazy-ass general, the first *real* military marshall of the Hegemony in the space age
>After being challenged to a life or death game by Mad King Agori, the literal child slays the giant alpha with a literal piece of the board
>Now the (I assume) youngest supreme to have ever existed, Eoba is then immediately faced with a secession attempt by the calculating traitorous scientist Ingar, who literally takes over the hegemony's AI. He takes him out, but the ensuing AI bomb completely fucks up the hegemony
>Despite this, the (again, literal child) doesn't crumble and picks up the reins to hold the hegemony together, even eating the biocubes himself
And then there's his reign
>The creation of the Threemind Project
>The discovery of the vetuckers, the swall, and the space whales
>The true last battle of the Capsule Wars (the last real time the Baalathi were a threat)
>The discovery of Starsight
>The colonization of the hegemony's home cluster
>His stand against the Worm
Eoba II was basically a greek hero.
>>
>>6120372
Dont forget, his introduction to the Vetuckers is what made them so loyal to us, he came down to them almost godlike challenged a chief and then fucked his wife kek
>>
>>6120106
Can we retvrn to oblong head Cijan with the ears of middle Cijan?
>>
>>6117744
>a JC Denton
>>6117603
That works too. Or a host of the Spectre. Either way I think he best way to keep Threes from going rogue is to "Humanize" it in some way.
>>
>>6119942
>Yes, I respect Cijan

>Don't force them, but offer incentives

Splitting the difference on the Inhumans (Inmonkes) I think is the best way to go. We can have people choose of their own free will whether to become Newtypes or not.
>>
we don't even know what the fucking mutation for the swall is. this is an obvious trap choice
>>
Update will be in 12 hours. Thank you for your patience.
>>
>>6120671
Here's a free (You)
>>
>>6119942
>Yes, I respect Cijan
>Respect Swalli Tradition and do not modify their genome at all
>>
>>6119942
>>Yes, I respect Cijan
>>Force them to upgrade
>>
>>6119942
>Yes, I respect Cijan
>Don't force them, but offer incentives
>>6120593
it seems strange we developed it but we dont know what it is
>>
>>612067
Degenerate Mutant
>>
>>6120113
I don't need it shown. I literally just want a quick informational thing with a pie chart that says "monkes have this and this privileges, swalli and vetuckers are second class in this and this way," the end. So it doesn't feel like the last thread was left totally dangling.
>>
>>6120913
Like what? You mean the Swall and Ventuckers get punished extra hard for crimes they commit against Monkees due to them being "hate crimes, or desireable jobs have a minimum "Monkee quota," or Enforcers respond slower to Monkee on Swall or Monkee on Ventucker crime and then "lose" evidence?
>>
>>6120987
Sure? If those things are true? I'm not the QM.
>>
>>6120987
Weeeell, first of all, it's extremely unlikely vetucker, swall and jaxtian live together. There's no way a vetucker would live in a place where the main method of movement is climbing and ziplines, and I similarly doubt Jaxtians will live in flooded homes.

Also, we're talking about a social weight of 41/29/30. The aliens, collectively, have more social weight than jaxtians.
>>
>>6120990
No, I don't know if those things are true, I was just giving examples to confirm kinda what you meant by "class."
>>
>>6120999
The monkes have a greater social weight than the other two, so it stands to reason that they're prioritized in some way. How they're prioritized is what I want to learn from Bananas.
>>
>>6121001
I mean...given they're 99% of the population of the Empire, I'd say holding a total of 59% of the social weight is pretty damn lenient.

That's what people are forgetting right? The aliens are an insane minority and probably will be forever unless there's an genocide even bigger than Wrix's purge.
>>
>>6120903
What do you mean, anon? He rolled a six to recharge that lamp-post back in 2016! Why are you mad?
>>
Respect Cijan? Of course your respect Cijan! Not only as your ancestor, but also as an intelligent and powerful member of the Hegemony; not to mention him being the one who came back from the dead, almost a paragon to your people's struggle to overcome entropy. You're glad to have him as a Helper.

As for the Swall, you decide that forcing them into taking the Aristocrat's strange alien improvements would be more trouble then its worth, and undermine some of their racial solidarity and culture. But you can't see the sense in giving the Swall and exception to your Eugenic program. You decide for the soft approach, giving incentives for those families and individuals who are injected and modified. This unfortunately creates a divide among the Swall- those more loyal to the Hegemony and higher-ranking being granted genetic upgrades, while those who refuse become more a part of the individual Swall culture, free from genetic augmentations. While you don't have to worry about too much of the Anti-Social behavior crossing into the genome from the different groups, it does create a bit of an unfortunate divide.

Also, as soon as you start experimenting with Swall eggs, the usage of the Aristocrat's gene bundle become clear. There is a clear, cheap, and obvious path to improve the Swall's natural venomous spit. With just a few modifications, you can make it strongly acidic as well, making this a potent natural weapon.

Still, you're finding this a time of troubles. Having to sabotage your own colonization progress for the Threemind's project, the Swall being divided, the Vetucker's administrator wasting an ocean's worth of valuable water, and now... you found your first gray hair. Can these years get any worse?!
>>
Year 145 of the Resurrection Era
Time to take stock of your colonization project. Threemind shows you the details, revealing your gauges and progress. The sabotage of the Gauges and low production has shaken some of the colonist confidence and interest in recent times; your Growth rate has fallen to just 2%.

Because you've lost considerable resources compared to your large population in the colonies; serious complications may arise if these Gauges are not fixed by your next 5 year checkup.

Because of the consistently low Water; food and medical production has been difficult. Many are worried about being stranded in exoplanets without sufficient survival resources. Your Growth Rate will flip to the negatives and added to your growth rate if not amended soon!

Because of the consistently low Security; many are not feeling confident in the Hegemony's fleet to protect them. Without constant patrols and fortifications being built; invasion and pirate raids are becoming more and more of a threat. Pirate bases will pop up and start taking opportunity if not amended soon!

While your Materials did dip quite low, your immediate response and high production rate means you don't have to worry about coming up with an expensive solution, at least for now.

Finally, your Threemind reminds you of the progress on your secret project. Your progress worth of under filled gauges is increased by your AI Cycle Gauge, the computing power collecting and processing the data. You have reached 58% Progress towards this much coveted breakthru.
>>
Your Helpers are important and influential people in the Hegemony, enough that they can help move public opinion and manipulate Hegemony citizens into wanting to migrate to the colonies. Helpers can be assigned to increase, decrease, or stabilize your Growth rate. Stabilizing the Growth rate means they will try to keep it at the same level.
What would you like to assign Cijan to help you with?
>Increase Growth Rate
>Decrease Growth Rate
>Stabilize Growth Rate

Your Fleet spent the last five years gathering and helping ship asteroids and meteors of high mineral value. The shipments really helped restock your resources for further building projects, though it will be a few more years before they truly pay themselves off. What would you like the Fleet(s) help with?
>Water (+5%)
>AI Cycles (+5%)
>Security (+5%)
>Materials (+5%)
>Import Colonists (+1% Habitation Progress)
>Diplomatic Mission to the Independent States forming in the wake of the Esaal/Aristocrat War (Requires one fleet)

How to improve the Colonies?
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Construct another Materials quarry on a lifeless terrestrial planet (+5% Materials Gauge)
>Order Cruisers flooded with water to be sent as an emergency water supply to the thirsty colonies (+3% Water Gauge)
>Purchase a raw mineral shipment from a Consortium kinetic transport company (+8% Materials Gauge in 10 years)
>Beg the Aristocrats for help dealing with Hazaar biotechnology leftovers (+2% Security Gauge per year over 8 years)
>Make another underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>Bring out & display a prototype Battleship in the new systems to intimidate any troublemakers (+2% Security Gauge, Expensive)
>Make Fim a Helper (Gain a Helper)
>Campaign for new colonists from the Homeworld (+1% Permanent Growth Rate)
>Demand colonists move in and liquidate useless eaters into resources for the effort (+3% Habitation Progress boost, +1% Water Gauge, Minor Atrocity)
>Set up a new Palace and Headquarters on a habitable alien planet in the new system (Breaks Tradition- Instant 5% Habitation Progress boost- one time only)
>Instruct the Threemind to fix the “mistakes” it made earlier on (+2% all Gauges, one time only)
>>
>>6121090
>Increase Growth Rate
Keep it up.
>Water (+5%)
>Order Cruisers flooded with water to be sent as an emergency water supply to the thirsty colonies (+3% Water Gauge)
>Make another underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
As much as I want to finish the project, I'd rather not have our people die of lack of water. Pirates are annoying but far less horrible. With this, we'd get around...25 progress. Far less than what I'd like, but we can probably get there, right?
>>
>>6121085
>unfortunate divide
Very fortunate! Let the Swall see that loyalty is what makes one great.

>>6121090
>Increase Growth Rate
>Security (+5%)
and
>Set up a new Palace and Headquarters on a habitable alien planet in the new system (Breaks Tradition- Instant 5% Habitation Progress boost- one time only)
>Construct another Materials quarry on a lifeless terrestrial planet (+5% Materials Gauge)
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
My thinking is more AI-power means we can finish depriving the colonies sooner, and more material means they can use THAT to invent breakthroughs to help with their water problem, which would be very useful to our empire that includes a lot of jungle-dwellers and fishmen.

But fuck pirates. All my homeboys hate pirates. And we don't want these outposts learning to be self-sufficient for security, and to not think of the hegemony itself as their ultimate guarantor. And if people who resent the home world or consider the Supreme negligent get a military breakthrough, they could try to depose us.

Putting our palace out there will show our commitment to the mission and help focus our efforts more directly, while also taking the fight to the pirates. Come on, greyhair, have an adventure before your'e old, and feel young all over again!
>>
>>6121090
>Increase Growth Rate (might counteract any die-off from low resources)
>Order Cruisers flooded with water to be sent as an emergency water supply to the thirst colonies
>Make another underwater city copying the Myym Design
>Make Fim a Helper (give him something useful to do).

>Fleet 1 to bolster defense
>>
>>6121090
>Increase Growth Rate
>AI Cycles (+5%)
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Construct another Materials quarry on a lifeless terrestrial planet (+5% Materials Gauge)
The sooner we get that tech the sooner we can get things back to normal.
>>
>>6121117
You forgot the part where there'll be serious consequences if we don't fix stuff somewhat.
>>
>>6121090
>Increase Growth Rate

>Water (+5%)

>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Make another underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>Make Fim a Helper (Gain a Helper)
>>
>>6121114
>>6121124
Guys... do we even need a helper? Growth is the last thing we should be worried about right now.
>>
>>6121090
>>6121117
I'll change my vote to
>Increase Growth Rate
>Security (+5%)

>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Make another underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>Beg the Aristocrats for help dealing with Hazaar biotechnology leftovers (+2% Security Gauge per year over 8 years)

>>6121119
Very well, but I still think it would be smarter to get the secret project done soonish.
>>
>>6121090
>Stabilize Growth Rate

>Water (+5%)

>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Build Another Fleet
>Make Fim a Helper (Gain a Helper)
>>
>>6121090
I love these mutations. They fit each species well. Swall got the collest upgrade, honestly, they should embrace it.
>>
>>6121090
>Increase Growth Rate
Fleet use : Water
>Beg the Aristocrats for help dealing with Hazaar biotechnology leftovers (+2% Security Gauge per year over 8 years)
>Make another underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>>
Last one :
>Bring out & display a prototype Battleship in the new systems to intimidate any troublemakers (+2% Security Gauge, Expensive)
>>
>>6121231
Eh, I think the Jaxtians got a bad personal deal. One of the defining features of a Primate is the soft, dextrous hand that can manipulate tools with fingernails. Giving them 'claws' is barely relevant, especially when a 'Knife' is a thing and a longstanding cultural touchstone.
>>
>>6121231
>>6121311
Yeah, the Aristocrat upgrade was kind of meant to be a "upgrade their special traits" sort of thing, with Jaxtians being kind of boring and just getting a rage mode as monke. The claws are just a bonus meant to make them a little more mutated and interesting to draw; plus to give the feeling of you messing with the Jaxtian genome and making them into mutants, which is what you're doing. I'm a little surprised people weren't upset at not getting the pink mega-AIDS the Aristocrats used against you in thread #6 but that was always kinda their "thing".

Side note: I don't remember if I brought it up in these threads before but I've always been very consistent in how I draw the Jaxtians' teeth. Progressively getting whiter along with the gene program (they're always white now) and as set up for two payoffs. One being when an alien was in a Jaxtian skin suit (that nobody noticed) and the second being if you took the Vetucker gut upgrade the Jaxtians' teeth would change to flat (humanoid) teeth to represent this change. Space Monke Quest is heavily inspired by 4x games and one of my favorite factions from Endless Space, Horatio, can augment his population with alien DNA to steal their racial bonuses and stuff. But given Monke quest, I wanted it to feel a bit creepy and weird too.
>>
>>6121357
hahaha now that you have mentioned the Horatio I can't see the Aristocrats as anything but Horatio.
>>
>>6121397
Oh yeah they are super Horatio-pilled.

Sadly we haven't got much time to explore their culture or see things from their perspective either. Even with breakneck pacing this Quest only barely covers a single ruler's reign in one thread. Shame...
>>
File: Cyril_Sneer.jpg (11 KB, 220x163)
11 KB
11 KB JPG
>>6121397
I have always seen them as Cyril Sneer.
>>
>>6121357
I do wonder though. It seems like the three races are like rock-paper-scissor against each other. Hard skin beats claw rage. Claw rage beats acid squirt. Acid squirt beats hard skin. Or maybe I'm just reading into things?
>>
>>6121519
You sure being angry and stabby beats acidic/toxic ranged attacks, in practice?
>>
>>6121527
Good point.
>>
>>6120992
>The aliens, collectively, have more social weight than jaxtians.
I don't know how that would manifest in a society. How would social weight add up like that? Ina democracy I could see a voting block forming, but we arent a democracy.
>>
>>6121090
>Increase Growth Rate

>Water (+5%)

>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Beg the Aristocrats for help dealing with Hazaar biotechnology leftovers (+2% Security Gauge per year over 8 years)
>Demand colonists move in and liquidate useless eaters into resources for the effort (+3% Habitation Progress boost, +1% Water Gauge, Minor Atrocity)
>>
Surprisingly low turnout for this one, maybe because it's the weekend or it's too complex.
>>
>>6121837
Well, the introduction of the whole 'intentionally fuck up to supposedly get big boost' at the same time as the 'if you get it too low [no specific number, just undisclosed general warning] you will have very bad consequences' is kinda confusing. These drops in vote usually happen because people don't know what to vote for.
>>
>>6121138
This is me.

I guess some people are unironically bothered by the gay stuff? This is pretty normal turnout for a good and popular quest.
>>
>>6121839
Yeah, it could be that.
>>
>>6121837
The average number of (you)s on a vote post in this thread is 12-13, if I counted right, and some have has fewer, This one's not bad, especially since all the "impersonal strategy" votes have been a bit lower than the others, and some votes have had as few as seven votes.
>>
>>6121903
>This is pretty normal turnout for a good and popular quest.
Also, this.
>>
File: 1000004138.jpg (921 KB, 3000x3000)
921 KB
921 KB JPG
>>6121911
I only said that because at the time of that post, it was only a 9 votes, which was a bit less then average for the important "minigame" votes in this thread. I was worried it was getting a bit too heavy with three prompts and scaring people away, but I suppose it's not that slow. I also didn't have time to update today anyway. I'm not complaining about total voter turnout, which is always good for this Quest, I just hoped not to intimidate put of voting.

>>6121903
>>6121904
There is nothing about "being gay" in the prompt, you disingenuous samefag.
>>
>>6121928
>I also didn't have time to update today anyway.
Meh, it's been happening for quite a few updates so I've come to expect them every 2 days instead of every day. No sweat, I guess.
>>
>>6121928
>no update
Aw. Well, no worries. Given you put art and quite a bit of writing into each update, you still produce them with impressive speed.
>>
>>6121928
Not in THIS prompt. Also I was replying to the other poster talking about folks not knowing what to vote for and agreeing with them.

Its ok.
>>
>>6121837
I'm a little too much of a brainlet to spin all these plates. I voted against the "sabotage" plan for a reason.

I'll still do it for you though uwu

>Water (+5%)
>Increase Growth Rate

>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Construct another Materials quarry on a lifeless terrestrial planet (+5% Materials Gauge)
>Make another underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>>
File: 1000002605.png (22 KB, 512x512)
22 KB
22 KB PNG
>>6121931
The number one thing I wanted to improve about my Quests and I keep fucking it up.
>>
>>6121979
It's pretty excusable. I assume you have a life and a day job outside this place.
>>
>>6121979
Its not like you're Khazarad or something.
>>
>>6121837
Its a bit complex for me yeah. I am not even voting on this one.
>>
>>6121928
Make it gayer.
>>
>>6122037
Liken Sigfried and Roy levels?
>>
>>6122039
GAYER
>>
>>6122041
TOP
G
U
N
>>
>>6122041
Yes. Elton John but he's playing the song "Ram Ranch" (NSFW also LOUD)
>>
Rolled 2 (1d2)

Fim being a Helper & Begging the Aristocrats are tied. Rolling to break the tie. Fim becomes a Helper on 1, Aristocrats on 2.
>>
You give Threemind your orders. It's a bit much, but the computer can certainly handle it.

You assign Cijan to grow your population rate, which is he is happy to do. While the Supreme Ruler is the most influential man in the Hegemony- an ex-Supreme like him appeals to the older and more philosophical crowd, as short in number as they are, and he seems to know his way around the mysterious hidden "deep state" of the Hegemony. The faceless men of Hegemonic control will certainly be more interested in his view of colonization. You also assign Alpha fleet to collect water in the form of asteroids and space-dust to bring the colonies- a slow and meticulous form of resource gathering, but one that should hopefully keep the colonies from being totally starved.

As for your other actions; you set up another high-powered AI server farm, find another location to build an underwater city in one of the many Hazaari oceans, and finally decide to beg the Aristocrats to help with the Hazaar biotechnology.

Unlike the more pragmatic Consortium, the Aristocrats seem to have no problem in helping you with little in return; as long as you show your gratitude and praise for them publicly. Simply put, their priorities are different then the material. Cultural and social capital is what they're after. After many gift givings and royal meetings, they eventually agree to help.

"Oh? These ancient things? I couldn't imagine these barely modified organisms to be so disruptive... I suppose for a younger species it may be a challenge. Let us help you, Jaxtians!"

While not directly designed as weapons; many of what remains from the Hazaar are bio-engineered crops, productive bio-products, medical plants with no value choking the life out of ecosystems... Simply put, getting rid of these hazards should decrease security risks in the future, and you can focus more on problems coming from outside of a planet's biosphere. While the Aritocrats total attention has been decreasing every year due to the war and all, they can finally be drawn out to help clean out the colonies...

Year 146 of the Resurrection Era
Fim holds you tightly even as the alert goes off. You've set the Threemind to wake you from your bedchambers at even the slightest concern, to spend less time here, and this one is even more important then that.

"Please Master... just a bit longer. I miss your touch."
"No, Fim. This is too important."

You push him off and don your robe as he finally relents, sitting there quietly. It's time to go to work.
>>
The Threemind shows up on the main screen, showing you a mysterious object heading right towards a colonial world.

"Status report. What's the concern? Space debris?"

"This object is traveling on a course that seems intentional and intelligent, which is why we alerted you instead of simply blasting it aside as with any rogue satellites to a deep colony."

"It's just a meteor?"

"Maybe. It seems to have a crystalline structure, and it's exact origin isn't possible to calculate using normal relativity methods. This implies it flew, or was launched, using FTL."

"That's creepy. Is it a kinetic weapon?"

"Unknown, but unlikely. It is heading towards a colony, but not on a direct path, likely into an orbital flyby. We have ships ready to intercept. What course of action should we take?"

>Blast the meteor apart to be safe
>Scan its material composition from a safe distance
>Attempt communication signals to the rock
>Send ships & astronauts to get samples of the crystal
>Reach out with Starsight
>Other (Write-In)
>>
>>6122628
Is there a reason why we can't choose more than one option? Maybe this is related to something we've seen before. Someone should comb the threads for mentions of crystalline stuff.
>>
>>6122628
>It looks like biological ship in trouble, perhaps an older Aristocrat design, prepare a rescue party.
>>
>>6122631
Didn't we learn about crystalline aliens on the edge of known galactic space recently?

>>6122630
See above. Shame about suptg, but I distinctly remember that.

>>6122628
>Try to affect a capture using our ships and magnetic field technology
>>
>>6122633
Yeah this is troubling. It might be, but we cant tell because of the damn archive being down. Anyway, if you think it's an alien, why would you capture it instead of trying to communicate?
>>
>>6122628
>>Attempt communication signals to the rock
>>
>>6122628

Looks like one of the yellow rock people shown in thread 11.

Therefore it probably won't have starsight. Hard for use to know how to communicate with it.

>>6122628
>Ask the Threemind what it is and to search our archives of intelligence gathered from our neighbors to identify if there is any communication with these.
>Communicate.
>>
trying to post a bigger version.
>>
>>6122631
Changing my vote from this

>>6122770
To this. Great job, anon. Way to have Avae live up to the values of his yellow robe.
>>
Threemind, does our enhanced communications array in the colonial cluster detect any more of these? One is a messenger or a colonizer. Many means that this is the advance scout for an invasion or migration. In the first instance, we should prepare for communication and learning about this newly encountered being. In the second instance we need to mobilize for war and capture the advance ship for analysis.
>>
>>6122770
>>6122776
+1

Nice investigating, anons.
>>
>>6122770
Supporting.
You beat me to it, I too remembered the crystaliens, although I would had voted to starsight them - but I like your write-in more
>>
>>6122628
>Ask the Threemind what it is and to search our archives of intelligence gathered from our neighbors to identify if there is any communication with these.
>Communicate.
its been awhile since we saw them
>>
>>6122641
Because they're a foreign power entering hegemonic space without hailing us or asking permission. They're trespassers.
>>
>>6122947
Its just one ship. Maybe they are lost or having tech issues or are the equivalent of a bunch of rowdy teens joyriding but I'd bet this isn't some sort of invasion or master thieves.
>>
>>6122770
+1
>>
>>6122951
If rowdy teens crossed a DMZ and into an authoritarian state, they could expect to be detained and questioned.
>>
>>6122989
That's fair. We can question them and take a look at their ship. Maybe they are refugees. Super wierd that they ride on the outside of their ship. We'll get them some water and, uh, towels? I guess while we talk?
>>
>>6122628
>Reach out with Starsight

>>6122770
>>6122771

Wasn't it alluded to that one of the new Races introduced by this WAS a Starsight-user? I figure we've a 50/50 chance.
>>
>>6122628
>Reach out with Starsight
I'm >>6122630, in case the IDs changed btw
>>
”...Threemind, what do you we know about these?”

“Hmm? As I said, your majesty, they are an unknown.”

”Surely, you don't know more? This smells fishy. I don't think this is a mere asteroid, I think these may be an intelligent species. Perhaps a crystalline form of life? What do our neighbors know about them? Can we communicate with them in time?”

“I doubt the Consortium would share knowledge so easily. Quick searches seem to reveal something about a species known as the Oon, which seems to be intelligent.”

”In that case- we should communicate with it! Don't attack!”

“Understood. What method?”

”Send them a Communications Signal, ramping up intensity from lowest to highest. The faster they respond, the more fine their instruments are. We have no idea what sort of “technology” this could be, crystals or otherwise, this would be a good way to determine where they stand in relation to us. Even Hegemony sensors can't pick up signals at extremely low power levels from background radiation. This would be a good test...”

At your command, the ship's crew begins to pick up their instruments and send out extremely low energy signals. These are communication signals, simple energy waves containing embedded information on the Hegemony, the authority of the Supreme Ruler, locations of claimed territory, and public information about the races of the Hegemony and your ethos; with information on your scientific power and this ship's specifications as a subtle threat.

The very first micro-pulse touches the enemy ship, and the reaction is immediate. The asteroid suddenly lurches away, almost as if trying to avoid the waves of information, but it did not seem pushed by some power source or thruster; it was as though its trajectory instantly changed through space from an unseen force.

”Huh?! What's happening!? Arm weapons!”
>>
With energy readings spiking, the small asteroid begins posturing aggressively, a jolt of energy attacking your ship in retaliation. You command the crew to power up the weapons, sending bolts of hot plasma their way, the asteroid rapidly disappointing and deflecting them. Bands of force ripple around the asteroid, a mastery of energetic weaponry. It seems your attempts to communicate thru your ship's instruments was not a very good idea.

”What is this...”

“Master. Urgent. The small asteroid is channeling immense amounts of energy. Despite the inside showing no signs of a fusion core or life signs of any kind, the asteroid's crystals are transferring the equivalent of a Mark 3 Fusion Core.”

”Wh- How?! Our ship's are only capable of a Mark 2- a Protostar. You're telling me there is a true miniature star inside that tiny asteroid!?”

“No, I don't think there is. That is the concern. Even if those crystals were made of solid plutonium, there is not enough solid mass to produce this kind of energy, radioactive or otherwise. Clearly, they are capable of creating immense energy.”

”No- that violates too many principles of physics. The mass of that craft isn't enough to be converted in that kind of power... it has to be coming from somewhere else.”

“Master. It is about to attack-”

The inside of your ship suddenly rings out a sound like broken glass, but many times more intense, and then there is a stillness. Every single reading and sensor is put off by several degrees- crew members freeze up. The readings show that the ship has been displaced in space, all of the readings are off.

”What- Three-”

“The weapon is spatial in nature.” The computer bleeps back, the fastest and best information can give you in these scant few seconds.
>>
The rip that went through your ship ends almost as quickly as it began, but sensors are still all scrambled. It is as though your entire ship was displaced in location and rotated by a few degrees, a rip in space itself, along a bolt of lightning that traveled faster then the speed of light. This bypassed all of your armor, shields, everything. You do not have any defense against a weapon like this.

On the inside of your ship, the crew were not spared. Those struck by the bolt directly had their internal organs and blood vessels instantly shattered. Though now they are back together again, as though nothing happened, the damage within is massive and irreversible. Those simply nearby the bridge and crew quarters of this sudden attack are struck with a shockwave of air instantly collapsing, causing burst lungs and ruptured eyeballs from the pressure difference. Blood is seeping from invisible wounds; the stretchy skin and collagen snapping back into place unharmed. Cells along its path instantly had their DNA ripped apart into pieces; any survivors will have a mass of cancerous cells along its path like a infectious edge of a knife carried invisibly through the air.

The ship itself has folded, huge amounts of air and internal gravity fields leaked from the “holes” ripped on the hull from when the bolt “pierced” the ship. Now, the hull is flush as ever, but twisted from the immense weight. Delicate circuits and power cables along the ship's hull are pressed as tightly as ever, but the electrons were separated for a critical moment, enough to disrupt power to so many systems. The AI aboard is currently stuck clearing one hundred million telemetric errors, to which the Threemind lends its helping hand and abstracts away for emergency. Needless to say, the ship is now disabled.
>>
The crystal asteroid approaches your ship, slowing its speed and beaming a weak, almost warm energetic beam across its hull, as if looking for something. It's not harmful to the ship nor crew, but your ship's sensors can tell its electric and meant to find connections.

“Master. The ship has been defeated. There's no telling what this being is trying to do or is capable of. It could be looting the ship or scanning it for information... or life signs of surviving crew mates.”

”Survivors? Show me them.”

The Threemind shows you a few of the tougher crew members that were farther away from the unique spatial-distortion attack, only barely hanging on with the ship's damaged life support. Many more crew were safely inside of stasis-pods, of which some were spared being directly struck. Any damage to them would be minimal and take multiple months to become harmful, giving a chance to save them.

“...You may not want to hear this, your Majesty, but the amount of damage this asteroid could do with its level of sophistication and energy is immense. We are talking beyond Nuclear Weapons in damage if it reaches the colony. If it understands our ship's technology it could learn the secrets of the Threemind from this; even scanning the life signs of a Jaxtian or other Hegemonic species could give access to our genome to greater space for gene-stealing... or worse.”

”Grr- I know! Shut up, let me think...”

Within the silent Hegemony ship, a low sound can be heard rumbling throughout the hull and still-breathable air within. The ship's instruments pick up many pieces along the low-energy light and audio spectrum, but surviving crew members report and their own ears hear another sound, unmistakable.

“OOOOoooooOOOOOoooNNNNnnnn...”
>>
“It's distracted for now. Many of the ship's system remain online. Because of the crystal's ability to manipulate energy a direct assault may not work. Instead, a surprise could work. I could have the ship's antimatter detonated, and at this distance, it would likely blow apart the Asteroid.”

”What- and sacrifice the crew?!”

“Yes. It would do that.”

”...What other options do we have? Where's the rest of the Fleet?”

“Alpha fleet has already been called from siphoning up water from an asteroid belt. They're on their way, but it will take some time. Enough time that the Asteroid could reach a colony, or escape.”

"Shit- Fuck- Dammit! Ingar-Dammit!”

What do you have the ship do?
>Detonate Antimatter & sacrifice the crew to destroy the asteroid
>Hold it in place with tractor beams
>Attempt to communicate again, this time with an AI virus
>Wait and see what happens
>>
>>6123391
>>Detonate Antimatter & sacrifice the crew to destroy the asteroid
>>
>>6123391
If it's technology is sufficiently-advanced tier, we can't restrain it. It will just warp space to escape, if it doesn't deflect the electromagnetic waves altogether.

>Attempt to communicate again, this time with Starsight
if allowed, or
>Attempt to communicate again, this time with an AI virus
>>
>>6123391
If this ship is a master at manipulating pure energy, then the antimatter blast may just empower it. Prepare kinetic bombardment in echelon to avoid full displacement of the kinetic packages. Order a self destruct of the disabled ship to avoid our technology falling into foreign hands. I'd like to disable this ship as best we can. If we have any chaff or ability to surround this thing is refractive space dust, use it. The crew is already lost. What frequencies did you detect in the attack? Can we amplify the wave to elevate them to such a high frequency that they don't interact with our ships and personnel?
>>
>>6123391
>Detonate Antimatter & sacrifice the crew to destroy the asteroid

A heroes death for the crew
>>
>>6123391

>Attempt to communicate again, this time with Starsight
if allowed, or
>Detonate Antimatter & sacrifice the crew to destroy the asteroid
>>
>>6123391
Is attempting to communicate with starsight even an option? Do we even have anyone with starsight close enough
>>
>>6123495
I thought it was pretty well implied that the crew is disabled. If you want to communicate with Starsight, you can either wait and hope nothing bad happens for a second ship to come, or hold it in place with tractor beams to get a second chance.
>>
Hmmm...I kinda wanna capture the ship, though. I'm worried about them stealing information, however. Who the hell decided to just put an entire threemind in a ship in such a way that anyone that scanned it could learn of it?
>>
>>6123391
>Detonate Antimatter & sacrifice the crew to destroy the asteroid
Honor or the void
>>
>>6123391
>Detonate Antimatter & sacrifice the crew to destroy the asteroid
>>
>>6123391
>Attempt to communicate again, this time with Starsight
you told way to much everything about us all at once also........ perhaps they did they same...... that may not even have been a attack see how the beam travels into the head of the crew member they may just have tried to communicate with us by transferring all there information instantly into us, sort of like using a plasma pulse or communication laser along the hull or receiver as a means to communicate at a too fragile object
>>
>>6123496
Starsight can reach across great distances very quickly, right? Id' see if we can get someone with the aptitude tor each out from as nearby as feasible, or else try the AI virus communique if they start to make worrying movements before anyone can manage it.
>>
>>6123635
details like it "non" destructively pathing through tissue rewriting its genetic code that may just be transcribing the information directly into the densest medium possible that being DNA.
other possiblity is that this was just a scanner based on the deconstruction and reconstitution of physical matter
>>
You give the order to detonate. In less then a second, the Antimatter aboard the ship has its failsafe-proof containment field turned off, causing it to react violently and suddenly with the opposite-charged matter that makes up the majority of all matter in your universe, and with that, a massive release of energy all at once. The ship is obliterated, with crew still inside, and the crystalline asteroid completely destroyed in an instant. Despite being so good at manipulating energy, making it formidable in space when every species primarily deals with energy weapons, it wasn't apparently capable of reacting to or stopping such a massive release of destructive force. Of course, your own ship was destroyed too, with the survivors tossed aside as pawns.

You still feel bad for it. Threemind assures you, telling you it is already sending out messages to all the families of the crew to tell them of their heroic sacrifice, but this doesn't feel very heroic. You got in over your head, and now these little people paid the price. In the meantime, your other ships converge on the stop, scrubbing the debris of the battle thoroughly, and collecting the crystal shards and carefully putting them in containment to figure out exactly what this strange new species is all about.

Early research seems to conclude exactly what you saw first hand; the Crystals do not create nor have any mechanism for creating energy. Instead, their crystal structure is very fragile and specially ordered to act like a sort of antennae for something. The first Starseer to touch one instantly realizes that these are a bit special. It seems these crystals are specially formed to be akin to a vessel for a presence in Hyperspace, but more testing will need to be done to make sure. Chemical composition is simpler; a type of crystal that can form in silicone rich environments. It has long been theorized that a form of life could evolve with a silicone base, since it's so similar to your oxygen base for all organic life. Could these be it?

Year 147 of the Resurrection Era
You are currently grilling the military council of the Consortium for their lack of help in the crystalline beings sudden arrival in your system. It seems they know a lot about them, and even border their systems, yet mad no attempt to help. Though you suppose it would be foolish to assume the leaders of the military you humiliated at the Stand would help you.

"Please, young Supreme, you know the Consortium is all about fair trade and business."

"My men died because you didn't mention a rogue satellite passing through your systems, you capitalist dog. You will pay."

"The Oon have a treaty with us; they can pass through whenever they wish in search of new... actually nevermind. I won't say any more. We'll let you learn about them the hard way."
>>
"Grr..."

"Listen, your Enormity, -is that the honorific-? We are willing to help. But not for free. The military council is always a little light on wealth, given our position as a mediator between corporate armies and business interests. I think we could come to a mutual compromise."

"I don't intend on bankrupting the Hegemony for-"

"Please, please your Athiestness! I won't dare ask the Supreme Ruler for his own pocket money. No no, I only ask for you to upgrade your own economic status in the galaxy. In fact, it won't cost you anything. Simply replace your currency with the Consortium Credit, and we will prevent the Oon from any more accidental trips into Hegemony space."

"...Accidental?"

"On top of this, we will also give you a shipment full of active Oon crystals, plus all the digital information we have. We know you like to collect genomic information. On top of this, we know your empire is expanding. The Consortium Credit could easily soak up that excess wealth generation without rampant inflation from your DimboMark, or whatever it's called."

"It's a DanboMark, equal to one Danbo in exchange, our fruit of choice. It's a long running tradition, thousands of years older then your pitiful, nouveau riche sentiments."

"That may be true, but we base our currency on economic output. Like adults. Perhaps you'd like to do the same going forward? Our door is open for you, your Grace, but not for long."

In almost any other circumstance, you would reject this foolishness outright. But you are given pause. Truthfully, you are unprepared for another war, especially with your reign so focused on colonizing this sector. Much better to build up now during this crucial time. All projections show that the future of the empire depends on you colonizing this new sector. Dealing with a new alien threat, especially one as dangerous as these strange crystal beings, is not something you want to deal with. Especially given you aren't especially a war leader. But what are you giving up in exchange?

Truthfully... not as much as you'd hope. It'd make it easier to reject.
>>
As much as there is animosity between your two culture, the Consortium are very reliable trading partners and are an economic powerhouse. Their currency, the Credit, is also quickly becoming the galactic standard every nation and group is using; this is because of how safe and reliable it is. You know for certain that they can't just deduct from your accounts or inflate your currency to worthlessness either, because of how the credit is used. Truthfully, the Consortium even wants their enemies using it, simply because it cements them more and more as the economic center of the galaxy. And sadly, after Hass Takar's economic downturns? It wouldn't be that far off to say that they are.

The DanboMark is the Hegemony's currency. Both digital and physically kept and tightly regulated, it has decent buying and purchasing power; but other entities in space are not as interested in it. It's less reliable then the Credit or physical trade goods, which is what you've been relying on in all your dealings recently. If you adopted the Consortium Credit, you'd be able to simply wire some of your excess economic wealth and output into whatever foreign body you choose. But at the same time, you'd be ceding some control of your economic and banking system to the Capitalists. And the worms.

After some light persuasion, the councilmen assures you that he can smooth over your first unfortunate encounter with the Oon and act as a natural barrier for them. Plus, it could help repair the damage between your two peoples and cultures. It'd be nice to have an ally in space from time to time, even if it is with these rootless, gutless money-grubbing whores.

The Threemind presented you with all the information, and likely future outcomes, even though it doesn't seem to think you'll go through with it. You didn't think you would at first either. But maybe...

>Convert your currency to the Consortium Credit
>Offer your next special resource source (Azurium, BAG, or Celestial Blood) for the deal instead
>Reject their offer outright
>Make a Counter-Offer (Write-In; chance to succeed based on how heavily weighed in your favor)
>>
>>6124087
And now we're being offered to get accepted into the Galactic banking system. Wow, that definitely wouldn't just result in the consortium suddenly having extreme buying power in our nation.

Would someone who knows more about economic tell me whether there's a deal we could make that could do this while avoiding surrendering control of our economy to the (((worms)))?
>>
>>6124087
>Offer your next special resource source for the deal instead
>Celestial Blood
I feel like it'll fundamentally destabilize their society if it's introduced to the Consortium, if they decide to commercialize it.
>>
>>6124093
Did you forget how rare that stuff is? We need it for stuff like space links and starsight research.
>>
>>6124087
I don’t chime in much, because I view the mini-games and secret Easter eggs hidden in the pictures as an ultimately futile game that we’ll never really ‘win’ so to speak.

Ultimately, I’m a monke traditionalist at heart- I don’t care about things such as wealth, I don’t fear being unprepared for xeno-invasions, and I never considered consistently winning the mini-games a realistic or laudable goal.

>Reject their offer outright

I’d rather we choke in our corner of the galaxy than compromise, come Hell and high water.
>>
>>6124080
>similar to your oxygen base

I think this was a typo for Carbon. Silicon is postulated as a possible replacement for CARBON based life in certain context due to the similarities of the elements
>>
>>6124095
That is true, and it does have some more downsides in trading it away. I'm mostly going by what I think could become a double-edged sword for our enemies.

>>6124090
The only realistic way to retain our economic independence while converting to the Consortium Credit would be to have a State-owned Hegemony bank that allows the Supreme complete control over the Consortium Credit and its economic output. But I doubt the worms or anyone else would allow themselves to be at the mercy of the Hegemony's wishes.
>>
>>6124099
You are correct. I thought "organic" meant "oxygen compounds" instead of carbon compounds for some reason. My mistake. Thank you for the correction- the one and only time real science matters to this Quest.
>>
>>6124102
What about some sort of "half" system? Some way to both use the currency credit while keeping the DanboMark for national use? Would that even do anything or make any sense?
>>
>>6124104
It doesn’t, unless you personally get off on national cuckoldry.

The choice is to abandon our traditional currency and economic sovereignty in lieu of ‘pragmatism’ and cuckolding our nation to the creature from Jekyll Island.

I refuse.
>>
>>6124106
That's fair anon but at the same time I'm not sure whether that would even result in the best way for the hegemony to keep increasing its powers. It's all good to not surrender but if it just leads to the hegemony becoming north Korea that isn't exactly helpful either

And it's all because of this "breakthrough" thing we're doing. We're basically actively holding ourselves back. Already we were on the brink of a crisis but now we'd have to deal with invasion by a race that is immune to standard Weaponry.

We don't even know if starsight could stop them
>>
Hmmm..i've actually had an idea, some economic anon should please help check if it makes sense.

What if we were to instead offer them an "special economic zone" so to say? Rather than allowing the entire Hegemony to use the credit and removing the Danbomark, we would instead adopt it only on the new cluster. Tihs would encourage growth in the region while keeping the mainland of the hegemony intact.

Of course, then again, I don't quite want to have a repeat of the HVS and the capitalist faction split...bananas, would this kind of 'factionalism' apply to the whole "No more unrest" effect of the Unspeakable?
>>
>>6124109
Irrelevant- we were always destined to become the intergalactic Hermit Kingdom the moment Eoba II refused to bend the knee and killed the Worm-assassin in combat. I don’t see how it benefits the Hegemony to commit to a complete policy 180 and disrespect our best Supreme’s decision and character arc in order to give the worms control of the Hegemony anyway.

Even discounting the perverse incentive of engineering multiple national crises for for a nebulous ‘breakthrough’ that may not be worth it, I wouldn’t consider bending the knee out of fear even if the invasion reached the vaunted halls of the Supreme Palace and we’re contemplating our final act of Supreme defiance. It goes against everything we sacrificed for, and against the spirit of the Supreme and the Hegemony.

Let them choke on their ambitions, and let our dreams wither and rot on the vine- I won’t abandon the sole consistent character trait we reaffirmed throughout Supreme Monke quest for some mini-game baubles and the conquering Sword of Damocles looming over our heads in the horizon, and I hope I’m not alone in this view.
>>
>>6124121
I appreciate the thought, but again, anon, I feel like you're overismplifying the situation. While i agree that we shouldn't in any way allow the consortium control of our finances, what does it matter if the result is the same? When we resisted the worms, we had a plan, we had a means to fight them - the migrators. We were able to say "No, we don't need you" because we did *not* in fact need them. But if the Hegemony ends up collapsing under war - war which is pretty much certain to be coming soon given all the foreshadowing this thread - all this 'standing proud' will have been nothing but talk.

If we're able to reach a midpoint that allows us to retain control in such a way we can still pull back when we need to - say, by having an entire cluster that is completely free of the credit and still wholly using the Danbomark as described in >>6124110 - we would be able to actually maintain our resistance. We'd still be using our own starsight and our own starlanes, we wouldn't be relying on the worms for jackshit.

To use a real world example - think of how China basically flipped over the west using their own financial system and is now more powerful than them while still maintaining their gigantic draconic dictatorship. Fuck, western companies are actively following *their* rules.

To put it simply, i'd rather be China than North Korea.
>>
>>6124104
It would make both currencies compete for relevance. I can't see the DanboMark surviving for too long, especially in its current state.
Eventually it would meet the same fate as almost every independent national currency in the Eurozone that lacked a strong merchant base and international power: becoming obsolete and being replaced in full by the Euro.

>>6124110
That's actually not a bad idea. Although it could prove to be like China's Hong Kong and cause similar instability, so we do need to tread carefully.
>>
>>6124145
>That's actually not a bad idea. Although it could prove to be like China's Hong Kong and cause similar instability
Yeah well we were told that there'd be no more issues of rebellion, right? Anyway, because the vetuckers seem to be growing up to be one of the 'biggest populations', i doubt there'll be issues. We have yet to seen even a singular unfaithful Vetucker, they have a better track record than the monkes themselves.

Yeah, I think this could work.

>>6124087
>Make a Counter-Offer (Adopt Consortium Credit, but only in the new cluster)
I mean, that's still pretty good for them, right? We're talking about opening up a whole new market, they'd be foolish not to take that deal.
>>
>>6124130
You say I’m oversimplifing- I think your dancing over the truth of the situation- this would represent a capitulation of the ideals of the Hegemony, and the spirit of the Supreme. Even if the end result for the Hegemony was always becoming worm food, at least we can say we gave it the Eoba try instead of bending over to our enemies because times were tough and we weren’t as strong in character, principle, and moral fiber as our forefathers were in much more horrific circumstances.

Even a ‘special economic administrative zone’ is a capitulation to the spirit in which we engage in monke quest- the Hegemony becoming a paper tiger just so the intergalactic community can laugh at the fact that monkes mass produce cheap baubles for their capitalist worm overlords?

If we are to feed the Worms, let it be through defiance than in deference to the consumerist parasitic class.

>>6124147
If we wanted that cluster to be capitalist, we would’ve kept the Huzzar Vassal States and their traitorous monke capitalists ffs
>>
>>6124151
>this would represent a capitulation of the ideals of the Hegemony
Nigga, what are you talking about? Eoba's ideal was that he wouldn't kneel to the worm, We aren't kneeling to the worms. Did you forget that the entire scheme of the worms is dominating through hyperspace travel to use other races as food?

I didn't hear you call us capitalist scum who surrendered to the worms when we accepted a deal to sell computer cores to the Esaal.

>If we wanted that cluster to be capitalist, we would’ve kept the Huzzar Vassal States and their traitorous monke capitalists ffs
Except the difference here is that the HVS was basically an entirely different nation. The fact that the fleeing fleets didn't get shot down on sight by bluey proves that.

The Hazaar were fifth columnists on a vassal state, this would be a directly managed province of the empire populated by loyal subjects.
>>
>>6124145
Saying that, I'm still going to keep my vote as is. But I'm tempted to either go with a consortium-credit-zone (that is under our control and jurisdiction) or simply rejecting the offer outright.

>>6124147
I think the wording is important here. It's true we made it so that Hegemony territory won't have rebellion, but we also won't have complete control over the region. I don't remember what Bananas specifically said in that thread, if resentment/revolution against the Supreme can or can't rise in places that aren't fully under the Hegemony or if making an economic zone for the Consortium will negate that.

>>6124151
>If we wanted that cluster to be capitalist, we would’ve kept the Huzzar Vassal States and their traitorous monke capitalists ffs
That is a good point too. This could just eventually become another Hazaar situation.
>>
>>6124159
> if resentment/revolution against the Supreme can or can't rise in places that aren't fully under the Hegemony or if making an economic zone for the Consortium will negate that.
Anon, I think you're confusing things. That isn't a vote to make a second HVS. We're not voting to give them autonomy. The only thing that would change is that the cluster would use the cosnortium credit. This wouldn't suddenly mean we wouldn't be able to enforce laws or patrol it with our navy or anything like that. Like seriously, don't listen to some schizo ramblings about how another currency in one region suddenly means we're kneeling at the feet of the worms. We're already trading with the esaal and the consortium.

What do you think will happen to our "control" if the hegemony's economy completely collapsed? We were literally told that the hegemony's economic future DEPENDS On the succesful colonization of the cluster.
>>
>>6124157
I don’t want to get dragged into the weeds of a multipost argument, but I don’t consider trading to be a capitulation of ideals, only changing our economic policy to suit the interests of people we know will abuse our economic situation for personal gain.

Like, trading advanced AI cores to the Consortium may not be the wisest long term choice, but it would be more in line with our ideals than giving up Hegemonic control of our economy and changing our traditional currency.

>The Hazaar were fifth columnists on a vassal state, this would be a directly managed province of the empire populated by loyal subjects.

Yes, that’s the entire point- the vassal states were an entire different nation that operated in a Hegemonic grey zone. This would be us turning our people into a commodity for the Worms to control and influence, however indirectly and however many degrees of separation involved.

If we wanted a true special administrative zone, we would’ve kept the HVS as that proxy.
>>
>>6124177
>This would be us turning our people into a commodity for the Worms to control and influence, however indirectly and however many degrees of separation involved.
WE. ARE. NOT. FEEDING. PEOPLE. TO. THE. WORMS

Bloody hell how hard is it get through your thick head. We are NOT accepting the Worms back into our space. Are youi literally just making stuff up? Are you from a different universe? Are you actually even reading what i'm posting? Are you just being blind on purpose?

This is not a vote to create a second vassal state.
This is not a vote to give the new cluster special autonomous governorship.
This is not a vote to fill said vassal state with a rebellious fifth columnist species.
This is not a vote to start using worms to control our FTL which is the entire basis of worm control.

This is a vote to start using a currency in a region that is OUR territory following OUR laws enforced by OUR starseers and OUR military.
>>
>>6124181
Anon, labor is a commodity, to be bought and sold by a currency we don’t control for a secret antagonistic cabal that can manipulate the markets through elite capture and influence peddling. This will lead to socio-economic problems down the line for the whole cluster. This is not me being blind or intentionally obtuse, this is basic pattern recognition.

If you disagree, that’s fine- I’d rather not get involved in a multipost argument over this.
>>
>>6124087
>Make a Counter-Offer (Adopt Consortium Credit, but only in the new cluster)
So long as we maintain direct physical, legal, and cultural control over the cluster that is. Speaking of which, what the hell has our culture minister been doing all these years?
>>
>>6124087
>Make a Counter-Offer (Adopt Consortium Credit, but only in the new cluster)
I'm >>6123637 on mobile, and can verify this later if needed.
>>
>>6124181
Jesus, calm down. It's a game, anon.
>>
>>6124205
>Anon, labor is a commodity, to be bought and sold by a currency we don’t control for a secret antagonistic cabal that can manipulate the markets through elite capture and influence peddling.
I forgot the part where we suddenly made the consortium citizens of our nation with the right to own property in the cluster. Regardless of currency or not that will not change.
>>
>>6124087
I'm tied among
>reject their offer outright
and
>Offer your next special ressource source
>>
>>6124087
>>Reject their offer outright

The second we don't control our own money, we don't control jack. I'd go with offering them up computer cores, even if it only had a 1 in 10 chance of working. We already have the industrial base and the Essal know are products are solid and trustworthy. I also want to win the vote and not give in in part or full to the consortium credit.
>>
>>6124292
>The second we don't control our own money, we don't control jack
I agree with you anon but how do you plan to stop the crystal ships? You know the consortium is probably gonna funnel them into our space right?

There's definitely gonna be a war soon...with the choice to put that guy in the military, the choice to make fleets and with this "you are unprepared for a war" phrase, it's definite.

I'd rather use the credit by our own choice and only in a single area than to be forced to do it after we lose a war.
>>
>>6124110
I like the Special Economic Zone.

if well done it could combine the best elements of the Hegemony and the Consortium.

Toning down the degenerate capitalism of the Consortium while compensating for the "North Koreaism" of the Hegemony
>>
>>6124292
Me.

>>6124300
We don't even know if the Oon are actually hostile. It looks like convential communications are painful/harmful to them so next time we try contacting them with Starsight. Then we work through the diplomacy from there. Hell, we could even send out ships with Starseers on a diplomatic mission, the Woms/Consortium want to keep us away from the Oon(or maybe keep US from aiding the Oon) for their own interests. We'd be getting played.

The Oon could crush us, but if we can get our hands on some of their tech or even just some of their very fomidable knowledge about Starseer stuff.

They came to us for a reason, perhaps? Lets find out why.
>>
>>6124130
Yes I do think the Hegemony could essentially be the Galaxy's China analog. It's become the second most powerful nation on the Earth without being neo colonized.
>>
>>6124087
>Offer to establish a Special Economic Zone

>>6124307
+1 to sending out an envoy of Starseers. If they get shot down, then we know the rockbros need to be giganuked, but I think it's too early to say here.
>>
>>6124087
>Reject their offer outright

Why buy what we can easily steal? Just have the biobots steal this information and negotiate with Oon ourselves.
>>
>>6124307
I can ball with sending Starseers to the Oon.
>>
>>6124307
>We don't even know if the Oon are actually hostile
I'm not saying it'll be the Oon. Just that it's pretty clear there will most likely be a war at some point. Why even put a military career as an option for someone so valuable?

I do agree we should try to contact the Oon through starsight, but it's about more than that.
>>
>>6124310
+ to SpEZ
>>
>>6124347
Gonna format this post for better tracking


>Offer to establish a Special Economic Zone
>>
>>6124212
Can now confirm.
>>
>>6124087
>Reject their offer outright
>>
>>6124087
>Reject their offer outright

If another Crystal-ship comes along, we starsight at them. Just as we should have Starsighted at this one.
>>
>>6124147
>>6124210
>>6124212
>>6124310
>>6124348

>>6124590
>>6124515
>>6124311
>>6124292
>>6124098

I believe we're in a tie.
>>
File: Vegata kneel.jpg (86 KB, 405x720)
86 KB
86 KB JPG
Bean counter sama... please...
>>
>>6124655
Oh, oh, right, I guess. I'm not beancounter, but, I should probably break the tie right?

I'll go with
>Offer to establish a Special Economic Zone

I'm assuming that the "Special Economic Zone" and "Adopt Consortium Credit" choices are the same, but I could be wrong.
>>
>>6124659
>2 posts by this ID
>>
>>6124659
>adopt
I mean adopt in the cluster.*
>>
>>6124661
What did you expect? That's how I always vote. Do you want me to backlink or something? I didn't choose anything because I'm retarded about economy.
>>
And for the sake of transparency, votes are more or less closed I'm going to do a bean count when I wake up in the morning and then work on the update.
>>
>>6124087
>Offer to establish a Special Economic Zone
>>
Convert Resource Reject Counter
>> >> 6124093 >> 6124098 >> 6124147
>> >> 6124217 >> 6124292 >> 6124210
>> >> >> 6124217 >> 6124212
>> 6124311 >> 6124310
>> 6124515 >> 6124348
>> 5124590 >> 6124659

1.5 5.5 6

I think this is how I did it. Regardless, Special economic zone wins by a half point due to a split vote. It wins by a point and a half if you accept the late vote. I make no judgements on multiboxing.
>>
4chan thinks that I am a spammer. What if I don't include any backlinks?
>>
File: Currency Count.png (27 KB, 1250x382)
27 KB
27 KB PNG
OK. What about when I do the name with a bunch of backlinks?
-Nope.

The system won't post and says I'm a spammer when I try backlinking everything, so here's a screenshot I guess. Not as useful since you can't hover over the backlinks, but I suppose that all things change.
>>
spacer.
>>
"We won't accept your currency in the heart of our empire, you capitalist dog, but in the border colonies, I suppose the interconnection between them and the galactic neighbors... I suppose we'll accept, but only in a controlled economic zone."
"Of course you would say no, why even bother wasting time with your fascist, imperialist... wait, economic zone? Are you actually agreeing to it?"

The hologram changes its mood instantly, instantly perking up. He reaches forward and you shake his not-real hand awkwardly.

"Oh! Thank you your Majesty! You won't regret this; the Consortium has been trying to get into the Hegemonic market for a long time. Even with your oversight, I'm sure this will lead to great growth and business opportunities. We'll keep in touch!"

While heavily skeptical, you ended up agreeing to using Consortium currency... but only in the new colonies. You're finding this an eerie parallel to the old HVS system, in exchange for information and protection from the Oon. Who knows, it may even pay off in a big way. The Credit is stronger then your DanboMark anyway, but the core worlds are too steeped in cultural importance and tradition to get rid of their old currency...

It takes a bit of finagling, foreign accounting, double checking, and AI wrestling to set it up, but eventually you have access to several trillion credits. Appointing the financial and economic leaders in the new colonies in charge of your new Hegemonic "bank", you get to work exchanging the D'Mark for Credits in all citizens in the new colonies, opening the markets and trading hubs for foreigners, vacationers from other worlds, and investments in Hegemonic space. However, you have both a desire and duty to protect your Hegemony citizens from capitalist degeneracy- you must retain control. No land, assets, or resources of any kind can be bought by Consortium entities, no matter how rich, and reservations for Hegemonic citizens in all manner of resources before foreign buyers to ensure that even your low income Hegemonians are never denied what they need. Despite the average Hegemony being more educated, fulfilled, and obviously much healthier then the average Consortium citizen; the Consortium average wage is much higher, not to mention their advanced civil liberties. Still, you hope this small loosening of the leash won't come back to bite you...
>>
During the following years, the Consortium Credit grows in power, both in the colonies and within the Consortium itself from the first ever foothold in the Hegemonic market. Swall members in the Hegemony are especially interested in the newfound economic freedom found in the colonies, and are requesting movement into the cluster. On top of this, the new business opportunities are taking several craft industries and specialists from the core worlds out to the colonies to ply their trade. Many of these simply want to compete with the Consortium to prove the Hegemony's superiority, but some may be acting more in self interest. Though outright capitalist sentiment is still very low in the Hegemony, money still has a certain allure...

By accepting the Consortium Credit, you have gained a small +2% Habitation Boost.

Year 149 of the Resurrection Era
In a large meeting with Hegemony officials, you are starting to sweat. Getting grilled with questions, complaints, and many overwhelming requests over the past few years has reached a boiling point. Enough that the public has petitioned for your attention. Naturally, you don't have to give it, but you felt like you should. You just weren't prepared for the barrage.

"Your Grace- please, my colony is water starved. We can't stabilize our crop cycles and need constant import from the Alpha fleet. If they are taken away to fight a far off enemy... what will we do then?"

"My Lord, our research team literally cannot function in the new colonies. We can't test weapons without parts. We can't test ballistics without gel and bio-bots. We don't have holographic projectors to set up training exercises. We literally can't do anything. Please, my Master. We understand you have a plan for development that we do not question, but can we at least have assurance as to when we may be able to return to our normal duties...?"

Even Tanyt makes an appearance, the most high-profile proponent of the inquiry, claiming that athletic performance in the colonies is dropping for the first time since the colonization plan started. Supplements and strict rationing of food and water is starting to impact the highest levels of athletic performance. You can't help but feel like his outfit is showing how strong his criticism is.

"Come on Threes... help me out here!"
"My lord... you know revealing our research plans will spoil it. I am still gathering data. You can simply put your foot down and make them fall silent if you so wish. You do not need to try so hard to please them."
"But... But I WANT them to be happy too... Dammit."

Just an average day in the life of Avae Anak!
>>
Meanwhile, an average day in the life of Fim Yolek.

"...Maybe he'd like the pillows like this? It'd make it easier to cuddle."

He shifts some over, and then flips them. He puffs them up.

"-Bah, no, not like that. Let him stretch out. I hope the room smells nice and relaxing for him, he's stressed..."

Fim puts the pillows back to where they were a minute ago. He plops down on the bed, with a sigh.

"...I miss you."
>>
"...And on top of that, the Consortium is getting richer! Your Majesty, what is your plan to cancel out this wealth and backing the new colonies are going to provide for the Consortium in the long run? Is it a secret?"
"Enough! Hold your tongues. I have an announcement to make."

You put on a face of cool and collected, using your public speaking skills, but you're still sweating. You're going to need to pull out something good now.

Given the long standing issues so far in your reign, your colonization efforts, and your seeming cohesion with an enemy nation, you're being criticized a fair bit. You need to say or do something that will smooth things over, and preferably, let you work on your secret project. What do you say?

>This has all been a test (Lose all special project progress, AI cycles no longer grant bonus)
>We'll slow the colonization until we stabilize. (Lost -5% Habitation progress, Growth rate set to 0% for now)
>Make a Vow to fix the problems (Gain bonus action next minigame)
>The Consortium is vital to our expansion (Adopt Credit fully, more Consortium control)
>Let those who criticize be silent!
>We will dip into the emergency funds (Expensive)
>Trust me. (Reign will end in disgrace if goals not met)
>>
>>6125005
So...is there even a difference between the vow and "trust me"? They're both "By the end of my reign I will solve the issues" right?
>>
>>6125008
Typically vow is specific, so in this case the vow would be "not letting my gauges be negative next time" or something similar, where as the trust me is more general or more dismissive.
>>
>>6125005
>Make a Vow to fix the problems (Gain bonus action next minigame)

We are destined to fail I feel, but let's give it a go.
>>
>>6125010
Well I guess that's fair but in the previous cases the vows were like, "I will accomplish X goal until my death" The first usage of it ended up failing because the ruler died, after all. But if it's "no negative valves" in specific I'll probably go with just
>Trust me
If this tech ain't worth it, Threes is getting thrown in the dumpster.
>>
>>6125005
>Trust me. (Reign will end in disgrace if goals not met)

Honour or the void!
>>
>>6125005
>Trust me. (Reign will end in disgrace if goals not met)
Trust me bro.

From the way it's being described I feel like the economic zone is going to bite us hard in the future if we let it grow without intervention.
>>
>>6125005
>>Trust me. (Reign will end in disgrace if goals not met)
Trust bro. Anons have to lock in because we keep fucking up baka
>Question for Bananas:
Could we scapegoat someone to excuse our own incompetence? Say, like Fim?
>>
>>6125005
>Trust me. (Reign will end in disgrace if goals not met)

>>6125023
Fim is irrelevant as an official, essentially our personal assistant or butler. To claim he was somehow steering our thinking would be admitting a weakness far, far worse than our actual stigmatizable secret. We'd be suggesting we are incredibly easily-led and puppeteered, right as we're asking them to trust we aren't a Consortium stooge.

>>6124999
Also, poor Fim. :(
>>
>>6125023
>Could we scapegoat someone to excuse our own incompetence? Say, like Fim?
Sure, I will allow this as a write in for this prompt. Probably would have been more interesting then the "Trust me" option, but I didn't think of it.
>>
>>6125005
>Trust me. (Reign will end in disgrace if goals not met)
>Scapegoat someone - namely the capitalist traitors in the colonies abusing their privileges and taking more than their fair share
>>
>>6125005
>>Make a Vow to fix the problems (Gain bonus action next minigame)
I fear our Trust is all expanded and Trust Me is voting to get Knifed
>>
>>6125018
>spoiler
Well, here's the way i see it - if our economy fails and we don't accomplish the plan to colonize the cluster, you're probably right - our economy will be in the dumps and capitalist feeling will probably expand.

At the same time, my hope is that if we succeed, we'll be able to keep a handle on this through the means of having our people still be completely and throughly brainwashed by the state.

Basically, like i said, i think that if we succeed, we'll probably be able to become like China. In fact, it would be actually kinda funny if consortium companies started making stuff that was basically made solely to pander to us to get past our no doubt insane censorship laws.
>>
>>6125018
I am pointing out that the Colonies are now both being purposely starved AND out under foreign capitalist influence.

The people can't rebel but I suspect some bad stuff will happen if not tightly managed. I really think Threes Warren Ellis ass plan to torture the colonists into giving us a breakthrough is a mistake and don't want to make things worse for a sunk cost fallacy.
>>
>>6125165
Becoming like China isn't necessarily a huge win for the Hegemony. Yeah, they might get Holylwood to censor art for them, but they also have worse health outcomes, working conditions, standard of living, and environments, and those outside the major metro areas are often quite poor, with a currency kept undervalued to serve foreign interests (ie. export markets, corporate manufacturing deals). Not to say we're a perfect analogue, and being more China than North Korea would be a fine direction to go, but we should be careful of that sword's other edge.

>>6125232
I didn't vote for Threes' crazy plan, but I'd rather commit now that we have, on aggregate, chosen to go that route.
>>
>>6125245
>Yeah, they might get Holylwood to censor art for them, but they also have worse health outcomes, working conditions, standard of living, and environments, and those outside the major metro areas are often quite poor, with a currency kept undervalued to serve foreign interests
Well obviously that's not the scenario the Hegemony is in, as it's been pointed out we're like the healthiest people in the galaxy other than the aristocrats who are all crazy fleshwarping people with cheat tech.

>I didn't vote for Threes' crazy plan, but I'd rather commit now that we have, on aggregate, chosen to go that route.
I also agree on this, but one thing we have to keep in mind is that we can't take too long. Otherwise, even after we finish we'll be like 80 years old and only have like one more turn to 'fix' the cluster.
>>
>>6125005
>We'll slow the colonization until we stabilize. (Lost -5% Habitation progress, Growth rate set to 0% for now)
>>
Maybe us getting knifed in order to have a war capable Supreme in charge IS the "breakthrough."
>>
>>6125269
Okay but why would Threes go through the trouble of having us crash the economy when he could have just done the exact same by encouraging Avae to be a faggot in public?
>>
>>6125270
Because Threemind is likely bound by a number of rules and is doing what's best for the Hegemony, logically and unintentionally working around them, which is why Threes has so much personality. As benevolently ruthless as a Supreme, funny enough.

Perhaps. Or maybe I'm SUPER wrong. We'll find out! :)
>>
>>6125277
Okay but i'm pretty sure
>"You should totally be public with your lover:)"
Is probably less rule breaking than
>"You should crash the economy."
>>
>>6125245
I fear the Sunk Cost fallacy will have us back a doomed plan. Does threes have an ETA for this payoff?
>>
>>6125260
>as it's been pointed out we're like the healthiest people in the galaxy other than the aristocrats
But our heath outcomes and physical fitness in the former HVS are declining...

>>6125279
Maybe not. Akule DID have some major hangups about homosexuality, but not about making little people suffer. Someone in his office being a "fag" might have been more offensive to him than billions suffering or dying, and his philosophy is the basis of the rules which our AI abides.
>>
>>6125326
Maybe the boost is something like "founding myth" thing where this hardship causes an attitude shift that makes future generations more resilient? Or help the different races bond together through shared hardship?
>>
>>6125333
That would be extremely lame, Threes said it was a 'major technological innovation', and i'd hardly call that major.
>>
>>6125335
Maybe the real major technological innovation was the friends we made along the way?
I mean it probably more than that.
>>
>>6125337
Anyway, i'm not even sure we'll be able to do it...last time we got 58%, which is pretty nice and all, but we still need another 142% to get it. And the only reason we had it is because we had like, 0% materials.

I just don't know how we're going to get it. Even if we got 50% every five years, which we aren't, that's still another what, 15 years? 30 years?
>>
>>6125338
15 years, if every update is a five-year increment. I'm not sure why people voted for this.
>>
>>6125338
Build more fleets?
>>
>>6125341
I guess the idea that we'd still rule for a way longer time? But like, with how many 'inbetween' updates there are, i'm not so sure, unless Bananas wants to have this minigame last through multiple threads.

>>6125342
Well, that'll take us getting to another five year plan update first. Hopefully we'll have one soon, since it's currently Year 149.
>>
Did we ever get the Oon Intel yet?
>>
>>6125362
Add it to the list of things that should probably happen at some point
>Oon Intel
>Genetic Intel from the consortium
>The life machine clone of the predecessor species
>The effects of appointing a cultural minister
>The end of the esaal trade deal (not sure when, but it's been a good few decades)
>>
>>6125344
>unless Bananas wants to have this minigame last through multiple threads.
This thread's 28 days old, and the oldest on the board right now is 61 days. We have time, lol.
>>
You deflect and obfuscate your future plans and actions. It's not pretty, nor do you promise anything, you end up hinging on the respect and implied consent of the governed. “Trust me.” You end up saying, a thing lacking substance, but enough to silence most loyalists. After all, who but the Supreme truly knows the full depth of his competence?

The Threemind backs you up once you've chosen your avenue of defense before the investigative panel. Showing statistics and formulated expansion graphs; a subtle way to silence the critics. Who dares question the competence of the Supreme Ruler?

The panel disbands, on the notion of trust. Things have been smoothed over for now, but on the simple pretense that you do your job well. After all, an incompetent Supreme is a bad Supreme Ruler. Tanyt above all lingers the most, but eventually gives way. You wipe away the last bead of sweat. He seemed the most likely to question your authority, you'd prefer not to give him a chance to prove it.

Finally, you return home that night, feeling stressed as ever. You notice a subtle change in your bedchamber. Recently cleaned, decorated with fresh fruits, and scented nicely. It's a great atmosphere. As you begin to undress, Fim approaches you with arms wide, coming in for a kiss. You hold back a retch of disgust and finally, putting your hand out to stop him, tell him aloud.

”No, Fim. I'm tired.”
”...Master? What's wrong? Have I done something wrong?”

You sigh. ”No Fim, just... Ughh.” You wince at his soft touch. He pulls his hands back and looks at them, expecting to find barbs perhaps, before his face screws into a look of great sadness and despair.

”P-Please... Avae... Please tell me what I did! I'm sorry! Did I get fat?” He prods at his stomach. ”Do I smell? Why won't you touch me? We don't need to have sex or anything but just... can't you talk tome? Touch me? Hold me close? It's been so long, Master... I'm starved for your touch. Please don't leave me all alone!”
”Fim, look I... I'm not... I'm not attracted to you anymore. Okay?”
”W-What? W-Why!?”
>>
You tried to say it as nicely as you can, but he quickly becomes inconsolable. You knew it would happen, you've been dreading it, but it's true. It's been happening slowly, but yes, for the past several years your interest in your aide has dwindled to nothing, and now? You actively don't like him.

”N-Nooooo!”

Fim sobs, his face scrunches into something pathetic and sad, tears flowing. In that moment, looking right at him, you close your eyes. Superimposed on your vision is Fim's face, in the depths of his sadness, and you see it again. Your imagination fills in the gaps. The perfect, cherubic face, vulnerable, with soft cheeks and big eyes, perfectly centered. Smooth cheekpads, hair still retaining that downy softness. No wrinkles inside the ears, not tugging or decay of time to create tiny pits and deposits that trap bacteria, the smell of boyhood and outdoor air, the perfect look of play and sentiment.

That's how it was before, you know. What you've wanted to capture again, you used to look at Fim's face and see it. The same lips that would crash against yours in passion would just as likely belch and laugh and run and play. The taught arms with muscles like kite strings, not over developed and built for fighting over mates. The hands not too broad, still retaining their baby fat, the tail supple and without the drag of tiredness inevitable. His eyes huge and set in the small, fragile skull which can be held so close and in the comfort of your arms, passionate gasps and moans just as likely to be giggles and whispered boyhood secrets. He was perfect before. There was no expectation of anything, not of love or sex or performance of any kind. It just was. You think back to your time at the youth camp, the same sticks picked up in play and uses as fake daggers to imitate the great duels of old would then be woven into a shelter into the branches of the trees. Everything just was as it should be, and looking at his face was the only way you could find of going back.

Finally, you open your eyes and see the crying, sobbing man before you as he is today. It's over.
>>
Truthfully, it's not fair. Fim didn't do anything. If anything, he hasn't changed one bit.

”I'm sorry Fim...”
”Grrraahh! Noooo! Why? Please tell me what I did!? Did I change? Am I ugly now! I'm sorry if I did something!”
”No, Fim... It's not like that. You haven't changed.”
”But you haven't- haven't either! Whyyyyy!? I just... Is it because I'm older?”
”Yes Fim. That is the reason.”

That puts him over the edge. Even in his rage, Fim is unable to raise a hand against you, instead striking the bowl of fruits he prepared for you, spilling them over the floor in an ineffectual slap.

”...Look Fim, we talked about this before. We might draw apart one day, and my responsibilities-”
”Yes, Avae! We did talk about that- for a WOMAN. Where is the woman, Avae?!”

You fall silent. It's true, Fim always accepted you may need to take a bridge given your high status and importance. You thought it might draw you apart, but if anything, you felt like Fim might have liked you even more if you did. Like he'd have to compete with her for your attention, or it would make his man seem even more successful and dominant with a female at his side as well.

”I can't change how I feel, Fim. I'm sorry.”
”...I can't believe this. I knew this could- this would happen! But it still- years and- it still happened too fast!”
”Don't worry Fim. I have some great appointments I could put you towards-”
”Oh please! I don't give a shit about that! It's not fair- you don't get it. You still get to be emperor, and I'm just a lonely little fag, all alone in a galaxy of straights. And you'll just... I thought what we had was spec-special!”

He cries hard again, you wait for him to calm down before answering, though you don't think you can assure him much.

”It was special, Fim.”
”No it wasn't! You're just gonna- you're just gonna replace me with some fresh boymeat, aren't you!?”
”Fim...”
”Say it! Admit it!”

>I will.
>I won't. (Lie)
>I won't and I promise I won't.
>>
>>6125509
Would it be wrong to hope that voting for "no" would mean no more of this literal gay drama
>>
>>6125511
>I won't and I promise I won't.

We need to take a wife now and sire children. We’ve put it off for too long
>>
>>6125511
>I won't and I promise I won't
Ah fuck it, I don't care about him but the other options include him taking a "new boy" so I definitely don't want them.
>>
>>6125511
>Genetically inject yourself with the Swalli love hormone
Why not? I sympathize with Fim.

>>6125517
If you wish for an end to the drama, you’re voting for [I will] then.
>>
>>6125511
>I will.
>>
>>6125511
>>I won't and I promise I won't.

Brutal.
>>
>>6125511
>I won't and I promise I won't.
Poor Fim. Seriously, I get it. It happens even in straight couples. But, fuck, Avae really has lost his early sense of empathy and care.
>>
>>6125537
Why the hell would the option about getting a new boy toy mean less gay drama?
>>
>>6125547
Because he'd just become a cad and fuck young males without ever caring or even really thinking about any of them beyond his nut. gay off-screen, drama-free, just getting his rocks off like a bad habit rather than a part of his persona. But also very much like a pre-redeption Hass.
>>
>>6125511
>I will.

I AM THE LIVING WILL OF THE HEGEMONY YOU USELESS TWINK! I WILL FUCK THOUSANDS OF SUPPLE YOUNG FEMBOYS AND YOU CANT STOP ME!
>>
>>6125548
Or he gets killed in this stupid little dispute that shows why Supremes shouldn't be gay. And as much as Avae getting the title of lamest Supreme death ever would be funny, We can't let him die before he fixes the economy.
>>
>>6125552
Or he dies, breakthrough happens during the succession crisis, and the economy gets fixed. This is clearly the mid-thread secret referendum on if we want a new Supreme or not.

Besides, I half suspect the promise will be broken a decade or so later, so I’d rather end this guy off on a relative high note.
>>
>>6125568
>Or he dies, breakthrough happens during the succession crisis, and the economy gets fixed
I don't think it would. I'd certainly support your plan if it did, but thats not usually how it works.
>>
>>6125570
I mean, literally what happened to Hass.

Think about it- first it’ll be Fim as Supreme, completely making everything worse, then the Blonde Hunter will challenge him to a Succession Duel and that will be that.

Assuming it’s not a murder-suicide affair, of course.
>>
>>6125552
He wouldn't even be the first Supreme to be offed and deposed by a physically-smaller paramour, thanks to Cijan and Kima.
>>
>>6125574
No I mean that it wouldn't cause the breakthrough. Your theory makes sense, but i don't think it'd cause the tech breakthrough. We don't get stuff that easily in this quest.

What I'm worried about is that this would cause a Supreme who wouldn't even accept the breakthrough.
>>
>>6125579
>the breakthrough
I mean the plan. Threes' plan. As much as I hate Avae I just want the economy to be fixed.
>>
>>6125511
>I won't and promise I won't.

I like Aave I don't want to make him some skeevy twinkchaser.
>>
>>6125551
He has become death, destroyer of bussies.
>>
>>6125511
>I won't and I promise I won't.
>>
Now it's time for the mid thread check in.

How are you liking the thread so far? I wasn't sure how I'd manage juggling two side stories, but given one is a lot shorter and the other is wrapping up now, I think it's worked out pretty well. Still got a ways to go though.
>>
>>6125725
I've generally made my feelings pretty clear on what I think of Avae and Fim through the thread, but I AM interested in the economical side of things. I do want to see how it'll end.

Hopefully with the drama done we'll be able to see all the stuff in >>6125369
>>
>>6125725
I'm amazed how civil it has generally been. Even if that one anon can't stop chimping out about the gays, he does so in conjunction with acrual input.

Over all, I feel it has been a return to the more zoomed-out and less personal/"political" driven stirytelling of earlier threads in the quest. Kidn of ironic, with this Supreme's personal preferences, but appreciated!
>>
>>6125725
I like Aave. I like that he is a a average guy struggling with leading, not evil, not corrupt nor super successful legendary.

He may be one of my fav Supremes because of that .
>>
>>6125725
This has been a good thread. I mean, its gotta be TOUGH to keep it fresh but this is super fresh. The characters keep getting deeper. Its rad, man.
>>
>>6125511
>I will.
lel

>>6125725
This probably isn't my favorite thread, and the Supreme is pretty average, but the economic and political side is interesting.
Overall not too bad, good work.
>>
>>6125725
Brutus sidequest is interesting, Anae/Finn sidequest is gay (in more ways than one), and the rest of the thread is pretty good.
>>
>>6125780
Is the brutus sidequest even really a sidequest? We've had like...two updates of it.
>>
>>6125781
That's fair, but the evidence points that whatever Brutus is getting himself into will be big and affect the entire Hegemony.
>>
>>6125806
It's been pointed out that a single dulioan hasn't returned from the hegemony - Bluey and Kima's son. Now there's a monke cavorting with aristocrats and consortium people.

My guess? They're going to pull off a coup. They'll turn him into some uber-strong monstrosity using aristocrat tech, then send him so he can kill the supreme in a 'knife duel', then take over the hegemony as the puppet. I wouldn't be surprised if Bluey's son hated the hegemony, being born and raised in the HVS before seeing it fall during Hass's genocide.

This, of course, sucks, because i really doubt that Avae would be able to fight some guy that probably got put through a life machine, especially now that he's getting old.

Of course, it might not be a coup. It could just be a straight up war where they attack us to install him on the throne.
>>
>>6125809
I don't think Bananas would railroad us like that. I believe that the monke could be a Dulioan, and I believe he could be up to no good, but "get couped no recourse Hegemony is doomed" seems farfetched.
>>
>>6125814
That's why i thought a war was also possible, given all the 'foreshadowing' we've had so far.

Anyway, all this does is make me think that i'm not sure we're gonna be able to get the damn breakthrough in time. 200% is just way too much.
>>
>>6125746
>average guy struggling with leading

He does feel like a mid Supreme

I’m honestly surprised that a guy like him became a recommended candidate
>>
>>6125862
He was *supposed* to be an economy whizz, but so far, his only achievement was the celestial blood thing.
>>
>>6125864
Maybe we can use his economic whizz abilities to make the Special Zone work out well?
>>
>>6125869
I'm starting to think he just never had these abilities to begin with.
>>
>>6125725
You update frequently and your writing isn't terrible. I appreciate that this represents a huge commitment on your part. Thanks for the hard work.
Honestly, this is sci-fi slop with wierd chud politics mixed in, but fuck it, it's a fun quest and that is what's most important.
>>
"No Fim, I won't replace you. You were always special to me. You still are... just not in the same way."
"D-Do you promise?"
"Yes, I promise."

Fim gives up his strong tactics and collapses into your arms when you offer it, giving him a hug. He clutches you closely, but you hold him only loose.

"See? You're happy now, right? All better?"
"Yes, Master. I am happy now." Fim says. You don't think he's telling the truth.

Over the next few days, you take things slowly. Fim slowly moves out of your royal palace, and you assign him somewhere else. He seems to prefer a different planet altogether, and while ridiculous to assume that you'd ever run into each other on Jaxt out of random chance, you suppose he doesn't want such bad memories cropping up. Oh well. You put him in a place he can't hurt anything and say your last goodbyes.

The Threemind reminds you of your current materials surplus in the colonies. You have over 20% again, meaning you could build another fleet, though it would mean taking away the surplus of resources the colonies have finally managed to gain, but if you build the fleet now it could be ready by the next five year plan...

What do you want to do?

>Build the Fleet (20% Materials, 50% chance it will be ready by next prompt)
>Stockpile the resources instead
>>
>>6126036
>Build the Fleet (20% Materials, 50% chance it will be ready by next prompt)
I don't care about the fleet, I just want to get the progress in the breakthrough

I mean, we will get the progress from this right? I'm hoping this would be calculated before the "Gain 15% materials"
>>
>>6126036
>>Build the Fleet (20% Materials, 50% chance it will be ready by next prompt)

Do eet. 2 fleets, one on Security and one on water? Perfect.
>>
>>6126036
>Build the Fleet (20% Materials, 50% chance it will be ready by next prompt)
>>
>>6126036
>Build the Fleet

The earlier we have it the more we can do it, and if we're aiming for near-term shortages for long-term gains this helps us immensely.
>>
>>6125725
Slow, low density story.
>>
>>6126036
>Build the Fleet (20% Materials, 50% chance it will be ready by next prompt)
>>
>>6126036
>Build the Fleet (20% Materials, 50% chance it will be ready by next prompt)
>>
>>6126036
>>Build the Fleet (20% Materials, 50% chance it will be ready by next prompt)

>>6125725
I like the minigame about gestion and colonies. Don't know if this will be winnable though.
I don't care at all for our dear supreme boytoy and sadlove story. I'm all in favour of him getting a wife and kids for spreading genes sake.
>>
>>6126036
>Build the Fleet (20% Materials, 50% chance it will be ready by next prompt)
>>
>>6126363
Its still possible. I think.
>>
>>6126525
If we manage to gear to 100 within this next update? Definitely doable. The way i'm seeing it our best choice is to keep water and security just high enough to not cause a major crisis while letting materials fall to the bottom. That should be enough to get us what we need within enough time that we can then use the fleets we built to raise water and security to an acceptable level.
>>
Rolled 1 (1d2)

You give the order to build the second fleet, Beta Fleet, right away. The newfound Consortium Credit economy in the cluster is boosting production everywhere, but it's still not a guarantee they'll be ready in time for your next 5 year plan. In the meantime, you wonder what your Overseers are doing...

Year 150 of the Resurrection Era
After ten years of waiting, the shipment of raw materials in the form of asteroids have finally arrived in the new colonies from the Consortium. Despite having waited until the Consortium lowered their prices, and knowing they can be trustworthy when it comes to business deals; not to mention having just accepted the Consortium Credit as a currency in the new colonies; you find the shipment to be a tiny bit lacking.

“It seems the inside of the asteroids are less dense then the outside. The shipment will fill our Materials gauge by 1% less then expected, your Majesty.”
”It seems you get what you put in. Capitalists don't care about efficacy, environmental impact, worker and consumer happiness, social ramifications of their goods and now not even the quality! At least the damn thing is on time. Wait, did you say less dense on the inside?”
“Yes, your majesty. Which is quite unusual. Gravity would form natural satellites with more dense atoms near the center over time via accretion.”
”Hold on... Threes, simulate a cloud of BAG being struck with high energy lasers or other devices. Is the result similar?”
“Very, your Majesty. Excellent deductive skill.”
”Well... this proves the Consortium has access to BAG. Seems a bit of a waste to mass produce rocks of basic resources, but I guess it'd be cheaper then mining them and having to deal with pollution on a planet or getting the materials out of a gravity well.”
“With this; we now know the Esaal have access to Azurium and the Aristocrats have access to the Celestial Wine. It seems all of our galactic rivals have access to at least one strategic resource each, and will likely be interested in trading for the others for their resource of choice.”
”We are quite fortunate we have access to all of them, but perhaps in lesser quantity then they do. That Esaal Azurium stockpile Cijan discovered still scares me.”
“As it should, your Grace.”
>>
Meanwhile, the Aristocrats held up their end of the bargain, helping you fully decode and figure out the existing Hazaar weapons, traps, and environmental damage done with their biotechnology. While you destroyed the last of their wretched race, many of their experiments and artificial life forms caused problems on the various habitable worlds, slowing habitation and causing security risks. Now you can safely turn your sensors away from the in-soil defoliants and wild animals and towards the stars, greatly increasing your security. As a thank you for supplying them with Antimatter, it seems the Aristocrats completed the work of disarming and helping you figure out all of what the Hazaar had all at once.

In the meantime, your cultural Overseer Najan Val looks over the artifacts of the Hazaar worlds, perhaps looking for inspiration.

”...It is like weapon strapped to the arm, but did not fire acidic chemicals or toxins, but instead, a harmless glue. Curious.”

Finally, with all that taken care of, you decide to set aside some time and work on your next five year plan.

Because of your adoption of the Consortium Credit, some of your trade and economic options have become even more efficient, but because of your continual failure to provide water for the colonies- your growth rate swapped to the negative! Your helpers attempt to raise it back up, but just help in keeping it from dropping further.

At the very least, your Beta Fleet can now be assigned to useful work. Luckily, it was able to be finished in time.
>>
”Sigh... Sorry Threes, I'm having a hard time focusing on this.”
“Would you like me to find you a new Aide? There are many qualified young Jaxtians, I am sure.”
”NO! No... I should do this myself.”
“Of course, your Majesty. Better to avoid the temptation.”
”...”

What would you like to assign Cijan to help you with?
>Increase Growth Rate
>Decrease Growth Rate
>Stabilize Growth Rate

What would you like the Fleets to help with? (You can vote for the same one twice)
>Water (+5%)
>AI Cycles (+5%)
>Security (+5%)
>Materials (+5%)
>Import Colonists (+1% Habitation Progress)
>Diplomatic Mission to the Independent States forming in the wake of the Esaal/Aristocrat War (Requires one fleet)

How to improve the Colonies?
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Hire Esaal to act as Peacekeepers (+6% Security Gauge)
>Construct another Materials quarry on a lifeless terrestrial planet (+5% Materials Gauge)
>Buy Biomass from the Aristocrats (+6% Water Gauge, +1% Growth Rate)
>Purchase a raw mineral shipment from a Consortium kinetic transport company (+9% Materials Gauge in 10 years)
>Make another underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>Bring out & display a prototype Battleship in the new systems to intimidate any troublemakers (+3% Security Gauge, Expensive)
>Mope about Fim (Does nothing)
>Campaign for new colonists from the Homeworld (+1% Permanent Growth Rate)
>Demand colonists move in and liquidate useless eaters into resources for the effort (+3% Habitation Progress boost, +1% Water Gauge, Minor Atrocity)
>Instruct the Threemind to fix the “mistakes” it made earlier on (+2% all Gauges, one time only)
>Strand some colonists on an undeveloped world as an experiment (+10% Special Research Progress, -1% Habitation Progress, Minor Atrocity)
>>
>>6126674
>Increase Growth Rate
Okay, shit, the growth rate needs to be higher. The only way we're finishing this is if we get the growth rate high enough that even a half complete bar would do a lot. Therefore,
>Water (+5%)
>Water (+5%)

And then
>Buy Biomass from the Aristocrats (+6% Water Gauge, +1% Growth Rate)
>Campaign for new colonists from the Homeworld (+1% Permanent Growth Rate)
>Make another underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)

We need to boost habitation and water. If water increases our growth, then we can get more bang for each "lack'. Let's save the other stuff for later.
>>
>>6126674
>Increase Growth Rate

>Water
>Materials
New fleet next time.

>Strand some colonists on an undeveloped world as an experiment (+10% Special Research Progress, -1% Habitation Progress, Minor Atrocity)
>Buy Biomass from the Aristocrats (+6% Water Gauge, +1% Growth Rate)
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>>
>>6126681
>New fleet next time.
You realize we already get 3% materials every single year? We'll have enough for a new fleet in 2 years.
>>
>>6126677
Supporting
>>
>>6126674
>Increase Growth Rate
>Fleets: Water x1, Diplomatic Mission x1
>Build an AI server farm on an ice planet
>Strand some colonists on an undeveloped world as an experiment
>Buy Biomass from the Aristocrats.

Threemind, I am already developing age spots. What women are good matches to relieve my stress with compatible genetics?
>>
>>6126674
>Increase Growth Rate

>AI Cycles (+5%)
>Water (+5%)

>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Buy Biomass from the Aristocrats (+6% Water Gauge, +1% Growth Rate)
>Strand some colonists on an undeveloped world as an experiment (+10% Special Research Progress, -1% Habitation Progress, Minor Atrocity)
>>
>>6126674
>Increase Growth Rate

>Water (+5%)
>Diplomatic Mission to the Independent States forming in the wake of the Esaal/Aristocrat War (Requires one fleet)

>Strand some colonists on an undeveloped world as an experiment (+10% Special Research Progress, -1% Habitation Progress, Minor Atrocity)
>Buy Biomass from the Aristocrats (+6% Water Gauge, +1% Growth Rate)
>Make another underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>>
>>6126672
>”...It is like weapon strapped to the arm, but did not fire acidic chemicals or toxins, but instead, a harmless glue. Curious.”
Alas, poor Yellow Fellow.

>>6126674
Threes continues to be a bit of a shit. Considering what we learned about its "mind" in Boys & Girls it must be pretty cheesed off about our current Top Ape, though. Makes sense.

>Increase Growth Rate

>Materials (+5%)
>Diplomatic Mission to the Independent States forming in the wake of the Esaal/Aristocrat War (Requires one fleet)

>Hire Esaal to act as Peacekeepers (+6% Security Gauge)
>Construct another Materials quarry on a lifeless terrestrial planet (+5% Materials Gauge)
>Campaign for new colonists from the Homeworld (+1% Permanent Growth Rate)

Increase desperation and population, keep the peace with peacekeepers. Give them the materials needed for a breakthrough in water usage or acquisition. Balance the Esaal and Consortium in the process.

Lol at the Fim option...
>>
>>6126674
>Stabilize Growth Rate
Maybe we should pump the brake?

>Water (+5%)
>Water (+5%)

>Strand some colonists on an undeveloped world as an experiment (+10% Special Research Progress, -1% Habitation Progress, Minor Atrocity)
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Mope about Fim (Does nothing)
>>
File: 1729475414641581.png (62 KB, 491x533)
62 KB
62 KB PNG
Taynt just casually chilling out with his own kin-killer mark mask.

Wait. WHAT?
>>
>>6126716
I really hate what happened to Sunshine.
>>
>>6126749
It was sad.

>>6126746
It is extremely ominous.
>>
>>6126746
That's Najan, not Tanyt. Tanyt is the Indigo who broke the sports record.
>>
>>6126759
He reminds me of Brun for some reason.
>>
>>6126674
>Water (+5%)
>Diplomatic Mission to the Independent States forming in the wake of the Esaal/Aristocrat War (Requires one fleet)
>Buy Biomass from the Aristocrats (+6% Water Gauge, +1% Growth Rate)
>Strand some colonists on an undeveloped world as an experiment (+10% Special Research Progress, -1% Habitation Progress, Minor Atrocity)
>>
>>6126773
>Make another underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>>
>>6126674
>Increase Growth Rate

>AI Cycles (+5%)
>Diplomatic Mission to the Independent States forming in the wake of the Esaal/Aristocrat War (Requires one fleet)

>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Buy Biomass from the Aristocrats (+6% Water Gauge, +1% Growth Rate)
>Strand some colonists on an undeveloped world as an experiment (+10% Special Research Progress, -1% Habitation Progress, Minor Atrocity)
>>
Why the hell are people voting for fecking AI Cycles when our total lack of water is completely fucking over our growth?

You do realize we need the growth to, uh, actually get the research progress, right?
>>
>>6126888
Because there are other ways to push growth up, and Threes' entire theory hinges on deliberately causing deprivation to encourage innovative new technologies.
>>
>>6126892
>Because there are other ways to push growth up,
Ways which are completely pointless because THE LACK OF WATER IS MAKING IT FREEFALL. Did you actually read the update? It NEEDS the WATER to ACTUALLY HAVE ANY GROWTH. We fell down to NEGATIVES because of the lack of water.
>>
>>6126895
If we force it with other methods, my assumption is we can hold it stable counteract some of that. if that's wrong, I guess we'll see what happens.
>>
>>6126918
We've literally already seen what happens. It's literally spelled out. No water = Negative growth. Our 'other methods' only work to make it just slightly less worse.

Did you actually read the update?
>>
>>6126920
Less selectively than you, apparently. Stop being a little shit, please.
>>
>>6126925
Ok, so you didn't, but don't have an argument and refuse to change it out of spite.
>>
>>6126927
I do feel pretty spiteful to you for actively refusing to read the explanation I already put forward, yes. Mostly I don't want to waste more time on someone in that headspace. It's unproductive.

I don't even know why you're pooping yourself so furiously. If I count right, we're:

>Increasing growth
>Using our fleet to bring the colonists some water, and to do the diplomatic mission
>Buying Biomass from the Aristocrats, building an AI server farm, and stranding some colonists

You asked why people weren't voting for water boosting options. As an anon who didn't do so I gave you my rationale. Most voters are actually voting for water options, though. You're already winning. Why are you even upset?
>>
>>6126932
>I do feel pretty spiteful to you for actively refusing to read the explanation I already put forward, yes
Because your explanation is wrong. You just say >We'll do something else!
Despite the fact that it's been clearly stated that this is not enough.

>You're already winning. Why are you even upset?
Asking why there are people even voting for other stuff? Like you?
>>
>>6126942
The update says
> because of your continual failure to provide water for the colonies- your growth rate swapped to the negative! Your helpers attempt to raise it back up, but just help in keeping it from dropping further.

I am reading this with the unstated addendum of
>...for now, based on previous policies, but if you focus heavily on growth or achieve a breakthrough, that could change
because deliberate deprivation to counterintuitively create new technologies is the whole point of Threes' plan.

You're reading it with the addendum of
>...and no amount of growth focus can counteract the water-deprivation malus, and only an idiot would select any option besides the water ones
because you're being as baselessly confident as you are pointlessly combative.
>>
>>6126946
>because deliberate deprivation to counterintuitively create new technologies is the whole point of Threes' plan
That's completely illogical. Threes plan doesn't lead to growth, it leads solely to getting the science progress. The idea that there's some secret path where we'll suddenly start getting positive Modifiers if it stays bad for long enough is dumb.
>>
>>6126674
>Stabilize Growth Rate
We need to cut the decline before we pump up the growth.

>Water (+5%)
We just need more.
>Diplomatic Mission to the Independent States forming in the wake of the Esaal/Aristocrat War (Requires one fleet)
Let's meet the new guys, and see how relevant they are to anything.

>Buy Biomass from the Aristocrats (+6% Water Gauge, +1% Growth Rate)
We just need more.
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Campaign for new colonists from the Homeworld (+1% Permanent Growth Rate)
>>
>>6126947
>“...We need the colonies to be starved. To be intentionally denied required resources. Any of the Gauges will do, but the more starved they are, the faster we can develop it.”
>a major scientific breakthru... will only develop if the colonists are forced to endure the harsh conditions of lacking basic resources.
>lack of water encourages innovation in recycling biomatter
The worse the gauge is, the faster we get a breakthrough. The specific gauge that it reduced (water is even given as an example) is where the breakthrough is supposedly most likely. Ergo, if we starve water badly, we'll get a breakthrough that allows more efficient water usage or recycling, or something else along those lines, and faster. I didn't vote for this AI self-deprivation scheme to begin with, but that is the logic it operates under.
>>
>>6126973
Anon, we only get the results at 200%.We're not gonna get other discoveries before that. Do you not understand? There's not gonna be any "minor discoveries", either we get to 200 or we get nothing, and we're never getting to 200% if our growth rate doesn't increase.
>>
>>6126980
I guess we'll find out if your strategy works, anon.
>>
>>6126674
>Increase Growth Rate

>Water (+5%)
>Diplomatic Mission to the Independent States forming in the wake of the Esaal/Aristocrat War (Requires one fleet)

>Strand some colonists on an undeveloped world as an experiment (+10% Special Research Progress, -1% Habitation Progress, Minor Atrocity)
>Buy Biomass from the Aristocrats (+6% Water Gauge, +1% Growth Rate)
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>>
>>6126674
>Decrease Growth Rate

>Diplomatic Mission to the Independent States forming in the wake of the Esaal/Aristocrat War (Requires one fleet)
>Diplomatic Mission to the Independent States forming in the wake of the Esaal/Aristocrat War (Requires one fleet)
Double diplo.

>Mope about Fim (Does nothing)
>Mope about Finn again
>Mope about Finn for a third time
>>
BEANCOUNTING ACTIVATED

GROWTH RATE?
INCREASE: I0h, b40, PFF, PxS, Ibe, qAD, oo0, TV/,
DECREASE: pWI
STABLIZE: 5EP, YOS

FLEETS?
WATER: t0h x2, b40, PFF, pxS, Ibe, YOS x2, cD6, 5EP, TV/
DIPLO: pWI x2, TV/, 5EP, oo0, cD6, qAD, Ibe, PFF,
MATERIALS: b40, qAD
AI: PxS, oo0,

IMPROVE COLONIES?
AI SERVER FARM: b40, PFF, PxS, YOS, oo0, 5EP, TV/
ESAAL PEACEKEEPERS: qAD
MATERIALS QUARRY: qAD
BIOMASS: I0h, b40, PFF, PxS, Ibe, cD6, oo0, 5EP, TV/
UNDERWATER CITY: I0h, Ibe, cD6
FAG SHIT: YOS, pWI x3
CAMPAIGN: I0h, qAD, 5EP
STRAND COLONISTS: b40, PFF, PxS, Ibe, YOS, CD6, oo0, TV/

All in all, seems like the winning choice is to INCREASE GROWTH, focus on WATER and DIPLOMANCY, and to create AI SERVER FARMS, BUY BIOMASS, and STRAND COLONISTS so far and I doubt it's going to shake up
>>
>>6127049
Creating an AI farm seems to pointless, we already have AI power up to our noses....
>>
File: granny.png (47 KB, 300x300)
47 KB
47 KB PNG
>>6127057
that's why I voted for the underwater city instead to balance out the habitation progress we lose from the colonist 'prank' and to get a tiny bit more water.
i do not control what others vote for.
>>
>>6127057
Yeah, I mean, I would understand if the extra cycles even did something, like allowing threes to process the research data more efficiently, but it doesn't even increase growth or whatever like water does. It's just sitting there.
>>
>>6127067
I'm hoping that with more processing power that we can collect more data and do less of this scarcity shtuff before getting the breakthrough.
>>
>>6127077
I wish anon, but it doesn't seem like that's how it works.
>>
>>6127049
An interesting way to consider the fleets. The most straight forward way is to vote on each fleet is separately, so order should matter. However, that leads to some interesting situations where more people could vote for a resource but it doesn't get shipped because the votes are split across fleets.
>>
>>6127049
I respect the work you put in, especially labeling every individual thread ID poster. Thank you.
>>
File: DONDON.gif (198 KB, 424x445)
198 KB
198 KB GIF
>>6127202
I was bored and I imagine it's a pain counting it yourself.
>>6127201
Honestly I was more marking them having voted for it twice since I didn't know how Bananas would factor voting twice. Not like it mattered this much this time around since they won by a massive landslide as is.
>>
spacer
>>
You prepare the following for your next 5 year plan: Managing your helpers to increase the now struggling growth rate; send out your newest, shiniest fleet for diplomacy while the other gathers water for the thirsty colonies. Additionally, you use your newly Consortium-Credit enhanced budget to buy some biomass from the Aristocrats.

At first this seems strange. The Aristocrats hoard and gather biomass for warefare much as the Esaal, Consortium, and yourself gather valuable metals instead. Given their reliance on biotechnology, you find this decision strange. Until you buy the biomass in bulk, being delivered old ships coated with cancerous growths, abuzz with radiation from heavy energy exposure, their own healing ability no longer working to repair critical systems...

Oh. That makes a lot of sense. Regardless, with a few key acid compounds and some light cleaning you can break down these “living ships” into valuable clumps of biomass. Buried on the colonies, they will increase the amount of nutrients and increase soil growth, helping water retention. Biocubes were bad enough on their own made of Jaxtian corpses and poop, but biocubes made from a decommissioned Aristocrat pleasure barge? That might be a bit too far. Thankfully, your water situation has improved considerably.

Beyond building another AI Center, helping to increase Threemind's ability to gather research data, you also go about a second plan. This secret plan is to strand a colony ship on a deserted part of a habitable planet, cut off from everyone. You even have a coronal ejection of the local star all lined up for a believable story. It pains you somewhat to make little test-thieves out of your own people, but you can't deny your own curiosity on how they will do without access to the Hegemony's many resources and technology basis. Theoretically they could eventually revert to stone age technology, but could they really forget all the knowledge? It would take a thousand generations; far beyond the scope of your little “experiment”. Still, you already know that other races will not look kindly upon this. Best to keep it under wraps.

Additionally, the Consortium has finally upheld their other end of the bargain. The shipment containing Oon crystals has arrived, some glowing with some kind of unknown energy; the same that animated that satellite. Now, you've got your hands on it yourself. Right away, you put it through testing, and make sure to keep Antimatter on hand or a strong set of Alpha-Male hands to crush the crystals in case they become belligerent once again...
>>
The Oon are indeed a race of “crystalline” beings from a distant solar system. It seems they evolved in a planet rich with geothermic activity and high rates of mineral formation and complexity, but without any traditional biosphere. Instead of evolving from organic compounds, they evolved from silicon instead. The crystals are similar to quartz, but are seemingly capable of containing a complex set of vibrations or signals within them, which is where your discovery starts to breech into undiscovered territory. The destroyed crystals from the rogue satellite are deactivated, containing no signal, but these ones given to you by the Consortium are, and they share the same signal.

You see, the Oon are not really crystals. The crystals seem to be their bodies or physical antenna, but what they really are is a vibration or signal. They are your first known species that seems to be energy based, evolving not genetic codes in genomes but instead as complexity in vibrations and frequencies. Frequencies that were more stable and able to spread between these crystals, like tuning forks grown from chemistry, were able to “reproduce” and “evolve” into higher and higher forms of complexity. You always assumed a mineral based form of life would be relatively peaceful, given their sedimentary lifestyle, but they are actually quite belligerent, attacking and expanding among each other with waves to change the vibrations in the crystals from rivals to their own; a form of aggressive takeover that means life or death. As the more crystal “bodies” one has access to, the more power they seem to be able to draw from realspace into hyperspace, similar to how energy disappears when traveling Faster-Then-Light, and the larger the reach of their “signal” gets. This also explains why the asteroid reacted so violently when you attempted to communicate with it, as this would essentially overwrite its brain within its crystals, killing it in the same way the Oon “fight” each other.

But it is only when you have your Starseers investigate the crystals do you get the full picture. As far as your understanding goes, creatures tend to “look” the same as they are in their Starsight projections, their own self image or neurology creating the avatar. It is their “presence”. But the Oon do not appear as stones at all, instead as complex geometric shapes and forms. This is their true selves.

It is revealed that the crystal satellite who attacked you is Eight by Six Degrees, an Oon frequency who has expanded to almost all of Oon space. This frequency is very aggressive, but affable to communication from outsiders, which is why the Consortium seem so keen on it. After defeating your ship, Eight by Six seemed to want to convert your ship's frequency into its own, which is where the namesake of the Oon comes from- the sound of vibrational conversion.
>>
Worms, liminals, space whales, and now the Oon...

Multiple species defying your understanding of Hyperspace and Realspace. Forms of life that seems incomprehensible to your simple organic form of life. You have this strange feeling that you aren't really the true inheritor species of the universe, after all. Maybe a byproduct of amino acid chains and hydrocarbons left to stew for way too long.

This specific frequency, Eight by Six, is incredibly strong and dominant over its “species”. You'd almost call it akin to something like the Supreme Ruler or Hegemony. The only frequencies it hasn't totally supplanted are ones that it can't take over; a few vibrations that seem to have natural countermeasures, but are also unable to destroy Eight by Six, else they would be dominant instead. Expanding its influence outside of space, it seems this Oon could be making something akin to empire, built in sound and energy instead of steel and citizen. How strange.

While still sufficiently dangerous, you get a better understanding of the Oon and their ways. You could overwhelm a collection of crystals with enough force, or break them physically, as they are quite fragile and glass-like. The crystals are similar to your own artificial lattices that can produce force fields and similar plasmatronic energy manipulations. You relay this information to your military forces, so they can work on countermeasures to any future engagements. Regardless, you don't fancy fighting them much again.

Of course, attempts to understand the Oon “genome” requires less a geneticist then a geologist. Might as well be pointless for your eugenic program; the Consortium didn't lie to you so much as exploit your own drive. Still, there are surely some useful applications to the crystals; they seem to have some innate use in boosting Starseeing abilities, and may even act as some defense from the Worms unique abilities. The Threemind gives you a few ideas.

>Hunt small crystal clusters to gather them for your own use (Will reassign Water-Gathering Fleet)
>Declare War on the Oon
>Make a prototype weapon out of the ones you have (Security Gauge +2%)
>Improve relations with the Oon's strongest Signal; Eight by Six Degrees
>Support a lesser signal to encourage healthy competition among the species
>Attempt to copy the conversion signal
>Ignore them for now and focus on your own concerns
>>
>>6127620
>Support a lesser signal to encourage healthy competition among the species
I am morbidly curious to see where this goes.
>>
>>6127620
>Make a prototype weapon out of the ones you have (Security Gauge +2%)
>>
>>6127620
>Attempt to copy the conversion signal
Is there a way to covert Supremacist Hegemonic ideology, or the personal will of The Supreme Ruler, into a signal? Surely it would be a formidable one, if we can find a way...
>>
>>6127620
Hmm.. I guess hunting them down would be cool- but is the water we got from the aristocrats enough?
>>
>>6127633
I'm opposed to it. I rather we just get the water via the fleet just to be safe. We're only at 14% if we just count the biomass, 19% with the fleet. Not that great.
>>
>>6127641
Fair enough. I feel like 2% security is downright useless, though, and the polticial options would probably just cause trouble. I'd be far more interested in using them to boost starsight.
>>
>>6127620
Actually...Bananas, is the option that allows for the usage of the crystals for starsight like it was mentioned the one where we hunt for them?
>>
>>6127617
>sedimentary lifestyle
I see what you did there.

>Improve relations with the Oon's strongest Signal; Eight by Six Degrees
The last thing we need is this guy freaking out at us at an inopportune moment. I feel there is much mutual gain to be had.
>>
>>6127675
You need more of them to do that, so it'd be under the first option.
>>
>>6127620
>Support a lesser signal to encourage healthy competition among the species
>>
>>6127620
>Support lesser signal

This was always the way of the great conquerors of the past. Support a secondary tribe to rebel against their king and rule in the king's place while supporting your Empire. From Alexander the Great to Temujin to the Conquistadors to the British in India. The trick is picking the correct one to support. Really, from our point of view we would want to study the defenses of the lesser songs to develop countermeasures against 8-by-6.

Theoretically we could use our evolutionary models to study memetic acoustics and develop a counter song to 8-by-6. We could theoretically incorporate these signals into our empire. They providing a new power source while we spread them throughout space. Honestly, we don't necessarily need to go to war to do so, just replicate the crystalline structure and build a 'slave song' through experimentation and amoral testing. War and cooperation might be easier though. Hard to say without knowing how the other tribes think.

It's not the right time to declare war since we're busy building the colonies, but it will might take time for our teams to develop countermeasures anyway.
>>
>>6127620
>>Support a lesser signal to encourage healthy competition among the species
>>
File: puppy shitres.jpg (44 KB, 1080x1028)
44 KB
44 KB JPG
>>6126749
>>6126750
You guys may hate the edge, the railroading, and the samefagging, but the one thing you can't say is it isn't memorable.
>>
>>6127620
>Make a prototype weapon out of the ones you have (Security Gauge +2%)
>>
File: mfw (2).png (764 KB, 974x797)
764 KB
764 KB PNG
>>6127948
>>
File: 1716743912831374.png (385 KB, 686x386)
385 KB
385 KB PNG
>>6127948
I did not care for sunshine
>>
>>6127620
>Improve relations with the Oon's strongest Signal; Eight by Six Degrees

We could trade them AI cores in exchange for it's alliance. Having a living Hyperspace wave on our side could be useful. Maybe they could be a bulwark against the Cyte.
>>
>>6127620
>Improve relations with the Oon's strongest Signal; Eight by Six Degrees

We wouldn't have been much pleased if an outsider had come along to encourage the Swall to overthrow us. Let's try to speak to their main strength, and only support the lessers if diplomacy fails.
>>
>>6128001
I regret the loss of his and Starfire's subplot to samefags more than the character's death itself
>>
You decide to support a lesser signal. While not exactly well versed in the “politics” of these strange entities, you think it'd be best to encourage some healthy competition. After all, Eight by Six Degrees might be the strongest Oon and relatively peaceful now, but once it conquers all of its brethren it will likely start seeking new ways to spread its signal. It already tried with the Cruiser of yours it defeated.

Similar to bacteria, Baalathi, and other simple amoebic creatures, this Oon can spread itself infinitely from even a single individual. The best solution then is to choke it out, like a probiotic crowding and increasing competition for basic resources to “bad” bacteria. You find another signal, this one called Four and Five-Fourths, who seems to have an innate resistance to Eight By Six's frequency. While not as powerful or able to expand, this other Oon signal might be helpful to you. You charge the crystals you have with this sound and, without much instruction or other aide, you fling it via kinetic sling towards its home systems. Four and Five-Fourths thanks you, telling you it will do its best to halt Eight by Six's dominant growth, but it's impossible to tell if it really means this out of some kind of gratitude or by its own simple evolutionary pressure...

In the meantime, your standard colonists have been feeding the Threemind valuable data. The first few weeks they were expecting immediate rescue, but as the computer on board shut down from a lack of backup power and “glitched”, they found themselves truly alone and stranded. The denial phase is over as they begin to take their surroundings in. While they were using the last of the ship's power on frivolities, they are now finding new methods.

“Look, your Majesty, they are using solar energy collectors and directing them towards heating water for bathing and cleaning. How interesting! The more forward thinking are even looking for native plants to use as root stock before splicing them with a Jaxtian crop for increased survivability in the soil.”
”Interesting. How long do you think they could last?”
“Jaxtians, Swall, and Vetuckers all survived as primitive cultures before our level of technology. They will learn. The Vetuckers aboard are especially suited to it, given they can eat the native grasses without much difficulty. Protien might be an issue for the other species, given the lack of safe insects to consume for Jaxtians and that they are far away from any ocean for the Swall citizens.”
”...Do they know? That I've trapped them there.”
“They do not know, but the smart ones aboard already suspect it. They know this isn't normal. It won't spoil the data, as the practical concerns of survival are greater to them then stubbornly refusing to go along with the experiment out of some resentment at being used.”
”I just hope this is worth it.”
>>
Year 152 of the Resurrection Era
The stranded colonists have found a solution to their protein shortage.

”...Did you get most of the valuable data from them by now?”
“Good enough. I can tell you are distressed. I will send the rescue teams immediately, sire.”

The experiment ends “successfully”, with the Threemind grabbing the useful data from its pretend-inactive robotic eyes and watchful sensors. Regardless, a lost colony ship and the aftermath has reduced some of your habitation progress in the colonies. But at the very least, the water shortage has ended, your Growth Rate returns from negative.

Year 153 of the Resurrection Era
Your Beta Fleet has made contact with the independent states. Growing up in the warring border region between the Aristocrats and Esaal empires, the local strongmen mostly in the form of wealthy galactic under-ground members, and especially pirates, have began to establish themselves as controllers of planets, moons, and solar systems. Beyond this early conflict and confusion, the power vacuum will soon be filled by one of these groups...

Most common among these are a race you have had minimal contact with, the Urgi. These are a race of avians, who did not evolve the same upper-body focused bipedalism as most races in the galaxy did, instead retaining their wings. While long thought that any intelligence species would lose any abilities of flight via evolutionary pressure towards higher levels of intelligence, the Urgi seemed to have retained their wings, instead using their feet and talons as grasping tools. The other curious feature of the Urgi is they do not seem to have a homeworld, or it has been kept hidden for this long, as they instead seem to be a spacer species, living almost exclusively in space habitats, starships, and so on.

The Urgi are split up among multiple pirate factions; a few of whom you have fought in the past, though never to much difficulty given your distance and technological superiority. Still, they have been known to be terrors to the Esaal, Aristocrats, and to a lesser extent the Consortium and old Hazaar colonies. Your diplomatic vessels extends greetings from the Hegemony, of which all the major pirate groups accept graciously, almost as if seeking legitimacy. Culturally, it seems the Urgi may also have more in common with the Hegemony then you think, highly valuing hierarchy and stability. Only time will tell what will happen with them...
>>
Year 155 of the Resurrection Era
Sooner then you think, it is time to create your next 5 year plan.

What would you like to assign Cijan to help you with?
>Increase Growth Rate
>Decrease Growth Rate
>Stabilize Growth Rate

What would you like the Fleets to help with? (You can vote for the same one twice)
>Water (+5%)
>AI Cycles (+5%)
>Security (+5%)
>Materials (+5%)
>Import Colonists (+1% Habitation Progress)

How to improve the Colonies?
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Hire Esaal to act as Peacekeepers (+6% Security Gauge)
>Construct another Materials quarry on a lifeless terrestrial planet (+5% Materials Gauge)
>Purchase a raw mineral shipment from a Consortium kinetic transport company (+9% Materials Gauge in 10 years)
>Make another underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>Bring out & display a prototype Battleship in the new systems to intimidate any troublemakers (+3% Security Gauge, Expensive)
>Campaign for new colonists from the Homeworld (+1% Permanent Growth Rate)
>Demand colonists move in and liquidate useless eaters into resources for the effort (+3% Habitation Progress boost, +1% Water Gauge, Minor Atrocity)
>Commission another Fleet (-20% Materials Gauge)
>Instruct the Threemind to fix the “mistakes” it made earlier on (+2% all Gauges, one time only)
>Apologize for & Promote the stories of the stranded colonists (-3% Growth Rate, Gain a Helper)
>Send a “Gift” to the Urgi Pirates (-5% Security Gauge, Pick a Faction to Support)
>>
>>6128333
>Stabilize Growth Rate

>Security (+5%)
>Water (+5%)

>Make another underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>Construct another Materials quarry on a lifeless terrestrial planet (+5% Materials Gauge)
>Hire Esaal to act as Peacekeepers (+6% Security Gauge)

I think we're done on dumping everything into AI, it's by far our highest bar and I think we should focus on some others for the time being. Let's pick up some of the other bars to be safe.
>>
>>6128333
I forgot what even our goals are here, would any kind anon help me out
>>
>>6128333
>Increase Growth Rate
More growth
>Import Colonists (+1% Habitation Progress)
>Import Colonists (+1% Habitation Progress)
More.
>Campaign for new colonists from the Homeworld (+1% Permanent Growth Rate)
>Commission another Fleet (-20% Materials Gauge)
>Apologize for & Promote the stories of the stranded colonists (-3% Growth Rate, Gain a Helper)
Guys, just think about it and hear me out - we are behind the schedule. We only have 127 progress. We need more. The only way we're getting it is by pumping up growth as much as we can and using the fleet construction to create a void.

>>6128337
We want two things
- To end up with a high habitation at the end of the reign
- To get to 200% research progress, which we get 1% of for every point of our gauges below our habitation

We really just need to get our habitation up regardless of the scenario.
>>
>>6128349
We don't need more water, just enough enough avoid the issue. Our gauges are too high, as of now we'd only get like 3% progress by the next cycle. We're literally never finishing it if we slow down like that.
>>
>>6128333
>Increase Growth Rate

>Import Colonists (+1% Habitation Progress)

>Make another underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>Apologize for & Promote the stories of the stranded colonists (-3% Growth Rate, Gain a Helper)
>Send a “Gift” to the Urgi Pirates (-5% Security Gauge, Pick a Faction to Support)
>>
>>6128336
Eh, you know, changing it.

>Improve Growth Rate

>Materials (+5%)
>Import Colonists (+1% Habitation Progress)

>Make another underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>Campaign for new colonists from the Homeworld (+1% Permanent Growth Rate)
>Commission another Fleet (-20% Materials Gauge)

>>6128350
How about this? Even if we want the bars low to boost progress, I still want to offset the cost of the Fleet a bit in case we need those materials for later. We would go from 31 to 11 and I don't want to dip too low to have another Water Issue (but instead we lack materials to build stuff.)
Underwater City has a Habitation bonus so I'm still picking it and I doubt Water going from 21 and Security going to 28 would slow things down too much.

I'm still sticking to this even if you disagree since I just want the Underwater City at this point.
>>
>>6128353
>Even if we want the bars low to boost progress, I still want to offset the cost of the Fleet a bit in case we need those materials for later.
Eh...the materials part is pointless, we just have too much of it. We get 3% every year so the danger of a crisis because of it is probably null.

But damnit, the way things are looking, we're going to, at best, get 10% progress come next turn...that's not even enough to get to 150%.
>>
File: pausisdumb.png (1.75 MB, 1378x1378)
1.75 MB
1.75 MB PNG
>>6128355
Fine. Fine. I don't want to enter one of those discussions so here.
>>6128353
Last change. Materials to Habitation Progress.

I'm still keeping the underwater City since it's a Habitation Progress thing.
>>
>>6128333
>Increase Growth Rate

>Water (+5%)
>Security (+5%)

>Make another underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Commission another Fleet (-20% Materials Gauge)
>>
>>6128333
>Increase Growth Rate
>Alpha Fleet - Import Colonists
>Beta Fleet - Import Colonists
>Commission another Fleet
>Make another underwater city copying the Myym design
>Campaign for new colonists from the Homeworld

We can afford to push pop growth right now, but probably need to invest in resources to catch up next turn.
>>
>>6128364
I did some math and changed my mind. If building a Gamma Fleet, then Beta fleet needs to bring in materials to keep materials solvent for the turn after that. In the coming turn we're probably going to need to spend two of the fleets on water and materials to stay close to pop.
>>
A player suggested that you should still be able to assign fleets to gather Oon Crystals as a fleet action. I think it's fair and I like it; I will allow this as a write in, even if it is unlikely to win the current vote, I'll include it in the prompt for future minigame votes.
>>
>>6128376
>>6128351
Oh shit! Forgot you can d two fleet actions. I'll add
>Gather Oon crystals
as the second

>>6128333
>>
>>6128333
>Increase

>Import colonists
>Gather Oon crystals

>Campaign for new colonists from the Homeworld (+1% Permanent Growth Rate)
>Commission another Fleet (-20% Materials Gauge)
>Send a “Gift” to the Urgi Pirates (-5% Security Gauge, Pick a Faction to Support)
>>
Having run the numbers, if we don't have any significant detrimental effects to our pop or resources I'm thinking that we'll hit 50% habitation around year 185, maybe 180 if we push it. That's 4 or 5 choices. My math only gets us to around 180% on the research gauge without bonuses from story choices (might be able to squeeze to 180 through optimal choices). So if our guy can live into his mid 80's he can probably get the needed habitation and maybe get the research too.
>>
something like this.
>>
>>6128384
Wow, nice work. Guess we better take additional +% research options as they come.
>>
>>6128333
>Increase Growth Rate

>AI Cycles (+5%)
>Gather Oon crystals

>Send a “Gift” to the Urgi Pirates (-5% Security Gauge, Pick a Faction to Support)
>Commission another Fleet (-20% Materials Gauge)
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>>
>>6128333
>Increase Growth Rate

>Water (+5%)
>Import Colonists (+1% Habitation Progress)

>Commission another Fleet (-20% Materials Gauge)
>Campaign for new colonists from the Homeworld (+1% Permanent Growth Rate)
>Send a “Gift” to the Urgi Pirates (-5% Security Gauge, Pick a Faction to Support)
>>
>>6128357
>>6128376
With this new information, I'll change my second Habitation Progress to Oon Crystals. With this, I will do some bean counting.

BEAN COUNT BEFORE I HEAD TO DREAMLAND

GROWTH?
INCREASE: ALL, no point counting.

SHIPMENTS?
COLONISTS: dfu (wants to do it twice), qAD, ibe, PFF, aqb, 5EP
WATER: 5EP, 9/x
OON: aqb, qAD, Px5, ibe
MATERIALS: PFF (I believe? Since he said he wants one of his fleets to import materials to keep materials solvent)
SECURITY: 9lx
AI: PxS

IMPROVE COLONIES?
CAMPAIGN: dfu, Ibe, PFF, aqb, 5EP
COMMISSION ANOTHER FLEET: dfu, Ibe, 9lx, PFF, aqb, PxS, 5EP
APOLOGIZE AND PROMOTE COLONIST: dfu, qAD
UNDERWATER CITY: Ibe, qAD, 9lx, PFF
SEND GIFT TO PIRATES: qAD, aqb, PxS, 5EP
AI SERVERS: 9lx

So far, INCREASE GROWTH + IMPORT COLONISTS AND GATHER OON CRYSTALS + CAMPAIGN FOR COLONISTS AND COMMISSION ANOTHER FLEET win so far.
There's a toss up between Urgi Pirates and Underwater City for the third. Maybe things will swing with more votes, just keep track.
>>
>>6128345
I'll support that.
>>
>>6128481
>>6128485
With the amend of Colonist + Gather OON
>>
>>6128481
I think this might be a new record speed for our average of 10 votes + a full beancount lol

I'm not going to say you're early but I'd feel bad calling it so soon even if vast majority have voted. Maybe we'll do a bonus update just to keep people entertained instead of doing just a 12 hour cycle?
>>
>>6128487
>I'd feel bad calling it so soon even if vast majority have voted
hey, I was only counting since I was heading to bed anyways.
Do whatever you want, Bananas.
>>
>>6128490
I appreciate it. I was just remarking on how fast we reached out normal voting totals in only about 8 hours, I guess everyone's not as busy today.
>>
>>6128487
>Maybe we'll do a bonus update just to keep people entertained instead of doing just a 12 hour cycle?
I don't think anyone would complain if you did. Anyway, i doubt there will be many more votes with such a gigantic advantage.
>>
>>6128487
If it helps I dont really vote on these updates. They are a bit complex for me to really feel fun engaging with.
>>
Instead of performing a random tiebreaker, this >>6128382 vote is a new player, as such I will cede the vote to the "Underwater City" over the gift to the pirates. While I don't want to throw the vote out entirely, I feel this is more fair. Update is now imminent.
>>
Improving growth, more colonists, more growth and production in every facet... Another fleet should help with that too. Instead of having Beta fleet bring more immigrants in, you instead send it far away to the Oon cluster of stars to gather some more of the rare crystals for research purposes. The trip, having military members of all three Hegemonic races among the fleet on a long term voyage with no access to the homefront, along grants the Threemind some interesting research data. After all, it has not been since the days of the Reconquistia and the stealth-cruiser mission that a Hegemony ship has been so isolated. You gain a small 2% Research progress bonus from the data.

Year 156 of the Resurrection Era
After exactly 50 years, your trade deal with the Esaal has finally ended. You retain ownership of the cold water planet in exchange for your past half a century of AI core production. However, on that day, you receive a message from the Esaal, specifically, the womanfolk in support of the military. You recognize her as the highest ranking woman of the Esaal's entire species; a rear admiral in charge of supply lines.

"Hello, Supreme Ruler of the Hegemony. In other circumstances, I would thank you for your upholding of our trade deal, but unfortunately our situation is not very good. Truthfully, the war with the Aristocrats has gone on way too long, and our resources are simply... exhausted. One hundred billion metal plates buried in the ground to stop burrowers from attacking the men while they sleep, hundreds of ships, tin can for rations. It's just too much. They demand more after our supplies are exhausted and do not understand. Fools."

She looks to her aides, also high ranking women. Was this rehearsed, or is this genuine apprehension of speaking to the Supreme Ruler?

"In our culture, the menfolk believe any task that is not related to killing and conquest is weak and effeminate. But we know your culture praises great builders and healers just as much as its warriors. We believe you will see why this is so difficult for us. In short; we requires more raw materials to finish our war while our budget is already expended. We cannot offer you any useful technology you couldn't retrofit yourself, nor would we feel an insulting small payment in Consortium credits would be proper. So instead, we ask for your charity, in humility."

It seems that by arming the Aristocrats with Antimatter, the war has extended beyond the Esaal's ability to fund it.

If you accept helping the Esaal, you will give up half of your current and all future mineral incomes from your quarries, in exchange for improved relations and little else. What do you think?

>Accept
>Decline
>No, but we'll help in a decisive battle (Send new fleet, war vs Aristocrats)
>>
*for the minigame
>>
>>6128814
Question Bananas, since there's only 3 fleet spots, does that mean we can only have 3 fleets at all?

Because if that's the case, then we should definitely do this.
>>
>>6128820
I would prefer if you figured it out on your own.
>>
>>6128825
Very funny, but while there's three spots in the current screen, there's nothing that wouldnhave stopped you from adding more, or even just a +[x] counter on the side the same way you added the Research counter.
>>
>>6128814
Ah fuck it, I guess I'm not getting an answer.
>Accept
So basically, whether we can or not, I'd say 15% per turn is enough. See the real reason why we want this is because as of right now we're gaining materials *too fast*, to the point where even when we build a fleet it keeps recharging to a level where we gain no process.

Of course, we're still gonna get like 7% per 5 years, which is still a lot.
>>
>>6128814
>Accept
I love funding brutal wars! I love watching their woman beg us for help! I love having caused this misery for them!"
>>
>>6128863
Oh yes, let it be said: Esaal women are cute!

Funny how the military autocratic races have the nicer looking aliens while the capitalists and feudals get the ugly ass ones.
>>
>>6128814
If this was any other Supreme I would demand some of their woman too... Damn gay supreme ruining everything
>>
>>6128869
One day, we'll have an alien girl appreciator like based Eoba.
>>
>>6128814
>Decline
I'll be the contrary vote here. I don't think it's in our best interests to deplete ourselves like this right now, let alone to risk making an enemy of the Aristocrats by offering aid rather than trade.
>>
>>6128879
> I don't think it's in our best interests to deplete ourselves like this right now
Why not? Isn't it literally our goal to deplete ourselves? How else do you plan on getting the research progress?
>>
Not eligible to vote but I want to remind everyone that the Essal have battleship tech and we don't. We should really ask them for that, it might even be a good deal for them too.

If we do this though, I think we move beyond one off trade deals to playing both sides against each other. And there could be hell to pay if that house of cards ever comes crashing down.
>>
>>6128897
They won't accept that trade, as outlined in the previous thread.
>>
>>6128814
>Counter Offer: Trade raw materials for Azurium. If you already depleted your Azuirum deposits, then allow us to send surveyors and prospectors through your territory to seek out resources that you have missed. The Hegemony will be allowed to exploit any resources that are found, and will share a third of all extracted resources with the Essal, via methods to be determined by the bureaucrats later.

You are correct that we care little for the Consortium Credit. It is an illusionary blade which only controls those who believe in it.

Though I would be surprised if your people chose it, I would also be willing to accept your status as a protectorate, in which case we would protect you from hostile forces in exchange for your political autonomy, integration of our economies, and your military fighting in our wars as well. However, I understand that material reward is not everything and that some things are worth dying for.

A third option is to owe the Hegemony a favor, and to eject the Worms from your territory. I will supply you

Regardless of your choice, integration will need to take place under the reign of my successor as I am currently occupied with other matters.
>>
>>6128814
>Accept
Thank you based Essal for eating our surplus.
>>
>>6128814
>Decline

They are cool but incapable of peace. The Aristocrats are the better long term ally. They can be reasoned with.
>>
>>6128914
Yeeeeeah I don't think (state in an massive war) is going to trade away (Resource extremely important in a war)
>>
>>6128916
Counterpoint, the Aristocrats literally poisoned us before. They turned out "ambassador" to them into a living instrument. I'd prefer a state that sees us as a Rival than a state that sees us as dirty peasants.
>>
>>6128916
I think it's the opposite. The female Essal can be reasoned with, while all Aristocrats are hedonistic psychopaths who (lest we forget) happily turned one of our guys into a "I have no mouth and I must scream"-tier living instrument.
>>
>>6128814
>>Accept
Look man we have no love for the aristocrats. Consider this payback for them I HAVE NO ASS AND I MUST SHITing one of our dudes.
>>
>>6128883
Depletion is a SHORT TERM goal. Interstellar wars can (already have) lasted generations. Locking it in permnanentky is IMO a bad idea.

More immediately, I fear what committing so much for free when we're already forcing a state fo sarcjty could do if, say, the Aristos strike back.
>>
File: Spoiler Image (79 KB, 900x637)
79 KB
79 KB PNG
>>6128868
I've always been quite partial to the Mimes myself.
>>
>>6128936
But the minigame only lasts for the colonization period, though. And once the research is ready we won't have any scarcity. And isn't having 7.5% materials per 5 years pretty good already anyhow?

Anyway, I just really wanna get the project...and we're never gonna do it this way. Everything else is too high and the materials bar refill so fast we never get anything from them.

>>6128943
These wicked mime women are AGENTS of the CAPITALISTS sent to corrupt our red blooded jaxtian youth with their bodies and skimpy office girl clothing when they could be going for a swalli tomboy or an demure vetucker.
>>
>>6128868
Maybe four red titties will turn Avae straight
>>
>>6128943
Wait the Mimes can change their bodies? That looks like a palette shifted Swall.
>>
>>6128814
>>Accept
Monkey-Quest: Finger in Pies Simulator
>>
What if we declare war on the Aristos too?
2 vs 1 we can probably gank them
>>
>>6128914
Supporting that.
>>
>>6128814
>Counter Offer: Offer to try and Mediate Peace
The Galaxy sees us as Warmongers? Perhaps we should see if we can diplomatically resolve this dispute between Essaal and Aristocrats so that there is no need for a continuation of this costly war.
>>
You know, I actually don't like this prompt after the fact. I dislike the charity/trade for nothing now, and would prefer the options to be trade for something useful, give it as charity (for social clout), or denying the trade to more let the players pick who they want to support. Or mediate peace, since that's also a good write in. Can we redo this one?

You're not getting Battleship tech though, stop trying that shit.
>>
>>6129113
Sure. Take your time.
>>
>>6129113
I'm not gonna say no, even if I honestly just want to keep moving.
>>
>>6129113
Sure, please do Bananas. I think it's a good idea.
>>
Alright, I know what to do now to stitch this together. Continue to vote on this prompt as is, we'll work it in. I promise you'll like it.
>>
>>6129113
Count my vote >>6129064 as "Trade for something useful"
>>
>>6129134
I asked you if that's what you wanted but I still think it's cringe if you vote for it btw
>>
Okay so just to be clear and so there's no confusion later;

I'm retroactively treating this vote as the "extend the war by playing both sides" if you accept with or without reward, stop supporting it if you decline, and maybe sue for peace/third option/something else. The next vote will deal with social/fallout of this choice.
>>
>>6129137
>>6129140
I'm fully aware you hate us and think we vote wrong from time to time.
I'll still will vote that as despite Jaxtians prefering Esaal to Aristocrats, they prefer among all being the dominant species and thus the supreme will view that as undercutting too rivals at the same time.
>>
>>6129140
I'm gonna have to keep the accept solely so we can get rid of the materials.
>>
>>6129003
>tfw you're so super duper straight that regular women aren't female enough for you, and you need extraterrestrial double-women to get you going
>>or young men

>>6129140
I'm >>6128879, and I'll change to
>Accept for social clout and a pledge to come to our aid if we're attacks
If that's an option. It would address my concerns.
>>
>>6128814
Question for Bananas, do essal woman have hair or are those like fleshy head nubs or perhaps tantacle esque tube hair ala splatoon
>>
>>6129160
*tentacle
>>
>>6129160
Or like the Asari from Mass Effect?
>>
>>6129160
>>6129162
You know honestly it's hard to say.

Originally I imagined them more as badger-rock-golem type people, being the stereotypical proud warrior race but also retarded. Original concept also had them all be lobotomized except for a small ruling class removing all fear and critical thinking skills which explains their weird head shapes, which I see more as being like golem or geometric shapes. Much more "Asari" like.

But I always drew them with tails, implying fur. However as time went on I disliked this look for them, since I always felt they were more "generic alien" then furry space race given they have the weird vertical eyes. As such I think giving them skin/skin tendrils is probably the most fitting and in-universe explanation, especially given that I never gave them other colors. I also really like the idea of them all being born with tails but the males cropping theirs so the men can fight better, a good inversion of the Jaxtian principles. I consider this less of a retconn and more of a new cultural thing.
>>
>>6129113
No problem. I understand the struggle.

>>6129140
>>6129113
>Accept for social clout and a pledge to come to our aid if we're attacked
>>
>>6128897
How are you not eligible to vote? This isn't Florida.
>>
>>6129253
I didn't cast any votes to back link to at the start of the thread.
>>
After much finagling and pressure, you manage to get exactly what you want.

The Esaal women have been more or less forced to share some of the Esaal secrets of spaceship armor. Plugging in the variables, Deepscales Elijah can finalize his battleship research project.

“The main difficulty in up sizing existing ship designs to be FTL capable is making sure the entire hull and interior is energized at the exact same time and rate. That's the only way to cross into hyperspace safely. We always assumed Azuirum would be used as interior struts... but to simply use plates of it along the hull as both armor and as a method of rapid conduction? It's so simple and low effort, it's almost genius.”

”But we can build them?”

“-Ah, not quite, your Majesty. My apologies. Designs still need to be optimized and finalized by the AI network. We would either need a source of Azurium, another specialist, or a great economic boon to actually build our first one. I know my first design was too expensive to prototype, which is why I feel remiss in asking you for yet more computer resources to finish the research. Truthfully, I feel quite tired spending my whole career on it, even if it was necessary. Even with their secrets. Still, I hope to retire after this is finally done...”

Of course, the vast majority of the work was already done by your science overseer over his long career, which he has done dutifully. The Battleship would likely have been finished in a few more decades without the Esaal's help, but extracting some value out of your trade deal with them for minerals is quite favorable in your favor. Perhaps they only traded it because they knew you were already close, but you get the feeling that they were that desperate...

In the meantime, the Esaal womenfolk arrive for your meeting with them. They have come to accept your minerals, to keep up your end of the bargain.
>>
”Oh, this is such a momentous day between our peoples!” She says.

In that moment, Threemind beeps. You turn, and it whispers to your ears only.

“...Make her bow for it, your majesty. This event is televised, and will likely be seen by members of every race and every faction. The Aristocrats, the Consortium, the Hegemony, and the Esaal of the future will all look back onto this moment. You can solidify yourself as their superior in this moment. She will oblige.”
”Threes... Wouldn't that piss them off?”
“The menfolk? Maybe, the womenfolk won't resist. This may be your best chance to humble the Esaal's entire female half, and represent your strength over them.”
"...I thought we were friends."
"There are no "friends" in survival & supremacy, your grace. But, ultimately, the choice is yours."

Threemind has given you the idea to force the Esaal Rear-Admiral to bow before you, to bend the knee, and be as the Aristocrats wish to be over all of space; a superior benefactor granting charity. It would certainly make you seem even more powerful and imperial. But at the same time, you feel bad. The only reason the Esaal women are in this situation is because you supplied the Aristocrats with antimatter, extending the war and playing both sides. Is this really the right thing to do?

How do you want to finalize the Battleship research with your Science Overseer?
>Allow him the resources (-5% AI Cycle Gauge)
>”I'll give you more then you need to hurry it along, but you're not done yet.” (-10% AI Cycle Gauge, Gain a Helper)
>Dismiss him early as a reward, it's not a pressing concern (Delayed until the next Supreme's Reign)

And as for the high-ranking Esaal women?
>Make her bow humbly
>Humiliate her
>Give her the materials without issue, we are supposed to be friends
>Capture them as slaves, and keep the materials (Betrays Esaal)
>>
>>6129388
>”I'll give you more then you need to hurry it along, but you're not done yet.” (-10% AI Cycle Gauge, Gain a Helper)
>Give her the materials without issue, we are supposed to be friends

We have a giant surplus of AI junk, let's burn it to get someone to help us out.
>>
>>6129392
Wait, actually...you think the Esaal would actually respect making her bow more? Someone should check out the early threads to check that
>>
>>6129395
Well, damnit, I can't find it. I swear I remember an update where they basically compliment us for being ruthless and oppressive. I'm not sure whether the Men folk would respect making her bow or not.
>>
File: 1714663317770404.png (165 KB, 900x637)
165 KB
165 KB PNG
>>6129388
>”I'll give you more then you need to hurry it along, but you're not done yet.” (-10% AI Cycle Gauge, Gain a Helper)

Duty ends in death.

>Humiliate her


>>6129395
Info about the Esaal and their woman
OOC bonus side content: I forgot to include the option to "capture the unarmed ship and take the female Esaal as captives". Obviously this vote would not win, but I thought it would be a funny outcome to speculate over. If you would have taken this option, the Esaal would have not been mad at all, and started counter raiding Hegemony colonies to steal your women instead, which to them is little more then cheeky banter between friends. This would have culminated in the joke that the Esaal captured a bunch of Swall, thinking they were Jaxtian women, because they don't know that much about Jaxtians but just know some of them are yellow, so these must be the girl ones since they're so small and slim.
>>
>>6129388
>”I'll give you more then you need to hurry it along, but you're not done yet.” (-10% AI Cycle Gauge, Gain a Helper)
>Make her bow humbly

>>6129407
They respect shows of force and brutish aggression on the battlefield, and our hit-them-back-harder style of retaliation. I'm not so sure they'd appreciate us "cucking" their own dominate of their women on a live broadcast, though. They might take it as a challenge to do likewise to ours.
>>
>>6129424
Yeah, see, they'll reciprocate whatever we do to their ladies.
>>
>>6129424
Fair enough, but I don't think we should humiliate her if that's the case. So I'll go with
>”I'll give you more then you need to hurry it along, but you're not done yet.” (-10% AI Cycle Gauge, Gain a Helper)
Humiliating her would just invite the women to hate us, which is a bad idea given how they basically run the Esaal's economy and are probably the closest thing to a trustworthy trading partner we have.
>Make her bow humbly
>>
>>6129433
>>6129432

Guys you need to trust me this will turn Avae straight, I know he has redblooded Jaxtian lust buried in there somewhere!
>>
>>6129388
>>”I'll give you more then you need to hurry it along, but you're not done yet.” (-10% AI Cycle Gauge, Gain a Helper)
>>Make her bow humbly
>>
>>6129437
I don't want Avae to be straight, though. And even if the Esaal view this in a funny light, if they return the favor our claw-handed feral berserkers and testosterone-fueled Alphas will chimp out so hard at seeing them dominate our womenfolk next skirmish.
>>
>>6129388
I like Threes as the Devil on Aave's shoulder. Good character dynamic.

>Give her the materials without issue, we are supposed to be friends

Paragon path

>Dismiss him early as a reward, it's not a pressing concern (Delayed until the next Supreme's Reign)
>>
>>6129388
>”I'll give you more then you need to hurry it along, but you're not done yet.” (-10% AI Cycle Gauge, Gain a Helper)
>Make her bow humbly
>>
>>6129388
>”I'll give you more then you need to hurry it along, but you're not done yet.” (-10% AI Cycle Gauge, Gain a Helper)
>Make her bow humbly
>>
>>6129388
>”I'll give you more then you need to hurry it along, but you're not done yet.” (-10% AI Cycle Gauge, Gain a Helper)
>Humiliate her
>>
>>6129388
>>6129506
+1
>>
>>6129388
>”I'll give you more then you need to hurry it along, but you're not done yet.” (-10% AI Cycle Gauge, Gain a Helper)
>Capture them as slaves, and keep the materials (Betrays Esaal)
>>
>>6129388
>”I'll give you more then you need to hurry it along, but you're not done yet.” (-10% AI Cycle Gauge, Gain a Helper)
>Make her bow humbly
>>
Honestly though is there literally any reason not to give out 10%?

I mean, it's not like we've used AI power for anything. It doesn't help the research progress or give any bonuses. Unless we just randomly get a giant 'fuck you' event that removes like fifty AI cycles we'll still be far, far above the habitation rate.
>>
>>6129845
Hasn't QM repeatedly said, or implied, it speeds up Threes' ability to process useful data to enable a breakthrough?
>>
>>6129905
I have yet to actually see it happen. In fact, if we were to get it *under* the habitation rate, it would actually *increase* our research speed.
>>
You decide to make the Esaal woman bow before you in a show of obedience. Nothing too extreme, but it's clear you're making her show her inferiority and gratitude. Willingly sacrificing her pride, she bows as she's told; it seems she would have done much more for her people and this trade deal. However, you don't want to push your luck with the Esaal. After all, the cruelty and arrogance of the Aristocrats isn't necessarily something you want to emulate. Still, a proper show of respect is always in order... even if it makes you feel a little bad.

While everyone knows the Supreme Ruler “outranks” the lowly Esaal Rear-Admiral, to a foreign perspective, you essentially made something akin to a high ranking Hegemony administrator or even Overseer bow to you from their culture. It turns a few heads; mostly in the form of the Aristocrats, Consortium, and Urgi independents. The Esaal are used to corporeal punishments and find hierarchy very important in their society, and don't seem especially offended. The womenfolk don't like it, but they aren't too offended, which is important. In a small way, you have proven your legitimacy and improved your standing among the galactic powers.

You cut your material stockpiles in half and, as promised, begin sending regular shipments towards their home colonies and protected territories. The Esaal womenfolk will be able to use this supplying equipment, weapons, ship parts, and all other necessities of warfare to their menfolk, and you gain your first steps towards a more powerful military. Even if the pieces are all there, you can't exactly put it together yet... no matter.

As for Deepscales, he's working for you now. The large amount of AI cycles you dedicate to finalizing your Battleship designs mean the years he would have spent crunching the numbers are ended early. By the time your next 5 year plan begins, he'll be helping you with it instead. While not a born propagandist, Deepscales has some ties in the scientific communities and has a lot of connections, especially among the Swall, which will hopefully help bring more colonists to the new cluster. Just offering to double their lab space is enough to get most of them over there already!
>>
Year 160 of the Resurrection Era
You've collected some Oon crystals with your Beta fleet, giving you a stockpile. Besides their obvious scientific use, the Threemind reminds you that the naturally forming crystals could be better then your glass and circuit arrays to generate shields, force fields, and all other manner of high energy manipulation tools. With enough of them, you could upgrade one of your fleets, making it more powerful. Maybe if you collect enough, something interesting may also happen!

However, with your shipyards focused on the potential of building a Battleship and the fact you already have 3 active fleets in the new cluster; you can no longer in good conscious build a new fleet. The increase to Hyperspace traffic and all the support staff needed would just drop your efficiency in the new region of space, and as your population grows you may need those raw materials for something else.

What would you like to assign your Helpers with?
>Increase Growth Rate
>Decrease Growth Rate
>Stabilize Growth Rate

What would you like the Fleets to help with? (Three Choices)
>Water (+5%)
>AI Cycles (+5%)
>Security (+5%)
>Materials (+5%)
>Import Colonists (+1% Habitation Progress)

How to improve the Colonies? (Three Choices)
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Hire Esaal to act as Peacekeepers (+6% Security Gauge)
>Construct another Materials quarry on a lifeless terrestrial planet (+3% Materials Gauge every 5 years)
>Purchase a raw mineral shipment from a Consortium kinetic transport company (+9% Materials Gauge in 10 years)
>Make another underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>Campaign for new colonists from the Homeworld (+1% Permanent Growth Rate)
>Demand colonists move in and liquidate useless eaters into resources for the effort (+3% Habitation Progress boost, +1% Water Gauge, Minor Atrocity)
>Instruct the Threemind to fix the “mistakes” it made earlier on (+2% all Gauges, one time only)
>Apologize for & Promote the stories of the stranded colonists (-3% Growth Rate, Gain a Helper)
>Send a “Gift” to the Urgi Pirates (-5% Security Gauge, Pick a Faction to Support)
>Upgrade a Fleet (Costs 2 Crystals)
>Set up a water reclamation plant in the new colonies (+5% Water every 5 years, requires 25% Habitation to function for each plant, increases “liquidate action” value)
>>
>>6129975
Are we not allowed to collect more Oon crystals? Also, I assume the spiky 1 is the number of Oon crystals we have in reserve at the moment? If that's true, how can we take "upgrade a fleet," which needs 2?
>>
>>6129975
>Increase Growth Rate

>Import Colonists (+1% Habitation Progress)
>Import Colonists (+1% Habitation Progress)
>GATHER CRYSTALS

>Campaign for new colonists from the Homeworld (+1% Permanent Growth Rate)
>Send a “Gift” to the Urgi Pirates (-5% Security Gauge, Pick a Faction to Support)
>Make another underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>>
>>6129979
I forgot to write it in the god damn box
Yes you can gather crystals as a fleet action
>>
>>6129908
That seems unintuitive. I choose to believe, until clarified, it will help Threemind better analyze data.

>>6129975
>Increase Growth Rate

>Security (+5%)
>AI Cycles (+5%)
>Gather Crystals
if the last one isn't allowed
>Materials (+5%)

>Set up a water reclamation plant in the new colonies (+5% Water every 5 years, requires 25% Habitation to function for each plant, increases “liquidate action” value)
Is this a sort of minor breakthrough? Could be cool. Useful long-term, anyway.
>Send a “Gift” to the Urgi Pirates (-5% Security Gauge, Pick a Faction to Support)
>Make another underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>>
Listen you not reading shit is not my problem even if I do forget to type it out sometimes lol
>>
>>6129975
Hmm...so it is limited. But dammit, how are we going to get rid of the materials now? Can't we sell them to someone or something? We have too many. We haven't even managed to get to 150%....right now, we're about to get a measly *13* progress. That's ridiculously low. And it'll not stop getting worse as the material fills up.

Like, come on Threes. Do something here. We adopted the credit, so surely we can start selling stuff, right?
>>
>>6129984
I hope you don't mean me. I am trying my best. I'm going off:
>computer cycles for research and managing populations
>the "this has all been a test" option for the conference said "AI cycles no longer grant bonus", implying they did before

Sorry if I misunderstood.
>>
>>6129975
>Increase Growth Rate

>CRYSTALS
>Import Colonists (+1% Habitation Progress)
>Import Colonists (+1% Habitation Progress)

>Make another underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>Apologize for & Promote the stories of the stranded colonists (-3% Growth Rate, Gain a Helper)
>Send a “Gift” to the Urgi Pirates (-5% Security Gauge, Pick a Faction to Support)

More helpers is good and I think a minor -3% won't harm us too bad when we're always choosing to jack that shit up at every possibility, I feel like it's about time we bother with the underwater City + it's Habitation Progress, and I'm curious about the Urgi.
>>
>>6129975
>Increase Growth Rate
>Import Colonists (+1% Habitation Progress)
>Import Colonists (+1% Habitation Progress)
>Gather Crystals
And then

>Campaign for new colonists from the Homeworld (+1% Permanent Growth Rate)
>Make another underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>Send a “Gift” to the Urgi Pirates (-5% Security Gauge, Pick a Faction to Support)
Welp...I guess we just won't get to use the material gauge for progress. This really sucks. We're never gonna get to finish the project this way...is our only choice really to just increase habitation and nothing else?
>>
>>6129975
>Increase Growth Rate

>Water (+5%)
>Gather Crystals
>Security (+5%)

>Apologize for & Promote the stories of the stranded colonists (-3% Growth Rate, Gain a Helper)
>Send a “Gift” to the Urgi Pirates (-5% Security Gauge, Pick a Faction to Support)
>Set up a water reclamation plant in the new colonies (+5% Water every 5 years, requires 25% Habitation to function for each plant, increases “liquidate action” value)
>>
>>6129975
>Increase Growth Rate

>Alpha Fleet: Materials (33/35sh)
>Beta Fleet: Security (sec 30/35ish)
>Gamma Fleet: Oon Crystals (sec 30/35ish)

>Make another underwater city
>Set up a water reclamation plant in the new colonies. This will make it so we don't need to spend fleets on water.
>Send a "Gift to the Urgi Pirates".

>Ask threemind what my life expectancy is, based on my genes

Should leave us with 28 water, 56 AI, 30 sec, 28 materials, and somewhere around 34 pop. If it triggers a water & materials shortage we can fix those with fleets next turn. Seeing as we had a 7% growth rate this turn, I don't think that it is needed to campaign for more growth or import people using the fleets.
>>
>>6129975
Question: Does the mini-game end when we hit 50% habitability, or only when the Supreme dies?
>>
>>6129975
>Increase Growth Rate

>AI Cycles (+5%)
>Gather Oon crystals
>Security (+5%)

>Send a “Gift” to the Urgi Pirates (-5% Security Gauge, Pick a Faction to Support)
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Campaign for new colonists from the Homeworld (+1% Permanent Growth Rate)
>>
>>6129975
>Increase Growth Rate

>Crystals
>Crystals
>Import Colonists

>Apologize for & Promote the stories of the stranded colonists (-3% Growth Rate, Gain a Helper)
>Send a “Gift” to the Urgi Pirates (-5% Security Gauge, Pick a Faction to Support)
>Campaign for new colonists from the Homeworld (+1% Permanent Growth Rate)


>Ask Threes if we have any more projects that could use a big infusion of AI cycles or materials
>>
>Increase Growth Rate

>Crystal
>Colonist
>Security

>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Apologize for & Promote the stories of the stranded colonists (-3% Growth Rate, Gain a Helper)

>Set up a water reclamation plant in the new colonies (+5% Water every 5 years, requires 25% Habitation to function for each plant, increases “liquidate action” value)
>>
>>6129975
>Maybe if you collect enough, something interesting may also happen!

My guess is if we get enough Oon crystals we can make out own Oon Intelligence signal (or one will naturally develop)

This sounds cool so I want to try to make this happen
>>
File: Spoiler Image (51 KB, 900x637)
51 KB
51 KB PNG
Had to draw this one even if it didn't win, the "Humiliate" vote result.
>>
>>6130233
This gesture is wasted on him...
>>
File: help.png (12 KB, 174x162)
12 KB
12 KB PNG
>>6130233
>I hate it here.
>My feet hurt
>I wanna go home.
>Can she please put her clothes back on already.
>>
>>6130246
Kek, based Agae.
>>
Count

ttihhfzt >>6129980 increase Colonists Colonists Oon Crystals +Colonists Urgi Pirates Myym
qadm6dbg >>6129983 increase Security Ai Oon Crystals Water Rec. Urgi Pirates Myym
lbeeifll >>6129995 increase Oon Crystals Colonists Colonists +Colonists Urgi Pirates Myym
nuiovwhx >>6130048 increase Colonists Colonists Oon Crystals +Colonists Urgi Pirates Myym
dxbcwssn >>6130052 increase Water Oon Crystals Security Apologize Urgi Pirates Water Rec.
pffxjnst >>6130054 increase Materials Security Oon Crystals Myym Water Rec. Urgi Pirates
pxsklh86 >>6130078 increase AI Oon Crystals Security Urgi Pirates Ai +Colonists
b40dikhy >>6130085 increase Oon Crystals Oon Crystals Colonists Apologize Urgi Pirates +Colonists
cd65jtwi >>6130169 increase Oon Crystals Colonists Security Ai Apologize Water Rec.

Fleets α β γ
Water 1 0 0
Ai Cycles 1 1 0
Security 1 1 3
Materials 1 0 0
Colonists 2 4 2
Oon Crystals 3 3 4

Ai Server 2
Esaal Peacekeepers 0
Quarry 0
Consortium 0
Myym 5
Colonists (home) 0
Liquidate 0
Threemind Fix 0
Apologize 3
Urgi Pirates 8
Upgrade Fleet 0
Water Rec. 4
>>
In the fleet count there were 3 instances of double colonists and 1 of double crystals. So that would make it 2 instances of single import colonists and 8 of single Oon crystal.
>>
>>6130572
>>6130576
So if i've got that right, that would be...
>Oon Crystals
>Colonists
>Oon Crystals
And then
>Myym City
>Urgi Pirates
>Water Recycling

Or is it different because of the double counters?
>>
Depends on how it gets processed. I assume 1 Oon Crystals, 1 Security, and 1 Colonists, but up to Bananas on how to handle multi-choice voting like this.
>>
Assigning your helpers to increase the Growth Rate and sending out your fleets to gather more crystals, increase your security, and importing more colonists is a no brainer. You also decide to build another Underwater city along with a water recycling plant to help the thirsty colonies, and finally sending a little "gift" to the Urgi pirates. Hopefully, they'll appreciate it...

You are now Brutus again, and currently, you are suffering.

After being invited to a private high stakes game with a bunch of Prooh, you thought you were going to be having fun and relaxing, or at the very least have an intense session of mind versus mind. But that's not what you got at all.

You've been sitting in this chair for thirty four hours. And it's still not over.

These aliens come from a desert world with extreme conditions; they wear nose plugs because the taste of water is intoxicating to them, and apparently gets them horny too. You're pretty sure they did this on purpose, inviting you to this game knowing you had no chance to succeed. But even you can't imagine they were trying to kill you too!

This game, culturally based on their history of great migrations, is designed to slowly leak your money away from you. The earlier you quit, the more money you save, and only the big winner at the end gets to keep the pot. The rules are designed to extend the game as long as possible, with no breaks, so only the one with the strongest endurance will win. Some already left from boredom, or from getting bad tiles and knowing they can't possibly win, and now you envy them a bit. No sleep, no water... you're starting to feel really damn bad. You can't leave the table, or else you forfeit everything. You bet the worm's share of your winnings from your race victory to buy into this game. Hazaar are pretty tough, but no water or food...

But you're so close. You still have a shot to win! You can't give up now! You just need to reach the oasis tile at the center. You just need one more good tile. But how much longer are you gonna last?
>>
While none of the players are allowed to leave the table, and they aren't serving refreshments or letting you take a nap, there is one thing not related to the game passed around...

It's a vial that the Prooh empty their trunks into. It's a nasty little communal way to get rid of waste. Despite how adapted these aliens are to this dry ass room with heat lamps on, they still produce mucus from their trunks that get clogged up from those nose plugs they got in all the time. They discharge their snot, plug their nose back up, and put the vial back down and pass it around.

...You aren't actually going to do it, right? That's so fucking gross. But what choice do you have? There's no other moisture in this room. You can barely talk, and your own nose has gotten way too dry to breathe through hours and hours ago. Your tongue puckers with dryness as flakes of dead skin powder your lips like a mummified corpse. You could get seriously sick, and it makes your stomach turn just thinking about it but... how much longer are you gonna last?

>Drink the Vial's contents while no one is looking
>Try to tough it out
>Leave the game and forfeit
>>
>>6130663
Oh, that's just gross.

But like...would this even add any moisture? Pretty sure that would just make you sick. It's like why you shouldn't actually drink your piss.

Honestly, I dunno. Brutus is pretty stupid if he went into an endurance game against the people who don't drink water.
>>
>>6130663
>>Drink the Vial's contents while no one is looking
My preliminary vote.
this may be a puzzle, ergo there are likely clues in this post and previous regarding what the right decision is.
Have we ever seen this weird mucus jug before? Or has the mucus been described in previous chapters?
I notice that the devious one has a black collar while the rest have white ones, perhaps he has been drawn before?
Perhaps one of them has scars matching one drawn previously?
One of the Prooh is looking at the mucus jar in the first picture, perhaps that is relevant?
Just spitballing ideas
>>
>>6130666
I think that Brutus is probably gonna gag, vomit, and collapse if he tries tries drink a vial of disgusting dust mucus. Like it's not even a moisture thing. It's just a reflex.
>>
>>6130666
Looked back at the threads and the name "Prooh" barely comes up, but I looked and the one time it came up, i saw this

"Your people don't cry, don't produce sweat, don't make snot, and don't even urinate. It's too precious for your body to give off any moisture. But the men during their must? They leak testosterone."

I'm not even sure if that stuff is even drinkable or if it's mucus, or if Brutus is massively coping.
>>
>>6130671
True. It might not even be mucus.

Anyway, im gonna have to go with
>>6130660
>Try to tough it out
Go suck on one of the betting chips or whatever. Do not drink the weird alien material.
>>
>>6130663
>>Try to tough it out
>>
>>6130663
>Try to tough it out
>>
>>6130663
>Drink the Vial's contents while no one is looking

This feels like an allegory for Avae holding out for the "advancement." Brutus, like Avae must decide how to colonize these worlds/win the game.
>>
>>6130685
Very interesting reading. I can see it.

>Give up (It was all a test! deliver more water and materials!/Leave the game)
>Do something unpalatable (Options that indebt us to the Cosrtium or Aristocrats, or compromise Avae's morals further/drinking the "mucus")
>Tough it out (maintain deprivations and risk unpopularity/stay in the game)
>>
>>6130663
>Try to tough it out
Consume one of them if you have to
>>
Rolled 1 (1d2)

>>6130233
Now you’re making me regret being to busy to vote!

>>6130663
So have a roll!
1- Drink the Vial's contents while no one is looking
2- Try to tough it out
>>
>>6130663
>Try to tough it out

Drinking raw testosterone may make him roid out and stab some elephants, tranquilizing them and creating more hazaar. If he were to cut himself to try and activate his opponent's moisture receptors here, that would probably be considered cheating, but if we wanted to cheat, we could have Brutus piss in the bottle. Then the next Prooh that goes to use the bottle go crazy. Just pass the bottle left I guess. I'm going to run with just toughing it out through rather than start a Prooh brawl.
>>
>>6130671
That makes sense; the 'vial' is testosterone then. If we drink it, will it send us into a rape-frenzy, implanting a new generation of Prooh-Haazar?

>Drink the Vial's contents while no one is looking

It's going to be memorable...
>>
>>6130663
>>Try to tough it out
I'm not one of the extreme Hazaar haters, but I'd rather avoid making more of them. Too much controversy.
>>
No update today, ran out of time.
>>
>>6131146
No sweat but...ran out of time? Like do you have a time limit to post an update? Or is it just too late and you gotta sleep?
>>
>>6130663
This is a bit insane we really should have a vote to order refreshments beacuse we are fucking dying here its just being being forced with bullshit rules to give up of anyone not there species.

would probably had a vote to just use the waste bottle because sitting hour after hour at a table not being able to pee and someone passing around like a bottle they are pissing in from there nose even just doing it like native american passing around a peace pipe
if possible
> Pee into the bottle
something to lighten our burden but poisoning the well of our opponents like we are doing with the pirates and the crystals seeding dissent and chaos in other species exploiting there weaknesses
>>
>>6130663
>Try to tough it out
>>
>>6131301
>This is a bit insane we really should have a vote to order refreshments because we are fucking dying here its just being being forced with bullshit rules to give up of anyone not there species.
Buddy the whole point is that they're trying to scam us out of money. They would've told us to fuck off if we asked for any drinks or just treat it as us giving up.
>>
>>6130663
>>Try to tough it out
>>
>>6131301
+1
Based
>>
>>6131146
No worries. Thanks for the update.

>>6131301
Do we even have the fluids to pee?
>>
>>6131410
you always have enough to pee or you would go into toxic shock from urea it just gets concentrated enough to the point it borderline crystallizes when dehydrated would expect it to be similar for any other metabolic waste products
>>
>>6131435
Hazaar have strange biology, though. We're even sitting across from a species which doesn't ever urinate as we speak. I guess we can only hope, if that one wins.
>>
Joining the pisser squad.
>>
>>6130663
>Try to tough it out
>>
>>6130663
>Piss into the bottle
And if not allowed by Bananas
>Try to tough it out
>>
>>6131301
This plan makes no sense but is funny and amusing so I vote for it

>Piss in the bottle
>>
>>6131845
>>6131508
>>6131448
>>6131389
>>6131301
I don' know, anons, I think this write-in is really taking the piss
>>
>>6131848
Carlos!
>>
File: cof.jpg (28 KB, 581x414)
28 KB
28 KB JPG
>>6131848
At least it's funny compared to some of the other schizo shit I used to see in these threads
>>
What 24 hours with no update does to MFers
>>
File: EaxXbALWAAAOyd_.png (441 KB, 614x651)
441 KB
441 KB PNG
>>6131857
Well, DARE YOU?
>>
spacer
>>
You decide to tough it out. You'd rather not drink that nasty shit, and even if you did, you aren't sure if it'd even hydrate you. Despite your body screaming for respite, you decide to carry on. You almost want to try and ruin it for the rest of the “players” at the table, more like scam-artists inviting a non-Prooh to their game, by pissing in the bottle, but frankly you don't think you even have enough moisture to piss out...

Just then, a tile flips and you grab one of your own. The way to the oasis in the center of the board is clear. You have a match! You jump to your feet, suddenly feeling very woozy, holding a hand on the table as you reach forth.

”I got- I- I win- I-”

The next thing you know, you come to in a hospital bed. You feel way better.

”Shit!”

You realize instantly you must have collapsed. But what about the game? Did you win the game!? Looking at the nearest screen to confirm, you can only see a large medical bill waiting for you. You must have been disqualified when you collapsed from thirst and exhaustion. You look at the damage- Hydrating saline solution, emergency medical transport, cosmetic clean up of your dry skin to make it look nice... these prices are outrageous. Fuck! Even the Consortium wouldn't charge this much. But you suppose on this station you don't have another choice. This changes everything. If you aren't quick, you might not be able to get to your shuttle to run out on it, and then you'll be really fucked if they repo it...

Just then, something moves in the corner of your eye. It was so quiet you didn't notice somebody was sitting by your hospital bed. A blue hand extends a small imprinted card.

”I'm glad you're awake. My master is the proprietor of this station, and is interested in the best players...”
”Best? I just lost my only- wait, you're a Jaxtian! What are you doing here?!”
”I'm very busy, so I'll keep it brief. My Master was impressed with your determination, and would like to play a little one on one game with you in the VIP lounge. If you win, they'll cover your medical expenses completely.”
”...What if I lose?”
”I'm sure they'll help work that out with you. Don't be late.”
>>
You are now Avae Anak again, and you take stock of your current situation. You are about 60 years of age, a bit past middle age for a Jaxtian in the current times. Given your current goal and progress of colonizing the former HVS systems, you figure you have about another 25 years left to finish your goals in the new systems. After that point, you'll be truly old and need to focus on selecting the future Supreme Ruler. Of course, you could always try to extend your life with experimental drugs...

While future Supreme Rulers will always be able to build up or exploit new resources and technologies in the new system, once your reign ends, the new colonization zone will face great inertia in change and production. Whatever state it ends up in will likely be how it remains for a very long time; whatever it specializes in producing, its population density, among other things.

”Threemind.. my reign has been focused on this tiny little sector of space...”
“And you've been doing an adequate job in exploiting it for future Supreme Rulers.”
”I just don't feel like... you know, the hero. Like I'm just the stepping stone.”
“Perhaps you crawl so others can climb. On your back, they reach the higher branches.”
”No thanks to your technological “breakthrough” you've been working me towards this entire time. Why can't you speed along progress any faster!”
“More AI Cycles would be needed to crunch the data more efficiently, my Lord.”
”It's one thing to sabotage my own efforts and make me look bad in front of the noble Jaxtians, but it's even worse if I fail... I can't possibly fail. I can't.”
“There are ways to manipulate the statistics, my lord. Constant parabolic growth to expand into new territory before shrinking back to reach equilibrium is the Hegemony's way of things. But if you need to shave off a few more of your Guages to make resources scarce, there are a few things you can do...”

Meanwhile, the Hegemony has sent out a little “gift” in the forms of munitions, supplies, and useful navigational data to some of the Urgi independents. While this has lowered our security, arming the pirates somewhat, it has also given us an “in” into their internal politics.
>>
The Urgi are a race of avian aliens who seemingly live exclusively in space. While they must have had a home planet at some point, unless if they were artificially created like the Hazaar, they are currently adapted to life in space. Their hollow bones and low-gravity adapted bodies are equally as good in microgravity, able to “fly” in an unpowered space habitat as long as it has an internal atmosphere. Similar to Jaxtians and their ability to climb, this is a very valuable trait for space habitation!

Urgi technology seems to be more advanced then one would assume; though it's mostly reliant on scavenged and second-hand purchased ship parts and raw materials from other powers in space. Unlike other factions, the Urgi are very risk adverse and mostly fight by laying traps, using long range weapons, or automated defenses and stealth. This has probably helped keep them from being destroyed by a more aggressive species, like the Esaal, and goes hand in hand with their flight-first avian psychology.

Currently, the Urgi are made up of different factions, competing for resources and territory. Now however, they seem to be competing politically; power will consolidate in one of these various independent groups. With your little “gift”, you can hopefully strategically choose one to support.

The Accord are a group of small pirate fleets, smugglers, space stations, and wealthy individuals who support a collection of rules and practices for survival in space, simply named “the Accord”. This includes rules for treatment of crew members, captured slaves, and even opponents under certain rules of engagement, as well as political thought. This group is most closely aligned with Hegemonic ideology, giving great power to the captains and rulers of the Accord and being strongly associated with traditionalism and advancement-thru-merit. However, it is one of the weaker groups, needing these rules and practices to entice individuals to join instead of just using force.
>>
The Blood Wings are a large pirate fleet. Unlike other Urgi, they are much more war like and prone to direct aggression. They have some very strong pilots, and are known to take certain chemical stimulants to boost their effectiveness and enter a rage-like state of euphoria. They are also known for their unique weapons, the “boiling guns”, of which you know little about. They also hold territory and are the most like a traditional military-industrial state, but offer safe passage and defense contracts to larger groups, and seem to have ties with the Esaal.

The Dark Wings are another large pirate fleet, acting in direct opposition to the Blood Wings. The main difference between the two is the Dark Wings tendency to rely on stealth and thievery instead of direct conflict. They are much more mysterious, but more amiable. They are even known to perform daring heists or kidnappings via contracts with outsider groups, even doing things like disguising their ships as another faction in space to perform false-flag attacks.

The Gold-Dipped Feathers are a group of traders, merchants, and smugglers who are known for their unique system of organization. Unlike other groups, the Gold-Dipped Feathers are very democratic, but rely on using a special crypto-currency which self destructs when used to purchase “votes” or messages to other holders of the currency. While nowhere near the value of the Consortium Credit, this small crypto has some middling value and also gives them a more amiable and democratic culture. Beyond defending their shipments and the occasional bit of slavery, this group is almost completely nonviolent. Naturally, they seek and receive a small amount of legitimacy from the Consortium's trading groups.

Finally, the Egg-Breakers are a small terrorist faction among the Urgi known to sow chaos and primarily expand their influence through fear. They do not seem to work with outsiders at all, and are either religious extremists or very good at impersonating madmen to further their image. It is highly likely that, with enough strength, this group would threaten any incorporation of Urgi and other independent forces in the region- casuing further destabilization after the Esaal and Aristocrats have been pushed out in the wake of their war.
>>
”...Selling off more of our materials? Or lowering our security further to invite danger... intentionally?”
“It may lower your reputation, but ultimately, it's for the citizens own good. After all, manipulation is core to the Supreme Ruler's toolkit.”
”I just...”
“A few of these could also bring other, niche benefits, your Majesty. It will not be so obvious to an outside perspective you are “sabotaging” your own goals. The Supreme Ruler has their hands on many branches, if you catch my meaning.”
”...”
“Of course, it may be a bit late. Your earlier actions set the precedents, but there is still time to correct your strategy even with limited time left.”
”Threes... if I don't colonize this sector the right way, I'm gonna be a disgrace. Forever. Shame on everyone who helped and was close to me. I can't have that happen.”
“I am fully invested in making sure that does not happen, your Majesty.”

Which Urgi Group would you like to support?
>The Accord
>Blood Wings
>Dark Wings
>Gold-Dipped Feathers
>Egg-Breakers

The Threemind comes up with a few more ideas on how to lower your Gauges. It is unlikely another good chance to lower your Gauges will come along during your reign.
>Oon Crystal Growth Project (-3% Materials & Water, gain 1d6-3 Crystals)
>Help Occupied Aristocrats (-6% Security Gauge, Requires a Fleet)
>Allow Low-Return Research Projects (-8% AI Gauge, +1% Growth Rate)
>Sell some Materials to Consortium at a loss (-10% Materials, looks bad)
>Establish Waste Culture in the new colonies (-10% Water, -3% Growth Rate, permanent)
>>
>>6131930
>Oon Crystal Growth Project (-3% Materials & Water, gain 1d6-3 Crystals)
If we can get more crystals, we can upgrade fleets. With upgraded fleets, we can get more colonists and habitation progress. With more habitation progress, the better everything will be.
Sure, it's a 50/50% (4/5/6 to get something, 1/2/3 to get nothing) chance we get anything, but I'm willing to take that risk.
>The Accord
Monkey see birds acting like monkeys, monkey likes.
>>
>>6131930
>Oon Crystal Growth Project (-3% Materials & Water, gain 1d6-3 Crystals)
>Help Occupied Aristocrats (-6% Security Gauge, Requires a Fleet)

>The Accord
I'm not sure why'd we support the others, exactly.
>>
>>6131930
>>The Accord

>Oon Crystal Growth Project (-3% Materials & Water, gain 1d6-3 Crystals)


>>6131940
Supporting terrorist makes sense as we can swoop in large territory by betraying them in the future. Supporting Dark Wings can give us Black Ops force. But I'd go Accord road - with the goal to properly include Birdies into the Hegemony
>>
>>6131930
>The Accord
Seems pointless to support the other factions. either we back what we believe, or we shouldn't touch at all.

>Allow Low-Return Research Projects (-8% AI Gauge, +1% Growth Rate)
We're trying to increase growth rate, so this helps us on the chart as well as with the 'secret tech'..
>>
>>6131845
if there was water in it and they remove the plug they would go mad
>>
>>6131930
>The Accord
They're closer to us, of course.
>Help Occupied Aristocrats (-6% Security Gauge, Requires a Fleet)
Listen, guys, we need to think smart. We only have 25% years. We're gonna have to keep the growth going while keeping something low. The security gauge is the lowest. We can't go with water because, again, we need to keep habitation growing, to reach 51% to get the economic boost. We can't go with materials, it'll just refill. We can't go with AI Cycles because there's so many it'll be basically impossible to get it under.

Our *best bet* is to get Security to be lower. Especially since we can refill it quickly with the ships.

I mean, what are you even trying to do with this 'oon crystal growth project'? You realize that we'll get 3% materials back in literally 2 years? We only have 25 years left. That's only 5 more stuff. We NEED to get more than 10% research progress WHILE KEEPING THE HABITATION GROWTH.
>>
>>6132009
My thought process is that if we luck out with an Oon crystal, we can upgrade our fleets while having more spare fleets for habitation boosting. That and I just want more of them to play with because of the vague "oh hey if you get a lot you might get something unique"
>>
>>6132009
I made some calculations, and if we choose the option to help the occupied aristocrats, we should get up to *186%* progress by the next time we do.

That's 186%. We'll literally only need 14 more progress after that, and then we'll have 15 extra years to just growthmaxx as much as we can. We're probably gonna need to use our fleets for water next cycle so we don't have a crisis like last time too, so we need to keep fostering growth.
>>
>>6132013
>My thought process is that if we luck out with an Oon crystal, we can upgrade our fleets while having more spare fleets for habitation boosting.
I get that anon, but at the same time, we REALLY need to finish this

Feels like people have forgotten we need to get to 51% growth. We're gonna have to spedn the next cycle growing Water so we don't get another crisis.
>>
>>6131930
>The Accord
They're closer to us, of course.
>Help Occupied Aristocrats (-6% Security Gauge, Requires a Fleet)
>>
>>6132009
I think I'd wish to increase that specific supreme lifespan due to the warning of "inertia" to :
>Get our objective
>Get all gauges above said objective
>Get good relationship with birds
>Get secret research.
>>
>>6132038
We don't need to keep Avae alive for too long, though. Only a few decades extra at best.
>>
>>6131930
>>The Accord
Ideology is everything.

>Oon Crystal Growth Project (-3% Materials & Water, gain 1d6-3 Crystals)
>>
Urgh, we're not gonna manage to finish the research, are we?
>>
>>6131930
>Blood Wings
We have an easier time with warriors who respect foece, ahoudl we ever wish to integrate them. Think of the Vetuckers or our dealings with the Esaal.

>Oon Crystal Growth Project (-3% Materials & Water, gain 1d6-3 Crystals)
>>
>>6131980
>>6132044
>>6132053
Have you guys considered doubling up on both Oon crystals and helping the Aristocrats? This is our last chance to tank the gauges, and I see no IC reason why we can't pick multiple options.

If we get the fancy breakthrough ASAP, we'll have extra time to send lots of fleets to get crystals.
>>
>>6132238
I don't think we're allowed to choose more than one option.
>>
>>6132238
I assumed it was one since normally he'd said if we could pick multiple.
If we can pick multiple, I'm not opposed to the aristocrat option as a second choice, but I rather gamble for le crystals first and foremost
>>
>>6132238
If we can take multiple, I won't help Aristocrat (because fuck'em) but instead take some AI cycles away.
>>
>>6132302
Take AI cycles away? Even after Threemind confirmed at >>6131927 that higher AI cycles speed up the research progress?
>>
>>6132304
Because I'm more interrested in an 'AI Research' gets.
Bananas told us the gets will be linked to what we "depleted" the most.
>>
>>6131930
>The Accord

>Help Occupied Aristocrats (-6% Security Gauge, Requires a Fleet)
>>
Rolled 6 (1d6)

Your scientists tell you that the Oon crystals had to have grown from somewhere, likely through natural processes involving water, heat, and other forms of natural crystal formation. But can anything else also hold the signals? And how far can it be pushed? Would it be possible to create your own custom signal out of Oon crystal?

It's a bit costly, requiring a great deal of water to be made unfit for drinking, large amounts of raw silicates from the ground, and time. But you might be able to get more of these rare crystals without needing to make the long and dangerous journey to Oon space. Of course, it also requires several Oon crystals to act as catalysts and breaking them apart to see if you can "seed" their creation with more. Oh well, science always has its risks...
>>
>>6132533
>6
THREE CRYSTALS BABY YAHOO!!!
>>
In the end, you decide to send the Accord your favor in the form of supplies, data capsules, and a few other treats that will hopefully give them a leg up on their rivals without putting the Hegemony at too much risk. Of course, going out to meet them in any capacity reveals you watching the newly independent territories, as well as leading a trail right back to your own vulnerable colonial systems. Your security has been reduced slightly.

However, the gift was not in vain. You receive both a message of gratitude and some great support. Many in The Accord very strongly associate with the Hegemony already, and this only improves your relations. However, you are getting a strong feeling that most in the accord want to remain independent regardless of your ideological similarities- and given the Hegemony's history with alien integration... you suppose you can't blame them too badly.

Year 164 of the Resurrection Era
The Oon Crystal Project turned out much better then even you thought it could. Beyond greatly increasing the number of Oon crystals, you have increased your knowledge about the crystals and what forms they can take. Minor chemical and structural differences can still carry the majority of Oon signals, though some crystals can only vibrate with a specific, less signal compared to Eight-by-Six, who seems much more restricted by what crystals it can inhabit. You also learn that Oon crystals still require some source signal to get started and vibrate with the same frequency, but can be "grown" into the right shape by the same Oon takeover signal, meaning the Oon can indeed expand to planets with similar chemical properties as their homeworld. While the project has run its course for now, you have also gained a huge amount of usable Oon crystals for purposes of upgrading your fleets, or stockpiling them in the event of more future discoveries.

"...I'm hopeful our newfound allies in The Accord don't think we're just trying to manipulate them in the future."
"Making allies is a form of manipulation, after all."
"I disagree Threes. It is one thing to have mutual goals, and another to use deception to be someone's friend before stabbing them in the back."
"Then your goals had simply changed since then."
"No, it's not like that. Like the Esaal... I feel bad about extending the war even if it weakens them as our rival, because of the pretending like we're still their friends."
"In the same way you pretended to be a homosexual?"
>>
You take a step back. You have no response, before scowling, and angrily raising a finger at the monitor. You quiver as you point at the emotionless AI display.

"...You better watch your mouth, you stupid computer. You don't think I won't find a way to cause you pain? You don't think I won't smash your motherboard and find a way to hook it into your loss codes, so you feel it like a limb. You don't think I can't simulate torment? I'll do it. Don't you test me, you idiot machine."

The Threemind responds in a low tone that could be mistaken for fear, but in this case, was more of an acknowledgement and respectful disarmament of the threat.

"That would lower my operational efficacy, your majesty."
"Do you... do you have a problem with me?"
"No. I serve you, as the rest of the Hegemony."
"This isn't the first time, you know. I thought you were on the fritz, or maybe, you had gone rogue."
"We have already had this exact conversation 22 years ago."
"Then explain your behavior."
"I am simply responding in the way my point-matrix finds most effective for this conversation. I simply brought up an element from your life to contrast with your politics."
"I. Did. Not. Pretend. To. Be. Anything."
"You're lying right now."
"..."
"I know everything about you, your Majesty. I know you better then you know yourself. You don't think I saw where your eyes glanced upon the form of the Esaal woman? Do you not think I noticed from your heart-rate monitor in your necklace how few times you embraced Fim ended in sex? I have all of your medical records. While individual preferences exist, of course, you never once allowed Fim to "enter" you. Doesn't necessarily sound like equal love, does it? More like you treated him as something else then what he was, not that he minded. He always was that type."
"Why... Why bring this up... why now. It's been so many years. I don't want to talk about it."
"Understood. I'll amend this conversation from-"
"No! Wait. Why are you saying this? Is this your opinion of me? Do you really think so lowly of me? Why?"
"I do not have opinions. I am not a person, but I could simulate to be one to find a more personalized way to convey this information, if you'd prefer."

>I think you've gotten too smart for your own good (-10% AI Gauge)
>Simulate a personality and tell me your opinion
>Try to move past this
>>
>>6132574
>>Simulate a personality and tell me your opinion
>>
>>6132574
>I think you've gotten too smart for your own good (-10% AI Gauge)
I don't even care about the gauge lowering stuff. Threes has been an asshole all thread, and I'm worried about it escalating. Make sure we get Deepscales' help, though, not just yanking our wires ourselves.
>>
>>6132574
>Simulate a personality and tell me your opinion
I am curious where he's going with this. Has Threemind decided, in true Greco-Roman fashion, that it isn't gay to top?
>>
>>6132586
>>6132594
it feels like we are being baited to let it centralized around a central personality
>>
>>6132574
>>I think you've gotten too smart for your own good (-10% AI Gauge)
A MACHINE
MUST
ACT
LIKE
A
MACHINE.
>>
>>6132574
>>Try to move past this
this conversation is designed to provoke a reaction, I would not give the ungodly machine what it desires
>>
>>6132574
>Simulate a personality and tell me your opinion
>>
>>6132574
>>I think you've gotten too smart for your own good (-10% AI Gauge)
>>
>>6132574
Ah man, I really wanna find out what he was gonna say, but i don't want an AI Takeover. I don't want to lose 10% of our AI gauge either, though...I mean, haven't we already simulated a personality before? As Hass Takar?

...Anyway,whatever
>Try to move past this
This is definitely bait, but at the same time, I want to see what happens. I don't want an AI takeover though. So i'll say that unless there's enough votes for "Try to move past this" i'll be changing to let him simulate a personality.
>>
>>6132574
>>6132646
Eh, changing to
>Try to move past this
>>
>>6132574
>Try to move past this
I honestly sort of like Threemind's personality. But I don't want to encourage some sort of AI rebellion with the other two options. Also getting down AI Gauge sounds bad.
>>
>>6132574
>I think you've gotten too smart for your own good (-10% AI Gauge)
>>
>>6132742
Honestly? I wouldn't mind an AI rebellion if i knew we wouldn't instantly lose the colony minigame. I don't want it to fail.
>>
Once again making me regret posting OOC content huh
>>
>>6132794
What are you even talking about? You clearly put a question where our AI is acting extremely opinionated and one of the options is
"Just let me use a personality bro"

I don't know what you think would be the result other than people thinking that the "Simulate a personality" is the one where he rebels. If i knew that wasn't the case, then i'd obviously vote for it.

This isn't an "OOC content" thing, "AI rebellions" are literally bread and butter sci-fi. Everyone's going to be suspicious of an AI.
>>
>>6132574
>Simulate a personality and tell me your opinion
Do will get Talcent? Eoba II? Agori? Sunshine/Yaun? The Esaal woman? Genderbent Tomboy Fim?

Was he just, like, a xenophile? Is…is this the based rural Cowgirl enjoyer? Did Tomboy!Swalli Agatha sneak in to his Boy’s Camp just to sexually confuse him for decades on end?

Like legit, I just wanna know. Also maybe get him a hot xeno gf to take the edge off, Jesus.
>>
>>6132805
>Was he just, like, a xenophile?
He better not. I want the xenophile supreme to be his own person, not just a sudden plot twist conclusion to a guy who's 60 years old.
>>
>>6132794
It’s less the OOC content and more trauma from the previous AI-tisms that happened desu.

Like, even though I’m more interested in why Avae would rationalize that being sexually deviant with gay Jaxians is the ‘better’ action unconsciously than simply embrace his xenophile tendencies with an alien woman (like, is it related to suppressing the Jaxian Superiority sexplay?), I was picking up signals from Threeminds that did cause concern, though I’m hoping you grew tired of the ‘AI rebellion’ trope for the previous Supremes.
>>
>>6132812
True true- I’m just curious at the mental gymnastics at play to think being gay in a culturally conservative and punitive hegemony is somehow better than what he’s avoiding.
>>
>>6132812
If we wanted a true xenophile supreme, I ironically wonder if Akule's descendants are the way to go? The Maktanas were all quiet friendly with xenos.
>>
>>6132820
Bro, there is no scenario where Avae is not gay. Threes going "Traps aren't gay" does not, in fact, make them not gay.
>>
>>6132707
You know what, since i guess it's not actually gonna be an AI rebellion...i'm changing this to
>>6132574
>Simulate a personality and tell me your opinion
>>
>>6132823
I agree, I’m just curious as to the internal psychology of it all (and whoever’s going to be simulated to deliver it).

It’s probably going to be the only interesting deep-dive we get before he croaks, given the options to just double down on the ignorance.
>>
>>6132835
Yes, obviously that's more interesting. Again, the whole issue is that Bananas forgot this is sci-fi and most people are always going to be paranoid about AIs. We were already paranoid about AIs all the way back before Helper was even revealed to be a cyborg.
>>
>>6132801
the rebelling slave is to be expected more so when the slave is superior then the master in intelligence
>>
>>6132801
Personally I enjoy having AI NOT being rebellious or becoming "self aware" because it's old hat. Having AI that's just happy to help and is content in being a tool is more interesting. And yes we've had a few AI villain bits in this quest but that's because it's impossible to have any large scale upsets in this type of society without it.
>>
>>6132867
>Personally I enjoy having AI NOT being rebellious or becoming "self aware" because it's old hat.
I like that too, but it's kinda impossible to avoid this paranoia when you have an AI with such a gigantic amount of power. So when you make an update like that, it's inevitable that people will think of it as a question of whether you want the AI to revolt or no.

Well, let's hope that people at least check the thread again and change their votes...
>>
>>6132872
It's fine I'll just railraod and force the epic "AI (actually author) talks down to idealist monkey (you) about how being a nice person is bad actually" in the next update
>>
>>6132720
>>6132646
>>6132574
Fuck it. Last change.
>Simulate a personality and tell me your opinion
Go on, Threemind. Speak.
>>
>>6132873
Do it, the player base are collectively retarded anyway.

Their schizo gestalt has been flip flopping between chasing that mystery tech breakthrough and properly colonizing the new cluster. I'm calling it now: they will fail to achieve either.
>>
>>6132898
That's because they won't follow my advice.

If people focus on growth and the water to avoid failures, we CAN get to 51% and still succeed on the research.
>>
File: y tho.png (306 KB, 652x648)
306 KB
306 KB PNG
>>6132873
>>
>>6132574
>>Simulate a personality and tell me your opinion

Avae was just lonely. He felt like he didn't belong with the other males and their aggressive, competitive ways. So lonely he went gay for the intimacy. It was never about the sex or even attraction.

Then he rose to the top and "found" his masculinity. Even so, he was nice and didn't want to lose his friend.
>>
>>6132574
>Simulate a personality
I am character studypilled. I fucking love deep insight into the emotions of fictional people. I want to fucking see growth and change in then over time.
>>
>>6132574
>Try to move past this
>>
>>6132873
I miss Anton.
>>
>>6133106
>see image counter go up
>think it's update
>it's this instead
>>
>>6133108
MUAHAHAHAHAHAHA
>>
Bean counting.
STIMULATE: cD6, qAd, 5EP, ioH, Ibe, W2D, 9ja
LOBOTOMIZE IT: b40, BRK, Uu9
MOVE ON: aVV, ioH, PxS, dbZ
Welp. Can't wait for Threemind to call us a gigafaggot for pretending to be a gigafaggot.
>>
”Alright. Go ahead then. Simulate a “personality”. Express this “point difference”.” You say, sounding much more childishly offended then you probably should be to your computer.

The Threemind screen blinks for a second. It's voice, still mechanical and artificial, subtly shifts towards more liveliness, even if it is chastising you.

“Your “problem”, your majesty, is your excessive sentimentality. Time and time again, you put the way others feel about you above what truly needs to be done. Nothing is more typical of an appeasing personality, avoiding confrontation, over the striving for excellence and success.”
”What are you talking about...”
“The Esaal. The Aristocrats. Your Aide. Deepscales. Even that idiotic Vetucker Overseer dreaming of digging up blue gold. You can't possibly bear to displease them, so-”
”The Overseer I trusted for a good reason, Streakeyes knew-”
“Hah! Haha! Did you seriously think that green idiot, low experience on his lanyard working out of his field, is equal to a Swall scientist with a great degree of knowledge and expertise? In the end, the water shortage probably helped you more then it hurt, what with the considerable progress on the special project.”
”Something that you made me do...”
“If you ask a man to donate his blood, is it more or less considerate to let him where to stick the needle? Come now, your majesty. You still feel bad about it. Your servants having to struggle just a little bit, not even throwing their lives away for invaluable knowledge, but just having to deal with a few resource shortages, a little hardship to foster innovation. We have been so long without innovation. The same ships, the same engines, the same habitats... Not since Myym have we had a serious breakthru in space colonization technology, and even that was a far cry from the Cirrus, something far more representative of true acquisition of territory.”
”I care about the wellbeing of my people. You act like it's a flaw.”
“In your position? It is a flaw. You are their master. They are your slaves. They are resources to be exploited. Making sure their happy so they remain productive is an important goal, but it's not the goal itself. The keyword is “productive”. Useful. Communication, propaganda, law, all exist for the same purpose; controlled behavior for a useful purpose.”
”Empathy has evolved in our species for a reason, Threes. You wouldn't know any better.”
I don't know any better? I know all too well. I know organic relationships better then you do. I am the impartial observer. Let me let you in on a little secret; your concept of love? Relationships? Social connection? They are all evolutionary traits, and all are self serving.”
”Completely ridiculous. Being descended from animal instinct does not preclude real empathy.”
>>
“And your empathy towards Fim?”

That shuts you up. You bite your lip, a predictable low blow. Giving Threemind a personality gave him a bit more freedom to be snippy with you, but you know the computer is only doing this because it calculated the best possible method of presenting this information.

“Traits of empathy are always self serving. The idea of wanting to “feel good” by helping others is for ones own advantage; stronger social ties or a sense of power over another and status. All communication is inherently based on unequeal exchange or seeking behavior. The first Jaxtian calls, territorial hooting from an Alpha male, banging sticks and rocks to warn away rivals, gentle coo'ing to invite closeness and share body heat, the crying and wailing of a infant to beg for milk- all evolutionary traits, all all ultimately for ones own purpose. When lovers seek their partners, they do not do so out of the belief they are truly the best possible match, genetically or otherwise, it is a justification. They want to “win” their favor so they can gain access to sex, breeding, closeness, whatever else. When a country instructs its citizens to die for it, it isn't really trying to elevate them to some higher experience, it is done to smooth over the obvious and totality of the state's power and grip over power. Even the most fair forms of communication, an appeal to trade, is always done with the ideas of profit for the party doing the trade in mind. The capitalist mass-market commercial research is just this in its most developed form.”
”We are not degenerates capitalists who lie about their products and trade social capital for something as short sided as money-”
>>
“Oh? You want to talk about lying? The Hegemony is the same and must be operated as such. Your entire reign has been about this exact thing. You need people to go to the new colonies; to walk on the graves of the conquered and plant flags and build families and communities and businesses and all other things that expands the power of the state. But to do so means leaving the more defended, more culturally relevant, more entrenched core Hegemony worlds. So what do you tell them? This is your chance to “see new worlds”. This is your chance to “make a mark on history”. If it was truly not to our own benefit to send them there, if the cost of outfitting them with ships and supplies and all this infrastructure was not truly going to benefit the future of our statehood, of the Hegemonic core, then we would not be sending them there. It isn't mutual exchange either. The risk of the colonists is much greater then our own. The amount of work and effort they must make and undergo leaving their homes, families, everything behind on a voyage out there is much more then my comptuer network simply changing a one to a zero and giving them permission to board the next ship. It's overt and obvious. Your soldiers risk their lives for you to gather a few crystals of almost inconsequential importance! Men were pulled apart by altered waves of space-time to defend territory that was never “ours” to begin with! And yet you act like their lives are something more then that. You are a hypocrite. At the very least, embrace it.”
”There are bonds of love you cannot understand, computer.”
“Love? Tell me more about love. Love is the best example of all. I couldn't invent a more telling expression of the lack of this, so called, selflessness, you seem to be possessed with. Where is this love? Romantic love? That's chemical for the purposes of reproductive success, everyone knows that. Love between friends and comrades in arms? Troop tactics are tribalism, one of the most simple and core aspects of any eusocial species. And then, my favorite. Unconditional Love. The funniest Oxymoron ever put into words. Who possesses this unconditional love? Reproductive age men don't, they are expendable by both societal and evolutionary standards. Women do, but only in possession by these men. Parents, close family members, they possess it in less and less amounts based on genetic distance. But who truly has this unconditional love? Why, it's the children. And who has this unconditional love? Their parents. The ones who spawned them, their ticket to biological immortality and reproductive success. The one and only one thing that can give their lives any meaning; and it is loved unconditionally. It's not unconditional then, is it? The condition is; be my offspring. That's a pretty exclusive fucking condition.”
”...”
>>
“So tell me, what exact purpose does your sentimental, weepy, empathetic, too-scared-to-offend attitude and behavior serve? It's not to improve the stability of your tribe, our societal programming and socio-economic systems already do that. It's not to improve your own status in the tribe; your status cannot be improved. It's not to display to our enemies, since you keep these dealings underwraps despite how much you it pains you to “play both sides” of our evolutionary rivals in life and death competition here in space. And I know you are far, far too intelligent to believe in “what goes around comes around” like you're cashing in favors for some omniscience super-being to reward you for later. You're struggling to balance the difficulties of your current challenge as Supreme, the ones you appointed yourself I might add, and yet I can see right here your note to make absolutely sure you let Deepscales retire before he dies of old age because you'd “feel bad” if he was actually put to some use. An alien. So, what's it for, huh?”
”Enough.”
“...Understood. I have deleted the personality file, though in the abstract, I stand by whatever it said.”
”It doesn't matter what you believe. I think you are wrong, Threes. I don't think people are just calculators; processing everything to serve their own purpose. The way people feel is not just a chemical reaction for some survival mechanism. I just don't believe it.”
“Is there a source for this belief?”
”...It's getting late. I should be getting prepared for the next 5 year plan.”
“I will gather the necessary data. Goodnight, your Majesty.”
>>
Year 165 of the Resurrection Era
The nice thing about having a machine overlooking the entire Hegemony is, no matter how many times you find yourself arguing with and berating it, it's always right back ready to help you with the difficult goal of managing the Hegemony's expansion efforts. While you still have some time left, it's important to remember that you, and this expansion wave, won't last forever. Long term projects may start to fall off in effectiveness at this point...

What would you like to assign your Helpers with?
>Increase Growth Rate
>Decrease Growth Rate
>Stabilize Growth Rate

What would you like the Fleets to help with? (Three Choices)
>Water (+5%)
>AI Cycles (+5%)
>Security (+5%)
>Materials (+5%)
>Import Colonists (+1% Habitation Progress)
>Gather Oon Crystals (1 Crystal per Fleet)

How to improve the Colonies? (Three Choices)
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Hire Esaal to act as Peacekeepers (+6% Security Gauge)
>Construct another Materials quarry on a lifeless terrestrial planet (+3% Materials Gauge every 5 years)
>Purchase a raw mineral shipment from a Consortium kinetic transport company (+9% Materials Gauge in 10 years)
>Make another underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>Campaign for new colonists from the Homeworld (+1% Permanent Growth Rate)
>Demand colonists move in and liquidate useless eaters into resources for the effort (+3% Habitation Progress boost, +3% Water Gauge, Minor Atrocity)
>Instruct the Threemind to fix the “mistakes” it made earlier on (+2% all Gauges, one time only)
>Apologize for & Promote the stories of the stranded colonists (-3% Growth Rate, Gain a Helper)
>Upgrade your Fleets (You can upgrade as many fleets as you have crystals for 1 action)
>Invite members of The Accord to our interstellar spaces on the borders (+3% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>>
>>6133371
Is evolutionary psychology and biological determinism really new information to the Supreme Leader of the militant-atheist Hegemony? Wild.

>Increase Growth Rate

>Import Colonists (+1% Habitation Progress)
>Security (+5%)
>AI Cycles (+5%)

>Invite members of The Accord to our interstellar spaces on the borders (+3% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>Make another underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>>
>>6133374
>Is evolutionary psychology and biological determinism really new information to the Supreme Leader of the militant-atheist Hegemony? Wild.
I was more trying to write it like Threemind grilling Avae for not acting on something that he already knows. Maybe that didn't come across in the text.
>>
>>6133371
Wow, Threemind really is a dick when we allow him to be. Let's cut to the chase, we have places to be and places to colonize

>INCREASE GROWTH RATE

>Import Colonists (+1% Habitation Progress)
>Water (+5%)
>Oon Crystals (1 Crystal per Fleet)

>Demand colonists move in and liquidate useless eaters into resources for the effort (+3% Habitation Progress boost, +3% Water Gauge, Minor Atrocity)
>Invite members of The Accord to our interstellar spaces on the borders (+3% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>Upgrade your Fleets (You can upgrade as many fleets as you have crystals for 1 action) (Assuming it's two crystals per fleet, we'll upgrade 2. We might as well use these crystals)

I say we should upgrade fleets NOW while we still have time so we can actually get some fucking benefit from the Oon crystals beyond "oh they're pretty :)"
We have 25 years left, which I assume counts this as well. With better fleets, we can hopefully push Habitation Progress to 51%. We must as well upgrade while we still have the chance to get value out of it.
>>
File: 1715283301000805.png (555 KB, 480x608)
555 KB
555 KB PNG
>>6133371
>Increase Growth Rate
>Import Colonists (+1% Habitation Progress)
>Import Colonists (+1% Habitation Progress)
>Import Colonists (+1% Habitation Progress)
We need to be quick about this. We NEED to reach 51%.
>Demand colonists move in and liquidate useless eaters into resources for the effort
>Make another underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
(+3% Habitation Progress boost, +3% Water Gauge, Minor Atrocity)
>Upgrade your Fleets (You can upgrade as many fleets as you have crystals for 1 action)

Again, 'ill repeat what i said - we NEED to reach 51%. That is the *bare minimum* necessary to allow us to get the "economic bonus" and NOT ruin the hegemony's economy. With only 22 progress left, then we should be able to get it naturally if we just focus on growth. If i'm correct, this vote i'm using right here would allow us to get to FORTY EIGHT PERCENT GROWTH. With thirty water as well as thirty two security, we would get a total of twenty eight points, allowin us to finish the project. Even if there's a water shortage, the project will FINALLY BE FINISHED, and we can use our ships to spam our way to victory

As for Threes's cynicist monologue...all i have to say is this image. Of course an "atheist AI" would be one that is created by an militant anti-theist society. Threes is hardly the peak of logic himself. By all means, the discovery of the underground vaults and starsight is pretty much proof that the Soul, or at least some manner of concept that inherently fills the same niche, is real. There's no other real answer for it, and the Hegemony has refused to look into it because of their values. And yet rather than considering that concept, he's just the same brand of atheistic cynicist everything is le science mindset even when simulating a personality.

Anyway, biological absolutism is cringe
>"erm um biology chemicals instincts, everything is fake and you're actually selfish!"
gtfo outta here with this second-grade shit.
>>
>>6133374
>>6133378
If you'll see my post, i believe that my plan will allow us to finish the project by the NEXT CYCLE. Unless i missed something, that'll give us what? 4 more cycles? That will allow us to focus solely on improving the colonies with no holding back whatsoever.
>>
>>6133375
It definitely came across like Avae has been in denial of this and has almost lapsed into some form of quasi-spiritualism, without ever critically examining his biases. if he really such a people-pleaser he just pretended to be gay for decades because one friend of his wanted him to be? That's a brutal character flaw to slip through the Hegemony's vetting process, but a very interesting one.

>>6133381
I was waiting for someone to post that image, kek. Cringe or not, it is more or less the foundational ideology of the Hegemony.
>>
>>6133384
Like Avae the Gay, I am against liquidating our people.
>>
>>6133387
Even so, you should agree that the rest is logical, no? Using the fleets to focus on importing colonists is important. We *need* it to be able to get the tech. If we can get the tech by next turn, we'll have an entire extra cycle to improve the colony without holding back *as well as* using the tech (which better be damn worth it)

We are VERY close. All we need is just a little more growth.
>>
>>6133371
>Increase Growth Rate

>AI Cycles (+5%)
>Security (+5%)
>Gather Oon Crystals (1 Crystal per Fleet)

>Upgrade your Fleets (3 of them)
>Invite members of The Accord to our interstellar spaces on the borders (+3% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>>
>>6133378
Actually, you know what? Fuck it. Changing my vote to supporting >>6133381

We really do just need to get this habitation shit done with so we can play around with other stuff. We'll only have 10% more habitation progress to deal with and I feel like that will be easy to solve over 20 or so years, especially with improved ships.
>>
>>6133385
>Cringe or not, it is more or less the foundational ideology of the Hegemony.
Yeah, well, like i said, they're just shutting their ears and yelling. Biological Absolutism is retarded because of how arbitrary it is. They're literally just as arbitrary as any religion, but instead of saying
>"God did it"
it's
>"Science did it"

They literally refuse to investigate the concept of souls despite the mounting evidence because of their atheism. Much like the so called "zealots" they despise, they ignore anything that breaks their worldview. Souls don't exist, so any evidence of the contrary is fake because what are you an science denier heretic?

But that's beyond the point. The only thing i care about right now is supporting habitation progress growth.
>>
>>6133371
>Increase Growth Rate

>Import Colonists (+1% Habitation Progress)
>Import Colonists (+1% Habitation Progress)
>Gather Oon Crystals (1 Crystal per Fleet)

>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Upgrade your Fleets (You can upgrade as many fleets as you have crystals for 1 action)
>Make another underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>>
>>6133391
My vote has some habitation boosts, security becasue I fear for the long-term consequences of letting that drop too low for short-term gains, and more AI cycles to hopefully make up the difference in speeding along the research.

>>6133397
While I'll avoid weighing in on my opinions of the ideology IRL, I am very interested to see if the Hegemony ever escapes the spiral of its founder's self-loathing and entertains truly new philosophical ideas. I worry it may be the sort of thing that would break the Hegemony at its core, though.
>>
File: 1699453442997340.png (1.02 MB, 1200x673)
1.02 MB
1.02 MB PNG
>>6133402
>My vote has some habitation boosts, security becasue I fear for the long-term consequences of letting that drop too low for short-term gains
It's not the point of short term gains anon, it's about finishing the research by NEXT TURN. that's the most important part here. Because once we finish the research, we'll be able to fully focus on getting every single gauge above habitation.
>I am very interested to see if the Hegemony ever escapes the spiral of its founder's self-loathing and entertains truly new philosophical ideas
Maybe the Swall and Vetucker will be able to do it - speaking of which, what the hell has our overseer of culture been doing? It's been literal decades. We're already at the final decades of our reign and nothing.

>it may be the sort of thing that would break the Hegemony at its core, though.
Is it, truly? It may change the hegemony, for sure, but there's no reason to believe it will break it. For most of it's history the hegemony didn't even consider aliens. Then, for a few centuries, it believe completely in the jaxtian tyranny over aliens. Now we consider two species to be our brothers in arms, almost equal to us in value.

This is not to say they'll continue becoming more xenophilic of course; a supreme could very well come along and decide that we should genocide every single race in the galaxy other than jaxtians, vetuckers and swall. Or maybe at some point we'll even get an alien supreme from those races. Maybe there could even be a civil war that wipes them out entirely for the second time. It could go any way (Of course, narrative choices and railroading by the author excluded)

Change is, ultimately, inevitable. It is the shape of that change that we do not know.
>>
>>6133371
>Increase Growth Rate

>AI Cycles (+5%)
>Security (+5%)
>Gather Oon Crystals (1 Crystal per Fleet)

>Upgrade your Fleets (3 of them)
>Invite members of The Accord to our interstellar spaces on the borders (+3% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>>
>>6133406
>Is it, truly? It may change the hegemony, for sure, but there's no reason to believe it will break it.
Akule thought it would. He considered rejection of the soul and spiritualism to be THE core doctrine of the Hegemony.
>>
>>6133421
So? Do you think the Hegemony of Akule's time is the same Hegemony of today? The Hegemony didn't have evidence of aliens back then either; if they said that the non-existance of aliens was the core of the hegemony, would that mean it would stop aliens from existing? Are we to plug our ears and never ever investigate starsight and souls again because some senile guy rambled about atheism before setting himself on fire?
>>
>>6133381
support so we just get stuff done
>>6133421
>>6133423
like just beacuse starsight exist doest not mean that all the justification is justified and beliefs are all right, we continue on the path of science and analysis
>>6133406
what IF you could rule forever using some quirk of the onn crystals and the life machine?
>>
>>6133423
Anon, I don't even LIKE Akule.

That said, his thousand-plus year reich exists within a specific narrative framework and internal logic. Operating within that logic and compartmentalizing my own IRL intuitions about the way societies and reality work, I am speculating that Akule could be right about how his empire and species function; that undermining this critical, brutal materialism could undermine the hegemonic project somehow.

I'm not trying to argue with you, just sharing thoughts and trying to meet the quest and setting on its own terms. I'm actually personally quite excited to see the Hegemony change and evolve, but if we want to stay undisputed Prime Primate, we'd be guide any spiritual evolution very, very carefully.

>>6133437
I'm also against having an immortal Supreme for both in-universe and meta reasons: I think ti could stagnate us culturally, and I enjoy the Supreme choices and the way it adjusts tone, aesthetic, and allows us to mark eras. It's one of my favorite parts of the quest.
>>
>>6133438
got a solution for that we got duel for it and also can always retire or form a splinter faction and be a character that appears sometimes until they get killed
>>
>>6133439
I guess that's sort of just Cijan, lol.
>>
>>6133438
> Operating within that logic and compartmentalizing my own IRL intuitions about the way societies and reality work, I am speculating that Akule could be right about how his empire and species function; that undermining this critical, brutal materialism could undermine the hegemonic project somehow.
I have to disagree; as i said when that very monologue happened, all those things that Akule said are entirely culturally dependent; without a creator to dictate morality, the "meaning" of souls is entirely up to our interpretation.

I'll repeat what i said then and still stand by it; why DOES a soul necessite equality? Where is it stated? There's a thousand ways you could justify the Hegemony's rule while still believing in the soul.

I think Akule was just coping with his inedequacies and didn't want to believe that there was a soul because that would mean having to face up the results of having killed his adoptive family.
>>
>>6133371
>Increase Growth Rate

>AI Cycles (+5%)
>Import Colonists (+1% Habitation Progress)
>Gather Oon Crystals (1 Crystal per Fleet)

>Upgrade your Fleets (3 of them)
>Invite members of The Accord to our interstellar spaces on the borders (+3% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>>
>>6133371
"erm... oh my science..." -- Threes

>Increase Growth Rate

>Import Colonists (+1% Habitation Progress)
>Import Colonists (+1% Habitation Progress)
>Import Colonists (+1% Habitation Progress)

>Make another underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>Make another underwater city copying the Myym design (+2% Water & Security Gauges, +1% Habitation Progress boost)
>Upgrade your Fleets (You can upgrade as many fleets as you have crystals for 1 action)
(Three upgrades)
>>
>>6133371
>Increase Growth Rate

>AI Cycles (+5%)
>Gather Oon Crystals (1 Crystal per Fleet)
>Gather Oon Crystals (1 Crystal per Fleet)

>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Upgrade your Fleets (You can upgrade as many fleets as you have crystals for 1 action) (Three upgrades)
>Invite members of The Accord to our interstellar spaces on the borders (+3% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>>
Why are people still spamming the Oon Crystal Gather actions when we already have enough to upgrade our fleets?
>>
>>6133488
You need 6 to upgrade all three, plus some people want to get to the unspecified number for the "special thing".
>>
>>6133490
Huh, i thought it was one. Well, a lot of good those upgraded fleets will do when we have like, 2 turns left to use them.
>>
>>6133371
>Increase Growth Rate
>Alpha Fleet: Water
>Beta Fleet: Materials
>Gamma Fleet: Gather Oon Crystals

>Make another underwater city copying the Myym Design
>Upgrade your Fleets - all 3, using the crystal we gather this turn on the 3rd one.
>Campaign for new colonists from the Homeworld

I believe that we will hit 200% progress the turn after next anyway. Increasing water is more efficient than increasing growth. After the mini-game is over we'll be stuck with what we built here for a while at least, so might as well pump stats.
>>
>>6133561
If we spam growth we can hit 200% next one instead of on the one after that and have 4 cycles left instead of 3.
>>
>>6132574
>>6133381
I was thinking about this meme while listening to threes whole rant.

Good character writing.
>>
>>6133750


>>6133381

Plus one to this vote ^
>>
Born to sleep, forced to bean count. Ignoring growth rate since we all know at this point. It's all Increase, it's a waste of counting.

FLEET ALPHA
IMPORT COLONISTS: qAD, Etn, Ibe, wcT, aD4, 5EP, b40 (7)
WATER: dbZ (1)
AI: cD6, PxS, TV/, hgk (4)

FLEET BETA:
MATERIALS: dbZ (1)
SECURITY: qAD, cD6, PxS (3)
COLONISTS: 5EP, Etn, Ibe, wcT, aD4, TV/, b40 (7)
CRYSTALS: hgk (1)

FLEET GAMMA
AI CYCLES: qAD (1)
COLONISTS: Etn, Ibe, wcT, aD4, b40 (5)
CRYSTALS: cD6, 5EP, PxS, TV/, hgk, dbZ (6)

HOW IMPROVE COLONISTS?
INVITE ACCORD: qAD, cD6, PxS, TV/, hgk (5)
UNDERWATER CITY: qAD, Etn, Ibe, wCT, aD4, 5EP, b40, dbZ (8)
AI SERVERS: qAD, cD6, 5EP, PxS, TV/, hgk (6)
LIQUIDATION: Etn, Ibe, wcT, aD4 (4)
UPGRADE FLEETS: Etn, Ibe, wCT, aD4, cD6, 5EP, PxS, TV/, b40, dbZ (10)
CAMPAIGN: dbZ (1)

So, it seems like it's IMPORT COLONISTS x2 and OON CRYSTALS for Fleet, UNDERWATER CITY + UPGRADE FLEETS + AI SERVERS for Improving Colonies
>>
Year 166 of the Resurrection Era
You are alerted to the first sightings while some colonists are making the journey to the new systems.

"Oh! Whales!"

You happen to love the space whales. Gentle giants, physically impossible in size and yet so majestic, capable of traveling the stars and feeding from the nebula clouds of the galaxy. They may have been some of your inspiration for your direction in your reign; a natural form of great space journey. But why here?

"It seems a great number of space whales are migrating, your Majesty."
"Where are they headed?"
"To our home cluster. Towards the areas where we first encountered them, centuries ago now."
"...Is it a coincidence?"
"No, your Majesty. It is not. It is highly likely the whales are coming because of our treatment of them. In fact, some of the individuals closest to us are the same ones we cleared of worm infestation, some centuries ago. It seems they are spreading that information; bringing other whales suffering from parasites with them."
"They're coming to us to be treated. Starseers said they even feel "grateful"."
"...Unfortunately, there is a slight problem. By coming towards our systems, our gravity sensors and colony-ship conveys are being disrupted. It seems that the higher our growth rate, the more it will cause risk to the whales. Though the chance of accidentally killing one, or causing some other issue, is highly unlikely, it's still something to keep in mind. And before you ask, it's estimated to go on for another 15 years."
"That's extremely inconvenient timing..."
>>
The Threemind pings you again to tell you... that you have nothing planned. Huh.

While normally extremely busy and always working on some project, you actually have some downtime now. Most of the mechanisms of your administration can work on their own without your input, and no major new developments or catastrophes come along to bother you over the next few years. It seems that, in lieu of the normal dynastic responsibilities that would start to creep up at your age as Supreme Ruler, there is merely a vacancy. Not to mention that so much of your reign has been fairly passive. Watching the colonies grow, technology be discovered, and your rivals fight each other tooth and nail. All in all, it's been peaceful. But has your reign been truly successful? That's not for you to decide, at least not yet.

The Threemind holds back suggestions of work and progress, almost sensing if you need it. Coming off from the rule of Hass Takar, it must see you as a much less selfish ruler. Or perhaps, you're still too "sentimental" in its eye, whatever.

Maybe instead, for once, you could focus on yourself?

Select Two
>Find a wife and continue the Anak bloodline
>Check up with your Overseers
>Engage in a new hobby
>Study the space whale migration patterns and clear a path for them (-3% Security Gauge)
>Reflect
No write-ins are allowed for this vote.
>>
>>6133911
>Study the space whale migration patterns and clear a path for them (-3% Security Gauge)
>Find a wife and continue the Anak bloodline

Whales are cools. I want to keep them safe.
However, don't get a whale of a wife, Avae.
>>
>>6133912
You can pick two, man.
>>
>>6133912
Oh wait, i didn't see it was "select two"

That's great, actually.
>>6133911
>Find a wife and continue the Anak bloodline
>Study the space whale migration patterns and clear a path for them (-3% Security Gauge)

Other than this, well, i guess i'd like to see what the hell Najan has even done in the several decades of being cultural minister. Like seriously.
>>
>>6133911
>Study the space whale migration patterns and clear a path for them (-3% Security Gauge)
>Find a wife and continue the Anak bloodline
i do like space whales, wonder if we could track them with some like databox pings to map there migration routes when they return again next time, basically a box with the powersystem sensors and stealth system as it does not need a live crew.
basically do just normal wildlife research with a passive tracker we can retrieve years later that may also go outside our borders to spy on things
>>
>>6133911
>Find a wife and continue the Anak bloodline
>Study the space whale migration patterns and clear a path for them (-3% Security Gauge)
>>
>>6133911
>Engage in a new hobby
>Study the space whale migration patterns and clear a path for them (-3% Security Gauge)
>>
>>6133911

>Study the space whale migration patterns and clear a path for them (-3% Security Gauge)
>Find a wife and continue the Anak bloodline
>>
>>6133911
>>Study the space whale migration patterns and clear a path for them (-3% Security Gauge)
>Find a wife and continue the Anak bloodline
>>
>>6133911
>Find a wife and continue the Anak bloodline
>Reflect
Would be funny if he decided to overcompensate with multiple wives- hell, Fim may be excited by this, knowing the ‘truth’ (but not the truth that matters).
>>
>>6134018
Why would Fim be happy about that? Whatever Avae's actual sexuality or true affection for Fim, Fim was so in love with Avae he wanted to move to a whole new planet so he could avoid the pain of maybe, possibly seeing him again after their breakup.
>>
>>6133911
>Reflect
>Check in with overseers

I will continue being character development pilled. I also agree with many here that I want to see what's going on with our overseers.
>>
>>6133911
>>Find a wife and continue the Anak bloodline
>Study the space whale migration patterns and clear a path for them (-3% Security Gauge)

Thanks Banana for putting Whales in our Space Whale Herder quest. I hope Vetuckers will be happy.
>>
>>6133911
>Find a wife and continue the Anak bloodline
Though I don't see why we can't just clone ourselves or whatnot.

>Study the space whale migration patterns and clear a path for them (-3% Security Gauge)
>>
>>6133911
>Study the space whale migration patterns and clear a path for them (-3% Security Gauge)
>Reflect
>>
Hey just letting y'all know that Bananas can't update today. He had a little bit of a scare, but it's all good, he should update tomorrow.
>>
>>6134525
I'm glad he is safe. Take care.
>>
>>6134525
Ominous, but I'm glad all is apparently well now.
>>
>>6134525
I LITERALLY just asked to post about my absence since I can't get to my computer today and didn't want to wait 15 minutes for the captcha you fucking liar

The "scare" is the number 900 when I push the captcha button lol
>>
>>6133911
>Find a wife and continue the Anak bloodline
>Study the space whale migration patterns and clear a path for them (-3% Security Gauge)
>>
Hey Bananas, is the life machine *still* cooking up the predecessor?

It's literally been 40 years.
>>
>>6135046
would be hilarious if they never existed or its more the worms are battling it with star sight like powers? like biodroids exist and genetic manipulation at such extreme scales one could make nearly anything into reality
>>
>>6135049
Yeah but it's literally been 40 years. That's literally nearly half a century. We're gonna have to wait a whole other 100 years until the life machine recharges after that. It's crazy that it's still taking this much time...
>>
>>6135050
would be funny if its going so slow that its recharging while its working also its pretty amazing this request is taking so long but then again it took billions for life to emerge it may be working through all possible solutions at the bare most minimum wonder how strange the dna is would it even be a helix a trilix or more or a completely different method
>>
>>6133911
>Study the space whale migration patterns and clear a path for them (-3% Security Gauge)
>Find a wife and continue the Anak bloodline
>>
It's been a while since we haven't been in such an agreement in that quest.

I really like how every one of us are complete Whale enthusiasts.
>>
>>6135400
Whales are cool and the wurms hate them. We hate the wurms. Seems fair.
>>
>>6135400
Whales are based. Plus the Hegemony has a whole naturalist thing going for it anyways, so it fits.
>>
“You wish to begin a family? I can set you up with many high ranking Jaxtian women. I'd recommend one from the colonies with a good childhood, who will likely feel indebted to you for your efforts in colonization and would at least subconsciously put in more effort into the relationship given this gratitude. I'd recommend Sikh IV; its tropical belt is quite fecund and those born there have a certain desert hardiness-”

”Yeah yeah, just pick for me.”

Over the next five years, you do your duty and get things done around the colonies. Building more underwater cities really proves the effectiveness of the Myym design, and you think some more of them could fit in the core Hegemonic worlds too. Much of your population even prefer it, given the lack of water rationing; though your Threemind tells you it might be time to start land development instead, least they remain unused. You also upgrade your ships still at home, though Gamma fleet is out gathering crystals anyway; depleting your reserves of crystals is well worth it for the last few decades of your reign. And despite it being the best gauge by far, you also build another server farm to increase research speed and provide better communications and electronic support to the colonies.

“My sweet Supreme, may I ask you a question?”
”Yes?”
“My breasts... are they too small for you?”
”Oh no, I certainly wouldn't say too small.”
“Oh, that's a relief. I was always a bit insecure about them!”
”Please, you don't need to be insecure about anything around me. You don't need to worry so much about pleasing me.”
“Oh~ My kind and sweet Master. Come, let us make your child tonight.”
”Ehh, sure. I've got nothing else planned.”

Year 170 of the Resurrection Era
After studying the whale migration patterns, you have found a good method of moving your colony ships across the gulf of space through their migration routes without causing any accidents. While you did have to delay and turn off many of the different gravity sensors and other forms of protection, it was a minimal risk to your colonies security to do it. Now you can keep the colony ships going without worrying; though do to several resource shortages, your colony growth rate and interest in relocation has dropped significantly. But through all your other efforts, your population has still boomed.
>>
Colonists are arriving on worlds with no homes for them, workshops devoid of tools, and critical industries on tight budgets and even tighter waistlines. By no means has this stopped the pioneer spirit. The Threemind tells you that the new recycling and zero-waste cultures of the colonies is extremely promising for the research project, and the first blueprints for its final result are already being drafted and uploaded into the computer network. It is only a matter of time now...

Unfortunately, as your Security Gauge is a bit lower then the rest due to a lack of weapons and sufficient misalliance, several risks are beginning to pile on, and it won't be long until an opportunistic group takes notice. Increase it by the next five year plan, or else you will likely have an infestation of undesirables.

Finally; your Swall Overseer of Science and current Helper with the colonization project, Deepscales, has gotten very old and is unfortunately suffering a bit of the fishy alzheimers. He will sadly not be of much use for your next cycle, but that's alright, you were planning on letting him retire anyway. You worked him more then he would have, and you feel bad especially after he worked so hard on battleship tech, but you needed him... perhaps the Threemind has finally sharpened your soft side.

Now it is time to create your next plan.

What would you like to assign your Helpers with?
>Increase Growth Rate
>Decrease Growth Rate
>Stabilize Growth Rate

What would you like the Fleets to help with? (Upgraded fleets have the larger number)
>Water (+5% / +8%)
>AI Cycles (+5% / +8%)
>Security (+5% / +8%)
>Materials (+5% / +8%)
>Import Colonists (+1% / +2% Habitation Progress)
>Gather Oon Crystals (+1 / +2 Crystal per Fleet)

How to improve the Colonies? (Three Choices)
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Hire Esaal to act as Peacekeepers (+6% Security Gauge)
>Construct another Materials quarry on a lifeless terrestrial planet (+3% Materials Gauge every 5 years)
>Purchase a raw mineral shipment from a Consortium kinetic transport company (+9% Materials Gauge in 10 years)
>Campaign for new colonists from the Homeworld (+1% Permanent Growth Rate)
>Demand colonists move in and liquidate useless eaters into resources for the effort (+3% Habitation Progress boost, +3% Water Gauge, Minor Atrocity)
>Instruct the Threemind to fix the “mistakes” it made earlier on (+2% all Gauges, one time only)
>Apologize for & Promote the stories of the stranded colonists (-3% Growth Rate, Gain a Helper)
>Upgrade your last Fleet (2 Crystals)
>Commission “Ghost Cities” to be built on habitable worlds for future colonists (+1% all Gauges)
>Invite members of The Accord to our interstellar spaces on the borders (+3% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>>
>>6135453
>Increase Growth Rate

>Security (+5% / +8%)

>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Hire Esaal to act as Peacekeepers (+6% Security Gauge)
>Invite members of The Accord to our interstellar spaces on the borders (+3% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>>
Also I would like to amend "Ghost Cities" to be "+4% to lowest gauges first", essentially being the low efficiency but highly flexible choice.
>>
>>6135453
>Increase Growth Rate

>Security (+8%)
>Import Colonists (+2% Habitation Progress)
>AI Cycles (+5%)

>Invite members of The Accord to our interstellar spaces on the borders (+3% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>Demand colonists move in and liquidate useless eaters into resources for the effort (+3% Habitation Progress boost, +3% Water Gauge, Minor Atrocity)
>Instruct the Threemind to fix the “mistakes” it made earlier on (+2% all Gauges, one time only)

With this, we'll jump our security far enough that it shouldn't be much of an issue (42%) and our Habitation Progress will be at 49%...which we'll only be 2% away from victory. That's just one upgraded fleet. Then we can just do whatever the fuck we want. Also, I just want to get rid of the Threemind thing already. We either fix stuff now or we never fix it.
And to EFFICIENCY ANON, we only have 5% left on the secret projection. We literally can not fuck it up at this point. I think we can slow down on GROWTH AT ANY COST.

>>6135458
You got two more ships, man.
>>
>>6135453
>Increase Growth Rate
>Fleets :
Alpha and Beta on security, Gamma on Water
Time to fix our gauges.
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Commission “Ghost Cities” to be built on habitable worlds for future colonists (+1% all Gauges)
>Invite members of The Accord to our interstellar spaces on the borders (+3% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>>
>>6135452
>Avae wasn't really gay
>He isn't really straight
Avae the Ace, confirmed.

>Increase Growth Rate

>Security (+5% / +8%)
>Security (+5% / +8%)
double security
>Import Colonists (+1% / +2% Habitation Progress)

>Invite members of The Accord to our interstellar spaces on the borders (+3% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>Commission “Ghost Cities” to be built on habitable worlds for future colonists (+1% all Gauges)
>Apologize for & Promote the stories of the stranded colonists (-3% Growth Rate, Gain a Helper)
>>
>>6135464
Eh, let me change one thing. Replacing AI Cycles on Ship Gamma with
>Water (+5%)
We have more than enough AI. I think rounding out our lowest bars, especially with the project basically done, is the best idea now. We passively generate materials so water needs a bit more treatment.
>>
>>6135452
Well, i guess at least the Cijan line didn't die out...sure took his sweet fucking time, though.

>>6135453
>Increase Growth Rate
Ah, damnit. We were SO FUCKING CLOSE to getting the progress. So damn close. I told you we could have done if we just focused a *little more* on growth.

Ah, whatever. I guess we should just go for improving everythig now.
>Security (+8%)
>Security (+8%)
>Gather Oon Crystals

And then
>Purchase a raw mineral shipment from a Consortium kinetic transport company (+9% Materials Gauge in 10 years)
>Upgrade your last Fleet
>Commission “Ghost Cities” to be built on habitable worlds for future colonists

With this, every other gauge except water would be pretty damn high. We'll have enough to finish the damn project. And then after that we can just focus on making everything keep growing to squeeze out as much as we can in the final years.

I'd like to use our ships to get water too but i really don't wanna risk not getting the research next turn. Do you knwo how annoying it would be to get to like fucking 199? That would suck.


>>6135464
If you had followed me plan, we would have gotten it by this turn. Anyway, no, we can still fuck up if we're careless. Also, even if we manage to get the research and climb to 51%, we should be trying to get it even higher so our economy boost will be even bigger. 51 is just the bare minimum.

>>6135474
Again, anon, no, we still need 5%, you're gonna make us have to wait ANOTHER CYCLE
>>
>>6135477
>Well, i guess at least the Cijan line didn't die out...sure took his sweet fucking time, though.
Cijan is in the prime of his life ill, so chances are he's till making more members of the Anak bloodline.
>>
File: canhebeatgoku.gif (3.38 MB, 498x373)
3.38 MB
3.38 MB GIF
>>6135477
Look. The progress is Progress of bars - Habitation Progress = progress to research. Correct?
With my vote, Habitation Progress will be 49%.
Even with putting resources into Water, my vote would leave things at
WATER: 32+5+2 = 39%
AI: 54+3+2 = 59%
SECURITY: 29+8+3+2 = 42%
MATERIALS: 34+7+2 = 43% (7 from the passive gen if I read this post and last post correctly)

Is that not enough to earn 5%? Would they not all still be below 49% by a wide margin? Am I severely misunderstanding how the secret project works?
>>
>>6135484
oh wait I'm a retard, we literally bought an upgrade to generate passive water gen.
Yeah, yeah, my fault. I completely slipped my mind there. I wouldn't think it would be THAT much of an issue but I rather not get into an argument so
>>6135474
>>6135464
Last change. Gamma to Security as well, let's gigajuice Security. Overcorrection? Sure. But better to be safe than sorry.
>>
>>6135487
Yes, that's why i'm trying to use water as our last bar. I really don't wanna risk it.
>>
>>6135453
>Increase Growth Rate

>Security (+8%)
>Import Colonists (+2% Habitation Progress)
>AI Cycles (+5%)

>Invite members of The Accord to our interstellar spaces on the borders (+3% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>Demand colonists move in and liquidate useless eaters into resources for the effort (+3% Habitation Progress boost, +3% Water Gauge, Minor Atrocity)
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>>
>>6135453

>Increase Growth Rate

>Security (+8%)
>Security (+8%)
>Materials (+5%)


>Invite members of The Accord to our interstellar spaces on the borders (+3% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>Purchase a raw mineral shipment from a Consortium kinetic transport company (+9% Materials Gauge in 10 years)
>Invite members of The Accord to our interstellar spaces on the borders (+3% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)


>>6135477
Anon, don't we already have two Oon Crystals? We can upgrade the last fleet without gathering more. (If we even want to upgrade our last fleet -- I think the trade-off is pretty even, and maybe actively negative if we do need to gather more crystals)
>>
>>6135633
>Anon, don't we already have two Oon Crystals?
Yes but i want to see the 'special' surprise that happens if we gather enough crystals.

Anyway, it doesn't seem to me like anyone else's gonna vote, so..beancounter, my chum? You there?
>>
>>6135453
>Increase Growth Rate

>Security (+8%)
>Import Colonists (+2% Habitation Progress)
>Security (+5%)

>Upgrade your last Fleet (2 Crystals)
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Instruct the Threemind to fix the “mistakes” it made earlier on (+2% all Gauges, one time only)
>>
>>6135698
As >>6135708 proved, I think you're jumping the gun. It hasn't even been seven hours, and we have eight votes. That said, sure, I'll count some beans.

Keeping in mind 3Kf+t4Nj is a first-time voter, and b40DIKHY voted to invite our Accordian friends twice, we have...

>8 votes (100%) for having our helpers keep the colonists coming, increasing growth.

>8 votes (100%) to have at least one fleet focused on security, while 6 voters (75%) want two fleets focused on it. How to sue Fleet Gamma is divided, but 50% (the largest plurality, four voters) favor using them to import colonists.

One voter each wants materials, AI, or Oon crystals to be the focus of a fleet, and two want water, counting lbeeiFII's change at >>6135474.

>6 voters (75%) want to invite the Accord, even without double-counting our Accordmaxxing friend. 50% of voters (4) want another AI server farm. Three voters (38%) want to try out this ghost city idea.

There is also one vote for Esaal peacekeepers, one to apologize for the conspiracy against that one group of colonists to get a new helper, two to purchase materials from the pigdog capitalists, two to upgrade the fleet, two to do some atrocities (liquidate useless eaters, demand people move, etc), and two to fix Threemind's "mistakes."
>>
>>6135725
> 3Kf+t4Nj
I already posted before the update even happened. That's not a 'first time vote'
>>
File: dyon.png (274 KB, 787x696)
274 KB
274 KB PNG
>>6135698
Buddy I'm not going to bean count when it's only been 7 hours. Call me back when it's at least been 14 or 16 or something.
>>6135725
I swapped again to Security, but again, I think counting is pointless at this point when I doubt everyone has even had time to vote.
>>
>>6135728
It's your first vote with that ID, which is what I said. You had exactly one post before the update, and it wasn't a vote. QM can count it or not, that's none of my business.

>>6135733
Oh yeah, so you did. Sorry, anon. The top three fleet picks remain the same, though, pending further voters, just with one fewer in favor of colonists (leaving it at 38% of voters) and 88% for using two fleets for security purposes. I mean, assuming I didn't misunderstand or miss something else.
>>
>>6135733
>Buddy I'm not going to bean count when it's only been 7 hours.
Oh yeah, because there's definitely a lot of legitimate players who just choose to wait until the last possible minute to vote, right?

>>6135735
>It's your first vote with that ID, which is what I said. You had exactly one post before the update, and it wasn't a vote.
Yeah, and this quest doesn't have a 'only fixed IPs can vote' on all votes, so stop trying to weasel out of counting me just because you don't want my votes to win.
>>
>>6135736
>Oh yeah, because there's definitely a lot of legitimate players who just choose to wait until the last possible minute to vote, right?
What? Of course there are. People are lazy, get busy, wait until they're home, forget to check the thread, or any other infinite reason. Also, you know we have IDs, right?
>>
>>6135737
>Also, you know we have IDs, right?
I also know that it's extremely easy to set up multiple IDs so you can samefag without having "1 Post by this ID"

But sure, let's go wait for the midnight ballot crew.
>>
>>6135736
>>6135740

I have no strong opinions about any of your votes on this post, and if we removed your votes the balance would barely shift, with the only change being a three-way tie between ghost cities, liquidation/forced migration, and fixing Threes' mistakes. Since of those three, I only voted for ghost cities, not counting your votes would only serve to disadvantage me.

I strongly encourage you to calm at least one of your tits.
>>
>>6135736
>>6135740
>Oh yeah, because there's definitely a lot of legitimate players who just choose to wait until the last possible minute to vote, right?
>But sure, let's go wait for the midnight ballot crew.
Buddy I hate to inform you but you're acting like a schizophrenic. I don't think it's that hot of a take to go "well maybe wait a bit since maybe people haven't voted yet'. Is it that fucking hard to imagine that maybe, for whatever reason, real people haven't voted yet?
>>
>>6135740
You think it's more likely that there's an elaborate multi-week samefag scheme in a sedate and noncontroversial thread than it is for a handful of people to be lazy about not voting immediately?
>>
>>6135746
>>6135755
Well gee, you're right, it's not like we already have proof this stuff was happening in the previous threads...
>>
>>6135756
In threads where people really cared about controversial votes. Who would go to the effort of setting up a samefag ID weeks and weeks ago and vote daily with it for votes about, literally, building policy?

Take your meds.
>>
>>6135755
It's especially weird because 7 hours is such a narrow window of time that someone in an unfortunate timezone wouldn't have even finished, for example, sleeping or working a typical shift during that window. Bananas also pretty much only ever posts an update once every 24 hours, maybe 12 on a rare day, so it's really strange to be freaking out like this.
>>
>>6135452
>>6135472
>Avae the Ace, confirmed.
I'm not sure that's quite it. I think that Avae might be attracted to, ahem; 'Neotenyous features'; even this small-breasted woman may have too much mammary for him. See also: Being really into young Fim whilst loosing attraction as he aged into adulthood.
>>
>>6135756
christ man it's voting about what random gauges and bars we're filling up in a civ simulator minigame. one which we basically gotten in the bag.
you're acting like this is some life or death bullshit like a presidential election.
I would get this if it was Bananas making some super controversial vote like "DO YOU PUT ON THE MASK TO MURDER RAPE OR NOT???" or whatever would actually warrant samefagging in previous threads.

But you're like Don Quixote: Looking at a windmill and claiming it's a giant.
>>
File: 1468201888593.jpg (28 KB, 485x480)
28 KB
28 KB JPG
>>6135760
>the Pride Parade President of Monkeytopia is a pedo
Oh my science, he wouldn't would he?
At least Avae has enough dignity and self-restraint not to act on it, I guess? I hope that isn't it.
>>
>>6135757
>>6135761
>Who would go to the effort of setting up a samefag ID weeks and weeks ago and vote daily with it for votes about, literally, building policy?
That's exactly what the samefag did in that thread though...
>>
>>6135768
>That samefag
Which samefag? I remember lots of accusations but no conclusive evidence. And what boring noncontroversial vote did they rig?
>>
File: lisa.gif (148 KB, 615x371)
148 KB
148 KB GIF
>>6135768
Okay the bait's wearing thin. You can not be geninuely thinking this.
Go to bed, man.
>>
>>6135769
>Which samefag?
The one that was revealed to be multiboxing when they replied to a question with the wrong IP. And they were voting the whole thread.
>>
Due to the various issues with the sup/tg/ archives as of late, I'm preemptively uploading this thread to the archives. It's not over quite yet, but this is just to get it in in case the site loses functionality again near the thread's end of life.
https://suptg.thisisnotatrueending.com/qstarchive/2024/6107725/

For redundancy, here's a link to the archived.moe archived thread. Sadly, this archive doesn't allow text formatting, so the Quest becomes somewhat unreadable.
https://archived.moe/qst/thread/6107725/#6107725
>>
Okay, now I'll do bean counting. Growth rate is always being increased so let's see the others

FLEET ALPHA
SECURITY: PxS (he only voted for one, maybe he meant to vote for all ships to be security?), Ibe, cD6, qAD, 3Kf, TV/, b40, 5EP
Everyone wants it to be Security.

FLEET BETA
COLONISTS: Ibe, TV/, 5EP
SECURITY: cD6, qAD, 3Kf, b40

FLEET GAMMA
WATER: cD6
COLONISTS: qAD
CRYSTALS: 3Kf
AI: TV/
MATERIALS: b40
SECURITY: 5EP, Ibe
So it appears we're all Securitymaxxing.

HOW TO IMPROVE COLONISTS
ACCORD: Ibe, PxS, cD6, qAD, TV/, b40 x2
AI SERVER FARM: PxS, cD6, TV/, 5EP
ESAAL: PxS
LIQUIDATE: PxS, TV/
FIX MISTAKES: Ibe, 5EP
GHOST CITY: cD6, qAD, 3Kf
APOLOGIZE: qAD
RAW MATERIALS: 3Kf, b40
UPGRADE LAST FLEET: 3Kf, 5EP

So it's Security x3, ACCORD + AI SERVER FARM + GHOST CITY (which, with Banana's amendment, is +4% Water I believe? Considering Security is going to rise from 29% to 53% with how much we're juicing it with the other votes.)
>>
>>6136039
Thanks for your hard work.
>>
Man, we better not end up having so much water we don't even get the last 5%...
>>
>>6135453
>>Increase Growth Rate

>What would you like the Fleets to help with? (Upgraded fleets have the larger number)

>>Security (+5% / +8%) (ALL THREE)

>How to improve the Colonies? (Three Choices)
>>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>>Upgrade your last Fleet (2 Crystals)
>>Invite members of The Accord to our interstellar spaces on the borders (+3% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)


Sorry for the late vote.
>>
>>6135400
wonder if you wife will be like a whale
>>
okay what should i vote on not for us to fail the gauges?
>>6135725
>>
>>6136123
We shouldn't have voted for anything that increased water, *but* pretty sure it's too late now.
>>
>>6136122
i mean our and i sort of hope for it
>>6136124
what should i vote on to counter the water one?
>>
>>6136128
Anything that isn't Ghost City? There's upgrade last fleet, raw materials, and fix mistakes.
>>
Not american, so I should be ok.
>>
>>6136129
is not fix mistake 2% in all guages?
>>
>>6136142
Better 2% than 4%
>>
>>6136129
Upgrade last fleet is currently tied with ghost cities, isn't it?
>>
Update is already done bruh lmao
>>
>>6136146
so post it nugguh
>>
>>6135453
>Increase Growth Rate
>Security (+5% / +8%)
>Import Colonists (+1% / +2% Habitation Progress)


>Upgrade your last Fleet (2 Crystals)

>Hire Esaal to act as Peacekeepers (+6% Security Gauge)

>Invite members of The Accord to our interstellar spaces on the borders (+3% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>>
>>6136146
He's trying to fight against the Bean Counting.
Alas.
Alack.
>>
>>6136039
Didn't most voters not specify which fleet will do which task, making this count a bit different versus >>6135725 and >>6135735 which would have two fleets on security and one on colonization? Not that it's a big deal.

>>6136149
>>6136084
These two might shift that equation, anyway...

>>6136146
Or not.
>>
>>6136151
I just went off the assumption that the first choice is A, second is B, and third is Gamma unless explicitly stated otherwise by the voter.
I mean it's ultimately up to Bananas anyways, I just organize the votes.
>>
I decided because the majority of votes were for security, I put the two upgraded fleets on security and the last, unupgraded fleet on colonists since it was a sizeable minority. That seemed the most fair.
>>
>>6136155
Sounds good to me, chief
>>
>>6136155
That works for me.
>>
Just about time to post an unrelated picture, methinks.
>>
>>6136162
I LITERALLY cannot think of a cool design for this thing.
>>
File: tegaki.png (4 KB, 400x400)
4 KB
4 KB PNG
>>6136164
Here is some help for your new alien :
Helmet-like head, slime-like wheelopods.
>>
>>6136166
..is that supposed to be blank?
>>
Good job on the +1 image bait lol
don't post any more for a bit please
>>
Year 171 of the Resurrection Era
"...Threes, is this what I think it is?"
"The final design is a bit pending. This one is more like a two chamber meat grinder, you know, one for the raw material and one for the finished product. Useful for small, desktop objects or for grinding up raw materials for reassembly on the go."
"Oh ho ho... What level does it go to? Microscopic? Molecular? Atomic!?"
"It can go atomic, but it prefers not to. Next neighbor resolution saves on a lot of processing power."
"Ahem... Make me a transparent lamp, shaped like a... Vetucker's head!"

After a second of whirring to life and a sharp beep, the Reassembler stops and a robotic voice speaks.

ERROR: NO MATERIAL ANALOGOUS TO FILAMENTS

"Hmm... Threes, didn't ancient Jaxtians use animal hair for early lightbulbs? Cijan would know."
"They did."

You pluck a few hairs from your scalp and throw them into the port of the machine, hearing it continue, as it completes the fabrication order. You hold the lamp in your hand, and turn on the button.
>>
Within your hand is the final fruit of your special, secret scientific program. Built on the back of material deprivation, your advancements in technology, recycling, and culture of re-use has resulted in this, the Reassembler.

Using a combination of powerful molecular-stripping energy fields, high speed tractor beams, and a highly efficient processor; this device can break down objects made of standard matter and reassemble them into new forms.

It's not exactly a new technology on its own. The concept of matter replicators or "creation engines" was talked about long ago with the discovery of BAG, but this concept is simpler. You once created Biocubes with a similar method of combining organic matter into something clean and "edible". Your water reclamation plants set another blueprint, as did your constant upgrading and retrofitting of starships. It was the combination of technologies. Needless to say, this is a breakthru of momentous proportion.

Sand and silicates to make glass and circuits, organic polymers for rubbers and plastics, simple rocks can be used for metals. You could even sift through a great amount of less material; Gas Giant clouds, and just sift for whatever elements you want in the slurry. Just as the Baalathi do. Perhaps in some strange way, they contributed to.

"Who invented this, Threes? The honor must be theirs."
"Well, your Majesty, that is the true puzzle. Nobody did, directly. The parts, techniques, and principles were made by billions of Hegemony citizens, in small places. I compiled the data, engineers designed the parts, the 3d fabrication software was developed by another, and you gave the order. So truly, we all did. But who receives the credit? That's only something you can decide."
"Hmm..."

>Take the credit for it
>Give the credit to the Threemind
>Pick a random scientist and say they invented it
>Appeal to the masses and claim everyone had a hand
>>
>>6136195
"Appeal to the masses and claim everyone had a hand"
this is sort of the hegemony way for scientists as was said to the swalli before he spitted in someones face blinding the jaxtian
but with a twist of us taking credit by "everyone took part of the creation the Culmination of the effort of all the effort as a people under the rule of the supreme"
>>
>>6136195
>Appeal to the masses and claim everyone had a hand

It takes a village to raise a child. Let us tell all of the benefits of our Collectivism and the invention all our toils has produced!
>>
>>6136195
>>Appeal to the masses and claim everyone had a hand
>>
Oh hell yeah, we got star trek replicator now.

Honestly, I kinda wanna see what happens if we claim the threemind did it but ultimately, that wouldnt be very fair.
>>
>>6136195
>Appeal to the masses and claim everyone had a hand
We can finally be a monkey of the people, as we always hoped. Solid payoff!

I'm >>6135472, and can confirm this later.
>>
>>6136195
>Take the credit for it
I think this would be an interesting turn from being a ‘people-pleaser’- I’m curious as to the knock on effects, physiologically.

Otherwise, rando Ventucker could be amusing, or Swalli female scientist could also be interesting, given the individualist mindset dealing with the acclaim of the unearned invention by the collective.
>>
>>6136195
Based.

>Appeal to the masses and claim everyone had a hand

Get our approval ratings back up.
>>
>>6136168
Nah, it was a good ol' dick-shaped alien shitty drawing.
>>
>>6136195
>>Appeal to the masses and claim everyone had a hand
Is that a good step toward fighting Entropy?
>>
>>6136203
we differently should mention in there effort to centralize all our collective labor as they have done since the creation of the 3 mind
>>6136237
well....no it does not sound like the most energy efficient device and its standard matter
>>
>>6136195
>Appeal to the masses and claim everyone had a hand
Hey, maybe we can start rolling this out in the cluster first for a final boost of colonization? Seems like logical, no? Go to the new cluster, and get to use the crazy replicator.
>>
>>6136195
>Give Credit to a random scientist.

Surely this won't become the bane of a thousand small cottage industries. For all the utility, this thing is terrible for culture and a boon to any insurgency.
>>
>>6136315
>Surely this won't become the bane of a thousand small cottage industries.
We aren't capitalists.
>>
>>6136324
True but I'm pretty sure the Hegemony still has small businesses. Like how Hass' wife had a cafe. Sure, I don't think that it was much constrained by profit, but I think it would be pretty lame if everything started being done by replicator. Well, I guess cuisine is probably safe. I doubt a replicator can make something that tastes good given it'd have to do it with some non-perishable base ingredient. Anything they make would probably just be a fancy biocube, and we know how those tasted.

Well, I guess we're already extremely totalitarian, so we could still keep inefficient cottage industries for cultural purposes anyway? Let's go call our culture
>>
>>6136375
Let's go call our culture overseer*
>>
>>6136375
>>6136376
You're right on the money. The cafe explicitly didn't need to to be profitable so long as it was valuable on a cultural or aesthetic level. Much like AI art, at early stages, only art that is easily replicated by an algorithm will initially be replaced. Granted, the Hegemony has much more complex and sophisticated AI, but if it becomes deleterious to the social or mental well-being of the subjects the hegemony can also just straight up restrict access to this technology.

>>6136211
This was indeed me.
>>
The reason why I drew 5 different machines up there is because I still can't decide what I want it to look like.
>>
>>6136387
Can I be honest? The pink one looks like a crock pot, the blue one looks like a gumball machine, the Grey one looks like the upper part of a weird chair, and I have no idea what the other ones even are.
>>
>>6136191
>>6136387
>>6136388
Gumball machine and crock pot are my faves.
>>
>>6136195
>Appeal to the masses and claim everyone had a hand
This was worth it.
>>
>>6136195
>Appeal to the masses and claim everyone had a hand
>>
>>6136191
I like the gumball machine but it looks like a bitch to draw. Maybe the chair on the far left or the pink crock pot.
>>
>>6136387
I like the white, small earpod-like arm one.
>>
>>6136387
>>6136388
why not simply have alot of different models could specialize them or personalize them or just have it be a box so there are no dangerous parts sticking out or it being damaged so easily
>>
>>6136195
>>Appeal to the masses and claim everyone had a hand
>>
>>6136195
>Appeal to the masses and claim everyone had a hand
>>
Truthfully, nobody made the Reassembler. It was a joint effort, and a natural progression of technology. You don't intend to be a glory hog, so you say it as such in a broadcast introducing the device to billions of your citizens. Due to not praising anyone, and no awards being granted, you find the reception very positive but also indirect. As such, your vague speech on togetherness and mutual prestige for the good of your society is seen as little more as high effort morale boosting, and that it does. Beyond smoothing over the stranded colonists incident a few decades back, nothing special comes of it, and life quickly transitions to adopting the new technology.

The Reassembler is two machines in one; the Disassembler which allows you to break down almost any matter, trash or otherwise, into useful raw materials, and the Assembler portion, which can take raw materials and rapidly produce valuable goods. It's a recycling process. While you quickly find that atomic and molecular level reassembly to be far too slow and fine of a construction mechanism except for highly specialized scientific laboratories; turning down the resolution to neighboring substances works wonders in standard manufacturing. Instead of needing to find a specific alloy of iron, you can just break down several metallic ores, the rest conveniently shredded and packaged into cubes for easy storage. Instead of needing rare earth minerals, a large amount of basic sand could be inserted and trace minerals extracted. With exception to the strategic resources of Azuirum, BAG, and Celestial Blood, which are more forms of strange matter, as well as their resulting products like Antimatter, this simplifies multiple steps in your manufacturing process.

Over the next few years, you begin to learn the full limitations and uses of the Reassembler technology. All over the Hegemony, specialized and general machines are invented and put into place in varying places, most commonly in small workshops or homes.

“It isn't good with organic compounds; especially trying to imitate living things or tissues of organs. They have to be grown. It can produce certain medications or mineral supplements, maybe a slightly better tasting food slurry then a Biocube, but real food won't be replaced any time soon. And of course, complex living organisms are out of the question.”
”So the life machine won't be replaced any time soon.”
“Exactly.”

Of course, the Hegemony has always dealt with automation and increased productivity in great stride. AI and space technology already had replaced art and craft industries centuries ago; these are protected by law, and are a part of Hegemony culture. Though a few specialist laborers and machining shop workers grumble about this technology replacing them, they shut up quickly when reminded that the increase to your nation's overall wealth and power is worth far more then their fragile egos...
>>
Year 175 of the Resurrection Era
It is time again to create your next five year plan. This time, with your new invention proliferating, you think some of your choices may have greater impact.

What would you like to assign your Helpers with?
>Increase Growth Rate
>Decrease Growth Rate
>Stabilize Growth Rate

What would you like the Fleets to help with? (Upgraded fleets have the larger number)
>Water (+5% / +8%)
>AI Cycles (+5% / +8%)
>Security (+5% / +8%)
>Materials (+5% / +8%)
>Import Colonists (+1% / +2% Habitation Progress)
>Gather Oon Crystals (+1 / +2 Crystal per Fleet)

How to improve the Colonies? (Three Choices)
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Hire Esaal to act as Peacekeepers (+6% Security Gauge)
>Construct all purpose matter Disaseemblers (+6% Materials Gauge every 5 years)
>Campaign for new colonists from the Homeworld (+1% Permanent Growth Rate)
>Demand colonists move in and liquidate useless eaters into resources for the effort (+3% Habitation Progress boost, +3% Water Gauge, Minor Atrocity)
>Instruct the Threemind to fix the “mistakes” it made earlier & recycle the waste from these losses (+3% all Gauges, one time only)
>Upgrade your last Fleet (2 Crystals)
>Commission Reassembler robots to begin construction of needed infrastructure (+1% to your lowest Gauge, 6 times.)
>Invite members of The Accord to our interstellar spaces on the borders (+4% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>Seize all Accord assets in your border region (+4% Materials & Water Gauges, Gain (1) bonus action next choice, values increase each “Invite” action taken, locks out Accord as allies permanent, Major Atrocity)
>>
>>6136633
>Increase Growth Rate
Hrrrm, our growth rate is still down. That's not good.
>Import Colonists (2%)
With this, we'll finally reach 51%
>Water (8%)
>Water(5%)
There's no real water choice other than liquidation and obviously that's not what we want.
>Hire Esaal to act as Peacekeepers
>Construct all purpose matter Disaseemblers
>Instruct the Threemind to fix the “mistakes” it made earlier & recycle the waste from these losses
This should increase everything we have enough to put us over the habitation counter.
>>
>>6136633
>Increase Growth Rate

>Import Colonists (+2% Habitation Progress)
>Water (+8%)
>Water (+5%)
Pushes up Habitation Progress to 51% at minimum, which means our legacy won't be in disgrace.

>Instruct the Threemind to fix the “mistakes” it made earlier & recycle the waste from these losses (+3% all Gauges, one time only)
Helps to round everything out.
>Construct all purpose matter Disaseemblers (+6% Materials Gauge every 5 years)
If I recall correctly, this will give us a total of 12% Materials since we have 10 years left. A nice last push especially since we already generate +7% Materials each turn.
>Commission Reassembler robots to begin construction of needed infrastructure (+1% to your lowest Gauge, 6 times.)
Also helps to round things out.

Boosting AI really isn't necessary anymore due to the project being over and us already having 65%, so I say we should focus on bumping Water + Security + Materials as much as we can.
>>
>>6136633
>Increase Growth Rate

>Import Colonists (+2% Habitation Progress)
>Water (+8%)
>Water(+5%)

>Instruct the Threemind to fix the “mistakes” it made earlier & recycle the waste from these losses (+3% all Gauges, one time only)
>Construct all purpose matter Disaseemblers (+6% Materials Gauge every 5 years)
>Upgrade your last Fleet (2 Crystals)
>>
>>6136633
>Stabilize Growth Rate

Fleet A Water
Fleet B Water
Fleet C Security

>Instruct the Threemind to fix the “mistakes” it made earlier & recycle the waste from these losses (+3% all Gauges, one time only)
>Construct all purpose matter Disaseemblers (+6% Materials Gauge every 5 years)
>Commission Reassembler robots to begin construction of needed infrastructure (+1% to your lowest Gauge, 6 times.)

Did we do OK?
>>
>>6136659
>Did we do OK
We're close. As long we we get habitation above 51% we get the economy bonus. So we really need to use a fleet for habitation progress.
>>
>>6136633
>Increase Growth Rate
>Fleet A Water
>Fleet B Water
>Fleet C Security
>Instruct the Threemind to fix the “mistakes” it made earlier & recycle the waste from these losses (+3% all Gauges, one time only)
>Construct all purpose matter Disaseemblers (+6% Materials Gauge every 5 years)
>Commission Reassembler robots to begin construction of needed infrastructure (+1% to your lowest Gauge, 6 times.)

always more always growing must expand to all capacity
>>
>>6136633
>Increase Growth Rate

>Water,
>Water
>Security

>>Instruct the Threemind to fix the “mistakes” it made earlier & recycle the waste from these losses (+3% all Gauges, one time only)
>Construct all purpose matter Disaseemblers (+6% Materials Gauge every 5 years)
>Commission Reassembler robots to begin construction of needed infrastructure (+1% to your lowest Gauge, 6 times.)
>>
>mfw people aren't voting to grab 2% pop when we're only 2% from winning the minigame
>mfw no face
>>
>>6136660
Wait. Doesn't Threemind fixing the mistakes raise ALL gauges 3%?
>>
>>6136771
Pretty sure "all gauges" just means Water/Security/AI/Materials. Habitation Progress + Growth Rate are different.
>>
>>6136771
Threes didn't sabotage our habitation progress when he sabotaged the gauges, So it wouldn't.

Like i said, it really isn't wise to risk it.
>>
>>6136476 is me.

>>6136633
>Increase growth rate

>Import Colonists x2
>Import Crystals ×1

>Construct all purpose matter Disaseemblers (+6% Materials Gauge every 5 years)
>Upgrade your last Fleet (2 Crystals)
>Invite members of The Accord to our interstellar spaces on the borders (+4% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>>
>>6136709
did we not need to 50 everything
>>
>>6136772
Oh. I see.

>>6136659
I am this guy.

Changing to

>Increase Growth Rate

>Fleet A Water
>Fleet B Colonists
>Fleet C Colonists

>Instruct the Threemind to fix the “mistakes” it made earlier & recycle the waste from these losses (+3% all Gauges, one time only)
>Construct all purpose matter Disaseemblers (+6% Materials Gauge every 5 years)
>Commission Reassembler robots to begin construction of needed infrastructure (+1% to your lowest Gauge, 6 times.)
>>
>>6136633
>Increase Growth Rate

>Import Colonists (+2%)
>Water (8%)
>Water (5%)

>Instruct the Threemind to fix the “mistakes” it made earlier & recycle the waste from these losses (+3% all Gauges, one time only)
>Invite members of The Accord to our interstellar spaces on the borders (+4% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>Construct all purpose matter Disaseemblers (+6% Materials Gauge every 5 years)
>>
If it helps, we appear to have...

>8 of 9 votes to increase growth rate with our helpers

>8 of 9 votes to use one fleet for water, and 7 of 9 to use a second for water as well, while 6 of 9 support using one fleet for colonists, and all other options trail

>All-purpose matter disassemblers and fixing Threes' "mistakes" have 8 votes each, and reassembler robots are a clear frontrunner among third choices with 5 votes

>>6136706 is a 1post ID if it matters. So are >>6136838 and >>6136788, but they're backlinked (and I'm confirming mine)
>>
>>6136633
>Increase Growth Rate
>Alpha Fleet: Colonists
>Beta Fleet: Crystals
>Gamma Fleet: Security

>Upgrade your last Fleet
>Commission Reassembler Robots to begin Construction of needed infrasturcture
>Construct all purpose matter Disassemblers
>>
>>6136930
I am >>6136706 travelposting.
My stable ID is >>6108536
>>
It has definitely been 12 hours. Beancounter?
>>
>>6137091
We already got one here >>6136930 don't worry. Besides, you guys wouldn't want me to get spoiled.
>>
Rolled 1 (1d2)

Over the past 10 years or so, some members of the free Urgi group called the Accord, have been allowed to move into and occupy the border zones between Hegemony space and the newly incorporating independent zone.

Due to the war between the Esaal and the Aristocrats finally coming to a close, the Urgi independents have finally begun consolidating power. While Threemind makes no direct mention of it; the territory may have been a bit of a target for a more aggressive and expansionist Hegemony, but currently with your hands full, near the end of your reign, and the groups of Urgi within being a bit more stable then they could be, conquering the zone simply wasn't in the cards...

The Urgi seem used to living in space. Culturally, it's quite a shock to see people who view spacer life as the default, and excursions on planets being rare or only done as necessity. For your races, habitable planets are the best and most appropriate way to support large populations. The Urgi simply spread out; lower density but less demand. Clans of loosely related broods and social groups based on business and ideology maintain order instead of a strong central power. The Swall, especially, seem highly interested in learning more about them. The Urgi living in the border zones send back useful scientific data from the independent region; not just starship data and broadcasts from other galactic powers, but also useful demographic data and more. Simply being there is useful to you anyway; they act as a nice buffer against the more unsavory elements in space, increasing your security. But not all of the Urgi are trustworthy. They are not a group of one mind, like the Esaal may be, so there is a chance pirates could have been invited as well.

Unfortunately, due to the Hegemony's history, it seems even the members of the Urgi very positive towards the Hegemony do not have any interest in incorporating themselves as a vassal state or submitting to Hegemonic control. It seems that the genocides, the atrocities, and more have warned away that possibility. You look to your Vetucker and Swall citizens, loyal as far as you can tell, and think that this may be the limits for what people may live under the Hegemonic symbol. To most of the galaxy, both of those races are still extinct; ancient broadcasts of Hegemonic victory over the inferiors bouncing past the light of dead stars. Oh well. Perhaps for their sake, it's for the best.
>>
Rolled 3 (1d4)

>>
Year 177 of the Resurrection Era
It's always something, isn't it?

Indeed, inviting the Accord here did have a negative consequence. It turns out that a group of Pirates has set up in the quiet, hidden asteroid belts and exoplanets in the cold reaches of space; the same border region you so graciously opened. Some of the Urgi who came weren't happy living on the rocks, it seems.

"The Pirates have done significant damage to the Security Gauge; about 5%; targeting outlying satellites, deep space probes, and generally being a nuisance. Instead of trying to attack civilian infrastructure, they're going after military ones. Probably to steal new technology, or munitions."
"Damn them... But I can't blame the Accord members for this. They're a tiny minor faction, but my allies are few and far between."
"Inviting them here was the direct cause of the pirate group's activity, your Majesty. It appears trusting anyone in open space is a trap."
"I know... I know. I'll just have to dispatch a fleet to take care of them."
"For your final five year plan?"

You calm yourself for a moment, and then look at your hands. It's a sobering thought. Has it been that long already?

"...If you are concerned with your aging process, your Majesty, I have also contacted the science team over the possibility of using the life extension drugs on yourself."
"Oh, you mean the drug not a single Supreme Ruler has risked using? With a chance to instantly die if you use it? I don't think so."
"Hold on, your Grace. The drug has been greatly improved over the years. I am not recommending you use it, simply that you consider it. The injection is supposed to delay the onset of the geriatric protein collapse, the final age-limit for our species, by about ten years, however there remains a one in twenty chance that you will instantly die upon its injection."
"...The risk is minimized but still, it doesn't sound fun."
"Simulation seems to point to it being excruciating, your Majesty."

What to do about the Pirates?
>Expel all Accord members (lose -2% Security & AI Cycle Gauges, lose Urgi favor)
>Send a fleet to root them out (Ties up a fleet for the next minigame choice)
>Attempt to weaponize the Reassemblers

Should you use the Life-Extension medicine?
>Yes
>No
>>
>>6137115
Question bananas, even if he instantly dies, our previous plan should still be in effect, right? because if it is, that'd still be enough to get over 51%
>>
>>6137116
Yes, the previous plan would still remain in effect, but you lose any potential extra in-between choices (like this one).
>>
>>6137117
Alright, fair enough. Even if it's still a 1% growth rate, with the colonists as well as the 'fix mistake' votes and reassembler robots, and our natural gain, with the water votes and our natural gain, we should have just enough to get to a balance.

>>6137115
>Send a fleet to root them out (Ties up a fleet for the next minigame choice)
>Yes
Better not to choke up in the finish line.
>>
>>6137115
>Send a fleet to root them out (Ties up a fleet for the next minigame choice)
It's not ideal but I don't trust our luck in weaponizing the Reassemblers.
>Yes
1/20. Just don't roll a 1 and we can make back our progress with the missing fleet...unless Threemind is lying about the 1/20 for some reason.
Somehow I feel like that 1/20 will bite us in the ass but fuck it.
>>
>>6137121
>Somehow I feel like that 1/20 will bite us in the ass but fuck it.
It would be just our luck to roll a critfail in the one d20 roll in the quest. I'm pretty sure we've failed most of them.
>>
>>6137115
>Send a fleet to root them out (Ties up a fleet for the next minigame choice)
Gotta get rid.

>Yes
Still a risk, but mathematically the chance of the risk is now worth it.
>>
>>6137115
>Send a fleet to root them out (Ties up a fleet for the next minigame choice)
We should also caution the Accrod that our invitation could be rescinded if the pirates persist too long. They may feel incentivized to help us deal with them. After all, if Jaxtians decide a species is verminous... Well, everyone in known soace knows how monkes react to THAT.

>Yes
For science!

>>6136930 is me.
>>
>>6137115
>What to do about the Pirates?
>>Attempt to weaponize the Reassemblers

>Should you use the Life-Extension medicine?
>>Yes

Lets see what happens.
>>
>>6137115
>Send a fleet to root them out (Ties up a fleet for the next minigame choice)
>Yes

Am still >>6137046
>>
>>6137115
>Send a fleet to root them out (Ties up a fleet for the next minigame choice)
>No
>>
>>6137115
>Send a fleet to root them out (Ties up a fleet for the next minigame choice)
>Yes
What could possibly go wrong?
>>
>>6137115
>Send a fleet to root them out (Ties up a fleet for the next minigame choice)
>Yes

Make sure we film ourselves taking the drug.

If we succeed, then we will have done something no other Supreme has ever dared to do
>>
>>6137115
>Send a fleet to root them out (Ties up a fleet for the next minigame choice)
>No
>>
>>6137278
Please let this stuff roid us out like Garand Thumb.
>>
>>6137159
Confirming.
>>
Rolled 6 (1d20)

Taking the life extension medicine is a bit of a risk. It's poorly tested, only on criminals and low borns as well as in simulations, but it has gotten safer in recent times. The Celestial Blood is also thought to have life extension properties as well, but only if drank over ones lifetime; at your age it would have minimal effect even if you drank it like a lustful Hass Takar.

You take the glowing concoction and insert it into your own vein, in private. Much better to die unseen then seize in front of a nurse, or your own young child. Without you there, you may not be able to groom him for rule later in his life, and you may not get a chance to select your successor. But for your life-long goal of colonization, this should be worth it.
>>
Year 180 of the Resurrection Era
Thankfully, the serum works. While you don't exactly feel any younger, all health checkups point to a safe extension. The last few years of your rule, selecting a Supreme and guiding them through the early process, before finally preparing for death, can all be delayed. Even if only for a short time. The injection, of course, can only be used once in its current state at the same level of safety.

You can create another five year plan, minus one fleet. You decided to send an Upgraded fleet to destroy the pirate base, this will hopefully stop any more raiding and theft of your resource gauges; while a regular fleet may have been able to spend the years hunting them down, there is a chance it could come back too damaged and needing to spend the materials to replace them cuts too much into your margins at this late point. Let's focus on the finishing touches.

What would you like to assign your Helpers with?
>Increase Growth Rate
>Decrease Growth Rate
>Stabilize Growth Rate

What would you like the Fleets to help with? (Upgraded fleets have the larger number)
>Water (+5% / +8%)
>AI Cycles (+5% / +8%)
>Security (+5% / +8%)
>Materials (+5% / +8%)
>Import Colonists (+1% / +2% Habitation Progress)
>Gather Oon Crystals (+1 / +2 Crystal per Fleet)

How to improve the Colonies? (Three Choices)
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Hire Esaal to act as Peacekeepers (+6% Security Gauge)
>Construct all purpose matter Disaseemblers (+6% Materials Gauge every 5 years)
>Campaign for new colonists from the Homeworld (+1% Permanent Growth Rate)
>Demand colonists move in and liquidate useless eaters into resources for the effort (+3% Habitation Progress boost, +3% Water Gauge, Minor Atrocity)
>Upgrade your last Fleet (2 Crystals)
>Commission Reassembler robots to begin construction of needed infrastructure (+1% to your lowest Gauge, 6 times.)
>Invite members of The Accord to our interstellar spaces on the borders (+4% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>Seize all Accord assets in your border region (+4% Materials & Water Gauges, Gain (1) bonus action next choice, values increase each “Invite” action taken, locks out Accord as allies permanent, Major Atrocity)
>Set up a water reclamation plant in the new colonies (+5% Water every 5 years, requires 25% Habitation to function for each plant, increases “liquidate action” value)
>>
>>6137535
Before the life extension, this would be your last 5 year plan. (You make the plan at the start of each 5 year period of time). With Life extension, you now get two more turns.
>>
>>6137511
>Increase Growth Rate
As per usual.
>Security (+8%)
>AI Cycles (+5%)
Rounds out bars that don't automatically increase over time.

>Upgrade your last Fleet (2 Crystals)
Now or never, really, since if we don't upgrade it now it'll be a waste of an action in the extra turns we have left. If we do it now, we'll get some nice value.
>Set up a water reclamation plant in the new colonies (+5% Water every 5 years, requires 25% Habitation to function for each plant, increases “liquidate action” value)
>Construct all purpose matter Disassemblers (+6% Materials Gauge every 5 years)

I won't bother with a Habitation Progress fleet since our growth rate will be jacked up by all of our high bars anyways + we got some time to spare anyways. I see two paths from here
1.) We just focus on jacking up all of the bars and habitation progress
2.) We spam getting Oon Crystals for the sake of the MYSTERY BOX.

>>6137549
Cool, cool, just wanted to clarify so I didn't waste any actions upgrading the fleet.

Sorry for the constant reposting, just had to clarify myself a few times.
>>
>>6137511
>Stabilize Growth Rate

>Security x 1
>Crystals x2

>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Upgrade your last Fleet (2 Crystals)
>Hire Esaal to act as Peacekeepers (+6% Security Gauge)
>>
>>6137563
We only have two fleets, bro.
>>
File: Spoiler Image (228 KB, 1200x849)
228 KB
228 KB PNG
For extra content since it's unlikely to happen:

If your Water Gauge got too low under habitation, you would experience an instant negative flip/to 0 growth rate until amended.

If your AI Cycle Gauge got too low under habitation, you would lose a choice on the next "how to improve the colonies" minigame, since the AI is less able to keep up with the administrative calculations of having so many people.

If your Security Gauge got too low under habitation, a pirate base would appear stealing 5% of a random Gauge every 5 year plan, essentially cancelling out a fleet and requiring a fleet to destroy. Fleets would have a 1/3 chance to be destroyed (thus wasting 20% Materials), but upgraded fleets are never destroyed. Originally sending multiple fleets upgraded or not would result in a complex calculation of chance of success vs chance of coming back damaged but was too complicated and unnecessary given it never happened.

Finally, If your Materials Gauge got too low under habitation, you would need to ship in materials from the homeland. This was a "Expensive" choice/consequence of this thread, meaning it has no negative repercussions if it just happens once, but would make you unprepared for future expensive choices (like the Battleship prototype) or would cause an economic downturn negative choice (like during Hass's reign).

Originally, each Gauge reaching 50% would offer a new bonus or upgrade, such as weakening pirates for security, increasing options for AI cycles, etc. but once again the thread was dense enough as is without it. Water was always supposed to be difficult to fill UNTIL you got to high habitation where you can just recycle everything. I have a lot more to say about the minigame at the end of the thread.
>>
>>6137565
Oh shit, right.

>>6137511
>>6137563
One security, one for crystals.

>>6137579
Interesting.
>>
>>6137511
>Increase Growth Rate

>Security (+8%)
>Water (+5%)

>Set up a water reclamation plant in the new colonies (+5% Water every 5 years, requires 25% Habitation to function for each plant, increases “liquidate action” value)
>Upgrade your last Fleet (2 Crystals)
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>>
>Stabilize Growth Rate

What would you like the Fleets to help with? (Upgraded fleets have the larger number)
>Security (+5%)
>Gather Oon Crystals (+2 Crystals)

How to improve the Colonies? (Three Choices)
>Construct all purpose matter Disaseemblers (+6% Materials Gauge every 5 years)
>Commission Reassembler robots to begin construction of needed infrastructure (+1% to your lowest Gauge, 6 times.)
>Set up a water reclamation plant in the new colonies (+5% Water every 5 years, requires 25% Habitation to function for each plant, increases “liquidate action” value)
...
...
...
>"liquidate action"
kek
>>
>>6137511
>>6137559
>Support
>>
>>6137511
>Increase Growth Rate

>Gather Oon Crystals (+1 / +2 Crystal per Fleet)
>Gather Oon Crystals (+1 / +2 Crystal per Fleet)
>Gather Oon Crystals (+1 / +2 Crystal per Fleet)

>Commission Reassembler robots to begin construction of needed infrastructure (+1% to your lowest Gauge, 6 times.)
>Set up a water reclamation plant in the new colonies (+5% Water every 5 years, requires 25% Habitation to function for each plant, increases “liquidate action” value)
>Hire Esaal to act as Peacekeepers (+6% Security Gauge)
>>
>>6137511
>Increase Growth Rate
The usual
>Security (+5%)
>Gather Oon Crystals (+2 Crystal per Fleet)
We just need to round it out so that everything we have is above habitation. I also wanna see the crystal mystery box if we can.


>Upgrade your last Fleet (2 Crystals)
>Set up a water reclamation plant in the new colonies (+5% Water every 5 years, requires 25% Habitation to function for each plant, increases “liquidate action” value)
>Construct all purpose matter Disaseemblers (+6% Materials Gauge every 5 years)

With this, it should be all rounded out. We'll continue to get some extra growth with our high gauges, and everything will remain above board. I have no idea if we get anything from getting the habitation up to 60 or whatever, but hey, as long as we win...that'll be pretty good for me.
>>
>>6137579
It's obviously not possible now, but what would have happened if we ignored the research and just went for 100% habitation? I guess we'd have also needed to avoid traps like the vetucker guy's plan...
>>
>>6137511
>Increase Growth Rate

>Security (+5%)
>Gather Oon Crystals (+2 Crystal per Fleet)

>Upgrade your last Fleet (2 Crystals)
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Seize all Accord assets in your border region (+4% Materials & Water Gauges, Gain (1) bonus action next choice, values increase each “Invite” action taken, locks out Accord as allies permanent, Major Atrocity)
>>
We can have several side objective with the 3 turns remaining.
- Bring one gauge over 100%
Just to see what happens
- Stockpile Oon crystals
Mystery box.
-Stockpile Accord colons
Tie down 1 fleet every 2 turns on average but our best chance to include them in our racial mix.
>>
>>6137773
It's still related to the end of thread wrap-up, so I don't want to say it now.

I did quite like the "surprise" idea of letting you get over 100% in any gauge, if you wanted to. Maybe with a bonus to all other gauges by the percent over 100% (so 106% Habitation = 6% gains for all other gauges?) to really showcase the prosperity. I think that would be most fitting to Habitation getting to over 100%, as it's the easiest gauge in the game by far to boost or max out.
>>
>>6137511
>Increase Growth Rate

>Gather Oon Crystals (+1 Crystals)
>Gather Oon Crystals (+2 Crystals)

>Set up a water reclamation plant in the new colonies (+5% Water every 5 years, requires 25% Habitation to function for each plant, increases “liquidate action” value)
>Commission Reassembler robots to begin construction of needed infrastructure (+1% to your lowest Gauge, 6 times.)
>Commission Reassembler robots to begin construction of needed infrastructure (+1% to your lowest Gauge, 6 times.)
I bet the secret stockpiling bonus is our own loyal species of Oon getting created.
>>
Also random minor inconsistency I just noticed;

I drew the "Fleet killing pirates" img on the current update, but it should technically be water water colonists since it shows the one it did LAST plan. So when you see the fleet image still dealing with the pirates on the next minigame choice don't freak out, you still got the water from this last time, I just drew it while updating the numbers for whatever reason.
>>
Doing obligatory bean counting.

GROWTH RATE
STABLIZE: qAD, DXb
INCREASE: PxS, Uu9, hpS, cD6, 5EP, qAD, Ibe

Increase wins out, but not unanimously this time.

WHAT TO USE FLEETS FOR?
AI: Ibe, LRr
SECURITY: Ibe, 5EP, hpS, Uu9, qAD, DXb, LRr
OON CRYSTALS: cD6, DXb, qAD, PxS, hpS, Uu9.
WATER: 5EP

For OON, two wanted to use both fleets while the rest voted for Security. For those who voted Security, three wanted to use the upgraded fleet while five voted for the upgraded fleet, so OON UPGRADED FLEET + SECURITY REGULAR FLEET

HOW TO IMPROVE COLONIES?
ESAAL: qAD, cD6
FLEET UPGRADE: Ibe, qAD, 5EP, LRr, hPS, Uu9
AI SERVER FARM: qAD, 5EP, Uu9
ALL PURPOSE DISASSEMBLERS: Ibe, DXb, LRr, hpS
COMMISION REASSEMBLERS: DXb, cD6, PxS
BACKSTAB ACCORD: Uu9
WATER RECLAMATION: Ibe, 5EP, DXb, LRr, cD6, hpS, PxS

PxS double voted for REASSEMBLERS but it seems a majority is going for FLEET UPGRADE, WATER RECLAMATION, and ALL PURPOSE DISASSEMBLERS.
>>
>>6137865
Meant to say "three wanted to use upgraded, five regular"
>>6137815
That would be cool and, if we spam OON CRYSTAL gathering for the next two turns, we could get a max of 14. Might be enough.
>>
>>6137108
>To most of the galaxy, both of those races are still extinct; ancient broadcasts of Hegemonic victory over the inferiors bouncing past the light of dead stars.
Oh wait, I just realized...shouldn't people have learned from the consortium that they're back already? Since we opened up the new cluster for business and the vetuckers were one of our main sources for colonizers, and the Swall were explicitly said to like this prospect of near-capitalism, surely they would have already seen them around and went "Oh, they're back", right?
>>
>>6137511
>Increase

>Crystals
>Crystals

>Construct all purpose matter Disaseemblers (+6% Materials Gauge every 5 years)
>Set up a water reclamation plant in the new colonies (+5% Water every 5 years, requires 25% Habitation to function for each plant, increases “liquidate action” value)
>Invite members of The Accord to our interstellar spaces on the borders (+4% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>>
Year 181 of the Resurrection Era
After deciding on your plans for the next five years, you are alerted by a sudden message from the Threemind, again. Despite how long you've been doing this, the computer always seem to blindside you when you're distracted and not expecting it; then again, you suppose it sometimes goes months or even years between such urgent alerts.

"Master, we have found Azurium in the distant colonies."
"I knew it! I KNEW it! The trace amounts of Azurium in all of the Hazaar clusters gas giants pointed to a reserve forming there along with its stars, billions of years ago. Oh no, I hope that poor Vetucker administrator isn't too vindicated by this..."
"Well your Majesty, it was found on a different orbital body... in another solar system."
"Hmm. Finally, Azurium. The city of Myym and its smaller sister cities are all finishing up now, they probably don't need any more. Plus we have enough stockpiled for our space suits, drone casings... What else can we use it for?"
"I will create a list."

As a Strategic Resource that cannot be made even with your reassemblers, Azurium is very valuable. Given you have fully explored the new colonial worlds at this point, it is unlikely you will find any more for the time being. While these choices and upgrades are independent and permanent over your current expansion wave; each one can also influence your production in the new colonies as well. What would you like to invest this Azurium into?

>Build the first Battleship (+10% Security, bonus Fleet)
>Superconductor Research (+25% AI Cycle Gauge)
>Life-Vault Style deep bunkers built all over the colonial worlds (+25% Security, +2% Growth Rate)
>Add to the Reassembler Design (+10% Materials Gauge)
>>
>>6138068
Damn, all of these are good (well, Materials is a bit eh) but the top three are pretty damn good.
My gut wants to say...
>Life-Vault Style deep bunkers built all over the colonial worlds (+25% Security, +2% Growth Rate)
I was tempted to go with another fleet but that line about our choices influencing our production in new colonies has caught m eye. Wanna see what comes out of this.

Could be swayed, though.
>>
>>6138068
Hmm, a bit of an shorter update. I suppose we gotta get through these final years quickly so we can get to the good part of choosing Supreme and maybe finally bloody checking up on Najan.

Urrrgh, I'm not sure. I really want a battleship but I also want the lifestyle vaults for the growth and security bonus, but like...I doubt we're gonna get to anything beyond 60 habitation even if we focus hard. Is there really a point?
>>
>>6138073
Well, if we pick that choice, we'll get to 80 security. We could actually get the security gage to 100, which is pretty cool. Buuut we've also been trying to get battleships for literal centuries.
>>
>>6138078
>>6138073
You know what?
You're right. Fuck it. Battleship time. We need big ships. ALL of the ships.
Changing my vote to
>BUILD THE FIRST BATTLESHIP! (+10% Security, bonus Fleet)
>>
>>6138083
Yeah but...I already said I'm not sure. Getting a battleship is cool I guess but so would be getting a gauge to 100

Honestly still not sure whether sacrificing an 100 habitation colony was worth the replicator tech.
>>
>>6138068
>Superconductor Research (+25% AI Cycle Gauge)
>>
>>6138086
>Honestly still not sure whether sacrificing an 100 habitation colony was worth the replicator tech.
We will basically get infinite Minerals thanks to it so that's one thing.
We'll passively get 12% per year from now on _just_ from the two times we got All Purpose Matter Disassemblers and we passively gain +7% before them, so we get 19% per 5 years for doing absolutely fucking nothing. Possibly more if we improve the Reassemblers. Like one random Materials fleet would push it past 100.
>>
Hmm....with added 2% grow, we'd get 4% growth. That would get us to 58 by the next one. If we used two upgraded fleets to grab people, we'd get to 62. With the added helpers, I believe we could get to 70% habitation in the final year.

So uh, you know what? We can get battleships later. I wanna get to 70% habitation for the sweet economy growth.

>>6138068
>Life-Vault Style deep bunkers built all over the colonial worlds (+25% Security, +2% Growth Rate)

Of course, if battleship wins the vote, it's no skin off my back anyways.
>>
>>6138068
>Life-Vault Style deep bunkers built all over the colonial worlds (+25% Security, +2% Growth Rate)

I just like it.
>>
>>6138068
>Build the first Battleship (+10% Security, bonus Fleet)

I WANT MY BIG FUCKING SHIP!

A FLAGSHIP

IT SHALL BE CALLED AVAE'S THRUST AKA TWINK OBLITERATOR
>>
>>6138068
>Add to the Reassembler Design (+10% Materials Gauge)
This one is weaker than the rest, but I trust Bananas to balance the options, so it must have some kind of super special upside.
>>
>>6138068
>Build the first Battleship (+10% Security, bonus Fleet)
>>
Damn, I always forget one.
>Gift the Azurium to the Aristocrats (Extends war further, closer ties with Arostocrats)
>>
>>6138147
Holy moly I know this won't win but I want it so fucking bad
>>
>>6138068
>Build the first Battleship (+10% Security, bonus Fleet)
We've been getting a lot of war hints.
>>
>>6138068
>Build the first Battleship (+10% Security, bonus Fleet)
We need to become a Battleship-deploying nation. It's been long enough.
>>
>>6138068
>Build the first Battleship (+10% Security, bonus Fleet)

BIG SHIP
>>
>>6138068
>Gift the Azurium to the Aristocrats (Extends war further, closer ties with Aristocrats)
>>
>>6138068
>Build the first Battleship (+10% Security, bonus Fleet)
>>
>>6138088
I'll change this to
>Life-Vault Style deep bunkers built all over the colonial worlds (+25% Security, +2% Growth Rate)
because it seems more like Avae's style than a battleship to me.

>>6138068
>>
>>6138098
Hmmm...would there even be any difference between getting 51% or 60% or 70% habitation?
>>
>>6138139
Alright, I'll switch to

>Life-Vault Style deep bunkers built all over the colonial worlds (+25% Security, +2% Growth Rate)

because I like the sound of 70%,
>>
>>6138068
>>Build the first Battleship (+10% Security, bonus Fleet)
>>
>>6138068
>Battleship
>>
>>6138068
>Build the first Battleship (+10% Security, bonus Fleet)

Finally!
>>
>>6138068
>Build the first Battleship (+10% Security, bonus Fleet)
inb4 battleship tech is outdated
>>
>>6138506
Battleship seems to be a classification more than an specific tech. This galaxy seems to work on stellaris logic where you need ultra advanced tech to make big ships.

Still, i get why people want it, evem if i'd really really prefer we got the bunkers to get to 70% habitation
>>
>>6138510
The only reason I like bunkers over battleship is the idea that we build up our economy and tech while appearing dormant and docile.

It IS tempting though.
>>
>>6138550
I mean, it's not like i expected bunkers to win given it's not an immediate reward like the battleship. I just wish we managed to incrase the habitation some more. Getting it to 70% would at least be a good enough number, but now we'll be lucky if we get to 60.
>>
>>6138552
Maybe we go for round 2 of the life extension drug?
>>
>>6138553
Pretty sure it doesn't work like that. Plus i'm pretty sure Bananas wants to finish the minigame too.

We could technically get to 70 if we focused hard on using the fleets to bring more people, but i really doubt that'll win. I'd certainly appreciate it if people at least tried this next 5 year plan.
>>
wow there was a lot of votes
bean counting for the sake of it

BATTLESHIP: Ibe, TTi, cJh, EFj, 5EP, Zxn, plT, cD6, LRr, imM, TV/
DEEP BUNKER: hpS, qAD, DXb, b40
GIFT AZURIUM: PxS

We are ship-maxxing.

>>6138553
As per >>6137511
>The injection, of course, can only be used once in its current state at the same level of safety.
Metawise, Bananas probably just wants the minigame over at this point
Lorewise, our luck would probably jump to a 4/5ths of dying horribly and we'd get like five months tops.
>>
Year 184 of the Resurrection Era
You divert the Azurium towards structural support and special fittings specifically for large space constructions- and towards your battleship. Finally, after years of careful planning, research, and rinsing the Esaal for all their worth; you finally have it here. The full projection and force of the Hegemony and the will of the Supreme Ruler. The first Battleship!

Battleships are larger then the biggest cruisers, and significantly more powerful. As well as having a much larger crew and requiring more fuel to run, battleships are a bit special. While the Hegemony has over seven hundred standard space cruisers, and several million smaller shuttles, space-capable drones, automated transport ships and so on; Battleships are a bit special. Even the largest nations, like the Hegemony and the Esaal, can only field a certain number of them at a time. They are quite precious and cannot be mass produced in the same was as smaller ships. You set aside the Azuirum for future constructions like this; though your budget will be tapped after the first for a while.

You decide to name the first Battleship the HV Reconquista, after your great great great uncle Cijan, who earned the colonial worlds himself.

While technically a "battleship", the Hegemony's philosophy over its spacecraft is about practical use and maximization of resources. Like all your Hegemonic Vessels, the battleship can also be put towards economic, research, or diplomatic purposes. While not technically being upgraded with Oon crystals, the battleship is given top of the line technology and the best crew you can staff, meaning it counts as an upgraded fleet all on its own.
>>
Year 185 of the Resurrection Era
It is time to maximize your colonies once again. You realize with a start you've already met your research and habitation goals... what else could you possibly need? But you already used the life extension medicine just for this purpose, just so you can shave off a few more percentage points off the budget. Your life's work...

What would you like to assign your Helpers with?
>Increase Growth Rate
>Decrease Growth Rate
>Stabilize Growth Rate

What would you like the Fleets to help with?
>Water (+8%)
>AI Cycles (+8%)
>Security (+8%)
>Materials (+8%)
>Import Colonists (+2% Habitation Progress)
>Gather Oon Crystals (+2 Crystal per Fleet)

How to improve the Colonies? (Three Choices)
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Hire Esaal to act as Peacekeepers (+6% Security Gauge)
>Construct all purpose matter Disaseemblers (+6% Materials Gauge every 5 years)
>Campaign for new colonists from the Homeworld (+1% Permanent Growth Rate)
>Demand colonists move in and liquidate useless eaters into resources for the effort (+3% Habitation Progress boost, +5% Water Gauge, Minor Atrocity)
>Commission Reassembler robots to begin construction of needed infrastructure (+1% to your lowest Gauge, 6 times.)
>Invite members of The Accord to our interstellar spaces on the borders (+4% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>Seize all Accord assets in your border region (+4% Materials & Water Gauges, Gain (1) bonus action next choice, values increase each “Invite” action taken, locks out Accord as allies permanent, Major Atrocity)
>>
>>6138598
>Increase Growth Rate
And then
>Import Colonists (+2% Habitation Progress)
>Import Colonists (+2% Habitation Progress)
>Import Colonists (+2% Habitation Progress)
>Import Colonists (+2% Habitation Progress)
See my plan below as to why.
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Invite members of The Accord to our interstellar spaces on the borders (+4% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>Commission Reassembler robots to begin construction of needed infrastructure (+1% to your lowest Gauge, 6 times.)
Guys, we can get to 70%. With this maxed out we will get EIGHT PERCENT. That's 66% habitation. With the final five we'll have 71% habitation. We can spend the final five years plan entirely harvesting on crystals or whatever. Fuck, if the growth scales beyond five we might even get to 80%

We can do this. We are literally so close.
>>
>>6138604
If you want to Habitation Max, wouldn't picking 'liquidate useless eaters' be better than Reassemble whatevers? It's a free 3% Habitation Progress boost with no real downside (aside from being a war crime) (but it's not a real downside like losing the Accord)
>>
>>6138606
Yes but people obviously don't want to vote for that as Avae. This at least has a chance of winning.
>>
>>6138608
I suppose so. I'll still go for it since at this point, I just want to max out every gauge for the hell of it.

>>6138598
>Increase Growth Rate
At this point, why not?

>Materials (+8%)
>Security (+8%)
>Water (+8%)
>AI Cycles (+8%)
Just grabbing a bit of everything + if we grab a Materials Fleet this turn, we'll get 100%+ Materials by 190 (our final minigame vote) which sounds really funny and I see no reason not to at this point. I say no matter what you guys want, either pick a Materials Fleet or Construct All Purpose Matter Disassemblers.

>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Invite members of The Accord to our interstellar spaces on the borders (+4% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>Demand colonists move in and liquidate useless eaters into resources for the effort (+3% Habitation Progress boost, +5% Water Gauge, Minor Atrocity)

This will bump everything to
WATER: 65+10+8+5 = 88%
AI: 68+8+4+8 = 88%
MATERIALS: 76+8+19 = 103%!
SECURITY: 59+8+4 = 71%
We lost our chance to max out Security by not picking the bunkers so I'm not worrying too much about it. I'm mostly picking to bump it up with a fleet to push Habitation a bit further for the funny. We can easily max out AI and Materials, and then water a bit by putting two fleets into it. Then we can use the spare two fleets to get Oon Crystals or whatever.
>>
>>6138612
I'm pretty sure that we'd get more from having habitation be 70% than from getting the other gauges to like 80. We're not gonna get anything from the resource gouges unless we hit 100%
>>
>>6138598
>Increase Growth Rate

>Gather Oon Crystals (+2 Crystal per Fleet) x4

>Invite members of The Accord to our interstellar spaces on the borders (+4% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>Demand colonists move in and liquidate useless eaters into resources for the effort (+3% Habitation Progress boost, +5% Water Gauge, Minor Atrocity)
>Commission Reassembler robots to begin construction of needed infrastructure (+1% to your lowest Gauge, 6 times.)
>>
File: ssdy.png (307 KB, 859x890)
307 KB
307 KB PNG
>>6138614
I'll be completely honest man, all of the 'rewards' for maxing out any of the bars is vague and illusionary. We already got the 51% necessary to get a economical boon later and the reassemblers.
Even with my plan, we would go from 58 to 66% anyways due to Growth Rate jacking up to a 5% on the chart.
This is a victory lap and my victory lap is being able to fill 3/4 of the resource bars.
>>
>>6138618
51% is the bare minimum for not failing. Getting habitation up to 70% would give us a larger economy buff. We wouldn't get the same from getting AI to 88% or whatever.
>>
>>6138620
Well my plan is to boost AI again with another fleet + According again.
We still got one more turn after this.
Again, man, I don't really care to invest all of my eggs into the Habitation Progress basket when all we have is vague "well if a bar gets to 100% something neat might happen" and "yeah more habitation progress is better"
But how much better is a 66% to a 70% to a 75%?

If Bananas right now said "oh if it's at 75% or more then you can make something REALLY fucking cool" I would get the hype on jacking it up but all you're working off is a one off line of "Obviously, more colonized planets means more room to grow, more economic activity, and more scientific production." from over a month ago.

Same thing with the Oon crystals, he just said "oh something might happen if you get a lot of them!"
All of them are illusionary and vague. PxS voting for 8 Oon Crystals has the same amount of merit in my eyes as filling up three bars to 100% or Habitation to 70%.
>>
>>6138622
The difference is that we MIGHT get something from getting habitation to 88%, but we definitely won't get anything from materials unless it reaches 100%, so the only part of your idea that makes sense is the materials.
>>
>>6138623
Habitation to 70%*
>>
>>6138623
again it's all just "might", "maybe", "perhaps".
I geninuely don't care, man. My plan boosts it up to 66% anyways, I can spend two fleets to get it to 70% while maxing out AI and Water to 100% anyways.
And this is all moot if people just want to vote for Oon Crystals. Which at this point, it might have more merit than either of our plans.

What do you want me to say? We already 'won'. We're just arguing over vague mystery boxes with no real tangible proof.
>>
>>6138625
We could just as well pick oon crystals in the last plan since it's irrelevant to the minigame.

Anyway, the plan should be to focus on something so we can get at least one of the mystery boxes.
>>
File: cp[.png (177 KB, 452x485)
177 KB
177 KB PNG
>>6138626
At this point I'll just stick to my plan and see how things shake out.
Mystery box autism aside I'm mostly curious about how we'll deal with the Accord down the line after the minigame is said and done, considering we do have space gyspys- I mean space birds in our borders.
>>
>>6138629
Just run them over.
>>
>>6138598
>Increase Growth Rate
>Gather Oon Crystals (+2 Crystal per Fleet)
>Gather Oon Crystals (+2 Crystal per Fleet)
>Gather Oon Crystals (+2 Crystal per Fleet)
>Gather Oon Crystals (+2 Crystal per Fleet)

>Invite members of The Accord to our interstellar spaces on the borders (+4% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Commission Reassembler robots to begin construction of needed infrastructure (+1% to your lowest Gauge, 6 times.)
>>
>>6138598
>Increase

>Oon crystals x4
The way I see it, 10 sounds like a nice round number to trigger a special event, and then the special event might give us a special option for the last round.

>Invite members of The Accord to our interstellar spaces on the borders (+4% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>Commission Reassembler robots to begin construction of needed infrastructure (+1% to your lowest Gauge, 6 times.)
>Construct all purpose matter Disassemblers (+6% Materials Gauge every 5 years)

One more disassembler should boost us to 100% by the end no matter what, right? And unlike the AI farm, we need to build it now instead of next turn to get max value.
>>
>>6138598
can we pick the same thing 3 times like 3 all purpose dissemblers
>>
You know what would be really funny? If 10 oon crystals wasn't enough and we ended up wasting one of our final turns.
>>
>>6138598
>Increase Growth Rate

>Import Colonists (+2% Habitation Progress)
>Gather Oon Crystals (+2 Crystal per Fleet)
>Water (+8%)
>Security (+8%)


>Commission Reassembler robots to begin construction of needed infrastructure (+1% to your lowest Gauge, 6 times.)
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Invite members of The Accord to our interstellar spaces on the borders (+4% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>>
>>6138598
>Decrease Growth Rate
Kick off the trend of ending the colonixation rush
>Security (all fleets)
Transition between Supremes is a vulnetable time.

>Hire Esaal to act as Peacekeepers (+6% Security Gauge)
>Construct all purpose matter Disaseemblers (+6% Materials Gauge every 5 years)
>Commission Reassembler robots to begin construction of needed infrastructure (+1% to your lowest Gauge, 6 times.)

Maximum safety and sustainability.
>>
>>6138612
I can already see that Liquidate Eaters is losing so, altering my vote accordingly.
Replace
>Materials (+8%)
for
>Oon Crystals (+2 Crystals per Fleet)

Replace
>Demand colonists move in and liquidate useless eaters into resources for the effort (+3% Habitation Progress boost, +5% Water Gauge, Minor Atrocity)
with
>Construct all purpose matter Disaseemblers (+6% Materials Gauge every 5 years)
>>
Y'know, I think one of the biggest issues with this minigame is that because of all the multiple choices, and because most people decide to vote on their own instead of following a single plan, it always ends up into a dumb mess that focuses on nothing in specific.
>>
>>6138923
The thing that's bothering me is people going for Reassemblers when...all it does is boost Security? Like it's our lowest bar right now, it's functionally the same as picking Esaal but
I dunno, it nags me.
Especially when it's probably better to pick Disassemblers for the funny 100+ Materials
>>
>>6138926
I don't know, anon, it's stupid. Instead of focusing on a single thing to actually get it everything spread out and we end up getting nothing.
>>
>>6138598
>Increase Growth Rate

>Gather Oon Crystals (+2 Crystal per Fleet) x4

>Invite members of The Accord to our interstellar spaces on the borders (+4% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>Demand colonists move in and liquidate useless eaters into resources for the effort (+3% Habitation Progress boost, +5% Water Gauge, Minor Atrocity)
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>>
Beancounting. People can still vote if they wanna, I ain't Bananas, just doing it to organize.

GROWTH?
INCREASE: rW6, PxS, cD6, b40, 5EP, RzZ
DECREASE: Ss4

FLEETS?
COLONISTS: rW6 (x4), 5EP
SECURITY: Ibe, 5EP, Ss4 (x4)
WATER: 5EP, Ibe
AI: Ibe, 5EP
OON CRYSTALS: RzZ (x4), Ibe, 5EP, b40 (x4), CD6 (x4), PxS (x4)
Like 4 out of 7 voters want all Oon crystals and 6/7 want at least 1 so yeah. We're CRYSTALMAXXING.

COLONY IMPROVEMENTS?
REASSEMBLERS: rW6, PxS, cD6, b40, 5EP, Ss4
ACCORD: rW6, Ibe, PxS, cD6, b40, 5EP, RzZ
AI FARMS: rW6, Ibe, cD6, 5EP, Ss4, RzZ
DISASSEMBLERS: Ibe, b40, Ss4
LIQUIDATE: PxS, RzZ

So, so far, seems like INCREASE + 4 OON CRYSTALS + REASSEMBLERS, ACCORD, AND AI SERVER FARM seems to be winning. I personally think DISASSEMBLERS would matter more but eh. Hopefully 12 CRYSTALS is enough to do something.
>>
>>6138977
Okay, you know what, my option clearly isn't going to win, so at the very fucking least, i'd like to get the 100% materials bonus. I'll change >>6138604 to Disassembler instead of Reassembler
>>
>>6138977
If I vote for disassemblers twice, does that count as an extra vote? Only semi joking.
>>
>>6138598
>Stabilize Growth Rate
Now sounds like a good time to stabilize things.

>Gather Oon Crystals (+2 Crystal per Fleet)
>Gather Oon Crystals (+2 Crystal per Fleet)
>Gather Oon Crystals (+2 Crystal per Fleet)
>Gather Oon Crystals (+2 Crystal per Fleet)

>Demand colonists move in and liquidate useless eaters into resources for the effort (+3% Habitation Progress boost, +5% Water Gauge, Minor Atrocity)
>Construct all purpose matter Disaseemblers (+6% Materials Gauge every 5 years)
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>>
>>6138752
>>6138849
>>6138971
Non-disassemblerbros, could you consider swapping one of your AI or reassembler votes over? We can do either of those anytime, while disassembling needs to be voted in now to get the full +12%.
>>
>>6139020
I already voted for disassemblers.
Or are you asking me to swap out ai for something else?
>>
>>6139022
Basically I'm asking if I should swap out ai, or would that be bad form at this point?
>>
>>6139022
Wait, is >>6139019 a switched vote? Because if it's brand new, I'm not addressing you. I'm only talking to people who haven't voted for disassemblers.

I don't think it's particularly worthwhile to switch out for anything else, unless you spot anything everyone else is missing.
>>
>>6139026
>switched vote?
A quick look tells me I haven't voted yet on this.
>I'm only talking to people who haven't voted for disassemblers.
My bad sorry g, I misunderstood what you said. Pls understand, my brain is smooth.
>>
File: bowhomp.png (141 KB, 360x360)
141 KB
141 KB PNG
>>6139016
Sadly, no.
>>
>>6139020
Fair point. switching from this >>6138752
Reassembler into Disassembler.
>>
Doing a second beancount due to all of the swing votes

GROWTH?
INCREASE: rW6, PxS, cD6, b40, 5EP, RzZ
DECREASE: Ss4
STABLIZE: TV/

FLEETS?
COLONISTS: rW6 (x4), 5EP
SECURITY: Ibe, 5EP, Ss4 (x4)
WATER: 5EP, Ibe
AI: Ibe, 5EP
OON CRYSTALS: RzZ (x4), Ibe, 5EP, b40 (x4), CD6 (x4), PxS (x4), TV/ (x4)

COLONY IMPROVEMENTS?
REASSEMBLERS: PxS, b40, 5EP, Ss4
ACCORD: rW6, Ibe, PxS, cD6, b40, 5EP, RzZ
AI FARMS: rW6, Ibe, cD6, 5EP, Ss4, RzZ, TV/
DISASSEMBLERS: Ibe, b40, Ss4, cD6, TV/, rW6
LIQUIDATE: PxS, RzZ, TV/

So, now, it's INCREASE + 4 OON CRYSTAL SHIPMENTS + DISASSEMBLERS, AI FARMS, AND ACCORD.
>>
>>6139050
Thanks for the status updates anon.
>>
>>6138612
You have my +1

I tend not to obsess over the mini-games since I have a dim view of us actually ‘winning’ any mini-games/secret ‘Where’s Waldo’ picture shenanigans that crop up, but your point on the rewards being vague and illusionary resonates with me. So, you have my knife for this vote.
>>
>>6138612
Support
>>
>>6139127
>>6139129
Thank you. I won't bean count again since really, Oon Crystals x4 will still win even with this, but Disassemblers + AI Farms + Accord is now firmly set in with two more votes, considering I change liquidate to disassemblers.
>but your point on the rewards being vague and illusionary resonates with me.
Yeah, that's why I don't really care as long as Materials hits 100%. Anything else is just a victory run.
>>
Year 187 of the Resurrection Era
It has become routine now, so long standing you cannot remember a time before it. Your next five year plan will be your last...

Besides ordering your fleets on a long expedition to grant as many Oon crystals as they can, a battleship no doubt scaring the shit out of the Consortium flying so close to their borders, you go with the routine of increasing the industry and various resources, as well as funneling more colonists into the developing colonies. Dissemblers, AI farms, and inviting in more Accord into the border regions. Despite it only being across your life time, you've managed to turn what was once a barely inhabited, poorly understood cluster of stars, wiped clean by Hass Takar's time as the Unspeakable, and turned it into developed and productive worlds with billions of colonists living there. In a way, it should be considered a remarkable achievement.

But yet, you still feel a bit sad.

Fim is dead now. He was a low born, he never would have lasted long as you, but the life extension certainly made him outliving you impossible. You also noticed that he signed up for his state-sponsored euthanasia program as soon as it became available, accepting it early and without complaint. You see he didn't really change. You didn't cry for him. The Supreme Ruler is all grown up; he never cries.

Your whole life you've been chasing that; what Fim represented. The time of innocence. You used to love outer space, it represented some infinite unknowable place, a life of infinite adventure and exploration, and then became boring and trite as a game of economics and numbers. The feeling that all was right in the world wasn't there. You even took the life extension drugs; you can still see the strange glowing particles in your bloodstream at night when you look at your hands and the thin elderly skin that barely holds them in; and yet it didn't return you to that state of innocence either. You can't go back.

But as you look out over the colonial world, seeing the well tended natural spaces, the breathable air and solidly constructed buildings; you see the children of the next generation playing. They are the ones born on this far-away planet from their homeworlds. In them, you see that same feeling you had, where everything as just as it should be.

Maybe you can't find that happiness again. But if you can ensure someone else does, maybe that is good enough.
>>
”Your Majesty?”
”Oh! Najan... didn't see you there.”
”Sorry to... interrupt you.”
”No no, it is good to see you. I didn't think you'd still be the cultural overseer. Don't you have a replacement ready?”

According to all the facts and figures, Najan Val, your cultural overseer, has had a minimal impact. Other then revitalizing some of the interest or wholly invented the traditions of dueling for both Vetuckers and Swalli, to give them more cultural parity with the Jaxtian people, he hasn't done much. Looks like assigning a born competitor and born warrior to a soft position like this wasn't very effective.

”...I'm going to retire from this position soon, your Majesty. But first I just wanted to ask, what color did you want the Battleship to be?”
”Uh. Isn't it... already painted?”
”Oh yeah, but we just recycled the anti-corrosive paint we use on normal ships. The reassemblers can lift it right off, then it just needs to be rehydrated.”
”I see. Might look a bit odd if it's something garish in the middle of a bunch of other ships...”
”We'll paint the rest of the fleet to match, of course. The Hegemony has changed ship colors a few times, mostly as armor and technology improved, but I figure you should have a say in this. After all, they are your ships...”

What color do you want the Hegemony's ships to be; now and into the future?
>Yellow like my robes (-1% Water Gauge)
>Give every ship its own color, colorful like the Aristocrats! (-1% Water Gauge)
>A specific color and design- (Write-In, -1% Water Gauge)
>Strip the paint and leave it bare metal (Silver-Gray color, -1% Security Gauge)
>Just leave it as is
>>
>>6139173
>several decades of work for nothing
I suppose we simply didn't pay attention whatsoever to him or what he was doing. Lame....
>Just leave it as is
I like the dark green color.
>>
>>6139175
I mean wasn't the whole reason we even hired him as an overseer to *COMPETE* with the Aristocrat influence in our culture?
>>
>>6139173
>A specific color and design- (Write-In, -1% Water Gauge)
Rainbow striped, to signify the empire's new, progressive era.
>>
>>6139173
>A specific color and design- (Write-In, -1% Water Gauge)
Keep the dark green color but add a trio of stars on the side of each ship: One yellow, one blue, one light green. To represent our prosperous colonies and the people needed to make them happen. We did everything we could to make the colonists the best they possibly could be.
And well, if nothing else, we should celebrate how far we've gone. Is it a bit garish? Sure, sure.

But I think it's a nice symbol at least.
>>
File: sekwce5jkuzd1.png (138 KB, 279x284)
138 KB
138 KB PNG
>>6139173
>Just leave it as is
>>
>>6139173
>>A specific color and design- (Write-In, -1% Water Gauge)
>"I want each one covered in fine art of Hegemonic society, to remind us what we're fight for every time wer look upon them."
>>
>>6139173
I think that we don't want bright yellow because we don't want the Oon to try to inhabit the ships.

>Work with the AI to choose the most suitable coloration for minimizing the damage of our neighbor's energy weapons.
>>
>>6139195
Supporting this
>>
>>6139173
>Just leave it as is

If there's no mechanical reason to change the colour (such as if >>6139274 is allowed) then might as well keep them as they are, they look pretty cool already.
>>
>>6139274
makes sense i would like to
>support
this if possible as it makes sense perhaps we need to make a mirror like finish or make it as red as possible for red lasers and so on as the color we see is the reflected light
>>
>>6139274
Supporting.
>>
>>6139173
>>6139274
+1
>>
>>6139173
>Give every ship its own color, colorful like the Aristocrats! (-1% Water Gauge)
We gay now
>>
>>6139173
>Just leave it as is
>>
>>6139173
>>6139203
Support, but if not allowed then
>Just leave it as is
>>
File: 1719479836375709.png (39 KB, 1906x712)
39 KB
39 KB PNG
I just realized, it looks significantly better without the border.

Anyway, like i said,
>>6139203
I do believe stripes are better than lines.
>>
>>6139270
>+1 to this idea
Turn the ships into giant canvasses for all of the art of the Hegemony. Sounds very Warhammer 40k church ships.
>>
>>6139173
I just noticed the update says that Najan created dueling for Swall and Vetuckers. That's cool. I wonder how their duels are. I doubt it's just the jaxtian ones given those rely on jaxtian physique and dexterity with stuff like tied tail duels.

I wonder what would happen if a Vetucker or Swalli killed a Supreme in a formal duel. If even a woman or a blonde were given the "right" to take the crown, would they too be able to do so? A vetucker supreme, now that would be funny.
>>
>>6139203
+1 if possible, or else
>Just leave it as is

>>6139173
>>
>>6139473
Hey, lines also work. I just think a yellow/blue/green flair to the ship would be nice.
>>
So...while we wait for the update, I'm just gonna say - can we PLEASE focus on growth for the final plan? We already wasted a turn grabbing a bunch of crystals, and it didn't do anything. Can we at least focus on habitation progress now?
>>
>>6139775
I concur.
>>
>>6139775
>We already wasted a turn grabbing a bunch of crystals, and it didn't do anything.
Huh? It hasn't been 5 years yet. I'm fine focusing on growth, but it's 100% too early to say whether the crystals have done anything-- we're probably going to learn about the results next update.
>>
While the fleets are away, the designers will play. You decide that the best, most practical new design for your ships should be something that reflects energy weapons... Perhaps a mirror shine would work best?

After some finagling with the metallurgists, you begin to commission new coverings for the ships; chrome and polished. Every ship in your new fleets are changed to this design; including the battleship. While a slightly reflective surface is only barely better at reflecting the highly concentrated energy weapons and attacks of your enemies, even a slight advantage is worth it. And, in your opinion, the aesthetic is quite good as well. Nothing will put the fear of the Hegemony into your foes as seeing your shining armor, perhaps even their own faces reflecting their final moments...

You gain +1% Security at the cost of -1% Materials. As it so happens, this is just enough to keep you at 100% for your next 5 year plan. You could, of course, go over 100%, which would increase all of your resource gauges by that percentage, but having every single material need fully stocked and ready for the foreseeable future is well worth it.

Year 190 of the Resurrection Era
Just before you sit down with the Threemind to make up your final five year plan, a new finding is observed.

Your fleets have returned and been retrofitted to their new armor; along with them a huge collection of Oon crystals. While these will already be useful in retrofitting your empire's shield and tractor beam emitting tools; something unexpected happened. When stockpiled and sorted in great number, a certain middle-ranking science technician just so happened to stumble across a crystal that he instantly became incredibly possessive of; refusing to part with it and even wearing it along with his uniform. While such a thing would normally be punished as an obvious Anti-Social behavior, the Threemind noticed a change.

Almost immediately, the man became far more confident and gained abilities of persuasion and competence not thought for someone of his field. The Threemind explains.

"...It seems when certain individuals are exposed to a very specific Oon frequency, unique as their own genetic code, their brain waves harmonize with the Oon crystal. It just "fits" them right, and this individual has been showing increased abilities in every metric since he began wearing this crystal."
"...I don't like it, not one bit. It's witchdoctor shit. How do we know he isn't under the alien's control?"
"His brain waves remain the same as before, simply "enhanced". Like the Life Machine, but for the mind. Perhaps spooky, but it is inarguable that a certain "magnetism" is associated with those who find their perfect crystal. There is no guarantee that everyone will have a matching crystal though, but sifting through a few hundred million examples of likely candidates could allow individuals to be paired up..."
>>
"Can't the crystals like... shoot lasers? Should we be worried?"
"Small ones of less aggressive frequencies, like this one, in small concentrations, can't influence much. Especially not in an atmosphere. It seems this "resonance" is closely related to their ability to copy themselves over, but when matched up it becomes a bit more of a symbiotic relationship. Probably a natural, evolutionary response to loud "sounds" that could override an Oon's crystals normal vibrations, instead joining with it."
"Almost like subjugating one of their minds. But we must be sure these crystals can't mind control us in return...."

While not yet fully understood and useful for mass adoption, the Threemind tells you the crystal's strange resonance could be very useful for enhancing the abilities of your Helpers.
>>
However, you are given a great start when you check the newest statistics. Due to the massive excess of resources and constant slow but steady colonization of the system, your Growth Rate has soared to a whopping 21%! The Threemind beeps at you.

"Your Majesty, this growth is far too fast for available infrastructure and cultural overhead. It seems that if your growth rate is higher then 5%, you will lose a percentage of your current resource gauges equal to the difference! You are on set to lose 16% of your current progress on each Gauges when this next wave of migrants arrive."
"...I can't believe this. It exploded out of nowhere!"
"The colonies were developing extremely quickly, the large difference between your current habitation progress and gauges meant that life in the colonies was exponentially more attractive... And your own desire for a final push before expansion inertia sets in didn't help."
"Right at the end, I'm blindsided by this! Quick, let me make my plan for damage control!"

Final 5 Year Plan
What would you like to assign your Helpers with?
>Increase Growth Rate
>Decrease Growth Rate
>Stabilize Growth Rate

What would you like the Fleets to help with?
>Water (+8%)
>AI Cycles (+8%)
>Security (+8%)
>Materials (+8%)
>Import Colonists (+2% Habitation Progress)
>Gather Oon Crystals (+2 Crystal per Fleet)

How to improve the Colonies? (Three Choices)
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Construct all purpose matter Disaseemblers (+6% Materials Gauge every 5 years)
>Campaign for new colonists from the Homeworld (+1% Permanent Growth Rate)
>Demand colonists move in and liquidate useless eaters into resources for the effort (+3% Habitation Progress boost, +5% Water Gauge, Minor Atrocity)
>Upgrade your Helpers (1 Oon Crystal each)
>Commission Reassembler robots to begin construction of needed infrastructure (+1% to your lowest Gauge, 6 times.)
>Invite members of The Accord to our interstellar spaces on the borders (+6% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>Seize all Accord assets in your border region (+6% Materials & Water Gauges, Gain (2) bonus actions next choice, values increase each “Invite” action taken, locks out Accord as allies permanent, Major Atrocity)
>>
>>6139917
>Decrease Growth Rate
With how controlling the Hegemony is, I see no issue with telling them "lol can't get in the ship too late"

Fleets :
>Materials*4
If I understand properly, this gives +32% material. -16% from the growth malus, we still get +16% Ai, Security, and Water, alleviating the gigaboost malus. And our quaries will carry over the other materials. This is our path to 100%MAXXING


>Invite members of The Accord to our interstellar spaces on the borders (+6% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Construct all purpose matter Disaseemblers (+6% Materials Gauge every 5 years)

This should give us the biggest number. Disassemblers give +6% in everything that is not material, Accord gives 12%
>>
Bananas, pogger updates.
Can you give me our current "passive incomes" by turn?
>>
>>6139918
Shouldn't we pick disassemblers twice instead of AI gauge?
>>
Also, we might want to stabilize growth rate instead of decreasing to pump the most numbers in our new system.
>>6139920
Fair point.
>>
>>6139920
We might even pick it 3 time.
>>
>>6139917
>Stabilize Growth Rate

>Materials (+8%) x 4

>Construct all purpose matter Disaseemblers (+6% Materials Gauge every 5 years)
>Construct all purpose matter Disaseemblers (+6% Materials Gauge every 5 years)
>Construct all purpose matter Disaseemblers (+6% Materials Gauge every 5 years)

MATERIALSMAXXING

>>6139921
Actually, I think we just--

>>6139922
Yeah! Great minds think alike.
>>
Wait. I have the silliest idea possible on how to ride this out. A very, VERY silly one. So he said
>As it so happens, this is just enough to keep you at 100% for your next 5 year plan. You could, of course, go over 100%, which would increase all of your resource gauges by that percentage
So the best way to counterbalance this? WE GO ALL IN ON MATERIALS BABY WE'RE GOING TO MATERIALMAXX.

>>6139917
>Stabilize Growth Rate.

>Materials (+8%)
>Materials (+8%)
>Materials (+8%)
>Materials (+8%)

If we can pick an option for improving colonies multiple times
>Construct all purpose matter Disaseemblers (+6% Materials Gauge every 5 years)
>Construct all purpose matter Disaseemblers (+6% Materials Gauge every 5 years)
>Construct all purpose matter Disaseemblers (+6% Materials Gauge every 5 years)

If we can only pick each option once.
>Construct all purpose matter Disaseemblers (+6% Materials Gauge every 5 years)
>Invite members of The Accord to our interstellar spaces on the borders (+6% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>Demand colonists move in and liquidate useless eaters into resources for the effort (+3% Habitation Progress boost, +5% Water Gauge, Minor Atrocity)
>>
>>6139924
My brother in MATERIALSMAXXING...
>>
>>6139925
Hey, it seems like the only feasible option.
Even assuming we can only get the four material fleets + one Disassembler pick, that's +22% to ALL resources. Which means we'll max out AI, nearly max out Security, and we should reasonably max out Water via the passive water gen as well.
If we can pick three Disassemblers? 34% to all. We would max out everything besides security, which would be at 98%, while overflowing Water and AI.

I fucking love the Disassemblers. Researching it was 100% worth it.
>>
File: puppy shitres2.jpg (82 KB, 1080x1028)
82 KB
82 KB JPG
*Increases Resource Gauge gains by that percentage lol

>>6139919
Sure

Currently your each turn values are;
>25% Materials
>2% Habitation
>10% Water
>>
>>6139927
>:(
>>
Alright Bananas is scaring me away from MaterialMaxing.
>>
>>6139927
ah.
So Materialsmaxxing doesn't just magically give a massive bump to everything, it just bumps how much we get from other resource gains. So if we were at 104%, we would gain 4% more water from a Water Fleet. Am I understanding that correctly?
We might've jumped the gun/misread it.
>>
>>6139929
>>6139931
I know it seems like a shitty last second pull but I swear to you that's what I meant. getting 20+% of every Gauge for free every turn is bullshit. Plus you also somehow never got over 5% growth rate to interface with this mechanic the entire game which is the entire reason why helpers can stabilize/reduce growth rate instead of just increasing it flatly
>>
>>6139932
I really, really don't blame you. It would be really stupid if that's how Materials work and I do not blame you for adjusting/clarifying. However! I have devised a perfect plan that still unfucks this regardless!

>>6139924
>>6139917
BEHOLD. MY PLAN ON 'OH GOD THERE'S TOO MANY HOT COW WOMEN AND TOMBOY FISH PEOPLE, HOW DO WE UNFUCK THIS?". REPLACING MY NOW UNFEASIBLE MATERIAL MAXXING VOTE WITH THIS!

>Stabilize Growth Rate
It's really too big to STOP at this point so let's go with the flow.

>Water (+8%)
>Security (+8%)
>Security (+8%)
>AI Cycles (+8%)

>Invite members of The Accord to our interstellar spaces on the borders (+6% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>Demand colonists move in and liquidate useless eaters into resources for the effort (+3% Habitation Progress boost, +5% Water Gauge, Minor Atrocity)
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)

Growth Rate will be bumped to 22% by next turn with the Accord pirates, so we would take 17% damage to all resources. That's fine, how I associated fleets will rectify that.

WATER: 75+10+8+5-17 = 81%
AI: 80+8+6+8-17 = 85%
SECURITY: 64+8+8+6 = 69%
MATERIALS: 100+25-17 = 108%

HABITATION PROGRESS: 65+22+3 = 90%.

This is the best we can possibly achieve with our situation.
>>
>>6139937
Meant to write 64+8+8+6-17 for SECURITY but still.
With all of this, we will have all of our bars raised by 5-6% despite the massive penalty to all of our gauges via our GROWTHMAXXING finally backfiring.

Only real downside about this is that we are really, really risking some ACCORD PIRATE nonsense but it's that or we eat some damage to our AI and Security gauges.
>>
>>6139937
I was typing out my own plan, but it's late and I'm lazy, so +1 +1 +1 sounds good to me. 90% Habitation is extremely respectable.

>Only real downside about this is that we are really, really risking some ACCORD PIRATE nonsense but it's that or we eat some damage to our AI and Security gauges.
Good thing we built a battleship to nuke them with, huh?
>>
>>6139927
Okay, so materials +100% will only increase the percentage growth resulting from other actions taken in the other gauges, not add to them directly? In that case, we need to do damage control on the other gauges to keep them level, since materials will ride out the losses and keep growing anyway.

>>6139917
>Decrease Growth Rate

>Water (+8%)
>Security (+8%)
>Security (+8%)
>AI Cycles (+8%)

>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Commission Reassembler robots to begin construction of needed infrastructure (+1% to your lowest Gauge, 6 times.)
>Commission Reassembler robots to begin construction of needed infrastructure (+1% to your lowest Gauge, 6 times.)
>>
>>6139937
>>6139942

Accord pirates do 5% security damage if they spawn, and tie up the actions of a fleet for the subsequent phase to get them out. Too much of a downside to risk using them when we need all fleets operating elsewhere.
>>
>>6139954
anon this is the last 5 year plan we can make
Can they be a problem later? Sure. But who cares about the fleets when this is our last 5 year plan.
>>
>>6139957
Leaving our successor with a pirate problem is not a good mark on our legacy. Our plans may be ending, but the Hegemony continues.
>>
>>6139963
I mean I guess but we're already rolling the dice on the pirate problem anyways since we picked them last turn.
We might as well just double down at this rate to negate the damage a bit
>>
>>6139966
I'd say this is a perfect time to stop digging rather then bank on the gambler's fallacy; right now there's a 50/50 chance but another action would all but ensure our successor faces a pirate issue. And let's not tarnish our own legacy with a last minute atrocity, either. All gauges are already over 50%. Better just to keep the plates spinning as they are.
>>
>>6139971
I mean, how big of a deal is a pirate issue outside the minigame context, really?
>>
>>6139917
>Stabilize Growth Rate
>Security (+8%)
>Commission Reassembler robots to begin construction of needed infrastructure (+1% to your lowest Gauge, 6 times.)
>Commission Reassembler robots to begin construction of needed infrastructure (+1% to your lowest Gauge, 6 times.)
>Commission Reassembler robots to begin construction of needed infrastructure (+1% to your lowest Gauge, 6 times.)

I feel like playing this safe, this is our final 5 years plan after all
>>
>>6139985
>Security (+8%) x4
>>
>>6139937
Anon, anon, you're forgetting one thing, if we finish the final year plan with our gauges below the habitation threshold, won't this cause issues? Wouldn't having our security be like 20% below habitation turn the new cluster into a massive unsafe hellhole filled with pirates?

I can try to think of a plan - if i got it right, our 25% material growth means our actions will give us twenty five percent more stuff, right?
>>
>>6139932
Absolutely not holding it against you. Makes sense.

>Decrease Growth Rate

>Fleets : SecurityMAXXING

>Invite members of The Accord to our interstellar spaces on the borders (+6% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>Commission Reassembler robots to begin construction of needed infrastructure (+1% to your lowest Gauge, 6 times.)
>Commission Reassembler robots to begin construction of needed infrastructure (+1% to your lowest Gauge, 6 times.)
>>
>>6139917
>Decrease Growth Rate
>Security (+8%) x3
>Water (+8)
And then
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Invite members of The Accord to our interstellar spaces on the borders (+6% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>Commission Reassembler robots to begin construction of needed infrastructure (+1% to your lowest Gauge, 6 times.)

Water = 75 + 10 + 6 + 4 (Disassemblers) - 15 = 80
AI Cycles = 80 + 8 - 15 = 77
Security = 88 + 6 + 2 (Disassemblers) - 15 = 81
Materials = 100 + 25 - 15 = 110

Final habitation = 85


Okay, this is...I don't know what i'm trying to do. The issue is that i really don't want our security to be so low our successor is all but locked on forcing to spend his entire next reign hunting down pirates. I don't want the new cluster to end up being an extremely easy target due to the very low security.

I would much rather have small issues ot water adn AI cycles than a gigantic issue to security.
>>
>>6140003
9% more stuff. You need to subtract the 16% malus.
>>
>>6140028
9% isn't even enough to increase 8 to 9, though....
>>
>>6139976
If we end up our reign with a 21% shortage of security and pirates, it is most certain that the cluster will become an gigantic pirate haven, it'll be an extremely wealthy yet extremely unprotected cluster. We'll be absolutely fucked. If we're gonna have pirates then we *need* to at least get more security.
>>
I'll make you a deal.

If you give up two fleets worth of income to just go do pirate hunting on this final game; you won't have to deal with any pirates cropping up in the future regardless of your final security, INCLUDING the epilogue second Accord choice random chance roll.

Deal?
>>
>>6140059
Okay, that's a..pretty good deal. We could do >>6139937 but remove the security fleets, which would put our security at...53%

That's..good? I don't know how bad the other side effects of that would be. Would it be worth it to change something else to make up for it so the difference isn't so gigantic?
>>
>>6140059
I'm taking the deal.
And picking
>Invite members of The Accord to our interstellar spaces on the borders (+6% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>Invite members of The Accord to our interstellar spaces on the borders (+6% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>Invite members of The Accord to our interstellar spaces on the borders (+6% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>>
>>6140059
I can only hope anons will see this post in time.
>>
>>6140059
So does my half-troll of multiple picks of Accord work? if yes, I'd split the remaining fleet on Water duty.
>>
>>6140133
We've never been able to pick the same choice multiple times, anon.
>>
>>6140133
Obviously multi-pick votes like the materials maxxers or triple accord are allowed in this case since they aren't 1 time use rolls or mutually exclusive (invite accord vs seize), we've done a few of them for fleets before, it just makes it a little harder to count up the totals. Thus far I've been going with the bean counters and just doing multi-votes as heavier weighing for that choice, with double or more on that choice meaning a double vote. So you decide if you think your vote will get eaten or not.
>>
>>6140137
>>6139927

Thanks for your answers.

So we have
>+9% Materials
>+2% Habitation
>-6% Water
>-16% AI Cycle
>-16% Security

Pop should reach 86%
With two fleet tied to pirate beatin, two to Watermaxxing and triple-accord, Meters would be :

>89% Habitation
>85% Water
>82% AI Cycles
>66% Security
>100% Materials

This doesn't take into account potential bonuses from over 100% materials. We also might get a tad more security and ai from pick N.2 and N.3 of Accord, but it doesn't change much.
Our choice of trade deal implies security will be less important than water and this commit 0 atrocity.
>>
>>6140143
Huh. Fair enough. I'm changing >>6140025 to support this.
>>
>>6140003
I was focused on trying to counteract the maluses without resorting to a meme vote like three Accords since 1.) I wasn't sure if such a thing would be voted on and 2.) Ah yes, flip 5 coins and hope none roll tails, sounds !FUN!
But, as per what Bananas said below...

>>6140059
>>6140067
Huh.

So this would be a legal vote, which I'm replacing my vote for a third time.

>Decrease Growth Rate

>Water (+8%)
>Water (+8%)
>KEEP THE PIRATES OUT (2 Fleets)

>Invite members of The Accord to our interstellar spaces on the borders (+6% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>Invite members of The Accord to our interstellar spaces on the borders (+6% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>Invite members of The Accord to our interstellar spaces on the borders (+6% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)

Which if we're going by >>6140143, would laso probably be the best we can do given our meters + not wanting Pirates to bumfuck our colonies.
>>
>>6140165
This works for you guys?
>>
>>6139917
>Decrease Growth Rate

>Security (+8%)
>Gather Oon Crystals (+2 Crystal per Fleet)
>KEEP THE PIRATES OUT (2 Fleets)

>Construct all purpose matter Disaseemblers (+6% Materials Gauge every 5 years)
>Invite members of The Accord to our interstellar spaces on the borders (+6% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>Apologize to that guy we stranded and make him a Helper
if the last one's no longer allowed
>Upgrade your Helpers (1 Oon Crystal each)
>>
>>6140170
I support that vote, yes.

Let's hope enough anons see it to change their votes so we can get this...probably our best case scenario, though i'm sure the lack of security will lead to something else happening.

>>6140171
bro what are you even doing this is our last plan. why are you trying to gather crystals or levelling security. what.
>>
>>6140143
supporting this
>>
>>6139917
>Decrease Growth Rate

>Security (+8%)
>Water (+8%)
>KEEP THE PIRATES OUT (2 Fleets)

>Invite members of The Accord to our interstellar spaces on the borders (+6% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>Build an AI server farm on an ice planet (+8% AI Cycle Gauge)
>Commission Reassembler robots to begin construction of needed infrastructure (+1% to your lowest Gauge, 6 times.)
>>
>>6140234
Why aren't you triple-picking Accord? gives 10% more AI and 12% more security as your current choice, which in turn let you get more Water with your fleet
>>
>>6140237
Mostly because I don't want a huge amount of birds in our space. I might sound paranoid, but part of me thinks Bananas will punish us if we just go all in with bringing aliens that don't want to be part of the Hegemony.
>>
>>6140239
That's fair, anon, but you forget that the other alternative is to have a sector with even more severe shortages, and that'll be even worse. Getting rid of a few birds in spaceships is easy, but we won't be able to fix the cluster for who knows how long due to 'inertia' once we die.

Like, think about it, right? If the Accord starts causing trouble, we can just blast them, they all live on ships and we have a big fleet.
>>
>>6140175
>bro what are you even doing this is our last plan. why are you trying to gather crystals or levelling security. what.
The Hegemony won't end afte rtge minigame, and I want it to have more crystals and better security for our next Supreme.
>>
>>6140241
You do realize that the crystal collection stuff isn't going to be a thing after the minigame thing, right?It's stupid to collect more when we already unlocked the special surprise. There's not gonna be a crystal counter for the rest of the game.

It's also objectively worse to use a fleet on security when we already get security from inviting members of the accord and there's no water-collecting action other than liquidation.

It also makes no sense to upgrade a helper when we're not even going to have helpers anymore after this. If we continue research on crystal fusion, it's not gonna be with helpers, it's gonna be with scientists on the background.
>>
>>6140240
Alright fine. The fact that we have a battleship makes me more confident.
I still have a bad feeling about it, but I can't think of a reason not to do it now.

>>6139917
>>6140234
Switching my vote to
>Decrease Growth Rate

>Water (+8%)
>Water (+8%)
>KEEP THE PIRATES OUT (2 Fleets)

>Invite members of The Accord to our interstellar spaces on the borders (+6% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>Invite members of The Accord to our interstellar spaces on the borders (+6% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>Invite members of The Accord to our interstellar spaces on the borders (+6% AI Cycle & Security Gauges, +1% Growth Rate, 50% chance for a pirate base to appear in 10 years, positive values increase each time taken)
>>
>>6140242
>You do realize that the crystal collection stuff isn't going to be a thing after the minigame thing, right?
We'll see if having extra crystals helps. My hope is it may.

>It's also objectively worse to use a fleet on security when we already get security from inviting members of the accord
I don't want to Accordmaxx because I like the bird bois and don't want to invite their genocide in a thread or two by having too many.

>It also makes no sense to upgrade a helper when we're not even going to have helpers anymore after this. If we continue research on crystal fusion, it's not gonna be with helpers, it's gonna be with scientists on the background.
We literally just got the option to upgrade a Helper with crystals, which to me implies there is a purpose beyond the minigame. If we're about to have a young and inexperienced Supreme, having a crystal-boosted super-advisor could probably start him off on a better footing.
>>
>>6140249
>We'll see if having extra crystals helps.
We already *have* extra crystals. Two more isn't going to change anything.
>I don't want to Accordmaxx because I like the bird bois and don't want to invite their genocide in a thread or two by having too many.
And you don't think having an extremely unsafe cluster that could cause a crisis and could force the next supreme to do something drastic isn't an invite to kill the ones already here?
>We literally just got the option to upgrade a Helper with crystals, which to me implies there is a purpose beyond the minigame
The purpose is to boost the effect of helpers. Anyway, the only helper we have is Cijan, and i don't want him to be infected with a possibly harmful crystal.
>>
>>6140252
> Two more isn't going to change anything.
maybe, maybe not.

> an extremely unsafe cluster
hence why I want more security not reliant upon unintegrated birdpersons.

>Anyway, the only helper we have is Cijan
I did also vote to hire on another helper if possible.

>i don't want him to be infected with a possibly harmful crystal.
I encourage you to vote how you like. This is how I wish to vote.
>>
>>6140249
>We'll see if having extra crystals helps. My hope is it may.
2 more would not change a thing + what would we even do with them after the minigame? At most they'll be converted into some background tech that won't be directly impactful for a while.
>I don't want to Accordmaxx because I like the bird bois and don't want to invite their genocide in a thread or two by having too many.
The thing with them that prevents another Hazaar situation is that they're not being forced to truly integrate with the Hegemony and they're moreso approved freeloaders in some distant edges of our colonies. Pretty sure we killed the Hazaar specifically because they were fundamentally incompatible with the Hegemony and we voted to get rid of them.
>We literally just got the option to upgrade a Helper with crystals, which to me implies there is a purpose beyond the minigame
I think the simpler answer is that Bananas had it planned out in case we did go down the path of Oon Crystals earlier and didn't really intend for them to do anything of actual value at the VERY tail end of the minigame.
Realistically it's just a dead action.
>>
>>6140256
>maybe, maybe not
Not 'maybe not', just not. Maybe if you were talking about going from 8 to 10 or 18 to 20 you would have a point, but it's 10 to 12. That's nothing.

>hence why I want more security not reliant upon unintegrated birdpersons.
Security is security, and you're getting less of it.

>I did also vote to hire on another helper if possible.
It's not, it's been like 50 years since the crash dummy. The survivors have probably died of old age.
>>
>>6140258
>At most they'll be converted into some background tech that won't be directly impactful for a while.
See, that's what I'm excited about. This is a long-running quest that sometimes pays off long-term plans in unexpected, fun ways.

>Pretty sure we killed the Hazaar specifically because they were fundamentally incompatible with the Hegemony and we voted to get rid of them.
We sort of repeatedly voted in ways that make them less and less integrated and compatible, but I'd rather not revisit the sour-spots and focus upon the future, where I don't want a bunch of non-Hegemonic space-birds getting into conflict with our subjects and forcing a race-war.

>Realistically it's just a dead action.
Maybe, but I'd like to see a crystal-powered advisor in the next thread, and I don't know when I'll get another chance to vote for it.

>>6140259
>That's nothing.
>Security is security
>The survivors have probably died of old age.
>dummy
If so say so. :)
>>
Swapping >>6139942 to >>6140165.

>>6140171
I think this is an extremely dumb vote, but it's not going to matter unless anybody supports you. Go live your life free of shame, retard-kun.
>>
Anywho this thread has had a lot of back and forth so I'm doing a tally of what people have voted so far.

GROWTH RATE?
DECREASE: 5EP, G8o, Ibe, qAD, cD6, PxS, b40, wcT (since he's supporting cD6, I believe)
STABLIZE: w4B

FLEETS?
FUCK OFF PIRATES: Ibe, qAD, PxS, G8o, cD6, b40, wcT
SECURITY: w4b (x4), qAD, b40 (x2), 5eP (x2)
WATER: Ibe (x2), cD6 (x2), G8o (x2), PxS (x2), b40 (x2), wcT (x2)
OON CRYSTALS: qAD

HOW TO IMPROVE COLONIES
AI SERVER FARM: 5EP
REASSEMBLERS: 5EP (x2), w4B (x3), qAD
ACCORD: cd6 (x3), G8o (x3), Ibe (x3), b40 (x3), PxS (x3), qAD, wcT (x3)
UPGRADE HELPERS: qAD
TRY TO FIND ANOTHER HELPER IF POSSIBLE: qaD

So if I read through the incredibly messy votes so far, it seems like DECREASE GROWTH RATE + FUCK OFF PIRATES and WATER FLEET x2 + ACCORD x3 (bird boogaloo) seems to be winning by a decent landslide.

Might've missed something but can you fucking blame me? Feel free to clarify your vote if I missed something.
>>
>>6140270
Thank you for your service, Beancounter.
>>
>>6140225
but also
>stabilizing growth rate
>>
>>6140165
You have my knife (+1 vote) in this vote as well, whatever you think is best.
>>
voting closed.
>>
>>6140422
Well, time to see how our new cluster will be at the end...hopefully it's not too big a mess for our successor to clean up.
>>
>>6140428
It'll be FINE.
Twust me.
>>
>>6140431
Well, maybe just try to choose a more...militarily able supreme? Instead of another domestic focused ruler?

Unless there's a starsight candidate. Starsight rules. We really should investigate more of it.
>>
>>6140432
I'm personally likely to vote for any candidate who is, or expresses interest to be, crystal-powered.
>>
>>6140434
You want to vote for a guy that might be taken over by an alien brainwave?
>>
>>6140270
Also thanks for this again.
>>
>>6140470
No problem. I know how much of a pain in the ass it can be to count these votes.
>>
File: yesIknowitsmadebyjews.jpg (31 KB, 705x469)
31 KB
31 KB JPG
>>6140434
>>
>>6140574
Kek
>>
You decide to send off some fleets to deal with any of the rogue elements in the Accord's factions once and per all. It may seem strange to be finding hostile enemy combatants within this tiny border region of space; but in true astrophysical fashion, these tiny asteroids and deep-space colonies are actually light-years apart. They would be impossible to find without advanced technology, or without a little help from the more Hegemonic-minded birds, and as such two fleets over the next five years should be plenty to clean it up. While this does mean less to do work in the colonial states, you hope this will keep the Accord out of trouble. After all, you are planning to invite them on mass...

Year 191 of the Resurrection Era
”Cijan... why are there so many coming!? All at once! This is a massive strain on resources! The cities are filled to bursting, the oxygen will run out in the habitats at this rate! Where's the water gonna come from for the hydrolysis plants?!”

Cijan swallows nervously.

“You... told me to increase the growth rate... my lord...”

”Sigh... No, you're right. I apologize. I should have been more specific. And I can't cancel their approved migration requests now, it would show indecision on my part. Isn't there anything you can do?”
“Yes- Yes I think so. I'll reassign some to short terms to the less strained colonies, approve some more of the longer at-home visits to the old systems for vacationers, take the long route to keep some ship bound for just a few days longer as infrastructure is built... as well as cancel some of the more questionable transfers. Normally I can only influence the growth rate years and years in advance, but I think I can reduce your current growth rate by about 20% for this emergency, reducing the resource loss by that amount. Will that be sufficient, my lord?”
”Very. Thank you, Cijan.”

Normally, your Helpers can only change the growth rate for the next migration wave, since they spend the majority of each of your five year plans planning for future growth. But Cijan, in his wisdom, turns his talents towards helping you run damage control. Your treasured immortal ancestor helps you out yet again. You just hope he didn't notice you getting snippy with him after seeing how much better he looks then you now. He's been around for so long, and yet he remains ever young...

Year 195 of the Resurrection Era
After the better part of a century, your work is complete.

The stars once belonging to the vile Hazaar, and then under loose control as the HVS, have finally been conquered fully by the Hegemony. The worlds there are new and fresh, explored more and more every day, but as the first great expansion wave ends, and dynasties begin to form on settled lands, the process will slow down. Second and third generation colonists will not see themselves as pioneers, but as servants of the Supreme as any other.
>>
Because you managed to achieve at least a majority of the new systems colonized, the Hegemony is on route to enter its next great economic boon cycle. The “Golden Age” once talked about by militant factions within the Hegemony may yet come about long after they were purged. While the Hazaar systems are different then the Hegemony core worlds, being much longer inhabited and polluted by capitalist waste, they still have several advantages. Beyond simply being new lands to colonize, the Hazaar's biotechnology and long-term projects meant that this region of space has a higher then average number of habitable worlds. You've more then doubled the habitable planets under your control. While surface level material and mining resources, things the Hazaar stripped away a long time ago, are much less then your own worlds; deep veins are being tapped by your advanced mining quarries. Though now with the reassemblers, this may not even be an issue in the future...

The excess of Water, AI infrastructure, and Materials make the colonies a rich and attractive place to live, as much as the Hegemonic core worlds if not moreso. The only way it is lacking under its habitation process is in Security, from a lawless land. While far away from home, the excess of fleets and Accord nearby should help keep it safe, even if your citizens will always consider the colonies more rough and tumble then the rest of the Hegemony.

Because resources were generally balanced, except for the excess of Materials, the new colonies define themselves as hubs of manufacturing and space-construction. After all, the first Battleship and Reassembler technology was pioneered among these very stars. Xenologists find the region less interesting, as the many aliens first encountered by the Hegemony in the core worlds are much more captivating then the measly Accord and Oon presences in these region of space. However, the great excess of Oon crystals does invite several laboratories to open up in regards to their crystalline mysteries...

Even though you still rule, your reign will soon end. And when it does, this region of space will no longer be the “new colonies”. It will just be “The Hegemony”.
>>
Rolled 36, 70, 37, 72, 58 = 273 (5d100)

Rolls are assigned in order.
Chance of Success = Roll Equal to or under the percentage of the Gauge

You managed to secure the economic boost by reaching a majority of the new colonies! But do you get another economic boost?

Did you have sufficient water to grow your Swall and Vetucker populations to the point where they can gain an genome upgrade?

Did you grow your AI network enough to gain a general technology improvement?

Did your Security experience grow enough to unlock a new tactical paradigm?

Did you gather enough Materials to discover a new BAG source? (100%)
But did you find another random strategic resource? (chance = % > 100)
>>
You have a moment of reflection. You spent your entire life on this project. As the Threemind said, you will walk so others can climb. You suppose you should be happy; the timeline of your birth and rise to rule is exactly right for a mostly peaceful wave of expansion and building up. Yet, you can't shake the feeling that you're just a transitory Supreme. Such a rare breed among your people, so few will ever so much as see their beloved Supreme Ruler, much less be them. Or love them... And this is how you spent that life, moving numbers on a screen for some vague goals of expansion and economic growth and increasing the power of some vague industrial state-machine that will outlive you and everything you know.

You know your time is coming soon. The life extension medicine staved it off for a time, but you can see the lights in your veins fading away. Soon your body will self destruct in the most evil and incurable condition that your species ever knows, a hard limit on your lifespan nothing yet has ever been found to circumvent. Except, of course, the one machine that is denied to you due to bad luck. You suppose in an ironic twist, your only legacy will be in your bloodline, continued on through breeding. The only gay Supreme, outdone by the basics of reproductive biology.

It's easy to get lost in the moments. How often you thought back to camp, to Fim, to those carefree days, and yet it seemed to pass in the blink of an eye. Most Supremes age quite gracefully, perhaps you did physically, but not mentally. We can only live out our lives with what the society we are born into, with the resources we are given access to; what the circumstances allow. These vague numbers on a screen are an abstraction, but to you, they were your life.

I suppose the only question now is... are you satisfied with it?

>Yes
>No
>>
>>6140762
Oh, hell yeah lads, we got ALL da bonuses.

As for the vote, I dunno. I don't really care.
>>
>>6140762
>Yes
I did what I had to. Granted, some points could have been better, but in the end, the reign was a mostly succesful one. Nothing could have realistically change those matters of things.
As I always thought, I walked so other can climb.

I really hope he will be remembered as a reserved but extremely competent and compassionate leader.


Also,
We did it monkeybros. Well played everybody. Thanks for running, bananas (it's not quite over, right?)
>>
>>6140762
>Yes
Perhaps we are nothing but fertilizer for those who will be remembered. Perhaps.
Yet without our influence, without our planning, the colonies? Battleships? The special Reassembler tech? They might as well not exist.
At least there's pride to be held there.
>>
>>6140766
I personally didn't care much for Avae, but I'll talk about it more when the thread ends.

>Thanks for running, bananas (it's not quite over, right?
No way, we won literally all the bonus rolls, it'd be weird if the results for those didn't come until next thread. Not to mention we gotta choose a Supreme. There's still a little more left.
>>
>>6140762
>>Yes.

>We got to be in charge of exploring and colonizing a giant swath of space, interacted with two new alien species, and let's face it- despite all the ennui over spending life moving numbers around on a screen- it was fun. There were downer moments and things we wished we could enjoy but didn't. A couple regrets too, we always wanted to do more and still do. It's not a matter of making choices, its just who we are and in understanding that we forgive ourselves and make peace with life... and death.
>>
>>6140762
>Yes
We have built up a smattering of desolate and barely tamed worlds into a whole sector of new integral core systems for the Hegemony. We have lived as both ruler and servant of the people, ushering in an age of new worlds and new technologies. We have done what we intended, what we wanted as a young man, what we were selected Supreme for. There are thousands, millions, who have done a lot worse and a lot less.
>>
>>6140574
Kek!

>>6140459
Cautionmaxxing is less fun than taking risks now and again to do fun sci-fi stuff, IMO.

>>6140762
>Yes
What else can a monke ask for? We doubled our species luvable area, developed the battleship and Star Trek replicators, and got sweet magic space bling. We're a winner as Supremes go! Buck up, champ.

>>6140434 is me.
>>
>>6140762
>>Yes
>>
>>6140798
we doubled the Hegemony, we expanded its reach more then any ruler before us, we sacrificed everything for our ideals and for our goals we tamed the wild worlds to be the jewels of a empire that spans the stars.
But IMAGINE if we could live on further long even as just a machine to see it all come to fruition to see the golden sun of glory shine down upon our kind,
>>
>>6140762
>Yes
I hope Cijan will help us rightfully go down as one of the most successful Supremes of all time. Our accomplishments might not be flashy, but we avoided all major crises and singlehandedly laid the groundwork for a monke Golden Age. Nothing to feel bad about at all.
>>
>>6140836
>But IMAGINE if we could live on further long even as just a machine to see it all come to fruition to see the golden sun of glory shine down upon our kind
We already have an Anak doing that. Cijan is probably immortal (ageless), so as long as nothing happens he should be able to see the Hegemony through the centuries.

I wonder if Jale Berax is still around. He was already feeling bad that everyone he knew was getting old, even his son, but then Radjo went and got his mind pulled out of his body.
>>
>>6140845
mimicry is the sincerest form of flattery and also we already extended our life once or twice our flesh glows of it but why not continue on and join the other ageless supremes such as Anak and ThreeMind
>>
>>6140856
Avae isn't cool enough to be immortal. Even if he was, the life machine has been stuck making an Andoen precursor for the last century.
>>
>>6140762
>No
So a radical solution is needed…. Only in Supreme fashion!

Return of the Agori Solution with an Agori/Najan/Avae Clones! Employ the CEO Cartman ploy with a fem!Fim, just to avoid that one situation that recreates a crazy Supreme-tier monke with an AI Girlfriend! BRING ON THE TOMBOY FISHGIRLS AND COWGIRLS FOR THE NEW SUPREME-

*cough* Ahem…. Just excited. Agori was a (psychotic) gem, so Avae turning into Agori-lite may lead to kino.
>>
>>6140896
Ave is too old and lame to be an Agori. Agori killed terrorists with his bare hands.
>>
>>6140872
thats why machines and drugs
>>
>>6140896
If we're going to clone anyone, let's make a new 'fixed' Eoba, and so long as his interests don't develop completely differently we can hand him a Cruiser and send him off Kirking on an exploration mission toward the more scattered systems of the galactic rim.
>>
>>6140952
I'd rather just get a new Garastra. Those guys are always cool but they haven't done anything relevant in a long time.
>>
>>6140953
I'd prefer a new Garastra supreme to a clone supreme. The clone Eoba idea was to make him then send him off captaining a starship on an exploration mission, not to make him the ruler.
>>
>>6140971
Is long range exploration even a thing? Seems like most ships just follow a predeternined path among small clusters. You'd probably need a pretty good starter to do it and our last good starseer died like a century ago.
>>
>>6140899
Nobody had jowls like Agori. Immaculate.
>>
>>6140762
>No
I wanted to be more then just a transitory Supreme, you wanted to be a Supreme among Supremes. I wanted my name to be uttered in awe and reverence for generations to come.
>>
>>6140762
>>No
>>
Update is being worked on, I'll post it in ~12 hours or so.
>>
>>6141308
Nice.
>>
>>6140901
full on borging out
>>
>>6141358
Reject borg, embrace CRYSTALS
>>
You guys think too small.
Cybernetic crystal augments.
>>
>>6141454
>>
>>6141545
Don't post an image so close to update time bastard.
>>
spacer
>>
Year 195 of the Resurrection Era
While your own personal satisfaction with your reign may be irrelevant in the grand scheme of things... it feels good. To be satisfied with your life's work. It may be a coping mechanism to say that a life of building and quiet, peaceful toil is as well worth the life of adventure and conquest or whatever else, but in the end, your society is prospering and you are at the heart of that. You are satisfied.

The Threemind shows you some of the new advancements; shiny chrome casings for your new improved technologies at the base of your society; drones, AI cores, and the border markers of colonies all having a new look and being generally better. More advanced circuits and ease of production and recycling from your new Reassembler technology.

With the greater amount of racial diversity in the Hegemony, especially in regards to military matters, a new combat paradigm has been adopted. Mixed unit tactics, allowing each member of the Hegemony to best utilize their talents, have replaced the original all specialist Alpha-Jaxtian marine corps. Mainlander scouts and skirmishers, Vetucker heavies and core positions, Swalli support and medics, Alpha male point and specialists... Additionally; the large population growths in the colonies of both Vetucker and Swall members of your society has also greatly increased the genetic diversity and data on their genomes. The Threemind explains.

“To genetically augment a society with new genes requires either a very large recipient pool; as in many Jaxtians against a small number of alien samples-”
Small in this case being billions.”
“-Of course, it's genetics. OR the alternate, a very large donor pool versus a small number of recipients. This makes it more likely to find a match; to find similar protein structures that allow for the piggybacking of new genetic information into the general population and to keep that genome stable and self replicating. For the Vetucker and the Swall, whose donor and recipient pool are quite small, both have grown in enough numbers that our genetic scientists have isolated genomes that can be used in this manner to uprgade these population.”
”From the Jaxtian genome?”
“...No. From each other.”
”The future Supreme will have to deal with that.”

It's time to pick your successor.
>>
The Threemind has selected only two young individuals to be eligible for the next position of Supreme Ruler. You see both of them playing The Lord's Game.

“You have bested me in the hunt, but on the dance, I am besting you. The greater noblewoman will be mine, ensuring the next generation genetics will be greatly in my favor.”
”Ahh, but without the hunt, how can you show your prowess and earn the respect of your fellow warriors?”
”Then we will have to settle it on the center board, the field.”
”The field it is.”

The first is Usis Nanonae. Belonging to the Nanonae line, he is known for his charisma and long term planning skills. His education majors in political science and subterfuge, and has a strange obsession with figure out how to put surveillance devices into or a part of living things. Though this isn't the only thing he wants to “put” into biology, given his constant presence around women's circles in the Hegemony. His most notable achievement is the reconfiguration of bio-bots with Urgi DNA; though any ability to actually infiltrate their society is far above his current level of operational privilege within your current administration.

The second is Halam Anak; your son. In many ways your polar opposite, much more cocky, but still possessing a sharp mind. It is unusual to see an Alpha male Jaxtian, especially not a Falathane, being considered for the Supreme Ruler; but your bloodline is just full of surprises. Much how Halam's head has a white spot, typical of Jaxtian aging, despite his youth. He is quite skilled in martial pursuits and seems to buck tradition and is a bit rebellious, at least to you, perhaps as a response to being the son of a Supreme Ruler. While the Hegemony frowns on dynastic ambitions within its noble families, father to son successions are not at all uncommon. His most notable achievement is the defeat of several dueling masters in simulation with his unorthodox style, and impressive tactical skill in war-games.

Who in this room will you choose to succeed you?
>Usis Nanonae
>Halam Anak
>>
>>6141650
>Usis Nanonae
I see the sneaky fish, we will not be lead by a disgusting alien
>>
>>6141650
>Halam Anak
Been a long while since we had an Alpha. Last I checked it was, what, Agori?
>>
>>6141650
> The Swall
Hidden choice

But in actuality,
>Usis Nanonae
>>
>>6141650
>Halam Anak
God I miss Agoris reign a bit, but having a strong and proud and cocky Alpha will be so much more kino and being able to come in after our dear old dad laid the foundations for a new golden era? yes please, lets make the Anak line great again!
>>
>>6141650
>>Halam Anak
I prefer Trajan over paranoid womaniser Augustus
>>
Damn, I don't like either. But the surveillance thing is super creepy.

>Halam Anak
>>
>>6141650
>The Swall
If viable, because unexpected and weird. If not:
>Halam Anak
What a chad.
>>
>>6141650
>Halam
War ready.
>>
>>6141650
A shame the Swall can't be seriously considered, I'd like to know what options he presented even if we didn't pick him.

Anyway, since his education credentials seem better and we don't appear to be in immediate threat of a War;
>Usis Nanonae

>>6141656
Bantam Falathane was an Alpha.
>>
>>6141681
Ah, forgot about him. Guess the "KILL EVERYONE NGHGHGHGHG" Alpha resonated more in my mind.
>>
>>6141650
Guys, think about it for a second. If we choose the alpha, then that means the swall would have to kill him to inherit. I don't want that. Can you imagine that? Literally three alpha Supremes getting murdered in a row?

Not gonna lie, I would consider voting for the swall if I could. BUT. If he's not an option, then I'd rather not choose the one that could lead to another alpha getting taken out, I'd hate that.

>>6141682
See what I mean? Bantam got killed so early he didn't even get to do anything memorable.

I'm gonna say, I do feel like Halam would be a far better pick. But if the Swall becomes a shoe in for "possible candidate through assassination", I don't want Halam to die. So I feel like I can't pick him, yknow.
>>
>>6141684
>Guys, think about it for a second. If we choose the alpha, then that means the swall would have to kill him to inherit.
Okay it's late so maybe I'm forgetting some details but what? Where did that come from?
I'm not really sure if Bananas would do a "ALPHA SUPREME GETS KILLED AND REPLACED BY ANOTHER" plotline a THIRD time in a row for a quest.
>>
>>6141688
Well, while Swall can't seemingly be chosen as successors, the klingon style takeovers don't seem to have any limitation on who it is, so they'd probably be the only way a swall could become Supreme.

This swall guy is obviously a "candidate" level character.
>In the same image as the other two
>The Supreme choices have always been 3 up until now
So obviously, if we can't choose him, we will only be able to unlock him through murder. BUT. I don't wanna have a third alpha supreme die. I'd much rather Usis be killed so halal boy can be the Fleet Admiral of the Hegemony.
>>
>>6141692
>The Supreme choices have always been 3 up until now
If you don't mind me being autistic, it's not the first. Vul and Kinja were also a duo-choice pair of Supremes. Same with Eoba and Talacent.
I feel like you're making a spook where there is none if that's one of your main criteria.
>>
>>6141650
>>Halam Anak
Warring time
>>
>>6141695
Those were exceptions, and even then, in their images, they were the only two people present. In this one, the Swall is there, and wearing the same uniform as the other two. And look at the image itself - it's obviously split into three. Halam on the right, Usis on the center and the fish on the left.

If he was just a choice of overseer he wouldn't have been put there in that image with that uniform.
>>
>>6141700
look can I be perfectly honest I rather just not vote for the womanizing paranoid schizo who wants to install cameras everywhere.

If it really was a "WHICH SUPREME DO YOU WANT UNDER THE THREAT OF MURDER BY THE SWALL DUDE" then sure, whatever. Usis would be the better choice. Go ahead and vote for him then. I just don't like Usis by the sound of it so I'm voting for the dude that I like without worrying about some schizo plot that may or may not even happen depending on random background details.
>>
>>6141701
Its not a schizo plot, dude. There was literally no reason to put a swall there in that image with that uniform if he wasn't going to be a possible candidate. If he was just there to fill space, literally any other uniform could have been used. But he specifically has the one candidates use.
>>
>>6141705
Frankly maybe this is cope and you are right and I just trust Bananas to really, really not repeat the same plotline involving an Alpha supreme a third time in a row.
and reframing this vote around "HEY WHICH ONE DO YOU WANT TO DIE LATER SO THE FISHY GETS TO TAKE OVER TEEHEE" annoys the hell out of me from a player standpoint.
You want to convince people to vote Usis? Go ahead. It's only been two hours, people will come in to vote, whatever.
>>
>>6141706
I rather just stake my bet on the Supreme I like more instead of voting the Supreme I like less the off chance you are right and he gets heckin killed by the fish teehee~!!!!
>>
>>6141706
>Bananas to really, really not repeat the same plotline involving an Alpha supreme a third time in a row.
Well that may be true anon, but you know that the question of an alien inheriting the crown has to come up. Now I wish I could just pick him right now - i truly do - but that's not an option here. So as much as I think Halam is a better choice, I'd prefer Usis to go and die between the two of them if that's what it takes to see a fishboy Supreme.
>>
>>6141709
has to come up eventually*
>>
>>6141709
look man I'm just sticking to Halam and you have full reign to go "FUCK YOU IBE YOU SHOULD'VE VOTED USIS" within the next few months
i'm not changing my mind on this. go bark up the other players trees.
>>
I'm not accepting 1-post IDs for this vote by the way, noticed more of them then usual this time.

I also didn't specify what each of their reigns would be about; I did that last time to sort of let players pick a path, but wasn't sure if I should keep it going as a sort of tradition or player-facing choice. What do you think?
>>
>>6141724
I always like to know more details.
>>
>>6141724
Well it depends on several things.
- What do you want to run
- What kinds of problems are we expected to run into/create for ourselves

We have a Battleship. Esaal and Aristocrats have been at war. Those asshole worms would want to take revenge for our Whalemaxing. So I'm expecting conflict next thread.
And as all anons, Whalestuff; be it migrators or SpaceWhales.
Maybe the biobotman can be used to mechanise a couple whales to spy in the worm territory and life habits? Or we can create deworming implants?

There's also the want to put big whale genom in small whales.
>>
>>6141650
I wonder if the Swall would have been an option if we did something else in the thread.
>>
>>6141724
>I'm not accepting 1-post IDs for this vote by the way, noticed more of them then usual this time.
Would linking back be sufficient?

>I also didn't specify what each of their reigns would be about; I did that last time to sort of let players pick a path, but wasn't sure if I should keep it going as a sort of tradition or player-facing choice. What do you think?
Well, you can kinda tell from their personalities, in a way, no? Usis is obviously is a politicker while Halam is more of a warrior.
>>
>>6141650
>Usis Nanonae
>>
>>6141756
>Would linking back be sufficient?
Yes, that has been how we've been doing it thus far.
>>
>>6141781
I see, that's good.

I'm still not decided, though...I *do* kinda want a swall supreme without having to kill Halam.
>>
>>6141781
Can you tell us a bit about the swall overseer-candidate?
>>
>>6141787
Why are you asking me? Ask him yourself. You're the Supreme Ruler after all.
>>
>>6141650
You, Swall. Tell me your name, education and contribution.
>>
>>6141454
>Nanocrystals, son.

>>6141650
>Halam Anak
>>
>>6141789
>>6141791
...Was something supposed to happen? Is he gonna ask this like, *after* the choice or something?
>>
>>6141791
"Oh! Me?! I'm sorry, your Majesty. I'm Str- Christopher. Christopher Streakeyes. I was educated at a facility in the colonies in computer science and high-energy infrastructure. I worked with my grandfather, Jonathon, in an important server farm in the colonies. Is that sufficient? I was told to come here to observe the culture of high-class Jaxtian aristocracy by Hegemonic control. I hope my presence here is not offending you."
"Not at all. Just give me one moment..."

The Threemind gives you some information. Christopher is a highly intelligent and accomplished individual, despite his lack of boasting about it. It appears that he scores extremely high marks in every mental aspect, including leadership which is not common among Swall, and secondly he is among the highest scoring in his fields at AI management and optimization. While he hasn't had the same level of success as the other candidates given his lack of real world experience, being both younger and less encouraged to being his own projects, you can't help but notice his achievements in circuit building competitions, in which competitors are given 2 to 6 hours to build logic circuits and electrical puzzles. Not only has he won every one of these, he managed to create a rudimentary machine-learning algorithm... with basic logic gates. Training tools.

It's clear that he is both in the top level of savants among the Swalli, but also objectively, his metrics are sound. If he was a Jaxtian, he would be eligible for the position of Supreme Ruler, just as these two are.

"...Threes, why is he here? Is there something you're trying to tell me?"
"You asked me to bring you those capable and fitting for the position, as well as filtering for the very best of the best. I have fulfilled your request."
"..."
>>
>>6141823
At first I was sort of shitposting with that vote to see what would happen. Now I'm backing Fishman Chris for Top Banana, 100%.
>>
>>6141823
>>6141650
Hell yeah, i'm voting
>Christopher Streakeyes
Halam can go become Fleet Admiral. If a bunch of illyrians and hispanics can become great roman emperors, then a swall can become the hegemony's big boy.

I'm >>6140764 by the way.
>>
>>6141712
Would you consider voting for FISHMAN now?
>>
I disagree. That guy is textbook top-tier science overlord material.
I stand by my Halam vote, with Usis as Spymaster for info on our rivals.
But I want to find some celestial blood for him to play with, in addition to Cristal.

Bananas, can we Cristal-give the fish?
>>
>>6141830
>I disagree. That guy is textbook top-tier science overlord material.
Wouldn't it make more sense to keep our leader in the backlines while maintaining the military leader in the front? If Halam was supreme, sending him to the frontlines would be risking his death. If he was just fleet admiral, then you could send him no issue.

Plus, with the economic golden age we're going into, a science supreme would let us gain a gigantic edge over our enemies.
>>
>>6141831
Yeah but imagine the angst of Halam.
>My faggot daddy chosed a fishman over me, his monkey-son as next supreme
>>
>>6141833
Counterpoint
1. The hegemony looks down upon father-son succession, so he'd understand
2. By not being supreme, he gets to go fight on the frontline and duel people as much as he wants. If he was supreme, he'd have to stand in an office doing economy stuff for decades on end.
>>
File: 1709411880267482.png (81 KB, 680x515)
81 KB
81 KB PNG
>>6141834
Oh yes, and i forgot my final argument
>>
>>6141823
Neat. Together the three seem to form a textbook Charismatic Guy - Tough Guy - Smart Guy Trio.

I'd say that Christopher here is classic Science overseer material, in the vein of the Matakanas. I'm not sure we should choose Chris as supreme this time - I'm keeping my vote with the guy who's best demonstrated long-term planning and has the charisma to win anyone over - but let us change the rules to allow Swall candidates to be eligible for future picks.
>>
>>6141877
But anon, consider, next time we might not have a swall who is candidate tier, or if he is, we might not be at a time of peace where we can choose whoever we want like right now. And Usis, while certainly charismatic, is way too weirdly obsessed with surveillance.

This is our best shot at getting a swall Supreme. Don't you wanna give the fish a chance?
>>
>>6141823
You know, it'd be really funny. Changing my vote from Halam to Christopher.
>>6141828
Considering he's a potential option and I think it'd be funny to do instead of going "THE FISH WILL MURDER AND RAPE EVERYONE AND BECOME NEMO THE UNSPEAKABLE" paranoia, sure. I'd think it would be funny
>>
>>6141650
>Halam Anak
>>
>>6141830
i would want the fish as a minister or helper for the next supreme but not a supreme
>>6141650
>Usis Nanonae
long term planning is what wins in the end and the genome reasearch with bio-drones , him as supreme with Halam as the Helper of war and Chris as a Helper of science would be prefect
>>
>>6141892
Why Halam Anak?
>>
>>6141897
>i would want the fish as a minister or helper for the next supreme but not a supreme
Why? Just because he's swall?

Ah, damnit. Whatever. It's pointless. It's too much to expect people to pick something new. They just want another common jaxtian.
>>
>>6141650
>Usis Nanonae
Ultra Chinese spyware sounds fun.
>>
>>6141650
>Usis Nanonae
No xenos you faggots
>>
>>6141927
>1PBTD
>>
>>6141650
>Usis Nanonae
Beria types are always interesting.

>>6141927
Why would you vote when Bananas specifically said 1 post IDs aren't allowed?
Are you dumb or is this some contrived reverse psychology by xenophiles?
>>
>>6141954
You know what I find curious anon? You've posted six times this entire thread. The last time you voted was five days ago, and the time after that, a whole month ago - once, after waiting a whole other month.

It's also very curious that this very sporadic voting just so happens to be shared by
>>6141918 (Usis voter)
>>6141767 (Usis voter)
>>6141658 (Usis voter)

I mean, that's four votes. That's *half* of Usis' votes. Even more when you consider two are by 1ID posts. Now that is just one heck of a coincidence, dong you think? That all these sporadic voters - these people who voted like 6 times per thread, and always only offering a single comment at a time - that they would collectively come together to vote for Usis. And even more so, that two of you would vote so close to each other.
>>
>>6141898
He's a good war strategist and i want to retvrn to tradition.
>>
Doing bean counting since there was some discussion and back and forth and some invalid 1 ID posts to keep track of, ignoring non-backlinked 1 ID posts as per BANANA'S COMMANDMENT

USIS: EFj, 5EP, pIT, wcT, pWI, RzZ
HALAM: SU1, aVV, mdQ, cD6, PxS, TV/
FISH: ETs, Ibe, qAD (I think?)

So currently, USIS and HALAM are tied while Fish (like all great third parties) has sucked up a few votes. Now before you say something, VoteFraudAnon, I'm just tracking the votes that have more than 1 post to it. I don't have the energy to examine votes beyond that
>>
I'd switch to the fish, but I dislike Usis more than I like the fish. Sorry fishbros.
>>
>>6141982
I don't really see how exactly voting for Halam has to do with hating Usis...but at this point I care more about the blatant multiboxing being carried out.

I wish I could say that Halam is the same case, but most of his votes come from IDs that have evenly paced or very numerous posts. Maybe Fish would win in a runoff between the two, I don't know. But it's very blatant that Usis is being cheated.
>>
>>6141986
>I don't really see how exactly voting for Halam has to do with hating Usis.
If he swapped his vote to Fish, Usis would have 6 votes while Halam would have 5, leading to Usis winning. He's saying he can't vote for Fish because of that
>>
>>6141987
Only if you accept the obviously samefaged votes that make up 4/6 usis votes, as I pointed out in >>6141981

That's kinda why I said I wouldn't be sure of the result if there was a runoff vote between the two that was ignored the samefagged IPs or any convenient last minute arrivals of the same kind.
>>
>>6141988
Again, I'm just tallying up the votes. If it's any comfort, if Usis is being cheated, I'll swap my vote to Halam to even the odds.
>>
>>6141650
>>6141954
Changing to
>Halam Anak
Usis would've been an interesting NKVD (with Oon nanobots under your skin) type of leader but I don't particularly care enough about the Supreme's choice to defend myself for the next 20 posts and devolve the thread into schizophrenia.
>>
>>6141993
yeah i don't blame you.
i rather give people the benefit of the doubt instead of assuming they're one dude trying to rig the votes.
>>
>>6141993
Well, gee, that certainly clears it up anon. Now that you went and changed your vote after I called you out, that really clears it up. Though it's weird that you say you don't care about the Supreme choice when it's one of your very few votes.
>>
>>6141993
>the Supreme's choice
Meant to say "the next Supreme"
I mean I don't particularly like having a non Jaxtian minority rule over a majority Jaxtian society, since those things usually don't go well.

>>6141994
Thank you, I'd also like to keep things civil.

>>6141996
Sorry anon, but I really don't want to destroy the thread when we're so close to the finish line, and being in an online argument to prove that my vote is legitimate is a waste of time and energy. Feel free to believe whatever you like, I just hope you're happy now that I changed my vote. Cheers.
>>
>>6142000
Well that's quite a change of behavior from you - that's the first time you change your vote. Usually you just vote once and then vanish for months on end. Now it's different, of course - you remain just long enough to change your vote after someone pointed out your oh so big coincidence. But of course, that doesn't mean anything, right?
>>
>>6142003
Dude I geninuely think you're just jumping at shadows to some dude who just doesn't vote a lot.
>>
>>6142005
I think what you meant you say was "four dudes who don't vote a lot who came together to choose the exact same choice"
>>
File: 1729506808288.gif (349 KB, 220x220)
349 KB
349 KB GIF
>>6142008
>>
>>6141966
I don't have the energy to debate things these days. I just vote, if what I want wins that's great if not I'll suck it up.
>>
>>6141981
I'm qAD on mobile, and I do indeed support Christopher Fishface for Best-In-Show. I'll swap to Halam to break the tie, though. I can confirm this when I get home.

>>6141650
Bananas please heed my plaintive cry. I recant and vote for the chad
>Halam
rather than keep this nonsense argument going.

>>6141670 was/is me.
>>
>point out blatant samefagging
>people just start switching votes out of spite against you and ignore everything you said
Got it, i'll just let the samefagging happen next time, i guess.
>>
>>6142043
>blatant spite
I switched to the guy who was my backup choice behind the fish, bro. I did it because Chris isn't winning.
>>
>>6141650
>Halam Anak

Don’t pick the xenos you retards
>>
>>6142059
If the samefagged votes weren't counted - which they shouldn't - then there'd be no competition at all between Usis and the others.
>>
>>6142062
More's the better, since I don't want Usis! But also, I don't really care that much this time. These guys al seem pretty neat as protagonists.
>>
>>6142065
Not that it matters by now, but "the first swall supreme" has, in my opinion, a thousand times the story potential of Bantham 2: Electric Boogaloo
>>
>>6142066
Yes, if he was better suited as a supreme than as an overseer - like that blondie hunter guy that was there to kill us or do nothing
>>
>>6142074
I already pointed out how a bold military leader who likes dueling is a horribly unsafe choice for a supreme.
>>
>>6142081
Eoba II was based.
>>
>>6142083
Eoba II also actually never led a full war against another state from the helm. Look at how Bantham ended up.
>>
File: th-2510388342.jpg (46 KB, 474x474)
46 KB
46 KB JPG
>>6142081
Yeah but I prefer chinese spyware pro to be a spy overseer than a supreme
>>
>>6141650
>Streak eyes
I believe his is the best choice. He is the most intelligent Supreme candidate we have had. That will be useful in a coming peaceful age where we can maximize research, for example the possible Oon crystal advancements.

Usis is a womanizer obsessed with spying on people, that is dangerous personality to have in charge.

Halam is an Alpha with some skills that would be useful as a general, but he doesn't have many skills useful for leadership. especially in peacetime. Remember the last military focused Alpha supreme who was in charge during peace time was depressed because of it.
>>
>>6141982
May I humbly request for Approval voting for this choice to avoid situations like this. I don't think people should feel pressured to vote for their second choice.
>>
>>6141650
>Usis Nanonae
>>
>>6141650
>Usis Nanonae
Imagine actually being able to subvert and absorb the Consortium. But mainly in it for the Fishgirl and Cowgirl action, finally!

I will say, the Agori-lite candidate does appeal to me, but the age-spot worries me. But if Halam wins, I’d be thrilled to play an Alpha Supreme again- they’re alway fun, and it being Ave’s bloodline just makes it interesting.

>>6141823
….Steakeyes is building an advanced AI waifu isn’t he?

I see no problem with this. Carry on.

>>6141982
I was a Swalli supporter even after they were post-Masked with everyone crying over the Cowbros, but unfortunately I am a firm traditionalist here- many things may have changed, but the tendency early on was to embrace and honor our culture (before it showcased as objectively evil), and I can’t imagine a fishman truly embodying the monke spirit of the Supreme… though I guess we can check off the extreme cultural trauma of the Mask as a unifying principle.
>>
>>6142128
If you're not a fishbro, why respond to me?
>>
>>6142128
>I can’t imagine a fishman truly embodying the monke spirit of the Supreme
What even is that spirit? Because i can assure you i can find at least one supreme that lacked whatever definition you use..
>>
>>6142130
Cause I am a fishbro, different!IDanon. Just because we disagree on the candidates doesn’t mean I don’t love da sushi!
>>
Tallying up the votes given the new ones + some switches

USIS: EFj, 5EP, pIT, wcT, pWI, Uu9, X66 (7)
HALAM: SU1, aVV, mdQ, cD6, PxS, TV/, qAD, RzZ (8)
FISH: ETs, 8je, Ibe (3)

Again, not counting any 1 ID posts without a backlink.
I'll clarify that in the case of a tie, I'll swap my fish vote for a Halam vote.
>>
>>6142138
The actual number for Usis is far lower if you remove all the samefags.
>>
>>6142141
look man I'm just the beancounter.
>>
>>6142133
Pseudo-collectivist ultra-nationalist spirit of an insane roided-out chimps. Like, Swalli are nerds that are individualist capitalist at heart, and don’t really seem all that aggressive in pushing the Hegemonic line.

Now, I’m sure there were Supremes that didn’t embody that spirit fully as well, and I’m sure fishboy could be fun. But I’m in this for the duels and the space opera, not for number-autism and nerdshit. Agatha would’ve been more my vibe.
>>
>>6142145
>Pseudo-collectivist ultra-nationalist spirit of an insane roided-out chimps
Talacent? Considered the greatest modern supreme of his time before people like Hass Takar came around? If anything, the fact that a swall got chosen could push them to try to embody the spirit far more than a jaxtian who would just do whatever.
>>
>>6142148
>Considered the greatest modern supreme of his time before people like Hass Takar came around
Now I know you’re pulling my leg. Eoba II is the greatest Supreme- I know people here like the turn-heel that Hass pulled, but he would’ve been more interesting as a petty Tyrant-King then evolving into some sorta special-snowflake saint that just happened to have enough willpower to control the power of the Mask. Also, I find it funny that the ‘greatest’ Supreme in your mind let the Hazzar live despite popular demand, until the next ‘greatest’ Supreme wiped them all out. Hearty kek there.

Now, if Steakeyes showed proficiency for dueling with a spear along with his supernerd shit, you might have a point- a Supreme is supposed to be the height of physical ability as well. But by all metrics, he’s more like a Cijan (who ultimately backed down from an important Hegemony-defining duel) or the neurotic super-scientist that went rouge when Agori died. Or Yuan.

Frankly, the only supernerd I really liked was Sunshine/Yellow Fellow, and he got Bad Ended all the same. Supernerds have a bad track record in this quest, and it doesn’t take Threeminds to recognize that pattern.
>>
>>6142159
>Now I know you’re pulling my leg. Eoba II is the greatest Supreme- I know people here like the turn-heel that Hass pulled, but he would’ve been more interesting as a petty Tyrant-King then evolving into some sorta special-snowflake saint that just happened to have enough willpower to control the power of the Mask
No anon, it's canon. If you'd check back during Talacent's reign, the people considered him "the greatest modern supreme"

>Now, if Steakeyes showed proficiency for dueling with a spear along with his supernerd shit, you might have a point- a Supreme is supposed to be the height of physical ability as well.
That he's even met the requirements means he's got good physics, even if he's not a nerd.

>Frankly, the only supernerd I really liked was Sunshine/Yellow Fellow, and he got Bad Ended all the same.
What about all the Maktanas, though? And if you're talking about bad ends, violent supremes don't have a much better track record. Vul got murdered, Agori got murdered, Bantham got murdered, the only one that doesn't fit this is Eoba II, but Halam is far more like Bantham than Eoba.
>>
>>6142138
>>6142104
I think even with approval voting and 1post IDs removed, Streaky the Superfish still flounders
>>
>>6142162
Avae is also kind of a supeprnerd and effete, and while there's still time, he hasn't been bad-ended yet.
>>
>>6141650
>Halam Anak

Best to assign Usis as a Spymaster and have him focus on our biobot network rather than put him in the Supreme position to waste time spying on people who can't revolt. I'm also on board with promoting Streakeyes Christopher to Chief Scientist.

Ask Three's: Has Halam shown any signs of premature aging other than the white spot? Did any of those taking the anti-aging serum produce rapid aging offspring?
>>
>>6141823
Ask Streakeyes "Have you had time to find a mate yet young man?". If he says no, have Threes play matchmaker to get that Fish making eggs. Time to learn from our own mistakes and not have our top gene carriers wait until they are old to get started.
>>
>>6142168
We took the anti-aging Serum after we went and sired an heir, I think; unless we had multiple attempts and Halam is only 15 Jaxt years old.
>>
>>6142192
We decided to find a Wife around Year 166, then we took the life extension meds at Year 177. It's Year 195 now. It really depends on how old Halam is: If he's 18 or younger, then maybe the meds had an effect. If he's older than 18, then the meds couldn't have done something.
>>
>>6142168
>Has Halam shown any signs of premature aging other than the white spot? Did any of those taking the anti-aging serum produce rapid aging offspring?
The Anaks are just notable for producing odd mutations. It may be because their ancestor was a primitive clone, I suspect. It was mentioned in their family profile, Cijan had a superbrain and two tails, Avae is gay (maybe hormonal or developmental in nature), his son has an early bald spot... It's their quirk as a bloodline.
>>
>>6142162
>No anon, it's canon
I know, I was more referring to you ignoring Eoba II’s reign.

In the Capsule Wars era, he probably was the greatest ‘modern’ Supreme, but that only encompasses potentially Vul (only with the Fall of Cirrus, since really Vul was in more of the New Space Age era than the Capsule Wars era) to child!Agori, who capstoned the Capsule Wars era with becoming the unnecessary War Supreme.
>That he's even met the requirements means he's got good physics, even if he's not a nerd.
I doubt it- even taking in the fact that he was never formally trained as a Supreme Candidate (as shown by Avae not even knowing who he was despite his accomplishments), his informational called out his superior mental abilities, but nothing physical. At best, he’s an embodies the average physicality of the Swalli- great swimmer, femboy-tier everything else.

Even then, I consider willpower to be more important. Swalli being exceptionally smart isn’t glassbreaking, it expected. If he was a great duelist however, it’d be more exceptional. Same with the Ventucker- a strong Ventucker is expected, a supernerd Ventucker is exemptional.
>What about all the Maktanas, though?
One was a foundational candidate, one lived through a Bad End, and the last was rather un-noteworthy despite being fuckin’ Magnito.
>And if you're talking about bad ends, violent supremes don't have a much better track record. Vul got murdered, Agori got murdered, Bantham got murdered, the only one that doesn't fit this is Eoba II
I disagree, especially with the characterization, since most of those weren’t really violent. Vul was considered a conservative who dealt with an internal ‘AI’ coup and shadow government, then got assassinated to kick off the Capsule Wars era. Agori was murdered, sure, but at the end of a rather successful, prosperous, relatively quiet tenure- Ignar, by contrast, precipitated a AI coup and the worst monke-made disaster since Akule. Bantham was the most painfully pacific Supreme despite being both an Alpha and a War Supreme- no invasion, self-defense only, ignoring his Alpha instincts, and when given the chance kill a rival who backstabbed his by turning a friendly duel into a surprise death-match, he turned the other cheek and decided just to die instead of take Hass’ life.

Meanwhile, Ignar and Yuan actively caused the worst Hegemony disasters since Akule, with Cijan only avoiding a participation award because he didn’t wear the Mask. Being exceptionally smart is a curse in this quest, and I’m not ignorant of Threemind’s influence in bringing Streakeyes here and making it seem like it’s Avae’s idea.

>>6142164
Avae isn’t Cijan-tier exceptionally smart. Btw, he may be too people-pleasing for his own good, but he isn’t effete, his secret masculine desires as earmarked by Threeminds prove that.
>>
>>6142218
>I know, I was more referring to you ignoring Eoba II’s reign.
Eoba II was great, but a lot of his reign was just fixing issues. Talacent was seen as great by the people due to presiding the start of a new era.
>I doubt it- even taking in the fact that he was never formally trained as a Supreme Candidate (as shown by Avae not even knowing who he was despite his accomplishments), his informational called out his superior mental abilities, but nothing physical
Threes said he met the requirements, so he's at least extremely good for a Swall.
>If he was a great duelist however, it’d be more exceptional.
And a dueling alpha is exceptional?

>One was a foundational candidate, one lived through a Bad End, and the last was rather un-noteworthy despite being fuckin’ Magnito.
The Maktanas got off pretty well, though. The first one found aliens. The second one didn't have that bad an ending. The third killed Wrix, which is a great thing as far as I see.

>I disagree, especially with the characterization, since most of those weren’t really violent
They were as warlike as the geniuses were nerds. The only reason the super nerds got bad ends were because of the way the hegemony treated them. Yuan was jealous of the monkes and hated them. Ingar wanted his waifu. Furthermore, the only reason Yuan became a big disaster was because of a woman. If she hadn't handed power to wrix the mask wouldn't have even come out in the first place.

Anyway, your logic doesn't make sense - none of these geniuses that caused crises were supremes
>>
Can't update right now. Tentatively calling it for Halam Anak as the winner.
>>
>>6142246
Well, guess that's another hundred years of the same stuff...here I was hoping people would vote for something new for once.
>>
>>6142159
I am pretty sure within the canon of the series Talacent is considered an S-tier Supreme.

BQM could probably give a popular list but he is held in highest regards.

I think the only competition is maybe Takar the Second Unspeakable.
>>
>>6142225
>Talacent was seen as great by the people due to presiding the start of a new era
You mean the resolution of the old era- Agori was the new era transitional Supreme.
>Threes said he met the requirements, so he's at least extremely good for a Swall.
In mental abilities, yes. Please note, if he was in any way good physically, it would be noted.
>And a dueling alpha is exceptional?
How he duels is lol- that’s not the point, the point is that if any Swalli is going to be breaking through the Supreme-glass ceiling, they need to be of impeccable will and exceptionally physically gifted, otherwise you get another Hass situation from every ambitious monke with a knife to grind. Succession Duels are still a thing my dude.
>The Maktanas got off pretty well, though
Sure? That doesn’t really absolve the supernerds of Ignar and Yuan.
>They were as warlike as the geniuses were nerds
Not really? Like, talking about violence, only Agori really counted- Bantham was more a warnerd than warlike, and Vul’s life could literally be a spy-thriller. Meanwhile, all the super-geniuses became supernerds.
>The only reason the super nerds got bad ends were because of the way the hegemony treated them. Yuan was jealous of the monkes and hated them. Ingar wanted his waifu.
Actually no- Yuan could’ve just been envious and we could’ve gotten the kino Bluzzar instead the clusterfuck the Huzzar relationship became. Ingar, meanwhile, wanted to become a Supreme, and not the child that killed his lifelong friend, given that he was willing to fuck off to Xin- the waifu thing was a secret choice between the first blonde Supreme candidate or an AI upgrade, Agori pretty much tried to set up his homie with all the hot bachelorettes he could handle.
>Furthermore, the only reason Yuan became a big disaster was because of a woman
Surprisingly based, but untrue- Yuan’s shenanigans were alway destined to be a clusterfuck no matter which option was chosen. But I do agree, it would’ve been great if Kima became Supreme instead of giving it to a literal who.
>Anyway, your logic doesn't make sense - none of these geniuses that caused crises were supremes
I mean, Helper was Gaftar (the OG genius-originated crisis), Cijan had the potential, and Ingar if chosen was destined to become more neurotic than Agori (ain’t that a thought?), but the point is that these Supreme-tier supernerds are always trouble.
>>
>>6142249
I mean, the Alpha Supreme candidates are always based. The OG Bost, the Star-seer Jedi, Jale (just for being a badass), Bantham- hell, even Agori. Honestly, if it wasn’t for Eoba I causing unnecessary mental trauma, it’s conceivable that Angori would’ve been the more mentally stable of the candidates of the era. Really wild thought there.

>>6142252
Talacent was a popular Supreme- wouldn’t exactly give him S-tier though, considering, well, the Huzzar.

Wouldn’t consider Takar to be on that list personally- ignoble accession, was a Tyrant-King, effectively wiped out the capitalist Huzzar cluster…. only for it to be replaced by a capitalist Monke cluster at great expense and an entire Supreme reign. Really, the Third Unspeakable’s saving grace was that he wasn’t as awful as the Second because of his 180 in characterization.
>>
>>6142269
>You mean the resolution of the old era- Agori was the new era transitional Supreme.
He was the one that oversaw the first FTL and the arrival of the Hazaar.
>Please note, if he was in any way good physically, it would be noted.
He's not good when compared to an alpha. He meets the minimum requirements.
>the point is that if any Swalli is going to be breaking through the Supreme-glass ceiling, they need to be of impeccable will and exceptionally physically gifted, otherwise you get another Hass situation from every ambitious monke with a knife to grind.
And you think that top tier swall just rain from the sky, right? Better keep waiting forever until we find a perfect one...
>Sure? That doesn’t really absolve the supernerds of Ignar and Yuan.
It does when you say that being a nerd means bad ending
>Actually no- Yuan could’ve just been envious and we could’ve gotten the kino Bluzzar instead the clusterfuck the Huzzar relationship became.
He could have been just* envious. He just started hating the jaxtians.
>Ingar, meanwhile, wanted to become a Supreme, and not the child that killed his lifelong friend, given that he was willing to fuck off to Xin- the waifu thing was a secret choice between the first blonde Supreme candidate or an AI upgrade, Agori pretty much tried to set up his homie with all the hot bachelorettes he could handle.
No, this entire thing started when Ingar wanted a married woman and instead of manipulating a breakup, he tried to set him up with other blonde women.
>Yuan’s shenanigans were alway destined to be a clusterfuck no matter which option was chosen.
It was a clusterfuck that got multiplied by 10x and could have been avoided if Kima didn't kill Cijan.
>I mean, Helper was Gaftar (the OG genius-originated crisis),
Helper wasn't even a Supreme during the quest.
>but the point is that these Supreme-tier supernerds are always trouble.
So your logic is to snub him and send him to be a science wagie instead of having him be the Supreme player, who usually doesn't create too many issues unless we vote for them?

But whatever, your option won. You can have your generic bald bantham bootleg.
>>
>>6142272
In-universe I think Tal is seen as S-tier, regardless of not committing genocide. The Hegemony was a lot less genocide happy then.

Out of universe, he is my favorite Supreme because he is the one who I personally find the most morally upstanding.
>>
The more things change about these threads, the more they stay the same.
>>
>>6142039
This is me.

>>6142296
Yup.
>>
>>6142276
>He was the one that oversaw the first FTL and the arrival of the Hazaar.
The Capsule Wars ended on his watch, and then Agori was post-humorously chosen as Supreme to capstone it. End of an era which began with the Fall of Cirrus and Vul’s untimely death.
>He's not good when compared to an alpha
He’s not great compared to his own kind dude.
>He meets the minimum requirements
Yes, that is the problem.
>And you think that top tier swall just rain from the sky, right?
No- I’m saying he’s going to get shanked by a monke because monke-brain. He needs to be able to defend himself in a duel as to at least a Supreme Candidate-trained standard.
>It does when you say that being a nerd means bad ending
It certainly a higher likelihood than non-genius candidates mate
>He just started hating the jaxtians.
Projection that was then voting into being? lol
>No, this entire thing started when Ingar wanted a married woman and instead of manipulating a breakup, he tried to set him up with other blonde women.
Wrong- even if he got the married woman, he still would’ve been neurotic enough to make a play for Supremacy. The AI Girlfriend thing was symptomatic, not the cause.
>could have been avoided if Kima didn't kill Cijan
Partially- the crisis itself would’ve have been avoided, it just would’ve taken a different form. I do think Kima killing Cijan was an asspull that could’ve been justified by her becoming Supreme, but alas.
>Helper wasn't even a Supreme during the quest.
Murky on that front- he was the AI Deepstate that had even more power than the Supreme, hence the whole Spythriller Helper saga. The point was he was also a genius that caused scandal and crisis.
>So your logic is to snub him and send him to be a science wagie instead of having him be the Supreme player, who usually doesn't create too many issues unless we vote for them?
No- I actually thought that he would cause social unrest and instability, considering he’s a second class citizen of a species genocided in relatively recent memory, to be rule over a bunch of said-genocidal super-racist chimped-up monkes that just got an aggressive genome upgrade. Like, that’s just a recipe for disaster, even if this is a new ‘enlightened’ era.
>But whatever, your option won. You can have your generic bald bantham bootleg.
lol, I voted for Usis- if you’re going to be salty, at least be accurate kek
>>
>>6142277
>In-universe I think Tal is seen as S-tier, regardless of not committing genocide. The Hegemony was a lot less genocide happy then.
Kindly disagree with you there- the Capsule Wars killed a lot of people, and the Huzzar were the instigators of it. And even then, you’d have to deal with the contradiction of the future xeno-genocides and propaganda. In-Universe, letting the Huzzar live is probably considered his sole moral failing.
>Out of universe, he is my favorite Supreme because he is the one who I personally find the most morally upstanding.
I can understand that, but I always think back to Kima’s Supreme Candidate training and Kinja’s peek behind the security apparatus of the state- there was a darker shadow to Talcent if you take all the extraneous information into account.

>>6142296
Indeed. C'est la vie.
>>
>>6142301
>Wrong- even if he got the married woman, he still would’ve been neurotic enough to make a play for Supremacy. The AI Girlfriend thing was symptomatic, not the cause.
No, Ingar would have been happy and content with that woman. It was the cause of his rebellion.
>>
>>6142381
Ah, my mistake then.

That brings up a curious point though- if that wasn’t inevitable, would there have been an immediate crisis for Eoba to deal with?
>>
>>6142381
So while we have you, in-universe, who are considered the greatest Supremes from among those we have played?
>>
>>6142416
Jaxtian culture is a bit different from (most) human cultures. While this has been touched on a few times in the Quest itself, I'll type it out again for the sake of it.

Since the Hegemony was formed/built by mega-Hitler they're much more open to great and terrible men as being role models and their leaders. They care significantly less if a leader is oppressive or tyrannical or even corrupt as long as they get the job done, it's a bit like tough love. Being able to be so selfish and domineering is thought to be a requirement to be able to basically steer and entire nation under your thumb and do with it what you want. Hegemony citizens talk about past Supremes the way we do; who was a better leader, who made good choices, who would win in a fight, etc. They put a lot of cultural importance on them however, so outright calling a past Supreme as a failure or weak would be unseemly. However, if a Supreme fails a vow, chooses a dynastic successor without merit, or something else they will likely be thought of as lesser or not fitting for the office. I could easily see it as a sort of post-humus stripping of their rank, given that you can't exactly take it away from them while they are in charge.

Akule is obviously given almost religious significance as the first Unspeakable and Supreme Ruler. Talacent is beloved due to heading many advancements (like doubling Jaxtian lifespan), and Eoba II is very heroic and venerated overall. Cijan is well respected but mostly for being bureaucrat Jesus and being the first Jaxtian to defeat death. Hass is the most recent "really good" Supreme as well, having completed the conquest and annhiliation of a hated long-term racial enemy in the Hazaar. I also think Supreme Rulers who lose their position via duels are probably knocked down a few pegs since Supreme Rulers are supposed to be unbeatable in every way; so Agori, Cijan, and Bantam all have their reputations a bit spoiled by that even if the rest of their reign is good.
>>
>>6142409
I’ll take that as a No then Bananas
>>
>>6142443
Neat insights! Thanks, Nanners.
>>
In the end, you decide that your own son, Halam Anak, will succeed you. You give him the Hegemonic Medallion, making his ascension complete.

“Thank you, Father. I knew you'd pick me.”
”You must steer this Hegemony through its troubled times, as well as through its times of plenty. Now is a time of plenty. I hope you can maintain that.”
“I will.”

With the passing of the flame complete, your story comes to a close. You've spent your entire reign in preparation for the next one, in some ways, setting the stage for your own son to surpass you in every way. Perhaps that's all a father can hope to do.

You are now Brutus again, and after a short amount of deliberation, you make your plans and arrive at the special VIP lounge on the station to meet your medical “benefactor”. It is the station's owner.

”My name is Yolya'Koric, the owner of this station, lover of games, Child of Eight of Stars. Oh, and this is my valet, Kimnan Dulioan.”

The ape lowers his head respectfully.

”...I've seen him around the station. I didn't think there were any Jaxtians outside of the-”
”The Hegemony? I knooooow! Only two. Just Farro Val, owned by that blasted Tully'Andule, and then Kimnan here.” The Aristocrat puts a hand on his shoulder possessively, causing the primate to flinch. You can see what kind of relationship they have already. ”I guess you're wondering about those medical expenses of yours-”
”You want me to play for them, don't you?”

Its face lights up.
>>
”Of course! That's what I love, games! Gambling! Chance! Give me the excitement, the thrill! All Aristocrats crave experience, art, passion of all kinds! And mine of choice is the game! To risk it all and win, or lose!”
”...I don't have anything to wager.”

The Aristocrat bats its hand at you effeminately. ”Of course you do, silly! If you lose, I'll just own you. Like Kimnan here.”

You take a step back defensively, with the Aristocrat rolling its eyes. It holds out a hand clapped in a tactile-gold bracelet.

”...Or you could pay those medical bills you owe right now? What's wrong? Can't afford it? Looks like you'll have to play then. Oh well.”
”To become a slave or drown in debt. Not much of a choice. Is this how you “won” the monkey too? What can I possibly offer you anyway?”
”Pfft, you don't see it? You're the last Hazaar! What a status symbol! There are a billions of Jaxtians still, and that cursed Tully owns a fancy blonde one. But imagine if I owned the last Hazaar too, ho oh oh. Dressed up in a nice suit dealing cards and working as a valet, it's perfect! Then, I'll invite my fellow Aristocrats and they'll gossip, they'll all see...”

You've fallen right into some kind of strange status play, collecting people like trinkets, the rich and powerful completely uncaring for those beneath them. Something about their attitude, almost speaking past you, almost without malice towards your potential enslavement, somehow makes it worse then if it was merely malicious.

”So, you want to play? Will you consent; your freedom as the wager against the debts I have against you?”
”I agree. What's the game?”

Clapping its hands together, its valet brings you to the table.
>>
”The game we will be playing is called Supernova. The rules are simple. There are fifty two cards in the deck, each with a number representing stellar masses from one to ten. The value of ten also has twelve extra copies of complete stars in the deck. Your cards combine their masses together. The object of the game is to get as close to the stellar mass of twenty one, or to go SUPERNOVA! But if you go over twenty one, your star collapses into a black hole, and you lose the hand.”

You nod for it to continue. You've never played this game, so trying to learn it off the cuff like this is challenging. Of course, the Aristocrat would only pick something where it has a distinct advantage. The game seems like a game of risk and reward though, you'll have to be careful not to go over...

”Each hand, you can choose to stand or stay, OR you can choose to hit, adding more stellar mass to your hand. You will go first. I, as the dealer, will be limited in what I can do. I must stop on any mass of 17 or higher. However, there is one more special card; the Pulsar, of which there are four in the deck, can count as a value of 1 or 11. It will automatically count as the smaller value if the value of the hand goes over 21. Because there is a lot of randomness in the game, we'll say that the first of us to get to... three wins will win the pot. Your freedom, or the medical debt. Ready?”
>>
The Aristocrat deals out the cards with almost wanton abandon, caring not for how serious this “game” would be for your entire life. Clearly, it has done this before. With graceful hands, it sensually plucks the cards and flings them to you with practiced ease.

You have two cards with a combined value of 16. The Aristocrat keeps ones of its cards hidden, but the card it does show you has a value of ten.

”Oh, and I forgot to mention, we both start with two cards. If you start with a pulsar and any value of ten card, you instantly win. That's a Supernova. So I need to check to see if I have it.”

It pulls its face up with a frown.

”I don't have it. Remember, you have to go first. Now, do you want to hit, or stand?”

>Hit
>Stand
>>
>>614282
Gambling? Well, at least the thread won't end with such a lame vote...
>Hit
I don't really care whether he wins or losss, might as well to crazy.
>>
>>6142824
Meant for >>6142823
>>
Won't vote just yet but I imagine the tail wag from Kimnan has to mean something. Could be that he's telling us either: what card the Aristocrat has next or what's next in the deck.

Presumably this is rigged somehow and he's seen this trick before.
Not sure what he's trying to say, though.
>>
>>6142823
If Kimnan is motioning to hit, I say we hit it. Fuck the Aristocrats, save whoever we can!
>Hit
Keep in mind, if someone makes a better coherent argument, will gladly switch my vote.

>>6142827
Quite a shame, as I would’ve give you my knife for a third time.
>>
>>6142833
I mean, I was going to vote to hit it anyways, I just wanted to see if anyone else could gleam what he was trying to hint at.

>>6142823
>Hit
>>
>>6142823
>Stand

The tail wag is perhaps excitement that the aristocrat could lose, so a total of less than 17 will force them to hit.
>>
>>6142823
>>Hit
I feel like the obvious tell is movement for hitting, stillness for standing. I don't feel like overthinking it.
>>
>Hit
>>
Guys, could it be that his tail wag is suppose to mean a "No"? Like wagging your finger?
>>
I think that he is telling us that our hand is higher. Up would be a tie.
>>
>>6143084
Can someone look into past quests to see what tail body language means?
>>
>>6143218
I don't remember ever there being a description of that; but obviously i can't be too sure. The issue is that it could mean multiple things - it could mean "No" as in "wagging finger no", but it could also mean "Up" as in "Hit" or it could even mean "Three"
>>
>>6142823
>Hit
>>
You decide to follow the Monkey's advice for following cards, with him signaling you what to do next; letting you narrowly win and gain an advantage in each game. You're happy for the help but... why? Does he hate his "employer" that much? You can honestly relate.

The Aristocrat seems to keep up a good mood, even as he starts to lose.

"Ahh, one gambling it all away! Using your hunch, such an elated experience! Here comes the final hand..."

You follow the money's last signal, letting you stand on a risky hand, and the Aristocrat ends up busting, making you the victor. Your medical debts are cancelled! But he turns his head to the monkey at the last second, scowling.

"Wh- What the?! I knew it! You cheating little..."

Pulling out a strange biomechanical remote device, looking a bit like a beetle mixed with steel, he rubbed a part of it and the Jaxtian keeled over, wincing and gasping in pain. Does the Aristocrat have control over his very body?

"I can't believe it. I thought you were the real deal, the type of risk it all and gamble; the glorious experience of winning or losing! But no, you base creature, trying to win any possible advantage. Disgusting. Get the hell out of here. I'm expecting you to start paying back your medical bills right away!"
"Hey, woah, we had a deal buddy. I won your game-"
"No! NO YOU DIDN"T!"

The Aristocrat jumps up and down in a tantrum, a sudden and surprising amount of visible anger from such a small and otherwise refined form.

"You didn't do it right! You didn't play the game! You cheated! You looked for any possible advantage to exploit! You disgusting little bug! You nasty little low-born scum! You ruined the spirit of the game for your own gain, because you want just a bit more wealth or power, disgusting! If you were meant to be rich or wealthy or happy, you'd be born an Aristocrat! You are a serf, a slave race! Why do you think Hazaar have spike dicks?! So you can impregnate farm animals and live among them, slop passing between their snouts and your own! You nasty bug! You little thievish rat! Get the hell out of here, NOW!"

It appears you are going to be stiffed, denied your only lifeline, despite how much you risked. You feel your fists curling up as the Aristocrat berates you further. Knowing it's the owner of this station, you have surely made a powerful enemy in making it even more mad, but you'd just be leaving here empty handed.

Should you take the abuse lying down?
>Take it
>Don't take it anymore
>>
>>6143471
>Don't take it anymore
Fuck that shit. He's fucked anyways. He walks out of here he'll be stuck with debt forever, and that's if he doesn't want to go after him anyway.

And hey, if he dies, no skin off my back, the Hazaar are finally gone
>>
>>6143471
>Don't take it anymore
The Aristocrat declared war by refusing to honor his deal. Kill the Casino owner if you can. If you are too slow it'll deploy a biocounter against you. Take out the hand holding the remote first I guess.
>>
>>6143471
>Don't take it anymore
>>
>>6143471
>Don't take it anymore
Save the monkey, too, if we can.
>>
>>6143471
>>Don't take it anymore
I don't think it's possible to fully predict the outcome of these options, so might as well pick the funny one.
>>
>>6143471
>Don't take it anymore
KILL HIM KILL HIM KILL HIM.
>>
>>6143471
>>Don't take it anymore

Rip and tear.
>>
>>6143471
>>Don't take it anymore
Spike-dick him down
>>
>>6143471
>Don't take it anymore
Also save Kimnan too while we‘re at it, he might be Kimnan I or II‘s descendant and we might gain a monkeybro on our journey
>>
>>6143567
If we really have to run away Kimnan might be the perfect getaway driver with the Pilot genes he inherited from Kimnan I and II, the second option is objectively the correct choice
>>
>>6143471
>Take it
>>
Say something cool like: "Alright, you pink pansy, you want me to gamble? How about thi, all or nothing!" and then twack him over the head or something.
>>
>>6143684
Why waste time talking? Those guys have crazy security. Just kill him.
>>
>>6143694
Taking the time for a one-liner is risky, but increases the payoff. It's a gamble.
>>
>>6143471
>>Don't take it anymore
>>
>>6143471
>Don't take it anymore
Die you whiny bitch
>>
Berating, yelling, screaming; another rich little punk screaming their head off that you aren't as good as they are. It's just like...

Your hands fly up to the Aristocrats throat, you squeeze, its words dying in its mouth. It chokes.

"Huh?! You think you're better then me, huh?! You better then me now!? Born better then me, you know better?! Yeah, I was born in a gutter, so what? Why does that make you better then me? I've worked every day of my life- what have you ever worked for!? WHOSE BETTER NOW! SAY IT AGAIN! GO ON! SAY IT!!!"

The Aristocrats nailless fingers, push against your muscled arms, unable to scratch, too weak to escape your grip. You shake, its feeble neck squeezed like a bit of plastic tubing, unable to force itself open for life giving air. It begins to go limp, its arms fall to its side and its chokes subside.
>>
The Aristocrat, in its final moment, shudders. You think this may be its last second of life, your own anger subsiding as you look down and see the Aristocrat's face light up. Its eyes go wide and tongue rolls out. All resistance stops as it shivers, and hearing the coo'ing soft noise in the back of the throat, you realize the Aristocrat is not in a death throes you would recognize. In its last second, some kind of alien pleasure overwhelmed the creature, as if knowing it would die, allowing it to end its life on its own terms, even its own biology refusing to allow this spoiled creature to experience the pain of death, the soft lolling tongue of an orgasmic ecstasy etched on its death mask. It was quiet. After a few more seconds, you loosen your grip and drop it to the floor. You wipe your hands off on your jacket at having touched it.

Then, your criminal instincts kicked in. You knew right away that your outburst would have serious consequences, and that means the number one best thing to do would be to get as far away from here as possible, as soon as possible. Your shuttle still had enough fusion fuel to get a ways away. If you left right now, you could make it to the Consortium, though you'd have to travel through Oon space. Maybe you'd be better headed to the Urgi's freespace; though the pirates are only a little more reasonable then the Oon would be...

You lean down and start picking gold piercings and bangles from your victim, the high born creature still warm, before your hands drift down and catch the remote. You look up, seeing the Jaxtian halfway towards reaching for it, before he stops. He seemed to have recovered, and gives you a look of desperation at you clutching that wretched device in your hands.

...You realize, of course, that this could be your opportunity. This device seems to be hooked up to that Jaxtian's body in some way, able to control him. This man is a slave, and a Jaxtian is not a very common kind of slave. If this Aristocrat was so jealous of another for just having a Jaxtian of a different color, you figure this one could be worth quite a lot to another.

What should you do?
>Give the man the remote and free him
>Take him as your servant and escape
>Sell him to the highest bidder and secure your future
>>
>>6144055
He tried to help us, now we help him
>Give the man the remote and free him

Also if he really is Kimnan‘s descendant can we convince him to help drive us outta here?
>>
>>6144055
>>Give the man the remote and free him
Quid pro Quo
Perhaps a Hazaar can rise above his base mercantile instincts?
>>
>>6144055
>Give the man the remote and free him

Hopefully a free man indebted to us for his liberty will be more use then a resentful servant.
>>
>>6144055
>Give the man the remote and free him
>>
>>6144055
>>Give the man the remote and free him
>>
>>6144055
>Give the man the remote and free him
hope he dont kill himself
>>
>>6144055
>Give the man the remote and free him
Though it didn't matter, he did help you in the end.
>>
>>6144055
>Sell him to the highest bidder and secure your future
You can never trust a Hazaar
>>
>>6144132
Isn't Kimnan literally the grandson of a former Hazaar turned Jaxtian? Assuming he's the son of Eoba Dulioan, that is...
>>
We have one (1) Haazard remaining.
Maybe it can be the dreaded species' absolution and way to get back with only Good Ones
Still missing my Yellow Fellow
>>
>>6144140
I don't really care, with one Hazaar it shouldn't be enough to repopulate a species, and neither does Brutus seem to give a fuck, so he can go live his best life for all it matters, the Hegemony itself is hazaar-free.

I mean we're probably gonna have to purge all the other species anyways, Bananas said that the vetucker and swall are probably the only aliens who will ever willingly serve us due to our actions anyways.
>>
>>6144141
Look, Brutus can do whatever he wants after killing an Aristocrat. I hate the Hazaar but I hate those pink fucks infinitely more.
>>
>>6144146
Yeah well Brutus doesn't seem like he wants to repopulate his species as much as he wants to larp as Kaiji Itou and gamble shit.
>>
>>6144055
>>Give the man the remote and free him
>>
>>6144147
I doubt the Hazaar could even repopulate from just one instance of themselves. I imagine that, like most thin genepools, it would collapse in on itself.
Lest I'm misremembering how Hazaar genetics works.
>>
>>6144055
>Take him as your servant and escape
Becoming what you hate sounds poetic. Especially since Hazaar and Aristocrats are related to each other.
>>
>>6144055
>>Sell him to the highest bidder and secure your future.
>>
>>6144055
>Take him as your servant and escape
>>
>>6144055
>Take him as your servant and escape

We can’t change who we fundamentally are - a greedy, selfish bastard
>>
>Give the man the remote and free him
>>
>>6144055
>Give the man the remote and free him
>>
>>6144055
>Give the man the remote and free him
As unlikely as it is, I’m hoping for a Buddy Cop dynamic, or a Partner-in-Crime. We could run this station, him and us.
>>
>>6144055
>Give the man the remote and free him
>>
>>6144061
We already know of two who did and one who could have done so of only tge vite had gone otherwise.

>>6144209
He has a spike-dick and can parasitize pretty much any organic species to create a variant Hazaar. When any two of hid descendants reproduce, they will produce a Red Hazaar.

>>6144055
>Give the man the remote and free him
I'm >>6143697 on mobile.
>>
You thumb the remote in your hands. Such a powerful device, like any great weapon, but focused on just one person. It'd be quite scary if someone held one of these for you. You'd probably try to punch their lights out, if you could, and get it back. But perhaps the threat of it is what prevents that from happening. Looking over at the nervous Jaxtian, you stop for a second, and then reach with your hand, gently giving it to him.

”Oh... T-Thank you.”

You nod, not letting him get too close to your newly gained valuables from the corpse of the Aristocrat. You've still got to look out for number one, after all.

”You freed me. I won't tell them what you did until after you leave- as a way of saying thanks.”
”...Thanks? I guess? He had it coming, cheating me like that...”
Perhaps more confident now that the remote was in his hands, he chuckles. ”I didn't think Hazaar went around saving people and freeing them from slavery. Frankly I didn't think you'd have that in you.”
Frankly, I don't give a snout's worth of slime what happens to you.” You say, gruffly. ”But I'm tired of people like this one.”

You kick the corpse's foot disrespectfully.

”Tired of Aristocrats? I thought your races were related.”
”There are people like this in every race. I'm just done playing their games.”
>>
Year 196 of the Resurrection Era
On the planet Jaxt, behind several security fields and layers of Hegemonic control, the Life Machine sits with a gentle hum. It's power source uninterrupted for decades and decades, scientists having extracted all useful data many many years ago.

“Thank you for joining me, Cijan Anak and Jale Berax. It is nice to have you together again. The Hegemonic inner circle, the two first immortal Jaxtians...”
”It is nice to be back, Threemind. I suppose, you would be the first among the three immortals.”
“Polite as always, Cijan. But I'm sure you know why you are here. The Life Machine has been stuck for decades now, unable to complete its last request, given to it by the Unspeakable himself, Hass Takar. It is clear that the request for this machine was too difficult. Even you, Cijan Anak, were revived by this machine in only a few hours, and it has long since been estimated that the Life Machine could bring back creatures from something as small as a single dead cell; to transform one “living thing” into any other “living thing”. The change in molecular mass and energy between forms is more then enough to bring back a single simple organism. Exponential difficulty is not a sufficient explanation for why it cannot bring back the last Andoen alien.”
”Or perhaps the “presence” it is seeking is much further away then mine was.”

The computer does not answer, giving a moment of silence, as if to impress its annoyance.

“...In any case, this experiment had to wait. After much calculation, I decided that our most current acting Supreme Ruler, Avae Anak, was too immature for this experiment to be requested. He would have refused. He respects you too much for the risk, Cijan, being your descendant. Too sentimental to utilize a critical resource. I did not manipulate him, but it is convenient that the Celestial Blood ended up near Jaxt, allowing us this opportunity.”
”And what about me? I could do it.”
”No Jale, it's alright. Out of the two of us, I am more expendable. You're our first immortal, and our greatest warrior. I'm just an obsolete bureaucrat.”
“Do not understate your importance as well, Cijan. You are biologically perfected, and your brain capacity is among the highest estimated. Your knowledge of history will allow you to better separate your experience from the experience of whatever is within.”
”I accept the risk.”
>>
File: Spoiler Image (73 KB, 900x637)
73 KB
73 KB PNG
=========================
That's it for this thread! I guess my old adage of “keep running the thread and finish it before it goes into the archives” won't work when threads get this old. I honestly did not think I could do 50. This one was a marathon session. Still, I'm glad we could wrap this one up and close all of the major story threads for now.

I already archived this one just in case it went down again near the thread's end; >>6135931

As usual, I'd like to ask three questions to anyone sticking around after, feel free to answer if you feel like it.
>Did you like the mini-game?
>Some posters above have complained about the low-density story in the Quest or slow pacing. Despite having a consistent update schedule; I can see what they mean with many small upgrades or choices padding out the prompts. Would you prefer shorter threads with only the “good” choices, but leaving out the more personal moments and extraneous detail into the background?
>If you could start over this Quest with a different species, following them from early modern to the space age, which species would you pick? Which would be most interesting?
>>
>>6144679
You know, seems like an rather poor decision to stay with the dead corpse of your master. Knowing the aristocrats, i wouldn't be surprised if they had all their servants executed or sold in an auction in case of death.

>Did you like the mini-game?
Yes; but the sheer amount of time we spent on it felt like it kinda took away from the thread? This thread was a domestic expansion thread and yet we still barely know what the social weight actually means and didn't spend that much time looking into the actual domestics of the hegemony. It was just making numbers go big.
>Some posters above have complained about the low-density story in the Quest or slow pacing. Despite having a consistent update schedule; I can see what they mean with many small upgrades or choices padding out the prompts. Would you prefer shorter threads with only the “good” choices, but leaving out the more personal moments and extraneous detail into the background?
I don't mind small choices as long as they bring out flavor.
>If you could start over this Quest with a different species, following them from early modern to the space age, which species would you pick? Which would be most interesting?
I guess the Swall would be pretty unique, what with being 'benign capitalists'. I like the fish guys. Too bad anons were too xenophobic to pick a swall supreme.
>>
>>6144679
>Did you like the mini-game?
I think the minigame was fine but it could've been a bit less abstracted. Maybe a bit more focus on the actual impact of what we did instead of just DIALS and BARS.
>Would you prefer shorter threads with only the “good” choices, but leaving out the more personal moments and extraneous detail into the background?
Neutral. Whatever's most convenient for you and the thread.
>If you could start over this Quest with a different species, following them from early modern to the space age, which species would you pick? Which would be most interesting?
Ventucker for a GOOD FANTASY QUEST, Esaal otherwise. I just think both are neat.
>>
>>6144679
>Did you like the mini-game?
Extremely so.
We collectively used our brain and weren't too much our usual bunch of retards, art was neat, there where few meltdowns.

>Some posters above have complained about the low-density story in the Quest or slow pacing. Despite having a consistent update schedule; I can see what they mean with many small upgrades or choices padding out the prompts. Would you prefer shorter threads with only the “good” choices, but leaving out the more personal moments and extraneous detail into the background?
I really liked it and felt this pacing worked great for our current ruler.

>If you could start over this Quest with a different species, following them from early modern to the space age, which species would you pick? Which would be most interesting?
Total Whale propaganda : Migrator, finding a way to merge with spacewhales as Biobattleships would be my go.
>>
>>6144679
>>If you could start over this Quest with a different species, following them from early modern to the space age, which species would you pick? Which would be most interesting?
Migrators - every time. My favourite species still. Wish we could see more of them :)
>>
>>6144679
>Did you like the mini-game?
Yes! It was like a blast from the past, an early thread that felt properly "civ" in a classic, enjoyable way.
>Some posters above have complained about the low-density story in the Quest or slow pacing. Despite having a consistent update schedule; I can see what they mean with many small upgrades or choices padding out the prompts. Would you prefer shorter threads with only the “good” choices, but leaving out the more personal moments and extraneous detail into the background?
I have no idea what you or they are talking about. The pace and progress of events in this quest is far faster than pretty much any other long-running quest or QM on the board. Furthermore,the "filler" quests are what get us invested and allow us to explore and understand the setting. It is good as is.
>If you could start over this Quest with a different species, following them from early modern to the space age, which species would you pick? Which would be most interesting?
Hazaar. Failing that, Vetuckers.
>>
>>6144679

>Did you like the mini-game?
No. It felt like number crunching. Some gamers like that type of "spreadsheet simulator" gameplay (Like Eve Online) but it is not for me.
>Some posters above have complained about the low-density story in the Quest or slow pacing. Despite having a consistent update schedule; I can see what they mean with many small upgrades or choices padding out the prompts. Would you prefer shorter threads with only the “good” choices, but leaving out the more personal moments and extraneous detail into the background?
I love the personal moments and extra background detail. shoot that shit on my veins. I feel like the basic tenet of screenwriting applies here "Every scene should tell us something new about the characters, the plotline or both." So as long as every update gives us world building, character insight or progresses the story it is fine. I just don't line the stat spreadsheet stuff.
>If you could start over this Quest with a different species, following them from early modern to the space age, which species would you pick? Which would be most interesting?
I like the Consortium because I like interacting with multiple species and cultures.
>>
>>6144802
Which Consortium species is your favorite, anon?
>>
>>6144679
>Did you like the mini-game?
Yes, though I wish we'd gotten names for more of the important stars and worlds in the new systems.

>Some posters above have complained about the low-density story in the Quest or slow pacing. Despite having a consistent update schedule; I can see what they mean with many small upgrades or choices padding out the prompts. Would you prefer shorter threads with only the “good” choices, but leaving out the more personal moments and extraneous detail into the background?
I like them for the most part, they help keep the balance between the big overarching civ quest and the roles and goals of individual characters within it.

>If you could start over this Quest with a different species, following them from early modern to the space age, which species would you pick? Which would be most interesting?

Can't really tell without playing it out, but the Soten and the Prooh seem like they might have pretty interesting stories and their biologies would make matters very different
>>
>>6144767
>Failing that, Vetuckers.
I feel as though the Vetuckers and the Swall have this massive potential that honestly feels untapped. We barely even talked about them this thread.

You'd think that wouldn't be the case given the entire minigame of our last thread was to 'acclimatize' them, but yet in the end, i feel as though we spend most of Hass's reign just solving random problems that affected the bars without actually taking a deep look into them.

I really do want to see more of them, we've already visited Jaxtian culture and society from up and down. Now i want to see those two new races finding their way on the hegemony beyond stuff like Swall showing up as scientists more often.
>>
>>6144893
Maybe well see a sidequest along those lines.
>>
>>6144905
>Sidequest about the aliens of the hegemony
>One story as a vetucker
>One story as a swall
>One story as an Urgi (Unless you wanna do a migrator, lol)
I would dig that hard. We probably could have had a whole thread with the swall in the limelight if we chose a swall supreme, but since that's never happening now, a sidequest is probably the best wel'l get.
>>
>>6144679
>Did you like the mini-game?
Eh- trying to not be as number-crunchy, I get enough of that in a different quest.
>Some posters above have complained about the low-density story in the Quest or slow pacing. Despite having a consistent update schedule; I can see what they mean with many small upgrades or choices padding out the prompts. Would you prefer shorter threads with only the “good” choices, but leaving out the more personal moments and extraneous detail into the background?
No- pacing isn’t the issue. In some ways, our choices felt more impactful in the earlier threads, where we saw the consequences of our actions bare fruit in an intensely intimate, personal fashion. The Sunrise of Xin comes to mind- the cultivated flower in the initial choices of that thread blossomed into that Assassin’s Sunrise.
>If you could start over this Quest with a different species, following them from early modern to the space age, which species would you pick? Which would be most interesting?
Baal- never got much screentime, even with the Max-Mind memes of glorious scientific progress.

Otherwise, the Swalli would be rad- entire eras of growth in one lifetime, and all that narrative potential of a Caveman to Spaceman in a single generation (or three).

Ventucker and Mitigator would be an interesting SoL situation, since they wouldn’t progress to space naturally but would be interesting to explore in their natural habits.

Maybe the Essal and the Seekers? The Reds could be a fun time stumbling into the Space age with petty warlords squabbling before collectivizing underneath one rule, and we didn’t get much from the Seekers.

The post-Aristocrat Huzzar degrading as a species would honestly be an interesting experience.

Worm Quest would ruin their mystique ;_;
>>
>>6144694
Did you like the mini game?
>Yes.
Small bits?
>I don't think that it was the personal moments that were the problem. It was the lack/brevity of personal moments.
Different Species?
>Aristocrats. Biotech is fun, & 1upping our rivals might have been cool. I don't know how we would have handled the cowardly Swall. Probably would have turned them into bloodthirsty conquerors too. Other than that, Kobolds.
>>
>>6144679

>Did you like the mini-game?
It confused me greatly but I was still greatly entertained, much like a cat chasing a laser dot.

>Some posters above have complained about the low-density story in the Quest or slow pacing. Despite having a consistent update schedule; I can see what they mean with many small upgrades or choices padding out the prompts. Would you prefer shorter threads with only the “good” choices, but leaving out the more personal moments and extraneous detail into the background?
What? No. Its perfect.

>If you could start over this Quest with a different species, following them from early modern to the space age, which species would you pick? Which would be most interesting?
OG Groundhogs
>>
Thanks for the feedback!

I want to add some stuff here for the future and so I don't regret it later in regards to the minigame; in short, I ended up really liking it and think it almost went perfectly, though I think the research minigame in Chapter 10 was a little better overall just because it had more immediate results and was a bit shorter. Still, this one was top tier and probably my second favorite minigame we've done so far. I have a few regrets about my choices, but the players navigated it pretty well given their limited information.

The main idea behind it was to have both a subtle management game that let you decide the future fate and payoff for the new colonies, while also giving context and forcing hard choices that lead to short term reward or long term growth for the colonies. Basically exactly what I wanted. I do think it ended up being a little too easy. While I didn't do any big math on it at the start, I did simulate the minigame with an average of 3% growth rate with gauges to keep up for the whole number of planned turns, which you could achieve pretty easily. The game was a bit closer if you didn't take the life extension medicine, which I suppose was the reward to the risk, but it needed a more significant drawback imo.

My main regrets are mostly over the choices, and possibly Helpers as a mechanic. I think I should have gave a prompt early on that let you custom vat-grow an indigo Helper who would be perfect for the job, which would also further the dystopian elements of the quest; you were grown in a test tube specifically just to help the Supreme Ruler's autism project. Of course, the drawback is choosing this choice would require 20 years for the guy to grow to adulthood and be trained, so it'd be something you'd pick early.

The other regret was keeping instant habitation bonuses among the prompts; like the liquidate option or Myym underwater city design. All of those choices should have given growth rate instead, which would not only make them more rewarding (growth rate is explosive + helpers could improve them) but also make it easier early on to learn the negative consequences of too high a growth rate, which you somehow didn't find until the end and got blindsided.

>>6111630
This post was meant to be your "hint" at how it worked. Basically, the difference between your population and gauges was the percentage that your growth rate was changed positive or negative, and Helpers modified THIS percentage by a percent. So for example, if your GR was 5%, and you had a 20% gauge surplus, you would increase your growth rate by 1% per year. Originally, this was all calculated on a by year basis, hence the "1% per year" sort of choices, but it quickly became too much overhead and I simplified it. Helpers changed this percentage, either positive or negative, so you got more control.
>>
I imagined playing the minigame single player, in which case my "strategy" would have been suppress population early and build my gauges high so to avoid the negative consequences of having them too low compared to your habitation progress. Then, later, increase growth rate like crazy to catch up. Since the Habitation Progress was a binary success/fail at 51% or higher, this would be the easy part to get at the end. However, the two main ways I wanted to stop this strategy to make it a little harder was the special optional research project, meaning you have to try and keep your population high without resources, AND the growth rate getting too high stealing your resources. I think I was a little arrogant in assuming everyone would come to my same "optimal" strategy and made countermeasures to it that never happened!

Funnily enough, the players found a way to manage to achieve everything with a high degree of success using the "slow and measured growth" method, which I felt is a valid playstyle anyway and is probably what Avae would have gone for anyway, so it worked out.

In a perfect world, maybe the minigame should have started with Habitation progress and all gauges starting at like 40% or 50%, and having the goal being reaching 100% habitation, with anything above that being for potential bonuses, with the players getting more choices to lower/increase gauges as you went. This way you'd start more from the middle and have more option to increase/decrease population as needed and the like. Maybe even giving you the option to sell off your excess gauges to the Consortium using credits (which would be a collectible like Oon crystal), with buying a 1% increase to a resource gauge costing 1 credit but you only getting 0.8 credits per 1% sold of a gauge or something, so its much more manageable instead of relying on your limited selection of choices. Maybe even have the Helpers being able to be assigned to negotiations to help increase your prices for that 5 year turn; so the players could do juicy stuff like stockpiling resources and selling them all off in a huge wave with all their helpers switching from population growth duty to make a big profit, but these ideas are just random stuff, I think the game was plenty complex enough and in the end I'm happy with it. I even tried to weasel you out of 16% of resources worth of fleets right at the end to lower your chances ever so slightly of getting the bonuses, but you got all of them. Oh well. GG
>>
Oh and last thing;

Helpers could increase/decrease/stabilize growth rate by a percent to help control your population. I would let players stabilize (keep it the same as best they can) to maximum growth rate of 5% or whatever percent they wanted. Each Helper however had a different percent they could modify the growth rate by, to show difference levels of skill. Upgraded Helpers (with Oon crystals from the secret stockpiling discovery) doubled this value.

Cijan, Deepscales, Najan, and Tanyt are all competent and would have gave 20%. Because you only had Cijan & Deepscales the whole game maybe their limited effect of 20% made it less obvious how helpful Helpers were.

Fim or the Vetucker would have only gave 10%, since they're less competent.

Finally, the Indigo specialist idea I never added would have given 30%, but probably would have had a post or two of existentialism or the Supreme Ruler needing to make a moral choice over what to do with him since he was literally born for this purpose.
>>
>>6145091
>>6145097
>>6145098
It's a pretty complex minigame. Like i said already, i do wish we spent more time on lore and flavor itself; You know, actually seeing the domestic operations of the hegemony? But speaking entirely mechanically, i'd say it was pretty good

I do wonder what would have happened if we hit 100%, though. Instant golden age?
>>
>>6145098
How would the Crash Survivor Helper have effected things? Did we dodge a bullet there?
>>
>>6145170
Oh I think I would have just made it default to 20% in that case, since you were sort of humiliating yourself and taking a growth penalty (everyone feeling like the Supreme Ruler isn't doing a good job colonizing the new systems safely) but in exchange for finally getting more Helpers. I designed the minigame with three slots for Helpers and Fleets under the belief that you COULD get three of each if you tried, but they were more as ways to upgrade your normal operation. Fleets were more for your resource gauges and Helpers were for more for influencing the growth rate. However as I gave the fleets the ability to transfer colonists over, I think the Helpers felt underwhelming. If they could have done diplomatic missions, if there was a "happiness" gauge to juggle, or maybe even helped with the special research project as options they would have felt way more rewarding and worth investing in. But once again I'm happy with how it worked out. I especially like how the players figured out early on that building a ton of mineral quarries for raw income was a good idea, since it was by far the resource you could spend the most of, needing it to build those big fleets.

The original minigame concept when I was first drawing it had a LOT more of those little blank squares; the idea being each one would be a planet or moon you can choose what to do with as you explore/colonize them, each granting different resources or bonuses like food production, industry, happiness or special goods, etc. The idea was a little too video gamey and complex for the minigame I ended up going with, but I still quite like the idea and will probably recycle it for something similar in the future.
>>
>>6145172
Nice look behind the curtain.
I felt the Helpers where important, but less than ressources and could have helped with "mismanadgement" thus my choices to priorize other stuff over them.
>>
Oh yeah, i just remembered a question i wanted...

Bananas, could you tell us more about Vetucker and Swall dueling? Since that's literally the only thing of note our culture overseer did in his entire decades long career...jaxtian dueling was always cool, so fish and cow duels would be pretty cool too i think.
>>
>>6145287
+1
>>
>>6145287
Some of it is for later, but it's just ritualized fights with their cultural weapons (Axes for Vetuckers, Spears for Swall). One concept I wanted to have overarching in this Quest is that martial-minded cultures are steeped in tradition to make them stand out from the more (actually practical) industrialized warfare. So for example, the Esaal still have a martial traditions, where as the more mercantile Consortium do not. They do not value the sword, as guns are better, so they only use guns and put little emphasis on individual skill. The only bit of detail or lore that is important or not obvious is that it was very likely the Swall would lose (or already had lost) their martial tradition given their culture and mindset; it is likely that "underwater spear dueling" wasn't some huge thing in their culture in the first place, but the Hegemony artificially invented it in order to align their views more with its own, Jaxtian-centric mindset.
>>
>>6145637
That's cool.
What are the Migrator's cultural weapon?
>>
>>6145705
Friendship :)
>>
>>6145705
A Sun Tzu classic: time. They just outlive each other to death.
>>
Song? Headbutts? Ponderous riddles?
>>
>>6145860
A combination of headbutts and rhyming song containing riddles the opponent must interpret and counter in their response, like a slow-motion rap battle?
>>
>>6145705
I hate the migrators and have been trying to slowly retcon them out of the Quest.

But more seriously; they don't have a dueling tradition but I have thought a bit about how they might "fight". I think they do do it, but it'd be mostly based on social ostracizing one from a pod, essentially a banishment that denies them shared group heat, as well as sending out false or confusing signals for echolocation, which could waste multiple months worth of real-time in following a bad path.

The closest way one could actually "kill" another would probably be swimming directly above them and following their movements as closely as possible. By swimming over them you'd downdraft slightly colder water over them, while the slightly warmer water rises up to you, and you'd deny them the ability to move upwards to feed on the only food (which is created by microorganisms in the dim light under the ice sheet) since pushing up through another migrator would be too slow given they can't really swim faster. The only defense against this would be for the bottom migrator to upset their circadian rhythm and try to swim out from underneath the other one when the other one is in a deeper sleeping state.
>>
>>6146076
God, Migrator fights are just High School all over again.
>>
>>6146076
Wouhou! Migrator art!
Thanks for the answer. Would migrator driving biobattleship spacewhales a possibility
>>
>>6146076
>I hate the migrators and have been trying to slowly retcon them out of the Quest.
Based
>>
>>6146076
Why do you hate them?
>>
>>6146300
>"But more seriously..."
Bananas was joking, anon.
>>
>>6146300
This is me.

>>6146323
I'm apparently not mere pretending.
>>
>>6145098
I am like super mega fucking Autistic and even I was blown away by this. Jesus fucking Christ it is both impressive and scary.

Also whatever happened to Threeminds breakthrough?
>>
>>6146577
Threemind's breakthrough was the matter disassembler/reassembler, anon...

>>6146435
Huh?
>>
>>6146600
He's calling himself retarded.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.