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/qst/ - Quests


Long have you wanted to get sent to another world, obtain some super unfair cheat power, and use it to surround yourself with a harem of beautiful virgins who pamper you while wearing skimpy outfits. All of them with eyes for you and you alone, never even acknowledging that other men exist.

Now some fools may ask: How can they be virgins even if they're clearly all beautiful young women who are clearly into you? Well, you're not and never shall be one of those filthy sex-havers. To start with, you're afraid of intimacy. Also, doing this and that with them would ruin their purity! So of course they'll all be virgins, who maybe do some lily things while you watch them if they need to relieve themselves of frustration.

But that's not the point right now.

The point is that you just got hit by a truck, and now some half-naked goddess lady is asking you what cheat skill you want!!!???

"Hey, stop staring at my boibs and pay attention!" The goddess complains. "You need to pick a skill before I can send you off to the next world. Why? Because that's heavenly policy!"

>Pick a weak skill (actually its strong)
>Pick a broken as fuck skill
>Pick a normal skill because you're based
>Fuck that you pick the null skill, you ain't no cheat
>Pick an actually useless skill
>Pick a crafting skill
>Pick an ecchi skill
>>
>>6109639
>Pick an ecchi skill
If we're never going to bone down, we better have something else going for us.
>>
>>6109639
>Pick an actually useless skill
>>
>>6109639
>Pick a crafting skill
MacGyver ourselves a harem.
>>
>>6109639
>>Pick a crafting skill
time to craft gundam
>>
>>6109639
>Fuck that you pick the null skill, you ain't no cheat
We're a real nigga, we don't need no godass niggas
>>
>>6109639
>Pick a crafting skill
Android bitches are peak.
>>
>>6109639
>>Pick a crafting skill
comfy, stay at home/in workshop
make money without getting into trouble
>>
>>6109639
>Pick a broken as fuck skill
Just let us control probability and be done with this.
>>
>>6109639
>Pick the Goddess or a skill that forces her to comply and make her come with you
>>
>>6109639
>Pick the Goddess Skill
might as well start our harem with the ultimate virgin
>>
>>6109639
>Crafting skill
>>
>>6109639
>Pick the Goddess or a skill that forces her to comply and make her come with you
>>
>>6109639
>Pick the goddess
She'll be the Aqua to our Kazuma
>>
>>6109639
>Pick the goddess
>>
All these options suck. They'd make life way too boring, there's no fun in building a harem of consenting slave girls if you can't put your back into it.

"I pick..." you move your fingers between the least detestable options. Then, a sly thought occurs, and you point at the goddess. "You."

The look of disgust on her face is delicious.

"Not possible," she says. "Regulations have improved ever since that water goddess got kidnapped. You can't just-"

A phone rings.

"Hold on, I got to take this," she says, picking up the phone. Her face immediately pales. "What do you mean I have to go with him? Karmic weight!? This is an outrage! I'm the Goddess of Artifice for heaven's sake, I'm too busy to- THAT SNAKE DID WHAT!? LEAVE OF ABSENCE? I'll show you a- Okay, FINE!"

She forces a grin onto her face and says, "Because life treated you poorly, you've amassed a heavy karmic weight. So per your request, I'll be accompanying you on your quest. Heaven has commanded that I fulfil any request you have..."

"Cool," you say. A lecherous grin crosses your face. "Show me your boobs."

With a glare, she lifts her shirt. An immaculate pair of twins stare you in the face.

"Nice."

"This is harassment," she complains, her cheeks turning pink despite trying to keep a neutral expression. "Just... just pick your destination already..."

>Standard Isekai Land (Konosuba Type)
>Dungeonpunk Setting (Eberron Type)
>Dungeocore Setting (Lazy Dungeon Master Type)
>Sky Islands Setting (Gravoty Daze Type)
>Ecchi Isekai Setting (Slave Harem in the Labyrinth Type)
>Premodern Fantasy Setting (Eminence in Shadow Type)
>Endless expanse (Minecraft Type)
>Write In
>>
>>6110026
>>Premodern Fantasy Setting (Eminence in Shadow Type)
>>
>>6110026
>Write In
>Steampunk
LOL, going great already
>>
>>6110026
>>Premodern Fantasy Setting (Eminence in Shadow Type)
The Celestial Bureaucracy will get you every time
>>
>>6110026
wasn't the vote split 5 crafting/5 goddess
>>
>>6110040
That's why she's the goddess of artifice. You get a goddess who will teach you crafting.
>>
>>6110026
>Steampunk
>>
>>6110042
ah, gotcha
>>
>>6110046
So steampunk makes a lot of sense we can still make a gundam
>>
>>6110026
>steampunk
Sounds like a good match. We will open a comfy workshop and build exosuits, drones, golems, ornithopters and coffeemakers together.
>>
>>6110026
>Write In
>Steampunk
>>
>>6110026
>"Cool," you say. A lecherous grin crosses your face. "Show me your boobs."
>With a glare, she lifts her shirt. An immaculate pair of twins stare you in the face.
>"Nice."
MC really got bobs from the start
>Premodern Fantasy Setting (Eminence in Shadow Type)
I wanna some guns
>>
>>6110094
Steampunk also has guns
>>
>>6110026
>Steampunk
>>
>>6110026
>Dungeon Core
Guys, guys, hear me out.

Monstergirls.
>>
>>6110026
>Premodern Fantasy Setting (Eminence in Shadow Type)
Touch those boobs
>>
>>6110026
>Endless expanse (Minecraft Type)
I don't care if this will lose, it sounds fun.
>>
>>6110026
>Endless expanse (Minecraft Type)
Minecraft for the goddess of crafts.
>>
>>6110248
I'm also fine with steampunk world.
>>
Once again, all of these options suck. Seriously, who's in charge of this system? They forgot one of the most stale and cliche genres of them all... steampunk! Close enough to modern times to enjoy your creature comforts, but far enough away that the rat race of modernity isn't a worry. That would make a perfect set dressing for your beauty pageant.

"Any chance you have a steampunk realm?" You ask the goddess.

"No, there is no steampunk realm," she tells you.

A lecherous grin crosses your face. "Well, you're a goddess, right? Find me a Steampunk World, or I'll order you to show me your panties."

For some reason, the threat only makes her puff up with pride. "Foolish mortal. As the goddess of Artifice, my intellect is unmatched. You can't order me to show you my panties because I'm not wearing any!"

With a click of your tongue and a wiggle of your eyebrows, you say, "Nice. Now show me your pu-"

"Hey, hey, hey!" The goddess flails with panic, covering up your mouth. "Let's not get ahead of ourselves. My intellect is unmatched after all, I'll find you a steam punk realm, give me one second..."

She pulls out a book, throws on some glasses, and starts flipping through pages. "Steam punk, steam punk... well, this world doesn't get many transmigrators, so you'll be on your own, but..."

She shows you a picture of world of gears and airships. "Is this what you're looking for?"

You nod enthusiastically, "Yeah, that's great."

"Good," she says. The book snaps shut, and her glass vanish. A light encircles the both of you. "We'll be leaving immediately, so there's no need to make me show you my panties."

"You're right, there's not!" You flash her a warm smile. "Now show me your pussy."

The expression on her face is priceless.

Tears streaming down her cheeks, the light of transfiguration envelopes you both. Her dainty hands pinch the corners of her miniskirt, and she gives you a glimpse of what lies beneath.

"You trimmed it into a heart..." you say, thoroughly entranced by her charms. Her face turns a bright red, and the last word out of your mouth before you're in the new world is... "Cute... my Goddess is super cute..."

The goddess sniffs, tears still streaming down her face. "That's right, stupid mortal. Praise me more. Except... I don't think I want this kind of praise..."

You land in...
>A forest
>The mountains
>A farmland
>An abandoned estate
>An island
>A city
>A village
>(Write in)
>>
>>6110250
>An abandoned estate
We can renovate, we need a base of operations near civilisation to make our gundams and drones.
>>
>>6110250
>An abandoned estate
>>
>>6110250
>The mountains
>>
>>6110250
>A forest
That was fun.
>>
>>6110250
>A village
Brains and beauty, our goddess has it all. Though if she was really smart, she could have cheated by showing us a pet cat or something instead
>>
>>6110250
>An abandoned estate
>>
>>6110250
>>An abandoned estate
I am getting the impression that our goddess is actually a masochist who enjoys our treatment of her.
>>
>>6110250
>An island
Hard mode survival time.
Also cause I feel like the estate is gonna be haunted with a silky or something.
>>
>>6110382
>Island
Based. Changing estate vote to that.
>>
>>6110250
Is it really necessary to bully her? She's too cute for that. I'd rather see her smile, teach us cool stuff and be happy about seeing our progress.
>>
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>>6110382
>haunted with a silky or something.
The horror...
>>
>>6110405
Counterpoint: she's cute

>>6110462
Damn ghost chicken fairies.
>>
>>6110250
>>A farmland
>>
>>6110250
>>The mountains
We have no network, so we need to start from scratch.
get ores, get working
>>
>>6110250
>>A farmland
>>
>>6110250
>>A city
>>
>>6110250
>An abandoned estate
>>6110405
I support this! Let's ruin OP's kinky adventure and turn it into wholesome slice of life! (Well, maybe we'll still bully her a little...)
>>
>>6110250
>An abandoned estate
Mountain would be second choice since it would, hopefully, mean access to plenty of ores. Bully is good. Marriage is good.
>>
>>6110250
>A city
TOUCH HER BOOBS
>>
>>6110382
Supporting Island
>>6110405
based
>>
>>6110405
>>6110649
can't make a harem of consenting girls if they are not consenting
>>
>Pick steampunk
>Immediately go to a remote island with none of the steampunk assets
lmao, but I'll abstain, any option is funny
>>
>>6110250
>>An abandoned estate
>>
>>6110250
>An abandoned estate
It may need some work, but we'll renovate it with our blood, sweat and tears. We may be struggling for years.
>>
"Can I lower my skirt now...?" your goddess asks, tears streaming down her face. "It's getting a bit breezy..."

Truth be told, your first view of your new world is even better than your first view of a woman's privates. An old estate sits upon a cliff. On one side, it overlooks the gently rolling ocean waters. On the other, it gazes into a valley now overgrown with tangles and weeds. The signs that the land here was once cultivated for crops and special herbs are plain as day, though the fields are long abandoned. As is the house.

"Yeah, go ahead and drop your skirt," you say, giving her an ambiguous order. A part of you wants to see how she'll interpret it, but the rest of you is distracted by the house. "Does anyone live here, or...?"

Looking at her, you see how it is.

Her skirt rests at her ankles, bunched up. Her face is red and her eyebrows crease in outrage, but the look in her eyes and the wavering pout up her lips tells you how she is. You'll continue to bully her then, since she clearly wants it.

"You... you..." She stammers out, before sighing. "You live here now, John Doe-"

"Call me Master from now on," you tell her, which puts a truly funny expression on her face.

"Fine, 'Master'," she says with a haughty voice. "This coastal estate belongs to you now, though it's far away from anywhere else. Now let me put my skirt back on."

"I never told you to take it off though," you tell her.

You swear you see steam flying out of her ears to sound of a boiling kettle as she shouts, "What do you THINK 'drop your skirt' is supposed to mean!?"

"Let it fall from your fingers?" You ask.

"You... you..." She seethes..seethe... but doesn't pick her skirt up. "Alright, well, here's your stupid steampunk world and a place to start. HMPH. Now go ahead and check your class, and don't you DARE complain about it to me."
>Mechanic (Specializes in Device Building)
>Helmsman (Specializes in Ship/Mech Piloting)
>Gunslinger (Specializes in GUN)
>Sorcerer (Specializes in Magic)
>Sage (Specializes in Magic Kung Fu)
>Artificer (Specializes in building magical devices)
>Commoner (Specializes in resource gathering)
>>
>>6110775
>Mechanic (Specializes in Device Building)
she can do the magic stuff, we do it old school

Also:
>give her the command that she is no longer allowed to masturbate
she was wearing no underwear on the job
she'll break herself in
but we need to continue making ambiguous requests
>>
>>6110775
>>Sage (Specializes in Magic Kung Fu)

Look, if we're a 30+ guy who is no filthy sex-haver, then it's quite clear that we're a sage. Possibly a grand sage! But definitely a sage.
>>6110779
Otherwise agree with this guy for secondary votes. No more schlicking for her, and more requests where she could lewd herself if she interprets it wrong.
>>
>>6110775
...so until allowed otherwise she can't put her clothing back on? Does that mean her shirt is still lifted too? Is she wearing anything right now?
>>
>>6110775
>Sage (Specializes in Magic Kung Fu)
Crafting is what the goddess specializes in, right? So we could get some nice affinity between the two if we go Mechanic or Artificer. But I'll vote for this instead because it sounds fun.

>Ask for her name
I don't think we know her by anything other than the 'Goddess of Artifice'
Also I know I already said it, but goddess a cute.
>>
>>6110775
>>Helmsman (Specializes in Ship/Mech Piloting)
She can't wear a single thread of cloth when working with us. Thems the rules.
>>
>>6110775
>Mechanic (Specializes in Device Building)
>Ask what her name is
>Also tell her not to masturbate
>Also also keep making the ambiguous requests
>>
>>6110775
>Mechanic (Specializes in Device Building)
>>
>>6110775
>>Artificer (Specializes in building magical devices)
>>
>>6110775
>Artificer
Gotta make most of her domain
Also don't impose restrictions on her, apologise for making her cry and tell her she's really cute.
>>
>>6110775
>>Helmsman (Specializes in Ship/Mech Piloting)
>>
>>6110775
>>Helmsman (Specializes in Ship/Mech Piloting)
>>
>>6110775
>Artificer (Specializes in building magical devices)
>>6110779
SSS or So (long) Schlikin september
>>
>>6110775
>Mechanic (Specializes in Device Building)
Let's see how long this can last.
>>
>>6110775
>Helmsman (Specializes in Ship/Mech Piloting)
>>
Oh, you apparently have a status screen like every isekai. That tracks. Opening it up feels as instinctual as blinking, and...

STATUS
Race: Reincarnator (Human)
Class: Mechwarrior
Skills: Appraisal, Devices, Engineering, Perception, Piloting
Abilities: Bonded Vessel, Custom Special, Tinkering

"A hybrid class...?" the Goddess frowns when you tell her what class you rolled. "Well, it's not the weakest thing you could have gotten, but it will never be quite as good at either specialization. Plus it sounds like you'll need a lot of infrastructure to succeed."

"Well, that's what this estate is for, isn't it?" You ask.

The goddess gives you a flat look. "From the way things were going, I figured you were just going to make it your love nest."

"Who says it can't be both?" You ask, copping a feel of her naked bottom.

She pinkens, but doesn't complain. You have her measure now, she's a total masochist. Which is why, when you find a remarkably clean smithing apron in her size, you air it out and tell her, "Alright, since you're a goddess of Artifice, I want you wearing this from now on."

She catches the apron, gives you a look, and says, "I have a name you know, Master. It's Herta."

"Well, I want to see how it looks on you, Herta," you tell her.

When she comes out of the impromptu changing room, she has a small smile on her face, ears flushed a deep cherry red, and is wearing nothing but the apron and her boots. What a slut. You give her a thumbs up and say, "Perfection."

"Thank you... Master..." She seems really happy at the compliment.

For the next while, you will focus on (1d100):
>repairing the manor
>scavenging for materials
>clearing the fields
>scouring the manor for items of note
>mapping the manor out

While Herta will:
>Make you a minor magic item
>Repair the manor
>Repair the old farming equipment
>Repair the old machine shop
>Repair the old arcane laboratory
>>
>>6111296
>>mapping the manor out
Let's see what do we have to work with.

>Repair the old machine shop
Workshop, a heart of our operation here.
>>
>>6111296
>mapping the manor out
While Herta will
>Repair the manor
As we map it. We'll get ourselves a good home faster this way.

>Mechwarrior
The /m/ dream is real.
>>
>>6111296
>mapping the manor out
>Repair the old machine shop
Seems like the logical thing to do no? We repair *after* we map out.
>>
>>6111296
hierarchy of needs
we need water and a secure place to sleep where we will not lose our body heat

>mapping the manor out
>Make you a minor magic item (water purification)
>>
Rolled 20 (1d100)

>>6111296
>mapping the manor out
>Repair the manor
>>
Rolled 20 (1d100)

>>6111315
>>
Rolled 39 (1d100)

>>6111296
>mapping the manor out
>Repair the manor
>>
Rolled 73 (1d100)

>>6111296
>mapping the manor out

While Herta will:
>Repair the manor
>>
Rolled 3 (1d100)

>>6111296
>mapping the manor out
Herta:
>Repair the old machine shop
>>
Rolled 14 (1d100)

>>6111296
>mapping the manor out

>Make you a minor magic item
>>
Rolled 91 (1d100)

>>6111296
>repairing the manor
>Repair the old machine shop
>>
Rolled 86 (1d100)

>>6111299
+1 to this
>>
Rolled 82 (1d100)

>>6111315
+1
>>
The estate will more than serve your purposes in your second lease on life. It has multiple rooms where your future slave harem will be able to lounge about and look pretty for you! Beds enough to house a good amount of people, and a room where your servants can sleep as well. Your only complaint is that the master bed hammer overlooks the fields rather than the sea, a minor complaint all things considered.

Using her powers as the Goddess of Artificer, Herta fixes everything up as you go, until the whole place is shiny and spotless.

She's not able to fix the major workshops just yet, though. Getting the Machine shop and arcane laboratory up to snuff will have to be one of your next moves.

Right now, though, you need to deal with...
>39 Event Roll

Oh God it's those three guys.

The three guys who exist in every isekai to show how cool the protagonist is.

"Oi!" The one with the Mohawk says. "Whatchu think you're doing on our turf?

"Yeah," the short fat one says. "This place is property of the Drag On Gang!"

"So you better scram!" The big guy says. "Else the boss will show you how sharp he keeps his knife!"

Wait do you even have anything to style on these guys? (Roll 1d100)
>Quickly [Tinker] up a weapon
>Try to negotiate
>Pull out a [Custom Special]
>Ask Herta for help.
>(Write in)
>>
>>6111450
>Pull out a [Custom Special]
I wanna see what it does.
>>
Rolled 13 (1d100)

>>6111450
>Try to negotiate
They sound like reasonable people.
>>
Rolled 18 (1d100)

>>6111450
>Pull out a [Custom Special]
>>
Rolled 87 (1d100)

>>6111450
>Pull out a [Custom Special]

Inb4 nat1

Some of the worst rolling I have seen in years
>>
Rolled 87 (1d100)

>>6111450
>>Ask Herta for help.
>>
Rolled 60 (1d100)

>>6111453
>+1
>>
Rolled 15 (1d100)

>>6111450
>Dragon On Gang? I'll be draggin' deez nuts across your faces if you don't piss off.
Assert our intellectual superiority with witty word play, that's sure to drive them off.
>>
Rolled 58 (1d100)

>>6111450
>Ask Herta how valid what their claim is and if ours is any better
Technically if this place is deserted and they were here first they are in the right unless we have grounds to claim otherwise...
In such case we can offer to make a deal with them. They let us run this place and we will build them a bunch of mechas so they can find for themselves a better place elsewhere.
>>
>>6111450
How about draggin' me some nuts and bolts for my robots?
>>
Rolled 49 (1d100)

>>6111450
>Ask Herta for help.
>>
>>6111450
>Pull out a [Custom Special]
At some point we'll need to pull a "I'll pay you *** to fuck off". Preferable sooner rather than later, so they don't know what we can actually offer. Then if they renege after agreeing we'd have good reason to teach them a lesson

>>6111665
>They let us run this place and we will build them a bunch of mechas
That's how you make enemies of people you've never even met before
>>
>>6111740
>That's how you make enemies of people you've never even met before
You mean clients wanting us to build them better mechas
>>
nah guys don't overthink it, these are random isekai schmucks, they'll poof out of existence after we show how cool we are, worst case scenario they show up 1 (one) more time at most to harass some girl that we save, best case scenario they become our brainless lackeys that cheer on whatever we do and serve as comic relief
>>
>>6111450
>Pull out a [Custom Special]
>>
Rolled 26 (1d100)

>>6111450
>>Try to negotiate
>>
Ah, it's some sort of gang. The sort of one off shmucks who show up at the start of the story and maybe harass a girl. These sort of lowlifes pretty much exist to get their asses handed to them.

You know there's a couple of instances where they come back, or aren't so bad... but these fellows don't look like they're gonna show you the nearest desert shop.

"I don't see a flag here calling this places yours," you tell them.

"You calling the boss a LIAR?" the short, fat one asks, making wild gesticulations with his hands. "You got a death wish?"

"Do you?" You ask. Reaching into your coat, you activate the [Custom Special] Class ability, and draw... (Roll 1d100 for the fight)
>Aether Wire. Threads of magic that act as a highly manipulatable razor wire.
>Laevantein. A sword that sears in flame and also acts as a whip.
>The Blackened Gunsword. A sword... that is also a GUN.
>The Freeshooter. A finely crafted rifle that uses your magic to create powerful ammo... and can fire seven special magic bullets a day.
>The Lightning Rail. A rifle charged with electricity, that can be charged up to empower the shot.
>Shellstrike Gauntlets. Gauntlets for punching... that are also a shotgun with the ability to charge up an explosive blast.
>Dance of Daggers. Magic Knives that let tou shoot copies of them as you move.
>>
>>6111996
>>Aether Wire. Threads of magic that act as a highly manipulatable razor wire.
it's such a bullshit power, I want it
>>
Rolled 5 (1d100)

>>6111996
>The Blackened Gunsword. A sword... that is also a GUN.
>>
Rolled 51 (1d100)

>>6111996
>Aether Wire. Threads of magic that act as a highly manipulatable razor wire.
>>
Rolled 30 (1d100)

>>6111998
>>
>>6111996
>Chronos - A scythe that harvests the lifespan of those it cuts
>>
Rolled 5 (1d100)

>>6111996
>Aether Wire. Threads of magic that act as a highly manipulatable razor wire.
>>
Rolled 98 (1d100)

>>6111996
I'm going to ask for a
>Maglove
A gauntlet capable of finely manipulating electromagnetic flows. Can be used to move anything ferromagnetic, and can be used to create localised plasma fields for welding and cutting. A tool as much as a weapon.
>>
>>6112015
>>6112028
There's no write in option this time, so make sure you're not wasting your votes. I'm gonna hop on the bandwagon and go:
>Aether Wire. Threads of magic that act as a highly manipulatable razor wire.
>>
>>6111996
>The Blackened Gunsword
It's edgy, it's steampunk-esque, it's perfect for an isekai protagonist
>>
>>6111996
>Aether Wire. Threads of magic that act as a highly manipulatable razor wire.

Hellsing butler wires go. This seems like overkill and gorey as hell, but thats alright.
>>
Rolled 56 (1d100)

>>6111996
>Aether Wire. Threads of magic that act as a highly manipulatable razor wire.
so cool
>>
>>6111996
>The Blackened Gunsword. A sword... that is also a GUN.
>>
Rolled 61 (1d100)

>>6112099
>>
Rolled 4 (1d100)

>>6111996
>Dance of Daggers. Magic Knives that let tou shoot copies of them as you move.
>>
>>6109639
>Pick a broken as fuck skill
I pick the power to instantly create and materialize whatever I want.
>>
Rolled 43 (1d100)

>>6111996
>>The Lightning Rail. A rifle charged with electricity, that can be charged up to empower the shot.
>>
Custom Special has been set to Aether Wire for the next 10 posts

You draw forth bands of blue light that flicker and fade into nothingness. The tug upon your fingers reminds you that for all they cannot be seen, they're still there.

You know how to use these, you think. You've watched enough anime to understand what you can do with them.

Their range is not unlimited, but from where you're standing, you think... yes, you've just enough reach.

A web of razor sharp thread now interposes itself between you and the thugs.

They, of course, don't see it until it's too late.

The big guy rushes forward, only for his muscles to get severed instantaneously. It's not enough to kill him, but it brings him to his knees.

"What did you do to Smalls!?!?" The short one demands.

"Ufufufu..." you let out an evil laugh. "The better question is... what did he do to himself? He was fool enough to charge right in... to my garden of slaughter!"

"BIGGY!" The leader shouts at the little guy. "Get Smalls. We're retreating for now... but we won't forget this!"

As the thugs retreat, you wonder if it's wise to let them go. Unfortunately, they're quickly outside the reach of your threads. Once the commotion is over, Herta pops her head out of the last room in need of fixing.

"What was that all about?" she asks.

"Just some pests," you tell her.

"Well, I'm all done with the last room," she tells you. "What should we do next?" (Roll 1d100)

You will...
>Tinker up a weapon from collected scrap
>Tinker up a gadget from collected scrap
>Tinker up some armor from collected scrap
>Search the house for any valuables you can use for trade.
>Wander the estate and examine your outdoor assets
>(Write in)

While Herta...
>Will make you a minor magic item of some sort
>Will fix up the machine shop
>Will fix up the arcane laboratory
>Will fix up the equipment meant to tend the fields
>(Write in)
>>
>>6112618
>Wander the estate and examine your outdoor assets
>Will fix up the machine shop
>>
>>6112618
How is our food situation looking like?

>Wander the estate and examine your outdoor assets
>Will make you a minor magic item of some sort
water purification
>>
>>6112618
>Search the house for any valuables you can use for trade.
>Will fix up the equipment meant to tend the fields
>>
>>6112618
>Wander the estate and examine your outdoor assets
>(Write in)
Striptease for us
>>
Rolled 11 (1d100)

>>6112618
>>6112678
+1
>>
Rolled 33 (1d100)

>>6112678
always forget to roll
>>
>>6112618
>Wander the estate and examine your outdoor assets
>Will fix up the machine shop
>>
Rolled 7 (1d100)

>>6112731
>>
damn the rolls suck in this quest
>>
>>6112618
>Search the house for any valuables you can use for trade.
>Will fix up the machine shop
>>
Rolled 68 (1d100)

>>6112697
>>
Rolled 81 (1d100)

>>6112618
>>Wander the estate and examine your outdoor assets
>Will fix up the equipment meant to tend the fields
>>
File: metal armor.png (1.82 MB, 1000x1843)
1.82 MB
1.82 MB PNG
Rolled 58 (1d100)

A runaway akun quest on \qst\? Cool, I'm in.
>>6112618
>You will...
>Tinker up some armor from collected scrap
Our wire is already good for offense, now to not get shot. Also get a tophat, it's a must. Consult picrelated for more information.
>While Herta...
>Tells us what's this world's deal is. Is there a steampunk demon lord? Is there a big war between not!British empire and not!Germany? Is it a big magic vs technology conflict? None of the above? All of the above? Just how "steampunk" this place is? Are we operating on trains/revolvers/gas lamps/airships, no electricity allowed? If this world is younger that Earth there might just be no oil period. Is there oil?
>>
>>6112618
>Wander the estate and examine your outdoor assets
>Tells us what's this world's deal is. Is there a steampunk demon lord? Is there a big war between not!British empire and not!Germany? Is it a big magic vs technology conflict? None of the above? All of the above? Just how "steampunk" this place is? Are we operating on trains/revolvers/gas lamps/airships, no electricity allowed? If this world is younger that Earth there might just be no oil period. Is there oil?
We must actually court Herta at some point, even if she is a big M she needs some care and affection too.
>>
With the bandits dealt with, you leave Herta at the mansion to fix up the machine shop. You want to see just how true those bandits were speaking, when they called this place their turf... as well as take stock of the fields.

It quickly becomes apparent that this estate is not a nest of Bandits. They must have come here to claim it for their gang, rather than having already owned the place. The fields lie fallow and empty of anything but weeds, and the equipment had not been touched in what looks like a decade at the very least.

A stone wall surrounds the estate as a whole. It stands about as high as a fence would, enough to separate lands without being a true fortification. In some places, it crumbles in need of repairs.

As for salvageable plants... an orchard of lemon trees sits on one side, having drowned out weeds and grass as they trees grew tall and strong. Some wild grains dominate the other fields, and you van make out a number of gourds growing amongst the green, haphazard and disorganized. It seems that you'll have some seed plants, at the very least.

The glass garden needs several panels replaced, but a number of herbs still thrive within. The more exotic plants are long dead, though.

What looks to have been a cheese cave at one point sits near a cresting hill. Though now it seems like goblins have infested it, as you can see a beady eyed greenskin dragging his club in a patrol of the entrance.

He does not see you, for now, but having pests like that around is not good. Especially if you want to have a harem, if they're anything like most goblins you've read about.

>Take them on now with your razor wire.
>Come back once you've built a mech.
>Retreat home and ask Herta about them.
>(Write in)
>>
>>6113733
>Retreat home and ask Herta about them.
Is she genuinely a masochist, or just an exhibitionist?
>>
>>6113733
>>Retreat home and ask Herta about them.
Order her to strip fully
>>
>>6113733
>Retreat home and ask Herta about them.
>>6113760
Considering we didn’t hurt her yet, more like a humiliation fetishist
>>
>>6113733
>Retreat home and ask Herta about them.
>>
>>6113733
>Retreat home and ask Herta about them.
Get more info, maybe get some exposition about the world, and then we get to goblin slaying.
If we're going off isekai stereotypes, then these guys are very bad news and it's better to kill them sooner rather than later.
>>
>>6113733
>>Retreat home and ask Herta about them.
The bullying must continue
>>
>>6113733
>Retreat home and ask Herta about them.
>>
>>6113733
>>Retreat home and ask Herta about them.
When we attack she's gonna be the bait, that's for sure. Inform her of that.
>>Also ask some general things about the world. I'm still curious about existance(or lack) of a demon lord.
>>
You head back to your estate, leaving the goblin cave behind.

When you return, you pop open one of the bottles laid down on the cellar, pour yourself a cup of blood red wine, and sit back in the plush chair by the fire. When you kick your feet up onto your footrest, she makes a rather pleasant noise.

"Being forced by a mere mortal to act as his footstool..." She pretends to complain, but her voice is filled with excitement as a perverted smile crosses her face. Her breath, heavy with lust. "You despicable man! How dare you disgrace a goddess like me, who is revered as an idol by billions..."

"I just asked you to fetch me a footstool..." you point out.

"Kyaa!" She moans. "Telling me to fetch, like I'm some sort of dog..."

"Right..." you take a sip of your wine. "Anyway... what's this world's deal? I thought it was going to be steampunk, but now there's goblins and bandits like some bog standard fantasy setting."

Herta pouts as you shift away from her personal interests to business. With one last wiggle of her bare bubble bottom surely meant to catch you eyes, she tells you, "How am I supposed to know?"

Wait, what.

"What do you mean????" You demand, suddenly rather concerned with the competence of your pet goddess.

"It's like I said, Master, we didn't have a steampunk world built..." She says. "So... I threw some tags at the World Creation Engine to make one."

"..." you dread to know the answer to this, but, "What were the tags?"

"Well..." She pauses, thinking about it. "Ecchi and Steampunk were given a lot of weight, as was 'happiness in slavery'; you wanted a slave harem, but a world without the happiness bit is a little... bleak. As for the others..."

Top 5 of:
>Fantasy
>Intrigue
>Science Fiction
>Porn Logic
>Dungeons
>Dungeonpunk
>Court Politics
>Military
>Slice of Life
>LitRPG
>Normal Polygamy
>Skewed Gender Ratios
>Monster Hunting
>Tower to Heaven
>Global Trade
>Global War
>Infinitely Expanding
>(Write In)
>>
>>6113974
>Military
>Normal Polygamy
>Global Trade
>Global War
>Jules Vernes-style sci-fi
This kind of falls apart if you haven't really read any of his books QM, but jules vernes sci-fi is less stuff like putting gears and bobs into fucking everything and more about a more 'reasonable' world with shit like submarines, lightning orb guns, and giant fuckoff cannons that shoot you to the moon.

Also politics and military stuff because the isekais that have those are way cooler than the ones that are just generic fantasy.
>>
>>6113974
>Tell her we never once said anything about a slave harem
its true, we never /said/ anything about it
Pretend to be kinda shocked about her projecting her own fetishes on us

>ask her to clarify if this world hasn't existed until an hour ago, are the people here even real?

>Intrigue
>Court Politics
>Global Trade
>Normal Polygamy
>Skewed Gender Ratios
>>
>>6113974
>Military
>Global Trade
>Global War
>Monster Hunting
>Jules Vernes-style sci-fi
These sound like the most fun to me.
>>
>>6113980
>its true, we never /said/ anything about it
>Pretend to be kinda shocked about her projecting her own fetishes on us
also this
>>
>>6113974
>Skewed Gender Ratios
>Military
>Slice of Life
>Global War
>Intrigue
>>
>>6113974
>Science Fiction
>Porn Logic
>Normal Polygamy
>Skewed Gender Ratios
>Global War
cum for the goon god, sluts for the whore throne
>>
>>6113974
>>6113977
+1
>>
>>6113974
>Intrigue
>Court Politics
>Military
>Global Trade
>Nation Building
Kingmaxxing.
>>
>>6113974
>Fantasy
>Intrigue
>Science Fiction
>Court Politics
>Global War
>>
>>6113974
>Fantasy
C'mon lads we can't have an isekai without this. Also for the hot elf chicks.
>Global War
For the conflict and cool factor.
>Military
Gotta have this if we want to make big guns.
>Jules Vernes-style sci-fi
Because it fits with the Steampunk theme and our class type.
>Tower to Heaven
This one is because I like the idea of a stairway to godly power also because I'm nostalgic for that Tower of Heaven game from 2009
>>
>>6113981
Backing this. Also, nobody samefag please.
>>
>>6114058
>Also, nobody samefag please.
This. I hope any newfriends here are just because of us being on page one.
>>
>>6113988
Swap my
>Slice of Life
for
>Fantasy
>>
>Military
>Global War
>Global Trade
>Normal Polygamy
>Skewed Gender Ratios

I am concerned, but also aroused by what this combination would mean with "Happiness in Slavery" being rampant.
>>
>>6113974
>Grim
>Dark
>Torture
>Rape
>Global War
>>
[Spoiler]The Actual AI gave me the most hippy PC bullshit about how women drive progress despite men driving war when I tried to have an actual AI generate the summary. Winners were Military, Trade, War, Polygamy, and I chose to skew the gender ratio because it was a three way tie for 5th.[/spoiler]

"Well, let me see how the engine summarized it..." She says, raising an arm and pulling up a screen that only she can see.

"It is the dawn of 75th Century, the 245th year of the Reign of Robert Boarhewer. Airships dominate the sky as steam titans dominate the land in the movement of goods and people. Money flows and with it flows the violence of a world where no nation can truly overthrow the balance of power. So too does flesh; Freeborn Men are people, and but for the grace of a kind master women and the lower classes are all property... and happier for the protections it gives them under the Bondage Accords..."

You give her a look. "You just projected your fetishes onto me, didn't you?"

"No I didn't," she says. "I definitely heard you say something about wanting a slave harem."

Your eyes narrow. Can she read your thoughts? "Sure you did."

You retire for dinner at the table. Herta cooks you up some sausage from the larder, which apparently was magically sealed against rot. She herself retires to beneath the table to beg for scraps... and help herself to another sort of sausage that's a bit more fresh.

You don't complain at all, giving her a pat on the head. "Good girl, good girl..."

"If the other goddesses saw me like this..." She complains through a mouthful of meat. "I don't know what I'd do... being made to do this my a despicable human while he praises me like a dog, it's so... ah~!"

You don't remind her that you didn't give her any orders like this, you just asked her to make dinner.

After your meals, your mind is nice and clear. A though comes back to you: "Wait a second... I meant to ask, how do I deal with goblins?"

Herta looks at you and shrugs. "I dunno, shoot them or something?"

"But I don't have a gun," you point out.

"Oh," she says... before shrugging again. "How about that razor wire, then?"

You stare at her face for a moment, seeing the line of certainly not drool trailing down the corner of her mouth. Well, she's at least good for her sex appeal. "You useless goddess... can't you make me a gun?"

"No, those are..." She says for a moment, then her eyes snap open. "Wait, I can! Guns are everywhere in this setting! I can't make you a raygun, but I can make you a high powered air gun!"

Apparently, air rifles are the norm in this setting. Pressure containment advanced faster than anything else, and not needing gunpowder apparently really simplifies the supply chain for these weapons. Some powder guns exist, but mostly for artillery and not infantry.

Herta makes you...
>A 20 Shot Air Rifle
>A pair of 12 Shot Air Pistols
>A 10 Shot Air Shotgun
>A 6 shot Air Marksman Rifle
>(Another Air Gun)
>>
>>6114201
>A 20 Shot Air Rifle
I'd like the Shotgun but we already have the wire for close range.
>>
>>6114201
>A 20 Shot Air Rifle
>>
>>6114201
>A 20 shot air rifle
>>
>>6114201
>A 6 shot Air Marksman Rifle
>>
>>6114201
>A 6 shot Air Marksman Rifle
>>
File: moving fortress.jpg (217 KB, 571x800)
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>>6114201
>>A pair of 12 Shot Air Pistols
We're the mech pilot(with no mech), gotta have side arms.

>steam titans dominate the land
Sweet. We're WW1 now, but artillery is walking. No demon lord means we have no main quest and can just focus on waifu gathering. Also, wow our first girl has issues.
>>
>>6114201
>A 20 Shot Air Rifle
>>
>>6114201
>>A 20 Shot Air Rifle
>>
>>6114201
>A 20 Shot Air Rifle
>>
>>6114201
>>A pair of 12 Shot Air Pistols

>misses important vote
Dammit. Would've voted for space or maybe just supported fantasy Jules Verns, but this isn't a bad choice either.
>>
>>6114201
>>A 6 shot Air Marksman Rifle
>>
>>6114201
>A pair of 12 Shot Air Pistols
>>
>>6114201
>>A 6 shot Air Marksman Rifle
>>
Both of you retire for the evening. You head to the bedroom to get some sleep, while Herta retires to the Arcane Laboratory. There's a manic look on her face, and the sound of work being done lulls you to a peaceful sleep.

The next morning is...

You wake up to Herta genuflecting in the nude. The elaborate outfit she wore as a goddess is neatly folded around her, displaying each article of clothing individually. Her head is bowed and her hands are raised, presenting you masterpiece of a weapon. The detail is exquisite, it almost belongs in an art exhibit.

"Good morning, Master," Herta says. She tries to keep her voice stoic, but there's a lilt in it that makes it quite plain that she's very happy. "Your humble slave has put together a shabby weapon for your use. It is not worthy for your hands, but it is the best a lowly goddess like myself can do."

You arch an eyebrow, "Laying it on a bit thick, aren't you?"

"As is your humble slave's duty and pleasure," she informs you with a happy wiggle of her butt.

"Well at least you're happy," you tell her. Putting on airs, you ask her, "This is a fine weapon. What boon would you like from your master, Herta."

She quivers in excitement. "Please step on me."

You do just that. From the noise she makes, she's quite happy with her reward. You tell her, "Seriously though, if there's anything I can do for you."

"Ah~ This is enough. Just imagining the other goddesses seeing me like this is bliss~"

"Right." You give her a strange look. Anyhow, you need to go hunting for goblins. Roll 1d100

>Be exceptionally cautious and stealthy
>Kill spree those fuckers like it's one of your looters shooters
>Go full murder hobo like one of your D&D games
>(Write in)
>>
>>6114546
>(Write in) Camp those fuckers
It's a cave, innit? Go set up yourself on a nice position, and start shooting anyone that comes through. They're stupid goblins, they'll follow you out, and then we can clear out whatever remains.
>>
Rolled 26 (1d100)

>>6114546
>Be exceptionally cautious and stealthy
We’re still new to this world.
>>
Rolled 99 (1d100)

>>6114550
>Start a fire at the entrance
>get some item that blows the smoke in
>camp those fuckers
>>
Rolled 77 (1d100)

>>6114546
>>Go full murder hobo like one of your D&D games
>>
>>6114568
To shreds, you say?
>>
>>6114546
>>6114568
+1
Time to smoke some gobs.
>>
>>6114568
+1, but spare any slaves they took and add them to our collection.
>>
>>6114779
Wouldn't smoking out the cave suffocate any slaves they have tied up in there?
>>
When we've dealt with the goblins, I suggest we immediately begin constructing automated tin cans with guns that are loyal to us so we have the appropriate amount of deadly force to protect our rightful sovereignty when the government shows up to try and force us to pay taxes.

After that we should probably start growing opium.
>>
With your rifle slung over your shoulder, you head to the goblin cave. Keeping hidden in the shrubbery, you arrive to the sight of an airship taking off while the goblins gleefully dance around a cage.

Inside the cage, huddled against her own knees, sits a dead eyed woman with fair skin and dark hair. An iron collar rests on her neck and her only clothes are a tattered smock and bandages wrapped about her feat.

Importantly, very importantly, she has cat ears.

Still, you can't save her immediately. You have the feeling that airship left her behind, though why they gave the goblins a perfectly good catgirl, you cannot say. What you can say is that the moment the ship is out of sight, you rise up from your hiding place and slaughter the dancing goblins.

"Hey, are you alright?" You approach the cage. "Those things didn't hurt you, did they."

She looks you in the eye and with a voice as dead as her eyes she says, "Nope."

"...to which question?" You ask.

"Both," she meows.

"Would killing all the goblins help you feel better?" You ask.

She ponders the question for a moment, before nodding. "Yes. But what becomes of me after?"

You think on that for a moment before answering honestly, "Well, I'm trying to build a harem of beautiful slavegirls to spoil and be spoiled by. You in?"

She blinks.

Then, with a far more serious and lively expression, she tells you, "Only if I get to be third wife."

You have to ask, "Why third?"

Putting a finger up each time she counts, she explains, "First has to wrangle all the bitches. Second has to deal with schemes trying to become number 2 to challenge numbe 1. Third is nice and safe, without being so far down the rung that you don't matter."

You stare at her. "You've put a lot of thought into this."

"Yes," she nods, pride in her eyes. "I had to if I wanted to survive."

"Right..." you trail off.

You and the new girl -apparently named Cattelya - make short work of the remaining goblins. Smoking them out and then sniping them while she claws any who get to close is... overpowered as balls.

Roll 1d100 for treasure and...
>Ask about Cattelya's circumstances
>Ask Cattelya about the world
>Tell Cattelya about your plans
>Inform Cattelya that her roommate is a little...
>(Write in)
>>
>>6114838
>Ask about Cattelya's circumstances
Catgirl get.
>>
>>6114838
>>Ask Cattelya about the world
>>
Rolled 73 (1d100)

>>6114838
>Ask about Cattelya's circumstances
>>
Rolled 66 (1d100)

>>6114838
>Ask about Cattelya's circumstances
>>
Rolled 28 (1d100)

>>6114838
Forgot to roll.
>>
Rolled 57 (1d100)

>>6114838
>>Ask Cattelya about the world
Titty cat gogogo
>>
Rolled 99 (1d100)

>>6114838
>Ask about Cattelya's circumstances
Why would someone obviously with means leave a perfectly fine(?) catgirl specifically with a random bunch of goblins out in the country?
>>
Rolled 60 (1d100)

>>6114838
>Ask Cattelya about the world
>>
File: Spoiler Image (627 KB, 878x1107)
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The goblins left behind what feels like a literal ton of scrap in their cave, once you clear it all out. Certainly, it's enough that you needed the help of your new big-tiddy muscle headed catgirl sex slave to pull the cart you salvaged once it was laden with everything worth keeping.

[Inventory]
+3500lbs of scrap components

There's also something worth keeping among all the loot. The biggest goblin tried dragging a sword behind him, of far too fine a craft for his ilk to have made. It was far too big, but for a human wielder, it would-

"Dibs," Cattleya calls, already slinging it over her back.

"You're my slave now," you remind her. "You can't call dibs."

"I'm your property, this sword is now my property. Therefore, this sword is your property by default," she declares, puffing out her generous bust. "Since it's already yours, I call dibs on being the slave who get to use it."

You stare at her for a moment, before nodding. "Fair point. Not like Herta could even lift the thing..."

Cattleya snorts. "Herta? Who names their kid after one of the gods? Let alone the one that forged her own shackles..."

You shrug. "Hell if I know."

Dragging the stuff back to the manor, you and Cattleya get to chatting. About life, the universe, the many uses of her sandpaper tongue, and of course...

"So why were you left abandoned here?" You ask her what her deal is, in a roundabout sort of way.

"Politics," she shrugs. "It wasn't enough for dad's enemies to buy me after the master he arranged for me died, they wanted him to know I'd suffer for his transgressions or something."

"I'm surprised they didn't just bring the goblins to you and make him watch, then..." you muse.

Her eyes go dead for a moment, blank as they were in her cage. "Lord Rostchilde was gonna try that himself, but I bit it off. That may have had something to do with it."

You go a bit pale. "No biting me, please."

"No promises are made," she says with a smirk. "But I'll make sure they're gentle bites."

You learn a bit about the land from her. This place borders Westia and Eastphalia, but it's mountain regions have made it near impassable. The two nations are in a constant border skirmish, but few spill over into this wilderness. As for Lord Rostchilde, he is apparently a major Hotel Mogul from Eastphalia, whom her dad insulted and paid the price.

"Now he's working hard labor, and I was supposed to spend my life birthing goblins," she says. "Being the slavegirl to a gent of modest holdings like you is a damn fine step up from that, I tell you wot."

When you're home, you're hit with the urge to build [Select Bonded Vehicle] [Roll 1d100]...
>A Land Vehicle
>A Sky Vehicle
>A Water Vessel
>A Mecha
>A suit of Power Armor
>(Write In)
>>
>>6115373
I wanna say mecha, but not one of those lame Japanese mechas, but the cool clunky big ass mechas.
>>
Rolled 62 (1d100)

>>6115373
>A Sky Vehicle
There’s never a shortage of sky. Unless we’re in a cave or something, anyways.
>>
Rolled 70 (1d100)

>>6115373
>A land vehicle
Start small. Then go big.
>>
Rolled 27 (1d100)

>>6115373
Hot cat.

>A Mecha
Specifically pic related, or something that could eventually be upgraded into pic related.
>>
>>6115373
>A Water Vessel
This is most practical since our home is next to a large body of water. Maybe we can make a submarine later on so we can find deep sea treasure.
>>
Rolled 38 (1d100)

>>6115373
Forgot my roll.
>>
Rolled 74 (1d100)

>>6115373
>A Land Vehicle
also nice catgirl and a vtuber as well
>>
Rolled 91 (1d100)

>>6115373
>>A Mecha
>>
Rolled 90 (1d100)

>>6115373
>A Mecha
Isn't our class specifically Mecha related? Why wouldn't we get a Mecha?
>>
>>6115480
It's a Piloting class. Ships, tanks, mecha are all valid as long as you're at the helm.
>>
>>6115537
>>6111296
>Class: Mechwarrior
>It's a Piloting class for all types of vehicles
Well, if you say so
>>
>>6115373
>(Write In)
A Robot Maid. Because this is the most righteous answer. My QM will do what needs to be done.
>>
Rolled 58 (1d100)

>>6115373
>A Mecha
THE ONLY THING BETTER THAN A BIG ROBOT IS A BIGGER ROBOT!
>>
>>6115373
>A Mecha

>>6115622
Size by itself only helps with intimidation; in combat it just makes you a bigger target. Speed and firepower is where it's at.
>t. Piranha enjoyer
>>
Rolled 34 (1d100)

>>6115373
>>6115635
Forgot my roll
>>
Rolled 44 (1d100)

>>6115600
forgot my roll too
>>
Rolled 46 (1d100)

>>6115373
>A suit of Power Armor
>>
File: titan.jpg (101 KB, 1027x930)
101 KB
101 KB JPG
Rolled 88 (1d100)

>>6115373
>>A Mecha
A small one for start.

>The elaborate outfit she wore as a goddess is neatly folded around her, displaying each article of clothing individually.
A very proper naked dogeza. She migth be fucked on the head, but at least she's diligent about it.
>Cattleya snorts. "Herta? Who names their kid after one of the gods? Let alone the one that forged her own shackles..."
Lmao, this behaviour goes waaay back it seems. I bet in the beginning when MC kidnapped her, she just pretended to have the phone call that told her she must go.

>"I tell you wot."
Oh no, the catgirl is bri'ish.

>>6115600
Absolutely based way of thinling, but I want my cool mech first.
>>
>>6115373
>A Mecha
We can make smaller ones in mass and become gun runners for different weapons. This world and our class are perfect for it.
>>
Rolled 33 (1d100)

>>6115373
>>A Sky Vehicle
>>
>>6115563
I may be a bit retarded and forgot you're not a vanilla helmsman, but the Mechwarrior variant.

That said, there's nothing STOPPING your bonded vessel from being a boat. After all, WHITE BASE is from the best mech show and is a cool boat.
>>
>>6115373
>A suit of Power Armor
Fallout taught me not to underestimate these.
>>
File: boat-sub-mech.jpg (714 KB, 1600x1500)
714 KB
714 KB JPG
>>6115768
>bonded vessel
What does it mean? Can we summon it?
>boat mech
But of course! With submarine capabilities. But that's a little more than 3500 lbs.
>>
File: Nia shitposting.png (671 KB, 1066x893)
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>>6115807
I'll change my vote to support this.
Extremely based drawing, anon.

>>6115690
>Oh no, the catgirl is bri'ish.
pic related
>>
>>6115807
Absolutely based
>>
>>6115807
This is sick!
Even if it doesn't win we need to build this boat-mech as a goal.
>>
>>6115807
There is simply no way to *not* support an piece of OC like this.
>>
>>6115373
>>A suit of Power Armor

>>6115600
pretty sure a robot maid isn't a vehicle
>>
>>6115373
>>6115826
I should probably link my past vote to make it less confusing.
Changing from >>6115408 to support >>6115807
>>
>>6115383
>>6115807
I mean, I can’t NOT change my vote to this.
>>
File: Marine Kneel.png (83 KB, 310x289)
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>>6115807
Artfag, I kneel
>>
>>6115807
Okay that's very cool but I hate the legs, can we swap those out for deployable tank tracks so we have a quite literal Landship instead?
>>
>>6115962
No anon, we need the legs! How can it be a mech without legs?
>>
>>6115962
I mean It was supposed to be a shitpost, so yeah it looks goofy (I think I spent more time drawing tiny naked Herta than everything else). There are options. Deployable spider legs, deployable threads. I just don't know if it still counts as "mecha" if it has threads.
We also only looted 3500 lbs of scrap which is about a weight of a normal car. I don't think we can actually build a walking submarine with that. My actual vote was for small mech.
>>
>>6115807
This is based beyond comprehension, beyond measure, beyond the bounds of our lesser perceptions. I would like to humbly shift my vote from >>6115622 to this masterwork of artifice.
>>
>>6115908
Not with that attitude. Also just have her wear a saddle or pull a chariot, bam solved. Princess carry also acceptable
>>
>>6115971
My poor friend they saw your art but not your message. Also ye I don't think something with treads is really a mech, except for Scopedogs from Votoms which is actually just the right size for 3500 pounds and a solid series.

>>6115373
I'll switch from robot maid to
>A Mecha
>>
>>6115807
I KNEEL BEFORE YOU MY LIEGE

I forgot if I voted, but changing my vote to this if I did. Otherwise, I VOTE THIS.
>>
>>6115807
Yeah this just wins lmao

It's been a busy day, sorry for no afternoon post. I'll make a post before I go to slep.
>>
When you return home with all your scrap, when you deliver it to the forge to be melted down, something inside of you just clicks. A chaotic Maelstrom of ideas whirls through your head and brings a manic grin to your face.

Eyes bright and feeling driven in a way you never have before, you bark an order to your newest slavegirl. "Cat, I need you on the bellows. There's work to be done."

"You wot, guv?" Your delicious bronze cat eared princess of the Raj apparently did not hear you. "I thought you just wanted me around for my sex appeal."

"Well how else are you going to stay trim, lean, and fuckable if you don't work your core?" You tell her. "Cat, get on the bellows. And Herta?"

Herta peaks in the room, wearing not a stitch at all except for her smiting apron and a dog collar. "Yes, master?"

Your eyes practically glow as you give her an order. "Fetch me some goddamn tea."

You work diligently.

You work hard.

You work throughout the night and day, well past the times your slavegirls go to sleep.

You work at your bench while you and your girls have your breakfast. Coffee, butteres toast, and manic chicken scratched blueprints for you. Eggs most often for Cat. Some freshly squeezed protein for Herta.

You only know where one of those things comes from. Considering that Herta more or less exclusively drinks her thrice daily protein shakes, you have to wonder if she even needs to eat. The eggs and the toast and the coffee are things you simply do not question at this point.

Nor do you question how you know what to build.

The machine is... it's not complete yet, no. You don't have the skill, not yet, but you will. You've given legs and arms right now to a small iron clad steam boat, something barely big enough to hold you and Herta on the sole, plush bench that you've put inside it. The cloth roof, all that you can manage for it, enough to keep off the rain.

It's sea worthy, it's self propelled, and you know instinctually how to Pilot it. How to repair it.

[Bonded Vessel Constructed]

New [Custom Special] options unlocked. These can be integrated with your [Bonded Vehicle]. Change Custom Special?
>Black Iron Cannon
>Clocksmith's Ballista
>Lightning Rail
>Machinist's Pile Bunker
>Compartment of Holding

Unfortunately... this consumed all of your scrap material. And it could be so much more, with time, resources, and know how...

Roll 1d100 and select you next action:
>Raid the bandits for scrap material
>Pick over local ruins for scrap material
>Scour the mansion for any items of note
>Work on repairing the harvest equipment with Herta
>Explore the local region
>(Write in)
>>
Rolled 50 (1d100)

>>6116295
>Clocksmith's Ballista
The name really gives a steampunk vibe.

>Work on repairing the harvest equipment with Herta
I'm as hyped as the next guy but being able to making sure we're all fed is priority.

I can't believe it's happening. Mech bros, the dream is real.
>>
Rolled 44 (1d100)

>>6116295
>Compartment of Holding

>Scour the mansion for any items of note
>>
Rolled 58 (1d100)

>>6116295
>Compartment of Holding
>Scour the mansion for any items of note
>>
>>6116295
>Black Iron Cannon
>Work on repairing the harvest equipment with Herta
Huh...did I miss the part where we introduced cat girl to herta?
>>
Rolled 75 (1d100)

>>6116371
Oh, and roll
>>
>>6116123
Unless you are QM-fiating it in because you just like it so much, Mecha actually has one more vote than it, including the author of the picture (alas, not even the QM seems to have read his actual opinion >>6115971).

>>6116295
>Compartment of Holding
>Work on repairing the harvest equipment with Herta

>>6116371
No, it either didn't happen or happened off-screen
>>
>>6116373
I mean, it *is* a mecha.
>>
>>6116375
Yeah but it was clearly a specific version of one that was also a hybrid option with Water Vessel, it's fairly distinct.
>>
>>6116376
Not really, there was no description of what the mech would be like. Fusing votes is fairly common.
>>
>>6116378
>there was no description
My dude, the main reason it got so much traction was it was a drawn out picture with effort put into it. Fusing votes is common yes, but those are either resultant from two options being mutually popular (Water Vessel wasn't very popular that vote and it wouldn't make sense to fuse Mecha and the Mecha Boat, since Mecha Boat was already a fusion) or are a distinct write in option (like in this vote). When there are two options available to vote for, one involving being specifically part boat, and one being more general, and the latter won the vote, you can't genuinely tell me that the QM deciding to go with the boat mech is properly representing the outcome of the vote. He's allowed to ignore the vote, he's the QM, but don't pretend this was the natural outcome.
>>
>>6116379
Stop being an autistic pedant, "mecha" means an armored legged robot. This is an armored legged robot.
>b-but it's also a boat!!!!
And? It's a mecha. Therefore even if the "mecha" vote won by one (you know, if you ignore everyone wh ochanged hteir vote) then it's still a Mecha. People voted for it. Now stop crying because you don't understand what words mean.
>>
>>6116384
It's a specific type of Mecha that didn't win a majority of the votes. And I did count everyone who changed their vote, Mecha still won. It doesn't even matter that much, I was just letting the QM know that the boat mech didn't actually win the vote, but you two seem to really care about the idea that everyone who voted only Mecha were basically wanting the Mecha to be a Boat as well.
>>
>>6116386
>It's a specific type of Mecha that didn't win a majority of the votes.
So it's a mecha.
>but it's not my pure, undescribed mecha of no particular style that i didn't actually think of an idea for!
It's still a mecha.
>>
>>6116390
>it didn't win, b-but it's similar to what really did!
stay retarded
>>
>>6116295
>Clocksmith's Ballista
As funny as the Rubiconian Handshake boat sounds, melee boat is a questionable design choice. Just get a ballista.
But honestly all of the options sound pretty cool.
>Explore the local region
More specifically:
>Tell catgirl to guard the house
>Plap Herta in anon's lap and go scout the coast line. Use the boat since we got it now.
The "coastline in a border zone of a steampunk war in the fantasy world" random encounter table must be pretty interesting. Submarine wreck, air pirates, normal pirates, sea monsters, idk. And hey, if it's nothing, we get a nice stroll.

Tfw you draw a funny picture and it destabilizes the thread. C'mon man, it's not like this quest is life or death.

>>6116307
>The name really gives a steampunk vibe.
I think it's just a massive crossbow that's reloaded with force stored in a spring. We can have the catgirl spend an hour in the evening winding it up, so it always has "charge".
>>
Rolled 48 (1d100)

>>6116401
>>6116295
Right, the roll
>>
Rolled 51 (1d100)

>>6116295
>>Clocksmith's Ballista
>Explore the local region

>>6116401
It was really funny. I tried to point it out, but lol.
>>
>>6116295
>Lightning Rail

>Work on repairing the harvest equipment with Herta
>>
>>6116392
My brother in Christ, read: >>6116123

Boat Mecha is a more specific form of Mecha. The PC only gets more functionality from this. It can float on the surface of the water, but otherwise has the same functionality a Mecha would have at the moment. Later on, when you get good enough to build bigger shit... you'll basically have "what if the Nautilus could stand up and punch shit in the face."
>>
>>6116420
That is what I originally replied to, yes. If it doesn't lose any functionality then great, it's just an upgrade, but that wasn't immediately obvious. Thanks for clarifying.
>>
>>6116421
Oh.

I guess I'm the derp now, LMAO.

But yeah, the logic here is you guys are getting a bonus right now, which opens up a different path for the mech's evolution later down the line. Think how the near tie between Helmsman and the mechanical crafting class were combined into Mech Warrior (which is a subtype of Helmsman that has mech related abilities and is using certain talents exclusively on crafting things).

At the moment, on the back end where I'm tracking stats that would bog you guys down in the story, you have the default Mech for a level 1 Helmsman/Mechwarrior. Which, for stats, is 20 HP, Hardness 1, the ability to wield two weapons, and one integrated weapon slot (independent of your [Custom Special] ability). It also has the ability to "walk" on water (moving over the surface of the water at its base land speed, which caps at 10 mph at the moment).
>>
File: Spoiler Image (1.37 MB, 2000x1500)
1.37 MB
1.37 MB JPG
>>
>>6116443
Marvelous.
>>
>>6116443
Beautiful
>>
>>6116443
>Anon stops being an pathetic aimless isekai loser protag through the power of having a real interest
You love to see it
>>
>>6116295
>Black Iron Cannon
>Scour the mansion for any items of note
>>
Rolled 47 (1d100)

>>6116482
>>
>>6116401
Still sounds cool.

>>6116443
Excellent.
>>
The mech has one additional feature, in its ability to swim. Quite frankly, you have no idea how you made it. All you know was that in a bout of enlightenment, you left a very spent Cattleya and Herta sprawled on your bed to record the vision granted to you by your goddess of creation.

Looking at the mad, non-euclidean blueprint scares you. You understand it, but you really shouldn't.

Communing with Herta like that... is terrifying.

However, the feature you crafted in that pique of madness is usefull. It appears to have been threaded with all of your Aether Wire as a medium, and...

Well, all you need to do is pull this lever here.

A ballista that should not have fit within the space it folds out from pulls itself to life with clockwork and gears. Bigger than the boat itself, curling up like a scorpions tail for you to shoot. But that's not all, no.

No, that trunk built into the back of the mech is a seemingly endless abyss. The ballista is merely the biggest weapon within. A set of chains, pulled by knife sized blades that rocket forth with a life of their own, is another weapon.

The last... with the arms of the mech, you can pull forth a rapier. Sized appropriately for the mech.

"Well that's interesting..." Cattleya says as you test the weapons out. "How does it have so much space...?"

You look her dead in the eye and tell her. "I have no idea."

The mania leaves you after you finish the mech, but your fondness of the mechanical craft does not. You and your girls settle into a routine for the next week. Cattleya mans the bellows, usually wearing just a pair of baggy working pants. Herta found herself the trappings of a maid, and has taken to wearing everything but the dress and undergarments as she goes about keeping the manor in tip-top shape.

Oh, and she refuses to remove the damn dog collar she found. To each their own.

You spend the week repairing the constructs that were tilling the fields, getting them back in working order. It's quite satisfying to see them at work, but inevitably...

The three bandits return, but now they're wearing fancy clothes. It doesn't disguise them anymore than lipstick disguises a pig.

"No needs ta worry, we're with the gubmint," Biggy says. The spike haired dwarf saunters up and tries to smack Cattleya on the ass. She catches his hand and sends him running behind Smalls with a glare. "Hey, now, is that how you treat tax collectors? Tell em, boss?"

"We're here on behalf of the King," the mohawked man tells you. "To collect taxes owed."
>Slam the door in their face
>Tell them to leave
>Shoot them with your gun.
>Have Cattleya claw their eyes out.
>"Yes, of course, let me take you there." Being them to your mech and stomp on them
>Write in.
>>
>>6116557
this could be bad, they could work for a corrupt government official
>Ask them to show you identification that they are indeed tax collectors
>>
>>6116557
Ask them for proof they are who they claim to be. Although considering the state of the place with squatters and goblins, whoever is collecting taxes here doesn't seem to be putting them to good use.

Also I want to HUG Herta desu.
>>
>>6116563
+1
>>
>>6116557
>Shoot them with your gun.
Castle doctrine.
>>
>>6116557
>>6116563
+1
And if they can't prove anything then shoot them with our gun.
>>
>>6116563
+1.
>>
>>6116557
>>Ask them to show you identification that they are indeed tax collectors
>>
>>6116563
>+1
>>
>>6116386
>>6116392

Shut your ass up.
>>
>>6116443
How this nigga draw this good!?!?
>>
>>6116815
It's always great when a quest gets an effortchad.
>>
>>6116563
+1

>>6116813
>2 posts by this id
hmm
>>
"Do you have your papers?" You ask the thugs.

"..." The thugs look at one another in confusion for a moment, before their leader says, "My what?"

"Your identification papers," you tell him. "I cannot hand over my taxes unless you have them. Without them, why, l could hardly tell you apart from common highwaymen!"

"Identification papers...?" The leader of the thugs says. A look of consternation crosses his face. "Oh, I think I have put them in... Biggy, are they in your bag, or..."

"Boss, I think he might be having you on," the spiky haired dwarf says.

"No, no, we had something to prove who we were," the boss waves the dwarf off and looks at the big, hefty fellow. "Smalls, did we have... I don't know, a signet? From the king."

"Roight here, boss," the big guy hands the mohawked fellow a signet. "Seal o' the ba- the King, roight here."

"There we go, this should do," the mohawked fellow says.

With a shake of your head, you say, "I'm sorry, but the regs don't allow for signets anymore. Too easily forged. Government agents need to have the appropriate papers to identify themselves, with serial numbers per Westphalia Code S9.1.3."

"Papers with serial numbers..." with a frown he reaches into his pocket. "No, I don't think they issued those..."

"You cannot collect taxes without them..." you tell him.

"Well, if I got the Master of Taxes on the sending line..." he says, but you shake your head.

"Illusions can easily mimic other people's voices," you talk straight from your ass, hoping it's plausible enough. "Westphalia code S6.9.420"

"Well I wouldn't want to viola-Waaaaaait a minute," pointing a finger at you in accusation, he declares. "You're just fucking with me aren't you?"

"I told you he was, boss..." Biggy tells him. The boss choises to ignore the short fellow.

"I'll show you who gets fucked with around these parts!" The bandit leader says. "Biggy, Smalls, gut this jackass!"

You'll need to deal with these fake tax collectors now, you suppose. (Roll 1d100)
>Lethally
>Nonlethally
>Let Cattleya deal with them
>(Write in)
>>
Rolled 5 (1d100)

>>6116934
>Nonlethally
Low tier mooks are funny. Also bodies are annoying to get rid of.
>>
>>6116934
>Nonlethally
>>
Rolled 97 (1d100)

>>6116934
>Nonlethally
>>
Rolled 48 (1d100)

>>6116934
>Nonlethally
>>
Rolled 87 (1d100)

>>6116934
>Let Cattleya deal with them
Do these guys have the memory of a goldfish or something?
>>
Rolled 67 (1d100)

>>6116934
>Nonlethally
How the hell did these guys get a baron's seal
>>
Rolled 71 (1d100)

>>6116934
>Nonlethally
the tax colletors are (not) real
>>
>>6116827
Just tired of the bullshit today with you whining.
>>
Rolled 3 (1d100)

>>6116934
>>Lethally
>>
Rolled 23 (1d100)

>>6116934
We're out of threads, right? So our melee defence isn't even that good.
>Start blasting. If our air gun kills them, tough shit.
>>
>>6117082
The conversation was resolved 10 hours after you jumped back into it and your panties were Still in a twist about not winning the vote, fascinating.
>>
Rolled 81 (1d100)

>>6116934
>Nonlethally
>Shock and awe them
Did their bandit king become a baron?
>>
Rolled 36 (1d100)

>>6116934
>Start blasting. If our air gun kills them, tough shit.

>>6117117
>>6117082
Please don't drag this out you guys. Let's just have fun instead of getting into internet slapfights.
>>
"WAIT!" You shout.

Biggy, Smalls, and the man with the pink Mohawk all freeze up right as they're about to pounce, their daggers half drawn from their sheathes. The three of them all look at one another in confusion. Part of that must have been about why you asked them to wait, but the other part...

"Why'd you idiots stop?" The leader asks.

"Why'd you stop, boss?" counters the spiky haired dwarf.

"I stopped 'cuz I didn't wanna get cut by the razor wire again..." Smalls says, his titanic frame shying back from you.

"And, wait a minute, why did you think we'd just obey?" the leader says, turning to you.

Well, the real answer is because you can just smell the fact that these guys are natural minions. The sort of people who just instinctively follow the most domineering person in the room. Which, from you experience both online and offline, you can be.

But you can't just say that out loud. Not yet anyways.

"It's a good thing you did!" You tell them. Smalls whimpers, his eyes searching for the glint of razor wire. "That was dangerous. Before you spring to attack me, you need to consider this."

You snap your fingers.

Cattleya looks at you confused.

Your most loyal slave, however, knows exactly what she needs to do. In fact, she's already in position by the time you snap your fingers.

There is a rumble and scrape of steel as the engines of your mech whir to life. It rises from its dubious disguise as a boat sitting on a pile of scrap, to its full height, which reaches the balcony overlooking the manors entrance. It looms high over the bandits, and thankfully Herta is wearing the jumpsuit you gave her for piloting and riding it.

Though she hasn't bothered buttoning up the front, leaving her cleavage and belly button exposed. Fortunately, the bandits' eyes are all locked upon the ballista pointed at them.

"Oh fuck, you're a savant," the leader curses, saying a word you're unfamiliar with.

"Damn straight my master is!" Cattleya says with pride, puffing out her large chest. "So you better show him the proper respect!"

"Biggy! Smalls!" The leader says. "We're retreating for now! But you better watch out, Savant Doe! The Bandit King will come to rule these lands, savant or not!"

The three of them scurry off.

They're not worth the ammo to shoot. Besides, stealing them and making them your minions would be more satisfying.

"Bandit King?" You call up to Herta. "You didn't tell me about a Bandit King!"

"I didn't know there was a Bandit King!" Herta calls back. She turns off the mech, bringing it back down to its resting position. "You know how that works..."

"I've heard tell of a Bandit King," Cattleya says.

Well, that's a problem for later.

Over the next week, the farming mechs you restored get the lands surrounding your manor back into tip top shape. Grains, gourds, and other vegetables get planted, fruits get harvested, and weeds get plucked from the ground. Cotton too, and lots of it.
>>
>>6117157
While the old stone structures still need a bit of maintenance, it's looking more and more like a proper estate. While the mechs do their work, you shall:
>Explore the surrounding region for other settlements
>Explore the surrounding region for nearby resources
>Explore the surrounding region for scrap that you can use
>Try to track the bandits back to their base
>Write in

Herta shall...
>Take inventory of all items in the estate
>Create for you some manner of magic item
>Work on repairing some of the old stone structures
>Work on getting the dock back up and running

While Cattleya will...
>Process the scrap metal into ingots (500lbs remaining)
>Collect as much scrap metal as she can find from the estate
>Process cotton from the harvesters into textiles
>Organize your supplies of foodstuffs in the cold cellar.
>>
>>6117158
You and Herta:
>Plap Herta in anon's lap and go scout the coast line. Use the boat since we got it now.

Cattleya:
>Process the scrap metal into ingots (500lbs remaining)
>Ask Cattleya what a savant is.

That was neat. If word spreads it'll make anyone think twice before attacking.
>>
>>6117161
+1
>>
>>6117158

With the bandits at large we should probably focus on ensuring we have some autonomous system in place for dealing with mooks.
>See about making a surveillance system with a patrolbot or two

Herta
>hug Herta
what a dependable goddess.
ahem
>Work on getting the dock back up and running


Cattleya can help with the metal and maybe stress testing/calibrating the patrol bots.
>>
>>6117158
>Explore the surrounding region for scrap that you can use
We need more materials.
>Herta shall...
>Work on getting the dock back up and running
>And reward her.
Curious to see what Herta considers a 'reward.' Probably something like a dog bowl and leash or maybe just a pat on the head.
>While Cattleya will...
>Organize your supplies of foodstuffs in the cold cellar.
>>
>>6117158
I like this guy's write in for us:
>>6117166
>>See about making a surveillance system with a patrolbot or two

For Herta...
>Hug the Herta
>Create for you some manner of magic item
Magic item magic item magic item, come on guys MAGIC ITEM!

For the Cat:
>Collect as much scrap metal as she can find from the estate
Ingots might be good, but we made our mech from scrap, so more scrap for now. Ingots when we have a more secure position.
>>
>>6117156
You're right. No need to let a batty boy disrupt this rather based quest.
>>
>>6117158
>See about making a surveillance system with patrolbots
We need a sizeable troupe of automated tin cans á la >>6114815 to protect our property, since the government has failed to establish order in this region.

Herta shall...
>Work on getting the dock back up and running
We need a place to park the boat.

While Cattleya will...
>Collect as much scrap metal as she can find from the estate
More crap = more tin cans = more security.
>>
>>6117158
Us
>Explore the surrounding region for scrap that you can use
Herta
>Work on getting the dock back up and running
Cattleya
>Process cotton from the harvesters into textiles
>>
File: John Doe's Boat.jpg (151 KB, 1500x1500)
151 KB
151 KB JPG
>>6115807
A prequel sketch to this anon's magnificent drawing. Right now we don't have submarine capabilities, but SOON.

Also how the fuck do you color so neatly? It's like you just filled sections with the paint bucket tool...

>verification not required
>>
>>6117185
Supporting. We're a mech master. Let's dip into our natural talent.
>>
>>6117157
So "savants" are some sort of supernatural tinkers I assume? We did get that Dwarf Fortress style weird posessed mood for several days when we built our boat mech.
>>6117158
You shall
>>Explore the surrounding region for other settlements
Herta shall...
>>Work on getting the dock back up and running
>Also praise her and call her the best slave for the cool and extremely lewd entrance. And for understanding our finger snapping command instantly. Good job henchwoman.
While Cattleya will...
>Organize your supplies of foodstuffs in the cold cellar.

QM, what's the difference between scrap and ingots?

>>6117185
>>6117166
>>6117180
Cool idea, I'm just unsure about the state of AI in this setting. If we can make a targeting AI that can tell an enemy from a random animal or friend with tech or magic, then I'd start with wall turrets. Easier to pump steam/pressured air into, if the gun is bolted in place.
>>6117230
>Also how the fuck do you color so neatly?
Color layer under line layer
>>
>>6117277
Scrap inputs will generally require more work and deliver an inferior product than ingots. Ingots are basically "good raw materials", which you can process from scrap with only a bit of loss.
>>
>>6117158
You shall
>>See about making a surveillance system with patrolbots
Maybe the wall turrets like >>6117277 suggested if we can't do anything too advanced with AI. Honestly I'm half tempted to just vote for tracking the Bandit King but we need some sort of defense.

Herta shall...
>>Work on getting the dock back up and running
>Also praise her and call her the best slave for the cool and extremely lewd entrance. And for understanding our finger snapping command instantly. Good job henchwoman.
Sure let's give her hugs and "rewards", why not.

While Cattleya will...
>Process the scrap metal into ingots (500lbs remaining)
>Ask Cattleya what a savant is.

>>6117230
Another based drawing. Saved.
>>
>>6117158
>Explore the surrounding region for other settlements
gotta know the peeps in our surroundings

>Take inventory of all items in the estate

>Organize your supplies of foodstuffs in the cold cellar.
keeping our food in order is priority
>>
>>6116443
missed this gem, neat
>>
Cattleya corners you while you're carrying parts from the forge to the workshop to assemble the first of your army of toasters. Her hand slams against the wall to keep you from sliding past her as she invades your personal space. A pair of massive cat tats upside your head is hardly a bad thing, but...

She does not look amused.

"You have two beautiful women mewling for your attentions, Master," Cattleya informs you. "Yet every morning where do we find you? Passed out on your workbench tinkering with... well, Herta seems to get it, but I certainly don't."

"I've been busy," you tell her.

"Yes, and how long will busy last?" She demands. "I want to be giving you kittens not ingots of bronze and iron. A sex slave should not be-"

Something snaps inside of you.

What gets released feels quite similar to the mania that you felt while building your mech. A rush of thoughts and feelings and instincts that surges in your mind. The Lunacy Savantae, Cattleya called it, the same feeling you're just barely scraping at working on the patrol clunkers.

What the hell does this fat titted, muscleheaded minion complaining about, huh? No, it's your fault, you need to balance reward with your demands... and shed clearly not Herta who sees demands as its own reward.

Still, a firm hand is necessary.

With a smooth motion, you grab the arm blocking your path and pin it behind her back, pushing her tits first into the wall. Violating her space as thoroughly as she violated yours, you lean in to whisper into her ear, "I need your muscles more than your cunt, Cat. But if that's the reward you want for your work, I can give it to you right now."

You can feel Cattleya struggle, and she should have been able to break free. She's taller and more muscular than you, but the Lunacy Savantae gives you more than just creative madness.

Her breathing becomes heavy, and she begs, "Yes, please..."

So reward her.

Thoroughly.

It takes time out of your busy schedule, but it's worth it. Keeping her with a steady supply of your dick helps her approach her tasks with renewed vigor. The same way an affectionate spanking session leaves Herta feeling refreshed. Your slaves are needy, but as their master it's your job to provide for those needs.

Keeping those needs met means that by the end of the week, you have a fully repaired dock, 500lbs of steel and brass ingots, and a small fleet of clankers armed with high pressure air guns. The simple walkers, reminiscent in many ways of clockwork toys that marched on their own, now patrol the paths between the fields of your estate.

And tonight, it seems they've gotten into their first shootout. Cattleya was serving you tea while you kicked your feet up onto Herta's back after a hard day in the workshop when the first shots rang out. (1d100)
>Have Cattleya look into it.
>Look into it yourself.
>Go get the mech.
>See what you can see from your balcony.
>This can wait until after you reward your girls.
>(Write In)
>>
Rolled 51 (1d100)

>>6117500
>This can wait until after you reward your girls.
Sounds like a good way to check whether the patrols can handle themselves.
>>
Rolled 41 (1d100)

>>6117500
>See what you can see from your balcony.
>>
Rolled 59 (1d100)

>>6117500
>This can wait until after you reward your girls.
Virgin status has been defeated.

Also try not to be too descriptive with lewdness. I don't want this thread to get the hammer.
If there's something you really want to write something that might be too spicy for a blue board just use Pastebin or controlc or rentry.
>>
Rolled 13 (1d100)

>>6117500
>See what you can see from your balcony.
We need to see how they perform as they're performing.
The girls will understand given any threat to our estate is a threat to us all.
>>
>>6117534
>spoiler
Given the other quests in this board I'd say what we've had until now is pretty safe.
>>
>>6117539
That's fair. I hope I'm just being too cautious.
>>
>>6117534
Bro we've been a filthy sex-haver since >>6116557 at least. I'm pretty sure Herta's been giving us head ever since we kidnapped her, too. This is probably as far as you should go, though, OP, that was more explicit that most of your previous scenes.

Amazing that we decided to bone our first two girls, given we were all about the purity of yuri in the first post. Guess since they weren't virgins, that means it's okay to defile them?

oh and let me VOOT
>This can wait until after you reward your girls.
>>
>>6117554
>Amazing that we decided to bone our first two girls, given we were all about the purity of yuri in the first post.
Maybe he just lost his crippling fear of intimacy after getting an actual physical job instead of being a shitty neet. A lot less time to worry about being shy when you're smelting metal.
>>
>>6117500
>This can wait until after you reward your girls.
Not now honey, the clankers can handle a couple of hoodlums and the AAR needs to be done afterwards. Though if Herta wants to have demands made of her, she can make us some demigods to go with the kittens.
>>
Rolled 60 (1d100)

>>6117500
>See what you can see from your balcony.
>>
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476 KB
476 KB PNG
>>6117554
>Bro we've been a filthy sex-haver since >>6116557
I don't know how I missed that lol

>>6117560
Our boy is really growing into a true mech autist. And at this rate will create many football teams of children to carry on the legacy.
>>
Rolled 49 (1d100)

>>6117500
>>See what you can see from your balcony.
>>
>>6117500
>See what you can see from your balcony.
Toaster observation is necessary.
>>
>>6117500
>Look into it yourself.
>Promise to reward them even more than before when you're done observing.
Too interesting to not see, but we also gotta care for our waifus as the man.
>>
Two problems war with one another in your mind.

On the one hand, your girls deserve their reward for working their butts off these past few days. The dock, warehouse, and lift system through the cliff are in immaculate order. All the scrap you gathered has been refined into metal ingots, a much better state to work with.

On the other hand, the clanker patrols have not been tested in the field. You need to see them in action, make sure they can actually do their job.

You can't do one without abandoning the other... or can you? The Lunacy Savantae sparks an idea within your mind, the best idea. Which is why you hoist your girls over tour shoulders and carry them out to the balcony.

"Wait, Master, what are you doing?" Catlleya asks, worried laughter in her voice.

You bend her over the balcony's railing, and continue where you left off in the bedroom. "Multitasking."

"But someone might see!" Cattleya complains loudly, but her body is more honest than her words.

Herta, of course, is thrilled at the prospect, "Yes~! How humiliating, being bred like a common sow where anyone can see me...!"

"Don't sound so excited about that!" Cattleya chastises her, bit you know she loves it.

Anyways.

While you reward your girls on the balcony, you also take a look at what the clankers are doing. While a few of them look broken, they appear to have won the day against a small force of young women. Three of them have already been tied up rather provocatively. The last tries to struggle free, only to get pelted with the clankers' less lethal rounds.

Once she's bound, the clankers work together to carry them inside, into the room you designated as a temporary holding facility if you needed one.
>Greet them by yourself
>Greet them with Herta and Cattleya at your side
>Have their leader brought to you chambers for interrogation. You can't have it interrupt Cattleya and Herta's reward.
>Greet them through one of your clankers.
>Greet them through one of your clankers while continuing to "multitask".
>(Write in)
>>
>>6117832
>Greet them through one of your clankers while continuing to "multitask".
The threat has been neutralized and the bots have done their duty.
Also, based multitasking from the mc.
>>
>>6117832
>>Greet them through one of your clankers while continuing to "multitask".
>>
>>6117832
>Greet them through one of your clankers while continuing to "multitask".
So, I ought to ask, how many girls are we going to be aiming for anyway? I feel like when you start to get too many you just end up lacking the necessary time to focus on each of them and they feel worse than if you had fewer.

I think anywhere from 3-5 is a reasonable range, anymore and it just gets ridiculous.
>>
>>6117832
>Have their leader brought to you chambers for interrogation. You can't have it interrupt Cattleya and Herta's reward.
It'll be both a power move on their leader and reward our waifus for all their hard work.
>>
>>6117849
+1 to this. Power move... and maybe get her to join in lmao
>>6117845
Nah, bro, we're in a gender ratio skewed world with a lot more women than men, so probably MINIMUM 5 girls.

Personally, if we can, I want to go full Farming Life in Another World. Three main girls or so to actually focus on, and then stuff like a literal village worth of side pieces keeping a schedule for who gets to bed the MC and when.
>>
>>6117867
>Personally, if we can, I want to go full Farming Life in Another World. Three main girls or so to actually focus on, and then stuff like a literal village worth of side pieces keeping a schedule for who gets to bed the MC and when.
Why even bother with so many side girls if they're just going to appear once or twice? If that time was spent on another scene between us and the smaller group of girls, we'd be able to explore each of them more, and in each combination too.
>>
>>6117832
>Greet them through one of your clankers while continuing to "multitask".
>>
>>6117845
Assuming this world operates on a 7 day week, then 7’s where I think our limit should be.
>>
>>6117832
>Greet them with Herta and Cattleya at your side

>>6117883
Time constraint for me is probably the biggest practical argument against haremshit desu.
It feels cruel to have all those companions to care for... and neglect each of them for most of the time.
>>
>>6117911
>Time constraint for me is probably the biggest practical argument against haremshit desu.
Well obviously we're having a harem, it's in the name, but i think what's important is to not have too *many*
>>
>>6117869
>>6117911
>>6117916
This is why allowing inter-harem Yuri is important. They're part of the slave harem that MC plans to build, but MC can't tend to them all the time. So allow girls that aren't the main girls to do some yuri things with one another when it's not their day to join the main girls in the MC's bed (and maybe have yuri pair-offs sync their schedules).
>>
>>6117951
Well you don't wanna end up like that guy from Mobsekai where you're basically just the a hanger-on third wheel to the girls.
>>
>>6117832
>Have their leader brought to you chambers for interrogation. You can't have it interrupt Cattleya and Herta's reward

A reward generally shouldn't be interrupted, and multitasking feels a bit insincere to our ladies.
>>
>>6117951
Making the harem too big would lead to character bloat or too much to keep track of, so I'll have to disagree with the yuri stuff in general for that and other reasons.
Besides even if we do go big I think it would be better to have robots do menial labor (or create sex machines for them lol) instead of making a huge harem with girls that have divided loyalties (or at best don't really care about us).
>>
>>6117911
That’s why I think 7’s a good limit. 1 day a week you could spend on each lover. Though ideally we’d have a little less, of course.
>>6117951
Yuri’s good, too. Less harem management to deal with and more engineering autism.
>>
>>6118039
>Yuri’s good, too. Less harem management to deal with and more engineering autism.
Yuri is how you end up getting backstabbed by two girls who didn't actually care about you.
>>
>>6118043
True that.
>>
>>6117565
After-Action Report?
>>
>>6117832
>Greet them with Herta and Cattleya at your side
They're not going anywhere, let them stew for a while until we're, uh, done here. The girls deserve our undivided attention.

>>6118054
ye
>>
>>6118057
Based.
>>
>>6118043
>>6118053
No, remember, they're a slave harem. They probably lose the legal protections slaves get in setting thanks to Herta's desire to normalize her fetishes if they stab us in the back. "Men are people, women are property" is the law here thanks to Herta being way too horny, so...

We just need to make sure we 1) have a proper locus of control over non-Main Girls, and 2) instill a cuckquean fetish where they kinda look forward to watching or sharing their lover with their master.
>>
>>6118043
I don't think I see how one directly leads to the other.
>>
>>6118057
>+1
>>
>>6118100
That sounds like it'll take tons of work and effort with little to show for it when all is said and done. It also feels a bit bad, since I like the idea of the mc losing his fear of intimacy and growing from his more neet way of thinking.
It can tempting fate and cause the girls to disassociate with the mc and see him as less of a "person."

>>6118111
That whole "girls overthrowing the master and creating a yuri paradise" sounds like something out a hentai or ecchi anime. It's a trope I think we should avoid.
>>
>>6118100
Yeah, because impersonal harems held together by threat of law turned out so well for the ottoman sultans, right?

I'm not saying they shouldn't care about each other, but there's a fine line between having two wives who kiss each other after kissing you, and a bunch of slaves who care more about each other than you and will probably stab us in our sleep before robbing us blind and leaving our corpse to rot.

Anyway, I don't think we should have a *slave* harem. Cattleya and Herta, for all their actions, are pretty consenting to this, to the point it was cattleya herself who complained we weren't banging her like she wanted us to.
>>
>>6118132
Women are slaves in the setting, though, that's a conceit of the world we're in. Don't tell me you want us going full nice-guy abolitionist cuck and not using super science to create an entire city-state worth of adoring slave girls.
>>
>>6118138
Anon, please do tell me what Cattleya did when a man she *wasn't* consenting with tried to enslave her?
>>
>>6118146
She bit it off. But he sounds like he's an ugly bastard, and she's a main girl (and our happy slave wife).
>>
>>6118152
So therefore, we should strive to *not* be in the same position as him, and therefore only seek out willing slave wifes, correct? Which there should be plenty of because Herta is a pervert who made "happiness in slavery" a part of this world, yes?
>>
>>6117832
>>Have their leader brought to you chambers for interrogation. You can't have it interrupt Cattleya and Herta's reward.
Fuck it man, this whole thing is a hentai plot anyway, might as well. Might be funny if instead of anime blushing she'd just go "Oh great. A pervert."

Also our gun roombas are way better than I thought they would be. The robot armies in this setting must go hard if any savant can just make them in a few days. It's time to start Jindosh maxxing(but with air guns and bola throwers instead of giant blade-arms).
>>
>>6118154
That does not stop us from creating a city-state worth of happy slave girls at our beck and call for us to choose from, especially if we normalize getting called to Master's house/chambers to be an honor AND pleasure.

I just want a literally city of women who want to get boned by us, is that too much to ask?
>>
Rolled 2 (1d2)

Calm your tits people. If the harem gets big enough, it's gonna become city management where you can bone your citizens to increase approval rating. I kinda like that idea, but we'll see where it goes.

Now, rolling a quick d2 to break the
>Bring her to you
>Multitask

Tie.

1-Bring her to you
2-Multitask
>>
>>6118167
A single well-developed, loving girl is worth a thousand background hoes.
>>
>>6118132
>Anyway, I don't think we should have a *slave* harem.
This.

>>6118167
>I just want a literally city of women who want to get boned by us, is that too much to ask?
That sounds like a terrible idea if we're having them do "yuri bonding", and we can't be anywhere at once either.

>>6118173
Based and true, I kneel.
>>
You really shouldn't be Multitasking, but things are winding down anyways. Retiring back to your bedchamber with Cat and Herta, both girls have mellowed out. Cattleya snuggles up against you for a little catnap. Herta has thrown you a leash, and sits astride you, rocking this way and that way to entertain herself.

Connecting to one of your clanks with your [Control Rod], you can hear the four girls chattering.

"This place should have been abandoned!" one of them says with a high pitched voice.

"Yes, and Bertha's hammer should have crushed that clanker," says another girl, this one with a smoky contralto. "But it didn't, and it isn't."

"We have been taken to the lair of a mighty Savant," a third says. Her voice is level and steady, is she their leader? "Master Forthwythe will want to know of his presence. If he's of Westphalia, that's a new ally, but if he's of Eastia..."

"Then I want to defect~" a fourth voice says. "A Savant would make a better master than a fat, smelly noble like Forthwythe."

"Treason, Bertha?" the level voice gets heated. "You, a lowly slave, would betray a noble lord like Augustus Forthwythe, a man whose name I am not worthy of speaking?"

There's a pause before Bertha says, "Meh. Bastard sent us to die, and the Savant didn't kill us. I know a few ways I could pay back his kindness, oh, so gently~"

"I'm with Bertha on this, Gerty," the second voice says. "Lord Forthwythe sent us to die because... well, Mel's old man pissed him off, you and Bertha keep emasculated him without meaning to, and I... well he knows I'm a schemer."

"Those rooms look really comfy, too!" The first girl, who must be Mel, sounds excited. "I hope he's that sort of man. I wouldn't mind wearing a skimpy outfit all the time and doing that with a Savant if I got to lounge about in a cozy room like that."

"Well, why don't we ask him..." The second voice says, and you have the distinct impression that she's looking right at the Clanker you're controlling. "Do you have room in your harem for three or four poor, downtrodden girls abandoned by their master to die, Lord Savant?"
>If Miss Gerty wants to return to her Master, I won't stop her, but the rest of you can stay.
>No way, two women are enough for me, I'll become a dried up pru- (Wait, why is Herta covering my mouth and saying yes?)
>What's in it for me? What do you bring to the table?
>I've a hard time trusting a devious woman whom I know nothing about. Why don't you tell me of your circumstances?
>(Write in, though attempts to say "no" outright will result in a Herta Interrupt).
>>
>>6118212
>I've a hard time trusting a devious woman whom I know nothing about. Why don't you tell me of your circumstances?
If one is willing to betray once, then they're willing to betray twice. Don't trust traitors.
>>
>>6118212
>I've a hard time trusting a devious woman whom I know nothing about. Why don't you tell me of your circumstances?
Get info before making a big decision.
>>
>>6118212
>I've a hard time trusting a devious woman whom I know nothing about. Why don't you tell me of your circumstances?
>>
>>6118212
>Is there a way I can contact this Lord Forthwythe?
>I've a hard time trusting a devious woman whom I know nothing about. Why don't you tell me of your circumstances?
>If Miss Gerty wants to return to her Master, I won't stop her.
>>
Backing all of these, QM.
>>
>>6118224
Backing all of what?
>>
>>6118227
My five inches into your mom, bih. THE VOTES. WHAT THE FUCK ELSE!? Like goddamn.
>>
>>6118212
>I've a hard time trusting a devious woman whom I know nothing about. Why don't you tell me of your circumstances?
>>
>>6118212
>I've a hard time trusting a devious woman whom I know nothing about. Why don't you tell me of your circumstances?
>>
>>6118212
>>I've a hard time trusting a devious woman whom I know nothing about. Why don't you tell me of your circumstances?
>>
>>6118212
>>I've a hard time trusting a devious woman whom I know nothing about. Why don't you tell me of your circumstances?
Three adventuring types added to the harem, let's go. Though should we send Gerty back to Forthwythe to let him know he's been NTR'd, or should be NTR her from him as well?
>>
>>6118284
>Though should we send Gerty back to Forthwythe to let him know he's been NTR'd, or should be NTR her from him as well?
I think they were supposed to die during this mission, so returning to him may not be so good for her health. Her choice though, I'm not one to force people to stay (nor accept strays without good reason).
>>
>>6118212
>No way, two women are enough for me, I'll become a dried up pru- (Wait, why is Herta covering my mouth and saying yes?)

Haha

Although I really hope Herta is just living out her fantasy and not been corrupted into liking it.
For actual vote I'd say
>You can stay, but if you try something devious, you'll be evicted.
>>
>>6118326
I see it as three checkboxes that need to be "yes" to be added to our city management beauty pageant.
>Are they hot or at least cute?
>Are they down to fuck?
>Are they useful?
If yes then they can join the harem city. It will take more to become a Main Girl and live in the estate proper, but I'm down for QMs harem city idea.
>>
>>6118212

First girl is Mel the high pitched voice happy to wear a skimpy outfit and enjoy a comfortable cozy life. Her father did something to piss Forthwythe off. So she could be the child of someone sent to Forthwythe's court? Of a servant or vassal? If her father pissed him off but he couldn't immediately punish him and his daughter openly then I think a neighboring? lower noble or priest or something of rank.

Second girl has the nice voice and is a self admitted schemer lol. Obviously very observant and intelligent, for better or worse.

Third girl Gerty, Gertrude? Or Gertrudis the german origin of that name. The leader and a chivalrous knight type. I suppose it was just her leadership and warrior skills, or her noble spirit, that made Forthwythe feel emasculated.

Fourth girl Bertha, strong big hammer wielding slave. Doesn't appreciate being sent out to die, just wants a better master.

A fun little rpg group. The schemer woman with the nice voice, and probably that art is her, is 2nd Wife coded for scheming to become 1st wife. Which against Herta is funny.

face?, thief, knight tank, warrior dps

Though I wonder if outstanding talent also indicates some kind of blessing from other gods? Which could make number 2 as some kind of scheming dark priestess, perhaps with godly tattoo markings, and Gerty as some kind of paladin. Cattelya as a beastfolk has the blessing of whatever the goddess of beastfolks is, etc.

>(Write in, though attempts to say "no" outright will result in a Herta Interrupt).
I think thats the measure of each of them, and we can handle each suitably. If we can get Gerty she can keep these girls in line I imagine, so I think I have a way to reason her into it without breaking her loyalty.

"If this Forthwythe cares about your little group he should send someone to look into if you survived. If he doesn't he sent you here to die, to banish you from his service. "

If someone shows up Gerty can go with him, if not then she was freed of service and we can pick her up.
>>
>>6118212
>>I've a hard time trusting a devious woman whom I know nothing about. Why don't you tell me of your circumstances?
>>
>>6118212
>No way, two women are enough for me, I'll become a dried up pru- (Wait, why is Herta covering my mouth and saying yes?)
>>
>>6118212
>>What's in it for me? What do you bring to the table?
I like the number 3, she sounds level-headed, real harem manager material.
>>
"I have a hard time trusting such a devious woman," you say. "Especially one I know so little about. Why don't you tell me about your circumstances?

You can almost hear the second women slide into a confident lounge. "Well, allow me to weave you a tale, Lord Savant. We-"

You cut her off, "Will tell me about yourselves, yourselves. Meaning no offense, madame, but I'd like to hear about everyone from everyoneI, not just you."

"Ooh, polite and smart," coos the woman with the very attractive voice. "I expected the former, but the latter is nice too. Too many Savants would have said 'pig sow' instead of Madame..."

"But I like getting called pig sow by my captors..." Gerty mutters under her breath, barely loud enough for your clankers to pick it up.

"Well, I can call you sow if you wish," you say. "Now, one at a time, the clankers will escort you to separate rooms..."

Other than Gerty making a high pitched sound that sounds vaguely like 'he heard that!?', there are no complaints from the adventuring crew. Not when you move them, nor when you question them.

While each of them put a different spin on it that reflects how they think about things, the story you get is largely consistent across the four of them.

Lord Forthwythe of Riverdale - a noble, but no Savant - sent them into the wild lands to salvage things from your manor. His lands are apparently 100 miles west of here, right on the border of the unclaimed territories. Naturally, the girls were expected to either get GREENED by the local goblinkind, taken by bandits, or otherwise meet a grizzly end. That they made it to your manse was unexpected, and that it was occupied even more so.

You also learn about each of them, just a bit.

Mel seems to be a carefree girl who notices a lot of details you'd expect her to miss. She's a beguiler by her job, but she swears she's not a thief. Her dad apparently stole something important from Lord Forthwythe, which the others think is why he's punishing her.

Bertha keeps flirting with you over the clank, promising to show you a good time if you'll take her into your household. She's apparently huge by every metric, and loyal as a dog if you treat her right, something Forthwythe did not do. Unfortunately, her job is the rather basic Warrior class, which doesn't have much going for it besides skill with weapons and armor.

Gerty, uh... she and Herta would be two peas in a pod. Huge masochist according to the others, and sticks with Forthwythe because of the verbal abuse she receives. Her Holy Knight Job is exceptionally rare and valuable, so if you could convince her to be your slave, it would be a huge boon.

Lastly, Ruby. The schemer, whose job is Mastermind. While Gerty serves as the face, she serves as the brains of their group, and supposedly has a plan for every possibility... or at least the knowns, the known unknowns, and the unknown known.

If Mel is to be believed, she has a complexity fetish.
>>
>>6118853
Now that you know their circumstances...
>Accept them into your household
>Reject them from your service
>Send them on a quest to prove themselves (Tracking Device Included)
>Task the other girls with converting Gerty into your eager slave.
>(Write in)
>>
>>6118854
Honestly, I'm gonna be honest, I'm not quite feeling much when I read those descriptions. I feel completely neutral about them. You guys sure we want them? They just don't sound that interesting like cattleya and herta did...
>>
>>6118853
>100 miles west of here
Damn, those girls sure can WALK. We really are in bumfuck nowhere.
>>6118854
>>Task the other girls with converting Gerty into your eager slave. I'm sure Ruby or Herta have ideas.
We'll still send them on a quest, (clearly, they are an adventuring party and we're a quest giver in this scenario), but not right after their previous one almost got them killed/gobbed.

I do like Gerty. Personal weakness for cool, collected and dutiful types. I'm telling you man, if we abuse her just right(with a correct portion of appreciation in the mix), she'll be the prefect secretary/manager.
Ruby and Mel can be our spy wing. Bertha and Cattleya and can pass the braincell to each other, god bless them.
>>
>>6118860
Maybe it's just me, but if we're going to get so many girls at once we should at least maybe get some one on one time?

Like I said, right now I just feel...completely ambivalent towards them. They don't spark anything, whereas from Cattleya's first appearance I could tell she wasnt just your usual browbeaten former slavegirl waifu.
>>
>>6118856
Mel and Bertha are alright personality wise (assuming Mel is telling the truth about not being a thief), even though Bertha could be redundant with our mechs and robots. I'm not sure how I feel about Gerty, and Ruby sounds like a huge headache to deal with (and will probably never care about us in any meaningful way).
Honestly I can see some of them not really doing anything or being something that'll bite us in the ass (like with Ruby specifically).

>>6118860
Herta I can understand, but is it really that good of an idea to trust Ruby so soon?
>>
>>6118856
>1 post id
>Vague bitching
>Three dots for dramatic effect
>Implying that Cattleya, who's character is "father had enemies, cat, down to fuck", is more interesting than any of those
Come on now, anon. This is literally the "Isekai Cheat Harem" quest. That's what we do here. Sometimes even with mechs involved.
>>6118863
I guess I'm just not paranoid in the slightest. This whole quest is just us making up a lewd story for fun. I don't think QM is gonna flip any second and go "HAHA it was a trap vote and now Anon is DEAD because that one girl who has more initiative than others KILLED him".
Anyway, I picked Ruby for converting because she knows Gerty better. I think Ruby would want to keep the party together, so she'd be helpful for getting Gerty on board. I fail to see what would be Ruby's motivation for going full retard. Steal our ingots and run off into the wilderness while the rest of her party work for a new(better) master?
>>
>>6118868
Do you actually know why people say "1 post id" or did ou just see it being repeated and thought it was some kind of magic word? And what the hell is vague about "None of these girls seem particularly interesting"?
>>
>>6118868
>I picked Ruby for converting because she knows Gerty better. I think Ruby would want to keep the party together, so she'd be helpful for getting Gerty on board.
I suppose the most I'm worried about is how Ruby is closest to and knows her group way more than us, Herta, or Cattleya do, and will likely use that closeness she has for her own personal advantage.
>I fail to see what would be Ruby's motivation for going full retard. Steal our ingots and run off into the wilderness while the rest of her party work for a new(better) master?
I don't think she'd run away, but if I were Ruby I'd make sure I had a contingency plan to make sure I don't get kicked out/killed, maybe by having enough clout/blackmail with the other girls to have them act as a safety net if things go south. With Gerty, I assume Ruby could say she's secretly "on her side and still loyal to Forthwythe" to have her comply more now with us while more trust builds up between the two of them gradually at our expense.
If she gets found out by the master about any scheming we don't like, then she could just play it like she's doing a honeypot and making the other girls think they have the upper hand when they don't. In reality she'd just be playing both sides for her own self interest, falling back on one in case she feel like the other will threaten her. Hence the potential headaches I said it might cause.
Ultimately it's likely none of this would be healthy for any party except herself.

Sorry if this comes off as overthinking things, but if Ruby is half the shadowrunner I am it's a possibility lmao
>>
>>6118854
>Send them on a quest to prove themselves (Tracking Device Included)
Their skills are only as good as they can use them.
>>
Okay, I thought I hinted at it enough with the complexity fetish, but apparently I did not. Ruby is the sort who has high INT, horrifically high INT... but WIS is a dump stat.

She likes to present herself as this mistress of spiderweb, and if someone is keeping her from being an idiot and over complicating things because she finds complexity very fun.

She's cute, she's smug, she's a bitch selfish, but she is very, VERY much pic related.

I think my "try to keep things to one post" limitation bit me in the ass in conveying her.

The point being, treat her well and she'll scheme FOR YOU. Just... just keep one of your kids at hand to poke holes through any plans she makes.
>>
>>6118894
Hmm, that reveal could have been left for the story, but, that's more interesting than the others..so here's my idea.
>>6118854
>Send them on a quest...while secretly recording them. The goal is not to test their skills, but to see how they act when they're free and relaxed.
>>
>>6118897
I meant to reveal that this post though. I just did a bad job of it because I really don't like going over one post per story segment. I'm writing all of this on my phone, so it's a little... yeah.
>>
>>6118854
>(Write in)
>Have Herta and yourself acclimate Gerty into being an eager slave.
>Send the rest of the three new girls on separate (non-lethal) quests individually, so we can see their strengths (Tracking Device and Recording Included)
I'll vote for this for now. I might change it later.

>>6118894
Ah I thought it was the reverse where she pretends to be dumb but was secretly playing us like absolute fools lmao. Ok she's good in my book lol

>>6118898
>I'm writing all of this on my phone, so it's a little... yeah.
Damn, you have my respect and condolences, QM.
>>
>>6118900
I like the idea of the individual quests but I thought it might have been a bit too long. I'd definitely support it if it was a choice though.
>>
>>6118901
Maybe we can just accept them now while focusing on Gerty, acclimate her in being loyal to us and help her realize Forthwythe probably just sent them all here to die.
Maybe as time goes on we give them each an individual quest? My idea behind the write-in was to give the new girls each a chance to show how useful they are without being part of their group.
>>
>>6118868
Try being less of a faggot in here. Thank you.
>>6118869
Agreed. Also, how is giving an opinion "bitching"? That guy is a lunatic.
>>6118898
Godspeed, QM. Others can learn from your dedication.
>>
>>6118854
I'm not liking them, to be honest. Not sure why anons want us to connect them all like Pokemon but I digress.
>>6118897
This is my vote. I find myself preferring the quality over quantity approach an earlier anon had. Less girls in the harem; more quality dynamics with each.
>>
>>6118854
>Send them on a quest to prove themselves (Tracking Device Included)
They not only need to prove themselves to us, but to Herta and Cate as well. Well, maybe just Cate, since one of them is likely to be 2nd.
Send them on a quest that will humble the others at least a little bit (actually, make it a lot), and one that will absolutely humiliate Gerty (she'll love it, I guarantee it).
>>
>>6118854
>Task the other girls with converting Gerty into your eager slave and tell Ruby we accept her into our harem.
Dunno what to do with the other 2
>>6118894
>and if someone is keeping her from being an idiot and over complicating things because she finds complexity very fun.
seems like something is missing there, also in light of this info I'll get her to our harem as well.
>>
>>6118925
Oh, that should have noted that she can be a "Mistress of Spiderwebs" if someone keeps her from being a doofus.
>>
>>6118953
Well, plenty of chances to build their characters out more. Quests are more fun when it's about character interactions rather than stats and collecting items (also stats), anyway.
>>
>>6118854
>Send them on a quest to prove themselves (Tracking Device Included)
>>
>>6118854
>>Send them on a quest to prove themselves (Tracking Device Included)
>>
>>6118854
>Accept them into your household
>Task the other girls with converting Gerty into your eager slave. You have some experience with how you treat Herta that could come in handy.
>Make sure to treat them well
I don't really trust them except Bertha but that's probably because we just met them. Honestly this whole thing is probably a good reason why we shouldn't expand the harem too much, cause it just gives characters less chance to have personalities.
I like the idea of giving them seperate quests to shine some light on them individually like >>6118900 suggested.

Also I don't recommend just sending them to a quest together cause it'll just make them closer without being closer to us.
>>
>>6118854
>Task yourself and the other girls with converting Gerty into your eager slave.
>>
>>6118854
>>6118900
>>6118909
Supporting. Gerty could definitely be in the running for second wife and secretary.
Bertha is underrated btw. Having someone who's loyal and strong can come in clutch.
>>
>Accept them into your household
>Task the other girls with converting Gerty into your eager slave. You have some experience with how you treat Herta that could come in handy


This is a harem quest, the qm is giving a harem adventurer party. And we are going to need the extra muscle to clear out the deal with the duke later.
>>
>>6118854
>Accept them into your household
>Task the other girls with converting Gerty into your eager slave. You have some experience with how you treat Herta that could come in handy

We will probably come into conflict with this Forthwythe eventually if he thinks this land belongs to him, abandoned estate or otherwise. His personality issues from these girls just makes it more likely. If the world is so dangerous they were expected to get GOBBED even as a group, I don't think sending them out alone is a great idea.

Though I would have thought the immediate answer would be to work on converting Gerty ourself.

Also I noticed something funny, our MC doesn't have a name yet? Perhaps thats intentional or will be plot relevant to memories of his past life. Or just so he can be referred to as Master lol.
>>
>>6118854
>Send them on a quest to prove themselves (Tracking Device Included)
>>
>>6118854
>Accept them into your household
>Task the other girls with converting Gerty into your eager slave. You have some experience with how you treat Herta that could come in handy
>>
Turning off the the communications for a moment, you give Herta and Cattleya a squeeze on the bum to rouse them. Herta sleepily mutters 'again?', while Cattleya was already awake. You ask them, "What do you think? Should I let them into our household?"

Herta mumbles, "More ladies should submit to Master... lots and lots of ladies... all of the ladies... I'll collar them myself..."

Cattleya shrugs, "If you think we can trust them. Maybe have them prove that they'll stay loyal. The more women in your harem, the more respect other nobles will give you, Master. Hordes of loyal slaves are a sign of prestige."

You nod, and turn the comms back on.

"I shall give each of you a chance to prove your loyalty," you tell them.

"Alright, then," Rose glides in with a proposition on her tongue. "We shall-"

"Each have separate tasks, yes." You finish for her.

"What," a note of panic strikes Rose's voice. "But how am I supposed to get anything done without my precious companions? I rely on them to fulfill my schemes."

"She means do all the heavy lifting," Bertha says, while Gerty and Mel make asserting noises.

"Then she will have to make due with the clankers I shall lend her," you say. "For whatever task I give her."

A strangled noise comes from Rose's throat. "But... I... they can't be... I mean...!"

Roll 1d100 and...
>Send them each on a mission to test their specialities
>Send them each on a mission that plays against their specialities.
>Give them a mission that should humiliate them as a test.
>Give them each a mission they would take pride in.
>(Write in)
>>
Rolled 54 (1d100)

>>6119304
>Send them each on a mission that should reveal their personalities when alone
>>
Rolled 81 (1d100)

>>6119304
>Send them each on a mission to test their specialities
>>
Rolled 67 (1d100)

>>6119304
>Send them each on a mission to test their specialities + test their personalities when alone
If this is too much to ask, then just test their personalities.
>>
Rolled 73 (1d100)

>>6119328
>+1
>>
Rolled 96 (1d100)

>>6119304
>Send them each on a mission to test their specialities
Gerty might like humiliation, but I don't think the others, especially Bertha and Ruby/Rose would be OK with being humiliated by a stranger right off the bat.
Let's see if they make for worthy tools first, then sort out where they rank on our turgid totem pole later.
>>
>>6119304
>>Give them each a mission they would take pride in.
This one.
>>
>>6119304
>>Send them each on a mission to test their specialities
>>
Rolled 83 (1d100)

>>6119304
>Hordes of loyal slaves are a sign of prestige
Wording, lmao. "Hordes" of slaves. An actual army of hot anime girls, YoRHa style.

>Send Rose on a mission to test her specialities
>Send The thief and the musclehead on a mission they would take pride in.
>Send Gerty on a mission that should humiliate her as a test (a test of how far gone this woman is)
There, that should be good.
>>
>>6119304
>Send them each on a mission to test their specialities
>But send Bertha on a mission to she'd take pride in.
>And send Gerty on a mission that would humiliate her.
>>
"So, here's what each of you shall do," you tell them, "First, Bertha..."

You give each of them a mission where they can show off what they're good at. A task they can take a bit of pride in, and will let you see how their personalities shine when they're all alone.

To Bertha, you give a task suitable for such a simple, honest soul. She will spend the week accompanying your clankers on their patrols to ensure nothing can assail your estate. The clankers are better than her in a fight, but they're not much more clever than a dog. She'll fit right in.

To Mel, you give a quest to scout out the nearby hills for goblins and bandits. She supposedly can work illusions and enchantments to hide herself from all manor of creatures. Hopefully you won't need to go save her.

To Gerty, well... you take advantage of her servile and honorable nature. She will play at Bodyguard for you, Herta, and Cattleya, though in reality your intent is to keep her close at hand. She the biggest flight risk, with her loyalty to Forthwythe, but you have a few devious plans that might help turn her over the course of the week.

As for Ruby Rose, you give her a (non exhaustive) list of your assets and their capabilities and tell her to spend the week coming up with plans to optimize their use for maximum profit. That gets her to calm down a bit from her panic over not having minions, and before your clanker leaves she already has a scheme in her eyes.

The next morning, Herta awakes you FAR too early with a party popper. As you spank her naked bottom just hard enough to make her squirm, you ask her, "Why! Did! You! Interrupt! Your! Master's! Sleep!"

"Haaah~" she moans happily with every strike to her rear. "Because it's our one month anniversary, Master! You've been in this world for a whole month, and you already have six slaves at your beck and call..."

How should you celebrate your one month anniversary.
>Build yourself a superior weapon
>Build yourself a resplendent suit of armor
>Take Herta and Cattleya onto the water for a little cruise
>Build Herta and Cattleya something nice.
>(Write in)
>>
>>6119739
>Take Herta and Cattleya onto the water for a little cruise
As much as I would like to vote for doing something like just spending a date with Herta praising her for being a cute deity, she'd probably enjoy this more anyway given her nature.
>>
>>6119739
>Take Herta and Cattleya onto the water for a little cruise
>Make two small things, one for Herta and the other for Cattleya
We've been living with them for a bit so we should know about what they'd want, something small but showing that we care.
>>
>>6119755
+1
>>
>>6119755
+1
>>
>>6119739
>Take Herta and Cattleya onto the water for a little cruise
>>
>>6119739
>>Take Herta and Cattleya onto the water for a little cruise
>>
>>6119739
>>6119755
+1
>>
>>6119755
Changing >>6119742 to support this and hoping that we won't just give Herta something obvious like a leash or a ballgag. She can't just be all sex all the time
>>
>>6119739
>Take Herta and Cattleya onto the water for a little cruise
>>
>>6119755
+1
>>
>>6119755
+1
>>
>>6119755
+1 to this please.
>>
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"I definitely didn't forget that," you lie as easily as you breath. It's not a very convincing lie, nor is it meant to be. It does get a little snicker out of Herta, just as planned. "I've got a few ideas of what we can do, though. Gonna need Cat-"

"Nope." Herta says. "She can join in later, but I intend to monopolize you today, my darling Master~"

"But my bellows..." you complain as Herta drags you from bed, leaving a naked Cattleya to sprawl out upon the sheets.

"I'll work them!" She says with pride. "I'm the goddess of Artifice, after all!"

===

"Oh sweet heavens!" Herta complains through heavy breaths. "Why did I think this was a good idea!?"

"You're doing great darling!" You tell her, Watching the metal turn hot enough to work with. Though it's hard not to be distracted by the sight and smell of a beautiful woman clad in nothing but a dog collar and sweat soaked lingerie as she bounces up and down to work the bellows.

"Don't call me darling!" She complains, weariness in her voice. "Affection like that saps motivation! I need a good scolding..."

"Then stop slacking off you petulant pig-sow!" You acquiesce to her demands, knowing that she wants to be called degrading names. "You call yourself a goddess of Artifice? You're nothing but a noodle armed maso-bitch!"

A fire lights in Herta's eyes. "Fuck yes! Keep it up! NOW I'M A LITTLE MOTIVATED!"

"Just a little, huh?" You tease, watching her work the bellows even faster than when she was fresh. With a shake of your head, you let the madness of creation flow through you...

For Herta, you make...
>A golden slave collar that will always guide her to your side
>A ring with butterfly patterns that will provide many forms of protection
>A set of high heeled sandals with butterfly motifs that with make her steps airy and graceful
>A butterfly patterned hairpin that will protect her from necromancy
>A set of butterfly pasties and c-string that will let her conjure allanner of figments
>(Write in)

For Cattleya, you make
>A magical flaming greatsword
>A pair of protective gauntlets
>A third arm to place upon her shoulder
>A mechanical dancing lion doll
>(Write in)
>>
>>6120376
Forgot my trip lmao
>>
>>6120376
Damn, hard choice. On one side, I do like the 'will always guide her to your side' thing of the collar, but at the same time giving her a slave collar seems so...predictable?

As for Cattleya, I'm out of ideas. I don't know what she'd find to be emotionally meaningful. I'll listen to anyone else.


One thing i should say though - while Cattleya said she wanted to be third wife, have we ever actually oficially 'married' them? I mean, they're not just our slaves, they're our slave-wifes. Maybe we could do that?
>>
>>6120376
>A set of butterfly pasties and c-string that will let her conjure allanner of figments
the collar seems to obvious and this seems fresh and degradating

>A magical flaming greatsword
I like them
>>
>>6120380
I should ask QM, could we maybe settle for something a bit more...dignified than an slave collar? Would a choker suffice? I feel like a choker with our name on it and the 'always guides her to us' magic is degrading enough without being too predictable and still feels like it'd have some emotional weight.
>>
>>6120376
Herta:
>A golden slave collar that will always guide her to your side
I can see her loving something like this. Besides, since she always wears a dog collar we might as well make it one that has a use.

Cattleya:
>A pair of protective gauntlets
I would also vote for the flaming greatsword but Cattleya already has a good sword from the goblin loot.
>>
>>6120376
>A golden slave collar that will always guide her to your side
>A pair of protective gauntlets
>>
>>6120376
>A ring with butterfly patterns that will provide many forms of protection
>A pair of protective gauntlets
>>
>>6120376
>A golden slave collar that will always guide her to your side
Write on it something like 'Herta - Slave of [Insert Anon's Name Here]'

>(Write in)
>A ring that keeps her body at a good temperature, so she doesn't feel too hot or too cold from the weather
She's always doing stuff, so she might appreciate it. Either this, the third arm to make her job easier or the gauntlet to protect her body while she works.
Honestly it's a bit tough to figure out what a muscle headed catgirl that wants kittens would like.
>>
>>6120384
Aight, fuck it, no one said no, so...

>>6120376
>Golden Choker with Anon's name on it and a spell that will always guide her to our side
And for Herta
>A magical flaming greatsword
She likes swords right?

You know, I guess it's the wrong quest for it, but I hope Herta will fucking chill at some point. 24/7 sexual role-playing is probably gonna get tiring when we start to hit the years mark. In the bedroom sure, but all the damn time is just something that isn't gonna stay novel forever.
>>
>>6120376
>>A set of high heeled sandals with butterfly motifs that with make her steps airy and graceful
>>
>>6120505
>A third arm to place upon her shoulder
>>
>>6120461
+1
Do you know how much people would kill for perfect AC heating and cooling?
>>
>>6120376
>A ring with butterfly patterns that will provide many forms of protection
The connotations of a ring...
I'm worried, why the focus on protection from necromancy specifically?

Seconding >6120461 with a ring that keeps our pussy at the purfect temperature.
>>
>>6120376
>(Write in)
A voice recorder with prerecorded insults from the MC.

A watch with a function to track the harems vitals.

A corset with mechanical butterfly wings for flight.

A lightning staff that doubles as a portable power source and dancing pole.
>>
>>6120376
>A set of butterfly pasties and c-string that will let her conjure allanner of figments
>A mechanical dancing lion doll
>>
>>6120376
>A golden slave collar that will always guide her to your side
>Make it so that we're able to track her too
>And have 'Herta - Slave of [Insert Anon's Name Here]' written on it.

>A magical flaming greatsword
We know that she likes swords.

>>6120395
>I would also vote for the flaming greatsword but Cattleya already has a good sword from the goblin loot.
I feel like she'd like the sword, cause that's what she called dibs on.
>>
>>6120376
>A ring with butterfly patterns that will provide many forms of protection
>A ring that keeps her body at a good temperature, so she doesn't feel too hot or too cold from the weather
>>
>>6120376
>Herta
>A golden slave collar that will always guide her to your side
>Make it so that we're able to track her too
>And have 'Herta - Slave of [Insert Anon's Name Here]' written on it.

>Cattleya
>Some flexible magical protective gauntlets that allow her to handle swords and claw her enemies with ease, also protecting her hands while she works
Hope she thinks these are cool.
>>
>>6120376
>A set of butterfly pasties and c-string that will let her conjure allanner of figments

>A pair of protective gauntlets
>>
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You couldn't decide what to make for the first among your slave-wives.

Herta's tastes, after all, are a bit... You want to shower her in affection, but the affection she desires comes in the form of abuse. So it will need to be something that tells her: "You are the crown jewel of my collection". Yet, at the same time it must also say "You are my property, my toy, my thing that I shall do with as I please."

Cattleya on the other hand is easy to make something for. The self proclaimed third among your harem is a physical woman, your Warrior and your Whore. A set of brass gauntlets, hardened beneath flame and spell, will serve her well. They will protect her body from harm as well as a suit of armor, and her mind from corruption by dark forces.

Crafting something for Herta, though...

She works hard at the bellows, and you pour all of your freshly acquired skill into adorning Herta's body with jewelry that suits her particular tastes.

For her neck you craft a fine golden slave collar, heavy and thick, and bound with an adamantine lock. From it hangs a tag engraved not with her name, but a designation that she is first among all your slaves. An enchantment upon the collar tugs her gently in your direction, whenever she is not by your side.

The collar connects to a pair of spapphire butterflies set in mithril frame, which clamp tight upon the pink crowns of her bosom and hide them from view. A pair of plugs keep a similar butterfly-pattern covering snug over her crotch, filling her up and keeping her precious secrets hidden. Like the butterflies upon her bosom, it connects to the collar and clamps with a thin silvery chain.

When she focuses there, the chains glitter, and produce little figments she can control.

Lastly is a ring. Like the other jewelry, adorned with butterflies and enchanted with a useful spell. Weaker than Cattleya's gauntlets, it's iron body enchantment should keep her safe.

Unfortunately, you work so long that it's not until night falls that you're able to take your girls on a cruise aboard your ship.

"Damn useless thing..." Herta complains as she bounces on your lap. "With these plugs here, I can't ride you properly, Master..."

"We don't need to have sex 24/7, Herta," you tell her.

"..." you can hear her pout. "It would be nice if we could, though."

"No can do, Herta," Cattleya says. "I've got at least SOME claim on time with Master's fat-"

"Anyways," you cut the two of them off. "Did either of you hear that?"

Both of them look at you nonplussed.

"Hear what?"


There's a splash. Something rises from the water. You look up at it and say: "That."
>Now is the time to run the fuck away
>Engae it with your mech
>Maybe it can be reasoned with?
>(Write in)
>>
>>6120934
>Engage it with your mech
Can't say I'm a fan of the weird chastity lock jewelry, desu. That stuff is a step too far for me. Especially if it doesn't come of at all, which it seemingly can't if she's complaining...
>>
>>6120934
>Engage* it with your mech
Just don’t kill it in case it’s friendly, whatever it is.
>>
>>6120934
>Engage it with your mech
>Maybe it can be reasoned with?
And if it can't, then we can test out our mech's power.

>>6120944
Yeah, hopefully we didn't just gift her a chastity belt lmao
Maybe we can tinker with it later if it becomes a problem, we could have the butterfly pasties disappear and reappear magically only when either we or she will them to.
>>
>>6120934
>>Maybe it can be reasoned with?
>>
>>6120934
>Maybe it can be reasoned with?
>>
>>6120934
>>Engae it with your mech
>>
>>6120944
>>6120969
No chastity belt stuff. You gave her jewelry that covers her pussy and stays in place with a butt-plug. The chains are just decorative, they're the sort of accutrements you'll see on harem girls typically attached to nipple/pussy piercings. They have a lot of give, but it's definitely fetishy slavegirl wear.
>>
>>6120991
So then does she just refuse to take it off or something? She's complaining about it...
>>
>>6120991
>spoiler
Sounds like the sort of thing she'd like. I guess it's not really that big of an issue if she can just take it off when she wants lol
>>
>>6120376
>Now I'm a little motivated!
WTF? Is she Vergil from UMvC3?
>>
>>6120934
>>Maybe it can be reasoned with?
>>
>>6120934
>Maybe it can be reasoned with?
What is it? A titcow rising from the waves? A titwhale?
>>
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Maybe whatever the hell this is could be reasoned with, you think to yourself for a moment.

Then you actually turn around and see what it is.

"It's huge..." Cattleya says, staring up at the monstrosity with eyes as wide as saucers.

"Oh no..." Herta breathes, having stopped grinding her ass against your crotch. "I read up on the lore documents, that has to be-"

"What the fuck...!?" you shout.

You stare up at the thing which has emerged from the water. Its countenance is as beautiful as it is horrifying. It holds the vague shape of a human woman, if all the details and bumps of the skin were erased with blinding light.

The creature stares back. Its teeth are sharp as a shark's, its eye is a baleful red, and its boobs are positively massive. Your mech is by no means small, but even so it towers over your mech as your mech towers over you.

"Why is there a giant nake cyclops in the water!?" You ask the world, your hands already reversing the trajectory of your mech. A light shines behind it, forming a halo of a thousand colors. "And why is it an angel! Did we stumble into Eva!?"

"I don't know!!!!!" Herta screams.

A Lance of light rips through the water by your side as the giant gives a wail of pain. It's gaze became a laser, and evaporated a chunk of the ocean. Wonderful.
>Run the fuck away. Back home!
>Run to the west! Lead it to Westphalian shores, away from your estate.
>Run to the east! Lead it to Eastian shores, away from your estate.
>Shoot it with your Black Iron Cannon!
>Wait, it's in pain! Maybe if you close, you can help her???
>Write in
>>
>>6121791
>Run the fuck away. Back home!
Hell to the fuck no.
>>
>>6121791
>Run the fuck away. Back home!
Exit stage left!
We need some torpedoes or heavy cannons for going sailing, clearly.
>>
>>6121791
>Wait, it's in pain! Maybe if you close, you can help her???
>>
>>6121791
>Run to the east! Lead it to Eastian shores, away from your estate.
Make sure to file a complaint to Herta
>>
>>6121848
In all fairness we were the ones who asked for a steampunk fantasy world and had her make one on the fly.
>>
>>6121791
>Wait, it's in pain! Maybe if you close, you can help her???
For the giggles.
>>
>>6121850
Not an excuse for poor quality assurance
>>
>>6121791
>Run the fuck away. Back home!
I'm curious about what this is, we should ask Herta once we're in the clear.
>>
>>6121791
>Run to the west! Lead it to Westphalian shores, away from your estate.
Should keep them busy enough to forget about taxing us.
>>
>>6121791
>Run to the west! Lead it to Westphalian shores, away from your estate.

Initiate Order 098831A-1.
... and ask Herta WTF that thing is.
>>
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>>6121791
>...and its boobs are positively massive! Maybe if you close, you can help her???
Don't worry! We're here to offer support!
>>
>>6121969
>Should keep them busy enough to forget about taxing us.
I'd rather we just go back home instead and make a plan on what to do like we did with the goblins. Maybe we could try to find a way to cure/tame her? Or at least build something to counter/evade her lazers.
>>
>>6121791
>>Wait, it's in pain! Maybe if you close, you can help her???
>>
>>6121791
>Wait, it's in pain! Maybe if you close, you can help her???
>>
>>6121791
>>Wait, it's in pain! Maybe if you close, you can help her???
Giant Angel waifu action
>>
>inb4 closing the eye kills her
>>
>>6122225
That would actually be pretty funny.
>>
>>6121791
>>Shoot it with your Black Iron Cannon!
>>
>>6121791
>Run the fuck away. Back home!
>>
>>6121791
>Shoot it with your Black Iron Cannon!
>Aim for the giant eye!
If Zelda games taught anything it's that giant eyes are the weak points. We even got a giant clockwork bow to shoot it.
And if that doesn't work
>Run the fuck away. Back home!
GTFO while it's distracted.
>>
>>6121791
>Run the fuck away. Back home!
We are not ready to deal with this.

>>6121848
I think kaijus and giant monsters are cool. So I for one am not mad at Herta for allowing them to exist in this world.
>>
>>6122960
+1
Boss fight time.
But if we run I'd like to make sure it can't track us back to the manor.
>>
With only a moment's hesitation, you grab the lever that controls the BoatMech's movement, and...

"Wait, wait, wait!!!!" Herta and Cattleya pounce on you as one. "What the heck are you doing, we need to run away!!!"

Your BoatMech trudges forward through the water, towards the cyclopaean beauty that stands before you. You put every bit of your strength in to resist Cattleya and Herta's attempts to pull you back.

"Look!" You say as the madness Savantae takes you. "Look at her boobs! Her giant boobs! Her behemoth bosom! Her giga-gazongas! Melons so massive that they could-"

Herta claws at your arm as she tries and fails to pull you back, "Are you serious right now!?"

Cattleya has let go of you, and looks at her in shock, "Herta, no, you shouldn't oppose Master when he's in the Lunacy Savan-"

"I am deathly serious!" You shout. "We must-" (Roll 1d100)
>Pull that splinter from her eye
>Give her a shoulder rub
>Stitch that wound of hers closed
>Administer a GIANT SUPER PLUS sized dose of painkiller
>(Write In)
>>
Rolled 6 (1d100)

>>6123242
>Pull that splinter from her eye
Classic.
>>
>>6123242
>Pull that splinter from her eye
That *is* a splinter right?
>>
Rolled 19 (1d100)

>>6123247
Oh, forgot
>>
Rolled 96 (1d100)

>>6123242
>>Pull that splinter from her eye
>>
Rolled 21 (1d100)

>>6123242
>Pull that splinter from her eye
>>
Rolled 54 (1d100)

>>6123242
>Pull that splinter from her eye
>>
Rolled 58 (1d100)

>>6123242
>Pull that splinter from her eye
... and render proper support to her massive mammaries!
>>
Rolled 44 (1d100)

>>6123242
>Stitch that wound of hers closed
>>6123263
nice
>>
>>6123242
>>Pull that splinter from her eye
>>
Rolled 88 (1d100)

>>6123571
>>
>>6123242
>>6123246
Changing my vote to
>Stitch that wound of hers closed
Thinking about it now that giant eye on her brain is kind of dangerous and gross.
>>
Rolled 80 (1d100)

>>6123242
>>Administer a GIANT SUPER PLUS sized dose of painkiller
>>
Rolled 39 (1d100)

>>6123242
>>Administer a GIANT SUPER PLUS sized dose of painkiller
>>
Rolled 57 (1d100)

>>6123242
>Pull that splinter from her eye
>>
I really hope this isn't dead.
>>
>>6125771
I hope so too. This quest is fun and was going pretty strong.

If the QM doesn't come back in 3 more days I'll start running this quest in his place and we'll finally get that giant one-eyed big booba angel buddy.
>>
I just got done reading up on the quest. Speaking as someone who hasn't watched a single isekai in his life and generally dislikes anime, this is really fun. I sort of get the jist of the tropes it's messing with through the presentation of the quest (I think), which is nice.
>>
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Alright it's almost three days already and the QM isn't back. I don't want to see the quest die like this so I'll give QM'ing it a shot. I hope I'm able to do justice for this based mech harem quest and it's steampunk world.
Here goes nothing.


>96

"Pull that splinter from her eye!" With the Lunacy Savantae you're able to notice a piece of wood that was as large as a table's leg lodged in the side of her eye.

As you approach closer you dodge the cyclops's flailing and beams in a finesse that could only come from your madness. Finding ample chance the mech begins climbing her body like it's Shadow of the Colossus. It becomes a bit awkward at certain points, especially since she's not big as the Colossi from that game, making it feel like your mech is a cat climbing a person. But you manage to get a good foothold on her bosom, shoulder, and collarbone.

You guide the mech's free hand towards the plank of wood. She is unmoving, something you find strange, until another agonized wail comes out of her mouth and her eye begins to glow again. You're now pressed for time. Herta and Cattleya grasp onto you, the goddess closing her eyes and leaning into your chest while the cat shudders, ears flat and tail standing on end.
The girls use the items you've just crafted for them, prioritizing your safety in their own ways. You find it touching that they would place your health over their own.

It takes equal measures of skill and luck, but with a small pinch and a pull you get the splinter out.

The change in the giant's attitude was almost instant. The glow in her eye fades and she blinks, something that was both fascinating and kind of disgusting at the same time. She makes a noise that sounds like a mix between sigh and a whale's song, with a relieved look on her face.
Looks like you've managed to calm her down.

Your two slaves sigh in relief and you all start to relax, tension going down. Herta still clings onto you though, not that you're complaining.

The effects of Lunacy Savantae start to wear off and you descend down to sail on top of the ocean again.

>Ask Herta what this creature is and why she seemed worried about it.
>Now that she's stopped attacking you might be able to talk to her.
>Say nothing and see if the giantess does anything first.
>(Write in)
>>
>>6128837
>Now that she's stopped attacking you might be able to talk to her.
The QM is dead. Long live the QM!
>>
>>6128837
>Now that she's stopped attacking you might be able to talk to her.
I believe in you new QM, hope you have read the worst of the worst this genre has to offer
>>
>>6128921
>Protagonist actually fucking bangs his harem
>And has a personality beyond being vaguely nice/perverted
Honestly, this story is already better than most isekai
>>
>>6128924
That’s a pretty low bar though
>>
>>6128837
>Now that she's stopped attacking you might be able to talk to her.
I guess with this turn of QMs we may have to add the NTR tag lol. (Not really)
>>
Now that she's feeling better it's time to make contact.

Rising up from your seat, cat and goddess flanking your sides, you go up towards the upper deck of the BoatMech.

"Um... Master? What are you doing?" Asks Herta. Despite them both still clearly being a bit shocked from the brush against death they still faithfully follow you.

"I'm going to talk to her" And before Herta says anything else in response you turn, take a deep breath and shout at the top of your lungs "HEY YOU! ANGEL CHICK WITH THE BIG RACK!!!" You start off strong. "WE AREN'T HERE TO HURT YOU!!! TELL US YOUR NAME!!!"

This gets the attention of the one eyed beauty, and she bends down to get a closer look at you three, giving you a better view of her massive bosom.
Cattleya gets in a defensive position and Herta pales, but you stand confident in front of the naked colossus, waiting for an answer.

But none comes. Well, no answer that you can understand at least. The giantess makes another sound, again like a whale's song, but this time with a deliberately more thankful tilt. You're not sure how you can tell she's grateful, but you can.

"M-Master?" Herta whimpers out. "I-I don't think... She-I mean-" Herta stutters nervously. You grope her a little and pelt some insults towards her, managing to calm her down. You're getting pretty good at this. "Ah! Forgive me Master~" She hums out in relief before continuing. "Guardians can't talk. At least not like we can."

"Oh" You try your best but you can't really hide your disappointment. "Can she understand us?"

"I think so?" Your first slave guesses. "The lore didn't really touch on it, but they're at least smarter than animals..."

The giantess tilts her head to the side as her pupil becomes a gentle blue. Before you can react you feel emotions communicated to you, basically saying that's she's grateful but needs to leave so she can rest and heal. She's introduced as Thea in this wordless conversation. It's pretty trippy and leaves you kind of nauseous by the end of it.

The Giantess then sticks a couple fingers in her mouth, plucks out a giant pearl and gives it to you. She plants a kiss on the BoatMech's bow before turning around and lumbering away. She looks back and gives one last happy wave towards you before walking deeper into the ocean.

"Oi, Master?" Cattleya meows. "You alright?"

"I'm fine." You say before trying to explain to them what happened. Herta tries to figure out what sort of power that could've been and says she'll talk with you about it later. And although most of the conversation seems to go over your bronzed muscle-brained feline's head, you notice her eyes sparkling in admiration when she looks at you. You must've impressed her today somehow.

===
>>
It's almost midnight before you return to the mansion. Gerty, still up and dutifully waiting for you three (you don't remember giving her that order though), greets you and asks how the anniversary went. It's easy enough to find an insult to throw at her and brush her off, something which she enjoys a bit too much.

Despite the life or death situation you've all just been through, both Herta and Cattleya are still energetic. You end off the day by rewarding them both with a thoroughness and roughness until a satisfied sleep overtakes the three of you.

The next day Herta explained to you that the giantess you'd met was a Guardian, and as the name suggested they were creatures in charge of protecting the world. They were once used as weapons of war thousands of years ago, and had insane power that could shape the continents. Thea was also probably the progenitor to all cyclopes in this world. But what most shocked you was the implication that Guardians, at full power, had the ability to trap souls. You give an extra hard dose of punishment to Herta that night for not telling you about these things before and for not paying attention to the lore of this world, and she moans out promises of trying to do better in the future.

The rest of the week goes by without much to incident, Herta and Cattleya getting back to their duties. But you get around to doing something in that timeframe...

>Lunacy Savantae grips you and you fashion the giant pearl into a Legendary Item.
>Progress with Gerty has been good, though stalling at times. She's still the least loyal to you out of everyone in your house. Time to change that.
>Ruby Rose has been scheming by herself in her room, only coming out when it's breakfast or dinner to brag about the plans for the manor's assets and items. You've decided to go over said plans with her before the week is done.
>(Write-in)
>>
>>6129193
>Ruby Rose has been scheming by herself in her room, only coming out when it's breakfast or dinner to brag about the plans for the manor's assets and items. You've decided to go over said plans with her before the week is done.
>>
>>6129193
>Progress with Gerty has been good, though stalling at times. She's still the least loyal to you out of everyone in your house. Time to change that.
Can’t have any traitors in the harem
>>
>>6129193
>Ruby Rose has been scheming by herself in her room, only coming out when it's breakfast or dinner to brag about the plans for the manor's assets and items. You've decided to go over said plans with her before the week is done.
another hijacked quest, time to see how this goes
>>
>>6129193
>Progress with Gerty has been good, though stalling at times. She's still the least loyal to you out of everyone in your house. Time to change that.
Hey QM are you going to keep a schedule for when you update or will it just be when you feel like it?
>>
>>6129193
>Ruby Rose has been scheming by herself in her room, only coming out when it's breakfast or dinner to brag about the plans for the manor's assets and items. You've decided to go over said plans with her before the week is done.
Should probably stay on top of her
>>
Thanks to all the anons for sticking around here. I'm glad to see this quest isn't dead.

>>6128921
Thank you. I may not be the most devoted isekai fan but I've read enough of them to feel confident about QM'ing this, knock on wood lmao

>>6129326
I'll try to write at least once every other day, hopefully more than that if I'm feeling inspired. So yeah short answer is "when I feel like it, but with some consistency" lol
If I ever can't write for some time (more than three days or something) I'll say it in advance. If I don't I'm either banned, unable to use internet, in a coma, or literally dead.
>>
>>6129493
did you qm before this hijack ?
>>
>>6129501
A little bit, nothing too popular. And before you ask I don't really feel like shilling my old stuff, mostly cause it's lower quality than what I'm capable of writing today. But I've never flaked on a quest, so I have that at least lmao
>>
>>6129645
Already got old QM beat with that
>>
>>6129193
>Ruby Rose has been scheming by herself in her room, only coming out when it's breakfast or dinner to brag about the plans for the manor's assets and items. You've decided to go over said plans with her before the week is done.
We are so back!
>>
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Most of the morning had been spent by reviewing the (very exhaustive) list of everything you own. You planned on figuring out what your little schemer had been cooking.

"Now what brings you to my quarters, Lord Savant? Tired of playing with your little pets, perhaps?" Ruby teases. The room she had claimed was being stylized by the clankers you'd lent her. You both spoke over some tea.

"Nothing like that, Madam. I'm just here to talk about your ideas."

"Everything is going just as planned. And that that includes you being here." She flashes a smug smile as a clanker refills her cup.

"I'd still like to know about it."

"But that would ruin the surprise~"

You sigh. After some more back and forth she relents.

Her plan was basically a convoluted method to use less ingots for any future projects while keeping the same quality. This was fine, helpful even, but she'd also declared about knowing good ways to sell items in towns and cities by the border of Westphalia and Eastia, and recommended having 'one of the more brutish girls' process the cotton into textiles for more income.

"And how do you know this will work out?"

"Trust me, sir. Once Mel and Bertha and that Cat are done I will be able to point to the best businesses. But now I've been monitoring the situation, waiting for the right moment to act." In other words she was doing fuck all, believing everything would fall into place while everyone else worked.

You're gonna have to keep an eye on her.

"Sir?" Rose asks you. "Might I trouble you in obtaining some books? The lack of selection doesn't look well for a man of your intellect, Lord Savant."

"I'll see what I can do. Anything in specific?"

She asks for some Eastian books, going around the Westphalian ban now that she's here. From there you two talked about many things. You started flexing your modern knowledge in front of her--non steam powered energy and televisions in particular interested her--you eventually got on the subject of Westphalia, and Lord Forthwythe.

"Ah, he was-" Rose begins to recall with a grimace.

"A fat old perverted bastard that likes to harass women, right?" From what little you heard he fits that cliche perfectly.

"... That's correct." She composes herself. "I'm not surprised you've heard, it's always been an open secret. Ufufufu~"

As she continued to talk you proceed to fill in the blanks for her every time a trope came up. From big things like a corrupt Church and nobility, to even her family and everyday life.

In the middle of one of these you see her staring at you, trying to make herself look small.

"So all this time..." She said with an excited waver in her tone.

"Come on" You say. "It's not rocket science." Seriously these thing aren't that hard to figure out. Herta being down here should be proof that something's going on. Wait, did you actually reveal Herta to be the Goddess of Artifice to these girls yet? Rose would've figured it out at least, right?
>>
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"Rockets?" Rose repeats shakily, an eye twitching. Maybe not, then. "A scientific breakthrough created four years ago--around the same time I was starting to lose favor with Lord Forthwythe. An innovative Eastian invention in the field of propulsion; getting from one place to another. The thrust it produces, going quickly from one place to another." She pauses here, sweating. What the hell was she talking about? She stands up, and immediately looks like she's going to faint.

You approach her for a quick check up and ask what was wrong. She seems to not be feverish at least.

"All those years..." She whispers, looks at you, gulps, then blushes. "You were planning this all along, weren't you?" Oh, she's just horny. Well, some positive reinforcement might be in order.

You take her wrists and grab them, pinning Rose to the wall and closing in on her. She wasn't physically strong to begin with, but she's not resisting at all here.

"Master~" She slurred the word out. You 'encourage her to be loyal to you' until she can't stand anymore.

The next morning comes quickly, and you notice that Ruby isn't here for breakfast yet. Although her words and body told you a different story at the time, you hope you weren't too rough with her last night.

But before you're able to finish wondering you see her arrive. Her hair a mess and her clothes are put on haphazardly.

"Sir..." Ruby says, before completely prostrating herself at you. "It was wrong of me to act the way I did, and assume the things I thought about you. I hope you'll forgive me, a humble slave, and allow her to be a part of your grander schemes."

Everyone present (except Herta, too busy eating scraps from your hand) is shocked to see Rose like this. You lift up her face and with a smile say that you've already accepted her into your house, so there was no need to worry. She's ecstatic.

The end of the week rolls around and Bertha gives you a rundown of how she's done. You already know about what happened from the clankers with her, but you let her talk about how she beat up some monsters and scared away three bandits that were approaching the manor.

Mel is another story. From the clanker's radio she'd said she's been able to identify a couple of bandit camps near the Westphalian border as well as what could be a major underground goblin colony. However, literally on the last day of her quest, she got captured in a trap set up by some goblins. The clankers were able to push them back, but got damaged in such a way that they're rendered immobilized.

What to do about this...

>Go there with your mech and save her personally. It'll be a good show of force against the enemy.
>Send some clankers to distract the goblins and escort Mel back. A few of them would be destroyed, but that was a sacrifice you were willing to make.
>You, Cattleya, Gerty and Bertha will form a party to save her on foot. It'll take some time and potentially be dangerous, but it'll gain less attraction at least.
>(Write-in)
>>
>>6130076
>You, Cattleya, Gerty and Bertha will form a party to save her on foot. It'll take some time and potentially be dangerous, but it'll gain less attraction at least.
to the rescue
>>
>>6130076
>Go there with your mech and save her personally. It'll be a good show of force against the enemy.
This is the part where the overkill starts to attract attention
>>
>>6130076
>You, Cattleya, Gerty and Bertha will form a party to save her on foot. It'll take some time and potentially be dangerous, but it'll gain less attraction at least
>>
>>6130076
>Go there with your mech and save her personally. It'll be a good show of force against the enemy.
>>
>>6130076
>You, Cattleya, Gerty and Bertha will form a party to save her on foot. It'll take some time and potentially be dangerous, but it'll gain less attraction at least.
>>
Everyone agreed with your decision to form a rescue party. You gathered the strongest and most skilled in fighting to help you rescue Mel.

Something bothered you, though. How did Mel get trapped to begin with? Being a beguiler meant that she'd have a better chance at identifying and disarming traps. Sadly the clankers' radios got broken by the attack, so you'd need to ask her yourself what had happened. You shared with everyone your thoughts that--despite these just being goblins--it might be a trap, taking precautions before departing like setting the clankers to look for you guys if too much time passed.

The trek took a few hours to make. It was cleared from any monsters and bandits due to Bertha's recent patrols, something you openly commended her for.

"I know a few other ways you could thank me right now, Master~" She'd wasted no time in flirting with you again after your compliment.

"I'll give you a proper thanks later if you keep your head in the mission." You reply back to her.

"Well said, Master-Savant." Gerty commented determinedly before facing the hammer wielding warrior. "Bertha, we need to focus on getting Mel back. Getting kidnapped and taken away... It isn't a fate I'd wish on anyone." You know she wouldn't admit it, but you could only imagine what her real thoughts on being abducted are.

"Hm, that does sound bad. Especially if it's goblins, ugh." Said Bertha to Gerty with a frown. Her smile came back as she turned to you again. "That doesn't mean I won't hold you to those words, Master~ You won't regret it, I promise~"

"Those bloody greenskins won't know what hit them, eh guv?" Cattleya meowed to you before you could reply to Bertha. She flexed her claws, clearly looking forward to putting the gauntlets you'd crafted her to use with some good old fashioned goblin extermination.

You hear some subtle rustling getting closer. "Look alive, ladies. We've got company." At your word they all fell silent and prepared for any attack.

Goblins sprang out from behind trees and bushes. Each of them, unlike the ones you'd smoked out earlier with Cattleya, had armor and swords. Though cheap and weak, it was proof that a major goblin settlement was closer than you'd like.

With Aether Wire and your Air Rifle you make quick work of those in the back. Cattleya, with her protective boosts, didn't need to worry as much when either clawing them to shreds or slicing them with her sword. Bertha stood by and crushed any of their attempts to flank with her hammer. Gerty skillfully skewered them with her spear as she pierced through the mob. Soon they were being routed.

At least a few dozen goblins lay dead while you sniped the stragglers trying to flee. They didn't stand a chance against your overpowered team.

But none could celebrate yet, Mel still had to be rescued. All of you kept on the move and lookout.
>>
Soon enough you're able to find her and, to everyone's relief, see she's unharmed in the 'trap' she was in--she'd just gotten stuck between some tree branches. With some Aether Wire you're able to free her and catch her in your arms.
Though she may be as tall as you, she was light enough to carry. Or maybe you were just that strong now.

Even she wasn't sure on how she managed to get caught up there. But apparently it happened after a bunch of goblins ambushed her and the clankers. The robots seemed to be in much worse condition than you thought, but they could be dismantled for a bit of scrap. But keeping them as turrets could be helpful if you wanted to set up camp here in the future to invade the goblins...
>Power them down and hide them with some foliage. They'll be useful in the future.
>Salvage them for scrap instead. It might not be much, but you want as much as you can get.
>(Write-in)

That done, you could all finally come back home. A feast was prepared by Herta in celebration of a mission well done.

Now that the week had finally wound down, you decided to... (Roll 1d100 for event)
>Explore the surrounding region (for settlements, resources, or scrap?)
>Finally get around to 'convincing' Gerty to be loyal to you.
>Forge the giant pearl into a Legendary Item.
>Attack one of the bandit bases.
>Prepare to attack the goblin village.
>(Write-in)

And Herta shall...
>Take inventory of all items in the estate.
>Create for you some manner of magic item.
>Work on repairing some of the old stone structures.
>Extensively look over the lore of this world.
>(Write-in)

Cattleya could...
>Collect as much scrap metal as she can find from the estate.
>Process cotton from the harvesters into textiles.
>Organize your supplies of foodstuffs in the cold cellar.
>(Write-in)

Mel would...
>Look around the mansion to find anything secret or hidden.
>Plan to set up traps around the estate to better capture intruders.
>Use her illusions to infiltrate one of the bandit bases. With many clankers on standby, of course.
>(Write-in)

Bertha will...
>Coordinate her fighting technique with the clankers.
>Sharpen her skills until she's able to defeat at least one clanker.
>Process cotton from the harvesters into textiles.
>Collect as much scrap metal as she can find from the surrounding area.
>(Write-in)

Ruby Rose can...
>Map out potential trade routes.
>Write a detailed archive on everything that has happened.
>Optimize the logistics of the manor itself.
>(Write-in)
>>
>>6130970
>Power them down and hide them with some foliage. They'll be useful in the future.
Sounds good enough to me. And if the goblins salvage them, that just means a cooler battle.

>Finally get around to 'convincing' Gerty to be loyal to you.
Can't have no traitors, right?
>Extensively look over the lore of this world.
Cute dumb goddess needs to learn about her creation more.
>Process cotton from the harvesters into textiles.
She's our workergirl.
>Look around the mansion to find anything secret or hidden.
Why not?
>Process cotton from the harvesters into textiles.
My logic is that if we process a lot of cotton, we can sell the textiles for a good profit, and once we do, we can buy a lot of metal in bulk so we don't need to rely on scrap.
>Map out potential trade routes.
To sell the cotton, obviously.
>>
>>6130971
Support
I think the cute girl cotton plantation idea can make us a lot of money
Regardless I think when we eventually start selling stuff we should probably go in person to make some connections
>>
Rolled 89 (1d100)

>>6130970
>Power them down and hide them with some foliage. They'll be useful in the future.

You:
>Prepare to attack the goblin village.
Goblins are big trouble. Let's build a small base where the turrets are before the gobbos find it.

Herta:
>Work on repairing some of the old stone structures.
Mystery? Magic?

Cattleya:
>Collect as much scrap metal as she can find from the estate.
We need more scrap.

Mel:
>Plan to set up traps around the estate to better capture intruders.
For better protection.

Bertha:
>Sharpen her skills until she's able to defeat at least one clanker.
Strong bodyguard.

Ruby Rose:
>Optimize the logistics of the manor itself.
Keep on optimizing, sneaky lady.

>>6130971
>>6130993
Making lots of money isn't a bad idea but I dunno if they're gonna sell us metal in bulk cause there's a war going on and stuff.
>>
Rolled 17 (1d100)

>>6130970
Forgot to roll
>>6131072
Just buy it from the officer who is embezzling it
>>
Rolled 21 (1d100)

>>6130970
>Power them down and hide them with some foliage. They'll be useful in the future.

>Finally get around to 'convincing' Gerty to be loyal to you.

>Work on repairing some of the old stone structures.

>Organize your supplies of foodstuffs in the cold cellar.

>Look around the mansion to find anything secret or hidden.

>Coordinate her fighting technique with the clankers.

>Map out potential trade routes.
>>
>>6130971
>>6131072
>>6131116
Buying metal ingots in bulk is possible, but generally expect trying to get anything larger than 1000lbs at a time be rejected by stores.
You could try and find an officer that is willing to sell more than that, but that comes with it's risks and consequences.

There's other ways to get metal/scrap, but that would require mining or looting abandoned places.
>>
Rolled 38 (1d100)

>>6130970
>Prepare to attack the goblin village.
Kill the greens

>Process cotton from the harvesters into textiles.

>Extensively look over the lore of this world.

>Plan to set up traps around the estate to better capture intruders.

>Collect as much scrap metal as she can find from the surrounding area.

>Optimize the logistics of the manor itself.
>>
Be careful that the nature of the quest doesn't change without you knowing; for many less seasoned QMs, a quest can often develop from being based on story and character interactions to one based on management (of people, stats, and items). It often inadvertently happens through players' propensity to min-max via write-ins, exploiting an overabundance of options, or wrangling stunting ridiculous or of nat 20s/100s out of the QM.
In addition to the usual issue of writing oneself into a corner, just be careful that you don't accidentally give yourself too many people, things, and numbers to keep track of in a narrative consistent way and spread yourself too thin
>>
>>6131181
which quests had this happen to them ?
>>
>>6131181
Thank you for the advice. I've actually been thinking about the issue of keeping tract of too many things, and decided when hijacking this quest that I'd try to keep the actual stats/passives more generalized (with exceptions like ingots and scrap and money) so I don't get overwhelmed.
I know the last QM said that he liked the idea of making a city, but I don't know if I could do that without sacrificing tons of character flavor (and going crazy from all the things I'd need to keep tract of).
>>
Rolled 37 (1d100)

>>6130970
>Power them down and hide them with some foliage. They'll be useful in the future.

>You: Finally get around to 'convincing' Gerty to be loyal to you.

>Herta: Extensively look over the lore of this world.

>Cattleya: Organize your supplies of foodstuffs in the cold cellar.

>Mel: Look around the mansion to find anything secret or hidden.

>Bertha: Coordinate her fighting technique with the clankers.

>Ruby: Map out potential trade routes.
>>
>>6130970
>Power them down and hide them with some foliage. They'll be useful in the future.

>Finally get around to 'convincing' Gerty to be loyal to you.
>Work on repairing some of the old stone structures.
>Process cotton from the harvesters into textiles.
>Look around the mansion to find anything secret or hidden.
>Coordinate her fighting technique with the clankers.
>Map out potential trade routes.
I can't believe this quest is alive again.
>>
>>6131212
I can't look up examples right now, but many of the quests that don't make it to the conclusion of the second thread.
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>>6130970
>Salvage them for scrap instead. It might not be much, but you want as much as you can get.

>Explore the surrounding region
For scrap

>Create for you some manner of magic item.

>Collect as much scrap metal as she can find from the estate.

>Plan to set up traps around the estate to better capture intruders.

>Collect as much scrap metal as she can find from the surrounding area.

>(Write-in)
>Map out the area around the estate in general.
>>
>>6131212
nta one quest fitting that is Renovatio Imperii. QM had so much shit to account for that he straight up discontinued it
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>>6130970
>Salvage them for scrap instead. It might not be much, but you want as much as you can get.
>Finally get around to 'convincing' Gerty to be loyal to you.
>Extensively look over the lore of this world.
>Organize your supplies of foodstuffs in the cold cellar.
>Look around the mansion to find anything secret or hidden.
>Collect as much scrap metal as she can find from the surrounding area.
>Optimize the logistics of the manor itself.
>>
The next week involved changing the mind of a certain Holy Knight.

Gerty and your cute goddess shared similar... "personality attributes", but they both had their individual characteristics. While Herta could be haughty and arrogant, Gerty was self-righteous and honorable. As Herta excelled in crafting and divine power, Gerty was skilled in leading and warrior spirit. Yet every so often the Holy Knight's noble facade would break, giving you a glimpse of her true colors. It was this which you seeked to cultivate.

First, to test the waters, you'd done the same thing you had with the goddess; giving vague orders and seeing how she'd interpret them. These techniques seemed to be less effective with Gerty--her efforts to interpret your words properly and her usual level-headedness working against her own perversion. However this did give you the freedom to punish her for 'misinterpreting' your wishes, allowing you to humiliate her in ways that would ingrain her with you.

It didn't matter if she succeeded or failed in any requests you made, she was met with both insults and bullying that--in spite of her attempts to hide it--she obviously looked forward to.

You seemed to be making record progress with her. It was the third day of the week when something interesting happened.

"Master-Savant..." She'd said as she served you something to drink, her expression morose.

"What's wrong?" You ask.

Gerty continued "He isn't coming back for me- for us, is he?" Oh? this was new.

"Who isn't?" You assumed she meant Lord Forthwythe, but you wanted to confirm it.

"Lord Forthwythe..." She uttered dejectedly. Had she finally come to terms with it?

"No." You answered with certainty. "He won't."

"... How would you know that, Savant?"

"Just think about it for a moment." You try to reason. "He sends you and the rest of the girls to scout a place far away--no provisions and knowingly close to danger--with many reasons to want each one of you dead."

"Why not just execute us?"

"And risk the fallout from killing four beautiful women in his harem that did nothing wrong?" You wag your finger at her. "Too messy. Sending you all off makes important relatives raise less questions."

"No. That's... that's..." She doesn't really have any reply to what you just said and looks to the ground. So you decide to go in for the kill.

"Besides," You walk closer to her and give her a hug. Despite the warm action you can feel her disappointment from the affection radiating out, that is until your hands begin to grope her toned body. She jolts, her breaths becoming heavy. You pull back her hair so that she's looking directly at your face. "I know what useless maso-bitches like you truly deserve, especially ones that questions her master's decisions..." You proceed to sternly 'correct' her behavior. She nearly matches Herta's limits in what she can take.

From that point on you're able to gradually ease her into being more open about her emotions, at least in front of you.
>>
The day after you Mel would find a secret room. You could go there by pressing a nearly imperceptible button on one of the manor's halls, which loosened a hidden door in the wall. A ladder invited you in to a parallel basement. The room, more of a bunker, was furnished and almost untouched, if a little dusty. There was nothing worthwhile that you found there, other than some gold hidden beneath the bed and a door. Mel told you that there was a magical seal locking the door, making opening it nearly impossible without the right key. Ruby's appraisal of the money said that the gold was from a few generations ago at least, and could be worth quite a bit. (Gained 2,500g)

>Use some of the ingots to make a drill. If you can't go through, you'll dig into the other side of that room!
>Put back the gold and close up the room. Save this for later...
>Get Herta's butt over here and have her figure it out. She's the Goddess of Artifice, so she's got to have at least some idea about keys, locks and doors.
>(Write-in)
>>
>>6132281
>Get Herta's butt over here and have her figure it out. She's the Goddess of Artifice, so she's got to have at least some idea about keys, locks and doors
Hmm, who does that leave us of the new girls who hadn't had their own scene? There was Ruby and now Gerty.
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>>6132291
>Get Herta's butt over here and have her figure it out. She's the Goddess of Artifice, so she's got to have at least some idea about keys, locks and doors.
>>
>>6132291
>Get Herta's butt over here and have her figure it out. She's the Goddess of Artifice, so she's got to have at least some idea about keys, locks and doors.
>>6132296
Mel and Bertha are left
>>
>>6132291
>>Get Herta's butt over here and have her figure it out. She's the Goddess of Artifice, so she's got to have at least some idea about keys, locks and doors.
>>
>>6132291
>build a shotgun, mash together some breaching rounds and blow that stupid door right of it's hinges
This is our goddamn property by right of conquest and by God we will conquer this fucking door aswell, regardless of whatever evil magicks protect it.
>>
>>6132291
>Get Herta's butt over here and have her figure it out. She's the Goddess of Artifice, so she's got to have at least some idea about keys, locks and doors.
>>
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"Hey, Herta." She didn't respond, deeply lost in the screen she was reading.

"Hey, you good for nothing goddess." Still nothing.

Approaching from the back you slap her rear, making her yelp cutely.

"Pay attention when your master calls you!" You rebuke while massaging her now tender spot.

"Yes, Master. Forgive me for my- Oh~" She makes another adorable sound as you tugged at her 'clothes', while giving you a look that communicates pure desire.

You really shouldn't be doing this now. But since she'd been working so hard recently you decide to indulge your divine pet by stepping on her and granting her further 'rewards' when she begs for them.

After you both get refreshed, you give her the run down to what was going on.

"It's not surprising you'd ask for my help, everyone knows my crafting skills and genius. I'll have it open in the next 15 minutes, Master!"

She did not, in fact, have it open in the next 15 minutes.

Your cute goddess spent the next few hours of her life trying (and failing) to open up that door. Fake keys, lockpicks, spells, Bertha's hammer, bombs, and even a machine gun; each of these and more were tested, fruitless to even cause a dent. Where she was able to get half of those items you weren't sure, it was just another part of the long list of things you didn't question anymore.

After a bout of Herta's complaining about that "stupid door", you decided to brainstorm with her.

"I'm sorry..." Compared to earlier she's in a much better mood, though it did take some more stepping on her to get there...

"Wasn't this supposed to be easy?" You decide to tease her a little, even if you do feel bad for her. "Not even Mel could get the right feel for it."

"The right feeling... wait a minute..." You can practically see the gears in her brain turning. Her eyes light up. "Master, I've got it!"

You see her off as the madness of creation takes hold of her.

Later that night she'd told you it was done. You left a very spent Gerty in your bed as you followed Herta.

On the way over she explained that the door wasn't locked with standard magic but with an "essence" of the door itself. As she goes on you get the impression you shouldn't be understanding what she was saying, but you do.

She uses a strange item she forged, something that looks like a key but Herta insists isn't. With a triumphant look, Herta uses it to open the room. And in there...
>>
A ghost jumps out.

"Foolish mortals..." She says. "The condemned servant known as Yumi has awoken from her slumber! Now behold as a mere flick of her wrist hexes you both!" You feel a strange weight upon your soul. "In five days you will perish unle- wait what are you doing?!?!"

Herta immediately brings out a glass jar from somewhere and uses it to capture her.

"Curse Dispel!" Herta chants, and her ring begins to glow. You feel only the usual amount of spiritual heaviness once again. "Did I seriously do all of that just to find a ghost?" she sighs sadly, looking defeated.

"It's the thought that counts." You replied and gently patted her on the back.

"Huh?!" Yumi seemed torn between outrage and shock.

"You're right. Thank you Master." Herta gives you a surprisingly genuine smile before whispering. "But I'd like some more punishment later..."

"Hellooo? I'm still here!" The now very small specter says from her prison. "When I get out of here, my dark powers will purge you all from this house!"

"Then we're not going to let you out." You say to her flatly.

"Hold on, we can talk about this. I..." She says before yawning and falling asleep. Herta explains that there was an ingrained spell inside of the jar that would make ghosts like her fall asleep. You ask where she was able to get this item, and she explains that it was in the room Yumi jumped out of.

"Master, what do you want to do with her?" Herta asks.

>"If she behaves we can let her roam around... on an unrelated note, are there any items that can suppress ghost's powers?"
>"Can we seal her back to where she was?"
>"Let's send her to the next life."
>(Write-in)
>>
>>6133096
Small correction:
*Instead of 'glass jar' it was supposed to be a crystal.

Also, happy Halloween!
>>
>>6133096
>"If she behaves we can let her roam around... on an unrelated note, are there any items that can suppress ghost's powers?"
Think we can get her to possess some machinery and automate it?
>>6133100
Happy Halloween
>>
>>6133096
>
>"If she behaves we can let her roam around... on an unrelated note, are there any items that can suppress ghost's powers?"
She's cute, but not in a waifu way. We've got plenty of girls already, anyway...
>>
>>6133096
>>"Let's send her to the next life."
>>
>>6133096
A servant, huh?
Maybe we can stick a hook on the crystal, use her as a personal alarm clock, assistant, court jester, or hang her by the front door as both greeter and security measure until we figure out what we can do with or to WOO-WOOO her.
I want her around so I can tease her more.
>>
>>6133096
>"If she behaves we can let her roam around... on an unrelated note, are there any items that can suppress ghost's powers?"
I have a feeling she will cause trouble before she's of any use. But I don't wanna completely banish her.
>>
>>6133096
>"Let's send her to the next life."
>>
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>>6133355
>>
"If she behaves we can let her roam around... on an unrelated note, are there any items that can suppress ghost's powers?" You're tempted to just banish her into the next life. Maybe you will if things don't work out with this spirit.
You're not even sure if she's going to be part of your harem, but having a ghost as a servant might be useful to you in many ways. And she is sort of cute.

"Well," Herta began to list off "There are the crystals like the one I just used, but they're only good for capturing spirits. Then there's rings and amulets that always protect the wearers against any ghostly tricks. But if you want to suppress Yumi's powers specifically, there's a special collar you can put on her. They're all expensive to buy, though you can sometimes find them in dungeons." Dungeons, huh? From what Herta has told you they're rare structures. "But maybe we could make them with good enough materials."

"Like with the pearl?" You suggested.

"Yeah! But you'd get a less rare item when using the rest of it... and I don't really know what the full powers of the pearl are, so there might be side effects..."

"Can't we just make more rings like yours?"

"That could only help in holding specific spells and against mental corruption. I mean it's better than nothing, but also not the best against ghosts."

It was decided that you'd keep Yumi in the crystal for now, occasionally shaking it to wake her up for a chat with you. She'd sleep there until you'd find a reliable way to make sure she couldn't hurt anyone here.

The rest of the girls seemed to be mostly indifferent about this new addition, though a few a bit unnerved by the idea of ghosts but ultimately trusting your judgement.

Some facts about ghosts that Herta shared with you, now that one was in the manor, were that they didn't like the sun and they were practically indestructible unless sealed or banished into the next world. Different types of them existed:
Yumi was a Specter, a ghost that was standard in almost every way, threat level depending on personality. Misties are half-fairy (though technically not deceased) spirits that loved to clean and help others, but sadly very rare as a subgroup. Poltergeists are violent ghostly monsters that lacked sapience, usually being a collection of the negative feelings of the dead. Will-O-Wisps are little balls of light that none know much about. Shades, also known as Nightmare Demons, are evil spirits that made people go insane and--as the name suggested--caused nightmares. This last type of spirit also acted like a 'paralysis demon'.

All types of ghosts could go into machinery, but even mild mannered ones usually acted erratically when possessing them. You'd have to get some info from Yumi firsthand if you wanted to know why.
Once she could be trusted enough to possess anything, that is.

Herta told you not to worry too much about ghosts, since they mostly kept to graveyards or abandoned places or were sealed away like Yumi had been.
>>
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The week passed by, and in it you're able to see developments happen as they do.

Herta was keeping herself busy studying the lore of this world, not doing much else other than talk to you once in a while and get her intake of protein from you.

Cattleya turned the cotton into textiles. Your cat told you that there was probably only enough cotton to process for one more week. Rose said it was good enough quality to sell or trade with a reasonable profit. With the right dyes it could be fashioned into making clothes.

Mel's search inside the estate had proven to be otherwise fruitful, as she'd found a few jewels here and there. Herta informed you they held slight magical potential, and could be used to hold a weak single-use spell of one's choosing if charged up. Mel also commented on how she felt like there were supposed to me more entrances in the newly found basement, even though there wasn't any proof of it.

Speaking of trade, Ruby was able to map a few routes. Some towns were scattered far beyond the wilderness and bandit hideouts, bordering Eastian and Westphalian countries. The closest ones were an Eastian coal mining town called Vonstadt, a Westphalian farming village called Northumbridge, and a settlement between them called 'The Centrian City'. This last one was apparently an area where the two countries held a ceasefire, dually overseen by both in a fragile agreement. Rose told you there were some port towns in both Westphalian and Eastian countries, but they were guarded against unknown vessels. She recommended you construct a small vehicle to hold any products you have.

Bertha went with the clankers to find scrap and practice her fighting techniques. She'd been able to obtain around 800lbs of scrap, saying there's likely be a little more she missed. She also claimed that her technique wasn't fully at it's best, but that it was close to getting a breakthrough.
>>
You:
>Explore the surrounding region (for settlements, resources, or scrap?)
>Scrape off pieces of the pearl to create and item that will help against ghosts. (Rings/amulets for yourself and your harem or a collar/necklace for Yumi?)
>Forge the giant pearl into a Legendary Item.
>Use some ingots to create a small cargo airship.
>Attack one of the bandit bases.
>Prepare to attack the goblin village.
>(Write-in)

Herta:
>Take inventory of all items in the estate.
>Create for you some manner of magic item.
>Work on repairing some of the old stone structures.
>Keep looking over the lore of this world. (Do you want her to give you a summary when she's done?)
>Charge up the little jewels with useful single use spells.
>(Write-in)

Cattleya:
>Process the scrap metal into ingots (800lbs remaining)
>Collect as much scrap metal as she can find from the estate.
>Continue processing cotton from the harvesters into textiles.
>Organize your supplies of foodstuffs in the cold cellar.
>(Write-in)

Mel:
>Follow her hunch and look over the place where you and Herta found Yumi.
>Plan to set up traps around the estate to better capture intruders.
>Use her illusions to infiltrate one of the bandit bases. With many clankers on standby, of course.
>(Write-in)

Bertha:
>Finish off both coordinating her skill and gathering scrap.
>Sharpen her skills until she's able to defeat at least one clanker.
>Process cotton from the harvesters into textiles.
>Patrol the estate once more.
>(Write-in)

Ruby Rose:
>Make a map of everything surrounding the estate.
>Make a detailed archive on everything that has happened.
>Optimize the logistics of the manor.
>Look for dyes that can be used.
>(Write-in)

Gerty:
>Keep her as a personal guard for now. She was doing a fine job as it was.
>Have her practice leading the clankers.
>Train with her Holy Spear. It's strong and she's already skilled, but improvement is always good.
>Start looking into learning a minor healing spell.
>(Write-in)
>>
>>6134099
>Use some ingots to create a small cargo airship.
Airships are cool.
>Keep looking over the lore of this world. (Do you want her to give you a summary when she's done?)
Yes. Loredump.
>Process the scrap metal into ingots (800lbs remaining)
WORK THE FUCKING BELLOWS
>Follow her hunch and look over the place where you and Herta found Yumi.
Why not? We haven't spent much time with Mel anyway...might as well take some time with her.
>Finish off both coordinating her skill and gathering scrap.
And finally
>Look for dyes that can be used.
And
>Train with her Holy Spear. It's strong and she's already skilled, but improvement is always good.
>>
>>6134099
>Prepare to attack the goblin village.
Our land now

>Keep looking over the lore of this world. (Do you want her to give you a summary when she's done?)
A presentation after she is done

>Process the scrap metal into ingots (800lbs remaining)
We don’t have much cotton left anyway may as well switch up now

>Follow her hunch and look over the place where you and Herta found Yumi.
Maybe more loot

>Finish off both coordinating her skill and gathering scrap.
get her breakthrough done so that she can come with us for her scene when we destroy the greens

>Look for dyes that can be used.
Money

>Train with her Holy Spear. It's strong and she's already skilled, but improvement is always good.
Get training

Hopefully we can next kill the goblins and after go to the natural city for merchant shenanigans
>>
>>6134099
You:
>Prepare to attack the goblin village.
Before it gets worse.

Herta:
>Keep looking over the lore of this world. (Do you want her to give you a summary when she's done?) (Yes)

Cattleya:
>Process the scrap metal into ingots (800lbs remaining)

Mel:
>Follow her hunch and look over the place where you and Herta found Yumi.
Hopefully she finds something interesting and doesn't need to be saved again lol

Bertha:
>Finish off both coordinating her skill and gathering scrap.

Ruby Rose:
>Look for dyes that can be used.

Gerty:
>Train with her Holy Spear. It's strong and she's already skilled, but improvement is always good.

No roll this time?
>>
>>6134099
>Prepare to attack the goblin village.

>Charge up the little jewels with useful single use spells.

>Organize your supplies of foodstuffs in the cold cellar.

>Plan to set up traps around the estate to better capture intruders.

>Finish off both coordinating her skill and gathering scrap.

>Optimize the logistics of the manor.

>Have her practice leading the clankers.
>>
>>6134099
>>Use some ingots to create a small cargo airship.
>Take inventory of all items in the estate.
>Collect as much scrap metal as she can find from the estate.
>Plan to set up traps around the estate to better capture intruders.
>Finish off both coordinating her skill and gathering scrap.
>Make a map of everything surrounding the estate.
>Start looking into learning a minor healing spell.
>>
After stating your intentions to attack the goblin colony, you told your harem to prepare themselves too. All of them agreed that getting rid of the goblins was smart.
In the first half of the week you'd prepared the logistics of coming and going to the 'forwarding base' you had planned--which was surprisingly time consuming. Although you tried to use any spare time for your harem's needs.

From what some of your wives told you, the type of goblin settlement Mel saw usually held around 1,000 goblins and was lead either by a goblin warlock or an orc.
Speaking of, Mel in particular seemed to be very focused on her search for more secrets. You'd praised her for the good work, getting a beaming smile in return. But sadly you weren't able to interact with her more than usual because of the natures of both your tasks.

Before the middle of the week you returned to the place where you'd left the clankers. A few goblins were poking the machines with sticks and curiously trying to pry them open. Looks like if you'd of waited any more time they might've been able to disassemble them. Goblins with robots... it might sound cool but it would've been bad news for everyone.

Some shots from your rifle later and they all lay dead.

After securing your immediate surroundings you started to claim the area, letting the madness of creation guide you as you began installing and building more turrets while the clankers did their patrols. It's been too long since you've built anything.

"Hello there, you handsome stud~" The flirty voice of Bertha greeted you. In terms of raw physical strength she was the hardest hitter of the group. Her presence didn't really surprise you; you'd long installed tracking devices on both the clankers and the girls' collars.

"Bertha, why are you here?" You'd asked as she came by, a couple of robots flanking her as she did so. You were just done pitching a tent and setting up some perimeters in the area, Lunacy Savantae still lingering in you.

"I just finished gathering the scrap that's left and thought to myself 'I wonder if the Master would like help', so now I'm here!" She said happily. "Oh! I was able to finish my special technique too. I'd be happy to show it to you, Master~" She says this last part as she expertly twirls her hammer.

"Surprise me for when the goblins come around." You tell her. "I want to see it in action."

"Of course, I'd love to show you what I'm all about~" She said before becoming quiet for a moment. "Do you remember your words last time we were here, Master?"

"About thanking you later." You could hardly forget.

"... I'm here to make good on that~"

"Right here? Now?" A closer look at her showed that she was blushing. What a straightforward heart she had. One thing you appreciated about her was how she didn't hide her intentions or feelings.
>>
"Yes, Master~" She replied, laying it thick with the seductive tone. "I can tell you've been working hard with... that manly look you have." You were kinda sweaty and tired, but didn't feel dirty. Wait, was she one of those chicks that gets obsessed over guy 'musk' or whatever? "I'll help you relieve some of that stress~"

A minute later and she's all over you. Soon you're pitching another tent somewhere else.

She's... REALLY good. Big and soft in all the right places, but still amateurish in her actions. Almost like this was her first time going this far...

You can feel the Lunacy Savantae grip you stronger. If this slut wanted it so badly, you'd give to her exactly what she deserved.

Grabbing her, you were forceful. But not too much, no; a gentle firmness was what she needed.

"You might think you're experienced, but I can see that you don't know what you're doing."

"Then show me~" She responds, her fully flushed face betraying the confident tone she had just minutes before. "Show me the love a master should have towards his slave."

"I'll show you the love a husband would show to any of his wives." Her face turned a deeper shade of red. "If there's anything manga has taught me, it's what women in a world like this would like..."

"Mahn-gah? What's that?" Bertha said, genuinely puzzled.

"You'll see." You reply with a shit eating grin. It was time to show this bitch some 'gratitude'.

===

"Manga... is amazing." Bertha pants out, a tiredly content smile on her face as she cuddles closer to you. You'd both moved inside the tent after things started getting a little too heated, clankers and turrets on the lookout to make sure nothing could ambush.

After she composes herself Bertha helps you in clearing out the area further with a simple and renewed passion. She was able to find some goblins a small goblin encampment close by, and the clankers made short work of it.

That reminded you about what you'd discussed with everyone earlier. No plan survives contact with the enemy, but still as a main strategy you'd decided to...

>Lure them out with some of Mel's illusions. Everyone else will try to thin their lines as much as possible from afar before going in with clankers accompanying them.
>Cause a commotion with your mech, making it seem like a major attack is happening. As they come out of their cavern clankers will flank from the sides. Then you and your wives would assault the place properly.
>Camp outside the place and surround it with clankers. You'd starve them out before sieging them.
>Have a wave of clankers will enter the cave system and clear out as much as they could, while the rest of you followed up behind them.
>Not do anything fancy and just rush in along with the clankers.
>(Write-in)
>>
>>6135192
>Cause a commotion with your mech, making it seem like a major attack is happening. As they come out of their cavern clankers will flank from the sides. Then you and your wives would assault the place properly.
>>
>>6135192
>Cause a commotion with your mech, making it seem like a major attack is happening. As they come out of their cavern clankers will flank from the sides. Then you and your wives would assault the place properly.
Another one bites the dust and only Mel is left
Speaking of which we should really do some harem bonding activities later
>>
>>6135192
>Cause a commotion with your mech, making it seem like a major attack is happening. As they come out of their cavern clankers will flank from the sides. Then you and your wives would assault the place properly
>>
>>6135192
>Cause a commotion with your mech, making it seem like a major attack is happening. As they come out of their cavern clankers will flank from the sides. Then you and your wives would assault the place properly.
>>
>>6135192
>Cause a commotion with your mech, making it seem like a major attack is happening. As they come out of their cavern clankers will flank from the sides. Then you and your wives would assault the place properly.
Nice to see Bertha getting some love.
>>
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In the day the plan was agreed you looked over the BoatMech, feeling pride at its--unfinished as it was--form and power. Though not specifically created to attack on land, its arms and clockwork ballista were good enough to cause a distraction.
Bringing it to the camp might prove troublesome in the future. This was why you, Bertha, and the clankers were now clearing out a path for it to take. Goblins weren't the only ones to cause trouble, various types of chimeras and corrosive slimes also posed a threat. The rest was a monotonous job when felling trees and moving boulders, stopping at intervals to take breaks and show Bertha some more 'gratitude'.

Before night falls you both decide to return.

The days after that are still swamped with work, you're making some progress in preparations and tending to your slaves' needs. Near the end of the week you are sitting in an armchair by the fire. A very content Herta was a footstool for your feet, something she'd taken to doing whenever you'd sat here.

"Wasn't there something you wanted to tell me about?" Relaxing was nice, but you Herta said she wanted to talk to you about something later on today.

"Hm? Oh!" She said, as if remembering something. "Master, I finished looking over the world's lore!" She beamed happily.

"Took you long enough." You said while stepping harder on her. She emitted small hums of happiness at the words and the act. "I'm surprised a dumb airhead like you could manage to figure it out."

"Ahn~ I tried my best, Master..."

"Well what are you waiting for?" You pick her up and place her on your lap. You whisper in her ear that you'd continue where you left off after she's done telling you about the lore and answering any questions.

At the mere implication of a reward she perks up and begins to summarize the history of this world.

Long ago, the planet was forged by the gods. Herta theorized that because of how quickly this world was created it needed to be ironed out, and so the Guardians were spawned in as a type of pseudo-angel. Those giants played a crucial role in shaping and separating the continents. Savants and Lunacy Savantae apparently exist only because of Herta's extensive influence in this world when it was made, something she had no idea was the case until she'd read it herself. That, the fact that in this world women were by nature more inclined to be submissive to men--often to extreme degrees--and how monogamy was considered strange (there was even a term for people that practiced it, "monogamists"), made you suspect that this world really was just Herta projecting her fetishes...
>>
Said perverted goddess continues, saying that thousands of years later various civilizations decided to band together to protect themselves from the harshness of nature (with a few notable ones, like some dwarfish or elvish and even a human city-state, keeping themselves independent due to pride), forming the Everlasting Empire. While on the surface things might've appeared peaceful, there was near constant rebellion from ambitious nobles and mass unrest. Herta explained that due to the War tag this world would probably always be in some form of conflict. That and separation between east, west, north, and south due to geography naturally caused large divides in culture. But the status-quo changed when a darkness emerged in the world--formed by a mentally corrupting essence--and birthed out the demons; beings specifically created to corrupt and destroy the realm. Soon after their formation, the Demon Lord attacked. A war was waged that lasted for more than a century, with casualties being high on both ends. The Eternal Empire, now more united than ever due to the desperate struggle, was able to defeat them. Savants played a crucial role in killing the Demon Lord and destroying the Kingdom of Demons. This victory would be marked as the beginning of the 1st century and the start of the Bondage Accords (something which most nations today still adhered). But it didn't come without a price, as the Empire was plagued by famine and even more unrest than usual. The Emperor's only son being assassinated was generally regarded as the catalyst for the collapse, but Herta adds that the demons that survived the war might've been responsible for at least a few of the tragedies that happened immediately after the war was over. You asked if there were any remaining members of the Imperial family, and she responds that probably all major aristocratic bloodlines are related to it in some way, adding that checking royal lineages was always a pain and that she was glad the lore didn't go into too much detail about it. You think she's just making excuses.

This leads into the major powers that emerged from the aftermath. Herta tells you that there were tons of little rebellions, but the ones that mattered were the revolt and independence of the Duchy of Westphalia--know known as the United Kingdoms of Westphalia--and the unification of the North Eastian Confederation into the Eastian Empire after defeating the Westphalians in a major war a century later. There were other nations like the Northrensnjor Clans, elvish and dwarfish and beastman civilizations, even a mermaid kingdom, but these were small in comparison to Eastia and Westphalia.
>>
She goes on to speak about religion and claiming that "the pantheon was pretty standard", despite there being some rivalry between the sects.
Many gods were worshiped, the four most important being Gamus the God of Laws (whom Herta said was pretty much just an overworked wagie following orders), Aeres the God of War and Combat (whom Herta said was simply a battle junkie), Artemia the Goddess of Knowledge (whom Herta said was a shut in nerd and kind of a jerk), and Herta the Goddess of Artifice (whom Herta described as very intelligent and beautiful). There were many different deities, some more local like Tutelary Gods and River Gods, but the more powerful ones came from the Divine Realm like Herta. She mentioned that there were other gods and goddesses from the Divine Realm that were worshiped, but that their influence here wasn't as big as the main four.

Magic, as it was, didn't have as much power as you initially thought it did. It's best form was used from enchanting items or the like. Spells themselves didn't have much power on their own. Magic potions were exceedingly rare to find and expensive to make. Being a mage sounded rough.
Herta said that there were still powerful wizards and witches scattered around, either causing trouble or helping out. A particularly famous one being Baba Yaga (you swear you've heard that name before, but couldn't really place where), whom lived far to the north in the border between Eastia and Northrensnjor.

Technology on the other hand was booming, despite society has mostly been focusing on pressure containment and steam power. This you've already known. Airships were the main form of transportation, but trains and trolleys were also around in the more developed regions. Because of the lack of roads cars weren't so popular, only remaining a novelty for aristocrats, merchants, and Savants.

When it came to Savants, Herta revealed that it was mostly passed down genetically, and primarily affected men. But it wasn't unheard of for a random person to be born a Savant, though it was extremely rare.
Most Lord Savants were either nobles, criminals, solitary eccentrics, scientists, or some combination of the above.

Sadly Herta said that the lore didn't really specify more recent events and details. So it's not like you can ask her to tell you how much money Lord Rostchilde had or the locations of lost Savant weapons.
And it also didn't get too deep into creatures, except for ones that were relevant to lore (like Guardians and spirits).

>But there was something you wanted to know about specifically... (Write-in a question for Herta?)
>That was enough for today. You could always ask her later about something.

This was honestly more exhaustive than you felt it needed to be, and as promised you rewarded your cute goddess with the treatment she loved.

By the time Herta was done with her "summary", it was already dark. You were both tired, and elected to cuddle in bed until the sun reared its head.
>>
The next morning comes by, and it goes normally enough until news comes to you abruptly in the form of a high pitched scream from below. You grab your gun and rushed to the basement where Yumi was sealed in, only to find Mel surrounded by slimes and some small golems. With some shots at slime nuclei and Aether Wire to shred the animated constructs it's over. With a sheepish smile she apologizes for letting those monsters creep up and startle her. From the bags under her eyes she must've been looking over the place all night. You tell her to get some rest, and tell her that she's done a good job in finding this.

Her search had apparently led to the revelation of a small dungeon underneath the basement. It was generally agreed by all the girls native to this world that it looked more like a dungeon exit than an entrance, which was strange to say the least. Cattleya said that the architecture inside looked dwarfish, while Ruby commented on the golems reminding her of ancient technology.

You wake Yumi up from her slumber, but she claims to not know anything about it.

There were a few different ways forward in this...

(Roll 1d100)

>Have Herta magically seal the exit (entrance?) once more. You'd deal with this later.
>You and the girls will go clear it out. This will likely bite into the new week, but it's better to do this now instead of leaving it be.
>Close it up temporarily and try to find the real entrance first and foremost. It should be somewhere outside.
>Interrogate Yumi further, you don't trust that she's telling you everything.
>(Write-in)
>>
>>6136491
>Interrogate Yumi further, you don't trust that she's telling you everything.
Surely she can't be completely useless? [/insult]
>>
>>6136489
>That was enough for today. You could always ask her later about something.
Pretty good overall, maybe we should lean into Morrowind tier enchantments if we are going to dabble in magic
>and elected to cuddle in bed until the sun reared its head.
Nice
>>6136491
>You and the girls will go clear it out. This will likely bite into the new week, but it's better to do this now instead of leaving it be.
If it’s the exit that means the treasure is closer!
>>
Rolled 58 (1d100)

>>6136491
>>6136501
Forgot roll
>>
>>6136491
>That was enough for today. You could always ask her later about something.

>You and the girls will go clear it out. This will likely bite into the new week, but it's better to do this now instead of leaving it be.

New dungeon you say
>>
Rolled 60 (1d100)

>>6136491
Oh right forgot the roll
>>
Rolled 37 (1d100)

>>6136489
>That was enough for today. You could always ask her later about something.
>>6136491
>Interrogate Yumi further, you don't trust that she's telling you everything.
>>
Rolled 11 (1d100)

>>6136491
>Interrogate Yumi further, you don't trust that she's telling you everything.
>You and the girls will go clear it out. This will likely bite into the new week, but it's better to do this now instead of leaving it be.
If the vote is tied than why not both?
>>
Rolled 92 (1d100)

>>6136491

>Interrogate Yumi further, you don't trust that she's telling you everything.
>You and the girls will go clear it out. This will likely bite into the new week, but it's better to do this now instead of leaving it be.

In that order
>>
"You are but a fleeting speck under the shadow of the Foreboding Specter known as Yumi!" So she was the 'Foreboding Specter' this time. "Be fortunate, for I have yet unleash my terrifying wrath upon you, mere human! You shall taste the agony of despair if you dare leave me confined!" Yumi shouted from inside the crystal, puffing up her cheeks.

"By the shadows of the Abyss," If this was how she was planning to act, then you'd entertain her. "I refuse to believe your heart possesses such feeble ignorance! Can it be that the whispers of the secret dungeon elude you, oh dormant soul?"s

"Fufufufu! Dare to seek the shadows of my storied past? Fool! You tread upon perilous ground!" She seemed happy that you were playing along, but was still being uncooperative. "Speak not in jest, lest the Dark Flame--eep!" You begin to shake the delusional little ghost's crystal.

"Ready to talk now? C'mon there has to be something. You don't just spend a few centuries in here without knowing about secret passages."

"I told you, I don't know anything about the dungeon!!! I was asleep the whole time!!!" She says, looking dazed.

After some more light bullying that doesn't get you anywhere, you tell her to get a good night's rest and stop bothering.

"Sheesh, you mortals are annoying..." She mumbles before going back to sleep.

===

The rest of the day was spent making provisions and readying yourselves to plunge into the depths of the dungeon. The girls you'd sent on the quests (save for the still sleeping Mel) all assured you it shouldn't be too terrible of a place to clear out. But you still didn't want to take any chances in this expedition, considering the place was still an unknown.

The next morning you and the girls were all well rested. After some last minute preparations it was time to explore the dungeon.

"I'm glad we brought so much rope." Mel said as she was disabling a trap. The ladders ingrained in the dungeon's architecture was practically unusable.

"They might be redundant if you can find recall potions." Ruby commented from the radio. Knowing her character you aren't surprised she didn't want to come with, but she was at least being useful staying next to the exit as the 'home guard' using some repurposed clanker radios.

"Master, this place is gross..." Herta complains, clinging to your side.

"Just bear with it. A little bit of dirt isn't going to kill you." You respond.

"Haa~ Forcing a goddess to get all filthy and dirty! It-it's unforgivable!" Herta sighs out in happiness. You can't help but shake your head and smile.
>>
Mel was in the front looking out for and disabling any traps. Cattleya was second in line, ready to respond to any attack. Gerty and Herta flanked your sides. Bertha was at the rear, just in case any opponent tried to attack from behind. She had been worried that the claustrophobic nature of dungeons would've denied her use of her hammer (and thus her new skill), but after some reassurances from you and the fact that there was enough space to swing it around, she was happy again.
These positions were decided after a slime rampage threatened to make you all turn back. It was only through copious amounts of Aether Wire and Gerty's expertise in spearing them that you were all able to turn the tide.

"...I still can't believe that's *the* Herta." Bertha comments.

"Honestly it was pretty obvious." Mel replies neutrally. A clicking noise can be heard. "Got it. We're safe to move up now."

"Master," Gerty said as you all walked forward. She'd been oddly quiet for awhile now. "I feel like there's going to be some trouble up ahead. Undeads." Gerty and Herta were both--at least slightly--aware of the presence of undead creatures, the former due to her Holy Knight class and the latter because she was a goddess with divine power.

"Oi, weren't you saying this was gonna be easy?" Cattleya voices.

"I said it wouldn't be too much for us to handle. And I still believe that." Gerty responds. Your cat doesn't reply, except for a small hum of agreement.

"Now that Gerty mentions it, I also sense something around. Probably skeletons? It's weak, so it's no big deal."

Just as Herta says that, you hear the rattling of bones and clanging of armor. But an unexpected surprise comes along them, with at least half a dozen golems ready to fight.
It takes some effort to fend them off, but eventually you all manage. Bertha was able to showcase her new technique; a skill allowing her to maneuver between allies as she viciously twirled her hammer with both hands, either for hitting multiple opponents at once or as a multi-hit attack against one larger opponent. Apparently it's a skill called Hammer Twister, but the specific coordinated version she's made technically doesn't have a name.

>You'll help her name it... (write-in)
>Let her choose a name for it. She'll find one eventually.
>Just leave it a Hammer Twister. It's less confusing that way.

You all fight well, with no damage dealt to any of you. Mel gets a few scares here and there, but you're able to defend her using Aether Wire. Gerty does especially well, but that could just be because of her class.

In some other news, you're able to obtain some scrap, which was hauled and carried up with pulleys.

[Inventory]
+1000lbs of scrap components.

It gets late, and you all decide to rest for the day. Exploring and fighting becomes the routine for the next couple of days, with a focus on...

(Roll 1d100)

>Understanding the dungeon's layout.
>Making sure no enemies are left.
>Getting as much loot as possible.
>(Write-in)
>>
Rolled 44 (1d100)

>>6137696
>>Let her choose a name for it. She'll find one eventually.
>Understanding the dungeon's layout.
>>
File: Spoiler Image (1.47 MB, 807x1037)
1.47 MB
1.47 MB PNG
Rolled 48 (1d100)

>>6137696
>You'll help her name it... (write-in)
Harald Hammerstorm!

>Making sure no enemies are left.
Maim! Kill! Burn!
>>
Rolled 19 (1d100)

>>6137732
+1
>>
Rolled 65 (1d100)

>>6137730
>+1
>>
>>6137696
>Let her choose a name for it. She'll find one eventually.
>Getting as much loot as possible.
Money
>>
>>6137696
>Let her choose a name for it. She'll find one eventually.
>Making sure no enemies are left.
>>
The initial assumptions from Gerty, Mel, Bertha, and Ruby proved to be correct, and the dungeon was not so large as it was long: being filled with many vertical tunnels and horizontal hallways.

The biggest problems would be the quantity of traps--both magical and technological dealt by Mel--and the amount of enemies.
Those creatures native to here (as far as you were aware at least) there were slimes, golems, and skeletons. You briefly wondered if it was possible to tame any of the monsters, and came to find out that only the Monster Tamer class could reliably do that. But there were different ways to manually have monsters; anyone could create their own golem with enough effort and magical power, despite how time consuming it could be unless you were some sort of magician. And certain slimes could be coaxed into being friendly. But skeletons were practically impossible to have as minions unless you were powerful in necromancy.

Many rooms had collapsed on themselves, not being able to take the new activity from the intruders and the nearly static monsters becoming animated again. More than once a quick escape was necessary to scramble your party away.

Something that was brought to your attention was how the dungeon apparently didn't have a 'boss' in it. But since you've all basically gone through it backwards that might've messed up how it works.
Who knows, maybe Yumi was supposed to be the final challenge. And the estate along with the gold in her room were the rewards.

Soon the real entrance to the dungeon is found; from out of one of the more remote cliffs there was a pathway which sloped downwards into the ocean. It was around 30 minutes away from the estate by foot. There isn't anything particularly interesting there, but the scenery is nice. Perhaps it could be a good spot to fish, or waddle around in the more shallow parts of the water.

From the dungeon itself you were able to gain some items: 500 gold, some healing potions, and a few recall potions. The potions could be useful against the goblins in case things go badly.
Sadly, as old looking as the place was there wasn't much for rare items or artifacts.

At least there was hardly any danger left from below the estate. You could all sleep well knowing there wouldn't be a sudden attack.

It's now the middle of the week and you're approached by Mel. Officially she came here to talk about what she'd found concerning the traps there.

"... and that makes me think we could reverse engineer a few of the trapped chest tripwire for some of your valuables, Master." She'd just finished sharing some findings about the dungeon. Her ideas were somewhat ambitious, saying that some of the traps down there could be useful as blueprints. You were both lounging around on a plush sofa, getting comfy.
>>
"Yeah, but you also said we'd need the right materials to even try making them. It was some sort of ancient almost-but-not-really invisible string, right?"

"Pretty much." She smiled. However, because of your high perception, you could tell that despite her near endless carefree attitude she was feeling troubled.

"Mel? What's wrong?"

"Guh- what do you mean?" That takes her out of her thoughts. She tries to smile, yet you see right through it.

"You, Mel. You've been acting weird." You try to be as blunt as possible without coming across as accusing. She starts to fidget before she averts her eyes.

"Master..." She glances at you again. "Do you think I've brought problems?"

"No?" Where was this coming from?

"I mean, I'm the one that's always getting in trouble, you know? Even before the goblins and the slimes and the ghost, I was the one that was always ran into things and ended up being bailed out when we were on our journey to this mansion. I was the one that got seen by the clankers first. If it weren't for me being there... then maybe Forthwythe wouldn't have kicked us all out." You'll admit you haven't heard much more of the adventures those four had before coming here, at least not in detail. It might be something you'd like to hear about eventually. "And it doesn't help everybody I meet always thinks I'm gonna steal from them."

"You know, Mel, for someone who has such a good read on details and people, you aren't being fair to yourself."

"But-!"

"Nope." You put a finger against her lips, quieting her. "Half of the things you said aren't even your fault and you've always helped out when needed. Like in the dungeon, it might've been impossible to go through if it wasn't for you. Besides, all of the 'problems' that followed you worked out in the end." She seems to think about what you'd just said, ultimately ended up smiling contentedly, like a weight was off her shoulders.

"You're right. Thanks Master, I think I needed to hear that. Life has been pretty good lately, way better than it was under Lord Forthwythe. I can't really complain. I'm not gonna just mope around when there's so many reasons for me to be happy." She flops down, her head on your lap. "But I'm still ashamed about getting caught so many times..." Mel mumbles, but not before squeaking out a content noise when you start stroking her hair.

>"I know you're a good person, Mel. But if getting caught is something you're worried about, then I can help you out." You've played enough JRPGs and tabletops to know a thing or two about illusionist/beguiler skillsets. (Uses up John Doe's and Mel's remaining action of the week. You and Mel become stronger)
>"I don't care what others think about you. I've seen your actions and I know you're not a bad person or a thief."
>(Write-in)
>>
>>6138798
>"No matter how many times you got caught, i'd still rescue you, Mel, because you're mine to cherish now."
>"But if you're still worried anyway.." (Uses up John Doe's and Mel's remaining action of the week. You and Mel become stronger)
>>
>>6138805
+1
>>
>>6138805
+1
>>
>>6138805
Support
And the final one bites the dust
>>
>>6138805
+1
>>
>>6138798
>"I know you're a good person, Mel. But if getting caught is something you're worried about, then I can help you out." You've played enough JRPGs and tabletops to know a thing or two about illusionist/beguiler skillsets. (Uses up John Doe's and Mel's remaining action of the week. You and Mel become stronger)
>>
>>6138805
+1
>>
"No matter how many times you got caught, I'd still rescue you, Mel, because you're mine to cherish now." You kiss her on the ear.

Mel opens up her eyes and looks at you, searching your face - for a moment trying to see if there's any lie in what you've said.

"Master..." Her eyes begin to get watery and she gives you a hug. It's awkward at this angle, but you can feel the warmth in it. "Thank you." And then an adorable determination washes onto her face. "I promise I'll never betray your feelings! I'll rely on you! Forever!"

You return the hug to her, patting her back as you did so.

"But if you're still worried anyway..." You let the sentence trail.

"I'm..." Mel thinks about it for a moment and blushes. "If you want to teach me, I wouldn't mind. I'd like to spend more time with you anyway, Master..."

"In that case, we can start right now." You get up from the sofa, casually bringing Mel up with you.

"Huh? I mean, y-yeah! Let's do it!" She flashes you a smile, cheerfulness fully returning.

"Keep that enthusiasm when we're working. We have a long way to go."

And you train her. Illusions only work in terms of sight and sound, but like most other forms of magic in this world it tended to be weak and unreliable. On top of that it's easily detected for those familiar with the right spells. For the remainder of the week you both decide to make a game of sorts; she would cast illusions on herself, and would try to hide from you. Due to your high perception it's actually not as difficult as it should be to find her, despite your ignorance in most magical things. You've gotten better at seeing through illusions and sensing magic as a result.
It doesn't end there, and both of you practice your magical and physical skills. She doesn't have a big of a mana reserve, but with your otherworldly knowledge she's able to find better ways of using her enchantments. Before it was like she was using her magic like a waterfall on herself, and now she's using it like a coat.
Some of her enchantments use light as a base, so you teach her how to refract light upon her body. In other words, she can now stay invisible for a short period of time, so long as she isn't moving too quickly and doesn't touch anything. This also helps her greatly in placing traps around.
Her physical strength on the other hand is terrible. The only saving grace she had on that front are some throwing knives and a pistol she was both accurate and mediocre with. Her skillset would be best suited as a sharpshooter like yourself. You're able to greatly help her with her shooting, finding yourself a kindred spirit in that front.

"Mas... ter," She pants out, trying to catch her breath after a particularly hard workout. "If we have more mornings like this, you might seriously get me knocked up." She chuckles and shoots you a smirk. "I know that if you don't wanna-"

"I wouldn't mind if I did." With a hand you give her posterior a nice squeeze and respond with a smirk of your own.
>>
"...!" Surprised, she looks over to you excitedly. "Ah~ I'd love- I didn't think you'd actually, um... Actually, today's a safe day for me, haha!" She turns away and facepalms. "I mean- you know, eventually one of your wives will get- well, and-and it's only natural it's going to happen..." You really must've caught her off guard with how flustered she is.

"Ehehe... Master, you've got me all worked up." She plays with a strand of her hair. "Could we... you know?" She requests meekly.

You're not one to leave a hard working slave without a reward, so you respond to Mel's words with a kiss. Carrying her to your bedroom, you show just how much you 'cherish' her. It's there you confirm her stamina is as small as her mana pool, even lower than Rose's.

Mel is a very light woman. This worried you until she explained about how it ran in her family (probably from a diluted fairy bloodline, most that knew her said). Her weight was very convenient; you could carry her wherever you wanted, however you wanted, and bend her over nearly anything.

The rest of the household wasn't idle, everyone was doing something after the dungeon dive. When you had the time you oversaw their work, 'refreshing' your wives when needed.

(Roll 1d100)

Herta:
>Take inventory of all items in the estate.
>Create for you some manner of magic item.
>Work on repairing some of the old stone structures.
>Charge up the little jewels with single use spells.
>Create some robotic sewing machines.
>(Write-in)

Cattleya:
>Process the scrap metal into ingots (1000lbs remaining)
>Collect as much scrap metal as she can find from the estate.
>Continue processing cotton from the harvesters into textiles.
>Organize your supplies of foodstuffs in the cold cellar.
>Practice with her gauntlets to master their protective capabilities.
>(Write-in)

Bertha:
>Sharpen her skills until she's able to defeat at least one clanker.
>Process the remaining cotton from the harvesters into textiles.
>Patrol the estate once more.
>Manually sew some clothing. Apparently she's pretty good at it.
>(Write-in)

Ruby Rose:
>Make a map of everything surrounding the estate.
>Make a detailed archive on everything that has happened.
>Optimize the logistics of the manor.
>Start plans on how to turn the dungeon into something more useful.
>(Write-in)

Gerty:
>Keep her as a personal guard for now. She was doing a fine job as it was.
>Have her practice leading the clankers.
>Train with her Holy Spear. It's redundant at this point, but it's always good to stay sharp.
>Start looking into learning a minor healing spell.
>(Write-in)

(This is a half week, so there's a chance jobs might not be completely finished)
>>
>>6140027
H
>Take inventory of all items in the estate.

C
>Organize your supplies of foodstuffs in the cold cellar.

B
>Manually sew some clothing. Apparently she's pretty good at it.

RR
>Make a map of everything surrounding the estate.

G
>Have her practice leading the clankers.
>>
>>6140044
Sure, i'll support it
>>
>>6140044
I'll also support

There should be a betting pool going about who's going to get preggers first. My money would be on Catty.
>>
>>6140064
They might get jealous if one of them becomes pregnant first. It might be wise to find an "unsafe" day and then just do them all at once.
>>
>>6140064
Herta, of course
>>
>>6140044
Support
We had to get around doing these jobs and since it’s a half week and they don’t take long it’s perfect
>>6140064
Herta
Also, second wife spot is still open (Catty wanted third), who do we put there?
>>
>>6140027
>>Take inventory of all items in the estate.
>Organize your supplies of foodstuffs in the cold cellar.
>Manually sew some clothing. Apparently she's pretty good at it.
>Optimize the logistics of the manor.
>Start looking into learning a minor healing spell.
>>
>>6140027
I mean someone could also do a Write In to get them all pregnant, or to get Herta and Cattleya pregnant first. I really hope whatever Demigod pops out of Herta doesn't inherit too much.

The other question would be, who could actually be competent at babysitting?
>>
>>6140447
We should probably get an passive source of income before we get all our wives pregnant so we don't have to make them work while they are. Maybe next turn? I mean if we're gonna do it anyway, might as well get it out of the way.

Maybe also get an stamina potion before we do it, though. Five girls in a row is a lot.
>>
>>6140447
First we should settle ourselves more before we start making heirs. As for babysitting probably Cat or Bertha aa they seem the most normal of the bunch which isn’t saying much
>>6140457
Also clearing out the multiple dangers near our house. Can’t have the pregnant wives fighting against freeloaders and green skins
>>
>>6140447
I think that'll be demogods (plural) since I'm fairly sure Herta would get off to being bred.

>>6140457
I mean, there's been plenty of seggs already and do you see a shop selling birth control aids around here?
>>
Could I get some 1d100s from you guys?

I'll probably make a separate post from the update for rolls when I need them.
>>
Rolled 88 (1d100)

>>6140929
Nat 1
>>
Rolled 6 (1d100)

>>6140929
rolling
>>
Rolled 82 (1d100)

>>6140929
how many rolls anyway?
>>
>>6140949
Just one for each anon. I might settle on a "best of" system sometime later, but I'll probably keep things flexible.
>>
Rolled 60 (1d100)

>>6140929
>>
Rolled 41 (1d100)

>>6140929
>>
Your Cat was hard at work storing and organizing. Though you weren't even sure where half the stuff you ate came from, this was a good way of finding out.

"Thanks mate." She says as you pass a barrel of wine to her. Down here in the cellar it was cold enough to see both your breaths. The room wasn't in the ideal spot to stay cool and ventilated, but this didn't matter too much cause magic and steampunk sci-fi bullshit existed: some sort of spell that came from a mechanism on the wall prevented both mold growth and kept the room at the right temperature.

Despite the cold, your Cat wipes sweat from her brow. You both share some water to drink. It's nice down here, good enough to take a break from a hot day like today.

"You know, Master," Cattleya meows. "A few years ago, if people told me I'd be a Savant's wife, I'd call them crazy."

"A few years ago if anyone would've said I'd own a mansion with 6 beautiful wives I'd say the same." It was probably fate that brought this all to you; that's just how the world worked.

You grab her tail, it's swooshing starting to get dangerously close to your face.

"Oi, wha-!" She turns around, but you silence her complaints with a deep kiss.

"That was pretty cheeky, guv." She mewls. Still, she seems happy about what's happening and is clearly looking forward to more.

"You haven't seen nothing yet." You push her down over a box, her firm posterior against your hips.
There was one way to share body heat in the cold.

"Master!" She looks back at you. "Shouldn't we get done with organizing first?"

"You deserve a reward for working so hard. Besides, weren't you talking about wanting kittens? Maybe we can start it off here."

She tries to say something but--between her heavy breaths and your casual comment putting her in a tizzy--is unable to form a sentence.

"What's the matter?"

"Month... and a half from now. For a week... best chance to put kittens in me..." Oh. Well that was good to know.

You get back to what you were doing, with your Cat's moaning and purring filling the room.

===

Ruby Rose had begun walking outside the mansion for the occasional morning stroll, usually accompanied by a clanker or two to protect her. You knew that this was just an excuse to map out the perimeter--as you'd requested of her--since she usually didn't like going out.
It was in one of these occasions that you decided to accompany her.

Everyone already had a good sense of what was where, but having it in map format could be helpful. But that was not what you two were discussing.

"I'm glad you came to me for your inquiries, my gracious Master~" It was more like she'd been making very obvious implications of wanting you to join her today. She could've just asked you and saved the hassle, but that sort of thing was apparently too simple for her liking.

"The pleasure is all mine. I expect your plans to have been going well."
>>
"Indeed they have." She leans into you, a subtle hint that something is wrong. The culprit is some mud in front of you both. You carry her over it, princess style.

"Master, you're such a gentleman~" She coos out. "I must say, I've always appreciated that aspect of you."

"Is that so?" You give her a squeeze before putting her down. "I remember you saying you loved the 'manlier' side of me yesterday night before you passed out."

"Well, that was..." She blushes furiously at the memory, her face and ears crimson. She closes her eyes and stops for a second to compose herself.

"Ahem, ah, you and Mel have been rather close lately. That girl seems to be rather taken by your charms." She quickly tries to change the topic. "Not that I blame her. You are keen and pleasing to the eye, Master."

"No need for flattery." You smile, knowing that there's a 50% chance she's gonna request something after this. This is just how she is sometimes, and you've learnt to accept that part of hers.

"I am yours to unravel, Master~" She bows her head to you. "Thank you for entertaining this humble slave of yours, my gallant Sir Savant~" As she says that she curtsies. "But it's no mere flattery when I say you're the person I trust the most." You're about to respond when you spot a some strange movement in the distance.

"Did you see that? Over there." You point in the direction you saw it.

"Hm?" She tries to follow where you're pointing at, but finds nothing. "I'm afraid I don't see anything. Perhaps some further exploration is necessary, Master." Still she trusts your senses more than her own.

And so you plan to explore. She, Cattleya, and Mel come with you, having either completed their tasks for the most part already or (in Mel's case) having a flexible enough schedule to tag along.
>>
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Your quickly made party continues to walk.

"Master," Cattleya sniffs the air. "I smell goblins. A bunch of them."

This puts you all on high alert. You all first go towards the base the clankers patrolled to and from, since it wasn't too far off. With that proven safe, you follow whatever it was that you saw.

What happened next was a stroke of luck helped by Mel's care for details and your precautions. Mel had the idea of concealing everyone with one of her illusions and avoid potential goblin patrols, and you decided to lead yourself and your wives to the top of a hill. After climbing it you're all able to see small scatterings of goblin camps on the pastures.

"Are they planning to invade us?" Cattleya says under her breath.

"Such strange creatures, positioning their camps so far apart. Enough to sacrifice a few to flee if their opponent is strong, but too spread out for helping each other in a timely way." Ruby Rose observes. "Perhaps they're slowly surrounding the base in the woods."

"They have guns and cannons." Mel says. You all look at her, but she doesn't elaborate, placing her attention towards the goblin encampments.

"It's obvious they're trying to retaliate." You decide to add after a few beats.

"It's the sort of cheap cleverness one would expect from these vile creatures." Rose said.

Cattleya looks like she's ready to attack on your command.

The clankers must've been doing too good of a job in keeping the path cleared. Looks like your preparations caused a reaction.

>This was perfect. You could go and start the invasion now while many of them were away from their base. (Starts plan to invade the goblin village)
>Clean out the smaller goblin camps before they get worse. (Invade the goblin village after this? Y/N)
>Did you really have to do anything? They can't attack your land without getting mowed down by your clankers. (Begin next week's actions)
>(Write-in)
>>
And roll me a 1d100 for whatever choice you make.
>>
Rolled 6 (1d100)

>>6141329
>>This was perfect. You could go and start the invasion now while many of them were away from their base. (Starts plan to invade the goblin village)
>>
>>6141329
>This was perfect. You could go and start the invasion now while many of them were away from their base. (Starts plan to invade the goblin village)
>>
Rolled 32 (1d100)

>>6141361
Oh yes, and
>>
Rolled 19 (1d100)

>>6141329
>Clean out the smaller goblin camps before they get worse. (Invade the goblin village after this)
It’s about time, we gotta clear out the forward units first though so we don’t get hit from the back when we assault the village
>>
Rolled 85 (1d100)

>>6141329
>>This was perfect. You could go and start the invasion now while many of them were away from their base. (Starts plan to invade the goblin village)
>>
Rolled 53 (1d100)

>>6141329
>Clean out the smaller goblin camps before they get worse. (Invade the goblin village after this? Y)
>>
Rolled 71 (1d100)

>>6141329
>This was perfect. You could go and start the invasion now while many of them were away from their base. (Starts plan to invade the goblin village)
>>
Rolled 68 (1d100)

>>6141329
>This was perfect. You could go and start the invasion now while many of them were away from their base. (Starts plan to invade the goblin village)
But have some clankers defending our back so we don't get hit.
>>
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You're driving the BoatMech with your wives in tow. Herta, Gerty, and Ruby Rose are beside you in the pilothouse. The rest of your slave-wives walked by foot, hidden with Mel's magic and ready to play their parts in assaulting the cave.

Everyone has a portable radio, your wives' collars not being enough to reliably communicate; you had thoughts of upgrading them but couldn't find the time. Ruby Rose was once again on comms duty, making a small makeshift operation center. If there was one more person here you'd be feeling cramped, but there was still enough space to move. You had entertained ideas about completing the BoatMech--which would help with the issue of space--but with the amount of ingots and scrap you had nothing substantial could be done.

Your mecha's mighty trek has been causing a path of destruction through the forest, felling trees and smashing boulders alike in each step. Rivers and lakes are like puddles and trickling streams on the ground. Though not made for long distance land travel, the BoatMech could still hold it's own.

"Master Savant, another tree got stuck in the right leg's joint!"

"Sir, I -cough- I think one of the engines is smoking..."

"Are we there yet, Master?"

For the most part at least.

Despite the setbacks you make it there with your wives in tow. Some of the braver and more curious goblins wander off from their camps to see what's going on, ontly to get mowed down by the clankers in the back.
The cave isn't anything notworthy, being in part of a larger hill that leads downwards, except for it's size and clear evidence of past activity. Bones are littered in front.

You send out bolt from the Clockwork Ballista towards the cave's entrance, just enough to stick on the outside, and stomp around the forest like it's yours, easily slipping into Lunacy Savantae. But more importantly than that you're making a clearing for the upcoming battle.

"Is everyone in position?" Rose says. She gets many annoyed assurances in reply--this was at least the fourth time she'd checked. Ruby said she was just being thorough, but you realized she just liked taking unnecessary steps in everything she did.

"I hear some rumbling." Cattleya's voice cracks through the radio in what you think was supposed to be a whisper.

"Sorry, I didn't want to fight with a full tummy." Bertha says.

"I think she means from the cave." Mel corrects.

"I did." You can hear your cat deadpan through the radio. "Sounds and smells like a roight load of greenskins, more than we've seen before. And they're running over here." Cattleya further elaborates.

Not long after, your gambit seems to have payed off because goblins of all sorts flood out of the underground entrance. Though some seemed hesitant after looking at the giant mecha. You took a few steps back, almost like you were preparing to flee--this was enough to embolden any doubters in their ranks.
>>
An unexpected black dot grazes by the BoatMech's side. And then another. And then again somewhere else. Black cannonballs were directed towards you. Thankfully the experience you had with calming Thea is useful against the goblins.

"That's your cue, Gerty." You inform your Knightly slut. You made a point of lewdly harassing her before going out, and she seems to be laser focused and refreshed because of it.

The Paladin nods her head. With a raise of the clankers' control rod she sends out leagues of machines to flank the greenskins. Not all of them are here--a skeleton crew of robots still patrols the estate--and many others are ready to break attacks from behind.

The Holy Knight's practice with leading the clankers seems to have payed off; they attack with great efficiency as she micro-manages smaller squadrons.
More importantly this allows you to focus on dodging the attacks. You take out the BoatMech's giant rapier and start slashing any goblins that avoid the carnage and the clankers from behind. And you use the mech's chains as whips to deflect what you can't dodge. The goblin cannonballs didn't explode, since they're designed to be more like giant spherical bullets.

While this happens you're able to pinpoint some of their cannon's hideouts. They mostly kept above the hill of the cave.

"Herta, smite their artillery!" You shout.

"Huh?" Herta looks unsure. "But it'll take time strike so many places!"

"Then get started, you useless masochist dumbass!"

"Yes Master!" Your words gave her enough of a boost to start the spells.

The flanking is able to break the goblins, and soon the wiser amongst them flee back into the cave.
After some more avoiding, Herta finally gets her spell ready. Dark clouds form over the cannons, the goblins manning them look up in confusion before getting struck by lightning. The black clouds disappear as quickly as they come.

But there's no time to celebrate as you cleave the remaining goblins, the BoatMech's sword now slick with blood. From how messy the clearing had become you guess there's at least 400 goblins dead.

"Alright, let's go in." You say. Time to enact the second phase. Rose relays the orders as you get up from your seat, entrusting Ruby with your mech as it returns to its resting position. You set some clankers to remain here in order to guard both the BoatMech and Ruby Rose before linking up with the rest of the ground based group.
Herta gives a small blessing on the group, apparently increasing luck and speed for about 30 minutes.

After that you, your slave-wives, and the clankers rush into the cave now that the goblin numbers are down.

There were small groups of goblin waves as you all went further down. But most were dealt with by Bertha's special Hammer Storm, which she'd named... the Lovey Pink Gigahit Multi-Ouchie Maker (something you and the rest of the girls simply called the Multi-Gigahit).
Despite the name it was effective, Bertha being happy she could show off her new move's power.
>>
Cattleya didn't use her sword, despite how ironic it'd be to kill them with their loot. She learnt from fighting in the dungeon that such a long weapon wouldn't have enough mobility to attack inside narrow corridors.
However she made up for it in sheer brutality and skill, easily slashing through their numbers like butter. You had the suspicion she didn't particularly like goblins...

Gerty lead the clankers once again, effectively combining her Holy Spear ability with the clankers' offensive. Goblins with guns shot at her, but Gerty was able to deflect them with her spear. It was completely overpowered bullshit.

You, Mel, and Herta either just picked off goblins in the backline or killed any that tried to sneak up on your party.

The radio came to life. "Sir," It was Ruby. "There were some goblins whose only weapons were smoking torches. They tried to throw them into the cave. No need to worry, your machines made quick work of them." Were they trying to smoke you out?

"They're trying to choke us in here!" Mel voiced your thoughts. "Even though it'll kill their own too."

"We can't lose any time." Gerty said confidently. She waited for your command, and you gave her the go ahead.

The fighting had long since stopped, but none put their guard down. As you all waded through the underground system, things got quiet. You couldn't say why, but something was wrong. Mel seemed to share that feeling too, looking around like she was expecting to hear something while she got more and more unnerved.

But these thoughts are broken by a distant roar. Goblins clad in armor and wielding cruel looking weapons charge at your group with more speed than you'd like. Thankfully you're quick reaction is able to set up an Aether Wire, slicing most of them. The rest of the girls kill them, but shockingly a few of the goblin fighters manage to tear apart a clanker in the chaos.

There is a place after the tunnel that winds down which gives you 'boss room' vibes. And just as expected in the middle of it was an orc, sitting on a throne of bones. Pillars surround the arena, holding up everything in place. Cattleya was the tallest member of the party, but she was dwarfed by the giant creature by at least a few heads.

"Adventurers?" He sniffs the air as he looks at your wives. "Old. Used up."

"HEY! I'm only 22!" Bertha shouts indignantly.

"Yeah! We're all still in our primes!" Herta exclaims soon after. You all look at the ancient goddess. "What?"

"Me eaten worse." The orc looks at the clankers, then at you. "Machines. Savant... WEAK! Easy! Give Oghlurk real challenge!" He laughs. You think he's going too keep talking, but you don't have the patience to listen to an anime villain's broken-worded monologue about how you'll die and he'll rape your wives or whatever.
>>
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So you take out your rifle and shoot him in the head.

He reels back in pain, to your surprise still alive. "AGH! OGHLURK MAD NOW, YOU MAKE BIG MISTA-" But he doesn't get to finish his sentence as he gets pelted by bullets and lightning, then slashed and stabbed and crushed by claws, spear, and hammer respectively.

Another roar comes out of his mouth, the force pushing you all back. At least he's not looking too good anymore. Blood flows freely down his body. He's not gonna live through the day.

"Impossible. Eat so much, but still lose to puny human?" He says in disbelief, staring down at his hands.

"Master-" Static comes from out of the radio, mixed in with Ruby's voice. "Goblins are taking out treasu -bzzt- destroying it! Crushing jewels -bzzt- I'm safe in here but -bzzt- are fleeing from clankers into the cave-!" The transmission cuts off.

"If Oghlurk no win... No one wins!" He makes one last fearsome roar, then tears down the two pillars next to him. Or, he tries to. But it seems like the blood loss and constant attacks by you and your wives sapped his strength.

"Master, he's going to die from his wounds. If we collapse this room we can just be done here. We can't let the goblins outside regroup." Gerty advised.

>No. You'd kill this guy, even if it took some time, you didn't want to just run away from your first boss. But mostly you just wanted to make sure he was dead...
>Gerty's plan sounded good. You'd focus on goblin extermination!
>You'd do the first part of her advice, but from what Rose said the goblins are destroying their own treasure out of spite. You can't let all that loot go to waste!
>(Write-in)
>>
And roll a 1d100 for me after whatever choice you make.
>>
Rolled 43 (1d100)

>>6142624
>Gerty's plan sounded good. You'd focus on goblin extermination!
We can always hunt him later
>>
>>6142614
>Lovey Pink Gigahit Multi-Ouchie Maker
>Multi-Gigahit
The "Gigahit" part is actually supposed to be called Gigahammer, my bad.
>>
>>6142630
I thought it was supposed to say gigashit
>>
>>6142632
That's honestly the main reason I went with Gigahammer instead lmao
>>
>>6142624
>You'd do the first part of her advice, but from what Rose said the goblins are destroying their own treasure out of spite. You can't let all that loot go to waste!
time to get greedy
>>
>>6142624
>No. You'd kill this guy, even if it took some time, you didn't want to just run away from your first boss. But mostly you just wanted to make sure he was dead...
>>
Rolled 29 (1d100)

>>6142624
>Gerty's plan sounded good. You'd focus on goblin extermination!
I'll break the tie.
>>
Rolled 34 (1d100)

>>6142624
>Gerty's plan sounded good. You'd focus on goblin extermination!
Gotta go with Gerty. Besides its more fun for a villain to have a chance to come back, hopefully after finding some cool stuff.
>>
Gerty wasn't wrong. But first...

"Are you telling me what to do?" You whisper a 'warning' to her. "You know what happens to arrogant slaves."

"I'm sorry, Master. I was foolish and out of line. I will reflect on my actions." Gerty bows her head, but you notice a faint blush as her breath gets quicker.

"I'll make you remember your place later tonight." Then turn to your other wives. "Is there anything else?"

The rest of your slaves present say they can't think of anything. Everyone goes back to the entrance and helps in making the room collapse.

"Oghlurk... will destroy you one day." As the rocks fall he glares at you. Every gut instinct and anime scene you've watched is telling you he's gonna survive this.

You all go back up to the main cave structure. "Curse Dispel!" Herta cries out afterwards. Her chant affects all of your party.

"What was that for?" You ask. You didn't feel particularly cursed.

"Just in case that orc guy tried to curse us before he died." The goddess replied. From her tone and the look on her face she probably thinks she's a genius.

"Can orcs use magic?" Bertha wondered.

"Rarely." Gerty responded. "And it's a little known fact, but curses don't affect people that can't hear them."

"Huh? Really?" Herta asked. You were surprised too. Guess being deaf had it's perks.

"You know about orcs?" Cattleya asks.

"I've fought a couple of them." Says Gerty with a hint of pride.

"Yeah! We heard about how you came back one day and asked for some other knights to route an orc!" Bertha recalls innocently.

"It was a tactical retreat." Gerty responds confidently.

"Yours or the orc's?" You tease Gerty, much to her badly hidden delight.

This goes on while you and the rest of the girls go from tunnel to tunnel killing more goblins. They're unorganized but numerous, the fights end up being sporadic.

Mel ends up being of great help--like she was in the dungeon--in finding any hidden passageways and rooms, but this time you're able to lend a hand in uncovering some too. Thankfully there aren't any traps to worry about here.

In the middle of fighting off goblin stragglers, you get that strange feeling again. Suddenly it clicks. Where were all the captured chicks?

"Why's there only goblins?" You ask your wives after you've all assembled to take a break.

"I was just thinking that." Mel commented. "Except for us, there isn't a single person in sight..."

"No goblin runts either." Herta adds.

"It's because of the orc." Gerty explained. "It's a common rumor that orcs eat others to become stronger."

"I guess it's not a rumor anymore." Bertha thinks out loud.

"Don't they only get stronger the more they fight?" Mel said.
>>
Gerty shakes her head. "We aren't too sure, they haven't been around long enough for us to know." So orcs were a recent species?

"But how would this goblin colony keep going without women?" As much as you'd like to hear more about orcs, this still bothered you.

"Maybe they're hidden somewhere else?" your cat guessed, though Cattleya is skeptical even as she said it.

That question went unanswered as another wave of goblins was heard in the distance.

You keep on going deeper into the caves, away from the cave's entrance and the boss room, finding more of them trying to regroup. Many used butcher's knives and cleavers.

"Why are there still so many???" Herta shouts. Still you're able to make quick work of them. Though it was starting to get old this was necessary if you wanted to live a good life with your wives.

Soon you find what looks like a bunch of huts underground, apparently this was what the cleaver-goblins were guarding. You feel the wrongness intensify at the sight of them for some unexplainable reason.

Being the best in scouting, Mel is the first to take a peek inside one of the shacks. She flinches back. You're about to ask what's wrong, but she goes to a corner and throws up.

The rest of you carefully look in as well. A gruesome scene greeted you all. Seems like Oghlurk liked his food grounded.

"I'm glad I didn't eat anything before coming here..." Bertha mutters, turning a bit pale.

The rest weren't looking much better, their expressions varying levels disgust. Though Herta seemed to be the least affected, you could tell she was a bit distressed from the look in her eyes.

Once again there was no time to really gather yourselves, since another group of enemies had come by. You took it to personally defend the still queasy Mel as they assaulted your group.
The following battle was too much for one of the robots, and the clanker fell down into disrepair.

Yet again the goblins were mowed down and defeated. Though you didn't feel the satisfaction of victory this time around.
The loop of searching, attacking, then killing continues for at least a couple more hours. Most of the green enemies now prioritized fleeing on sight instead of suffering the wrath of your party.
>>
The purging doesn't come without reward, granting you some trinkets and scrap to bring home. Cattleya's strength came in clutch again. (Gained 200g) (Gained 100lbs of scrap)
Sadly there were no weapons to gain from this adventure.
But you feel like you're missing something important here... Mel seemed to share your sentiment, at least when you asked the rest of your wives if they noticed anything unusual.
But that would have to wait, since the radio still wasn't working and you were getting worried about Rose.

Eventually you all make your way out of the cave. You can see broken weapons and melted metals mixed with the bones, goblin corpses, and dirt. The BoatMech and clankers were a welcome sight. Rose made a little camp for herself, radio equipment strewn around. She must've been worried enough to try fixing it herself.

"Master!" Ruby Rose greets you. "It's good to see you return. Despite the radio having... issues, I knew you had everything under control~" Although she does seem sad from all the lost loot, she agreed that making sure the goblins couldn't recover was important. "Even so, I witnessed many of them exit back to their camps."

"Then there's no time to waste," Gerty says before turning to you. "Master, we must-" She stops herself and blushes, recalling your words about not getting too arrogant. "May I suggest we destroy them while they're disorganized?"

>Keep going and break up their camps. Leave as little goblin survivors as possible.
>No, you'll go back in the cave. You had a hunch you missed something.
>Call it a day. Everyone (even Gerty) was exhausted, both physically and emotionally.
>(Write-in)
>>
>>6143923
>No, you'll go back in the cave. You had a hunch you missed something.
Always trust your instincts.
>>
>>6143923
>No, you'll go back in the cave. You had a hunch you missed something.
And then we can go back home for a well deserved break. Maybe get Herta pregnant too idk.
>>
>>6143931
I already said before, we should wait until that time cattleya said to impregnate them all at once so they don't get jealous. Also because we've done stuff with the girls one on one but never all at the same time.
>>
>>6143934
Herta is first wife and so gets special privileges. We could also do some practice runs since we probably need to before the real event
>>
>>6143939
Well it's not as special if it's not all at once.
>>
>>6143940
I just think Herta should be treated better by virtue of being the first wife but it’s not a hill I will die on. Regardless we should prepare since if it works then we got 6 pregnant ladies to deal with.
>>
>>6143923
>No, you'll go back in the cave. You had a hunch you missed something.
obvious hook is obvious

>>6143934
I don't think it'd be quite that simple anyway given it takes more sex to get pregnant than people might think and fertility cycles are unlikely to line up well. It might also be somewhat detrimental for all of them to be waddling around on maternity leave at the same time. Besides, I don't think we have anything that could be described as birth control to hand in the meantime.
>>
>>6143963
Yeah I don’t think we can handle six pregnant women at the same time
>>
>>6143908
>Seems like Oghlurk liked his food grounded.
this means babies were killed, doesn't it ?
>>6143923
>No, you'll go back in the cave. You had a hunch you missed something.
>>
>>6144143
>this means babies were killed, doesn't it ?
Well, we didn't find any women even though it'sd a goblin village...so probably the women were ground into meat?
>>
>>6143923
>>No, you'll go back in the cave. You had a hunch you missed something.
>>
Since we're on page 9 I thought it'd be a good idea to archive the thread
http://thisisnotatrueending.com/qstarchive.html?tags=NotIseQM

>>6144143
>>6144144
The women were killed and their bodies grounded up. But you could all tell they used to be women and that the goblins had their ways with them before death.
>>
>>6143923
>No, you'll go back in the cave. You had a hunch you missed something.
>>
Sorry for keeping you guys waiting! Because of irl stuff out of my control I'll be able to update sometime tomorrow instead of today.
We'll resume shortly!
>>
>>6145093
wiating warmly
>>
>>6145093
Stay safe QM, the curse is coming
>>
Your party seemed hesitant to go back into the cave. Except for Mel who (despite getting sick earlier) shared the same hunch you did.

"I would like to accompany you if you'll have me, Master." And Rose too apparently. You suspected she just didn't want to be left out, considering radio connections in caves are as bad here as they were in your old world.

"Feel free to do that, we could use the help." You reply.

"I dunno Rubes, I don't think it's a good idea." Bertha says.

"And miss spelunking with Master?" Ruby responded smugly, another scheme in her eyes.

Only 15 minutes into the goblin village and already she was regretting her life choices.

"How can such a filthy place like this exist?!" She nearly shrieks out as she steps on some rotting flesh.

"You get used to it." Mel said.

"I'll need some new clothes made at this rate..." Rose doesn't acknowledge Mel's response as she keeps on complaining, whatever plotting she thought of earlier now forgotten.

Gerty, Mel, and Bertha tell you that Ruby usually got this way when going through dirty areas in their travels. Maybe you should look into ways of helping her get over it.

The second time coming here was honestly more tiring than the first. You and Mel searched hard, but nothing seemed to turn up. On a positive note--Mel pointed out--you could all take breaks while looking for whatever it was, not needing to fear goblin ambushes.

Cattleya hasn't spoken since first seeing the corpses. You could only imagine she was thinking right now. "Master..." Cattleya speaks softly while you were all resting. "Thank you." She gives you a hug. She doesn't have to explain why; she would've met the same fate had you not saved her from the goblins when you did. You both stay like this for a few more minutes.

Again you go back to combing the caverns. Mel was as optimistic as always, her energy and positivity helping you not lose hope. Eventually you do find something. Or rather, someone.

It took Mel's attention to detail, Cattleya's sharp senses, and your own high perception to find the person. A lone survivor was hiding behind one of the huts. The first thing you noticed were the filth, cuts, and dirt on her. No older than 10, she had large fox-like ears and white hair, and was dressed in rags.
>>
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She introduces herself as Ryko. Her voice was without emotion and she acted stoically. Despite your high perception you can't tell if it's because she was broken emotionally or if she's a tough kid and this was her usual personality. You hoped it was the latter.
The lack of finding anything was explained by the small artifact she had--a pocket watch that was almost literally bursting with gears--which according to Herta had something to do with increasing luck.

"So the watch is broken or this is actually a good outcome for me. Either way it's dumb to make so many scary opponents." Is what she reasoned to herself out loud before handing you the artifact. Then she asks where the closest route to the Centrian City is, saying she intended to go there to reunite with her family. Rose tells her that there isn't a clear path without going on an airship. The girl isn't particularly shaken, but she doesn't look happy either.

You couldn't just leave her here, so you all agree to bring her back to the estate.

"Should I call you Master too, Mr. Savant?" Ryko asks while in the mech.

"No, you're just a guest. You can call me John Doe or just Lord Savant if you like." You reply a bit uncomfortably. You weren't into that sort of shit.

"Yeah it'd be kinda bad if you were a wife at your age." Mel says. While the Bondage Accords set women and the poor as slaves since birth, there were many additional protections written to keep children safe in these matters.

When you all go back to the mansion you and your wives are quick to find that Ryko doesn't like physical contact, flinching at even the lightest touch.

As Herta looks at the lucky pocket watch Rose begins to question the fox girl. Ryko bluntly reveals that her family is from a lesser merchant nobility in Centria that recently got in some financial misfortune. Around two weeks ago she, her aunt, and her older sister were in a caravan trip that was attacked by the Bandit King's forces. The other traders and the mercenaries were either killed or captured. They were held there for a few days, waiting to be ransomed or smuggled away, until some goblins assaulted the camp. She and her sister managed to escape in the chaos, the aunt staying behind after giving them the watch. But were then captured by the goblins. She knows her older sibling is dead, but isn't sure what happened to her aunt.
Soon after telling her story she falls asleep like a rock, now clean and well fed, in a spare room you've sorted out for her.

"Poor thing... to have gone through so much." Bertha's motherly side was showing. Actually, most of your wives' motherly sides had shown the moment she finished her story. "I'm glad Forthwythe isn't here right now..." Bertha said under her breath, making Gerty go tense. You didn't even want to think about what that implied.

"Master, what are you gonna do about her?" Herta asks.
>>
Herta had already used Curse Dispel on the Ryko just in case. The goddess said she wanted to wait before using mentally purifying magic and anti-corruption, because "these spells are kinda weird and need tons of power and focus."
Though ultimately these were useful only against "corruption", and could be useless unless darkness had taken root in her mind.

"We could just return her to her parents." Cattleya said. You half expected Gerty to object because of her own status, but she didn't seem to be against it.

What are you going to do?

>You'll deal with the bandit camp and see if you can save Ryko's aunt, if she's even there to begin with. (Leads to decisions on how to go about it)
>Make a flying ship to take her to the Centrian City. (Uses John Doe's weekly action to build an airship)
>Nothing. At least not yet. You don't really trust the strange kitsune. (Goes to choosing next week's actions)
>(Write-in)

After speaking your decision you declared tomorrow to be a day to rest and celebrate the victory, much to the cheers of your wives. Then you further 'comforted' your loyal cat and gave Gerty her promised 'punishment'. Night rolled around and you 'de-stressed' your wives, leaving them content enough to sleep soundly, but some remaining Lunacy Savantae gives you a second wind.

You enter your room you see Herta sitting on the floor, though her eyes were closed she looked pensive.

"What's a sow like you thinking so hard about?" Knowing her tastes you proceed to berate and step on her. It had become a small tradition for you to startle her if she didn't see you coming.

"Ah! Master! I was just... ooh~" After some more 'encouragement' she tells you what's on her mind. "I was thinking about stuff. I mean I made this world, but I don't even know that much about it. I feel a bit bad about it. And this ring." She extends her finger, the metal band on her finger sparkling in the moonlight. "It's just starting to hit me that you gave me a ring. Me! A ring! That's a big deal!" She looks at it happily. "And the collar's tug whenever we're apart, it reminds me that you're still around." She traces a finger over the tag's engraving. She looks at you. "Why are you doing so much for me?"

"You're my most precious jewel, a toy that I'll use as I please. Why wouldn't I decorate you? Why wouldn't I keep you safe? You're mine, Herta, and mine alone." You pet her head.

She liked that answer. "Master... you really do about me, don't you?" Her definition of being cared for was strange, but you couldn't hold it against her after all she's done for you. "You know, if you're ever feeling stressed or tired, you can just take it out on me." She smiles at you. "Or Gerty, I guess."

"Gerty can take some punishment, but she isn't half the maso-slut you are."

From how her face beamed that must've been a great compliment in her eyes.

There is a moment of silence, then you both kiss each other.

>Let your passions take you.
>Cuddle and sleep.
>(Write-in)
>>
>>6145381
>You'll deal with the bandit camp and see if you can save Ryko's aunt, if she's even there to begin with. (Leads to decisions on how to go about it)
We should check just to be sure, but if her family is not around, we're adopting the girl as our daughteru.

>Let your passions take you
>(Be sure to praise her a lot(
Herta may be a masochist, but she still seems to like being praised while being demeaned. So do both?
>>
>>6145381
>You'll deal with the bandit camp and see if you can save Ryko's aunt, if she's even there to begin with. (Leads to decisions on how to go about it)
I can't ignore it

>Cuddle and sleep.
We're romantic as well
>>
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>>6145381
>You'll deal with the bandit camp and see if you can save Ryko's aunt, if she's even there to begin with. (Leads to decisions on how to go about it)
These fuckers are driving down property values

>Let your passions take you.
>(Be sure to praise her a lot)
Pic rel
>>
>>6145384
>We're romantic as well
True but this is obviously a chance to get her pregnant. If people think doing it all at once is too much to handle, might as well start with Herta since it'll be a whole month until Cattleya's heat.
>>
>>6145382
>we're adopting the girl as our daughteru.
She clearly has family back at the city and I rather not have a warrant for kidnapping
>>6145384
>We're romantic as well
We sure as hell are
>>
>>6145388
>She clearly has family back at the city and I rather not have a warrant for kidnapping
Does she actually though? She said she was going to reunite with them, we're not sure if they were even there, or if they'll care about her now that her sister (and possibly aunt) are gone

We'll still check, of course - we do need to go to the city eventually to sell our stuff.
>>
>>6145390
I mean, her parents could still be alive. Pretty big reason to return her. Besides, we are making children ourselves soon so we don't really need to start adopting.
>>
>>6145381
>You'll deal with the bandit camp and see if you can save Ryko's aunt, if she's even there to begin with. (Leads to decisions on how to go about it)
>Let your passions take you.
>>
>>6145381
>You'll deal with the bandit camp and see if you can save Ryko's aunt, if she's even there to begin with. (Leads to decisions on how to go about it)
Either we save her aunt and everyone's happy, or we just proactively erase some scum from existence anyway. Win-win!

>Let your passions take you.
>(Be sure to praise her a lot)
You're our good girl, our First Treasure. Now come here and get pregnant so you can bear your first child of many for us.
>>
>>6145381
>You'll deal with the bandit camp and see if you can save Ryko's aunt, if she's even there to begin with. (Leads to decisions on how to go about it)

>>Let your passions take you.
>>
>>6145324
The curse is always around the corner with life's shenanigans, but when it hits I don't let it get to me. Knock on wood.

>>6145381
>you really do about me, don't you?
*you really do care about me, don't you?
>>
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Herta was strange; feeling pleasure from your degrading treatment, hearing your insults as compliments, seeking nothing more than to suffer under your boot, finding your demands as a reward in of itself. She was at her happiest when she was completely beneath you, both in the metaphorical and physical sense.
And yet she still had arrogance, a comically high opinion of herself, and craved your attention like a simple bitch in heat (the last part was a comment she made of her own personality).

Despite these things, you felt at ease around her. She was your closest companion, always making sure to assist you to the best of her abilities. She even kept her precious secret forest trimmed into a heart...
This stupid, helpful, obedient, masochistic goddess of yours was just too cute. After the kiss you told her how you were looking forward to making her a mother.

"Becoming nothing more Master's baby-making machine..." Even lightly bringing up the topic seemed to take Herta for a spin. "Spending the rest of my pathetic existence being bred by Master..."

"So I'm guessing you're not against the idea of having kids."

"Master~!" From her mouth a thin line of drool trickles down. "Bearing Master's children... making babies..." You think she might've finally snapped.

"Don't get cocky, Herta. You might be my most precious pet, but if you really want it," You move around her until you get a good angle of her behind. You give it a cruel smack. "You'll have to beg for it."

She moans happily, bows to you, breathing heavily and trembling with excitement the whole time. "Let this useless slave's disgusting body be used for your carnal needs, Master! I am only yours, completely and utterly yours. All yours, all yours..."

"Good girl."

Neither of you sleep that night.

===

"Are you two stupid or something?" A very annoyed Yumi said from within a crystal. "You guys realize that too much concentrated divine energy can exorcise ghosts, right?"

"We know." You actually didn't, but you put on your best shit eating grin. Herta was leaning on you, both out of affection and because she literally wasn't able to stand on her own after last night. On that note, you needed a new bed.

The ghost puffs up her cheeks. You can't help but chuckle, she's way too easy to tease. "The disdainful terror that is Yumi won't easily forgive such transgressions against- are you laughing??? St-stop it! I THOUGHT I WAS GONNA DIE!!!"

"Alright, alright," You clear your throat. "Fear not, for I had wielded the threads of destiny with an unyielding grasp and commanded the future itself to my resolve. For as long as you bask in my radiant favor, our paths shall remain unclouded by tribulations." You try to mollify the chuuni by speaking her language--while also basically telling her that you wouldn't seriously consider exorcising her unless she did something to deserve it.
>>
Yumi's eyes sparkle. "Be wary, oh brazen soul, as you traverse the footsteps of your next endeavor! For the delicate threads of fate may unravel with a single misstep!" In other words Yumi was telling you to be more careful next time you decided to make love to your goddess-wife.

"But you're a ghost, you can't die." Herta is legitimately confused. Yumi immediately gets annoyed again.

Breakfast started off slow now that a new guest was present. The little fox girl didn't speak much, but she'd comment on anything that made her too curious: Ruby's white hair, the clankers, Cattleya's olive skin, and now...

"Mr. Savant, why is that lady dressed like its a Northrensnjor winter?" Ryko asked.

Herta was indeed wearing enough clothing to cover most of her skin, a very rare thing. This was done to conceal all the love bites and slap marks you'd generously gifted her body.

"Well, last night Master-" You stuff the goddess' mouth with some toast before she says anything strange.

"She just felt cold today, right Master?" Rose helpfully intervenes. You mouth a thank you to her.

"Yeah, she wanted to wear more than usual today. Didn't you, Herta?" You give your first wife a look.

"Mmfph?" Herta wisely says through a mouthful of food.

The rest of the day lazily passes by, with things only getting into full swing by dinnertime. A whole turkey with some squash on the side ended up being a delicious dinner. To the delight of Ryko, treats of licorice candy and pumpkin pie were served as dessert. You remember seeing these foodstuffs in Herta's and Cattleya's organization efforts; having enough licorice to feed you and your wives for half a month if you chose to, though there was only another turkey left. Interestingly, chocolate doesn't seem to be very available (with none of your wives except Herta and Ruby knowing what it even was). You wonder if that's a market you could tap into...

"Thank you for your hospitality, Mr. John Doe. I won't forget the kindness shown to me." She bows politely and excuses herself to go to bed.

Even after Ryko goes to sleep you keep on celebrating with your wives. Herta was avoiding any alcohol, even though it wasn't like any of you were drinking much. While you two usually hung around each other, but Herta seemed unusually close today. More than a few times you catch her staring wistfully at you.
By the end of the day Mel privately congratulated you both; saying she was certain the baby would be healthy since you--a Savant--were the father and Herta--a Goddess--was the mother. Before leaving she tries to flirt with you, but it ends up with her in a stuttering mess and requesting that you don't forget about "putting buns in the rest of you wives' ovens".
>>
>>6145778
>"Are you two stupid or something?" A very annoyed Yumi said from within a crystal. "You guys realize that too much concentrated divine energy can exorcise ghosts, right?"
nice, we have a strong last resort aoe attack
>>
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The next day, you gather everyone for a plan of attack. Ruby presents a map of the assumed bandit locations (at least according to Mel's scouting). Comparing Mel's account to Ryko's memories you all can assume it isn't the main bandit camp but one of the smaller camps.

You honestly didn't know much about the bandits, but from what Cattleya said they had many smaller gangs affiliated with them (the Drag On Gang was apparently one of these). She also heard that a Bandit King was using his army to steal from Lord Rostchilde's properties and harass general trade routes to and from the Centrian City.
None of your Westphalian wives knew anything about the bandits here, though Mel was aware there was something being arranged behind closed doors in Forthwythe's castle.
>>
Cattleya suggested assaulting the bandit camp with the BoatMech. It could be critical in shocking them, perhaps leading them to flee without a fight, though it's firepower would obviously help if they're foolish enough to attack it.
However this would clearly tell them (and anyone else there) that there's a Savant.

Gerty's suggestion was to surround the camp with clankers and demand their surrender. When this inevitably failed she would use it as a distraction to have strike groups of robots attack specific areas, almost reminiscent of the attack on the goblins. You and your wives would then make an assault on the place and free any prisoners you could find.
This carried many obvious risks for both the captured and those belonging to your own estate.

Mel offers infiltrate the camp alongside some party members while under illusions. In the cover of night they would eliminate any guards while she lockpicked the prisoner's cages. Heavy supervision would be needed in case things went south.
This mostly relied on how stealthy you could all be, prisoners included. Thankfully because of the practice you and Mel had there wasn't a need to worry about how long the illusions would last. However, Mel only saw the layout from far away and didn't know the exact details, though she was optimistic about being able to sneak in and out.

Ruby Rose's scheme was extremely convoluted--almost to the point of being useless--but after cutting down some of the more meaningless and ridiculous stuff you're left with this: attempting to forge the royal Westphalian signets, disguise yourselves as Westphalian bandits pretending to be nobles (she described in detail why the bandits couldn't possibly have used "real" noble clothing), deceive them into handing over everyone they captured, and then use some modified recall potions to splash on the prisoners so they would teleport to a room in the estate before the bandits realize what happened.
This plan would probably take a while to set up, since all the recall potions had to be manually assigned a magical signature, and then modified so they could work on skin contact. Ruby assured you she knew just enough about recall potions in specific to make it work. And there was always the risk of not having enough potions or the act being caught. Bertha would also have to use some of the textiles in making the very specific costumes.

After Rose's long winded explanation (during which Herta had fallen asleep), an exasperated Bertha finally asked why we even needed to do anything fancy. "We go in, hit them hard, take the prisoners, then get out."

As the Master, the final decision was yours. You'd pick...

>Cattleya's mecha strategy.
>Gerty's assault tactics.
>Mel's silent infiltration.
>Ruby Rose's deceptive ruse.
>Bertha's hit and run attack.
>(Write-in)
>>
>>6145797
>>Cattleya's mecha strategy.
>>
>>6145797
>Cattleya's mecha strategy.
>Bertha's hit and run attack.
Honestly these two should be enough.
Ge the clankers to attack by surprise from one or two directions which should draw out most of the bandits, then we attack from another with the boatmech and just finish them all off.
Also:
>Ask our wives when their unsafe days are
If we are gonna do it, better find out when is the best
>>
>>6145797
>Cattleya's mecha strategy
>>
And roll me some 1d100s, best of 4.
I knew I was forgetting something, sorry about that.

>>6145787
Fun fact, this is a lot like when Herta gave you the vision on how to make the BoatMech lmao
>>
Rolled 87 (1d100)

>>6145859
Here ya go
>>
Rolled 55 (1d100)

>>6145859
rolling

>Fun fact, this is a lot like when Herta gave you the vision on how to make the BoatMech lmao
wait, we also supercharged her that time ? neat
>>
Rolled 81 (1d100)

>>6145859
>>
Rolled 20 (1d100)

>>6145806
I would also like to combine these two for extra effect. The only good bandit is a dead bandit.
Oh, and to work out a fertility calendar too. While we've successfully put Herta on to cook and know about Catty's upcoming heat, we've still got our four human girls' bellies to blow up.
>>
>>6145797
>Cattleya's mecha strategy.
>>
>>6146192
I'm fine with doing some hit and run too if it comes down to it.
>>
You already had a general idea on when your wives unsafe days were, mostly thanks to Mel's good attention to detail. The cycles of human women in this world had more "safe" days for some reason. However conceiving could happen at any time--especially if you did try to focus on one of them--but if you're willing to wait, these were your wives' unsafe days:
Mel had hers about week after Cattleya's.
Ruby Rose's will be in a month, probably before your cat's.
Bertha's is around the same time as Mel's.
Gerty was the closest, less than two weeks away.
And you had no idea when Herta's safe days were, but both you and the goddess were pretty sure she is now in the middle of her unsafe ones.

While you and Cattleya had some pillow talk you learned some stuff about her: catgirls needed more effort put into them if they wanted to bear children with anyone that wasn't one of their race, but conception was still very possible with enough lovemaking (and doubly so in their unsafe days, which seemed to go on for more days than human women's).

The trek through the forest is familiar, though more than once you have to have to stop in order to kill a monster. It's almost like having random enemy encounters, but there were tons of annoying real life things you had to keep. It usually isn't that much of a problem for the BoatMech to handle, but there are times when you, Bertha, or Cattleya had to personally deal with the trash mobs.

Speaking of, Bertha was on the top deck of the BoatMech, happily leaning against the railing. You'd recently added some temporary compartments to hold weapons and hold an extra person safely specifically for these situations. Beside you are Cattleya and Ruby Rose, the latter in a jumpsuit. Mel, also wearing a jumpsuit, was sitting on your lap, too light to be a burden and flexible enough to give you a good view of the outside. In this (almost weirdly romantic) position you could feel Mel's heartbeat. Ruby had been 'subtly' pushing for the idea of adding more radios in the cockpit, though she'd also been more openly asking you to teach her how to pilot. Piloting wasn't a skill she was born with, but she still seemed more interested than not (yet it was obvious the main reason was to get closer to you). Her intelligence helped her understand the basics far quicker than you'd expected.

A campsite came into view. You could see even from this far that it was better fortified than you'd expected, with a wooden spiked fence.

"Huh, that wasn't there before." Mel said with a tilt of her head. "Woah, those are some badly guarded gates." She adds chipperly.

"Master! We're here!" Bertha said over the intercom. "Let's do this!" You can hear her pumping herself up.

"We'll start soon enough. Any more changes you've noticed, Mel?" You ask your scout, since she'd been the only one that's seen this place before.

"There's likely more bandits than before," She replies. "But other than that nothing much."
>>
"I'm all set to spring into the fray if you say the word, Master. I'm feeling proper chuffed after those battles." Cattleya meows to you with a bloodthirsty smile. If everything went to plan there was no need to get up and personal with the bandits.

"That's good to hear." You say.

You get everyone's attention. "Brace yourselves, everyone. Especially you, Bertha." The hammer warrioress confirms she's safe. And your mech begins lumbering towards the camp as you feel the Lunacy Savantae take over.

With the pull of a lever the ballista comes to life, it's scorpion-like tail rising with countless clockwork gears.

A bolt flies through the air, destroying a large chunk of the area.

"Fufufu~ Look at them scramble around~" Ruby laughs. "I doubt they'll have any will to fight after that."

It was true. You could see some of the bandits panicking below. Seriously how did they only just now notice the giant mech coming towards them? Well, that kinda made sense since bandits were basically just a way for the mc to show off.
That reminds you, where were the Drag On Gang? You look around, but you didn't see them. A shame, you wondered how they'd react to seeing you on their turf for a change. After another giant bolt from the ballista is fired, killing a few of the fleeing nameless bandits.

Anyway, you had to be careful with not accidentally killing any possible prisoners. You saw around six there that fit the bill, either in cages, chains, or a combination of both. Seemed like the bandits didn't consider taking them or using them as hostages, which was fine by you. A minute after you noticed them, the battle--if you could call it that--was over.

Mel told you there were at least 25 thieves, most of them getting away with 5 dying from your last attack.
>>
You've dismounted the BoatMech alongside your wives and went to see what the status was. You already had brought some healing and recall potions with you in case things were bad. The people remaining looked at you with either distrust or hope. There were four people here: a stern-faced dark elvish woman, a jolly looking red haired dwarfish man, a scatterbrained harpy woman, and a middle aged fox woman whom you guessed was Ryko's aunt.

"So then, a Savant was hired to clear out the scum." Said the scowling dark elf. She clearly didn't like you nor anyone associated with you for some reason.

"Well now, that's no way to be greetin' strangers, Lysette. Much less ones made those bastards run, eh?" The dwarf responded.

"I could say the same to you, Korneac." She bit back with an insult you had no context for.

One thing they both agreed on was wishing they could've gotten the opportunity to kill some of their captors.

Introductions were made, except for the harpy's who simply flew away the moment she was unchained, her parting words of thanks almost lost in the wind. The others said she was a well known mail courier that got mixed up in the caravan's attack by a stroke of bad luck.

Both the elf and the dwarf were apparently the last two surviving members of the mercenary group, numbering 12 before their battle with the bandits. The dwarf sought to go either to the Centrian City or Vonstadt in order to speak with his guild about the Bandit King's movements. While the dark elf also had business in the Centrian City, she wished to return to her clan and her master in Westphalia.

"Greetings, Lord Savant. I must thank you for sparing us of your wrath, especially for an old woman like myself." The fox lady bows politely.
You exchange looks with your other wives. She's definitely related to Ryko.

Last but not least was Ayane, the well endowed aunt you've heard about. Her story coincided with the one told by Ryko, though there were some additions for after they were separated; like how the bandits tortured and killed anyone that they couldn't use to extort money, stuff like that. You wasted no time in telling her about Ryko. The fox woman was overjoyed, and wished to reunite with her family "if it would please you, Lord Savant."
If Ryko was cold and serious, then Ayane was caring and warm. However they were both still reserved personality wise.

All of the former captives are able to get most of their gear back. You help yourself to most of the loot left behind. (Gained 1,000g and some mediocre weapons)

While Ayane was hopeful, you could tell that the other two wondered who you were and what exactly you wanted.

>Offer to escort the dwarf and the dark elf to the nearest village. Give them the necessities for their journey and some gold so they aren't stranded. Ayase can come with back with you to the estate.
>Allow them all to stay in your estate, at least until you can find a way to get them back to the Centrian City directly.
>(Write-in)
>>
>>6147186
>Offer to escort the dwarf and the dark elf to the nearest village. Give them the necessities for their journey and some gold so they aren't stranded. Ayase can come with back with you to the estate.
Probably shouldn't have too many people. Anyway, i'm sure Ryko will be happy...
>>
>>6147186
>Offer to escort the dwarf and the dark elf to the nearest village. Give them the necessities for their journey and some gold so they aren't stranded. Ayase can come with back with you to the estate.
Mission accomplished, may aswell find out where the nearest village is too
>>
>>6147186
>Offer to escort the dwarf and the dark elf to the nearest village. Give them the necessities for their journey and some gold so they aren't stranded. Ayase can come with back with you to the estate.
>>
>>6147186
>Offer to escort the dwarf and the dark elf to the nearest village. Give them the necessities for their journey and some gold so they aren't stranded. Ayase can come with back with you to the estate.
>>
>>6147110
You know, for some reason I've been reading Cattleya's name as Cattletaya until now
>>
>>6147110
Did we impregnate Herta last update as it seems to have been implied (dunno what Mel's spotting here)? Or will we need to use the rest of those days to go at it some more?

>>6147186
>Offer to escort the dwarf and the dark elf to the nearest village. Give them the necessities for their journey and some gold so they aren't stranded. Ayase can come with back with you to the estate.
Well, if either of your lot wants to move against the Bandit King, give us a call.
Important questions! How fluffy are Ayane and Ryko's tails? And do they have one or multiple?
>>
>>6147298
It's a very weird name to spell. Even the last QM tended to go between Cattelya and Cattleya (I'm just going with Cattleya for less confusion).

>>6147486
You're almost 100% sure Herta is pregnant, but you two have been doing it more often just in case.
And Mel just has a good intuition for these types of things.
>How fluffy are Ayane and Ryko's tails? And do they have one or multiple?
Very fluffy. Ayane has multiple but Ryko only has one.
>>
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>>6147519
Then you know what comes next though, the way this quest goes, I suspect we'll be feeling a lot of kitsune fluffiness in the future.

The name inconsistency and spelling is half the reason I shorten it to Catty. That and I know someone who has a real cat called Catty and it amuses me.
>>
>>6147186
>>Offer to escort the dwarf and the dark elf to the nearest village. Give them the necessities for their journey and some gold so they aren't stranded. Ayase can come with back with you to the estate.
>>
>>6147186
>Offer to escort the dwarf and the dark elf to the nearest village. Give them the necessities for their journey and some gold so they aren't stranded. Ayase can come with back with you to the estate.
>>
Both Korneac and Lysette quickly took up your offer to escort them towards the nearest civilization, both wanting to walk instead of riding on the mech. The dwarf was openly grateful for your help, the dark elf's not so much, her thankfulness being more begrudging.

Ruby Rose piloted the BoatMech while the rest of you walked. This was good practice for her, and she thanked you for the opportunity. Rose made sure to keep the pace and not move forwards too much.

Out of them all Ayane was the most interested in talking to you, and you both ended up speaking about life, trade, how she kept her tail so fluffy, and her family.

"I see, so Aneko is gone..." Ayane said after you'd finished recounting Ryko's story at her insistence, arguing she needed to mentally prepare herself in meeting her niece. The foxgirl bore a pained expression on her face, ears folded back completely. Aneko was the name of Ryko's sister.

"I'm sorry for your loss." You said.

"No need to apologize, you did nothing wrong. But I wish to ask... did you kill them? And their leader?"

"We got rid of as many as we could find. And their orc leader is dead." You knew some goblins had escaped but were nowhere near as organized, you'd be surprised if more than 100 got away. And as for the orc leader... you really felt like he was going to return, but there was no proof he'd made it out alive.

"Thank you." She said, a kind smile was on her lips and a sense of relief on her face.

"They're just goblins." Lysette scoffed. "Defeating the orc was more impressive." Your cat bristled.

"Ye shouldn' be underestimatin' yer enemy." The dwarf responded before your cat had the chance. Mentally you agreed, that sort of mindset always got humbled in worlds that ran on anime logic. Despite the constant arguments you could tell that they were close friends in arms. "Half of these here messes are 'cause of it, I reckon."

"Those bloody greenskins aren't something to laugh at." An annoyed Cattleya said, also agreeing with the dwarf.

"Master was amazing~" Bertha suddenly exclaimed. "You should've seen it, he made the mech dance while the clankers were swarming the goblins and then he was all like 'you talk too much' with the orc guy and shot him in the head."

"Oh my, that does sound impressive." Ayane said. "And these 'clankers' are they..."

"Have you heard tell of the Grand Machinist's army?" Lysette comments, ignoring Korneac's and Cattleya's criticism. Ayane nods solemnly. "They're that, except these are under this Lord Savant's orders."

"Ah, I see. It is pleasing to think such power is now in a good man's hands." She said. From what you knew the Grand Machinist was a Savant nobleman in Westphalia who went insane and rebelled with an army of robots, causing chaos in both Eastia and Westphalia. His mechanical forces were eventually defeated and he was killed, at least according to the official accounts.
>>
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Soon you all reach the closest town--Northumbridge--and happen to get a good bird's eye down from a hill. It's exactly what you expected a town from an isekai to look like.

"Well, it's the traditional design most towns share." Mel explained after you'd asked if all towns were like this. "Something about cutting the costs and maintenance." That checks out.

Ruby does an okay job with dismounting the mech and putting it into resting position. You're still impressed by how quick she's been able to get understand it.

You could leave them now, though Ruby wished to talk with the two before they left and walk with them to the gate. You let her, since it gave you an opportunity to look outside the town's walls. There wasn't much to see except for signs of past campfires and tree stumps.

Afterwards, Ruby would tell you Lysette was "a bitter fool that was too petty to understand others", Korneac's personality not getting a much better score since he "was a boorish and uncaring man". While her opinions of them weren't stellar, she was still able to do some successful networking. (You now had some information about the Iron Boot mercenary group)

The ride back home was quicker, if a little more crowded. But you weren't complaining about having soft tails against your side. Ruby and Mel took up the same spots as before. Cattleya was having fun being carried by your mech's hands, while Bertha was sitting on the deck and occasionally popped her head in to chat. But the subject the conversation had gone towards...

"It was terrible in many ways." The fox recalled with empty eyes. "The elf was humiliated every single time she insulted their gang, meaning at least once a day. And then there were these siblings... They had their way with the woman as her brother watched, both killed after they had their fun. They would also insult me, saying how I was too old to be desirable. That--and how they thought my tails would be worth more on me than sold separately--must've been the last of the Lucky Watch's good fortune. Of course, I didn't let it get to me. I am a kitsune--we don't bend easily to mockery and torture."
You ask if any of the bandits were dwarves, big muscular guys, or had Mohawks, and she said she hasn't seen any fitting that description. So the Drag On Gang wasn't didn't do the worst of that, though they were still scum.

Bertha was as sympathetic, but you could feel Mel's squirming and heartbeat quietly tell you she was uncomfortable with the topic. You were able to move onto lighter topics after you reassured Ayane of her safety now, though it still put a damper on things for the rest of the ride.

"Master!" Herta practically flies out the mansion's doors and hugs you the moment you're out of the mecha. "I missed you!" She says before kissing you on the lips. While she wasn't like this when you'd gone off to smoke the goblins or save Mel, you could chalk it up to pregnancy affecting her mood.
>>
This wasn't the only reunion, "Ryko!" Is the shout from the fox woman's mouth as she runs up to her niece and embraces her. Ryko flinches at the act.

"I'm so glad you're alright." She dotes on her before the little girl struggles out of her grasp. The aunt looks surprised at this reaction.

"My big sis, she's... I'm sorry..." Were the words of the little girl. The aunt covers her mouth as Ryko begins to tear up.

"Shh, shh, it's alright. Everything will be alright." Said the aunt as she consoled the crying girl. She once again went in for a hug, this time not getting any resistance from Ryko.

You felt awkward watching such an intimate family moment. From the looks of the rest of your wives (even from Herta who was still clinging onto you), they must feel the same.

The rest of the week comes to a close, with two new guests to take account for.

In the meantime you and your wives keep working hard.
>>
You:
>Use some ingots to create a cargo airship that's large enough to comfortably carry everyone. (You, your wives, Ayane and Kyro will go to the Centrian City after it's finished. The clankers will keep the estate safe)
>Work out, get some more muscle on your body.
>Focus on getting one of your wives to conceive your child. (Which?)
>Tinker up something with the ingots. (For a weapon, gadget, or set of armor?)
>Explore the surrounding region. (For settlements, resources, or scrap?)
>Scrape off pieces of the pearl to create and item that will help against ghosts. (Rings/amulets for yourself and your harem or a collar/necklace for Yumi?)
>Forge the giant pearl into a Legendary Item.
>Clear out the remaining goblins. They're weak and scattered, so it shouldn't be a problem.
>Look for the Bandit King's camp.
>(Write-in)

Herta:
>Create for you some manner of magic item.
>Work on repairing some of the old stone structures.
>Charge up the little jewels with single use spells.
>Create some robotic sewing machines.
>(Write-in)

Cattleya:
>Process the scrap metal into ingots (1,000lbs remaining)
>Collect as much scrap metal as she can find from the estate.
>Continue processing the remaining cotton from the harvesters into textiles.
>Practice with her gauntlets to master their protective capabilities.
>(Write-in)

Mel:
>Plan to set up traps around the estate to better capture intruders.
>Work on her invisibility spell.
>Work on her mana's stamina.
>(Write-in)

Bertha:
>Sharpen her skills until she's able to defeat at least one clanker.
>Process the rest of the cotton from the harvesters into textiles.
>Patrol the estate once more.
>(Write-in)

Ruby Rose:
>Make a detailed archive on everything that has happened.
>Optimize the logistics of the manor.
>Go into the glass garden and look into cultivating something she'd find beneficial.
>Start plans on how to turn the dungeon into something more useful.
>(Write-in)

Gerty:
>Have her as a personal guard. She did well when she was one.
>Start looking into learning a minor healing spell.
>Continue to practice leading the clankers.
>Have her work on managing your estate's assets, potential turning her into your secretary.
>(Write-in)
>>
Since we're on page 10 this will be the last vote of the thread. I'll be back in around 3-4 days with a new one.
Thank you all for playing!
>>
>>6147820
We
>Use some ingots to create a cargo airship that's large enough to comfortably carry everyone. (You, your wives, Ayane and Kyro will go to the Centrian City after it's finished. The clankers will keep the estate safe)
Having an airship will be cool

Herta
>Create some robotic sewing machines.

Cattleya
>Process the scrap metal into ingots (1,000lbs remaining)

Mel
>Plan to set up traps around the estate to better capture intruders.

Bertha
>Process the rest of the cotton from the harvesters into textiles.

Ruby Rose
>Go into the glass garden and look into cultivating something she'd find beneficial.
only now it clicked her name is the same as the homophobic girl

Gerty
>Start looking into learning a minor healing spell.
>>6147823
alright, see ya
>>
>>6147820
>Use some ingots to create a cargo airship that's large enough to comfortably carry everyone. (You, your wives, Ayane and Kyro will go to the Centrian City after it's finished. The clankers will keep the estate safe)
We have dallied long enough
As for impregnation I say do them in order of the unsafe days as it’s both easy, understandable and spreads out the childbirths

>Create some robotic sewing machines.
For money making

>Process the scrap metal into ingots (1,000lbs remaining)
We are gonna need it

>Plan to set up traps around the estate to better capture intruders.
If we are gonna be leaving for a bit then it’s for the best

>Process the rest of the cotton from the harvesters into textiles.
Finish it up

>Start plans on how to turn the dungeon into something more useful.
Underground factory?

>Start looking into learning a minor healing spell.
We probably need one

>>6147823
Thanks for running QM, don’t let the curse get you
>>
>>6147820

>Forge the giant pearl into a Legendary Item.

>Create some robotic sewing machines.

>Process the scrap metal into ingots (1,000lbs remaining)

>Plan to set up traps around the estate to better capture intruders.

>Sharpen her skills until she's able to defeat at least one clanker.

>Start plans on how to turn the dungeon into something more useful.

>Start looking into learning a minor healing spell.
>>
>>6147820
Well I *would* like to get our wives pregnant, but the closest 'unsafe' day is next week, right? So next week we impregnate Gerty. Unless that was from last week, and it's actually *this* week that's Gerty's unsafe day.

>Create some robotic sewing machines.
For MONEY purposes. With our wives getting heavily pregnant in the next months, we can't have them do manual labour, so we gotta make automated stuff. Plus, scrap won't last forever.

>Continue processing the remaining cotton from the harvesters into textiles.
We're going to the city soon, right? To check out on the relatives, if they're even there anymore...we'll sell all our stuff then.

>Plan to set up traps around the estate to better capture intruders.
To keep it safe once we go.

>Sharpen her skills until she's able to defeat at least one clanker.
That seems reasonable.

>Optimize the logistics of the manor.
This also seems good.

>Start looking into learning a minor healing spell.
Healing is useful. Of course, this will depend on whether or not this is her unsafe week...she'll probably have other stuff to do then.

>>6147828
I think we've got an idea of how the order should go, yeah? First Gerty, then we do Bertha and Mel at the same time, preferably with a threesome, and then after that it's Ruby Rose, Mel and Cattleya who are clustered around the same time.

Maybe we should consider learning how to deliver children. Or finding someone who does. Having six pregnant wives is gonna be complicated.

>>6147823
I really gotta congratulate you QM, keeping a quest going past the first thread is great, even more so when it's not even a quest you started.
>>
>>6147840
It’s Gerty, Rose, Cat, Mel and Bertha in that order, as for child birthing the hospitals in the neutral city should be good enough. Speaking of threesomes, we should probably do everyone together at least once.
>>
>>6147848
>the hospitals in the neutral city should be good enough
I mean sure, but then we'd need to get a house in the city to keep our wives when they were close to the end of the pregnancy. I doubt they could last long enough after the water broke for us to get them into an airship and then all the way to a city.
>>
>>6147849
Honesty, sounds fine enough. Having a home or at least a base of operations in the city where we are going to be doing business a lot makes sense, so having our wives there would just be par for the course. Also we got 1000g from the bandit camp and I think a bit more from other activities, I have no idea how much that really is but maybe it is enough for a small house?
>>
>>6147840
>Unless that was from last week, and it's actually *this* week that's Gerty's unsafe day.
It'll be next week (probably after Centria if you choose to go there) when Gerty has her unsafe day.

>>6147861
You currently have 4,150 gold coins (2,500 from Yumi's room, 500 from the dungeon, 200 from the goblin village, 1,000 from the bandit camp, and you gave 50 to Lysette and Korneac to help them go back home).
Buying a small house in the city is usually no more than 5,000g, condominiums are around 1,000g, and renting homes/apartments depends on the owner. These prices can change depending on haggling and connections.
>>
>>6147820
>Use some ingots to create a cargo airship that's large enough to comfortably carry everyone.
This would be incredibly useful both for this specific task and beyond. We can work on knocking Gerty up next week.
>Create some robotic sewing machines.
Both for making stuff to sell and maternity clothes for the wives
>Process the scrap metal into ingots (1,000lbs remaining)
You know the drill. Work the fucking bellows.
>Plan to set up traps around the estate to better capture intruders.
If we're going to be leaving it unattended.
>Sharpen her skills until she's able to defeat at least one clanker.
Let her cook
>Make a detailed archive on everything that has happened.
I want to keep records of everything we've done so we can turn it into a grand tale to tell. Won't it look good as a big tapestry?
>Start looking into learning a minor healing spell.
We're going to need this in nine months time as well as having in our back pocket for day to day injuries.

Some miscellaneous thoughts. When it's Mel's turn to be burdened with her own round belly, I wonder if her being anomalously light will mean she's more mobile late into her pregnancy than the others since the fey lightening effect presumably extends to the contents of her womb as well - if it doesn't or doesn't fully, it's going to be even worse if she ends up with an even more front-shifted centre of gravity than usual. I guess we'll find out, therefore we need to impregnate Mel for science.
We could hire a midwifery nurse to stay at the estate for a month or two when our wives come due to avoid having to shuttle back and forth to town, risk being caught short or spend an extended period away from the estate.
Also, you can't leave us hanging. How DOES Ayane keep her tail so fluffy?

You've been a very based questjacker QM, see you in the next thread.
>>
>>6147908
Damn we gonna need a lot more money. Hopefully us being a Savant will be an attractive enough thing to lure in buyers.
>>
>>6147922
This is why we need to sell all the textiles we've been making. And ideally get some automation so we can order our robots to do it for us.
>>
>>6147820
>You:
>Use some ingots to create a cargo airship that's large enough to comfortably carry everyone.
Same reason everyone has been saying.

>Herta:
>Work on repairing some of the old stone structures.
These could be useful.

>Cattleya:
>Process the scrap metal into ingots (1,000lbs remaining)
Ingots always good.

>Mel:
>Plan to set up traps around the estate to better capture intruders.
Since we're all leaving for a while.

>Bertha:
>Process the rest of the cotton from the harvesters into textiles.
It's just a little more.

>Ruby Rose:
>Start plans on how to turn the dungeon into something more useful.
Future investment.

>Gerty:
>Start looking into learning a minor healing spell.
Could save us one day.

>>6147823
I'll be looking forward to seeing this again!
>>
>>6147925
Bertha can finish the remaining textiles, Cat needs to refine the metal as more ingots = more clankers. Maybe even bigger clankers soon?
>>
>>6147820
>Use some ingots to create a cargo airship that's large enough to comfortably carry everyone. (You, your wives, Ayane and Kyro will go to the Centrian City after it's finished. The clankers will keep the estate safe)
>Create some robotic sewing machines.
>Process the scrap metal into ingots (1,000lbs remaining)
>Plan to set up traps around the estate to better capture intruders.
>Sharpen her skills until she's able to defeat at least one clanker.
>Make a detailed archive on everything that has happened.
>Start looking into learning a minor healing spell.
>>
>>6147917
>How DOES Ayane keep her tail so fluffy?
Love, care, skill, and at least a couple hours of fussing over them by hand every morning.
>>
>>6147908
>5,000g
Do all houses cost this much everywhere in this world or is that only a city thing?



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