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File: CLEANERQUEST.jpg (77 KB, 762x762)
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To everyone's horror and dismay, you are Nicole Smith. You are a SHIFTer, a human with anomalous abilities who has slowly been mutating more and more over the last few weeks. First it was horns, then it was fur, who knows what's next?

Will you even be human once all is said and done?

Regardless, this is good in your line of work as a Cleaner, a deniable asset used by massive mega-corporations called the Alphabet Companies and anyone else willing to pay you. Most of your jobs are from your Handler a member of a powerful family who asks you to check up on things or 'clean' up messes for him.

All of this is because in the City the massive megacomplex spanning across hundreds of thousands of square miles, being a Cleaner is one of the most efficient ways of making cash if you don't care about your own safety and you can't quite get an actual proper Corporate job. As for how said job is going...

You finally finished tracking down a very important briefcase for your Handler and, with little actual struggle, you retrieved it. Thanks to your job well done you have now gained access to him as a very powerful ally in the future.

After hanging out at the bar with your friends, you proceeded to meet a bizarre alternate version of yourself who was corroded into an anomaly. A mind fuck and a half later, you met a mysterious CEO who wants to help you but only if you can figure out who he is. Trying to push past everything weird going on you got your newest mission:

Harvesting resources from one of I-Corp's most rural, frigid subdistricts.

So far your job here has been going well. You headed to a nearby village to get some side work while exploring the rest of the subdistrict. You then proceeded to meet a Graverobber and negotiated information out of them, hunted down a bank vault filled with valuables, and helped an anomaly out hidden inside of a clock tower.

The spooks, including a doppelganger version of you, were also hunting you down. After an incredibly deadly fight you managed to beat them (which helps Lex manifest his own anomalous ability as well).

You then headed to another village that seemed to have been abandoned. You're now heading down an underground passage hidden underneath a statue to figure out what the fuck happened here and to hopefully finish your QUOTA.

Anything for a buck. At least it's not office work.

ARCHIVE: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Cleaner
PASTEBINS:
MAIN CHARACTER SHEET (Your stats/abilities/perks are written here): https://pastebin.com/3y638TfK
ALLIES (contains their stats, abilities, recruitment costs, and RAPPORT): https://pastebin.com/8gdVZBPe
MECHANICS (contains basic rules about stats and mechanics.): https://pastebin.com/A9nLYWP6
INVENTORY (contains your items, consumables, weapons, etc.): https://pastebin.com/n0MH6M17
CITY INFO (General information about the Alphabet Companies and other notable entities): https://pastebin.com/ZP2JN7mT
>>
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MISSION OBJECTIVE

QUOTA: 11/10 COLD IRON, 8/10 DRY-10, 7/7 ROTWOOD. Fill up every QUOTA meter and head back to the train station you arrived from to complete the mission.
OPTIONAL OBJECTIVE #1: For every extra resource you bring back, obtain an extra $30/35/40 (Rotwood/Dry-10/Cold Iron). Total extra: $40
OPTIONAL OBJECTIVE #2: Bring back a Historical Relic. $333 per relic given over. Current Historic and Relic count: 7 + one mystery relic. You'll determine which ones, if any, you're willing to give up.

----

After recapping your mission, you take stock of your current situation.

You are currently with five allies:
Wendy (A W-Corp representative with very similar mental issues to you. Has limited telekinetic abilities.)
Lex (A hired thug who has recently awakened into a SHIFTer which manifests in the form of a leather jacket that blocks a LOT of damage)
Ashley (A tomboy punk rockstar with precognitive abilities. Hard to spook.)
Quentin (A Drone, a sapient centipede, who puppeteers corpses in order to interact with the world. Can also fly.)
Alexis (A corporate suit with fingers in a LOT of pies. Has unrivaled corporate influence. Lives in I-Corp, so you brought her for any I-Corp related tomfuckery you encountered.)

And what are you exactly doing? Well, you're waiting around a corner in the underground facility(?) that you found yourself in. The room right ahead has three armed goons who seem to be hunting down the people of WHITEROCK, the village built above the underground facility you're in. Bad news, they're on high alert due to the DRONE among them smelling out Quentin.

Well. Seems like you have to do something. You could go guns blazing and shoot them all down but that last fight with the Excisor and your doppelganger has tired out your allies a lot. You rather not immediately rush into another fight. That's when Ashley quickly makes up a plan for the rest of you to execute.

[SIXTH SENSE] "Okay." Ashley keeps a firm grip on the bloody hunting knife she's holding. "I got a plan. It should work BUT I'll need you guys to do something. And it's going to sound weird."
"Well, spit it out, they're getting closer." Alexis whisper-yells. She's not wrong. You can hear their footsteps getting closer.

"Quentin. Fly past them as quickly as possible. Buzz your wings really, REALLY loud. We'll go from there."
"that sounds like a stupid idea what are you-" Before you have time to question why THAT's the plan the clairvoyant picked, your group has to make a snap decision.

The three figures you saw before turn right around the corner you were hiding behind. They're immediately shocked to see six people waiting for them there.

Quentin quickly unfurls his wings and flies right past them. The sheer RACKET from his wings echoing between the cluttered together stone walls in such a way as to seemingly get louder and louder and louder and louder. You can already feel your ears developing tinnitus as a defense mechanism against that god damn buzzing.
>>
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All three of the goons are immediately set off-balance by the noise. It doesn't actually do any damage to them but the man with tusks (and Lex as well) are hit the worst by it. Both of them drop to their knees with their hands clutched around their heads, gritting their teeth in pain.

You outnumber them 2.5 to 1 so it doesn't take long for the rest of you to deal with the stranglers. By that, you mean that you smash your knee into the Drone's stomach while everyone else moves to beat the everloving shit out of the disabled Half-Graverobber and the Bodysuit Woman with punches and kicks. You want them ALIVE after all, not dead.

>48!

It's over before it even started. The distraction paired with how quickly everyone sprung into action left all three of them in bloody heaps. Not enough to kill but all of them are knocked out; they're going to take a few minutes to wake up. After you wait for Lex to shake off that buzzing sound, you move the three of them back to the break room.

There's not much to tie them down with but Quentin finds some old musty tablecloths and, with Wendy's help, makes some makeshift ropes with them to tie the goons down onto some steel chairs. While you let your allies deal with all of that, you take a moment to use your WHISPERS OF THE CITY ABILITY to get a rough idea on the nearby environment.

>-1 RESTRAINT! 5/10 RESTRAINT LEFT!

The mental image shows you this:
-Heading down the north hallway heads to a barracks room where you're detecting a LOT of movement from. You can make out an elevator somewhere in there as well alongside a hidden passage to a secret room of some sorts.
-HAZARDOUS MATERIALS's airlock has a secondary opening mechanism hidden next to the keycard scanner, seemingly for emergencies. The room itself doesn't go anywhere, though, for obvious reasons.
-RESEARCH LAB is adjacent to a production facility you're detecting faint movement from.
-There's a hidden hatch in the middle of the Breakroom you're in. From what you're reading, it leads to some sort of hidden shelter. You can't tell if any movement is there.
-There's two floors to this facility and it seems the only way down to the second one is via elevator. The elevators by the entrance you came from only seem to go from the surface to the first floor. Something is blocking them from going down

It goes black from there.

By the time you snap out of this, the three goons are waking up. The restraints aren't that good but with their weapons taken and their bodies beaten black and blue...they're not going anywhere. The only one who seems like he could put up a fight is the Half Graverobber but Ashley keeps her hunting knife close to his neck to prevent any funny business.

"You fuckers! Why are you here? Let me guess, you're against the Revolutionary huh? Of course you would be you FUCKING SCUM!" The Half Graverobber snarls with a zealous fervor you were not expecting from him. Your group is understandably confused at this. Who the fuck...?
>>
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[UNSTABLE RESOLVE] You faintly recall hearing the TV Man talking about a revolution attempt that would happen soon. It was about two, maybe three, weeks ago?
[SEEKER OF THE CITY] He claimed it would be within weeks or months as well. Odd timing considering some other major events happening soon.

"Revolutionary. Pft. We're not in communist Russia anymore." Wendy jabs her pointer finger into the man's chest. "We wont' humor your pathetic larp. Grow up."

"Wait, so-"
"Shut up!" The Bodysuit Woman hisses at the tusked thug before he can spit out anything else. "We're not supposed to say anything about him. Besides, our associates will be here soon."

"YEAH. THAT NOISE WAS LOUD. YOU DON'T THINK THEY HEARD?" The Drone matter-of-factly states. "PHI AND ALGIZ WILL BE HERE TO DEAL WITH YOU ANY MOMENT." Those are ETF Agent callsigns. Why are there trained agents here of all places?

"That doesn't matter-" Lex takes a moment to wipe some blood trickling from his ears. "I suggest you start talking before we leave your allies a 'present'. Do we understand each other?" He nods towards Ashley. She presses her knife right against the tusked man's neck.

"Ngh. Fine. We'll talk."

"You better." You take in a deep breath to collect your thoughts. "Answer honestly and we won't kill you horribly. That's all we're asking." Due to how weak they are, you imagine you could send two groups of two allies to explore the other nearby areas while you and Ashley talk to them.

You doubt you'll have time for too many questions. Pick four to ask them.
>'You said something about a revolutionary. Who is he? Why would you think we're attacking you because of that?"
>[SEEKER OF THE CITY] "Are you with P-Corp? ETF agents and that one bit about extraction...I doubt I-Corp would be happy if they knew another corporation was messing with their turf."
>"This place was empty for a week. I don't get why you're returning here now of all times. Was it because of the Cleansers meeting here?"
>"Why are you attacking WHITEROCK of all places? I can't imagine they would be the only place with artifacts."
>[PERSON OF INTEREST] "Look, if your group is with a revolutionary, perhaps we have common ground. Do you know about STILLE DAG?" Enemy of my enemy is my friend, after all.
>"This place is weirdly out of place. Do you know why it's hidden under a village? Is it connected to the DARK FOREST or reactor?"
>[CAPTAIN'S COMMAND] "Something about this operation is rubbing me the wrong way. We know there's twelve more highly armed people here; What could be so dangerous here that warrants that level of firepower?"
>"Is this the only location your group cares about? Or are there others? And for what reasons are you interested in THOSE locations?"
>Write in.
>>
Choose two locations for your allies to investigate in the meantime.
>HIDDEN SHELTER. Who knows who might be there? Maybe some survivors hid there. You imagine there would be a lot of survival supplies as well you could sell to other villages.
>HAZARDOUS MATERIALS. If nothing else, you could get some nasty chemicals so some of your smarter allies can make chemical weapons with. Might be useful down the line against tougher foes.
>RESEARCH LAB. If this place has artifacts, you imagine a good chunk of them would be here.
>PRODUCTION FACILITY. Could be a lot of raw resources there and you imagine someone IS hiding there.
>BARRACKS. Might as well get a head count on who else is here, maybe eavesdrop on them and get an idea on how armed they are.

And anything specific you want your allies to find? Pick two for them to focus on.
>RESOURCES. The more, the merrier, and it's better to get more excess resources to sell so you don't have to worry about selling any relics you find. (You'll get 1d4 ROTWOOD, 1d4 DRY-10, and 1d6 COLD IRON)
>RELICS. Couldn't hurt to find some relics. Maybe it'll be useful for future missions, maybe it'll be just a neat trinket to sell off. (You'll roll 2d100 to determine the quality of the Relics.)
>INFORMATION. The more knowledge you have, the better. (You'll roll 4d100 to determine how much information you get and how relevant it is. At minimum, you'll get some immediately useful information on this facility to fill in the gaps of your mental map.)
>SURVIVORS. You want to make sure they're out of here, alive. (You'll get a LOT of goodwill from the neighboring villages and some I-Corp favor but no immediate reward.)

---

Long time no see. A hurricane really messed up with the plans I had and some other personal matters also muddied things. We should be back to regular operation now.
>>
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Welcome back. Glad you didn't drown in the storm bro.
>>
>>6134936
>[CAPTAIN'S COMMAND] "Something about this operation is rubbing me the wrong way. We know there's twelve more highly armed people here; What could be so dangerous here that warrants that level of firepower?"

>'You said something about a revolutionary. Who is he? Why would you think we're attacking you because of that?"

>[SEEKER OF THE CITY] "Are you with P-Corp? ETF agents and that one bit about extraction...I doubt I-Corp would be happy if they knew another corporation was messing with their turf."


>"Why are you attacking WHITEROCK of all places? I can't imagine they would be the only place with artifacts."


>6134937

>BARRACKS. Might as well get a head count on who else is here, maybe eavesdrop on them and get an idea on how armed they are.

>HAZARDOUS MATERIALS. If nothing else, you could get some nasty chemicals so some of your smarter allies can make chemical weapons with. Might be useful down the line against tougher foes.


>RELICS. Couldn't hurt to find some relics. Maybe it'll be useful for future missions, maybe it'll be just a neat trinket to sell off. (You'll roll 2d100 to determine the quality of the Relics.)

>INFORMATION. The more knowledge you have, the better. (You'll roll 4d100 to determine how much information you get and how relevant it is. At minimum, you'll get some immediately useful information on this facility to fill in the gaps of your mental map.)
>>
>>6134936
>>6134937
Welcome back QM

>[CAPTAIN'S COMMAND] "Something about this operation is rubbing me the wrong way. We know there's twelve more highly armed people here; What could be so dangerous here that warrants that level of firepower?"
I assume the BARRACKS has those other people here. Best steer clear until these 3 goons go tell their buddies to let us be
>"Why are you attacking WHITEROCK of all places? I can't imagine they would be the only place with artifacts."
I want to solve the loose end of the Cleanser couple and their mystery contact topside. 15 randos just waltz on in, kill the mystery contact, kill one of the Cleansers, KO the other, then swarm this underground facility? And all we know is the bodysuit woman here said this last thread:
>"Extraction said they were here and they would be hiding some valuable artifacts here. That's it."
Something doesn't add up...
>'You said something about a revolutionary. Who is he? Why would you think we're attacking you because of that?"
What is this about?
>[SEEKER OF THE CITY] "Are you with P-Corp? ETF agents and that one bit about extraction...I doubt I-Corp would be happy if they knew another corporation was messing with their turf."
Threaten them with the corporate hammer coming down if they try to fuck with us
I don't wanna be enemies with these guys, there's more of them than there are of us and we're on different unrelated missions. No real need for any conflict especially after that superboss fight we survived

>HIDDEN SHELTER. Who knows who might be there? Maybe some survivors hid there. You imagine there would be a lot of survival supplies as well you could sell to other villages.
Did we not wanna come here to WHITEROCK because we heard there were survivors here? Is that not why we voted for going to this ruined town in the last thread, instead of going someplace with resources we want or is cooler than this dump?
>PRODUCTION FACILITY. Could be a lot of raw resources there and you imagine someone IS hiding there.
And we also decided to come here because of fulfilling our quota. Checking back the last thread, that drone in the MAP SHACK of LOVE TOWN marked this on our map:
>"WHITEROCK. ONE OF THE PREVIOUS VILLAGES WE TRADED WITH. WENT RADIO SILENT A WEEK AGO. PRESUMED DESTROYED AND DEAD, INVESTIGATE FOR SCRAPS? IT WAS FAR MORE PROPEROUS THAN US IN NATURAL RESOURCES."
We are 2 DRY-10 away from filling the quota. Let's get that handled first thing so we don't spend the blizzard night on this mission. And who is hiding in that PRODUCTION FACILITY?

>SURVIVORS.
Literally why we voted to go here, come on people!
>RELICS.
We need LOOT and this place has some!!!

>>6135028
Yo check it
>a hidden passage to a secret room of some sorts.
But the barracks has the other goons in there. We can't get to the DELICIOUS SECRET!!! while they're there and they might be hostile to us until these 3 chucklefucks get them to stand down
>>
>>6134937
>>6134936
>"Why are you attacking WHITEROCK of all places?"
>[CAPTAIN'S COMMAND]
>[PERSON OF INTEREST]
>[SEEKER OF THE CITY]
We need a bigger picture of their operation and what kind of oversight they have.

>HIDDEN SHELTER
>PRODUCTION FACILITY
SECRETS PLACE. I will not allow any more secrets to be kept from me.

>SURVIVORS
>RELICS

ENTER, HANDLERQM. Welcome back!!!
>>
>>6135132
+1
Welcome back HandlerQM. :D
>>
>>6135272
Change
>>6134936
>"Why are you attacking WHITEROCK of all places?"
>'You said something about a revolutionary. Who is he?
>[CAPTAIN'S COMMAND]
>[SEEKER OF THE CITY]

>HIDDEN SHELTER.
>PRODUCTION FACILITY.

>SURVIVORS.
>INFORMATION.
>>
>>6134936
Welcome back QM!

>'You said something about a revolutionary. Who is he? Why would you think we're attacking you because of that?"
>[SEEKER OF THE CITY] "Are you with P-Corp? ETF agents and that one bit about extraction...I doubt I-Corp would be happy if they knew another corporation was messing with their turf."
>[CAPTAIN'S COMMAND] "Something about this operation is rubbing me the wrong way. We know there's twelve more highly armed people here; What could be so dangerous here that warrants that level of firepower?"
>"Is this the only location your group cares about? Or are there others? And for what reasons are you interested in THOSE locations?"

>>6134937
>RESEARCH LAB. If this place has artifacts, you imagine a good chunk of them would be here.
>PRODUCTION FACILITY. Could be a lot of raw resources there and you imagine someone IS hiding there.

>INFORMATION. The more knowledge you have, the better. (You'll roll 4d100 to determine how much information you get and how relevant it is. At minimum, you'll get some immediately useful information on this facility to fill in the gaps of your mental map.)
>SURVIVORS. You want to make sure they're out of here, alive. (You'll get a LOT of goodwill from the neighboring villages and some I-Corp favor but no immediate reward.)
>>
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QUESTIONS:
CAPTAIN'S COMMAND: AkJ, IaM, Zzt, dsV, f8y
REVOLUTIONARY: AkJ, IaM, dsV, f8y
WHY WHITEROCK?: AkJ, IaM, Zzz, dsV
SEEKER OF THE CITY: AkJ, IaM, Zzt, dsV, f8y
PERSON OF INTEREST: Zzt
ANY MORE LOCATIONS: f8y

LOCATIONS:
BARRACKS: AkJ
HAZARDOUS: AkJ
HIDDEN: M8h, Zzt, IaM
PRODUCTION: f8y, M8h, Zzt, IaM
RESEARCH: f8y

WHAT TO LOOK FOR?
RELICS: AkJ, IaM, Zzt
INFO: f8y, M8h, AkJ
SURVIVORS: Zzt, M8h, f8y, IaM

So, it seems like the questions + locations are pretty set in stone and I don't feel like delaying a vote for a tiebreak for a minor resource vote sooo. I'll let you search for relics + information but you'll only get a limited amount of info. I imagine you'd want L O O T more than anything.

Three anons, roll the following.
>2d100 (INFORMATION. HIGHER is BETTER.)
>2d100 (RELICS. HIGHER is BETTER.)
and
>1d100 (MYSTERY RELIC from a sidequest you did here. 1-45 = POWERFUL WEAPON, 46-75 = POWERFUL CONSUMABLE, 76-90 = ESOTERIC/MYSTERIOUS OBJECT, 91-100: ANOMALOUS PARADIGM)

>>6135017
>>6135132
>>6135153
>>6135272
>>6135399
Thanks for the warm welcome. I really wish I posted earlier but life gets in the way, you know? It may take a bit for me to get fully back into the swing so I apologize if the next few updates are bumpy.
>>
Rolled 78, 31 = 109 (2d100)

>>6135456
INFORMATION
>>
Rolled 36, 24 = 60 (2d100)

>>6135456
Relics
>>
Rolled 9 (1d100)

>>6135456
Gun gun gun gun gun I want another gun

Glad to have you back QM. It’s been a hot minute, I thought this thing was abandoned for a while. Glad to hear that you’ve survived 2024’s hellish weather.
>>
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>>6135548
Looks like you may have got your wish...
>>
>>6135573
OH YES, OH YES WE BOTH REACHED FOR THE GUN THE GUN THE GUN THE GUN
>>
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Before you do anything, you unwrap the bundle containing the mystery relic to find...
>NAGNAT M2005 (RELIC FIREARM. The last Russian revolver model before the Old World ended. Made out of silver. ATTACK ROLL: TALENT+WILLPOWER+2. Inflicts EXPOSED on hit, increasing RESTRAINT and FLESH damage taken by 2 for the rest of combat (can not stack). Uses REVOLVER AMMO.)
>You obtain 4 REVOLVER AMMO as well!

Your captives are rightfully concerned to see you pulling out a gun on them. "No, no, this isn't for you. We're collecting relics too. Look. I'd just have Lex beat the shit out of you if I wanted you dead."
Lex immediately fixes his posture like he's a dog hearing his own name. "Damn right. Seems you're shit out of luck since I'm leaving you with these two." He nods towards you and Ashley. "C'mon, guys. Let's go explore."

Wendy and Alexis split off to check the PRODUCTION FACILITY while Lex and Quentin pry off a tile that had a tiny yet distinct scratch on it, which leads directly to the HIDDEN SHELTER.

"OH ARE YOU FUCKING KIDDING!" The Drone Goon hisses, the loose skin covering his featureless face vibrating with impotent rage. "WE WERE LOOKING EVERYWHERE FOR SOMETHING HIDDEN! YOU'RE WORKING FOR WHITEROCK HUH? HUH???"

"No. I just have my own methods. Now, Ashley, ask them something."

Ashley presses the knife harder into the Half-Graverobber's throat. "You said something interesting about a revolutionary. Who is he? You seemed so eager to talk about him mere moments before."
"Don't tell her a single thing, Pasternack, or I'LL GUT YOU MYSELF!" The Bodysuit Woman struggles fruitlessly in her restraints.

"...Don't got a choice, Liz." Pasternack looks up at the two of you with an odd glint of pride, of all things, in his eyes. "He's a man who has inspired all of us. Everyone here, in my group. We're...followers of him, I suppose?"
"I feel like that downplays what he does for us but that works." Liz reluctantly agrees. "He didn't send us on this if that's what you're asking. We've just paranoid about those who would want to stop him."

"Such as?" You try to prod for more answers.

"Corporate executives, his fellow associates who think he's too radical, the works. You don't get a lot of fans when you want to help your common man while outright rejecting the corporations."

This doesn't sound particularly relevant to your situation but you can't lie, if he really is just trying to help others, you don't have a problem with him on principle.

"You sure he would be proud about your group pillaging some poor village?" Ashley snidely remarks.
"WHAT HE DOESN'T KNOW WON'T HURT HIM. WE NEED TO GET RESOURCES. WE KNOW J-CORP AND B-CORP WOULD MAKE A STINK IF THEY KNEW. IF THEY KNEW!" The Drone Goon cryptically jabbers. You assume it's some sort of riot they plan on starting. Would make sense as to why they want relics; They are powerful.

"Next question. Why are you attacking WHITEROCK of all places? I can't imagine they would be the only place with artifacts."
>>
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"Feh. They deserve it." Liz wryly chuckles. "We heard rumors about them hogging resources that other villages need. Graverobbers complaining about a lack of resources for rituals, humans complaining about survival..."
"And this fuckin' facility they're built above? Greed, greed. They already have shelter and resources. We're just adjusting the scales." There's a hint of outright disgust oozing from Pasternack's words.

"So. You wanted to play revolutionary hero." Ashley doesn't even pretend to humor their excuse. "I would think you would've tried talking to them instead of shooting to kill anyone you saw."

"THEY DESERVE IT. WHAT ELSE CAN WE SAY?" The Drone Goon is the only one to respond. You only have their words to work on. Best to press onto another question.

"Okay. Whatever. Something about this operation is rubbing me the wrong way." You can feel a faint reverberation of the Admiral in your bones. "We know there's twelve more highly armed people here; What could be so dangerous here that warrants that level of firepower?"

"SIMPLE. WE HAD DECENT INTEL THAT SOMEWHERE IN THIS FACILITY, THEY HAD ACCESS TO SEVERAL LOW-GRADE ANOMALIES. EASILY CONTAINED EVEN BY NOVICES BUT..."
"We wanted them back. For the cause. And we know how dangerous even a A1 Anomaly can be. Safer than sorry." Liz shrugs as best she can with the restraints.

You and Ashley share a look with each other. Both of you take a solid moment to see if they're just rambling schizophrenically or if their intel was right.
[SEEKER OF THE CITY + SIXTH SENSE] There is something off about the air. Both of you can feel it. It's hard to say what exactly is wrong with it, though.

"Fine. Makes sense. Still, I wouldn't think you would need to shoot anyone you saw- Or, well, crush people's heads in."
"I like doing it. Fuck you." Pasternack spits back. Well you found your culprit there. "Greedy fucks deserve it."

"Hey, Lex is probably feeling jealous you're talking to another half-bre-" "Shut it. Let's finish the questioning."

"Fine." You clap your hands, preparing for your last question before you have to deal with the rest of them. "You're clearly working for P-Corp. ETF agents and that one bit about extraction...I doubt I-Corp would be happy if they knew another corporation was messing with their turf."

"Pft. Like they would ever know-" Liz is about ready to dismiss your comment but you interrupt her.
"Does Alexis Morozov ring a bell?"

All three of the tied up 'revolutionaries' immediately freeze up once they hear that name. None of them is willing to pipe up after that.

"Good. Enough jokes. Talk." This time, Ashley presses her blade hard enough into Pasternack's throat to draw blood.

"W-we work with ETF A-a-agents. The Revolutionary r-really likes working with them, w-we don't know why, h-he doesn't like talking about himself but he just likes using them, okay?" Pasternack blabbers on on on. He's clearly worried he's going to be a headless stump soon.

"SOME SAY HE'S ONE HIMSELF."
>>
"W-we're not officially with P-Corp but, yes, by association by having a lot of ETF Agents...w-we are sorta sponsored by them?" Liz shrugs. You have a somewhat clear picture now: You might actually be able to reason with these guys with the right pressures.

The grudge against WHITEROCK seems to be more out of personal politics than anything else; Their main goal here is to acquire the anomalies and artifacts here. The revolutionary himself seems interesting but you doubt you'll see him for a bit. Maybe you could even attempt a ceasefire for mutual benefit?

That's when your allies return from their investigations. For Lex and Quentin's part, they managed to find a whole family of survivors! One man, one woman, two young kids. All of them are clearly far too stressed to really process what's going on. Glassy gazes, raggedy hair, the faint stench of madness. They've been here a while.

The the coast is clear, they immediately rush for the elevators. "HEY, THERE'S A SNOWSTORM ABOVE, WAIT UNTIL WE CAN ESCORT YOU!" is fruitlessly shouted out by Quentin. You're not sure they heard him.
Pasternack desperately tries to break from his restraints to rush after them but you give him one firm kick to put him in his place. Fuck, he really seems to have it out for them.

Quentin quickly stuffs something your hand. You take a moment to scan over it.
>78, 31
You find yourself holding a book that seems to be an instructional manual about how to operate the emergency shelters. Skimming through it leads you to find a hand drawn map of the facility you're in.

There's three hidden bunkers, one of this floor and two on the second. Seems like the two on the second floor are in a section labeled "BRIEFING". Maybe it's where the former residents of this facility would get instructions before WHITEROCK took over? Who knows.

You also get some locations for the anomalies they were rambling about. It's all just numbers and letters so you can't get that good of an idea but you now know the passwords for CELL A2-T-PHYS, A1-T-MIXED, D2-M-PEND, and B3-M-MENTAL. Could be useful bargaining chips.

Alexis and Wendy on the other hand managed find two survivors and, funnily enough, they're androids. Both of them are in mechanic's uniforms and they seemed to be here to help repair/operate the machinery in PRODUCTION. Their exteriors are covered in dents and holes but they're otherwise okay. She silently stuffs two items into Alexis' arms before stumbling after the family.

"...Feh. You do realize who you just go, right?" Liz snarks at your group.
"I rather trust the people who went into hiding over the people playing hero. Be glad we're not here to fight." You snap back. You take stock on what your allies found in the rooms...

QUOTA RESOURCES OBTAINED!
>+4 COLD IRON, +2 ROTWOOD, +2 DRY-10!
>QUOTA COMPLETED! YOU MAY NOW LEAVE!

Kickass. There's nothing forcing you to stay in this snow-struck hell anymore...but let's see what else you found.
>>
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SHELTER RESOURCES OBTAINED
>GRADE A RATION x4 (Highly nutritious and actually tasty! Soldiers would kill for this. Literally. Heals 1 FLESH
and RESTRAINT, adds +2d4 to the next three FLESH and/or TALENT rolls the user makes.)
>WATER PURIFICATION DEVICE + IODINE TABLET PACK x5 (Not useful to you at all but can be sold for a massive profit.)
>MATTER RECYCLER MARK v1 (A simple device meant to stretch out resources. While in your inventory, you have a small chance to earn AMMO back when firing your weapons.)

PRODUCTION FACILITY RELICS OBTAINED!
>HELIOS SEEKER MKv2 (MISC RELIC. An odd looking detonator painted blazing orange. Has no use...for now. You feel like this thing is VERY powerful if you figure out how to use it.)
>MASK OF SORROWFUL COUNTERNACE (MISC RELIC. A white porcelain mask that smells weird. Produces a slow stream of acidic black liquid that can be used to burn both flesh and metal.)

Before you have time to do anything else, you can hear the sounds of a bolt action firearm clicking into place. Your group immediately turns to see three armed ETF agents standing by the northern hallway. You can make out the faint impression of a half dozen or so more men behind them.

One is a young woman with a sparkle in her eyes and dirty blonde hair, the other is a scarred man with a missing arm and left eye, and the third one is so generic you can't even describe him. All three of them have an odd arm sash that's a messy pattern of various colors and patterns.

"W-wait! T-they're not h-here for the Revolutionary!" Liz screeches out, clearly not wanting to be in the crossfires of any fight when she's already bloodied and bruised.

The woman with dirty blonde hair takes one good long look at your group before she decides to go along with it. "Okay. You six: Talk. Now. I wanna know what you're here for. I think you're reasonable people. Otherwise you would've killed my friends."

"Who are you?" Alexis tilts her head as if the woman was familiar for some reason. "I swear my brother talked about someone like you."
"Oh! I'm Phi! ETF-Phi! Nice to meet you, sorry about the guns but uh...you know. WHITEROCK. Greedy bourgeoisie. The works."
Wendy narrows her eyes as if the woman just took a shit right in front of her face. "Don't you dare spit out communist drivel at us."

"Shush. We're here to talk to them. Look, we're not here to fight. Would you be willing to negotiate with us?" Alexis tries her best to prevent any further scuffle.

"Mmh. Depends. Depends what you want. Depends what you'll offer." Phi shrugs without any real interest in what's going on. You can tell the group behind here is squirming, gnashing, for an excuse to kill someone. You're not sure how much of their violence is actually for whatever cause they're for.

Not your place to judge, though.
>>
What do you want to say to them? Pick as many as you're comfortable picking. You have $5577
>"Look. We know you want to hunt down some anomalies; We can help you. For a price." What's wrong with a little greed? (MEDIUM CHARM CHECK: 45, rolling 12d6 as a group. Succeed and they'll accept your offer, paying you a lump sum of cash and letting you take your fair share of anomalous goodies here.)
>"We have the password to the anomaly cells. We'll give them to you in exchange for you letting the survivors leave." (They'll be willing to help escort the survivors out for the passwords. They'll probably lose access to any unique anomalous goodies in this facility as payment unless you pick the CHARM CHECK option as well.)
>[PERSON OF INTEREST] "I'm curious about your revolutionary friend. We may have a common goal." Try to broker an alliance with them. (The spooks will probably learn about this and will be a bigger nuisance in the future but you imagine getting into contact with the revolutionary will help a lot in the future.)
>"We would like a non-aggression pact. Let's pretend this never happened." Both of you are ultimately here for different reasons. Some money might help. (-$400, You'll be allowed to explore the facility without any hassle, allowing you to scavenge in the SECRET ROOMS you know about to find whatever loot's left. You might make back more than you spent!)
>"You want relics? We got relics. Take these." Give them HELIOS and the MASK. They don't seem that useful... (You'll lose both relics but you'll be given $575 and a decent stockpile of ammo and medicine from the armed ETF agents.)
>[P-COMPANY FAVOR] "We're with P-Corp too. I even have an ETF friend. Here, he told me to give you this." (-1 P-CORP FAVOR, -2 C-EXTRACT, leaving you with 1 FAVOR and no regular C-EXTRACT. FRANK, an ally you didn't hire this mission, will gain an extra boon next time you hire him. In the next two missions you do, you'll have some passive support from various ETF agents as payment.)
>"We're willing to buy some relics off of you. We got money to spare." (-$900. Choose THREE out of SIX of the following categories: WEAPONARY, ARMOR, MISC, CONSUMABLE, ACCESSORY, AMMO. You'll get one relic from each category.)
>Write in. (Offer them something else instead of cash? Ask for another deal? Ask them some questions? Something else completely?)

>>6135548
>Glad to have you back QM. It’s been a hot minute, I thought this thing was abandoned for a while. Glad to hear that you’ve survived 2024’s hellish weather.
Oh trust me, I didn't want this to go the way of my last quest.

>>6135573
>>6135685
>>6135548
Yes, you indeed got a cool gun. You best cherish it like your own child. Like a dog willing to bite any attacker.
Or at least that's what Casey would say about her own gun.
>>
>>6135696
God, how I hate people like these "revolutionaries". You'd think these depictions are a parody, but I've seen plenty of people like that online. I hate them so much.

>"Look. We know you want to hunt down some anomalies; We can help you. For a price." What's wrong with a little greed? (MEDIUM CHARM CHECK: 45, rolling 12d6 as a group. Succeed and they'll accept your offer, paying you a lump sum of cash and letting you take your fair share of anomalous goodies here.)
>"We have the password to the anomaly cells. We'll give them to you in exchange for you letting the survivors leave." (They'll be willing to help escort the survivors out for the passwords. They'll probably lose access to any unique anomalous goodies in this facility as payment unless you pick the CHARM CHECK option as well.)
>>
>>6135709
>"Look. We know you want to hunt down some anomalies; We can help you. For a price." What's wrong with a little greed? (MEDIUM CHARM CHECK: 45, rolling 12d6 as a group. Succeed and they'll accept your offer, paying you a lump sum of cash and letting you take your fair share of anomalous goodies here.)

>"We have the password to the anomaly cells. We'll give them to you in exchange for you letting the survivors leave." (They'll be willing to help escort the survivors out for the passwords. They'll probably lose access to any unique anomalous goodies in this facility as payment unless you pick the CHARM CHECK option as well.)

>"We're willing to buy some relics off of you. We got money to spare." (-$900. Choose THREE out of SIX of the following categories: WEAPONARY, ARMOR, MISC, CONSUMABLE, ACCESSORY, AMMO. You'll get one relic from each category.)

WEAPONARY, CONSUMABLE, AMMO
>>
No.6079075
https://suptg.thisisnotatrueending.com/qstarchive/2024/6071053/

"What do you know about the City?"

"Within the next month, something horrible will happen. Something that will reshape how the City operates. Something that, sadly, you will probably not be able to stop. It is done by another man who, from my perspective, is already dead. A revolutionary damned by his own ego."

"Do I know this man?"

>"No. But you will soon. You've already met an associate of his. The Man on the Phone will know if you ask him."

>>6135709
>"Look. We know you want to hunt down some anomalies; We can help you. For a price." What's wrong with a little greed? (MEDIUM CHARM CHECK: 45, rolling 12d6 as a group. Succeed and they'll accept your offer, paying you a lump sum of cash and letting you take your fair share of anomalous goodies here.)
>"We have the password to the anomaly cells. We'll give them to you in exchange for you letting the survivors leave." (They'll be willing to help escort the survivors out for the passwords. They'll probably lose access to any unique anomalous goodies in this facility as payment unless you pick the CHARM CHECK option as well.)
>[PERSON OF INTEREST] "I'm curious about your revolutionary friend. We may have a common goal." Try to broker an alliance with them. (The spooks will probably learn about this and will be a bigger nuisance in the future but you imagine getting into contact with the revolutionary will help a lot in the future.)
Let’s pick this option because we are going to meet him or make an alliance with him anyway in the near future.
>"We would like a non-aggression pact. Let's pretend this never happened." Both of you are ultimately here for different reasons. Some money might help. (-$400, You'll be allowed to explore the facility without any hassle, allowing you to scavenge in the SECRET ROOMS you know about to find whatever loot's left. You might make back more than you spent!)


Use one DAMDAM PILL to add one surplus to the CHARM Roll for an increased chance.
https://dice.clockworkmod.com/
>>
>>6135709
>"Look. We know you want to hunt down some anomalies; We can help you. For a price." What's wrong with a little greed? (MEDIUM CHARM CHECK: 45, rolling 12d6 as a group. Succeed and they'll accept your offer, paying you a lump sum of cash and letting you take your fair share of anomalous goodies here.)
>"We have the password to the anomaly cells. We'll give them to you in exchange for you letting the survivors leave." (They'll be willing to help escort the survivors out for the passwords. They'll probably lose access to any unique anomalous goodies in this facility as payment unless you pick the CHARM CHECK option as well.)
and fuck it
>[PERSON OF INTEREST]
Nicole is NOT anti-City. She is anti-glownigger. I'd rather she not deviate from that
>"We're willing to buy some relics off of you. We got money to spare." (-$900. Choose THREE out of SIX of the following categories: WEAPONARY, ARMOR, MISC, CONSUMABLE, ACCESSORY, AMMO. You'll get one relic from each category.)
ARMOR because we still need the good defenses
CONSUMABLE because I'm curious
AMMO because same
>"We would like a non-aggression pact. Let's pretend this never happened." Both of you are ultimately here for different reasons. Some money might help. (-$400, You'll be allowed to explore the facility without any hassle, allowing you to scavenge in the SECRET ROOMS you know about to find whatever loot's left. You might make back more than you spent!)
And I want those secret rooms!
>>
>>6135969
Change
>>6136041
+1
>>
Meant to close earlier but my internet shorted out for a good long while. First it was a storm then this. Let's see.

CHARM CHECK: ALL
PERSON OF INTEREST: IaM, kbk
BUY: AkJ, IaM, kbk
CEASEFIRE: Xky, IaM
PERSON OF INTEREST: IaM, Xky
LET SURVIVORS GO: ALL

I'll go with CHARM CHECK + LET PERSON GO + BUY (with the categories being ARMOR/CONSUMABLE/AMMO).
I need two anons to roll 6d6 for the CHARM check. If the total is 45 or higher, you win. We'll see what items if any you'll need to consume to pass after you roll.
>>
Rolled 3, 4, 2, 2, 6, 2 = 19 (6d6)

>>6136327
AAAAAAAAAAAAAAAAAAAAAAAAAAAA
first 6d6
>>
>>6136339
https://www.youtube.com/watch?v=BX-FMvt83fA
>>
Rolled 1, 6, 5, 6, 2, 6 = 26 (6d6)

>>6136327
Second
>>
>>6136339
>>6136363
45 exactly
>>
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>45 exactly
waow.
writing.
>>
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You try your best to ignore the fact most of the ETFs in front of you have fully loaded shotguns and assault rifles. They would fucking kill you if you put up a fight. Best to be diplomatic.

"Look. We're not here to fight you; We're not even planning on stopping you from finding whatever anomalous nonsense you find here. BUT!" You clear your throat to make sure they hear you clearly. "On two conditions."

"You don't have any room to negotiate, deer bitch." The one armed ETF agent snarls. You can already feel him reaching for the revolver holstered around his waist.
"No, no, Algiz. Let her speak." Phi holds her hand up, interrupting her comrade. "Go on." <"I can sense something has latched onto her. Something STRONG. Rather not risk letting it out.">

[CAPTAIN'S COMMAND] Heh.

"Lex."

Lex unfolds the paper slip he found and holds it up towards the group. "We have the passwords for the containment cells. We could save you a lot of time and effort if you work with us."

Phi breaks away from her group, hand gently resting on her service pistol, to check the list. Lex pulls away before she can get a solid look at it.
"Yeah, no." Alexis steps in to help negotiate. "We have two conditions."

"...Name them." Algiz is fiddling with the belts and patches on his tactical suit, clearly wanting this over with.
"One. You let any survivors in here out. In one piece." Ashley glances back at the hallway your group came from. "Look. They didn't have any weapons. They're hiding like rats: Do you really think killing them in cold blood will help your cause?"

Pasternack is about ready to start a spiel about how they deserve it when Phi and Algiz both concede, each solemnly nodding in approval.
"Yeah. I thought they were planning an ambush, frankly. We are in enemy territory."
"...The Revolutionary would kill us if he heard about this. We will be willing to do it for the pap-"

"Ah, ah!" Wendy finally butts in. "And we want to work with you. To ri-ri-ri-" She interrupts herself by clearing her throat with the wettest cough you have ever heard from a human being in your life. "...assist in your anomaly issue."

"Please explain why the fuck we would need YOUR assistance?" Generic ETF prods at her with clear distrust at the undiagnosed schizophrenic.

[HUNTER OF THE CITY] "The amount of money it would take for all fifteen of you, including these chucklefucks-" She slams her leg into the chair of one of the captives which nearly knocks them over. Liz yelps, barely managing to keep herself upright. "to be armed with anti-abnormality rounds would be far too costly."

"I HEARD OF A STORY FROM MY ASSOCIATE, ALEXIS." Quentin gestures towards the tired Russian woman in question. "SHE ONCE SAW AN ANOMALY BEING HIT WITH A ROAD ROLLER AT FULL FORCE AND SURVIVING. UNLESS THE ANOMALY IS VERY WEAK I DO BELIEVE THAT FOUR OF THEM WOULD BE TOO MUCH EVEN FOR YOUR GROUP."

"wait did you say four?" Now you got Phi's interest. "We were only expecting one, maybe two."
>>
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"Yep. Four. Now, granted, a half dozen ETF agents and some random goons? Maybe it's enough." Lex half-heartedly shrugs. "Maybe. I wouldn't bet on it."
"All we're asking is for us help you for a small payment for all six of us. We're not asking for much. I say..." You're not sure how much to ask. You gesture at the rest to spit out their offers.

"Not much of a fighter. $50." Alexis doesn't bother pretending she's any actual good in a fight. "I can try talking them down?"
"Killed an anomaly before. Know how to fight one. $100." Ashley holds up the hunting knife you gifted her. "Got this from said anomaly actually."
Lex shows off the barbed wire wrapped around his fist alongside the PARADIGM draped over his shoulders. "Killed a...what was it? X5? Yeah, something cool. $150 for me!"
"I CAN MAKE THEM HURT." Wendy tries her best to not look TOO crazy but her toothy smile isn't helping her. "$125."
"I KILLED ONE TOO. $75."

You pipe in with your own experience such as killing the Admiral and Dreary Night Murderer along with your encounters with the anomalous. After all is said and done, the Agents take a moment to stew on this information. You don't bother offering them a price for your services.

>45!

"We did hear something about an X5 being killed in the Infinite Sea. You do match the description of the supposed person who did it." Phi rubs her chin for a moment. She's clearly deep in thought. "Okay. How about this? We'll pay a lump sum of $400 for all of you. Drone and Office Lady seem like dead weight but the rest of you are fine. Especially the Deer Lady."

"I FIND THAT ASSESTMENT TO BE QUITE DISAPPOINTING." Quentin forces his shell to twist its mouth into a frown. Took a lot of effort considering how stiff his frozen body is. "FINE. NICOLE?"

You shrug. Hey, that's good enough for you. You plan on giving that money back to them anyways for some relics. "Sure. Actually, though, this is going to sound weird but I'd like to immediately spend that on some of the relics you have. I got the cash." You dig in to pull out $500. "We'll treat that $400 as a discount. $500 for three artifacts."

The agents mutter and argue amongst each other if it's worth it but they seem to decide that $500 for both your services AND pawning off some relics so they can focus on the anomalies is worth it. You quickly exchange cash with them to receive...

RELICS OBTAINED!
>MICROJET RIFLE CARTIDGES x6 (RELIC RIFLE AMMO. Specialty ammo that accelerates to speeds 3.5x faster than an average bullet while being nearly silent. Shots made will not be detectable by enemies and you deal an extra 4 FLESH damage with sneak attacks.)
>INFLIRATION BODYSUIT MODEL #0001 (RELIC ARMOR. A bulky suit made out of rubber and ballistic fibers that has a very rudimentary AI installed. Blocks 1 FLESH and RESTRAINT from all sources. Twice per mission, can turn the wearer semi invisible, granting 2d4 to a stealth check or removing 2 dice from an enemy's attack.)
>>
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>HEMATGON BAR x3 (RELIC CONSUMABLE. An old Russian classic made out of condensed blood, milk, syrup, and enough drugs to kill a horse. Heals 4 FLESH and replaces 1 CRIPPLING INJURY with a weaker version.)

>-$500! $5277 left!

"Fine. We concede. Let the three you tied up go WITH their weapons." Phi gestures towards the group you beat the shit out of.
You nod, glancing at Ashley and Lex. They promptly untie the three before reluctantly handing their weapons back to them.

"Pasternack. Liz. Qbert. Wait by the entrance with the survivors. Guard them. If we hear that you lay ONE hand on them, you'll be fed to whatever monsters are hidden in this facility."

They promptly get the hint. They scatter away from the group, heading back down the hallway you came on to guard the survivors. You just hope they can follow orders well enough to not stir shit. The ETFs and other goons promptly head down the northern hallway, not caring if you follow them or not.

"So. What's the plan now? Do we just work with them for the time being?" Alexis prods you with a question.
"I don't see why not. Look, we already secured the villagers, we're just here to get some extra cash at the end of the day." You shrug. That's really the only reason you're doing it.
"I respect the opportunist spirit! You don't get up in the corporate ladder without breaking a few eggs and mingling with the enemy!" You can't quite tell if Wendy was being sarcastic or not with that comment.

"Let's follow them before they decide to change their mind on the deal." Ashley urges the group to move on already. You do so, but not without getting a can from SHADOW something vending machine. You crack it open to see that the drink has already condensed into a sticky slurry that's basically inedible.

Good for ink at least- Oh Lex just snatched it out of your hand.

"Look. After that fucking bug stunt, I deserve this."
"ONE, RUDE. TWO, ASHLEY SAID IT AND WOULD YOU BLAME ASHLEY'S IMPECCABLE PLANS? DO YOU THINK I DID NOT NOTICE YOUR HEARTBEAT RAISING WHEN-"
"I could crush your head like a fucking watermelon, Quentin."
"AND I WOULD CRAWL UP YOUR ASS LIKE A BUTTWORM IN MY UNDYING ACT OF VENGNANCE, LEX. DO NOT TEST ME."

"Gay." Wendy and Alexis giggle in unison at the two play-bickering with each other. There's not much else to do since the hallway forward is a featureless stretch of stone. It's far too long for any reasonably cognizant architect to build; maybe they were drunk while making it? Who knows.

It takes a solid five minutes before you arrive at the barracks. As expected the room is a very simple and cramped series of bunkbeds smooshed together to save as much space as humanly possible. You count at least twenty or so bunkbeds and there's barely enough room for the six of you to stand a comfortable distance from each other.

That's when you hear a pair of footsteps from the only path forward: the eastern hallway (not counting the secret rooms you know are here.)
>>
Phi shows up with an odd look on her face; You think she's embarrassed for some reason.

"Y-yeah. The elevator is taking a while to bring everyone down. Something's wrong with it, it's slower than we expected. M-mind if I wait here with you guys? I-I know we were on-"
"Hey, no harm no foul." Lex cuts her off before she can beat herself up anymore. "You okay though?"
"Y-yeah. Have to act tough around the guys, haha, the revolutionary wouldn't be proud to see me fraternizing with some random nobodies during a mission."

"RUDE. ANYWAYS, WHAT DO YOU ACTUALLY WANT?"

"Dunno. To wait with you guys...?"

Seems like you got time to burn. Choose four actions.
>Just take some time talking to Phi. She seems to be reasonable. Try to earn some favor with her. (Roll 1d100+15 to determine how much she's willing to open up to you. Higher is better.)
>Well, you're here, so you might as well check out the SECRET ROOM HERE! FOR LOOT! (Can spend up to two actions on this. For each action spend, roll 3d100 to determine what loot you get. Higher is better!)
>[QUENTIN ALLY] "LET ME CHECK SOMETHING." Have Quentin check out what's wrong with the elevator with his flight ability. (Saves you time in the future, earning you an extra action next update and slightly increasing the amount of loot you can obtain on the second floor)
>[LEX ALLY] You feel like you should apologize for the impromptu ear assault you gave Lex. Check up on him. (You'll earn +0.5 RAPPORT with LEX and boost his TORMENTED SPARK PROGRESS by 20%. If you pick the chat action and he's one of the two allies to get +0.5 RAPPORT, he'll also immediately gain his CAPSTONE/FINAL BOON.)
>[CAPTAIN'S COMMAND + ANOMALOUS ABILITIES] You can't lie, after hearing her internal monologue, you are tempted to show off some of your powers. Try to impress her. (CHALLENGING WILLPOWER DC: 28, rolling 7d6 by yourself. Earn 1 P-Corp Favor and the Respect of the Revolutionaries on success, easing up any checks involving them in the future. Adds +10 to the TALK TO PHI vote on success.)
>[ALEXIS ALLY] There's an odd look on Alexis' face. Something about these Revolutionaries are bothering her. Try to see what's bothering her. (You'll earn +0.5 RAPPORT with Alexis. You imagine what she'll tell you will be useful in the near future.)
>[WENDY + ASHLEY ALLY] Take some time to discuss how they plan on handling the anomalies and try to offer some advice with Wendy's and Ashley's help. They know how best to deal with the anomalies. (Due to the time spent strategizing, you'll lower all DCs against the upcoming anomalies by 2 and you'll also have a better idea how to peacefully resolve any encounters with them.)
>Just take some time to chat with her and your allies. You'll probably get into some hot water soon; Best relax for now. (Heal 2 RESTRAINT, gain +0.5 RAPPORT with two random allies.)
>Write in.

I'll try to update quicker this time to make up for the time I lost via shitty internet.
>>
>>6136516
>[QUENTIN ALLY]
This is definitely a must have. I got the feeling we are potentially going to have an escape sequence in this underground facility because we are chased out by powerful anomalies or the facility will self-destruct or something like that.
>[CAPTAIN'S COMMAND + ANOMALOUS ABILITIES]
>[ALEXIS ALLY]
>[WENDY + ASHLEY ALLY]
I prefer we don’t fight the anomalies entity in the underground facility that can potentially collapse if the fighting gets really destructive. Let’s try a peaceful path first.
>>
>>6136546
Supporting
>>
>>6136546
+1
>>
>>6136546
+1
>>
yeah I highly doubt a four vote unanimous majority is breaking and I did say I wanted a quicker update so fuck it! We ball!

Three anons, roll the following
>2d6
>2d6
>3d6
You can reroll two dice thanks to MANAGER'S FLESH.
>>
Rolled 2, 2 = 4 (2d6)

>>6136674
>>
Rolled 5, 3 = 8 (2d6)

>>6136674
2nd of the 2d6s...
Updates are fast! Yowza.
>>
Rolled 3, 2, 1 = 6 (3d6)

>>6136674
>>
Rolled 2, 2 = 4 (2d6)

>>6136693
Reroll 2 and 1
>>
>19
Failure. However, you have a insane amount of surplus items, so let's use some of them. Pick up to two to use.

>DREAMY PINK MOSS (You have three of these. Short duration after use. Can be used to reroll 3 dice and boosts your WILLPOWER by 1 while active, adding 1d6 to this check and to future WILLPOWER checks.)
>MOONSTONE FRAGMENT (You have two of these. Can be used to reroll 3 dice.)
>SINNLÖSCHEN (You have two of these. Has a very long duration after use. Boosts your WILLPOWER by 2 and lowers FLESH damage taken by 1 while active. Adds 2d8 to this check. Future WILLPOWER rolls will have you rolling d8s instead of d6s as well. Drains your RESTRAINT while active.)
>LUCK INVERTER (You have two of these. Inverts the dice you roll, converting your dice to 5+5+2+3+3+5+5, or 28, giving you an automatic success. Offers no further benefit and these are typically better saved for combat.)
>>
>>6136700
>DREAMY PINK MOSS (You have three of these. Short duration after use. Can be used to reroll 3 dice and boosts your WILLPOWER by 1 while active, adding 1d6 to this check and to future WILLPOWER checks.)
>MOONSTONE FRAGMENT (You have two of these. Can be used to reroll 3 dice.)
>>
>>6136702
+1
>>
Hour has passed, so I'm just going with DREAMY PINK MOSS + MOONSTONE FRAGMENT.
One anon, roll an additional 6d6. Your current dice are
2, 2, 2, 2, 3, 3, 5
You'll reroll everything but the 5 (since it would be silly to reroll it) + gain an additional 1d6.
>>
Rolled 4, 2, 5, 3, 4, 5, 3 = 26 (7d6)

>>6136716
6 rerolls+additional d6 is 7d6
>>
>>6136722
4+2+5+3+4+5+3+5 = 31, or a pass (barely)
Writing now.
>>
>>6136516
>[QUENTIN ALLY] "LET ME CHECK SOMETHING." Have Quentin check out what's wrong with the elevator with his flight ability. (Saves you time in the future, earning you an extra action next update and slightly increasing the amount of loot you can obtain on the second floor)


>[LEX ALLY] You feel like you should apologize for the impromptu ear assault you gave Lex. Check up on him. (You'll earn +0.5 RAPPORT with LEX and boost his TORMENTED SPARK PROGRESS by 20%. If you pick the chat action and he's one of the two allies to get +0.5 RAPPORT, he'll also immediately gain his CAPSTONE/FINAL BOON.)


>[ALEXIS ALLY] There's an odd look on Alexis' face. Something about these Revolutionaries are bothering her. Try to see what's bothering her. (You'll earn +0.5 RAPPORT with Alexis. You imagine what she'll tell you will be useful in the near future.)


>Just take some time to chat with her and your allies. You'll probably get into some hot water soon; Best relax for now. (Heal 2 RESTRAINT, gain +0.5 RAPPORT with two random allies.)
>>
>>6136801
And I am a slowpoke. Fuck me.
>>
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"Excuse me." You turn away from the group to promptly chomp down on some literal moss and a hunk of stone. Anything for an advantage.

"I-Is she doing what-"
"Yep!" Lex firmly smacks Phi on the back. "Don't question it. It's how she gets inspiration."
>-1 DREAMY MOSS AND MOONSTONE FRAGMENT.

You immediately spin back around and firmly plant your hands on Phi's shoulders. "Quentin, go check on the elevator. I have something to show her."
"OKAY. DON'T FRY HER BRAIN." Quentin almost unfurls his wings but after remembering what happened last time, he decides to just walk down the hallway instead.

"That's something you can do?" Phi can't decide whether to be worried or intrigued at the prospect. "I kinda wanna see it now."
You decide to go with PUPPETEERING since it's probably more immediately threatening than, say, Telekinesis. You want to shock and awe her after all.

You reach your hand out to shoot out dozens of translucent pink strings that only Lex and Ashley react to (given that it seems only anomalous humans can see this ability.) They latch onto her arms and legs, allowing you full control of her body.

>28!

At first Phi doesn't seem to notice what's going on but as she attempts to move, you keep her rooted where she's standing. She glances around, only her head still mobile, trying to process what exactly is going on.
You then promptly disarm her by telekinetically ripping out her service pistol from her holster.

You wonder how it's this easy. Even with a pair of gloves that makes using your powers easier, you should be burning RESTRAINT to puppeteer h-
[CAPTAIN'S COMMAND] Consider it a one time favor. Keep going.

"W-what the...okay, wow, I. I think I've seen ONE anomaly that could freeze people but telekinesis as well-" She lets out a small yelp as all of a sudden, a patch on her left shoulder begins to smolder. FOCUSED TELEKINESIS is a hell of a power.

That's when you finally let her go. She stumbles to the floor now that your PUPPETEER strings have been dispelled. She pats out the smoldering part of her uniform before rearming herself. "...Father Above. You could've killed me if you wanted to, huh?"
"Probably! Though I would be immediately gunned down by your eleven comrades once you screamed. I'm not bulletproof." Well you can sometimes block them but you think you've done enough for now.

"Fair! Yeah, yeah, you'll be a good asset. The last time I ever worked with an anomaly was, I dunno, when Zeta-" She clears her throat. "Nevermind."
>+1 P-CORP FAVOR! +RESPECT WITH REVOLUTINARIES

"Maybe don't set her shit on fire next time, though." Alexis firmly smacks her hand onto your shoulder. "You do realize how bad they could've looked, right?"
[SIXTH SENSE] "Eh. I would've stopped her if it was going too far."
"Disgusting displays of power only barley tempered by the will of humanity." It's funny how much of a hypocrite Wendy is being.

"Yeah, yeah, hey. Wendy. Ashley. Go talk with Phi for a bit. I gotta talk with Alexis real quick."
>>
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Ashley, Lex, Wendy and Phi all take the hint and head to the opposite side of the room to give you and Alexis some time to talk. You turn to her to see quite the odd expression on her face.

It's worry. Not for herself, no, you've seen her glancing around during combat or tense encounters in case shit hits the fan. It's for someone else. Someone close to her.

"It's about the REVOLUTINARIES, isn't it?" Seems like your guess was right on the money since she immediately begins spilling her guts out to you.
"I recognize them. I recognize those weird sashes." "Hm? The ones with the weird colors?" "Yeah, yeah, them."

"My...brothers have been talking to them. Felix, Jack, they've been mingling with them. I overheard some of the conversations they were having." She keeps glancing back at Phi to make sure she's not overhearing this. "Dangerous conversations. Overthrowing CEOs, going head to head with the Thumb and the Eye, radical shit."

[SEEKER OF THE CITY] Eye is B-Corp, Thumb is J-Corp.

"They have no sense of self preservation. I guarantee you, 100%, most of them will be a liability down there and WILL stir shit if you don't tard wrangle them. They barely have enough self awareness to keep their mouths shut. Do NOT tell them anything you want to keep secret."

Probably a good idea you didn't mention the spooks then.
>REVOLUTINARY SIN (PRIDE) KNOWLEDGE x2 OBTAINED! (They believe themselves to be invulnerable and unstoppable under their Head Revolutionary's guidance. Can be spent to add 4d4 to CHARM, CONNECTIONS, WILLPOWER or RESTRAINT checks involving Revolutionaries.)

"...Thanks for the heads up. And, uh, look. I can't pretend I can do anything about your brothers but if I see them, I'll try talking to them. On your behalf."
Alexis is stunned to hear that out of you. "Huh?"

"Consider it a favor for tolerating all of the bullshit I've put you through the last few days. Back to back jobs, fighting the Excisor. That stuff." You try your best to put on a smile for her. "I can tell this is more about your family than any personal issue with them."

Alexis tries her best to keep up a consummate expression but there's the faintest hint of a smile on her face. "Thank you."
>+0.5 RAPPORT WITH ALEXIS!

The two of you rejoin with the others to get a rough overview of what your plan will be. Seems like they even got a map and everything. They quickly recap you on what your strategy will be.
Phi has informed you of a specific set of actions that ETF Agents used that they call "Anomaly Works". Supposedly these are what they use in P-Corp Containment Facilities to interact with them.

Each anomaly will like at least one and will be neutral to another. The temperament of the anomaly decides what works they like the most.

She gives a brief overview of each of them. Seems like there's five major ones they can do on the field; Nurture, Appease, Bond, Subdue, Observe.
>>
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NURTURE: This work entails attempting to satisfy the physiological needs of an anomaly. Food, water, physical affection, etc. Anomalies that prefer this work tend to be animalistic or impulsive in nature.
BONDING: This work entails satisfying the social needs and desires of an anomaly and to encourage a relationship. Sentient anomalies or those who need attention or acknowledgement the most desire this work.
APPEASE: This work entails attempting to improve the living conditions of an anomaly or to enable what it represents, such as offering it items or cleaning its surroundings. Anomalies who like cleanliness or loathe being neglected like this work.
SUBDUE: This work entails repressing the anomaly's desires through physical or verbal means. Anomalies who love violence and those who need to be carefully watched to not hurt themselves like this work.
OBSERVE: This work simply entails watching and studying the anomaly to see what it does. Anomalies who love attention and those who are easily to spook like this work.

"The idea is that we'll try to negotiate with each of the anomalies by doing works on them. If we can properly wrangle them without having to fight them, we can get out of here in one piece." Phi explains.
"It loathes me to say this but most anomalies do not react well to being subdued. Though from what I've seen, those who love it will tend to be too pitiful for me to enjoy hurting..." Wendy chimes in.
"I've seen anomalies here or there and I know they're...sorta like robots? Operating like they're on a script. Like Bene-" Ashley clears her throat. "These five works will probably be better than interacting with them off the cuff. Doing the two works the anomaly likes most will most likely neutralize it as a threat."

You wonder why you didn't learn this in the P-Corp Facility mission but then you remember that the facility was long in disrepair; It probably wouldn't have helped much with the anomalies you did interact with.

>ANOMALY WORK KNOWLEDGE OBTAINED! (All DCs involving anomalies will be reduced by 2 for the foreseeable future. SEEKER will give you hints on which works are best used on anomalies.)

That's when Quentin comes back with about eight of the other ETF agents. All of them look pretty damned worried about something. You're pretty sure that there should be three more agents here. That's when Quentin drops a pretty big bombshell.

"ANOMALY WAS IN THE ELEVATOR SHAFT. WATCHING, WAITING. SPIDER WEBS WERE IN THE SHAFT." What the fuck? "WHEN IT SAW NO MORE WERE COMING, I SAW IT RUSHING AFTER THE THREE WHO ARRIVED. I TOOK TIME CLEARING THE WEBS SO WE CAN GET THERE SOON."

"Fuck. Physical description?"

"CREATURE WAS A MULTI LIMBED ARCHANID-LIKE CREATURE MADE OUT OF PORCELAIN AND CHINA. ITS LEGS WERE MADE OUT OF SMALLER DOLL LEGS SMASHED TOGETHER INTO A ROUGH APPROXMIATION OF A SPIDER LEG. HEAD WAS A HUNK OF WOOD WITH A FACE OF A 'BABUSHKA' PAINTED ON IT. NO MORE DETAILS WERE SPOTTED."
>>
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Seems like either one of them already got out of their cell or there's five of them down there. You imagine the ETF aren't dead yet, they ARE trained for shit like this, but you need to get there now.

"Fuck. No time to waste. Let's move!" Lex gestures at everyone to fucking book it. There's no time. Your group and the rest of the REVOLUTINARIES make a break for the elevator. Thanks to Quentin clearing up the clog, both of your groups manage to get down the second floor remarkably quick.

You swore he even tinkered with the old hunk of shit directly to make it run better. It only takes four minutes for you to reach the second floor and what you see is...certainly something.

The room you find yourself in appears to be a very large cafeteria littered with long, dusty rectangular tables. Vending machines that have long since ran out of stock line every space of every wall. With how many tables and machines are here, you imagine this place could easily feed and hold 300 people without any issue. You assume there has to be a LOT more barracks than just the one on the first floor.

Though, the main thing that catches your eye is the vast amount of stringy white webbing scattered throughout the cafeteria. Dozens of feet worth of web reach up from the floor to the ceiling above. It's laid out in such a way that as you get closer to the enter of the cafeteria, it gets harder to avoid getting stuck in a web. Doesn't help that the tables have been moved to make traveling without tripping hard.

As for what's in the middle? Three ETF agents trying to retreat alongside...

https://youtu.be/ma3kLsKSbac - GRANDMA OF NESTS

You think Quentin undersold what the anomaly looked like. Hanging on a massive hunk of webbing is an anomaly that looks like it came straight out of a horror movie. Eight long, spindly legs made out of cracked porcelain that have punched their way out of a massive Matryoshka doll. The Matryoshka doll is oddly shaped, resembling that of a spider's body with the rear half being bulbous and fat compared to the skinnier top half.

The head and body of the Matryoshka doll have been partially separated, still connected by a thick string of webbing. You can just barely make out a glint of something shining inside of the gap.

"KHEHEH! KHEHEHE! KHEHEHEHEHE!!!!" The anomaly cackles with the voice of a crone straight out of some shitty fairytale. "AH! IT'S BEEN SO LONG SINCE MAMA HAS SEEN BABA, YAYA, OR PAPA! WHY ARE YOU LEAVING?"

"Shit! I can't get a clear shot. Have you cleared the web?"
"Trying! Gamma, help me!"
"TRYING!" The three ETF agents are trying their best to claw through the webbing but it's pretty damn thick and sticky so their progress is short. Oddly enough the anomaly isn't attacking them yet.

She- It skitters across the webbing to keep a watch over the retreating ETFs.
>>
A thick yellow liquid dribbles out of the gap of the doll and onto the floor below, quickly congealing into something like a thick mucus. One of the ETFs steps into it and he has to rip his foot out of his boot in order to keep retreating.

That's when the anomaly finally notices your group.

"KEH? KEHEHE! KEHEHEH! COME ON! DON'T YOU WANT GRANDMA'S COOKIES?"

"I can't get a clear shot yet." Phi whispers to you. "Try to negotiate with it first."
"It seems friendly, actually." Ashley points out. "Too friendly. I think it could attack us if it wanted to but it isn't."
"...This is a game to it." An odd smirk crosses Wendy's face. "It thinks we're children."

You take a moment to let SEEKER give you a hint on how best to approach it...
[SEEKER] When did you last talk to your grandparents?
[SEEKER] It wanted out of that doll so bad. To be able to move again.
[SEEKER] The webs are meant to keep the ETFs in but she sure is taking her time. She didn't build this web to hunt.

Hm. That's all you got. How do you want to approach this? Due to Quentin's assistance, you can pick TWO works.
>[LEX ALLY + NURTURE] "Hey, granny! C'mon, chase me!" Try to get the anomaly to another part of the cafeteria to buy the agents some time...and to tire it out. (AVERAGE/VERY EASY FLESH DC: 14, rolling your 4d6 and Lex's 6d6. How much you tire her out depends on whether one or both of you succeeds.)
>[APPEASEMENT + QUENTIN ALLY] "Grandma, you're making a mess. We were trying to visit you but you gunked up the elevators." Try to convince the anomaly to let you and the ETFs tidy up the cafeteria with Quentin's help. (TALENT THRESHOLDS: 27/32/37, rolling 10d6 with Quentin's help. You'll clear out more and more of the webs for each threshold you pass, helping out the agents escape easier.)
>[BONDING + ALEXIS ALLY] "It's been a long time, hasn't it?" "...hey, babushka." Try to distract it with a friendly conversation. (MODERATE CHARM DC: 28, rolling 8d6 with Alexis' help. You'll learn more about the anomaly's mindset on a success. Might calm it down too?)
>[SUBDUE + WENDY ALLY] "Ah, damnit, you're making a mess!" "Come here. You hurt yourself, let us check." Order her to come closer so you can inspect the self-inflicted damage. (EASY VIOLENCE DC: 29, rolling 10d6 with Wendy's help. Succeed and you'll be able to inspect both the damage it did to itself and what the gleaming object inside the gap is. Might be important.)
>[OBSERVE + ASHLEY ALLY] "Oh, nice webs! Mind if we take a look?" "We want to learn from the best." Take some time to investigate the webbing. (MEDIUM COGNIZANCE DC: 25, rolling 8d6 with Ashley's help. Succeed and you'll be able to figure out what quirks, if any, her webbing has and how to best circumvent it, reducing the APPEASEMENT thresholds by 4.)
>Write in. (Modify a work order? Use an item? Offer the anomaly something?)

>>6136801
>>6136802
Eh, my fault for taking too long with this update as well but haha. Storm knocked out internet for a bit.
>>
>>6136854

>[OBSERVE + ASHLEY ALLY] "Oh, nice webs! Mind if we take a look?" "We want to learn from the best." Take some time to investigate the webbing. (MEDIUM COGNIZANCE DC: 25, rolling 8d6 with Ashley's help. Succeed and you'll be able to figure out what quirks, if any, her webbing has and how to best circumvent it, reducing the APPEASEMENT thresholds by 4.)
>>
>>6136858
+1
Ah yes, returning to the roots...
>>
>>6136854
>>[BONDING + ALEXIS ALLY] "It's been a long time, hasn't it?" "...hey, babushka." Try to distract it with a friendly conversation. (MODERATE CHARM DC: 28, rolling 8d6 with Alexis' help. You'll learn more about the anomaly's mindset on a success. Might calm it down too?)
>[OBSERVE + ASHLEY ALLY] "Oh, nice webs! Mind if we take a look?" "We want to learn from the best." Take some time to investigate the webbing. (MEDIUM COGNIZANCE DC: 25, rolling 8d6 with Ashley's help. Succeed and you'll be able to figure out what quirks, if any, her webbing has and how to best circumvent it, reducing the APPEASEMENT thresholds by 4.)
>>
>>6136858
>>6136854

Didn't see the 2.

Add:

>[APPEASEMENT + QUENTIN ALLY] "Grandma, you're making a mess. We were trying to visit you but you gunked up the elevators." Try to convince the anomaly to let you and the ETFs tidy up the cafeteria with Quentin's help. (TALENT THRESHOLDS: 27/32/37, rolling 10d6 with Quentin's help. You'll clear out more and more of the webs for each threshold you pass, helping out the agents escape easier.)

After Observe.
>>
>>6136854
In addition to my vote in >>6136860 supporting
>[OBSERVE + ASHLEY ALLY]
I'll add my second part that I forgot
>[APPEASEMENT + QUENTIN ALLY]
so what >>6136868 said
>>
>>6136969
+1
>>
>>6136854
>[BONDING + ALEXIS ALLY] "It's been a long time, hasn't it?" "...hey, babushka." Try to distract it with a friendly conversation. (MODERATE CHARM DC: 28, rolling 8d6 with Alexis' help. You'll learn more about the anomaly's mindset on a success. Might calm it down too?)
>>
OBSERVE: AkJ, k2D, IaM, nk9
BONDING: xuJ, k2D
APPEASEMENT: IaM, AKj, nk9

Welp, you know the drill. Need two anons to roll the following
>8d6 (OBSERVE)
>10d6 (APPEASEMENT)
>>
Rolled 3, 6, 2, 6, 5, 2, 5, 4 = 33 (8d6)

>>6137269
>>
Rolled 4, 1, 6, 2, 6, 1, 6, 6, 1, 6 = 39 (10d6)

>>6137269
>>
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>>6137280
>>6137296

Very nice, gentlemen. Very nice indeed.
>>
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Things look a lot more dangerous than they seem. You get the impression that OBSERVING what's going on will be a better idea than just rushing in. You approach the webs and begin to carefully inspect them. The webs themselves seem remarkably thick compared to the average spider webbing. It more has the texture of clumps of hair stuck in a shower drain than anything.

"Target moving!"
"Nicole!" You feel two hands grabbing onto your shoulders, pulling you back in the nick of time. Seems like the GRANDMA OF NESTS (SPIDER GRANNY, maybe?) managed to dart over to where you were at in mere seconds. She's way faster than you expected.

"KHEH? WHAT ARE YOU DOING?" Heaven Above, she fucking reeks as well. A thick haze of old person scent radiates around her entire body. You can now make out that the shimmering thing you saw earlier in the gap of her body was a pendant.

You think you saw a picture of an old man? You didn't get a good glimpse.

You turn to see that Ashley was the one who pulled you away. She's clearly wary of the anomaly now but she clears her throat, trying her best to distract it. "She wanted to learn from the best."
"Oh!" It clicks for you. "Yes, yes, I wanted to study your webbing. It's very interesting."

You can hear your other allies trying not to retch from the stench radiating from the anomaly; It doesn't help that thick sticky mucus is dribbling out of the gap of her 'neck' and FUCK. That smells like rotten eggs.
"...KEH! SURE, SURE, NOELLE. GRANNY DOESN'T MIND. IT'S GOOD TO LEARN FROM YOUR ELDERS!"" Sticking to the webs she laid out, she skitters right back to the ground of trapped ETF agents. Good, buys you time.

Ashley then lets go of your shoulders to investigate the webbing. "Don't know a lot about spider stuff but I heard something about spider webbing being better than Kevlar if it had the same weight."
"Yeah, S-Corp said something about wanting to use it for construction purposes." Alexis chitters out.
"Just cut it." Wendy scoffs, clearly impatient.
"I WOULDN'T RECOMMEND-"

Ashley cuts Quentin off by trying just that: Cutting it. Her hunting knife does manage to leave a massive cut in it but as soon as she pulls her knife back, the webbing begins to patch itself up. Self repairing, that's no good.

"Hm. It can be damaged but I doubt physical force can leave a serious impact. Try that mask you found a while ago. Fire is probably not a good idea considering..." She gestures at how much webbing there is; You're smart enough to know big fire + enclosed space = uh oh

You hold MASK OF SORROWFUL COUNTENANCE over the webbing, letting the blackened ooze dribble onto it, but nope! It slides right off. Odd. Cutting does nothing, fire is too risky, acid does nothing.

"Wait. it's an anomaly. Maybe it has some topsy turvy logic to it. Maybe we do the opposite of what's normal?" Ashley proposes.
"What, getting stuck in it?" Phi is a bit skeptical on Ashley's proposal...
>>
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You, however, go for it. You press your hand down on the webbing. It sinks in like it's made out of putty and it takes Ashley pulling on your arm for you to get unstuck.

>33!

That's when you notice something. The mass of webbing you pushed down on is now warped and twisted out of shape, opening a gap in the web.

Looking back at the ETFs, they seem to be making slow progress since every time they make any damage to the webbing, it heals back up...but the webbing they manage to warp and twist doesn't heal up.

Blunt force seems to be the way to go.

"We'll circle around to keep an eye out for any other anomalies who might think we're too distracted to notice them. Mind if I take over your squad?" Phi turns her attention to you. You give her the thumbs up, gesturing at everyone but Quentin to follow her.

"...MMH. IF I MAY SPIT OUT MY OWN OPINION, I THINK THERE'S A LOGIC TO PRESSURE BEING THE ANSWER."
You try to think on what it could possibly be. The anomaly clearly seems lonely, that much is certain- Wait. Lonely, pressure...a hug?

Quentin nods, seemingly already having picked up on that. "WEBBING IS MEANT TO CAPTURE FOOD FOR A SPIDER, AFTER ALL."
Hm. You feel an uncomfortable half-remembered memory wiggling in the back of your mind. Taut skin, sunken cheeks, liver spots on her hands. A barely living husk of a woman laying in a hospital bed right in front of you.

Your mother, not that young herself, brought you in to check up on her.

That scent radiating from her, like musty old beer. Disgusting. She forced you to hug her and-

"NICOLE?" Quentin is gently shaking your shoulder. You snap out of the weird haze you were putting yourself in.
"I'm fine. Let's hurry up before it loses interest in 'playing' with them. Both of you have to take turns pressing down on the webbing with whatever you two have on hand: An old baseball bat for Quentin, your own booted foot for yours truly.

>39! (6 over third threshold)!

You two make quick work of the webbing in your way. Due to you not wasting time trying to feebly cut through it, unlike the ETFs (and you can't blame them, they're in the belly of the beast and it's really counter intuitive), you make rapid progress to the sentence.

In fact, by the time you arrive, you think it's only been three or four minutes. In the center, you notice how the various tables scattered around now have oddly detailed lamps, knickknacks, and trinkets made out of webbing resting on them. Almost like someone was trying to make a home here.

The ETF agents (you do note their outfits look a bit cobbled together on closer examination) quickly take the opportunity to rush down the now opened pathway out of the center. The nesting doll spider immediately notices this and tries to skitter after them...but her attention is now focused on you and Quentin now.

"YOUNGINS ALWAYS LEAVE SO SOON WHEN THEY COME TO VISIT GRANDMA. IT'S QUITE SAD: I EVEN DECORATED MY HOUSE JUST FOR THEM. THEY DIDN'T SEEN LIKE THEY LIKED MY DECORATIONS."
>>
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She skitters up the 'ceiling' of the maze of webbing. There's an almost visible air of sadness radiating from the spider that, if not for the stench radiating from her, would almost make you sad.

"WELL, WE ATTEMPTED TO PESERVE YOUR...DECORATIONS AS BEST AS WE COULD." Quentin gestures at how the two of you pushed your way here without damaging the webbing. "IT'S HARD FOR VISITORS TO COME IF THEY GET STUCK OUTSIDE, RIGHT?"

"I." SPIDER GRANNY takes a moment to investigate the path you two carved in and nods as best as she can given her lack of a real 'head'. "I SUPPOSE YOU ARE RIGHT. I..." She goes silent now. Without the presence of the ETF agents she deluded herself into believing were her visitors, a lot of the energy she has is gone.

[SEEKER] OBSERVE seemed to have a GOOD effect on her but APPEASEMENT seems to have been NEUTRAL. You need another work (or some other action the anomaly likes) to neutralize it.

"How long have you been here?" You try your best to hold back your disgust for the anomaly's stench.

"I DON'T REMEMBER. I JUST REMEMBER THEM PUTTING ME IN HERE AND TELLING ME THEY WOULD BE BACK." Ouch. You feel like you heard that phrase before...
"WELL. WE'RE HERE NOW, AREN'T WE?" Quentin tries his best to placate the anomaly. He doesn't get a response.

How do you want to deal with the anomaly now?
>[NURTURE] Hold your arms out. Offer her a hug. Try to ignore the smell. (-1 FLESH to you and Quentin, leaving you at 3/8 and Quentin at 3/4. CHALLENGING FLESH DC: 18, rolling 4d6 with Quentin's help. You imagine she'd react really well to a successful hug; You'll likely receive a gift.)
>[SUBDUE] "Grandma, they're busy people. I know you're lonely but you can't force them to stay here. Didn't you see how scared they were?" Try to point this out to the anomaly. (EASY VIOLENCE DC: 30, rolling 10d6. This will likely snap some sense back into her, for good or ill, on success.)
>[BONDING] "You've been here for a while. How about we talk?" Sit down on one of the sticky tables and just let her jabber your ear off. (Very likely to work but both you and Quentin need to roll 1d10 respectively. 6 or lower results in taking 2 RESTRAINT damage.)
>[QUENTIN ALLY] "...THEY ABANDONED YOU, LIKE A PEST. A NUISANCE." Quentin seems like he has something to say. "I. I KNOW HOW THAT FEELS." Let him talk to her. (CHALLENGING RESTRAINT DC: 18, rolling Quentin's 4d6. There's a high chance he gains a permanent upgrade if he passes this check.)
>[ANOMALOUS ABILITIES] Gently pry the pendant out of the gap of her neck. (MEDIUM WILLPOWER DC: 26, rolling 8d6. You'll get some insight on the anomaly and might even help it remember its humanity, if it ever had any.)
>Write in. (Use an item to boost your rolls? Try another work/action on the anomaly? Ask GRANNY or QUENTIN something?)

(You can modify the NURTURE roll by consuming up to two charges from your ADRENALINE IMPLANT. For each charge, you heal 2 FLESH and add 2d6 to your roll.)
>>
>>6137447
>[NURTURE]
Use two Charge.
>[SUBDUE]
>[BONDING]
Use two JOYVEL PILL.
>[QUENTIN ALLY]
Give the Quentin a one RAW MOONSTONE CHUNK.
>[ANOMALOUS ABILITIES]
Having her as an allies will be nice.
Use one MOONSTONE FRAGMENT.

https://dice.clockworkmod.com/
>>
>>6137447
>[QUENTIN ALLY] "...THEY ABANDONED YOU, LIKE A PEST. A NUISANCE." Quentin seems like he has something to say. "I. I KNOW HOW THAT FEELS." Let him talk to her. (CHALLENGING RESTRAINT DC: 18, rolling Quentin's 4d6. There's a high chance he gains a permanent upgrade if he passes this check.)
>>
>>6137447
>>[SUBDUE] "Grandma, they're busy people. I know you're lonely but you can't force them to stay here. Didn't you see how scared they were?" Try to point this out to the anomaly. (EASY VIOLENCE DC: 30, rolling 10d6. This will likely snap some sense back into her, for good or ill, on success.)
>>
>>6137447
>[QUENTIN ALLY]
Give him a RAW MOONSTONE CHUNK as >>6137659 said. I want my boy Quentin to feel better
>>
>>6137447
>[ANOMALOUS ABILITIES] Gently pry the pendant out of the gap of her neck. (MEDIUM WILLPOWER DC: 26, rolling 8d6. You'll get some insight on the anomaly and might even help it remember its humanity, if it ever had any.)
>>
>>6137659
Change
>>6137447
>[QUENTIN ALLY]
Give the Quentin a one RAW MOONSTONE CHUNK.
>>
>>6137447
>[ANOMALOUS ABILITIES] Gently pry the pendant out of the gap of her neck. (MEDIUM WILLPOWER DC: 26, rolling 8d6. You'll get some insight on the anomaly and might even help it remember its humanity, if it ever had any.)
>>
>>6137659
+1
Let's party.
>>
>6137447
>6137659

Sure. Support!
>>
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QUENTIN: JhS/+RV (thank you for changing because I would veto doing EVERY action. Probably should've remember to write 'pick one'), k2D, IaM, Zzt
ANOMALOUS: f8y, AkJ
SUBUDE: F20

Tell you what. I'll let you do ANOMALOUS ABILITIES as well since it isn't THAT time consuming. Three anons, roll the following

>4d6 (Quentin's default roll.)
>3d8 (RAW MOONSTONE CHUNK)
>8d6 (Your WILLPOWER roll.)

>>6137960
>>6137879
Also, checked your thread on a whim, found it incredibly funny we both did something spider related at the exact same time. Funny how that works out.
>>
Rolled 3, 4, 2, 2 = 11 (4d6)

>>6137961
Rolling for Quentin.
QM has psychic abilities. It is known.
>>
Rolled 3, 6, 2, 4, 6, 3, 5, 4 = 33 (8d6)

>>6137961
>>
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Rolled 6, 6, 3 = 15 (3d8)

>>6137961
Thank you for giving it a look; spiders were something I decided on like 2 weeks ago. Can always use more people if you want to check it out. Kinda slow but it is picking up some pace, what with back to back fights and us finally getting to America and getting some of the main plot started.
>Moonstone
>>
>>6137981
>QM has psychic abilities. It is known.
Considering the amount of times I have talked with my friend(s) and I accidently mindread them, you can call me Nicole with how often that happens.

Regardless
QUENTIN: 26 (hard carried by MOONSTONE CHUNK. Good thing we're burning through these.)
ANOMALOUS ABILITIES: 33 (success, no qualifications about it.)

Writing.
>>
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Almost against your will, something clicks in your head. Two bugs hidden away in shells stand before you. One is trapped in a doll while another is trapped inside a frostbitten corpse. It would be funny if you weren't mentally chastising yourself for comparing a friend to a random anomaly.

[UNSTABLE] ALL HUMANS WILL BE LIKE HIM SOON ENOUGH ANYWAYS. DEAD, FILLED WITH BUGS, EATEN FROM THE INSIDE OUT.

Quentin has picked up on this as well if his distant, aimless expression has anything to say. He digs into his pocket to pull out that old wallet he's had this whole mission. You have a feeling he's about to do something that'll mess with his mind hard so, as a precaution, you give him a RAW MOONSTONE CHUNK.

He takes a deep breath of the fumes radiating from it before tossing the now impotent rock to the ground. As he puts the wallet back into his pocket, SPIDER GRANNY slowly closes in. More of that foul smelling yellow mucus dribbles out of the crack of her shell.

Quentin tries not to retch as it soaks into his pants. "...THEY ABANDONED YOU, LIKE A PEST. A NUISANCE."

SPIDER GRANNY stops whatever she was planning. Her separated head and body are beginning to pull closer and closer together for some reason now; You have to make a move here. You focus on the pendant hanging inside of the nesting doll's body with your telekinesis.

It's pretty stuck in there; Your first attempt to pull it out does nothing. You try again and again, each time resulting in the same level of success: None. That's when...

>33!

You finally manage to dislodge it. You send it flying over to your hand and catch it with ease. You try to hold back your gagging as you realize it's coated in a watery, foul-smelling mucus.

The image inside of the pendant is of a husband and wife, both around their late 70s if the grey hair and wrinkled skin has anything to say. The wife's in a simple dress while the husband is in a tuxedo. An ancient, withered priest stands next to them with an old religious book in hand.

[SEEKER OF THE CITY] You faintly recognize it as the 'King James Bible', a very rare antique by today's standards. She's ancient if the woman in here is her.

"NO, NO, THAT CAN'T BE RIGHT. THEY'LL COME BACK." You turn your attention back to SPIDER GRANNY. She's staring down at Quentin and while you can't read any expression due to the nesting doll's frozen face, it's clear her attention is all on him now. "THEY. THEY PROMISED."

"I'm- I'm sorry." Quentin's voice immediately loses the flat monotone it normally has. If you didn't know any better, he almost sounds...human. "I. Look. I know how it FEELS. I RE-" He struggles to KEEP sounding human, though. "Relate. I was left alone too. For a long while."

"THEY'LL COME BACK. I PREPARED ALL OF THIS FOR THEM!" SPIDER GRANNY uses her many legs to gesture towards the massive net of webbing filling the cafeteria. "A HOME FOR. FOR ME AND THEM TO. TO PLAY WITH MY GRANDKIDS AND. FEED THEM COOKIES AND. WHAT ABOUT THOSE FINE YOUNG MEN?"
>>
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"Those were soldiers, miss. They were scared of you." Quentin slowly places the baseball bat he used to clear the webbing on the ground. "I get it. No one likes me either." He holds out his hand and with a sickening tearing of skin and meat, his true self pops out of the palm of his hand.

A centipede.

"Haha, funny, isn't it. I feel a sense of kinship with you. I guess it's because we were both seen as pests."

"I DON'T." SPIDER GRANNY's 'head' slowly drifts to stare down at her spidery legs. "I. WHERE ARE THERE? I. I'M NOT A PEST, KYEH KYEH! THEY HAVE TO COME BACK! TO VISIT THEIR GRANDMA!" You can hear the cope dripping out of her words. Her desperate attempt to keep up her twisted viewpoint. "STAY! STAY! GRANDMA WILL MAKE YOUR BOOBOOS GO AWAY!"

"When's the last time someone has come down here?" The centipede sticking out of Quentin's palm skitters right back into the rotten body it's piloting. "When's the last time anyone has talked to you?"

The silence lingering in the air after his question says all.

>26

"...You're not alone any more." Quentin is trying his best to hold back something that he's clearly been holding back for a while. "I'm not alone either. You don't have to be alone anymore, I'm here for you."

In the blink of an eye, SPIDER GRANNY jumps off of the webbing and onto the ground. She skitters right up towards Quentin as if she's about to attack but she simply sits there. Staring at him.

He presses his hand against the nesting doll's head. "I get that it hurts. To be alone. To hear people chattering and enjoying their lives while you're left to rot here. Alone."
"I. THE RADIO'S STILL PLAYING. I TRIED TO CALL FOR MY NURSE BUT SHE. WHERE IS SHE?" The ecstatic, crazed energy once in her voice is beginning to fade. "Where's my son...? He should've been here."

"Do you know where you are?" Quentin continues to rub his hand against her face.
"I...IN A. Nursing...?" She sounds lost, scared, confused as if slowly waking from a dream.

"A place where humans leave their elders to rot. I'm sorry. They won't come back. But we can be here in lieu of them."

"...Grandson? What are you talking about?" Oh no. You recognize that lost, aimless tone of voice. The cleansing rains of Alzheimer's that slicks through the contents of your mind. "I. Can you turn the radio on, dear?" Her spider legs are shaking now as if under the effect of a neurodegenerative disease. All of that youth and energy is fading away.

[SEEKER OF THE CITY] An instinct. An impulse. She's asked for the radio many times.

"Why...why is no one ever around anymore. Nobody ever comes to visit me..."

[UNSTABLE] If anyone did visit her, they stopped coming a while ago. When it got real bad. Will your friends stick around when you become like her?

Quentin rests his face against the nestling doll's head, gently rubbing her 'cheek.' "It's okay. We're here now."

There's nothing anyone here can say. The silence is the only answer that anyone could give. The WORK RESULT was...
>>
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SPECIAL BONDING: GOOD!

The nestling doll spider soon lowers herself onto the floor, laying completely flat on it. All of the energy is gone from her; For a brief moment, she's herself now. Being loved by someone.

"It's okay."
"I'm okay." Both of them mutter to each other with faint, comforting whispers.

That's when you move in. You hold the pendant you took and hold it right up towards SPIDER GRANNY. It is snatched from your hands almost instantly by a pair of spindly legs. She holds the pendant up to her face to stare down at the old yellowed picture.

My husband. It. It was all so quiet once he left.
I ran out of tears so, so long ago. So did my children.
They saw the writing on the wall. They left me here, to rot. To decay.
Like a bug in a corpse. I'm just a bug to them. I.

"..." The pendant drops to the ground. With a sickening crack, the nestling doll's neck opens up to reveal what's inside of the anomaly. Someone starts to crawl out of the now open doll and with a SPLAT, something hits the floor.

A woman in a faded green winter coat far, far older than anyone you have ever seen in your life lays in a puddle of dark yellow and orange mucus. Her body is ravaged with mutations; Her arms are sharpened spider legs from the elbow down. Thick layers of chitin cover the left side of her face while the right side of her face has four jet-black eyes scattered on it.

Four more spider legs poke out of her dress, resting loosely at her sides. What little hair she has left is not hair but thick, white webbing. It almost reminds you of Benedict; A half formed abomination of an anomaly and a human.

[SEEKER OF THE CITY] She's too far gone to become fully human again. Her mind is too ravaged by age and disease. She's doomed to become an anomaly again in a few days tops.

You can feel something budding in Quentin's soul as he sees the partially restored human before him. He's not awakening a PARADIGM or anything, no, but it's clear this has changed him. "Thank you." He mutters, both to you and towards the anomaly. Even if it's only short lived,

>QUENTIN gains +1 MAX RESTRAINT and CHARM!
>QUENTIN gains ESPRIT DES ABANDONNÉS!
>LYUBOV has temporarily joined your party! She won't be of much use right now.

[AIMER LES ABANDONNÉS] Even if you have never had true love, even if people abandon and forget you, the bugs will burrow into your heart. Quentin gains +1 to a random stat permanently for every 3 corpses he BIOJACKS. In addition, when first BIOJACKING a fresh corpse corpse, he'll temporarily gain a BOON from said enemy for the duration of said BIOJACKING.

Might be wise to get him a new body; The one he's in is barely holding together. You imagine the moment he leaves this frigid wasteland it'll melt into slop. At least he has some harvested organs from the SPOOKS to improve whatever body he hops into next.

That's when you hear a small army's worth of footsteps approaching your group.
>>
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It's the rest of your party + the dozen or so ETF agents that you decided to follow. You notice how tense all of them are and how they all snap their gazes towards the two of you.

That tenseness fades when they see the now lifeless nesting doll-spider and the mutated old lady standing by you.

"She's the anomaly." You nod your head at her. "She's not really much of a threat anymore. Hell, she's probably going to revert back to one soon enough." LYUBOV doesn't seem to notice your comment. Hell, she doesn't notice much of anything.

"Ah." Phi gestures at her group to keep their firearms holstered for now. "We'll take her in later. Best to keep her someone safe once we're out of her. Can she defend hersel-" Phi has to dodge something being shot right at her: A thick strand of webbing.

Turning to see the source, Lyubov has her left spider arm-leg held up. A small crack at the tip of the leg seems to be where the web came from. "Grandma. Keep safe." As soon as she finishes speaking, she goes numb again.

"Noted. Just keep her in the back."
"There's a situation going on." Ashley cuts through the chatter. They DID come back to get you for a reason. "We didn't want to go further without you two- three."

"LEAD THE WAY." Quentin moves to rejoin the party alongside Lyubov. You stay behind for a moment to reclaim the pendant. Something tells you it's important.

>FORGOTTEN PENDANT obtained. (ODDITY ACCESSORY. When equipped, boosts the two lowest stats of the wearer by 2.)
>ODDITIES are a weird in-between a RELIC and an PARADIGM. They tend to have slightly weirder or more unique effects than normal relics but no true anomalous power.

You follow the ever-growing group towards whatever problem they now found themselves in. You doubt it's an anomaly since they probably would've dealt with it by now. None of them seem to be injured or dead yet at least.

Your group heads down a hallway leading northwest deeper into the facility. You have no idea where you're heading so you lean in to ask your allies.

"The machines down in some research lab here keep blaring some coded message." Alexis fills in on what's been going on. "It seems the anomaly you dealt with was the only one that broke out...for now. That we know of."
[HUNTER OF THE CITY] "The machine has a spook in it. There's an anomaly in there. Blabbering nonsensical codes from a dead world." You only now notice the torn up wires hanging in Wendy's hand. "Didn't even react when I did this!"

"Yeah. Real creepy shit in there." Algiz buds into your group's conversation. "We found two cells nearby; Those anomalies are still inside. We'll deal with those later." Good, good, one more anomaly to deal with. Maybe you can leave after that.

"Oh, right." You lean in to whisper to Algiz and Phi about the works you did with Lyubov and what she responded well to. The two nod, thanking you for the info whenever they do drag her to a containment cell. Soon enough, you arrive at the research lab in question.
>>
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The actual lab itself is pretty barren. There's shelves that once held various chemicals and raw materials but those are (mostly) empty now. There's no equipment like microscopes or centrifuges or whatever you'd expect for a chemistry lab.

All that there is inside of this lab is...radio machinery. Lots and lots and lots of it. On every single counter, shelf, table or chair there's another random schizophrenic mess of wiring and cabling stuffed into old and bulky radios from the 1930s. Each of them are seemingly connected to each other, all of which leads to something in the center of the room.

A pile of radios piling ten feet up, hitting right against the roof of the lab itself, stands proudly in the center. Well, it's more than a pile. The radios that make up the pile have blended together and merged into an amalgamation of wood, wiring, and vacuum tubes. The dials are written in Russian but from what Alexis tells you, it's all just gibberish.

There's an odd electricity to the air. Suddenly, everyone (especially you and Wendy) begin to feel some sort of presence in the room now. The radio themselves didn't read as anomalous to you but as they turn on...

".-- -. .. -- .- -. .. ." An odd series of morse code blips begins to pour out of the radio. You faintly recall learning it during one of your more delusional episodes involving the spooks but that's just gibberish. It doesn't mean anything. ".-- .-. .- --. --.. .- -- . ---. . -. ...... .-- .-. .- --. --.. .- -- . ---. . -. ......!" You swear it almost sounds...taunting?

"It's been blaring that ever since we got here. Creepy shit." Lex shivers upon hearing the code start up again.

[LYUBOV ALLY] The mostly silent elder suddenly awakens from her stupor. "It doesn't want you here. My grandchildren, they...they would try talking to it but...that's why they stayed on the first floor and..." She goes silent now.

You doubt she's actually referring to her kids; Probably the people of WHITEROCK who have been using this facility. She's not wrong given the odd air in the room getting worse and worse and worse.

The ETF agents move to try to communicate with the anomaly through whatever means they can. LYUBOV slowly stumbles after them in an attempt to help in her dazed state. You turn to your group for any advice, you're not sure how to communicate with something that seems to be in the waves.

[SIXTH SENSE] "I don't think we should be here. There's two other anomalies, let's deal with them. Let the ETFs kill themselves here. If we must do something, we should alter the signal."
[HUNTER OF THE CITY] "It's clearly planning something. We should break it, weaken its connection. If that spider lady was right, it sees us as a THREAT."
[BIOJACKER] "THIS SHELL IS FAILING ME. I WANT TO TRY SOMETHING DUMB BEFORE LOSING IT: JAB ONE OF THE WIRES INTO ME. I AM INTERESTED TO SEE IF I COULD ATTEMPT TO COMMUNICATE."
[I-CORP RESIDENT] Alexis seems to figure something out. "I think I can translate it."
>>
"That's not normal Morse Code, it's an I-Corp variant. Let me try to communicate with it WITHOUT jabbing random things into Quentin."
Lex doesn't seem to have much to say. "Maybe we can fix it somehow?"

From your perspective...

[SEEKER] It is attempting to communicate, that much is for certain. If it wanted you dead it would've attacked by now.
[SEEKER] However. These radios look weird. On closer examination these seem to be military radio equipment.
[SEEKER] You can hear the faintest bit of something else in the noise too. Screaming, loud banging, like gunshot being fired.
[SEEKER] The signal seems to weaken and calm down whenever you approach them. You're not sure why.

Hm. Which one do you go with? Pick up to three.
>[NURTURE/LEX ALLY] You do have an old toolbox. Fix up the mass of radios; Maybe it'll help with the signal too. (MODERATE COGNIZANCE DC 28, rolling 8d6 with Lex's help. Succeed and you'll fix the old radio's parts, presumably satisfying the anomaly and lowering the DC of BONDING by 4.)
>[APPEASEMENT/ASHLEY ALLY] Alter the signal, try to find a way to communicate with it WITHOUT Morse Code. (MODERATE TALENT DC: 35, rolling 10d6 with Ashley's help. Succeed and you'll be able to actually communicate with whoever's on the other side. You'll learn more information on the anomaly on future checks. Lowers DC of BONDING and SUBDUE by 3.)
>[BONDING/ALEXIS + LYUBOV ALLY] Let the two Russians communicate with the anomaly. (HARD CHARM DC: 34, rolling 7d6+1d4. Succeed and the two will establish communication with the anomaly, allowing your groups to discuss and bargain with each other.)
>[SUBDUE/WENDY ALLY] The air here feels wrong. Something about the signal is bothering you. Try to weaken the signal. (MODERATE VIOLENCE DC 38, rolling 11d6 with Wendy's help. Succeed and you'll guaranteed the anomaly will be unable to hurt your group. Any negotiation with the anomaly will be easier as well.)
>[OBSERVE/QUENTIN ALLY] Quentin's plan sounds fucking stupid. You're all for it. Jab some wires into him. (FLESH + RESTRAINT DC 15, rolling both Quentin's 4d6 and 5d6 separately. Pass the FLESH check and he won't take any FLESH damage. Pass the RESTRAINT check and he'll understand the anomalous radio and the signal a lot better, reducing the DC of SEEKER by 8, BONDING and SUBDUE by 2.)
>[SEEKER OF THE CITY] Try to figure out why the radio is calming down around you. (RISKY WILLPOWER DC: 36, rolling 8d6. Succeed and you'll be able to gain a PARADIGM From the anomaly!)
>Grab an ally and check somewhere on the second floor while the others work here. Maybe there's a missing piece here (LOCATIONS AVAILABLE: CONTAINMENT CELL D2-M-PEND, A1-T-MIXED, ARMORY, COMMUNICATION RELAY, MAJOR GENERAL OFFICE, BARRACKS. Pick which ally to bring.)
>Write in. (Give an ally an item? Modify a WORK ORDER action? Try something else? Use an item on the radios? Ask the ETFs something?)

Made the update longer as an apology for the delay, passed out mid-writing.
>>
>>6138346
Did we use THE ADMIRAL'S MEDAL this mission?
If not,
>[SEEKER OF THE CITY] Try to figure out why the radio is calming down around you. (RISKY WILLPOWER DC: 36, rolling 8d6. Succeed and you'll be able to gain a PARADIGM From the anomaly!)
This seems like an ideal heck to auto-pass

In any case,
>[APPEASEMENT/ASHLEY ALLY] Alter the signal, try to find a way to communicate with it WITHOUT Morse Code. (MODERATE TALENT DC: 35, rolling 10d6 with Ashley's help. Succeed and you'll be able to actually communicate with whoever's on the other side. You'll learn more information on the anomaly on future checks. Lowers DC of BONDING and SUBDUE by 3.)
>[BONDING/ALEXIS + LYUBOV ALLY] Let the two Russians communicate with the anomaly. (HARD CHARM DC: 34, rolling 7d6+1d4. Succeed and the two will establish communication with the anomaly, allowing your groups to discuss and bargain with each other.)
>>
>>6138357
>Did we use THE ADMIRAL'S MEDAL this mission?
You have not.
>>
>>6138357
+1 nice setup there
>>
>>6138357
+1
>>
>>6138357
+1
>>
>>6138357

Yes. Go for it. Support +1
>>
>>6138357
+1
RUSSIAN TO RUSSIAN COMMUNICATION GO
>>
>>6138357
+1
>>
Rolled 4 (1d4)

Waow. Completely unanimous. Welp, here we go. Three anons, roll the following. I'll roll the 1d4 for the CHARM/BONDING check.

>10d6 (APPEASEMENT)
>7d6 (BONDING)
>8d6 (SEEKER)
>>
Rolled 3, 2, 5, 5, 6, 1, 4, 2, 3, 6 = 37 (10d6)

>>6138952
>>
Rolled 6, 6, 4, 1, 6, 4, 4 = 31 (7d6)

>>6138952
>>
Rolled 3, 1, 2, 2, 6, 1, 6, 1 = 22 (8d6)

>>6138952
>>
Oof. That SEEKER one hurts a lot. Welp, pick an option to unfuck that horrid roll since I imagine you want the PARADIGM. First to three gets picked.
>USE ADMIRAL'S MEDAL (Autopasses, but you won't be able to use it for the rest of the mission.)
>POP A SINNLÖSCHEN and your HARVESTER'S NECKLACE (Leaves you with one pill for the future. +2 WILLPOWER, You'll reroll your check as a 10d8 and future WILLPOWER checks you roll will have d8s instead of d6s. Will drain your RESTRAINT while active.)

And if you pick the second one, which items do you use to negate the RESTRAINT drain? Pick as many as you want.
>JOYVEL ZETA PILL (Consumes the one you have, heals RESTRAINT to 9/10)
>You do have that old OATH TO CONTAIN shield... (Consumes two out of three charges on the PARADIGM. You won't take any passive RESTRAINT damage for a bit.)
>Take a NOLNOL pill (Leaves you with 2 NOLNOL pills left. Empowers your active but weak RESTRAINT regen, allowing you to outregen the RESTRAINT damage.)
>EMBRACE THE PAIN. (You do have weak RESTRAINT regen active. You have a decent chance to just block some nasty damage.)
>>
>>6138966
>USE ADMIRAL'S MEDAL (Autopasses, but you won't be able to use it for the rest of the mission.)
Don't let it turn into 99 Elixirs. It's no guarantee we'll encounter another check worthy of using it (unless Handler lets spite control him). And if we do, then we can pop the SINNLÖSCHEN.
>>
>>6138966
>>USE ADMIRAL'S MEDAL (Autopasses, but you won't be able to use it for the rest of the mission.)
>>
>>6138966
>USE ADMIRAL'S MEDAL (Autopasses, but you won't be able to use it for the rest of the mission.)
>>
>>6138973
>>6138975
>>6138993
Noted. Writing.
It's fitting how you're using the ADMIRAL'S MEDAL to autopass this check. You'll see.
>>
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>>6139001
Fun!
>>
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Okay. You are really curious why it seems to calm down around you but you rather focus on improving the signal before you do anything reckless. You let the ETFs fiddle with a majority of the radio equipment; You imagine they would have more experience in that department than you.

You decide to team up with Ashley to go along with her plan. Well, specifically her plan to fix the signal, you don't care to leave right now. Anomalies are cooler than random empty rooms.

The two of you approach one of the more maligned growths of random radio circuity and parts that makes up the 'vessel' of the anomaly. Ashley slams her foot against one of the loose panels to expose some REMARKABLY ugly looking wiring. Looks like what you'd put together during a maniac episode.

Pink, yellow, orange, red, cyan wires twist and tangle with each other. Some of the wires are even in colors that you don't have words to describe aside from 'Puce' and 'Anti-Purple'. You doubt you can do anything with this, really.

"Hm. Do you see, like, a transmitter or something? Maybe we can bend it back into shape." Ashley promptly puts the panel back on. The two of you scan across the tumorous mass of technology. Eventually, you look up at one of the taller towers of radio machinery to see something quite odd: A small pole with at least eighteen different antennae jutting out of it.

The pole is short and stubby since it has to fit within 10 feet due to the room's ceiling but you think you two can climb up and reach it.

"Think that'll help?"
"Probably. I can climb up, can you?"
"I climbed worse things. C'mon."

It's a struggle for the two of you due to how disjointed the structure itself is but it's not long before the two of you reach the antenna tower. You realize what the issue is; The antennae are gunked up to high hell and all of them are bent at incredibly awkward angles.

"I'm not much of a radio expert but I know this can't be good for the signal." Ashley tries to remember something and apparently she manages to remember some old radio factoids. "Wait. I think alcohol can help dissolve this. Didn't we get some vodka a while back?"

"Oh, yeah!" You pull out a bottle of POTATO VODKA. You crack it open and gently pour about a sixth of the liquor onto some of the antennae. The built up oil and grime washes off and...

"Я cкaзaл тeбe, чтo никтo нe бyдeт...Ich habe dir gesagt, Maria, ich liebe dich, aber ich kann nicht...生きたい!生きたい!" As soon as you heard legible words, it cuts right back off to the morse code. "... .-.. .- -... -.-- .--- ... .. --. -. .- .-..-"

You think you're on the right track.

"Hey! The signal's getting better!" You hear Lex yelling from somewhere below. You rather not look down since even if you're only 10 feet up, you're not the best with heights. Especially while on THIS type of structure.

"I think we have to bend the antennae back into shape. You think you can help me with that?" You ask Ashley.
>>
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"Yes but please, be gentle when you do it.. I tried this with my brother's radio and fuck, I made the signal way worse."

You take the left side of the tower while Ashley takes the right. You each carefully bend and adjust the antennae in different directions, keeping a keen ear for the radios below to see if you're messing up with the signal or not. It's a long process to make sure you don't fuck up the signal...

>37!

"Hey! We got a signal, we got a signal!" You can hear Alexis almost beaming with joy; Which is odd given she normally is. You can't quite make out what's being said by the radios now from up here though.

"Woo. You know, I should probably start messing with radios as a hobby thing. They're still what most people listen to music on these days..." The two of you carefully move down the pile of radios. You're still hurting from your last fight and Ashley still has some lingering pain in her feet.

You approach Alexis and Lyubov to check up on them. Wendy is keeping guard by the doorway (and to not break anything else) alongside Lex, while Quentin is buzzing around to tweak various antennae all over the room.

"Oпepaтop? Oпepaтop?" Lyubov gibbers out. A headset with a small microphone is draped over her half-mutated head at an awkward angle. She seems oddly familiar with the radio set. "Oтвeтьтe, пoжaлyйcтa. Пpoвepкa cигнaлa."

"Пpивeдитe кoгo-нибyдь, ктo гoвopит пo-aнглийcки." Alexis joins in, chattering into her own headset microphone. At first you don't hear a response but Alexis. "Любoвь-"

>35!

Suddenly, you can hear something crackling to life over the radio. Lyubov and Alexis both pull off their headsets and as soon as they do, the most horrific noise screeches across the mass of radios. A sound you're oddly familiar with, since you were in a training simulator of one only a few weeks ago.

A warzone.

"Signal received! Signal received! It's a nightmare here, Operator Alexis and Operator Lyubov! Status? Status?" A young woman with a thick accent screeches over a volley of gunshots and distant explosions. "We need backup! Now! Now!"

"Location, Lieutenant Morozov?" The haze clouding Lyubov's decayed mind seems to be gone for now. "We need a location. We do not currently have access to your location and we have only recently received your signal."

"We're about 20 miles away from Volkivka My squad just got ambushed by a flank of German soldiers and we're on the retreat. Currently hiding behind some rubble; I hear a Panzer coming. We NEED backup."

"THEY TAUGHT US SOME BASIC HISTORY BACK IN Q-CORP. ISN'T THAT...OLD WORLD?" Quentin flutters over to you and Ashley to whisper while the others focus on chattering with the soldier. That's when you see Wendy approaching your group.
You can almost smell the shit-eating grin on Wendy's face with how smug and self assured she is.
>>
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"Yep. German victory, it was. Something I-Corp is still sore about."
"Probably not wise to mention that." You point out to Wendy.

"Feh. I'll get some enjoyment out of this if I can't break it, okay? I'm trying here." And you gotta applaud her for holding back her tard rage.
"Fair, fair. And I respect that." You gently pat Wendy on the head, much to her annoyance.

"How the hell are we getting a signal that old?" Ashley mutters before realizing what your group is dealing with. "Well, okay, here's the issue."

"Can we even do anything to help them? It's, what, some battle in the past?" Ashley points out the issue on sending any 'backup' to the ancient soldiers. "We're just getting a signal."

All of you mutually shrug. You don't really see an opening to do anything and none of you are historians so it's not like you can give specific advice from the past.

"We are unable to send backup at the moment due to our position. Do you have any way we could possibly reach you?" Alexis tries her best to offer help to the soldiers. After all, if the anomaly is keeping this signal alive, there must be a reason for it.

"Not sure if I can, our boss only wants to establish a true connection to those we...W-wait, I-I...is someone with you? I sense something." The young soldier's voice changes, as if she was a mere echo of something bigger.
You hesitantly approach the anomaly, holding up your ADMIRAL'S MEDAL-

>AUTOPASS!

"F-fuck! FUCK! IT'S HIM! IT'S HIM! I KNEW IT WAS HIM!" A sudden rush of interference blares across the radio's speaker. The ETFs have to desperately finagle with the many dials and switches around them to keep the signal from shorting out completely. "H-he should still be on the Pacific Theater! How do you have HIM with you?"

"What?" Alexis and Lyubov are both confused as to what she means by that at first...but then Alexis remembers hearing about the Admiral last mission. "Oh fuck."
Ashley and Lex both immediately recognize that name, each putting on a tough expression to hide the fear still in their hearts. That mission was rough for them.

Wendy simply snorts, approaching the radio with a snide look on her face. "We have him, yeah. Got a problem?"

"I...t-tune your signature to 6.22.15.52 and adjust your frequency to 3625 kHz. W-we need to get into contact with an ally of ours you s-seem to have access to." Huh? You glance at the medal in your hands.

[CAPTAIN'S COMMAND] War is all I cared about, Nicole. I changed my side a lot in the old wars depending on who was winning or losing. To keep things fun.
[CAPTAIN'S COMMAND] False hope was more amusing than complete, boring domination.

"You hear the soldier, folks!" Alexis yells out to the ETFs. They swarm around the mass of radio equipment like ants on a tasty treat. You take a moment to analyze how good the two works you did are.

[SEEKER] Appeasement was GOOD. It needed a better connection, it wanted to reach out. Without a receiver, the signal can't transmit.
>>
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[SEEKER] Something about BONDING wasn't good, though. It was NEUTRAL. Establishing a bond doesn't seem to matter to them. They don't want words, they want something more.

Once the ETFs are done adjusting what was asked of them, you can feel an electric buzz filling the air.

All of a sudden, reality itself seems to begin to rip apart like a fabric blanket being pulled apart and shredder by an industrial shredder. It seems to start near the end-most part of the pile of radios and soon enough, a hole is ripped through the room.

A rift has suddenly formed in the room your group is standing in now. It's about the same size as an average doorway in someone's house; big enough for a person to fit in through. What you see through the rift is...something.

A young woman who looks oddly similar to Alexis if not for her black hair and being far, far skinnier is hiding behind a trench dug into the blood-red dirt of whatever war-torn battlefield she's in The sky has also been tinted this awful crimson red hue. There's hardly any light shining down onto the war torn battlefield and what light you do see is tinted this awful red color.

Dust bellows out from the rift, scattering onto the floor of the lab you're in. In the distance you can make out the outlines of tanks skittering across a mostly barren battlefield. Far, far above in the sky you can even make out warplanes flying above head.

The soldier is bleeding really, really heavily from her stomach; You're not a doctor but you think the enemy got a lucky rifle shot off of her. She's clearly been bleeding for a bit since she seems woozy.

"W-where is he? W-whatever, don't have time to ask."

Signal established. Finally, someone can hear our voices even after all of this time.
So much time has passed we thought our stories would never be heard.
This is a recording of the day THEY have forgotten. For our story does not matter to history.
We shall bring you to a chaotic place—forgotten by many—that you must acknowledge. Acknowledge us.
PLEASE PLEASE I KNOW YOU CAN HEAR THIS PLEASE PLEASE WE'RE ESTABLISHING OUR CONNECTION-

A flurry of voices screeches in your ears. God, you occasionally hear these voices around anomalies but this is almost ear-piercing. You grit your teeth, trying to power through it.

"P-please. I-I need help."
Lyubov stumbles over towards the rift while the rest of the group, including your party, is keeping some healthy distance from it.

"..." She silently stares at the soldier before staring back at your group. As if silently asking for you to help her out like you helped her. You feel obligated to do something now...

"H-here. M-my...my mom gave this to me but...t-the Admiral will want this. H-he's with you, I can sense it." She tosses something through the rift. You move to collect it.
>>
>BROKEN TRANMISSION OBTAINED! (PARADIGM ARMOR. A homemade military officer uniform, tattered with age. A red star is stitched onto the back of it. +1 to ALL stats to the wearer. Has a small chance to negate 2 FLESH damage from RANGED ATTACKS.)

Hot fucking damn. Okay, now you feel REALLY obligated to help with loot like this.
"The signal is getting weaker by the second." Phi calls out from one of the many switch and button panels. "That rift won't stay open for longer than 15, maybe 20, minutes. Tops."

You take a deep breath...
>+1 RESTRAINT from AZURE REGENERATION! 6/10 RESTRAINT LEFT!

Best to make your moves now. What do you want to give what you assume is an echo of a long, long dead soldier? Pick up to three non-WORK offers, one WORK offer and any amount of FREE ACTIONS.)

>[NURTURE] Rush in through the rift and patch her up with some of your supplies. Now. She needs to keep fighting. (-1 STANDARD ISSUE MEDKIT and 2 GAUZE ROLLS. +1 I-CORP and X-CORP FAVOR. She'll survive for now, that's for certain. Perhaps all she cares about is surviving.)
>[APPEASEMENT + ASHLEY ALLY] She might already be a lost cause. "...Knock her out. I'm not sure she'll make it." (You'll heal 3 RESTRAINT and FLESH. -4 POTATO LIQUORS and 1 TRANQUILIZER SYRINGE, leaving you with none. She'll be able to rest in peace. Perhaps that's what this lost signal needs the most.)
>[SUBDUE + WENDY AND LEX ALLY] You notice a group of soldiers approaching the trench she's hiding in. Let them indulge in some HYPERVIOLENCE. (VIOLENCE THRESHOLD: 38/43/47/51, rolling 13d6. For each threshold they pass, the less damage they'll take and the more old world WEAPONS, AMMO, and ARMOR they'll bring back. The only thing history remembers is who wins and who loses, right?)
>[OBSERVE + ALEXIS ALLY] "Tell us your story. We'll make sure you'll be remembered." Try to convince the soldier to talk about herself. (MODERATE CHARM DC: 25, rolling 7d6+1d4. Succeed and you'll get a detailed log of her lifestory, recording this forgotten battle down in history. Perhaps that's all she needs to rest.)
>[CAPTAIN'S COMMAND] Something is drawing you to the battlefield. Step out and empty your mind. (HARD RESTRAINT DC: 26, rolling 6d6 by yourself. You're not sure what will happen on success aside from you being able to boost a stat of your choice by 1.)
>You don't see a weapon on her. Toss her some equipment so she can keep fighting (-1 SERVICE PISTOL, -BALLISTIC SHIELD, -5 PISTOL AMMO. In exchange, you'll get 1 random RELIC WEAPON and a good piece of RELIC ARMOR.)
>Give her some CONSUMABLES to improve her odds of getting out of there. (-RAW NOVASTONE CHUNK, -1 WHITE POWDER, -1 SYNDICAKE. In exchange, you'll get $500 in old world currency AND 4d100 random CONSUMABLES.)
(1/2)
>>
>Toss her some useful EQUIPMENT to even the odds a bit. (-ECM JAMMER, -1 DYNAMITE BUNDLE, -1 MAKESHIFT NAPLAM MOLOTOV. In exchange, you'll get one RELIC EQUIPMENT and three pieces of good, regular EQUIPMENT.)
>[AIMER LES ABANDONNÉS] "I'M NOT LETTING HER DIE HERE." Shit, what is this idiot doing? Well, guess you have to help him now. (HARD WILLPOWER DC: 48, rolling 12d6 represent everyone's efforts. Succeed and you'll help Quentin rescue this poor, bleeding soldier from a warzone she might not survive in.)

>Try to ask for something else. (FREE ACTION. Feel free to ask her for whatever. You imagine she has a lot of RELICS, useful OLD WORLD INFORMATION, and potentially some ANOMALOUS ARTIFACTS due to her unique nature. You'll be told what she'll ask for in exchange.)
>Offer her something? (FREE ACTION. Write in what you want to give. Depending on how much or how valuable it is, she'll give better and better stuff in exchange.)
>Take an item to alter your odds of success? (FREE ACTION. What items and for what checks?)

>Write in.

(To clarify, NURTURE + APPEASEMENT + SUBDUE + OBSERVE are the 'work' offers, rest are the 'non-work' ones.)
(Meant to post earlier, got distracted. I apologize.)

>>6138973
>(unless Handler lets spite control him)
Nah, I don't let spite decide my actions. I'm not THAT petty. You did get something REALLY good for using the medal anyways so don't feel too ashamed.
>>
>>6139200
>[AIMER LES ABANDONNÉS]
Alright lads, this is a new path that has opened up because of our choices. Let's mosey.
>>
>>6139200
>[AIMER LES ABANDONNÉS] "I'M NOT LETTING HER DIE HERE." Shit, what is this idiot doing? Well, guess you have to help him now. (HARD WILLPOWER DC: 48, rolling 12d6 represent everyone's efforts. Succeed and you'll help Quentin rescue this poor, bleeding soldier from a warzone she might not survive in.)
Fuck. I love bug boy. He is a good noodle.
>>
>>6139200
>[OBSERVE + ALEXIS ALLY]
Give the Alexis one AXAXAX PILL. This is the Alexis ancestor, it can be very valuable for the Morozov family.
>[CAPTAIN'S COMMAND]
Use one SILVER CIGARETTE PACK and one MOONSTONE FRAGMENT.
>Give her some CONSUMABLES to improve her odds of getting out of there.
>Toss her some useful EQUIPMENT to even the odds a bit.

>Try to ask for something else.
Can you tell us any things value about your family history and valuable information?
>Offer her something?
Give her 1 SERVICE PISTOL, BALLISTIC SHIELD, 5 PISTOL AMMO, 1 STANDARD ISSUE MEDKIT, 2 GAUZE ROLL, 2 GRADE A RATION, 1 IODINE TABLET PACK and 1 POTATO VODKA.
I wonder how this will affect the Morozov family history?
>Write in
Introduce ourself.
>>
>>6139323
It will be great if we manage to establish strong connections to the Alexis (Morozov) family because of this.
>>
>>6139294
>>6139321
Is this a good idea to bring someone from the past to the present? We don’t know how this will affect the Morozov family history if we do it and potential unknown consequences. Will some members of the Morozov family straight up disappear completely because of this action?
>>
>>6139199
Is there no end to this russiabooism?
>[OBSERVE + ALEXIS ALLY] "Tell us your story. We'll make sure you'll be remembered." Try to convince the soldier to talk about herself. (MODERATE CHARM DC: 25, rolling 7d6+1d4. Succeed and you'll get a detailed log of her lifestory, recording this forgotten battle down in history. Perhaps that's all she needs to rest.)
>[AIMER LES ABANDONNÉS] "I'M NOT LETTING HER DIE HERE." Shit, what is this idiot doing? Well, guess you have to help him now. (HARD WILLPOWER DC: 48, rolling 12d6 represent everyone's efforts. Succeed and you'll help Quentin rescue this poor, bleeding soldier from a warzone she might not survive in.)
>[CAPTAIN'S COMMAND] Something is drawing you to the battlefield. Step out and empty your mind. (HARD RESTRAINT DC: 26, rolling 6d6 by yourself. You're not sure what will happen on success aside from you being able to boost a stat of your choice by 1.)
>Use items:
"ÉTOILE" BLOOD REPLACEMENT VIAL - will give us +3 willpower and +2 restraint
PEP PILL ZETA - +4 to restraint roll
POTATO VODKA - roll additional die after rolling a 1
'OATH TO CONTAIN' - +1d12 to restraint roll
RAW MOONSTONE CHUNK - +3d8 to willpower roll
>>
>>6139200
>>6139199
So many cool options... so much trouble...
BUT
backing >>6139323
EXCEPT we do these for the Captain's Command
>PEP PILL ZETA - +4 to restraint roll (USE ONE)
>POTATO VODKA - roll additional die after rolling a 1 (USE ONE)
>'OATH TO CONTAIN' - +1d12 to restraint roll (ONE charge of THREE)
>MANAGER'S FLESH - reroll ANY 3 dice at ANY time for ANY check we want
This should all be enough for us to hit 26

>>6139353
We still have 2 RAW MOONSTONE CHUNK left which could be great for other allies as we go, and I wanna clutch the blood replacement vials until the base assault
>>
SsC7CRwz is me.
>>6139377
+1
>>
>>6139200
Add to my vote in >>6139377
>[AIMER LES ABANDONNÉS]
I forgot to do that this morning
>>
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Rolled 4 (1d4)

>>6139353
>Is there no end to this russiabooism?
You picked the mission in the Not!Russian district, it'll end as soon as the mission is over with. Given how you got all the resources you need, you can call off the mission at any time and just leave.
We'll probably vote for that after this whole Radio Encounter tomfuckery.

Anywho.

[AIMER LES ABANDONNÉS]: Zzt, AkJ, k2D, IaM, TTB
[OBSERVE + ALEXIS ALLY]: K2D, IaM, ScC
[CAPTAIN'S COMMAND]: k2D, SsC, IaM
Give her some CONSUMABLES to improve her odds of getting out of there: SsC, IaM
Toss her some useful EQUIPMENT to even the odds a bit: SsC: IaM

Seems like the main idea is to do AIMER + OBSERVE + CAPTAIN'S COMMAND. I'll decide that to show you what SsC's item giveaway write in would give and let you decide if it's worht taking.
IN EXCHANGE FOR 1 SERVICE PISTOL, 1 BALLISTIC SHIELD, 5 PISTOL AMMO, 1 STANDARD ISSUE MEDKIT, 2 GAUZE ROLL, 2 GRADE A RATIONS, 1 IODINE TABLET PACK, 1 POTATO VODKA, YOU WILL OBTAIN
-15 RIFLE AMMO ("I-I lost m-my gun but you can have this...")
-MOROZOV FAMILY HEIRLOOM (Alexis gets +1 to a stat of her choice.)
-2 DILUTED ICP VIALS (A bubbling neon blue liquid that is occasionally produced by anomalies under specific situations. Lets you add 35% progress to any SHIFTer ally's progress bar, speeding up how fast they gain new powers. You currently have four SHIFTers that can use this item.)

Do you accept? Vote as you roll.
>YES
>OFFER A BIT MORE (-1 extra GAUZE ROLL, WHITE POWDER, and ECM JAMMER. You'll get a random RELIC EQUIPMENT, WEAPON, or ARMOR.)
>NO

---------------------------------------------

Aside from that, you know what time it is. Dice time. Four anons, roll the following.
>7d6 (OBSERVE, QM will roll 1d4.)
>6d6 (DEFAULT RESTRAINT ROLL)
>1d12 (CAPTAIN'S COMMAND)
>12d6 (WILLPOWER)

You'll be able to roll an extra dice upon rolling a 1 for the DEFAULT RESTRAINT and WILLPOWER rolls. We won't consume the BLOOD REPLACEMENT VIAL or RAW MOONSTONE chunk yet since 2/3 people who voted to use an item didn't want to use it. You may also reroll three dice on the WILLPOWER check due to your allies assisting you in it via Manager's FLESH (that and it is the harder of the two.)

>>6139321
>Fuck. I love bug boy. He is a good noodle.
pic related
>>
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Rolled 5, 4, 3, 1, 1, 3, 2, 5, 4, 1, 1, 4 = 34 (12d6)

>>6139731

Will power
>>
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>>6139750
Fuck me.
>>
Rolled 6, 1, 4, 1, 1, 6, 3 = 22 (7d6)

>>6139731
>YES
>>
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Rolled 4, 4, 4 = 12 (3d6)

>>6139750
I guess rerolling 3 of the ones.

>>6139731

>Yes
>>
Rolled 4, 2, 2, 1, 5, 6 = 20 (6d6)

>>6139731
I will roll the default restraint roll

>>6139750
>>6139751
>>6139831
>You'll be able to roll an extra dice upon rolling a 1 for the DEFAULT RESTRAINT and WILLPOWER rolls.
You can still reroll that fourth 1
>>
Rolled 10 (1d12)

>>6139731
>YES
We're going to need to use the consumables guys, don't be stingy.

Btw Handler, how does Potato Vodka interact with rerolls? Can we roll a 1, roll an additional die from the vodka, then reroll the 1?
>>
>>6140020
And is it an extra die for every 1 rolled?
>>
Rolled 3 (1d6)

>>6140019
Wait no that's not a reroll but an extra die, my bad
Well I rolled a 1 so I'm rolling a 1d6?
>>
>>6139731
>YES
that's good stuff from the items offered

>>6140019
>>6140023
Holy shit the rolls this time around are real bad. I wouldn't be averse to breaking out a cheap consumable or two for getting past these
>>
Fell asleep while waiting for rolls, let's see.

>>6140020
>>6140023
For every 1 you roll, you flatout roll an extra dice.
This activates before rerolls.
So, I need an anon to roll 4d6 for me for the WILLPOWER check. You passed the other checks, no question about that
>>
Rolled 3, 3, 5, 5 = 16 (4d6)

>>6140163
>>
Cool. Checking.
WILLPOWER: 59 (Drunk Luck IS a good status. It's just that Potato Vodka isn't something you can get a lot of outside of I-Corp)
RESTRAINT: 30
OBSERVE: 26

And people seem to accept the proposed write in exchange so we're going with that. You'll be spending
-2 POTATO VODKA (you consumed one to get the DRUNK LUCK to begin with, after all.)
-2 GAUZE ROLLS
-2 GRADE A RATIONS
-1 SERVICE PISTOL
-1 BALLISTIC SHIELD
-5 PISTOL AMMO
and
-1 STANDARD ISSUE MEDKIT

Also, -1 charge on OATH TO CONTAIN, but you got two charges left and it recharges per mission who cares.

Writing.
>>
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Best not to waste time.

You dig through your INVENTORY and for a moment, you wonder if it's wise to throw items from the future back into the past...before realizing most of the stuff you're giving her isn't that advanced. Not like you're giving her C-EXTRACT or a teleporter or something.

You show them off to her and after some quick and desperate negotiation from her end, she tosses three items through the rift. They clatter on the other side unharmed. You return the favor with your own items.
>+15 RIFLE AMMO, +DILUTED ICP VIAL x2, +MOROZOV FAMILY TIMEPIECE

She squints at the gun you gave her but she quickly figures out how to load it after a brief lookover of it. Alexis decides it's probably best to just point out the elephant in the room.

"Hello, yes, we don't have much time." Alexis gingerly picks up the timepiece. "I'm Alexis Kirovitch Morozov...the third?" <"Hate having to use my full name but she's possibly my ancestor, I have to clarify.>

Lieutenant Morozov is obviously confused upon hearing that name. "The third? No, no, the only Alexei in our family...my aunt just gave birth to him a few weeks ago-" She's promptly cut off by an ear-shattering explosion going off dangerously close to where she is. "M-mortar. M-make it quick."

She removes the belt from her uniform and bites down HARD on it before using your medical supplies to patch herself up.

"Look, we don't have much time. We want to..."
"Record. Your story." Lyubov chimes in but before you can hear whatever the two are about to say...

Your legs start moving all on their own. Step by step, you find yourself drifting ever closer to the rift. You're not sure why, you don't WANT to go into it-

[CAPTAIN'S COMMAND] July 28th, 1944. You're going to experience a true battle. Not one of your mock training exercises.
[CAPTAIN'S COMMAND] Go along with the ride. I won't let you die. Not yet.

"Nicole what the FUCK are you doing?"
"Get her away from it! Now!"
"Shit! Anomaly has mind-altering effects. All other units, back away!" A torrent of voices screech in an attempt to get your attention or to get others away from what they assume is the radio rift's meddling.

You have enough willpower in you to dig through your inventory for some POTATO VODKA and your OATH TO CONTAIN PARADIGM. You down the bottle of booze faster than you have in your life as all of a sudden, it all goes black.

>30!

It takes a moment for you to regain consciousness and once you do, you realize that you're in the middle of an active god damn warzone! The upside is that right now, you're not that far away from the rift. You can still see it and the trench the past Morozov is hiding in if you turn your head around.

You turn to look at what you feel in your hands. You instinctually tighten on whatever you're holding and oops! Bad call! You were holding the head of some random old world soldier. You're not even sure how you did that but you feel...powerful. Incredibly powerful.
>>
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It's as if a series of electric wires were jabbed into every spare millimeter of flesh in your body.

You black out again.

When you next wake up, a mortar shell explosion knocks the wind out of your body. Pieces of shrapnel rip through your body but despite this normally being lethal, you just eat the damage like it's nothing.

You black out again.

When you wake up again, you find yourself hiding in a trench. The stench of spilled blood and rot surrounds you. The bodies of several German soldiers lay by your side, each torn to shreds by what can only be assumed to be anomalous means.

You hear someone gibbering in German. "Wo ist das Hirschmädchen?!"
A rush of thunderous footsteps is approaching your location. Shit-
You black out again.

You're running away from a tank that seemingly had a hole ripped right out of it with someone's bare hands. You look down to see that oh, yeah, you did that. You're not even sure how but it feels like plastic in your hands.

[CAPTAIN'S COMMAND] Your body is such an interesting vessel. Strong by human standards, pathetically weak by mine.
[CAPTAIN'S COMMAND] I never could handicap myself properly for my favorite game. I must thank you.
[CAPTAIN'S COMMAND] Men are born for games. Nothing else. Every child knows that play is nobler than work...

That's when you finally regain control of your body. Purely off of instinct, you begin to rush over to the Rift. You have no fucking idea how long you've been out and you really, really don't want to get stuck back in the past.

Bullets graze mere inches away from your head. The smell of smog and what you assume is mustard gas by the foul sulfurous scent pierces your nose. Every inch of your body aches...but you finally return to the trench where the Rift was.

You feel something slamming you in the back; Feels too light to be a pistol shot but too heavy to be an explosive. Long distance sniper shot? Yet you easily push through it as if you weren't hit at all.

>26!

"...and that's why I thought I was going to die alone WAIT IT'S HER SHE'S BACK-" Before Lieutenant Morozov can say another thing, you jump down into the trench and roll right back into the present. Seems like they were able to convince her to talk while you were out on your bender.

As you collapse onto the floor, coughing up what you can assume is blood (though it's a bright orange and pink color instead of red), you oddly feel...revitalized. Even though you immediately collapse onto the floor from the sheer adrenaline crash of what you did.

>THE ADMIRAL'S GAME has flooded his energy through your body! You have fully healed FLESH and RESTRAINT!
>FLESH: 8/8, 10/10!
>You have gained 1 STAT POINT upgrade and an upgrade to CAPTAIN'S COMMAND! You'll vote on this later.

[CAPTAIN'S COMMAND] Thank you for the entertainment, Nicole. I shall rest now.

Temporal distortion levels are critical. Please check your sensors for any errors.
It'd be a shame for nobody else to hear your last words.
>>
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Regular people can't stop war. But perhaps, you can remember the people who have to fight it.

You look up to see a swarm of ETF agents looking down at you like you're a dead person walking. Lyubov and Alexis are busy scribbling something down; presumably the stories that the other Morozov were on about.

"What the FUCK was that?" Phi pulls you back onto your feet. "A-and how do you look BETTER than when you first went into there? Huh?"
"D-don't ask. We don't have time. L-listen to..." You mutter out, still reeling from what happened.

The rift is beginning to flicker and fade in and out of reality. The view of a far, far away past is being overwritten by a haze of static. Lieutenant Morozov is propping herself against the trench wall, flashing a faint smile towards your group.

"T-thanks for listening. I'm not sure why you're here but knowing m-my family will be safe is...good for my peace of mind. Even if I die, at least I'll be-"

"NOPE. NOPE, NOPE, NOPE."

Huh?

Quentin, who has seemingly been dead quiet during the last 20-30 minutes (going by the surface thoughts of everyone around you), finally speaks up. It's hard to make out his expression given how his shell's facial muscles have been frozen stiff but sheer indignant rage radiates through his body language.

"The fuck you mean no?" Wendy tries her best to read Quentin's frozen expression, to little avail. "She's just some poor wench. The least we can do is record her story before she dies-"

"I BELIEVE YOU ARE SORELY MISUNDERSTANDING THE SITUATION. NICOLE WENT THROUGH THE RIFT JUST FINE, RIGHT?"
Lex is the first to pick up on what Quentin is about to do. "I-I ain't smart but isn't this going to mess with timeline shit?" <...Quentin, if you're a real man, you would do it anyways. I know you have it in you.>

Alexis seems to pick up what Quentin is putting down but she's more confused than anything. "I. I don't remember a Dasha Morozov in my family tree?"
"Quentin, we have no idea if what you're doing is safe." Ashley tries to be the calming voice among your group as the ETFs are shouting at him to not do anything rash. "Maybe we already did enough-"

[AIMER LES ABANDONNÉS] "ONLY A COWARD WOULD LET SOMEONE DIE WHEN THERE'S EVEN THE SLIMMIEST CHANCE TO SAVE THEM." Before any of the ETF agents could grab him, he blitzes over to the rift with bug-like agility and reaches a hand through the closing rift.

"Shit!" The ETF agents decide that the only good option at this point is to delay the rift closer; It may be in desperate cope that your group would be able to pull him out in time. "Man the stations. Stabilize the connection!"

The rift stabilizes for a moment but it's clear that the frantic work of the ETF agents is only buying you seconds. Your group quickly moves in to do the only thing they can really think to do in this situation: Putting their own hands through the rift.
>>
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Lyubov takes a moment to gingerly put the book she was scribbling in down before moving in to help as well. The signal is getting weaker by the second and all of you know that if something doesn't happen soon, you will all be losing an arm at best.

Dasha stares at the horde of arms offering her salvation. She hesitates, if only for a moment, when you only have seconds on the clock to spare. Deciding that it's now or never she reaches out to grab onto Quentin's hand.

A connection made throughout time, space, and species. A red string is being tied around your souls.

The most horrific sound is blaring throughout the lab your group is in. It's a mix of a cat being skinned alive in reverse, a klaxon having a panic attack, and a tornado siren. The electric buzz filling the air is almost enough to fry your group alive. All of you are so, so tempted to let go of her as you help Quentin pull her through the rift...

>59!

The whole lab is drenched in red for a brief moment before everything goes dark. A high pitch yelp is barely audible over the awful noise. Then, it all goes quiet.

For what feels like minutes, no one knows what's going on. Only the faint sound of breathing mixed in with heavy boots thumping around in darkness can be heard. When the lights come back on, though, you see something you never quite expected to see.

A soldier, presumably from the 1940s if ADMIRAL was correct, laying prone on the floor. Her short, black bob hairdo is slick with a thick paste of grime and sweat. Her body is oh, oh so thin; It's very obvious she hasn't eaten proper meals in weeks if not months. Her uniform isn't much better. Her olive green lieutenant, olive green pants, jet black boots and cap are all drenched in sweat, blood, grime or all of the above.

Her waist has been wrapped in a thick layer of gauze which is now soaked red with blood. It seems just enough to keep her standing up. But that's the thing. She's here. Alive. Right in front of you.

The rift's gone and from the sounds of it, the radio has gone quiet. You can still sense that whatever anomaly is inside of the radio equipment, it's still there. Alive in the system. But for now, that's not what matters.

"...W-where am I?" Dasha is, understandably, beyond bewildered at the surroundings she's in and the people she's looking at. The mundane stuff is clearly way out of her league of understanding right now, let alone the anomalous relics you have or the fact you have deer antlers or the fact a walking talking corpse is what dragged her into here. "I. I wanna lay down."

Everyone else collapses from the rush of whatever just happened, finding whatever sturdy table or chair is still left in the lab to sit down at.

Somehow you feel like this action won't change the past in any meaningful way. If you can trust what Alexis said and with the general implication of what was going to happen to her, she probably died before having kids.
>>
As for what YOU did with the Admiral's inf-

[CAPTAIN'S COMMAND] I only killed the ones that were destined to die.

...Right.

>DASHA MOROZOV has joined the party! You feel like this will have ripple effects throughout the whole City somehow. Oh well.
>DREAMY MOSS WEARS OFF!

"I wanna go home." Alexis weakly mutters.

Well. Do you want to go any further? Or do you want to end your mission while you're on a roll? You already did all you NEEDED to...
>Strong YES. No point stopping now when you're on a roll like this, baby! Keep exploring the facility!
>Weak YES. You might as well check out one more location in this facility before leaving. (Choose one to visit: CONTAINMENT CELL D2-M-PEND, A1-T-MIXED, ARMORY, COMMUNICATION RELAY, MAJOR GENERAL OFFICE, BARRACKS.)
>Weak NO. Tell the ETFs to help you find any survivors here before leaving. (You'll get to pick one more DISTRICT LOCATION to explore.)
>Strong NO. You want out of this district. Now. (ENDS MISSION.)

CHOOSE A STAT TO BOOST BY 1! YOUR STATS ARE AS FOLLOWED
FLESH: 8/8 (+2 from COMBAT BODYSUIT MARK ZETA)
RESTRAINT: 10/10 (+1 from ECLIPSE TALISMAN)
VIOLENCE: 8 (+1 from COMBAT BODYSUIT MARK ZETA, +1 from NEW YOU (LEX))
TALENT: 7 (+1 from SPOOK SHADES)
WILLPOWER: 7 (+1 from UPGRADED TALISMAN)
CHARM: 5 (+1 from ANTLER CHARMS)
CONNECTIONS: 6
COGNIZANCE: 7 (+1 FROM SPOOK SHADES)

>FLESH (+1 MAX FLESH)
>RESTRAINT (+1 MAX RESTRAINT)
>VIOLENCE (+1 VIOLENCE)
>TALENT (+1 TALENT)
>WILLPOWER (+1 WILLPOWER)
>CHARM (+1 CHARM)
>CONNECTIONS (+1 CONNECTIONS)
>COGNIZANCE (+1 COGNIZANCE)

Pick one CAPTAIN'S COMMAND UPGRADE!
>[CAPTAIN'S AUTHORITY] The mere presence of the Admiral inside you has given you an air of unwarranted respect. Those in positions of authority will generally treat you better and you'll occasionally unlock special skill checks when interacting with them.
>[CAPTAIN'S FOCUS] In the face of danger, you'll give them a toothy grin and a wild guffaw! When rolling RESTRAINT or WILLPOWER, you roll d7s instead of d6s.
>[CAPTAIN'S EXPERIENCE] Small fragmentary pieces of the Admiral's memories lingers in the back of your mind. When you start a mission, two of your stats will be raised by +1 for the duration of the mission. The stats picked will be whatever will be the most useful for said mission.

"Why?" Dasha meekly whispers. "W-why did you do that for me...?" It's as if she's confused at the mere fact she's still alive.

>"To save you. Does there need to be any other reason?"
>"Frankly? I was curious to see what would happen."
>"I trusted Quentin knew what he was doing."
>"How's your injury holding up?" Focus on the more important matter here.
>"I wanted to repay Alexis by helping her family out. You're her family so..."
>"Does it matter? You're alive. Enjoy that."
>"As payment for the cool loot you gave me. Felt I owed you one."
>Write in (Pick multiple responses? Say something else?)

Sorry for the delayed update. At least you got a lot to vote for here.
>>
>>6140375
>Weak YES. You might as well check out one more location in this facility before leaving. (Choose one to visit: CONTAINMENT CELL D2-M-PEND, A1-T-MIXED, ARMORY, COMMUNICATION RELAY, MAJOR GENERAL OFFICE, BARRACKS.)
The SECRET ROOM!!! in the BARRACKS to sate the last urge to discover what is hidden, then we're fucking OUT of this frozen-over hellscape, okay people? Literally the only thing I want to do now after all this insanity. If we didn't have missions and reality keeping us anchored, we could literally go days solving mysteries and kicking ass and looting shit... but we don't have days. We have life and duties and friends and more.
>CHOOSE A STAT TO BOOST BY 1!
I have no fucking clue! Anybody have any ideas? Anything to boost for a specific weapon of ours or an ANOMALOUS POWER? Maybe FLESH just so Nicole is harder to kill now? Some other stat for whatever reason? I'm at a loss here
>[CAPTAIN'S FOCUS]
I feel this fits Nicole's character better, but I can easily change this if somebody else has a better idea or reasoning. Maybe picking AUTHORITY would be better because it's Admiral and not Nicole exactly? No idea either
>"Frankly? I was curious to see what would happen."
>"I trusted Quentin knew what he was doing."
>"I wanted to repay Alexis by helping her family out. You're her family so..."
I feel all 3 of these fits Nicole.
>>
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>>6140375

Ah. Gonna need to eat and think about this some. I fucking love the Admiral, he is a homie.
>>
>>6140181
>can’t get potato vodka outside of I-Corp
If only we knew someone who is massively connected to I-Corp… hmm…

Also, I think I stumbled across Nicole’s theme song on YT. Unfortunately no mentions of deer though.

https://youtu.be/DFonaNm2Oa0?si=BUQEY-A208Bmankh
>>
>>6140375
>Weak NO. Tell the ETFs to help you find any survivors here before leaving. (You'll get to pick one more DISTRICT LOCATION to explore.)
We need to get the fuck out of here.

>WILLPOWER (+1 WILLPOWER)

>[CAPTAIN'S AUTHORITY] The mere presence of the Admiral inside you has given you an air of unwarranted respect. Those in positions of authority will generally treat you better and you'll occasionally unlock special skill checks when interacting with them.
No more getting treated like shit.

>Write-in
“It was all Quentin, the guy who looks like he’s about to fall over dead. I don’t know what’s come over him today but something earlier lit a fire in him. He’s moving with more purpose than I’ve ever seen. Maybe you should talk to him? His appearance is… interesting… but don’t let that put you off, he’s one of the most solid guys you’ll find these days.”
>>
>>6140375
>Strong YES. No point stopping now when you're on a roll like this, baby! Keep exploring the facility!
Visit the A1-T-MIXED Cell.
Let’s check out these anomalies to see if they are friendly or not. I don’t want to leave the friendly anomalies to potential abandoned forever in here.

>WILLPOWER (+1 WILLPOWER)
>[CAPTAIN'S AUTHORITY]
This will be very helpful dealing with the corporate family or CEO.

>"To save you. Does there need to be any other reason?"
>"I wanted to repay Alexis by helping her family out. You're her family so..."
I still worry about the consequences of screwing with the time travel. When we leave this district, we need to call MARUYAMA (since he is knowledgeable in time stuff) to ask him if there are any consequences to what we did here.

>Write in
Ask Alexis, Do the heads have a rule on time traveling, and have we broken any the heads law with what we did?

https://suptg.thisisnotatrueending.com/qstarchive/2024/5982952/
No.6008030
"Okay, so facilities like this have four damage types. Physical and Mental, simple enough. Mixed is when the bastard does both and Esoteric is the shit that hurts what makes you YOU." Clover explains what he knows about the mostly abstract series of numbers and symbols.

"A-X is how hard it is to contain." Naomi fills in her own gaps. "A is that it never breaches or it refuses to for whatever reason., B is that it may breach sometimes but is otherwise cooperative. C is that it's hard to contain and X means it's basically impossible to. 0-5 is just scaling how much damage it can do."
>>
>>6140375
>Weak YES. You might as well check out one more location in this facility before leaving. (Choose one to visit: CONTAINMENT CELL D2-M-PEND, A1-T-MIXED, ARMORY, COMMUNICATION RELAY, MAJOR GENERAL OFFICE, BARRACKS.)
Barracks

>CHARM (+1 CHARM)

>[CAPTAIN'S AUTHORITY] The mere presence of the Admiral inside you has given you an air of unwarranted respect. Those in positions of authority will generally treat you better and you'll occasionally unlock special skill checks when interacting with them.

>"To save you. Does there need to be any other reason?"
>"I wanted to repay Alexis by helping her family out. You're her family so..."
>"As payment for the cool loot you gave me. Felt I owed you one."
>>
>>6140375
Changing my vote in >>6140377 to
>CHARM (+1 CHARM)
and
>[CAPTAIN'S AUTHORITY]
while the rest of it remains the same
>>
>>6140640
Change
WILLPOWER (+1 WILLPOWER)
Switch to
>CHARM (+1 CHARM)
>>
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You decide to keep exploring for the time being or in other words, a Soft Yes. To be quite frank though, you're getting sick of this district already...which bodes well for your main non-monetary reward for this mission: Property in I-Corp's district.

At the very least it unlocks more options on what items and opportunities it has-

Something crackles in your pocket. You pull it out to reveal your FORGOTTEN SIGNAL PARADIGM, which has mostly been quiet since the start of the mission. The ETFs are slowly beginning to realize just how many PARADIGMs you have.

Some are whispering conspiratorially without any care of you hearing them to 'simply steal her stuff' but the rest really rather not start a fight for no good reason.

"...80 dead and 500 injured...Apartment Block #G-A1-SW-194-B is no longer operational..." That doesn't sound like a warning for your current mission.

[SEEKER OF THE CITY] That's your apartment block. The one you were living at a mere eight to ten hours ago.
[PERSON OF INTEREST] We all know who did it.
[CAPTAIN'S COMMAND] They knew you weren't there. It's a warning shot.

"...One of ancient time is in this facility. It seeks the anomalous to empower its tribe. Be wary, for it is hungry for power." And then it goes quiet. You can only assume it's referring to the Graverobbers. Your question is why one is down here; It doesn't make sense if they arrived the way you came from.

You'll worry about that later. You have a confused lady from the 1940s to talk to.

>"To save you. Does there need to be any other reason?"
"I-I suppose n-not? Y-you can't blame me for..." She makes a wide sweeping gesture towards EVERYTHING around her. You really can't. "I...aren't those soldiers?"

"Officially, we're more like hired contractors." One of the ETF Revs is about to go on a massive rant about ideology or something but you cut it off.

>"I wanted to repay Alexis by helping her family out. You're her family so..."
"Her and I do have a long work relationship, yes." Alexis is still reeling from everything that's going on but she's a consummate professional; Doing the work she does requires her to be able to control herself even in the weirdest situations. "

"O-oh! Yeah, uh, I have to ask you about how the family is. Once we're out of here that is." That seems to have calmed her down more than the previous explanation at the very least. It simply makes more sense to her.

"And...well." You're not sure how best to say this but you try, at least. "It was mostly Quentin. The guy who looks like a corpse." You don't have to point to him it's pretty obvious who you're referring to. Maybe you should talk to him? His appearance is… interesting… but don’t let that put you off, he’s one of the most solid guys you’ll find these days.”

She glances at Quentin. He looks back at her. You can visibly see her face twist into an expression of disgust yet, at the same time, gratitude.
>>
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One last thing before you go anywhere that's been a real needle in the back of the brain though.

"So. I think all of us, even HER, realize the elephant in the room. Are we all going to get fucking arrested for this?"
"Eh?" Phi doesn't seem to understand what you're on about at first...before it clicks. "Oh."

"Yeah. Is T-Corp going to obliterate us for messing with time this much? Or, well, the Head?"
[SEEKER OF THE CITY] To your knowledge, most time travel in the City is very limited in how far back it can go. The most expensive commercial available Temporal Rewinder only rewinds time by a few seconds.

Alexis takes a moment to think over it before shrugging. "From what I know, one way forward time travel or stretching out time isn't something the Head cares about. Statis, jumping a day into the future, buying a few hours so you can do more in the moment? That's fine."
Wendy joins in given her role as a corporate representative, even if it's for another Company. "Backwards is VERY frowned upon in T-Corp and the City as a whole. Wouldn't be shocked if it was a taboo but if it is one, never heard seen it in writing."

[SEEKER OF THE CITY] Taboos are laws that, if broken, will result in the Head coming down to snap you in half like a piece of wood.
[SEEKER OF THE CITY] The most well known ones are "NO UNAUTHORIZED ACCESS OF SINGULARITY PATENTS BY THIRD PARTIES" and "PAY YOUR FUCKING TAXES OR DIE."

Maruyama might know more specifics but it's probably wise not to fucking mention this to anyone else. Ever. Besides Maruyama.

You take a deep breath before you go anywhere. You feel the faintest twitch in your eyes. Whatever's causing it is making all of your allies to back away from you. As soon as it starts though you feel...energized. As if there's some sort of power, aura, radiating through your system.

It quickly fades away from the rest of your body except for your eyes. Lex is the first one to speak up on what she sees.
"Your eyes have a ring in the middle now. Is that, uh, normal?"

You don't feel like answering.
>+1 CHARM! CAPTAIN'S COMMAND IS NOW CAPTAIN'S AUTHORITY.

You'll probably leave this place after you check out the barracks. Not to say you would mind going to check out a containment cell or two but...you're done here. You got enough relics and resources to empower a small armor.

You decide to leave the ETFs behind to do their own thing; You really have no further use for them and they have no further use for you. Most of them stick behind to fiddle with the radios while the rest scatter to investigate the rest of the floor. With some half hearted goodbyes your groups separate...though one slips you a piece of paper before letting your group leave.

You scan it to see it's an address somewhere in L-Corp's district. "MEET US LATER IF WANT" is scribbled underneath. Nice grammar. You'll keep the note though

Now, onto the Barracks! It's not actually that far away from the lab, thankfully, so you can search it real quick!
>>
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Your group arms itself just in case anything goes wrong, though. The only thing between you and whatever's inside the barracks is two cheap metal doors with no lock on them.

Guns and spidery limbs are raised in anticipation but as you push it open telekinetically, nothing happens at first.

You'd assume that FORGOTTEN SIGNAL was wrong about a GRAVEROBBER being here...if not for the growling you hear. The growl is deep and gravely, reverberating through the silent halls like an earthquake suddenly hit the facility/shelter you're in.

Your group slowly steps into the barracks regardless if only because you hope there's still some survivors in here.

The barracks themselves are MASSIVE in both size and how fucking intimidating it is just standing inside of them. Spartanic bunk beds with the thinnest sheets and pillows known to man are stacked up 20 feet up to the very top of the ceiling.

The bunk beds are separated into two distinctive clumps that are separated by the remnants of a wall going right down the middle. One side has bunk beds with pink sheets while the other has blue sheets; It's obvious what the wall is meant for but given the lack of locks and the sheer thinness of the walls, you imagine unsavory acts were done in these barracks.

Not like it matters since the wall has been torn to shreds by something, leaving the two halves of the barracks exposed to each other. Whatever torn the wall down did so without any effort and, as Lyubov taps it with her foot, you can tell it was just cheap plaster with no structure to it.

Where there was once the wall is an odd figure...

https://www.youtube.com/watch?v=HYeRtG_TSX8 - OCCUPIED BARRACKS

"INTRUDER. THIS IS MY DOMAIN NOW. LEAVE OR I WILL OBLITERATE YOUR VERY SOUL." The figure standing before you is certainly a Graverobber but something about him is off. He has the muscle and bulk expected of a pureblood Graverobber.

He stands at an impressive 15 feet and the sheer density and bulk of his arms, legs, and torso tells you that he's at the physical peak of his species. His tusks are long and yellowed, forcing his lower jaw to be permanently extended in an awkward overbite.

His skin looks exactly like that of a granite statue; Matte grey and covered in deep cracks that would be oozing blood if they were on a normal human's. The female Graverobber you saw also had matte grey and cracked skin. Seems like a genetic feature of them.

The oddest thing is what he's wearing. While the other Graverobber you met worn a simple fur coat, he's wearing an army uniform that shouldn't fit him at all but it somehow melds to his body just perfectly. Looks almost like Dasha's, even. Instead of the typical shovel welded by Graverobbers, he has a porcelain mace oozing a foul black substance from the various holes drilled into the macehead.

An old pendant made out of solid gold also hangs around his neck.

You can sense those are PARADIGMs or RELICs. Fuck.
>>
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"Sir!" Dasha snaps her attention towards the obviously hostile Graverobber. "Drop your weapon. Now."

"NO." For a moment you thought you heard a young child crying but it is silenced as quickly as you hear it. You thought you hear it somewhere in the back but you can't see anyone. There has to be a survivor pocket here. "MY STRENGTH, MY AUTHORITY, SHALL NOT BE DEFIED."

"What's your name, dear?" Lyubov tries her best to keep a calm, cool tone in her voice. "We just want to know."

"IGOR. IGOR DMITRIEVICH VOLKOV." Igor takes a long, deep sniff of the air before pointing his mace at you. "YOU HAVE WHAT I SEEK. GIVE UP YOUR RELICS AND I SHALL AND THE FAILURE LIVE."

Failure?

"WHAT A PATHETIC HALF BLOOD. YOU SHOULDN'T HAVE BEEN ALLOWED TO GROW." You can feel the contempt in the gaze he's giving Lex. "OUR BLOOD SHOULD STAY PURE. NOT TAINTED BY HUMAN WEAKNESS."

This is...quite different from the last Graverobber you met. You almost assume the PARADIGMs are overwritten his mind but you can't quite tell how much is the artifacts and how much it's...just him.

"We know there's survivors of this facility here. Please, let us-" Before Ashley can say more, Igor cuts her off with a low growl.
"AND LET THEM STEAL WHAT IS RIGHTFULLY MINE? DO NOT EVEN ATTEMPT TO HUMOR THAT NONSENSE AGAIN. THEY WILL DIE HERE; AS THEIR WRETCHED SOULS DESERVE."

"YOU HAVE 60 SECONDS TO LEAVE MY TERRITORY. OR ELSE." The grip on his mace tightens.

You turn to your group for some advice.

[TORMENTED SPARK] Lex leans in to whisper to you. "I don't know much about my, uh, 'old blood' but I feel it in my bones that something ain't right with him."
[HUNTER OF THE CITY] "I smell the whiff of a puppeteer playing with his mind. I think he's compromised." Wendy hisses with both disgust and fear in her voice. "I do not think we can talk him out of this. Violence is the only answer."
[INVOLVED] "This is all wrong. This feels like a set up, a distraction. Too convenient. A last minute threat? Now? Someone is pulling the strings." Alexis is obviously confused as to why he's here. You have your doubts on it too.
[LYUBOV ALLY] "He's still a scared little boy. Playing like he's a grown up. Dressing up in a uniform that doesn't belong to him. He's letting it get to his head, poor soul."
[ATHLETIC PHYSIQUE] "I can tell whatever he's wearing is fucking him up. I think I can steal one, maybe it'll clear his mind a bit." Ashley's offer would be a nice 2 for 1 deal.
[AIMER LES ABANDONNÉS] "WHATEVER IS HAPPENING TO HIM DOES NOT INVOLVE US. THIS IS NOT OUR PLACE TO FIGHT. SECURE THE SURVIVORS HE PLANS ON KILLING. THEN WE LEAVE HERE."
[DASHA ALLY] "That uniform is of a Kapitan. I-I'm not smart when it comes to whatever he is but...he put that on because he thinks it gives him more authority. He'd only listen to someone higher in the chain of command."

Lot of decisions, little time to make them.
>>
How do you handle Igor? Pick up to three
>[ANOMALOUS ABILITIES] Try to find a way to snap him out of whatever's making him so aggressive. It can't just be the PARADIGMs, right? (MODERATE WILLPOWER DC: 25 , rolling 7d6. You'll be able to dispel part of whatever madness has taken him over, potentially opening up an actual conversation with him and learning what drove him to this place to begin with.)
>[WENDY ALLY] You don't want to fight him but Wendy's suggestion may still have weight. Let Wendy unleash her !VIOLENCE! upon him. (VIOLENCE THRESHOLD: 19/22/25, rolling 6d6. Every threshold passed, Wendy will put up more of a fight, impressing the Graverobber. He'll pay out in information and QUOTA RESOURCES depending on thresholds passed.)
>[CAPTAIN'S AUTHORITY + DASHA ALLY] "Do you think you have authority over me, wench?" Put him in his place with Dasha's help. (HARD VIOLENCE + CHARM DC: 54, rolling 13d6. You'll make a stir amongst the various Graverobber Villages upon making him kowtow on a success, earning you some help far down the line. Reduces the DCs of TORMENTED SPARK and LYUBOV/QUENTIN ALLY by 5 on success as well.)
>[TORMENTED SPARK/LEX ALLY] "Your blood is foul. These artifacts you have...they are tempting you." Lex is rambling on autopilot now. Back him up. (+0.5 LEX RAPPORT. MODERATE RESTRAINT DC 17, rolling Lex's 5d6. Succeed and he'll prove his worth towards the Graverobber, earning 35% of his TORMENTED SPARK progress. Reduces ASHLEY ALLY DC by 2 as well.)
>[ALEXIS ALLY] "Give me a moment. Something's not adding up. Why is he even here?" (EASY COGNIZANCE DC: 16, rolling Alexis' 6d6. She'll be able to piece together a reasonable explanation for what's going on and who you can blame this on.)
>[LYUBOV/QUENTIN ALLY] "THE SURVIVORS ARE ALL WE CARE ABOUT." "We do not seek your relics. We want the youngins to leave. Peacefully." (MEDIUM RESTRAINT DC: 24, rolling 7d6. Succeed and he'll concede and accept the request, allowing the few survivors here out without a fight.)
>[ASHLEY ALLY] Prime a distraction for Ashley. The less anomalous junk he has melting his mind, the better. (MODERATE TALENT DC: 22, rolling Ashley's 6d6. Succeed and she'll be able to steal one of his relics, weakening the fervor he's in AND giving you a phat piece of loot. Reduces ANOMALOUS ABILITIES DC by 3 on pass.)
>[HELPED OUT GRAVEROBBERS BEFORE] "I met Svet! I helped her out! Please, we're really not here for a fight." (You're certain knowing that you helped out a Graverobber will mess up his resolve. He'll be willing to escort your group and all of the survivors you rescued, improving the amount of I-CORP FAVOR and goodwill you receive later.)
>Let's leave him alone and just go, haha. (Can be picked any number of times.)
>Write in (Use an item? Try something else?)
>>
>>6141163
https://suptg.thisisnotatrueending.com/qstarchive/2024/6071053/
>>6078152
>"Those who DO live there are, well, I've heard rumors about 'Graverobbers' living down there Big, burly men and women with massive tusks that wear bizarre masks and wield massive shovels. Very territorial and ritualistic people. I've heard rumors they've been around since 1152. They might be willing to barter and bargain with you if you have the right obscure artifacts or powers."
>>6081421
>"...THE GRAVEROBBERS ARE VERY SUPERSTITIOUS. THEY FEAR WHAT THEY DO NOT UNDERSTAND. KEEP THEIR EXPOSURE TO ANOMALOUS ITEMS OR ADVANCED TECHNOLOGY TO A MINIMUM." It then goes quiet.
>>6083888
>"Was it a Graverobber that did it?" Ashley asks. "I've been hearing a lot about them. Something is telling me they're important for some reason."

>"Nah, nah." Don shakes his head. "They look big and scary but they're flighty creatures. Bear ripped it off when I tried to kill it for me."

He is partly or completely compromised by paradigms or by something. I'm not sure all this information will be useful if he is partly or completely controlled by something.
>>
>>6141163
>[ANOMALOUS ABILITIES]
>[CAPTAIN'S AUTHORITY + DASHA ALLY]
Use one AXAXAX PILL.
>[ASHLEY ALLY]
Give Ashley one DAMDAM PILL.
>>
>>6141163
>[CAPTAIN'S AUTHORITY + DASHA ALLY] "Do you think you have authority over me, wench?" Put him in his place with Dasha's help. (HARD VIOLENCE + CHARM DC: 54, rolling 13d6. You'll make a stir amongst the various Graverobber Villages upon making him kowtow on a success, earning you some help far down the line. Reduces the DCs of TORMENTED SPARK and LYUBOV/QUENTIN ALLY by 5 on success as well.)
Naval captain is around a colonel equivalent iirc
>[TORMENTED SPARK/LEX ALLY] "Your blood is foul. These artifacts you have...they are tempting you." Lex is rambling on autopilot now. Back him up. (+0.5 LEX RAPPORT. MODERATE RESTRAINT DC 17, rolling Lex's 5d6. Succeed and he'll prove his worth towards the Graverobber, earning 35% of his TORMENTED SPARK progress. Reduces ASHLEY ALLY DC by 2 as well.)
>[ALEXIS ALLY] "Give me a moment. Something's not adding up. Why is he even here?" (EASY COGNIZANCE DC: 16, rolling Alexis' 6d6. She'll be able to piece together a reasonable explanation for what's going on and who you can blame this on.)
>>
>>6141186
Are you sure you want this graverobber left unchecked? The way he is acting is deeply concerning. He poses a potential high danger to locals, villagers, other graverobbers, and including himself if we don’t knock some sanity into him and try to find the cause of why he is acting like this. This is the reason why I pick [ASHLEY ALLY], [ANOMALOUS ABILITIES], and >[CAPTAIN'S AUTHORITY + DASHA ALLY].
>>
>>6141186
Isn't Lex Ally option about knocking sense into him?
>>
>>6141253
Lex Ally option only earns respect, not solve the root problem, and it is only a temporary solution. He will definitely go back to his highly unstable old way. We need to permanently get rid of his anomalies staff off him and dispel the anomalies fuckery effect on his mind. Secondly, even if we earn his respect or make him not hostile to us, then what about other people in the local area? Will he treat them with the same courtesy? The way he treats us in the beginning is literally firing off multiple red flags. I will not be surprised if he kills a lot of innocent or okay people in the local area for easily unintentionally angering him or getting in his way or having stuff he wants due to how highly unstable and short-tempered he is. He needs to be dealt with permanently, now, to prevent more innocent life loss.
>>
>>6141163
backing >>6141171
I don't care why he's here
I don't care who he is
I care about him ceasing to be a threat so we can get the survivors out and fuck off out of not!Russia already... but Nicole's apartment is nuked so we need to go to the new place here in District 9
>>
>>6141163
>[ANOMALOUS ABILITIES] Try to find a way to snap him out of whatever's making him so aggressive. It can't just be the PARADIGMs, right? (MODERATE WILLPOWER DC: 25 , rolling 7d6. You'll be able to dispel part of whatever madness has taken him over, potentially opening up an actual conversation with him and learning what drove him to this place to begin with.)
>[CAPTAIN'S AUTHORITY + DASHA ALLY] "Do you think you have authority over me, wench?" Put him in his place with Dasha's help. (HARD VIOLENCE + CHARM DC: 54, rolling 13d6. You'll make a stir amongst the various Graverobber Villages upon making him kowtow on a success, earning you some help far down the line. Reduces the DCs of TORMENTED SPARK and LYUBOV/QUENTIN ALLY by 5 on success as well.)
>[HELPED OUT GRAVEROBBERS BEFORE] "I met Svet! I helped her out! Please, we're really not here for a fight." (You're certain knowing that you helped out a Graverobber will mess up his resolve. He'll be willing to escort your group and all of the survivors you rescued, improving the amount of I-CORP FAVOR and goodwill you receive later.)
>>
>>6141163
>>6141171

Support.
>>
Rolled 1, 3, 7 = 11 (3d8)

CAPTAIN'S AUTHORITY + DASHA ALLY: ALL
ANOMALOUS ABILITIES: b9H, IaM, f8y, AkJ
ASHLEY ALLY: b9H, IaM, AkJ
TORMENTED SPARK: wj4
ALEXIS ALLY: wj4
HELPED OUT GRAVEROBBERS, f8y

Seems pretty locked in what to do. Three anons, roll the following.
>8d6 (ASHLEY'S ALLY)
>13d6 (CAPTAIN'S AUTHORITY)
>7d6 (WILLPOWER)

You still have DRUNK LUCK ACTIVE, so you may roll an extra dice for every 1 you roll on ANOMALOUS ABILITIES or CAPTAIN'S AUTHORITY.

Rolling the 3d8 for the. I'd say DRUNK LUCK can't affect THAT even if it's boosted Captain's Authority, otherwise that would be really strong.
>>
Rolled 4, 2, 3, 5, 3, 6, 6, 1, 1, 5, 1, 2, 2 = 41 (13d6)

>>6141580
>13d6 (CAPTAIN'S AUTHORITY)
>>
Rolled 3, 4, 2 = 9 (3d6)

>>6141588
Reroll
>>
Rolled 3, 6, 6, 2, 1, 4, 5, 3 = 30 (8d6)

>>6141580
>ASHLEY’S ALLY

Rollin’!
>>
Rolled 6, 6, 6, 1, 2, 2, 5 = 28 (7d6)

>>6141580
>WILLPOWER
>>
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>>6141588
>>6141590
>>6141596
>>6141615
CAPTAIN'S AUTHORITY: 61
ASHLEY: 30
WILLPOWER: 28 (with a DC of 22)

Writing. Should be the last or second to last thing you'll do this mission since, look, you've done a lot. Most of your allies are probably tired at this point.
But hey. You got a FUCK TON of loot and some neat character powers + character moments so it all balances out.
>>
>>6141617
QM
What happened to Casey pirate hat?
https://suptg.thisisnotatrueending.com/qstarchive/2024/5982952/
No.5984785
>CASEY NOW HAS FANCY PIRATE HAT EQUIPPED (+???. Benefits of it will be revealed later.)

Also, you forgot to add/update this to the inventory, Allies and main character (FAVORS AND KNOWLEDGE) sheets:
https://suptg.thisisnotatrueending.com/qstarchive/2024/5982952/
No.6000231
>+1 G-CORP (GLOBETROBBER) FAVOR!
>+AUTOMATIC GPS TRACKER (Automatically activates at the start of the mission. Points towards the most direct route to your MISSION GOAL.)
https://suptg.thisisnotatrueending.com/qstarchive/2024/5982952/
No.6001389
>MAX: 3.5/8 Rapport

https://suptg.thisisnotatrueending.com/qstarchive/2024/6071053/
No.6071059
>+1 I-CORP and Z-CORP FAVOR due to Maruyama + Alexis's meddling!
>>
>>6141629
>Pirate Hat
It's a joke item. It's just a pirate hat. It's not a magical PARADIGM or ODDITY, nor made out of something special.
>GPS + G-CORP
Noted, added. GPS wasn't really relevant for the last few missions you were in.

And before you ask, yes, I'll add in the loot you gotten from the last updates soon enough. And yes, I didn't forget the Alexis stat boost, you'll see it this update. And yes, I know the MAIN CHARACTER SHEET isn't updated with your new upgrade OR stat boosts or HP healing. I will fill those too.
>>
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>>6141617

Going on that ship ride was one of the better choices we have made. Love the Admiral.
>>
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"Woah, big guy. I don't think you should be swinging that around. I think I should have it."

"AND WHO ARE YOU TO ORDER ME AROUND, MANNISH WENCH? YOUR WOMB SMELLS BARE AND I CAN SMELL THE TAR IN YOUR LUNGS, YOU ARE WORTHLESS-" "LEX!"

Lex immediately closes the gap between the group and Igor. He puts all of his weight into smashing his shoulder right into Igor's torso. The Graverobber is barely affected by the attack and already has his mace primed to attack to smash in Lex's head like a grape. HOWEVER! "WENDY! NICOLE!" He's too distracted by Lex to notice anyone or anything else.

Both of you rush in to grab onto the Mace. You two are not going to be able to rip it out of his hands; He has a vice grip on it. That's not what matters though. You two are just strong enough to prevent him from attacking.

Lex moves in to help and his sheer gorilla strength is enough to pry it out of his hands. It hits the ground with a clatter but your group of three is shoved back HARD by Igor. You worry that he's about to rearm himself when...

He misses it by a few inches. When you check to see what moved it, you can see sweat dribbling down Wendy's face. Her hands are held out, palms exposed. She used her telekinesis for that. Good thing she's 'leeching it off you' or whatever cope excuse she used.

Igor snorts and moves in to grab at the mace again.

>30!

The telekinetic trick bought Ashley just enough time. Turns out the 'wench' he was making fun of was way faster than he was. Ashley snatches the mace off the ground and easily ducks away from Igor before he could try grabbing her. Your group breaks away from him to see how he'll react now that he doesn't have a weapon.

"YOU. YOU...yo-you...WHORE! DAUGHTER OF QALRI! VILE DEMON!"
"Turns out a 'boyish wench' was faster than you. Now, are we feeling better, big boy?"
"The only demon here is y-you. H-had to make ME use my powers. Feh, tastes awful to use."

"Uh, don't think we should be making fun of him. Smashed my shoulder in him and it was like hitting a stone wall."

Igor places a hand on his forehead. His eyes, which you note have the same shine as actual gold, are beginning to dull. Whatever spark of pure unfiltered POWER he had moments ago is flickering. "H-HOW DARE YOU DISRESPECT SOMEONE OF MY AUTHORITY...?"

"Authority? Sir, I do not know who you are or what army you stand for but you have a Kaptain outfit. We have an Admiral here."

"ADMIRAL? BULLSHIT. I DO NOT SEE-" You interrupt him before he even has any room to speak by first intentionally clearing your throat as loud as you possibly can.

[CAPTAIN'S AUTHORITY] "Do you think you have authority over me, wench?" A deep, silky voice that sounds nothing like your usual speaking voice comes out of your mouth. "I may not be THE Admiral but I imagine you can feel HIS presence, no? Even if you do not know his name."

Despite his knees shaking, Igor is putting up an air of flippant indifference. "NO. YOU SPEAK IN LIES."
>>
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"Lies? I believe my allies can tell dozens of stories on the horrors I have dragged them through and the many, many foes FAR tougher than you that I have bested. But perhaps words mean nothing."

You dig into your pocket to hold out two medals: One from the ADMIRAL himself and one from your impressive training track record at X-Corp.

Dasha steps in to check the medals before letting out a small gasp, clearly playing it up to spook Igor. "Ooo? Zat's some medals of recommendation from the Admiral of the Fleet himself. Equivalent to that of the Army General...seven rungs above you."
"Indeed. And he would not be amused to hear a KAPTAIN talking like this."

"NO, NO, THIS. THIS IS A BLUFF. A TRICK-"
"Nope. That Admiral guy? Shit, man, he's way more powerful than you." Lex interjects. He would know, he DID help you beat him. "And she bested him in a fight."

>61!

While he's still trying to act indifferent, it's clear what you just said shook him to his core. The ADMIRAL's presence is radiating around your body now (his 'vessel' as he likes to call you) and even if you wanted to, you can't hide it now.

He takes one step back. Then another. Then he collapses against one of the many bunkbeds with an expression of indescribable terror as he realizes who he's actually talking to. He's barely able to control his breathing and if you focus well enough, you swear you can hear his heart beating from all the way over here.

"I-I." The odd echo in his voice is now gone. He simply sounds like a very deep, gravely voiced man. "GET AWAY FROM ME! BACK, BACK, BACK! I DON'T WANT TO FIGHT!"
"WE WON'T. JUST...STAY THERE." Quentin turns to look at you, as if expecting you to do something else. You feel like there's something missing here so you decide to use a power of yours you don't have that much of a practical use for.

SIGHTJACKING.

Almost immediately, your vision goes black as you can access to his point of view. What you see is, to be quite frank, worrying. He doesn't see barracks; He sees the battlefield you and Dasha were in mere minutes ago. Your group is nothing more but armed soldiers to him. Granted your group did come in armed but...

You see that in his eyes, you're not wearing your thick winter uniform but instead of a very flashy magenta Admiral's uniform that's decorated with dozens of medals and awards. In your hands is a massive harpoon gun that's ready to pierce right through him.

Hm.

His perception of reality is fucked. You gesture at your various allies to put their guns up before, at the same time, raising your hands up to show that you're not planning on attacking. As your group raises their hands in the air, you notice a distortion in his vision.

>28!

You keep SIGHTJACKING up enough to attempt a little trick with it. Focusing intensely on what you're seeing, you begin to try 'tuning' his vision by squinting your borrowed eyes. Everything begins to go blurry and then, with a small pop, your vision goes black.
>>
You have to blink a few times upon returning to your perspective. You can see that the wild, scared look in the Graverobber's eyes is gone now. It seems that someone or something forced that 'perspective' of him being in a life or death war on him. There's a meekness to his posture now that wasn't there moments ago.

He's almost like a scared animal with how he's observing your group. "I. I JUST WANTED TO...PROTECT MY VILLAGE. I. DON'T HURT ME." He sounds a lot younger too. While before he sounded like a grizzled and experienced soldier, he now sounds like he's a Graverobber version of a confused 30 year old.

"We won't. All we want is for you to let the survivors go."
"AND FOR US TO KEEP THE RELIC OUR FRIEND TOO."

"YEAH. YEAH, SURE. I. I WAS ONLY HERE BECAUSE I HEARD RUMORS ABOUT THIS PLACE HAVING ARTIFACTS. ARTIFACTS THAT MY OTHERS IN BLOOD FEAR." Igor takes a moment to swallow the thick ball of spit building in his throat. "FELT IT WAS THE ONLY OPTION. I. I HEARD FROM A FRIEND IN A WEIRD UNIFORM. SO I TRUSTED HIM."

Alexis cocks an eyebrow at that. "Any reason why WHITEROCK specifically?"
"I DON'T KNOW. I ONLY TRUSTED HER ADVICE. THE RELICS WERE POWERFUL BUT MY HEAD, FUCK, MY HEAD..." Yeah, you're not getting much out of him. At least he's saying.

"Listen. Discard those relics and give them to the wretches in the next room over. Go back to your village and I shall arrange my connections with W-Corp to handle this."

Igor looks up at Wendy upon hearing her office and with a small nod, he gets off the ground and pushes past your group to get the hell out of this facility. Well, that went better than you thought. You suppose having a X5 class entity stuck in you does that.

"So, what cool loot did you steal?"
"I WOULD LIKE TO SEE."
"You youngins have fun. I did my part." Lyubov takes this time to depart the group. That's fine, she didn't do much anyways.

>LYUBOV LEFT THE PARTY.

"Well, check it out!" Ashley shows off the mace she stole from Igor. You take a moment to analyze its stats.
>+MACE OF ACERBITY (ODDITY WEAPON. A porcelain mace constantly oozing out a foul black tar. ATTACK ROLL: RESTRAINT*1.5, rounded up. Inflicts MELTED on hit, reducing MAX FLESH by 4 and lowering any attack dice the target rolls by 3.)

Neat! This should disable any fighter easily. The issue is who gets it...eh. You worry about that later.

Your group takes its time to find the survivors in the barracks but once you obtain them, your group heads off towards the surface. You order your allies to search for any secret rooms in both Barracks and while the one with the Graverobber had nothing of value, the first floor one had some okay loot.

You tally it up to see...

LOOT OBTAINED!
>$300
>RIFLE AMMO x4
>POTATO VODKA x2
>POTATO WHISKEY (A much stronger booze that has some equally potent downsides. Heals 3 RESTRAINT and 1 FLESH, applies a -2 debuff to COGNIZANCE and WILLPOWER for a long duration afterwards. Best used on allies who don't use those stats.)
>>
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>SOVIET POCKETWATCH (While useless on its own, may be useful as a crafting component by your more tech savvy allies.)

With nothing in the way and nothing left for your group to say, it doesn't take long to arrive back above ground.

Once you do, you see that the fire raging above has burnt out, leaving behind only ashes and embers where there were once houses. Alongside the other villagers you helped recover from the first floor, you'd guess you have at least 12 or 14 survivors. Nice.

>+3 I-CORP FAVOR FROM RECOVERING SOME SURVIVORS!

Q-Bert, Pasternack, and Liz are waiting around in the now abandoned and ruined village as well. They're clearly waiting for their rev friends to return so they can escort the villages. Now that you found everything you needed to...

You collapse onto the floor. Exhausted.

-------

MISSION COMPLETED!

REWARD MONEY: $821
EXTRA RESOURCES MONEY: $260
ADDITIONAL REWARDS: YOU NOW HAVE ACCESS TO AN I-CORP APPARTMENT! GOOD, SINCE YOU JUST LOST YOUR PREVIOUS ONE! YOU ALSO GET ANOTHER +2 I-CORP FAVOR FOR DOING THE MISSION.
TOTAL CASH NOW: $6898

You look down upon your relics. You can sell a few of these for some extra cash, you know. You might as well decide what you're willing to sell and what you're keeping.

LIST OF RELICS YOU CAN SELL.
>GLOBUS MODEL 5-19-2 (RELIC TECH. A complex electromechanical analog computer that used an elaborate system of gears, cams, and differentials designed to help you in case you're lost. Will also give 3 I-CORP FAVOR (leaving you with 9) or G-CORP FAVOR (leaving you with 4))
>HELIOS SEEKER MKv2 (MISC RELIC. An odd looking detonator painted blazing orange. Has no use...for now. You feel like this thing is VERY powerful if you figure out how to use it.)
>MASK OF SORROWFUL COUNTENANCE (MISC RELIC. A white porcelain mask that smells weird. Produces a slow stream of acidic black liquid that can be used to burn both flesh and metal.)
>RADIO R-3-121-5 (RELIC EQUIPMENT. A very sturdy radio that, due to unusual design, produces untraceable signals. Allows for long distance communication without the Spooks or any other faction being able to know. Can also be used to contact allies you didn't hire for information.)
>INFLIRATION BODYSUIT MODEL #0001 (RELIC ARMOR. A bulky suit made out of rubber and ballistic fibers that has a very rudimentary AI installed. Blocks 1 FLESH and RESTRAINT from all sources. Twice per mission, can turn the wearer semi invisible, granting 2d4 to a stealth check or removing 2 dice from an enemy's attack.)
>MOSIN NAGNAT (RELIC WEAPON. Uses RIFLE AMMO. ATTACK ROLL: HIGHEST STAT OF USER+3. The gun of the gods.)
>NAGNAT M2005 (RELIC FIREARM. The last Russian revolver model before the Old World ended. Made out of silver. ATTACK ROLL: TALENT+WILLPOWER+2. Inflicts EXPOSED on hit, increasing RESTRAINT and FLESH damage taken by 2 for the rest of combat (can not stack). Uses REVOLVER AMMO.)
>>
>MINDBREAKER REVOLVER BULLETS x6 + MINDBREAKER RIFLE AMMO x4 (RELIC AMMO. Attacks made using this ammo bypass all mental protection and will deal massive MENTAL damage on hit. Good for eliminating targets otherwise too hard to kill.)
>MICROJET RIFLE CARTIDGES x6 (RELIC RIFLE AMMO. Specialty ammo that accelerates to speeds 3.5x faster than an average bullet while being nearly silent. Shots made will not be detectable by enemies and you deal an extra 4 FLESH damage with sneak attacks.)
>HEMATGON BAR x3 (RELIC CONSUMABLE. An old Russian classic made out of condensed blood, milk, syrup, and enough drugs to kill a horse. Heals 4 FLESH and replaces 1 CRIPPLING INJURY with a weaker version.)

Which ones are you willing to give up, if any? (1 HEMATGON BAR = $133, 1 MINDBREAKER REVOLVER BULLET = $85, 1 MINDBREAKER RIFLE AMMO = $99, 1 MICROJET RIFLE CARTIDGE = $105, all else = $623. Sell prices have increased due to high (6, at the moment) I-CORP FAVOR)

>You'll give up...(Write in what. If you choose to sell GLOBUS, specify I or G-CORP.)
>While not a relic, you might as well sell these to I-Corp too. (-WATER PURIFICATION DEVICE + IODINE TABLET PACK x4, -ECM JAMMER. +1 I-CORP FAVOR and $775.)
>You'll keep all of them. You don't NEED to sell this.

This is just a small rewards wrap up. Probably won't be open that long, probably 12-14 hours tops depending on how slow votes are.
Meant to post earlier but I got dragged into dogsitting for a family member. Something about a funeral. Not really involved in who died but it sorta shook me up.
You'll get your choice on FREE TIME ACTIONS after this.
>>
>>6141754
>You'll give up...(Write in what. If you choose to sell GLOBUS, specify I or G-CORP.)
>MASK OF SORROWFUL COUNTENANCE (MISC RELIC. A white porcelain mask that smells weird. Produces a slow stream of acidic black liquid that can be used to burn both flesh and metal.)
>NAGNAT M2005 (RELIC FIREARM. The last Russian revolver model before the Old World ended. Made out of silver. ATTACK ROLL: TALENT+WILLPOWER+2. Inflicts EXPOSED on hit, increasing RESTRAINT and FLESH damage taken by 2 for the rest of combat (can not stack). Uses REVOLVER AMMO.)
>>
>>6141754
>You'll give up...(Write in what. If you choose to sell GLOBUS, specify I or G-CORP.)
>GLOBUS MODEL 5-19-2
Sell to G-Corp.
G-Corp is in a not okay position, and silver agents can use this to their advantage. So let’s sell it to G-Corp, so G-Corp is less desperate and much more hesitant to work with the silver agent.
>MASK OF SORROWFUL COUNTENANCE (MISC RELIC. A white porcelain mask that smells weird. Produces a slow stream of acidic black liquid that can be used to burn both flesh and metal.)
>>
>>6141753
>HELIOS SEEKER MKv2
useful to blow up the silver agent base if needed.
>RADIO R-3-121-5
We are absolutely keeping this.
>INFLIRATION BODYSUIT MODEL #0001
We should give this to Kiara.
>MOSIN NAGNAT
Who should we give it to, Kiara, Clover, or Naomi?
>NAGNAT M2005
We should Give this to Casey.
>>
>>6141793
Our three highest stat rolls are Benedict’s Violence (11), Lex’s Violence (10) and Alexis’ Connections (10).

Alexis’ current weapon is the Royal Blue Derringer, which rolls Connections +2. If we give her the Mosin she can 1) stay farther away from the fight and 2) roll an extra D6 in combat.

Not to mention… come on, are we seriously going to leave the iconic image of the Soviet woman sniper on the table here? It’s a fucking mosin nagant!

Then again… QM, do we know Dacha’s stats yet?
>>
>>6141783

That sound big brain.

Support.

>>6141813

Lets keep it and hand it out as needed. Rifle ammo is hard to come by. Her keeping the derringer is good just for that reason.


The Mindbreaker ammo seems like it is going to be very useful if we need to kill another super-glowie or maybe a dopple at the base. The blood and syrup bars are a pretty great healing item for allies who won't just get pasted from a straight 4 flesh damage.

We are now honorary Ruskies from this mission.
>>
>>6141783
+1
>>
>>6141813
>QM, do we know Dasha’s stats yet?
They weren't super relevant towards this mission but sure, you can have it now since unlike Lyubov she might actually come back.

DASHA MOROZOV [???]
FLESH: 4
RESTRAINT: 6
VIOLENCE: 6
TALENT: 6
WILLPOWER: 2 (-4 from FISH OUT OF WATER)
CHARM: 2 (-4 from FISH OUT OF WATER)
CONNECTIONS: 0 (LOCKED, though you doubt it was that high of a stat anyways.)
COGNIZANCE: 5 (-2 from FISH OUT OF WATER)

BOONS:
[SOLDIER FROM ANOTHER WORLD] As a soldier from the Red Army, she's a very skilled combatant who managed to survive as long as she did for a reason. DASHA rolls d8s whenever she makes an attack roll and, once per mission, can convert every roll below a 3 on a VIOLENCE/TALENT/FLESH roll into 3s

[STEELY FOCUS] She has to keep a steel trap mind in order to not panic in a fight. Whenever Dasha isn't at full RESTRAINT, she gains +1d2 to all checks per missing RESTRAINT to represent her growing focus. At 3 or less RESTRAINT, she also gains +1 to FLESH, VIOLENCE, TALENT and WILLPOWER.

BANES:
[FISH OUTTA WATER] She's not meant to be here. At all. And it's very, VERY obvious from how she looks and acts. Dasha will have a high chance on taking RESTRAINT damage upon seeing something unfamiliar and she has a sizable stat penalty to most mental/social stats. Her CONNECTIONS are also permanently set to 0. This BOON will be weakened over time.

[BARELY HOLDING ON] Her body has been pushed to the limits thanks to the War and she's still recovering from a lack of food, stress, and other wear and tear from the war. Whenever she takes ANY FLESH damage, roll a 1d6 to determine if she gets a CRIPPLING INJURY. (1-2 = NONE, 3-4 = MINOR INJURY, 5-6 = CRIPPLING INJURY)

INVENTORY
-RED ARMY UNIFORM (Currently stained in blood and torn to shreds but it's still a decent enough piece of armor. Has a small chance to block 1 FLESH damage. +2 CHARM and VIOLENCE for checks against X, J, or R-Corp employees or representatives)
-SERVICE PISTOL
-5 PISTOL AMMO
-1 IODINE TABLET PACK
-1 POTATO VODKA
-1 STANDARD ISSUE MEDKIT (Has one charge left)
-1 GAUZE ROLL
-2 GRADE A RATIONS
-1 BALLISTIC SHIELD
-FAMILY PHOTOGRAPHS (A memento to keep her sane. No other major use aside from keeping Dasha somewhat sane.)
-YOUNG RUSSIAN LADY PHOTOGRAPH (She's really cagey about this one and who's in the photo. You imagine it's just best not to ask.)

Voting is still open for another 4-5 hours.
>>
>>6141753
SELL
>GLOBUS MODEL 5-19-2
TO G-CORP
>MASK OF SORROWFUL COUNTENANCE
THE REST ARE TOO GOOD TO SELL EVEN IF WE COULD REACH 5 DIGIT CASH IF WE DID SO
HOLY SHIT WE MADE BANK THIS MISSION, WE ARE AT 7K!!!!!!
>>
>>6141973
I hope she didn’t ask Quentin too many questions. Even his longtime friends find his… quirks… a little unnerving.
>>
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>>6141754

Fun fact about Gyro-Jet/Micro-jet ammo IRL. They continue to accelerate out of the barrel for a time as opposed to just normal bullets which begin slowing the second they are out the tip. For a Gyro-Jet, it is actually safer to be close if you are being shot because it hasn't had time to fully accelerate.

And yes, I know not a gun guy, and it doesn't really matter, but at 3.5x the velocity of a normal 7.62x54 round, those would be going almost 10,000 feet a second or almost 7,000 mph. They would break the sound barrier several times over and would be pretty loud doing so; that is half of why guns are loud. Suppressed rounds are intentionally constructed such that they are sub-sonic.

But these are just fun facts, I don't really care that these are quiet it is just a day off and I am enjoying a drink.
>>
>>6142147
To be fair it's cooler for bullets that somehow travel at 7k MPH to be insanely silent than to actually be accurate with gryojets since of what you just mentioned because the only real 'use case' of a Gryojet in the moment is if we somehow ever go to space and start shooting people. There's a reason they never took off (well that and they costed an arm and a leg to make.)

As for how it actually works? Shooting it is so fucking loud that no one can hear anything ever again since their ear drums rupture. :)

Anywho, seems like you're selling the totally not SCP 035 mask and the Globus to G-Corp. Writing, should be very quick since I don't have a lot to write, probably posted in the next hour. Have this small little side update to make up for what will be a pretty small update

-----

"S-so. Should I ask...?"

Everyone looks over at Dasha. She hasn't really been speaking much aside from convincing the Graverobber that you had more authority over him. She's been keeping to herself and you can't blame her.

"Speak up. You're stuttering like a schoolgirl, it's embarrassing. You're in the FUTURE! Granted, by foul means, but I've forgiven worse things."
"...yeah, Dasha, what's wrong? If it's about our family then I can tell you for certain we're doing fine."

"No, no, uh. Should his eye be...hanging out like that?"

You have no idea what she's talking about until you look over at who she's pointing at. Oh. Quentin's body is looking REALLY bad, all things considered. The one functional eye his SILVER AGENT SHELL still has left has actually popped out of his eye socket. He's holding his hands out to catch something falling out of him and on closer examination, it's his teeth. His gums have rotten to a point where his teeth are beginning to fall out.

"Ah. He's a Drone. Quite the useful species, yes yes, but he hasn't had a new body in a while." Wendy brushes off the body horror happening right in front of the group. "We plan on getting him a new shell soon anyways."

Dasha doesn't even know how to respond to that. She blinks slowly, as if barely able to process the words she just heard. "Whuh?"
"Don't worry about it. I get it's kinda creepy but he's, uh." Ashley slings her arm over Dasha's soldier. "Look, I was horrified too when I first saw him doing this stuff but you get used to it."

"LEX. CAN YOU HELP ME?"
"Oh, yeah, bro. Just stand still."

Your group and the group of survivors both have to turn away as Lex begins impromptu dental and ocular surgery (read: stuffing the rotten parts back into place) on Quentin. Well, except for Wendy, who's waiting with rapt attention.

"It is impressive how he can keep a body functioning despite all of the damage and rot it has taken. I knew that Drones were hardy but..." If you didn't know any better you would think she's a bit TOO interested in the morbid sight unfolding. "Nicole, your associates are VERY interesting. I must thank you for showing me this."

"U-uh, yeah. Sure."
>>
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>>6142165

Yeah, was just having fun. Shooting a Gyro-Jet pistol or carbine is on my bucket list just because. Not paying like 100 buck for a bullet, though.

And hey, if Elon ever starts really getting people in space, those guys might make a comeback. Who knows?
>>
>>6142165
Quentin... first you have the bee girl, now the crazy German after you... how will you deal with this?
>>
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After taking some time to ponder over what relics you want to sell (and ignoring the horror show going on), you decide there's really only two worth selling: The mask and the analog computer. The porcelain mask is useless now that you have the MACE version of it and the computer is ONLY useful for being sold.

Considering what you heard about G-Corp's situation in the past (and it wasn't very good due to it being a new company) AND the fact an apartment complex blew up in it? You feel like they deserve this much.

"Woo! Okay, I'm not much of a doctor but I think it's good enough. Just, uh, yeah. Is it good enough?"
"YES. QUITE. LET'S CARRY ON; PERHAPS WE CAN CARRY ON OUR USUAL RITUAL OF ALCHOLIC AND DEBAUCHERY?"
"Up to Nicole but woo, yeah. I think I need one. Calling ME a boyish wench...fuckin'...eugh."
"Is she wrong?-" "Wendy I know you're not talking. You have a pixie cut, at least MY HAIR IS LONG!"

Ashley isn't wrong, her red hair goes all the way down her back while Wendy's brown pixie cut is, well, a pixie cut. Though to be frank both aren't exactly the peak of femininity Same could be said for you really.

"I prefer the red hair, to be honest." "Of course you would, Lex, I know that you would use your half-blood hands to PIN HER TO THE GROUND TO FUCK HER-"
"Can we NOT do this. Especially with my I don't even know how many greats-grand aunt around?"

You clap your hands to snap them out of the petty arguments and insults they're throwing at each other. You can't really blame them; It's been a really stressful mission. "Let's go. Sun's starting to set." The storm that was hampering any progress in or out of the district is gone now. Granted it is still freezing cold up here and you want out of here. Now.

You do take this time to peel off your NEW YOU PARADIGM, if only because you feel your brain is about to fry if you wear it for any longer. It takes a bit and you feel a lot less protected from the cold now...but it's the price you have to pay to prevent an Igor situation.
>-1 VIOLENCE! ANIMALISTIC IMPULSES REMOVED! NEW YOU WILL BE DISABLED FOR NEXT MISSION!

Your group hushes up after hearing your command, thankfully out of respect rather than fear. They are still your friends after all. There's nothing here for anyone of you. You do have to wait a bit for some revs to come up to the surfaces to help lead the three revs you beat up + the rest of the survivors.

Once the survivors are secured, though, your group begins the long trip back to the train station. With no real threats left, you break out GOODS OF THE LAND so your party can snack on some warm food and some hot chocolate to make the biting cold a little bit less terrible.

Dasha, for her part, is almost about to cry upon biting into a fresh piece of bread with chunks of real meat and bread in it. It's like she hasn't eaten a proper meal in years. You wouldn't be shocked given she was in a war, after all...

It's not long before your group arrives back at the train station.
>>
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It's as empty as it was when you first got here. Lex places the PARADIGM and QUOTA BOX back where he found them so they can be collected for later. You slip in the two relics you want to sell as well.
>+3 G-CORP FAVOR, +$1246! TOTAL CASH: $8144

It feels good to be rich. You could almost afford a three month long permit for some proper in a Nest, the most upper class subdistricts of any District. All that's left to do is to wait for the train to arrive. Before you think about how you want to spend your free time, you feel Dasha tapping you on the shoulder.

"...I have a favor to ask."
"Go on?"
"I-I wish to...understand this world better. If you don't mind, can I be...Alexis' replacement? For when she's unavailable?"

You decide to shrug and accept for the time being. No point saying no.
>DASHA is now an ally you can hire! You can hire her when Alexis is otherwise unavailable, whether through working too many missions or through other events in the story!

Now with that handled, time to plan out your FREE TIME ACTIONS. Pick four.
>It's tradition at this point. You imagine everyone wants it. Find a bar somewhere nearby I-Corp and get fucking wasted. (+0.5 RAPPORT with all but Ashley, maxing out Alexis' RAPPORT. You'll get some time to socialize with your allies and a chance to pick two BOONs for Alexis.)
>[SEEKER OF THE CITY] You need some time to readjust with the new subdistrict you're going to be living in. Once you're in District 9 proper, explore it to get a feel for the land. (You'll get a general overview of what shops or locations of interest you can visit in I-Corp alongside finding some old caches. You can still visit G-CORP but more options to spend your cash can't hurt.)
>[WENDY ALLY] You can tell Wendy feels a bit wimpy for not being able to do much with her telekinesis. Help train her to use the abilities she's borrowing from you. (WILLPOWER THRESHOLD: 33/36/39/42, rolling 10d6+1d3. For each threshold passed, Wendy will develop her telekinetic ability more and more. Pass all four and she'll borrow another power from you.)
>[ALEXIS ALLY + HIGH I-CORP FAVOR] "Hey. This is going to be a long shot but...wanna meet some I-Corp reps?" Oh? This could be useful for finding that one mysterious CEO. (-2 I-CORP FAVORS, leaving you with 4. You'll gain +1 CONNECTIONS permanently and the rare chance to meet people VERY high up in I-Corp's corporate ladder. Will help you figure out who the MYSTERY CEO is too.)
>[LEX ALLY + ASHLEY ALLY] The two punks are looking at each other as if they had the most ingenous idea in the world. "Hey, Nicole." "We know a cool punk venue nearby. Let's show these punks some TRUE MUSIC." (+1 RAPPORT with Ashley, +0.5 with Lex. You might be able to get some M-Corp favor and lore if you pick this option.)
>[QUENTIN ALLY] You do want to ask Quentin what caused a fire to start burning inside him; He seems really energetic all of a sudden. (+0.5 RAPPORT with Quentin. You'll get a chance to unlock another BOON for him.)
(1/2)
>>
>[PERSON OF INTEREST] With Ashley's help, try to figure out WHY the spooks decided to bomb your apartment complex NOW of all times. (MEDIUM COGNIZANCE DC: 33, rolling 9d6+1d3 with Ashley's help. You'll get a good idea on what their plan is beyond 'trying to send a message', helping you in the Base Assault later.)
>[DASHA ALLY] You know, you feel kinda bad for Dasha. Mostly because she doesn't know what the fuck is going on. Sit her down and catch her up to speed with the rest of the world.
>Write in.

-----

"HEY, NICOLE. RANDOM QUESTION."
"Mmh?" You turn to check on Quentin.
"...UH. IT MAY BE A BIT MUCH TO ASK BUT CAN WE POSSIBLY HUNT FOR A NEW SHELL? FOR ME? I IMAGINE IT WON'T BE A PLEASANT ACTIVITY..."

It is obvious his shell is about ready to melt, especially once he's out of I-Corp and back to literally any other district.

How do you handle the SHELL question? You'll do this in between your FREE TIME ACTIONS.
>RUMMAGE AROUND I-CORP FOR ALREADY DEAD PEOPLE (Costs nothing but your selection of shells will be pretty piss poor. You'll have three okay options to choose from.)
>'FIND' SOME 'NASTY PEOPLE' TO 'TURN INTO A SHELL'. (-2 RESTRAINT, leaving you at 8/10. You'll get a choice of three great Shells, though you won't be too glad 'making shells' for him. It is necessary, though.)
>[Z-CORP FAVOR + BENJAMIN ALLY] CALL UP BENJAMIN ONCE YOU HAVE SIGNAL. ASK FOR A FAVOR. (You have two favors, choose how many to spend. 1 will get you two decent shells to choose from and 1 I-CORP ITEM for free, 2 will give you a selection of 5 high quality SHELLS for Quentin to choose from and three random Z-CORP ITEMS.)
>Ask another ally for some advice? Maybe they'd have a better idea. (Write in who to ask.)
>Maybe a better option will present itself later? Tell him you'll think about it later.
>Write in (How do you want to help him with his SHELL?)

This vote will be open longer than the last one, if only because there's more to actually chew on here.
You are also rich now. 8k is a pretty amazing threshold to reach.
>>
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>>6142214

Wooooo, money! I am sure it will be gone soon. Will think about this a tad since a longer vote and a lot of options.
>>
>>6142211
>>6142214
>BAR
>SEEKER
>POI
>DASHA

>'FIND' SOME 'NASTY PEOPLE' TO 'TURN INTO A SHELL'.
BUT WITH
>Ask another ally for some advice? Maybe they'd have a better idea.
ASKING ALEXIS, SHE KNOWS THE KIND OF RUSSIAN THUGS THAT ARE TROUBLE TO EVERYBODY, AND THAT NOBODY HERE WOULD MISS OR FEEL BAD ABOUT THESE SCUM GETTING "SHELLED" BY QUENTIN
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>>6142173
I see your speculation on space guns and raise you an underwater AK.

Seriously though, I wonder what bullets would look like if we didn’t have to worry about aerodynamics. Maybe space men would just shoot each other with ball bearings.
>>
>>6142211
Free time actions:
>It's tradition at this point. You imagine everyone wants it. Find a bar somewhere nearby I-Corp and get fucking wasted. (+0.5 RAPPORT with all but Ashley, maxing out Alexis' RAPPORT. You'll get some time to socialize with your allies and a chance to pick two BOONs for Alexis.)
>[ALEXIS ALLY + HIGH I-CORP FAVOR] "Hey. This is going to be a long shot but...wanna meet some I-Corp reps?" Oh? This could be useful for finding that one mysterious CEO. (-2 I-CORP FAVORS, leaving you with 4. You'll gain +1 CONNECTIONS permanently and the rare chance to meet people VERY high up in I-Corp's corporate ladder. Will help you figure out who the MYSTERY CEO is too.)
>[LEX ALLY + ASHLEY ALLY] The two punks are looking at each other as if they had the most ingenous idea in the world. "Hey, Nicole." "We know a cool punk venue nearby. Let's show these punks some TRUE MUSIC." (+1 RAPPORT with Ashley, +0.5 with Lex. You might be able to get some M-Corp favor and lore if you pick this option.)
>[DASHA ALLY] You know, you feel kinda bad for Dasha. Mostly because she doesn't know what the fuck is going on. Sit her down and catch her up to speed with the rest of the world

And for Quentin:
>[Z-CORP FAVOR + BENJAMIN ALLY] CALL UP BENJAMIN ONCE YOU HAVE SIGNAL. ASK FOR A FAVOR. (You have two favors, choose how many to spend. 1 will get you two decent shells to choose from and 1 I-CORP ITEM for free, 2 will give you a selection of 5 high quality SHELLS for Quentin to choose from and three random Z-CORP ITEMS.)
Two favors. Only the best for our bug man.

If we get him a good enough shell that Benjamin can stabilize then we only stand to benefit down the line. A random Russian thug will wither into a pile of potato mush inside of a week.
>>
>>6142214
>[WENDY ALLY]
Use one SYNDICAKE.
I don’t want to waste the boons we give her, and we need to buy consumables from the Z-Corp pharmacy store.
>[LEX ALLY + ASHLEY ALLY]
Our Rapport with Ashley is 3.5/8
>[PERSON OF INTEREST]
Silver agent threatening the G-Corp to work with them?
>[DASHA ALLY]
It will be quite bad for us to rescue her and left her with no information about this city and the world.

>[Z-CORP FAVOR + BENJAMIN ALLY] CALL UP BENJAMIN ONCE YOU HAVE SIGNAL. ASK FOR A FAVOR. (You have two favors, choose how many to spend. 1 will get you two decent shells to choose from and 1 I-CORP ITEM for free, 2 will give you a selection of 5 high quality SHELLS for Quentin to choose from and three random Z-CORP ITEMS.)
Two Favor.
>>
Bonus Mission Plan.
>[BONUS MISSION] "This is going to sound incredibly pathetic but I need you to do this for me. I haven't had contact with my family in a while and I need you to find where they're at and how they're doing. I'm worried, okay?" REWARD: $1000, +1 RAPPORT with your Handler, +1 CONNECTIONS to you and two allies of your choice upon completion, and you'll become a honorary Foxtrot (which will help you interact with corporate families easier). RISK LEVEL: MEDIUM
Having help from the corporate family will definitely be a major boon against Silver Agent Organization.

My plan is Casey, Clover, Max, Benjamin, and Kiara will be joining the bonus mission. Casey and Max will deal with the Foxtrot family. Clover for protection. Benjamin will help Kiara analyze any evidence on the whereabouts of the Foxtrot family.
Also, Clover can help with training Casey and Benjamin on using a revolver gun. (NAGNAT M2005 and LAWBRINGER)
What do you think of my plan, Anon?
>>
>>6142211
>It's tradition at this point. You imagine everyone wants it. Find a bar somewhere nearby I-Corp and get fucking wasted. (+0.5 RAPPORT with all but Ashley, maxing out Alexis' RAPPORT. You'll get some time to socialize with your allies and a chance to pick two BOONs for Alexis.)
>[SEEKER OF THE CITY] You need some time to readjust with the new subdistrict you're going to be living in. Once you're in District 9 proper, explore it to get a feel for the land. (You'll get a general overview of what shops or locations of interest you can visit in I-Corp alongside finding some old caches. You can still visit G-CORP but more options to spend your cash can't hurt.)
>[PERSON OF INTEREST] With Ashley's help, try to figure out WHY the spooks decided to bomb your apartment complex NOW of all times. (MEDIUM COGNIZANCE DC: 33, rolling 9d6+1d3 with Ashley's help. You'll get a good idea on what their plan is beyond 'trying to send a message', helping you in the Base Assault later.)
>[LEX ALLY + ASHLEY ALLY] The two punks are looking at each other as if they had the most ingenous idea in the world. "Hey, Nicole." "We know a cool punk venue nearby. Let's show these punks some TRUE MUSIC." (+1 RAPPORT with Ashley, +0.5 with Lex. You might be able to get some M-Corp favor and lore if you pick this option.)

>[Z-CORP FAVOR + BENJAMIN ALLY] CALL UP BENJAMIN ONCE YOU HAVE SIGNAL. ASK FOR A FAVOR. (1 favor)

>>6142396
Might be a good idea
>>
>>6142211
>It's tradition at this point. You imagine everyone wants it. Find a bar somewhere nearby I-Corp and get fucking wasted. (+0.5 RAPPORT with all but Ashley, maxing out Alexis' RAPPORT. You'll get some time to socialize with your allies and a chance to pick two BOONs for Alexis.)
>[ALEXIS ALLY + HIGH I-CORP FAVOR] "Hey. This is going to be a long shot but...wanna meet some I-Corp reps?" Oh? This could be useful for finding that one mysterious CEO. (-2 I-CORP FAVORS, leaving you with 4. You'll gain +1 CONNECTIONS permanently and the rare chance to meet people VERY high up in I-Corp's corporate ladder. Will help you figure out who the MYSTERY CEO is too.)
>[PERSON OF INTEREST] With Ashley's help, try to figure out WHY the spooks decided to bomb your apartment complex NOW of all times. (MEDIUM COGNIZANCE DC: 33, rolling 9d6+1d3 with Ashley's help. You'll get a good idea on what their plan is beyond 'trying to send a message', helping you in the Base Assault later.)
>[LEX ALLY + ASHLEY ALLY] The two punks are looking at each other as if they had the most ingenous idea in the world. "Hey, Nicole." "We know a cool punk venue nearby. Let's show these punks some TRUE MUSIC." (+1 RAPPORT with Ashley, +0.5 with Lex. You might be able to get some M-Corp favor and lore if you pick this option.)

>>6142214
>'FIND' SOME 'NASTY PEOPLE' TO 'TURN INTO A SHELL'. (-2 RESTRAINT, leaving you at 8/10. You'll get a choice of three great Shells, though you won't be too glad 'making shells' for him. It is necessary, though.)
>>
>>6142396
I’m down but isn’t the Head meeting tomorrow?
>>
>>6142459
I thought it was the day after. Better if the QM clarifies before we go to mission select
>>
>>6142461
In which case, should we take the day off and let our allies rest? We’re going to need everyone on their game for this one.

Maybe we can have Adam take a look at that Helios thing instead of going on a mission
>>
>>6142352
Change
[WENDY ALLY] Switch to [It's tradition at this point.] option
>>
>>6142396
I like it.

>>6142352
>>6142214

Support
>>
>>6142211
>It's tradition at this point. You imagine everyone wants it. Find a bar somewhere nearby I-Corp and get fucking wasted. (+0.5 RAPPORT with all but Ashley, maxing out Alexis' RAPPORT. You'll get some time to socialize with your allies and a chance to pick two BOONs for Alexis.)
>[ALEXIS ALLY + HIGH I-CORP FAVOR] "Hey. This is going to be a long shot but...wanna meet some I-Corp reps?" Oh? This could be useful for finding that one mysterious CEO. (-2 I-CORP FAVORS, leaving you with 4. You'll gain +1 CONNECTIONS permanently and the rare chance to meet people VERY high up in I-Corp's corporate ladder. Will help you figure out who the MYSTERY CEO is too.)
>[LEX ALLY + ASHLEY ALLY] The two punks are looking at each other as if they had the most ingenous idea in the world. "Hey, Nicole." "We know a cool punk venue nearby. Let's show these punks some TRUE MUSIC." (+1 RAPPORT with Ashley, +0.5 with Lex. You might be able to get some M-Corp favor and lore if you pick this option.)
>[DASHA ALLY] You know, you feel kinda bad for Dasha. Mostly because she doesn't know what the fuck is going on. Sit her down and catch her up to speed with the rest of the world.

>[Z-CORP FAVOR + BENJAMIN ALLY] CALL UP BENJAMIN ONCE YOU HAVE SIGNAL. ASK FOR A FAVOR. (1 favor)
>>
BAR: ALL (since sve changed his Wendy vote to BAr and AkJ is supporting it)
SEEKER: Bbh, wj4,
POI: Bbh, sve, wj4, F20, AkJ
LEX + ASHLEY: D9P, sve, wj4, F20, AkJ, f8y
DASHA: Bbh, D9P, sve, AkJ, f8y
ALEXIS: F20, f8y

FIND NASTY PEOPLE: Bbh, F20
Z-CORP FAVOR x2: D9P, sve, wj4, AkJ
Z-CORP FAVOR x1: f8y

So, BAR + POI + LEX/ASHLEY + DASHA + I WANT TO SPOIL OUR BUG MAN wins. Since I doubt four votes for SEEKER or ALEXIS would come out of the woodwork.

It's just the COGNIZANCE check you have to worry about. Three anons, roll the following.
DRUNK LUCK is still active but it'll wear off after this check. Roll an extra dice per one you roll.

>5d6
>4d6
>1d3

>>6142459
>>6142461
>>6142480
The HEAD MEETING/CHANCE TO INVADE SILVER BASE is the day after tomorrow, so you still got one day of regular missions before you're dragging into some pretty serious shit.

>>6142242
I would be scared if you somehow spent 8.1k within a day.

>>6141813
Oh, lemme just tell you something. The actual highest stat amongst your allies is OTTO FOXTORT'S CONNECTIONS, at a 16. I don't blame you for not remembering but I updated the allies page to include DASHA and OTTO's stats.
>>
Rolled 5, 5, 2, 5, 2 = 19 (5d6)

>>6142719
>>
Rolled 3, 4, 3, 4 = 14 (4d6)

>>6142719
>>
Rolled 3 (1d3)

>>6142719
>>
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"So." You clap your hands to get everyone's attention. "We're going to get shitfaced. The question is: Does anyone have a specific location they want to get shitfaced at in mind?"

"We could go to one of the mines I own!"
"None that the rest of you could afford."
"I DO NOT PARTICULARLY CARE."
"U-uh, I'll go with the rest want."

Ashley and Lex are oddly quiet on what they want but you can tell by the looks on their faces that they have the same idea. "Hey. We have this new chick, yeah?" "How about we show her some true music? Some true PUNK MUSIC? We both know a cool venue nearby."

"what the fuck is punk music." You wish you could describe the level of confusion on Dasha's face.
"Hm. Anyone got any issues with that?"

Wendy and Alexis let out a disappointed sigh but they seem willing to go along. Quentin shrugs. Dasha is still beyond confused but she gives a hesitant thumbs up.

"Cool! Alright, you two. We can do to a venue as LONG as it has a bar nearby. We WILL have to make a small pitstop for Quentin's sake but sure. Let's go to a music venue this time around."

"Woo!" Ashley flashes the giddiest, most unfitting smile possible but immediately hides it under a dispassionate smirk. "I mean. Thank you, that would be nice."
"C'mon! Nicole's cool, she wouldn't have said no!"

"Haha, yeah, thank you. Very flattering." You clear your throat. "I'll need to talk to Ashley for a bit. Rest of you can go onto the train when it-" And right as you said that, the train finally arrives. Huh. Perfect timing. Your allies (sans Ashley) broad the train to wait and chat amongst each other. Now that you have some privacy, Ashley approaches you with a knowing glint in her eyes.

"So. It's about them, isn't it?"
"Yep. It just doesn't make a lick of sense to me. Why NOW? They should've known I wasn't there."
"Well, it did seem like it was sending a message, no?"

You sit down on the icy cold floor of the train platform. "No, I get that, but sending a message would be like...what. Killing one of you guys? Sending a whole squad to intimidate any shop or vendor into not selling stuff to me? Something more subtle than bombing a place or somethin'?"

"Well, think about it like this. How often have you come across one of them when they're doin' something and you interrupt their plan?" Ashley digs into her jacket pocket to pull out a cigarette (cheap brand, does nothing for your mind). She offers you one and you take it. You light both up with your FOCUSED TELEKINESIS. "They probably waited until you were gone for a reason."

"Still. Why NOW?"

"Isn't that HEAD MEETING happening soon? Like, almost two days from now? I imagine there has to be some reason they picked NOW to do it, while you were out of the picture."

>36!

[PERSON OF INTEREST] Wait. You think you got something.
[PERSON OF INTEREST] One: A lot of the shops you know are located near or very close to your Apartment. The ones that weren't destroyed are probably closed or have moved somewhere else now.
>>
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[PERSON OF INTEREST] Two: This will be a very high profile incident. The news will be all over it. All of G-Corp's attention will be on it...
[PERSON OF INTEREST] And not what they plan on doing next. They need everyone distracted for a few days so they primed a very obvious, very destructive incident to keep everyone's attention.
[PERSON OF INTEREST] That base is almost certainly going to spring in to do something while G-Corp is distracted with both the incident and the meeting. G-Corp's defenses will be too splintered to stop them.

"Shit."
"Yeah." Ashley seems to pick up on the exact same things you're picking up on. "I imagine those spooks are mobilizing soon. You don't have a lot of time; They're probably ready to turn the streets red. Maybe it's a coup, even."
[SEEKER OF THE CITY] G-Corp is one of the newest, least established, and weakest companies by Corporate standards. It could be a surebet by their standards.

Nothing you can do at the moment but you have to get into contact with that one G-CORP REP you have contact info for.

You finish your cigarette and toss it over the edge of the platform. "Mmh. Shit, thanks, that was bothering me ever since I heard it."
"No problem. Considering they tricked my brother into playing along with their stupid games, I have no love for them either."

With that handled, the two of you board onto the train. You plop down onto one of the longer seats so you can lay your body down on it. Physically, you're in prime FLESH and health but you're exhausted after another long mission. Dasha slowly approaches you while the others are busy chatting amongst themselves. You sit up so she has room to sit down but she gestures at you to lay back down.

"Didn't mean to interrupt your rest. I could imagine things were pretty rough, Tovarishch Nikola."
"It's Nicole. No need to be formal either."
"O-oh! Wasn't being formal. S-sorry, good with English but some words slip my mind. Companion? Close to that word."

Oh. You get what she's trying to say. "Comrade, eh? That's what you're trying to say."

"Yes, yes! The word those armed men were using." Dasha is trying her best to keep up a smile but it's obvious something is worrying her.
"What's up?"

"...This world is different from what I knew. I. You know lot, yes? Could you teach me? I don't feel comfortable with others, especially rotten man. I know he's kind but..."

"I get it, I get it." It takes a bit for you to sit back up but you soon find a comfortable position. "So. Let's do it quick. Most of the human race lives inside the walls of the City. Massive megacity that holds billions on billions of people. Shaped sorta like a fucked up circle."
"U-uh huh?"
"Instead of the nations you knew, there's 26 Corporations instead. Each of which holds enough land and resources to be on par with the nations you know of. They're listed A through Z."

"Alexis said we are in I-Corp, yes? Is the Union still around?" You almost don't want to answer this.
>>
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"From my understanding, the Union broke up a decade before the City formed, if ancient history classes told me anything."

You can almost feel a physical wave of disappointment radiating from Dasha. "So. It wasn't worth it, huh." She collapses onto the seat next to you. "The fights. My comrades dying."

"Mmh. Maybe not in the sense of the Union living on but those armed men call themselves Revolutionaries. Perhaps your efforts weren't in vain if they succeed?" You shrug. You've never been much for ideological talk but it seems like something Dasha would want to hear.

Seems like that's enough to give her a faint smile, at least. "I suppose the more things change, the more they stay the same. I...I can understand where they're coming from."

You spend a decent twenty minutes giving her a basic overview of the Companies and the various occupations and human sub-species. It's a frankly simplified, non-comprehensive explanation but you can tell by how awe-struck Dasha is that she probably needs time to digest that as is.

"They breed centipedes to pilot bodies to work for the capitalists?" "Mmh." "There's cannibal humans with black blood?" "mmh." "ROBOTS WHO CAN THINK? Ooo! What a fascinating place...I suppose I-Corp shall be my place of resident for now."

"Probably a smart idea. Alexis should hopefully get up to speed with the more down-to-earth groups. Oh, I will say, you DID win the space race." "What's a space race?" "Basically, the Soviets managed to travel to space before the Americans did." "OOH!!!"

With that little pep in her step, she darts over to where Alexis is sitting to chatter endlessly about that little detail. You can almost feel her staring right into your soul but when she sees how excited her ancestor is, she easily lets you off the hook.

>DASHA is now informed on the general structure of the world she's in! FISH OUTTA WATER will be easier to weaken!

You take this time to dial up Benjamin for the whole 'Quentin needs a new shell NOW' issue. He picks up almost immediately. "NICOLE ARE YOU OKAY I HEARD ABOUT WHAT HAPPENED IN G-CORP FROM MAX AND-"
"Woah, woah, don't deafen me. I'm fine. Just had a rough mission is all." You rather not tell him about the GIGANIGGER SPOOK you had to kill.

"Oh! Good! Woo! Haha, wasn't worried at all that you might've died while I could've done nothing about it! Teehee!" "Benny!" You can hear Max cut him off over the line. "You're laying it on a bit thick!"

"Yeah, Max is right- Wait why is she with- Okay, whatever. I need a favor from you and Z-Corp."
"Hm?"
"Like. Right now. Instant. I need a few clone bodies. Ideally, I need you to meet me in, uh...I-NU-6. That's where I'm heading to now."

"Oof. That's a bit of a rush order. How many?"

"Five?"
"Yeesh. Yeah, yeah, I can do that but you'd probably burn through all of your favors with Z-Corp for that kind of rush job. And for FREE, mind you." He pauses, as if pondering what to say. "I can pull a few strings though. Any reason why you need them?"
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"Uh. Long story short, I have someone who needs a new body. That's all I can say."

"Say no more! See you on the other side." "Bye, Nicole~!" And the line goes dead.
>-2 I-CORP FAVORS!

Your train arrives at NU-6 not long after. The train station here is a lot more occupied and busy than the one in NU-7 (given it's not abandoned) but you don't have time to drink in the details of the brutalist architecture.

You tell your allies that you and Quentin will be back later and after confirming they'll wait at the station for you, the two of you exit the station in search for Quentin's new bodies.

The buildings are all the same generic grey boxy tower that are all clumped together to be as efficient as possible so it's really hard to tell any of them apart from each other. The names don't help since like a lot of the shops you saw in ANTILIA, they just have simple names like "PHARMACY" and "APARTMENT BLOCK" and "DINER".

You soon find one location that's out of place and that's because it has an almost obnoxiously obvious marker painted on its wall: A pink deer. Wow, thanks Ben.

You two step inside of what looks like another generic, barely constructed grey building. The front room doesn't have any furniture in it and is only a grey concrete shell of what a room should be. There is a locked iron door that you assume leads to the backroom. You approach it and knock on it, yelling out your name.

The door unlocks. The two of you proceed inside to see...

https://youtu.be/G5ciZFmMw7k - Z-CORP LAB

A jury rigged laboratory that, by all measures, should've been audited for being unsafe ages ago. A schizophrenic bundle of electric cables are jabbed into a series of five life-pods, each of which are filled with a bright cyan fluid that's almost like gelatin with how thick it is. Five naked bodies are suspended inside of the slurry, three men and two women.

A set of tubes are embedded into their sides while their faces are covered by a breathing apparatus. Seems like they could live inside there for years if need be.

"Welcome!" "Heya, Nicole! Long time no see!" Standing by the tubes are two allies you haven't seen in a hot minute: Benjamin and Max.

Benjamin's bird nest hair-do has been slicked back into a more neat and tidy hairstyle. A long, flowing white labcoat with veins of teal running down all throughout it is draped over his sparkling white waistcoat and dress shirt. A tasteful teal bowtie also rests on his chest.
Max, on the meanwhile, hasn't changed her look that much. Her tuxedo suit (with a tasteful crimson bowtie) and dress pants are a dull amber hue. Her greyish-blue hair is still the same messy boyish cut it's always in.

You note both wear the same pair of white gloves. How adorable.

Both of their smiles fade upon seeing the rotten corpse trailing behind you. Oh, right, none of them have ever MET Quentin before have they?

"Woah. No wonder you asked him for a rush job. He looks like he's about to drop dead, keh!"
>>
"I-is that man okay? I..I'm not sure if I can do much with-"

"I WILL BE FINE." Qunetin digs into his inventory and throws down a pile of oddly preserved blue-tinted organs. It takes a moment to remember he took these from the various SPOOKS he killed. "COULD YOU INSTALL THESE INTO THE BODY I WISH TO INHABIT?"

Benjamin kneels down to check the organs. He's a bit stumped upon seeing their bright blue hue but he immediately realizes what's up with them. "These are filled with a bunch of blood replacements. I recognize these; I even procedue some of them. But this amount of staturation would cost a lot of..."
"Benny I don't think we should ask questions. Just stuff them in so he doesn't look like he's about to keel over."

"Fair enough!"

You decide to toss each of them something you were already planning on giving them: The VX-NINE SAMPLE for Benjamin and the KRAKATOA PAINTING PAINTING for Max.
Benjamin digs his teal-frame glasses out of his front pocket to take a look at the sample. With a small nod, he gives a thumbs up. "I can do something with this."

As for Max, she's awestruck at the sight of the painting. If you didn't know better, you'd suspect she was about to start crying. "...Thanks. I'll have to repay you for this later."
>+1 KRAKATOA FAVOR! +0.5 RAPPORT WITH MAX!
Even Benjamin seems to appreciate you finding it. "Thank you for finding that. I think one of her grandaunts was complaining about an old missing painting like that."

"MY SHELL? SORRY FOR BEING CRASS BUT-" As soon as Quentin speaks, his left arm literally slogs off of his body.

"We'll get r-right to it! P-pick your shell! I'll talk to Nicole for a quick sec!" Benjamin steps up to you and pulls open his labcoat, revealing a small selection of Z-Corp items. "Pick three. I'll have to bring the rest back."

>All SHELLS will all share the PASSIVE of SILVER AGENT ORGANS. Quentin will be able to use BLOOD REPLACEMENTS as if he had a EVIGT/SILVER IMPLANT USER.

QUENTIN'S DEFAULT STATS WITHOUT A SHELL, for reference.
FLESH: 2
RESTRAINT: 4
VIOLENCE: 2
TALENT: 5 (+1 from SPOOK SHADES)
WILLPOWER: 2
CHARM: 3
CONNECTIONS: 2
COGNIZANCE: 5 (+1 from SPOOK SHADES)

CHOOSE QUENTIN'S NEW SHELL! HE'LL OBTAIN A BOON AS LONG AS THE BODY IS FRESH.
>A slender woman who has some pretty solid looks and curves. You could easily imagine her being a ballerina or gymnast. (+3 TALENT, +3 MAX FLESH, +3 CHARM, +1 MAX RESTRAINT. Quentin will obtain a BOON that will increase his mobility and his ability to dodge attacks.)
>A thick, brawny man who could probably eat bullets for lunch, breakfast, and dinner. (+6 MAX FLESH, +6 VIOLENCE, +1 TALENT. Quentin will obtain a BOON that'll make him even HARDER to kill than he already is.)
>The most generically average man you have ever seen in your life. At the prime of his health, though. (+3 MAX FLESH, +2 TALENT, +1 to all other stats. Offers no BOON to Quentin. It's just a very good shell overall.)
(1/2)
>>
>A rather dorky looking teenage boy who doesn't seem all that impressive. Benjamin does say he has some VERY dense brain matter in that noggin of his. (+3 COGNIZANCE, +3 WILLPOWER, +2 MAX RESTRAINT, +1 TALENT, +1 MAX FLESH. Quentin will gain a BOON that lets him easily see through illusions and lies, anomalous or otherwise.)
>A middle aged woman who could easily worm her way into the corporate world with the intense look on her face. (+4 CONNECTIONS, +2 MAX RESTRAINT, +2 CHARM, +2 MAX FLESH. Quentin will gain a boon that allows him to passively increase MISSION REWARDS and OPTIONAL OBJECTIVES if he's hired for a mission.)

Choose three Z-CORP ITEMS from BENJAMIN!
>Z-CORP AMPULE x2 (Heals 2 FLESH and RESTRAINT, no questions asked. A very potent healing item.)
>"NIENAWIŚĆ" BLOOD REPLACEMENT VIAL ("Had to pay a lot to get this." A jet black vial that radiates an off aura. When consumed, boosts VIOLENCE by 6 and the user rolls d8s on VIOLENCE checks for a long duration. On a SILVER IMLANT USER, heals 5 FLESH as well.)
>HEMOGLOBIN GRENADES x3 (Bright white balls with teal paneling all over them. Produces a thick sticky red substance that clogs up doorways or freezes enemies in place, requiring them to make a VIOLENCE check to break out of. Passively deals MIXED DAMAGE to anything trapped by its gel.)
>HUMAN ESSENCE EXTRACTOR MODEL "SUPPLEMENT" (A highly complex handheld surgical device meant to extract all manner of things from a human body. Can be used once on a CORPSE to gain a charge. Spending 10 charges can increase any stat permanently by 1.)
>HEMOCLOBBER (An odd looking baseball bat. ATTACK ROLL: COGNIZANCE+3, deals MIXED DAMAGE. Slowly gains charges when hitting an enemy, up to 5. Once at full charge, all charges can be spent to heal 2 FLESH and RESTRAINT.)
>Z-COMPANY NATURAL FIBER ARMOR (A long labcoat made out of a fibrous material that repairs itself and the user. +1 MAX FLESH to wearer and gives them a weak but always active HEALTH REGEN.)
>>
>>6142901
>A slender woman who has some pretty solid looks and curves. You could easily imagine her being a ballerina or gymnast. (+3 TALENT, +3 MAX FLESH, +3 CHARM, +1 MAX RESTRAINT. Quentin will obtain a BOON that will increase his mobility and his ability to dodge attacks.)
This will be great for scouting a large area or searching something.

>"NIENAWIŚĆ" BLOOD REPLACEMENT VIAL
>HEMOGLOBIN GRENADES x3
>HUMAN ESSENCE EXTRACTOR MODEL "SUPPLEMENT"
>>
>>6142901
>A rather dorky looking teenage boy who doesn't seem all that impressive. Benjamin does say he has some VERY dense brain matter in that noggin of his. (+3 COGNIZANCE, +3 WILLPOWER, +2 MAX RESTRAINT, +1 TALENT, +1 MAX FLESH. Quentin will gain a BOON that lets him easily see through illusions and lies, anomalous or otherwise.)

>Z-CORP AMPULE x2 (Heals 2 FLESH and RESTRAINT, no questions asked. A very potent healing item.)
>"NIENAWIŚĆ" BLOOD REPLACEMENT VIAL ("Had to pay a lot to get this." A jet black vial that radiates an off aura. When consumed, boosts VIOLENCE by 6 and the user rolls d8s on VIOLENCE checks for a long duration. On a SILVER IMLANT USER, heals 5 FLESH as well.)
>HEMOCLOBBER (An odd looking baseball bat. ATTACK ROLL: COGNIZANCE+3, deals MIXED DAMAGE. Slowly gains charges when hitting an enemy, up to 5. Once at full charge, all charges can be spent to heal 2 FLESH and RESTRAINT.)
This'll go to Ashley
>>
>>6142900
>A slender woman who has some pretty solid looks and curves. You could easily imagine her being a ballerina or gymnast. (+3 TALENT, +3 MAX FLESH, +3 CHARM, +1 MAX RESTRAINT. Quentin will obtain a BOON that will increase his mobility and his ability to dodge attacks.)
THE GIGA DODGE
>"NIENAWIŚĆ" BLOOD REPLACEMENT VIAL
No way I will ever pass on this
>Z-COMPANY NATURAL FIBER ARMOR
ARMOR ARMOR ARMOR
WEAK HEALTH REGEN
ALWAYS ACTIVE
>HEMOGLOBIN GRENADES x3
Look as much as I want that organ extractor for INFINITE STAT SCALING for Quentin, we did spend too much resources surviving the Noelle/Bell superboss fight. This will at least help us recover a bit more on the aoe debuff department

>>6142995
Ignoring Handler himself, highest COGNIZANCE ally is Kiara at 8 and she's ALREADY eating good with us getting so much stuff suited to her over and over. If we do get this this can be better for Naomi instead, but her LINGERING SCARS will still nerf that heal. The bat wants her to always be hitting shit and winning, but having her in melee besides the occasional sadism indulgence is not wise
>>
>>6142900
>A slender woman who has some pretty solid looks and curves. You could easily imagine her being a ballerina or gymnast. (+3 TALENT, +3 MAX FLESH, +3 CHARM, +1 MAX RESTRAINT. Quentin will obtain a BOON that will increase his mobility and his ability to dodge attacks.)

>>6142901
>"NIENAWIŚĆ" BLOOD REPLACEMENT VIAL ("Had to pay a lot to get this." A jet black vial that radiates an off aura. When consumed, boosts VIOLENCE by 6 and the user rolls d8s on VIOLENCE checks for a long duration. On a SILVER IMLANT USER, heals 5 FLESH as well.)
>HUMAN ESSENCE EXTRACTOR MODEL "SUPPLEMENT" (A highly complex handheld surgical device meant to extract all manner of things from a human body. Can be used once on a CORPSE to gain a charge. Spending 10 charges can increase any stat permanently by 1.)
>Z-COMPANY NATURAL FIBER ARMOR (A long labcoat made out of a fibrous material that repairs itself and the user. +1 MAX FLESH to wearer and gives them a weak but always active HEALTH REGEN.)
>>
>>6142992
Change
>HUMAN ESSENCE EXTRACTOR MODEL "SUPPLEMENT"
Switch to
>Z-COMPANY NATURAL FIBER ARMOR
>>
FUCK IT
I'M MOVING TO A NEW PLACE IN A WEEK AND I'M STRESSED AND ANXIOUS, SO I'VE BEEN TOO BUSY TO DO THE AUTISM, BUT I'M GOING TO DO THE AUTISM ANYWAY!!!

>>6134927
>the noise
I wonder if we should get Lex a pair of earplugs? It might be interesting to have him deaf to no-sell any sonic attacks, while still communicating to him via telepathy. Spooks and other baddies might be able to exploit his Graverobber biology otherwise

>>6134936
>Revolutionary
Is it him? Is it our man Administrator back when he was Zeta and he was insanely anti-City and the Head hated him? This is all in the past...
>PHI
Same Phi from HELP WANTED!

>>6135695
>bundle
That was from LOVE TOWN for looting the stash in the Bank plus rescuing the missing villagers
>NAGNAT M2005
Ignoring Nicole who has enough ranged weapons, and ignoring Kiara who has a SERVICE PISTOL plus a DOUBLE-BARREL SHOTGUN, this can be best used by either Ashley or Frank based on stats. Right now our ONLY revolver users are Nicole, Clover, and Wendy based on current gear.
Somebody with a lot of TALENT but not much else can make better use of a basic SERVICE PISTOL than something with multi-stat power like this. Anybody can still use this to stick EXPOSED on a tough bastard, so it has versatility. If we're only going to have this for the great debuff, then the user's attack roll stats don't matter
>Pasternack
Must be a fake/assumed name if the lore detail about Graverobbers and short names hold true
>don't have a problem with him
If he's this much of a balls-to-the-wall radical, he might have a problem with Nicole or anybody that is fine with the City on principle. Nicole is not pro-City but she isn't anti-City either. I don't look forward to this meeting if it ever happens

>>6135696
>hogging resources
That's not what LOVE TOWN implied before, was it? Very scummy if true

>>6135697
>A2-T-PHYS, A1-T-MIXED, D2-M-PEND, and B3-M-MENTAL
Never breaches, physical
Never breaches, mixed
Breaches often, what the fuck is PEND supposed to be?
Rarely breaches, mental
I don't get the Ts and the Ms either

>>6135703
>GRADE A RATION x4
Naomi and Frank would have their day brightened by this. Naomi would have the heal nerfed, but it's the thought and the buff that counts
>WATER PURIFICATION DEVICE + IODINE TABLET PACK x5
I wonder if the IODINE TABLET PACK does anything by itself? Either way both of these could be great bargaining chips
>MATTER RECYCLER MARK v1
BIG VALUE
NEVER SELLING THIS
>HELIOS SEEKER MKv2
What could this blow up?
>MASK OF SORROWFUL COUNTENANCE
Kinda boring? It has uses but we can do everything this does better with what we all have
>young woman with a sparkle in her eyes and dirty blonde hair
Phi before MEETING the MEAT
>scarred man with a missing arm and left eye
New face
>so generic you can't even describe him
New face?
>>
>>6136504
>and assault rifles
With ass rifles being pretty rare in most of the City on top of the ammo price extremes, whoever is funding these revs must be big. Perhaps a corporate head wanting to sow chaos, or secretly in cahoots with their idealism?
>assist
Wendy has been getting some nice character development here and there
>A STORY
I wonder how much the allies have been swapping mission stories offscreen?
I've thought of who we know that hasn't been given any rundown on the glownigger menace, and those are Ben, Max, Maruyama, and Frank. Everybody else has been with Nicole during a glownigger being encountered or killed - or in the case of Adam and Benedict they've been direct victims of the silver agents.

>>6136506
>any actual good in a fight
As long as she has ROYAL BLUE DERRINGER, she can contribute meaningfully
>this information
Almost every single one of Nicole's group has come a long way from the start. Everybody's become seasoned vets from the whole... almost a month Nicole's been doing this with them
>match the description
Couldn't we have simply pulled out the PHOTOS of dead Admiral and showed them off? Lex and Ashley are in the shots too
>DISAPPOINTING
I agree; Quentin has been one of the best characters in this entire quest full of great characters
>MICROJET RIFLE CARTIDGES x6
The only rifle we have is Nicole's ASSAULT RIFLE, and she's also the only rifle user right now. These 6 are good for 2 rounds of attacks since the rifle eats 3 ammo per combat round of firing. Could CAMO IMPLANT into using these on something that really needs to be stealth killed?
>INFLIRATION BODYSUIT MODEL #0001
This can go on Naomi with how fragile she is, but anybody can use this if they need the armor or are similarly frail

>>6136507
>HEMATGON BAR x3
The only people too low in FLESH to use this are
>Ben
>Max
>Naomi
>Casey
>Clover
And those are also the most easily-killed of all the allies right now
>condensed into a sticky slurry that's basically inedible
I hope my analysis posts are easy to read...
>play-bickering
This and the fist bump they had earlier? They've got a real unlikely friendship built
>far too long
Long hallways in MY video games? It's more likely than you think... Also don't think I didn't notice this come up a few other times. It's understandable padding in the City architecture and this quest
>>
>>6136845
>pair of gloves
If we got that matching cape that had the same effect, we could have stacked them
>FOCUSED TELEKINESIS
We should use this more often, thanks for the reminder

>>6136846
>Felix, Jack
I miss them too QM
>REVOLUTIONARY SIN (PRIDE) KNOWLEDGE
We haven't had this mechanic happen since the VANITY SIN of F-Corp from way back in the diner mission
>faintest hint of a smile
All the ice has almost melted...

>>6136850
>Anomaly Works
Yes QM, I too miss HELP WANTED! from time to time. Too much work and too much info to go back to that. This way here is much better on you and us players
>why you didn't learn this in the P-Corp Facility mission
Because we're getting it in a big HELP WANTED! callback moment here, c'mon
>ANOMALY WORK KNOWLEDGE
SEEKER keeps doing heavy lifting for Nicole. ANOMALOUS is falling behind in comparison

>>6136853
>GRANDMA OF NESTS
A straight horrorshow without subversion is refreshing to read

>>6137433
>SURE, NOELLE
Nicole will get used to it eventually

>>6137435
>half-remembered memory
This is a big Nicole lore drop compared to the barest drip-feed over the entire quest. I wonder what it could mean?
>not that young herself
Guess that explains Nicole's autism?

>>6138330
>give him a RAW MOONSTONE CHUNK.
Now 2 left, QM!
>very rare antique
N-Corp would KILL to get a King James Bible
>sounds...human
A REAL BOY?!?!?!

>>6138333
>when you become like her
That's IF, not WHEN
Also the answer is at least a couple of them would. That counts

>>6138334
>doomed to become an anomaly again
Do you keep them alive to harvest them for energy, or do you kill them and give them rest?
>[AIMER LES ABANDONNÉS]
This encourages us to have less quality corpses maintained for longevity, and instead many shittier corpses for him to keep using up and discarding in turn. It also encourages us to use him as a suicidal distraction more. After the glowie base assault, we should lean into all this properly and see how that goes
>>
>>6138335
>FORGOTTEN PENDANT
Anybody without an accessory or without that many gains should have this. I wonder what'd happen if the character has only multiple lowest stats, or only one lowest? Eh I guess we'll figure it out later? The +2 to two stats is still huge value if it's for something like FLESH for our frailest friends

>>6138337
>faintly recall learning it
Must be from before the quest begins

>>6139180
>legible words
https://www.youtube.com/watch?v=5F3jRibdY0E
>not the best with heights
Was Nicole always like that?

>>6139181
>music on these days
Radio will never die unless all tech dies
>oddly familiar
Reminds me very strongly of this passing NPC from Disco Elysium
https://discoelysium.fandom.com/wiki/Yvonne
>Volkivka
Is that a real place? I can't seem to find it
>BASIC HISTORY
Imagine glass cages of centipedes all on desks in a classroom listening to a meatbag lecturing world history at them

>>6139184
>pat Wendy
Nicole is the big sister? But isn't Wendy older than her?
>establish a true connection
Have we heard this before?
>Admiral last mission
I completely forgot this last detail, what was it?
>hide the fear
I wonder how they'll take learning Nicole has had the Admiral in her since he died out in the Infinite Sea?

>>6139187
>a recording of the day THEY have forgotten
Is this radio tower clusterfuck the anomaly that FORGOTTEN SIGNAL is from?
>hear these voices around anomalies
I always like the lore-important flavor text being perceived in canon

>>6139199
>BROKEN TRANSMISSION
Who the fuck do we give this to? It's so fucking good anybody can use it in any role

>>6139731
>2 DILUTED ICP VIALS
Benjamin and Max might need this more than Lex and Maruyama do, with how we haven't got them on a mission in a long while.

>>6140361
>MOROZOV FAMILY TIMEPIECE
What stat did she get the permanent +1 to?
>July 28th, 1944
Not on wikipedia. A true lost battle of WWII only something made to transmit forgotten events can do...

>>6140362
>finally regain control
Nice short sequence. Admiral would have partywiped us if he were actually serious and not a glorified power-hungry manchild
>bright orange and pink color
Oh right Nicole never took a blood replacement vial yet even though she's a silver implant user. Never had a reason to yet
SPEAKING OF
>REPROGRAMMED "VYDRŽAŤ" IMPLANT
>+3 MAX FLESH and +1 to two stats of the user's choice
My opinion is this goes to Benjamin
>REPROGRAMMED "ELNIAI" IMPLANT
>+1 WILLPOWER, CHARM, COGNIZANCE, and RESTRAINT when installed into someone. Once per mission, it may reduce all damage taken by one attack to 1
My opinion is this goes to Max, not only because of the damage to 1 ability but because it gets her to 4 on all of those stats except putting CHARM to 6. This puts her CHARM equal to Alexis and Maruyama, and she can use SUGAR WAND X the best of anybody in the group... but we don't know yet if her anomalous SPARK is any good with that or not
>>
>>6140365
>you're a real man
Same as what I said before about Lex and Quentin being bros
>don't remember a Dasha
Is she even a real person or just some simulacrum generated by the radio anomaly? Or is she too old or obscure for the family tree to show her existing?

>>6140375
>ripple effects throughout the whole City
We still have MEMORIES OF A FORGOTTEN ERA that can pull stuff from the past. Should use that power again if we can

I'm calling it here early. Fuck this shit tires me out but it's fun and I like it
>>
>>6143493
>Is that a real place? I can't seem to find it
Nope. It doesn't exist in the real world.
>I completely forgot this last detail, what was it?
When you were talking to some S-Corp business men who were also hunting down a briefcase your group was searching for, you flatout told them YOU were the one who opened their ports by 'killing' the Admiral. Alexis was with you on said mission as well.
>What stat did she get the permanent +1 to?
You'll see this update.

Anywho,

SLENDER WOMAN: ZiD, IaM, F20
NERD: wj4

BLOOD REPLACEMENT: ALL
HEMOCLOBBER: wj4
FIBER ARMOR: F20, ZiD, IaM
Z-CORP AMPULE: wj4
HUMAN ESSENCE: F20
HEMOGLOBIN GRENADE: IaM, ZiD

Made an oopsie reading the votes. Thought it was a tie, it wasn't. You're getting the BLOOD REPLACEMENT + FIBER ARMOR + HEMOGLOBIN GRENADES alongside the SLENDER WOMAN for Quentin. It's late, I'm a bit tired, apologies for the fucky wucky. Writing.

Due to the FREE TIME votes you picked, you'll be maxing out two ally's RAPPORTS. You'll get what's called a CAPSTONE BOON for Alexis and Lex, which is essentially just a selection of three really really good BOONS to finalize their abilities.
Granted, you can still upgrade allies with implants and other items after their CAPSTONE BOON, but this is the most they can upgrade naturally through being fwiends with them.
>>
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After you take your share of items, Benjamin closes his labcoat to focus on his patient. "So? Found one you liked?"
>+"NIENAWIŚĆ" BLOOD REPLACEMENT VIAL, Z-COMPANY NATURAL FIBER ARMOR, and HEMOGLOBIN GRENADES x3

"THE SLENDER WOMAN, PLEASE. I WOULD PREFER A SHELL WITH THE FLEXIBILITY NEEDED TO AVOID DAMAGE. I REQUEST YOU DRILL A HOLE INTO THE BACK OF ITS HEAD TO...ALLOW ME ACCESS."

[GULLIBLE] "Sure! I don't know why the back of the head specifically but I assume you have some sort of reason! Let's lead you to the operating theater!" Benjamin accepts the blatantly shady request without really questioning it.

He detaches the statis pod with the SLENDER WOMAN BODY and proceeds to wheel it into a side room connected to the laboratory. Quentin stumbles after him as fast as his fully rotted body can. It's now just you and Max now.

"So. How's work been?" She speaks with a low, more collected tone now that Quentin (a total stranger) is out of the picture. "Been a hot moment since I've seen you."

"It's been something. Had to kill a clone of myself, had to track down and 'fight' a CORPORATE ADMINISTRATOR-" "-wait what do you mean you dealt with an administrator-" "-and I also may have visited a P-Corp facility for decades ago?" You proceed to give her a quick rundown of the last three missions you were on.

It takes a moment for Max to process everything. "Woo. Okay, wow! No wonder why Benny was so interested in you if you can do all of that back to back. It's been THREE DAYS and you've done all of that? I have to ask:" A flood of concern washes over her expression. "Are you...are you okay? Do you need to talk about something?"

Huh? You cock your eyebrow, not sure how to respond.

[SHELTERED] "I. I dunno, I just thought it was the right thing to ask." She fidgets with her hands, not sure how to continue the conversation. "Sorry. Still a bit stressed over that apartment block bombing thing."

"Hey, hey. It's fine." You faintly smile at her concern over you. "Look. It's rough sometimes but it's also fun. Probably better than being a beancounter or working a 9-to-5, you know?"
"I suppose. Just know me and Benny are looking out for you. We're here if you need us."

"Hey! Maybe I'll take you up on that offer. I know you guys need some experience on the field with those powers I gave you."
"Oh! Yeah! You should see us when we can team up and use our powers to make everyone look like CHUMPS-" Before she can show off what cool power she unlocked, two figures stumble out from the surgical theatre.

Quentin, who now has the shell of a slender lightly tanned woman which is now dressed in punk rock clothing. "THIS BODY WOULD DO. I WILL MISS HAVING A MALE SHELL BUT THIS WILL BE ACCEPTABLE FOR NOW."
and Benjamin, who looks both horrified and mesmerized by what he saw/did. "...fascinating. Well, your friend here has his fancy organs inside. he should be ready to go."

"Awww. Shame you can't stay longer. I imagine you got places to be, Nicky."
>>
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"Well. We'll catch up later, huh? Don't be a stranger~!"

"We'll see. You two have a good day."
"You too!" "See you around, Nicky."

With that done, you proceed to exit the lab with Quentin's new shell in tow. You take a moment to check what BOON he got from it...
>QUENTIN now has FINE TUNED REFLEXES! (Whenever Quentin rolls to dodge an attack, he may roll twice and take the highest result. Quentin also now rolls d7s on TALENT checks when doing risky maneuvers while flying, climbing, or sneaking.)

"Nice." "NICE. I CAN CERTAINLY USE THIS SHELL EFFECTIVELY. SHALL WE DANCE TO PUNK MUSIC AND GET SHITFACED, AS PER OUR ALLIES' DESIRES?"

"You read my mind. Let's get going."

The two of you arrive back on the train and, after another thirty minutes travelling on the hunk of junk, you arrive at another NU-6 station about a few miles from the lab you met Max and Benjamin at. Upon arrival and the doors to your train opening up...

https://youtu.be/h49yLu6kkVs - M-CORP PUNK VENUE

Oh. Oh, Lex and Ashley were NOT kidding about it being Punk. Your ears are assaulted by a blaring cacophony of screeching voices and jeers that's blending and mixing in with blazing fast drums and guitar solos. It takes a moment for everyone sans Lex and Ashley to stabilize from the assault on their ears.

It's only then do you realize that besides the station you stepped out of, there's barely any buildings where you're at for MILES. The venue itself seems to just be hastily put up in the middle of an empty frigid part of land that this part of NU-6 hasn't developed yet. If you didn't know any better, it was set up only a few hours ago.

The venue itself doesn't really seem to have much security or structure to it, if any at all. Aside from a vague and loosely defined series of fences meant to keep the mob of punks, thugs, and other rowdy lowlifes inside a general area there's only two main structures to this outdoor venue.

One: Six large pop-up bars along the east side of the 'mosh pit' or whatever the center the mass of almost-rioting punks are in is called.
Two: The concerte stage itself, towards the front. The band currently has three Drones, two Androids, and one Cleanser currently jamming away at their instruments.

Dasha is currently overstimulated by the sheer EVERYTHING of what she's seeing.
Alexis is really, really trying to hide her contempt at the situation she got dragged into...

>ALEXIS RAPPORT IS NOW AT 7/7!

"You know what?" The contempt washes away from her face as quickly as it appeared. "Lex and Ashley picked this for a reason; They clearly wanted to show us their interests. I'm willing to give this a shot."

Wendy is a lot more receptive upon seeing how rowdy it all is. "Oh, you need to loosen up! Look at all of that carnage waiting to spill out. All of those thoughts that could be crystalized into HUMAN EXPERIENCE-"

"YOU HAVE ISSUES, WENDY. I SAY THIS WHEN WE ARE LED BY A WOMAN WITH ANTLERS WHO IS..."
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"EITHER AUTISTIC, SCHIZOPHRENIC, ON THE VERGE OF BECOMING AN ANOMALY, CUTE, OR ALL OF THE ABOVE."
"I WILL ADMIT. I DO LIKE THE VENUE."

"Quentin you sly dog." Lex playfully slugs Quentin on the shoulder. You note no one is really questioning his new shell at this point. "Flirting on her? I thought that Casey chick you were talking about was the woman of your-"

"SHUT UP."
"Hey, you're the one who fired the first shot here." "Yeah. Take responsibility, chump."

Quentin, due to his shell's peak freshness, has the ability to blush now! And by god, it's neon red. "HRM."
"Heh. You and Lex really do go well together, huh?" Ashley goes to light up another cigarette when something interrupts all of you.

"So enthralling...THIS is the music of the new world?" Dasha is, as she said, enthralled by what she sees. "I would never see something like this back in my hometown. Alexis, we must travel to see the wonders of this new world!"
"I- Okay, okay, I'll be there in a moment. Ashley, mind watching her?"

"Gladly. I rather not have her spilling her brains out within what? An hour of us bringing her here?" She wraps her arm around Dasha's shoulder. "C'mon. Let's show you the words of PUNKDOM. Quentin? Wendy?"
"I'LL COME, SURE." "Hehehe~! Time to show these chumps some true expression."

Before the four leave, Ashley flashes a smile to you. "Thank you for letting us come here. It means a lot; I really didn't think you'd accept."
"C'mon, I'm not that callous. You guys go enjoy yourselves."
>+1 ASHLEY RAPPORT! +0.5 RAPPORT WITH LEX!

It's now just you, Lex, and Alexis. You find it funny how after almost a month of being a Cleaner, it all returns to you three. It's clear they find it funny too considering the smirks both of them are giving you.

"To imagine I met you at some random bar, not knowing how much you'd change my life with all of the nonsense you dragged me into. To think I would be in the position of power I was in because of one random girl."
"To think I managed to find some friends after being alone for so, so long. Even if some of them are dorks who take themselves too seriously."

"It's funny, isn't it?" Both say at the exact same time.

"I suppose it is, huh?"

The three of you make a beeline towards the bar. You met at one, you might as well solidify your bond for good at one. Oddly enough there's not a lot of people going to the bars. Most of them are too entranced by being part of the crowd to really bother with the booze.

You and Alexis are obviously confused but as you find some stools to sit on, Lex explains what he knows about it. "Yeah, M-Corp dudes are weird. The music they make is good but they get into this weird...trance state. Hard to explain. It's like they turn their brains off."

"Mmh." The bartender, a wizened old hag with cataracts, leans in to chatter with your group. "They like it that way. I would know, used to be with M-Corp proper before I got too old to join the FEVER."
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[SEEKER OF THE CITY] The FEVER? You recall hearing that before; It's supposedly a mental state that M-Corpers can willingly induce in themselves.
[ANOMALOUS ABILITIES] It is an anomalous phenomena that can be induced with the right series of melodies, instrumentals, and frequencies. It offers a euphoria far, far better than sex. N-not that you would know.

The crowd listening to the music is completely focused on the music they're listening to. Bodies gyrating, arms and legs swinging in every direction without care of who they hit. Complete and total unity under one goal: TO BOOGIE. TO BE ONE WITH THE CROWD.

You can barely make out Ashley, Quentin, Dasha and Wendy in the crowd. In comparison to the others, their dancing is VERY tame to how violent the rest of them are acting. It's almost quaint.

"Never really been much of a FEVER fan myself. I dunno. It just feels weird to turn my brain off now. Uh, oh, yeah. Three beers for us. I'll pay."

"Comin' right up, big boy."

Soon, three glasses of watered down beer are slid over to you and your two pals.

"I can almost envy it. I don't really have much time to relax these days. I probably would've shot myself if I said this a month ago but..."
"You wanna boogie?" Lex can't decide whether to laugh at or with Alexis. "Damn. I didn't think you had it in you."
"Silence. I think it would be fun."

One of the entranced punks slowly stumbles towards the barricade between you and the pit. He glances up at your trio, seemingly snapped out of his trance for the briefest of moments. "...yeah, bro. It's all one symphony. Where we can just say FUCK THE WORLD, we don't NEED anything. WE don't need those stupid ALPHABET COMPANIES besides M-CORP, BRO. UNDER M-CORP, all of us can be who we TRULY ARE! ANIMALS WHO WANT TO GROOVE, BABY!"

Soon, he falls back into the FEVER and disappears into the crowd.

[SEEKER OF THE CITY] You now remember a bit more about M-COMPANY. They seem really intensely focused on the MIND and how MUSIC impacts it. To create a world where all is solved through song.
[UNSTABLE] It's a stupid, silly way of seeing the world. It's pathetic even.
[ANOMALOUS ABILITIES] Yet, they're a powerful company for a reason. All of that emotion and energy they produce through the FEVER...

You turn back to Alexis and Lex. You easily gulp down the beer you were given in one go. "So. It's funny how no matter how much we see, no matter how much we do, it all goes back to this. It's cute in a way."

"Would you want it any other way? I prefer this over boring HR meetings."
"C'mon, Nicky. You've been with us long enough to know one simple fact. We're here to have fun. With you."

You can't help but to smile at that. It's hard to remember sometimes that your allies are your friends, your confidants. People who would be willing to die for you.

You notice Alexis glancing down at the family heirloom she was given. For some reason you sense she's more focused than before.
>+1 MAX RESTRAINT TO ALEXIS
>>
"So. Nicky. Alexis. Wanna make a pact?"
"A pact? I know we found out you're half graverobber but isn't that a bit primitive?"
"I guess. But I want to show that our friendship really does mean something. Even when we're bones and dust, it was worth it."

You three all share a look with each other. The bartender hands all of you another drink and, without saying a single other word, the three of you share a toast. You can feel the RAPPORT between Alexis, Lex, and yourself solidifying into an unbreakable bond...

YOU UNLOCKED TWO BOONS FOR LEX AND ALEXIS!

CHOOSE LEX'S REGULAR BOON!
>"What if I actually trained to use these power tats beyond just punching shit?" (WORK SMARTER. +2 MAX RESTRAINT, +1 WILLPOWER and COGNIZANCE, upgrades ANOMALOUS TATTOOS. He may now spend 2 RESTRAINT to imbue an object or surface with anomalous energy. This can be used to set traps for enemies or to launch himself or allies for quick escapes.)
>"The world means nothing to me, man." (FUCK THE WORLD. +2 MAX FLESH and RESTRAINT. Lex now takes 1 less damage from all sources and twice per mission, he can ignore a CRIPPLING INJURY. This stacks with CALL ME LEX's innate damage reduction.)
>"I want to keep you guys safe, you know? That's all I care about." (SOUL BOND. +1 VIOLENCE, WILLPOWER, and CHARM. Every time an ally takes FLESH damage, Lex gains 1 charge (up to 5). Lex may spend 5 charges at any time to boost all stats of one ally by 1 for a medium duration.)

CHOOSE LEX'S CAPSTONE BOON!
>"I can't lie, Nicole, after everything I went through? I don't think anything can kill me anymore." (PINNACLE OF FLESH. +4 MAX FLESH. Twice per mission, whenever Lex would take damage that lowers his FLESH below half, nullify that damage and heal him for 3 FLESH. Lex will block the next 5 FLESH damage he would take after activating his ability.)
>"My blood feels different. Weird. Off. But not in a bad way, you know?" (ANCIENT BLOODLINE. +1 to ALL STATS. Lex will gain +3% extra TORMENTED SPARK PROGRESS from all sources and he'll have an additional choice on what power to obtain. Speeds up how quickly he gains new anomalous powers by a LOT.)
>"I don't really need to change. I am who I am and, you know, that's not a bad thing." (IF IT AIN'T BROKEN. +3 VIOLENCE, +2 MAX FLESH, +1 TALENT. Lex will now roll d7s on ALL VIOLENCE/FLESH/TALENT checks and will roll d8s on all melee attack rolls PERMANENTLY.)

CHOOSE ALEXIS' REGULAR BOON!
>"After everything we've been through, Nicole? It's hard to imagine what CAN stop us." (TOO BIG TO FAIL. +2 MAX RESTRAINT and CHARM, +1 WILLPOWER. Alexis converts all 1s she rolls into 2s. She may convert all 1s an ally rolls into 2s twice per mission.)
>"I used to be scared when I was in situations I couldn't talk my way out of. Not anymore." (COLD AS STEEL. +1 MAX RESTRAINT, TALENT, MAX FLESH and VIOLENCE. Whenever ALEXIS encounters an ANOMALY, enters COMBAT, or an otherwise high stakes situation, she gains +1 to ALL STATS for the duration of the encounter.)
(1/2)
>>
>She digs into her pockets to pull out her phone. "Hey. Dump it." (CORPORATE MANIPULATOR. +2 CONNECTIONS, +1 CHARM. Due to Alexis' many connections, you'll gain an extra MISSION during MISSION SELECT and all mission rewards are now slightly improved!)

CHOOSE ALEXIS' CAPSTONE BOON!
>"You know, Nicole. Once you reach a certain level of capital...it becomes boring. I suppose using it to help you would be good enough." (HEART OF CORPORATE POWER. +4 CONNECTIONS and CHARM. As long as ALEXIS is alive, you will be allowed de-facto authorization to CORPORATE EXCLUSIVE ITEMS that would normally require decades of service of a company to get at a hefty discount from all shops + Alexis herself. Offers you items you otherwise couldn't get.)
>"I know a lot of people in a lot of high places, Nicole. I could earn you a position, you know." (FAVORED BY THE CORPORATIONS. +2 CONNECTIONS, +1 RESTRAINT, +1 WILLPOWER, +1 COGNIZANCE. Alexis will now be able to get you into contact with very powerful corporate figures otherwise unreachable by mere Cityslickers, potentially letting you negotiate some very powerful contracts with them.)
>"...I have a plan, Nicole. A plan you may think is impossible." (RISING CORPORATE STARLET. Offers no immediate bonuses or stat boosts but you imagine Alexis will soon quickly reach higher and higher positions. Perhaps she may even become a CEO of an Alphabet Company. Imagine what she could do with that power.)

-------
Here's their current stats so you have a better scale on what the stat boosts do. To clarify, pick one REGULAR BOON and one CAPSTONE BOON for each character.

ALEXIS
FLESH: 5 (+1 from MEDIUM QUALITY BODYARMOR, +1 from I-CORP BRIEFCASE, +1 from MEDAL)
RESTRAINT: 6 (+1 from MEDAL, +1 from AMBERBRIGHT RING)
VIOLENCE: 3 (+1 from I-CORP BRIEFCASE)
TALENT: 5 (+1 from I-CORP BRIEFCASE, +1 from SPOOK SHADES)
WILLPOWER: 4 (+1 from AMBERBRIGHT RING)
CHARM: 6
CONNECTIONS: 10 (+2 from CORPORATE OWNERSHIP.)
COGNIZANCE: 6 (+1 from SPOOK SHADES, +1 from AMBERBRIGHT RING)

LEX
FLESH: 6
RESTRAINT: 5
VIOLENCE: 10 (+1 from BARBED SPIKED BRASS KNUCKLES, rolls 12 when intimidating.)
TALENT: 4
WILLPOWER: 4
CHARM: 2
CONNECTIONS: 2
COGNIZANCE: 2

Would've posted earlier but the board was shitting the bed pretty hard and still kinda is.
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>>6143617
>"What if I actually trained to use these power tats beyond just punching shit?"
>"My blood feels different. Weird. Off. But not in a bad way, you know?"

>(ANCIENT BLOODLINE).
Is Lex going to have some sort of power similar to the Avatar State?

>She digs into her pockets to pull out her phone. "Hey. Dump it."
>"...I have a plan, Nicole. A plan you may think is impossible."
This will pay off in the long run.
>>
>>6143493
SUGAR WAND X should be given to Casey because of her [PARADIGM PERSAUDER] Boon.
Casey should have REPROGRAMMED "ELNIAI" IMPLANT because she will eventually have an anomaly power (I still definitely want to inject four ICP syringes into her, turning her into an eldritch godbug), which will require spending restraint to use, and Max has the [WELL ENDOWED] boon, which she will be well supplied with quality corporate stuff and other things. Max will eventually get her own/buy an implant if we upgrade her [WELL ENDOWED] Boon.

Here is a hint on what Casey's anomaly power will be if we inject ICP syringes into her.
https://suptg.thisisnotatrueending.com/qstarchive/2024/5982952/
No.5991133
[ANOMALOUS ABILITIES] Some deep, primal part of you tells you that whatever power she might get from the ICP Energy would 'create' and 'consume' something. While you 'manipulate' and 'perceive' things.

Also, Max will get more exclusive stuff if we hire her on the next mission.
https://suptg.thisisnotatrueending.com/qstarchive/2024/5982952/
No.5995625
>MAX will get far better and far more exclusive items when she joins your party!
>>
>>6143616
For Lex:
Regular:
>"The world means nothing to me, man." (FUCK THE WORLD. +2 MAX FLESH and RESTRAINT. Lex now takes 1 less damage from all sources and twice per mission, he can ignore a CRIPPLING INJURY. This stacks with CALL ME LEX's innate damage reduction.)
Capstone:
>"I don't really need to change. I am who I am and, you know, that's not a bad thing." (IF IT AIN'T BROKEN. +3 VIOLENCE, +2 MAX FLESH, +1 TALENT. Lex will now roll d7s on ALL VIOLENCE/FLESH/TALENT checks and will roll d8s on all melee attack rolls PERMANENTLY.)

Alexis:
Regular:
>"After everything we've been through, Nicole? It's hard to imagine what CAN stop us." (TOO BIG TO FAIL. +2 MAX RESTRAINT and CHARM, +1 WILLPOWER. Alexis converts all 1s she rolls into 2s. She may convert all 1s an ally rolls into 2s twice per mission.)
Capstone:
>"...I have a plan, Nicole. A plan you may think is impossible." (RISING CORPORATE STARLET. Offers no immediate bonuses or stat boosts but you imagine Alexis will soon quickly reach higher and higher positions. Perhaps she may even become a CEO of an Alphabet Company. Imagine what she could do with that power.)

QM, you can’t just dangle that in front of me and expect me to not bite.

>>6143645
It’s not that I don’t like Casey, I just don’t get why everyone is enamored with her. Or with her ability to become “the god bug”.

I’m now so out of the loop that I need to ask one of y’all for an explanation.
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>>6143616
>"What if I actually trained to use these power tats beyond just punching shit?" (WORK SMARTER. +2 MAX RESTRAINT, +1 WILLPOWER and COGNIZANCE, upgrades ANOMALOUS TATTOOS. He may now spend 2 RESTRAINT to imbue an object or surface with anomalous energy. This can be used to set traps for enemies or to launch himself or allies for quick escapes.)

>"I can't lie, Nicole, after everything I went through? I don't think anything can kill me anymore." (PINNACLE OF FLESH. +4 MAX FLESH. Twice per mission, whenever Lex would take damage that lowers his FLESH below half, nullify that damage and heal him for 3 FLESH. Lex will block the next 5 FLESH damage he would take after activating his ability.)

>>6143617
>She digs into her pockets to pull out her phone. "Hey. Dump it." (CORPORATE MANIPULATOR. +2 CONNECTIONS, +1 CHARM. Due to Alexis' many connections, you'll gain an extra MISSION during MISSION SELECT and all mission rewards are now slightly improved!)

>"I know a lot of people in a lot of high places, Nicole. I could earn you a position, you know." (FAVORED BY THE CORPORATIONS. +2 CONNECTIONS, +1 RESTRAINT, +1 WILLPOWER, +1 COGNIZANCE. Alexis will now be able to get you into contact with very powerful corporate figures otherwise unreachable by mere Cityslickers, potentially letting you negotiate some very powerful contracts with them.)
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>>6143616
>>6143617
>FUCK THE WORLD
Quentin is the PISSFAGGOT. Plus Lex can still care for the shit in said world.
I don't like WORK SMARTER, it doesn't fit his playstyle and build here
SOUL BOND takes too long to get good
>ANCIENT BLOODLINE
I want to play more into his newfound Graverobber heritage. Flavorwise and full potential of this is great
I love the sound of the other two though so I won't be miffed whatever Capstone wins it
>CORPORATE MANIPULATOR
ALL IN ON THE CORPO TRAIN... oh and better mission loot. I hope this quest continues long enough to benefit from that KEK
I kinda like Alexis staying a general noncombatant outside of ROYAL BLUE DERRINGER's big big CONNECTIONS scaling, so no COLD AS STEEL for me
Converting 1s to 2s is still pretty meh since they still count as no successes in fights but they help in normal checks; TOO BIG TO FAIL are also famous last words too, and I don't want that against Alexis
>RISING CORPORATE STARLET
Do it, become one of the Head. Change da world. The natural peak of Alexis' ambition and efforts made real. She can memorialize Nicole and the group if shit goes horribly wrong for everybody and she's the last one standing to live. If not, then even as one of the Head itself I doubt Alexis will ever forget Nicole and all this. Nor will she let it be forgotten.
Both HEART OF CORPORATE POWER and FAVORED BY THE CORPORATIONS are still good, same as Lex's Capstones

>>6143645
>SUGAR WAND X
We'll need to get her CHARM up more too, but yeah you're right I forgot that boon
>REPROGRAMMED "ELNIAI" IMPLANT
I won't deny Casey is another good candidate for it. I'm just worried for Max and Ben falling behind on roles and specializations
>inject four ICP syringes into her
Oh you're THAT guy. Yeah that might be doable unless we save 1 or 2 of them for others
>upgrade her [WELL ENDOWED]
We've yet to see her upgrades, but that's a possibility
>'create' and 'consume' something
That sounds super hot not gonna lie
>more exclusive stuff if we hire her on the next mission
On the other hand, do we want to pass a day taking NO MISSIONS if it means everybody can be rested for the BASE ASSAULT?

>>6143650
As with many things in life, it's literally just one guy. It's almost always one fucking guy every time that's behind almost anything that ever happens ever
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>>6143616
>FUCK THE WORLD
>IF IT AIN'T BROKEN

>TOO BIG TO FAIL
>HEART OF CORPORATE POWER
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>>6143672
We should take a day to explore our new place and stock up before the District 7 raid. It’ll let our allies rest as well.

We should also take the Helios Seeker to Adam. He’ll be able to figure out what it does and how we can smoke the Silver base with it.
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>>6143695
I agree, we can get non-mission stuff done
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>>6143616
>FUCK THE WORLD
>ANCIENT BLOODLINE
Most fitting for Lex's revelation during this mission.
>TOO BIG TO FAIL
>RISING CORPORATE STARLET
This is the easiest vote I've ever made in this thread. Hah! Failsafe option + potential to make a difference.

>>6143645
>>6143650
I'm always amused by the Caseyfag and his love for bugge. I'm also amused by Casey's existential crisis and development so far — she's becoming more like her other main inspiration, if you know that.
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>>6143712
>>6143638
Change
>"What if I actually trained to use these power tats beyond just punching shit?"
Switch to
>"The world means nothing to me, man."

>>6143650
>>6143672
Turning Casey into a murder machine cannibal monster is frankly funny to me.
>>6143712
Not!bloodfiend Don Quixote? :)
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>>6143695
Sure
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>>6143616
CHOOSE LEX'S REGULAR BOON!
>"What if I actually trained to use these power tats beyond just punching shit?" (WORK SMARTER. +2 MAX RESTRAINT, +1 WILLPOWER and COGNIZANCE, upgrades ANOMALOUS TATTOOS. He may now spend 2 RESTRAINT to imbue an object or surface with anomalous energy. This can be used to set traps for enemies or to launch himself or allies for quick escapes.)

CHOOSE LEX'S CAPSTONE BOON!
>"My blood feels different. Weird. Off. But not in a bad way, you know?" (ANCIENT BLOODLINE. +1 to ALL STATS. Lex will gain +3% extra TORMENTED SPARK PROGRESS from all sources and he'll have an additional choice on what power to obtain. Speeds up how quickly he gains new anomalous powers by a LOT.)

CHOOSE ALEXIS' REGULAR BOON!
>She digs into her pockets to pull out her phone. "Hey. Dump it." (CORPORATE MANIPULATOR. +2 CONNECTIONS, +1 CHARM. Due to Alexis' many connections, you'll gain an extra MISSION during MISSION SELECT and all mission rewards are now slightly improved!)

CHOOSE ALEXIS' CAPSTONE BOON!
>"I know a lot of people in a lot of high places, Nicole. I could earn you a position, you know." (FAVORED BY THE CORPORATIONS. +2 CONNECTIONS, +1 RESTRAINT, +1 WILLPOWER, +1 COGNIZANCE. Alexis will now be able to get you into contact with very powerful corporate figures otherwise unreachable by mere Cityslickers, potentially letting you negotiate some very powerful contracts with them.)
>>
REGULAR LEX BOON
WORK SMARTER: F20, f8y
FUCK THE WORLD: fuL, 8m8, vl5, 3AP, Tec

CAPSTONE LEX
ANCIENT BLOODLINE: 8m8, 3AP, Tec, f8y
IF IT AIN'T BROKEN: fuL, vl5
PINNACLE OF FLESH: F20

REGULAR ALEXIS
CORPORATE MANIPULATOR: 8m8, F20, 3AP, f8y
TOO BIG TO FAIL: fuL, vl5m, Tec

CAPSTONE ALEXIS
RISING CORPORATE STARLET: 8m8, fuL, 3AP, Tec
FAVORED BY THE CORPORATIONS: F20, f8y
HEART OF CORPORATE POWER: vl5

Aside from REGULAR LAEXIS, all of these have a pretty solid majority and I assume everyone who will vote has voted. Clsoing vote, writing.

As for the Caseyfag? Here. Have a treat while you guys wait.

--------

You are Casey Smith and you're having the time of your life to be completely honest! Why, exactly? Is it because of paperwork that the humans around you call boring? Well, sure, who doesn't like that. Is it because you just saw a really cool ad?

Oh, you won't lie! The look on the actress' face when she was selling you Axolotl Tallow (sponsored by S-Corp) was A-Grade material!

"GET THEM!"
"Boss, should we really? A f-fast food order isn't really worth-"
"OH! AND I GUESS YOU DON'T WANT TO BE PART OF THE JAGGED MAW SYNDICATE, HUH?!"

Oh, right! You were dealing with some really nasty costumers at your place of work: CLOVER SUITE! Some really rowdy customers! You had to come out with Kana and Marla, your fellow coworkers, to deal with the issue!

"I'm sorry! You ran out of sufficient funds-"

"BULLSHIT!" The rather rude thug interrupts your explanation! Gasp! "IT'S NOT OUR FAULT YOU'RE CHARGING $65 FOR A HAMBURGER, SODA, AND FRIES!!"
"Sir." Kana tries to explain on your behalf. "That soda is specifically from the Old World. The meat and spuds are also of the finest quality. I believe you misunderstand-"

Sadly the thug is too rude to let your friend finish! He charges in to apprehend your fox-headed friend, his muscles bulging underneath his quite tacky (but tasteful!) Hawaiian patterned jacket!
Marla valiantly charges in but his other goon moves in to distract her! While you trust she'll be able to deal with such a lowly thug, your focus is on Kana!

It's a good thing you prepared for a customer service issue such as this! Before he can even attempt to attack your coworker, you thrust your hand forward...

SWISH! SHICK!

...and pierce his skull with the old rapier in your hand. You found it in the lost and found so it's not in the best quality but it does its job well!
The thug boss collapses to the ground! Subarashī! Wonderful!

The other thug promptly raises his hands up in surrender! "P-please, he put me up to this. I-I don't want no trouble!"
Marla promptly shoves him to the curve before asking for your opinion, "So?"

"...That villain wishes to repent. Ban him from the casino henceforth for a month! If we shall see his sorry expression here again, he shall be pierced by my blade!" You love your job! You wonder how Nicole is doing? You hope she's having fun wherever she's at!
>>
>>6144059
L-la Creatura!..
>>
>>6144059
Queen Bee of... not Hatred. What would it be?
>>
Lex reaches into his mouth and casually rips out one of his canine teeth without flinching. He doesn't react at all when his tooth regrows within mere seconds. "Hehe. It's funny, isn't it? Not being human."

"Lex, you're 50% human. Me and Nicole have worked with people who are 0%-"

"Nah. I don't care about it anymore. Hell, I think it's cool. Something unique. Something strictly me." He tosses the tooth into the FEVERISH CROWD. "You know. We're all freaks. Even you, Alexis. That's how the world sees us and FUCK what it thinks, you know?"
>+ANCIENT BLOODLINE and FUCK THE WORLD to LEX!

"What are you trying to say?" You're shocked to hear only curiosity in her query; There's no anger in it. "I'm a freak? Please."

"You have so many connections, so many people you could hang out with. You can probably become a CEO if you wanted to! Yet you hang out with us!"
"I can't lie, Alexis. He's not wrong."

Alexis is slow to answer but given the shit eating grin she's sporting, she found a particularly funny answer to give out. "Well. Freaks are willing to do stuff my other associates are too weak and cowardly to do. Freaks are willing to actually talk to me without squirming underneath my heel."

"And, to be frank, you're more entertaining than the NPCs on the corporate ladder."

"That's the spirit! Woo, glad to finally know you're not such a bore after all."
"You sorta have to roll with the punches with this group. Especially with My Little Deer: Pink Nightmare Edition."

You can feel the heat in your cheeks with that comment.

Before the two can jab at you further, a faint ringtone blares from Alexis' pocket. She picks it up and answers without even checking who it is. "He bought? Dump it. She sold? Pump it. The Harvester is uncertain? Increase the price of M.E.A.T INCORPORATED stock by 250%." She hangs up immediately after.

She notices the two of you looking at her and she simply shrugs before you can even attempt to say anything. "What can I say? I have fingers in a LOT of pies.
>+CORPORATE MANIPULATOR!

"Yeah, that tracks. Don't ruin MY portfolio."
"I know your portfolio is $5 in a coin you minted called Lexcoin."
"Yeah! Don't mess with it."

"You're gonna miss the peak of the FEVER." The bartender points towards the gestating crowd. The speed of their twitching, wild movements have slowly been slowing down, as if they're slowly reaching an invisible peak. It's only now that you notice the music is dead silent now. "You got about five minutes to get in before the PEAK."

"Th-thanks?" You shrug at the Bartender's off advice. Lex immediately springs in to join the crowd, only looking behind for long enough to give you and Alexis a thumbs up. It's now just the two of you. Nothing but each other to talk to. After making sure he's gone, Alexis grabs onto your shoulder.

"...You ruined me, Nicole."
"W-wait, what?"
"You ruined me by giving me the stupidest, most impossible idea I have ever had in my entire life. An idea that gives me..."

"Hope."
>>
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"Well that's cryptic!" You nervously laugh at this odd tone shift coming from Alexis. "Pray tell, I'm not a mind- Well, this time I'm not a mind reader. What's up?"

"It's a stupid, silly plan that I know won't pan out but. I want to become a CEO. Maybe even one with the Head itself."

Oh! Well that's something else. "And I inspired this insane goal how?"

"I think we can both read the writing on the walls with the Spooks. They have their tendrils in so many pies if they're able to afford the stuff they can. I want to help you from the inside of the system and..."

"Let me guess. You want someone to remember all of this. Someone to remember Lex, me, Dasha, Ashley, everyone else?"

Alexis looks shocked at your on-the-spot assessment. You do remember a bit of what the Admiral said: The Head wants to archive everything notable it sees. "Yes."

[UNSTABLE RESOLVE] You smirk at her. "Well. Guess it's nice having another crazy on board. Welcome to the cl-"
"Shut up." She firmly (yet playfully) pushes you away. "Let's join the FEVER or whatever." It's blatantly obvious she's trying to stir the conversation away.
>+RISING CORPORATE STARLET TO ALEXIS!

You climb over the barrier with her right as the music begins to pick up again. You two desperately squirm through the crowd to meet up with your allies and: Woah. Yeah they've seen better days. All four of them have had their outfits ruffled up or even lightly torn up from the violent trance the crowd was in.

The weirder part is how ecstatic all of them look. Drool is dribbling down Wendy's chin, Dasha's eyes have glazed over completely, the faintest buzz can be heard around Quentin, and Ashley is still dancing to a beat that isn't even playing anymore.

Before you, Lex, and Alexis can even ask what's going on: The music starts up again.

The crowd of nameless punks and thugs begins to move with the rhythm and, as if a puppeteer was controlling your movements, you begin to move alongside them. Your other allies quickly fall back in line and as you dance with them, you can feel it rushing through your nervous system: Endorphins.

[ANOMALOUS ABILITIES] Even the strongest of wills can't resist it unless you block out the music. Go along with it.

You, in fact, do the opposite of 'resisting'. You instinctually perform moves that you realistically should not be able to do without any proper experience: Your body easily twists into off, jagged angles that would be insanely uncomfortable or flatout harmful. This may or may not have resulted in you rear kicking some random guy behind you SEVERAL times.

Yet despite how awkward looking and dangerous your body is moving, you can feel a LOT of eyes locking onto you from the various rebellious concert goers. Not of fear or anger but of, for a lack of a better term, respect? Pride? The music blaring in your ears is only getting louder and louder but you can make out what they're saying still.

"She's THAT attuned with the FEVER-"
>>
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Everything quickly becomes a blur. The alcohol in your system combined with the enthralled expressions on your allies' faces plus the music worming its way through you is beyond intoxicating. You try to ignore how good your body feels like now.

The following hour is only barely perceived by you in snippets.

Lex gets into a fight with one of the more rowdy thugs. The thug breaks his fists on Lex's torso without leaving a dent on Lex himself.

Dasha is way, way too involved with the 'FEVER' going on around her. Her uniform top is off, leaving only her bar to keep herself decent. Your other allies are trying to hold back their laughter (or shame in Alexis' case.) [or jealous in your-]

Ashley is promptly jetted up into the sky by a buzzed Quentin, in part to keep her away from the rioting crowd due to her injuries and in part for the thrill of it. You're just glad she's keeping her jacket on...

Wendy...Wendy is shockingly not doing anything violent. She's just clinging onto you, mumbling about how you're really cool and how she wishes she could find a dude to settle down with. Alas, she says, you have tits and a slit. You hope it's just the FEVER going through her.

You lost track of Alexis after Wendy started blabbering in your ear but you do see her chattering with a bunch of people enthralled by the FEVER. You think one of them handed her a fat stack of cash for some reason?

It all blurs from there. By the time you remember where you are, it's already night time. The band's gone. The bar is gone. The other partygoers are mostly gone except for a few other stragglers seemingly waking up from their own trances like your group. All of your allies are in various states of undress...with the worst instance being Dasha only wearing her underwear.

Not like you're any better. The only thing keeping your decency (besides your bodysuit) the winter pants you have on.

Luckily, Alexis seems to have found her RED ARMY UNIFORM. "We will not speak of this. I have the power to liquidate all of your assets and pump them all into the worst stocks possible." No one is really in a state to disagree.

A firm cough draws your groups attention. A very eccentric man with neon green hair and an outfit that looks like something a TTRPG character would wear is standing before your group. "Impressive! I have not seen movements like that since the Jagged Riots of 2230. I must ask your name, deer lady."

"Wh? Uh, it's, uh. Hrm. Erh."
[UNSTABLE] "What is it to you? What do you WANT?" You can't help but to be suspicious of him.

"Hey, hey, no need to get so testy. I'm here to tell you that M-Corp will remember. Simple as. Your I-Corp Friend told me about you and I had to say, I'm interested."

>+1 M-CORP (HEARTBEAT OF THE SOUL) FAVOR!

"who is he Alexis."
"i geninuely have no idea."

Wendy snaps out of her daze and slurs out; "He's a...regular minim. some low rank but important M-Corp..." She promptly collapses onto the floor. Poor girl.
>>
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"W-well, thanks, but as you can see we have to be going."

"Oh, I wouldn't want to hold you. You can go along now."

With that awkward conversation over with, your group promptly stumbles out of the now empty venue and onto the train that brought you here. You also take this time to put your discard clothes back on.

Your group is too tired to really do or say anything else and over the next hour, the train stops and lets one off the train so they can stumble back home. It's only when it's just you and Ashley that you finally arrive at your new sub-district: I-PHI-4.

Ashley pulls something out from her pocket and skims over it. She clicks her tongue, clearly trying to focus her attention on what's written on it. "Okay, okay, Alexis told me where your new place is. Just follow me."

You two exit the train and onto the streets of I-PHI-4. The layout of it is a bit different from the rest of the Blocs you typically see in I-Corp. Instead of an endless wave of grey bloc, the buildings here are all painted in bright hues. Reds, greens, yellows, oranges, the works. The buildings are also a lot more personalized, each with their own different structures and layouts.

The main thing of the streets you're now in that really catches your eye is that scattered throughout the sidewalks are weathered and tough trees similar to the ROTWOOD species you were harvesting last mission. Berry bushes grow between the alleyways of buildings, flowers grow through the cracks of the concrete road and sidewalks...

It's all oddly peaceful here. As if you weren't in an urban sprawl built in a winter wasteland. That illusion breaks a bit when you see that the apartment complex your new apartment is at looks nearly the exact same as the one back in G-Corp.

Oh well.

"See you around." Ashley signs off after making sure this is the right location. Welp. Another day has passed. Another day of hard work and toil has paid off. You step up the staircase to the front entrance of the complex before taking an elevator ride to your apartment (located on the 10th floor.)

Opening the door to your new apartment shows you...an actually livable apartment. It's a two bedroom apartment with an actual living room, kitchen, and bathroom instead of the one bedroom sprawl mess you lived at before. The bed actually looks like it would be comfortable to sleep in, the bathroom doesn't reek of mold and hate, and the living room has a leather couch! A leather couch!!! And the view from up here: Your old apartment only had one shitty window you couldn't see anything out of! This apartment actually has a balcony you can walk onto!

This seems like it would cost a FUCK TON- Oh my god.

Your attention is drawn towards the TV in the living room. Instead of a shitty CRT TV, a true and honest to god Flatscreen LED TV. It even comes with a game console installed in it! You probably wouldn't be able to afford this apartment at ALL normally.
>>
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You're now realizing how good of a mission reward this is if only for your mental health.

Woo. You can worry about your cool apartment later.

You strip all of your clothes off and head to the bathroom for a long, nice shower. Once you finish drying yourself off, you immediately collapse into bed.

...

For once, you don't wake up exhausted or hungover. The bedsheets are heavy and thick. The heating actually works. For once, you feel like you got a true eight hours of sleep.

>Due to your APARTMENT'S HIGHER QUALITY, all TRAINING actions have been upgraded due to your better quality of rest.

MONEY: $8144

What do you want to do, Nicole? You have four actions to spend.
You may spend $450 to pick an extra action.
You may spend $550 to make one temporary stat boost you acquire permanent. (i.e if a choice boosts your VIOLENCE and TALENT by 1 temporarily, spending $550 can make the VIOLENCE boost permanent while spending $1100 makes BOTH permanent.)

TRAINING
>This really isn't training but...you just want to relax for once. Boot up the console and enjoy yourself. Relax. (Boosts your MAX FLESH and RESTRAINT by 1 for the duration of the mission.)
>Work on those calves, baby! Gotta be able to run when the spooks come a knocking! (Boosts TALENT and VIOLENCE by 1 for the duration of the mission.)
>Focus on your anomalous abilities. Guns are cool but you need to use your powers more proactively. (Boosts MAX RESTRAINT and WILLPOWER by 1 for the duration of the mission.)
>Take some time chatting with yourself in the mirror. You may need a smooth tongue later. (Boosts your CHARM and CONNECTIONS by 1 for the duration of the mission.)

RESUPPLY
>You know, it's been a while since you went that old ANOMALOUS SHOP back in District 6. Might be wise to get some more anomalous artifacts and weird trinkets for the BASE ASSAULT.
>You have some items you want upgraded or scrapped; Head down to IPPO'S REFINERY back in District 7 to get some of your old loot upgraded.
>Time to open up a corporate CATALOG. You've been saving these for a rainy day. (Choose two to look at. W-Corp has stat boosting consumables and anti-anomaly weapons, J-Corp has a variety of weapons and ammo, and V-Corp has VERY cheap if shoddy consumables/ammo/items.)
>Check out one of your old caches nearby. See what stuff you have hidden away. (You'll roll 5d100 to see what loot you acquired. You may write in a general category of supply to search for to increase the odds of getting it.)

PERSONAL
>[PERSON OF INTEREST] You need to go back to G-ALPHA-1 to investigate the damages and to check up on old confidants. (You imagine you can still access the shops but you have no idea what condition it is in otherwise.)
>[UNSTABLE] Even with your new TV, he can still find you. Focus on the strange colors and sights of the TV; Talk to the TV MAN. (He'll tell you valuable information that will likely be relevant for today's upcoming events.)
>>
>[SEEKER OF THE CITY] Take some time to wander around the District. It's new and kinda scary, after all. (Gives you a chance to learn the layout of the new subdistrict you're in. You'll roll 4d100 to determine what you find in said wanderings.)
>Call up an ally. Check up on them, just in case, you know? (CHOOSE TWO: KIARA/MARUYAMA/ADAM/FRANK/NAOMI/CASEY/CLOVER/BENEDICT. You'll gain +0.5 RAPPORT with them and a general idea on their status.)
>Call up a corporate contact. (Costs no free time actions. Write which corporate rep to talk to: D-Corp, G-Corp, J-Corp, V-Corp, or W-Corp. You might be able to make a bargain with them.)
>Call up a corporate family you're allied with. (Costs no free time actions. Write in which corporate family to talk to: Anjaros for Wastes and Spook lore, Krakatoa to check up on Gregory and Max, Wiltshire to learn about the City, or Alex to check up on X-Corp's operations.)

----

Didn't meant to take this long with this update. Also, I noticed a bit of discussion about skipping today's mission to spend time stocking up.
I'll probably still offer you a mission but I'll add in an option during MISSION SELECT to deny any of the missions and take a whole day to simply do FREE TIME ACTIONS, if you feel the time is better spent preparing and spending your insane surplus of cash upgrading allies or buying items.

I will say that your allies WILL be available for the Base Assault even if you don't decide to rest.
>>
>>6144245
>all TRAINING actions have been upgraded due to your better quality of rest.
IT'S TIME TO USE "THAT"!!!!!
>You may spend $550 to make one temporary stat boost you acquire permanent. (i.e if a choice boosts your VIOLENCE and TALENT by 1 temporarily, spending $550 can make the VIOLENCE boost permanent while spending $1100 makes BOTH permanent
>>
>>6144247
>spend $450 for one extra action.

>Time to open up a corporate CATALOG. You've been saving these for a rainy day.
J and W. We will need lot a ammo for our friends for base attack.
>Check out one of your old caches nearby. See what stuff you have hidden away.
EMP weapons and grenades for screwing with silver agent implants and electronic.
>[PERSON OF INTEREST] You need to go back to G-ALPHA-1 to investigate the damages and to check up on old confidants.
>[UNSTABLE] Even with your new TV, he can still find you. Focus on the strange colors and sights of the TV; Talk to the TV MAN.
>[SEEKER OF THE CITY] Take some time to wander around the District. It's new and kinda scary, after all.
Try to find a Z-Corp or pharmacy shop. We need to buy a lot medicine supplies for the base attack. I strongly doubt we and our team will come out unscathed.
>Call up a corporate contact.
Call G-Corp Rep and tell her the silver agents are behind the bombing in their district, and we can help them get revenge by destroying one of the silver agent bases in their district. Ask her if she can shut down all trains in the area around G-ALPHA-2 (silver base location) in the next day to prevent any silver agent from escaping the base by using the train when we begin to attack the base and prevent reinforcement from the silver agent force to relieve the base.
>Call up a corporate family you're allied with.
Contact Ms. Wiltshire to get information and a map about the G-ALPHA-2 (silver base location).
Call Alex if he can provide any military jammer equipment to disrupt Silver Agent base communication capabilities and explosive supplies to us and any assistance he can to help us attack the base. Also, tell him that Anjaros soldiers will be present for the base attack as well.
>Call up
Call Bill. Where did he place the chemical weapon barrel?
>>
>>6144281
Fuck it
+1 this
But when will we use THAT >>6144250? Later in the day if we pass on a mission? Sukane had that service from the start but we've never done it. We now have the money and time and stat bonuses for it, c'mon guys!
>>
QM
Will we meet The Man on the Phone on this day?
>>
>>6144290
You'll meet him today but you doubt you can meet him right now. Something is telling you he's busy with something and he can't drop it. Expect to meet him some time during a mission or, if you skip the mission today, during your long set up phase.

>>6144286
Whenever you have free time and you choose to train a stat. I don't decide when you use it, it's simply an option.
>>
>>6144290
I'm more curious about the Mystery CEO in orange.
>I want you to find me later. Somewhere more private. If you can find me, I know you're smart enough to help me with a plan I have later.
He's directly enemies with the silvers and we got some insight into who he might be from bits in the mission just now
>"...SPOTTED CEO AT G-CORP...TRIED TO KILL, HE USED...UNKNOWN SINGULARITY TO SCARE OFF AGENT. A WHITE FLASH OF LIGHT..."
>"Why WAS he wearing J-Corp's colors? Aren't they WITH us? I swear that Singularity reminded me more of A, B, C or L-Corp's-"
SPEAKING OF
>"...PLANNING TO INSERT...SIX AGENTS INTO HEAD MEETING...CODEWORD TO TALK TO THEM IS...AZURE NIGHTMARE..."
This info needs to get into the right hands and soon

>>6144296
Cool thanks!
>>
>>6144281
Add
>Tell Alex and Anjaros about the six silver agents inserted in the head meeting and the code word. And all the silver agent plans.

I will go to sleep now.
>>
>>6144286
I want to do the bonus mission because QM clarified on the allies will joining the base attack, and I believe the supplies we will get if my plan gets chosen will be sufficient.
>>6144247
>I will say that your allies WILL be available for the Base Assault even if you don't decide to rest.
>>
>>6144303
Oh this >>6142396
Yeah sounds good to me

>>6144302
+1 this too
>>
>>6144281
I can +1 that.

Why don’t we have X-Corp deploy to the area? We can have them establish a cordon and a QRF in case we end up shit creek.

They can use the building blast as a cover to say they’re trying to apprehend some terrorists.

Hell, we’re going there anyways. Let’s draw up a map of the area for them while we’re at it.
>>
>>6144401
I remembered this from J-Corp Catalog
>ON HIRE J-CORP OFFICER (1 per $675 or 1 A-ENERGY + $50. If picked, an officer will passively assist you during the upcoming mission in the background. Has no morals or qualms about the job in question. Things will just seem to go a bit easier during your missions. The more hired, the better.)
And eavesdropped from the FORGOTTEN SIGNAL at the start of the ice material mission
>Why WAS he wearing J-Corp's colors? Aren't they WITH us?
>>
>>6144418
>Take the word "overseer," like a sample
>Repeat it very quickly in a crew, for example
>Overseer, overseer, overseer, overseer
>Officer, officer, officer, OFFICER
>Yeah officer, from overseer!
>You need a little clarity? Check the similarity!
https://youtu.be/xt7hoHBcY9k
>>
>>6144401
We still don’t know how much support the X-Corp will provide to us yet for the base assault.
>>6144418
Also, I want to buy three ON HIRE J-CORP OFFICER to be used for clearing out all civilians in the surrounding area, keeping people out of the area, and alerting us to any suspicious things while guarding. I worry there will be civilians and bystanders that will get hurt when we begin the base attack. [We still have the one FISH PILE (VERY RARE)]
[H-CORP ID] TRAIL CLEANSING PROTOCAL will also come in very handy for cleaning any evidence of our doings when we are finally done with the base.
Should we tell the handler that we are planning on attacking the silver agent base?
>>
So we're mostly just going for GH0's plan, it seems. I need three anons to roll the following
>2d100 (first half of SEEKER)
>2d100 (second half of SEEKER)
>5d100 (CACHE)

The SEEKER TABLE has been modified slightly from the one in G-CORP due to your new location. Due to you actively searching for a pharmacy, you'll find it without consulting the table but if you roll the NEW PLACE/SHOP RESULT, you'll find a higher quality Pharmacy.

1-13: There's not a lot of people around here and few want to talk to you but you manage to squeeze some information out of them. (You'll get some general information about what's going on in the City.)
14-39: Huh! You think you recognize that figure. Maybe you should stop and talk to them. (You'll meet a member of an ALPHABET COMPANY or another FACTION you have favor with. You'll get a chance to earn or spend FAVORS on them.)
40-54: Oh, that's an interesting looking building! (You'll gain a new place to visit during your SETUP and FREE TIME phases, like a Shop.)
55-71: There's something weird about the alleyway you walked past. You decide to take another check. (You'll learn a useful secret about the City.)
72-84: "You're with Alexis, yes?" An old woman in a babushka scarf rushes up to you. "She told me to tell you this, yes." (You'll get some general advice on how to handle your objectives and future missions. Very helpful old lady.)
85-94: A figure rushes up to you and shoves a package into your arms. Something tells you that you're being wrapped up in something. (You'll obtain a hint to your current MYSTERY or, if you have no MYSTERY, you'll get one. MYSTERIES offer stat boosts and some useful information on the machinations of the CITY when solved.)
95-98: Oh no. Something's wrong here, you know it. The air's all WRONG. (ANOMALY ENCOUNTER.)
99-100: A sudden snow storm hits you. You find it hard to breathe now. Something's happening... (SPECIAL ENCOUNTER!!!)

CACHE TABLE
1-18: Consumable (self explanatory. Drugs, ammo, one time gadgets, healing items, if you use it and it disappears it counts.)
19-31: Defensive (Armor, pepper spray, tasers, cloaking devices, anything meant to protect you.)
32-58: Offensive (Explosives, ammo, new kinds of guns or melee weapons, etc. Something meant to hurt people. You're 100% certain to get some EMP weapons or grenades from this option.)
59-84: Supportive (Counterfeit IDs, tools, advanced cameras, etc etc. Something to help you out in the field.)
85-95: Exclusive (Stolen company resources, company exclusive items, etc etc. Something that usually only highly connected people get.)
96-99: Anomalous (You're not quite sure what you'll get if you roll this.)
100: MYSTERY BOX! (Reroll an additional 3d100. You'll get a rare and unique item of the categories you roll. If you manage to roll another 100, ???!?!?!?!?!?!?)

If you don't roll OFFENSIVE, the category with the most hits OR the lowest roll will be converted into an OFFENSIVE RESULT.
>>
Rolled 88, 70 = 158 (2d100)

>>6144680
Rolling Seeker set 1
>>
Rolled 10, 4 = 14 (2d100)

>>6144680
Rolling Seeker set 2
>>
Rolled 17, 88, 12, 51, 63 = 231 (5d100)

>>6144680
>>
>>6144683
>>6144709
So in all it's
>general City news info
>general City news info
>useful City secret
>new MYSTERY get
And the basic-ass russian pharmacy we seek. Pretty decent in all for the day before BASE ASSAULT

>>6144615
>how much support
Or the nature of said support
>buy three
Pricey if we have no A-Energy to price offset. That money could go to something else too, and we could buy 2 cops instead of 1?
>the one FISH PILE (VERY RARE)
Whatever we use it for better merit it. That's some DAMN good ocean fish for a high value group's dinner
>TRAIL CLEANSING PROTOCOL
Somehow I suspect the spooks will find out Nicole did it anyway, but it says it can at least confuse them until they do? I figure it is worth the price if we do decide to buy it. WAIT A SEC. It might help to stop heat from reaching the allies participating. Maybe even the J-Corp cops we buy, and X-Corp support, and Anjaro's men, and any other friendlies could be safer in the aftermath by extension. Yeah on second thought I'm all for buying this now. Let's do it when the time is right, NOT on this day before
>tell the handler that we are planning on attacking the silver agent base?
If we're going to take the Handler family bonus mission like you suggested, we can just tell him during that?

>>6144725
>2 consumable
>1 offensive
>1 supportive
>1 exclusive
At least one of the things will be anti-tech and anti-implant guaranteed, so that's great. As long as Kiara is nowhere near where they're used, it'll be fine
>>
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It takes a moment but you have a general layout of what you plan on doing before worrying about the Mission Question.
BASIC HOUSEKEEPING (You're here!)
-Talk to the TV MAN
-Talk to the G-Corp Rep, Ms. Wiltshire, Alex + Anjaros, and Bill
-Look through CATALOGS

EXPLORATION
-Check out District 9, Sub District PHI-4
-Try to find a pharmacy in PHI-4
-Check out District 7, Sub District ALPHA-1 to see how bad the damages are.

MISSION
-Decide whether to go on a mission or not
-Talk to the HANDLER

Probably easier than trying to do it all at once after all. That and it gives you an excuse not wear any clothes for another few hours. You do have to do the obligatory "CALL SUKANE SO YOU CAN GET MORE TIME" call. At this point it's both routine for both you and him.

Right as you're about to hang up though...

"So. There's been a real stink at T-Corp recently. They're actually getting into a disagreement with I-Corp over it now."
"Huh. Usually we hang up by now." You're shocked at any sort of cordial conversation with him. "Really? How come?"

"Some major TimeTax disagreement. 'Yesterday', as per T-Corp's Atomic Time Standard, a massive spike of temporal energy was detected in their territory. Enough to warrant a $105k TimeTax. Granted that's small for the Company itself but they're trying to deny it happened."

[ANOMALOUS ABILITIES] Seems like Dasha isn't some construct of the anomaly! She's real! A real human bean!
[SEEKER OF THE CITY] Assuming you going back and forth is treated as one trip, that's 52.5k per person. No wonder why backwards time travel is so limited.

"W-well! I hope one of my associates can clear that over on T-Corp's behalf." You are absolutely not paying for that. Best to play dumb. "H-hopefully that doesn't jack up the prices of my purchases."
"Doubtful. A one off incident isn't going to do anything- Yes, Maruyama? No, no, it's not because of your sword. I-Corp. Yeah, yeah-" He hangs up.

Well that's weird but, as you check out the window, it seems your purchase went through. It is pitch black outside. That should be enough to get everything done that you want.
>-$450!

Now, time for some more calls. First up, G-Corp Rep. You really need to ask for her name if you're going to be in contact with her-

She picks up immediately the moment you dial her number. "HEY YES WE KNOW ABOUT THE BOMBING WE ARE NOT ABLE TO TALK ABOUT IT AT THIS CURRENT TIME WE ARE TRYING TO STABLIZE CALL BACK LATER-"
"Woah, woah, it's me. Nicole!" You have to shout pretty loud for her to hear you. You can hear a lot of racket over the line; Seems like wherever she's at, they're on severe damage control.

"Ohthatscoolnicolerealcoolcool." She does not seem comforted at all to hear back from you. "Your apartment was the one hit, yes, we'll be willing to give compensation. Would a free train-"

"I'm not here for compensation! Calm down, calm down. I'm here to help you."

The line goes quiet and for a minute, you're afraid she actually hung up.
>>
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"Huh?" Thankfully she didn't. "What?"

"I know who caused the bombing. I'm wary to say their name in case they're listening right now. They're a group of agents who are attempting to disrupt the various Alphabet Companies and they caused the bombing to overwhelm G-Corp. They are currently in your district as we speak."

"...I haven't spelt in 28 hours, yeah, overwhelming is a bit of an understatement. I haven't considered someone tapping our lines, though."

"I would check that out the moment we hang up. I need you to stop all train travel to and from G-ALPHA-2 tomorrow; We believe that's where they're at. I plan on solving the issue at the root."

"I. I suppose I can do that. Not like any trains are going anywhere in ALPHA 1 through 9 anyways- Shit, shit, gotta hang up. O-Company is complaining about how close it was to their district." That's that, then. Next up: Wiltshire.

---

"Oh! Nicole! What do you wish to know this time?"
"G-ALPHA-2. Tell me about the Subdistrict."

"Hmmm. That's close to that bombing I heard about. ALPHA-2 is actually a pretty affluent part of G-Corp; I think it's actually close to their Nest of BETA-2! A good chunk of G-Corp's transport manufacturing happens in ALPHA-2, though it's also pretty overpopulated and undermaintained."

[SEEKER OF THE CITY] Tracks with what you know about G-Corp. ZETA-4 and KAPPA-5 could be argued as more improtant for manufacturing but that's semantics.

"The weirdest thing about it is that they were producing an excess of materials over the last few weeks and all of it can be traced back to a new manufacturer working there: Dellt Aegis. Yet despite this manufacturer existing and us having its location...I have not seen a single person actually working there."

[PERSON OF INTEREST] Dellt Aegis. STILLE DAG. It's an anagram. It's the spooks. You're almost insulted at how lazy the anagram is.

"Give me a map of that manufacturer. Now."

"Sure, sure! I will say that's not the only weird business there but I'm too old to check myself. There's supposedly a pharmacy working with Z-Corp called BIOMETRIC DAG but it's never open. Check it out if you can."

That's all you can get out of that call but the implications are worrying. It's possible they're targeting all of the affluent subdistricts in the main 26 districts. Food for thought later you suppose; you'll get that map when you're selecting whether to go on a mission or not today.

-----

The next call is pretty short and to the point.

"Supplies?" Alex grumbles over the line.
"Supplies. Military jammer equipment and explosives?"
"Low on those. Supplier got hit. Assuming it's them."
"Got any to spare?"
"A few. Shit battery so they won't last long. The explosives I can spare were cobbled together from a Y and W-Corp supplier, very unstable."
"Good enough. Anjaros will be there. Could you possibly give any more support?"
"Could send three or four good men. Wary of giving more; Others are busy examining or tracking other locations."
>>
"Good, good. I have to warn you. AZURE NIGHTMARE, Six 'issues', HEAD MEETING. Relay that to the Anjaros."

"Fuck!" You swear he nearly shattered his phone from how hard he was gripping down on it. "Fuck, fuck, I didn't expect that. I have to contact J, X, and B-Corp's CEOs."
Oh? You could use this as an excuse to learn more about that MYSTERY CEO. "Wait, before you go. Does J-Corp's CEO have any association with a Light-based singularity?"

"Hm?" Alex seems confused by the question but before he hangs up, he does give you a very useful hint. "Light-based Singularity? I know A-Company has one that manipulates light to create illusions and they have been working with J-Corp over some propaganda films."

Oh! That's a lead. "Last question. Does J-Corp have any issues with K-Corp?"

"Some, yes. Aside from some small squabble over chemical weapons, K-Corp seems to be producing a lot more of it to the worry of a LOT of the Alphabet Companies. Not sure why." Oh that's not good at all. Either K-Corp knows about the spooks and they're going nuclear on removing them or...

...

You rather not think about it. You hang up with Alex afterward.
>You'll be given some extra support during the base assault! Explosives, jamming equipment, and a few soldiers as distraction fodder will be sent.
>UNKNOWN CEO MYSTERY HINT OBTAINED! (It's clear your CEO is working for A-Corp. Max, Gregory, and Roland Krakatoa would likely know more. K-Corp also seems to be acting really shady as well.)

One last call before CATALOGS (you'll save TV MAN for when you're about to leave)

----

"Hey, Bill. Where did you place the chemical barrels that I asked you to dispose of?"
"I kept one for myself and made sure to seal it up real good; Keeping it in a secure location in NU-7; AWAY from any populated areas. Rest were placed into a secure transport vehicle and shipped to C-Company for proper disposal."

"Wait. C-Corp? Not K or X-Corp?"
"Yep! K-Corp's been real shady and probably wouldn't want their stuff back right now. X-Corp...would probably arrest me if they knew I had it. C-Corp can destroy it discreetly due to their Singularity."

"Hm. Would it be possible for me to get some samples of it from the barrel you have left?"
"Sure, sure, but only a few. This shit would rot you from the inside out: Gotta be careful on how to store the samples."

Well, you're done with phone calls. You hang up on him after a quick goodbye and now, it's time to do your favorite thing ever...SHOPPING!!!!!!!
It gives you an excuse to burn through all of the money you got. You cross your legs before cracking open the old musty CATALOGs.

Best to save some money for the PHARMACY you're checking later too.

MONEY: $7694
BARTER SUPPLIES: C-EXTRACT x2, DEGRADED C-EXTRACT x2 (Counts as 2 A-ENERGY), FISH PILE (VERY RARE) x2 (Equal to 3 A-ENERGY), FISH (SPECIAL) x2 (Equal to 1 C-EXTRACT).
FAVOR: 1 J-CORP FAVOR, 2 W-CORP FAVORS

-10% DISCOUNT ON J-CORP ITEMS, 20% DISCOUNT ON W-CORP ITEMS
>>
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J-CORP CATALOG ITEMS
>HOLLOWPOINT PISTOL ROUNDS (3 per $112 or 6 per A-Energy. Allows the user to reroll four of their dice when fired.)
>CRYO GRENADE (1 per $225. Deals lingering cold damage to enemies, reducing their max FLESH by 2 and their dice amount by 3 permanently. Extra effective against biologicals.)
>KRAV MAGA MANUAL (1 per $675 or 1 C-EXTRACT. When used on you or an ally, boosts their VIOLENCE by 1 permanently and their innate melee/unarmed attack roll by 1 side (d6 --> d7 --> d8, etc etc etc).)
>ON HIRE J-CORP OFFICER (1 per $675 or 1 A-ENERGY + $50. If picked, an officer will passively assist you during the upcoming mission in the background. Has no morals or qualms about the job in question. Things will just seem to go a bit easier during your missions. The more hired, the better.)
>EMERGENCY HOTLINE RADIO (1 per C-EXTRACT or $669. When used, a pair of J-Corp officers will arrive to assist you and your allies as soon as possible. Very useful when a situation gets too dire.)
>HANDGUN AMMO (4 PISTOL AMMO PER $76, 3 REVOLVER AMMO PER $103, 6 PISTOL + 5 REVOLVER AMMO per 2 A-ENERGY.)
>EXPLOSIVE REVOLVER AMMO (4 per $300. When attacking, you roll an additional +2d10 and you deal extra splash damage to two random enemies.)
>SHOTGUN SLUG (2 per $70, 6 per A-Energy. Shotgun go pew.)
>[H-CORP ID] TRAIL CLEANSING PROTOCAL ($675 or 2 A-Energy. After you complete your next mission, a group of J-Corp and H-Corp employees will take their time to wipe away any physical trace that you were ever in the general area you were in. Very good for distracting and confusing the spooks.)
>[J-CORP FAVOR] HEAD OF SECURITY ARMORED COAT ($1500 + 1 J-CORP FAVOR. You're not here to coddle a bunch of criminal scum. +2 MAX FLESH and +1 VIOLENCE. Blocks 3 FLESH from RANGED ATTACKS and 1 FLESH from MELEE ATTACKS.)

W-CORP CATALOG ITEMS
>ANTI-ANOMALY ROUNDS (3 per $120 or 7 per A-ENERGY. Can be used as PISTOL or REVOLVER ammo. When hitting an anomaly or a person with anomalous abilities with one, the target takes 2 extra FLESH and RESTRAINT damage.
>POLISHED VOIDSTONE (1 per $600 or 1 C-Extract + $120. Boosts all stats by 3 on consumption for a short duration and once it wears off, boosts one stat of the user's choice permanently by 1.)
>POLISHED NOVASTONE (1 per $276. When used, reduces all dice on nearby enemies by 1 for the rest of combat and sets most enemies ablaze, dealing fire damage to them over time.)
>MOONSTONE (1 per $280. Blocks up to 3 RESTRAINT damage before shattering. No bells, no whistles, you get what you get. Also blocks any damage you take when using an ability.)
>ECLIPSE SILK BOMB. (2 per $200. When used, it creates a thick web made out of sticky silk in a small area around where you threw it, blocking approaching enemies and creating cover in the middle of battle.)
>RAW WHITE DWARFSTONE (1 per $360. When consumed, grants the consumer 2 FLESH and RESTRAINT damage reduction for a short duration by converting major organ systems into stone.)
>>
>QUNQUN PILL (1 per $125. Produced by a B.A. Heals 1 CRIPPLING INJURY, no questions asked.)
>MOONSTONE FRAGMENT (2 per $80. A fragment of a Moonstone. It crackles soothingly. Allows you or an ally to reroll three RESTRAINT or WILLPOWER dice when consumed.)
>REFINED BINARYSTONE (1 for 1 C-EXTRACT. Boosts two of the user's stats by 1 permanently, no questions asked, no gimmicks. It just upgrades people.)
>LEYLEY PILLS (2 per $96. When consumed, adds a temporary 2 point shield to your FLESH and RESTRAINT. When you take FLESH/RESTRAINT damage, you lose one point instead.)
>PROTOTYPE ANTI-ANOMALY PISTOL ROUNDS (6 per 1 C-EXTRACT + $600. When it hits an ANOMALY or SHIFTER, deal 3 extra FLESH and RESTRAINT damage. Inflicts lingering ESOTERIC damage, reducing their max stats.)
>[W-CORP FAVOR] HIRCHSTONE (1 per W-CORP FAVOR. A specialized, fur-covered stone made by a Wendy Walker from an unknown pink/orange blood sample. Increases WILLPOWER by 8 and reduces all RESTRAINT damage taken by 2 for a short duration on use.)
>[W-CORP FAVOR] CRYSTALLINE ANTLER COVERS (1 W-CORP FAVOR + $825. ACCESSORY. Oh, who could this item possibly be for, HMM??? +1 WILLPOWER and MAX RESTRAINT, slowly generates various W-CORP GEMSTONES as long as the user wears it.)
>CRYSTAL AMMO (PISTOL ROUNDS = 4 per $200, SHOTGUN SLUG = 2 per $225, RIFLE AMMO = 3 per $250, REVOLVER AMMO = 3 per $215. Attacks made with this ammo have a high chance of inflicting CRIPPLING INJURIES due to sharp jagged hunks of rock exploding inside of the target's body.)

What do you want to purchase?
>Write in. (If an item has "X per MONEY/RESOURCE", you can buy multiple times. Otherwise, you can only buy it once.)

[UNSTABLE] A small part of you wants to make fun of Wendy for the two new CATALOG options that she clearly added just for you. Do you...?
>YES. (You'll need to make a CHARM check. If you pass, you'll get some extra RAPPORT with her.)
>CALL HER BUT TELL HER YOU THINK IT'S CUTE, ACTUALLY. (You're not sure how she'll respond to this.)
>DON'T BOTHER HER. (Safest option.)
>Write in.

I meant to post earlier but something came up.
It's time to finally spend all of that money you're saving up. Otherwise, what's the point of getting money to begin with?
>>
>>6144863
OP can we get those conversion rates of Money and A-Energy and C-Extract?
>>
>>6144887
$350 for A-ENERGY, $625 per C-Extract.

So the Degraded C-Extract is worth $700
FISH PILE (VERY RARE) is $1050
FISH (SPECIAL) is $625
and C-EXTRACT is C-EXTRACT.

You can either use them in place of cash or, well, use it for items that cost that resource.
>>
FUCK IT I'LL AUTISM

>>6144864
>>6144875
J-Corp
>CRYO GRENADE
Buy 2 = $450
Get nades back after superboss, they HELPED
>KRAV MAGA MANUAL
Buy 1 = $675
This one's for Ashley, she's primarily melee
>EXPLOSIVE REVOLVER AMMO
Buy 4 = $300
1 per revolver users like Clover and Wendy and if anybody gets LAWBRINGER or NAGNAT M2005, mostly the former
>[J-CORP FAVOR] HEAD OF SECURITY ARMORED COAT
Buy 1 = 2 DEGRADED C-EXTRACT + $100 + 1 J-CORP FAVOR
This is amazing armor for somebody like Naomi, but anybody who relies on VIOLENCE can use it to be way less squishy
"When consumed, boosts WILLPOWER, COGNIZANCE, and RESTRAINT by a random amount between 0-2 for a limited time at the cost of taking 3 FLESH DAMAGE." is not worth it to me in keeping them for use

W-Corp
>MOONSTONE
Buy 1 = $280
Maybe Benedict?
>POLISHED NOVASTONE
Buy 1 = $276
See nades
>ECLIPSE SILK BOMB
Buy 2 = $200
See nades
>RAW WHITE DWARFSTONE
Buy 1 = $360
For... some ally I guess?
>MOONSTONE FRAGMENT
Buy 4 = $160
>REFINED BINARYSTONE
Buy 1 = 1 FISH PILE (SPECIAL)
Too good to pass up
>PROTOTYPE ANTI-ANOMALY PISTOL ROUNDS
Buy 6 = 1 FISH PILE (VERY RARE) + $175
One shot for 1 extreme high priority target, nothing more. Use only when it's a MUST
>[W-CORP FAVOR] HIRCHSTONE
Buy 1 = 1 W-CORP FAVOR
For anybody who needs 8 fucking WP for whatever massive check plus 2 RESTRAINT damage down
>[W-CORP FAVOR] CRYSTALLINE ANTLER COVERS
Buy 1 = 1 W-CORP FAVOR + $825
Thanks Wendy
>CRYSTAL AMMO
Buy 8 pistol + 6 shotgun + 3 rifle + 6 revolver = 1 FISH PILE (VERY RARE) + $705
Spread around allies. I honestly think at this point Nicole should just ditch all her pistol ammo of all types to her allies. Revolver + SIGNATURE FEDKILLER + Ass Rifle are enough ranged

TOTAL SPENT:
$4506
2 FISH PILE (VERY RARE)
1 FISH PILE (SPECIAL)
1 J FAVOR
2 W FAVOR

REMAINS:
$3188
1 FISH PILE (SPECIAL) I wanna give that one to Benedict...
I want to keep regular C-Extract just in case we can do crazy shit like inject it in an ally... and I most DEFINITELY want to keep the 3 Admiral C-Extract as a huge bargaining chip or big injection moment with Captain's Command
>>
>>6144995
Anybody wanna buy better shit or drop some of this for whatever reason, go ahead and spill it. You might have better ideas
>>
>>6144995
+1 but
Add buy 3 QUNQUN PILL.
>>
>>6145068
I'm fine with that. What about a couple LEYLEY PILL? They help in fights
We need to have enough money after next mission for stuff like TRAIL CLEANSING and the cops, plus hiring all allies. Can't spend too hard.
>>
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Marked, marked, marked, and marked. You won't bother calling Wendy, she probably doesn't need you bothering her.
>-$4881, -2 VERY RARE FISH, -1 SPECIAL FISH, -2 DEGRADED C-EXTRACT, -2 W-FAVOR and 1 J-FAVOR
>OBTAINED CRYO GRENADE x2, KRAV MAGA MANUAL, 4 EXPLOSIVE REVOLVER AMMO, HEAD OF SECURITY ARMORED COAT, MOONSTONE, POLISHED NOVASTONE, 2 ECLIPSE SILKBOMBS, RAW WHITE DWARFSTONE, MOONSTONE FRAGMENT x4, PROTOTYPE ANTI-ANOMALY PISTOL ROUNDS x6, HIRCHSTONE, CRYSTALLINE ANTLER COVERS, 8 CRYSTAL PISTOL AMMO, 6 CRYSTAL SHOTGUN SLUGS, 3 CRYSTAL RIFLE ROUNDS, 6 CRYSTAL REVOLVER ROUNDS, QUNQUN PILLS x3

YOU NOW HAVE $2813 LEFT!

You're absolutely vomiting up a large majority of your excess inventory once you hire your allies this mission (or tomorrow when you do the BASE ASSAULT). You remember that a lot of your allies don't really HAVE a lot of equipment soooo. Yeah.

You won't bother the voices in your head over what to give them, you'll just go with your gut on that. Your brain power is wiped from SHOPPING. You turn the TV on to listen to the TV MAN'S ADVICE.

It takes a long while for him; There's only harsh static and the sense that something is WRONG but luckily he flickers into view before you begin worrying he might not come up at all. He's sitting down by a fireplace inside what seems to be a fancy mansion's library/study. He takes a moment to scan around your new APARTMENT.

"Nice. So, let's cut to brass tacks for tonight's show. We both know, as audience and actor, we have places to be. And we both know we know you don't want to repeat information you already heard. It's been over a year! We both know our places now!"

You cock an eyebrow but you can't really interrupt him when he starts talking, you know what much.
[UNSTABLE] He knows you rely on him for INFORMATION. POWERFUL AND POTENT INFORMATION. HE HAS YOU BY THE OVARIES, THE NUTS, HE HAS OUR NAME ON A LIST.

"First! There's a storm abrewing in the Corporate Sphere." Two small screens pop up by the armchair he's resting in. Each of them shows a similar sight: A group of shadowy figures huddling around a large conference table. It's hard to count how many there are but there's roughly 52 split across the two screens.

"Due to the Meeting happening tomorrow and the large host of incidents all happening around the exact same time, the Corporate Directors are trying their best to organize whether they should continue with the Meeting or not. But of course, the gears of corporate progress can't stop now. We both know who would suffer if the Meeting was delayed."

[SEEKER OF THE CITY] The 52 men and women directly below the CEOs in terms of power. They say that 4 Directors working together have the same power as one CEO.

"So, instead, they're overclocking the engines of corporate commerce. To be fair, it would've been like this even without the Silvers, but every mission you'll have access to today will be FAR riskier than it would normally be. However!"
>>
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"Equal and opposite reaction. Every mission, especially with some nudges of a Corporate Administrator in training, will have their rewards massively boosted. The lowest one I saw, money wise, was $3000."

Fuck, that could be enough to bounce you back from the catalog purchases. "Wait." You remember something. "Does the safety thing you said from our last session still track?"

"Indeed. C, O, Q, V and Z-Company's district (3/15/17/22/26) should be safer still for today, tomorrow, and the day after."

"In addition, depending on the mission you pick, you'll earn some minor favor with one of the corporate CEOs during the meeting. You obviously won't know what you'd get from siding with a CEO but it'll be a nice bonus."

Huh. "Well, you have two more things to say. What else should I know about."

"Two! Due to incredibly bountiful harvests from the Infinite Sea due to a certain deer clearing up a certain Admiral, U, T, and S-Company (who directly border the Sea) have been quickly rising up in Corporate Power. Even V-Corp is getting some boons due to bordering the ocean as well."

"While other companies know you exist and have benefited from your existence, those four and G-Corp have and will benefit the most from your interference. So I imagine you'll get a choice of a Corporate Sponsor during the Head Meeting from one of those five. You may need it, things will only get more dangerous after the meeting. This isn't the end. It's only the middle of our story."

You have a feeling you might be able to earn another sponsor choice or two depending on what you do today but that's worryingly cryptic. You always assumed the Base Assault would be a climax, a hooray, to your fight against the spooks. What could be more dangerous than heading into the den of your enemy?

"Three! You have a double agent in the Silvers that you don't know about. Currently, somewhere within the City, a certain group of assassins have heard about what you did to Noelle and Bel. All five of them are worried about their own safety now." Huh? Is he talking about the 521 Association? Granted, only Ashton and Noelle have shown themselves, but...

"While I doubt they'll be allies with you (you have enough as is), expect to meet some of them today. They'll attempt to bargain with you to save their own skin. That is all." With that, the television turns off. Hm. You suppose killing one of the silver agent's top threats was enough to scare them.

[UNSTABLE] SHOULD WE KILL THEM? IF THEY BACKSTABBED THEIR EMPLOYEERS, THEY MIGHT JUST BACKSTAB US TOO.
[PERSON OF INTEREST] Let's be pragmatic. The spooks have been deterred by us so far but they've never sent more than a few agents at us at a time.
[PERSON OF INTEREST] We're heading into the belly of the beast. I say we can take what help we can.
[ANOMALOUS ABILITIES] Didn't you hear they were SHIFTers too? May be worth it to have some more anomalous might on your side.

Hm. Food for thought.
>>
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Well, that's homekeeping done. Time for some exploration.

A quick shower and dressing up in some basic winter clothes later, you step out your apartment to see...the package is here already. You push it back inside before closing the door behind you.

As you head down to the streets below, you wonder what you should focus on first. You decide the first thing to do is to find your cache here. Gives you an excuse to also wander around your new SUB DISTRICT too.

---

The actual sub district itself is...really, really lonely once you start exploring it. There's barely anyone outside; It's just you and maybe the occasional stray dog rushing after some small furred rat or something. Despite the buildings being painted in all sorts of bright hues with all sorts of cute decorations hanging off them, no one wants to go outside.

You shrugged it off when you first arrived here since it was late at night but it's only an hour or so away from sunrise, there should be somewhere outside besides you.

Every time you walk past a building, you notice the curtains sliding open to let dozens of eyes stare down at you. It's as if everyone here doesn't trust your presence; As if you were a bad omen. As a consequence of this, most of the shops you could've gone here are closed, even though you hear people chattering inside.

It takes you turning around a corner to find a building that isn't trying to hide the fact its open to you: A dingy, grimy gambling den. Great. It's a pretty shabby place with a few outside chairs and tables with old CRT TVs right in view. A group of three old men who are probably retired are sitting around a table, mumbling about what horse to bet on.

ALl of them snap their gazes over to you. Shit, walking through snow is a lot louder than you thought. For a moment you thought they were going to start something but they immediately break into fits of laughter upon seeing you.

"Ha! Told you, Vlad, ₽50 that we'd see a 'furry'."
"Fuck you. You made me lose a bet!"

Pft. Okay, maybe you can get some information out of them. You approach the table and dig through your pocket for the 500 'ruble' you stole from the bank. You toss it onto the table, knowing this is probably the best chance to spend it. "Sowwy. Here's payment."

The three old men stare down at the bundle before looking back at you.

"So. I just want to talk. Is that okay?"

"Uh, woo, sure. Yeah." "Uh huh." "What do you want?"

"Info. That's all. Tell me what you've heard.

----

"Oh! Sure. Heard that there's been a sudden uptick of those Syndie types lately. You know, lousy no good criminals?" "Ivan, you were criminal too." "Shut up. It's weird! Normally not so many criminals around. Boris said it may be because of shadowy influences."

"You make me sound like crackpot! I said it was from rich dude! Rich powerful dude! Heard he calls himself 'Delta Foxtrot'." Huh? "Looks like face got turned into ground meat! Very spooky man!"
>>
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Wait, wait, that sounds like the Handler's Brother. The mission dealing with him was almost a month ago at this point.

You SWORE you saw him killed right in front of your eyes.

Didn't your Handler kill him after you killed his guards? Didn't he finish the job? You swore he pummeled his brother to death. That's real bad if he's somehow still alive. You have to tell him about this later

----

"D-Company," Oh? That's a name you haven't heard in a bit. "Been working with O and F-Company. O for raw grounds, F for refining coffee grounds." Oh. It's boring news. "All three have been real desperate for work lately due to incident."

Oh? Interesting. "What kind of incident?"

"Apparently, supplies from Wastes have been drying up. Most of coffee beans come from there. Most have been saying they were joining some 'revolutionary', bleh. Though it odd, revolutionary supposedly likes coffee. So he's been whining about wanting more coffee from those three companies."

Huh. You could get a two for one: Winning favor with one of the three Companies and getting an in with that Revolutionary you keep hearing about.

"Apparently, revolutionary plans on doing something day after tomorrow! Some big show of his revolution! Pathetic! I expect B-Corp to blow him right out of ground! Been hearing that B-Corp is expecting him to do something dumb!"

Then the three lose interest in you. Huh. You're supposedly meeting up with the Man on the Phone later and something's telling he may be involved with that group somehow. Maybe you can spread that warning to him later.

With that situated, you keep on wandering.

----

You manage to find the pharmacy you were looking for but to be quite frank, something's telling you that you don't have time to check out all of its stock nor do the employees WANT you around. You can already tell the swarm of nurses inside there want you out as soon as possible. You'll remember this location in case you want to visit it later, though!

<Quick explanation for GAUZE, TRAUMA, STANDARD MEDKIT and ADRENALINE SHOT. LEYLEY and Z-CORP AMPULES had their stats shown in previous updates.>
GAUZE ROLLS: Heals 1 FLESH, weakens 1 CRIPPLING INJURY, or heals 1 CRIPPLING INJURY if used with a UVX item
MEDKIT: 3 charges. One charge can heal 1 FLESH, two can heal a CRIPPLING INJURY, three revives someone out of CRITICAL STATE with half FLESH.
TRAUMA KIT: 5 charges. Same as the medkit but it just has more charges.
ADRENALINE SHOT: Fully heals FLESH and RESTRAINT, removes panic and revives anyone in CRITICAL STATE. Deals damage equal to half their FLESH and RESTRAINT after it wears off.)

You decide to buy...
>Some RANDOM supplies. (-$50. For every $50 you spend, you'll roll 1d100 on a chart to determine what you get. Write in how many times you wish to purchase this.)
>Some basic supplies. (-$350. You'll get GAUZE ROLL x3 and STANDARD MEDKIT x2.)
>Some advanced supplies. (-$700. You'll get TRAUMA KIT x2, ADRENALINE SHOT, LEYLEY PILLS x2)
>>
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>Some VERY advanced supplies. (-$900. You'll get 2 Z-CORP AMPULES, TRAUMA KIT x2, ADRENALINE SHOT x2)
>Buy multiple supplies (Choose two or more supplies to buy.)
>Don't buy anything.

After deciding what to buy, you continue to wander. You have a feeling you'd stumble onto something interesting soon enough.

Your next stop is something that's quite interesting: An old law firm. You don't really see these anywhere in the City anymore. Not because there's no laws period, no no, it's just that most legal disputes are solved by VIOLENCE or corporate browbeating than third party firms these days.

The door is currently boarded shut. Seems no one is here anymore.

It's clearly fallen into disrepair but the thing that catches your eye is the banner hanging above it. On it is the face of what you assume is the man who used to run this joint. You immediately recognize the face, however, because you saw him just a day ago.

The Mystery CEO.

Now, granted, he's a lot younger looking in the banner. Probably about ten years ago by the lack of greying in his slicked comb-over and thick bushy mustache. You could actually learn some information about him from here; You doubt he even remembers he worked for this law firm.

Making sure no one is looking, you promptly rip the boards off with your telekinesis before stepping inside.

https://youtu.be/8nXCv0pjIoc - FEELS LIKE YOU'RE INTRUDING

The place has been gutted long, long before you came in here by the looks of it. Anything that wasn't too heavy or nailed down has already been dragged out of this place many years ago. The front lobby only has a set of old filing cabinets (chained shut by the looks of it) and a heavy, sturdy wooden front desk.

Every door you see on first glance around the lobby has been boarded and sealed shut. Would probably be too much effort to break into for. The filing cabinets aren't too much of a worry, though. You pull out an old lockpicking set you got for situations like this.

[OVERWHELMING TALENT BONUS!] You open them in mere seconds. The filing cabinets are now yours.

You're about ready to flip through them when you sense something off with them. You push them to the side to notice...you left a cache here? Odd. You know you had and still have a habit of blacking out and doing shit so this isn't the weirdest place to find a cache.

CACHE SUPPLIES OBTAINED!
>EMP GRENADE x4 (Very effective against those with implants and robotic threats. Targets multiple enemies. Disables nearby electronics and implants for a short duration. When used on a mechanical anomaly, android, or cyborg, you roll an extra 4d6 dice when attacking it and deal automatic FLESH damage to them.)
>N-COMPANY BLESSED ARTS SCROLL 4: BINDING (A blessed piece of paper imbued with the hopes, dreams, and spirits of several N-Corp priests. When used, up to three targets are bound in place by blessed chains, preventing them from attacking for a turn.)
>>
>K-CORP UNIVERSAL PURGING AGENT (A thin, watery paste contained in a plastic bottle. Has three charges. When used, it instantly purifies a room's worth of contaminants and allows for safe travel through otherwise dangerous locations. Can also dissolve organic materials that are too tough to damage.)
>O-CORP BRANDED INSTANT COFFEE x2 (Boosts the user's TALENT by 2 and grants them a 20% dodge rate to all attacks for a short duration.)
>'HAPPINESS IN A PILL :)" (An oddly marked bottle filled with 5 bright cyan pills. No clue what they do! You should ask Benjamin what these do...)

Odd but useful, you hope.

You crack open the filing cabinets in an attempt to find out who the fuck that UKNOWN CEO is. You have to go through a lot of useless files but soon enough, you find a file folder that holds your interest. Flipping through it, you find your target.

MR. LEOHT 'ANON' MAUS, OWNER OF LEOTH LAW AND LIGATION FIRM.
CONTACT INFORMATION: 10-999-992. LIVES IN J-CORP BETA-9, HOUSING LOT BETWEEN WESTLAND AND MARY ST.

It even has his face on it; the same as the face on the banner. You could try contacting him now!...but you're still not sure why he wanted to find you specifically. Or even who else might be working for the spooks. Who knows if contacting him would be safe.

You have to think hard about the two people you want to talk to right now.

Do you want to tell Otto Foxtrot/your Handler about his brother possibly still being alive?
>YES. Something's fishy, how the fuck could he have survived that? You doubt Otto wanted to be merciful.
>Call him but don't say its his brother just yet. Ask him if he knows of a Delta Foxtrot. Maybe he's an unrelated nuisance?
>NO. It could just be a rumor, you have no way of confirming it for now.
>Write in.

Do you want to call the MYSTERY CEO right now?
>YES. He wanted you to investigate and figure out who he is. You got a decent idea, why not?
>Don't contact him yet but leave a voicemail. See if it's the right dude even. Could be your mind playing tricks.
>NO. Too risky. Who knows if the spooks are listening to you RIGHT NOW?
>Call up some of your contacts about the location he supposedly lives in. You'll meet him there later.
>Write in.

Doing a small gap vote in between the shopping and mission selection votes. Don't forget to vote for the pharmacy choice as well.
>>
>>6145314
Pharmacy:
>Some advanced supplies. (-$700. You'll get TRAUMA KIT x2, ADRENALINE SHOT, LEYLEY PILLS x2)
Delta Foxtrot:
>Call him but don't say it’s his brother just yet. Ask him if he knows of a Delta Foxtrot. Maybe he's an unrelated nuisance?
Mystery CEO:
>NO. Too risky. Who knows if the spooks are listening to you RIGHT NOW?

Not when we have this much heat on our heads. It’ll just out him to the spooks at large.
>>
SHIT I forgot to include thanking Wendy! Ah well we can do that right before the BASE ASSAULT just fine

>>6145312
>>6145313
>>6145314
backing >>6145347
>>
>>6145313
>Some advanced supplies. (-$700. You'll get TRAUMA KIT x2, ADRENALINE SHOT, LEYLEY PILLS x2)

>>6145314
>Call him but don't say its his brother just yet. Ask him if he knows of a Delta Foxtrot. Maybe he's an unrelated nuisance?
>Call up some of your contacts about the location he supposedly lives in. You'll meet him there later.
>>
>>6145347
+1
>>
>>6145313
>Some VERY advanced supplies. (-$900. You'll get 2 Z-CORP AMPULES, TRAUMA KIT x2, ADRENALINE SHOT x2)
It's just an extra 200

>>6145314
>Call him but don't say its his brother just yet. Ask him if he knows of a Delta Foxtrot. Maybe he's an unrelated nuisance?
>NO. Too risky. Who knows if the spooks are listening to you RIGHT NOW?
>>
>>6145314
If not too late, changing vote from >>6145354 to backing >>6145673
>>
>>6145552
Change
>>6145673
+1
>>
>>6145673
+1
>>
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Ah, right, you decided to buy the VERY ADVANCED BUNDLE.
>-$900
>+Z-CORP AMPULE x2, TRAUMA KIT x2, ADRENALINE SHOT x2
Oh! You also forgot you bought a REFINED BINARYSTONE too. You'll add that to your mental list.
>+REFINED BINARYSTONE

With that settled, you take a good long think on how to handle this. You really shouldn't call 'LEOHT'. Not with this much heat. Not with the spooks being as active as they are. Not with your BIG DAY approaching. Maybe you'll ask around about where he lives with your trusted allies and Otto maybe but...

No. Not right now, at least.

You keep the folder regardless. Just in case. After closing the folder and placing it back into your inventory, you decide it's probably best to check up with the Handler about the other Foxtrot you heard about.

He picks up the moment you dial up his number. Can't blame him with your track record. "Hello, hello! How's my number one Cleaner? Well, probably more fourth place over my whole career buuut in the last year? Definitely number one."

>TARNISHED GOLDEN NECKLACE ACTIVATES!
>"She doesn't normally call me this early. Something's wrong. Something's wrong, I don't like where this is going."<

"Doing well! As well as I can be given the circumstances. So, uh, it's about a rumor I've been hearing. Do you know anything about a Delta Foxtrot? Supposedly starting syndicates across the City?"

"Oh. Well, that's certainly a name. A name that I have definitely heard of before. A name that-" It's clear he's deflecting or hiding something. "Where the fuck did you hear that name? Who told you that?"

"I heard some old dudes over here in I-Corp talking about him."
"Well that's a shock! Not sure why they would be talking about my old man when he's six feet under. Got a description of who this motherfucker is?"

"Mashed up face, like ground beef, supposedly rich and famous?"

>"No. No it can't be."<

"We'll talk about this later. I need to talk to some of my contacts. If you see someone matching that description, DO NOT ENGAGE WITH HIM." The line goes dead after that. That reaction basically confirms your suspicions but that comment about him using his father's name is odd.

More and more odd details adding up, huh?

[UNSTABLE] WOULD HE BE THAT MUCH OF AN ISSUE TO DEAL WITH? DIDN'T WE DEEPFRY HIS BRAIN WITH CHEMICAL NERVE AGENTS? PLUS THE HANDLER MASHING HIS FACE IN?
[PERSON OF INTEREST] Well I think we all know who would interfere, after all the only way he could've-
[ANOMALOUS ABILITIES] Let's not assume it's always the spooks. They're powerful but there's a million other factions or benefactors who could be blamed.

There's nothing you can really do for the time being. With nothing else to check out in this general area, you make your way over to the train station so you can check up on your old sub-district: G-ALPHA-1. The station attendant looks at you weirdly when she sees what district you're heading towards. "Miss, do you know...?"
>>
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Before she can question you more, the landline on her desk starts ringing. She picks it up and after a VERY short and tense conversation, she gives you approval to head towards that sub-district.

[CAPTAIN'S AUTHORITY] Seems like that trucker girl is good for some things after all.

You easily find a seat in the dead empty train cabin and, feeling a bit tired already, you drift off into a light slumber.

You're immediately woken up by a group of people violently tapping on the train window. You open your eyes to see a whole assorted group of people standing around on the platform of G-ALPHA-1's train station.

There has to at least be five different corporate groups working here: K-Corp workers in safety yellow and orange hazmat suits, S-Corp construction men in dull cherry red vests and gas masks, J-Corp police officers in their bright orange uniforms, R-Corp Rangers in some stereotypical cowboy uniforms and ponchos...

There's even some people in uniforms it takes a moment for you to recognize. There's about five to six weathered old men in white buttoned up shirts held up by black suspenders. O-Corp, you think. EVERYONE is wearing gas masks at the very least, you note.

They're all trying their best to repair the train station which is in some pretty heavy disrepair. Massive chunks of the structure have either been warped into awkward positions or are just gone outright.

[SEEKER OF THE CITY] Seems K and J-Corp called a truce to deal with this incident. You swore they were still trying to kill each other over the chemical weapon incident you caused a month ago.

"Miss, you can't be here." the K-Corp Hazmat Worker's voice is laced with static from his suit's voice filter. "You have to leave-"
"Wait." An officer approaches the train to get a better look at you. "She matches the description of what G-Corp Southern Rep said. Let her through."
"Fine. Put on some safety equipment at least, miss." You're now allowed to step out of your train.

You thank him for the advice and promptly equip the GAS MASK tucked away in your inventory. You carefully walk past the five corporate groups to see what the hell happened outside if the station looks like this.

https://youtu.be/vC9QLsyDsz8- - COLD RUINS THAT WERE ONCE YOUR HOME

[UNSTABLE RESOLVE] Oh. Oh fuck.
[PERSON OF INTEREST] This is their most vile trick, huh?

The place barely looks like what it was once even a day ago. Where there were once snow-covered buildings, roaring fires, and people of all strips wandering around and chattering with each other...is ruin. Most of the buildings around you have been caved in completely only to leave behind piles of rubble and barely held together support structures.

The streets themselves were hit even worse. Massive sink holes have formed in the ground that you'd estimate are at least five, maybe six, feet deep. The sidewalks have massive cracks running through them or are flatout gone, replaced with bare and frigid dirt.
>>
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It doesn't get any better no matter where you look. It's all the same level of destruction for as far as your eyes can see.

As expected, the power lines are also knocked down. Luckily it seems like they already shut down the power here so the now loose and severed power lines are just inert cabling but that means this place has to be in complete blackout.

Something in your INVENTORY begins to beep. You check to see what it is...and it's two of your DETECTORS. The RAW MOONSTONE GAS DETECTOR and the P-CORP ENERGY COUNTER. You'd had one or two beep before but both at the same time?

[ANOMALOUS ABILITIES] The weirdest part is you sense no anomaly here. The only anomalous presence here should be you.
[PERSON OF INTEREST] Didn't they experiment with anomalies? That's how Benedict got stuck as a half-anomaly, half-human. Like a manufactured SHIFTer.

No use just speculating. Thankfully you're able to explore the ruined streets with ease due to your well trained body. Jumping over massive gaps or having to climb around/over some rubble to continue forward isn't that much of an issue when you're not rushing yourself.

In your travels, you do begin to notice that not every building is completely destroyed. A lot of the SHOPs you went to over your career are either being repaired or are still in operation, though most of them are out of power.

You passed by CALORE NERO, that old coffee shop you saw yesterday, and it seems to have power. Though the whine of several generators nearby tells you how. It is fucking packed to the brim with people; At least fifty to sixty of them.

Meanwhile, you see the old man from IPPO'S REFINERY helping out some of the S-Corp Construction Workers with repairing some of the smaller buildings. You doubt they can repair every building immediately but you're glad they're doing something.

>SEEKER ROLL: 63!

One of the buildings currently being repaired by a group of S-Corp workers looks...weird. Very weird. You stop in your tracks to get a better look at it and the first thing that raises your alarm bells is how pristine it is. While a lot of the other buildings being repaired are still in the very early stages of being repaired, this one?

This one looks brand new! It's like it suddenly popped out of nowhere. The new office building they built is also really, really vibrant with how it's painted. The bright red paint they painted it with had to be put on just mere seconds ago since droplets of it are still rolling down the building.

"How's the transplant?" You overhear one of the workers muttering to the other.
"Good, good. Had to get some samples from another building. Rejection rate is at 5% right now."
"Can G-Corp afford it? They have the spare rubble for it but gestating one still takes time."

Gestating?

You take a closer look at the building. While every other building is coated in snow, there's no snow within a 15 foot radius of it. Hell, there's PUDDLES OF WATER on the ground. It's oddly hot here...
>>
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Wait. Can't be.

You swear that building is moving ever-so-slightly. As if it's breathing.

"It should enter stasis by tomorrow. Should we really be putting one here? What if someone tries stealing its...?"
"Shut up. Who knows who could be listening?"

That's when the two of them snap their gazes over to you.

You promptly rush down the street before they get the wrong idea.
>CITY SECRET: LISTEN TO THE BUILDINGS (Seems like S-Corp's buildings are partially organic in nature. Perhaps you could use this to your advantage? You'll unlock special voting choices when exploring urban sprawl and you'll have an easier time losing people in chase.)
>Maybe you can even harvest materials from them if you find the right ones?

You try to find where your apartment is but you have to stop in your tracks as you find yourself at the edge of a massive barricade blocking your way forward. Luckily, there's no barbed wire or anything, basedou take a moment to climb over it to see...

Oh no.

Where there was once your apartment is a crater. There's not even any ruined buildings or damaged roads here. For as far as you can see, which you can only assume stretches through the whole City block your apartment building was at, there's only bare dirt and stone. There's no hint that there was ever anything constructed here at all.

A thick haze also hangs around Ground Zero; Which your detectors are more than happy to tell you is a mixture of something anomalous and MOONSTONE GAS. It seems to linger around the site like a bad smell, refusing to leave. Luckily it seems warded away by an array of of bright yellow fluorescent lamp bulbs attached to both sides of the barricade: Some sort of K-Corp tech?

What you know for certain is that the Spooks aren't fucking playing around anymore. If your detector is reading correctly, that gas could probably melt you even with the gas mask on.

You climb down the barricade and stumble away from the sight you just saw. You really, really need to get back at them for this; You doubt that it was just 80 dead and 500 injured anymore. The damage is too much for it to be that low anymore.

You bump right into an old looking man during your stumbling. Looking up, you see that it's Neal from that one shop you used to go to. The old man wraps an arm around your shoulder and you think he's smiling; Hard to tell with his gas mask.

"Hey! Glad you're alive. Y-yeah, you can probably tell our business is probably shutting down here. I knew you stopped visiting but uh...just in case you came here for me."
"..." You feel bad at the fact a lot of the old shops you used to come to are probably out of business now. You decide, if only to feel good, to scribble something down and hand it to him. "Call this number. It's from an associate of mine, Alexis Morozov."

"Send it to IPPO'S, CALORE NERO, and uh." You point in the rough direction of that one unmarked shop you saw. "Look for a man with some tattoos. She'll find you a place to set up shop at."
>>
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"Ho! Guess you're a lifesaver, huh!" He firmly pats you on the back before ripping the piece of paper out of your hand. "Sure, sure. See you around."
"See ya?" You don't care much for him but you felt he deserves that much for helping you out before you found better sources for equipment.

>All of the G-CORP SHOPS will be moved to somewhere safer thanks to you checking up on them!

You collapse onto the cracked sidewalk. That's when the HANDLER comes a ringing. You pick it up and meekly answer with a simple, "Hey. Came to visit G-ALPHA-1. It looks awful here."
The line is quiet at first. "Yeah. I know that much. I had a worker of mine check up on that place after I heard the news. Thank god you worked for I-Corp yesterday, huh?"

"Yeah." You want outta here, especially if the spooks think you are coming down here to check on their 'warning shot'. "Can we just get this over with? I feel sick."

"Let's get to brass tacks then. Hell, I wouldn't blame if you didn't want to work. If you don't-"
"Thanks for being considerate but let me think."

CHOOSE YOUR MISSION! (All mission rewards have been jacked up considerably, thanks to Alexis' help + high demand for work!)
>[ANOMALOUS] "We got reports of a certain anomaly that's been terrorizing District 14. Some sort of big crash test dummy thing called APEX PREDATOR? Whatever it is, it's been killing a lot of people. Recontain or weaken it enough for the ETF to get." REWARD: $4777, +4 P-CORP FAVOR, 8 A-ENERGY PACKETS AND 2 C-EXTRACT, you'll get a new boon and potentially some PARADIGMS! RISK LEVEL: OVERWHELMING Regardless of who you pick, Benjamin and Max will offer you intel to help you on this mission.
>"C-Company needs a guard for one of their establishments. Especially after everything going on, shit is getting real tense across the City. Workers are also hard to find right now for obvious reasons. Keep an eye on everything, it'll be fine. May or may not be haunted!" REWARD: $3000, +3 C-CORP FAVOR, +1 MAX RESTRAINT to you and all allies who join you this mission. RISK LEVEL: MEDIUM-HIGH
>[!!WARNING!!] [ANOMALOUS?] "V-Company called. I'm not sure how or WHY you managed to impress them but they want to drag your ass out to do a favor for them. Something about an old building that was ran by the Company that came before the Company that V-Corp took over. Explore it, grab what you can find, and escape. Alive." REWARD: $14000, +10 V-CORP FAVOR, V-Corp will personally offer you a role in their company in the future, you'll learn more about the world before the City. RISK LEVEL: Good luck. You'll need it. :)
>[!CAUTION!] [ANOMALOUS] "P-Company is having a hard time producing enough power to keep up the increased demand across the City. Go to a facilities of theirs and work on some anomalies for hem, okay?" REWARD: $5000, +4 P-CORP FAVOR, you and all allies brought will gain +1 to three stats (you get to choose your own) and a random BOON upgraded. RISK: OVERWHELMING
(1/3)
>>
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>"The eggheads over at D-Company are facing an issue with their own facilities. Someone is sabotaging them and we need your help to figure out who and why. Catch and kill whoever they are." REWARD: $4000, +4 D-CORP FAVOR, you'll get a bundle of RESTRAINT healing items and specialized coffees from D-Corp. RISK: HIGH.
>"Q-Company is having an issue with producing the latest lines of Drones. E, X, and H-Corp have done their best but they still haven't figured a solution out. Go in there, help them, FIX IT." REWARD: $3111, +3 Q-CORP FAVOR, you'll get a chance to upgrade yourself or your allies with biological upgrades from Q-Corp. RISK LEVEL: MEDIUM-HIGH
>"There's been something odd happening in Z-Corp's district. Some unknown kind of disease has been spreading across all of the GAMMA subdistricts like a wildfire. Find out what's causing it and stop it." REWARD: $5000, +3 Z-CORP FAVOR, you'll get a lot of medical and healing items that may help out in the base assault. RISK LEVEL: CHALLENGING
>[!CAUTION!] "Want to commit incredible levels of hyperviolence? I know you do, you sick bitch! You sick fucking bastard! I got a corporate elite I want you to hunt down and do unspeakable things to! DO WHAT COMES NATURAL!!!" REWARD: $6850, +1.5 RAPPORT with OTTO, +3 HUXLEY FAVOR, +1 max VIOLENCE and TALENT to all allies who go on this mission. RISK LEVEL: RISKY
>"S-Company is begging me to send you back to their district for a mission so here: Due to your involvement in clearing up the INFINITE SEA, there's a lot more product being brought in than people who can process it. Just handle some fish and relax, okay?" REWARD: $3000, +1 S-CORP FAVOR, your apartment will be upgraded to allow you to train easier at home, you get to keep some of the fish! RISK LEVEL: NORMAL? (Seems too easy...)
>"Keep your head on straight if you pick this. One of the Corporate Administrators from N-Corp wishes to explore a certain section of T-Company's district. Something about a deal they want to make with T-Corp. Keep him safe." REWARD: $3800, +2 FAVOR with N and T-COMPANY, you'll get a selection of time altering and holy equipment to bring back home for the BASE ASSAULT. RISK LEVEL: LOW-HIGH
>[BONUS MISSION] "This is going to sound incredibly pathetic but I need you to do this for me. I haven't had contact with my family in a while and I need you to find where they're at and how they're doing. I'm worried, okay?" REWARD: $3250, +1 RAPPORT with your Handler, +1 CONNECTIONS to you and two allies of your choice upon completion, and you'll become a honorary Foxtrot (which will help you interact with corporate families easier). RISK LEVEL: MEDIUM-HIGH
>[CORPORATE MANIPULATOR MISSION] "A friend of a friend told me about this. Over at O-Company, they're having issues with a local syndicate who's been harassing their farmers non-stop for some reason. Negotiate or kill the syndicate so we can keep producing food." REWARD: $3750 and +5 O-CORP FAVOR. RISK LEVEL: MODERATE.
(2/3)
>>
>Maybe you shouldn't go on a mission today? (You won't get any rewards from doing a mission but it gives you the whole day to prepare for the HEAD MEETING and BASE ASSAULT.)

WHO TO HIRE? CHOOSE UP TO FIVE ALLIES TO HIRE, AS LONG AS YOU CAN AFFORD THEM. ALLIES USED LAST MISSION CAN NOT BE SELECTED. ALLIES WITH [UPG] WILL BE OFFER A BOON VOTE WHEN YOU BRING THEM.
AVAILABLE MONEY: $1913
>[UPG] BENJAMIN. Fully licensed as a pharmacist, Open Minded to the supernatural. Has a crimson spark that needs a push to ignite. Delusional, credulous, and naive. ($42)
>MARUYAMA. Resilient mindset, has a way with negotiations and blending in with crowds. Has a latent spark waiting to bloom. Has the resolve to handle any mission thrown his way. Emotionally and physically spent. ($75)
>KIARA. Fellow explorer of the City with a vast amount of knowledge. Artificial physiology lacks the same limits as flesh and bone. Can mimic other people. Has vastly improved cognizant abilities and can react quicker than most humans. Prone to making rash decisions. (Free if you pick a mission tagged [ANOMALOUS] or [ANOMALOUS?]. $75 otherwise.)
>ADAM. A long career of working as a chef has instilled amazing levels of accuracy and technical precision. Practicing surgeon and mechanic. Hard worker. Tends to overcorrect when situations get dicey. ($85)
>[UPG] MAX, an Aristocrat. High in demand with the Companies and has extensive access to corporate assets. Held in contempt by other Cleaners and the working class, very sheltered. Has a chaotic spark that longs to explore the world. ($80.)
>NAOMI. Well versed in all military matters and a great commander. Has old glowie habits she's trying to break out of. Has a knack for analyzing the quirks and potential of people around her. Slowly regaining her SILVER AGENT skills. Old age and scars have ruined her body. ($155)
>FRANK. His main job as an ETF agent grants incredible combat and non-combat experience and far higher base stats. Has access to resources you could never hope to get by yourself. Incredibly blunt and crass, liable to piss other people off (including you). ($230)
>[UPG] CLOVER. A casino manager who larps as a cowboy, has the sharpshooting skills to back it up. Unshakeable morale and has a resolute will that's hard to break. VERY stubborn. Has a hidden ability. ($175)
>CASEY. Optimistic spirit lightens the mood of everyone she interacts with, very experienced at convincing people. Has a queen bee-like mindset. Emotional. ($60)
>BENEDICT. A chef partially transformed into an anomaly. Half-man-half-machine anatomy grants immense strength and physical resistances, has anomalous powers and abilities. Fractured mind that requires careful observation, UNSTABLE. (+$444 if you hire him. You get more money hiring him as you raise Adam and his own RAPPORT.)
(1/2 for allies)
>>
>OTTO. Literally your boss. Has an unbreakable level of confidence in himself and has the capital to force his way into any corporate situations. Also literally your boss, so keep him alive. PERSON OF INTEREST to the SPOOKS. (35% of your MISSION PAYOUT.)
>DASHA. A russian soldier from the past. Is very skilled in combat and keeps her nerves in high stress environments. Has a frail body and is a fish out of water in this futuristic CITY. ($125.)
>NO ONE. YOU'RE GOING ALONE.

To offer some clarification, if you pick the "NO MISSION TODAY" option, you can still hire some allies to help you prepare if you want to. OTTO would probably cost a flat sum of $500 if you hired him without going on a mission, though.
Mostly just adding the option to skip a mission since I did see some discussion on wanting to explore, stock up, and let your allies rest and I felt that was a fair choice. Though you can still pick a mission if you wish.

ALEXIS, LEX, QUENTIN, ASHLEY and WENDY aren't available since they worked last mission and allies (usually) can't work twice in a row. They're real human beings who need rest after all.
>>
>>6145923
>[BONUS MISSION] "This is going to sound incredibly pathetic but I need you to do this for me. I haven't had contact with my family in a while and I need you to find where they're at and how they're doing. I'm worried, okay?" REWARD: $3250, +1 RAPPORT with your Handler, +1 CONNECTIONS to you and two allies of your choice upon completion, and you'll become a honorary Foxtrot (which will help you interact with corporate families easier). RISK LEVEL: MEDIUM-HIGH

>[UPG] BENJAMIN.
>[UPG] MAX.
>KIARA.
>[UPG] CLOVER.
>CASEY.

Reason: >>6142396
>>
>>6145956
+1
Holy shit that's so much money offered
Look at those payouts
>>
>>6145956
Let's go with this
Btw, is it me or did APEX PREDATOR go up in risk? Maybe we should've taken care of it sooner
>>
https://suptg.thisisnotatrueending.com/qstarchive/2024/6071053/
No.6073991
>Katherine lived and was humiliated by Otto. She'll absolutely remember this and will probably be a pain in the ass in the future...
Question anon, do you think it is Katherine inpersonate Delta Foxtrot since she has shapeshifter ability and she is a Handler ex-lover potential know lot Foxtrot family history?
>>
>>6146016
He did yeah. But we have bigger fish to fry and we can always try to go for him after the BASE ASSAULT

>>6146029
Great idea to throw at him on the mission and see what he thinks
>>
>>6145923
>[BONUS MISSION] "This is going to sound incredibly pathetic but I need you to do this for me. I haven't had contact with my family in a while and I need you to find where they're at and how they're doing. I'm worried, okay?" REWARD: $3250, +1 RAPPORT with your Handler, +1 CONNECTIONS to you and two allies of your choice upon completion, and you'll become a honorary Foxtrot (which will help you interact with corporate families easier). RISK LEVEL: MEDIUM-HIGH

>[UPG] BENJAMIN. Fully licensed as a pharmacist, Open Minded to the supernatural. Has a crimson spark that needs a push to ignite. Delusional, credulous, and naive. ($42)
>[UPG] MAX, an Aristocrat. High in demand with the Companies and has extensive access to corporate assets. Held in contempt by other Cleaners and the working class, very sheltered. Has a chaotic spark that longs to explore the world. ($80.)
>ADAM. A long career of working as a chef has instilled amazing levels of accuracy and technical precision. Practicing surgeon and mechanic. Hard worker. Tends to overcorrect when situations get dicey. ($85)
>BENEDICT. A chef partially transformed into an anomaly. Half-man-half-machine anatomy grants immense strength and physical resistances, has anomalous powers and abilities. Fractured mind that requires careful observation, UNSTABLE. (+$444 if you hire him. You get more money hiring him as you raise Adam and his own RAPPORT.)
>CASEY. Optimistic spirit lightens the mood of everyone she interacts with, very experienced at convincing people. Has a queen bee-like mindset. Emotional. ($60)
>>
>>6146039
Props to you for picking A&B, but I'm sticking to Clover and Kiara. I miss both of those and we had Adam and Benedict during the briefcase mission
>>
>>6146016
They’re all increased risk.
The TV MAN told us that shit is going down City-wide. The corporate directors are trying to make their power moves before their bosses meet up tomorrow. Also, apparently the 521 people are going to try to waylay us at some point.

In terms of mission, I’ll give a +1 to:
>>6145956
It’ll be worth the risk to upgrade Ben, Max and Clover.
>>
>>6145912
>[CORPORATE MANIPULATOR MISSION] "A friend of a friend told me about this. Over at O-Company, they're having issues with a local syndicate who's been harassing their farmers non-stop for some reason. Negotiate or kill the syndicate so we can keep producing food." REWARD: $3750 and +5 O-CORP FAVOR. RISK LEVEL: MODERATE.

>[UPG] BENJAMIN
>[UPG] MAX
>[UPG] CLOVER
>DASHA
>>
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"So. This is going to sound super embarrassing and as a TRUE RED BLOODED MALE, I would loathe to stoop THIS low to ask my most TRUSTWORTHY WORKER to do a SOLID FOR ME, RIGHT BEFORE-"

"I've seen actual children act less snooty than you right now. What's the big deal?"

All of the energy in his voice vanishes like air being pushed out of a balloon. "It's about my family. I haven't heard anything from ANYONE in my family in the last two weeks. They're not dead, I know that much, but due to my work and general family squabbling I haven't gotten into contact with them for a bit."

"Huh. I mean, if that's all, that doesn't really sound like a mission. This sounds like you're venting to me."

"Okay. Normally I wouldn't even bring this up but I finally tried calling them a few days ago and every time I tried to, my phone would immediately go on the fritz. Tried contacting them online: Same thing. Computer would hard crash to the desktop. This isn't them ignoring me, someone is actively trying to sabotage my attempts to communicate with them."

Oh! That's a LOT more worrying than simple family drama. "Do you think it's them?"

"Could be but I have no evidence it is 'them' aside from it fitting with their M.O. For all I know, it could be some other corporate family trying to rile up my family for whatever reason."
"So here's what I need you to do. There's four main figures in my family I need you to get into contact with. I have no idea where they are specifically at, only which sub-districts they might be in."

"Well, tell me the locations. Some physical descriptions would be nice."
"Alright. Here you go." He quickly rattles off a list of names and what he recalls about them and their activities.

-Seath Stone Foxtrot, associate of D-Company, male. Works as a head researcher at a D-Company containment facility. Brown hair, brown eyes, tanned skin. Has a very bulky physical build. Sub District: D-ALPHA-5 or D-ZETA-9.
-'Double A' Foxtrot, violent yet loyal worker for R-Company, female. Works as a training instructor of R-Corp Rangers. Very generic looking, most noteworthy feature is a pattern of scars in the shape of a cross on the center of her face. Sub District: R-GAMMA-2 or R-GAMMA-3.
-Gabriel Foxtrot, devoted believer of the Father Above, male. A priest who has decided to take a pilgrim to L-Company on behalf of N-Corp. Long, shaggy blonde hair with an equally long blonde beard, red robe. Sub District: L-OMEGA-9 or L-ALPHA-1.
-Molly 'Princess' Foxtrot, young and devoted bug lover, female. An excited yet inexperienced member of the family who went to Q-Company due to her love of insects. Wears thick overalls, gloves, and boots wherever she goes. Has dyed orange hair. Sub District: Q-PHI-7 or Q-TAU-2.

Huh. Aside from a brief visit to L-Corp's district, you haven't gone to any of these players before. A good corporate opportunity to get some corporate favor and to see more of the City (after finding his family of course)
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[SEEKER OF THE CITY] As a quick refresher, L-Company is a very ill tempered company who has a no tolerance policy for anyone who slights them or disrupts the peace. Has a caste system depending on how well you mesh with their collectivistic society.
[ANOMALOUS ABILITIES] D-Company is a very new, very overworked corporation created 20 years ago. They are tasked with the containment and study of anomalies. You've heard rumors their districts are supernaturally dark at all times.
[SEEKER OF THE CITY] Q-Company is where Drones come from. It's a very single minded company that cares about productivity and work efficiency at any cost. You heard their districts are safe but very drab and boring to be in.
[UNSTABLE] R-COMPANY IS A COMPANY FILLED WITH COWBOY LARPERS WHO ARE TASKED WITH EXPLORING THE WASTES, A NEAR INFINITE DESERT THAT SPANS THE OUTSIDE OF THE CITY. THEIR DISTRICT IS ALSO VERY ARID AND DRY AND AWFUL!

"Make sure all four of them are okay. I know they're tough enough to handle themselves normally and this is kinda pathetic of me to ask. There's also a fifth one but I'm not AS worried about her. Consider her your optional objective."

>OBJECTIVE: GET INTO CONTACT WITH THE FOUR MENTIONED FOXTROT FAMILY MEMBERS. CONFIRM THEIR STATUS AND REPORT THEM TO THE HANDLER
>OPTIONAL OBJECTIVE: FIND THE FIFTH MEMBER. REWARD: $650, M-COMPANY FAVOR x2, +0.5 RAPPORT WITH ASHLEY AND THE HANDLER

He rattles off the fifth member's description.
-Fang Foxtrot, upcoming musician, female. The Handler admits he basically knows nothing about this family member but feels morally obligated to watch after her. SUBDISTRICT: M-GAMMA-1 through 9.
That name sounds familiar. You swore Ashley said she used to go by Fang. Maybe it's a coincidence.

"Can't lie, it'll probably be a wild goosechase trying to find her. Focus on the other four first."

"You know? I'll go look for them. I do expect to be paid pretty well after all is said and done but as long as you pay me? I'm willing to do it for you."

"Thank you. Call me whenever you find one or if shit is really dire. I'll write off the ticket costs for you, just focus on finding them." With that, he hangs up. You decide to call up some of your own allies and tell them to meet you up at I-PHI-4 (given that's where you live now). You were pretty curt with your calls so you imagine they're pretty worried about you but...you need to focus on the mission first.

Heading back to the train station after getting a quick spray down by some K-Corp hazmat suiters, you board your train back to your new home. You close your eyes to take a quick nap while you still have a chance to afford such a luxury. You hope whatever dreams you have aren't weird and ominous.

When you next open your eyes, you realize you didn't dream at all. Odd. Guess your mind is too preoccupied to really put extra energy into dreaming. You see that you're about ready to arrive at I-PHI-7. Goodie. The train doors open to reveal some familiar people on the platform.
>>
Clover, Max, Benjamin, Casey and Kiara! Your pals! Your chums! Your chumps!

Max and Benjamin look the exact same as when you last saw them aside from their eyes looking a bit different. Benjamin's eyes have a faint orange hue to them while Max has a dark red tint to her eyes.

"Heya! "So, has his new body rejected him yet? I am quite excited to hear how it's doing." "Benny, it's only been what. 8? 12 hours? He's not even with her anymore." "Aw."
>CRIMSON and CHAOTIC SPARK progress + their abilities will be revealed next update!

Clover is a god damn giant in comparison to all of the short girls and the manlet that is Benjamin. He still has his big bulky poncho and yellow/black checkered scarf. If anything, the only difference from last time you saw him is the bags under his eyes. "So. A search and rescue mission? Or just a search mission?"

"Search." You clarify. "Ideally no rescuing. Handler didn't say much."
"Figures-"

"HARK! I SHALL HELP THEE RESCUE THESE INNOCENT MEN AND WOMEN OF GLORIOUS REPUTE!" What the fuck- What the hell is Casey wearing?
Hastily thrown on top of her yellow dress shirt and honeycombed tie, she now sports a jury-rigged chestplate and a pair of shoulder pads that looks more like what a medieval knight would wear than anything. Gripped TIGHTLY in her hand is a weathered rapier that has seen better days.

Her brown slacks and shoes + off yellow hair tied in a ponytail look the same but the armor is taking you out of it.
"She said she was 'inspired' by me and wanted to be a hero too. I thought it was mighty cute until I realize she wasn't gonna be a Ranger."

"I made this out of the armor you gave me earlier!" Casey immediately breaks character. "Do you like it? I didn't want to step on Clover's toes so I thought this would be the most appealing to the group!"
>CASEY lost LIGHTWEIGHT VEST + LIGHTWEIGHT HELMET + SHOULDERPADS. CASEY now has MAKESHIFT KNIGHT ARMOR! (Blocks one CRIPPLING INJURY per mission, has a medium chance to block 1 FLESH DAMAGE from melee attacks!)
>CASEY now has WEATHERED RAPIER! (ATTACK ROLL: TALENT-2, can be used alongside a one handed gun. Has a 1/6th chance of deflecting most melee attacks thrown at her. Currently equipped with her MBF MODEL 129.)

"I still think being a cowboy would've been cooler."

"S-sure, Casey. It looks nice." "Aw. You can be a bit nicer to her, you know? It's clear she's putting a lot of passion behind it.." That voice with a faint static overlay to it sounds familiar. You turn to see who it is: Oh! Right! Kiara! It's been a long time since you've seen her.

She has you dead to rights with a pair of finger guns. The bulky android seems to be looking a lot better than when you last saw her, all things considered. The orange bomber jacket and black turtleneck sweater she has on are clearly brand new and from a MUCH fancier brand. The latex faux-skin covering her arms, face, and legs also seems freshly maintained as well. "Been a while, hasn't it?"
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The last thing you take note is that her LED eyes have a bright blue hue to them due to that BLUESPACE MODULE she has installed. That and she has some tacky jewelry on but bleh.

"It has been...well, It's been a long time since I've seen any of you. Except for Max and Ben but that was only for a little bit."
"You didn't think of calling me first?" Kiara would be fluttering her eyelids if she had any. "How rude! I'll kill you!"

"Like hell you would."

"Ngh! Damnit, you're right. You're too lovable."

"Pft." Max rolls her eyes at the sappy display being shown. "So. Corporate family nonsense again. Hopefully this time I don't have to hear about a teenager being kidnapped."
"I will admit, that did detract from the mine exploration we had." Benjamin sagely nods. "I do have a hypothesis on who could've blocked your boss' communications."

[DELUSIONAL] "You see, I believe it's a form of extraterrestrial life-"
"Benjamin. Please. Aliens don't exist. You just watched one too many movies last night."
"Max! We have living centipedes in skinsuits, sentient robots, AND anomalies. ARE ALIENS THAT WEIRD-" Hoo. You forgot how much of a nutcase he could be.

"Welp. I can tell we got some time before we decide where to go next, huh." Clover claps his hands. "So. Boss. Anything on your mind?"

You do want to see how your allies have changed since you last saw them. You take a moment to see your allies' new abilities...

----

CHOOSE A BOON FOR MAX, CLOVER AND BENJAMIN!

MAX
>Max has clearly been training since you last hired her. Her body, while still thin and stringy, has some actual tone to it. "My family has some good genetics, you know?" (FIVE STAR TRAINING. +1 MAX FLESH, +1 TALENT, +1 MAX RESTRAINT, +1 CHARM. Due to her extensive mental and physical training, Max rolls d7s on RESTRAINT, TALENT, and WILLPOWER checks. She also adds d7s when assisting you in those checks.)
>"You know, in business, it's not the first person to think of an idea who succeed. Why apply that to just business?" (COPYCAT. +1 COGNIZANCE, +1 WILLPOWER, +1 CONNECTIONS, +1 MAX RESTARINT. Max is now able to mimic far weaker versions of an ally's BOON depending on the situation. She picks one at the start of mission and can switch to a new one once per mission.)
>There's an almost glimmering innocence to her expression. "I want to learn about the world I've been sheltered from, you know?" (UNDYING CURIOSITY. +1 to two random stats. Max will slowly but passively gain permanent stat boosts as she works with you. In future BOON votes, she'll have an additional BOON to pick from. A slow yet steady upgrade.)
>There's some faint surgical scars all around her body. "One upside of having Benny as a boyfriend? I can ask him for some...improvements." (AUGMENTED BODY. +1 COGNIZANCE, +1 MAX FLESH, +1 CHARM, +1 TALENT. Max can attempt to wirelessly connect to electronic devices to gain access to them or to use them from a safe distance. Her body also resists most negative effects of consumables.)
(1/2)
>>
CLOVER
>Clover's busy chatting with your other allies. You can overhear him trying to give them some basic trigger discipline and other useful gun-related advice. (COWBOY ADVISOR. +2 TALENT, +2 COGNIZANCE. Twice per mission, Clover may add +2d8 to any TALENT or RANGED ATTACK roll an ally makes. Allies will also passively get better at using firearms during a mission.)
>"I don't know what it is but I feel oddly lucky." He's not wrong. There's an almost palpable aura around him that seems to comfort everyone around him. (GUNSLINGER'S GRIT. +2 CHARM, +1 MAX FLESH, +1 WILLPOWER. Clover's DEADEYE SHOT now triggers on 5s alongside 6s. Good things also just seem to happen to Clover and the rest of your party.)
>"After all that weird shit I saw in that facility, I wanna make sure I ain't ever thrown off balance again." (SHERIFF'S RESOLVE. +2 MAX RESTRAINT, +2 WILLPOWER. This boon has three charges that recharge every mission. Clover may spend a charge to autopass any check to resist a mind altering effect or to avoid being incapacitated/stunned by an item or power.)

BENJAMIN
>You only now notice how grimy and dirty his previously pristine attire is. "Ha, sorry for the mess. After seeing that Drone, my mind has been racing!" (MEASURE TWICE, CUT ONCE. +2 MAX FLESH, +2 COGNIZANCE. Benjamin now has a knack for noticing small discrepancies and details even your most vigilant allies wouldn't notice. COGNIZANCE DCs for everyone in the party are also slightly easier when he's in the party.)
>His eyes now glint with an uncharacteristic confidence. "I had to talk my way through the corporate world. Max has taught me some VERY good advice..." (BIRD BRAINED CHARISMA. +1 MAX RESTRAINT, CHARM, CONNECTIONS, and WILLPOWER. People just like Benjamin now and are willing to be open and cordial to him. You'll unlock special skill checks to learn information they'd otherwise wouldn't tell you.)
>"So. Now that I have my own ability, I've been thinking. Why not create some anomalous junk with my new abilities?" (ONTIKINETIC. +2 WILLPOWER, +2 MAX RESTRAINT. Benjamin can, on a successful WILLPOWER check, temporarily imbue otherwise normal items with anomalous abilities depending on the scenario. Maybe you can train him to make more permanent anomalous artifacts later.)
>As Benjamin cracks his shoulders, you notice there's an odd glow in his veins. "I've been testing out some new chems on myself. Hopefully they'll help." (SELF EXPERIMENTATION. +2 MAX FLESH, +1 TALENT, +1 VIOLENCE. Benjamin passively regenerates FLESH and can slowly heal CRIPPLING INJURIES by himself. Whenever he uses a consumable that boosts his stats, he gains an additional +1 to the stat(s) they boost. He also ignores the negative effects of CONSUMABLES.)

Current ally stats are in https://pastebin.com/8gdVZBPe under "CLOVER GUAN", "BENJAMIN AARON", and "MAX KRAKATOA".

You'll vote for what location to head to, alongside with a minor implant vote, next update. Sorry for delay.
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>>6146558
>There's an almost glimmering innocence to her expression. "I want to learn about the world I've been sheltered from, you know?"
>Clover's busy chatting with your other allies. You can overhear him trying to give them some basic trigger discipline and other useful gun-related advice.
>His eyes now glint with an uncharacteristic confidence. "I had to talk my way through the corporate world. Max has taught me some VERY good advice..."
>>
>>6146557
>There's some faint surgical scars all around her body. "One upside of having Benny as a boyfriend? I can ask him for some...improvements." (AUGMENTED BODY. +1 COGNIZANCE, +1 MAX FLESH, +1 CHARM, +1 TALENT. Max can attempt to wirelessly connect to electronic devices to gain access to them or to use them from a safe distance. Her body also resists most negative effects of consumables.)
>"I don't know what it is but I feel oddly lucky." He's not wrong. There's an almost palpable aura around him that seems to comfort everyone around him. (GUNSLINGER'S GRIT. +2 CHARM, +1 MAX FLESH, +1 WILLPOWER. Clover's DEADEYE SHOT now triggers on 5s alongside 6s. Good things also just seem to happen to Clover and the rest of your party.)
>His eyes now glint with an uncharacteristic confidence. "I had to talk my way through the corporate world. Max has taught me some VERY good advice..." (BIRD BRAINED CHARISMA. +1 MAX RESTRAINT, CHARM, CONNECTIONS, and WILLPOWER. People just like Benjamin now and are willing to be open and cordial to him. You'll unlock special skill checks to learn information they'd otherwise wouldn't tell you.)
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>>6146571
The only things we have that scale COGNIZANCE are
>LOST IN TIME (PARADIGM WEAPON. An automatic crossbow drenched in black, thick tar. Oozes with the memories of what is forever forgotten. ATTACK ROLL: COGNIZANCE+WILLPOWER+1. Deals ESOTERIC damage. Consumes 1 BOLT per attack.)
>TORCH GUN+ x6 (ATTACK ROLL: COGNIZANCE+1. Due to burning fuel more efficiently, each can be used 6 times. They can now burn things 50% quicker than normal torch guns, saving you time in stressful situations.)
And both are limited ammo unless we retrieve the crossbow bolts after something dies or we miss
6 Ben Frank Alexis
7 Naomi
8 Kiara Handler
What do you make of Ben and his stats or "build"? And why those upgrades and not shit like GUNSLINGER'S GRIT or SELF-EXPERIMENTATION?
>>
>>6146557
>There's an almost glimmering innocence to her expression. "I want to learn about the world I've been sheltered from, you know?" (UNDYING CURIOSITY. +1 to two random stats. Max will slowly but passively gain permanent stat boosts as she works with you. In future BOON votes, she'll have an additional BOON to pick from. A slow yet steady upgrade.)

>>6146558
>"I don't know what it is but I feel oddly lucky." He's not wrong. There's an almost palpable aura around him that seems to comfort everyone around him. (GUNSLINGER'S GRIT. +2 CHARM, +1 MAX FLESH, +1 WILLPOWER. Clover's DEADEYE SHOT now triggers on 5s alongside 6s. Good things also just seem to happen to Clover and the rest of your party.)

>His eyes now glint with an uncharacteristic confidence. "I had to talk my way through the corporate world. Max has taught me some VERY good advice..." (BIRD BRAINED CHARISMA. +1 MAX RESTRAINT, CHARM, CONNECTIONS, and WILLPOWER. People just like Benjamin now and are willing to be open and cordial to him. You'll unlock special skill checks to learn information they'd otherwise wouldn't tell you.)
>>
>>6146585
>2 votes back to back
Fuck it time to throw mine in

>>6146557
>UNDYING CURIOSITY
On brand big gains over time
>>6146558
>GUNSLINGER'S GRIT
On rolling 5s? YES
>SELF EXPERIMENTATION
Consumables up? Max FLESH up? Health regen? YES
MEASURE TWICE, CUT ONCE would be better if we had more COGNIZANCE-scaling shit to give him where this upgrade puts him at 8 like Kiara. We know nothing about his CRIMSON SPARK yet either
BIRD BRAINED CHARISMA is so on brand I won't feel that bad if it wins, but we need him to NOT BE AT 2 FLESH WHERE ANY STRONG HIT WILL INSTACRIT HIM
>>
>>6146585
I worry that SELF-EXPERIMENTATION BOON will cause Max and Benjamin future children to have potential bad side effects, and why pick BIRD BRAINED CHARISMA because to make him rank up faster in the Z-Corp to gain enough connection and favor so that we can call Benjamin for help to get the Naomi body back up news and have a blood replacement like the silver agent and fix up the Dasha body too.
Why don’t I choose GUNSLINGER'S GRIT BOON because I want to train our team up to be good at firearms.
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>>6146603
>future children
Oh right, good point
>rank up faster in the Z-Corp
I see
>train our team up to be good at firearms
Well maybe next time... because I'm in on GRIT
>>
>>6146571
Change
[COWBOY ADVISOR] Switch to [GUNSLINGER'S GRIT]
>>
>>6146557
Max:
>There's some faint surgical scars all around her body. "One upside of having Benny as a boyfriend? I can ask him for some...improvements." (AUGMENTED BODY. +1 COGNIZANCE, +1 MAX FLESH, +1 CHARM, +1 TALENT. Max can attempt to wirelessly connect to electronic devices to gain access to them or to use them from a safe distance. Her body also resists most negative effects

Clover:
>"I don't know what it is but I feel oddly lucky." He's not wrong. There's an almost palpable aura around him that seems to comfort everyone around him. (GUNSLINGER'S GRIT. +2 CHARM, +1 MAX FLESH, +1 WILLPOWER. Clover's DEADEYE SHOT now triggers on 5s alongside 6s. Good things also just seem to happen to Clover and the rest of your party.)

Benjamin:
>His eyes now glint with an uncharacteristic confidence. "I had to talk my way through the corporate world. Max has taught me some VERY good advice..." (BIRD BRAINED CHARISMA. +1 MAX RESTRAINT, CHARM, CONNECTIONS, and WILLPOWER. People just like Benjamin now and are willing to be open and cordial to him. You'll unlock special skill checks to learn information they'd otherwise wouldn't tell you.)
>>
>>6146593
>we need him to NOT BE AT 2 FLESH WHERE ANY STRONG HIT WILL INSTACRIT HIM

I was planning on just stuffing him in a barrel before combat broke out. Or have Q and Lex meat shield.
>>
>>6146557
>There's an almost glimmering innocence to her expression. "I want to learn about the world I've been sheltered from, you know?" (UNDYING CURIOSITY. +1 to two random stats. Max will slowly but passively gain permanent stat boosts as she works with you. In future BOON votes, she'll have an additional BOON to pick from. A slow yet steady upgrade.)

>"I don't know what it is but I feel oddly lucky." He's not wrong. There's an almost palpable aura around him that seems to comfort everyone around him. (GUNSLINGER'S GRIT. +2 CHARM, +1 MAX FLESH, +1 WILLPOWER. Clover's DEADEYE SHOT now triggers on 5s alongside 6s. Good things also just seem to happen to Clover and the rest of your party.)

>You only now notice how grimy and dirty his previously pristine attire is. "Ha, sorry for the mess. After seeing that Drone, my mind has been racing!" (MEASURE TWICE, CUT ONCE. +2 MAX FLESH, +2 COGNIZANCE. Benjamin now has a knack for noticing small discrepancies and details even your most vigilant allies wouldn't notice. COGNIZANCE DCs for everyone in the party are also slightly easier when he's in the party.)
>>
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Clover is the first to get your attention. "Any of y'all experiencing this? I mean, mayhaps I'm overthinking matters," He lifts up his worn leather boot to show a $50 bill underneath it. "but I'm right sure this is the fifth time this has happened in a week!"

"What the?" Kiara kneels down to check the bill. It only takes a quick scan for her to notice something off about it. "Hey! I lost this bill like a day ago! I recognize the grease stains on it. Wish I had it before I was kicked out of that store but hey!"

"Well, missy, you can keep it! It's yours."
"Jackpot. Sweet."
Clover leans forward a bit, pointing a finger gun at Kiara, all while flashing a shit eating grin. "No problem, missy. Least I could do."

Everyone except for Casey and Benjamin are desperately trying to hold back their laughter (even Clover seems to realize how silly he looks). Can't deny it's charming though.
>+2 CHARM, +1 MAX FLESH, and +1 WILLPOWER TO CLOVER! HE NOW HAS GUNSLINGER'S GRIT!

"Ah! I see you are trying to charm the young women here." Benjamin seems to have totally misread what's going on. "What a dastardly scheme. We're all lucky that I, Benjamin Aaron, have seen through your trickery!" He's trying way too hard to make his voice sound deeper, it almost sounds nasally. "I-"
Max tries to say something to her but all she can do is to start bursting out in uncontrollable laughter. Benjamin immediately turns to look at her with a slightly panicked expression. "Y-you okay?"

"Y-yeah, yeah. Woo. Y-you were laying it on WAY too thick there." She wipes a tear from her eye."
"You sounded like you were doing a really shitty secret agent impression." An electronic snort exits Kiara.

"Aw. I thought I sounded cool." He immediately bounces back, however, because he's putting back on the faux-deep voice. "Answer yourself, Clover!"

Clover blinks a few times before shaking his head. "I can't even mad at this. Maybe polish up on your gal's advice a bit more. I imagine she put you up to this."
"She has been giving me some useful advice on how to talk to people, yes! Glad you guys enjoyed my performance!"
>+BIRD BRAINED CHARISMA to BENJAMIN! He gains +1 MAX RESTRAINT, CHARM, CONNECTIONS, and WILLPOWER!

As for Max? The only real difference you can see is a general sense of, well, excitement. She gives the group a thumbs up. "Hopefully this mission's better than the last ones we are on, eh?"

Everyone begins to mutter in agreement. Hard to really name a mission your allies have been on that wasn't fucked up in some way.
"Hopefully I can expand my horizons a bit, you know?" Max murmurs to herself.
>+UNDYING CURIOSITY TO MAX! SHE GAINS +1 MAX FLESH AND +1 WILLPOWER!

"Well, I'm going to give you guys some of my excess inventory. I'm your boss so I am obligated to give you guys new tools (and it's totally not because a lot of my stuff is useless to me.)"
"HARK! SHOW US THE GOODS!" Casey's yelling was just loud enough to get some nasty looks from people outside the station.
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You proceed to vomit out all of your goods onto the floor (metaphorically).

[WELL ENDOWED] MAX ALREADY CAME WITH
>PISTOL AMMO x14 (To fuel her gun.)
>CITY DISTRICT MAPS (Maps of the eight main subdistricts you're heading towards + a general overview of M-Company. This will help both you and Kiara out greatly with exploration.)
>BOTTLE OF SUMMERSET 1752 x6 ("To smooth things over, you get me?" Very rare bottles of wine that can be used for bribes or heal 4 RESTRAINT to an ally.)
>P-COMPANY MATTER PHASER x2 ("In case we come across someone we DO NOT want to fight". Each has one use. Temporarily alters the molecular structure of walls to allow specific people through while keeping others out. Buys you time if you need to escape.)
>EMAG CARD (Has three charges. A charge can be spent to gain access to otherwise electronically locked devices/doors or to irreparably damage electronics without drawing too much attention.)
>EARPIECE x4 (Allows your whole party to communicate with each other even if you split up.)

MAX OBTAINS
>FORGOTTEN PENDANT (She has by far the worst stats of your allies. Boosts her VIOLENCE to 4 and her COGNIZANCE to 5.)
>BROKEN TRANSMISSION (She's probably the one who needs the stat buff the most.)
>TASER (You don't need it, she'll probably use it well.)
>EXPLOSIVE PISTOL ROUNDS x3 + SILVER AMMO x3 + PROTOTYPE ANTI-ABNO PISTOL ROUNDS x4 (She has a pistol, she can use these.)

CLOVER OBTAINS
>CRYSTAL REVOLVER ROUNDS x3, ARMOR PIERCING REVOLVER ROUND x3, HEAVY REVOLVER BULLET x2 (AMMO)
>DAMDAM PILL, WHITE POWDER x1, O-CORP BRANDED INSTANT COFFEE x2 (All of these can boost his TALENT, which is GOOD with his boons.)
>LUCK INVERTER x2 (In case he rolls DOGSHIT on an attack roll or in case he needs to weaken an enemy's attack.)
>SYNDICAKE (Again, rerolls are good.)

CASEY OBTAINS
>SUGAR WAND X! SUGAR BEAM BLAST~! (Best user of it besides Max but she has a boon to make it more useful.)
>'OATH TO CONTAIN' (Again, PARADIGM USER. She can certainly use it better than you can.)
>FOUL TOOTH (In case of combat. She heals more off it than anyone else.)
>GORILLA GRIP GLOVES (So she doesn't lose grip of her rapier. You also don't need it.)

BENJAMIN OBTAINS
>LOST IN TIME + 3 STEEL BOLTS (Best user aside from Kiara and Kiara already has good weapons.)
>HARVESTING KIT (You doubt you'll find any anomalies this mission but Benjamin can use it the best out of anyone.)
>BEYOND LOVE AND HATE (You no longer need it, you got a WAY better melee weapon now. You don't really know who else could really use it.)
>TRAUMA KIT (You don't expect him to be in the frontlines, so he can be your healer.)
>Z-COMPANY NATURAL FIBER ARMOR (He's super fucking squishy, this will boost his FLESH a little bit higher and give him some much needed survivability.)

KIARA OBTAINS
>CRYSTAL PISTOL ROUNDS x6, ARMOR PIERCING PISTOL ROUNDS x3, HOLLOWPOINT PISTOL ROUNDS x6 (You don't need PISTOL AMMO anymore.)
>FREEZING LIGHT GRENADE (In case shit goes down.)
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>TORCH GUN+ (Backup weapon or in case you fight something weak to fire.)
>WATERLOGGED SILVER WALKIE TALKIE x4 (So she can upgrade herself with the spare parts.)

>-ALL MENTIONED ITEMS FROM YOUR INVENTORY ASIDE FROM MAX WELL ENDOWED ITEMS!

Your party simply stares down at the pile of stuff you poured out of your pockets before silently placing them into their own inventory. That's a nice load off of your inventory to be quite honest.

"Anyhow, it's R/D/L/Q/M, correct?" "Well, M is optional, but yes." "It may sound plumb crazy coming out of me but I'd say we focus on the one in M first. He did say he was morally obligated to watch her. We're morally obligated to go for her first."

"I don't think the order we pick matters that much." Kiara shrugs. "I'm mostly worried about Q-Company since, uh, androids aren't treated the best over there."
"I shall smooth over any and all disputes that could arise!" Casey firmly pounds at her makeshift chestplate. "I was HR employee of the month at over 28 establishments for a total of 74 months!"
"She ain't wrong. She's a good worker."

"The thing that's bothering me about all of this is why they're radio silent NOW of all times. My family's been buggering me crazy about my appearance at the Head Meeting tomorrow."
"Perhaps they're being silenced by someone? The timing is quite off I will say that." You should probably tell the two about the spooks on the train ride over to whatever District you pick.

Speaking about the two, you take a moment to analyze their new anomalous abilities.

>MAX CHAOTIC SPARK PROGRESS: 35/180. ABILITY COUNT: 1
>MAX GAINS PROGRESS FROM THE FOLLOWING TRIGGERS
-1% whenever she passes a CHARM, CONNECTIONS, or RESTRAINT check.
-2% whenever she uses an ABILITY.
-4% whenever her SHELTERED or HATED: CLEANERS BANE activates
-25% whenever Benjamin obtains a new ability.

MAX'S FIRST ABILITY IS OIL SLICK!
-Max can now create shimmering layers of oil that's hard to remove through non-anomalous means.
-She can spend 1 RESTRAINT to shoot out a glob of oil onto an enemy on a successful CHARM roll. The next time the enemy is hit by a source of FIRE DAMAGE, they take 3 extra FLESH damage.
-She may also spend 1 RESTRAINT to apply SLICK MOVES status to herself, giving her a 50% dodge rate from all attacks and a +2 TALENT bonus.

>BENJAMIN CRIMSON SPARK PROGRESS: 45/170. ABILITY COUNT: 1
>BENJAMIN GAINS PROGESS FROM THE FOLLOWING TRIGGERS
-1.5% whenever he passes a WILLPOWER or COGNIZANCE check
-2% per RESTRAINT healing he receives.
-15% whenever he encounters an anomaly or SHIFTer.
-25% whenever Max obtains a new ability.

BENJAMIN'S FIRST ABILITY IS ASHEN WINGS
-Benjamin can manifest a pair of wings made of smoldering ash for free, though this drains his RESTRAINT over time.
-While his wings are active, Benjamin gains a limited form of flight similar to what Quentin can achieve.
>>
-At the cost of spending 2 RESTRAINT and putting his ASHEN WINGS ability on cooldown, he may shoot out a plume of smoldering ash at an enemy. He adds COGNIZANCE to any attack roll he's making and immediately deals 3 FIRE-BASED FLESH DAMAGE to the enemy.

[ANOMALOUS ABILITIES] Oh. The two lovebirds have abilities that synergize with each other. That's almost sickeningly sweet.

As your allies talk to each other, you take a moment to think some things over. Which District do you head to first? Might as well start with one and work your way from there.
>District 4. It sounds ominous and who doesn't like ominous places? Besides, maybe you can weasel some anomalous goodies from the Foxtrot working there.
>District 12. You've been to this district before so it may be easier to explore than the rest. Gabriel also sounds like the most peaceful Foxtrot to deal with.
>District 13. Otto did say it was optional but that doesn't mean you have to put it off to the end, right? Maybe you can spend some M-CORP FAVOR here too.
>District 17. She's probably the one most in danger out of the five you know about if someone is after them. Best check up on her first.
>District 18. Something is telling you this Foxtrot will be the most annoying to deal with when you find her. Best to get it over with.

You remember you have a few old implants. You COULD implant them in yourself but you think your allies would benefit more from them. Choose an ally to give the following (Kiara can't receive one due to being a robot. She has other ways of upgrading herself.)

REPROGRAMMED "VYDRŽAŤ" IMPLANT (+3 MAX FLESH, +1 to two stats that the ally chooses on their own discretion.)
>CLOVER (Boosts his FLESH to 8.)
>MAX (Boosts her FLESH to 7.)
>BENJAMIN (Boosts his FLESH to 6.)
>CASEY (Boosts her FLESH to 6.)
>Save it for later.

REPROGRAMMED "ELNIAI" IMPLANT (+1 WILLPOWER, CHARM, COGNIZANCE, and RESTRAINT. Once per mission, they may reduce all damage taken from an attack to 1.)
>CLOVER (Gives him 6 WILLPOWER, 7 CHARM, 3 COGNIZANCE, 5 RESTRAINT)
>MAX (Gives her 6 WILLPOWER, 7 CHARM, 5 COGNIZANCE, 5 RESTRAINT)
>BENJAMIN (Gives him 6 WILLPOWER, 7 CHARM, 7 COGNIZANCE, 7 RESTRAINT)
>CASEY (Gives her 7 WILLPOWER, 6 CHARM, 4 COGNIZANCE, 4 RESTRAINT)
>Save it for later.

I know there's one more IMPLANT in your inventory but I think three things to vote on is fine enough. You'll get a chance to install that IMPLANT into someone when you choose the next District to visit.
Small note about the CHARM ROLL bit on Max's ability: It just depends on the enemy/target and how fast/small it is. Might not even need a roll if it's something like a GIGANIGGER SPOOK.
>>
>>6147197
>District 17. She's probably the one most in danger out of the five you know about if someone is after them. Best check up on her first.
Some mystery group definitely wants to do something bad with the Foxtrot family. Let’s check her first and make sure she's safe.

>BENJAMIN (Boosts his FLESH to 6.)
Self-explanatory
>CASEY (Gives her 7 WILLPOWER, 6 CHARM, 4 COGNIZANCE, 4 RESTRAINT)
Let’s upgrade her restraint.
>>
>>6147214
I'll support this
>>
>>6147214
+1
We need to stack as much COGNIZANCE on Ben as possible, he's the COGNIZANCE guy of the team now
Max scales off TALENT, CHARM, RESTRAINT... do we give her the LAWBRINGER instead of Ben?
>>
>>6147239
Also I apologize as I cannot continue my analysis autism as easily due to real life events I'm going through recently and still now. Does anybody besides the QM read them and get ideas?
>>
>>6147214
+1
>>
>>6147214
Supporting
>>
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You toss the two highly advanced SILVER IMPLANTS over to Benjamin. UNLIKE Naomi, you don't feel like randomly slashing people's necks open just to stuff some implants inside them.

"One labeled VY goes inside you, EL goes in Casey. You're the closest thing to a surgeon we got right now. Think you can do it?"
"Can do! Max actually told me she wanted some implants for-" Max promptly covers his mouth before he can spill anything else.

She's blushing like mad so you feel like it's best not to pry. With Casey and Benjamin now busy with the implants, you decide to settle on which district to head to first.
>+ELNIAI IMPLANT for Casey, +VYDRŽAŤ for Benjamin. Benjamin chooses +1 WILLPOWER and COGNIZANCE as his bonus stats.
>Both now count as SILVER IMPLANT users for BLOOD REPLACEMENT VIALS.

"I say we should go with Q-Corp as our first stop. The others are probably able to fight off whoever's been messing with my boss' attempts to communicate with them. Some young little girl obsessed with bugs though? I have my doubts."
Kiara is obviously hesitant about this but she can't really refute your point. "Yeah. Can you guys promise me something, haha, totally not worried about causing a scene with the Drones haha."

"Didn't ya work with that Quinny boy a few days back?" Clover nonchalantly asks.
"I think she's worried more about the Drones attacking her than anything." Max points out. "But we should be able to smooth over any issues. Question, uh, he did say there's two locations right?"

"I'm just going to start with Q-PHI-7 first. It's a 50/50 chance either way."
"Fair."

Benjamin and Casey rejoin your group after you settle on Q-PHI-7 being your first location. You make a mental note of the surgical scar on Casey's neck and Benjamin's left shoulder just in case.
"Prithee, are thou ready for the journey of a lifetime?!"
"Implants are done. Gotta say, where did you find these? Did Max give them to you? They looked pretty high tech!"

"Uh, I'll explain later." Good timing, the train arrives right before you have to explain the fact you stole them from a doppelganger of yourself and (probably) Lex. The train car is absolutely packed with people but you rather not wait for an emptier train to arrive.

As the others shove their way onto the crowded train, you pat Benjamin on the shoulder. "Two questions. One: What's, uh, the safe dose of ICP to inject in a person at any given time? How bad would four syringes at once be?"
"That would kill someone." Benjamin is looking at you like you have two heads. "Two syringe in one day is probably pushing your luck."

[UNSTABLE] AW! BUT WHAT IF WE WANT TO TURN CASEY INTO A FUCKING GODBUG RIGHT NYOW!!!
[UNSTABLE] THIS IS A FUCKING SCAM I WANT HER TO BECOME A GOD WE'RE A GOD SHE CAN BECOME A GOD TOO!

"Second question. Tell me what these do when you have the time." You stuff the HAPPINESS IN A PILL BOTTLE into his hands.
"Oh! Sure! Also, take this. Neat little sample you gave me yesterday." He hands you a small box.
>>
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[GUNSLINGER'S GRIT] Luckily, your group manages an empty spot on the train car with enough space for all six of you to hang around in.

You open the box to find...
>MODIFIED VX-9-BN GAS GRENADE x2 (Filled with a modified VX-NINE gas that erases the soul. Inflicts SOUL ROT when breathed in, reducing all stats by 6 while active.)
Hoo boy. You forgot how good the items Benjamin can make are. You imagine this can instakill a lot of regular humans and weaken otherwise nasty threats.

You find yourself staring out of a window, waiting to arrive at Q-Company's district. You take this time to check up on FORGOTTEN SIGNAL for some quick advice on the mission.

"...CURRENTLY ALL FIVE ARE...NOT IN ACTIVE DANGER. HOWEVER, EXPECT HEAVY RESISTANCE FROM THE FOXTROTS AS YOU TRY TO SAVE THEM. TOO STUBBORN AND COCKY FOR OWN GOOD."
"DO NOT BE SCARED TO LEVERAGE...CORPORATE FAVOR IF NEED BE. THAT IS HOW THESE FAMILIES...TALK."
"UNKNOWN WHO IS RESPONSIBLE FOR INTERCEPTING SIGNAL BUT BE WARY. THEY MAY BE FOLLOWING YOU AT THIS VERY INSTANCE."

The signal goes out from there. You quickly scan for anyone suspicious on the train car your group is in right now but you don't notice anyone shady. Hrm.
Good thing you brought Max along at least.

The scenery soon changes from an icy wasteland to...well, you wish you could see anything. That's the issue, everything below the tracks is blanketed by a thick layer of fog. You can maybe see five feet in front of you if you squint but yeah, it's as if the fog has consumed everything here in Q-Corp.

ANALYZER MODEL UPDATE] Kiara seems to be trying to peer past the fog right alongside you. "Oh, trying to see what's down there? For a place that mostly bug men live at, it actually looks pretty cool down there."

"Wow. Thanks." You wish you could see. Maybe once you arrive at the station you'll get a clearer look around you.
"No problem!"

Benjamin slides the pills back into your pocket alongside a small note. Seems he has a rough idea what they do.
>HAPPINESS IN A PILL BOTTLE STATS REVEALED! (Has 5 pills. One pill heals 3 FLESH and boosts all PHYSICAL STATS (TALENT/VIOLENCE/FLESH) by 2 for a short duration. Has the side effect of possibly inflicting a good, neutral, or bad MUTATION status. Harmful MUTATIONS will require some healing items and COGNIZANCE checks to remove.)

Hm. Keeping this under 'use for emergencies or base assault', then.

Your train soon arrives at the Q-PHI-7 train station. Your group has to wait a while for the crowded train car to empty enough for your group to actually depart the train but once you do, you're actually stunned by what you see.

The first thing that catches your attention is how TALL the station actually is, with the boxy ceiling stretching up a solid fifty feet by your estimate. The ceiling itself is made out of a smooth and polished glass that would let fresh and natural sunlight shine down.

The fog ruins the intended effect but you can appreciate the architecture nonetheless.
>>
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The floor, walls, and columns are made out of a smooth pearly white stone with speckles of black and grey scattered across. Everything seems to have this clean, polished slickness to it that none of you (except Max) are used to at all.

Past the ticket counters (which have remarkably neat and orderly lines), you can make out a variety of neat mini-shops and restaurants from a variety of other corporations. All of them are packed too so it seems like this train station is a pretty active hub of commerce.

The only issue? Your group sticks out like a fucking sore thumb.
You see about one human for ever fifteen Drones and one Android for every hundred Drones. Any non-drone presence sticks out like a sore thumb in the haze of blank faces and samey grey and black business suits.

On the upside you know if you're being followed by any non-Drones. On the downside, you imagine hiding in this District is going to be pretty hard.

You thank your lucky stars that the fact this place is ran by Drones means you're in and out of the line within, what, two minutes? You're just about ready to use the GPS you got to get an idea where Molly is when a commotion catches your attention. It doesn't sound like a fight just yet but there's a LOT of shouting somewhere nearby.

The crowd is too busy staring at the floor or their phones to really notice it but you feel like you should at least check it out. Your group heads in the direction of the noise, ready to draw their weapons if you have to enter a fight THIS soon.

The source of the noise is quickly identified as a pair of Drone security guards preventing a man from exiting the train you were just on. You didn't notice this man while on it but now that you got a look on it, it's clear he's from the upper crust.

His suit has the tell-tale sign of it being NOUVEAU FABRIC by the teal stitching and veins running up and down his business suit. His briefcase, slicked blonde hair, and earpiece hanging out of his ear tells you he's probably a stock broker or something?

"What do you MEAN I can't exit? I have a ticket right here!" The broker waves it at the two Security Drones. "I even paid extra to prepay for a cab to drive me to my hotel!"

"WE APOLOGIZE SIR. HOWEVER WE WERE GIVEN A CREDIBLE TIP FROM AN ANONYMOUS SOURCE THAT IT WOULD BE A RISK TO ALLOW YOU ENTRANCE TO OUR DISTRICT." The taller one mumbles in the usual deadpan monotone Drones speak in.
"INDEED. WE ARE WILLING TO REFUND YOUR TICKET AND ALLOW YOU TO TRAVEL BACK WITH NO FURTHER PENALTY. HOWEVER, IF YOU ATTEMPT TO RESIST, WE ARE AUTHORIZED TO USE LETHAL FORCE."

"This is fucking bullshit! I'm supposed to be at a shareholder meeting with a Q-Corp subsidiary right now! I can't leave now, I have to be there in the next 30 mi-"

"WE APOLOGIZE, SIR, BUT WE HAVE REASONABLE DOUBT THAT YOU ARE AN IMPOSTER. OUR TIP WAS QUITE CREDIBLE."

The squabbling is only getting worse. Your eyes are drawn towards the Glock 83s hanging off their belts. This might get nasty.
>>
"What are they on about?" Max is the first to pipe up. "I recognize that uniform, hell, Rosaline showed my dad that design not even three days ago!"
"Nick. Ya said somethin' about people messin' with them Foxtrots? Could be they're the ones messing with this dude right here."
"Denying a rightfully paid ticket? That's not only insulting towards the consumers, it's also just mean! We have to do something!"

How do you approach the situation unfolding before your group? Choose two.
>You rather not stay here longer than you have to. Check your GPS and start searching for Molly. (Saves you time.)
>That 'anonymous tip' sounds real fucking shady. Try to search for some other guards to ask them why they accepted such a bogus sounding tip. (Doesn't require a check and is a safe option overall but it will cost some time.
>[CASEY ALLY] Tell Casey to make a distraction for the Broker. It is only two guards. (MEDIUM TALENT DC: 17, rolling Casey's 5d6. Succeed and the guards will be distracted long enough for the broker to sneak past them without drawing too much attention. You imagine he'll pay you by offering you tips on how to handle the five Foxtrots down the line.)
>[BENJAMIN'S BIRD BRAINED CHARISMA] "If he's an imposter, why aren't you arresting him? Isn't that a bit weird?" Let Benjamin question the guards on their supposed 'tip'. (MEDIUM CHARM DC: 19, rolling 6d6. You'll get a lead on who's been sending obviously shady tips, helping down figure out which group may be messing with the Foxtrots.)
>[MAX ALLY] Some corporate strong arming couldn't hurt. "We can confirm that man is a trusted associate of the Vanni family." (EASY CONNECTIONS DC: 18 (-3 from VANNI FAVOR), rolling Max's 7d6. Succeed and they'll apologize for the hassle, letting the Broker through and earning you some Q-COMPANY FAVOR down the line. May draw attention if anyone is watching.)
>[KIARA ALLY + PERSON OF INTEREST] "I bet $100 they're watching to make sure he doesn't exit the train." Help her search for anyone shady in the endless sea of Drones. (COGNIZANCE THRESHOLD: 37/41/45, rolling 11d6+1d3. Each threshold increases the chance of finding someone shady and passing all three will make MAX ALLY completely safe.)
>[CLOVER ALLY] "Sirs, sirs, shouldn't y'all be somewhere else? We've heard some mighty nasty rumors." Pretend to be undercover Security staff. Maybe they'll slip up and reveal something juicy. (CHALLENGING VIOLENCE DC: 30, rolling 7d6+1d3 with you assisting Clover. The guards are likely to slip up and reveal some very enlightening information about what's going on in the Sub-District, possibly warning you of any incoming danger.)
>Write in.

Got distracted.
I swore I remember someone writing in "ask Benjamin what'd happen if someone got injected with 4 ICP syringes". Or maybe I was just remembering that one Caseyfag wanting to do it. Decided to add it in regardless.

>>6147240
I mean even if it's only me, I still like reading through it.
>>
>>6147714
>That 'anonymous tip' sounds real fucking shady.
Let’s purge the mystery group mole or corrupt officials working for them in Q-Corp. nip it in the bud. Q-Corp will appreciate this.
>[KIARA ALLY + PERSON OF INTEREST]
They will not expect us to immediately try to find them and "deal" with them.
We don’t need to pick [BENJAMIN'S BIRD BRAINED CHARISMA] because we will eventually find out who the mystery group is.
>>
>>6147722
+1
Skip steps and go for the throat moment we ID who's who, this isn't our first rodeo and we got other people to find
>>
>>6147714
>[MAX ALLY] Some corporate strong arming couldn't hurt. "We can confirm that man is a trusted associate of the Vanni family." (EASY CONNECTIONS DC: 18 (-3 from VANNI FAVOR), rolling Max's 7d6. Succeed and they'll apologize for the hassle, letting the Broker through and earning you some Q-COMPANY FAVOR down the line. May draw attention if anyone is watching.)
>[KIARA ALLY + PERSON OF INTEREST] "I bet $100 they're watching to make sure he doesn't exit the train." Help her search for anyone shady in the endless sea of Drones. (COGNIZANCE THRESHOLD: 37/41/45, rolling 11d6+1d3. Each threshold increases the chance of finding someone shady and passing all three will make MAX ALLY completely safe.)
>>
>>6147714
>[MAX ALLY] Some corporate strong arming couldn't hurt. "We can confirm that man is a trusted associate of the Vanni family." (EASY CONNECTIONS DC: 18 (-3 from VANNI FAVOR), rolling Max's 7d6. Succeed and they'll apologize for the hassle, letting the Broker through and earning you some Q-COMPANY FAVOR down the line. May draw attention if anyone is watching.)
>[KIARA ALLY + PERSON OF INTEREST] "I bet $100 they're watching to make sure he doesn't exit the train." Help her search for anyone shady in the endless sea of Drones. (COGNIZANCE THRESHOLD: 37/41/45, rolling 11d6+1d3. Each threshold increases the chance of finding someone shady and passing all three will make MAX ALLY completely safe.)
>>
>>6147722
>>6147752
>>6147792
>"WE APOLOGIZE, SIR, BUT WE HAVE REASONABLE DOUBT THAT YOU ARE AN IMPOSTER. OUR TIP WAS QUITE CREDIBLE."
Could it be a disguised Katherine? Or is this man the real deal?
>>
>>6147752
>>6147792
We need to find out why Guard accepts suspicious tips and purges the mole/corrupt official working for the mystery group.
Sure, we help the corporate elite get to his place, but then the rot will be left unchecked, and I definitely do not doubt the Mole/corrupt official in Q-Corp will do a lot of things screwing with us while we searching for Molly Foxtrot. We need to nip it in the bud.

>>6147722
Add
>Read the corporate elite guy minds to find out he is an imposter or not.
>>
>>6147714
>>[MAX ALLY] Some corporate strong arming couldn't hurt. "We can confirm that man is a trusted associate of the Vanni family." (EASY CONNECTIONS DC: 18 (-3 from VANNI FAVOR), rolling Max's 7d6. Succeed and they'll apologize for the hassle, letting the Broker through and earning you some Q-COMPANY FAVOR down the line. May draw attention if anyone is watching.)
>>[KIARA ALLY + PERSON OF INTEREST] "I bet $100 they're watching to make sure he doesn't exit the train." Help her search for anyone shady in the endless sea of Drones. (COGNIZANCE THRESHOLD: 37/41/45, rolling 11d6+1d3. Each threshold increases the chance of finding someone shady and passing all three will make MAX ALLY completely safe.)
>>
>>6147714
>[MAX ALLY] Some corporate strong arming couldn't hurt. "We can confirm that man is a trusted associate of the Vanni family." (EASY CONNECTIONS DC: 18 (-3 from VANNI FAVOR), rolling Max's 7d6. Succeed and they'll apologize for the hassle, letting the Broker through and earning you some Q-COMPANY FAVOR down the line. May draw attention if anyone is watching.)
>[KIARA ALLY + PERSON OF INTEREST] "I bet $100 they're watching to make sure he doesn't exit the train." Help her search for anyone shady in the endless sea of Drones. (COGNIZANCE THRESHOLD: 37/41/45, rolling 11d6+1d3. Each threshold increases the chance of finding someone shady and passing all three will make MAX ALLY completely safe.)
>>
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>>6147240
I scan through them. I have done similar in a different quest and managed to spoil/figure out a couple of reveals before intended. Have also had a number of paranoid ideas that didn't come to anything. Yet.

If you are enjoying them yourself, keep going.

>>6147714

>[KIARA ALLY + PERSON OF INTEREST] "I bet $100 they're watching to make sure he doesn't exit the train." Help her search for anyone shady in the endless sea of Drones. (COGNIZANCE THRESHOLD: 37/41/45, rolling 11d6+1d3. Each threshold increases the chance of finding someone shady and passing all three will make MAX ALLY completely safe.)


>[MAX ALLY] Some corporate strong arming couldn't hurt. "We can confirm that man is a trusted associate of the Vanni family." (EASY CONNECTIONS DC: 18 (-3 from VANNI FAVOR), rolling Max's 7d6. Succeed and they'll apologize for the hassle, letting the Broker through and earning you some Q-COMPANY FAVOR down the line. May draw attention if anyone is watching.)


Not the Caseyfag but making her a Godbug would be pretty funny.
>>
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So, it seems like Max and Kiara Ally are the ones winning so you know the rules by now. As for the MIND READ, sure, I'll take that into consideration.
Whoever he is, he's not mentally resistant enough to warrant a WILLPOWER check to bypass his mental resistances.

Three anons, roll the following.
>11d6 (MAIN BULK OF KIARA ALLY)
>7d6 (MAX)
>1d3 (CAPTAIN'S AUTHORITY HELPING YOU OUT)

You may reroll 3d6 on the 11d6 due to Kiara's [DREAMSPACE MODULE] BOON. We'll see if you need to use up any other rerolls from there (probably not any on Max, you'd have to roll pretty bad to fuck up there.)
>>
Rolled 5, 5, 2, 5, 6, 4, 2 = 29 (7d6)

>>6148377
Max
>>
Rolled 1 (1d3)

>>6148377
Cap
>>
Rolled 5, 4, 5, 4, 5, 6, 4, 6, 6, 1, 2 = 48 (11d6)

>>6148377
Kiara’s ability
>>
Rolled 17 (1d30)

MAX: 29
KIARA: 49
Clear and cut. Writing. Don't mind the dice I'm rolling, it'll be a surprise tool that'll help us later.
>>
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"Max. You can probably settle this little dispute, right?"
"Oh! Absolutely! Watch and learn!"

[SHELTERED] She's actually pretty excited she can do, like, the one thing you know she has a lot of experience in.

You do scan the Broker's mind to make sure he's not an imposter. You do know of ONE corporate suit with an ability to copy/mimic other people.

>17! Q-CORP x2!

<"I told you, we're going to get there, sweetheart. You have to wait a little longer-" "THIS IS THE WORST! I CAME HERE TO GET A NEW SHELL AND THIS IS WHAT WE HAVE TO DEAL WITH?">

That's a Drone's voice. In his head. A female Drone to be specific.
[ANOMALOUS ABILITIES + UNSTABLE] It doesn't sound like it's being projected in his head or, like us, a part of his broken mind. That's a second mind inside of him.

Well at least you know he's real; You have no idea why he allowed a centipede to crawl into his brain or whatever's happening but you've seen weirder things.

Max breaks away from the group to approach the scuffling security guards + Broker with the unwarranted confidence befitting a nepo baby. "Excuse me. Could you possibly explain why you're stopping my associate here? And making a scene while you're at it?"

The two guards turn to face Max while making sure they're still blocking the broker. "WHO ARE YOU?" "YOUR TICKET HAS BEEN APPROVED, MA'AM, BUT WE CAN NOT ALLOW AN IMPOSTER THROUGH."
"Well-" Max freezes up for a moment, as if suddenly realizing how dangerous it might be to outright state her name. "I'm from a very esteemed family. Direct associates of the Vannis, who MADE the suit THAT man is wearing-"

Okay, hopefully she can buy you some time so you and Kiara can check to see if anyone is watching. You have Casey, Clover and Benjamin stay behind to keep a watch on Max before you start searching through the crowds with Kiara's help.

"I bet you $100 someone's watching him." Kiara whispers to you, having to stand pretty close to you to avoid being lost in the shuffle. "Probably us as well now. They have to be close by, right?"
"Could be. Could be a waste of time too. Maybe they didn't expect someone to interfere?"
"Pft. Depends if it's the spooks or not. If it's them, they are ABSOLUTELY watching." That is true. At this point you made enough of an enemy of them for them to treat you like a live grenade.

The issue is: What if the person watching is a Drone? At that point it would be like trying to find a specific John Smith within the City. But the two of you make some quick assumptions.

"Well, if someone's watching, they're probably trying not to sta-" A handful of Drones shove right past the two of you without even looking up from the floor. "-nd out."
"Hard to get a good line of sight here. Saw any store they could've been waiting at? One that has line of sight with the train?"

Kiara's LED eyes immediately shine a bright green. "Good idea. Analyzer program found three places that would have line of sight. Let's rule them out real quick."
>>
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>37

The cafe itself is pretty empty and would have line of sight of the train normally but it's blocked off by a wall of semi-opaque glass. You'd have to leer around it like a super obvious creep. That's a no go but you did overhear someone saying a 'Molly' would be at some 'Drone production demo' nearby.

>41

The next location you check is a small clothing store that WOULD have line of sight but fuck, man, that place is crowded beyond all measure. There's barely enough room in there for the Drones to squirm around, let alone for someone to inconspicuously watch the train.

All of them seem to be buying the same specific 'Vanni' branded suit and tie that the Broker was wearing. Odd.

>49!

"Hm. Call it a hunch but let's go here." Kiara drags you over to a pretty non-descript newspaper stand close to the cafe you walked past. There's only one man waiting by it and he seems like any other non-descript Drone you saw. He's currently reading a newspaper.

The two of you each grab a newspaper to skim through "Why are we doing this?" You whisper to Kiara.
"I checked, this place has line of sight. Just pretend you're watching him."

The two of you stand there, pretending to watch the Drone. At first he doesn't seem to notice the two of you but as the two of you continue to spy on him, his body tenses up and he's clearly looking around as if he's expecting you to say something.

"HEY. DUMBASSES." He quietly hisses at the two of you. "WHAT THE FUCK ARE YOU DOING?"
"Reading a newspaper. What are YOU doing?" You hiss right back. "We're waiting for the train, you know?"
"THAT'S A LIE. YOU JUST CAME O-"

"Oh? You were watching us leave the train? Why?" Kiara asks.

A beat passes. The Drone folds the newspaper up and immediately breaks into a sprint. This throws both you and Kiara off guard and by the time you try to freeze him in place with your PUPPETEER ability, he ducks into a nearby crowd. You lost him. But he's also no longer watching the train now.

However, in the rush to get away from you, he left something behind. An ID card. Kiara picks it up and scans it before tossing it to you. "It's a fake but I got a read on where he could've gotten it. It's from some shady part of town; probably from a Syndicate dealer. I'll mark it on your map later."

Oh? Maybe you can get them to rat out on who they gave the card to.

With that handled, the two of you head back to rejoin your group. It takes a moment to shove through the crowd. Once you rejoin your group, you find that the Broker has managed to step off the train...but it's clear the Guards are still on high alert.

"HE MAY BE YOUR ASSOCIATE BUT WE HAVE HEARD RUMORS OF A SHAPESHIFTER. WE CAN NOT LET ANYONE THROUGH WITHOUT PROPER ID-"
"I'm sorry, I've been on enough public transport to know you should not be giving this much of a shit. Listen..." Max notices you and Kiara returning and, feeling comfortably, drops the truth.

"I'm a Krakatoa. The same Krakatoa family that is working with the Vanni family."
>>
File: HEATHCLIFF.jpg (238 KB, 800x1128)
238 KB
238 KB JPG
"The same Vanni family that made that custom made suit. I have spoken with him over the phone yesterday, I can confirm that is my associate."

>29!

"WAIT." "KRAKATOA?" "OH WE ARE NOT BEING PAID ENOUGH FOR THIS SHIT." "WE'RE FIRED, AREN'T WE?"

It's hard to tell with their lack of facial experiences and monotone voices but you think they're probably realizing how fucked they are if this comes out.

"LISTEN, SIR AND MISS, WE ARE WILLING TO OFFER YOU A REFUND ON YOUR TICKET-"
"AND A FREE COUPON TO ONE OF OUR ESTEEMED Q-CORP REFINERIES-"
"IF YOU DO NOT TELL YOUR FAMILIES ABOUT THIS."

The Broker sighs. "You're wasting even more of my time. Shoo."

The guards promptly scatter like the bugs they are. That's when he addresses your group with a mixture of confusion and gratitude. "Uh. Thank you, strangers. Why exactly did you help me out there?"
"Partner, it's clear those guards were corrupt and I didn't want ya to have to bribe them. So we let the pipsqueak talk."

Max huffs at this dismissive comment but she nods nonetheless. "Yep. Consider it a Krakatoa favor."
"Didn't expect to see one of you here. Name's Heathcliff, by the by." Heathcliff holds out something to Max. She takes it before promptly stuffing it into your hands. "Oh. She's your boss?"

You check to see that he tried giving Max a 5 day VIP pass towards a Q-Company owned hotel. You'll pocket that for sure.
>+1 Q-COMPANY (QUANITY) FAVOR!

"Friend." You clarify. "We're here on behalf of another corporate family."
"Mmh. Well, I got to get going but, tell you what, I'll put a good word in for you guys." With that situation resolved, you wonder where you should go next.

The GPS in your inventory beeps. Looking through the map, it seems like the location Molly is CURRENTLY at is some sort of toy store about ten miles from the station. Odd. You could go to check on her now but there's a few other locations you could go to.

Where to next, Nicole?
>[MAX ALLY] "Hey, actually, mind if we head to the meeting you're going to?" There has to be a reason they stopped him in particular. Follow after Heathcliff.
>[CASEY ALLY] "We shall charge to save her right now! Posthaste!" Follow the GPS. She's not the only one you have to save. The quicker you get out of here, the better.
>[KIARA ALLY] "I think the 'production demo' is happening at a convention hall nearby. We should check it for any traps or stalkers waiting for Molly." You might be able to catch some in the act before Molly could get hurt.
>[CLOVER ALLY] Search for the dealer. Make him squeal on the group that shady Drone was working with. You do have some decent muscle in your group.
>Something about how easily the guards fell for the fake tip is bothering you. Investigate the station further; maybe there's something more at play here?

Anything you want to do on your way over?
>Write in. (FREE ACTION, as long as it's quick and reasonable.)

Meant to post earlier but I passed out.
>>
>>6148672
>[CASEY ALLY] "We shall charge to save her right now! Posthaste!" Follow the GPS. She's not the only one you have to save. The quicker you get out of here, the better.
Onward!
>>
>>6148672
>[CASEY ALLY] "We shall charge to save her right now! Posthaste!" Follow the GPS. She's not the only one you have to save. The quicker you get out of here, the better.

>Write in. (FREE ACTION, as long as it's quick and reasonable.)
Blow kisses
>>
>>6148793
+1 the write in
>>
>>6148672
>[CASEY ALLY] "We shall charge to save her right now! Posthaste!" Follow the GPS. She's not the only one you have to save. The quicker you get out of here, the better.
Casey, Clover, Max,
>Something about how easily the guards fell for the fake tip is bothering you. Investigate the station further; maybe there's something more at play here?
Nicole, Kiara, Benjamin (we need him because [BIRD BRAINED CHARISMA] Boon)
>>
>>6148875
Casey will definitely win over Molly because of the Molly bug lover trait.
>>
>>6148672

>[CASEY ALLY] "We shall charge to save her right now! Posthaste!" Follow the GPS. She's not the only one you have to save. The quicker you get out of here, the better.
>>
>>6148772
>>6148793
>>6148925
Do we really need the entire team to secure Molly in the toy store? We should use our team much more efficiently, like spitting the team up to do different tasks.
>>
>>6148937
You're right

>>6148672
Changing vote from >>6148772 to backing >>6148875
>>
>>6148875
+1
>>
Back at it...

>>6141154
>hired contractors
The term "fixer" is forbidden by copyright law

>>6141155
>Backwards
There's still the danger of somebody going so far back that they can prevent the City from existing, if they have the knowledge of who is responsible and when...
>PAY YOUR FUCKING TAXES
Has Nicole ever paid her taxes yet? I don't want the quest to end because she forgot and a Claw-analogue instakills her for it
>an address somewhere in L-Corp's district
That's if we end up going to L-Corp at any point. Shouldn't this be added to the INVENTORY?

>>6141157
>unsavory acts
That's super hot

>>6141745
>WOMB SMELLS BARE
Not if Lex has anything to say about it
>DAUGHTER OF QALRI
Who?

>>6141747
>SIGHTJACKING
Yeah it's cool and all but it's rarely used plus it's new. But when we do use it, it's COOL
>massive harpoon gun
Fine I guess we can keep one of those for Admiral to LARP through Nicole

>>6141750
>something forced that 'perspective'
PARADIGM Corrosion, right?
>FRIEND IN A WEIRD UNIFORM
Who could this be?
>HER ADVICE
Is it Carmen again?
>LYUBOV LEFT
Honestly I like this. Not every anomalous human needs to be buddy-buddy with the gang. They have their own lives and their own thing
>+MACE OF ACERBITY
Other than Lex at 8 and Frank at 7, all our allies (except Ashley) are around 4-6 RESTRAINT. Basically anybody can use this if they're lacking a good melee weapon?
>POTATO WHISKEY
>allies who don't use those stats
Maruyama, Adam, Benedict, and to a lesser degree Lex.

>>6141753
>SOVIET POCKETWATCH
This goes to Adam to tinker with

>>6142165
>SILVER AGENT SHELL
I'm surprised it lasted this long even with that one ICY BLOOD VIAL we gave him AND this entire mission being in Russia
>a bit TOO interested
>associates are VERY interesting
Wendy any dick his piloted shells would have will also fall out. That's a total mood killer in the bedroom

>>6142209
>red hair goes all the way down her back
That's super hot
>Same could be said for you
Do we even have any regular "hot" girls in the group? They're all action tomboys or the one robot and the one old war vet. Would Alexis count as the only one?
>PIN HER TO THE GROUND TO FUCK HER-
Wendy is speaking my language here
>proper meal in years
Alexis needs to take her to some fancy restaurant, Dasha deserves it

>>6142211
>DASHA is now an ally you can hire!
It'd be one hell of a whiplash going from trying to relax in the present-day future to REAL SHIT GLOWNIGGER BASE ASSAULT
>>
>>6142892
>mines I own
Sometimes I forget that as a full-on W-Corp rep, Wendy has her own private gemstone mine

>>6142894
>a coup
Look I don't think Nicole has much loyalty to G-Corp as a company, but Nicole is FROM District 7. Think of it as doing some good for where she comes from

>>6142897
>NICOLE ARE YOU OKAY
We don't call up our allies enough, but there's so much other shit to do during the pre-mission time for fuck's sake
>tell him about the GIGANIGGER SPOOK
We can do that in the BASE ASSAULT prep?
>why is she with-
Nicole is being dumb. Those two are basically married, of course they'd be together almost 24/7

>>6142898
>same pair of white gloves
The dork couple sharing fingerless gloves together
>none of them have ever MET Quentin before
Everybody will meet everybody when we assemble for the BASE ASSAULT

>>6142900
>I recognize these
He's gonna freak when he finds out about the glowniggers and Z-Corp
>teal-frame glasses
I love how Ben's got so far in working with Z-Corp since thread 1 when they took him, that he's been DRIPPED THE FUCK OUT in almost every way thanks to them
>DEFAULT STATS WITHOUT A SHELL
Damn this little centipede needs to do push ups

>>6143611
>"NIENAWIŚĆ" BLOOD REPLACEMENT VIAL
Ideally somebody who is a SILVER IMPLANT USER who is also in critical condition or close to it would need to use this, then immediately use their most VIOLENT weapon while they can
>Z-COMPANY NATURAL FIBER ARMOR
Somebody <4 FLESH and who doesn't already have armor needs this. Maruyama or Casey or Max? Honestly it feels much better for Max to wear this because then she also has a labcoat armor on like Benjamin does, but anybody who needs it can use this
>HEMOGLOBIN GRENADES x3
Trap the glownigs with these
>are you okay? Do you need to talk about something?
Is Max the ONE person to EVER ask Nicole this in all her life? This shot her up a few tiers in best girl ranks

>>6143612
>M-CORP PUNK VENUE
The description of this place sounds super COOL
>The contempt washes away
THE ICE QUEEN HAS DEFROSTED
MISSION ACCOMPLISHED

>>6143613
>that Casey chick
As I suspected
>almost a month of being a Cleaner
And a full year of running this quest, QM! Thread 1 began 10/15/23!

>>6143615
>The FEVER
Festive Fever
- Max Value: 10
- Turn Start: gain 1 Offense Level Up per 3 Stack (max 3)
>a world where all is solved through song
If only...

>>6144059
>$65 FOR A HAMBURGER, SODA, AND FRIES
I can't believe Clover is charging people UNDERTALE shop prices for food. Insane
>>
>>6144233
>My Little Deer: Pink Nightmare Edition
Nicole is NOT furry and she most definitely is NOT >>>/mlp/
>Lexcoin
What, like Lex Luthor?

>>6144239
Nice acid trip dance sequence, this was warranted after all the shit we've been through
>jealous in your-
This isn't the first time Nicole's had breast envy of other girls she knows, right?
>jetted up into the sky
Funny how this is the second time Quentin's done that with her today
>wishes she could find a dude to settle down with
More likely for her than for Nicole; also kinda mirrors Nicole's own thoughts
>Dasha only wearing her underwear
At least she isn't going to give Alexis a new relative in her family tree from this event

>>6144243
>game console
Better be one of the GOOD ones

>>6144860
>$105k TimeTax
Dante... stop using Durante Pigritia in T-Corp Dante... you're going to put us all in debt Dante... Willy Wonka will put you in the time gallows Dante...
>A real human bean!
And a real hero!
>52.5k per person
If a sufficiently rich person decided "fuck it all" and went all the way back to stop the City and themselves from being created, that money would mean nothing to them
>not because of your sword
Oh right he works for T-Corp. I wonder if his own anomalous time power is also taxed?

>>6144861
>O-Company
>how close it was
Interesting detail there. I didn't expect G and O to be near each other enough that O-Corp would be spooked by this terrorist attack
>close to their Nest of BETA-2
Close to the heart like a knife
>over the last few weeks
So the spook base is recent, meaning it isn't that well established, meaning more of an advantage for us
>pharmacy working with Z-Corp called BIOMETRIC DAG
Benjamin and by extension Z-Corp themselves would be VERY interested to know what shady shit these glowniggers have been doing with their resources...

>>6144863
>contact J, X, and B-Corp's CEOs
Enough of a big deal that he has to go directly to the boss of the corp he works for. These spooks are no joke
>manipulates light to create illusions
Actual movie magic as a Singularity?
>producing a lot more
I am very very afraid of K-Corp. Not only is Nicole already in their bad books from the Ace Strikers unauthorized gassing, but if they're in thick with the glowniggers then we're screwed
>your CEO is working for A-Corp
We have an in with the Krakatoas, easy
>destroy it discreetly due to their Singularity
We still know little about C-Corp other than maybe their Singularity is about creating products from human emotion. Can they convert products back into human emotion then? Or could it not be C-Corp and something like F or another group?
>>
>>6145306
>your allies don't really HAVE
It's time to change that for real
>won't bother the voices
Yeah I'd rather leave it up to the QM though I'll still be up to discuss things
>been over a year
BIG BIG NICOLE LORE TIDBIT
>Corporate Directors
So they're one step below the Head, good to know

>>6145308
>Corporate Administrator in training
That's all Alexis is right now? I guess it's too early for her to be higher yet but after the Head Meeting...
>3/15/17/22/26
This is good especially for the aftermath of the glownigger assblasting and the Head Meeting
>and the day after
Oh right, there's always an after
>choice of a Corporate Sponsor
S T U V and G, huh. My vote's on either T U or G. V only if we really wanna get nuts
>This isn't the end. It's only the middle
Ten more years of Limbus Company, couple more years of Cleaner Quest?
>double agent
I take it Naomi isn't the only person who is becoming dissatisfied and rebelling against them?
>All five
>Ashton and Noelle have shown themselves
I think there's Amber Krakatoa, Aster K(rakatoa?), and Vincent Cruz. Does this not include the Max and Benjamin clones we were hinted about? Were there more? I completely forgot
>bargain with you
Ashton is easy to win over; we're close friends with his sister and we deliberately didn't fight him because of it. Amber and Aster are easy too; we're close friends with Max as well as acquaintances with Roland and Gregory, and Max's future husband and their future brother-in-law. Vincent Cruz might be the real wildcard here, plus if Aster K isn't a Krakatoa but some other K initial last name

>>6145311
>doesn't trust your presence
???
>500 'ruble'
Old Russian granddads are the best to use this on, yeah
>Sowwy
Pwease do nyot tawk liek that

>>6145312
>D-Company
>with O and F
And there was a D-Corp rep on the mission just now, alongside a T-Corp and an M-Corp rep. Interesting links going on, or that we're stumbling into
>supposedly likes coffee
Our boy Admin is going to go nuclear soon...
>B-Corp to blow him
Just like it was shown in HELP WANTED!

>>6145313
>third party firms
Where the fuck are the Oufi equivalent, or do they not exist here?
>worked for this law firm
But then he eventually got in with A-Corp and into the movie biz, and made it all the way to the top of the whole thing?
>N-COMPANY BLESSED ARTS SCROLL 4: BINDING
Unlike grenades, I don't think people can dodge this

>>6145314
>K-CORP UNIVERSAL PURGING AGENT
This not only allows us to safely use killer gases like that VX-NINE, that "dissolve organic materials that are too tough to damage" might come in handy if whatever the HEMOGLOBIN GRENADES use counts
>old lockpicking set
Since thread 1 baby
>O-CORP BRANDED INSTANT COFFEE
Whoever needs the TALENT +2... or to Quentin with 20% dodge
>'HAPPINESS IN A PILL :)"
IT'S FUCKING JOY, DON'T TAKE IT!!!
>MR. LEOHT 'ANON' MAUS
Maus... related to LEAD in a distant way? Definitely "Anon" Y MAUS kek
>J-CORP BETA-9
The CEO of A-Corp lives in J-Corp?
>>
>>6145903
>Miss, do you know
Does she know?

>>6145905
>dull cherry red vests
A very chinese color, I can easily imagine that
>COLD RUINS THAT WERE ONCE YOUR HOME
https://www.youtube.com/watch?v=NjcPItRt1Zw

>>6145907
>destruction
This sequence is described well
>At least fifty to sixty
The one drink place still standing is going to make mad bank off of everybody showing up to the disaster zone. We never did have the time to go use that coffee coupon there either, and we still have it on us

>>6145908
>LISTEN TO THE BUILDINGS
How did the chinks end up growing structures like this?
>harvest materials from them
What are they going to even give us that isn't concrete or rebar or other building material? This isn't a civ game or RTS!
>mixture of something anomalous and MOONSTONE GAS
Would Wendy know?
>Glad you're alive
Nicole is getting that a lot these days

>>6145910
>moved to somewhere safer
Who said Cleaners can't be heroes?

>>6146554
>D-ALPHA-5 or D-ZETA-9
We've never been to D-Corp or had any dealings with them, except that one chink that was overworked at that one restaurant where we also met Wendy for the first time. From what I remember of D-Corp facilities, they are very deadly and constantly in need of new blood both metaphorical and literal to help them
>pattern of scars in the shape of a cross
MADNESS COMBAT? Wait a sec... "Double A"? No way, it couldn't be her...
>L-OMEGA-9 or L-ALPHA-1
The revs passed an address somewhere in L-Corp to meet up with them. Could this be our chance?
>her love of insects
Does she also FUCK the bugs? It's the "hip" thing to do...
>Q-PHI-7 or Q-TAU-2
Q is one of the "safe" districts as restated by the TV MAN, that'll be good for us when we go here. We've kept avoiding going to or doing anything with Q-Corp outside of the E/X/Q partnership from the military base mission

>>6146555
>created 20 years ago
Remind me again, are they more or less recent than G-Corp?
>FILLED WITH COWBOY LARPERS
We have Clover with us on the mission, and we braved the X-Corp military base mission before. We're good
>M-GAMMA-1 through 9.
We've also never been to M-Corp, but we've been tangentially doing stuff with them thanks to Ashley and now with that one rep from the russian punk rave party
>Ashley said she used to go by Fang
Ashley secretly being related to the Handler would be a massive MASSIVE twist if real

>>6146556
>yellow/black checkered
Wasn't it yellow/blue? I've seen it drawn yellow/black before though so I guess he has a spare here?
>bags under his eyes
That better be due to the regular casino management and not the buried facility mission still affecting him
>MAKESHIFT KNIGHT ARMOR
Yeah uh... Guess we're not giving her a better armor?
>used alongside a one handed gun
I miss Quentin dualwielding. We need more cool dualwielding in this quest, but we have nobody specced for it
>brand new
>fancier brand
>freshly maintained
As Nicole rises more, so do the allies. Not the first time an ally was described having more NEW DRIP
>>
>>6146557
>BLUESPACE MODULE
DREAMSPACE and BLUESPACE are two different things QM
>detract from the mine exploration
And not the turbo speedrun we were doing that whole time?

>>6147193
>GUNSLINGER'S GRIT
https://www.youtube.com/watch?v=ZFYaWMCLSXw
>voice sound deeper, it almost sounds nasally
Classic Sean Connery bit
>+BIRD BRAINED CHARISMA
KEEP HIM AWAY FROM MARTLET/MARLA
THE BIRDBRAIN RESONANCE WILL BE TOO MUCH
>wasn't fucked up in some way
X-Corp one was pretty straightforward and the only things fucked up about it were the expected reality of warfare plus the insane final course. The first mission rescuing Benjamin was also not fucked up at all. The briefcase mission was mild too. The rest had at least one thing seriously fucked up to each of them
>a lot of my stuff is useless to me
They aren't... we just have a lot of redundant things we can do without

>>6147195
>BOTTLE OF SUMMERSET 1752
Great restraint heal if we are seriously lacking sanity
>P-COMPANY MATTER PHASER
Insane juke potential if we're being chased
>EMAG CARD
;SEC TO TRAIN STATION
;MAX IS A TRAITOR
>EARPIECE x4
We'll need all of them and these items in the BASE ASSAULT
>Max pistol rounds
We'll need to divide the PROTOTYPE ANTI-ABNO ones more on the BASE ASSAULT but for now they're okay on her
>O-CORP BRANDED INSTANT COFFEE
We'll need to pass one of the 2 to Quentin next time
>his boons
QM it's not time yet to give him the SILVER AMMO GUNPOWDER
>LOST IN TIME + 3 STEEL BOLTS
He needs MORE COGNIZANCE to nuke shit with this
>don't really know who else could really use it
Highest WILLPOWER of all of these other than Nicole herself is Casey at 7, but Casey has her RAPIER OF JUSTICE so fuck that. Ben needs a melee anyway
>FIBER ARMOR
I forgot his Z-COMPANY ELITE LABCOAT is an ACCESSORY and not an ARMOR. Yeah he definitely needs this
>FREEZING LIGHT GRENADE
We had another one? I thought we used them all against Noelle/Bel superboss. Did I miss one? I'm not complaining because these are godlike

>>6147196
>CHARM, CONNECTIONS, or RESTRAINT check
>successful CHARM roll
She could do with a bit more RESTRAINT, but she clearly needs to mainline CHARM harder than Alexis does
>SLICK MOVES
That regular-ass DERRINGER rolls TALENT+3, that's as good as a SERVICE PISTOL minus the free 2 rerolls
>WILLPOWER or COGNIZANCE
Ben's the COGNIZANCE guy it seems
>drains his RESTRAINT over time
BLIND OPTIMISM gives him passive RESTRAINT regen
>whenever he encounters an anomaly or SHIFTer
Does that include allies, QM?

>>6147197
>adds COGNIZANCE to any attack roll
No need for that TORCH GUN+ then
>>
>>6147708
>blushing like mad
I for one think Max should not get surgery on her tits, it never ends well

>>6147709
>MODIFIED VX-9-BN GAS GRENADE
We clutch these for another superboss fight
>HAPPINESS IN A PILL BOTTLE STATS REVEALED
Good thing we have people with good COGNIZANCE for this. I'm glad joy mutations can be reverted here
>Q-PHI-7 train station
This place sounds so cool the way it's described

>>6148667
>centipede to crawl into his brain
I remember that could have been a Quentin upgrade but we passed on it. If we have to deal with this guy again after this we can always bring up Quentin to them
>Analyzer program found three places
Nice that this upgrade is proccing here

>>6148671
>barely enough room in there for the Drones
So much for productive efficiency
>a Syndicate dealer
A lead on who might be stirring shit with the Foxtrots?
>RUMORS OF A SHAPESHIFTER
Who's spreading rumors of Katherine?

>>6148672
>Heathcliff
Is the drone in his head his girlfriend? Is that his Cathy? But this guy's blonde and hair slicked back, reminiscent of Linton. Hmm...

And finally... done
>>
Delayed the update a bit because of Thanksgiving, now closing it. Going to quickly answer some of Analysis' anon's stuff first

>Does that include allies, QM? (Benjamin's SHIFTer progress boost)
I'd say it only counts for the first time he meets an ally when they got their SHIFTer abilities. You and Max don't count, obviously, otherwise it's just be a free 15-30% every single mission.
Lex, Maruyama, and Benedict (even though he was on the mission you met him at, I say he still counts) WOULD trigger the first time he meets them since while he knows about Lex, he hasn't seen him with his powers yet. But at minimum, he'll get 45% progress when he meets everyone for the base assault.
Wendy and Ashley are weird edge cases that will be determined later. Probably not as high since Wendy is just jacking your powers while Ashley isn't a full on SHIFTer.

>Wasn't it yellow/blue? I've seen it drawn yellow/black before though so I guess he has a spare here?
That's how I described it last time.
>L-CORP ADDRESS FOR REV?
Reading the note, it's L-OMEGA-7. Very close to where you're luckily to be traveling to.
>FREEZING LIGHT GRENADE?
You used a regular one, I believe. So you still got the super nuke one.
>G-CORP CREATION?
Slightly older. Modern G-Corp is 30~ years, D-Corp is 20~ years.
>Do we even have any regular "hot" girls in the group?
Alexis' probably the most 'feminine' girl of the group, yeah, that doesn't have old age or robotism.
To be fair it's not like Nicole would care that much if the girls in her group were hot by her standards. Not like she'd have much luck with her male allies.
>Has Nicole ever paid her taxes yet?
[SEEKER OF THE CITY] The next quarterly tax payment you have to make is a month from now. It's not a relevant issue for the time being since you did pay your previous one.

Anywho, seems like you group is slipping up to let Casey + Clover + Max deal with Molly while you investigate the shady station here. Writing.

Also, Max DID get the 1% from the connections check. So she's at 36% (Yeah. Not that exciting but it is basically free progress and it does count when they assist in a check so it's just constant, steady progress.)
>>
>>6149275
>Not like she'd have much luck with her male allies.
Oh no they gay
>>
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30 KB PNG
You do have six people (counting yourself) and a lot of ground to cover. Travelling across five districts in one day, even with G-Corp probably pulling strings to make your trains run as fast as possible, is a lot.

"Clover, Max, Casey." You toss over the GPS to Max since you trust her to be the most responsible with it. "Follow the instructions this gives up; It should lead you right towards Molly. The rest of us are going to stay at the station."

"Wait. Why?" Max gently places the GPS into her own inventory. "I get why we should cover more ground but I just wanna know."
"I don't like how the security guards were treating Heathcliff. The fact they accepted such a shady and vague tip is worrying; Especially because I saw someone WATCHING to make sure he didn't get off."

"Trying to root out double agents, scoundrels, thieves and killers! Verily, I truly understand why you are the Handler's most esteemed employee! Such righteous goals and efficiency! Perhaps you deserve more than employee of the month!"

You can't tell if Casey blending corporate lingo with the 'knight' act she's putting on is cute, annoying, or both.

"Yeah sure. You three think you can do that?"

"Sure, sure. Best if Missus Roberta stays with you anywho. Wouldn't want these bugs getting the wrong idea."
"Yep. Just keep an eye on Ben."
"VERILY!"

Max tosses an earpiece to everyone who doesn't have one yet so now, everyone can communicate with each other!

"Uh. Did you intend for me to hear that or?" Oh! Heathcliff didn't leave yet. The six of you turn to stare him down and he quickly realizes he shouldn't be prying too much into your activities. "Fuck it. Again, thank you for your work-"

"No need! For it is simply the right thing to do!" <"It's not really that different from dealing with a customer service complaint!"> "But now! I must search for a young maiden! Farewell, esteemed customer!"

Casey proceeds to blow a kiss at Heathcliff before promptly rushing out of the station.

Heathcliff stands there in mild bemusement as Max and Clover chase after her. He gives you a 'is she retarded' look. You shrug.

You literally ate a part of your doppelganger's face last mission. You have no room to judge.

With all of that settled, Heathcliff hesitantly follows after the three if only because they're heading for the exit too.

"So. Where exactly do we start?" Benjamin asks.
"Well, we could jet over to where the guards hang out at or we can wander around here to see if anything shady is going on."

"Let's not follow the guards just yet. I doubt whoever they're in contact with would just mingle openly with the guards."
"Fair enough, Nicole."
"Alright! Lead the way then-" Benjamin sniffs the air as if he just smelled something rank in the air. "Huh. That stench is familiar but I can't put my finger on it."

"Odd. Guess that's one thing you can do while we search. If we find nothing, we go bother the guards." That seems to work for both of your allies.
>>
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Odd smell aside, the three of you begin to wander throughout the station to see if there's anything particularly off. Yet the issue is that it's hard to really notice anything really out of place.

None of the stores are abandoned or obviously overflowing with way too many customers (sans that one clothing store you saw). All of the Drones passing you by are too busy trying to head somewhere to really notice any of you and the few that do mostly just sneer at Kiara.

The one thing that really bothers your group is subtle enough to almost be ignored.

"Guys. Where did the guards go?"
"Didn't they leave after Max talked to them? I can show you where-"
"No, no, not those guards. There's none of them ANYWHERE. Look!"

Kiara gestures towards every store and restaurant you pass by. The station is huge, way bigger than any station you've been to, so you would've expected to see SOME security guards standing around the stores. But no, she's right. They're gone.

"Huh." Benjamin's bird brain is trying to think of a reason as to how. "No, no, wouldn't make sense if it's a staff supply. You can grow Drone shells out of old newspaper and cardboard."
"Could be they're cottoning onto us. Your girlfriend or whatever did make a stink.
"I guess so but isn't this, like, too obvious? Even I could notice something's off."

"No. I think the other proposal I had in mind is worse: Those two might be the only security guards here at all today." Kiara's LED eyes are lighting up an off-shade of yellow now. "I don't detect any nearby."

[PERSON OF INTEREST] "I suppose it would be easy to get away with a shady stunt like that if no one else was here." That doesn't sit right with you at all. Who could've called off the rest of them?

"Maybe they don't need that many to begin with? This place does seem pretty orderly." Benjamin tries to find an explanation that sits well with him.
"Could be." It does make some sense to you. "But only two guards to deal with an 'imposter'? Plus a shady tip? I dunno."

[DELUSIONAL + RASH] "We should go beat up them up. They're obviously fakes AND we have powers on our side." "Yeah! Yeah! I can mimic one of their voices and lure them over so-"

"Woah." It's weird how you have to be the voice of reason but you promptly discourse the two. "No, no, let's talk to them first. And I think killing them WOULD be a GREAT way to get us killed." Something tells you an infinite swarm of Drones would be hard to get through.

The two relent and with Kiara's help as your own sentient GPS tracker, she leads all of you over to the nearest security post. The issue is that as the two of you arrive at the small counter...it's sealed shut by a hunk of sheet metal. A hastily scribbed note reading "CLOSED DUE TO INTERNAL ISSUES OPEN TOMORROW" is pinned to the front.

All three of you share a look. Something off is going on here. Kiara 'clears' her throat and as she speaks, a familiar monotone plays out of her voicebox.
>>
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[MIMICRY MODULE] "HEY! BACK FROM MY LUNCH BREAK! THREE DUMBASSES ARE WAITING HERE. GO BOTHER THEM OR SOMETHING." It sounds like an AI mish-mash of the two security guards she heard.

It seems to work since the shutter opens up to reveal one of the Drone Guards. A girl this time given her monotone voice is slightly higher pitch. "HUH. WHERE'S JOAQUIN? ANYWAYS, LOOK, WE'RE CLOSED. DON'T YOU SEE THE SIGN?"

She shifts to look at Kiara with a sneer. "I SUPPOSE IF YOU'RE HERE TO DISPOSE OF YOUR TOY-"

[BIRD BRAINED CHARISMA] "We don't mean to impose or overstay our welcome. We're sorry for bothering you," That oddly deep voice he put on earlier is back in full voice. "My, is that a new Shell you got? Quite stylish I'd say."

You can't quite tell due to her lack of facial features and her monotone voice but is she...flustered? "OH. WHY YES, ACTUALLY. I ACTUALLY SAVED UP FOR IT OVER THE LAST FEW MONTHS."
"I can see!" You have no idea what he's talking about and neither does Kiara. You assume he's just bullshitting. "The thicker layers, the faint sheen of sweat from functioning sweat glands. Trying to impress someone?"

"INDEED. NO ONE HAS NOTICED BESIDES YOU AND I WAS WORRIED IT WAS A WASTE OF MONEY!"
"No, no, it looks good."

"WHY, THANKS. TELL YOU WHAT, I'LL TALK TO YOU GUYS." That seems to have opened up a line of communication with Security at least. She doesn't seem shady so maybe it's just those two that tried to stop Heathcliff. You take a moment to weigh your options.

You do notice a door behind the counter. Presumably it leads into SECURITY ONLY sections of the station.

Pick four.
>[KIARA ALLY] You might fight out what's going on with Kiara's ANALYZER MODULE if you could get behind that door. Pretend to be security auditors to be let inside. (AUTOPASS due to OVERHWHELMING RESTRAINT. Your bluff will work and your group will be allowed to explore inside, though you imagine you'll have to deal with the shady Security Guards.)
>[BIRD BRAINED CHARSIMA] "One of my friends has been blatantly harassed by someone; Someone who put a false tip within your very system!" Let Benjamin yap her head off. (MEDIUM CHARM DC: 21, rolling Benjamin's 6d6. Pass and you'd get a good lead on who's harassing Heathcliff and presumably other important corporate officials.)
>[PERSON OF INTEREST] "Why is this place so short staffed? Are other places around here this understaffed?" Try to pry into why barely anyone is working. Something's really off about all of this.
>[SEEKER OF THE CITY] You're a girl, she's a girl. Why not gossip? (You'll roll 4d100 to determine what she'll spill to you. You may also accept to roll a CHARM THRESHOLD check to add another 3d100, though you're unsure how hard it'll be.)
(1/2)
>>
>[Q-COMPANY FAVOR] "Say." Hand her the coupon Heathcliff gave you. "We're friends, are we not? Help us out." (-1 Q-COMPANY FAVOR. The choices you pick with a skill check will have their DCs reduced by 2. She'll put a good word in to other security guards in the City, who may help you down the line
>[IMPROVED LICENSED PHARAMCHIST] There's an empty store nearby, tell him to make something real quick to impress the Security Guard. Bugs like pheromones and stuff, right? (-1 CHARGE on LICENSED PHARAMCHIST, COGNIZANCE THRESHOLD 25/30, rolling Benjamin's 7d6. For every threshold he beats, you'll earn 1 Q-COMPANY FAVOR and 2 random Q-Company items.)
>[ANOMALOUS ABILITIES] Take a moment to MIND SCAN the area you're in. Something's off and you can feel it in your bones. (MODERATE WILLPOWER DC: 30, rolling 8d6 by yourself. You'll figure out what's rubbing you the wrong way and get some advanced warning if something bad is going to happen.)
>[S-CORP'S BLESSING] Use some of the CORPORATE POWER you have to 'push' her to speak. A security guard at a fancy station like this has to know something. (EASY CONNECTIONS DC: 25 (-3 from BLESSING, -3 from MAX'S LINGERING PRESENCE), rolling 8d6+1d3 with Benjamin's help. Succeed and she'll rattle off some of the corporate figures she heard about later, helping you find/deal with the other Foxtrots later.)
>Write in.

To clarify for the future, for Benjamin and Max's "when passing a [X] check" and how that works with THRESHOLDS, it'll count as a success if they get at least 1 (for 2 Thresholds) or 2 (for 3-4) Threshold clears.
It's unlikely you'll see a threshold check with more than 3 or 4 thresholds but if you do, I'll clarify that as well.

Meant to celebrate this earlier but it got lost in the shuffle last month. A year of Cleaner Quest has come and went. It's more like a year and a month now but who's been counting?
It's been really fun to run and I hope it's been fun for you guys to read/vote in.

Thank you for playing. (Not ending the thread yet just wanted to say that.)
>>
>>6149378
>[KIARA ALLY]
The shady guard possible has been paid with something from the mystery group for their service. Possible store in the security room.
>[BIRD BRAINED CHARSIMA]
>[PERSON OF INTEREST]
>[ANOMALOUS ABILITIES]
Something weird is definitely going on.
>>
>>6149382
+1
Get in then stall while we check
If there's an ambush here we GTFO
>Benjamin sniffs the air as if he just smelled something rank in the air. "Huh. That stench is familiar but I can't put my finger on it."
The only missions we had Ben on for before this were the first one where we rescued him, then the diner, casino, and mines. Hmmm
>>
>>6149119
>What, like Lex Luthor?

'I think it is to mean Lex is making his own crypto, based on him.

>6149132

Yeah uh... Guess we're not giving her a better armor?

Sell probably pick up on some new weird obcession before long

>>6149136

>RAPIER OF JUSTICE

we need to use Benedict's power to upgrade this
>>
>>6149378

>[ANOMALOUS ABILITIES] Take a moment to MIND SCAN the area you're in. Something's off and you can feel it in your bones. (MODERATE WILLPOWER DC: 30, rolling 8d6 by yourself. You'll figure out what's rubbing you the wrong way and get some advanced warning if something bad is going to happen.)

>[KIARA ALLY] You might fight out what's going on with Kiara's ANALYZER MODULE if you could get behind that door. Pretend to be security auditors to be let inside. (AUTOPASS due to OVERHWHELMING RESTRAINT. Your bluff will work and your group will be allowed to explore inside, though you imagine you'll have to deal with the shady Security Guards.)

>[BIRD BRAINED CHARSIMA] "One of my friends has been blatantly harassed by someone; Someone who put a false tip within your very system!" Let Benjamin yap her head off. (MEDIUM CHARM DC: 21, rolling Benjamin's 6d6. Pass and you'd get a good lead on who's harassing Heathcliff and presumably other important corporate officials.)

>[IMPROVED LICENSED PHARAMCHIST] There's an empty store nearby, tell him to make something real quick to impress the Security Guard. Bugs like pheromones and stuff, right? (-1 CHARGE on LICENSED PHARAMCHIST, COGNIZANCE THRESHOLD 25/30, rolling Benjamin's 7d6. For every threshold he beats, you'll earn 1 Q-COMPANY FAVOR and 2 random Q-Company items.)
>>
>>6149275
Thanks for the answers QM
>at minimum, he'll get 45% progress when he meets everyone for the base assault
Nice
>Wendy and Ashley
I'm fine with them not counting
>That's how I described it last time.
So you're THAT kind of Clover aficionado. Interesting
>used a regular one
I'll just roll with it man, the nuke one was too fucking good. 1 CRYO GRENADE + 1 of whatever that flashbang gemstone was, resulted in THAT
>Modern G-Corp is 30~ years, D-Corp is 20~ years.
Very very interesting that we had hints of them way back in those old papers looted from the ANTLIA bank, but current D-Corp is 20 years new
>Not like she'd have much luck with her male allies.
That's because they're all already taken or gay
>a month from now
Something to worry about in the second half of the quest then, or something
>you did pay your previous one
Must have been before the quest events ever began

>>6149426
>Lex is making his own crypto
Yeah I know but it reminded me of Lex Luthor also having his own crypto in some fics
>some new weird obsession
The dream ending...
>use Benedict's power to upgrade this
If she still wants to roll with the knight LARP, yeah. Otherwise better things to upgrade
>>
>>6149435
+1
Bribing corrupt security officers with the power of gab and drugs. I like this plan.
>>
>>6149461
I don’t really know who would even be interested in having a fling with Nicole.
>Lex
With Ashley.
>Benjamin
With Max.
>Quentin
Nicole is many things. “Necrophile” is not on that list.
>Adam
Too busy.
>Benedict
Lol. Lmao.
>Frank
Don’t even think about it.
>Clover
I guess it’s possible but I’ve seen literally no interest from him.
>Maruyama
This guy is barely over his ex wife and he’s chronically overworked.
>Otto
Somehow, this is the most likely male romantic interest. And it would be the biggest case of shitting where she eats on this list.

The only ally that’s shown interest in Nicole is Wendy. I don’t think anyone else would be able to handle the crazy in Nicole’s day to day life.
>>
>>6149519
>The only ally that’s shown interest in Nicole is Wendy
Nicole is pure straight just like Wendy, so that's also out even ignoring the "related not by blood but by shared insanity" incest. Ultimately, Nicole has no time for guys or any romance. Teasing yeah but that's the extent of any interaction in that way.
>I’ve seen literally no interest from him.
That's because Clover already has a furry for a girlfriend, and one who is way more furry than Nicole is or that Nicole ever wants to become.
>>
>>6149519
Oh and I forgot
>Quentin
With either Casey or Wendy, probably the former.
>>
>>6149378
Fuck it I'll change my vote from >>6149394 to backing >>6149435 to speed things up and break the tie
>>
>>6149519
>>Maruyama
>This guy is barely over his ex wife and he’s chronically overworked.
I think you've meant
>Maruyama
With Kiara
>>
>>6149378
>[BIRD BRAINED CHARSIMA] "One of my friends has been blatantly harassed by someone; Someone who put a false tip within your very system!" Let Benjamin yap her head off. (MEDIUM CHARM DC: 21, rolling Benjamin's 6d6. Pass and you'd get a good lead on who's harassing Heathcliff and presumably other important corporate officials.)
>[PERSON OF INTEREST] "Why is this place so short staffed? Are other places around here this understaffed?" Try to pry into why barely anyone is working. Something's really off about all of this.
>[Q-COMPANY FAVOR] "Say." Hand her the coupon Heathcliff gave you. "We're friends, are we not? Help us out." (-1 Q-COMPANY FAVOR. The choices you pick with a skill check will have their DCs reduced by 2. She'll put a good word in to other security guards in the City, who may help you down the line
>[ANOMALOUS ABILITIES] Take a moment to MIND SCAN the area you're in. Something's off and you can feel it in your bones. (MODERATE WILLPOWER DC: 30, rolling 8d6 by yourself. You'll figure out what's rubbing you the wrong way and get some advanced warning if something bad is going to happen.)
>>
>>6149521
No. No, I did not mean that the childlike Casey is a valid romance option.

Stop watching anime with 9000 year old goddesses.
>>
>>6149597
But Casey is a bee
Quentin is a centipede
Both are bugs so there can be valid romance between them
>>
KIARA: INE, AO9, AkJ, g4B
BIRD BRAINED: ALL
ANOMALOUS: ALL
IMPROVED LICENSED: AkJ, AO9, g4B
PERSON OF INTEREST: F20, INE
Q-COMPANY FAVOR: F20

It is time. To roll.
Three anons, roll the following.

>7d6 (DRUGS)
>8d6 (YOURSELF)
>6d6 (CHARM)

We'll see what drugs/reroll items we'll need to consume, if any, after.

-------

You are Casey Smith and for some reason, you thought you heard someone call you a child. You're not a child! Well, you're pretty sure you aren't! Your memory is fuzzy ever since you woke up in this particular City. Clover shakes your shoulder, pointing at the toy store the three of you are loitering around.

"Hey. Maybe we can get you a cool little plastic knight toy thing." Even your bestest bestest friend in the whole world is doing it! "Wait, no, crap. Forgot you're, uh, how old again?"

[CORPORATE DOUBLESPEAK + MERCURICAL]] You put on your bestestestestest customer service smile. "Did you know that F-Company, the world's current #1 producer of meat, has a tolerance of 1 pound of human meat per 50 pounds? And that, with you being around 195 pounds of muscle and the average meat slurry vat holding up to 10000 pounds..."

Clover blinks a few times as if he's just as amazed as you are at that fun meat production fact. "Wasn't the, er, tolerance for toilet paper or other filler junk?"
"That too!"

"Yep. Still how I remembered her." Max rolls her eyes, clearly not interested at all at your fun fact. "You deal with this every day?"
"Mmh hmm. She's cute, though, and she's a good worker."

"Verily! Now let's secure that young damsel in distress!" You decide it's best to change the topic.
>>
Rolled 5, 6, 5, 3, 4, 1, 4 = 28 (7d6)

>>6149808
>>
>>6149819
Can we use MANAGER'S FLESH to reroll 3, 4, 1?
>>
>>6149821
It's a once per ally per turn thing, so I'd wait for someone to roll for the CHARM check first before using it on him.
>>
Rolled 1, 3, 1, 4, 5, 6, 3, 4 = 27 (8d6)

>>6149808
>>
Rolled 4, 3, 2, 2, 5, 4 = 20 (6d6)

>>6149808
>>
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Wow. Except for Benjamin passing one threshold on his drug check, this is the most back to back failure I've seen in a while.

Good thing you have rerolls but oof.
Time to consume the following

>ECLIPSE TALISMAN charge (Leaving you with one)
And since Manager's Flesh is a funny powerful PARADIGM that naturally makes things harder in the future, let's say it can be split between his two checks.

So, two anons, roll the following
>3d6 (Rerolling the three lowest dice amongst his two skill checks)
>3d6 (Rerolling 1, 3, 1 on the WILLPOWER check)

Then I'll do the funny roll to decide what items you get if you pass the second threshold.
Before you ask why you can't use MANAGER'S FLESH on yourself for a free reroll, it just works on allies. It's already free, infinite rerolls. It needs a bit of a restriction.
>>
Rolled 3, 6, 2 = 11 (3d6)

>>6149908
Willpower
>>
Rolled 3, 6, 1 = 10 (3d6)

>>6149908
>>
Rolled 53, 92, 12, 6 = 163 (4d100)

Cool. All passes now. Rolling for le funny Q-Company items. Was gonna do a d5 to determine if Benjamin left over any supplies but eh, you'll get a chance for him to cook you some drugs later.

Q-COMPANY TABLE (All d100s get a +7 modifier from lingering GUNSLINGER GRIT and Q-COMPANY FAVOR)
1-21: "SMOKE IT WHEN YOU NEED TO CHILL." (Q-COMPANY GROWN HEMP x3. Heals 1 RESTRAINT and for the next two rolls you make, you roll an additional 1d8.)
22-42: "PUT THESE IN. THEY HELP YOU SEE BETTER." (DRONE VISION CONTACT LENSES x2. Melts away after being worn for a while. While worn, the user adds +1d10 to any RESTRAINT or COGNIZANCE check they make.)
43-69: "TAKE THIS AWAY. I'VE BEEN TRYING TO QUIT." ("OPEN YOUR MIND" BRANDED PILLS x2. Adds +1d12 to the next three RESTRAINT, WILLPOWER, or COGNIZANCE checks made by the consumer.)
70-85: VIOLENCE." (Q-ADV-FIGHT COMPOUND #29 x2. Temporarily raises VIOLENCE by 5 and MAX FLESH by 3 when consumed. Once it wears off, consumer takes 4 RESTRAINT damage.)
86-95: "GOT A LADY YOU NEED TO IMPRESS? THIS SHOULD PUT SOME PEP IN HER STEP." (Q-ADV-FLR COMPOUND TYPE #16 x2. Temporarily raises the CHARM, CONNECTIONS, and MAX RESTRAINT of consumer by 2 and heals 1 RESTRAINT. Just a good item.)
96-100: "YOU'RE GOING TO NEED THIS. I CAN TELL." (RECONSTRUCTOR IMPLANT. A messy bioaugmenting implant that faintly reeks of death. Has four charges, regains two per mission. One charge can heal 2 FLESH or give +2d4 to a TALENT/VIOLENCE roll. Two charges can heal a CRIPPLING INJURY or partially regrow a limb.)
100+: "I REALLY SHOULDN'T GIVE YOU THIS..." (You'll get some two random pieces of RARE, MYSTERIOUS CONTRABAND. You won't know what if you roll this.)

With that, writing.
>>
>>6149919
>"OPEN YOUR MIND" BRANDED PILLS x2
Like OATH TO CONTAIN but 3 other stats and as a consumable, very nice
>RECONSTRUCTOR IMPLANT
What other seriously fragile character without an implant can use this?
>Q-COMPANY GROWN HEMP x3
>Q-COMPANY GROWN HEMP x3
Better if somebody isn't too low on sanity. It's funny we got 2 rolls of these for 6 totap
>>
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You lean in to whisper something to Benjamin. "Hey. Go make some drugs or something. Empty store nearby. We'll buy you some time."
"Wow, saying that near a security guard? How bold." Wh- Is he making fun of you? he's already gone before it registers in your head.

That's the last thing you expected out of that dork.

"WHAT WERE YOU TWO TALKING ABOUT?"
"Nothing! He's going to get you a gift!"
"OH! GOODIE. I LIKE GIFTS. GIFTS ARE NICE."

That was shockingly easy. Maybe she's not the brightest bulb but hey, you're not going to look a gift horse in the mouth. It's time to do some flatout lying against a security officer who, at minimum, could arrest you and keep you stuck in a holding cell for god knows how long!

"Now, since there's no civilians around..." You start, hoping Kiara will play along.
"We have something to discuss with you." And she does. "I think you know what we mean by that."

The guard's body language tenses up once the two of you begin to talk. Hook, link, sinker. "I. I HOPE I DON'T. WE'RE REALLY NOT IN THE BEST SHAPE-"

"How come? Are you hiding something?"
"Do you know how annoying it is to do an audit here? N, O, and Q-Company are always the worst corpos to audit..."

"W-WELL I'M NOT HIDING ANYTHING THAT'S FOR SURE I JUST GOT HERE UM SAY WHERE'STHATPRETTYBOYWEWERETALKINGTO."

"Look! It's going to be okay." You lean against the counter with a self-assured smirk. "All we're asking is that we're allowed back there. Me, Keller, and Ben. I can promise you that we're only doing a simple inspection."
"Yep." Kiara nods along. "In and out. Simple as. You won't have to see my gross Android face again either."

>AUTOPASS!"

"WELL AS LONG AS I DON'T GET INTO TROUBLE, SURE! I REALLY, REALLY DON'T NEED ANOTHER DEMERIT ON MY RECORD."
"As long as you don't interfere and you are being truthful about not doing anything shady, there shouldn't be a demerit."

Before you and Kiara can blabber any further, Benjamin returns with three small jars filled with an off-purple slurry inside them. He quietly places them down onto the counter and taps on one of them. The guard takes the hint and opens up one of them.

She immediately has to close it because the moment it opens, her body begins to convulse. You, regrettably, pick up on the fact she's not convulsing out of pain. The opposite really. Eugh. You're about to ask Benjamin why he made a drug to do THAT to her but before you can, the guard nearly collapses onto the counter.

"HEHE. GOOD...GOOD STUFF. HE-HERE." She digs into some hidden compartment underneath the counter. She throws six bags of greyish plant matter, a wriggling pile of meat, and a baggie with two orange pills onto the counter. "TAKE THESE. I'LL PUT IN A GOOD WORD FOR YOU GUYS~!"

This is getting increasingly uncomfortable for everyone involved. You take the goodies before letting Benjamin take over.
>4 Q-CORP ITEMS + 2 Q-CORP FAVOR OBTAINED!

"Alright, goodies aside, one of my friends has been blatantly harassed by someone."
>>
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"Someone who put a false tip within your very system! Now, as..."
Kiara whispers, "security auditors."
"As security auditors of this very station I realize how silly it is to give you contraband."

"INDEED BUT YOU'RE CUTE HAHA I'LL LET IT SLIDE HAHA." Oh she's fucking off her rocker now.

"O-okay?" Even he's picking up on how weirdly flirty she's being now which is obviously making him uncomfortable. "See, I don't like having my pals harassed for any reasons. And I think if you want to find out where you can get more of that to confiscate, you would tell me who told you that tip."

"After all! I think that's the least you can do for me! Look! It's not asking for much. A simple description is enough and, hey, do YOU want to waste your time bothering every person who exits that train? I don't think so, especially with how understaffed you seem!"

The guard considers it for a moment before agreeing to be your stool pigeon. "WELL. OKAY. THAT MAKES SENSE. THEY CAME BY YESTERDAY; MOSTLY ONLY A SKELETON CREW DURING NIGHT TIME WHEN PRODUCITVITY IS LOW."

"GROUP OF FOUR PEOPLE APPROACHED, ALL ADORNED IN SHADES OF BLACK AND RED. COULDN'T REALLY MAKE OUT THEIR FACES BECAUSE ALL LOOKED THE EXACT SAME TO ME." Huh. You've seen people with no face and people with censored faces but the same face? "SCAR RUNNING DOWN THEIR LEFT EYE, BUSHY MUSTACHES, SCRAGGLY BEARDS."

"wait, Black and Red?" That catches Benjamin's interest. "Could've sworn I recognize that pattern from somewher-" The gears are turning in his head. "Wait hold on, The Ace-"

"ANYWHO. THEY TOLD US THAT ON BEHALF OF THEIR ESTEEMD GROUP-" She continues without letting him finish his sentence. "THAT A LOT OF IMPOSTERS AND FRAUDS WOULD BE TRAVELLING THROUGHOUT THE CITY. THEY TOLD US THAT THEY WOULD CONTACT OTHER STATIONS ACROSS VARIOUS DISTRICTS TO WARN OF THESE IMPOSTERS."

"Did they say who they were working for?"
"IT WAS LATE, MY MEMORY'S A BIT FOGGY. ALL I KNOW IS THAT THEY MENTIONED SOME MEN IN SHINY UNIFORMS AND TWO CORPORATE FAMILIES, ONE E-CORP AND ONE A-CORP." Hm.

You have a decent idea who is behind the men in Shiny and Checkered uniforms but A and E-Corp? You went to A-Corp to deal with an anomaly and you did the whole X/E/Q-Corp alliance but that's about it.

"Thank you for your time, miss." Kiara gestures at her to let you three behind the counter. The guard moves to unlock the security door to allow you behind. While you wait you take a moment to mind scan the area around you. It's mostly empty but you can't be sure; camo tech does exist.

>33!

Even with this particular section being as empty as it is, the general mental noise throughout the whole station makes it hard to filter out anything in specific yet with a bit of focus, you detect some voices of interest.

<"Not sure if I have a clean line of fire with her. Can't afford to not land a killing shot.">
<"Shit. Foxtrot sent his top goon here. We need to warn the others.">
>>
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<"Did the Prototype get finalized? If SHE'S involved, we need it NOW.>
<"We need to contact Mr. Shockley soon. We need to determine how to proceed from here.>

You can't quite tell where the voices are coming from but you now know three things. One, they know about you. Two, they have SOMETHING meant to deal with you. Three, they're watching you right now.
The good thing is that they don't know you know. They also aren't making a move now for whatever reason.

Best to play dumb for now. If you can't locate them you might as well pretend they're not there. The three of you are promptly escorted into the SECURITY ONLY section of the station. You need to know what the guards here with bribed with.

https://youtu.be/duWUBuj9k4g - SHITCURITY

As expected for a place meant for only Drones, the first thing that hits your nose is the lingering stench seemingly radiating from the walls. The faint, disgusting scent of wet dog hair and moldy fruit. You envy Kiara not having a sense of smell.
"They haven't filtered the Security Pheromones here in a bit." Benjamin says as if that's common knowledge. "They should've been replaced yesterday."

"Did they forget or? Is it more tampering?" Kiara asks him. Benjamin responses with a shrug. You have more pressing issues to worry about.

The actual area behind the counter is pretty small by all measures. You're in a hallway barely wider than two regular sized people with two doors on each side (ignoring the one you came from). "CAMS" and "RECORDS" on the left, "REC ROOM" and "LOCKERS" on the right.

You feel like if they were bribed with something it'd probably be hidden in the rooms on the left side. Testing to see which are locked, CAMS is unlocked while RECORDS isn't. Doesn't take a genius to figure out if they bothered to lock something that only they should access, something weird has to be here.

Luckily, you have a lockpick set. The three of you break into it without any real struggle. Opening the door was a mistake, however, because the stench radiating from there is awful. It almost smells like...oh.

Inside that room is a dead body. Three, in fact. Two in a security uniform and one in a suit and tie. Your group enters the room and promptly locks it behind you so you can investigate further.

The actual Records room itself, corpse notwithstanding, has been trashed. Filing cabinets have been knocked over and are dented to hell and back. Shelves that normally contain folders of important documents are laying on the ground in a heap, papers scattered all throughout without any rhyme or reason.

"What the fuck? So, you know how we pretended to be auditors?" Kiara kneels down to examine the man in the suit a bit further. "I think this was the actual auditor."

Benjamin's face turns grim as he gives a good look over at the corpses. "They've been dead for a while. Layers are starting to peel, probably been three days by now."
"Should we even be here?"
>>
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Kiara double checks to make sure the door is locked before addressing you. "Best to find what we're looking for and get out."
"I don't like it here. Hopefully Max and the others are doing fine..." Benjamin whimpers, clearly uncomfortable with the situation your group is now in.

The actual corpses don't provide anything of use; anything useful was long since looted or destroyed. The actual files were dealt with a lot less finesse. Benjamin manages to dig up a folder with some very interesting information on it. He lets you and Kiara skim through it.

Skipping past most of the boring or meaningless papers in it, you find out that a $75k cash deposit was sent to this station as 'security expenses' from a 'Ms. Friese-Greene' in exchange for them 'dealing with some competition.' In addition to this deposit, there's also a shipment of 50 A-Energy boxes and 'other goodies' being transferred to a warehouse nearby the station.

Father Above. They were bribed HEAVILY to listen to those tips, huh?

"Okay." Kiara closes the folder. "We're dealing with a corporate power schism and possibly some spook interference as well. 75k in cash and 17k in A-ENERGY is not something to throw around willy nilly."
"Q-Company probably wouldn't like it if they knew about this either." Benjamin points towards the corpses you found. It's clear that you need to get out of here. ASAP. Pronto.

>BRIBERY FOLDER OBTAINED! (Oh, Q-Company isn't going to like this. Should also help with dealing with any other corruption you find in the other 3-4 districts you visit. Maybe you can search the warehouse for goods?)

After unlocking and relocking the RECORDS room, the three try to sneak out of the security only section...

CLICK!

"I WOULDN'T MOVE IF I WAS YOU."
"IT'S YOU GUYS! WHAT THE FUCK ARE YOU DOING HERE?"

Your group slowly turns to see the two security guards harassing Heathcliff earlier. Both of them have their guns trained on the three of you. Given that you three were expecting to get in and out without any real issue, none of you have your weapons ready.

"WAIT." One of the guards looks over at the RECORDS room. "THE LOCK WAS MESSED WITH."
"SHIT. I THOUGHT WE WERE ALREADY GOING TO BE FIRED FROM THE KRAKATOA STUNT BUT...HA. SEEMS LIKE THE THREE OF YOU ARE FUCKED NOW."

Benjamin can't attempt to hide his disgust from them. "Oh? Don't you mean you're fucked? I'm pretty sure Q-Corp would LOVE to hear-"
"THEY'RE NOT GOING TO HEAR SHIT." The left guard turns off the safety on his Glock. The right one follows quickly after. Shit. You really don't want to start a fight here. Not because you'd lose, no, you could probably win. You really don't want to draw any unnecessary attention.

"You were sloppy! If it wasn't us, someone would've figured it out eventually! You could've hidden your mess better at least!" Kiara beeps out.
"WON'T MATTER. AS LONG AS WE DEAL WITH YOU THREE, IT'LL ALL BE PEACHY."

You take a moment to think of a way out of this situation.
>>
Choose three.
>[BIRD BRAINED CHARISMA] "Listen! There's no need for violence! In fact, if you work with us, we can offer you a better deal!" (RISKY CHARM DC 28, rolling Benjamin's 6d6. Succeed and they'll be willing to switch sides, offering to help you locate and secure the other Foxtrots while protecting your group from their former employers.)
>[ANOMALOUS ABILITIES + CRIMSON SPARK] Have Benjamin blow some ash to blind them while you disarm them with your TELEKINESIS before knocking them out. Loot them after. (-2 BENJAMIN RESTRAINT, -1 NICOLE RESTRAINT. WILLPOWER THRESHOLD: 36/41/46, rolling 11d6+1d3 with Benjamin's help. Pass at least two thresholds to knock out both guards to loot them, passing all three gives +15.5% CRIMSON SPARK PROGRESS.)
>[KIARA ALLY] "Why kill the guards and the auditor? You do realize someone was going to figure out eventually, right?" (You'll figure out a bit more about the various factions messing with the Foxtrots and why they bribed the guards so much to begin with. No check required.)
>[UNSTABLE RESOLVE] "You can't do shit to me." Let them fire their guns. (-2 RESTRAINT. All other skill checks you pick will have their DCs reduced by 4 and you'll get more proficient in your telekinetic SUBABILITY, letting you passively block ranged attacks more often. Might be useful for the base assault.)
>[CAPTAIN'S AUTHORITY + S-CORP BLESSING] "You do realize if you kill me and someone finds out you did it, death would be the BEST outcome for the two of you?" (MODERATE CONNECTIONS + VIOLENCE DC: 38, rolling 10d6 by yourself. Succeed and the threat will be enough for them to let the three of you go with a lot of cash as 'incentive' to not kill them.)
>[PERSON OF INTEREST] "Are you working for THEM? If you're going to kill us anyways, we might as well know." Something tells you they won't give a straight answer. (CHALLENGING COGNIZANCE DC: 45, rolling 11d6+1d3 with Kiara's help. Pass and you two will decipher some VERY valuable information out of the ramblings they throw your way.)
>[Q-CORP DRONE PHERMONES + MIMICRY MODULE] Dose yourself and Benjamin in Q-CORP PHERMONES while letting Kiara alter her appearance to get the FUCK out of here! (-Q-CORP PHERMONES, MEDIUM RESTRAINT DC: 14, rolling Kiara's 4d6. Succeed and you'll get out without anyone nearby remembering you three were here, buying you some needed time until the MYSTERY GROUP STALKERS notice your group.)
>WRITE IN (Just fucking kill them? Ask them something else? Use an item or another power?)

CRIMSON SPARK PROGRESS: 46.5/170

Meant to post earlier but a chunk of my fence fell down. had to repair that. Will update pastebins soon.
>>
>>6150170
>[KIARA ALLY] "Why kill the guards and the auditor? You do realize someone was going to figure out eventually, right?" (You'll figure out a bit more about the various factions messing with the Foxtrots and why they bribed the guards so much to begin with. No check required.)
>[UNSTABLE RESOLVE] "You can't do shit to me." Let them fire their guns. (-2 RESTRAINT. All other skill checks you pick will have their DCs reduced by 4 and you'll get more proficient in your telekinetic SUBABILITY, letting you passively block ranged attacks more often. Might be useful for the base assault.)
>[PERSON OF INTEREST] "Are you working for THEM? If you're going to kill us anyways, we might as well know." Something tells you they won't give a straight answer. (CHALLENGING COGNIZANCE DC: 45, rolling 11d6+1d3 with Kiara's help. Pass and you two will decipher some VERY valuable information out of the ramblings they throw your way.)
>>
>>6150170
>[PERSON OF INTEREST]
>[KIARA ALLY]
>[ANOMALOUS ABILITIES + CRIMSON SPARK]
We can't go loud, not here. The more eyes on us the worse things'll get. We need to KO these two stooges after we get them to relax their guard with questions, then after we loot them we HAUL ASS to wherever the other half of our squad is located.

What "better deal" can we even give them with BIRD BRAINED CHARISMA? They were given $75K in cash + 17K in A-Energy. No way we can match or top that for them.
UNSTABLE RESOLVE is funny shock and awe moment, but them firing guns WILL be heard. Sounds echo easily in train stations by design. The moment the drones in the train station hear gunshots somewhere nearby in the building, they WILL bring the real deal Q-Corp Security down on the place as the good hive drones they are. WE CANNOT GO LOUD HERE.
CAP+S-CORP sounds interesting, but how much cash of the bribe loot are they even carrying on them? With how barely staffed this place is on purpose with the shady shit going on, I doubt it'll be that much. I don't wanna let on any important info to them if we aren't going to kill them. If they live to tell anything we tell them, even in threats, their superiors and other baddies will know in short order. No good.
I wanna clutch those DRONE PHEROMONES for when we meet up with the group, in case we really need them. Might be good to pop them there while we're still in Q-Corp's territory and on our way outta here.
>>
>>6149373
>blending
CORPOKNIGHT CORPOKNIGHT CORPOKNIGHT
>Roberta
That's not Kiara's last name. Is Mr. Gun Hat getting names jumbled like Gregor does in Limbus?
>blow a kiss
I'm glad Quentin isn't here to see this or he might get jealous. Also the Cathy in this Heathcliff's head might also be jealous at this happening
>stench is familiar
But what was it?

>>6149375
>newspaper and cardboard
I wonder what Quentin would have to say about this?
>[DELUSIONAL + RASH]
I didn't expect this synchronized bane proc. Very funny

>>6149376
>[MIMICRY MODULE]
We never really got that much mileage out of this upgrade for her until now
>JOAQUIN
So drones don't need to have their names start with Q? As long as Q is somewhere in their names? Interesting worldbuilding detail
>sneer
How are drones sneering at Kiara if they have no faces? Whatever, I assume it's some body language thing or derogatory gesture drones have for androids

>>6149808
>heard someone call you a child
It was THAT GUY >>6149597

>>6150149
>How bold
This is extreme character development on display with Benjamin. He has come a LONG way since thread 1. So proud of this dumbass
>ANOTHER DEMERIT
Not the first time this has happened, huh
>convulsing
Imagine dragging a cute security guard drone girl into a backroom, bending her over a table, shoving her face into one of those purple jars wide open, whispering things like "centipedes are super cool" and "wow your shell must be PREMIUM" into her ear, and just having your way with her for an hour

>>6150152
>uncomfortable
Boy am I glad we decided to split Max off into the other group
Speaking of dividing the group, we should keep rotating people as needed. Right now it's Nicole + Kiara + Ben / Clover + Max + Casey, so maybe next time we can swap 1 or 2?
>The Ace-
So it's not just Handler's brother back from the dead? There's other Ace Strikers revived? How is this possible when we murdered them all with the gassing?
>ALL LOOKED THE EXACT SAME
V-Corp doppelgangers? First it's the silver agents using V-Corp to make doppels of Nicole and Lex and who knows which other allies. Now somebody is using V-Corp to bring back the Ace Strikers as clones? That V-Corp rep from before really wanted to support Nicole though. Are they the sort of corp that plays any and all sides equally? They did bluntly say they're all about "winning" and "victory"
>IMPOSTERS AND FRAUDS
???
>MEN IN SHINY UNIFORMS
Reborn Aces are working for the silvers, fuck
>ONE E-CORP AND ONE A-CORP
???
>clean line of fire
Some baddie has a sniper rifle in this train station?!
>his top goon
Notoriety increasing...
>>
>>6150153
>Mr. Shockley
We have a name to follow up on later, good
>Security Pheromones
Quentin would be able to tell us way more if he were here... but if he were here then the pheromones would be affecting him too. Wouldn't be good
>Two in a security uniform
The other two guards we saw harassing Heathcliff were fakes. They pulled a kill-and-replace on the real guards. How did the dupe girl out front not know this?
>three days
What the fuck are these bastards even doing? They set things up for this long?

>>6150154
>Ms. Friese-Greene
Absolutely a fake name
>spook interference
Ben and Max don't know about the spooks yet. Ben's just rolling with it for the time being, but I expect him to bring it up on his own later. He's sharp in his own way
>BRIBERY FOLDER OBTAINED
Massive evidence to leverage as we go
>search the warehouse for goods?
That's provided we have time for it. We know where it is now and it's "nearby the station", so if all goes well we could stop by it before boarding our train to the next Foxtrot relative to find
>none of you have your weapons ready
[UNSTABLE] WRONG, FAGGOT. YOU ARE A LIVING WEAPON NICOLE, AND YOU WERE *BORN* READY.
>his Glock
They're probably nothing compared to the SERVICE PISTOLS we looted from the glowniggers. We'll just loot the ammo and either pass the guns to Kiara or Adam to do stuff with or we sell them off.
>AS LONG AS WE DEAL WITH YOU THREE
Retards didn't realize there's 3 of us and not 6. Our allies will know if shit happens to us, and then these goons are double-fucked
>>
>>6150205
>How is this possible when we murdered them all with the gassing

The shells would be well preserved. Stick a bug in their heads? A shit ton of cybernetics till they are robots in skin suits?

>>6150170

>[PERSON OF INTEREST] "Are you working for THEM? If you're going to kill us anyways, we might as well know." Something tells you they won't give a straight answer. (CHALLENGING COGNIZANCE DC: 45, rolling 11d6+1d3 with Kiara's help. Pass and you two will decipher some VERY valuable information out of the ramblings they throw your way.)


>[UNSTABLE RESOLVE] "You can't do shit to me." Let them fire their guns. (-2 RESTRAINT. All other skill checks you pick will have their DCs reduced by 4 and you'll get more proficient in your telekinetic SUBABILITY, letting you passively block ranged attacks more often. Might be useful for the base assault.)


>[ANOMALOUS ABILITIES + CRIMSON SPARK] Have Benjamin blow some ash to blind them while you disarm them with your TELEKINESIS before knocking them out. Loot them after. (-2 BENJAMIN RESTRAINT, -1 NICOLE RESTRAINT. WILLPOWER THRESHOLD: 36/41/46, rolling 11d6+1d3 with Benjamin's help. Pass at least two thresholds to knock out both guards to loot them, passing all three gives +15.5% CRIMSON SPARK PROGRESS.)

We will need to pop a restraint heal or regen for us and maybe Benny, but he can also make more drugs a couple of times this mission, and we stocked up on like everything we could be for. Also the most badass option.
>>
>>6150238
But UNSTABLE RESOLVE results in gunshots. They will be heard and they will draw eyes and ears.
>>
>>6150239
I assume UNSTABLE RESOLVE involves locking the triggers or holding the slides back to prevent shots
>>
>>6150239

Just give me my Neo moment of stopping bullets mid-air or disassembling their guns with of god like psychic powers bro.

And I assume the Prototype is some kind of anti-anomaly/ant psychic SIFTER or Anomaly/Human mix like Benedict. Might also be built to be resistant to gunfire, since that is our preferred type of combat, weapon, a gat?
>>
>>6150246
>give me my Neo moment of stopping bullets mid-air or disassembling their guns with of god like psychic powers bro
Save that for the actual Agents, bro
>anti-anomaly/ant psychic SIFTER or Anomaly/Human mix like Benedict
That'd be super cool to see
>resistant to gunfire
We have fire and other methods of damage, we could take it

>>6150242
>locking the triggers or holding the slides back to prevent shots
Doesn't seem to be implied there with the option description
>>
>>6150170
>[ANOMALOUS ABILITIES + CRIMSON SPARK] Have Benjamin blow some ash to blind them while you disarm them with your TELEKINESIS before knocking them out. Loot them after. (-2 BENJAMIN RESTRAINT, -1 NICOLE RESTRAINT. WILLPOWER THRESHOLD: 36/41/46, rolling 11d6+1d3 with Benjamin's help. Pass at least two thresholds to knock out both guards to loot them, passing all three gives +15.5% CRIMSON SPARK PROGRESS.)
>[KIARA ALLY] "Why kill the guards and the auditor? You do realize someone was going to figure out eventually, right?" (You'll figure out a bit more about the various factions messing with the Foxtrots and why they bribed the guards so much to begin with. No check required.)
>[UNSTABLE RESOLVE] "You can't do shit to me." Let them fire their guns. (-2 RESTRAINT. All other skill checks you pick will have their DCs reduced by 4 and you'll get more proficient in your telekinetic SUBABILITY, letting you passively block ranged attacks more often. Might be useful for the base assault.)

I want to style on these fools.

And I would also like to extend my sincerest apologies to Casey.
>>
>>6150242
If Handler would be so generous, I would like to do this for UNSTABLE RESOLVE.
One, because it is quiet. Two, it would be cool.
>>
>>6150323
If that's possible, then yeah I'd be more inclined to roll with UNSTABLE RESOLVE option
>>
I see people worrying about UNSTABLE RESOLVE drawing attention and I'll clarify by saying it won't draw attention if you don't want it to.
While the default of it is simply blocking the bullets, it can also be altered to jamming their guns without much additional effort.

You're still spending 2 RESTRAINT either way. It's not exactly easy work even with your anomalous ability cost weakening gloves.
Vote's still open, it's only been like 8 hours, just wanted to clarify.
>>
>>6150170
>[ANOMALOUS ABILITIES + CRIMSON SPARK]
>[KIARA ALLY]
>[UNSTABLE RESOLVE]
Jammed the gun.
>WRITE IN
Once we deal with the guard, ask Kiara to take pictures of the auditor's dead body for evidence to give to Q-corp to gain more favor. Including the BRIBERY FOLDER OBTAINED too, just in case.

We are definitely going to that werehouse to gather more evidence (and goodies too), and there are definitely some documents that have a list of the people to give bribes to and list the individual who is in on it, in the werehouse. We will gain even more Q-Corp favor if we do this.

I think we should give the DAEMON IMPLANT (it can add +2d3 to any skill check) to Casey should she specialize in willpower, connection, charm, (and eventually restraint once we inject her with an ICP syringe), and she is a fragile character.

RECONSTRUCTOR IMPLANT to Clover because he is specialized in talent and violence, and he will definitely throw his body in the way of harm and sacrifice his limb if needed to protect others because of his stubborn, strong belief in justice.

I believe Max will be fine because one, she is a highly valuable VIP that can barter with if captured unharmed or avoid hurting her more than needed. Two, anyone sane enough and knowing she is Krakatoa will want to avoid killing her to avoid bringing down the wrath Krakatoa family, who has a reputation as a grudgeholder who won’t forget grudges easily. Three, she has two stimpak. Four, Benjamin or Clover will be her human shield for self-explanatory reasons.

Also, think once we are done with this mission we should call Gregory Krakatoa to join the base assault since he wants some inspiration and he definitely holds a grudge against Silver Agent because of his [GRUDGEHOLDER] bane. He will be very helpful if he joins us for base assault. And ask him if he will be okay with us hiring Max (his granddaughter) to join the base assault.

https://suptg.thisisnotatrueending.com/qstarchive/2024/6028147/
No.6047461
"Fair. I suppose I have no right to complain. I'm actually going on a Citywide tour for some new inspiration. I might happen to bump onto you while you're on the job. Don't mind me if you see me, okay?"
>>
>>6150170
>[BIRD BRAINED CHARISMA] "Listen! There's no need for violence! In fact, if you work with us, we can offer you a better deal!" (RISKY CHARM DC 28, rolling Benjamin's 6d6. Succeed and they'll be willing to switch sides, offering to help you locate and secure the other Foxtrots while protecting your group from their former employers.)
>[UNSTABLE RESOLVE] "You can't do shit to me." Let them fire their guns. (-2 RESTRAINT. All other skill checks you pick will have their DCs reduced by 4 and you'll get more proficient in your telekinetic SUBABILITY, letting you passively block ranged attacks more often. Might be useful for the base assault.)
>[PERSON OF INTEREST] "Are you working for THEM? If you're going to kill us anyways, we might as well know." Something tells you they won't give a straight answer. (CHALLENGING COGNIZANCE DC: 45, rolling 11d6+1d3 with Kiara's help. Pass and you two will decipher some VERY valuable information out of the ramblings they throw your way.)
>>
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Rolled 1, 3 = 4 (2d3)

PERSON OF INTEREST: vl5, AO9, AkJ, F20
UNSTABLE RESOLVE: JID, F20, FLp, AKj
ANOMALOUS ABILITIES + CRIMSON SPARK: AO9, AkJ, Flp, JID
BIRD BRAINED: F20
KIARA: vl5, AO9, Flp, JID

Hm. You know what? Let's say you can do all four but the Kiara one is now a skill check due to this. Better than trying to do tiebreaks.

I need three anons to roll the following
>11d6 (PERSON OF INTEREST/COGNIZANCE, DC is now 41.)
>11d6 (ANOMALOUS ABILITIES/WILLPOWER, THRESHOLD is now 32/37/42)
>4d6 (KIARA, rolling KIARA'S CHARM. DC IS 12 DUE TO UNSTABLE RESOLVE)
And I'll roll the 2d3 for ANOMALOUS ABILITIES + PERSON OF INTEREST. Less hassle. First d3 to POI, second to ANOMALOUS ABILITIES.

Here's your rerolls available
>SPOOK SHADES (KIARA) (Has two charges this mission. Can spend one to reroll all COGNIZANCE dice on PERSON OF INTEREST)
>SPOOK SHADES (YOU) (Has two charges this mission. Same as above.)
>ECLIPSE TALISMAN (Has one charge left. Can be used to reroll three WILLPOWER dice.)
>MANAGER'S FLESH (Can be used once on PERSON OF INTEREST or KIARA CHARM, and once on ANOMALOUS ABILITIES. Can reroll 3d6.)

>>6150309
>And I would also like to extend my sincerest apologies to Casey.
This pleases the bug. Pic related.
>>
Rolled 2, 5, 1, 2 = 10 (4d6)

>>6150687
Kiara
>>
Rolled 3, 5, 3, 4 = 15 (4d6)

>>6150704
Reroll
>>
Rolled 4, 6, 4, 2, 1, 3, 2, 2, 3, 6, 6 = 39 (11d6)

>>6150687
>>
>>6150704
>>6150705
I assume you're using MANAGER'S FLESH here, so I'll only count 3 out of those 4.
Moot point anyways since it's a success.
>>6150706
I'll treat this as ANOMALOUS ABILITIES since you didn't specify. Which means that barely passes with a 42.

Now, all that's left is PERSON OF INTEREST
>>
Rolled 5, 4, 4, 1, 1, 3, 1, 2, 5, 6, 2 = 34 (11d6)

>>6150687
Rolling POI
>>
Rolled 5, 5, 1, 4, 2, 1, 4, 4, 6, 3, 1 = 36 (11d6)

>>6150711
Popping SPOOK SHADES (NICOLE)
Rerolling all COGNIZANCE die on POI option
>>
>>6150713
It's Nicoleover, though it was worth a try
These two goons are too high on their confidence from all the cash and loot they've been given
The spook shades do NOTHING to shake them
>>
KIARA ALLY: PASS
ANOMALOUS ABILITIES: PASS
PERSON OF INTEREST: FAIL

Oh well. At least you'll knock them out + figure out which factions are involved, even if you don't get LE SPOOK KNOWLEDGE (plus some minor anomalous abilities boosts for you and Benjamin)

Writing. You win some, you lose some.
>>
>>6150718
I'm fine with this. It's not often that we fail so I'm willing to roll with it
>>
>>6150718
Please rest well
>>
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"Are you working for THEM? If you're going to kill us anyways, we might as well know." That's the first thing that comes to your mind and, well, can you blame yourself? It's one of the five main voices jabbering in your head.

The guards share a 'look' (at least you think they are) with each other before looking back at you. Their postures have changed and like a switch flipping in their mind, they begin to gibber nonsense.

"THEM? WHAT ABOUT THEM? WE DON'T KNOW NOTHING ABOUT A THEM, NO NO, THEY'RE NOT HERE. NOT ANYMORE."
"THEY HAD OUR FACE; SUCH SUCH AWFUL YET SEDUCTIVE PEOPLE I COULDN'T EVEN STOMACH THEM! NO! NO! NO!"
"THE MILIPEDES SQUIRMING OUT OF THEIR EYES WERE A SICKENING SHADE OF GREY THAT THAT WE DID DID NOTNOT!"
"IT'S OUT THERE READY TO KILL THE NEON BEAST OF YORE BUT NO, NO, NO! I'M NOT TALKING! PLEASE DON'T HURT ME!"

"What the fuck?" You hesitantly step back while the two are gibbering nonsense. "Kiara, can you help me here?"
"I can try to decode what they're saying but huh. Did they implant a chip or somethin' in them?"
Benjamin squints at the gibbering Drones. "I think they have aphasia now. Difficulty speaking or understanding words. Mild versions since they're able to say more than a few words but..."

The three of you awkwardly stand there, with you and Kiara trying your best to decipher what they're saying.
>FAILURE!
It only takes a minute to realize the stuff they're gibbering is only getting more and more nonsensical. Soon, they're only saying one to two word segments. If they were saying anything they were properly censored. You can guess the spooks were involved in censoring them but that's about it.

Then, as if nothing happened, they snap their focus back onto you three. "ENOUGH TALK." "DIE."

[UNSTABLE RESOLVE] "Okay. Go ahead." You don't even attempt to shield yourself. "You can't hurt any of us."
[GULLIBLE] Benjamin is a bit too eager to add onto what you said. "Yeah! We have super duper powerful powers! You could shoot me right in the head! Haha! You can't do anything! I COULD POP YOUR HEAD LIKE A BALLOON!"

"nicolewhatthefuckisyourplanhere." Kiara hisses at you. "immadeoutofmetalbutyoutwoaremadeoutofflesh."
Ah, right, she probably doesn't know about the bodysuit under your uniform. As for Ben? Well. He can heal off a gunshot if this fails.

The guards are obviously confused at how eagerly you want to be shot but they graciously follow your command...at least that was they wanted to do. The triggers on their glocks refuse to budge an inch as if their safety was still on.
They fiddle with the safety to see that, no, it was off already. Their guns are just refusing to fire.

They try again and again and again but the triggers refuse to budge at all. You can feel sweat dribbling down your brow as you fight against them trying to pull the trigger but after a solid twenty seconds, they defeatedly throw their guns to the ground...before picking them back up.

"HUH?"
"I THOUGHT WE JUST CLEANED THSE THINGS!"
>>
"I told you. You can't hurt us."
>-2 RESTRAINT! 9/11 LEFT!

"THAT. HOW WAS THAT EVEN POSSIBLE?"
"THIS IS BULLSHIT."

Kiara can't help but to giggle upon seeing THAT'S what your plan was. "Okay, I was expecting some action bullet blocking telekinesis or something."
"WHAT THE FUCK DO YOU MEAN TELEKINESIS????"

"Listen." You try to switch the topic. "Kiara would like to ask you something."
"Yeah. It's about the guards and auditor we saw in there."

The guards move to pick up their still jammed guns if only to keep up the pretense. "WHAT ABOUT THEM?" "THEY DESERVED IT."

"No, no, I couldn't care how you felt doing it. I'm wondering WHY. You do realize someone was going to figure out right?"
"NOT UNTIL YOU THREE WERE-"
"Even if we didn't come here on false pretenses, you think Q-Company would've let an auditor go missing aside?"

"I am literally programmed to hate Drones. I am programmed to see your type and your company in the worst light possible. I've been fighting that urge for the sake of this mission and I even have a Drone pal but still. And even I can tell Q-Company isn't THAT fucking dumb."
"Your guns will probably unjam soon. At least tell us why. Q-Company's probably already preparing a brazen bull to throw you two in once they find out."

>CHARM PASS!

"LOOK. WE'RE NOT EVEN GUARDS."
"YEAH. WE WERE ON THE JANITOR PRODUCTION LINE. WE WERE SUPPOSED TO BE EATING SLOP OFF THE GROUND TO EARN A BUCK TWENTY FIVE AN HOUR."
"EVEN WITH US NOT NEEDING A LOT TO SURVIVE THAT'S BARELY ENOUGH TO MAKE ENDS MEET."

"Fuck, really?" $1.25 an hour? You know minimum wage isn't really a concept anymore in the City but that has to be well below any proposed minimum wage. "That bad?"
"UH HUH."
"WE WERE DESPERATE ENOUGH TO TAKE ANYTHING. THAT'S WHEN THESE WEIRD GUYS CAME IN AND TOLD US TO BE GUARDS IN EXCHANGE FOR ALL THAT CASH."

Ah. No wonder. $75k for them is 28~ years of work as jannies. Pity washes over your group's expressions even though you know these dudes are lying murderers.

"THERE WERE LIKE FOUR RICH FOLKS AND SOME GIN@BTI!LKNAF," His voice immediately turns to static upon trying to mention someone else. You assume he means a Spook? "APPARENTLY THEY WERE ON BEHALF OF A AND E-COMPANY. SOMETHING ABOUT WANTING TO INTERFER WITH A RIVAL FAMILY THAT WAS GETTING ON THEIR NERVES."

"YEAH. SOME ASSOCIATE FOR MR. ALISATOR SHOCKLEY, MS. FRIESE-GREENE, A MR. LIU, AND A MS. BERGOGILO" That first one was said with such disgust by the guards and the fact they gave his first name, you assume that's E-Corp. Two other family names, though?

"AL OF THEM APPARENTLY HATE 'FOXTROTS', SOME DIPSHIT CORPO FAMILY OR WHATEVER, BECAUSE THEY GOT FUCKED OVER WITH BAD DEALS OR SOMETHIN'. CORPORATE INFIGHTING SLOCK."
"ALL THEY CARED ABOUT IS THAT WE KILLED OR STOPPED ANY CORPORATE OFFICIALS FROM ENTERING Q-COMPANY FOR THE NEXT 50 HOURS. TO DELAY SOME IMPORTANT SHAREHOLDER MEETING. DUNNO WHY BUT THE GIN@BTI!LKNAF WAS SCARED THE MOST OUT OF ALL THEM."
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"But why so much money?"
"BECAUSE WE WERE DESPERATE AND WE'D ACCEPT IT? ONLY REASON WE HAVEN'T KILLED YOU IS BECAUSE OUR GUNS-" He fiddle with his gun. "HUH. IT WORKS NOW. WELL, DELTA FOXTROT SHOULD CLEAN UP THIS MESS AFTER. POOR, POOR BASTARD. FIGHTING AGAINST HIS OWN FAMILY."

"DESPERATE ENOUGH TO WORK WITH V-CORP FOR CLONES. OVERHEARD HIM BLABBERING ABOUT A "DEVIL'S BARGAIN" FOR "PLAYING AGAINST THEIR PAWN". WHATEVER THAT MEANT. WHATEVER. DIE."
[PERSON OF INTEREST] Huh. So V-Corp does have vested interest in protecting YOU for some reason. They're not directly involved.

So that's four corporate families, Delta Foxtrot, and the Spooks. You'll definitely ask Max about the others once you're out of this situation- RIGHT THEY'RE ABOUT TO SHOOT YOU.

"NOPE!" You immediately activate your TELKEINETIC ability again to send their guns flying out of their hands. They decide that the best thing to do is to immediately charge at the three of you with fury in their (lack of) eyes. You don't have enough time to make another attack.

Kiara steps in to buy the both of you some time. She's not much of a fighter but her android bulk is enough to slow the two Drones. She wraps her arms around them and tries to desperately keep them in place. She is easily overwhelmed, however, by the fake guards' unrelenting charge.

She is promptly knocked onto the ground but oddly, the Drones move to grab their guns. They don't think you have a way to fight back or to run in time.

Benjamin decides to teach them how foolish they really are. A plum of ash and smoke erupts out of his back. The whole hallway is now filled with a thick haze of ash that makes it pretty damn hard to breath.

Two smoldering wings made out of loose piles of ash hangs limply behind his back. The crackle of a warm campfire faintly echoes, nearly drowned by the hectic action.
Right as the guards rearm themselves while Kiara is desperately trying to get up, a violent torrent of smoldering ash is sent at the Drones.

While not having mouths or eyes, it's clear they still have to breath and smell somehow. Through the thick haze of smoke you can see small slits in their neck and arms being flooded with thick ash. Both of them are barely able to stand as the ash floods their system.

The edges of the slits all across their body are beginning to sear and burn. You can't imagine that's good for their health.

Their grips are weak so it doesn't take much effort to knock their guns out of their hand a second time. They try to brush away the ash but it sticks to them like a bad smell. They're suffocating, you know that for sure.

Benjamin tightens his fist and charges right at the distracted Drones. His punch has poor form and he probably hurt himself doing that more than the Drone but it was enough to knock one of the guards out cold.
Kiara gets back up and throws an equally wimpy punch but due to being, well, metal? A three inch dent is carved into the other Guards' face. Ouch.
>>
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It doesn't take long for him to hit the floor either.

>-2 BENJAMIN RESTRAINT! -1 NICOLE RESTRAINT! 4/6 and 8/11 respectively!
>Your mind is now more adjusted to messing with bullets and guns! Whenever you would be hit by a bullet, you have a 30% chance to take one less FLESH and/or RESTRAINT damage from it alongside the 10% (raised from 5%) chance to outright block it.
>Anti-anomaly rounds may bypass the resistance chance and excessive amounts of gunfire may be hard for your block chance to help out with.

"...You sure no one heard that?" You wish you could take a deep breath but this place still reeks of ash.
"The drugs I gave her," He gestures towards the room you came from. "should probably have her in an euphoric stupor for the next ten minutes. She won't hear a thing."

"W-why the hell do you know how to make that? Let alone why you picked THAT to give her?"
[DELUSIONAL] Benjamin blinks at Kiara with a dopey smile on his face. It's as if he doesn't get what's so weird about what he did. "I mean. She's happy, right? Does it matter?"

Kiara tries to find a way to ask him why he made a 'make bug horny' drug but she decides it's probably not worth asking. "Whatever. At least she's happy. You two loot the bodies while I check the records again."

You and Benjamin do so, finding...
>GLOCK 83 x2 (FIREARM. A standard issue firearm for security guards and police. ATTACK ROLL: VIOLENCE+3. Uses PISTOL AMMO. A gun good for Benedict or Maruyama since your other allies have better guns.)
>PISTOL AMMO x8
>$400 (across both of them)
>Q-CORP SECURITY PHERMONES #851 x3 (A thick red paste that reeks of sweat, musk, and blood. Adds +2d12 to the two next VIOLENCE or FLESH checks made by the consumer.)
>Q-CORP SECURITY UNIFORMS x2 (ARMOR. Has thin padding and protection while giving you a rush of AUTHORITY. Can block 4 FLESH damage before needing repairs, boosts VIOLENCE by 1 when it has 1 or more FLESH BLOCK charges.)

Not really that great but you can throw this at some of your other allies later.

Kiara returns with a bundle of photos in her hands. "Took a buncha pictures to show Q-Corp later. Let's get the fuck out of here before they wake up. All of you quickly take the hint and skedaddle. The female guard doesn't even notice the two of you leaving, as Benjamin expected.
>+AUDITOR PHOTO (Can be exchanged or used as 1 Q-CORP FAVOR in certain checks.)

You're out of the station in record time. The area is still caked in a thick cloud of fog in every direction you ca see. The Drone seem to be travelling just fine through it but you now remember you gave the GPS to your allies for them to follow. Fuck.

That's when your earpieces crackle to life. Max's voice floods your ear, "Hey so we found the target but she's...uh. It's easier to explain if you came down here. It's hard to explain without sounding like I'm making it up."

"Can you, uh, lead us there? The fog's blocking our vision." You can hear Benjamin chatter over his earpiece. Time to move.
>>
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With Max's instructions and the combined efforts of two SEEKERS OF THE CITY, it doesn't take long to find the toy store your other allies were at. The sight you see before you is, uh, something to say the very least.

The toystore itself looks like what you'd expect for any other toystore. Brightly painted with bright, colorful letter spelling out "TOYS FOR FRENDS" (yes, frends). That's not what draws your attention.

It's who they found there.

https://youtu.be/W5-XeMjaMQI - MOLLY FOXTROT

"Hey! Are those your friends? They look, uh, weird! Really weird!" You have to look down to find the source of that voice. That's. That's a kid. That's just a kid. This isn't you making fun of a young looking adult or anything. The girl standing alongside your three allies has to be no older than eleven years old.

You know Otto said she was young but you didn't expect her to be that young.

She matches the description at least. Dyed orange hair, off-green gardening gloves + overalls + boots that are clearly two sizes too big for her, but...yeah. This is a kid. Even Max and Casey, the youngest out of everyone here, dwarf her in size.

Molly's shining red eyes stare up at your antlers. "Waow. You look like a freak!"
"PFFFFF." Max can't even attempt to hold back her laughter.

"So. Wasn't too hard to find her. She was just wanderin' around here," Clover gestures towards the toy store. "apparently all by herself. Was mighty weird."
"All we had to say is that we were on behalf of a Foxtrot for her to come with us. Was actually easy." Max is clearly relieved she only had to deal with a child.

"Forsoothe! She has good tastes in entertainment!"
"The cowboy and knight are weird but they're cool! Is everyone here weird?" Molly asks with child-like innocence. "Oh!" She points at Benjamin. "You smell like dad after he comes home!"

Benjamin glances down to see that his outfit is still caked in ash. He dusts it off with a sheepish smile. "We, uh, found a lot of bad stuff at the station. We'll explain it later, things were okay here?"

"Yeah. Worst we had to do was to convince the staff there we weren't kidnapping some random kid. You guys okay, though?"
"We had to fight some security guards." Kiara fills in on the rough details of what you had to do: Dead guards, fighting the guards, etc. She doesn't mention the corporate families just yet but you can explain that during your walk.

"Huh." Clover knits his eyebrows together. "Ain't a good thing to hear at all, no sir."
"You said something about a warehouse?" Molly interjects, clearly wanting to be part of this conversation. "I know that warehouse! I go there to play with the cool millipedes there! Wish I could see cool centipedes though...only centipedes there are keep telling me to leave! Something about some lame guest of theirs!"

Well. You secured Molly at least. One down, few more to go. You're still curious: How a twelve year old girl is allowed to wander around unsupervised?
>>
Especially one from a corporate family being hunted, but maybe it's better not to ask. Otto did say they could defend themselves just fine.

>Max has obtained 6% offscreen from dealing with Molly! She's now at 41/180! Benjamin is at 63.5/170!

Where to?
>[KIARA ALLY + INVESTIGATED TRAIN STATION] There's a Q-Corp governmental building nearby. You NEED to tell them about what you saw.
>[MAX ALLY] "That demo she was supposed to go to, maybe we should check that out still?" Couldn't hurt. Maybe you'll find out some more info about the corporate badblood spilling.
>[CLOVER ALLY] "The idea that someone was willing to hurt this kid because of her family name...we need to hunt down that stalker." Try to find that shady drone and his Dealer nearby.
>[CASEY ALLY] "Warehouse! For if the royal squire says something shady is there, we must deal with it!" Casey's right, that extra detail she added is worrying you. Investigate the WAREHOUSE.
>[BENJAMIN ALLY] "I think someone's following us." You don't sense anyone right now but maybe it's best to go along with Benjamin's intuition. Follow after him.
>Maybe it's just best to leave Q-Company while you have the target secured. Head back to the station and get out.
>Write in.

You have two IMPLANTS. Might as well pick someone to install them into just to get them out of your inventory. Pick one for each.

DAEMON IMPLANT (Has four charges. Can spend 1 charge to add +2d3 to any skill check, can spend 2 charges to: Heal a CRIPPLING INJURY, 2 FLESH, or 2 RESTRAINT. Regains 2 charges per mission.)
>YOURSELF
>MAX
>BENJAMIN
>CASEY
>CLOVER
>SAVE FOR LATER

RECONSTRUCTOR IMPLANT (Has four charges, regains two per mission. One charge can heal 2 FLESH or give +2d4 to a TALENT/VIOLENCE roll. Two charges can heal a CRIPPLING INJURY or partially regrow a limb.)
>YOURSELF
>MAX
>BENJAMIN
>CASEY
>CLOVER
>SAVE FOR LATER

Body failed on me, passed out. Just a heads up that things may be hectic for me tomorrow so I'm unsure if I'll be able to get an update out. Though if this vote goes quickly enough I may just write one today. We'll see, though.
>>
>>6151189
>[BENJAMIN ALLY]
Okay, it is very dangerous to spit up now. We need to deal with the four rich folk and other unknown individuals (who both definitely have quality implants, skills, and came in prepared with good supplies to take down the target) hunting Molly and people stalking our tail first so that we can safely split up. If we go together to Warn Q-Corp or to another place, we will get intercepted by hostiles, and the fog will provide cover for the hostiles to take us out. We need to take the initiative first and get into an advantageous position.

reason: >>6150526
>CASEY
>CLOVER
>>
>>6151189
>[BENJAMIN ALLY]
What >>6151196 said
If we won't have time to loot the warehouse after, I'll be fine with that. Better alive first and rich second. Hopefully we can still stop by and loot it on the way out with how close it is to the trains?
>SAVE FOR LATER
Pass it to somebody else unimplanted on the base assault
>CLOVER
What >>6150526 said
>>
>>6151196
I doubt that we will leave this place unobstructed. I will not be surprised if the train suddenly has a "mystery malfunction" or straight-up doesn't show up because of people hunting us. They have bribed the guard before. Who is to say they haven't bribed the train station workers as well?
If we go to the warehouse or hunt the stalker and dealer or demo, there will definitely be an ambush and trap set up for us. The fog literally provided perfect cover for hostiles to ambush us on our way to the destination.
>>
>>6151205
>if the train suddenly has a "mystery malfunction" or straight-up doesn't show up because of people hunting us
I think G-Corp's heavy support plus Handler pulling strings offscreen to make sure we get to his family's locations on time is equally as likely to prevent such sabotage. I'm not saying you're wrong though, I'm saying it's equally likely to not happen with the corporate support this mission
>Who is to say they haven't bribed the train station workers as well?
Great thinking
>definitely be an ambush and trap set up for us
No doubt. That warehouse might be blood-soaked bait with how high value it is right there next to our exit point.
>fog literally provided perfect cover for hostiles
I get the feeling if Quentin was with us here he'd be able to give us extreme awareness because he's immune to the fog as a Drone himself. But not this time

We told Clover it's a basic search mission, not rescue. If these 4 "corpo families" in with the silvers try to kill the Foxtrots, we're screwed. Let's MAKE this a rescue too
>>
>>6151189
>>6151196

Support. Kinda want warehouse but meh.
>>
>>6151196
Speaking of Casey, don’t we still have the Sugar Wand in our inventory?

Why haven’t we given that to Casey? Right now she’s LARPing with a shitty rapier.
>>
>>6151258
Read >>6147195
>CASEY OBTAINS
>SUGAR WAND X! SUGAR BEAM BLAST~! (Best user of it besides Max but she has a boon to make it more useful.)
She doesn't have it out because there's no enemies right now and she's KNIGHTING it up

>>6151253
You want DAEMON IMPLANT to go to Casey?
>>
>>6151189
>[CASEY ALLY] "Warehouse! For if the royal squire says something shady is there, we must deal with it!" Casey's right, that extra detail she added is worrying you. Investigate the WAREHOUSE.
>>
>>6151188
>Even Max and Casey, the youngest out of everyone here, dwarf her in size.
I seem to remember Max was actually quite tall. Am I hallucinating?

>>6151189
>[BENJAMIN ALLY] "I think someone's following us." You don't sense anyone right now but maybe it's best to go along with Benjamin's intuition. Follow after him.

>DAEMON IMPLANT: Clover
>RECONSTRUCTOR IMPLANT: BENJAMIN
>>
>>6151278
You do realize that we will get intercepted by hostiles and lose the initiative by doing this? The hostile is currently stalking and observing us right now; they will not go "the Nicole team moving towards the warehouse. Oh well, let's not set up an ambush or intercept her; take the initiative and have an advantage of fog to help us ambush her in her ways. Already, lad, let's go get some lunch and sit back doing nothing to stop her."
>>
>>6151283
I remember Max being a bit tall too
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>>6151283
>>6151292
>I seem to remember Max was actually quite tall. Am I hallucinating?
She is. The point of the line was moreso to point out even the youngest girls here (Casey and Max) tower over her by a lot.
>>6151258
>Why haven’t we given that to Casey? Right now she’s LARPing with a shitty rapier.
She's roleplaying as a knight, not a magical girl.
SUGAR WAND X is like pic related. Sorta breaks the knight persona when you're holding out a cheap (but anomalously powerful) piece of anime girl plastic slop.
If a fight happens of course she's going to switch to that. She's not THAT stupid. She has it in her inventory but just because you have FEDKILLER in your inventory doesn't mean Nicole has it out 24/7.
>>
>>6151196
>>6151253
>>6151283
Read DAEMON IMPLANT AGAIN
>spend 1 charge to add +2d3 to any skill check, can spend 2 charges to: Heal a CRIPPLING INJURY, 2 FLESH, or 2 RESTRAINT
it would be better for somebody who is out front and liable to take a bunch of either damage
>>
Okay, the 'hectic' thing I talked about last update has been settled relatively easily so you'll get an update today.
BENJAMIN ALLY: WLl, AO9, AkJ, QTg
CASEY: dsN

DAEMON TO
CLOVER: QTg
CASEY: WLl, AkJ
SAVE: AO9

RECONSTRUCTOR
BENJAMIN: QTg
CLOVER: Rest who voted

So, BENJAMIN ALLY + DAEMON CASEY + RECONSTRUCTOR CLOVER wins out. I'll start writing.

----------------------

On an unrelated note I also updated the SHIFTer info for Maruyama and Benedict due to you knowing more about how SHIFTers work and how often they get progress. Not relevant now but just so when you meet them later, it isn't piled upon a dozen other things

MARUYAMA LATENT SPARK PROGRESS: 80/120
MARUYAMA gains progress from the following actions
+0.5% whenever he passes ANY skillcheck he's a part of.
+5% whenever he uses his TIME ACCELERATION ability.
+10.5% whenever STEADFAST RESOLVE triggers
+25.5% whenever he joins a mission.

BENEDICT's PARTIALLY MANIFESTED PARADIGM PROGRESS: 100/250
BENEDICT gains progress from the following actions
+5% per Corpse he's allowed to harvest from. He may only gain progress this way once per corpse.
+7.5% per item created by YESTERYDAY'S PROMISE. He gains an extra +4.5% if he's given anomalous ingredients.
+12.5% whenever he heals an ally with TOMORROW'S REGRET.
+35% whenever Adam takes 2+ FLESH from a single attack and/or when Adam receives a CRIPPLING INJURY

Despite being a SHIFTer herself, Nicole can't really read her own progress like that. She just knows when she gets new powers/improves her current ones.
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"Hey! Lady! You got implants, yeah?"
Is Molly talking to you? You glance around but the only one she's looking at you is you.

"Yeah? I do?"

"Cool! Give it to the bug lady and the cowboy! They're really cool and I think they deserve it!"
"Hey, what about me? I'm cool too!"

Molly takes one look at the beanpole she's standing right next to before immediately dismissing any 'cool' notions. "Uh nuh. You're lame."
Max calmly digs for a pair of shades in her tuxedo's breastpocket for a pair of shades. She puts them on to try (and fail) to hide the look of despair she had at a random 12 year old not finding her cool. "Okay! That's fine! Totally fine! Mmh hmm! Say, Nicole-"

You're already busy opening up Clover's mouth so you can drop the RECONSTRUCTOR IMPLANT down his throat. Something is telling you that's how you install this particular implant.
"N-nevermind." Max decides not to say what she was going to say.

After he forces the squirming implant down, you toss the DAEMON IMPLANT over to Benjamin so he can jab it into Casey again. He slices into her left shoulder with a spare scalpel from the HARVESTING KIT before just shoving it inside.

You would question his ability to practice medicine but the ancient implant just squirms its way into her shoulder before sealing the incision shut all by itself.

Hm.
>-DAEMON and RECONSTRUCTOR IMPLANT.

"With this 5.2% increase in our group's productivity and efficacy, nothing can stop us now! You spoke of a Warehouse where those janitors' bribes were being stored at?" Casey twirls her cheap piece-o-shit rapier she probably stole from some lost-and-found dump. "What are we waiting for? We should-"

"No." Benjamin chides her with an uncharacteristic level of worry in his tone. "I don't think we should go anywhere."

"Eh? Max, what's wrong with yer boy toy?" Clover rubs his sore throat with one hand while keeping his other near his holstered revolver. Despite not knowing what's wrong, it's clear he's prepared to get into a fight if need be. "Ominous fuckin' thing to drop out of nowhere"
"Someone's following us. I think so, at least."

Now THAT gets the group's attention.

Kiara tries to get a read on your surroundings but the fog is clearly messing with her ANALYZER MODULE. As for you, your mental radar isn't up but you DO notice it's quiet. Awfully quiet. A Drone or two may pass by the toy store every minute but the bustling traffic has suddenly dried up.

"Weird. Bug guy streets are only this empty if some big event is happening but..." Molly strains to find the right words to use. "My big event isn't for a while. No big event is. Only other reason is if something's scary so they scuttle underneath their rocks..."

"Ben." Max tries to keep up an air of confidence around herself. "When did you first notice it?"
"About five minutes ago. When we met up with you guys and started talking."

"Could've followed us from the train station." You offer your own speculation. "What's the plan, guys?"
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"If bad guys are following you guys..." Molly clicks her tongue. "And you guys were looking for me...they must looking for me too, right?"
"Yeah. I think I know which bad guys they are." Benjamin gives you a knowing look. You know that you never really told him about the spooks but he's clearly picked up enough details over your various missions to get a general idea. "We have to move."

"Where to? We can't go back to the train station, they'd surely stop us." You know they wouldn't be able to sabotage it easily with Otto and G-Corp's help. That doesn't stop them from just attacking you on the way over.

"Warehouse is certainly a trap now!" "That slithering snake bastard and his dealer are probably watching for us too." "The demo she was meant to be has to be watched by now, I'd think." "The Q-Corp building I wanted to show the bribe papers to is certainty watched now..."

"Follow me. Act like you haven't noticed yet. Pretend we're going somewhere they've already staked out: like the warehouse."

The group follows his lead (as best as they can, really, though the fog). It's moreso that you and Kiara are actually the ones giving directions while he's simply the figurehead taking the lead.

Molly stays in the middle of the group, surrounded by meatshields, muttering about how lame it is that she has to be with a bunch of adults.
"Hey. I have ya know we're the best set of meatshields you could ask for!"

"I'm not a meat shield. I'm a metal shield." Kiara snarks. "At least get that right. Dork."
"Bite my butt, toaster." Molly throws the wimpiest punch known to man at Kiara. It, as expected, bounces right off of her.

"So, what IS the plan with her once we deal with whoever's following us?" She whispers to you. "We're not going to have all four Foxtrots following us. Right?"
"No, no, would draw too much attention. Once we're done with her we're shipping her back to Otto to deal with."

"Indeed. This group is too full of likable characters for more likable characters to stick with!"
"What about unlikeable characters?" Kiara gently knocks her shoulder into Casey. "Can't all be likable, right? You need SOMEONE to be the bad guy."
"Hm! For every yin there's a yang..." Casey acts like this is the most enlightening thing anyone has ever said. "Woah...thank you for the marketing advice!"

The group tries to hide their amused smirks. Even if Casey ain't the brightest bulb in the shed, she's nice to be around.

After a bit of quiet bantering, you arrive at the edge of what appears to be a small shipping dock. While a lot of the City isn't directly connected to the Infinite Sea, there's obviously still going to be a lot of small rivers and other passages that lead out to it. This is one of them.

The actual layout is what you expect from a place like Q-Company. The west side has a massively long warehouse that stretches out endlessly in both directions while the east side has a few large boats that get stocked with shipping crates.
>>
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All of which is surrounded by a deep, murky grey-stained body of water. The atmosphere seems to subtly shift once you arrive.

As if suddenly manifesting out of nowhere, a small group of totally inconspicuous dockworkers step out from the fog to approach the seven of you. The group consists of four average looking drones and a human of all things.

[SEEKERS OF THE CITY] Both you and Kiara feel something off about that one in specific. Every worker you've seen so far in Q-Corp has been a Drone. Why do they have a human working for them?

"Hello!" The human is also the first to speak. "I see that the seven of you are looking for something! Perhaps you are here to find a missing shipment? We can lead you to our warehouse to help you find it!"
"INDEED. WE PROMISE THAT IF WE CAN NOT FIND YOUR LOST GOODS WITHIN SEVEN BUSINESS DAYS, WE HAVE TO PAY YOU 50% OF ITS RAW VALUE IN CASH AND Q-ENERGY: THE SECOND MOST EFFICIENT ENERGY IN THE CITY."
"SHALL WE?"

The human's smile is a bit too wide for your comfort and the Drones, while seemingly normal, just look off to you. Maybe it's the way they smell or look but they seem too 'clean' for a lack of a better word. Their uniforms look almost brand new and the human's hair doesn't look messy at all.

[UNSTABLE] YOU FEEL A COLD RUSH OF DREAD RUNNING DOWN YOUR SPINE. LIKE YOU'RE ALREADY STARING DOWN THE BARREL OF A GUN. YET NO ONE HAS THEIR FIREARMS OUT YET...
[UNSTABLE] YOU SWEAR YOU CAUGHT A GLINT OF SOMETHING. IS THAT...A SNIPER WATCHING YOU? THEY DID LAY A TRAP HERE!
[PERSON OF INTEREST] But Benjamin warning you has given you the wherewithal and paranoia necessary to detect it. You know these are the guys who were stalking you. They were EXPECTING you to head here.
[PERSON OF INTEREST] Something's off about them beyond their shadiness. They seem scared. They constantly look back at the Warehouse as if they're expecting something to happen. Maybe the Sniper is also watching them as well.

Your allies quickly pick up on how obviously shady the dockhands are as well. Benjamin's warning was enough to keep everyone here on high alert.

"Are you even sure we're looking for a shipment? What if we were just lost visitors? The fog is pretty bad." Max prods a bit at the dockhands.
"Nonsense! C'mon, we'll resolve all of this at the warehouse." The human's smile gets even wider. He looks like he actually has a gun to his head. "Please. I implore you. Let's head towards the Warehouse."

You're on high enough alert to notice the trap the Dockhands are trying to lure you to. You're pretty sure the big four aren't here yet, they'll probably only become a factor after you secure Molly...

You do need to deal with the Sniper and the Dockhands though. You doubt you can just leave without the Sniper trying something. Not without someone dying that is.
>>
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What do you do now, Nicole? Choose up to two.
>[DEADEYE SHOT] Deal with the Sniper. NOW. Clover is the only one who can make the shot. (-1 O-CORP INSTANT COFFEE from Clover, RISKY TALENT DC: 69, rolling 16d6 via Clover's WILD REVOLVER. Succeed and this show of gunmanship will permanently boost Clover's TALENT and MAX RESTRAINT by 1 alongside removing a very potent threat for the rest of the mission. You'll also get a very powerful weapon doing this.)
>[MAX ALLY] Have Max convince them that surely, you need to discuss such private business matters somewhere else. Try to lure them away from the Warehouse Sniper. (EASY CHARM DC: 18 (-3 from CORPORATE DOUBLESPEAK), rolling Max's 6d6. Succeed and you'll get a chance to talk to the dockhands privately. They might not know much due to being forced into this but it is easy to do.)
>[CHAOTIC SPARK + UNSTABLE] NO MERCY. KILL OR BE KILLED. Have Max cover two of them in oil, light them up with your H-CORP LIGHTER. (-2 RESTRAINT FROM MAX, -H-CORP LIGHTER, decent chance at deal 1 RESTRAINT damage to the rest of the group. The sight of the dockhands burning in horrific agony should be enough to scare off the sniper for a long while. The rest of your time in Q-Corp is 100% safe and you'll be a lot more safe in the next District you head to. Horrific but effective.)
>[KIARA ALLY + MIMICRY MODULE] The fog's pretty bad here, you may just be able to trick the sniper. Have Kiara trick the sniper into revealing their position with some clever mimicry. (CHALLENGING RESTRAINT DC: 17, rolling Kiara's 4d6. Succeed and the trick will work just as planned, reducing DEADSHOT EYE'S DC by 6 while also giving the Dockhands a chance to run for it.)
>[CASEY ALLY] "Ooo! I would like to ask you a question-" Have Casey and the rest distract the dockworkers + sniper while you approach the Warehouse. Take a chance to loot it before dealing with the Sniper. (CHALLENGING TALENT DC: 30, rolling your 7d6. You'll get a chance to get that FAT LOOT you heard about here. You're almost certain to make a killing in A-ENERGY, CASH, and other goodies.)
>[BENJAMIN ALLY] "This is going to sound fucked up but let's get some hostages." This is morally dubious but fuck it, let's ball. Get some hostages. (CHALLENGING VIOLENCE DC: 35, rolling 8d6+1d3 with Benjamin's help. Succeed and you'll force the sniper to communicate with you, getting some very valuable information about the corporate families they're working for. Perhaps they work with the spooks too.)
>Write in (Use an item? Try another tactic? Something else?)

Would've posted earlier but today's matter left me more creatively drained than usual. Should have faster updates for the foreseeable future though.
>>
Are these guys being held hostage? Their worry towards the warehouse trap, is the "Prototype" they're talking about in there ready for us? Is the sniper going to terminate them if they run? We got no MIND READ procs off of them here. That sniper is only going to go for a shot if it will kill Nicole, so we can try to obstruct him but it won't be easy or good if he instakills one of our allies instead
>>
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>>6152031
>is the "Prototype" they're talking about in there ready for us?

Sounds likely.

You know what? Fuck it.

>[KIARA ALLY + MIMICRY MODULE] The fog's pretty bad here, you may just be able to trick the sniper. Have Kiara trick the sniper into revealing their position with some clever mimicry. (CHALLENGING RESTRAINT DC: 17, rolling Kiara's 4d6. Succeed and the trick will work just as planned, reducing DEADSHOT EYE'S DC by 6 while also giving the Dockhands a chance to run for it.)

>[DEADEYE SHOT] Deal with the Sniper. NOW. Clover is the only one who can make the shot. (-1 O-CORP INSTANT COFFEE from Clover, RISKY TALENT DC: 69, rolling 16d6 via Clover's WILD REVOLVER. Succeed and this show of gunmanship will permanently boost Clover's TALENT and MAX RESTRAINT by 1 alongside removing a very potent threat for the rest of the mission. You'll also get a very powerful weapon doing this.)

Use what ever drugs we need. I want to see Clover shoot a guy through his own scope with nothing but a six-gun.
>>
>>6152023
>[DEADEYE SHOT]
Give Clover one POTATO VODKA.
>[KIARA ALLY + MIMICRY MODULE]
Give Kiara OIL BLACK BLOOD VIAL and one MOONSTONE FRAGMENT.
We need to deal with the sniper; it is a major threat to our friends and dockhands, and it will potentially cause our friend and dockhands to get supercritical damage if we don’t deal with it now. Don’t be reserved about using supplies; this is a situation in which it is needed now.

Clover will strongly oppose [BENJAMIN ALLY] and certainly absolutely [CHAOTIC SPARK + UNSTABLE] option.

[DOGMATIC MINDSET] Clover has a very simple view of the world, in no small part that he wants his simple worldview to become reality. While this is admirable in some situations, Clover is VERY stubborn and will be VERY vocal when any moral questions pop up.
>>
>>6152069
+1
Let's go all in on this fucker
>>
>>6152008
>”Can't all be likable, right? You need SOMEONE to be the bad guy."

Just wait till she meets Frank tomorrow…
>>
>>6152023
>[DEADEYE SHOT] Deal with the Sniper. NOW. Clover is the only one who can make the shot. (-1 O-CORP INSTANT COFFEE from Clover, RISKY TALENT DC: 69, rolling 16d6 via Clover's WILD REVOLVER. Succeed and this show of gunmanship will permanently boost Clover's TALENT and MAX RESTRAINT by 1 alongside removing a very potent threat for the rest of the mission. You'll also get a very powerful weapon doing this.)
Give Clover a Silver Agent Tooth to bump his rolls to d7s. QM, does Clocer have exploding dice on 7s as well?

>[KIARA ALLY + MIMICRY MODULE] The fog's pretty bad here, you may just be able to trick the sniper. Have Kiara trick the sniper into revealing their position with some clever mimicry. (CHALLENGING RESTRAINT DC: 17, rolling Kiara's 4d6. Succeed and the trick will work just as planned, reducing DEADSHOT EYE'S DC by 6 while also giving the Dockhands a chance to run for it.)
Give Kiara a Raw Moonstone Chunk to add 3d8 to the roll.

With Clover’s exploding 5s and 6s I’m not sure this is even that hard of a roll.

A sniper rifle would sure be nice for tomorrow…

>shitty rapier fished out of the garbage
We gotta get this girl a real sword. Maybe we can take that piece of crap to the Refinery in G Corp after the base assault… if he’s still there.
>>
>>6152119
>Silver Agent Tooth
Shit I forgot we had those. There's a lot of items I forgot we had
>A sniper rifle would sure be nice for tomorrow
Somebody with very good COGNIZANCE and TALENT would have to use it. Maybe Kiara? But she's an android and she's also great upfront with her shottie and pistol to go with her MIMICRY MODULE
>[DREAMSPACE MODULE] Due to the minor time dilation she experiences, Kiara has more time to think and react. She may reroll three TALENT or COGNIZANCE dice for free once per skill/attack. She also takes 1 less RESTRAINT damage from all sources due to having more time to process stress.
>reroll three TALENT or COGNIZANCE dice for free
Yeah okay I guess Kiara can be our sniper but MIMICRY MODULE to disguise as a glownigger?
>>
>>6152119
Supporting
>>
>>6152069
Change
>>6152119
+1 but add Give Clover one POTATO VODKA.
>>
>>6152119
>QM, does Clover have exploding dice on 7s as well?
Only on 5s and 6s.
However d7s would still slightly improve his chances of getting higher numbers.

Would normally wait longer but everyone's basically agreeing to do DEADEYE + KIARA/MIMICRY. So let's get to the chase.
1 SILVER AGENT TOOTH + ONE RAW MOONSTONE CHUNK + 1 O-CORP INSTANT COFFEE will be consumed. So three anons, roll the following.

>4d6 (KIARA)
>3d8 (RAW MOONSTONE CHUNK, add to Kiara's roll.)
>18d7 (CLOVER'S SHOT WITH THE ADD OF SILVER AGENT TOOTH. Exploding dice on 5s and 6s, allowing you to roll an additional dice.)

Let's say if you can get a roll of 110 or more on DEADEYE SHOT via the exploding dice, you'll get a special reward.
>>
Rolled 1, 5, 7, 5, 7, 3, 1, 4, 6, 2, 7, 6, 6, 3, 2, 6, 6, 4 = 81 (18d7)

>>6152252
Clover
>>
Rolled 6, 6, 3, 1, 3, 1, 3 = 23 (7d7)

>>6152254
>>
Rolled 4, 5 = 9 (2d6)

>>6152255
>>
Rolled 6 (1d6)

>>6152256
>>
Rolled 4 (1d6)

>>6152263
>>
>>6152254
>>6152255
>>6152256
>>6152263
>>6152264
Tallying this up leaves you with...
123.
Christ. Turns out having cowboy autism + enough drugs in your system allows you to roll double the DC set.
>>
Rolled 3, 2, 2, 2 = 9 (4d6)

>>6152252
Rolling Kiara
>>
Rolled 8, 2, 6 = 16 (3d8)

>>6152252
Looks like the RAW MOONSTONE CHUNK was needed after all
>3 2 2 2
Quit jobbing, m*chine
>>
KIARA: 25
CLOVER: FUCKING 123 (Gunslinger's Grit + Deadeye Shot is a really powerful boon upgrade, eh?)
Writing.
>>
>>6152265
>if you can get a roll of 110 or more on DEADEYE SHOT via the exploding dice, you'll get a special reward.
Other than the little girl Foxtrot immediately thinking Clover is the mega coolest and gushing about him to the Handler?
>>
>>6152277
https://youtu.be/NcEWP33zktw
Not the time for this one, right?
>>
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It doesn't take you mindreading them to know these guys are held here at gunpoint. The question is how to get out of this situation: You assume any sniper they send has to have a rifle powerful enough to kill YOU in one shot.

The dockhands are clearly beginning to panic at your group not saying anything to them. "WELL, COME ON. WE NEED YOU TO GET A BIT CLOSER." "Y-YEAH. A BIT. WHAT'S THE HOLD UP." "P-please, it'll only take a bit of your time."

[DOGMANTIC MINDSET] Clover's shining yellow eyes narrow into tiny pinpricks when he notices the fear in their voices. "We're going to save y'all. Ya don't deserve to die to help that piece of shit, ya know?"
"Wait, what are you on about-" Max's voice trails off when she puts together 'workers scared' and 'what clover just said'

[SHELTERED] "L-look! I think we should just run. Now." If it wasn't for Benjamin grabbing onto her sleeve, Max would've absolutely booked it right then and there, blowing your cover.
[BLIND OPTIMISM] "Trust the process, okay? We'll make it out. We always do."

Max is shaking like a leaf in the wind but for now, she steels her resolve to see this through. She shakily nods. "Okay. Okay, yeah. You guys got any ideas?"
>Benjamin heals 1 RESTRAINT! 5/6 RESTRAINT NOW!
>+4% SPARK PROGRESS to Max, +2% to Benjamin!

The dockhands don't say anything but you can tell by their own nervous expressions that if you're going to do something, you better do it NOW. <"We're fucked we're fucked we're fucked"> <"EVEN THE ANDROID WOULDN'T SURVIVE A SHOT FROM HER...">

Wait. The fog IS pretty bad here. There's a reason they want you to get closer to the building: You doubt even the Sniper could make a shot with these conditions.

"Kiara. You have that mimicry module, yeah?"
"What about it? I can't exactly mimic their boss' voice and tell them to fuck off. I don't even know-"
"No, no, the people starting shit with the Foxtrots...they would be looking out for me, right? Everyone else here doesn't matter."

It doesn't take long for Kiara to pick up what you're putting down. Her face shifts into a rough approximation of your own and, with a lot of effort, a pair of shoddy looking antlers erupts out of her head as well. It's obviously not the greatest mimicry but she now matches your silhouette enough to confuse the Sniper.

All she has to do is to trick the Sniper into firing prematurely.

You slide her a RAW MOONSTONE CHUNK. She fiddles with her jacket to expose her sleek stomach so she can open up a panel on it. She tosses it into some compartment inside of her to process the raw material into something useable.

"Woo. Okay." Kiara claps her hands loud enough for anyone to hear before pointing at the Dockhands. An AI generated copy of your voice (which you admit sounds 99.5% identical to your own) trickles out of her voicebox. "Of course! Do you mind if I leave my friends here, though? We're watching someone VERY important after all."

"Y-yes! Please, follow after us!"
>>
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"Ooo! Bring us back something good! Please, please!" Casey yells out with a bit too much excitement in her voice to be all that natural. You can only hope the Sniper didn't notice that.

The dockhands, seemingly working along with your plan for the time being, begin to lead Kiara over to the warehouse.

"What exactly is your plan here though? It's not like they would only have one bullet." Max, despite talking to you, is keeping her gaze focused on Kiara. She's keeping her left pointer finger trained on Kiara for some unknowable reason. "What, try to run while they're reloading?"

"Clover. How good of a shot would you say you are?"
"In this condition?" Clover whistles out a small little tune to help him concentrate. "Shit. Maybe if Kiara's plan works, I could make somethin' work."

"I do believe in your firearm prowess, Clover, but from this distance? There's no guarantee you could hit them for a lethal blow! Let alone hit them at all!" Casey tries her best to sound optimistic but even she's questioning this plan.
"He's a cowboy! He can do it!" Molly, however, has the unbribed optimism only youth can bring.

"Hm. Do you have anything to boost his performance? Can't make something on short demand."
"I do, Ben."

You toss over some of the SILVER AGENT TEETH to Clover. He's hesitant to use them but seeing no other option, he washes them down with some coffee. He carefully loads two bullets into his revolver before aiming it in the direction of the warehouse.

"Okay. I can only hope Kiara can keep up a good pokerface. Like you did during that poker game, ha." He gently nudges you with his shoulder but it's obvious he's worried too.

Kiara's still walking. Walking. Walking. You expect her to turn tail any moment, breaking the illusion and causing the sniper to catch onto your plan. Yet...
>25!
She keeps on walking as if completely unaware that she's walking right into the line of fire.

That's when you see it. The faintest trace of a glint of light through the fog. The glint of death itself.

https://www.youtube.com/watch?v=-VNhQ2-aQwE - ON THE EDGE OF LIFE AND DEATH

Two things happen within a split second of each other.

A glob of oil is launched out of the tip of Max's finger.
The dockhands scatter away from Kiara, trying their best not to get hit in the crossfire.

The oil lands an inch or two in front of Kiara. The shimmering rainbow-tinted liquid causes Kiara to slip right when the dockhands scatter. She drops to the ground like a sack of bricks. "YELP! WHAT THE FUCK-"
The sniper is unable to correct their aim in time so their shot completely misses its intended target. A mass of seething, impotent lead smashes into a random chunk of concrete six inches away from Kiara. A large cloud of concrete dust erupts into the air and promptly coats the now prone Kiara.

Purple and yellow crackles of energy ooze from the impact site. Is that an anti-anomaly round?
>>
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[CAPTAIN'S AUTHORITY] Not just any anti-anomaly round. .50 BMG. Anti-material rifle. Meant to rip through lightly armored vehicles and bullet-resistant targets.

Shit. That would've ripped an arm or leg clean off of Kiara if Max didn't do something.
The dockhand promptly takes this chance to scatter like flies while the sniper reloads. You doubt it's a quick reload process.

Clover has now shifted his revolver's aim in the direction the shot was fired from. The concrete in the air only adds onto the lack of visibility but something's telling you Clover's going to land the shot anyways.

[GUNSLINGER'S GRIT] "DO YOU FEEL LUCKY, PUNK?" The hammer of his revolver pulls back...

>123! SPECIAL THRESHOLD PASSED!

And for a brief second, the whole world is awash in a monotone haze. Wait. You recognize this: It's time grinding to a halt! But you swore you didn't use your WATERLOGGED POCKETWATCH. That's the only way you've seen time stop like this before.

Everything has grinded to a screeching halt. You can't move any of your limbs and you note that your allies (all of which are cognizant of the timestop sans Molly and Casey) are all staring at Clover.

Blood is dribbling down his tear ducts, mouth, and nose. Whatever's going on, this is tearing up Clover from the inside out. It's as if every motion is ripping a thousand tiny cuts into his very being.

0.5 SECONDS HAVE PASSED!

"F-fight through the pain, Clover! Y-You got it!" The cowboy is muttering to himself. He forces himself to jump a few inches to the side before raising his revolver into the air again.

1 SECOND HAS PASSED.

He pulls the trigger again to send another bullet at the sniper, presumably in case the first shot failed.

1.5 SECONDS HAS PASSED! TIME RESUMES!

You feel yourself automatically SIGHTJACKING into someone...

-----

You are the Sniper. Well, your friends call you Jane, but who cares. You have been tasked with killing a handful of specific targets. A handful of Foxtrots and one Nicole Smith, an enemy of your employer: Mr. Jasper Liu. You have just missed your shot on Nicole Smith.

Shit. You scramble to reload your ANTI-MATERIAL RIFLE. You were given this and a few pieces of anti-anomalous and implant disabling ammo in order to deal with her and the Foxtrots. It should've killed her! You had her right on target but she suddenly slipped out of the blue!

No matter. Your whole body is covered in an advanced full body armor suit made out of reinforced ceramic and S-Corp shock absorbent padding. the only possible weakness of the uniform is that the suit's eye slots. The glass covering up your eyes is resistant to shrapnel but that's all they're good at blocking.

But at this distance and these conditions? They couldn't hit you. They just can't.

You look down the scope of your rifle again right as you reload. The fog shifts enough for you to see someone aiming at you. Some weird tall cowboy in a poncho? A R-Corp ranger or something?
>>
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You can't help but to sneer at him. Right. You know in these conditions he can't land the broad side of a-

CRACK!

You lose vision in your right eye. You can feel hunks of glass from your scope's lens and the glass of your armor suit ripping into your face. Your rifle is sent clattering to the ground.

You try desperately to get back up and to ignore the shock setting it. The last thing you see or hear is a second gunshot-

------

For the longest time no one knows what's going on or what just quite happened. Clover collapses to his knees with his body still oozing blood from way too many orifices. Benjamin and Casey immediately rush over to check on him but as the rest of you wait for something to happen...there's no returning volley.

Max is trying her best to hold back from heaving on the ground from the sheer stress of the situation. She tries to say something but the first one to speak up is Molly.

"Holy!!! THAT WAS SO COOL! C-COWBOY! DID YOU DO THAT! DID YOU DID YOU DID YOU?! YOU KILLED THE BAD GUY DIDN'T YOU HUH HUH HUH" Molly is darting around Clover while completely ignoring the two people trying to tend to him. Clover puts up a weak smile upon seeing the girl's exctiment.
"Y-yeah. I did that, huh?"

>CLOVER UKNOWN BOON HAS BEEN REVEALED!
[DRAW AT HIGH NOON] Due to his exposure to anomalous byproducts and use of the WATERLOGGED POCKETWATCH during the P-Corp Facility mission, Clover can now force time to a halt for a brief moment. Once per mission, Clover may spend 3 FLESH to stop time for 1.5 seconds, allowing him to do things otherwise impossible.
>CLOVER is not a SHIFTer despite this BOON. He may also still use this ability again this mission.
>-1 FLESH TO CLOVER. 4/5 LEFT. You imagine future uses will require the full price.

You think it's best to check to see he did actually kill that sniper. "Hey. Max? Kiara? Follow me." You leave the others to tend to Clover's self inflicted injuries.
The trip to the warehouse is still pretty nervewracking. Even with that vision you saw you're not sure if it was your mind playing tricks on you or not.

"Sorry for the sudden slip." Max awkwardly rubs the back of her neck. "Don't know what came over me. I just knew I had to do it."
"Hey! I'm not going to get mad. That thing would've torn me to shreds. That was actually really cool!"
"C-cool? I mean, I imagine Clover and Benjamin have done cooler stuff than me."

"Hey. Every little bit helps." You give Max a comforting smile. "Not like the others could've done anything besides me but you're the one who actually did something. Take pride in that."

With that little pep talk aside the three of you eventually find a way to get up to the roof of the warehouse. There's a large access ladder that has been chained shut near the back of the warehouse. The lock holding the chain has rusted shut but some oil should help that out.

A bit of locking later the three of you are ontop of the roof. It doesn't take long to find what's left of the sniper.
>>
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She's laying face first on the ground in a pool of her own blood. Max looks away while you flip the corpse over and oh. Yeah. She's dead dead. Clover's two shots obliterated her eyeballs and presumably turned her brain into scrambled eggs.

You and Kiara pry the armor off of her before checking to see what other goodies she left behind.

SNIPER LOOT OBTAINED!
>S-CORP REINFORCED CERMAIC BODYARMOR (ARMOR. Completely covers the user in a thick layer of nearly indestructible ceramic chitin. +2 MAX FLESH while worn. Reduces damage from all attacks by 2.)
>ANTI-MATERIAL SNIPER RIFLE (WEAPON. ATTACK ROLL: COGNIZANCE+RESTRAINT+3. A very potent rifle that requires ANTI-MATERIAL ROUNDS to fire. Attacks made with this weapon bypass 5 points of FLESH DAMAGE REDUCTION. Any excess armor penetration is converted into extra damage.)
>ANTI-ANOMALY ANTI-MATERIAL ROUND x3
>ANTI-MATERIAL ROUND x3

Nothing else, huh? Guess you don't really need anything else with this amount of firepower by your side.

[UNDYING CURIOSITY] "Hoo. I can do this. I can fucking do this." Max turns around to stare at the corpse of the sniper. "Ha! Eat this! EAT THIS!" Max promptly stomps onto the sniper's face.
It's not that hard considering her head is already mush. Max promptly raises her hands in the air to yell out
her squeaky, boyish victorious battlecry. "KRAKATOAS WIN AGAIN!!!"

>Max gains +1 MAX RESTRAINT! MAX'S RESTRAINT is now 4/5!
>Max gained another +2% progress from using her ability! She is now at 47/180!

"Pft. Clean yourself up. You look like a dumbass doing that." Kiara brushes off Max's attempt to face her fear but she promptly switches her tune when she notices how proud Max actually is. "Enjoying yourself, huh?"
"YEP! WE CAN DO ANYTHING NOW!" And Max is getting high off her own fumes. Excellent. "C'MON! C'MON! WE KILLED THIS DUMMY STONE DEAD! ISN'T THAT COOL!"

You're about to say something but you just nod. You've done cooler but you rather not rain on her parade.

You imagine that gunshot has probably alerted a lot of people around here so you should probably get moving but what's the harm in some looting?

CHOOSE TWO THINGS TO CHECK FOR IN THE WAREHOUSE
>CHECK FOR THE BRIBE MONEY (You'll obtain a random yet large sum of money between 1.5 to 3k and 1d6+2 A-ENERGY BOXES to bribe people with or to spend later.)
>CHECK FOR AMMO. (You'll roll 6d100 when you pick this. This should get some more ammo for the upcoming base assault.)
>CHECK FOR COMPANY GOODS. (You'll roll 5d100 when you pick this. You'll get some random exclusive corporate items, ammo, and equipment from a variety of corporations here. Max can help you find the real good shit.)
>CHECK FOR ANY IMPLANTS (You'll roll 2d100 to determine the quality of the implants you find. May be good, may be bad.)
>CHECK FOR RANDOM BULLSHIT! (You'll roll 8d100. You won't know WHAT you'll get but you'll get a lot of it. Clover's GUNSLINGER GRIT will make sure you'll get more good stuff more often than not.
>>
CHOOSE YOUR LAST PLACE/PERSON TO CHECK OUT IN Q-CORP! You have, like, three or four other people to save after all.
>[KIARA ALLY + INVESTIGATED TRAIN STATION] There's a Q-Corp governmental building nearby. You NEED to tell them about what you saw AND about the sniper trying to KILL YOU. Even if you did kill her of course.
>[MAX ALLY] "That demo she was supposed to go to, maybe we should check that out still?" Couldn't hurt. Maybe you'll find out some more info about all of this corporate infighting and bad blood.
>[CLOVER ALLY] The dockhands are bumming around the edge of the dock. You've had experience with helping with and dealing with the working class. Maybe you can try getting their help? You DID save them.
>[CASEY ALLY] "The villains must be arriving here soon to see if they did the deed! We shall wait and stalk them out before confronting them ourselves!" Plan an ambush. See who comes to check out the WAREHOUSE.
>Someone had to provide that rifle to her. Jasper Liu something? Search the District for any dealers who could've provided it to her. Perhaps you can get a link to this Jasper Liu
>[MOLLY ALLY IN PARTY] Maybe it's just best to leave Q-Company while you have the target secured. Head back to the station and get out. (Buys you extra time when exploring the other districts.)

Clover now has a base RESTRAINT of 5 and a base TALENT of 7. His TALENT is 10 for the next two rolls he's a part of, then 9 until the coffee wears off.
I didn't want you to think I forgot about the skill check's reward.
>>
>>6152394
>CHECK FOR THE BRIBE MONEY (You'll obtain a random yet large sum of money between 1.5 to 3k and 1d6+2 A-ENERGY BOXES to bribe people with or to spend later.)

>CHECK FOR COMPANY GOODS. (You'll roll 5d100 when you pick this. You'll get some random exclusive corporate items, ammo, and equipment from a variety of corporations here. Max can help you find the real good shit.)

>>6152397
>Someone had to provide that rifle to her. Jasper Liu something? Search the District for any dealers who could've provided it to her. Perhaps you can get a link to this Jasper Liu
>>
>>6152394
>CHECK FOR THE BRIBE MONEY
THE BIG MONEY
>CHECK FOR AMMO
WE NEED LOTS OF AMMO TO HELP FIGHT THE GLOWNIGGERS

>>6152397
>[KIARA ALLY + INVESTIGATED TRAIN STATION]
BEING THE ONE BEHIND THE E/X/Q PARTNERSHIP AND THE MEDAL TO PROVE IT WILL ALSO GAIN US MASSIVE POINTS
THEN WE HAUL ASS TO THE NEXT FOXTROT
>>
>>6152391
P.E.A.K.
>>6152394
>CHECK FOR AMMO.
>CHECK FOR RANDOM BULLSHIT!
>>6152397
>[MOLLY ALLY IN PARTY] Maybe it's just best to leave Q-Company while you have the target secured. Head back to the station and get out. (Buys you extra time when exploring the other districts.)
The rest are still in danger
>>
>>6152394
>CHECK FOR THE BRIBE MONEY (You'll obtain a random yet large sum of money between 1.5 to 3k and 1d6+2 A-ENERGY BOXES to bribe people with or to spend later.)
>CHECK FOR AMMO. (You'll roll 6d100 when you pick this. This should get some more ammo for the upcoming base assault.)
We’re gonna need every last drop of cash and bullets for what’s coming. The base assault is only gonna turn up the heat, we need a war chest.

>[KIARA ALLY + INVESTIGATED TRAIN STATION] There's a Q-Corp governmental building nearby. You NEED to tell them about what you saw AND about the sniper trying to KILL YOU. Even if you did kill her of course.
There is no way in hell these Lou pricks are blaming us for this shootout. We’re setting the record straight.
>>
>>6152444
*Liu
Fucking mobile.
>>
>>6152394
The sniper rifle counts the sun of Cognizance and Restraint. We have three allies tied for the highest of these values:

Frank, Benjamin and Naomi

Frank would be a good candidate for this with his proximity to the ETF, he can probably refill the anti-abno rounds. He still has his shotgun though, so it would be a waste to have him at range.

Benjamin would be unable to use his SHIFTer powers at range and has no combat bonuses.

I’m thinking we give Naomi the rifle AND the armor to negate her squishiness. She’ll be tougher than the fuckin Silvers ever were.
>>
>>6152487
From a vantage point, Naomi can still see things and command. She might need a guard or somebody else as backup in case some baddies try to go for her.
>>
>>6152487
Seconding rifle to Naomi, but I think the armor is better on a frontliner.
>>
>>6152490
I like that idea too, but Naomi is so frail and so hard to heal on purpose. What can we give her that'll keep her alive but isn't something that valuable? There isn't going to be any way any bad guy can kill her at max range like Clover did to this sniper. Not unless it's some broken crap like what the Head can do
>>
>>6152491
We have some kind of armored suit on Nicole IIRC. We can give that to Naomi and put the megaarmor on Nicole
>>
>>6152493
Nicole's armored bodysuit is her thing though. Surely we have others who could use the uber-ceramic superarmor so Naomi can have something else?
>>
So are we discussing BASE ASSAULT squads and strategy already? We have a total of these people
>Nicole
>Maruyama
>Kiara
>Adam
>Benedict
>Benjamin
>Max
>Naomi
>Frank
>Clover
>Casey
>Lex
>Alexis
>Ashley
>Wendy
>Dasha
>Otto (Handler)
>maybe Gregory?
as well as
>3-4 X-Corp soldiers
>"some of Mr. Anjaro's boys"
>however many J-Corp Officers we hire as passive help
Dunno who else
>>
>>6152502

So Otto has great stats but it is explicitly said it would be very bad if he bites it. Not to sure about bringing him, just for that.

Greg has been implied he might "run into us" during a mission. Could be useful if that was during the assault, though him dying would also be a shit fest. Granted, he is implanted to hell and is pretty had to kill from what we have seen.

For the armor? Lex? He is like our tank, after all. Make him into a living killdozer. With this on, he might be able to go toe to toe with someone like Bel for a bit. Maybe, IDK, giving it to a squishy might be better than hyper spec-ing Lex toward full-frontal violence.
>>
>>6152539
So no Otto, yes Gregory?
>giving it to a squishy might be better than hyper spec-ing Lex toward full-frontal violence.
I agree. I feel like talking about specific party members one at a time is better for us to figure out what's what
>>
>>6152490
It’s called a “counter sniper”. It’s our worst nightmare if we’re de going to be relying on long range support.

This is often done by simply flinging explosives in a given direction. Just because you’re not on the front doesn’t mean you’re not in danger.
>>
>>6152547
A sniper will always eat shit if you just demolish the entire building they're sitting on top of
>>
>>6152502
I’d rather not bring Otto. This is our most dangerous mission so far and we NEED him alive unless we wanna be in a bread line.
>>
>>6152549
>Otto walks into a room with allies
>glowniggers all identify him simultaneously
>all raise their guns to focus fire on him
This would totally happen, fuck that
>>
>>6152397
>CHECK FOR THE BRIBE MONEY
>CHECK FOR AMMO.

>[KIARA ALLY + INVESTIGATED TRAIN STATION]
Casey, Benjamin,
Ask them to watch out if the Q-Corp Government employees there have been bribed too, once they are there.
Give them the BRIBERY FOLDER OBTAINED and AUDITOR PHOTO.
Casey and Benjamin will deal with the corporate stuff.
>[MAX ALLY]
Nicole, Kiara, Max, Clover, Molly,
Let’s purge the hostile while we are there and investigate the corporate infighting too.

>>6152402
>>6152406
>>6152444
Do we really need the entire team to do something? I think it is safe enough to split up, and the hostiles will focus their attention on us because Molly is with us, and we are heading to the demo. They are unaware we already know there will be the hostile in the demo to ambush Molly. We do really need to use our team more efficiently, like splitting up now that the sniper has been dealt with.
>>
>>6152640
Fuck that. We need to go do one thing and then all together haul ass outta here
>>
>>6152651
Fine
>>6152640
Change
>>6152406
>CHECK FOR THE BRIBE MONEY
>CHECK FOR AMMO.

>[KIARA ALLY + INVESTIGATED TRAIN STATION]
>>
>>6146554
Now that Molly 'Princess' Foxtrot has been secured. Seath Stone Foxtrot is most in danger now, since the D-Corp employees are understaffed and overworked, which means a tired, understaffed security force and potential maintenance equipment or containment not up to standard, which means the hostile can sabotage containment or equipment to cause an "accident" to Seath or kill Seath in a lonely place since understaffed security.
Fang (Ashley) Foxtrot will be with her music band friends. Since she will be busy practicing music for upcoming events, she will be okay for now. Gabriel Foxtrot is safe (for now), I believe. Since he is in the L-Corp district, they are quite ruthless with dealing with troublemakers, so the hostile will need to deal with him with a less overtly mean approach.

Double A' Foxtrot can take care of herself, judged the description of her.
>>
KIARA ALLY: URW, AO9, F9Z
GET OUT: QTg
SEARCH FOR RIFLE DEALER: AkJ

BRIBE MONEY: ALL
COMPANY GOODS: AkJ
AMMO: URW, F9Z, AO9

Three anons, roll the following
>1d6+2 (for A-ENERGY)
>1d20 (for AMOUNT OF CASH. 1-2 = 1.5k, 3-7 = 1.8k, 8-13 = 2.5k, 14-20 = 3K. Has been modified due to GUNSLINGER'S GRIT)
>6d100 (AMMO table below)

1-15 = PISTOL AMMO x10 (It's Pistol Ammo. What else to say?)
16-30 = SHOTGUN SLUG x6 (Ditto above.)
31-45 = REVOLVER ROUND x4 (Ditto above)
46-55 = INCENDIARY ROUND BUNDLE (Contains a random amount of INCENDIARY PISTOL and REVOLVER ammo. Higher the roll in this range, the better.)
56-75 = Q-CORP BRANDED AMMO (Contains 3 Q-CORP PISTOL, SHOTGUN, REVOLVER rounds and 3 Q-CORP STEEL BOLTS)
76-85 = HEAVY AMMO BUNDLE (Contains a random assortment of HEAVY SHOTGUN SLUGS and REVOLVER AMMO.)
86-95 = X-CORP MILITARY SURPLUS BUNDLE (Contains 4 ANTI-ANOMALY SHOTGUN SLUGS, 6 EXPLOSIVE REVOLVER ROUNDS, and 10 ARMOR PIERCING PISTOL ROUNDS.)
96-99 = ANTI-MATERIAL ROUND x3 (Otherwise impossible to get outside of bleeding all of your X-CORP favor.)
100 = ?!?!?!?! (Roll an additional 3d100. You'll likely get some rare RELIC ammo of the categories you roll for. Roll another 100 and !SURPRISES! will happen.)

---
AMMO TYPE DESCRIPTIONS
INCENDIARY = Adds 2d8 to attacks rolls and inflicts lingering fire damage.
Q-CORP = Has no inherent attack roll bonuses but attacks made with it will damage COGNIZANCE, TALENT, and max RESTRAINT on hit. Good for weakening ranged units or driving people insane.
HEAVY = Always inflict CRIPPLING INJURIES, deals 2 extra FLESH damage, and has a chance to stun on hit.
EXPLOSIVE = Adds 2d10 to attack rolls and causes two other enemies to take splash damage.
ARMOR PIERCING = Adds 3d6 to attack rolls against armored targets and/or machines.
>>
Rolled 96, 74, 79, 97, 34, 23 = 403 (6d100)

>>6152807
For bullets
>>
Rolled 3 + 2 (1d6 + 2)

>>6152807
>>
Rolled 13 (1d20)

>>6152807
rolling CASH
>>
>>6152821
Damn just 1 shy of the full 3K, but eh I'm not too bothered

>>6152811
>Otherwise impossible to get outside of bleeding all of your X-CORP favor.
QMs face when we roll it not once but TWICE?
>ANTI-MATERIAL ROUND X3
>ANTI-MATERIAL ROUND x3
>Q-CORP BRANDED AMMO
>HEAVY AMMO BUNDLE
>SHOTGUN SLUG x6
>REVOLVER ROUND x4
2 of those 4 regular REVOLVER AMMO are going to Clover after he spent 2 of his to oneshot that sniper
>>
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>>6152822
>>6152811
To be fair I did not expect you to roll a 1/25 chance two times in a row but statistics be like that.
Writing. Nice luck on the gun ammo rolls.
>>
Clover does still get his boost to restrain and talent, right? Along with unlocking his boon?
>>
>>6152856
Ye, those are just permanent stat boost. Speaking about clover, update won't be out for a sec but I made a new pastebin both for myself and you guys.

https://pastebin.com/NeYKiyED (PARTY MEMBER PASTEBIN)
This will keep track of the five goobers you're directly working with and what items they have. This should make it easier to check up on allies without scrolling through everyone else.
ALLIES will still be up just so you remember who's actually hirable and what their specialties are

(yes I know Clover should be missing 2 revolver rounds but you'll be giving out some of the ammo to your allies right now this update instead of just hoarding it 5ever)
>>
>>6152883
>when Nicole might actually have to ask her allies to give her ammo eventually
That'll be the day huh
>>
>>6152807
I don’t mean this as a criticism of your world building, but I find it hilarious that the anti-abno slugs are easier to find than .50 BMG.

In real life .50 BMG and the Russian equivalent 12.7mm are some of the most common rounds in the world due to their use in heavy machine guns. I can buy a round of .50 BMG for less money than a shitty McDonald’s cheeseburger.

It makes sense in context with the Head’s insane ammo regulations. I just find it to be a funny outcome that a shotgun slug that RIPS HOLES IN REALITY ITSELF is easier to find than a really big bullet.

And yes. I am American. How could you tell?
>>
>>6152889
i mean hey ask California about what guns are allowed there and you'll realize that the City isn't much weirder when it comes to its own bizarre gun regulations.
>>
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>>6152899
>i mean hey ask California

>The future is just Cali forever

BRB, self-deleting.
>>
>>6152901
>The future is just South Korea forever
Fixed
>>
>>6152901
In a world of Californians, dare to be a pink-haired deer girl who manifests a shotgun from her subconscious.
>>
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"There's no way we're blaming for the shootout, right?"
"Fuck no. I have the proof right here."
"You brought me and Casey here for a reason," Max cracks her knuckles in preparation for your visit to the nearest Governmental Building. "I think I can get us a private meeting with someone important REAL quick."

"Good. I need you to get us in contact with the most important there ASAP." You're pretty sure you could get into contact with someone high up with Q-Corp via your connections with X-Corp/Alex BUT. You're on a time crunch and Max + Casey could probably speed up the process a LOT.

"Wait." Kiara mimics snapping her fingers to the best of her robotic ability. "What about the warehouse? No one's here. We could at least check it out real quick."
"Fair! C'mon."

It takes the three of you a bit to get back down through the access ladder and into the warehouse itself so you don't have time to investigate EVERY single storage room in this warehouse.
You do however find one that catches your eye. An oddly placed forklift blocking the gate leading into a small storage area of the warehouse.

You, Max, and Kiara all share a look before deciding that's probably the one to investigate.

The keys to the forklift don't seem to be anywhere but who cares about that? You begin to push it to the side with your telekinesis and with Max + Kiara's help it doesn't take long to get access to the room in question.

The gate's panel wasn't turned off so all it takes is a simple button push to get inside. The storage room, sadly, seems to have already been looted before you came here. A lot of the boxes inside have been emptied out or are flatout missing. Given the loose wads of cash scattered throughout you'd guess they were in a rush to get out of here. There's not a lot here anymore-

"Nope. I'm not buying it." There's an exhaustion in Max's voice as if she's seen this trick before.
"Hm?" "Huh?"
"Kiara. Scan this place with your weird analyzer thingie. They hid something here." Max snaps her fingers at Kiara.

"Feh! Maybe say please next time- Actually no being bossed by a girl-" Kiara interrupts her weird muttering all of a sudden.
[ANALYZER MODULE UPDATE] Her eyes lock onto a random crooked panel on the floor. When she stomps on it, you can hear a faint echo. It's hollow underneath.

You rip it open with your telekinesis to reveal your bounty underneath: A hidden cache of ammo and money.

LOOT OBTAINED!
>$2500
>HEAVY REVOLVER AMMO x4 + HEAVY SHOTGUN SLUG x2
>ANTI-MATERIAL ROUND x6
>Q-CORP PISTOL, SHOTGUN, REVOLVER ROUNDS x3 + Q-CORP STEEL BOLTS x3
>SHOTGUN SLUG x6
>REVOLVER ROUND x4
>5 A-ENERGY BOXES

"Huh." You're impressed that Max of all people would notice this. She picks up on this and turns to explain herself to you.
"Look. When you talk to and work with a bunch of rich paranoiacs, you notice how people tend to hide stuff. It's usually under the floor. It's a smart palce to hide it though!"

"Makes sense. So. Let's go check on dumb, dumber, and...hm."
>>
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"Well Benjamin's a weird grey area but-" "Let's go, Nicole."

You rejoin with the others shortly after. Clover still doesn't look too hot but most of the blood has been cleaned off his face. He's able to stand now at least.
"Didn't want to use any supplies yet", Benjamin explains. "So he's still hurting a bit. Be easy with him."

"It's all good. Ain't the best with docs anyhow."
"Hey." The exaggerated cadence Casey's been putting on has mostly faded upon seeing the state of her friend. "Keep up the good work! Do take it easy! A good employee is one who is well taken care of!"

"Yah. Thanks." Clover clearly just wants to get moving already.
Molly in the meanwhile has been screeching in the same high pitched squeaky tone for the last thirty seconds.

You decide it's best to vomit up some of the supplies you gotten. You want SOMEONE to have the ANTI-MATERIAL RIFLE and CERMAIC BODYARMOR, even if you plan on giving it to better suited allies.
Hm. After some deliberation you go with

AMMO + LOOT GIVEAWAY!
>Clover gets 5 REVOLVER ROUNDS
>Benjamin will hold onto the ANTI-MATERIAL SNIPER RIFLE for the time being. He'll carry the ANTI-MATERIAL ROUNDS in case he actually needs to use it. He also gets 3 Q-CORP STEEL BOLTS
>Max gets the 3 Q-CORP PISTOL ROUNDS. She's good on ammo with 29 PISTOL AMMO and BROKEN TRANSMISSION is way more useful for her than the body armor you found is.
>Casey gets the S-CORP REINFORCED CERAMIC BODYARMOR. She's already fiddling with it to incorporate her knight armor with it..
>Kiara gets the LAWBRINGER and 4 HEAVY REVOLVER ROUNDS.

You turn to see how Casey has combined the body armor and the makeshift knight armor to see it's actually kinda impressive.

The ceramic armor was previously a full body outfit that completely hide away the user's identity underneath thick layers of pure white ceramic. It made the sniper look a lot more like a robot than a human until you saw the blood leaking out of her.

Casey has modified it by adding her makeshift chestplate + shoulder pads, adjusting the way the armor is draped over her, and removing the helmet from the equation. On first glance you could almost believe she's actually in a suit of (jury-rigged) knight's armor.

The only thing that really breaks the illusion is that the material itself but with some subtle readjustments on her end she's shifted it from a scary and impersonal mercenary suit into the closest thing to knight armor she's going to get.

>CASEY has now created KNIGHTHOOD S-CORP REINFORCED CERMAIC BODYARMOR! (Has a medium chance of blocking 1 extra damage from MELEE ATTACKS and can still block 1 CRIPPLING INJURY per mission on top of the armor's already great protection.)

[QUEEN BEE MINDSET] "The body I was created with is designed for marketability and for dispensing great advice on how to refine meat! It is not suited for hand-to-hand combat. However, the employee handbook does not disallow modification of an employee's body if need be for the situation!"
>>
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"So I did a bit of hobbywork to find out how to modify and create armor!"

"I shall return this and return to my regular armor when you need this ceramic battlearmor!" Her smile is almost beaming with how proud of herself she is.

[UNSTABLE] LOOK MAN SHE JUST DRAPPED A BUNCHA RANDOM SHIT ONTO SOME EXPENSIVE ARMOR. SHE'S HYPING HERSELF UP TOO MUCH.
[PERSON OF INTEREST] She knows enough to be able to modify it without making the suit clunky. I say it's impressive enough.

"Cool! So." Kiara interrupts Casey's small speech to get to the root of the matter. "We can't exactly stay here. We gotta get moving."
"I concur." Benjamin adjusts his glasses. "You guys have any plans? I think the best move is to leave."

"Nope. We're going to the closest governmental building to deliver a report."
"Oh! Right, shit, forgot about that!" Benjamin runs his hand through his hair. "Snipers shooting at us does that to me."

"Oo! I can help!" Molly finally stops gibbering over Clover's cool timestop stunt. "C'mon! Let's go!" Annnd she's already running away from the group who's trying to protect her.
"Verily! Chase after her!" Casey's not far behind. The rest of your group scrambles to chase after the two. Clover is limping behind the others so you can't go full speed.

Not like it's necessary since Molly and Casey got lost in the fog. Your group easily finds them and, using the GPS you have, you take the time to actually find the damn building instead of wandering around in this damned fog. You wonder if this is a natural part of Q-Company's districts or not.

[SEEKER OF THE CITY] To the best of your knowledge it is. The excess pollution from the various factories scattered throughout this part of the City has resulted in large swathes of the District and its subdistricts being fogged up almost permanently.

Asking your mental encyclopedia done with, you spend the next god knows how long looking for the building in question through this haze of pearly white fog. Thankfully having Kiara around helps out a lot so you soon arrive at the building in question.

The first thing that catches your eye over what you learn is called the Q-PHI-7 CITY HALL is the sheer height of it. You have to crane your head up and squint through the fog to even get a glimpse at the top. The only buildings you've seen that rival it are the massive P-Company Tower facilities back when you did the Casino mission.

The sleek white marble it's made out of is polished to a point to shimmer under the faint sunlight that can pierce through the fog. The ethereal shimmer that surrounds the building is almost enthralling to look at-

"I TOLD YOU I'M GOING TO PAY THAT FINE TODAY-"
"HOW MANY PERMITS TO RENOVATE MY BURROW AGAIN-"
"A $5 FINE FOR NOT DOTTING MY 'I'S? TSK."

Is how busy it is outside. Your group is instantly surrounded by a swarm of faceless Drones in business suits and ties in a limited range of dark grey to black hues. You gotta get moving.
>>
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Luckily it's not that hard to force your way forward when the Drones notice the Foxtrot and Krakatoa in your party. The crowd parts like the Prophet splitting the Crimson Seas (or whatever happened in that one N-Corp passage.)

When you're actually inside the building your eyes immediately dart over to one of the few open counters. Your group makes a mad dash over to it (probably worrying the hell out of the security guards your group patently ignored).

The young Drone clerks looks up to examine the group approaching her counter. You're shocked to hear something beyond the dreary Drone monotone out of here. "Hello! Welcome to City Hall. Due to the Head Meeting happening tomorrow, we are quite busy! If you need to discuss patent matters, I am here for-"

Kiara slams down the documents and photo she gathered at the train station. "We need to discuss matters with one of your representatives."

[CORPORATE VIP + DOUBLESPEAK] Max and Casey move in to talk to the Clerk as well. "Let's say we're on behalf of two powerful corporate families that would not be pleased if this was ignored any further."

"We promise to not waste any more of your time than necessary! I can fill up Form #A-84-2 and my friend can fill out the authorization form necessary for a rush meeting!"
"Papa can turn you into mulch if he wants to!" And, of course, Molly had to add some intimidation into the mix.

>OVERWHELMING CONNECTIONS TRIGGERED!

The clerk Drone begins to visibly sweat upon realizing what's going on here. "I-I see. I'll get you a meeting with Mr. Daquan within the next ten minutes. P-please wait while I call him-" But before she can reach for her phone, everything goes silent. Your group turns around to see what silenced everyone.

That's when you see a tall, imposing android in a light emerald business suit approaching your group with HATE in his eyes. Two Q-Corp police officers are also trailing behind him as well. The hell is an android doing here?

"These swine aren't going to meet anyone. Do you know what THEY did?" The android jabs a finger at the seven of you. "Why! They assaulted two of this fine community's greatest security officers and MURDERED THREE OTHER DRONES!"

The group gasps, seemingly more enraged by the slander he's throwing at you than the fact he's an android.

"Not only that! They also have illegal firearms! We have just heard reports of an unauthorized rifle being used to attack and assault some dockhands! Hell! I'd say these folks are cold blooded murderers"

Who the FUCK is this guy and why the hell is he trying to implicate you in trying to uncover- Wait. Could he be one of the corporate dudes meddling with the Foxtrots? It's obvious he's been following after you so he has some vendetta against your group.

The tension building up in the lobby is almost palatable. Every single Drone is facing towards your group and you swear you smell that musky, off-scent of Q-Corp security pheromones in the air. Is it coming from the cops?
>>
Max's implant detector is going crazy as well. The Android and/or the officers are clearly more than they seem.

Pick three non-free actions and any amount of free actions.

>[INVESTIGATED THE STATION] "Bullshit! You know why we 'assaulted' those security officers? We have proof they were shady crooks!" Try to show the evidence to the crowd without the Android getting in the way. (MEDIUM TALENT DC: 25, rolling your 7d6. Succeed and you'll be able to show the crowd the damning evidence, winning some Q-Corp favor in the process.)
>[MAX + MOLLY ALLY] It's clear this dude has to be someone important. But who? Have Max and Molly pressure him. Surely they'd be able to piece together who he is. (MODERATE CONNECTIONS DC: 28, rolling 8d6. Succeed and they'll force the Android to break his cover, revealing who he is and why he's been hunting you guys down. Could be useful information down the line.)
>[CLOVER ALLY] "Hurt? Well if ya talked to those damn dockhands, ya know we saved those bastards! How fuckin' DARE you." Have Clover tell his side of the story. (EASY CHARM DC, rolling Clover's 7d7. Succeed and he'll win over the crowd handily, earning your group a variety of gifts for your service while putting a lot of pressure on the Android for trying to slander you.)
>[BENJAMIN'S BIRD BRAINED CHARISMA] "Illegal firearms? Why, that's why we're here. We're here to dispose of them." Have Benjamin lie directly to his face. (MEDIUM RESTRAINT DC: 18 (-3 from CORPORATE DOUBLESPEAK), rolling Benjamin's 5d6. Succeed and the cops will buy the story, causing them to spread some good word to the rest of the districts. Should make exploring the other districts easier.)
>[CASEY'S CORPORATE DOUBLESPEAK] "Wait! Unless you have probable cause and proof of the crimes you said we committed, you need an arrest warrant to-" Have Casey distract them while you talk to the clerk. You need to buy time until Mr. Daquan arrives. (CHALLENGING CHARM DC: 26, rolling Casey's 6d6. Succeed and she'll buy enough time to get the higher up down, getting the Android and whoever he works for with into some MASSIVE hot water.)
>[TARNISHED GOLDEN NECKLACE] Something clicks in place inside your head. "I'm sure someone as important as you would know who I am. After all, the E/Q/X alliance..." (EASY CONNECTIONS DC: 18 (-3 from CORPORATE DOUBLESPEAK), rolling 7d6 with Kiara's help. Succeed and the social faux paus will force him to compensated you monetarily even if it's not enough to stop him from harassing you.)

>[Q-CORP PHERMONES] That smell in the air is clearly riling up the crowd. Drown it out with your own stock. (FREE ACTION, -Q-CORP DRONE PHERMONES. -2 to all DCs, all rewards will be slightly improved.)
>Use something to improve your odds. (WRITE IN. Spend one of your 3 Q-CORP FAVOR to add 4d6 to a CONNECTIONS or CHARM roll? Use a consumable on an ally?)
>Write in.

Would've posted earlier but my dumbass accidently deleted this when trying to copypaste it.
Will update pastebins soon.
>>
>>6152994
>[INVESTIGATED THE STATION]
This counters his officer assault and drone murder line
>[CLOVER ALLY]
This counters his "they used illegal firearms to assault dockworkers" line
>[CASEY'S CORPORATE DOUBLESPEAK]
This makes sure the higher up gets here and puts the corporate pressure on the baddies, which will help us offscreen and throughout the mission
>[Q-CORP PHERMONES]
This counters the current effect and -2 to all DCs is huge
>Spend 1 Q-CORP FAVOR to add 4d6 to [CASEY'S CORPORATE DOUBLESPEAK]
I am fully willing to spend this 1 favor to make sure we succeed that check

I don't give a fuck who this guy is, so MAX+MOLLY is out.
I don't wanna start lying with BIRD BRAINED CHARISMA option, though exploring the other districts easier does sound appealing
I don't really care to milk this guy for money either so TARNISHED GOLD NECKLACE option is a no from me

I think with CLOVER ALLY + CASEY'S CORPORATE DOUBLESPEAK, the combined pressure might get him to crack under the Q-Corp drone questioning offscreen, and he might spill it all to Q-Corp. And with Nicole being so instrumental to the E/Q/X alliance, maybe word of that information might reach Alex...
>>
Rolled 1, 4, 4, 4, 1, 2, 6 = 22 (7d6)

>>6153001
>Succeed and you'll be able to show the crowd the damning evidence, winning some Q-Corp favor in the process.
The Q-CORP FAVOR we get from succeeding INVESTIGATED THE STATION will help make up the 1 we spend on CASEY'S CORPORATE DOUBLESPEAK. Should we bother to spend anything on that MEDIUM TALENT check, or is 7d6 enough? In fact, I'm rolling to try my own luck
>>
>>6153003
>NIGHTMARE RED SHROOMS x3 (When consumed raw, +1 VIOLENCE and TALENT for a short duration. When used as an ingredient by Benjamin, it can be made into a VIOLENCE, TALENT, and melee/unarmed attack boosting drug.)
Would popping one of these raw right now give enough TALENT for the check?
>>
>>6152994
>give the scrawny nerd the Barrett M82
Lol. Lmao, even.

>We’re here to surrender this illegal weapon!
Over my dead body.
>>
>>6152994
>[CASEY'S CORPORATE DOUBLESPEAK] "Wait! Unless you have probable cause and proof of the crimes you said we committed, you need an arrest warrant to-" Have Casey distract them while you talk to the clerk. You need to buy time until Mr. Daquan arrives. (CHALLENGING CHARM DC: 26, rolling Casey's 6d6. Succeed and she'll buy enough time to get the higher up down, getting the Android and whoever he works for with into some MASSIVE hot water.)
Use a Q-corp favor here.

>[CLOVER ALLY] "Hurt? Well if ya talked to those damn dockhands, ya know we saved those bastards! How fuckin' DARE you." Have Clover tell his side of the story. (EASY CHARM DC, rolling Clover's 7d7. Succeed and he'll win over the crowd handily, earning your group a variety of gifts for your service while putting a lot of pressure on the Android for trying to slander you.)

>[INVESTIGATED THE STATION] "Bullshit! You know why we 'assaulted' those security officers? We have proof they were shady crooks!" Try to show the evidence to the crowd without the Android getting in the way. (MEDIUM TALENT DC: 25, rolling your 7d6. Succeed and you'll be able to show the crowd the damning evidence, winning some Q-Corp favor in the process.)
Use a dose of Q-Corp pheromones. We’ve had that fucking jar since thread 1 and haven’t used it.

Let’s tell them what really happened here. I’m sure they’ll be pleased to know that some jackass was running around the district threatening to evaporate their dock workers with heavy weaponry.
>>
>>6152994
>[INVESTIGATED THE STATION] "Bullshit! You know why we 'assaulted' those security officers? We have proof they were shady crooks!" Try to show the evidence to the crowd without the Android getting in the way. (MEDIUM TALENT DC: 25, rolling your 7d6. Succeed and you'll be able to show the crowd the damning evidence, winning some Q-Corp favor in the process.)
>[MAX + MOLLY ALLY] It's clear this dude has to be someone important. But who? Have Max and Molly pressure him. Surely they'd be able to piece together who he is. (MODERATE CONNECTIONS DC: 28, rolling 8d6. Succeed and they'll force the Android to break his cover, revealing who he is and why he's been hunting you guys down. Could be useful information down the line.)
>[CASEY'S CORPORATE DOUBLESPEAK] "Wait! Unless you have probable cause and proof of the crimes you said we committed, you need an arrest warrant to-" Have Casey distract them while you talk to the clerk. You need to buy time until Mr. Daquan arrives. (CHALLENGING CHARM DC: 26, rolling Casey's 6d6. Succeed and she'll buy enough time to get the higher up down, getting the Android and whoever he works for with into some MASSIVE hot water.)
>[Q-CORP PHERMONES] That smell in the air is clearly riling up the crowd. Drown it out with your own stock. (FREE ACTION, -Q-CORP DRONE PHERMONES. -2 to all DCs, all rewards will be slightly improved.)
>>
>>6153020
Imagine if we did the BIRD BRAINED CHARISMA option and Benjamin tries to convince the entire lobby of drone civilians, the clerks, and the drone security cops that the party is here to dispose of the illegal firearms - while he has said illegal firearm (a huge anti-material sniper rifle) on his back in plain view for everybody to see.
>>
>>6153001
+1
>>
STATION: ALL
CLOVER: AO9, YRp, URW
DOUBLESPEAK: ALL
Q-CORP PHERMONES: ALL
Q-CORP FAVOR ON CASEY: AO9, YRp, URW
MOLLY + MAX: MJ4

Here we go. Would've closed sooner but had to do some yard work. Three anons, roll the following

>7d6 (DC is now 23.)
>10d6 (CASEY'S DOUBLESPEAK. DC is now 24.)
>7d7 (DC is now 21. Forgot to write it but it was 23 before the Q-CORP PHERMONES)
Spending the FORBIDDEN JAR and 1 Q-CORP FAVOR.

>>6153022
>We’ve had that fucking jar since thread 1 and haven’t used it.
and I was afraid you would keep hoarding it despite this being an easy out to using it.
>>
Rolled 2, 1, 1, 2, 5, 2, 2 = 15 (7d6)

>>6153325
Rolling the 7d6 for Nicole's TALENT roll
What's the 7d7 for? I don't see that in the options
>>
>>6153332
OH NO
ITS ALL 1S AND 2S
MANAGER'S TENDRIL, HELP!
>>
>>6153332
Oof that is like. Cosmically bad luck. You might need to use some items to rectify that since Manager's Flesh works on ALLIES. We'll discuss what to spend after the others roll.
>>6153333
7d7 is for Clover's CHARM check
>>
>>6153332
CLOVER PASS THE LUCK INVERTER
>>
Rolled 5, 1, 3, 4, 1, 6, 6 = 26 (7d7)

>>6153325
Clover we need your luck.
>>
>>6153357
At least one of us isn’t talk out their ass.

Nicole is about to spit verbal diarrhea.
>>
WHERE IS THE HERO TO ROLL THE CASEY DICE???
>>
>>6153452
Feel free to do it to speed things up. As for the TALENT fucky wucky i would normally have a vote for that but since things seem super slow

You'll get to use the luck inverter to autopass but in exchange there may be some complications down the line from you spreading the pictures somewhat haphazardly. I think that's fair enough.
>>
Rolled 4, 4, 2, 1, 4, 6, 2, 6, 6, 6 = 41 (10d6)

>>6153325
>>
>>6153457
Yeah I'm fine with that. As long as the pictures are seen and the truth is known

>>6153461
Nice, but those values could have easily been bad enough to warrant needing that 1 Q-CORP FAVOR spending
>>
>>6153463
>Nice, but those values could have easily been bad enough to warrant needing that 1 Q-CORP FAVOR spending
Hey. It was labeled CHALLENGING for a reason.
But the Q-CORP FAVOR and PHERMONES helped out in the end. Consuming 1 LUCK INVERTER, Q-CORP FAVOR, and the FORBIDDEN JAR THAT'S BEEN FORGOTTEN FOR A YEAR (partially due to the missions, partially due to 'KILL KILL KILL' being a very common strategy")

Writing.
>>
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The forbidden jar that's been hanging around in your inventory is calling for you. This is its time to shine. You hide behind the towering mass of cowboy stereotypes you call 'Clover' so you can open up the jar safely.

The liquid inside evaporates almost instantly once the seal is broken. As if you casted a spell across the entire lobby floor the whole room goes quiet. The tension that was threatening to boil over into a full out riot at any moment has been subdued.

Granted it's clear all of the Drones are still a bit aggravated and one jar isn't enough to be a killing bullet. But it's enough for now.
>-Q-CORP PHERMONES!

The suited Android picks up on. "Oh! Oh now you're using illegal substances as well! How splendid! FOUR CHARGES OF FIRST DEGREE MURDER! POSSESSION OF ILLEGAL SUBSTANCES AND FIREARMS! TWO CHARGES OF ASSAULT AND BATTERY! YOU'RE FUCKED!"

[PERSON OF INTEREST] Four? Didn't he say three earlier?

"Partner. I am a licensed Ranger. Granted I live in P-Corp's districts but I have the license and registration for every fuckin' gun we have." An obvious lie but is the Android going to press it?

"SHOW ME IT, TH-"

"Of course," Max puts on that oh-so-familiar 'full of herself' tone of voice. "You wouldn't expect us to carry that paperwork everywhere we go. I bet you're armed right now. Can we see YOUR license for it?"

"THAT'S NOT RELEVANT! THIS IS CLEAR DEFLECTION FROM A BUNCH OF CRIMINAL SCUM!"
"WE HAVE TO ASK THE SEVEN OF YOU TO COME WITH US. PEACEFULLY."
"WE ARE AUTHORIZED TO USE LETHAL FORCE."

"Oh! Oh, good sirs, I think y'all got dropped on the head as tiny little bugs and computer chips. Or you're actively trying to slander us." Clover doesn't even flinch when one of the cops raises his revolver up at him. "We didn't attack the dockhands. We saved them."

The crowd gasps and murmurs upon hearing this. The cops are a bit confused at what Clover is saying but they seem to be willing to hear him out much to the Android's chargin.
"Fucking arrest him! He's talking about of his-" "NOW LISTEN. WE DIDN'T GET ANY ACTUAL CONFIRMATION OF WHAT HAPPENED. ONLY THAT DOCKHANDS WERE RUNNING AND SCREAMING." "So what! They were clearly the ones assaulting them!"

"Spinnin' tales to make us look bad. if ya talked to those damn dockhands, ya would've known we saved those bastards! They were hostages to a god damn sniper!" The gasps get even louder. It's hard to make out how the cops are feeling but they seem curious enough to hear him out.

"We were wandering around, trying to find our way back to the train station, when we got lost wanderin' around. We ended up
at some fucked up hostage scene with a sniper keeping them there! Could hardly seem the son-of-a-whore but I saw the glint of his scope."

"So what did we do!" Clover tries to reach for his revolver but then realizes doing that in front of cops is a bad idea. "I pulled out my revolver and prayed to the holy Son himself. Bang! Bang! Got two lucky shots to turn their brains to jelly!"
>>
"They were so scared when we finally talked to them. Ya could see them shivering in fright at how close they were to never seeing their friends and family. Is THAT not something that's worthy of using a GUN?"
"I know the laws in the City are very strict with guns but this is surely a justified use of violence!"

>27! PASS!
>TARNISHED NECKLACE ACTIVATES!

<"That's bullshit! From that range? With her armor?">
[PERSON OF INTEREST] ...

The crowd is eating up the story Clover told. Everyone is murmuring about what Clover did and how impressed and thankful they are for someone like him to be around. The cops are clearly hesitant to arrest him now at the very least.

"IF THAT CHARGE WASN'T TRUE..." "ARE THE OTHERS TRUE EITHER? THE PROOF ISN'T THE GREATEST."
[UNSTABLE] COPS NOT IMMEDIATELY SHOOTING FIRST AND ASKING QUESTION LATERS? STRANGE.

"Of course they're fucking true! That's still three counts of first degree murder and a whole bunch of other crimes! Why the hell aren't they arrested yet!"
"Maybe that's because you don't actually have probable cause. Without probable cause," Casey is the one to start blabbering about law shockingly enough. "They need a warrant to arrest us."

"No the fuck they don't!" The Android jabs a finger into Casey's ceramic armor. So apparently clearly stolen armor is fine but not a firearm, hm? Almost like he wants you in jail for the longest time possible. "We have testimony from two trusted and esteemed security guards!"

Casey's face snaps into a well crafted 'dead inside customer service employee' with perfectly empty smile and soulless eyes. "You have already shown your unreliability as a witness with your incorrect assessment of the dockhand situation. Furthermore, did you even allow the cops to get witness testimony from your guards?"

"What does-" "You were also sloppy in your work identifying us being the ones at the dock shooting people. There is a corpse on top of the warehouse. One of a sniper. So answer my question: Did you get any proper identification of the supposed suspect who attacked your guards?"

"I- Of course! One man with turquoise all over him and glasses, one android with a leather jacket, and a girl with horns!" You can feel a smile forcing itself across your face. The ash fucked up their ability to properly identify you.

"While my associates do fit some of those descriptions, you can see how vague and untrustworthy those are. I know androids here are rare but YOU yourself are one. How many androids wear jackets? How many people wear glasses? Biomodifications are also popular here in Q-Corp so antlers is not as uncommon around the few humans here, no?"

"Why you little!"
"In fact, we're associates of Q-Corp. I believe we know more than anyone about the laws here."

The next five minutes are wasted by the two blabbering at each other arguing over legal nonsense. The cops are too hesitant to just go "fuck it you're under arrest" so all anyone can do is watch.
>>
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>41! PASS!

Turns out Casey knows enough legit-sounding laws and loopholes in this place to drive the Android and cops absolutely fucking insane. Apparently there's at least five pages worth of what constitutes 'assault and battery' or if it's just 'destruction of property' when it comes to a Drone and its shell.

It's just enough for everyone in your group to realize the only ones making any noise are Casey and the android. Everyone else has gone dead quiet as if they're expecting someone to die any moment now.

It's enough to make the cops run for their fucking lives. They're gone before Casey and the Android could realize anything's going on.

"Nicole." Kiara whispers with fear in her voice. "Turn around. Now."

You feel every cell in your body tensing up. An ominous presence looms behind you. You now know how actual deer must feel when they're about to be ran over by a 3 ton hunk of speeding metal.

You don't want to turn around but your body forces itself to. What you see is something that can only be described as an amalgamation of flesh and chitin.

https://youtu.be/PcrjyOOOfGk - Q-COMPANY MANAGER

The Q-Company Corporate Manager is a towering figure around the same height as Clover but with a LOT more bulk to the rest of its shell. The dark fuchsia suit and tie its wearing is desperately straining against the bulk of its shell. You've seen enough fancy suits to know that's probably not regular NOUVEAU FABRIC.

This fabric almost seems to have the quality of spider silk with how things seem to lightly stick to it, including your hand since you accidently touched him just now. You pull away with a nervous smile hoping that it doesn't decide to obliterate you.

Your eyes drift over to its left arm which, to put it bluntly, is barely more than a congealed mass of chitin and keratin loosely cobbled into the rough shape of an arm. A large spike juts out of it that is constantly dribbling a waxy blue substance. The stench of way too much cheap cologne radiates from its body and you're not sure if the wax is making it or if the manager is producing it some other way.

The rest of its shell is regular, if muscular, but you do note it has some approximation of a face. A single fuchsia eye stares down at your posse and the Android causing a fuss in its building.

"WHO are you? WHY are you here? EXPLAIN yourself." He, thankfully, speaks up to confirm he's not some killing machine here to eliminate your group. His voice sounds different from the other drones. Only the first word he says in each sentence has that distinctive monotone, the rest sounds like normal (if gravely) human speech.

"IF you do not explain why you are causing a scene I must ask you to leave."

"W-well! Mr. Daquan, I didn't expect to see you here." The android steps away from Casey in an attempt to see like he hasn't been the aggressor. "I was trying to get some criminals arrested here but you scared away my officers."

"IS that so?"
>>
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"Criminals! Feh!" Kiara pulls out the folder filled with incriminating evidence and tosses it over to you. "Show everyone here the contents of this folder to show that we're not criminals! In fact, that piece of shit Android is one!"

That's when you see the emerald suited Android begin to panic upon realizing how badly this situation is playing out for him.

"OH? WELL let's see what you have there. SURELY this is something worthy of my attention."
The whole crowd of drones is now enraptured by what's unfolding. You can't even detect any thoughts via MIND READ. They're all simply focused on what Daquan and, by proxy them, are going to see.

The android lunges at you in an attempt to snatch the folder out of your hands. While he's not that fast he has the desperation of a man who has everything to lose if that folder is shown. You keep dodging his attempts to grab the folder but now, he has put himself in the way of you and Mr. Daquan.

"YOU'RE NOT SHOWING ANYTHING YOU FUCKING BITCH! GIVE ME THAT FOLDER!"
"H-HEY!" You just need a moment of distraction to get the folder to Mr. Daquan. That's all you need.

>CLOVER activates a LUCK INVERTER!
>You pass, but...

You manage to slip right through the gaps but as you do, a hand grabs onto your coat's hood. All you need to do is to break out of his grasp to get the folder over.

"GIVE ME-"
SMASH!

A loud metallic CRASH rings through the quiet City Hall. You can catch in the corner of your eye that Clover landed a pretty nasty punch on the android's face to get him away from you.

You take this moment to toss the folder over to Daquan who easily catches it in his normal hand. You turn to see if Clover is okay. Him and the Android are now duking it out in a pretty sloppy grapple match that is quickly ended when the android smashes his head into Clover's nose.

Clover stumbles with fresh blood dribbling from his nose but with a deep breath, his new implant heals off all of the damage he took.
>-1 RECONSTRUCTOR CHARGE! CLOVER HEALS 2 FLESH, FULLY HEALING HIMSELF!

The Android is still desperately changing after you but Max of all people manages to get in the way. She's shoved to the side and smashes pretty hard against Kiara, though, but it's too late for him to do anything.
>-1 FLESH to MAX! 3/4 FLESH LEFT!

Three Drones step out from the crowd to finally hold the Android in place while Daquan flips through the folder. He's taking his time reading it but with every page he flips through and every picture he sees, his eye gets wider and wider. He doesn't believe what he's seeing at all but the evidence is too much for him to ignore.

"BRIBERY? KILLING TWO OF MY OFFICERS AND ONE OF MY AUDITORS?" Oh, he's fucking pissed. "TRYING TO BLAME THOSE ON A GROUP OF INNOCENT PEOPLE-"
An ear-piercing static blares throughout the City Hall's lobby, forcing everyone to cover their ears or to squirm away from the Android. The android takes this chance to make a break for it.

You're not letting him escape!
>>
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Your focus is shot from the high pitched noise so while you do manage to land a strong PUPPETEER on him, it only manages to freeze his left arm.
Without any regard for his own body he simply rips his arm from its socket before taking this chance to bolt for it.

By the time any of you can recover, he's gone.
>-1 RESTRAINT! 7/11 RESTRAINT LEFT!
>You imagine he'll be a pain in the ass later but he's scared off for now.

It takes a while for everyone in the lobby to recover but over the next twenty minutes, the crowd of Drones is able to hear what happened at the train station. You can't quite make out what they quite feel from all of the murmuring and indistinct chatter but you can tell the crowd views your group in a pretty good light now.

"WE'LL have someone hunt down that man to 'TALK' to him." Mr. Daquan gestures at the arm that got severed from him. A group of Drones move to gather it so they can hunt down the Android in question. "THANK you for your service."
Your group is then assailed by a swarm of excited Drones that Mr. Daquan has to call off after they're done handing you what they feel like your group deserves.

YOU OBTAIN...
>3 Q-CORP FAVOR (2 from Crowd, 1 from AUDITOR PHOTO, leaving you with 5 after you spent one.)
>$519
>Q-CORP CIGARETTE PACK (Has four cigarettes left. When used, converts the next three dice someone rolls into d9s.)
>Q-CORP DRONE ENRICHMENT ELECTROLYES x2 (A packet of off-yellow powder. Should you even be eating this? When consumed, applies ENRICHED, which blocks the next CRIPPLING INJURY you would take.)
>GAUZE ROLL x2 (Gauze! Nice! Heals 1 FLESH, weakens a CRIPPLING INJURY, or heals a CRIPPLING INJURY with help of a UVX item.)
>Q-CORP SUGARY WAFER DELIGHT x2 ('MADE OUT OF 95% DRONE MILK'. Drone...milk? What? Heals 1 RESTRAINT and adds +2d4 to the next two COGNIZANCE or RESTRAINT checks the user makes.)

Once all of the gifts are handed out, Mr. Daquan gestures at your group to follow him for a private session. Your group doesn't really have an option here. Max silently gestures for everyone to be as respectful as possible around him. She and Molly could probably get away with being rude but the rest? Best to be on your best behavior.

It takes a while to climb up the stairs all the way to the third floor but once there, Mr. Daquan silently leads you into his office. It's a rather cramped room even for one man, let alone eight people, but you'll have to make due.

"Ooo." Benjamin coos while he examines all of the medals and plaques lining the walls of Mr. Daquan's office. "Impressive. You must be one of those Corporate Administrators the Krakatoas force me to chat with, huh?" Well that's pretty blunt.

Mr. Daquan shakes his head. "CORPORATE manager. Only one above DEPARTMENT manager. Still three to four ranks below CORPORATE ADMINSITRATOR, sadly."
"Oh! Cool! I'm a Department Manager of Z-Corp!"
"I could tell. LET'S get to brass tacks. WHAT you have done is...excellent work." Mr. Daquan takes his seat.
>>
"I must find a way to reward you. ESPECIALLY you." He points at you. "DO you think I would not recognize the E/Q/X Alliance negotiator?"

"O-oh. So you know that." You can't help but to blush a little bit. "What do you have in mind?"
"WELL. I assume the child is someone important to you, correct?"

"Yeah! They really wanted me to follow them for some reason! I don't think they told me yet."
"Long story short," Clover rubs his still sore nose. "We have to rush around D, L, maybe M, and R-Corp's districts. Some dipshits are trying to hunt down them."

"If we had to guess? They're probably the ones pulling stunts like what the Android tried doing and the incident at the Warehouse." Kiara explains, gesturing at the folder she handed him.

"HM. TELL you what. FOR your service..." Mr. Daquan closes the folder provided to him. "PERHAPS I can make things easier for you. I can provide you with some CONNECTIONS to make your trip through the Districts easier."
"Like what specifically? Goods? Corporate favor?" Max leans in to hear what the Drone has to say.

"PERHAPS that. PERHAPS something else. Let's negotiate, shall we?"

Might as well take this chance to negotiate for some rewards and favor. Feel free to pick as many as you're willing to bargain for.

>[MAX ALLY] "I am here to help my friends out. I will be more than willing to exchange some of my assets in exchange for helping us with red tape in the future." (-2 KRAKATOA FAVOR, you'll get a permanent +1 to CONNECTIONS and Casey's CORPORATE DOUBLESPEAK boon will be upgraded due to her association with the Krakatoas. Should ease up any future corporate nosnense you have to handle.)
>[BENJAMIN ALLY] "Say. Your company has some very impressive bio augmenting products. I could use that to help people, you know?" Help out Benjamin with his ambition. (-2 Q-CORP FAVOR. Benjamin's IMPROVED PHARAMICST ability will be upgraded again, allowing him to create even more powerful chems, and he'll gain +25.5% progress to his CRIMSON SPARK.)
>[CASEY ALLY + SCARED OFF ANDROID] "We both know how extreme L-Corp can be! I can't imagine doing what I just did in their district." Have Casey negotiate for some L-Corp favor. (MODERATE CONNECTIONS DC: 21 (-3 from CORPORATE DOUBLESPEAK), rolling Casey's 6d6. Pass to get 2 L-CORP FAVOR and some slight lenience for anything your group gets into in L-Corp. May be useful if you get into some hot water down there.)
>[CLOVER ALLY] "I need ya to put in a good word in. About what I did to save some people." (MODERATE CHARM DC: 29 (-3 from CORPORATE DOUBLESPEAK), rolling Clover's 7d7. SILVER AGENT TEETH will wear off after this. Pass this to get 1 R-CORP FAVOR and an easier time exploring their district.)
>[KIARA ALLY] "Nicole made our company allies now. I think we deserve to see some fruits of that labor." (-1 Q-CORP and E-CORP favor. You'll get to choose one biomechanical module to improve Kiara's stats/abilities with and a powerful implant for one of your allies down the line.)
>>
>[MOLLY ALLY] "You know, these guys are very cool! You should really help them out with my COOL family members!" With Molly's help, negotiate for some more favor. Just in case. (-2 BOTTLES OF SUMMERSET 1752 from Max, -LUCK INVERTER from Clover, -RAW GALAXYSTONE CHUNK, REGULAR MOONSTONE, and LEYLEY PILL from you. +1 L-CORP, M-CORP, and FOXTROT favor.)
>[SEEKER OF THE CITY] You know how dangerous D-Corp's districts can be. Slide over some goods to convince him to help you out there. (-$500, BOTTLE OF HIGH QUALITY WHISKEY, and FISH PILE (SPECIAL). Earns you 2 D-CORP FAVOR and some forewarning on the conditions and state of the subdistrict you're heading to.)
>[PERSON OF INTEREST] Best to inform them about who you think may be behind all of this. "This does not leave this room." (-SPOOK HEAD, regular SILVER WALKIE TALKIE, 2 SERVICE PISTOLs, and 2 SILVER AGENT TEETH. You'll earn 2 B-CORP FAVOR and both Q and B-Corp will offer to watch out for any Spook related interference. Puts A LOT more pressure on the spooks.)

>[UNSTABLE] FUCK IT. ALL OF THE ABOVE. WHAT'S THE HARM?

>CASH IN on some favor while you're here. (Write in what FAVOR(s) you're willing to spend and how much. The more you spend, the more rewards you'll get.)

----

FULL LIST OF USABLE FAVOR YOU HAVE (You do not have any R or L-Corp favor at the moment.)
NFLUENCE (KRAKATOA): 5
TO ARMS (X-COMPANY): 3
NUTS AND BOLTS (E-COMPANY): 1
QUOTA (Q-COMPANY): 5
DARKNESS (D-COMPANY): 1
GEARS OF PROGRESS (H-CORP): 2
VIOLENCE (HUXLEY): 2
FASHIONETTE (VANNI): 3
COMRADE (WORKING CLASS): 4
ALL EYES (B-CORP): 1
NEW FRONTIER (U-CORP): 2
POWER (P-CORP): 2
GLOBETROBBER (G-CORP): 4
FROZEN OVER (I-CORP): 6
SOFT POWER (S-CORP): 5
VICTORY (V-CORP): 3
M-CORP (HEARTBEAT OF THE SOUL): 1

This totally isn't an excuse to get some items and excess favor out of your inventory.
>>
>>6153776
>[UNSTABLE] FUCK IT. ALL OF THE ABOVE. WHAT'S THE HARM?

Give both Casey and Clover one XISXIS PILL.
>>
>[CASEY ALLY + SCARED OFF ANDROID]
This is definitely a must take option. L-Corp is very ruthless with dealing with troublemakers. I highly doubt we can talk our way out if we get into trouble with L-Corp.
>[SEEKER OF THE CITY]
Self-explanatory.
>[PERSON OF INTEREST]
We must take this because B-corp favours are very rare to get, and we will have powerful allies supporting us if we pick this.
>>
>>6153775
>[UNSTABLE] FUCK IT. ALL OF THE ABOVE. WHAT'S THE HARM?
ALL IN
DO WHAT >>6153789 SAID WITH THE 2 XISXIS PILLS

>>6153789
>>6153795
Should we cash in any favor? Or are we banking them for use in the Head Meeting on significant people?
>>
>>6153775
>[MAX ALLY] "I am here to help my friends out. I will be more than willing to exchange some of my assets in exchange for helping us with red tape in the future." (-2 KRAKATOA FAVOR, you'll get a permanent +1 to CONNECTIONS and Casey's CORPORATE DOUBLESPEAK boon will be upgraded due to her association with the Krakatoas. Should ease up any future corporate nosnense you have to handle.)
>[BENJAMIN ALLY] "Say. Your company has some very impressive bio augmenting products. I could use that to help people, you know?" Help out Benjamin with his ambition. (-2 Q-CORP FAVOR. Benjamin's IMPROVED PHARAMICST ability will be upgraded again, allowing him to create even more powerful chems, and he'll gain +25.5% progress to his CRIMSON SPARK.)
>[CASEY ALLY + SCARED OFF ANDROID] "We both know how extreme L-Corp can be! I can't imagine doing what I just did in their district." Have Casey negotiate for some L-Corp favor. (MODERATE CONNECTIONS DC: 21 (-3 from CORPORATE DOUBLESPEAK), rolling Casey's 6d6. Pass to get 2 L-CORP FAVOR and some slight lenience for anything your group gets into in L-Corp. May be useful if you get into some hot water down there.)
>[KIARA ALLY] "Nicole made our company allies now. I think we deserve to see some fruits of that labor." (-1 Q-CORP and E-CORP favor. You'll get to choose one biomechanical module to improve Kiara's stats/abilities with and a powerful implant for one of your allies down the line.)
>[SEEKER OF THE CITY] You know how dangerous D-Corp's districts can be. Slide over some goods to convince him to help you out there. (-$500, BOTTLE OF HIGH QUALITY WHISKEY, and FISH PILE (SPECIAL). Earns you 2 D-CORP FAVOR and some forewarning on the conditions and state of the subdistrict you're heading to.)
>[PERSON OF INTEREST] Best to inform them about who you think may be behind all of this. "This does not leave this room." (-SPOOK HEAD, regular SILVER WALKIE TALKIE, 2 SERVICE PISTOLs, and 2 SILVER AGENT TEETH. You'll earn 2 B-CORP FAVOR and both Q and B-Corp will offer to watch out for any Spook related interference. Puts A LOT more pressure on the spooks.)
>>
>>6153821
+1

>-spook head
When the fuck did we get this
>>
>>6154134
We had it leftover from the buried P-Corp facility mission. We saved the Welfare Head so we didn't have to kill the Manager for the blue centipede fatty, and I think we had some spook heads remaining. I forgot how it went, but it was definitely from that mission
>>
>>6153789
Add
Spend two S-Corps to get blueprints and map infrastructure around the area/underground/building G-ALPHA-2 and blueprints the silver agent base as well.
>>
>>6154153
This might be a good investment
>>
>>6153789
add
Spend two S-Corps to get blueprints and map infrastructure around the area/underground/building G-ALPHA-2 and blueprints the silver agent base as well.
Spend one B-Corp to get surveillance on the surrounding silver agent base building, then send the surveillance video to us.
>>
>>6154158
Yeah this about B-Corp Favor too
>>
>>6153789
Add
Spend three I-Corps to get a lot freeze grenades for base attacks and for dealing with spooks that can move really fast.
>>6154159
Should we set up a control room in some abandoned building surrounding Spook Base for coordination once we attack the base and get bodycam, drone, and communication device pay by Otto Foxtrot? Otto Foxtrot can stay in the control room for assistance and his safety.
>>
https://suptg.thisisnotatrueending.com/qstarchive/2024/5944282/
No.5951888
>"BASE LOCATED AT G-ALPHA-2, NEAR THE O-CORP BORDER. MAIN FUNCTIONALITY IS AS A HOLDING CELL FOR 'HIGH VALUED ANOMALOUS ENTITIES'. CURRENT STAFF AMOUNT: 15 AGENTS, 5 MODIFIED ANDROIDS. CODE FOR BACK ENTRANCE IS THEMOONHATEFULHOWL." "GENERATOR ROOM IS LEFT, RIGHT, UP FROM BACK ENTRANCE. DO WHAT COMES NATURALLY, EXPLORER."
>>6142894
>Maybe it's a coup, even."
I think Silver Agent Base is going to have a lot more personnel and resources for preparing a coup now. I hope we can catch them unprepared when we start attacking the base and looting silver agent stuff.
>>
Seems like just going with all of them is winning (hell 4Mb basically picked everything but Molly and Clover anyhow)

Need three anons to roll the following.
>6d6 (CASEY CONNECTIONS)
>7d7 (CLOVER CHARM)
>6d4 (XISXIS PILLS. First three are given to Casey, other three to Clover)

And while rolling, I'll tell you what the S-CORP, B-CORP, and I-CORP favor spent will offer you.

TWO S-CORP FAVOR:
-You'll get the building permits and layout of a good chunk of the buildings in G-ALPHA-2. While you assume anything underground would be off the records, this will boost SEEKER's ability a lot during the base assault
-Your maps for D, L, M, and R will be upgraded this mission. You'll have more locations to visit to potentially earn more rewards or to encounter unique/rare events
-[CAPTAIN'S AUTHORITY] Two of the Harpoon Guns in your inventory will be replaced with upgraded ones. Your group may not need them but...for my sake, if nothing else.
-You'll gain a SECURE/PROTECT/CONTAIN Construction Unit to upgrade your apartment. Sleeping will now heal more FLESH and RESTRAINT and your apartment will generally be more secure.

ONE B-CORP FAVOR
-You'll get some footage of the silver base in question. Should help out in your planning. May give you a rough idea on who or what's waiting in the base.
-You'll get four pairs of NIGHTMARE VISION GOOGLES, an accessory that can help see invisible targets and partially negates the effects of any obfuscation. You know some of the Silver Agents have cloaking-based implants that make it hard to hit them...

THREE I-CORP FAVOR
-A small army's worth of Cryo Grenades for the base assault. Too much for even your abstracted inventory to hold but it'll be enough to supply ALL your allies and associates. You'll get four to use on this mission though.
-DASHA and ALEXIS will gain a permanent +1 to three stats of their choice.
-You'll gain access to a very rare and powerful item powered by their Singularity: I-CORP PERSERVATION UNIT #05-28-1. Locks the stats of the user for a medium duration, preventing them from being lowered in any way, including through damage or through consumable/item effects. Essentially makes them immortal and immune to a LOT of bad things until the unit runs out of juice. You only get one though.

What are you willing to spend? You may pick more than one. (Vote while rolling.)
>2 S-CORP FAVOR
>1 B-CORP FAVOR
>3 I-CORP FAVOR
>ALL THREE.
>>
Rolled 2, 6, 3, 5, 5, 1 = 22 (6d6)

>>6154250
Casey roll

>ALL THREE.
>>
Rolled 3, 3, 2, 4, 1, 4 = 17 (6d4)

>>6154250
>ALL THREE
rolling XISXIS

>>6154252
1 above DC. It could have easily been worse
>>
Rolled 2, 1, 2, 5, 6, 1, 5 = 22 (7d7)

>>6154250
>>
>>6154250
>ALL THREE.
>>
CASEY: 30. PASS
CLOVER: 31. EEKS OUT A PASS THANKS TO THE PILLS.
And it seems like "ALL THREE" is the general agreement here. Writing.
>>
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[UNSTABLE] THE WALLS ARE CLOSING IN. DECISIONS ARE NARROWING FURTHER AND FURTHER. WE HAVE TO TAKE EVERYTHING WE CAN GET.

[UNSTABLE] "Sir." Your voice cracks a bit. You can feel a twitch in your eyes. "We have a lot to talk about. Between the eight of us."

There's an immediate shift in the room's atmosphere. Your allies have worked with you long enough to recognize when your psyche is starting to get a bit off-kilter. They surround you in case they have to stop you doing something.

"CERTAINLY. WHAT would you like? I believe we can both reach a mutually satisfying agreement."

"I believe you have a way to help out several of my allies AND our trips throughout the districts we need to head to. Max, you're up first."
Max expected this and snaps back into her cocksure persona the moment her name is called.

"Well! As you can clearly tell, I'm a Krakatoa." She points at her own off-blue hair, which you recall being a weird genetic thing with them. "And the two of us can agree that my family has a lot of useful assets your company could use."

"INDEED. I have heard some interesting news about your father and your father's father. REAL interesting news." Mr. Daquan plants his one good elbow onto his desk. "SHAME what happened at that mining facility."
"Good thing Nicole and I fixed that, haha." Max shivers upon remembering the state she found Valentina in. Good thing you did save her. "So. I can refer you and several of your employees as useful assets to the rest of my family alongside some of my own assets."

"IN exchange?"

"You help us out with any future red tape Nicole or her associates has to deal with." Max fidgets with her gloves while trying to keep up her smug smile. "I believe that would be the best for everyone involved." She promptly shoves Casey forward who damn near smashes into the desk. "If I had to pick one of us to be a liason, it would be her."

"Hi yes hello hi!!!" Casey waves her hand with the eagerness of an excitable puppy.
"HM. SHE could work. Approved. I will contact your father soon and I will put in a good word for your...Drone?" Mr. Daquan can't quite tell what Casey is. Neither can anyone else here.
"Close enough! Hi! Yes!" Casey is buzzing from the deepest part of her throat. Guess she's happen.

>-2 KRAKATOA FAVOR! YOU NOW HAVE 7 CONNECTIONS!
>CASEY's CORPORATE DOUBLESPEAK now reduces all SPEECH CHECK DCs by 4.
>CASEY'S CORPORATE DOUBLESPEAK also adds +1 FAVOR to the first time you'd obtain corporate favor in a mission. She'll be able to trigger it once you arrive in your second district.

"Speaking about me! Yes! We may be heading to L-Corp soon! The land of the righteous!" She pauses for a moment. "And a land where they have no tolerance for ANY misbehavior!"

Mr. Daquan sucks in a deep breath of air through a small slit on the side of his throat. "OOF. YEAH. THAT'S certainly a place you have to go to. I do not even you heading there."

"Verily! Which is why I plead for your assistance and good word!"
>>
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You casually slip her and Clover a pill before letting Casey continue.

"OH you must be out of your rocker." Mr. Daquan doesn't even attempt to hide the fear in his eye. "THAT place has the most taboos and rules of any of the districts here. NAVIGATING that would be a nightmare and-"

"But are you willing to turn aside a blind eye towards such uncouth business practices? Like the one that Android tried doing? I would've been shot dead-" "-Casey I had to shoot the bitch wearing that in the eyes-" "-if I attempted that in L-Corp."

"All I'm asking is a good word! So we may be forgiven for any sins we may commit there! I promise we will not get into trouble unless it is a sound business decision!"

Mr. Daquan takes an even deeper gulp of air through his air slit but eventually, he relents despite how worried he seems. "FINE. DON'T cause any more trouble than necessary there. I can only do so much."
>+2 L-CORP (LIGHT OF THE SOUL) FAVOR! L-CORP WILL BE SLIGHTLY MORE FORGIVING WITH YOUR GROUP!

"Thank you!" Casey promptly backs away so the others have room to talk.
Kiara is up next. The tension between the android and the drone is so thick you could cut it with a knife so it's not shocking she's blunt with her request.

"Our companies are allies. We have to keep up the pretense of liking each other."
"INDEED."
"Nicole is responsible for that."
"SO I've heard."
"I really don't get why I'm programmed to hate you. Or why you would hate me. Feels like it limits my options on the stories I can record and tell."

Mr. Daquan looks away awkwardly as if he's been dwelling on that question too. You always assume it was some corporate rivalry and never thought much of it but it seems to be weighing on the two. You suppose both are cognizant enough on how futile it is now that their companies work with each other. "WHAT do you want?"

"I think we deserve to see the fruit of our labour-" "DONE." It's clear he wants this conversation done with. Kiara accepts his unspoken plea and leaves him be.
>-1 E-CORP and Q-CORP FAVOR. You'll get a choice of upgrade for Kiara and an implant for one of your allies later.

Next up is Benjamin.

He flashes Mr. Daquan a beaming smile. "Hello, sir!" He holds out a hand ready for a firm handshake. Mr. Daquan eagerly accepts and gives Benjamin the handshake he wants. "Impressive bioaugment you have..."
[OPEN MINDED] "Is what I would say. It's very convincing you know but I've worked with Z-Corp long enough to know regular mutations from anomalous ones."

Mr. Daquan's eye widens and for a moment no one quite gets what Benjamin is saying but then it clicks for you. Fuchsia eye, bodily mutation, how eager he was to help despite just meeting you?

[ANOMALOUS ABILITIES] He's on par with the rest of your other SHIFTer allies. He only has one ability and you assume that arm is what it has manifested as.

"Wait. That's not a bioaugment? Isn't, that, like Q-Corp is good at?"
"No, no, he's like uh. Me, Nicole, and Ben."
>>
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"Oh! Right, right, SHIFTer types. Didn't expect to meet another one I suppose. Guess that's what the 'partial' in 'partial unseal' meant."

"Anywho! I know your company has ACTUAL bio-augmenting products. Products we can use to help people, Daquan."
"I. YES. YES, you are correct in that regard." Mr. Daquan is fidgeting awkwardly at what Benjamin is saying. <"Damnit. Don't get too soft, Daquan.">

"All I'm asking is that you give me some excess biomatter and immune system adjusting bacterial cultures. Enough for hobbyist use for, mmh, five months? Six?"

Mr. Daquan tries his best to find a reason to decline that but with a sigh, he reaches under his desk and slides a locked case over to Benjamin. "HERE. BE careful with this stuff. IT'S potent."
Benjamin eagerly collects his case and bows before backing away.

>BENJAMIN now creates 1d6+1 doses when he uses his BOON and items he creates are far more potent! He may also use his BOON five times per mission. He regains one charge, leaving him at 4 this mission.
>-2 Q-CORP FAVOR, CRIMSON SPARK PROGRESS at 91/170!

You decide before you let Molly and Clover talk, you might as well talk as well. You slide up towards the table and place two piles of goods onto the table. One with money and barter goods and the other with a variety of spook evidence.

Everyone except for Daquan and Molly seems to recognize the spook stuff on sight. That's odd, you thought Max and Benjamin didn't know about the spooks. You swore they didn't and that Benjamin was playing along. Molly's busy entertaining herself like the kid she is but as for the actual adults?

Mr. Daquan is taking his sweet time analyzing what he's provided with and quickly picks up on how advanced and sleek the equipment is...and the fact you gave him biometrics in the form of a head and teeth. "THIS is not leaving this room. I have heard rumors about agents like this."

"Indeed. We don't have time to explain every single thing about these people but I suspect they're involved in all of the inference around your District lately. Keep an eye out on them for me."

[SHELTERED] "Max is desperately trying to not acknowledge the spook stuff on the table. She keeps her gaze up at the ceiling but you can tell this is freaking her out something fierce. "Fuck. You were dead serious back then, huh? I thought it might've been, I dunno..."

You rather not open that old wound. You still don't feel the greatest over yelling at her and Benjamin back then. "Yeah. It's fine." Well, at least you now remember that they DO know about the spooks. You think that only leaves Frank and Dasha at this point in 'allies who know not of the spooks'

"As for the other goods." You decide to change the subject. "I need your assistance with D-Company. Specifically, tell me what you know about it."

Mr. Daquan silently takes the goods and stuffs them into his desk.
>+2 B-CORP favor! Q-Company and B-Company will now keep an eye out for the spooks on your behalf.
>>
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"D-COMPANY's main issue isn't the darkness that seems to linger there 24/7. IF only if it was that simple." With how grave his tone is you assume he's about to speak from personal experience. "IT is that, to put it bluntly, filled with degenerates and desperate souls with nowhere else to go."

[KIARA SEEKER] "Yeah. I don't like going there even though I see clear through the dark. Their districts have the highest crime rate across all 26 sectors."

"INDEED. THE two subdistricts you could head to are both heavily infested with SYNDICATE gangs. ALPHA-5 has the MAW OF CEASELESS HUNGER while ZETA-9 has the SEAL OF BRAM'VESH."
"Sounds like cult voodoo nonsense. Both of them." Clover can't help but to sneer at their names."
"CLOSE enough. ONE is ran exclusively by Harvesters who seek to consume so they can..." Mr. Daquan tries to find a polite way of saying this since a kid is here. "enough energy to 'intermingle.'"

"Oh! Sex cult!" Molly yells out. Everyone is unnerved at how quickly she picked up despite the euphemism. You'll have to talk to Otto about that later.

"THE OTHER is just flat-out obsessed with anomalies and other anomalous voodoo junk. APPARENTLY they got a hot tip that there's some weakened facilities around the district so they're starting a huge scene."
"TO recognize them? MAWS tend to have tattooed faces and butcher uniforms on. BRAMs typically stab out their left eye or otherwise mutilate themselves in an obvious way.

"I'LL tell D-CORP to give your group a warm welcome."
>+2 D-CORP FAVOR. You now have a good idea on which groups to avoid when heading there and how to identify them.

That's when Molly moves in to jabber Mr. Daquan's ears clean off (if he had any). You can't really make out what she's saying at all but the sheer childish enthusiasm and how eagerly she's pointing at everyone tells you that she must be spinning a pretty massive tale about your group.

Your party decides to silently slide in some goods to Mr. Daquan so he humors her stories.

It takes a bit for her to run out of words but soon enough, she collapses onto the floor. She tuckered herself right out. Mr. Daquan leans over his desk to get a good look at her before nodding. "INDEED. I SUPPOSE I do have to thank the heroes for doing such awesome and cool things after all."
Molly would say something but she's still trying to catch her breath. She flashes him a thumbs up.

"I'LL put a good word in."
"yay" Molly squeaks out. "gotta tell otto how cool you guys are."
>+1 L-CORP, M-CORP, and FOXTROT (UNRELENTING) FAVOR

The last up is Clover. You do have some favors to spend but you're pretty sure you can wrap that up quickly. He adjusts his poncho before leaning onto Mr. Daquan's desk. "So. She probably rambled about what I did."
"IN agonizing detail."
"Cool, cool. I was wondering if ya could be kind enough to tell R-Corp about that?"

Mr. Daquan snorts at the obvious vanity request. "WHY? I admit what you did was cool but I have no reason to tell R-Corp about it."
>>
"IT was a incident that happened and will stay in Q-Corp."

"No, no, I get that but...I don't want to seem like all of this is just for show. I don't want to look like a poser over there."

"AND? I already have a lot on my plate. PROBABLY more with what Nicole wants. WHY should I?" You sense he's just giving Clover a hard time to test him.

"Listen. If this story of mine could spread, who knows what could happen? A-Corp and R-Corp could spin up a really cool story about it and people would wanna come visit here to see where it all happened!"

"CONTINUE."

"With that, tourism could increase and that would mean more money. More money means you can invest in better, less corrupt security. Which means less incidents like this!"

It takes him a bit to accept but after pondering it for a moment, he relents. "FINE. I BELIEVE that is all for most of you?"
>+1 R-CORP FAVOR! R-CORP will be easier to explore.

Your party nods and murmurs to each other. Mr. Daquan proceeds to dismiss everyone and they promptly exit the room...except for you. You take a moment to lean in to talk to him one on one. "Tell B-Corp, S-Corp, and I-Corp that I want their services. Supplies from I-Corp, information from B-Corp and S-Corp and whatever services they can provide. They know who to call. ESPECIALLY S-Corp. I got their balls in a god damn vice."

Mr. Daquan nods. "IT is unlikely they can deliver all of their goods to you at once. HOWEVER, I imagine wherever district you head to next will have what you 'purchased' from them. Good day."

>-3 I-CORP FAVOR, -2 S-CORP FAVOR, -1 B-CORP FAVOR.
>The goods you earnt will be provided once you head to another District. The information you asked for will be provided at the end of mission.
>DASHA gains +1 VIOLENCE, TALENT, and MAX FLESH! ALEXIS gains +1 CHARM, +1 COGNIZANCE, and +1 CONNECTIONS. Their sheets will be updated soon.

With that settled, you rejoin your allies. There's nothing else to do here so everyone makes their way back to the train station that you arrived at when you first came here. There's thankfully no further interference so it doesn't take long for your group to arrive. Kiara does stop to collect a box outside the station before your group heads in to wait in line.

You'll send Molly off onto a private train where she can stay the hell out of harm's way. You imagine the other Foxtrots will be far more useful as allies if they get into some sticky situation. It's time to pick another District to head to...and to see what Kiara got via bargaining with Mr. Daquan.

-----

CHOOSE WHERE TO HEAD TO NOW!

>D-COMPANY/DISTRICT 4. Seath's probably the one most in danger right now. That news about Syndicate activity sounds really bad too.
>L-COMPANY/DISTRICT 12. Even with them being more forgiving and them ideally warding off any troublemakers, you rather get this one out of the way quick.
>M-COMPANY/DISTRICT 13. You're curious as to who the hell Fang could be. Should also be easy enough compared to the other districts.
>>
>R-CORP/DISTRICT 18. The Foxtrot here sounds like a real nuisance so you want to get her out of the way. Maybe you can also train your allies' marksmanship here.

CHOOSE KIARA'S BIOMECHANICAL UPGRADE!
>ORGANIC BACKUP POWER SOURCE. "I guess I can say I truly have the heart of a human, eh?" (+1 MAX FLESH, +1 TALENT and VIOLENCE. Due to this backup power source, she's fully immune to EMPs and has a +2d6 bonus to resist any attempts to hack or otherwise disable her. She still finds EMPs annoying!)
>BIOMECHANICAL PHERMONE PRODUCING GLAND. "No longer shall I smell of oil and metal!" (+1 CHARM, +1 WILLPOWER, +1 MAX RESTRAINT. Allies will passively heal FLESH if they're at half or less FLESH while she's in the party.)
>SHRIMP-BASED NEURAL IMPLANT. "Holy shit. I can see so many colors now." (+2 COGNIZANCE, +1 TALENT. Due to her advanced vision, COGNIZANCE and FIREARM ATTACK ROLLs she makes roll d7s instead of d6s.)

CHOOSE ONE IMPLANT TO OBTAIN! You'll decide who to implant this into later.
>BIOMASS AUGMENTATION IMPLANT (A combat implant made by X and Q-CORP to help soldiers. Boosts VIOLENCE and TALENT by 1 when installed. Users with this implant gain an additional temporary +1 to two stats of their choice when under the influence of a Q-CORP product.)
>PROTECTIVE CHITIN IMPLANT. (A squirming implant that can convert the user's skin into a chitinous substance on a moment's notice. Boosts MAX FLESH by 1 when installed. Users with this implant take 1 less FLESH damage from all sources, no questions asked.)
>DEVOTED WORKER MINDSET IMPLANT. (An implant that prevents any mental stress or influence from stopping your GRINDSET. Boosts MAX RESTRAINT and WILLPOWER by 1 when installed. Twice per mission, the user may reroll all dice in a COGNIZNACE/WILLPOWER/CHARM check they make.)

Before you ask, it's probably not a smart idea to split your team up across multiple districts. You can do it WITHIN districts though. That's more than fair enough.
Will update pastebins later.
>>
>>6154501
>>6154502
>D-COMPANY/DISTRICT 4
Prioritize the one most in danger. That's Seath Foxtrot
>ORGANIC BACKUP POWER SOURCE.
I want for the EMP immunity. However, I really like the sound of all 3 of these so I'm fine with anything winning here
>PROTECTIVE CHITIN IMPLANT
SURVIVAL SURVIVAL SURVIVAL
I wonder if BIOMASS AUGMENTATION IMPLANT permanently applies to Quentin if we get this and give it to him?
DEVOTED WORKER MINDSET IMPLANT sounds very nice too, especially for more mentally-weak allies like Ashley (3 fucking RESTRAINT kek) and other 4 RESTRAINT allies. But even then, most of those don't even use COGNIZANCE WILLPOWER or CHARM stats.
>>
>>6154508
+1
>>
>>6154500
>APPARENTLY they got a hot tip that there's some weakened facilities around the district so they're starting a huge scene."
potential D-Corp side mission?
>>
>>6154500
>APPARENTLY they got a hot tip that there's some weakened facilities around the district so they're starting a huge scene."
potential D-Corp side mission?
>hot tip
The spook or other hostile corporate family?
>>
>>6154502
>D-COMPANY/DISTRICT 4. Seath's probably the one most in danger right now. That news about Syndicate activity sounds really bad too.

>ORGANIC BACKUP POWER SOURCE. "I guess I can say I truly have the heart of a human, eh?" (+1 MAX FLESH, +1 TALENT and VIOLENCE. Due to this backup power source, she's fully immune to EMPs and has a +2d6 bonus to resist any attempts to hack or otherwise disable her. She still finds EMPs annoying!)

>DEVOTED WORKER MINDSET IMPLANT. (An implant that prevents any mental stress or influence from stopping your GRINDSET. Boosts MAX RESTRAINT and WILLPOWER by 1 when installed. Twice per mission, the user may reroll all dice in a COGNIZNACE/WILLPOWER/CHARM check they make.)
>>
>>6154502
>BIOMECHANICAL PHERMONE PRODUCING GLAND. "No longer shall I smell of oil and metal!" (+1 CHARM, +1 WILLPOWER, +1 MAX RESTRAINT. Allies will passively heal FLESH if they're at half or less FLESH while she's in the party.)
>DEVOTED WORKER MINDSET IMPLANT. (An implant that prevents any mental stress or influence from stopping your GRINDSET. Boosts MAX RESTRAINT and WILLPOWER by 1 when installed. Twice per mission, the user may reroll all dice in a COGNIZNACE/WILLPOWER/CHARM check they make.)
>>
>>6154699
You gotta pick a location too, anon
>>
>>6154502
Location:
>D-COMPANY/DISTRICT 4. Seath's probably the one most in danger right now. That news about Syndicate activity sounds really bad too.

Upgrade:
>ORGANIC BACKUP POWER SOURCE. "I guess I can say I truly have the heart of a human, eh?" (+1 MAX FLESH, +1 TALENT and VIOLENCE. Due to this backup power source, she's fully immune to EMPs and has a +2d6 bonus to resist any attempts to hack or otherwise disable her. She still finds EMPs annoying!)

Implant:
>DEVOTED WORKER MINDSET IMPLANT. (An implant that prevents any mental stress or influence from stopping your GRINDSET. Boosts MAX RESTRAINT and WILLPOWER by 1 when installed. Twice per mission, the user may reroll all dice in a COGNIZNACE/WILLPOWER/CHARM check they make.)
>>
>>6154645
Change
>>6154502
>D-COMPANY/DISTRICT 4.
>ORGANIC BACKUP POWER SOURCE.
>DEVOTED WORKER MINDSET IMPLANT.
>>
>>6154686
+1
>>
>>6154501
>D-COMPANY/DISTRICT 4. Seath's probably the one most in danger right now. That news about Syndicate activity sounds really bad too.

>>6154502
>ORGANIC BACKUP POWER SOURCE. "I guess I can say I truly have the heart of a human, eh?" (+1 MAX FLESH, +1 TALENT and VIOLENCE. Due to this backup power source, she's fully immune to EMPs and has a +2d6 bonus to resist any attempts to hack or otherwise disable her. She still finds EMPs annoying!)
>DEVOTED WORKER MINDSET IMPLANT. (An implant that prevents any mental stress or influence from stopping your GRINDSET. Boosts MAX RESTRAINT and WILLPOWER by 1 when installed. Twice per mission, the user may reroll all dice in a COGNIZNACE/WILLPOWER/CHARM check they make.)
>>
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D-Company's district sounds like it would be the best one to head to next. Seath's probably the highest priority target out of all of them and hey! It'll give Benjamin and Kiara a chance to see some anomalies!

Seath does work at D-Corp Containment facility so even if it's not directly related to your mission, you could always check up on some cool anomalies.

You're a bit worried about how Max is going to handle herself if all of the bad stuff you heard about their District and Company is accurate. She freaks out pretty easily when shit gets serious so you hope the others can keep her wrangled in. Can't blame her too much given her upbringing though...

[UNSTABLE] HEH. MAYBE WE SHOULD JOIN THAT SEX CULT SYNDICATE NOT LIKE WE'RE GETTING ANY ACTION WITH ANY OF OUR ASSOCIATES.

...Best to push that thought out of your mind.

"Hey! I'll be right back! Gotta grab something real quick!" Kiara separates from the group; You assume she's probably getting whatever implants and upgrades she bargained out of Daquan. Not like your group has anything better to do since you still have to wait in line. Like fucking plebs.

Molly easily pays for one of this station's most prized services: First Class Express. With your connections with G-Corp and Q-Corp keeping an eye on how this station operates, you can trust that she'll get home safely. She boards onto the train without further issue and bam! She's no longer your obligation to watch after.
>MANDATORY FOXTROTS RESCUED: 1/4!

Kiara returns right as your group obtains the six tickets necessary to get to D-Company. Even with a Krakatoa in your party and so much corporate power, you still have to deal with this nonsense. Feh. Something's off about how Kiara looks now that takes you a long while to put a finger on.

You place your hand on the faux-skin covered arm. It's warm to the touch now. Too warm for an android.

"Yeah, lil' old side effect from the new upgrade I got. I guess you could say I have a heart of flesh now!"
"D-don't ya mean heart of gold?"

Kiara smiles at Clover without bothering to answer his question. "Let's say it's best I don't show you it. Long story short, EMPs don't affect me now!"
"Ooo! I wish to see what improvement you got! As a former Sanitation Technician I can't imagine it can be that bad-"

Max and Benjamin mime a slashing motion across their necks. Everyone gets the hint to not pry further.

Kiara does shove a new implant into your hands. It's a small square piece of light purple metal and cyan plastic that you assume is a brain chip of some sort. When you show it to Benjamin, he nods and agrees with your initial assessment. You worry about how he's going to install THIS in the field but...you can probably make it work.
>KIARA now has a BACKUP POWER SOURCE! You obtain the DEVOTED WORKER IMPLANT to install into someone later!

That's when your train arrives. You can only hope that Seath, being an adult, will be more helpful whenever you find him.
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The first thing you notice upon boarding the Q->D-CORP train is the pitiful state of the passengers that pour out of the train. Their outfits are ragged and, to be quite frank, barely better than rags a hobo would wear. Their eyes are glazed over and hollow while their skin has been pulled taut over their skeletal bodies.

You check your tickets to make sure this is the right train. Everything seems to be in order.

[SHELETERED] Max tries her best to comfort the group to the best of her ability. "Hey! It'll be all fine! As long as you don't look at them, right? I'm sure they'll be on their way soon!" However, you can't really wipe away 20~ years of trustfund baby naivety in only a few missions.

No one responds to her. Even Benjamin can only offer an awkward half-smile. None of the passengers bother looking at her either.

<"Damnit. I wanted to be a Cleaner so I wouldn't say shit like this anymore. I-it was like a gut instinct or something.">
>+8% CHAOTIC SPARK PROGRESS from the two triggers of SHELTERED! MAX is at 55/180%

It's not hard to actually find a seat on here once the dozens of D-Corp passengers leave. Aside from your group you only count six or seven Q-Corp Drones boarding the train.

[OPTIMISTIC SPIRIT] "Cheer up!" Casey claps her hands to get the group's attention. "We already handled everything thrown our way in Q-Corp. This will be a walk in the park! Keep your chins up! If we keep up this pace, we'll be done with our shift before dinner time!"
"Treating this like a 9-to-5, eh?" Kiara shakes her head in mock disapproval. "Hey! I guess she can't be wrong."

"Y-yeah! We can do this!"
"C'mon, Max, put on the smile that won me over."
Max is now sporting the shit-eating grin she normally wears. "Alright. Let's do this."

"Woo. Was worried you wouldn't get the stick out your ass." Clover mumbles. It's clear no one was really offended by that slip up she made. You can't lie, you find people beating themselves up way more annoying at the end of the day.

Everyone seems to be in a better spirit however!
>MAX and BENJAMIN are now at full RESTRAINT!
>You heal 1 RESTRAINT! 8/11 LEFT!

You turn your attention towards the window by your seat while your allies distract each other with polite(ish) conversation.

The fog of Q-PHI-7 blocks a good chunk of your vision still but it quickly fades once the train blitz past the various sub-districts far, far below the tracks of your train. Once the fog is gone and you enter another Company's territory, you notice that you're passing right through I-Corp's territory now.

Right, right, I-Corp is neighbors with both D and Q-Corp (well, it also neighbors C, R, J and H-Corp but that's besides the point). You think you're actually passing by the sub-district you now live in if that familiar apartment building was what you thought it was.

You're thankful that you're able to travel by train for a good chunk of your travel across the City.
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Train transport is efficient enough where you can get anywhere you want in this continent-sized megacity pretty damn quickly: Assuming you can PAY for it.

[SEEKER OF THE CITY] Granted, living in G-Company and having a Handler makes this a lot easier. All of this travel is written off as a business expense.

The icy stretches of nothing that make up a majority of I-Corp's territory subtly shifts. It's hard to notice at first but it's getting...darker. The formerly clear skies are now cast with overcast grey clouds.

What little sunlight that gets through is barely able to illuminate the City ground below.

It gets even worse once you leave I-Corp's territory. The few gaps where light could shine down through are now patched up. The greyish clouds have now taken on a pitch black, almost tar-like hue to them.

The air also seems WRONG now on a way that can't be described as pollution or a simple natural weather phenomenon. A blackened haze similar to factory smog but with no visible source. It's as if there's a tangible darkness hanging around D-Company's air. You're not sure whether you should put a gas mask on when you arrive or not.

Your other allies notice the pitch black haze surrounding the train. Casey is shivering in her seat but she's still trying to keep up a smile. Clover seems to recognize this darkness on some deep, instinctual level.
"Darker. Dark, yet dark, yet dark...yet dark...yet dark." The cowboy hisses through his clenched teeth. He gently rubs Casey's back while keeping his gaze transfixed on the blackened mist.

Kiara taps the side of her head before putting on an annoyed pout. "Even I can't see through that. Clearly that's no regular darkness."
Benjamin can't help but to crack a smile at this. Max lightly smacks him on the head before he even thinks of saying anything.

"Yeah, yeah, we all saw that show as kids. A-Company is still running that sponge show 200 years after the fact." Max is trying really hard to sound like she's above their nonsense but you know she's not. You know for a fact her eyes would tell a different story if you could take off those shades of hers.

Banter aside? The only thing you can see below is the rough outline of buildings through the bright orange haze surrounding them. It appears that there is still light in this district but it's artificial. The streetlights below are barely strong enough to offer you a glimpse at the streets and the people walking throughout them.

The streets are crowded with shuffling, shambling husks of people that are keeping their gazes firmly locked to the floor. The few who don't are clearly trying to start shit but it's hard to tell what from this distance and the poor lighting. You counted hundreds if not thousands of people wandering aimlessly through the gloomy streets below.

Once you're at the train station you realize it's not much better here. The station at Q-Company might as well have been made out of gold and angel tears compared to this one.
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The station is falling apart as you speak. Giant holes have been carved into the ceiling through years of low-to-no maintenance. The floor is sticky with a mixture of wet dirt, weird fluids and spilled drinks. The few employees scrambling around the station are clearly overworked and far, far too young to be working unintended.

There is some decent security here and your group has to keep their eyes away from them because WOO, they look yoked. They're probably at least 1/5th Graverobber with how muscular and bulky they are. Not as much as Lex but with how sturdy their batons are and the thick armor covering their bodies? You wouldn't want to fight them.

Your group steps to the side as yet another crowd of D-Corps are rushing into the train you just arrived from. How the hell is this Company still operational if the turnover rate is this high? Do people here breed like fuckin' rabbits?

https://youtu.be/9YE_YxJ7K7M - DARKNESS INCORPORATED

A crackle of lighting is your only warning before a torrent of rain begins pouring down through the caved in ceiling. One of the young D-Corp employees yells out, "I WOULDN'T GO OUTSIDE YET! PLEASE WAIT 20 MINUTES FOR THE RAIN TO CLEAR UP!"

"I-it'll be fine!" Casey tries her best to keep up a smile but even she can't smile a way out of how poor of a state this place is in. You might as well take their advice...maybe Benjamin can make some drugs with his new and improved? Might as well talk to some of your allies too.

CHOOSE TWO OR FOUR INGREDIENTS TO GIVE BENJAMIN. (He'll only consume one dose of the ingredients.)
IF YOU GIVE HIM FOUR, HE'LL CONSUME TWO CHARGES OF HIS PHARMACIST AND CREATE TWO TYPES OF DRUGS INSTEAD OF ONE.
THE DRUG(S) HE MAKES WILL MIX AND MATCH THE EFFECTS OF THE INGREDIENTS PROVIDED.

>RUSTED SILVER BERRIES (You have three of these. Silverish berries that smell of PROGRESS and INDUSTRY. He'll make a drug that offers CONNECTIONS, CHARM, and TALENT boost.)
>SINFUL ROSE (You have four of these. Bright blue roses seen in N-Corp literature. He'll make a drug that offers RESTRAINT regeneration.)
>MINT GREEN CHERRIES (You have four. He'll make a drug that'll help negate/heal STAT/FLESH damage with these.)
>NIGHTMARE RED SHROOMS (You have three of these. He'll make a drug that'll boost VIOLENCE, TALENT, and melee/unarmed attack rolls.)
>DREARY BLUE MOLD (You have three. He'll make a drug that boosts MAX RESTRAINT while also offering RESTRAINT regeneration.)
>ENERGIZED YELLOW MOSS (You have three. He'll make a drug that boosts CHARM, CONNECTIONS, and COGNIZANCE.)
>PEARLY WHITE MUSHROOM (You have two. He'll make a drug that boosts MAX FLESH and heals FLESH.)
>DREAMY PINK MOSS (You have two. He'll make a drug that boosts MAX RESTRAINT and WILLPOWER.)
>GREEN FLOWER (You have one. He'll make a drug that boosts ALL STATS.)
>>
Who do you wish to talk to while you wait? You'll probably have enough time to talk to three people. You may write in anything extra you want to ask/say to them.
>MAX. You want to check to see how she's holding up. Maybe learn a bit more about her beyond the smug rich girl facade she puts up.
>CLOVER. He seems to recognize this place even if he doesn't remember it. Try to jog his memory. That and cowboys ARE fun to talk to.
>CASEY. You still remember that weird talk in the mines and this knight thing smells like cope. See what's up with her.
>BENJAMIN. You wonder how he's handling his new powers and his new responsibilities with Z-Corp.
>KIARA. You wanna hear what sort of wacky hijinks and stories she's seen or heard about while you two have been gone.
>[CAPTAIN'S AUTHORITY] Talk to the Admiral. See how he's handling himself while stuck in your head. That and maybe tease him for wanting a cool new harpoon gun.
>Talk to a voice in your head. Try to get some advice from yourself. (Choose between: PERSON OF INTEREST, SEEKER OF THE CITY, ANOMALOUS ABILITIES, or UNSTABLE.)

You'll get your favor loot next update, don't worry.
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>>6155139
>RUSTED SILVER BERRIES mix ENERGIZED YELLOW MOSS
For negotiate people.
>MINT GREEN CHERRIES mix NIGHTMARE RED SHROOMS
For intimidating people.
>MAX.
Check Max I don’t want her to panic and do something unwise if we get into trouble.
>CLOVER.
>CASEY.

>write in
>cover up or hide all the flashy stuff or things that make us look well-off or wealthy on our body and our team to prevent getting robbed or attracting attention to ourselves. Grab something to blend in with the surroundings and crowd.
I will be surprised if we don’t get robbed by desperate inhabitants, criminals, and syndicate gangs here. Or people attempting to jack up the price (if they notice we are wealthy or well-off) if we are looking to buy stuff or get information.
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>>6155137
>SINFUL ROSE (You have four of these. Bright blue roses seen in N-Corp literature. He'll make a drug that offers RESTRAINT regeneration.)
>ENERGIZED YELLOW MOSS (You have three. He'll make a drug that boosts CHARM, CONNECTIONS, and COGNIZANCE.)

>MAX. You want to check to see how she's holding up. Maybe learn a bit more about her beyond the smug rich girl facade she puts up.
>CLOVER. He seems to recognize this place even if he doesn't remember it. Try to jog his memory. That and cowboys ARE fun to talk to.
>CASEY. You still remember that weird talk in the mines and this knight thing smells like cope. See what's up with her.
>>
>>6155163
Do we really need restraint regeneration? We already have a lot of restraint boost stuff in our inventory.
>>
>>6155163
Also, do you really believe we will not be getting robbed in D-Corp district if we don’t blend in, disguise ourselves, and information said that D-Corp has the highest crime rate? Why don’t you support my plan to disguise and blend in the D-Corp district to prevent getting robbed and attract attention to ourselves?
>>
>>6155137
>RUSTED SILVER BERRIES + ENERGIZED YELLOW MOSS
For that sweet CONNECTIONS boost
>SINFUL ROSE + DREARY BLUE MOLD
For that BIG sanity heal
>MAX
Keep her grounded, keep her focused
>CLOVER
D-Corp Researcher Gaster can't hurt you bro, he's not even here
>CASEY
Knight in the realm of shadows... bee in a dark hive... What's going on with you lately?

Also backing the write-in >>6155159 suggested. We need as minimal interference as possible. We should be ready to draw weapons if needed, but not have them out or people could still suicidally attack us if we seem the rich kind of powerful
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>>6155189
We can wear any potential robber like a hat
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>>6155346
Drawing attention to ourselves and wasting time fighting robber?
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>>6155139
>MAX. You want to check to see how she's holding up. Maybe learn a bit more about her beyond the smug rich girl facade she puts up.
>CLOVER. He seems to recognize this place even if he doesn't remember it. Try to jog his memory. That and cowboys ARE fun to talk to.
>BENJAMIN. You wonder how he's handling his new powers and his new responsibilities with Z-Corp.

It’s been ages since we’ve had a sit-down with Max and Ben.
Clover seems to know a thing or two about this place. We should get an idea of what to expect.
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>>6155137
>SINFUL ROSE and DREARY BLUE MOLD
Make some antipsychotics

>RUSTED SILVER BERRIES and ENERGIZED YELLOW MOSS
We have enough combat beefcakes in our party. We need something to handle the really high stakes social situations.
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>>6155368
That fucking android prick is gonna be on is like a fly on shit.

We’re gonna get into a fight either way.
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>>6155139
On mobile, changing vote in >>6155222 from
>CASEY
to
>BENJAMIN
>>
>>6155382
So, we get into a fight with a group of weak robbers, wasting time and attracting attention, which leads people to spread the word about it, which leads to a much stronger syndicate gang and the corporate/spook hostiles out there looking for us and following the trails of evidence (beating up robbers or dead corpses or bystanders words) we left behind, which leads to us fighting the stronger gang or hostiles or both, which leads to fighting and wasting a whole lot more time and attracting even more attention to ourselves, which leads to an even stronger, larger syndicate gang looking for us while we are in district heavily infested with syndicate activities if we somehow defeat the larger stronger syndicate gang I definitely bet the entire syndicate gang will be hunting us for revenge and avoid looking weak to other syndicate gang, we will be chase out the district with entire syndicate on our tail. Yeah, the domino effect. Let’s not trigger the domino effect this early.

>>6154500
>"INDEED. THE two subdistricts you could head to are both heavily infested with SYNDICATE gangs.
>>
>>6155159
Change
>MINT GREEN CHERRIES mix NIGHTMARE RED SHROOMS
to
>SINFUL ROSE + DREARY BLUE MOLD
>CASEY
to
>BENJAMIN
>>
>>6155408
I’m not opposed to the idea but how the shit are we gonna hide Nicole’s antlers and Casey’s knight cosplay?
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>>6155509
Put some blood on them and their base, as if Nicole tore the antlers off and just stuck them on her head like some psycho.
Keep Casey's knight cosplay because she's cosplaying
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RUSTED SILVER BERRIES: Fl1, AO9, Kzo
ENERGIZED MOSS: Fl1, AO9, uyY
SINFUL ROSE: ALL
DREARY BLUE MOLD: ALL

MAX: ALL
CASEY: uyY
CLOVER: ALL
BENJAMIN: Fl1, Kzo, AO9

3/4 people voted for four ingredients so we'll go for RUSTED SILVER BERRIES + ENERGIZED YELLOW MOSS and SINFUL ROSE + DREARY BLUE MOLD. You'll get a preview of the drugs below. And you know what? I'll humor the disguise write in too.
Three anons, roll for the following.

>1d6+1 (GRAVEYARD SHIFT SUPPLEMENT amount)
>1d6+1 (EVE'S RESPITE amount.)
>1d100+12 (How well you can disguise yourself to blend in with D-Company. Higher is better. No set DC. +5 from GUNSLINGER'S GRIT, +12 from D-COMPANY INFORMATION AND FAVOR, -5 from KRAKATOA in party.)

------
GRAVEYARD SHIFT SUPPLEMENT (A off-yellow pill that reeks of flat energy drinks and cigarette smoke. Boosts CONNENCTIONS/CHARM by 2 for a medium duration and boosts TALENT/COGNIZANCE by 1 for a very long duration. May cause uncomfortable levels of enthusiasm and an increased appreciation for corporate marketing.)
EVE'S RESPITE (An ultramarine blue pill that calms you merely by holding onto it. Boosts max RESTRAINT by 2 for a long duration and offers an incredibly potent RESTRAINT regeneration for a medium duration. May cause religious awakenings and an eerie calmness that's unsettling to witness.)
>>
Rolled 2 + 1 (1d6 + 1)

>>6155560
rolling the RAVEYARD SHIFT
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>>6155570
Basically rolled a 1 on this for all the good this'll do us. Damn shame my luck was so garbage. The upside is we will still have 2 of each left to try this again with, if we ever need more of this from Benjamin
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Rolled 87 + 12 (1d100 + 12)

>>6155560
>1d100+12 (How well you can disguise yourself to blend in with D-Company. Higher is better. No set DC. +5 from GUNSLINGER'S GRIT, +12 from D-COMPANY INFORMATION AND FAVOR, -5 from KRAKATOA in party.)
>>
>>6155599
Disguise SUCCESS
>>
Rolled 1 + 1 (1d6 + 1)

>>6155560
roll EVE'S RESPITE
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>>6155614
Damnit Ben JOBBED
I don't think we can MANAGER TENDRIL these rolls... can we?
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Tell you what.

I'll give you a bit of a pity nudge by making the doses you get more potent. It is from a Boon that got upgraded twice and it is Benjamin's whole shtick. You are only left with 3 more charges this mission for three to four more districts. Might as well make it worth it.

You OBTAIN
>DEADMAN'S SHIFT SUPPLEMENT x3 (An off-yellow pill that reeks of sweat, energy drinks, and cigarette smoke. Boosts CONNECTIONS/CHARM/COGNIZANCE by 2 for a medium duration and boosts TALENT by 1 for a very long duration. Side effects may still apply.)
>EVE'S ENLIGHTENED RESPITE x2 (An ultramarine blue pill that inspires reverence to anyone who sees it. When consumed, boosts max RESTRAINT by 2 for a long duration, grants an incredibly potent RESTRAINT regeneration for a medium duration, and blocks the next 3 RESTRAINT damage the user would take by any means. Side effects may still apply.)
As for the disguise, you fuckin' rolled a 99. What else is there to say? Writing.

Let's see how quickly they vanish.
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>>6155624
Thanks OP
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>>6155624
>only left with 3 more charges this mission for three to four more districts
Ok guys next time we try this
>MINT GREEN CHERRIES + PEARLY WHITE MUSHROOM
Big FLESH heal
>NIGHTMARE RED SHROOMS + WHITE POWDER
big murder drug
>SINFUL ROSE + SINNLOSCHEN
Big WILLPOWER but with no RESTRAINT drain?
A lot of those healing stuff we have, the UVXs, have RESTRAINT drain...
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>>6155624
Who knows, this may work in our favor.

We can save these two pills for when Nicole needs to go full Akira and turn into a psychic blender.
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>-1 SINFUL ROSE, RUSTED SILVER BERRY, ENERGIZIED YELLOW MOSS, and DREARY BLUE MOLD
>2 CHARGES LEFT OF LICENSED PHARMACIST! (meant to say 2 in my last post.) You might be able to recharge this soon...

"Here. Make some supplements with this. I'd try to keep it on the downlow if I was you. Kiara, Casey, keep an eye on him."

Benjamin gives his patented Benjamin thumbs up. "Sure can do. See you soon!" He is promptly escorted by your beloved Android journalist and the funny knight bee. You're glad that the people in this dingy mess of a station are too busy trying to get out to notice any of you yet because, well.

There's a glaring issue in your group: A lot of you look pretty well off. Alarmingly so. Benjamin has a fancy Z-Corp labcoat, Max is wearing a fucking tuxedo, Casey is in pretty snazzy and expensive body armor, etc.

Clover, Kiara and yours truly don't have any glaring issues to your uniforms but it's better to be safe than sorry. You should get that out of the way before you chit chat with your allies. The least you can do is to make your outfits look like they were stolen or ramshackle from other clothes.

[SEEKER OF THE CITY] If you're not mistaken, the Krakatoas and Vannis do work together now. Max may know a thing or two on how to mess with clothing now. Maybe she can help your group blend in?

You pull out a few old plastic bags that used to hold pills from your pockets. You shovel in huge globs of wet mud into them to use later for your disguises. You scour around the place for anything to help cover up some of the harder to hide parts of your uniforms...

Doesn't take long for you to find a LOST AND FOUND counter. You don't feel too bad stealing from it given that it's this or getting into fights you don't have time for. You manage to find six patchwork cloaks made out of old rags that are big enough for your group. They definitely reek of spilled beer and cigarette ash but they'll have to do for now.

You head right on over to Max and you can almost smell the regret and fear oozing from every pore of her body.

[SHELTERED] Her gaze is shifting around the station as if she's expecting the group to be attacked any moment now or, worse, someone recognizes her. It almost reminds you of how you would've felt going ANYWHERE about a month or so ago.

"Hey-" "WOAH! I mean, heyyyyy Nicole!" Max gives you her Krakatoa Style Finger Guns™. Her smile is obviously shaky but you can't blame her for wanting to keep her persona up. "Never been here before!"

"My dad would usually bring me to A, C, and F-Corp so...this is exciting!" She's trying really hard to sound enthusiastic on your behalf. "I can't lie! P, Q and W-Corp were a bit more presentable than this but I'm sure I can find something here to enjoy-"

"You okay?" You're not the best at staying stable yourself but you really don't want her starting a scene in the middle of something.

"Of course! Why wouldn't...I be?" Her smile wavers for a moment.
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"No need to worry about lil' ol me! I got powers too! Better watch out; I might catch you with you any day now!" If you didn't know any better you'd believe she was peachy keen.

"Uh huh." You toss her a cloak and a bag of mud. She looks down at the items with obvious disdain but she really is trying to keep up her smile. "Look. Tell me how you actually feel. It's been a while since we talked one on one."

"I hate this." Her smile vanishes like sandy footsteps being washed away on a beach. "I really, really do."

You try to speak but she interrupts you before a single world can get out.

"I hate seeing how everyone else is cooler than me. I hate seeing how...competent everyone here is compared to me. Clover stared down a SNIPER and killed her in one shot. Benjamin told you that you guys beat up two guards with your powers and he actually makes medicine that helps people!"

"Well-" "Casey's cuter and better at talking to people than me." "Stat wise you two are on par-" Kiara's a cool robot who probably knows these places like the back of her hand. And you're you! How can I compete with that?" Globs of oils pools at the tips of her fingers. "And all of you act so...so cool and focused even when stuff gets dangerous!"

She mixes in the dirt and oil into her hair to make a complete mess of it. "All I got is my daddy's money." <"Guess that's all I ever had. No wonder he freaked out back at the mines.">

Ah shit. She's really beating herself up about this. This IS probably the most dangerous mission she's been a part of so you can't blame her for feeling like dead weight.

"I had to start somewhere too you know." You still remember when you could barely use your telekinesis without melting your mind. Now, fuck, you have more abilities than you can count. "And so what if you're not as 'cool' as the rest? A lot of my allies weren't 'cool' until they worked with me and got actual experience."

"If you spent your whole life being coddled and getting your feet rubbed all day without doing any work, then yeah. Of course you'd stay as some lame rich bitch. But you're actually TRYING. That's the thing."

Max struggles to drape the old cloak you gave her over herself but with some effort, she does so. You gotta admit that you wouldn't be able to tell she was a Krakatoa unless you saw her pants and shoes. She begins to dirty and tear those up as well. "I really am, Nicole, but it feels like everyone else has already gotten such a head start on being, you know, people who live in the real world."

[UNSTABLE RESOLVE] The only worldly wisdom she has is the fact she knows she knows nothing.

"If you were useless to me, I wouldn't even hire you to begin with. I brought you here for a reason and that reason is because, even if you think it's out of pity or for Benjamin's sake, I need you for this mission."
"All I ask of you is to keep your head on straight." You plant your hands onto her shoulders. "I can't believe I'm about to say this."
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"I want that shit-eating grin of yours to be genuine. I want you to actually be confident. I want you to believe you're as useful as I think you are." Anything would be better than her beating herself up. "You weren't useless, you already helped a lot this mission. Okay? I trust you. I want you to trust me too."

Max is quiet for a moment, letting herself process what you just said to her. "You're right. All I want is for you to promise me this: If shit hits the fan...you won't leave me behind. That I'm not some burden."

"I won't. I wouldn't even think of doing that."

"I'll hold you to that."

With a deep breath, her persona washes back over her expression. She firmly pats you on the back while flashing a slightly more genuine shit eating grin. "Well! I bet you got some other people to talk to. Take it easy, huh?" You feel like you should be saying that to her but hey. At least you got to speak candidly with you.

>+12% CHAOTIC SPARK PROGRESS TO MAX! +0.5 RAPPORT WITH MAX! 67/180 PROGRESS and 4.5/8 RAPPORT!
>You'll get a new BOON to pick for Max soon!

You let go of her shoulders. With that settled for the time being, you hand her some other rags and bags of mud; With her oil ability she should be able to help disguise anything too fancy under enough grime.

Your next target is Clover. He does seem to know a lot about this place after all.

He's busy staring at the gaping hole in the ceiling as if he's expecting something to come crashing down through it. It takes a few shoves to get his attention. "Huh? Oh, hey. What's up, Noel?"
"It's Nicole."
"Same difference. What ya bothering me about this time?"

"You seem to recognize this place."

Clover's yellow eyes shimmer with an anxious energy to them the moment you try prying into his past. "Ya. Didn't like this place one bit when I was a kid here. Don't like being here. Simple as."

"Wait, you were born here?" You'd assume he was born in P or R-Corp given his casino was in P-Corp and, well, the whole cowboy thing.

"Yah. Didn't wanna say nothin' since this is just a job and all of that but it's still as bad as I remembered it." If you had to place an age on him he seems around 34-35 so...modern D-Corp wouldn't have been a thing until he was 14-15. Interesting.

"Let's just say my ma wasn't in the picture for long and my pa ain't nothing but a slimy piece of shit. No fond memories of this place."

"Huh. Wait, you were around before this D-Company was a thing. Was the old one any different? Do you see anything particularly noteworthy?" You are a SEEKER who knows a LOT about the City but you're not omniscient. You'll eagerly take any new information you can get.

"Nah. Same old shit as before. Darkness everywhere you can see. People strugglin' to survive. I mean, the darkness is a bit lighter this time around." Clover is digging through his pockets. He manages to find an old (non-useful consumable) cigarette. You light it up with your FOCUSED TELEKINESIS. "Thanks."

"It's always been like this."
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"Only difference is the last one wasn't focused on abnos or whatnot. Something about alternate dimensions and other science mumbo jumbo." Clover blows out a large plume of smoke and watches it drift up into the hole in the ceiling. "Pa was a head honcho here and dragged me into a buncha stupid experiments. Never worked but..."

He goes quiet all of a sudden. You're about to ask him what's up but he says something really, really weird to you before you can.

"The darkness here ain't natural. They dug too deep and the last company that worked here went bankrupt to avoid dealing with it. Another company bought the land like the sucker they were." Clover finishes the cigarette and tosses it onto the ground. "Darker yet darker yet darker. Rots away at yer soul. Swirlin' until..."

He shakes his head in order to distract himself from whatever spiral he was entering. So the Darkness flooding this place is probably a byproduct of their singularity. Seems like it can mess people up if that 'rots your soul' thing wasn't a metaphor.

Best to keep a light on when you can. Good thing you still have that upgraded lantern.

"A lotta folks here are desperate, Nicky. I was lucky: I got outta here when I had the chance. If ya see anyone who looks too happy, be careful, O.K.?"

"Ominous. Well, do you remember any noteworthy places here from when you used to live here?"
"Sure. Hand me that map ya got." You do so. He scribbles down a few locations on the map before tossing it back to you. You have a feeling he's not in the mood for any further conversation.

>You now have two more places to visit when you decide where to head to!

You move to check up on Benjamin. Seems like Max has already 'dolled' him up with enough gunk and dirt to make him look like a schizophrenic hobo. If it weren't for you knowing him for over a month now you would not have recognized him.

Max moves in to 'doll' you up. You flinch when Max smears something across the base of your antlers but after that, you just let her do her thing with the oil + mud. Benjamin gracefully hands you the five pills he manages to produce.

"Here you go! The low light conditions here aren't the best and I didn't want to use a light; would've drawn too much attention."
>OBTAINED DEADMAN'S SHIFT SUPPLMENT x3 and EVE'S ENLIGHTNED RESPITE x2

"Thank you. Say, how's it going? It's been a while since we had a real chat to chat." After Max drapes over the ragged cloak over you, she and the others leave you and Benjamin alone to chat in private.

"Oh! Frankly? Things have been going really well the last few days!" The smile he gives you seems genuine enough. You doubt you'll need to give him a pep talk to get a real one outta him like you had to with Max. "Things just feel right now, you know? I'm not sure how to put it into words since this isn't the type of thing you can explain so simply but..."

"I'm happy."

"Huh?" A person WITHOUT something weighing them down? In THIS City?
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"I'm not a mind reader like you but I know how shocking that is. I really am happy. I have a girlfriend I love, I have friends who I enjoy hanging out with, I got a job where I can help people. I even have powers now!"

[GULLIBLE + DELUSIONAL] "I mean, should I be unhappy? You're acting like I should." His smile wavers slightly but you think it's because he feels bad for YOU. "I guess I could find an issue with my life if I had to but I think that would be a waste of time! Though if you want me to?"

There's no hint of sarcasm in his voice when he says that. He really does want to make sure you're happy.

"No, no, I was just kinda shocked! Z-Company isn't a struggle? Your new powers aren't messing with you?"

[BLIND OPTIMISM] "Nicole. The power I have is literally all I ever wanted ever since I met you. Sure, I get tired when I use it but it's an anomalous power! That's cool as heck!" You can't help but to feel your heart warm up. The excitement and joy in his voice is infectious.

"Heh. I wish I could say I'm jealous but you do only have one power right now. Might get harder once your spark develops."

"So what? I'm more than willing to accept whatever happens with it. I knew the risks when I asked for that ICP syringe; Hell! Not the first time I self medicated."

You really, really do want to understand how he's able to be this happy. The only one you know who could rival his optimism is Casey and Casey...is Casey

"Damn, okay. Almost feels like you're the one giving me the peptalk here." You chuckle at the situation you find yourself in. "No but seriously, how's work with Z-Corp been?"

"Eh! So-so. When I can actually make drugs and have them tested with willing participates, it's basically my life dream made manifest. The paperwork is the only thing I can complain about but Max helps me a LOT with that."

The smile he has fades a bit. He gestures at you to sit down with him by the train platform. The two of you do so, sitting right next to each other.

"I'll be honest here. I can admit my life wasn't the best when I was all by myself. I'm not dumb. But when you have actual happiness, when everything in the world is right, when you have everything you want..."

"You have to stop worrying about the small things, you know? I know my powers could overwhelm me if I'm not careful. I know how risky these mission are. I know that the companies probably aren't the best. But if I worry about all of those things then I can't enjoy what I have right now."

"You don't regret anything? There's nothing you wish you could've done differently?" You suppose you shouldn't be shocked he's the one handling himself the best out of the five here. He really does have everything he could want.

"Who doesn't have regrets? Who doesn't wish things could be different? But I know wasting my time worrying about that does nothin'." Benjamin clicks his tongue as he thinks on what he should say next. "Happiness is something you have to fight for, Nicole."
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"And I fought for it. Everyone has their own battles to fight in order to reach happiness and I've beaten mine." His faint orange eyes almost shine in the dim light of the station. "All I want to do now is to help others fight for their own happiness."

"As long as I can ensure Max is happy, my friends are happy, and my patients are nice and healthy? There's nothing for me to worry about." Your mind can't process you're hearing these words from a dopey nerd who wears matching fingerless gloves with his tomboy trust fund baby gf. It just can't.

...but you're proud to see how far he's grown as a person. You smile at him with a type of warmth you didn't know you had in you. "I'm glad you're doing okay. If there's anything that bothers you-"
"I'll tell you or Max. I promise." Benjamin pats you on the back. "C'mon. We got places to be."
>+3.5% CRIMSON SPARK progress to BENJAMIN! 69/170 PROGRESS!

With him leading the way, you check up with the rest of your allies.

>97!

Holy shit. You gotta give Max props, she really understood the assignment. Every single one of your allies is basically unrecognizable to you now. The only one who's still remotely recognizable is Clover and Kiara. Though to be fair that's only because Clover is 6'6" and Kiara's an android.

Their outfits and hairdos have been dirtied and oiled to the point they look like the rest of the hollowed out husks in D-Company. The only people who would recognize your group would probably be the spooks but only if they got a solid look at your faces. It's clear most of them are not enjoying being coated in grime but it's a price they have to pay.

The six of you proceed to exit the station now that you got everything settled.

The streets you spill out onto look pretty much the same as when you last saw them. Swarms of desperate people walking throughout poorly maintained streets. You're actually shocked to see cars driving through the roads, those aren't really that common in a lot of the City outside of G-Corp.

The buildings are, as to be expected, also poorly maintained if the station itself was any clue. Though it's hard to make out anything because of the dark haze surrounding everything. That's when you remember: Oh! You got some nightvision googles and some DWARFSTONE CHUNKS. You'll probably give the DWARFSTONES to some of your allies since this is probably going to be the best situation to use them in.

Casey stumbles onto a small box hidden in a cervice by the station entrance. She pulls it out and opens it up to reveal the goodies you bargained for.

YOU OBTAIN
>DELUXE HARPOON GUN x2! (Replaces two regular HARPOON GUNS. RANGED WEAPON, ATTACK ROLL: VIOLENCE+4. Has one shot before needing to reload but has infinite ammo. On top of the regular effects of HARPOON GUNS, attacks made with it are near impossible to heal.)
>NIGHTMARE VISION GOOGLES (Everything look the same. Allows the user to see invisible targets, see in the dark, and halves any obscuration-based penalty they face)
>>
>SECURE/PROTECT/CONTAIN Construction Unit (Useless now but will be used to upgrade your apartment later.)
>4 CRYO GRENADES
>I-CORP PERSERVATION UNIT #05-28-1. (Locks the stats of the user for a medium duration, preventing them from being lowered in any way, including through damage or through consumable/item effects.)

There's also one other thing. It has a note reading "MEANT TO GIVE EARLIER, FORGOT. U-CORP SENT THIS FOR YOU - OTTO"
MISSION PARADIGM OBTAINED!
>A PERFECT NOTHING (PARADIGM. A fist sized glass ball that seems to flicker in and out of existence. Has three charges that recharge over time. It will passively spend charges to erase evidence you leave behind, slowing down any spooks or corporate enemies tracking you down.)

With all of that settled, you check through your map to see which location to head to first. You got a lot of locations to head to on your map. You don't quite know what facility Seath is in or if he's even working today so...

Best to start somewhere. Choose a location to head to. You may visit two if you're fine splitting the party into two groups of three and accepting the increased risk.
>STYGIAN WATERING HOLE. A local bar known for having popular with criminals and syndicates. May offer some back alley information that could be useful.
>ROASTED SOUL CAFÉ. A coffee place associated with the rich and famous. Max should be able to get you into this. Gives you a chance to use that coffee coupon and to talk to some rich people who may know something.
>BODY GRINDSET GYM. SEATH was described as bulky and if he doesn't know he's in danger, he could be here. Or at least find someone who thought the same thing.
>ZENITH HOSPITAL. A Z-Corp hospital working to help out the poor and desperate of D-Company. Rumors say that weird experiments from D-Corp researchers are going on here.
>[CLOVER'S MAP NOTE] ABANDONED KETSUK ESTATE. An estate of a formerly wealthy and powerful family known for having fox-based bioaugments. May offer some useful bargaining chips and lore about D-Corp + Clover.
>[CLOVER'S MAP NOTE] CONDEMNED RESEARCH FACILITY #D-ZZZ-9. An abandoned facility from the previous D-Corp. Facilities like these are scavenged for supplies by modern D-Corp. Maybe SEATH explored this place before.
>[UPGRADED MAP] NOWHERE. An ominously named stretch of D-Corp highway that has been consumed by so much darkness, it may as well be a void now. Researchers are spending days on days studying the non-existence of said highway.
>[UPGRADED MAP] BELLFORD APARTMENT COMPLEX. A lot of high ranking D-Corp researchers live here. Perhaps you can find where SEATH lives and track him from there?

Busted my nose pretty good, had to clean up some blood and sleep off the pain so that's why the update was a bit slow this time around. Should be good to go now.
Blood is pretty hard to get out of carpet, I'll say that much.
>>
>>6156070
>[CLOVER'S MAP NOTE] ABANDONED KETSUK ESTATE
Okay fine CloClo, let's go see your girlfriend's old house
>>
>>6156070
>[UPGRADED MAP] BELLFORD APARTMENT COMPLEX. A lot of high ranking D-Corp researchers live here. Perhaps you can find where SEATH lives and track him from there?
>>
>>6156070
>[UPGRADED MAP] BELLFORD APARTMENT COMPLEX. A lot of high ranking D-Corp researchers live here. Perhaps you can find where SEATH lives and track him from there?

Bravo, QM. You’ve done a great job writing this section.

Which means that I am terrified and want to do this job as QUICKLY AS HUMANLY POSSIBLE and then promptly FUCKING LEAVE.
>>
back at it again

>>6151184
>THEY HAD OUR FACE
V-Corp clones?
>MILIPEDES SQUIRMING OUT OF THEIR EYES WERE A SICKENING SHADE OF GREY
???
>IT'S OUT THERE READY TO KILL THE NEON BEAST OF YORE
The Prototype to kill Nicole?

>>6151185
>action bullet blocking telekinesis
We gotta do the Neo thing on a room full of glowniggers when Nicole goes all out in the BASE ASSAULT. Bonus if Kiara records it or all the allies see her do it
>Drone pal
I love how Kiara is overcoming her actually preprogrammed racism to be friends with Quentin. He deserves the love
>$1.25 an hour
Better than our current day jannies moderating for free KEK but yeah real irl jannies still have it tough
>MR. ALISATOR SHOCKLEY, MS. FRIESE-GREENE, A MR. LIU, AND A MS. BERGOGILO
We have names, we have targets
>THE GIN@BTI!LKNAF WAS SCARED
THEY'RE AFRAID

>>6151186
>WORK WITH V-CORP FOR CLONES
The Ace Strikers reborn...
>"DEVIL'S BARGAIN" FOR "PLAYING AGAINST THEIR PAWN"
V-Corp actually on Nicole's side for realsies then. Maybe they aren't so bad?
>Two smoldering wings
E N T E R

>>6151187
>more adjusted to messing with bullets and guns
Great upgrade!
>GLOCK 83
Okay nevermind these are still great because they roll VIOLENCE+3. Lex, Adam, and Benedict can make the most of these two as backup weapons. I don't like giving any gun to Benedict though. He can't reload because his other arm is a huge blade.
>Q-CORP SECURITY PHERMONES #851
Quentin would love this one but so would anybody needing that 2d12 on those two checks
>Q-CORP SECURITY UNIFORMS
Anybody who uses VIOLENCE stat the most can use this.

>>6151188
>FRENDS (yes, frends)
:D
>eleven years old
>the description
Who let this underage girl loose in the District full of literal bugmen?
>You look like a freak!
Minus the "shit" part?

>>6152006
>You're lame
Ouch!

>>6152008
>he's clearly picked up enough details
>they wouldn't be able to sabotage it easily with Otto and G-Corp's help
Thanks QM
>all four Foxtrots following us
This isn't some FOUR NIGGAS IN A ROW RPG
>This group is too full of likable characters
You mean this quest?
>need SOMEONE to be the bad guy
YOU BETTER NOT HAVE A TRAITOR IN OUR ALLIES, QM
>small rivers and other passages
Nice worldbuilding info there. I forgot all about water travel in the City with all the trains we've been using all quest

>>6152017
>Sniper
Wow, I was right >>6150205
>>
>>6152387
>Trust the process
The plAn...

>>6152389
>ON THE EDGE OF LIFE AND DEATH
This entire sequence with Clover and the sniper was 10/10 QM, absolutely amazing

>>6152391
>Mr. Jasper Liu
Mr. Liu was one of the 4 corpos that were working with the glownigger to set all this up
>advanced full body armor suit made out of reinforced ceramic
>suit's eye slots
This sniper isn't an old commie bastard on some deserted island, and the target isn't somebody's brother...

>>6152393
>he can't land the broad side of a-
"God, Please..."
[Rolled 6, 6 = 12 (2d6)]
>[DRAW AT HIGH NOON]
I know another yellow-themed man with the ability to stop time... also this is a District full of fog, and the stand Justice has to do with fog too... What a "coincidence"
>CLOVER is not a SHIFTer
I actually prefer Clover not being a SHIFTer, he's way cooler this way

>>6152394
>S-CORP REINFORCED CERMAIC BODYARMOR
This belongs on anybody extremely physically frail or hard to heal.
>ANTI-MATERIAL SNIPER RIFLE
Benjamin, Frank, or Naomi. I'd rather Naomi get this and be as far away from danger as possible. Benjamin needs to be around Max as much as possible, and Frank is solid as he is up close
>"KRAKATOAS WIN AGAIN!!!"
UNDYING CURIOSITY starting to make bank

>>6152980
>mimics snapping her fingers
She could simply do the motion then play the soundbyte of a fingersnap, no?
>being bossed by a girl-
No way she won't drag Maruyama with her to help enable some y/u/ri to happen
>Q-CORP STEEL BOLTS x3
Now we can actually have somebody use LOST IN TIME and fuck a target up
>usually under the floor
And sometimes it's in a tank of water up in an attic

>>6152981
>AMMO + LOOT GIVEAWAY!
Yeah this is fine for now
>KNIGHTHOOD S-CORP REINFORCED CERAMIC BODYARMOR!
Truly an 000-worthy identity for Casey Smith

>>6152982
>how to modify and create armor
Should we throw her with Adam's mechanical knowhow and see what they can do?
>natural part of Q-Company's districts
Ideal for stealth missions, but we haven't gone on one of those in ages
>Q-PHI-7 CITY HALL
I like the consistent theme of Q-Corp buildings being very austere with a degree of intentional beauty to them. It's not what one would expect corposlave insects piloting meatbags would want for their structures

>>6152983
>the Prophet splitting the Crimson Seas
What, like this?
https://www.youtube.com/watch?v=ZsfJJpwXTXw
>OVERWHELMING CONNECTIONS TRIGGERED!
I get the feeling this won't be the last time we see this proc
>one of the corporate dudes meddling with the Foxtrots?
This must be that "MR. ALISATOR SHOCKLEY" given how the fake security guards implied he was an android with their disgust of him
>>
>>6153738
>forbidden jar
Not really forbidden? We just forgot all about it because we've not had need for stealth in a long time

>>6153740
>ash fucked up their ability to properly identify you
Kicking their ass with Benjamin was truly the right play all along

>>6153748
>Mr. Daquan
This guy's description sounds badass
>His voice sounds different
I love this detail too

>>6153750
>his new implant heals
Insane value already
>-1 FLESH to MAX!
We can just throw a GAUZE ROLL her way and she'll be fine

>>6153751
>he'll be a pain in the ass later
BUT WE KNOW HIS NAME
AND WE KNOW HIS DESCRIPTION
HE'S DEAD SCRAP
>Q-CORP CIGARETTE PACK
This could be great for any ally at all
>Q-CORP DRONE ENRICHMENT ELECTROLYES
This'll be great for Lex and Quentin
>Q-CORP SUGARY WAFER DELIGHT
Benjamin? Anybody else who needs sanity healing or uses COGNIZANCE/RESTRAINT checks?
>CORPORATE manager. Only one above DEPARTMENT manager. Still three to four ranks below CORPORATE ADMINISTRATOR
This is huge corporate world info
>I'm a Department Manager of Z-Corp!
I never expected Benjamin of all people to be one rank below this beefcake. I can't possibly imagine how he must be as a manager of anybody

>>6153775
>the E/Q/X Alliance negotiator
THE negotiator. Nicole's got big notoriety even here, despite us not having done any mission in Q-Corp or anything for them except that alliance

>>6154490
>psyche is starting to get a bit off-kilter
7/11 RESTRAINT is enough for UNSTABLE to start acting? Interesting. Personally I'm fine with Nicole being anywhere 4/11 or above on sanity
>Hi yes hello hi!!!
Why is she so fucking cute? Damn you HEARTQM!
>Drone?
None of the allies have still asked her what the fuck she even is, or bothered to pay attention to the answer
>CASEY's CORPORATE DOUBLESPEAK
That +1 FAVOR can be huge, this is valuable in the long-term

>>6154491
>most taboos and rules of any of the districts
If only Ayin was there to get them to relax a bit
>he's been dwelling on that question too
It makes me wonder how many drone/android friendships have been made and maintained in the City over the years by random people. There's gotta be some on both sides trying hard to be self-aware and bridge that cold company gap between insect and machine. Kiara and Quentin are not the first friends of their ilk
>I've worked with Z-Corp long enough to know regular mutations from anomalous ones
>Mr. Daquan's eye widens
Benjamin catching the details like this, holy shit he got the big guy by the balls out of nowhere
>>
>>6154492
>Don't get too soft
It's telling that this is the first and only mindread we got from this guy. It says a lot about him on top of his less-monotone voice
>reaches under his desk
He just had that shit in his office within arm's reach, huh. Probably planned that "excess biomatter and immune system adjusting bacterial cultures" for some backup roiding out?
>I have heard rumors about agents
I wonder from who or where? Either way I don't think it matters. What matters from this line is that THE SPOOKS ARE SLIPPING UP
>dead serious back then
Wait what?
>that old wound
>yelling at her and Benjamin back then
When was this? I completely forgot, sorry. Was it during the mine rescue speedrun mission?
>only leaves Frank and Dasha
Frank's in for a big reveal...
>Q-Company and B-Company will now keep an eye out for the spooks
B-Company especially since the spooks make up Old B-Corp

>>6154500
>highest crime rate across all 26 sectors
Why not close its borders completely and dump all the criminals in there? Recreate Escape from New York and L.A.?
>MAW OF CEASELESS HUNGER
Yeah no we avoid these guys
>SEAL OF BRAM'VESH
Now these guys we can deal with

>>6154501
>A-Corp and R-Corp could spin up a really cool story
After Max saw the shit Clover can do firsthand and how unabashedly COOL he is, maybe some good words to Gregory might help Clover make it big as a cowboy movie star too?
>DASHA gains +1 VIOLENCE, TALENT, and MAX FLESH
Pretty good
>ALEXIS gains +1 CHARM, +1 COGNIZANCE, and +1 CONNECTIONS
TWELVE CONNECTIONS
Four more and she will match Handler's 16!

>>6155132
>NOT LIKE WE'RE GETTING ANY ACTION
And sadly, Nicole still won't be getting any
>warm to the touch
Maruyama won't see this coming :^)
>former Sanitation Technician
If only Frank knew the kind of shit the SaniTech get up to in that neighboring setting

>>6155135
>two triggers of SHELTERED!
Speaking of Max, her [HATED: CLEANERS] bane has not triggered once this entire quest
>I-Corp is neighbors with both D and Q-Corp (well, it also neighbors C, R, J and H-Corp
HUGE LORE DETAIL

>>6155136
>Train transport
Boy it'd be hell if a certain group completely fucked up more than half of all train stations and train routes in the entirety of the City, right?
>recognize this darkness
I hope we don't run into Gaster here.
This darkness is the same one Clover was in when he died, maybe.
>A-Company is still running that sponge show 200 years after
https://www.youtube.com/watch?v=pjC7LppTK7Y

>>6155137
>DARKNESS INCORPORATED
This place is hell. Every part of the City has their bad sides, but this is a total shithole even compared to the rest of we've seen in this quest
>>
>>6156054
>how to mess with clothing
We still have this!
>SELF CARE KIT (Sponsored by Lilith Vanni! When used on you or an ally. it permanently boosts their CHARM by 1.)
We haven't used it yet!
>old plastic bags that used to hold pills
Way way back in thread 1-3, in the early days of being a lonely schizo nutter

>>6156055
>Stat wise you two are on par-
KEK
>most dangerous mission she's been a part of
Looks like this mission is Max's turn to go through personally-impactful shit

>>6156057
>I'm not some burden
Damn this talk from Max is really getting to me. Props to you QM
>the gaping hole in the ceiling as if he's expecting something to come crashing down through it
IT'S YOU
AND WHERE YOU CAME FROM
https://www.youtube.com/watch?v=B69GfSqEZEs

>around 34-35
Damn Clover is older than me and he's gone through it worse

>>6156060
>Pa was a head honcho here
Maybe this Seath Foxtrot might know him? Also "was" a head honcho. What happened to Clover's dad over the years? Is he still around? A mysterious door somewhere it doesn't belong...
>dug too deep
Always a classic downfall root cause
>that upgraded lantern
We have other ways to generate light too
>make him look like a schizophrenic hobo
Takes one to know one, bitch

>>6156066
>[BLIND OPTIMISM]
>"Happiness is something you have to fight for, Nicole."
This entire talk also got me good, but harder than the Max stuff did. Ben has rapidly closed in and dethroned Quentin as best boy from this. Goddamn QM, this quest is still GREAT

>>6156069
>a type of warmth you didn't know you had in you
Even Nicole has come this far from thread 1. The power of friendship is REAL
>nightvision googles and some DWARFSTONE CHUNKS
Oh right we still have those NVGs. We did get decent use out of them throughout the quest, so I can't say they were useless
>DELUXE HARPOON GUN
I actually like the idea of Adam getting this, though Lex can use it better. One will ALWAYS stay on Nicole due to Admiral's larping
>NIGHTMARE VISION GOOGLES
Do these stay on Nicole or do we pass them to somebody else? Maybe Kiara? Maybe somebody else entirely for support and spotting for allies?

>>6156070
>4 CRYO GRENADES
I want at least 1 more FREEZING LIGHT GRENADE out of these combined with a NOVASTONE CHUNK, but I won't be too miffed if we don't
>I-CORP PRESERVATION UNIT #05-28-1
Whoever pops this will be out of commission, so they need to be moved to safety
>A PERFECT NOTHING
What sort of anomaly could have created this?
>MISSION PARADIGM
This is another temporary loaner like the cornucopia of free food and drink back in the I-Corp mission. I guess it's something

and finally caught up again
>>
>>6156222
>When was this? I completely forgot, sorry. Was it during the mine rescue speedrun mission?
At the end of the mining mission, Benjamin was prodding at Nicole for not telling him about the ICP Syringe she had since his whole reason for joining was to get powers. Max was also prodding at him since she knew and, well, wanted Benjamin to have powers too.

The two pressed Nicole on the matter and she had a meltdown at them for not thinking about the consequences of having anomalous abilities (mainly the mental side effects). She divulged the spooks existed to them as a group that could hunt down for it.

They understood the consequences of it and both split the syringe so they could get SPARKs.

Also, small progress fucky wucky, Benjamin has 94.5%, not 67%. Brain damage moment.

>Speaking of Max, her [HATED: CLEANERS] bane has not triggered once this entire quest
Mostly just because of the missions you picked and how things shook out. You only took her in two missions beforehand and on those two missions she got off lucky with not encountering Cleaners.
Your luck probably won't be as good this time around due to you exploring, at minimum, three more districts.
>>
>>6156070
>[UPGRADED MAP] BELLFORD APARTMENT COMPLEX. A lot of high ranking D-Corp researchers live here. Perhaps you can find where SEATH lives and track him from there?
>>
>>6156070
>>[UPGRADED MAP] BELLFORD APARTMENT COMPLEX. A lot of high ranking D-Corp researchers live here. Perhaps you can find where SEATH lives and track him from there?
>>
>>6156139
We will eventually check Ketsuk estate, but I prefer we immediately secure Seath first and then go check out the estate (and maybe other places too), getting a family relic for Kana and potentially using estates as an ambush spot to eliminate the corporate hostile or spook team hunting us and Seath. (I will be disappointed if we do get to kill another them assassination unit in D-Corp District while we are here, just like the sniper we expunge in Q-Corp District.)
>>6156139
Quite the opposite; in fact, I am intrigued by D-Corp District and darkness, but I do agree staying here longer is quite dangerous, and other concerns require our attention. I hope there will be a potential future D-Corp exploratory expedition mission into Darkness that we get a mission option to join.
>>
>>6156070
>[UPGRADED MAP] BELLFORD APARTMENT COMPLEX. A lot of high ranking D-Corp researchers live here. Perhaps you can find where SEATH lives and track him from there?
>>
>>6156070
>[CLOVER'S MAP NOTE] ABANDONED KETSUK ESTATE. An estate of a formerly wealthy and powerful family known for having fox-based bioaugments. May offer some useful bargaining chips and lore about D-Corp + Clover.
>>
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[UNSTABLE] HEY. FOX-BASED AUGMENTS? CLOVER YOU SLY DOG YOU WANNA SEE YOUR GF'S OLD HOME, EH?

Even if it would be funny, you're not going there yet. Your goal is to find Seath. You can worry about sightseeing later. You fiddle with the unreality marble in the palm of your hand as you explain your plan to your allies.

"We're going to the Bellford apartment complex. If the map reads right there SHOULD be some high ranking D-Corp researchers there. Worst case scenario we get a lead on where he could be."
Clover shrugs, not showing any sign of disappointment at you ignoring the Ketsuk estate. "Sounds like a mighty fine plan. Sooner we're outta here the better."

[UNDYING CURIOSITY] "Well, who says we had to leave the moment we got him? We can do a bit of sightseeing! Look around, take in all of the misery around us! Who knows! Maybe we'll learn something!" You have a gut feeling she's trying a bit too hard here but you appreciate the enthusiasm.

Her body loosens up a bit as if she's getting rid of any subconscious tension in her body.

>MAX gains +1 TALENT! Her TALENT is now 5! MAX also gains 2% CHAOTIC SPARK progress!

"Misery? Weh?" Casey gestures towards the crowded streets filled with, well, miserable people. "I see a brand new market to spread our story too! We can bring light to these poor people-"
"And no, gotta stop you there." A WRONG ANSWER buzzer soundbite plays from Kiara's voicebox. "Maybe we can spread it to Seethe but I rather not be torn apart by a syndicate here and sold for scrap."

"Lead the way." Benjamin gently nudges you with his shoulder.

It takes a few seconds to even find a gap in the crowd so you could begin your trek over to the apartment. It doesn't get much better once you actually start walking towards it. Not because it's hard to read the map or the fact the crowd is about five seconds away from trampling you at any given moment.

It's the darkness hanging in the air. It has a physicality of it that makes every step taken a sluggish struggle. You would probably have an easier time walking through literal molasses than to do anything physically demeaning here. That's not the worst part of it though.

You can see it in your allies' eyes. A blurry, exhausted glaze that usually takes a soul-crushing 9-to-5 to achieve. When you babble out some nonsensical small talk the light returns to their eyes but they had you worry there.

Your own head isn't doing much better. You can think just fine but the smaller details are slipping through the gaps of your normally attentive mind. You'll just have to roll with it for now.

D-CORP ENIVORMENTAL HAZARD: SUPPRESSING HAZE!
-You won't be able to tell the exact DC of skill checks you make until after you pick it. You'll only know the general difficulty.
-You may have trouble telling what rewards certain skill checks give as well. You'll have to guess based on the difficulty and vote description.
-Having low RESTRAINT will have far harsher penalties as well. Don't lose your mind.
>>
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You assume that staying near light would weaken or negate this environmental hazard but you may draw more attention to yourselves
There could also be riches in dark, forgotten places here.

As for the actual trip to the apartments? It's a long and tedious process due to the haze surrounding this district- wait. You don't think you remember the exact sub-district you went to.
Max notices this and hands you the ticket. You scan it to see...ZETA-9. Thank god. There should be less of the creepy cannibals here.

The crowd thins out a bit about twenty minutes of walking and lo and behold! You find yourself at the entrance of an apartment complex. An old crumbling brick wall about ten feet high surrounds the perimeter of the complex. There's a road leading right into the apartment complex but the way inside is blocked by a sturdy iron gate.

Before your group tries to find a way to break in...someone opens the door. You couldn't see who though.

You hand out the NIGHTMARE VISION GOOGLES to Clover and the two DWARFSTONES to Benjamin and Max for good luck before checking on the complex itself.

https://www.youtube.com/watch?v=xo65v1kTRZA - BELLFORD APARTMENT COMPLEX

The air here is lighter here. That's not to say you've already escaped the haze, no, a good thick layer of it still coats the streets of this gated apartment complex. But for the time being its just a little bit easier to think.

The concrete road and buildings are surrounded by tuffs of hearty weeds and dark purple grass that have adapted to the poor light conditions here. Benjamin coos upon seeing new specimens and moves to harvest some for later experimentation.
>+1 CHARGE to his PHARMACIST BOON! HE HAS 3 LEFT!

The complex itself has around twelve three story buildings inside of its gated walls, six on each side. Each building looks the exact same to the one next to it. Each one is a featureless blocky tower of brown bricks that makes your former apartment in G-Corp look like a luxury suite despite how mediocre that one was. You couldn't tell any of them apart at a glance.

Oil-lit lanterns hang by the entrances and windows of each building which casts the whole place in a light orange haze that, while not welcoming, is at least more tolerable than before. A few people are standing by their balconies to have a smoke or to hang out some laundry.

There's a few people wandering through the street. Most are stragglers, like the disguise you have on, but maybe one or two of them look like they would be researchers if their maroon labcoats have anything to say. There doesn't seem to be anything else of note here beyond the buildings but that's when Kiara points out something at the end of the road.

A short, stout building with a barely visible sign reading "HIRING NOW!" on it. Probably hiring for anyone who can clean or maintain the apartment buildings. Maybe the owner(s) of the buildings are there? Who knows.
>>
You doubt you're lucky enough to find Seath's apartment here on blind luck, especially with 36 floors worth of people. You should talk around first.

You scan around the place for anyone who may know something. Pick four people/places to investigate. Worst case scenario you'll get some intel on where Seath COULD be.

>[MAX ALLY] "Hey, that woman looks familiar." She points towards a woman wearing a horse's mask. "Think it's a Huxley. Let me handle it." (MODERATE CONNECTIONS CHECK. Max will be rolling 7d6 by herself.)
>[CLOVER ALLY] Clover points towards an oddly distressed couple wandering around the street. "Let's go check on them. They look outright hysterical." (Possible sidequest?)
>[CASEY ALLY] "I believe we should go to whoever operates this business!" Head over to the building at the end of the street. See if whoever owns these places is in at the moment.
>[BENJAMIN ALLY + OPEN MINDED] Benjamin is glancing around the place like he just sensed something. "Follow me. There's something weird about the air here." (You know this feels risky but rewarding. That's all you can tell in the haze.)
>[KIARA ALLY] A group of young kids are whispering a bunch of rumors to each other. Something about monsters and weird shady men. Kiara wants to talk to them. (MEDIUM COGNIZANCE THRESHOLD CHECK, four THRESHOLDS, rolling 11d6 with Kiara's help.)
>[UNSTABLE] A young woman is staring at you from behind the corner of one of the buildings. She's gesturing at you to approach her. (-1 RESTRAINT to you. Seems like a kindred spirit. Could be enlightening.)
>[CAPTAIN'S AUTHORITY] You spot a grizzled man with scars all over his body smoking by one of the apartment buildings. A sailor of some sorts. The Admiral is whispering at you to go talk to him already. (HARD VIOLENCE CHECK, rolling 7d6 by yourself.)
>You spot a man in a navy blue labcoat smoking outside of one of the apartment buildings. Perhaps it's a coworker of Seath. Try your luck with him.
>An elderly man in overalls is going around refilling the lanterns by each apartment building. Seems like a worker here, maybe he'll know something.

>Use an item? (FREE ACTION, WRITE IN. A consumable to help out the obscured odds? Something else?)

>>6156700
Ah, bad timing, but even with your vote it would be 5 BELLFORD 2 KESUK. At least you can vote for this!
>>
>>6156717
>>[CLOVER ALLY] Clover points towards an oddly distressed couple wandering around the street. "Let's go check on them. They look outright hysterical." (Possible sidequest?)
>[CASEY ALLY] "I believe we should go to whoever operates this business!" Head over to the building at the end of the street. See if whoever owns these places is in at the moment.
>[UNSTABLE] A young woman is staring at you from behind the corner of one of the buildings. She's gesturing at you to approach her. (-1 RESTRAINT to you. Seems like a kindred spirit. Could be enlightening.)
>[CAPTAIN'S AUTHORITY] You spot a grizzled man with scars all over his body smoking by one of the apartment buildings. A sailor of some sorts. The Admiral is whispering at you to go talk to him already. (HARD VIOLENCE CHECK, rolling 7d6 by yourself.)
>>
>>6156717
>[MAX ALLY]
A Huxley? Here? Now I'm interested
>[CAPTAIN'S AUTHORITY]
Okay fine Admiral, quit your manchild bitching
>[UNSTABLE]
I don't like losing RESTRAINT here but we have our allies to help keep us in line for the most part, and we can always pop something weak to heal just enough if we need to. Let's meet another kindred spirit like Wendy in this darkness
>[KIARA ALLY]
Kids in a hellhole like this have got to know something if they're alive and haven't been murdered or worse by this point. This could be what we need
>>
>>6156717
>[CLOVER ALLY]
Did the couple's children go missing? Is that why they are hysterical?
>[CASEY ALLY]
The owner possibly knows Seath, where he is going.
>[KIARA ALLY]
This is a must take option because of the shady man information.
The DC final threshold is probably around 43-46.
Use PULSATING GEAR to add +2d6 to Kiara COGNIZANCE roll. We need all the information we can get on the shady man.
>[UNSTABLE]
>>
>>6156717
>[CLOVER ALLY] Clover points towards an oddly distressed couple wandering around the street. "Let's go check on them. They look outright hysterical." (Possible sidequest?)
>[CASEY ALLY] "I believe we should go to whoever operates this business!" Head over to the building at the end of the street. See if whoever owns these places is in at the moment.
>[KIARA ALLY] A group of young kids are whispering a bunch of rumors to each other. Something about monsters and weird shady men. Kiara wants to talk to them. (MEDIUM COGNIZANCE THRESHOLD CHECK, four THRESHOLDS, rolling 11d6 with Kiara's help.)
>[CAPTAIN'S AUTHORITY] You spot a grizzled man with scars all over his body smoking by one of the apartment buildings. A sailor of some sorts. The Admiral is whispering at you to go talk to him already. (HARD VIOLENCE CHECK, rolling 7d6 by yourself.)
>>
>>6156717
>CASEY ALLY] "I believe we should go to whoever operates this business!" Head over to the building at the end of the street. See if whoever owns these places is in at the moment.
>[UNSTABLE] A young woman is staring at you from behind the corner of one of the buildings. She's gesturing at you to approach her. (-1 RESTRAINT to you. Seems like a kindred spirit. Could be enlightening.)
>An elderly man in overalls is going around refilling the lanterns by each apartment building. Seems like a worker here, maybe he'll know something.
>[MAX ALLY] "Hey, that woman looks familiar." She points towards a woman wearing a horse's mask. "Think it's a Huxley. Let me handle it." (MODERATE CONNECTIONS CHECK. Max will be rolling 7d6 by herself.)
>>
>>6156858
Change
>[UNSTABLE]
Switch to
>[CAPTAIN'S AUTHORITY]
Tiebreak, and we can meet her in future D-Corp missions, not like we will never get a chance again to meet her.
>>
CAPTAIN: AO9, dsN, Fl1, 4Mb
MAX: 5j6, AO9
CLOVER: dsN, Fl1, 4Mb
UNSTABLE: AO9, 5j6
KIARA: 4Mb, FL1, AO9
CASEY: FL1, 5j6, dsN, 4Mb
OVERALLS: 5j6

So it seems like CAPTAIN, CLOVER, KIARA and CASEY wins out.

DCs revealed.
VIOLENCE DC: 30 (-5 from ADMIRAL MEMENTOS IN INVENTORY)
COGNIZANCE THRESHOLD: 33/37/41/45

Three anons, roll the following
>7d6 (CAPTAIN VIOLENCE, rolling by yourself.)
>6d6 (first half of COGNIZANCE)
>5d6 (second half of COGNIZANCE)

Only one person voted for items so let's see how it goes raw. You may reroll three COGNIZANCE dice for free due to Kiara being a part of the check and MANAGER'S FLESH being MANAGER'S FLESH
You also have an old item you haven't really needed to use before: GOUGED OUT ROBOT SENSOR, due to you not rolling a lot of VIOLENCE checks. You may reroll all VIOLENCE dice you roll twice per mission. So you can use that to fully reroll the 7d6
>>
Rolled 6, 4, 4, 5, 2, 1 = 22 (6d6)

>>6157212
I'm rolling COGNI part 1
>>
>>6157217
I'm holding off on any reroll for the time being
>>
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Rolled 5, 2, 6, 5, 6, 2, 1 = 27 (7d6)

>>6156070
>Busted my nose pretty good, had to clean up some blood and sleep off the pain so that's why the update was a bit slow this time around. Should be good to go now.

I hope you are okay. I've had to set a fracture of my left nasal bone before. Kind of sucked.

Did it quick enough, my nose isn't fucked up looking or anything, thankfully. I recommend hydrogen peroxide and salt for blood stains if you don't have a dedicated carpet solution

>>6156230
>in the early days of being a lonely schizo nutter

You are only a schizo if you are wrong about stuff. Otherwise, a visionary.

>>6157212

Lets see if my luck got any better since losing my internet for a few days and having to replace the stupid dash computer in my car.
>>
>>6157229
Two 6s and two 5s is damn good, but we're still out. Do we take this failure and save the ROBOT SENSOR for the BASE ASSAULT? Or do we use it here then STILL fail the DC 30?
>>
>>6157239
>>6157229
I'll clarify the SENSOR's effect. You can reroll any number of VIOLENCE dice with it. Which means you can just roll the 2, 2, 1.
It's an item you can only use twice a mission on a check you personally aren't involved with a lot. I think that's fair.
>>
Rolled 4, 3, 6 = 13 (3d6)

>>6157239
I'm gonna say we use the sensor
>>
>>6157239
>>6157246


I'll wait just a bit to see what people want to do before wasting a reroll since we still have a bunch to do this job and might really need it down the line, especially if we run into a Dopple or a spook squad or something.
>>
>>6157268
How often do we get VIOLENCE checks with Nicole specifically?
>>
Rolled 4, 3, 5 = 12 (3d6)

>>6157293
>>6157246

Eh, fuck it then.
>>
>>6157303
>>6157246
I mean I was already going to count 5j6's roll. No need to reroll twice when he made a 27 roll a 35 roll.
It...would already pass the check. So I just need 5j6 to roll the 5d6 on Cognizance.
>>
Rolled 5, 2, 3, 2, 4 = 16 (5d6)

>>6157212
>>
Rolled 3, 4, 1 = 8 (3d6)

COGNIZANCE: 38
VIOLENCE: 35
Rerolling two 2s and a 1 on COGNIZANCE to see if we need to do anything else....
>>
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>>6157305
Ah my bad. Thought you wanted the original roller to do the re-roll.

>>6157344

Nifty. Can you please pass on the good luck we generally have on dice to like one or two other quests on the board.
>>
You're currently at 41 now, passing three thresholds but still missing out on one.

First one to three decides what you'll do.
>Three thresholds is fine. Don't spend anything else.
>You do need to top up on RESTRAINT anyways. Take a Q-CORP SUGARY WAFER DELIGHT. (You'll roll an additional 2d4 and heal 1 RESTRAINT. You'll also roll an additional 2d4 to the next COGNIZANCE or RESTRAINT check you make.)
>[UNSTABLE] PUT A LITTLE BIT OF PRESSURE ON THE KIDS. (-1 RESTRAINT to you and a decent chance to deal 1 RESTRAINT to Kiara. You'll pass the fourth threshold for free and you'll get a bit of extra information as well.)
>>
>>6157350
>You do need to top up on RESTRAINT anyways. Take a Q-CORP SUGARY WAFER DELIGHT. (You'll roll an additional 2d4 and heal 1 RESTRAINT. You'll also roll an additional 2d4 to the next COGNIZANCE or RESTRAINT check you make.)
>>
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>>6157350
>You do need to top up on RESTRAINT anyways. Take a Q-CORP SUGARY WAFER DELIGHT. (You'll roll an additional 2d4 and heal 1 RESTRAINT. You'll also roll an additional 2d4 to the next COGNIZANCE or RESTRAINT check you make.)

Meh. Might as well. Don't think this is a hugely important check, but a bonus in the future is good. Healing restraint is nice since this place fucks with you if too low, apparently. May need to keep an eye on our SHIFTER buddies if they need to use their powers, since they have far lower Restraint than Nicky.

I will also giggle if one of our allies shoots the .50 cal sniper rifle and get put on their ass from recoil.

I have shot one a few times from sitting or prone; recoil is manageable but I would not try from standing since I am a smaller person.
>>
>>6157350
>>You do need to top up on RESTRAINT anyways. Take a Q-CORP SUGARY WAFER DELIGHT. (You'll roll an additional 2d4 and heal 1 RESTRAINT. You'll also roll an additional 2d4 to the next COGNIZANCE or RESTRAINT check you make.)
>>
>>6157350
>You do need to top up on RESTRAINT anyways. Take a Q-CORP SUGARY WAFER DELIGHT. (You'll roll an additional 2d4 and heal 1 RESTRAINT. You'll also roll an additional 2d4 to the next COGNIZANCE or RESTRAINT check you make.)
>>
Rolled 1, 1 = 2 (2d4)

Coolio. Rolling the 2d4 and regardless of what you get, writing. If it's 4 or more, pass with four thresholds. 3 or less, three thresholds.

Theoretically you could autopass any check by just spending all the times you got but I think one item + one charge on an old piece of equipment is more than enough investment.

>>6157361
"Nicole, why did you give this to me anyways?" Ben gestures towards the .50 cal rifle you handed him since stat wise, he WOULD be the best for it.

"What do you mean, Ben? You're the most suited-"

"My arms are thinner than pool noodles. I think even if I laid down and braced this against something I would rip them clean off." He's not wrong but...
"Nahhhh. You're built different. I'm sure you can use it just fine." You lie directly to his face. You think the idea of him having this gun is way funnier than how practical it is.
[GULLIBLE] "Okay!" He just seems to eat it up. "I guess if you say so...just wanted to make sure I wouldn't lose anything valuable."

[UNSTABLE] A smug smirk forces itself across your face. "Well, at least for Max, I think she values a different limb of yours-"

An impotent but furious punch slams into your back. A familiar boyish voice squawks behind you. "Watch. It." Best to change the subject!
>>
>>6157389
>3 or less, three thresholds.
Dice WANTED us to fail
>>
>>6156858
I told you anon, we should have used PULSATING GEAR.
>>
>>6157395
>>6157395
Its okay... we're still 3 of 4 thresholds on the info collecting
>>
>>6157389
Bleh, meant to write "items" and "is way funnier than worrying about how practical it is". Guess that's what you get for writing in a rush.

>>6157395
If it's any consolation, you still got 3/4 thresholds + you get an extra 2d4 on the next COGNIZANCE or RESTRAINT check.
Besides. You'll get a chance to use it later. The chance of you somehow not finding a machine to use PULSATING GEAR on in the next 3-4 districts is a long shot.
>>
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>>6157389

Fucking dice.

That was a cute little write up. He now must get knocked on his ass from blowing away a glow nigger in a single shot.
>>
>>6157361
Isn’t the Barrett M107 the one where the barrel itself moves back on a spring? That eats a ton of reaction impulse right there.

I’ve heard from people who have shot one that the crosshairs barely move. The gun is just heavy as fuck and impossible to aim while standing.
>>
>>6157413
The one I've shot isn't that fancy, since it was a single shot bolt operated version. M 99? I am not really an expert on rifles in general, since mostly do pistol competition. Have a couple of AR pattern rifles. Hunting guns, shotguns along with the various carry and match pistols.

I figure the single shot has some features in it to help with recoil, aside from the fuck huge compensator and weighing like 20 pounds. Honestly, wasn't that much worse than a 10 gauge with 3 1/2 inch slugs; loud AF, however.

It was cool but I don't think I am ever going to need to blow an engine block up or pop someone from 800 yards. Plus, the fun ammo is basically impossible to find.

At some point, I do want to give an Anzio 20mm a round or two.
>>
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You gotta give Max credit, she can throw a mean punch now...but you blame that on the PARADIGM and ODDITY you gave her more than anything. You keep a hand on the sore spot on your back while you think of who is worth talking to.

"Kiara and I will go check on the kids over there; Kids being able to survive in a place like this? They gotta know something. Rest of you..." You make a vague gesture towards the crying couple. "Talk to them. See what's up." You do want to check up on whoever owns all of the apartment buildings but you want to do that with the whole group.

"Sure..." "Okay!" "Forsooth!" "Alrighty then." The four goobers head off to deal with the couple. They should be able to handle it just fine and hey! Side objectives are fun and pay you more! WHO DOESN'T LIKE MORE MONEY! THIS GIRL WITH DEER ANTLERS AND FUR IN UNCOMFORTABLE PLACES TALKING TO HERSELF RIGHT NOW LIKES MONEY!

HAHA!

Ha.

"The darkness is getting to you, isn't it?" Kiara's electronic voice snaps you out of whatever episode your mind was getting into this time. "You have to work on your poker face. It's really obvious."

"Hey! I beat Clover in poker that one time!"
"I bet! Though I imagine you did that by spooking the heck out of him."

"Probably. The both of you saw worse at this point though."
Kiara's body shakes and clatters in a mimicry of a human shuddering. "The things I saw in that P-Corp REFINEMENT ROOM...no wonder why that one P-Corp Administrator I interviewed was so shady about his facility's employee turnover rate."

Bad memories about the P-Corp Facility mission aside, the two of you approach a group of five kids who seem to be all by themselves. Their clothes are a mismatch of coats and scarves two sizes big for them and with how much grime coats them, it's clear these kids are homeless. They don't even seem to notice you or Kiara.

They're constantly gibbering to each other about bizarre rumors and folktales from what you're able to overhear. They're too engrossed in their own conversations to hear Kiara calling out for them. She turns to you with a shrug, "I'm not good with kids but I can certainly eavesdrop!" <"Kids always weird me out. Never understood why.">

You feel bad for the kids but your mission's more important, regardless of that weird nagging feeling in the back of your head. You crunch on one of the wafer you had (tastes pretty good actually!) to help you focus.
>-1 SUGARY WAFER DELIGHT. YOU NOW HAVE 8/11 RESTRAINT!

>FIRST THRESHOLD!
"Oi, ya talkin' about The Crook again? Told ya he's nothin' more than a fairytale, I told ya!"
"No, no! I told ya he's real! Big stumbling oaf had a gun for a head! Big, big revolver held by a big grimy hand!"
"I told ya! The dark must've been messing with yer noggin'!"
"Nah! He's one of them monsters the D dudes keep in the labs all over the place! Had to give him my hooch so he wouldn't blow me to pieces!"

"You fat liar! You're only saying that to-"
>>
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"Am not! He should hangin' around that ol' Stygian bar again! I ain't lying! He even told me where to find this!"

The tallest of the five kids pulls out a loaded revolver. All of the kids ooo and ahh at the sight of it.

"An anomaly? Freely wandering around in the City?" Kiara's LED eyes dull for a moment. "Sentient by the sounds of it. Maybe we could bother him for information?"

It takes a while for the kids to say anything interesting again but you pick up on something.

>SECOND THRESHOLD
"I told you! She glew in the dark! She literally glew in the dark! Sparkly silver outfit too!"
"It's glowed, you dumb idiot!" "Oi! I ain't taking that from a 5th grade dropout!"

[PERSON OF INTEREST] A spook? Here? Not some random assassin? This could be interesting.
Kiara was zoning out for a bit but she's now listening intently. "Ho? Finally something interesting. I was going to kill myself if I heard another kid talk about their dreams."

"Yeah! Yeah! She seemed real sad about somethin'. Scared even. Tried talking to her but..."
"Begged her for money again, poorie?"
"You're poor too! No, she just hugged me before running somewhere. Think it was near some abandoned science lab place.
"Weird! Did she say anything?"

"She was mumbling real bad. Somethin' about 'needing a break' and 'having too much on her plate'. Guess she had a rough day at work."
"We all have rough days here! She ain't special!"

"Nicole? Does that-" "No. No, that doesn't make any sense to me. The spooks are usually smug or unflappable. 'Sad spook' doesn't make a lick of sense to me." "All by herself too? Hugging random kids? Could she have gone rogue?"
"Dunno. Think she might be at #D-ZZZ-9?" "If my analyzer module isn't faulty, that is the closest 'abandoned facility' to here."

>THIRD THRESHOLD! LAST ONE PASSED!
You're about ready to leave since they're just babbling nonsense but Kiara pulls you in just at the last moment.

"Come back. I think they're about to get to something real juicy now." You're not sure what gave Kiara that impression but you'll go along with it for now. As you stand alongside her, you overhear an odd tidbit from the kids.

"What do ya MEAN our favorite hangout's closed? The one by the gym? THAT one?"
"Yep! I told ya! This gal with a real funny hat and a big golden staff came bargaining in! Shoved me right out of it!"
"Wait. How big was that hat?"
"Real freakin' big! Had a buncha golden scribbles all over it! Some N-Corp fancy pants. Had a buncha other priests following after 'er. Real weird."
"Did she say anythin' as to why?"
"All she said is she's lookin' for some 'Foxtrot' whoever." "What, our neighbor?" "Dunno!"

That's the last you can overhear before it all becomes garbage noise. You snap your fingers upon remember one name that might fit that description: Ms. Bergoglio. "Think it might be Bergoglio?"
[KIARA SEEKER] "No doubt about it. I think I vaguely heard somethin' about them being a minor N-Corp family."
>>
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"Bishop too by the sounds of it."

Could be your chance to kill one of the four hunting the Foxtrots down now that you know their general location. Though it may be better to avoid that area. You at least know what to expect at STYIGAN, BODY GRINDSET, and D-ZZZ-9. Helps to narrow things down.

Your head forces itself to look in the direction of one of the many apartment buildings. Kiara notices this unusual movement and gently shakes you by the shoulder. "You good? Did the wafer mess you up that badly?"
"Dunno. I feel a weirdly strong urge to check out that building."

The only person you see in the direction you're looking at is some old coot who probably picked this place to live at so he can die in abject misery: He's an older man wearing a navy blue naval overcoat and turtleneck sweater. He's smoking like a chimney thanks to the fat cigar in his hands.

[CAPTAIN'S AUTHORITY] I recognize that man. Talk to him. Now.

"...Go meet with the others. I gotta talk to him."
Kiara takes a moment to process WHY you want to talk to him of all things but that's when it clicks. "Wait. Sailor, weird impulse to talk to him, is this about the Admiral-"
"Gotta go."

Kiara holds her tongue and leaves you be. You're now all alone.

You find yourself blacking out for a brief moment. When you next wake, you're standing in front of the old sailor in question.

He was standing by the left side of the building, trying to smoke in privacy, before you interrupted him. He cocks an eyebrow before pointing his cigar at you. "What you want, missy? I ain't got no business with anyone these days."

You fiddle with the sleeve of your coat, unsure what to say but trusting that the Admiral was wailing in your head for a reason. "Do you know about the opening up of the Infinite Sea in the last few weeks?"

The Sailor nods. "Tis a shame. Didn't get to explore it myself before it retired. Heard some lass killed the Admiral. Poor bastard. Wish I could've seen his body at least."

"You knew him?"
"Knew him? Worked under him back in the days. Knew he was no ordinary human but the pay was good. Back before he got bored of having a crew."

You slowly blink as a look of absolute bewilderment washes over your face. Some regular human worked with the Admiral and got paid by him?

[CAPTAIN'S AUTHORITY] When you have as much power and influence as I once had when I still had a corporeal form? You too would find ways to entertain yourself.

"Whatever. You could also say I was an associate of his. The one who killed him, to put it into simple terms."
The Sailor scoffs. "I don't believe you."

"I can prove it."

"Can you? Well, if you can prove you could've done such a thing? I'll pay YOU an outstanding payment I had with him. A favor I owned him." The Sailor tightens his fists.

The two of you stare at each other, expecting the other to make the first move. You know that whoever lands the first punch would probably be knocked clean out. That's when you decide to play dirty.
>>
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You toss pictures of the Admiral alongside a strip of his overcoat into the air. The Sailor widens his eyes in shock but quickly readjusts his focus to the impromptu brawl. The scars covering his face and hands glow a light blue. Power tattoos?

>35!

Like a piston of a powerful engine, his left fist launches forward at speeds too fast for any regular human to react to. It damn near caves your face in but you manage to duck at the last second. Sparks of navy blue and orange land on your face and by god, they burn.

Your hands instinctually grab onto his arm and without realizing what you're even doing, you hear a violent POP from his arm socket. His left arm is now dangling loosely like an old man's dick. Despite this, it's clear he's not in any actual pain. He's more impressed than anything.

"Hrm. A normal person wouldn't been able to dodge that." He pops his arm back into its socket with little to no effort. He helps you collect the mementos you threw into the air to distract him. "So. He's with you, huh?"

"In a sense. You said something about an outstanding payment?"

"One: Tell him I'm sorry I couldn't go onto his last voyage."
[CAPTAIN'S AUTHORITY] "It's fine." You speak in an oddly deep tone that's still clearly your voice. "You were only human."

The Sailor nods. "Thank you. I knew something was different about this girl. Antlers aside."

"Two: Tell him that you deserve this." He tosses you a small bag before gesturing at you to leave him be. "I have no more business with you or the Admiral. It was nice meeting him at least."

As you walk away, you feel an odd rush of power flooding through your system. A power from a certain Admiral...it feels GOOD. Too good.

[CAPTAIN'S AUTHORITY] Thank you for letting me reconnect with an old friend. I will admit it was selfish of me. Consider this your payment.
>You gain +1 VIOLENCE and TALENT permanently! Both are now at 8!

You do so. You crack open the bag to find a bundle of $500. That's it? You were expecting some loot or something but it's just that: A payment. Oh well, you won't turn it down.

You soon join back up with the rest of your allies. They were all waiting for you by the building at the end of the streets. Clover's the first to say anything.

"So, you know that couple I spotted? Apparently their dog got kidnapped by a syndicate of all things."
"Verily! For it appears the SEAL OF BRAM'VESH has taken an interest in their poor canine!" Casey interjects on Clover's behalf. "It appears this is not the first nor last kidnapping the Syndicate has done!"
"Though I imagine it's mostly people instead of dogs..."

"I prefer if we didn't bother the anomaly-obsessed cult," Max nervously laugh. "But they did say they would pay us."
"Two birds with one stone! We can get their dog back and follow them to whatever abandoned facilities they occupy!"

...It's something.
>OPTIONAL OBJECTIVE: DEAL WITH THE SEAL OF BRAM'VESH. REWARD: $600, +1 D-CORP FAVOR, A CHOICE OF ONE OUT OF FOUR PARADIGMS.
>>
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It's time to actually meet up with the owners of the complexes: see what you can get out of them. The six of you pile into the small NOW HIRING building to see what's going on here.

https://youtu.be/FA1XMNNC4xk - NOW HIRING

Compared to everywhere else you've been to in D-ZETA-9, there's no oppressive dark atmosphere or anything here. In fact it's far, FAR too bright inside of the waiting room your group is now in.

The fluorescent ceiling bulbs are buzzing away in an attempt to keep every inch of the room lit up.

There's a few scattered metal folding chairs clearly stolen from some abandoned warehouse given how rusty and poorly maintained they are. The walls are painted a baby blue hue that's trying way too hard to seem inviting.

The blue and purple fuzzy carpet your group is standing on is incredibly sticky. You hope it's only soda or something. The only other thing in this room is a locked door leading further inside and the receptionist. Who so happens to be behind a thick layer of bullet resistant glass.

The young woman sitting behind the bullet resistant glass waves eagerly at your group. "Oh! Hey! We were looking for some new employees after the last few left! Something about joining a new organization that pays better? They were real quiety on what the organization was, though."

"I do apologize for my bluntness, m'lady, but we have business with the owner(s) of the apartment complexes here!"

The receptionist cocks an eyebrow at Casey before looking at the rest of the people in the group. "They're busy with a meeting with some corporate family or something.. Unless you have something urgent you'll have to wait."

What do you say to her? You won't need to make any checks for now, you think. Choose three.
>Get to the point. You're here on behalf of a Foxtrot to search for a missing family member of his and this really can't wait.
>[MAX ALLY] Corporate family? Have Max ask about which family or families they're having a meeting with. You already saw a Huxley here.
>[PERSON OF INTEREST] Shady organization that pays a lot? Sounds familiar. Ask the receptionist what she knows about them. Anything specific they're doing here?
>[CASEY ALLY] Have Casey do some small talk with the receptionist, see what she's willing to say without any direct prodding.
>[CLOVER ALLY] Clover used to be a local here. Have him ask her about what's changed around here; maybe some forewarning on what you might encounter in the other places you plan on visiting.
>[BENJAMIN ALLY + OVERHEARD ANOMALY RUMOR] Anomalies wandering around freely? Facilities seemingly abandoned or poorly maintained all over the place? Ask her if this is a recent thing or if it's been going on for a while.
>Write in

I'll probably make this a quicker update to make up for how slow I was to update it this time. Will probably close by the time I wake up.
>>
>>6157584
>[MAX ALLY] Corporate family? Have Max ask about which family or families they're having a meeting with. You already saw a Huxley here.
>[PERSON OF INTEREST] Shady organization that pays a lot? Sounds familiar. Ask the receptionist what she knows about them. Anything specific they're doing here?
>[BENJAMIN ALLY + OVERHEARD ANOMALY RUMOR] Anomalies wandering around freely? Facilities seemingly abandoned or poorly maintained all over the place? Ask her if this is a recent thing or if it's been going on for a while.
>>
>>6157584
>[PERSON OF INTEREST]
>[CLOVER ALLY]
>[BENJAMIN ALLY + OVERHEARD ANOMALY RUMOR]
>>
>>6157584
>[PERSON OF INTEREST]
>[CLOVER ALLY]
>[BENJAMIN ALLY + OVERHEARD ANOMALY RUMOR]
We will be going to an abandoned lab, so this information is needed. I don’t want to go in the lab blind.

>"You're poor too! No, she just hugged me before running somewhere. Think it was near some abandoned science lab place.
Is she trying to search for Seath in the abandoned lab? Is Seath in there?

>"She was mumbling real bad. Somethin' about 'needing a break' and 'having too much on her plate'. Guess she had a rough day at work."
An opportunity to convert a silver agent to our side is an opportunity we should not waste.

>Could be your chance to kill one of the four hunting the Foxtrots down now that you know their general location.
I am curious the reason why the Bergoglio team accepts missions to kill Seath.

>"Verily! For it appears the SEAL OF BRAM'VESH has taken an interest in their poor canine!" Casey interjects on Clover's behalf. "It appears this is not the first nor last kidnapping the Syndicate has done!"
Cyanide pills and Benjamin drug-making skills will come in handy if we get an option to poison their food and drink.
>>
>>6157614
Change
>[CLOVER ALLY]
Switch to
>[MAX ALLY]
I am feeling paranoid; I want to know the corporate family making deals with owners here is not the same people that are hunting Foxtrot. Have them hire Huxley for security reasons?
>>
>>6157644
The [CASEY ALLY] option is triggering my paranoia and suspicion. Is it just me?
>>
>>6157648
No, it's not just you

>>6157644
Good point on the Huxley being here for security reasons. If so, we can spend Huxley FAVOR to get them to fuck off

>>6157584
Changing my vote in >>6157605 from
>[CLOVER ALLY]
to
>[MAX ALLY]
>>
>>6157584
>[MAX ALLY] Corporate family? Have Max ask about which family or families they're having a meeting with. You already saw a Huxley here.
>[PERSON OF INTEREST] Shady organization that pays a lot? Sounds familiar. Ask the receptionist what she knows about them. Anything specific they're doing here?
>[BENJAMIN ALLY + OVERHEARD ANOMALY RUMOR] Anomalies wandering around freely? Facilities seemingly abandoned or poorly maintained all over the place? Ask her if this is a recent thing or if it's been going on for a while.
>>
>>6157584
>[BENJAMIN ALLY + OVERHEARD ANOMALY RUMOR] Anomalies wandering around freely? Facilities seemingly abandoned or poorly maintained all over the place? Ask her if this is a recent thing or if it's been going on for a while.
>[CASEY ALLY] Have Casey do some small talk with the receptionist, see what she's willing to say without any direct prodding.


>[MAX ALLY] Corporate family? Have Max ask about which family or families they're having a meeting with. You already saw a Huxley here.


We brought those two specifically for social interaction.
>>
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You swear that the music playing in here is going to drive you crazy. Best to get as much information you can out of the receptionist.

You tap on Ben's shoulder and whisper to him what you hear about The Crook. THAT gets his attention real fast. He gets the hint real quick on why you told him that.

Benjamin leans against the reception booth's counter. He winks at the receptionist while spouting the goofiest smirk possible. "Hey! So sorry for bothering you. I'm here with my girlfriend because we're here to observe some anomalies." His voice is uncomfortably smooth; He clearly spent a while practicing on it.

"Oh...girlfriend?" The receptionist is clearly disappointed at the 'girlfriend' part. The smug, self-satisfied look Max is giving her speaks for itself. "Wait, anomaly chasing? I probably wouldn't do that right now if I was you. There's been a lot more wandering around recently."

"Huh?" Benjamin pretends to be shocked at this news. "Really? How come? Did another budget cut hit the facilities or something?"

"Oh, no, no!" The receptionists whisper yells with panic oozing from her voice. She glances behind her chair to see if anyone heard what Benjamin said. "No, no, the budget is good! It's more that...there's been a massive surge of anomalies wandering around the streets. I don't know much but some say they're being imported from somewhere."

"Wait." Kiara picks up on her odd phrasing. "Imported? They're not naturally manifesting?"

"Yeah. There's been a lot of trucks moving in and out of here: All of them under some new brand: "PARANATURAL EXTERMINATION PROFESSIONALS"." No one in the group has ever heard of that group before. "Apparently they go around facilities and offer them to take away any excess anomalies they have."

"There's been rumors that any facility that accepts ends up abandoned only a week or so later. There's no proof that PEP is involved in it but..." The receptionist shrugs.
"Do you have a description of their trucks?" Kiara has a notepad in hand, ready to note down anything the receptionist describes.

"Well, they're large. Bulky. About the size and length of a G-Corp Semitrailer. Dull brown paintjobs all over except for a gold star on the each side. I think they also have UV lamps hanging on the backend of it too."
Kiara quickly scribbles this down. "Interesting! We'll tell you how that investigation ends up later." You probably won't but it sounds professional!

"Woo. Yeah, the amount of weird shady groups moving around these days is really weird."

[PERSON OF INTEREST] "Is that so?" You push Benjamin to the side so you can stare down the poor ol' receptionist. "You said something about a shady group that pays a LOT. Tell me about them."

"I-is her gaze always that intense?" The receptionist turns to Casey, who's standing behind you.
"Indeed! I think it's one of her marketable features alongside her antlers!"
"O-oh. Yeah. Why does she even have those? Is she a furry?"

You nearly see red.
>>
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[HEALED RESTRAINT RECENTLY] Yet you resist the urge to do anything drastic for the time being. "Born this way." You lie through your teeth. "Now, tell me."

"Okay, okay. So a lot of my coworkers who are usually tasked for, like, cleaning the buildings here? All of them were being headhunted by this brand new cleaning company that popped out of the woodwork!"
"Apparently they were offering free visas to L-Corp's district as long as you signed up. Something about 'biohazards' and 'waste management.'"

Everyone in your group picks up on the super obvious euphemisms. Literally the only way it could be more obvious-
"And yeah, it's clear it's for some shady mafia group or something but $50k per year? Not bad these days."

"Did you get the name?"

"My coworkers were real stingy about the details because, you know, a way outta here isn't something you snitch to people about...but I overheard them saying the name Lion Eye Cleaners. Apparently Cleaner is both what they literally do AND the fact they're...Cleaners. You know. Two bits thugs you hire. They wear platinum hazmat suits or something."

Interesting. Two important names to look out for. You're not sure if the 'platinum' she's talking about is silver or if it's just a coincidence but you'll have to keep an eye- Wait. It just hit you. Hazmat?
[NICOLE SEEKER + KIARA SEEKER] "K-Corp?" "Were they, like, K-Corp hazmat suits?"

"Similar, yes. Why?"

Odd. You suppose that's another thing to worry about down the line. You do worry about checking them out considering they're Cleaners and Max's presence may cause issues there.

That's when Max decides to change the subject since she can tell the receptionist doesn't have much else to say about the Lion Eye group. "I recognized that look of fear in your eyes when we talked about the budget-" "W-what budget? D-Corp's budget and debt payments are being handled well. This is GOOD property."

[CORPORATE V.I.P] "Yeah, you probably know a Huxley is nearby. Who else is in there?" Max taps her fingers against the counter. "They have to be real important if you're trying to pretend D-Corp isn't a pit in the ground-"
"Shhh! I-I can't just be telling you-"

Max wipes away at some of the grease that's currently making her hair a dark brown. A tuff of greyish-blue hair is now visible to the receptionist. That's enough to crack the poor girl wide open. "A-A Kr-Krak..."
"Shh." Max promptly regreases it to hide her distinctive hair color. "C'mon. Do it for Ben's sake. Or Cassie." She gestures to the two, who are both smiling like goobers like now.

"F-fine. There's a representative of the Liu family in the room behind me. He's been guarded by a Maus and Huxley, they're both waiting outside. He's talking to Mr and Ms. Cruz about buying the apartment complexes here and a lot of the abandoned buildings in this sector of D-Corp."
"Did he say why he wanted to buy the land around here?"
"Dunno. Something about a Foxtrot?" Oh! That's very, very inter-

You hear a door open.
>>
>>6158025
Shit... this might end in a fight....
>>
A man in a bright crimson red suit and tie steps out from the locked door besides the receptionist's counter. A pair of novelty shades with star-shaped lenses hang off his face, mocking everyone nearby with how tacky they are. The man himself is generic looking outside of his flashy uniform but he reeks of 'failed movie star'.

Following behind him are two older folks with dark, tanned skin: those must the Cruzes! You wonder how they even got a tan in this fuckin' stygian wasteland though.

"I see, I see!" Mr. Shades is bobbing and nodding his head like a drunk chicken. "This is quite the interesting location. Perhaps I could use this place for my latest shoot: I'm actually doing a documentary here."

"Is that so? I'm glad you picked us for this honor."
"Why, it's been so long since we had anyone from A-Corp down here."

Mr. Shades snaps his gaze over your group. "Say, what are you here for? Signing up for a lease or somethin'? I'd go somewhere else, I'm planning on buying this place soon. You should save what money you have and find somewhere better."

You sense an ominous presence looming in the doorway behind you. You catch a glimpse of a woman wearing a mask of a horse and a pair of insectoid eyes behind her. You have a feeling that while Mr. Shades is trying to be nice, you should probably not overstay your welcome here.

The light is strong enough here to negate SUPPRESSING HAZE! For now.

You should make your move and get out of here. Pick three.
>[CASEY ALLY] "We're here to deliver something! We need to have a quick chat with them to confirm their package." Try to talk to the owners in private. (EASY CHARM DC 16 (-4 from her own BOON), rolling Casey's 6d6. You'll get some small tidbits about Seath and any quirks of his you have to watch out for.)
>[KIARA ALLY] "Have you heard anything about the rumors involving the PEP or the Lion Eye Cleaners?" Try to see if they slip up and say anything incriminating.
>[CLOVER ALLY] "Oh! A documentary! Got any places you have your eyes on? We just wanna know so we don't mess up your shoots."
>[MAX ALLY] "I know you're there, Huxley. Come out." Let Max talk to the Huxley. Maybe you can get something good out of this. (MEDIUM CONNECTIONS DC: 25 (-4 from CASEY, -3 from PREVIOUS HUXLEY EXPERIENCE), rolling Max's 7d6. If you pass, you'll get another HUXLEY favor and the skill check DCs in the next location you visit will all be slightly reduced.)
>[BIRD BRAINED CHARISMA] Benjamin flashes some finger guns at Mr. Shades. "Want some crack, superstar? (-1 CHARGE off LICENSED PHARAMICST. You'll get a generous monetary tip AND some useful information about Seath thanks to Mr. Shades slipping up.)
>[S-CORP BLESSING] "What's up with all of the star power here?" You highly doubt it's just for a documentary if THREE corporate families are involved. You really do hope they're not actually hunting after Seath.
>You don't want to stay here too long. Leave early. (Can be picked multiple times.)
>Write in.
>>
>>6158060
>CASEY
>MAX
>BIRD BRAINED CHARISMA
Most goal oriented, and personally I just want to meet a few higher ups.
>>
>>6158060
>>[MAX ALLY] "I know you're there, Huxley. Come out." Let Max talk to the Huxley. Maybe you can get something good out of this. (MEDIUM CONNECTIONS DC: 25 (-4 from CASEY, -3 from PREVIOUS HUXLEY EXPERIENCE), rolling Max's 7d6. If you pass, you'll get another HUXLEY favor and the skill check DCs in the next location you visit will all be slightly reduced.)
>>[BIRD BRAINED CHARISMA] Benjamin flashes some finger guns at Mr. Shades. "Want some crack, superstar? (-1 CHARGE off LICENSED PHARAMICST. You'll get a generous monetary tip AND some useful information about Seath thanks to Mr. Shades slipping up.)
>>[S-CORP BLESSING] "What's up with all of the star power here?" You highly doubt it's just for a documentary if THREE corporate families are involved. You really do hope they're not actually hunting after Seath.
>>
Rolled 2 (1d2)

>>6158060
>MAX ALLY
>BIRD BRAINED CHARISMA
coinflipping the last one
1 = CASEY
2 = S-CORP BLESSING
>>
>>6158060
>[MAX ALLY]
>[BIRD BRAINED CHARISMA]
>[S-CORP BLESSING]
>>
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>>6158060
>[MAX ALLY] "I know you're there, Huxley. Come out." Let Max talk to the Huxley. Maybe you can get something good out of this. (MEDIUM CONNECTIONS DC: 25 (-4 from CASEY, -3 from PREVIOUS HUXLEY EXPERIENCE), rolling Max's 7d6. If you pass, you'll get another HUXLEY favor and the skill check DCs in the next location you visit will all be slightly reduced.)

>[CASEY ALLY] "We're here to deliver something! We need to have a quick chat with them to confirm their package." Try to talk to the owners in private. (EASY CHARM DC 16 (-4 from her own BOON), rolling Casey's 6d6. You'll get some small tidbits about Seath and any quirks of his you have to watch out for.)

>[BIRD BRAINED CHARISMA] Benjamin flashes some finger guns at Mr. Shades. "Want some crack, superstar? (-1 CHARGE off LICENSED PHARAMICST. You'll get a generous monetary tip AND some useful information about Seath thanks to Mr. Shades slipping up.)

Crack is wack, Ben! But lets hit the pipe.
>>
>>6158060
>[CASEY ALLY] "We're here to deliver something! We need to have a quick chat with them to confirm their package." Try to talk to the owners in private. (EASY CHARM DC 16 (-4 from her own BOON), rolling Casey's 6d6. You'll get some small tidbits about Seath and any quirks of his you have to watch out for.)
>[MAX ALLY] "I know you're there, Huxley. Come out." Let Max talk to the Huxley. Maybe you can get something good out of this. (MEDIUM CONNECTIONS DC: 25 (-4 from CASEY, -3 from PREVIOUS HUXLEY EXPERIENCE), rolling Max's 7d6. If you pass, you'll get another HUXLEY favor and the skill check DCs in the next location you visit will all be slightly reduced.)
>[S-CORP BLESSING] "What's up with all of the star power here?" You highly doubt it's just for a documentary if THREE corporate families are involved. You really do hope they're not actually hunting after Seath.
>>
>>6156705
>unreality marble
I take it QM knows nothing about F/SN?
>Seethe
Hell of a name Handler's relative has, KEK
>SUPPRESSING HAZE!
The people most liable to lose/spend RESTRAINT here are Nicole, Ben, and Max. Good thing we have Casey here as a source of mobile fuzzy sunshine. Might be way trickier if we ever come back to this District

>>6156708
>adapted to the poor light conditions
"This creature has adapted to the crushing pressure and oppressive darkness"
>BELLFORD APARTMENT COMPLEX
I can imagine this place easily because I've seen apartment complexes exactly like this one, down to the knicknacks and shitty chairs on the porches, aged brick and roofing, little scruffy kids playing around, visible grime and disrepair on the gutters and other parts, laundry out to dry because people have no dryers, scent of cigarette smoke and cheap liquor in the air...

>>6157389
>this entire exchange
The pains of being a /qst/ protag and the ubiquitous powerlevel autism of the average anonymous faggot, when confronted with the reality of what is actually happening in the story that is taking place
>way funnier
He could just... melee opponents with the anti-material rifle? Surely there's melee-focused guns in this setting too like the Thumb and others in ProjectMoon?
>values a different limb
When is Nicole going to ask them to invite her to their inevitable wedding?

>>6157574
>I imagine you did that by
Anybody else in the group right now could tell her that story because the rest of the party were all there on that mission, including Clover himself
>that P-Corp REFINEMENT
I like how this thing alone has irreversibly impacted the characters we sent to handle it offscreen on that mission. One single side-task, and it's fucked enough to have subtle yet permanent repercussions for the entire quest. Impressive
>his facility's employee turnover rate
Sucks to be those guys. OUR Admin never let a single person die that wasn't a D-Class scum worse than a CLERK
>Kids always weird me out
Is this a Fear & Hunger reference? I haven't played either of them yet
>gun for a head
Hey I remember this guy. I'm glad he's still alive and kicking

>>6157575
>Bergoglio
>minor N-Corp family
Shit, we have no N-CORP FAVOR and we've done nothing for or about N-Corp the entire quest. We're outta luck here

>>6157577
>kill one of the four
I get the feeling killing Bergoglio might have big repercussions if we fuck up the aftermath

>>6157581
>35!
Did we use the GOUGED-OUT ROBOT SENSOR or did we bank it?
>helps you collect the mementos
Least he got a good eyeful of the photos and the overcoat strip in the process. That'll be enough for him
>"It's fine."
>was selfish of me
I never expected the Admiral to be this nice to anyone
>$500
Did you add this to the money counter?
>interest in their poor canine
Anomalous dog?
>OPTIONAL OBJECTIVE
I won't say no to more D-CORP FAVOR or a new PARADIGM
>>
>>6157584
>bullet resistant glass
I wondered how long it'd be before we came across any of these

>>6158024
>the music playing in here is going to drive you crazy
The Pizzeria Simulator song is very nice
>smug, self-satisfied look
"It's going to be WIFE in the next year."
>imported
Why would the spooks want to destabilize D-Corp? Is it just because they want a hold on the anomalous bullshit themselves? D-Corp is plenty fucked all the time, why bother other than just to be sure?
>description of their trucks
Could it be related to the silver agent base in G-ALPHA-2? If they're operating in G-Corp they'd have the transportation ready
>marketable features
Marketable Nicole plushie when?
>a furry
Oh no... the F-Word...

>>6158025
>[HEALED RESTRAINT RECENTLY]
Have we ever had this proc happen before? Seems popping that wafer was better than I expected
>"Born this way." You lie through your teeth
[UNSTABLE RESOLVE] Is it truly a lie?
>free visas to L-Corp
I don't think this is a good thing with how stringent L-Corp is, but going from the darkness into the light must be going to heaven for the people here in D-Corp
>$50k per year
That's okay even nowadays
>Lion Eye Cleaners
Interesting name
>K-Corp hazmat
I'm even more convinced the silver agents are working with K-Corp, but more closely than they were with Z-Corp and others
>representative of the Liu family
Did Jasper Liu haul ass all the way from Q-Corp to here? Did they know we were going to rescue Seath Foxtrot next?
Also why the fuck does "Jasper Liu" sound so familiar to me? I swear it was from either MANAGER HELP! or HELP WANTED! but I can't find it anywhere in the archives
>a Maus and Huxley
Huxley we can handle even with VIOLENCE. Maus we have only knowing LEAD to go on, or the GOUGED-OUT ROBOT SENSOR he gave us. Tricky situation
>Mr and Ms. Cruz
We're finally getting to see Vincent Cruz after so long? Also Ms. Cruz?
>buy the land around here
Why would they want to buy up land in D-Corp to go after Seath? What's their angle?

>>6158060
>'failed movie star'
Some Kind of Superstar?
>how they even got a tan
Why couldn't they just get a tan outside, then come to D-Corp that way? Or maybe there's a tanning salon somewhere because of all that light and heat being so valuable here?
>mask of a horse
We passed on talking to the Huxley outside, so now we're in a less advantageous situation on potentially opposing sides. This sort of choice misplay or consequence hasn't happened in a while; I kinda like it happening now.
>>
If we manage to cripple or kill off SEAL OF BRAM'VESH, I think the District people will benefit a lot more from them dead, even if the power vacuum we create gets filled up by another usual thuggish syndicate group. Surely, the crazy harvester syndicate that literally eats people getting replaced by the thug syndicate gang will be a lot better situation for people here.
>>
>>6158372
BRAM'VESH guys are just into anomalous shit. Killing the cannibals sounds more "morally just", but we're not there where they are, and we got a side task of fucking the BRAM'VESH up instead. I don't know if just the 6 of us can murder a whole fucking syndicate; the Ace Strikers gassing worked only because we set it up on top of the massive party they had all in the same building. If BRAM'VESH are spread throughout D-Corp, we can't completely eradicate them. All we can do is take out the nearby smaller gang of them hiding out in the nearby abandoned facility, maybe retrieve the dog or mercy kill it depending on what happened, and that's that.
>>
>>6158376
Oh, I misread; I thought BRAM'VESH was the (MAW OF CEASELESS HUNGER) cannibal harvester syndicate group.
>>
>>6158376
>Killing the cannibals sounds more "morally just"
I mean, this is not a grimderp/misery porn world where there is no such thing as a "good guy" or "doing good things," and brah, brah, brah, everyone is so Evily and morally grey, edgy stuff for edgy sake. (I'm not against grimdark stories or anything. It's just that I strongly dislike the dark stories where the edgy is for the edgy sake and any small or big "morally good things" get squished/don't exist/make the situation worse by the stories for no other purpose than to be edgy, descending into misery porn to the point I stop caring or investing in stories.) If a cannibal gang goes around being an asshole, eating, kidnapping, and sacrificing random people off the street to fuel their chaos sex cult fuckery or whatever, I will consider removing/stopping them to be a "good" thing for people here. But you are right about our limitations. It just states my opinion on things.
>>
CASEY: HWO, AkJ, dsN
BIRD BRAINED: ALL
MAX: ALL
S-CORP: 4Mb, AO9, q5s, dsN

Alright, Time to ball. Seems like we only need to do one roll so two anons, roll the following
>4d6 (first half)
>3d6 (second half)

>>6158337
>I take it QM knows nothing about F/SN?
Not in the slightest. The most I know about TYPE-MOON is that stupid fuckin' Neco-Arc cat
>Is this a Fear & Hunger reference? I haven't played either of them yet
No. Just for whatever reason, she's not comfortable with kids.
>Also why the fuck does "Jasper Liu" sound so familiar to me? I swear it was from either MANAGER HELP! or HELP WANTED! but I can't find it anywhere in the archives
I do reuse a lot of old characters from MH and HW but no, Jasper Liu's brand new unless I somehow accidently reinvented an old character.
>Have we ever had this proc happen before?
Nope. You get occasionally one-off procs depending on the situation.

Also, adding the $500 to the counter and GOUGED OUT ROBOT SENSOR, you did use it. You have one charge left this mission.
>>
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Rolled 6, 4, 4, 4 = 18 (4d6)

>>6158528
Fuck it, we ball!
>>
Rolled 1, 3, 3 = 7 (3d6)

>>6158528
Ballin
>>
>>6158529
>>6158541
25. Exactly. Wew lad. Writing.

----------

Before you can even say anything to Mr. Shades, the receptionist begins breathing really heavily as if she's on the verge of a meltdown.

"Seriously! Out of all of the people here! He picked HER?" The receptionist is vigorously jabbing her pointer finger at Max and Benjamin. "Why not the blondie at least! She has bigger tits!"

Casey looks down at her chest. She's not wrong, she's probably one of the few girls you've met with an actual rack. Even if it's currently hidden behind two layers of armor. "I do not control every individual's preference, even if I know how marketable my body is! Did you know that 58% of those who responded to a survey said they prefer-"

The receptionist smacks her head against the counter. Poor girl.
>>
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Everyone in the room pretends they didn't see the pitiful display from the receptionist. You reach up to silently snap off a hunk of gemstone growing off your CRYSTALLINE ANTLER COVERS.

>STUNTED BINARYSTONE OBTAINED! (A misshapen gemstone that's one half red and one half blue. Temporarily boosts CONNECTIONS, WILLPOWER, and a random third stat by 1 for a very long duration on use.)

Cool. You drop it into your inventory before facing Mr. Star Shades. "What's up with all of the star power here-" You realize you should've phrased that better. Too late now, he's blushing neon red.

"Wow! I didn't expect anyone to recognize me, haha, especially HERE of all places!" He shoos you away with a hand that's definitely way too limp for comfort. Eugh. You manage to hide your disgust for long enough to clarify what you meant.

"No, I mean, look. The receptionist ratted you out." "Hey!" "I know you're here on behalf of a Jasper Liu. There's a Huxley and Maus here. Why are all of you here for some random apartments?"
"Isn't it obvious? I'm filming my documentary here."

"That sounds like the shittiest excuse I have ever heard-"
"No. Geninuely." Mr. Star Shades' voice is a bit softer, silkier, as if he's trying his best to calm you down before you stress your head off. "My boss has other reasons for telling me to do this, I'm sure, but I only agreed because they told me I could film here."

You don't sense any other thoughts going on via MINDREAD so he's telling the truth? Or he has implants. Hard to tell. "What about the other two, then?"

"Security. Look, as a movie star I'm used to having security around and I geninuely thought you recognized me."
"Who are you...?" Kiara tilts her head at him. There's a glint of recognition in her LED eyes but nothing solid. "I think I might've saw you on a poster once."

Mr. Star Shades deflates a bit upon realizing no one here actually recognizes him. "Hirose. Hirose Yoshihiro."
[SEEKER OF THE CITY] Vaguely familiar but that's not a corporate name.

"Oh! My grandpa told me about you once." Max is the only one who responds to that name. "Fallen on hard times, huh?"
"Yeah. I got a lump payment if I could use my star power to buy some places here." A mirthless laugh comes out of the former movie star. "H-hey. We'll talk later." He shoos away the two Cruzes.

They, and the receptionist, take the hint and scatter. No point having useless eavesdroppers here.

"Ya sure you're not here for anyone in specific?" Clover doesn't quite trust what Hirose is saying. The two figure standing in the doorway are about ready to approach but Hirose calls them off for now.
"Seriously. They were real stingy with what they told me for some reason. Just that 'watch out for this one shady guy' and 'get the land leases for X, Y, and Z property'. We're geninuely not here for anything."

"Wait. Shady guy?" Benjamin steps a bit closer to the effeminate movie star. "Do you know his name?"
"Seath something?" Hirose shrugs. "Didn't pay attention really."
>>
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That gets everyone's attention but any questioning is cut off by the door leading outside slamming open. Standing in the doorway is the woman in the horse mask with a shimmering crystal knife in hand.

Her scraggly, malnourished body isn't intimidating in the slightest but it's her voice that terrifies your group. Her voice is like a boiling pot of water threatening to boil over. Each shout and bark out of her threatens to send her into a mindless rage.

"SILENCE YOUR TONGUES, INFIDELS. HIROSE. THEY TOLD US NOT TO TALK TO PEOPLE LIKE THIS. THEY KNOW TOO MUCH NOW! KILL THEM! KILL THEM NOW!!!"

Normally your allies would be able to draw their weapons and force her to back down but...
No one is moving. Everyone is staring at her, frozen in place. Even you find yourself unable to do anything as the woman continues to babble.

"THE FACT THEY'RE ASKING THESE QUESTIONS ABOUT OUR INTENTIONS IS A SIGN THEY ARE WITH THE ENEMY! FOR THE FATHER ABOVE DECREES THAT WE SHALL PURIFY ALL THOSE WHO STAND IN OUR WAY!"
"Huxley!" Max is the first one to break out of this odd fear-induced paralysis. "Huxley, I know you're in there somewhere. Snap out of it."

The Huxley shuts up real quick when she hears that voice. "Huh? Who dare speaks while I am?"
"Listen! We're not your enemies unless you want to make us your enemies." Max quickly wipes away the grease from her hair to reveal the blueish-grey mess underneath.

"...Krakatoa."
"Look. We're only here to hunt down someone who slighted us first. Who fucked over US first. We are not here to start anything with YOU."
"How can I trust you?"

Everyone else, including Hirose and the Maus still hiding behind the door, is silent as the two corpos talk to each other.

"I'm Max Krakatoa. I worked with one of your family members, Robert Huxley."
"...Recognize the name. You do not lie." The woman snorts almost like an actual horse. "I see, I see."
"Again. We're only here to ask your boss a few questions and leave you guys alone. We're not here to interfere with the deal. We're not here to steal your cut."

"Y-yes!" Casey finally has the wherewithal to speak up. "We're only here to do our job. We just so happened to run into each other."

"If we wanted to hurt your boss, we would've done so. If we wanted to do something bad, we would've. Trust us here."

>25!

The Huxley resheathes her knife onto a small sheath on her belt. "...What do you want?"

"All I want is a bit of your time. Maybe some of your assistance. See, we know this place is dangerous and we know you're a pretty tough cookie, haha!"

"Hm. You worked with Huxley. I smell strength in group. No lies detected."

She adjusts the latex horse mask on her face. With a huff, she decides to lean next to the door out of here. "...Fine. Fine, fine, fine. Make any move to hurt faggot," "Hey!" ",and you die. Otherwise, will help out. Promise."

She then goes quiet. That could've gone a lot worse.
>+1 HUXLEY FAVOR! ALL DCS IN THE NEXT LOCATION YOU HEAD TO WILL BE REDUCED BY 2!
>>
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"W-well! I apologize for my guard's attitude. Where were we? Ah, yes, Seath. I don't know anything about him."
Your allies squint at the two corpos and Hirose but he seems to be clean for the most part. You still feel like he's hiding something though.

"Hey." Benjamin clicks his tongue before flashing a pair of finger guns at Hirose. "Want some crack, superstar?"
"HOLY SHIT HOW LONG HAS IT BEEN PLEASE PLEASE PLEASE." And any dignity he has is gone. "I mean. Please."
"Excellent! Wait right here." Benjamin heads to the other side of the room to start brewing a quick batch of it.

"Wait. He's making it right now?" You can hear the Maus buzz from behind the door. "How?"
"It's easy when you got the right equipment!" You think even he doesn't know but you don't look a gift horse in the mouth.
>-1 CHARGE ON HIS PHARAMICIST BOON! 2 LEFT!

He hands out three bags of white powder towards Hirose. You recognize that white powder...it's your WHITE POWDER item. Huh. "This should be enough for you and your associates!"

With as much dignity as you have when using your own drugs, he takes a deep and uncomfortably long sniff of the contents in his bag. His glasses clatter to the ground and, hoo boy, his pupils are like pinpricks now. "WOO! FUCK YEAH! AREN'T YOU GUYS THE BEST!"

"FUCK MAN MY BOSS IS A PIECE OF SHIT WHO THE HELL IS SEATH FOXTROT ANYWAYS WHY IS JASPER SO MAD WITH HIM HE'S ACTING LIKE HE FUCKED HIS MOM WHICH HE PROBABLY DID-" He's pacing around the room like, well, a man high off crack. "KEPT COMPLAINING ABOUT HOW HARD THIS FUCKER WAS TO TRACK SAYING HE CONSTANTLY THINKS SOMEONE IS FOLLOWING HIM!"

"PROBABLY DOES HAVE SOMEONE FOLLOWING AFTER HIM THE CRUISES SAID HE KEPT JIBBERING ABOUT PEOPLE WATCHING HIM SO MANY PEOPLE WATCHING HIM THE NAMELESS ENDLESS HE'S BEEN OFF THE GRID FOR A WHILE SO I HEARD HAHAHAHAHA."

"Woah, woah!" Casey approaches the gibbering mess of a man. Her peppy voice is quitter, softer now, as if she's trying to calm him down. "Did your boss say anything about where he might be?"
"Ha! HA! He's been trying to blindly buy out every single abandoned building he could find because daddy Seath apparently likes anything abandoned or barely existent! Real explorer type, yesyesyesyesyesyesyes! CAN'T HIDE OFF THE GRID IF HE OWNS THE GRID!"

"HERE HAVE MY MONEY!" Something hard hits your face. You rub your now sour cheek as you curse under your breath. You'll pick that up later.

"Anything else?" Casey plants her hands on his shoulders to try giving the poor man a shoulder rub. "It's okay, it's okay."
"yesyyesyes I heard, yes I heard yes yes, last I heard he's invisible, yes yes! Doesn't like being seen in the LIGHT. IMPLANT to HIDE IN THE SHADOW YES YES YES-" The drug is too much for him so he promptly collapses to the ground.

The Huxley grabs him by the shoulders and promptly drags him out of the building. Yeesh. Must've not been able to have anything in a system if he crashed that hard.
>>
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Or your anomalous body is so resistant to drugs you can't recall the last time you OD'd. Hm. "Benjamin, did you spike it?"
You turn to see that Benjamin is about as shocked as you at his reaction. "Nope."

"We should get out of here." Kiara tries to laugh it off what happened. You take a moment to analyze what he said.

-Likes abandoned or 'non-existent' places. That applies to NOWHERE, ABANDONED KETSUK ESTATE, and CONDEMNED RESEARCH FACILITY #D-ZZZ-9.
-Searching after an anomaly? While that could be in the three places you mentioned, you know an anomaly is at the STYGIAN WATERING HOLE
-Felt like he was being watched and probably left his apartment here a while ago. Probably gangstalked by the spooks and snapped?
-Has some sort of invisibility implant. Makes spotting him REAL hard unless you blindly stumble onto where he's at. Good thing you have NIGHTMARE VISION GOOGLES

Not a lot about his personality beyond 'paranoic' so convincing him to follow you may be difficult since he's not a literal 10 year old. You at least know where to start looking.

That knocks off three locations he probably hasn't been to. Knocking out three for basically no real cost is nice: Though there's nothing stopping you from heading there anyways.

You collect the money off the floor. A lot of it is quarters in plastic bags but there's also a decent amount of green wads here.
>$750 and 75 CENTS OBTAINED!
>+1% PROGRESS TO MAX'S SPARK DUE TO PASSING CONNECTIONS CHECK!

...You give one of the two quarters to Max and the other two to Benjamin. The two fist bump each other at the tiny pay raise.

"Let's get going." Kiara pats you on the shoulder. The six of you exit the building now that you found everything you wanted here. You felt like you missed out on intel about the places you're heading to or getting a better deal from the Huxley but oh well. Not everything can be perfect. It doesn't take long before the six of you are ready to head to their next location.

A PERFECT NOTHING begins to vibrate. You turn back to see a good chunk of the people wandering around the streets or hanging around the balconies look dazed and confused. As if they don't remember the last hour.
>-1 CHARGE on A PERFECT NOTHING! The people of this apartment complex won't remember you except for the Couple, the Huxley, and the Sailor.

>NEW LOCATION FOR SIDE QUEST UNLOCKED!

Choose your next location to visit.
>STYGIAN WATERING HOLE. A local bar known for having popular with criminals and syndicates. While it could provide back alley info, there's also a sentient anomaly there. SEATH could've been lured here.
>ROASTED SOUL CAFÉ. A coffee place associated with the rich and famous. Max should be able to get you into this. Gives you a chance to use that coffee coupon and to talk to some rich people who may know something.
>BODY GRINDSET GYM. Seath's probably not here but you could check this place out to help your allies build their GAINS. Could be that an incompetent Spook is waiting here too.
(1/3)
>>
>ZENITH HOSPITAL. A Z-Corp hospital working to help out the poor and desperate of D-Company. Rumors say that weird experiments from D-Corp researchers are going on here. Maybe they saw Seath enter his paranoic episode?
>[CLOVER'S MAP NOTE] ABANDONED KETSUK ESTATE. An estate of a formerly wealthy and powerful family known for having fox-based bioaugments. May offer some useful bargaining chips and lore about D-Corp + Clover.
>[CLOVER'S MAP NOTE] CONDEMNED RESEARCH FACILITY #D-ZZZ-9. An abandoned facility from the previous D-Corp. Facilities like these are scavenged for supplies by modern D-Corp. Maybe SEATH explored this place before.
>[UPGRADED MAP] NOWHERE. An ominously named stretch of D-Corp highway that has been consumed by so much darkness, it may as well be a void now. Researchers are spending days on days studying the non-existence of said highway.
>[SIDEQUEST LOCATION] ELEUTHERIA APO FOS. A massive slum that has taken up 10% of the land of this District. Operated by at least five different Syndicates. Darker than usual even by D-Corp standards.

CHOOSE MAX'S NEW BOON AS WELL!
>Max is doing some stretches right about now. Her thin, stringy body has a bit more tone to it now. "Gotta be prepared if we're going to keep exploring, you know?" (FIVE STAR TRAINING. +1 MAX FLESH, +1 TALENT, +1 MAX RESTRAINT, +1 CHARM. Due to her extensive mental and physical training, Max rolls d7s on RESTRAINT, TALENT, and WILLPOWER checks. She also adds d7s when assisting you in those checks.)
>There's faint, old surgical scars all over Max's body. She's dragging Benjamin over to a nearby empty building for a quick 'revamp'. (AUGMENTED BODY. +1 MAX FLESH, +1 TALENT, +1 CHARM, +1 COGNIZANCE. Max can attempt to wirelessly connect to electronic devices to gain access to them or to use them from a safe distance. Her body also resists most negative effects of consumables.)
>Max is spending her time chatting with your allies, listening to them with rapt attention. It's clear she's trying to get non-corpo friends in her life. (BLOSSOMING HEART. +3 CHARM, +1 WILLPOWER. While Max is in the party, you'll find yourself earning more RAPPORT with your allies than normal. She'll also earn 1% extra CHAOTIC SPARK progress from all of her triggers.)
>While everyone's deciding where to go, she's doodling something on the ground. It looks like the layout of the apartment complex you just exited. "I'm not much of a fighter, Nicole, but I can help in other ways." (CORPORATE STRATEGIUM. +1 MAX RESTRAINT, +2 COGNIZANCE, +1 VIOLENCE. Max will offer you and your allies advice during exploration or combat, pointing out easily missed details or enemy weaknesses. Also passively helps your WHISPER OF THE CITY ability.)
(2/3)
>>
>The confident smirk she has is a little less fake this time. Her posture is a little less shaky. "Nicole. We're unstoppable, huh? Even the corporate CEOs couldn't stop us now, right?" (KRAKATOA AURA. +2 MAX RESTRAINT, +2 CONNECTIONS. Max's stats will progressively get higher and higher as her RESTRAINT and FLESH lowers.)
>"To imagine I wanted to be an artist." She murmurs to herself, not noticing you heard her. Maybe you can encourage this aspect of her? (CREATIVE SOUL. +2 WILLPOWER, +1 COGNIZANCE, +1 TALENT. Max will passively pick up minor skills from her fellow allies and yours truly, making her a jack of all trades in a lot of situations.)

---------
Here's MAX's stats right now, for clarification on how her BOONS' stat boosts affect her. (She's basically never removing the items you gave her so treat them as her base stats)

FLESH: 3/4 (+1 from BROKEN TRANSMISSION)
RESTRAINT: 5 (+1 from BROKEN TRANSMISSION)
VIOLENCE: 5 (+2 from FORGOTTEN PENDANT, +1 from BROKEN TRANMISSION)
TALENT: 5 (+1 from BROKEN TRANSMISSION)
WILLPOWER: 5 (+1 from BROKEN TRANSMISSION)
CHARM: 6 (+1 from BROKEN TRANSMISSION)
COGNIZANCE: 6 (+1 from BROKEN TRANSMISSION, +2 from FORGOTTEN PENDANT)
CONNECTIONS: 7 (+1 from BROKEN TRANSMISSION)

Sorry for the delay.
>>
>>6158919
>[CLOVER'S MAP NOTE] CONDEMNED RESEARCH FACILITY #D-ZZZ-9.
The Spook lady is here, probably searching for Seath here.

>Max is spending her time chatting with your allies, listening to them with rapt attention. It's clear she's trying to get non-corpo friends in her life. (BLOSSOMING HEART. +3 CHARM, +1 WILLPOWER. While Max is in the party, you'll find yourself earning more RAPPORT with your allies than normal. She'll also earn 1% extra CHAOTIC SPARK progress from all of her triggers.)
I hope this will weaken the her [SHELTERED] banes.
>>
>>6158917
>>6158918
>[CLOVER'S MAP NOTE] CONDEMNED RESEARCH FACILITY #D-ZZZ-9
Secure Seath first!
>FIVE STAR TRAINING
I want that FLESH up on her
>>
>>6158938
Change
>BLOSSOMING HEART
Switch to
>FIVE STAR TRAINING
>>
>>6158918
>[SIDEQUEST LOCATION] ELEUTHERIA APO FOS. A massive slum that has taken up 10% of the land of this District. Operated by at least five different Syndicates. Darker than usual even by D-Corp standards.

>While everyone's deciding where to go, she's doodling something on the ground. It looks like the layout of the apartment complex you just exited. "I'm not much of a fighter, Nicole, but I can help in other ways." (CORPORATE STRATEGIUM. +1 MAX RESTRAINT, +2 COGNIZANCE, +1 VIOLENCE. Max will offer you and your allies advice during exploration or combat, pointing out easily missed details or enemy weaknesses. Also passively helps your WHISPER OF THE CITY ability.)
>>
>>6158918
>[CLOVER'S MAP NOTE] CONDEMNED RESEARCH FACILITY #D-ZZZ-9. An abandoned facility from the previous D-Corp. Facilities like these are scavenged for supplies by modern D-Corp. Maybe SEATH explored this place before.
>Max is spending her time chatting with your allies, listening to them with rapt attention. It's clear she's trying to get non-corpo friends in her life. (BLOSSOMING HEART. +3 CHARM, +1 WILLPOWER. While Max is in the party, you'll find yourself earning more RAPPORT with your allies than normal. She'll also earn 1% extra CHAOTIC SPARK progress from all of her triggers.)
>>
>>6158918
>While everyone's deciding where to go, she's doodling something on the ground. It looks like the layout of the apartment complex you just exited. "I'm not much of a fighter, Nicole, but I can help in other ways." (CORPORATE STRATEGIUM. +1 MAX RESTRAINT, +2 COGNIZANCE, +1 VIOLENCE. Max will offer you and your allies advice during exploration or combat, pointing out easily missed details or enemy weaknesses. Also passively helps your WHISPER OF THE CITY ability.)
>STYGIAN WATERING HOLE. A local bar known for having popular with criminals and syndicates. While it could provide back alley info, there's also a sentient anomaly there. SEATH could've been lured here.
>>
>>6158919
>[CLOVER'S MAP NOTE] CONDEMNED RESEARCH FACILITY #D-ZZZ-9. An abandoned facility from the previous D-Corp. Facilities like these are scavenged for supplies by modern D-Corp. Maybe SEATH explored this place before.
>Max is spending her time chatting with your allies, listening to them with rapt attention. It's clear she's trying to get non-corpo friends in her life. (BLOSSOMING HEART. +3 CHARM, +1 WILLPOWER. While Max is in the party, you'll find yourself earning more RAPPORT with your allies than normal. She'll also earn 1% extra CHAOTIC SPARK progress from all of her triggers.)

Max is our XP Share. This will pay off VERY WELL in the lo by term.
>>
>>6158919
>>6158918
>>6158917
OKAY FINE
CHANGING MY VOTE FROM >>6158943 TO
>BLOSSOMING HEART
>>6158945
>>6158938
I give up man. I hope we have ways later to permanently give Max more FLESH to make her not as easy to kill. She only has 4 FLESH now because of BROKEN TRANSMISSION being... broken as fuck
>>
>>6158945
Change again
>FIVE STAR TRAINING
Switch to
>BLOSSOMING HEART
>>
D-ZZZ-9: 2z5, 4Mb, uZr, AO9
SIDEQUEST: IZa
WATERING HOLE: 5Ex

BLOSSOMING HEART: 2z5, 4Mb, uZr, AO9 (very begrudgingly by the sounds of it. Don't worry too much, you still got UNDYING CURIOSITY's random stat gains to maybe boost her FLESH!)
CORPORATE STRATEGIUM: IZa, 5Ex

I need two anons to roll the following
>1d100+10 (BLOSSOMING HEART BOOST! +2 from BENJAMIN in party, +5 from GUNSLINGER'S GRIT, +3 from CASEY BEING THE CUTEST BEE POSSIBLE)
>1d8 (UNDYING CURIOSITY BOOST!)

No need to roll to ENDURE THE GLOOM. Yet.

Tables below

--------------------------------------------
BLOSSOMING HEARTBOOST. Her current progress is 68/180
1-25: 10% to CHAOTIC SPARK progress. Nothing else. (Impossible to get less than a 11 so more akin to 11-25)
26-50: 15% to CHAOTIC SPARK progress. Nothing else
51-75: 20% to CHAOTIC SPARK progress and you gain +0.5 RAPPORT with one random ally.
76-99: 25% to CHAOTIC SPARK and you gain +0.5 RAPPORT with two random allies.
100+: 55% to CHAOTIC SPARK progress and you gain +0.5 RAPPORT with three random allies

UNDYING CURIOSITY STATBOOST! THIS IS PERMANENT! (Before you ask why CHARM, WILLPOWER, and TALENT are exempt? She's gaining WILLPOWER and CHARM with her BOON while her last UNDYING CURIOSITY boost was TALENT, so no point double dipping there.)
1-4: +1 MAX FLESH
5: +1 MAX RESTRAINT
6: +1 VIOLENCE
7: +1 COGNIZANCE
8: +1 CONNECTIONS
>>
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Rolled 6 + 10 (1d100 + 10)

>>6159398

>CASEY BEING THE CUTEST BEE POSSIBLE

Gonna really need to find out exactly what she is some day, other that bee-autifuly and a cute.
>>
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>>6159406
>>
Rolled 51 + 10 (1d100 + 10)

>>6159398
>>
Rolled 4 (1d8)

>>6159398
>>
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>>6159406
>>6159414
>>6159416
I'm just going to take the average of those and give you 15% (16+61/2 = 38.5). Chalk it up to those three trying REALLY hard to make her open up (that and 5% extra progress won't break her)

So, all in all, Max gets +1 MAX FLESH and her SPARK PROGRESS bar is 83/180. Neato!
MAX STATS are now...

FLESH: 4/5 (+1 from BROKEN TRANSMISSION)
RESTRAINT: 5 (+1 from BROKEN TRANSMISSION)
VIOLENCE: 5 (+2 from FORGOTTEN PENDANT, +1 from BROKEN TRANMISSION)
TALENT: 5 (+1 from BROKEN TRANSMISSION)
WILLPOWER: 6 (+1 from BROKEN TRANSMISSION)
CHARM: 9 (+1 from BROKEN TRANSMISSION)
COGNIZANCE: 6 (+1 from BROKEN TRANSMISSION, +2 from FORGOTTEN PENDANT)
CONNECTIONS: 7 (+1 from BROKEN TRANSMISSION)

Writing.

>>6159406
"Oh ho! If you wish to purchase the Casey Explanation Special novel, film, and video game? That'll be $50000!"
"...Casey? Ya doing okay there? Yer eyes are getting that weird glassy look. Always creeps me somethin' fierce."
"I am perfectly okay!"

You try to ignore Casey talking to nobody in particular. Her gaze is deadlocked on a random spot in the dark haze surrounding everyone. Kiara gently shakes her shoulder to get Casey's attention to no avail.
...Best to let sleeping dogs lie.
>>
>>6159406
Read MANAGER HELP! for that
>>
You check up on Max while you wait for Kiara and Clover to get Casey to snap out of her catatonic trance. You and Benjamin are both trying really, really hard to hold back your laughter upon seeing what she's doing.

She has climbed onto Casey's shoulders and is now forcing her to give Max a piggyback ride. "C'mon! You got to do something to REALLY get her attention! This should wake her back up!"

The giddy smile on Max's face is picturesque: would probably make a good album cover. This seems to be enough to snap Casey out of her daze.

For the next thirty seconds they simply stare at each other.

"You gotta put a leash on her." Kiara leans against Benjamin with a knowing smirk. "Or do you already do that?"
[GULLIBLE + DELUSIONAL] "Where would we get a leash? I don't think there's a pet store nearby. Actually- Wait, would we even need that for the mission?"

"." Kiara steps past him to lean against your shoulder. "I'm going to have to cut out SO much fluff when I write a biography about you, huh?"
"I don't think I deserve a biography." You only ever did what you had to in order to survive. A story about your life would be pretty boring, you imagine.

"Nonsense-"
"And down they go!"

Casey and Max are sent careening to the ground. They slam pretty damn hard onto it but Casey brushes it off easily thanks to her armor.
Max crawls onto her hands and knees before stumbling back up. A fresh trickle of blood is rushing down her nose. "Hehe..."

"H-hey! You okay?" Benjamin rushes to help her up but Max manages to get back up all by herself.
"Got some gauze? I'm gonna need a LOT of it if I'm going to be like you guys."

You toss Benjamin over a piece of gauze. He quickly and skillfully applies it to heal off all of the scratches and bruises Max has gotten lately. Everyone is rightfully worried about what sparked her sudden mood shift but...
>-1 GAUZE FROM YOUR INVENTORY, MAX IS NOW FULLY HEALED!

She begins to chit-chat with your allies while you start planning on where to head next. Clover and Kiara are a bit hesistant to be chatty chatty with her due to them not working with each other before but soon enough, everyone is chatting with Max except for you (obviously).

You don't think she's going to win them over instantly but she is warming them up.
>MAX now has BLOSSOMING HEART! STATS have been updated!
>She now gains +2% when passing a CHARM, CONNECTIONS, or RESTRAINT check, 3% when she uses an ability, 5% whenever her BANE(s) activate, and 25% when Benjamin gains an ability

You clap your hands to get everyone's attention. "We're going to the facility."
"Bwuh?" Clover tries to hide his disappointment this time around. "But we just wrangled up a nice side quest and everythin'. Why not deal with that first?"

"I get that. But the Foxtrot comes first."
"Aww. Fine, Ms. Roberta." "That's not my name." "No, no, it's like...Mr. Roboto. Ms. Robota."

"You said Roberta. So the joke doesn't even work." Kiara taps the side of Clover's head. "You okay in there?"
>>
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"ohmygodivebeensayingroberta."
"Myep."

Clover hides his face with his hands upon realizing his folly. Everyone else switches their focus to the MISSION GOAL while you just let Clover stew in his embarrassment. He quickly gets over himself though.

Max and Benjamin crunch down on their DWARFSTONE CHUNKS in preparation for exploring the facility. Kiara, Clover and Casey are muttering to each other about 'having to do it again' and a few of them shudder upon remembering some of the nastier parts of the P-Corp Facility missions.

>MAX and BENJAMIN have temporary NIGHTVISION and +1 ADDITIONAL COGNIZANCE! STATS adjusted.
>-2 DWARFSTONE CHUNKS from your inventor.

"Hey! Look. It won't be the whole mission. We'll get him, explore around here for a few extra locations, and then we're gone."
"The issue is we still got more after this." Kiara mutters. "I can only hope we don't have to deal with old anomalous schizos."
"We shan't ever give up, no matter the peril!" Despite her cheery tone, dread has clearly started to set in with her two associates.

"Is, uh, there a story behind this?"
"I think it's best we don't ask right now, Max."

Best to get moving before the haze dredges up too many messed up memories from the android and cowboy.

With Clover's scribblings, it shouldn't be too hard to find the general area of the facility. The challenge is finding a safe path to it is a bit of an issue. The streets and roads around the apartment complex were pretty empty but it only takes a two minute walk to be back in a haze of dour people and gridlocked cars-

BANG! BANG! BANG! BANG! BANG! BANG!

Your allies quickly scramble to pull you down to the ground. Three shots are blocked by your TELKEINETIC subability and two miss by mere inches. Unluckily, one still manages to rip through your ear. A sharp, stinging pain erupts around the left side of your head. The EVIGT IMPLANT in your system is already working overtime to regenerate the cartilage to prevent any scarring.

No one in the crowd notices or cares about the attempted hit on someone. A stray shot hits a random D-Corper and he's promptly stepped over as if nothing happened at all.

Clover helps you back up to your feet and that's when you see it.
[PERSON OF INTEREST] A glimpse of Silver. It's gone before you could even attempt on tracking them down. They had the right idea to attack you out of the blue like that.

You can feel the pain around your left ear getting stronger. Shit. You're not sure if that was anti-anomalous or if they laced it with something. It hurts like a bastard though.
>You take 1 FLESH (reduced from 2) damage! 7/8 LEFT LIGHTWEIGHT SHOULDERPADS + HELMET are now worthless to you!

You rip those off and toss them to Casey so she can cobble together some even better armor for herself. Your group blends back in with the crowd but that definitely doesn't help your group's morale out here. Clover and Casey are muttering to each other with worried, hushed whispers.
>>
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>SUPPRESSING HAZE deals 1 RESTRAINT DAMAGE to CLOVER and CASEY! 4/5 and 3/4 RESTRAINT left respectively!
>KIARA would've taken some but DREAMSPACE MODULE blocked it!

Thankfully that one-off attack was that: A one off attack. It was probably meant more to demoralize you than anything else but it still gave you a scare. You soon arrive at your destitution and this time, you can actually tell thanks to it being above ground!

It's nestled in between a random pawn shop and a smoke shop; The facility stands out like a sore thumb in comparison from how unaltered it is from the surrounding buildings. Its windows have been welded over with hunks of sheet metal that have long since started to rust.

Eviction notices dating back two decades ago at this point are stapled all across the front of the building. The front door itself has been chained shut but there's signs that the chains were messed with recently, not to mention sloppily. Opening it up shouldn't be much of an issue.

Except for a group of young men around the ages of eighteen to nineteen prodding around the building. Their attire is a mish mash of old thriftstore jackets and jeans; They're clearly just wearing them to seem intimidating.

"Oi. This is our first mission? Harvestin' some gunk from this here place?"
"I know lad. Ain't my pick but our Handler told us it was our mission."
"Oi. Look behind ya, lads."

Oh no. Cleaners by the sound of it too.

[HATED: CLEANERS?] All three of them snap their gazes over to Max. Max freezes up when she feels their gazes all over her.
>+5% PROGRESS TO HER CHAOTIC SPARK! 88/180 PROGRESS!

"Aye. Isn't that your type, Alex?" "Yeah, yeah. I don't like them when they got too much meat to them." "Oi! What 'bout the robot and deer and, uh, blondie?"

"Mmh. I like her the most." The leader(?), if his slightly taller stature is anything to say, picks up an unattended baseball bat and points it at you. "What ya six doing here? Actually, no, I ain't paid to care. Outta here so we cans do our missions, 'kay?"

"Or, or, you can let the beanpole stay with us! We'll treat her well, kyeh eh heh!" The slightly pudgier one leers at Max, who's trying her best not to blow her cover. While you can't hide that well from the spooks due to them knowing your faces on sight...

You really don't want any unnecessary attention. Especially if they figure out who Max is.
[DELUSIONAL] Benjamin's fist has tightened up and is on the verge of going white now. He might do something rash soon. "That's my-"

"Your what? Ain't yours no more, chief. Go find a station to trainspot at. Be more worth your time than fighting us, lad."
"N-now, now, we're not here for any trouble." Max is trying her best to talk her way out of this.

"Indeed! Verily, may I ask you brave-"
"Ahh, she yaps too much. Should we bash her head in?"
"Time is money, time is money!"

You really need to do something. Clover has his hand ready by his side in case he needs to draw his gun. The tension in the air is thick.
>>
You could easily win this fight but is the attention worth it? Best to find some way to deal with these goons without entering a confrontation.

Pick how you want to resolve this. The haze is strong enough to start blurring the details of your skillchecks...

>[MAX ALLY] "Boys, boys! I got a better job for you." Max points back the way your group came. Right where the Spook tried attacking you. "Find someone for us." (EASY CHARM THRESHOLD CHECK with two THRESHOLDS, rolling Max's 9d6.)
>[CLOVER ALLY] Let Clover scare the kids off in his own special way. They're of no real threat to you. (MEDIUM VIOLENCE CHECK, rolling Clover's 4d6. Clover will certainly like you if you pick this.)
>[KIARA ALLY] Distract the Cleaners while Kiara searches for a hidden passage. Once she finds one, break for it! (AUTOPASS COGNIZANCE CHECK. Saves time. Cleaners probably won't be too happy.)
>[CASEY ALLY] It shouldn't be that hard to get some meatshields- I mean temporary allies out of them. Let Casey talk to them. (CHALLENGING CHARM CHECK, rolling 9d6 with Casey's assistance. Meatshields are good, right?)
>[BENJAMIN ALLY + UNSTABLE] Encourage Benjamin to blow off some steam. It is his girlfriend they're leering over. (-2 BENJAMIN RESTRAINT. CHALLENGING WILLPOWER CHECK, rolling Benjamin's 6d6. Gains SPARK progress?)
>Throw some stuff to bribe them with to get them to fuck off. They're not worth YOUR time nor energy. (-2 POTATO VODKA, POTATO WHISKEY, and $80.)
>Write in

You also remember you haven't used your DISASSOCIATION power in a bit. You haven't had the time to summon one but exploring an abandoned facility with spooks possibly inside? You think that warrants using it.

Choose one to summon. Your allies will gain the listed stat boost and any passive abilities until the power wears off. It will cost 2 RESTRAINT to summon one , leaving you at 6/11 (While it would only cost 1 normally due to your gloves, the HAZE makes using this power a bit harder than normal.)

>POI (+1 COGZNIANCE + TALENT, Limited resistance to perception altering effects.)
>KER (+1 CHARM + CONNECTIONS, whispers useful knowledge to party.)
>SABLE (+2 VIOLENCE and -1 MAX RESTRAINT. More useful in combat than anything.)
>CAP (You and all allies gain the ability to reroll two dice you roll for every skill check. Also lets the ADMIRAL have some fresh air.)
>ANOM (+2 WILLPOWER, Allies with SPARK passively gain more PROGRESS to their SPARK PROGRESS bar.)
>NONE. Save the RESTRAINT.
>>
>>6159542
>[MAX ALLY]

>KER (+1 CHARM + CONNECTIONS, whispers useful knowledge to party.)
>>
>>6159542
>[MAX ALLY] "Boys, boys! I got a better job for you." Max points back the way your group came. Right where the Spook tried attacking you. "Find someone for us." (EASY CHARM THRESHOLD CHECK with two THRESHOLDS, rolling Max's 9d6.)

>POI (+1 COGZNIANCE + TALENT, Limited resistance to perception altering effects.)
>>
>>6159614
+1
We're going after possible spooks, Poi is our best bet
>>
>>6159552
Change
>KER
Switch to
>POI
>>
>>6159542
>[MAX ALLY] "Boys, boys! I got a better job for you." Max points back the way your group came. Right where the Spook tried attacking you. "Find someone for us." (EASY CHARM THRESHOLD CHECK with two THRESHOLDS, rolling Max's 9d6.)

>POI (+1 COGZNIANCE + TALENT, Limited resistance to perception altering effects.)


Really want to let Ben fuck them up, but it is a waste of resources and Restraint, probably.
>>
>>6159787
It sucks, but we cannot fight these guys here. We need to keep low profile and just keep going
>>
>>6159801
Yep. We will have time for cool shit later. Or maybe pretty soon?
>>
>>6159815
I'm thinking soon
>>
People unanimously agree to pick MAX ALLY and POI so let's get to the point.

THREHSOLD REVEALED: 23/28 (-2 from HUXLEY INVOLVEMENT, -4 from CASEY)
PASS THRESHOLD 1: They'll be hesitant to drop their mission on the spot but they'll be willing to look after him
PASS THRESHOLD 2: They'll go bolting to search for the Spook to win over Max (ideally they're gone or dead by the time they realize they've been duped)

Would've been a CHALLENGING or RISKY check before but Max's boosted CHARM and Casey's upgraded BOON makes this a lot easier. Or in the words of Max Krakatoa, Dectber 17th 2251

"Wait who are you guys why is your skin green why do you only have question marks for faces BENJAMIN HELP HELP HELP HELP"

Anywho.

Three anons, roll
>3d6 (FIRST BATCH)
>3d6 (SECOND BATCH)
>3d6 (THIRD BATCH)

You probably won't need any rerolls unless Max massively jobs. So just worry about rolling.

>>6159801
>>6159815
>>6159818
"May you live in interesting times."
-S-Corp insult, stolen from an old book about 'Chinese' curses.
>>
Rolled 2, 2, 6 = 10 (3d6)

>>6159819
Rolling Batch 1
>"May you live in interesting times."
That's where we all are now. Damn, those chinks got us good...
>>
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Rolled 4, 6, 4 = 14 (3d6)

>>6159819

Big dick rolls! Or since its a girl....

Deep vagina rolls!
>>
Rolled 5, 4, 2 = 11 (3d6)

>>6159819
>>
>>6159825
>>6159827
>>6159968
35. Huh, just around the range it would be without the DC reductions.
Anywho, pass, writing. Update should be real quick. Don't have much to write this time around.

>Deep vagina rolls!
Thanks for the 3 RESTRAINT damage.
>>
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>>6159980
>Thanks for the 3 RESTRAINT damage.

Welcome!

My restraint gets damaged every day I look on the news, twitter, some boards here, or to try and find close art for a character on one of the boorus.

You get used to it.
>>
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The Cleaners' leering eyes and conceited smirks are clearly getting to Benjamin. The tips of his friends are crackling with faint orange embers. With uncharacteristic rage, his mouth twists into a snarl.

[DELUSIONAL] <"If I don't do something now, they'll win. I have to do this. Max and Nicole will understand. Clover would understand too.">
[DELUSIONAL] <"They're bad guys, after all.">

"Ha! Look at Foureyes over there! Awww, you wanna fight us? For ya girl over here?"
"Pfft. Like he could do any-fuckin-thing to us. Move along-"
"Boss? Look at his fingers."

The Cleaners spot the embers crackling at Benjamin's fingertips but before they can say or do anything, Max steps in to defuse the situation. As if a wave of cold water was thrown at his heart, Benjamin calms down immediately. He shakes his hands to put out the embers.

"Boys, boys, you're really sweet." Her voice is smooth as silk, lacking the natural boyishness that normally laces her words. "I really do appreciate it."

"Then why don't you come with us? I'm sure we'll have a lot more fun than that Mr. Kookoo over there."

"Awww. I really would. I bet I could all of you a REAL good time." The palms of her hands are soon coated with oil thanks to her power. "A really good time..." She mimes...polishing something with her hand. Eugh.

She immediately stops once she sees the three getting all flustered, shaking off the oil. "But I need you three to do me a favor. If you can find this one guy for me, I'll pay you with money AND a good time."
"Oi! Boss, we should take her up on that. The shanks around here don't look half as good as she does AND they charge us!"

"Mmh. Who's this fella? Why SHOULD we track 'em down?" The leader is hesitant but his two lackeys are already a lost cause at this point.

"Oh, he's a bit taller than the antler girl over there. Has a silver suit on that's hard to miss once you know what you're looking for. Annnd he might've tried shooting at me and the other chicks here."

"What for?"
"No reason!" Casey adds to Max's story. "We were in a crowd of innocent, hard working men and women when we were suddenly attacked out of nowhere! His attack nearly ripped off our fair lady and her antler friend's ears! Some other good men were hit in the crossfire!"

>35! PASS!

"Oi. We did hear some gunshots a bit ago."
"If he's been shootin' up crowds, he might've crossed some rich folk off." Both lackeys nudge their shoulders against their boss.
"Probably more than we could get trying to loot this ol' facility others probably looted dry anyways..."

The three share a look with each other. Before you even know what's going on they shove right on past your group with baseball bats in hand. They disappear down the street you just came from in search of this elusive spook. Too bad you didn't tell them how hard it is to spot them unless you've been dealing with them for a while.
>>
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[PERSON OF INTEREST] You and your allies can see them just fine since you know of their existence and have fought a LOT of them in the past. The average Cityslicker might as well be searching for a needle in a haystack.

Once she's sure they're out of sight, Max slumps over and begins retching. "ohgodwhydidIpickTHATasthewaytowinthemoverewewew."
"Hey! It works! They were clearly hitting on you." Kiara drapes her arm over Max's shoulder to hold her steady. "I think it was a smart move. You think they'll be back any time soon?"

>+2% PROGRESS TO MAX! 90/180!

"Doubt it. If that weird marble Nicky has messes with our trail, I doubt those vermin will find us any time soon."
Benjamin has turned away from the rest of the group and a quick peek in his mind tells you he's thinking a LOT about Max's hands right now.

Pervert.

"I'm glad that no one did anything rash! It's all thanks to me and Max!" She's giving Benjamin a shifty look but she snaps it over to you. "Mind if I see the marble?"
You toss it over to Casey.

[PARADIGM PERSAUDER] She begins whispering towards the marble as if it could hear her. "Help us fade away, fade away, when the evil of the world approaches." She gently runs her finger across the marble before tossing it back to you.
>A PERFECT NOTHING has been charged! Next time it triggers, you and your allies will become partially transparent, making it VERY hard for anyone to spot you.

Interesting.

"Ya know, it's pretty creepy when you talk to those things." Clover doesn't actually seem that concerned if that smile said anything.
"Oh, it's not that hard! I already have to deal with worrisome customers or damsels in distress! Besides, as a proper M-Company Sanitation-" "I keep telling ya M-Corp doesn't have-"

"Enough. We gotta go inside now. Mind helping me unlock the door?"
"With or without force? I believe we can do either!"
"Without force."

Casey and Clover visibly deflate at being denied the privilege of smashing the door in. Your allies begin to finagle with the loose chains while you begin to channel your DISASSOCIATION ability. You claw at your left forearm with your nails until you eventually start to draw blood from it.

A pale pink gas slowly oozes out of the wound but unlike your other uses of this ability, no visible figure manifests from the haze. In fact, the gas is sticking VERY close to your arm as if it's trying to hide itself.
>POI has been summoned! All allies will have +1 extra COGNIZANCE, TALENT, and limited perception altering resistance!
>-2 RESTRAINT TO YOU!

It doesn't take much time at all for your allies to unchain the door to the facility. Clover leads everyone inside like the proper gentleman he is before trailing behind the rest of the group.

https://youtu.be/IRRCroWWibo - ABANDONED FACILITY

No wonder why they bolted the windows shut here; this place is a Subdistrict wide biohazard incident waiting to happen at any given moment. Everyone but Kiara scramble to equip their gas masks.
>>
The waiting room lobby you're now in is infested with dark grey, kudzu-like vines that have wrapped their way around the few chairs and tables that were left here. Everything that once decorated the lobby has already been taken.

The only other things left are a few moldy and empty bookshelves.

A thick haze hangs in the air and it only takes a bit of squinting to realize this place is infested with spores. Your arm should be fine thanks to POI surrounding the exit site but this may prove a challenge...

FACILITY ENIVORMENTAL HAZARD: SPORE-INFESTED AIR
-Gas masks are protecting you from passive infection, thankfully.
-Whenever anyone (friend or foe) but Kiara takes FLESH damage, they need to make a DC 14 FLESH check to avoid becoming SPORE INFESTED
-SPORE INFESTED will have all of their mental stats reduced and they'll occasionally take FLESH or RESTRAINT damage.
-Using a UVX item or an item that can heal/negate a CRIPPLING injury can cure this status.

It's hard to read his facial expression through the gas mask but it seems like Clover has been to a place like this before. His posture is all sorts of wound up and he's constantly checking the lobby in case someone is watching him. "Let's get a movin'. Reminds me of my pa's place."

Your allies don't want to rush in blind but luckily, Kiara manages to find something on the spore and vine encrusted receptionist counter: A map! "Ah ha! I knew my ANALYZER module wasn't bugged. This should help out a lot."

By the looks of it, the facility you're in only has one floor and it's a very simple layout: From the lobby, it leads into a long hallway that stretches the whole perimeter of the square building, looping back in on itself to head back to the lobby.

Choose up to two locations. If you pick two, write in the one you want Nicole to check.
Your allies will decide which location they want to check unless you specifically ask them otherwise.

>CONTAINMENT CELL A2-TRAUMA-PHYS. You faintly hear piano music coming from that area...
>HEAD RESEARCHER OFFICE. Might have some useful information if you keep exploring D-Corp.
>BREAK ROOM. You think you hear a woman sobbing in there?
>CONTAINMENT CELL B3-ARTIFICAL-MIXED. The haze of spores gets stronger around here.
>REDACTED AREA. There's a good chunk of the map that's been scratched out by someone. What are they hiding here?
>PROJECT RATRIA RESEARCH LAB. The anomalies seem to be a side project; this lab was the main deal back in the day. Seath could be here.

[PERSON OF INTEREST] It might be wise to use that DILUTED ICP VIALS you picked up last mission. Do you?
>Give both to Max. (-BOTH VIALS, MAX'S PROGRESS will jump up to 160/180)
>Give both to Benjamin (-BOTH VIALS, BENJAMIN'S PROGRESS will jump up to 164.5/170)
>Give one to each. (-BOTH VIALS, MAX's PROGRESS will be 125/180 and BENJAMIN will jump to 129.5/170)
>Give only one of them a vial. Save the other. (-1 VIAL, Choose between MAX and BENJAMIN)
>Save both for one of your three other SHIFTer allies.
>>
>>6160128
>HEAD RESEARCHER OFFICE. Might have some useful information if you keep exploring D-Corp.

No preference for vials
>>
>>6160128
>HEAD RESEARCHER OFFICE. Might have some useful information if you keep exploring D-Corp.
Max, Benjamin, Kiara,
Max deals with corporate paper stuff.
Benjamin deals with research information.
Kiara searched for any hidden secret in the research office.
>BREAK ROOM. You think you hear a woman sobbing in there?
The Spook lady?
Nicole, Clover, Casey
Nicole because the spook lady.
Clover for protection in case things go bad.
Casey for negotiation and charming her.

>Write in
Kiara has a torch gun to break into the safe if there are any. Also ask the Kiara team to check for any trap or alert system while searching in the office. Check the vent, maybe block the vent, or stay away from it while there too in case any potential spore creatures are sneaking up for an attack. Stay alert to the surrounding.

>Save both for one of your three other SHIFTer allies.
>>
>>6160166
+1, solid plan
>>
>>6159529
>six shots
>hits her ear
>kills a bystander

I didn’t know Nicole was running for president. Clearly J-Corp needs to work on their security protocols for campaign events.
>>
>>6160166
+1
Only problem with the torch gun is it could ignite papers inside the safes. Beyond that I’m down.
>>
>>6160372
I thought the exact same thing reading that part

>>6160382
I think Kiara has enough finesse and dexterity to avoid doing that?
>>
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For the vials? You decide to keep them. Max and Benjamin should get enough progress just by working with you. If anything you think Maruyama and Benedict need it more than they do.

As for what to explore?

You have to deal with whoever's in the break room. You do NOT want her sneaking up on you regardless if it's a spook or some weird anomaly. Or maybe it's just some random poor sap that got unlucky when exploring.

You don't think Clover would be a fan of you letting someone die without at least TRYING to help if that were the case.

"I'm going to check out the breakroom with Clover and Casey. The rest of you can check out the head honcho's office. Kiara?"
"Mmh?"
"Keep an eye out for any traps or security systems or, I dunno, weird mold monsters."

"Oh, trust me! I was going to do that anyways." Kiara digs out her TORCH GUN+. "Yeahhh. Max, you're going to be VERY useful if we fight anything. Benny too."
"Hopefully we don't have to fight anything. W-we should save our energy if we can." Max's trying to put on a brave face but it's paper thin at best.

"I concur. Spores are highly flammable; I've heard stories about O-Corp corn silos exploding due to corn dust..."
Kiara nods in agreement with what Benjamin said. "Oof. Yeah, I once saw a story where it was 20 injured and 2 dead after one blew up."

"Again, we'll be careful. We'll see you three around."

With that, they take one last look at the map before walking into the interconnected hallway and making an immediate sharp left turn. You turn to face the two allies you're bringing along with you.

Clover is checking his revolver. With a small pause to think about what to load it with, he loads in three CRYSTAL REVOLVER ROUNDS and two HEAVY REVOLVER ROUNDS in case there's a fight.

"Whatever's making that piano racket ain't breaching and I bet ya the nerd and the two gals using fire would be more effective than a gun on the spore-vine whatever."

"Smart." You nod in approval. "If it's a spook, those might actually hamper them." Most SPOOKS, to your knowledge, don't count as anomalous humans. It's mostly tech that keeps them alive.

You do notice his jitters have long since ran out. Guess you weren't paying attention since you never got into a fight.

>CLOVER'S TALENT is now 8 due to POI. O-CORP INSTANT COFFEE status was removed a while ago.

Casey, meanwhile, finishes up sprucing up the armor she has underneath her filthy cloak with the spare materials you threw her way. Her gaze is moreso focused on the poor quality of the facility though. "This building should've been demolished over a decade ago! I balk at this corporation's health and safety standards!"

"Didn't yer previous group or whatever not have any?"
"We were told that if a building was around for more than a decade, it was eligible for immediate destruction through consumption! Those were the best meals we had..."
"W-what exactly do you mean by that?" You ask with obvious worry in your tone.
>>
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"Is there an issue with what I said?" Casey chirps. You feel like it's better not to pry into this; Casey is just weird like this.

The three of you step past the receptionist's desk and into the long, long hallway. The sound of someone sobbing also seems to be echoing from the left side of the looping hallway.

You toss Casey your spare oil lantern so she can see (and thankfully it's sealed shut so it won't ignite the spore just yet.)

You probably wouldn't be able to see much of your surroundings in here even with Casey's lantern but with your nightvision googles, you get to see the state of the hallway and hoo boy. It ain't good.

The floors, walls, and ceilings are fully covered with vines with no hint of any man-made material visible. The vines have clumped together into nearly impossible-to-remove tangles like patches of uncombed hair. Their color is odd too; It's the first time you've ever seen vines that are paper white in hue.

Your P-COMPANY ENERGY COUNTER is making a low, constant buzz. While nowhere near as bad as the other facilities you've been too, it's obvious these are from one of the anomalies here...and you doubt it's the piano room.

Clover is trying his best to put up a brave face but it's clear the vines are creeping him the fuck out. "Don't like plants, don't like plants, uh nuh. Deserts are better."

[OPTIMISTIC SPIRIT] "I've always been a fan of meat personally." Casey tries her best to lighten up the mood. "Vegetables are a good source of nutrition but not as much as meat!"

"Did you know that Beetleburger Hamburger Patties contain 15000% of the weekly required Vitamin A, B12, B29, C, D, E, F, G, H, J, L, and Q?"
"C-casey those aren't even...pfft." You shake your head at the inane bullshit being spat out by her. It helps a little bit. "Waow. How nutritious."

Clover tries to fake a smile but the vines are creeping him too much to benefit from her BOON. "That's swell, Casey. Maybe we'll eat some later once we're outta here."

You do feel a bit better, though.
>You heal 1 RESTRAINT! You're now at 7/11!

"Oh! Perhaps Max would benefit from it the most! I do notice she lacks...marketability. A fair maiden deserves-"
Clover stops mid-step. "You don't talk about a man's woman like that behind their back."
"Do not take my words as slander! It was merely a suggestion! After all, shouldn't us valiant heroes deserve the best for their service?"

"Pretty sure Benny doesn't mind her being a bit skinny."
"I don't care much either way. I got my own type." "What, fox girls?" "Shut it, Nicky."
"Your close childhood friend IS-" Before Casey can finish that, Clover interrupts her.

"I said shut up." Despite how harsh he sounds, the smile creeping on Clover's face tells you he's not THAT offended by what you two are saying. "Mission first..."

The light chit-chat was fun and all but any more banter gets knocked out of your system when you approach the breakroom...and the source of the sobbing. The door's not blocked by any vines.
>>
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Casey puts away the OIL LANTERN you lent to her to equip her pistol and rapier.
Clover already has his revolver ready.
You? You know what you're going to use: THE FEDKILLER. Loaded with two CRYSTAL SHOTGUN SLUGS to hopefully kill the spook stonedead if you have to.

The door to the breakroom doesn't have any fancy keycard system or anything; It's a simple metal push door.

Clover has the two of you stand behind him as he pushes the door open.

The breakroom itself is like any other shitty office breakroom: A few scattered plastic tables (with equally shitty chairs) with the stability of your mind on a bad day, some cabinets for storing stuff, an old musty fridge and a broken vending machine.

All of which has mostly been molded over or covered in vines. There is one off patch near the fridge; maybe someone hid it? That's not what draws your attention though. It's the person sitting at one of the shitty plastic tables.

She's wearing the usual silver suit and tie most of these agents wear but unlike other agents, the suit has been altered slightly. Maybe to customize it? It's subtle enough that you wouldn't notice it unless you saw dozens on dozens of agents in the past.

Small off-grey patches with barely legible writing in white stitching are spotted all across her suit. Odd, considering them blending in their surroundings despite the bright silver uniforms. She also has a gas mask on, so you can't see her censored face but she was smart enough not to get infected.

Resting on her table is a pump action shotgun with a chrome finish to it; pretty slick and brand new by the looks of it. You gotta respect her choice of weaponry.

https://youtu.be/O3klRxVuOGg - UNUSUAL GLOWIE BEHAVIOR

That's not what worries you. It's the fact she's sitting there, bawling her eyes out without even attempting to keep her guard up. Her sobbing doesn't even sound right thanks to the staticky voice filter most of the Agents have.

It warps and twists in on itself like listening to a poorly maintained radio trying to play something while being submerged underwater. You and Casey stay near the entrance because to be quite honest, you don't want to be anywhere near her.

"I can't keep doing this. I can't, I can't, I can't." She mutters to herself while running her hands through the matted mess that is her hair. "They keep telling you that you can sleep after you kill one more target. You killed six corpos already, one more can't be that bad."

"36 hours without sleep, body and biomass running on fumes. But you can do this. You can do this. You can do this." She smashes her fists down HARD onto the plastic table. "You can kill them. That's your only task. Why the FUCK can't you GET YOUR HEAD IN THE GAME?!"

"URRAAAAAAAAAH!" She sends her shotgun clattering the floor with a swipe of her hands before grabbing the underside of the table she's sitting at. She violently flings it at the nearby wall with barely any effort.
>>
The table, already in poor condition, crumbles into dust upon impact. She stays seated in her chair despite all of this. Just as quickly as the spark of rage rushed through her system, she breaks back into a crying fit.

She doesn't even notice the three of you during all of this. She's engrossed in the self destructive spiral she has put herself in.

"What the fuck?" You whisper to yourself. You have never seen a spook act like this before. Could it be that the haze has rotted away at her sleep deprived mind?

The three of you slowly back out into the hallway so you can discuss what to do next.

"Something ain't right. The spooks are stupid but they're not that stupid." Clover taps his foot nervously on the vine-covered ground. "They'd know about the haze if they ever worked here before, right?"

The gas clinging to your arm whispers something out, "You'd agreed. Even if they're slow at it, they always adapt to the situation. They can't be this desperate for results, can they?"
"Ooo. Weird voice." Casey coos at the formless mass clinging to your arm talking. "The 'silvers' are just like any organization, no? It could be she's trying to show her merits and to rush up through the ranks!"

"Yah, but I don't think they'd torture their own folks like this. There's something off about this."
"It is quite worrying...what should we do?"

It's clear whatever this spook is going through, her mind is probably already in tatters. She's dangerous; Not just towards Seath and your allies but to ANYONE she sees.

[DOGMATIC MINDSET] There's a dark focus in Clover's voice; He's deadset on what he wants to do next. "She's a lost cause AND an enemy, Nicole. I say we put her out of her misery." You can't say you disagree but a part of you is hesitating oddly enough.

What do you do, Nicole? Pick three. Not picking CLOVER + UNSTABLE may require a CHARM check to keep Clover calm.
>[ANOMALOUS ABILITIES] Pop a NOLNOL PILL and use your PUPPETEER ability to restraint her. For her safety and for your group's safety. (-1 NOLNOL PILL, no RESTRAINT spent. EASY WILLPOWER CHECK, rolling your 8d6.)
>[CLOVER ALLY + UNSTABLE] Mercy kill the mentally unwell SPOOK. (+0.5 CLOVER RAPPORT. Some ammo will be spent and she'll likely put up a fight. Less ammo spent and a lower chance of FLESH damage taken if ANOMALOUS was picked too.)
>[CASEY ALLY] Calmly approach her and try to open a dialogue with her. Maybe you can win her over. (CHALLENING CHARM CHECK, rolling 8d6+1d3 with Casey's help.)
>[PERSON OF INTEREST] She's not in the right state of mind to keep tight lips. Time to eavesdrop. (MODERATE COGNIZANCE CHECK, rolling your 7d6.)
>You're better than the spooks. Sneak over some mental healing supplies to her and wait for her to notice. (-1 POTATO VODKA, POTATO WHISKEY, -1 Q-COMPANY GROWN HEMP. May help win her over?)
>Something about what she said feels wrong. Study her to figure out what's actually going on here. (MODERATE RESTARINT CHECK, rolling 12d6 as a group.)
>Write in
>>
>>6160985
>[CASEY]
>BETTER THAN SPOOKS
TALKING...
Casey and Clover are a homerun this update, hehe.
>>
>>6160985
>[CASEY ALLY]
Give Casey One SOMTOIN ZETA and one GRAVEYARD SHIFT SUPPLEMENT.
The consumable use here will be well used to gain a silver agent to our side.
>You're better than the spooks.
>Something about what she said feels wrong.

This is an opportunity to convert this Silver Agent to be on our side and maybe be our mole too inside the silver organization. (We already have an unknown double agent inside the silver organisation; let's add more.)
>>
>>6160996
+1
>Not picking CLOVER + UNSTABLE may require a CHARM check to keep Clover calm.
I think we can do this?
>>
>>6160996
>DEADMAN'S SHIFT SUPPLEMENT x3 (An off-yellow pill that reeks of sweat, energy drinks, and cigarette smoke. Boosts CONNECTIONS/CHARM/COGNIZANCE by 2 for a medium duration and boosts TALENT by 1 for a very long duration. Side effects may still apply.)
>SOMTOIN ZETA x2 (A potent psychoactive that reformats your soul. +3 CHARM, +1 WILLPOWER, +1 TALENT and CONNECTIONS temporarily on use. Radically alters how the voices in your head act while active, altering future voting options for better and worse.)
I want to clutch that last SOMTOIN ZETA for Nicole because "altered voting options" sounds incredibly important
>>
>>6161000
OP PLEASE UPDATE PASTEBINS WHENEVER
>>
>>6161002
DEADMAN'S SHIFT is already in your inventory pastebin, but I'll check to see what else I gotta update, no worry.

>>6160993
You can choose one other thing, anon.
>>
>>6160985
>[CLOVER ALLY + UNSTABLE] Mercy kill the mentally unwell SPOOK. (+0.5 CLOVER RAPPORT. Some ammo will be spent and she'll likely put up a fight. Less ammo spent and a lower chance of FLESH damage taken if ANOMALOUS was picked too.)

Instead of Puppeting her, use telekinesis to steal the shotgun. Less risky and she’ll be down to fists.
>>
Rolled 2 (1d2)

>>6160985
...actually, I changed my mind

I am flipping a coin
1 = keep my vote as is
2= changing my vote from >>6160998 to backing >>6161005
>>
>>6161005
>>6161010
Why kill her? If we do kill her, what do we gain? A gain of Clover Rapport is literally only worth +0.5? Her silver supplies probably use up a lot already. judged by how overworked she is, we will gain little valuable silver stuff from her body, her silver shotgun can be gained at the upcoming base attack, and silver information on her is potentially mostly tear-up, semi-incoherent mess silver "information" "paper" written by her in unstable status. Or we can convince her to join our side. Wait for her to get into a better mental state to tell us coherent, valuable Silver information, tell us how many Silver agents are stalking Foxtrot, and tell us their plan on how to kill Foxtrot and where, potentially useful allies to Naomi, the man on the phone, a double agent, and for the Silver base assault. This is far more valuable than simply killing her and gaining so little.
>>
>>6161016
What makes her not simply go back to being a fucking spook after the talk? Why should she not immediately try to fight us or run to report to her superiors the moment we leave?
>>
>>6161022
Then what? If she goes back (somehow in a "good" mental state), reports to her superior, and goes back to being a spook again, it will change little, and obviously the silver agent team here in the district will be sent to the abandoned facility to stop us, which will give us an opportunity to kill off the silver team to stop them hunting Seath if they do come. Secondly, she is overworked, clearly mentally exhausted, barely able to keep doing silver agent stuff, and she has definitely not been treated well by the silver organization. She will appreciate a LOT the drink, hemp we give her, and "kindness" we show her.
>>
>>6161031
It's not like she is a silver VIP, and we are definitely not going to tell her we are going to attack a silver base in G-District. she doesn't have to join the base attack. We can keep her in the dark and maybe get the handler or us to send her to a literal vacation (of course, in a safe place) she definitely needs and wants.
>>
>>6160996
Add
>Give the spook lady a one GRADE A RATION too.
>>
Plus, if she goes back to being a silver agent and reports to her superior, we will have gained valuable information (we can still read her mind to check if she is lying) from her once we are done with her, once she is mentally good enough to realise what she has done.
>>
>>6160985
>[PERSON OF INTEREST] She's not in the right state of mind to keep tight lips. Time to eavesdrop. (MODERATE COGNIZANCE CHECK, rolling your 7d6.)
Intel never hurts, Clover
>Something about what she said feels wrong. Study her to figure out what's actually going on here. (MODERATE RESTARINT CHECK, rolling 12d6 as a group.)
Whatever got her might also get us
>>
>>6161016
We gain one less asshole on our tail. You can’t seriously think that she won’t shoot us in the back later in the mission.

It won’t be right after we leave this room. No, it’ll be when we’re escorting Seath out of the facility that this bitch will take us when we round a corner.

Also of note, SEATH IS HER TARGET.
>>
>>6161064
SHE WILL FIND OUT ABOUT US TOO
Information is NOT one way

>>6161032
>implying she'd completely give up being a dedicated spook the moment one of her organization's biggest targets and the one who killed more than half a dozen of her colleages just walks up to her during a sleep-deprived depression breakdown and passes her an all-expenses-paid beach resort vacation ticket worth double her monthly salary

>>6161031
>>>6161064
SHE WILL FIND OUT ABOUT US TOO
Information is NOT one way

>>6161032
>implying she'd completely give up being a dedicated spook the moment one of her organization's biggest targets and the one who killed more than half a dozen of her colleages just walks up to her during a sleep-deprived depression breakdown and passes her an all-expenses-paid beach resort vacation ticket worth double her monthly salary

>>6161031
>give us an opportunity to kill off the silver team
Of how many goons? How many elites? How much ammo will that cost us that we won't have for the base assault?
>stop them hunting Seath if they do come
She is one of those out to kill Seath RIGHT NOW
>She will appreciate a LOT the drink, hemp we give her, and "kindness" we show her.
She will appreciate us more when Nicole presents her head as a free hunting trophy like a real innocent deer on top of all the goodies. Not every glownigger will be like Naomi
>>
>>6161084
>>6161091
Okay, what is your stance/requirement/criteria on converting any silver agent to our side and criteria "trusting" said silver agent defectors?
>>
>>6161099
After the apartment complex bombing?

Nothing. See the uniform, destroy the enemy.
>>
Should we call Naomi to get her advice/opinion on how to handle this situation by using RADIO R-3-121-5?
>>
>>6161102
Yeah, I mostly disagree with your opinion on your painting of the literal, entirely city-spanning silver organisation with a lot of personnel working for it as a monolithic entity and its low- to high-ranking personnel as incapable of having diverse opinions/reasons/feelings about joining/working for or, in a potential few cases, being forced to join the silver organisation. That silver organisation is so perfect/super competent that it can literally filter/remove any tendency toward treachery/defection in its personnel. If this is true, then Naomi, the double agents, and the man on the phone will never exist/recruit in the silver organisation if they are so super competent in internal policing/monitoring personnel to crack down on any traitorous tendencies.
>>
>>6161123
But listen. I don't want to friendship this one. I want to KILL this one.
>>
>>6161123
Bro. We just got shot at by her people. Literally right outside.

I’ve never seen someone pull a #NotAll when they are at war. Which is precisely what this is after they VAPORIZED NICOLE’S ENTIRE CITY BLOCK.
>>
>>6161123
I’m willing to compromise by grabbing her shotgun and interrogating her at gunpoint.

We can decide if she lives after we hear what she has to say.
>>
>>6160985

>Something about what she said feels wrong. Study her to figure out what's actually going on here. (MODERATE RESTARINT CHECK, rolling 12d6 as a group.)


>[PERSON OF INTEREST] She's not in the right state of mind to keep tight lips. Time to eavesdrop. (MODERATE COGNIZANCE CHECK, rolling your 7d6.)

>[ANOMALOUS ABILITIES] Pop a NOLNOL PILL and use your PUPPETEER ability to restraint her. For her safety and for your group's safety. (-1 NOLNOL PILL, no RESTRAINT spent. EASY WILLPOWER CHECK, rolling your 8d6.)


Didin't TV man say we may have an ally inside the spook organization. Maybe her was referring to a FUTURE ally? Having a glowy either on the inside or or even as a companion could be very useful, so I don't want to just blow her away. Naomi used to work for the same org. and now is a useful ally in our fight with them.

Depending on what we hear, we can go from there on whether we could turn her.
>>
>>6161179
Okay then, why is the such thing as spying/double agents/recruiting dissidents to get valuable information and assets inside enemies/organisations a thing at all? Do any Cold War intelligence agencies reject a defector (of course, if the defector is verified to be trustworthy) and join their side and be willing to give up enemy information/maybe be a mole?
>>
>>6161180
I agree this compromise.
>>6160996
>>6161038
Change
>>6161186
+1
>>
MURDER HER NOW (with a write in): uZr, qyC
CASEY: HWO
PERSON OF INTEREST: 5Ex, AkJ, 2z5
ANOMALOUS ABILITIES: AkJ, 2z5
SOMETHING IS OFF...: AkJ, 5Ex, 2z5
BETTER THAN SPOOKS: HWO

Pretty contested but I think eavesdrop, restraint her and try to figure out what the FUCK is wrong with her before deciding what to do with her seems to be the one with slightly more push to it.
Given you're not letting her go yet scot free, Clover is willing to go through with this. You might still need to CHARM him to spare her depending on what you find out.

Three anons, roll the following
>12d6 (RESTRAINT DC: 45)
>7d6 (COGNIZANCE DC: 28)
>8d6 (WILLPOWER DC: 24)

You can reroll 6d6 on the RESTRAINT check for free due to MANAGER FLESH proccing on Casey and Clover. We'll see resources you need to spend if you suck ass on the WILLPOWER and COGNIZANCE check.
>>
Rolled 6, 4, 1, 3, 4, 3, 5, 1, 5, 6, 6, 1 = 45 (12d6)

>>6161493
>>
Rolled 6, 6, 1, 4, 5, 3 = 25 (6d6)

>>6161498
Reroll six lowest numbers dice.
>>
Rolled 6, 1, 1, 2, 5, 2, 4 = 21 (7d6)

>>6161493
Rolling COGNIZANCE
>>
>>6161506
>1, 1, 2, 2
Drat!
>>
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Rolled 1, 2, 2, 6, 2, 3, 1, 2 = 19 (8d6)

>>6161493
(WILLPOWER DC: 24)

Deep vaginal rolls!
>>
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>>6161510

Fuck... I guess I called it with the drug image.
>>
Rolled 2, 4 = 6 (2d4)

Wait! Hold on! Forgot one thing that'll help with the COGNIZANCE roll, at least.
You consumed a Q-CORP SUGARY WAFER which adds +2d4 to the next two RESTRAINT OR COGNIZANCE rolls made.

You didn't make a COGNIZANCE or RESTRAINT check between using it in the apartments and now. So, lemme roll the 2d4 to see if you get lucky....
>>
>off by 1

Welp. I doubt you want to use a really big item to solve a "off by 1" check so.

Choose one item to consume to autopass COGNIZANCE and up to two to try passing the WILLPOWER check
(Before you ask, you have time to safely consume the item since you're not being confronted by the SPOOK)

COGNIZANCE
>Q-COMPANY GROWN HEMP (You have six. Heals you another 1 RESTRAINT, which with the NOLNOL pill, should bring you back up to decent RESTRAINT. Next check you make has an added 1d8.)
>OPEN YOUR MIND" BRANDED PILL (You have two. Adds an extra 1d12 to the next RESTRAINT, WILLPOWER or COGNIZANCE check you make.)
>DEADMAN'S SHIFT SUPPLEMENT (You have three. Raises your CONNECTIONS/CHARM/COGNIZANCE by 2 for a medium duration and boosts TALENT by 1 for a very long duration. May have some strong side effects.)

WILLPOWER. If an item has "You have [more than one]", you can pick it twice.
>Last charge on ECLIPSE TALISMAN (You get to reroll three WILLPOWER dice.)
>"OPEN YOUR MIND" BRANDED PILL (You have two. Adds a 1d12 to this check and a 1d12 to the next RESTRAINT/WILLPOWER/COGNIZANCE check you make. Picking it twice adds 1d12 to the next three checks instead.)
>SINNLÖSCHEN (You have two. Allows you to roll an extra 2d8 for this check. Boosts your WILLPOWER by 2 for a long duration, gives you even more FLESH damage reduction, and you roll d8s when making future WILLPOWER checks. RESTRAINT drain will be weakened due to NOLNOL.)
>MOONSTONE FRAGMENT (You have five. Allows you to reroll three WILLPOWER dice. Pick it twice to reroll six instead.)
>>
>>6161517
>Q-COMPANY GROWN HEMP
>Last charge on ECLIPSE TALISMAN
>>
>>6161517
>Q-COMPANY GROWN HEMP
>Last charge on ECLIPSE TALISMAN
>MOONSTONE FRAGMENT
Just in case
>>
>>6161517
>Q-COMPANY GROWN HEMP (You have six. Heals you another 1 RESTRAINT, which with the NOLNOL pill, should bring you back up to decent RESTRAINT. Next check you make has an added 1d8.)

>"OPEN YOUR MIND" BRANDED PILL
>MOONSTONE FRAGMENT
>>
Let's go with HEMP + MOONSTONE FRAGMENT and ECLIPSE TALISMAN.
One anon, roll 6d6. It'll replace the 1, 2, 2, 2, 1, and 2 of the WILLPOWER check.
>>
Rolled 3, 4, 2, 1, 3, 2 = 15 (6d6)

>>6161594
ROLLING!!!
>>
>>6161602
>3+4+2+6+3+3+1+2 = 24
Holy shit right on DC
>>
COGNIZANCE: PASS, but only by spending a HEMP
RESTRAINT: PASS, right on the DC.
WILLPOWER: PASS, but it costs the last charge of your ECLIPSE TALISMAN this mission and one MOONSTONE FRAGMENT

TOTAL ITEMS CONSUMED: 1 HEMP, 1 NOLNOL PILL, 1 MOONSTONE FRAGMENT. You'll be at 8/11 RESTRAINT before any regen kicks in.
WRITING.
>>
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Even though you have a PARADIGM from your own subconscious who's only purpose is to kill these glowniggers, you hesitate. This whole situation is off to you. Best case scenario she's messing with you.

Worst case? She's geninuely insane. You've never seen these guys crack THIS badly. Sure, they might lose their shit-eating grins when you blow a hole in their legs but their stock of Spooks can't be THIS stretched thin.

"Okay. We're going to eavesdrop her, see what she spills. Then we restraint her." You whisper to your allies. You're not too worried about being sneaky.

"To blow her brains out?"
"We'll decide that once we figure out what's wrong with her. If something else is driving her crazy, I don't want to be hit by it too."

Clover mutters with obvious distrust in his tone, "You sure?" It's clear he isn't the biggest fan of 'ask questions, shoot later'. Casey glances around to make sure the Spook isn't listening before facing Clover.
"If we get intel now there's a 100% chance we'll have an easier time stopping evildoers from hurting more people!" Casey's saccharine smile seems to be enough to push Clover's reservations for the time being.

"Fine. Go on."

You carefully lift your gas mask, making extra sure not to breath in any spores, to toss in some drugs (and a hunk of rock) into your mouth. You dry swallow it as soon as you secure the mask back on.
>-1 NOLNOL PILL, Q-CORP HEMP, and MOONSTONE FRAGMENT!

You pop your head into the open doorway so you can overheard what the Spook is saying. Well, this might be helpful if you could understand anything she's saying. That sickening electronic wobble blending in with her constant sniffling is making her words completely illegible to you.

You're only able to get out every fifth or six word she babbles out. It's going to take some mental effort to piece together anything she's saying but you soon piece together the following snippets.

"Sick bastard...worshipping anomalies...Foxtrot...keeps hiding...know scent...here..."
"...Have to kill corporate pigs...running on borrowed time...need them to refuel OEDI implant...they spared me..."
"...Erase ourselves from the world...too many people know...need to purge B-Company...our father..."
"...production of...better agents successful...PSYKERs...to kill everyone who stands in..."
"...Shockley is a liability...went mad after failed attempt...will do something drastic...heard he's in R-Corp now..."

Hm. It's very spotty but PSYKER? Guess that's what the Spooks call SPOOK SHIFTERs. That clone of yours that you fought might've been one of those; You might need to start using anti-anomaly rounds on spooks.
Seath has to be here as well. That helps narrows things down.

Running on borrowed time, huh? Could that be why she hasn't slept? You didn't see anything off with her but if she's a dead woman walking, maybe that's why she's having a freakout. If she doesn't kill, she's the one on the chopping block.
>>
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You're not sure what to make of the B-Company thing but they've confirmed they know how sloppy their disinformation is now. Probably because of you for a lot of it.

What the FUCK could the Android be doing in R-Corp? He fucked up, sure, but was it THAT bad to be disowned by the Spooks on the spot? Or was what he did just the final straw? It's worrying to say the least.

You whisper what you picked up to Clover and Casey. Clover's response is slow and hesitant; He's clearly taking a while to think about this.

"Perhaps we could convince her to help us! Do we not have suitable blood replacements in stock to keep her implant running? She would be indebted to us!" Casey does have a point; It may be a small price to pay to get a woman in the inside.

[DOGMATIC MINDSET] "If she needs them to stay alive with them fancy implants, who's to say she would even think of leavin' them? They have her by her teats! It'll be better to kill her then!" He's not wrong either. You have eleven vials of SPOOK blood replacements while her organization has a LOT more.

You try to say something but you notice the Spook freezing up as if she just heard something. Your group worries she's about to rush in to try starting a fight. She slams her hands against her ears to try blocking some invisible sound.

"NO! NO! SHUT UP SHUT THE FUCK UP! I DON'T WANT ANY MORE LESSONS STOP PLEASE PLEASE!" Her legs twitch for a brief moment before slamming back violently against her chair. The force of her thigh hitting the chair causes it to crumble into plastic dust in the blink of an eye. She nearly falls from the lack of support but she regains her balance.

As soon as she stands straight up, she paces around the room with nervous energy vibrating across her whole body. Her already hard to understand muttering is replaced with fully incoherent muttering. What did she mean by 'lessons'? That didn't seem like some coded spook mumbo jumbo.

You turn your gaze back to your two allies to see if they have an idea but something's off with them. Both are eerily quiet. Way too quiet compared to how they normally are. They're staring blankly at the space in front of them. You try to say something but your attention is drawn to the fact that...

It's so dark. So, so very dark. Darker yet darker yet even darker. The suffocating haze that has been in every square inch of this district has somehow gotten even darker. You can't see more than two feet in front of you even with your NIGHTVISION GOOGLES on. Something's wrong. It wasn't like this moments ago.

"Focus! Focus, damnit, focus!" It seems whatever's going on, your unnaturally high RESTRAINT is enough to protect you from whatever's going on. Something about the D-Corp darkness has shifted here all of a sudden.

Casey's voice is the first one you hear, "T-this is quite unusual! I-I don't mind the dark but I feel the sudden urge to invest in L-Corp lightbulbs!"
>>
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You thought Clover didn't hear you but when you feel his hand grip tightly on your wrist, you're relieved to see he's still all there. "Shit. Shit, I nearly lost my mind there."

"I-it's good. What's going on?"
"I dunno but I think I recognize it. The air feels sticky and staticky now..."
"Wait! Does thou remember thine journey through P-Company?"

>45! PASS!

Wait. This place has been abandoned for a while. With two anomalies and only a few decades there's no way for it to naturally cause the greenhouse effect you saw with that ancient facility, though.
Clover, shockingly, is the first to pick up on what Casey's putting down. "Ya think the energy's messing with the darkness? Making it even worse?"
"I think so! Our questionable silver damsel in distress is clearly under the influence of an anomalous mind altering effect. I believe from whatever the Piano is."

"And the stronger darkness pushed her mind over the edge..." Clover murmurs. It's hard to tell through the blackened haze but his posture (what you can glimpse of it) is all sorts of tensed up now. As if he's fighting between the two options he sees with the spook.

For now, though, it's good to note for later.

SUPPRESSING HAZE UPDATED!
-This status will be far stronger when an Anomaly is around. When an anomaly is nearby an area with SUPPRESSING HAZE, you have a -3 stat penalty to WILLPOWER and RESTRAINT stat checks when resisting anomalous influences.
-SUPPRESSING HAZE also has a higher chance of dealing passive RESTRAINT damage when anomalies are around!

A lack of sleep, worrying about her own survival, and a stronger than usual haze? No wonder she fucking snapped.
You're worried how Benjamin, Max and Kiara are holding up then but you have the spook to worry about.

The haze lifts enough to get a better look inside the breakroom. The spook seems to have collected some minor amount of control over herself. She's shambling over to her shotgun now. "Wasted enough time. Have to move."

"...We have to restraint her."
"About time." "It is the only righteous action!"

The three of you charge into the breakroom; Casey trails behind a bit in order to light up her lantern so she can...see. No point bothering to do this stealthy if you're going to just use PUPPETEER on her anyways.

The SPOOK snaps her head to see who's trying to apprehend her. A sickening noise like a balloon violently deflating rasps out of her tattered throat. "JUST MY LUCK! JUST MY LUCK!" Her whole body begins to rapidly vibrate in such a way as to blur away her body; A trick you've seen before.

It's enough to throw Casey off balance when she tries to blindly lunge at the Spook to hold her down. The oil lantern is luckily durable enough to not crack when it slams into the ground.

The SPOOK tries to take this oppurnity to grab her gun but with lightning speeds, Clover loads a regular bullet into the empty chamber of his gun and fires!
>>
You do notice how muffled the gunshot was. You don't think you would've even noticed it if you weren't paying attention. That's odd, you know his gun isn't suppressed and it sure as hell isn't subsonic ammo...

The bullet's impact is enough to send the shotgun clattering away from the SPOOK.
>-1 REVOLVER BULLET!

This buys you just enough time to use your PUPPETEER ability on the spooks. Dozens on dozens of tiny pink strands launch out of the tips of your fingers and towards the SPOOK.

They embed deep into her left arm. She tries to pull herself closer to her gun but the resistance from your ability is too much for her to simply shrug off. Panic immediately sets in, "NO! NO, I WON'T..."

That's when she does something you've seen before.

She begins to put all of her augmented strength into trying to pull her arm free of the strands. They're a LOT stronger since you last used them on an actual foe so she's not budging. Yet she keeps trying to pull and pull and pull at it.

A sickeningly wet sound fills the air. Your eyes widen when you notice the flesh around her arm beginning to tear. The sight reminds you of seeing someone pulling apart tender pork with a pair of forks. It's hard to tell what color the blood is through the greenish filter of your NIGHTVISION GOOGLES but it's way too bright to be real blood.

Spores begin to flood into the tattered, mangled wound on her arm. You don't notice it infesting her but it's slowing down her regeneration by a small amount.

You shoot out more and more strands to embed into the rest of her body. With each new limb locked, she's even more frantic in her attempts to literally rip her body apart. Her body thrashes and contorts with seemingly little conscious awareness on her part.

[PERSON OF INTEREST] Do they really trust their own regeneration that much? Or is she just panicking? Hard to tell.

"Like an animal in a trap chewing its leg off..." Clover shudders at the sickening callousness the spook has to her own body. "Casey!"
"On it!"

The two move in to grab onto her limbs before she can rip herself out of your strands by LITERALLY ripping herself out of them. More and more spores flood into her system as she continues to rip her body apart. Her gaze is locked onto you and it nearly causes you to lose focus but...

>24!

You are just barely able to fully restraint her and in no small part thanks to your allies. She does get one lucky kick at Casey that probably would've killed her on the spot without any armor on with how much force was put behind it...

But the high quality armor Casey is wearing only causes Casey to smash HARD against a nearby wall. She's dazed but otherwise unarmed.
>3 FLESH DAMAGE REDUCED! CASEY TAKES 0!

The agent's natural SPOOK REGENERATION has mostly healed her attempted auto dismemberment. Big circular patches of off-white fuzz cover large swatches and bright bloodstains soaking into her suit and pants are the only sign she was even injured at all.
>>
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The SPOOK slumps over and breaks out into the worst coughing fit you've heard in your life. Thick white spores pour out of the gaps of her gas mask and into the spore-infested air.

"We gotcha. You're not-"

"NO! NO! NOT SAYING A WORD TO YOU!" She crunches down HARD on something. Shit, you think she broke a tooth to access a cyanide pill! Yet, despite your brief bit of panic, nothing happens. You, Casey and Clover shift between looking at each other and looking at the spook.

"Did, uh, did that do anything-" Clover is interrupted by the shrill cries of the now-panicking Agent.

"No! nononononono that was supposed to WORK no no NO NO they PROMISED me they would give me one nO NO NO!" The waterworks start up again. Her body shudders and convulses with each tear-filled breath she takes. "THEY FUCKING PROMISED ME!"

"SHUT THE FUCK UP!" Her head swivels to the left side of the breakroom. "NO! NO! SHUT UP! SHUT UP! NO MORE LESSONS! NO MORE PERFECTION!" Her head swivels back to your group.
"You have to let me go now I have to do this job I need to keep working I'm sorry for taking a break I'm sorry I'm sorry"
"Kill ME NOW IF you Have TOo I won'T BE A PRISONER TO YOU NO NO QUICK QUICK QUICK!"

Whatever was left of her mind before all of this is on the verge of completely collapsing in on itself. It's...you're not sure how to feel about it. You're sure you feel sick to your stomach now and your two comrades aren't faring much better.

Clover is keeping his gaze low to the ground, hand resting on his stomach. He's not enjoying this in the slightest. "Fuck. I didn't expect her to do all of THAT. These agents are something else..." He clears his throat. "W-we need to kill her. Now. I-I can't watch this. This isn't right."
Casey is on the verge of clocking out of this encounter entirely. "Reminds me of when I had to stuff my own sisters into the bodybags. They would scream just like this."

>-1 RESTRAINT to CLOVER and CASEY! 3/5 and 2/4 LEFT RESPECTIVELY!

When you're worried she wouldn't stop jabbering, another rush of clarity hits the spook. She lowers her head to look down at you and with a chortle, she forces herself to hiss something out.

"...Don't look at me like that. I'm repaying a debt to them. I have more honor than any of you sick FUCKS have." She then goes silent. That was the last thing her failing mind had to say. With everything draining her RESTRAINT, you're pretty sure her brain's going to turn into mush at any moment now.

[DOGMANTIC MINDSET] "Make it quick. We're not monsters. We're better than them." You're pretty sure Clover is saying that to himself moreso than anyone else.
[MERCURIAL] All of the pep and cheer you associate with Casey is gone now. She doesn't even want to look at you, Clover, or the Agent.

You have her dead to rights. What do you do? You probably can't get much out of of her tattered mind if she's even still in there.
>>
How do you want to deal with her? Choose one. You'll have to make a MEDIUM CHARM CHECK if you don't kill her.
>[CLOVER ALLY] Get to the point. Load your shotgun. End it. Quick. (+0.5 CLOVER RAPPORT. -1 HEAVY REVOLVER ROUND from Clover and 2 regular SHOTGUN SLUGs from you. Should save a lot of time.)
>[UNSTABLE RESOLVE] You pity her just enough not to gun her down. Tranq her, remove her mask, and give her some cyanide. Let her die peacefully. (-1 TRANQUILIZER SYRINGE, -2 CYANDIE PILL. Might be good for your group's psyche.)
>[CASEY ALLY] She's cornered. She wants a way out. Offer her that way out. (MODERATE CHARM CHECK, rolling 8d6+1d3+1d8.)
>[RADIO R-3-121-5 IN INVENTORY] Fiddle with the RADIO until you get into contact with NAOMI. Maybe she can handle this. (+0.5 NAOMI RAPPORT. UNKNOWN CHARM DC, with Naomi rolling 8d6 due to Casey's help. You have no clue what might happen.)
>Write in?

Anything you want to do alongside the path you pick? Choose up to three
>[EAVESDROPPED] Pull out a HÄLSA BLOOD REPLACEMENT VIAL and inject it into her. "Here. You're welcome." (-1 HÄLSA BLOOD REPLACEMENT VIAL, leaving you with one. You'd imagine she'll pay you back a lot for it if you spare her.)
>You're better than the spooks. Give her some sanity restoring items. Whether you kill or spare her, you want her to die as herself. (-1 POTATO VODKA, POTATO WHISKEY, -1 Q-COMPANY GROWN HEMP. Either helps win her over and improves Clover's relationship with you, depending if you kill or spare her.)
>Get into contact with your other allies. Check to see what they're doing and inform them on how you handled the Glowie. (Should prevent any surprises.)
>Try to get her to divulge more about the anomalies here. Seath's 'worshipping' them and one is clearly messing with her head. (CHALLENGING WILLPOWER CHECK, rolling 8d6. Roll an additional 3d6 if you pick BETTER THAN SPOOKS or EAVESDROPPED)
>[CHOSE TO KILL HER] She has an implant, no? Rip it out of her! No harm if she's dead! (TALENT AUTOPASS! You'll hopefully get some good stuff from her corpse.)
>Have someone watch the entrance to the breakroom in case that scuffle attracted anyone's attention. (Better safe than sorry.)
>Write in? (Can be a FREE ACTION depending on what you do.)

Due to the 1d8 only working on one check, I decide it to slot it into the CASEY ALLY check in case you spare her.
Sorry for delay but I had a sudden appointment that fucked me over.
>>
>>6161926
>[RADIO R-3-121-5 IN INVENTORY]
Give Casey One SOMTOIN ZETA and One DEADMAN'S SHIFT SUPPLEMENT.
>[EAVESDROPPED]
>You're better than the spooks.
>Have someone watch the entrance to the breakroom in case that scuffle attracted anyone's attention. (Better safe than sorry.)
Clover

Give Clover and Casey one JOYVEL PILL because the Haze.
>>6156705
-Having low RESTRAINT will have far harsher penalties as well. Don't lose your mind.
>>
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>>6161923
>"Reminds me of when I had to stuff my own sisters into the bodybags. They would scream just like this."

You gonna Bee okay Casey?

Okay but what the fuck.

>>6161926

>[RADIO R-3-121-5 IN INVENTORY] Fiddle with the RADIO until you get into contact with NAOMI. Maybe she can handle this. (+0.5 NAOMI RAPPORT. UNKNOWN CHARM DC, with Naomi rolling 8d6 due to Casey's help. You have no clue what might happen.)

>[EAVESDROPPED] Pull out a HÄLSA BLOOD REPLACEMENT VIAL and inject it into her. "Here. You're welcome." (-1 HÄLSA BLOOD REPLACEMENT VIAL, leaving you with one. You'd imagine she'll pay you back a lot for it if you spare her.)

>You're better than the spooks. Give her some sanity restoring items. Whether you kill or spare her, you want her to die as herself. (-1 POTATO VODKA, POTATO WHISKEY, -1 Q-COMPANY GROWN HEMP. Either helps win her over and improves Clover's relationship with you, depending if you kill or spare her.)
>>
>>6161926
>[CLOVER ALLY] Get to the point. Load your shotgun. End it. Quick. (+0.5 CLOVER RAPPORT. -1 HEAVY REVOLVER ROUND from Clover and 2 regular SHOTGUN SLUGs from you. Should save a lot of time.)

Sorry sis. You just admitted to hunting down our mark.

See ya in hell.
>>
>>6162037
If you intend to expunge her, at least offer Naomi the chance to talk with her.
>>
>>6161926
>>[CLOVER ALLY] Get to the point. Load your shotgun. End it. Quick. (+0.5 CLOVER RAPPORT. -1 HEAVY REVOLVER ROUND from Clover and 2 regular SHOTGUN SLUGs from you. Should save a lot of time.)

>Try to get her to divulge more about the anomalies here. Seath's 'worshipping' them and one is clearly messing with her head. (CHALLENGING WILLPOWER CHECK, rolling 8d6. Roll an additional 3d6 if you pick BETTER THAN SPOOKS or EAVESDROPPED)
>[CHOSE TO KILL HER] She has an implant, no? Rip it out of her! No harm if she's dead! (TALENT AUTOPASS! You'll hopefully get some good stuff from her corpse.)
>Have someone watch the entrance to the breakroom in case that scuffle attracted anyone's attention. (Better safe than sorry.)
>>
>>6161926
>[UNSTABLE RESOLVE] You pity her just enough not to gun her down. Tranq her, remove her mask, and give her some cyanide. Let her die peacefully. (-1 TRANQUILIZER SYRINGE, -2 CYANDIE PILL. Might be good for your group's psyche.)
Save the ammo

>Try to get her to divulge more about the anomalies here. Seath's 'worshipping' them and one is clearly messing with her head. (CHALLENGING WILLPOWER CHECK, rolling 8d6. Roll an additional 3d6 if you pick BETTER THAN SPOOKS or EAVESDROPPED)
>[CHOSE TO KILL HER] She has an implant, no? Rip it out of her! No harm if she's dead! (TALENT AUTOPASS! You'll hopefully get some good stuff from her corpse.)
>Have someone watch the entrance to the breakroom in case that scuffle attracted anyone's attention. (Better safe than sorry.)
>>
For anyone still mostly needlessly paranoid now about her betraying us. The [EAVESDROPPED] option implies that she will not betray us or at least not tell her superior about us (planting a seed of doubt and defection in her mind). Secondary, her life is in our hands; if we save her, we gain a turncoat silver agent, and she will be grateful for this.

>You'd imagine she'll pay you back a lot for it if you spare her.
>>
>>6162123

I wonder. Noelle and Bel had teleport things if they died. Does spook central command have like a remote detonate for normal agents, in case they turn? They didn't even give this chick a cyanide tooth and are keeping her on a leash with the need for blood replacements/whatever for the implants, so expendable in her case and Naomi got out of the game though we don't know how... just seems kinda like an oversight. Thankfully, one we can possibly exploit. And... at the base assault, we are probably getting plenty of glowie blood to keep her loyal if we can make her defect.
>>
>>6162154
Naomi can help in removing/turning off the remote detonate and killswitch by advising us on the radio, and we have PULSATING GEAR to block the signal or manipulate it to stop the detonating/killswitch turning on.

https://suptg.thisisnotatrueending.com/qstarchive/2024/6071053/
No.6083008

You dig into your pocket to pull your ELITE SPOOK AGENT RADIO and your PULSATING GEAR. You toss the PULSATING GEAR a few feet away before trying to use the radio.

"FOREIGN SIGNAL DETECTED. IF PROPER CALLSIGN IS NOT SPOKEN INTO RADIO IN 10 SECONDS, DEVICE WILL EXPLODE. 10-"

This rightfully causes your allies and guards to panic. You drag the gear back into your inventory via telekinesis and bam, it just goes back to playing white noise due to poor signal. Seems like they DID change the signals but you have a PARADIGM to partially counter it.
>>
Also, Benjamin is the department manager of Z-Corp; maybe he can use his connections or his skills to give the spook a silver blood or somehow cure her need for silver blood.
>>
>>6161926
MYSTERY OPTION LET'S GOOOOOOOO
>[RADIO R-3-121-5 IN INVENTORY]
And
>You're better than the spooks
>[EAVESDROPPED]
Bitch, you'll be owing US now instead of THEM. Unlike them, we won't work you to the bone and dispose of you like a tool.
>Have someone watch the entrance to the breakroom
Clover

Also what >>6162163 said about maybe using PULSATING GEAR alongside Naomi's guidance to help this spook bitch out. If we don't have the capability here, we can do that after we meet back up with the others. Benjamin can definitely do this, and from it can learn to remove other killed enemy spook implants like how Naomi taught Quentin to reprogram them offscreen. That's how he salvaged the spook organs safely too
>>
>>6161940
>>6161989
>>6162228
3 to SPARE
>>6162120
>>6162105
>>6162037
3 to FIGHT
A seriously contentious vote. Even the one before this leading up to the spook lady was the same
>>
>>6162647
Since it's neck and neck, and no one has voted for 11 hours, I'll have this compromise.
If you fail whatever the hidden DC on the Naomi check is, we'll default to CLOVER ALLY. I think that's better than trying to force a tiebreak.

RADIO: 2z5, 0o6, AO9
KILL HER: v0Q, Ri4
KILL HER (PAINLESSLY): 5Ex

TALK ABOUT ABNOS: Ri4, 5Ex
WATCH ENTRANCE: 2z5, Ri4, 5Ex, AO9 (with most agreeing on Clover to do this)
EAVESDROPPED: 2z5, 0o6, AO9
CHOSE OT KILL HER: Ri4, 5Ex
BETTER THAN SPOOKS: AO9, 0o6, 2z5

So, it seems like we got two checks to make. Two anons, roll the following
>8d6 (CASEY, DC ???. -4 from her BOON, -2 from HUXLEY INTERFERENCE, -3 from OLD SILVER TRAINING, +1 from HAZE. Higher is better.)
>5d6+1d8 (TRYING TO TALK DOWN CLOVER. CHARM DC: 22. -4 from CASEY, -2 from HESITATION, +2 from HAZE.)

Before you ask why Casey isn't directly helping you deal with Clover, her hands and mind are already way too focused on being a meditator between two spooks. Her BOON will passively help, though.

One quick vote. First to three wins. Casey and Clover are starting to look a bit worse for wear mentally...what do you give them?
>2 JOYVEL PILLS (Removes both from your inventory, Clover and Casey heal 1 each. Nothing else but these items are pretty weak.)
>2 POTATO VODKAS (Leaves you with 1 after you gave up one to the spook. They heal 1 RESTRAINT and gain DRUNK LUCK, passively improving their rolls for the checks after this.)
>2 Q-COMPANY GROWN HEMP (Leaves you with 2 after you gave up one to the SPOOK. Heals 1 RESTRAINT and they add 1d8 to the next two rolls they're a part of.)
>MOTIVATION! YOU CAN DO THIS! (You'll roll an additional MODERATE CHARM THRESHOLD DC with two thresholds, by yourself. Each one passed will heal one of your allies by 1 RESTRAINT. Saves items.)
>NOTHING.

Let's say the 'talk clover down from killing' check gets replaced with a 'hey maybe let us talk before we shoot them if we can' check if you fail the CASEY one.
>>
>>6162649
>2 JOYVEL PILLS
>MOTIVATION! YOU CAN DO THIS!
>>
Rolled 4, 4, 2, 2, 6 = 18 (5d6)

>>6162649
Rolling the 5d6 for talking Clover down
>MODERATE CHARM THRESHOLD DC with two thresholds, by yourself
Nicole needs to use that SELF CARE KIT from the Vannis once this mission ends. She needs to look fresh for that glownigger massacre into the concert of one of her friends and into the intense corporate atmosphere of the Head Meeting
>>
Rolled 5 (1d8)

>>6162664
Now for the 1d8
Yeah Nicole definitely NEEDS that perma CHARM+1 more than ever
>>
Rolled 3, 6, 5, 3, 5, 3, 3, 5 = 33 (8d6)

>>6162649
>2 JOYVEL PILLS
>MOTIVATION! YOU CAN DO THIS!
>>
>>6162649

>2 JOYVEL PILLS
>MOTIVATION! YOU CAN DO THIS!
>>
>>6162664
>She needs to look fresh for that glownigger massacre

I don't know why but this made me laugh when I read it.
>>
>>6162664
>>6162696
...
...
THE UNKNOWN DC WAS...
33 after all of the the reductions. Right around a CHALLENGING, maybe even RISKY check, if not for Huxley.
Good thing you upgraded Casey and talked to that Huxley, huh? (Before you ask, yes, the DC was fucking insane before all of the reductions. Naomi would not be able to do this if you didn't have Casey)

Well. Alexis, Maruyama, and Max would've helped out equally as well but two aren't on this mission and Max is busy knowing Benjamin in the biblical sense or whatever they're doing in the other room.

You still have no clue what'll happen, though.

Anywho, MOTIVATION! So another batch of rolls. No rerolls or items applicable. You gotta raw dog it.
THRESHOLD is 18/22. One anon, roll 5d6 for me. Whatever you get, you get. 18 = one at random, 22 = both heal 1.

>>6161989
>Okay but what the fuck.
:)

>>6162664
>She needs to look fresh for that glownigger massacre
kek.
>>
Rolled 5, 3, 2, 4, 1 = 15 (5d6)

>>6162776
>>
>>6162779
Annnd you're not motivating for squat. That sorta tracks given the situation. No heals for thee aside from the Joyvel.

Writing.
>>
>>6162783
Damn Haze too strong, we gotta get to light ASAP
>>
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So this place has made it abundantly clear to me, we need to find ways to bump up our guys' restraint. I mean they are most all pretty squishy in general vs our girl but some of them are one like Mind Breaker round away from doom.

Although.... I do want to see what other crazy shit Casey might say at low restraint...
>>
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You hesitate.

Killing her really wouldn't be that hard. Spooks can regenerate from a LOT but they still have vital organs you can obliterate.
Morally? You have no issue with doing it. You've killed a good chunk of people during your many missions. Syndicates, spooks, anomalies, you name it.
If you had to guess you probably have at least 50+ people who are dead directly because of you.

Yet you still hesitate. Even though you have a kill shot. Even though it would be so easy. Even if you could even do it painlessly if you're a bleeding heart! It would be safer for everyone here too.

Perhaps it's only because she's not even cognizant of herself at this point. You'd bet if you read her stats with MIND READ, her RESTRAINT would be at 1 or 0.
Maybe it's some foolish plan to have someone in the inside. Maybe it's pity for seeing someone having a mental shutdown.

Clover places his hand on your shoulder. Hard to tell through his mask but you think he's smiling underneath it. "I get it. Real freaky gal. Head's all rattled. That's why you're not doin' anything."
"I'll handle it for you.-"

"No."
"Eh? No to what?"

"L-look. You know Naomi?" That name causes the Spook to stir for a moment.

"Oh! Call up her for some advice! Right, right, these bastards are tricky bastards to kill. I get it."
"Y-yeah." If it fails, you're fine with killing her. You would dissect her with Naomi and Benjamin's assistance, steal her gun, move on. If this works? You're not sure.

"Casey, dig around until you find a radio on my person. Clover, guard the exit. Pretty sure her screaming might've attracted somethin'."
"Can do. Holler when you're ready to kill 'er." Clover moves to block the entrance to the breakroom.
"I can do this." Casey's voice has lost all of its luster; It's almost gravely with how low it is now. You're worried the haze is REALLY getting to her now. "We can do this."

She digs into your pockets for the old hunk of junk. You wish you could help her but, you know, focusing on keeping the spook restrained so she doesn't blow your brains out yet. "Check for some hemp and booze too. I want her AWAKE for this."
Casey nods. While she digs through her pockets, she hums a slightly-off tune corporate jingle to keep herself focused. "ba-da-ba-ba-baaaa...."

After digging out the required items, Casey approaches the restrained spook and gently peels off the gas mask off of her face. It's still hard to make out her face but with POI's help, Casey is able to find the spook's mouth with ease. Issue?
The spook's mouth refuses to budge. Casey tries a few more times but gets stonewalled in the process.

"No obstacle shall stop stalwart heroes like us." That would've been vaguely amusing if Casey's voice wasn't completely monotone during it. "Have at thee." Casey reaches for the rapier hanging on her belt underneath her cloak. "Thou shall face thy punishment with open eyes." And with one swift jab, the rapier pierces into the spook's side!
>>
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This jolt of pain causes the Spook to reflexively open her mouth just long enough to be forcefed. Casey slams her hand over the Spook's mouth to make sure it all GOES down.

"'tis for your own benefit." Casey pulls the rapier out of the Spook. The puncture wound heals the moment the tip's out. Hard through your googles but the blood on Casey's rapier is SUPER dark now. Black, maybe.

[SEEKER OF THE CITY] A Harvester? Interesting. You suppose there's no reason the spooks wouldn't hurt one but hiring a person for your cannibalistic subspecies for your 'secretive' organization is something new.

>-POTATO VODKA, WHISKEY, AND HEMP!

It's barely enough to bring the spook back to her senses. She's still clearly doozy from the haze and spores doing a havoc on her system, though. "Why am I not dead?"

"Thou shall talk to a former knight of your order." Casey keeps her voice low and solemn while she messes with the relic radio. "She shall determine what we do to you."
"What the hell are you talking about?"

Casey doesn't bother responding. She finishes tuning the radio but right before she can turn it on...

BANG! BANG!

Two gunshots ring out from behind you. You, Casey and the Spook all nearly jump out of their skin.
"Sorry, gals! Saw two creepy freaks coated in spores shamblin' on down to us. Freaky fellas. Killed 'em good."
>-2 REVOLVER ROUNDS from CLOVER!

Turns out warning Kiara to keep an eye out was a good idea after all.

Casey gives Clover the good ol' thumbs up before turning the radio on. It takes a long while for it to crackle to life but once it does, you immediately hear a familiar voice coming from it. "No one has used this signal in a while. I shall place my bets on it being you, Nicole."

"That voice. Who is that?" The Spook is trying HARD to squirm out of her restraints now but you still got a good hold on her. For now.
"I suppose you can call me a former associate of your group. It doesn't matter anymore. My prime was long gone before you were even hired."

"This is their plan? To have some grandma that's not even part of us to talk down to me? Death would be preferra-ghh..." The Spook's squirming is a lot more forceful now. The strands you're holding her with are beginning to bend and warp, you have to put extra effort into keeping her in place. "S-stomach hurts..."

"OEDI implant." She picked that on the SPOT. You only learnt about that implant, like, five minutes ago.
"Used to suppress psychosomatic dependencies and necessary bodily functions like eating, drinking, and breathing. You've been working for a while, huh?"

"I have been b-busy."

"They wouldn't give you that unless you were an actual corpse on the ground. Kickstarts the organs in a person's body. I suppose you owe them a favor for that, huh?"

The Spook scowls, you think. "Of course I do. And talking to you is a waste of everyone's time. What's the plan here? To have some voice in a box interrogate me?"
>>
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"That is not what I care about. I have no interest in what fragmentary knowledge they told you for the one mission you would be working for. I am here to warn you."

"What you are doing is a complete waste of time. You are killing people who will be replaced in a month's time." An exhausted sigh drifts out of Naomi. "I would know."

"So what? I don't care if they're replaced in a week. All that matters is they're gone for now."
"Wait how do you know that I didn't tell-" You try to question Naomi but she flatout ignores your question.

"I don't think you get it. You are killing people who's deaths will change nothing. Your mission is a waste of time. They're sending on a wild goose chase."
"My mission is very, VERY important-"

"No. If they cared about the mission you were on, you wouldn't have been caught and better yet, they would've GIVEN YOU A PILL." Naomi groans in equal parts pain, annoyance, and pity. "Listen to me. I worked for a Special OPs group for our organization sixty two years back. That was tasked with killing a CEO."
Low gasps from you, Casey, the Spook and even Clover ring throughout the room.

"We did it. It changed nothing, a new suit was placed into that spot in six months. And that was after twenty out of the other twenty three in my squad were turned into pulp. All for nothing. The rewards and promotions we got were meager compared to the effort we put in."

"Do you think YOU matter to them?"

"You picked the wrong CEO then! Or you didn't do it at the right time! Or they knew you would've left them!"
"This is a pathetic attempt at a mindgame by some dementia-riddled traitor. I refuse to-"

Casey interrupts the Spook with a firm cough. "I have worked with her before and she has a clear mind and sense of self. She is speaking to you in an attempt to buy you out of a poor investment."
"I do not know what your organization does or what she speaks of but I wish that you could consider your options here."

"Your death won't matter either. Killed this mission, next year, five years from now, know that you are keeping a worthless status quo in check at best. I do not care what decision you make, young one. I hope what I said lingers in your mind nonetheless."

With that, the signal cuts off.

Casey stuffs the radio back into your inventory before trying to process the information she was told. "Saved by the grace of those you will never meet, to fill a position you don't know the consequences of. Even now I see my sisters' faces in you."

"Shut up. Shut up, shut up! I was making good time! They would've kept me on board after seeing my hard work!"

It's obvious the Spook is just lying to herself now. What Naomi said is really messing with her.

"T-this is a-" The Spook goes quiet for a moment. "I'm so, so hungry. It hurts. It hurts, it hurts, it hurts. G-god, my stomach is.." The Spook tries her best to curl up her body into the fetal position despite her restraints.
>>
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"T-the last two days weren't pointless. I was making such good time BEFORE YOU WASTED IT ALL!"

[LOW RESTRAINT?] Casey tries to say something to change the spook's mind but the words die in her throat. Suddenly, a switch flips in her mind. Casey spits out something with a discordant mix of corporate cheer and knightly bravado. "Is that so? I honor thy dedication towards thine ideals! But I too have my own ideals!"

"I shan't hurt someone who is disarmed and unable to fight back! I see no honor in killing you! We shall let you go. Peacefully."

You instinctually let go of your restraints on the Spook. She slams into the ground HARD. The Spook immediately curls up in the fetal position, too wracked with pain to fight back or say anything else.

>33!

Yet, as if forcing herself to push on despite the pain, the Spook stumbles up to her legs. Her balance is shaky but she's able to stand for now. Her shotgun isn't that far away yet she doesn't go for it. She doesn't even bother looking back at it.

"Why?"
"Why what?"
"What sort of SICK GAME is this? I-Is the cowboy going to come in to dome me? I-Is this some torture technique I haven't been taught yet? WHY are you doing this?"

"Naomi said her piece. Casey wanted to show that we're not going to start anything unless you start something. Make your choice."

The Spook is about to say something but that's when you hear some VERY angry footsteps rushing up to the three of you. A hand firmly grips down on your shoulder. Clover forcefully turns you around and hoo boy, he doesn't look pleased in the slightest.

"Ladies. I don't like where this conversation is goin'. I thought Naomi would've given us some good old fashioned advice on how to handle her."
"She did, Clover. If she was hostile, she would've gone for the shotgun. She's just standing there!"

Clover begins rapidly tapping his foot on the ground, clearly impatient at the lack of spook blood being spilled. You think the anomalously boosted haze is messing with him...

[DOGMATIC MINDSET + SUPPRESSING HAZE] "I-I knew the Naomi thing was going to be a waste of time but I really wanted to trust you two."
[DOGMATIC MINDSET + SUPPRESSING HAZE] "Oh, but no, we have to dick around with an enemy! Someone who has killed the type of people we're trying to protect. SOMEONE WHO, IN HER OWN WORDS, JUST ADMITTED TO HUNTING DOWN OUR MARK!"
[DOGMATIC MINDSET + SUPPRESSING HAZE] "SHE SHOULD BE IN HELL BURNING WITH THE REST OF THEM! WHAT'S NEXT, YOU WANNA FUCK THEM TOO, PARTNER?!"

"That's enough, Clover!" You shove him away from you. Casey immediately moves in to catch him but thankfully, he regains his balance. "You know WHY I wanted to talk to her? To spare her?"

"Oh, please! Give me a good reason we're saving a vermin who's going to betray us any moment-"
"I wanted someone on the inside! Someone to help us!"

Casey's three braincells kick in. She picks up her lantern off the ground and lights it up! A faint orange glow fills the breakroom...
>>
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Everyone in the room shudders for a moment as the faint light cascades over their bodies.
[POI ACTIVE] The censoring on the SPOOK's face is gone now. Or maybe it's your power helping to weaken its effect on you.

Her dull red eyes are sunken and glassy and her face is gaunt from malnutrition. Blackened blood oozes down from her raw gums. She's busy gnawing on her own arm in a desperate attempt to satisfy her hunger.

"She's not a threat. She might've been if we met her eight or ten hours ago. I won't deny she would've been killed on sight in ANY other situation. But why not use her to our advantage when we can?"

Clover's posture softens when Casey holds her lantern near him. The light is keeping him level for the time being.

>23! PASS!

"Fine, fine, fine!" It's clear Clover, even with the Haze not encouraging him to act on his worst impulses, REALLY doesn't want to do this. "I don't want her on this team and I wanna make sure she ain't nowhere near Seath, though."

"I can promise that." You really don't think she would be a suitable long time ally anyways. "Spook? You doing okay there?"

...Yeah, she's not even listening to you. You think she's about half away through eating her own arm at this point. If you give her an hour, she'll probably eaten enough to die of bloodloss.

[PERSON OF INTEREST] They were probably expecting her to die long, long before anyone could capture her. A suicide agent.
[PERSON OF INTEREST] If not for you, she would've eaten herself alive once the blood in her system lost its potency. That's why they didn't give her a cyanide pill.

Fuck. When you think about it like that, it's almost a smart plan. She only leaked information because she thought she was alone and was not in the right state of mind to keep watch of her surroundings. She probably assumed no one else but Seath would be in this facility too.

That's when you hear a beeping coming from the Spook.

Clover immediately draws his gun on the Spook but stops once he hears what comes after the beeping.
"AGENT HAS NOT MOVED FROM LOCATION IN OVER 20 MINUTES. THIRD UNAUTHORIZED BREAK DETECTED. SETTING OFF EXPLOSIVE IMPLANT IN-" A muffled voice can be heard inside of the agent.

[PULSATING GEAR] "30 SEC- TWELVE MINUTES."
>-1 PULSATING GEAR CHARGE! 2 LEFT THIS MISSION!

"W-what?"

Shit! Casey scrambles for the Radio while you shout at Clover to get the others. You toss Clover and Casey some JOYVEL before you do a VERY impromptu human bomb disarming.

The next few minutes are a complete blur of yelling, confused questioning on why you have a spook and why you're helping it, and VERY messy surgery with Naomi's assistance. Once all is said and done however?

You now have a Harvester Spook laying on the floor in a pool of multicolored blood. Her suit has been ripped open and her bare chest (bra not included apparently) is now covered in stitching and other surgical scars.
Everyone else is also coated in the spook's blood thanks to how slapdash the surgery was.
>>
You gotta say, Benjamin's not half bad. Granted he relied a lot on her inherent regeneration but for the conditions he was under, he wasn't awful.

"T-that should be it."
"Everything hurts."
"W-well I didn't expect to do this on the spot, you know!"

After some quick guidance from Naomi on how to disarm the implant before putting it back in to make sure her cover isn't immediately blown, it's now just you six and the Spook sitting in awkward silence.

You do wonder how Naomi was allowed to live this long if she's THIS much of a threat on how the spooks' backup plans work. Perhaps her experience is ultimately the answer. She did say she killed a CEO once...

The awkward silence only strengthens when you slam a vial of HÄLSA BLOOD REPLACEMENT into her arm. Its effects aren't immediate but the white fuzz infecting her face, arms, and presumably her internal organs is beginning to fade.

>You have one HÄLSA vial left. You also have no regular JOYVEL pills anymore.
>NAOMI's RAPPORT with you is now 4/8! NAOMI gains +1 MAX FLESH and TALENT from talking down a fellow SPOOK!
>CLOVER has 4/5 RESTRAINT and CASEY has 3/4!

The Spook struggles to stand back up and she struggles even more to cover herself back up but after that's all done, she moves to grab her shotgun. She holsters it on her back but not without muttering about how it's dented now.

"...Feh. Last I saw him before I went nuts, Seath was wandering around the anomaly cells. Was going to wait for a chance to dome him without him fighting back. Good luck."

With that, the Spook leaves.
>HARVESTER SPOOK is now a passive ALLY! You imagine she'll interfere with Spook Internal Affairs for the time being.
>Due to using NAOMI to win her over, you also recovered an EXPLOSIVE IMPLANT and some SPOOK ORGANS!

EXPLOSIVE IMPLANT (You obviously aren't using this on your allies. When used as a weapon, adds +5d12 to the next attack roll and deals insane FLESH damage. Can easily be hidden in a person's body for surprise explosive tomfuckery!)
SPOOK ORGANS x2 (She didn't need these. Can be used to permanently upgrade an ally's MAX FLESH or RESTRAINT by 1 or to upgrade Quentin's SHELL. Can only be used in specific locations due to needing proper surgery to install.)

-----

Max, Benjamin, and Kiara were pretty shaken when you actually slowed down to check on them. The spook thing wasn't the main thing that messed them up. It's clear they SAW some shit back in their own search. Casey gives Max a little pep talk which does seem to help but not enough to shake away all of her stress.

You want to motivate your shaken allies too but you don't have the words. They just don't come to you.

>MAX lost a total of 1 RESTRAINT (healed down from 2 thanks to Casey), Kiara lost 1 RESTRAINT (-1 from DREAMSPACE)! 4/5 and 3/4 respectively!

"So! The thing we saw back there, uh, they weren't good. Not at all." Kiara is trying to find a way to put what she found lightly but Benjamin beats her to the punch.
>>
"It was a ritual site. Someone broke into here and, uh, disassembled some human corpses on a ritual circle. Apparently a lot of people believe that the anomalous and mystic are one in the same." Ah. SEAL of whatever tomfuckery.

"I was enthralled by it myself but you can guess why Max and Kiara didn't like it."
"I thought it was gross. I like the anomalous but human meat on the walls was something else."
"That and the random spore creature that tried attacking us from the vent."

Max and Benjamin point a oil soaked and ember covered finger at you. "We dealt with it." "Easily."

"Wait, were there any papers?"

Benjamin and Max empty their pockets out to dump the papers they found onto the floor. You take a quick skim through them...
>RESEARCH PAPER #1 (The paper babbles about the 'Rigorous Lessons from an Absent Teacher' anomaly. It warns about how it influences the mind of those nearby. It also has a nasty temper of its own. Your allies gain a +3 bonus to WILLPOWER and RESTRAINT to resist its influence, balancing the SUPPRESSING HAZE debuff.)
>RESEARCH PAPER #2 (This paper has a brief overview over 'PROJECT RATRIA'. A lot of it was gibberish but it was apparently an attempt to 'create anomalies' through the Darkness. Is that even possible? You'll unlock special SEEKER and OPEN MINDED skill checks in D-Corp.)
>CORPORATE PAPER #1 (This paper talks of an oddly paradoxical partnership between D and L-Company. It's very obvious L-Corp pities the people of D-Company a LOT. D-Corp favor now unlocks special options in L-Corp. You also know that certain L-Corp reps were and probably still are appointed to wander around D-Corp. May be wise to try getting into contact with them?)
>CORPORATE PAPER #2 (This paper talks a lot about how a bunch of companies are trying to negotiate over land rights to NOWHERE to use as a disposal pit. Nothing like using a void to get rid of stuff. Some valuable corporate contacts may be there.)

"I also found a safe! Took a lot out of my torch gun. Those things are nearly impossible to melt open. I did get some pretty decent loot from it! I'll share it with you guys once I can clean them."
>-TORCH GUN+! YOU'LL GIVE HER ONE OF YOUR SPARES, LEAVING YOU WITH 4!

Welp! You dealt with the spook, got some useful information, and you now have a very good idea where Seath could be. Though it couldn't hurt to keep searching for more SECRETS. Where next?

>CONTAINMENT CELL A2-TRAUMA-PHYS. You faintly hear piano music coming from that area...Rigorous Lesson's cell, you assume.
>CONTAINMENT CELL B3-ARTIFICAL-MIXED. The haze of spores gets stronger around here. If it keeps creating spore monsters, maybe you should deal with it for D-Corp's sake.
>REDACTED AREA. There's a good chunk of the map that's been scratched out by someone. What are they hiding here?
>PROJECT RATRIA RESEARCH LAB. The anomalies seem to be a side project; this lab was the main deal back in the day. Seath could be here.
>SPLIT UP THE PARTY AGAIN! (Choose two locations.)
>>
>Seath was wandering around the anomaly cells
Which is it? Does it mean we need to pick one of the cells or does it mean it's PROJECT RATRIA?
>>
>>6163049
She didn't say but you're like 95% sure he's either in the piano cell or the spore cell.
PROJECT RATRIA is a separate thing.

You can probably find him easily if you focus your efforts on the two containment cells. The other two are there if you want to keep searching for more loot at the cost of enduring the pain of the empowered SUPPRESSING HAZE.
>>
>>6163042
>REDACTED AREA. There's a good chunk of the map that's been scratched out by someone. What are they hiding here?
>>
>>6163042
>CONTAINMENT CELL B3-ARTIFICAL-MIXED.
Maybe we destroy or stop the spore "hive"; the spore in the air and spore monster will die off. And this requires help from all of our allies to deal with the spore "hive" because it is potentially guarded by a stronger spore monster. We will gain a lot of D-Corp favour if we somehow make this abandoned facility air clean from spore for reclamation.
>>
>>6163066
The D-corp favour can be used to gain access to D-corp security to protect us and escort us to train stations once we secure Seath.
>>
>>6163042
>CONTAINMENT CELL B3-ARTIFICAL-MIXED
I want to ask Seath about the REDACTED AREA and PROJECT RATRIA RESEARCH LAB before I even consider going for them right now
>>
>>6163042
>CONTAINMENT CELL B3-ARTIFICAL-MIXED. The haze of spores gets stronger around here. If it keeps creating spore monsters, maybe you should deal with it for D-Corp's sake.

50/50 and I don't want to split the gang right now.
>>
>>6163025
>50+ people are dead because of you

That is severely lowballing it. We killed at least a hundred when we gassed that nightclub.

>>6163066
+1. The spore cloud needs to go.
>>
>>6163042
>CONTAINMENT CELL B3-ARTIFICAL-MIXED. The haze of spores gets stronger around here. If it keeps creating spore monsters, maybe you should deal with it for D-Corp's sake.
>>
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The last half hour has been a complete blur to you, emotionally and mentally. You want out of here ASAFP. You can still visit the rest of the district but FUCK. You're learning WHY this place was abandoned.

"So. I don't feel like messing with a piano. You got five guesses as to where we're heading to next."

"Spores?"
"'pores."
"Spores! :)"
"Ew, spores..."
"Hmmm, spores..."

"Exactly."

"It would be an excellent place to me to restock. I can only stretch out my personal stash so far."
"I get that anomaly spores might be cool, Benny, and I trust you to make it safe but..."
"It'll be fine, Max. Trust me."

Your allies don't really seem to care about where they go as long as they get the FUCK out of here. You don't really blame them, you imagine trying to justify any future exploration here is a stretch. Well, unless Seath tells you something REAL neat about this place.

The six of you step outside of the breakroom, each person trying their best to ignore the trail of sticky blood leading back towards the entrance. You're about to start your trek to CONTAINMENT CELL B3-ARTIFICAL-MIXED when your foot catches on something.

You look down and notice two odd corpses laying limply on their sides. The corpses are of two round, almost spherical creatures made out of a mixture of green moss and orange mold. They have tiny stubby legs and MASSIVE fucking mouths that take up basically all of their body.

Two giant holes in their sides have caused most of their body to cave in; Whatever these things are? They're not durable in the slightest. One revolver bullet was enough to drop them on the spot. Their bodies are still twitching as if they're alive, however. Creepy.

"Oh, yeah, Benny and Maxy dealt with some of these. They're not corpses by the way! They're still alive."
"Bullshit. They got a hole the size of my head in 'em!" Clover is insulted at the implication that he didn't one-shot them.
"Well, we tried beating them up. I used a heavy book while Kiara stabbed one with her knife." Max groans as she recounts their experience. "They would keep getting back up. Fire's the only way to put them down for good."

"Which is why I'm SO glad to have a WONDERFUL FIREBUG LIKE BENJAMIN!" Max shakes her boyfriend's shoulder with a LOT of force. Small puffs of ash are blown into the air with every successive shake. "No but seriously. Take our word for it."

You take her advice and promptly stomp your foot down onto the creepy mold dog-things a few times for good measure. The moss/mold mixture takes more and more force to damage with each stomp until it's like trying to stomp down on a lead brick.

You'd guess about 80% of the body is pulverized until you can't damage it anymore. And it's still twitching.
Seems like if anything, though, Clover can stun them long enough with his gun for your group to mop them up.

"Can I say I hate it 'ere?" Clover murmurs out. Everyone chirps out a chorus of 'ditto's and 'absolutely's. Best to keep moving.
>>
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The Mold Dogs (as you will refer to them) are already beginning to reform but you'd imagine they'll take a while before they can chase after you again.

With one more kick for good measure, you leave the two Mold Dogs behind. Best to save your sources of fire for the main anomaly itself or whatever other creatures it can summon.

Even if you didn't have the map to this place you would've known where this thing's cell is by how your surroundings subtly shift.

The vines on the floor and wall begin to close in around your group, forcing all of you to huddle closer together. The air-to-spore density in the air is getting to a point where your gas masks are struggling to filter clear air into your lungs.

Hell, combined with the darkness, it would be impossible to see anything if not for POI subtly improving everyone's general awareness and perception. You really don't pity any Manager/Head Researcher/Administrator who was tasked with containing anomalies in facilities like these.

Though to be fair your experience with facilities like these were 'abandoned since the Antiseptic War' and 'abandoned for 30~ years'. Maybe actual facilities are more prim and proper.

The vines have closed in to a point where your group has to crawl on their hands and knees to get anywhere. Thankfully it opens up MASSIVELY once you arrive at the actual containment cell. Your group stumbles back onto their feet and you allow them a moment to take in their surroundings.

[ANALYZER MODULE] "There's dozens on dozens of feet of vine past that wall." There's a floor-to-ceiling tall wall of viney plant matter only about 15 feet away from the containment cell door. "It's either back where we came or the cell itself."
"Guys. Check the airlock."

Huh? Your group looks in the direction Benjamin is pointing in. The door to the containment cell is a six inch thick steel airlock that has long since been compromised by vines...and that's when you spot it. A tuff of dark fabric clinging onto one of the vines' thorns.

[CORPORATE V.I.P] Max moves in to examine it and she recognizes what it is pretty quickly. "Valentina showed me something like this a few days ago. This is state-of-the-line OBSCURITÉ FABRIC."
"In English?" Clover snorts. "Fancy C-Corp words."
"A suit of this stuff has a market value of $4259.99. I think this is our guy."

"Now we're talkin'. Let's get movin', folks." Clover gestures at everyone to head inside.

It takes a moment to force the airlock open but it's quick work with six people. You immediately groan in agony upon seeing the spira staircase leading somewhere underground. You'd guess this anomaly must've been a pain if they dug underground to contain it in an otherwise one-floor facility.

Oh well. Down you go. You and Kiara take the lead while everyone else trails behind. Weird, tiny insect-like creature made out of pink moss skitter up and down the narrow walls of the stairway. Max damn near jumps out of her skin when one jumps on her. "GETITOFF!!!"
>>
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Casey gently removes the bug from her and begins to pet it with her pointer finger. "Aww. These guys should be harmless. You're a productive horror from an anomaly, aren't you? Such a good bugge!"
"She has a pet cockroach at home." Clover says that like it explains anything.

Whatever helps her keep sane you suppose.

The trip down is remarkably short. Couldn't have been more than ten or so feet underground. Once you're at the bottom, your group finds themselves in an incredibly cramped containment cell that has not been maintained for what you'd guess is at least sixty years.

Holes have been dug into the walls, floor, and ceiling through the incessant digging of the vines, slowly worming their way deeper underground and to the surface above. The bits of the metal floor/ceiling/walls you can see have been caked in rust and grime.

A thick stench similar to wet dog fur and wet mildew hangs in the spore-flooded air. Your gas masks are barely able to handle the concentration of spores here; You probably have fifteen minutes tops before your party burn through every single filter they have. As for the source of it?

https://youtu.be/O5WXL1rKgdc - BEATING HEART

Sitting in the middle of the cell is a large, beating heart that presses right against the shallow ceiling of the containment cell. It is made completely out of a variety of mosses, molds, fungus, vines and mildew that constantly shifts in composition and color.

With every deep, reverberating beat from the heart, a thick cloud of spores is coughed out of its vine-like aortas and arteries. The piles on piles of spores reaches up to your knees with how many are produced by this anomaly. It doesn't seem threatened by your presence despite your group attacking its spawn.

[OPEN MINDED] "I can hear its voice in my head." Benjamin struggles to breath even with his gas mask on. Each breath is haggard and forced. "It wants us to join it. To lose ourself to it. To hollow us out."
"Indeed it does." A disembodied voice echoes from some undetermined source of the containment cell. "That's why it is safe for me to be here. It understands me."

[POI ACTIVE] You can see right through his invisibility implant thanks to POI. While he's still obscured from the thick spores you can make out the rough outline of Seath through the haze of darkness and spores.

His figure is clearly that of a bodybuilder than some pencil pusher researcher. His large biceps and calves alongside his square, boxy torso is something you either get from copious drug use or an incredible rigorous workout routine. His expensive suit is straining to cover up his body; It's clearly meant for form over function.

"Guys." Max gulps with a LOT of effort. "Where's his gas mask?"

Your group tries to find the outline of it on his figure but no, nothing. No hint that he's wearing one. M-maybe it's an implant that helps filter everything out! Yeah!

The only other explanation is that he's more spore than man now.
>>
"I appreciate you finding me." His words have a breathy, weightless feel to them as if he's somewhere else completely. "I really do. I will have to ask you to leave my new friend and I alone. She gets very angry when her family is bothered."

"New family?" Clover sneers at the mere suggestion of this anomaly being 'family'. "You're mad. That thing is nothin' more than somethin' worming its way into your heart. It's a parasite!"
"I suppose I could say much the same for my family. Otto, Molly, AA, Gabriel, Fang, Naser, Sunny. We were simply bound by blood and the obligation there of."

"Is this anomaly any less of a parasite than a family is to your well being? I am happy here. Being family with an anomaly is far better than what I once dealt with above ground."

Three shambling, humanoid figures suddenly appear next to the outline of Seath. Even through this haze you can tell they're not human in the slightest.

"I'm free to fade away here. Leave. Before my family can use you as fertilizer."

You listen to your allies for advice...

[KIARA SEEKER] "It latches onto the hearts of those it finds weak-willed. To become part of a family that will never die." Kiara shakes her head disapprovingly at what the anomaly is trying to do. "Either we find a way that his family is worth it...or to use his new 'family' to our advantage."
[OPEN MINDED] "I could relate to him once. Wanting to fade away, to let other people think for you. He wants an easy way out. Perhaps all we need is to give him that way out."
[YOUR SEEKER] Every time Seath talks about 'family', the anomaly's heartbeat picks up in pace. Its increased fervency seems to create small tears in the heart that patch out the moment its heartbeat slows down. A weakness?

You doubt Otto would appreciate it if you let him die down here. Choose up to two regular actions and any free actions.

>[CASEY + MAX ALLY] Let Max and Casey talk to him about their own experience with corporate families. (EASY CONNECTIONS THRESHOLD CHECK, with Max rolling 10d6 with Casey's help. Has two THRESHOLDS.)
>[UNSTABLE RESOLVE] It doesn't matter what Seath thinks if the anomaly is dead. Get Max and Benjamin to light up the anomaly, baby. (-1 MAX RESTRAINT, -2 BENJAMIN RESTRAINT. MODERATE WILLPOWER CHECK, rolling Benjamin rolling 9d6 with Max's help.)
>[POI ACTIVE + KIARA ALLY] Let POI haunt Seath. Last you check, POIs haunt ability causes you to betray your 'allies'. (POI demanifests. MEDIUM RESTRAINT CHECK, rolling your 8d6. Will make most other checks easier.)
>[SPECIAL OPEN MINDED] Offer him the super charged A PERFECT NOTHING. See if he takes it if he wants to 'fade' so badly. (-2 CHARGES on A PERFECT NOTHING. No check needed.)
>[CLOVER ALLY] Cut to the chase. Grab him and book it! (Chance of FLESH damage? MODERATE TALENT CHECK for everyone in the party!)
>Clear the air. (FREE ACTION. -2 NEUTRALIZING GAS GRENADES from MAX, -1 CHARGE from K-CORP UNIVERSAL PURGING AGENT. Moderately reduces the DC of all checks.)
>Write in.
>>
>>6163703
>Clear the air. (FREE ACTION. -2 NEUTRALIZING GAS GRENADES from MAX, -1 CHARGE from K-CORP UNIVERSAL PURGING AGENT. Moderately reduces the DC of all checks.)
>[CASEY + MAX ALLY] Let Max and Casey talk to him about their own experience with corporate families. (EASY CONNECTIONS THRESHOLD CHECK, with Max rolling 10d6 with Casey's help. Has two THRESHOLDS.)
>[CLOVER ALLY] Cut to the chase. Grab him and book it! (Chance of FLESH damage? MODERATE TALENT CHECK for everyone in the party!)
>>
>>6163716
Should we kill the anomaly? We wanted to stop the spores, right? Even after we leave, they will try to expand and spread out of this building
>>
>>6163757
Not our problem, really. We've already seen how hard its creations are to kill, the abno itself will be even harder
>>
>>6163769
It is what it is, I guess. You can't fight all the battles and do all the things in life. Pick and choose and move on, yeah?

>>6163703
Backing >>6163716
>>
>>6163716
+1

We can deal with the anomaly some other time, if the need arises. With how fond Handler seems to be of this district, we’ll definitely be back here.
>>
>>6163703
>[CASEY + MAX ALLY]
>Write in.
>Get the entire team talking about their closed or not-closed member families and friends to get Seath to keep talking about families nonstop. If the heartbeat tear is big enough and damage too, use the DELUXE HARPOON GUN and attach a DYNAMITE BUNDLE on the HARPOON, then shoot into the tear as deeply as possible and use telekinesis to push Seath to a safe enough distance.
If the anomaly heartbeat keeps beating faster and longer, it will end up tearing/destroying itself or weakening the heartbeat enough that we are able to kill the heartbeat quickly enough that before the spore monster is able to take action against us.
I think if we kill the heartbeat, the spore monster will die off too because the connection to the heartbeat is destroyed.
> Throw the JOYVEL ZETA PILL into Seath's mouth by telekinesis when he opens his mouth.
Seath Restraint is probably low as hell if we feed him some restraint heal so that he can come to his senses and resist anomalies mind effects.
>[UNSTABLE RESOLVE]
if the Dynamite bundle fails.
>Clear the air.
> Prepare a cryo grenade if the spore monster tries to stop us.
>>
>>6163703
>[CASEY + MAX ALLY] Let Max and Casey talk to him about their own experience with corporate families. (EASY CONNECTIONS THRESHOLD CHECK, with Max rolling 10d6 with Casey's help. Has two THRESHOLDS.)
>[UNSTABLE RESOLVE] It doesn't matter what Seath thinks if the anomaly is dead. Get Max and Benjamin to light up the anomaly, baby. (-1 MAX RESTRAINT, -2 BENJAMIN RESTRAINT. MODERATE WILLPOWER CHECK, rolling Benjamin rolling 9d6 with Max's help.)
>Clear the air. (FREE ACTION. -2 NEUTRALIZING GAS GRENADES from MAX, -1 CHARGE from K-CORP UNIVERSAL PURGING AGENT. Moderately reduces the DC of all checks.)
>>
>>6163716
>>6163772
>>6163902
Also, won't we be having a hard time restraining Seath because of his strong body build? If the [CASEY + MAX ALLY] only makes him mostly willing to go along with us, I highly doubt the anomaly heartbeat will sit there doing nothing while we knock some sense into him. He is already infected, and his restraint is probably low as hell; the heartbeat will attempt strong control/influence to get Seath to shut down any attempts of us convincing Seath to come with us. Secondly, even if we leave the spore hive and carry Seath with us, will the spore influence in his body/mind somehow disappear/weaken?
>>
>>6163940
Edit/change
>[UNSTABLE RESOLVE]
if the Dynamite bundle fails.
Switch to
>[UNSTABLE RESOLVE]
>>
>>6163940
We have 3 Dynamite Bundle to use so this would be good. However read again
>Three shambling, humanoid figures suddenly appear next to the outline of Seath
We cannot afford a fight here. By that same token, we cannot afford losing more RESTRAINT on allies due to the Haze, and potentially risking harm to Seath and us if the fire or explosion expands off of the midair spores like Benjamin said. And we're right here where they're densest, right next to the anomaly itself. No, I want to get the fuck out with Seath and shove the JOYVEL ZETA in him once we're not down in the spore+dark hell anymore
>>
>>6164054
GAS GRENADES and K-CORP UNIVERSAL PURGING AGENT will clean the spore, so the fire is not going to affect us. Secondly, we have CRYO GRENADE, ECLIPSE SILKBOMBS, and HAEMOGLOBIN GRENADES to stall the spore monster so that when heartbeats die from explosions and fire, they will die too because they are connected to heartbeats minds. Also, we have A-ENERGY SYPHON to weaken anomaly heartbeat effects.
>>
I believe killing the anomaly heartbeat will be worth it to gain a lot of D-Corp favour.
>>
>>6164059
Ok fine

>>6163703
Changing vote from >>6163772 to backing >>6163940
>>
>>6163703
>Clear the air. (FREE ACTION. -2 NEUTRALIZING GAS GRENADES from MAX, -1 CHARGE from K-CORP UNIVERSAL PURGING AGENT. Moderately reduces the DC of all checks.)


>[CASEY + MAX ALLY] Let Max and Casey talk to him about their own experience with corporate families. (EASY CONNECTIONS THRESHOLD CHECK, with Max rolling 10d6 with Casey's help. Has two THRESHOLDS.)


>[SPECIAL OPEN MINDED] Offer him the super charged A PERFECT NOTHING. See if he takes it if he wants to 'fade' so badly. (-2 CHARGES on A PERFECT NOTHING. No check needed.)


I don't think a fight here is smart. Also, Seath is humungous and we have seen Otto's stats. Getting him out unwillingly doesn't seem wise.
>>
>>6164082
We don’t have to fight the spore humanoid and Seath; we just have to stall them as long as possible by using cryo/web/sticky grenades, waiting for the anomaly heartbeat to die from explosions and fire. So, when the heartbeat dies, the heartbeat influences on Seath's mind go away, and spore humanoids die off as well from heartbeat death.
>>
Just a heads up, I got a really nasty fever so this next update may be a bit staggered. I was going to take a 2-3 day long break but it cleared up somewhat only a few hours ago.

CASEY + MAX: ALL
UNSTABLE RESOLVE: 2fD, AO9, 4Mb
CLOVER: SdR, v0Q
TALK ABOUT FAMILY + PREPARE A CRYO GRENADE + FORCEFEED SEATH JOYVEL ZETA + DYNAMITE: 2fD, AO9
SPECIAL OPEN MINDED: AkJ
CLEAR THE AIR: ALL.

Seems like it leans towards CASEY + MAX, UNSTABLE RESOLVE, and CLEAR OUT THE AIR. I will take some of 2fD's write into account but probably only the 'family' part since you ARE picking CASEY + MAX ANYWAYS
Max now has 3/5 RESTRAINT and Benjamin is at 3/6 RESTRAINT. They might start experiencing some mental strain but ehhh, don't worry about it!

WILLPOWER DC: 28 (-4 from CLEAN THE AIR, -2 from HUXLEY INTERFERENCE, -1 from MAX AND BENJAMIN DEALING WITH THE ANOMALY BEFORE, -1 from D-CORP BRIEFCASE)
CONNECTIONS DC: 23/28 (-4 from CLEAN THE AIR, -2 from HUXLEY INTERFERENCE, -2 from KIARA AND YOUR OWN SEEKER, -1 from D-CORP BRIEFCASE, -4 from CASEY)

I need three anons the roll the following.
>5d6 (Half of the WILLPOWER CHECK. WILLPOWER DC is now 29,
>4d6 (Half of the WILLPOWER CHECK)
>10d6 (CONNECTIONS)

REROLLS AVAILABLE:
3d6 on WILLPOWER and CONNECTIONS due to MANAGER'S FLESH
You may spend 1 out of 3 charges of her CORPORATE V.I.P. BOON to reroll as many CONNECTIONS dice you want.

Realistically you probably don't need to reroll CONNECTIONS due to it being nuked down to a VERY EASY check, almost on the verge of an AUTOPASS.
Merry Christmas Eve, by the by.
>>
Rolled 1, 5, 3, 3, 3 = 15 (5d6)

>>6164131
>really nasty fever so this next update may be a bit staggered. I was going to take a 2-3 day long break but it cleared up somewhat only a few hours ago

This shit happens to me a bit. I don't get super sick but for like a day, half a day but damn if it is not annoying then I am fine.

>Willpower
>>
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>>6164131
Also Merry Christmas.
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Rolled 6, 4, 2, 4 = 16 (4d6)

>>6164131
Merry Christmas!
>>
Rolled 6, 5, 6, 3, 1, 2, 2, 2, 3, 5 = 35 (10d6)

>>6164131
>>
>>6164131
Merry Christmas.
>>
>>6164134
>>6164147
>>6164148
All pass. Turns out burning things to the ground is always the solution. Writing.
>>
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The spores are the biggest issue here. You can't use 95% of the weapons you have on hand since one bad spark could turn everyone here into human kebabs but you know one thing for certain.

You NEED to burn this thing to the ground. You do NOT want this thing breaking out of here now if this thing really does want to 'hollow' people out. It probably has a yearning for fresh human hosts after being left here for so long.

If nothing else, you're pretty sure you have to kill it to fully snap Seath out of whatever trance he's in.

"Max. Still have them?"
Max tilts her head. She's not sure what you're asking for at first but it clicks in her head soon enough. She nods.
"Good. Use them. NOW."

"I have to ask you to leave." Seath growls at the group, tapping his foot impatiently. "Do tell Otto I appreciate him worrying enough to check up on me. It was either him or those four...people." He stops tapping his foot. "At least I think they were people. Can't remember their faces or what they were wearing, even."

"Only that they follow me."

Ah ha! An opening! While he's too busy rambling, Max throws her two GAS NEUTRALIZING GREANDES on the ground while you crack open the UNIVERSAL PURGING AGENT capsule. You quickly close said capsule after you spray some of its contents onto the ground.

The room is quickly flooded with stark white gas that, to your shock, isn't JUST erasing the spores in the air. The suppressing haze of DARKNESS is also being 'erased' by it which has the unintended side effect of bringing lighting back to the containment cell.

A dingy ceiling lightbulb you didn't see through the haze of darkness + spores flickers back onto life. You can now see a clear look at Seath and his Mold Bodyguards and you wish you didn't! Max nearly throws up in her own gas mask and the others aren't taking it much better as well.

He does match the Handler's physical description: Tanned skin, brown hair/eyes, and a bulky frame. Confirming he really is Seath is the only good thing about being able to see what he actually looks like.

His left eye has been obliterated and the mold-filled eye cavity is on the verge of caving in completely. A steady stream of ocular fluid and pus dribbles down the left side of his face and onto the ground below. Massive splotches of white, fuzzy mold is rotting away at various spots on his arms and torso as well.

His right hand and arm is on the verge of sloshing right off of his body because you're 99% sure the only thing left of his right arm is bone. Two fingers on his left hand have rotted off completely and the stumps are leaking a mix of blood and pus as well.

It's a miracle he's not in shock at this point! You have to assume his FLESH stat must be through the roof if he's not complete mush at this point! His three bodyguards on the other hand...

They're loosely cobbled together humanoid piles of red and grey moss. Their arms are made out of thick, fibrous vines that are coated in a thick layer of razor sharp thorns.
>>
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The neutralizing agents seems to be doing a number on the Mold Bodyguards. They are aimlessly wandering through the cell now, not bothering to protect Seath now.

Seath is also acting a lot different now. The breathy tone of his voice is gone and the forced smile he had on his face has also vanished. He holds a hand over the rotten remains of his left eye socket. "What...? I feel weird. Where's her voice."

[DELUSIONAL] You notice Benjamin's posture is all sorts of wound up and tense. He really wants to say something that you're sure he's about to regret. <"To imagine this piece of shit was a Head Researcher. If Nicky or Maxy can't get FIX HIS ACT I'll FIX HIM MYSELF.">

The haze shouldn't be affecting him since the gas grenades are somehow suppressing it. That glimpse in his mind is a bit worrying.

The heart itself is still trying to pump out a steady stream of spores but the gas is preventing them from lingering for longer than a few seconds.

Max decides it's probably a good idea to start talking. She gestures at Casey to step up with her. "Look, I get families can suck. I'm part of one and every single day I find it a little bit harder to relate to them. They suck. I get that."
"But at least they are your family. This isn't family this is...this is delusion."

"It isn't!" Seath snaps out of his daze to bark back at Max. "This is better. This is better than being with a group of strangers I have to pretend to care about."
"So an anomaly is your family now? An anomaly who is rotting you from the inside out?"

Seath tries to say something in response but Max cuts him off, "Do you even know its name? Does it know yours? I'm pretty sure you're just protecting."
"OF course it knows my name! We are one in the same! It is me, I am it! I...I..."

Casey decides to chime in now, "I understand wanting a place where everyone knows your name and they're glad you came. I truly do. This isn't going to bring you any satisfaction. This anomaly will treat you as an asset to liquidate."

"At least with the corporate families, they pretend to smile. All customers want to see bright, happy smiles. Smiles are good. Do you see any smiles? Do you hear any happy voices?"

Seath stumbles over to a nearby wall in an attempt to stay stable but it's clear what he's hearing is starting to break whatever conditioning implanted in him. Not fully but he's starting to heal at least.

Your other allies chime in, all seemingly to pick up on the heart hurting itself when 'family' was mentioned.:
"I wish I had a family." Kiara sighs, wistfully imagining a world where she wasn't just a mass produced android. "Throwing that away for an anomaly who's killing you? I don't understand humans sometimes..."
Benjamin suppresses his oddly angry inner thoughts when it's his turn to speak up. "I haven't talked to my mom or dad in a while. Never had the time these days. What I would do to meet them again, you know?"
Clover grimaces for a moment. "...Family?"
>>
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"Never had a good family myself but at least I found people who cared about me after the fact. I get ya wanting someone to listen to yer woes; D-Corp sucks. But this isn't it."

The mossy heart behind Seath is beating faster, faster, and even FASTER with each mention of a 'family'. Large tears are forming all over its surface that it struggles to patch them back up.

The heartbeat is almost soothing to listen to. You could easily go to sleep if you listened to this.

Seath is struggling to steady himself. His remaining good eye is darting around the room in a desperate attempt to process the situation he finds himself in. "...I-I think I need to go." Seath slowly stumbles over to your group with very strained movements. He has to keep leaning against the wall to keep some semblance of balance.

The three Mold Bodyguards snap out of the daze now that the last of the neutralizing gas has exited the grenades; The air, while not nearly as thick with spores as it was perfectly, has enough now to let the bodyguards function.

They make a beeline right towards Seath at blindingly fast speeds, too fast for even Clover to react to, in order to restraint him. They wrap their vine-like arms around his body in order to keep him here. His neck, remaining good arm, and both legs are fully engulfed by the vines now. One wrong move and he's dead.

Shit.

Your group doesn't quite know what to do since even if Clover shoots at them, you imagine they have the same functional immortality as the Mold Dogs. At best they'd shrug it off and continue to restraint Seath. Worst case 9is you miss and hit Seath by accident.

Can't use fire on them since, well, Seath is right in between them. Fire has a nasty habit of spreading!

Kiara forces you to look towards the mossy heart again, jabbing her finger wildly at it. You squint your eyes to see what she's showing you.

Oh! A weak spot, perhaps. There's a vertical gash about as tall as you are (you're like 5'7" last you checked? Antlers not included) sliced down the middle of the anomaly. Its surface shudders with a horrible fluidness to it before something is spat out of the gash. It's another Mold Bodyguard but far shorter and more stumpy compared to the others.

The gash is also wide enough for something to be thrown into it. Like, say, a ball of anomalous oil.

Max and Benjamin both pick up on this and they turn to you for help, "Create a distraction. Anything." "First time I have to use my ability in combat, haha..."

You dig into your pockets for one of your DELUXE HARPOON GUNS and, after carefully aiming at one of the Mold Bodyguards restraining Seath, you pull the trigger. The harpoon rips into the head of the bodyguard with ease! You violently lean backwards and that force is enough to send the bodyguard's head flying off its neck!

The head is sent smashing against a nearby wall. It splatters with the same liquidness as a rotten hunk of pumpkin. That outta buy you time.
>>
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The guard you ripped the head clean off of lets go of Seath. It snaps its gaze over to you before recklessly charging at you, not caring about defending itself in the slightest.

Kiara digs into her pocket and with a skilled toss, she sends a knife flying towards its leg. It hardly slows it down at all but that's not the point: You only care about distracting them.

It snaps its attention to Kiara. They only have one track minds, huh? Interesting. Kiara easily manages to dodge it but the other two bodyguards let go of Seath. Meanwhile, the stunted one crawls over to the headless one and presents its head to it.

The headless one rips off the stunted one's head to regain whatever senses it lost from you decapitating it. Clover, Casey and Kiara are going to distract them as long as possible with fists, knives or rapiers. No point wasting ammo when they're going to burn down here anyways.

Max and Benjamin take this momentary distraction to activate their abilities. Two ashen wings sprout out of Benjamin's back and Max's hands begin to drool a constant stream of colorful oil onto the ground.

Fatigue and exhaustion quickly hits them as the suppressing haze of darkness is now back in full effect thanks to the gas grenades running out. It's taking every last bit of focus to keep their abilities active and you fear they might not be able to keep them up long enough to get the job done.

<"ALL OF IT MUST BURN! YOU CAN DO THIS. THIS IS THE ONLY WAY TO CURE THIS HORRID INFECTION."> Benjamin quickly launches into the air. He has to slow down real fast in order to not smash his head against the ceiling. He prepares to launch his attack at a moment's notice.

[SHELTERED] Max hesitates for a brief moment. This is all so, so far above her paygrade. But you fear if she doesn't snap out of it soon this attack may be a complete nonstarter.

"C-c'mon..." She's trying to will herself to move. You should probably help her...

You take a deep breath and shout out something to try encouraging her, "I'LL BE YOUR BACKUP! YOU CAN DO THIS!"

That's enough to get her moving. She charges at the anomaly with as much bravado as she can muster. She swings her arm in a wide sweeping motion that causes splotches of oil to splatter all over the mossy heart's surface. In retaliation, a massive vine launches up from underneath Max in a desperate attempt to impale her.

You yank her back just in time with your telekinesis, saving her from being a vine kebab.

You doubt the surface level oil would be enough to do serious damage to the anomaly and Max seems to agree. She begins to collect and condense all of the oil she's been producing into one massive ball. Once it's double the size of her own head, she leans back and tosses it right towards the massive gap in the middle of the mossy heart.

Her aim is sloppy but you subtly course correct it with your telekinesis. The oil ball pops like a water balloon once it enters the gash, soaking DEEP into the anomaly's core.
>>
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The three fully formed bodyguards and the one stunted guard realize something's amiss but it's too late now.
Benjamin launches a torrent of smoldering ash towards the oil-soaked anomaly and in the process, he loses his wings.

Max quickly catches him before he can slam face first into the ground right at the same time as the ash hits the anomaly.

The oil ignites the microsecond the ash touches it. The darkness that once filled this room is pushed out by the dull, cherry red flame that has now engulfed the mossy heart. You almost thought you won right then and there but...it's burning REALLY slowly. It's barely able to outburn the anomaly's inherent regenerative ability. Shit.

A low gurgling is barely audible over the roaring fire. With the speed and efficiency of a well-tuned factory machine, it rapidly begins to spit out an endless stream of Mold Bodyguards and Dogs in an attempt to protect itself. This backfires thanks to, well, the literal fire setting them ablaze the moment they get spat out of the heart.

The fire doesn't immediately kill them. In only 15 or 20 seconds, a small army's worth of Mold Bodyguards and Dogs have been spat out of the anomaly. The spores still being produced by the anomaly ignite on fire with each desperate wheeze the anomaly tries to take.

"I THINK IT'S TIME TO LEAVE MOVE IT MOVE IT MOVE IT!" You screech at the top of your lungs. Even if the guards don't rip you to shreds, the heat of the massive roaring fire trapped in such a cramped space would be enough to finish the job.

The three original bodyguards are prone on the floor thanks to your allies attacking them as a distraction so there's nothing stopping you from grabbing Seath and GETTING THE FUCK OUT OF HERE!
Clover forcefully grabs Seath's moss arm and begins to drag him out of the containment cell. The rest of your party makes a break for the stairs.

A thunderous cacophony of footsteps trails mere inches away from your group. The mold minions are desperate to grab onto you in one last desperate act to rip you to shreds. Seath is the slowest of the group given his injuries but your group is just fast enough to not be grabbed by the horde.

The old spiral staircase is a pain in the ass to climb up when you're in a rush...and you think it's about to break at any moment. The weight of dozens on dozens of people and minions is threatening to send the whole staircase crashing to the floor.

A smoldering vine launches out at you! You try to dodge but it's too cramped in here to really do so successfully. It latches around your leg and FUCK IT BURNS OH GOD FUCK FUCK FUCK FUCK-

"You are not allowed to liquidate my boss!" Casey stops for a brief moment to equip her MBF Model 129 firearm (which you suspect is somehow alive. and also part dog?) and unloads it at the vine holding you down! Hunks of shattered teeth are spat out of the gun's barrel! They're sharp enough to weaken the vine!

You're able to free yourself with one solid tug on your leg!
>>
It still burned really, really badly...thank god your bodysuit protected you.

>-1 FLESH TO YOU (reduced from 2!) 7/8 LEFT!
>You AUTOPASS the INFECTION check thanks to the fire burning off the spores.

A few more vines are desperately launched out from the minions. One grazes Clover's arm with no lasting damage, another tries to hit Casey but it bounces right off her thick armor, and one bounces off of Kiara's metallic body. Seems like they were too damaged by the fire to do any real damage to anyone but you.

Your group finally gets up to the airlock. Everyone throws themselves through it right as the staircase you were running up collapses under the strain of the Mold minions. A horrid cacophony of metal ripping apart and breaking echoes through the otherwise dead quiet facility.

You pull the airlock shut behind you with your telekinesis. The containment cell is now sealed and given how much fuel there is in there...you imagine the anomaly will burn to death soon enough. You collapse onto the vine covered floor alongside the rest of your allies.

Seath is the only one still standing after everything and you think it's mostly because he's still processing the last few minutes.

>SEATH FOXTROT will be a temporary ally for the rest of your trip in D-Corp! He may linger a bit in the next district you head to before leaving as well.
>2/4 MANDATORY FOXTROTS secured!

Over the next few minutes your group spends recovering on the ground, the remaining spores and plant matter in the facility begins to wither away. It's a slow process but you imagine by the time you decide what to do next, most of it will be gone or at least super weakened.

"I. God, what was I thinking? I just wanted to hide out because of those weird gangstalkers and now I'm...this." It seems like Seath's infested eye and arm are the only traces of the anomaly that aren't rotting away due to its slow death. "I have to thank you. I could've sworn I had a gas mask on when I came here. Oopsie-"

A fist slams into Seath's face. He falls right on his ass, clearly not having expected anyone to do that right now. Who the fuck threw that-

That's when everyone turns to look at Benjamin. He rips his gas mask off now that the spore concentration in the air is thin enough for unassisted breathing.

[DELUSIONAL] Benjamin sneers down at Seath, grinding his teeth with smoldering HATE. "Oh. You lost your gas mask. That so? Do you take us for idiots, Seath?"

"Ben what the fuck are you-"
"SHHH!" Ben loudly hisses at Kiara through clenched teeth. She raises her hands in surrender.

[DELUSIONAL] "You went down into a SPORE INFESTED PIT WITHOUT A GAS MASK, LIKE A DUMMY, AND DIDN'T THINK TO TRY FINDING YOUR GAS MASK! OR THAT THE ANOMALY WOULD ROT YOU FROM THE INSIDE OUT! OH, UH HUH, YEAH. I'M REALLY IMPRESSED AT D-COMPANY'S SAFETY STANDARDS."

"I geninuely don't remember the last two hours. I apologize for getting myself in this situation but please, calm down-"
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[DELUSIONAL + OPEN MINDED] "I suppose I can't blame you, though!" Benjamin chirps with the sing-song tone of a songbird. "Anomalies are super duper cool! I too would be SUPER WILLING to let it ROT ME FROM THE INSIDE OUT. ROT, ROT, ROT!!! FUCKING ROT!"

[GULLIBLE + DELUSIONAL] "ALL WHILE YOU'RE BEING HUNTED BY SPOOKS! Yes, I suppose that sounds about right! I should've expected such brilliance from a Foxtrot such as yourself."

"Do you know how damaged your body is?"
"I-"

"DO YOU KNOW HOW HARD IT'LL BE TO HEAL THAT?! DO YOU?!" Your group watches silently as Benjamin begins having a complete meltdown at the Researcher. You suppose you forgot how his mind is already not fully put together since it just resulted in funny misunderstandings.

"And I'm the one who has to do it since your injures are THAT bad! You did this intentionally, didn't you? You did this to fuck over Otto! I should've known this mission was too easy! Oh, Molly was such a GOOD GIRL, we lowered our guards!" Benjamin reels his fist back. "Fool us once, shame on ME!" He prepares to launch it but Max promptly grabs onto his arm.

"Stop! Please, please, just...calm down." Max's struggling to hold his arm back but...it appears her presence is enough to calm him down. "It's not worth it. Please."

He slowly lowers his hand and, as if the temper tantrum never happened, he looks around at your group with a confused smile.

"Why are you looking at me like that?"
"Uh...we're just tired, that's all." Max lies to his face. "Don't mind it. We're going to be fine."
[GULLIBLE] "Oh! Okay!" He accepts what Max says without any resistance.

You have no fucking idea what caused this outburst aside from potential haze nonsense...at first. But it doesn't take a genius to realize he's probably projecting really hard on Seath due to their similar roles in their respective companies.

In his stressed, slightly off-kilter brain, he must've seen some part of himself in Seath that he did not like at all. You definitely have to talk to him and Max later about this.

"Well, that just happened!" Casey flashes her company approved winning smile at the group in an attempt to lighten the mood. The sheer whiplash of it is enough to get everyone to laugh, even if they don't really want to.

>CLOVER and KIARA heal 1 RESTRAINT! You heal two from a mix of NOLNOL regeneration and Casey's presence. CLOVER and KIARA now have full RESTRAINT while you have 9/11!

"I don't blame him." Seath gets back onto his feet. The punch didn't really do any damage to his body aside from a very minor bruise on Seath's forehead. "I will admit I was not in the right state of mind for the last 72 hours. The anomaly was simply the tipping point."

"Can't blame ya, partner. Feels like all of our minds are strainin' with all of this darkness hanging around. Shit, did something similar to him not even 30 minutes ago."
"You have to adapt to the crushing darkness." Seath solemnly nods his head at the group.
>>
"I do not wish for any of you to live here. Unless you want super cheap rent."

"H-how cheap?" Kiara chirps out.
"$200 per month at most apartments, $230 at my fancy one." Hoo. That is cheap.

You take a moment to scan SEATH FOXTROT'S STATS since you imagine he'll actually be useful compared to The Literal Child you had before.

SEATH FOXTROT [TEMPORARY ALLY]
FLESH: 8/30 (takes FLESH damage regularly.)
RESTRAINT: 5/20 (-6 MAX RESTRAINT from CHRONIC SPORE INFESTED, takes RESTRAINT damage regularly.)
VIOLENCE: 12
TALENT: 12
WILLPOWER: 8 (-6 from CHRONIC SPORE INFESTED)
CHARM: 4 (-6 from CHRONIC SPORE INFESTED)
CONNECTIONS: 16
COGNIZANCE: 8 (-6 from CHRONIC SPORE INFESTED)

You can't really read his BOONs or BANEs though, if he even has any. You suppose you're not shocked at how bulky his stats are given he's a Foxtrot but fuck, at least Otto only had 8s across the board. You'd guess it just comes with the territory of having to live here.

You take a moment to think while everyone's trying to recover from the stresses of being here.

>BENJAMIN earns 16.5% progress from passing a WILLPOWER check and meeting an anomaly! He's now at 111/170!
>BENJAMIN also harvested 4 samples of WARM SNUG HUG PLANT MATTER (A multicolored mess of moss, mold, and other plant matter. Drugs/food made with it boost MAX FLESH, RESTRAINT, and COGNIZANCE.)
>MAX earns 10% progress from a BANE activating, passing a CONNECTIONS check, and using her ability! She's now at 100/180!

-----------------------------------

Is there anything else you want to check here before leaving? You got places to be so you can only visit one more.
>CONTAINMENT CELL A2-TRAUMA-PHYS. You should at least let Benjamin meet it so he can get more SPARK progress. Maybe even get a PARADIGM in the process?
>REDACTED AREA. Seath explains that to his knowledge, there's a hidden archive filled with very classified files in the area scratched off. Could clue you into the Singularities of the other Districts you plan on heading to, allowing you to exploit them to your advantage.
>PROJECT RATRIA RESEARCH LAB. Seath explains that the research project required a lot of specialized equipment and tech to be able to extract anomalies. You could salvage this for parts to sell later or for your allies to use?
>JUST LEAVE.

Seath, to be quite honest, looks like shit. You should probably patch him up a bit if he's going to stick with you.

What items do you want to give him in order to heal his infestation? Choose as many as you're willing to spend.
>TRAUMA KIT (-2 charges from your TRAUMA KIT, leaving you with 3. Weakens his CHRONIC SPORE INFESTATION. Stacks with other items that weaken his infestation)
>QUNQUN PILL (-1 QUNQUN PILL, leaving you with 2. Weakens his CHRONIC SPORE INFESTATION.)
>BOTTLE OF SUMMERSET 1752 (-1 BOTTLE from MAX's INVENTORY, leaving her with 3. Heals him by 4 RESTRAINT and earns you one FOXTROT FAVOR)
>JOYVEL ZETA (-your last JOYVEL ZETA PILL. Heals him 4 RESTRAINT.)
(1/2)
>>
>UVX MODEL #222 (-1 UVX MODEL #222, leaving you with one. Gives him FLESH regeneration at the cost of passive RESTRAINT drain.)
>HOLY TEARS (-1 charge, leaving you with 2. You'll let Casey give it to him due to her BOON, granting him pretty strong RESTRAINT regeneration for a medium duration.)
>AUTOSTIMPAK (-the last one from your inventory. Heals him up to 15/30 FLESH.)
>NONE.

I apologize for the delay but the fever hit me like a freight train again and I was bedbound for a solid 10 hours.
I love being sick during christmas. Yippie. Will update pastebins later I'm too light headed to do it right now.
>>
>>6164514
>TRAUMA KIT (-2 charges from your TRAUMA KIT, leaving you with 3. Weakens his CHRONIC SPORE INFESTATION. Stacks with other items that weaken his infestation)
>QUNQUN PILL (-1 QUNQUN PILL, leaving you with 2. Weakens his CHRONIC SPORE INFESTATION.)
>BOTTLE OF SUMMERSET 1752 (-1 BOTTLE from MAX's INVENTORY, leaving her with 3. Heals him by 4 RESTRAINT and earns you one FOXTROT FAVOR)
>>
>>6164514
>JUST LEAVE.
We have a dog to save.
>TRAUMA KIT
>QUNQUN PILL
>BOTTLE OF SUMMERSET 1752
>UVX MODEL #222
>HOLY TEARS
We have a spook and a corporate enemies kill team hunting Seath and us. Them will target Seath first to be killed if they encounter us.
>>
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>>6164514

Ah... this guy I mean he is like half-way to Bel stats in some areas if at full, better in other.

JFC.

>JUST LEAVE.

>TRAUMA KIT (-2 charges from your TRAUMA KIT, leaving you with 3. Weakens his CHRONIC SPORE INFESTATION. Stacks with other items that weaken his infestation)

>QUNQUN PILL (-1 QUNQUN PILL, leaving you with 2. Weakens his CHRONIC SPORE INFESTATION.)

>BOTTLE OF SUMMERSET 1752 (-1 BOTTLE from MAX's INVENTORY, leaving her with 3. Heals him by 4 RESTRAINT and earns you one FOXTROT FAVOR)
>>
>>6164514
>JUST LEAVE.
Ask him about the REDACTED AREA and PROJECT RATRIA on the way out at least. We're not coming back here, but we can give the tip to somebody else who might be interested later as a bargaining chip?
>TRAUMA KIT
>QUNQUN PILL
>BOTTLE OF SUMMERSET 1752
>HOLY TEARS
If his FLESH gets too low from his self-damage, we can make use of the healed RESTRAINT from HOLY TEARS to maybe pop a UVX 222 on him? But other than that, this is all I'm willing to do for him for the time being.

NEXT STOP:
CLOVER'S GIRLFRIEND'S HOUSE
THE STOP AFTER THAT:
TRAIN STATION TO GTFO OF THIS SHITTY DISTRICT
>>
>>6164662
oh wait you guys are right >>6164530 we need to go blow off some steam by fucking up the SEAL OF BRAM'VESH for that sidequest, THEN go to Clover's gf's house, THEN ditch this place behind
>>
>>6164514
>REDACTED AREA. Seath explains that to his knowledge, there's a hidden archive filled with very classified files in the area scratched off. Could clue you into the Singularities of the other Districts you plan on heading to, allowing you to exploit them to your advantage.
>>
>>6164530
+1
We need Seath at full capacity for the rest of the mission.

I also concur with FUCKING LEAVING.
>>
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They couldn't pay you to stick around. You got your target; You are FUCKING LEAVING. You especially feel the urge to leave when you hear banging against the airlock you JUST closed behind you.

Fuck. They're ruthless.

"Do you think that'll hold?" You wave your hand towards the airlock. "I mean. They should be burning down there for a while. Right?"

"We have tested how our powers interact with combined together. Frequently." Benjamin gently runs his palm down the sealed airlock. His body shivers from a mix of fear and pleasure. "They will burn there. Forever more."

Max decides to clarify on that since Benjamin seems to be in his own little world at this point. "They'll be burning for a week or so." Really? You suppose that tracks given how their powers benefit each others'

"With the amount of plant matter in there and oil I spilled? Well-"
Kiara hums out a chorus of beeps, boops, and electronic chirps. "Already calculated it. You just need to buy thirty minutes to make sure they can't climb out."
"Verily! Dost thou let anything escape thine glorious robotic gaze?" Casey is really trying hard to sound knightly but it fails a bit flat.

"Is she okay?" Seath jabs his mold-covered thumb at Casey.

"don't worry. She's just like this sometimes." You dismiss any concerns he has with a simple handwave. At least she's not rambling about putting her sisters in bodybags this time.

"Go find something to block the door."

Clover, Kiara and Max leave for a quick moment to retrieve some intact furniture from the HEAD RESEARCHER OFFICE to block the door with. Max leaves behind a bottle of that fancy wine she brought, just in case. That leaves you with Benjamin and Casey. The two most mentally stable characters to pair together!

"You know, I haven't gotten a proper opportunity to study someone under an anomalous infection...off the clock." Benjamin gingerly opens the HARVESTING KIT you gave him. "Sit still. Please."

[DELUSIONAL] He flashes a smile that's not trying to be malicious but he's too invested in the prospect of studying Seath's condition. His eyes are starting to bug out just a little bit...
Seath is trying his best to laugh off the situation involving before him. Said laughter is incredibly hollow and fake.

You promptly smack Benjamin on the back of the head. "Ow!"

[OPTIMSITIC SPIRIT + CORPORATE DOUBLESPEAK] "Esquire Benjamin, you are bothering Lord Seath! I do not wish to reprimand you for I know you can do wonderous medicial miracles but remember! Patch him up so he can be a worthwhile assistant towards our company."

Benjamin takes a moment to clear his head. He nods, agreeing to NOT treat your valuable VIP like a guinea pig. "My head's been feeling all sorts of weird ever since we came in here. I feel like a roll of string being unwound."
>Benjamin heals 1 RESTRAINT thanks to Casey! He now has 4/6!
>He gains +2% PROGRESS as well! He is now at 113/170!

"I can relate to that." Seath awkwardly chuckles. "So. Mind patching me up already?"
>>
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You slide Benjamin and Casey over the necessary supplies.
>-2 CHARGES off your TRAUMA KIT, -1 QUNQUN PILL, -1 CHARGE OFF HOLY TEARS, -1 BOTTLE OF SUMMERSET 1752!

Seath stares at the bottle of ancient wine Max left behind with a mixture of awe and almost religious reverence. "How the hell did you chucklefucks get this?"

"My girlfriend's a Krakatoa." Benjamin clears out some of the mold from Seath's eyesocket before filling it full of gauze to keep it from collapsing in on itself. "She has money to burn. So, so much money to burn."

"Hey! That's a good thing, don't get me wrong She did bring it for people like you after all."

"Huh. Thought she looked familiar but your...outfits are somethin' else. You look like any run-of-the-mill homeless D-Corper."
"Yeah." You lean against a nearby wall. "We worried that if we weren't in disguise, we would've been harassed by the hordes of desperate people here."

Seath chugs down the whole bottle of expensive old-world wine (mixed in with Casey empowered HOLY TEARS) in one solid go. He lazily drops the bottle onto the ground. "Yeahhh. It's not a swell place to be. Yellow Eyed Cowboy looks like he's been here before."

The three of you nod.

"Yeah. I don't blame you guys. Gotta say, impressive outfits."

You, Casey, and Benjamin all work to patch up the partially rotted mess of a man with all of the supplies you felt like using. By the time you're about to finish, Clover and the lads have already blocked the airlock with a big bulky desk and several filing cables propped up against it.

Seath is now looking a bit better though he's still not great. His left eye cavity has been wrapped and filled with gauze, his left hand has been cleaned and disinfected, and a heavy layer of gauze has wrapped around his moss-rotten arm. Benjamin did confirm that he still had SOME muscle and flesh left but by the way he described it?

You don't think you want to see what was underneath the moss.
>SEATH now only takes RESTRAINT damage from his CHRONIC SPORE INFESTATION! His FLESH is a-okay!
>SEATH only has a -3 penalty to his MENTAL STATS. WILLPOWER is 11, CHARM is 7, COGNIZANCE is 11!
>RESTRAINT is now at 9/23! He now regularly heals RESTRAINT due to HOLY TEARS REGEN!

With every path now cleared due to the moss heart anomaly dying a slow, horrific death? You head your way back to the entrance and fucking LEAVE. The air isn't much better outside and the darkness is still omni-present and suppressing but you are SO GLAD you're out of here.

Everyone is taking this moment to take some fresh, non-spore filled air into their lungs.

"Say. Krakatoa." Seath manages to snap his fingers with his mostly intact left hand. "Thanks for the wine. What's your name?"
"Max?"
"Max. Max, Max, Max. I'll remember that."

>+1 FOXTROT FAVOR! YOU NOW HAVE 2!
>BENJAMIN regains 2 charges of his LICENSED PHARAMICST BOON due to the material he harvested! He now has 4 left!

Something feels wrong, though. It feels like you're being watched.
>>
The crowded street is now eerily empty. No cars, no struggling D-Corpers trying to get to their job, nothing. The buildings around you still have their weak lights on but it's like you're somewhere you're not supposed to be.

"Psst." POI, who has been really quiet, finally speaks up to your group. "Alert. Alert. Spooks are getting rowdy. Alert. Keep your eyes open.

"Is that-" "Don't question it." "Her powers are weird like that." Clover and Kiara, who have both dealt with DISASSOCIATION before, wave off Seath's concerns.

Where to next, Nicky?

>STYGIAN WATERING HOLE. A local bar known for having popular with criminals and syndicates. While it could provide back alley info, there's also a sentient anomaly there.
>ROASTED SOUL CAFÉ. A coffee place associated with the rich and famous. Max should be able to get you into this. Gives you a chance to use that coffee coupon and to talk to some rich people who may know something.
>BODY GRINDSET GYM. You have Seath now. Maybe you can bum off his gym membership to get GAINS?
>ZENITH HOSPITAL. A Z-Corp hospital working to help out the poor and desperate of D-Company. Seath says he's heard the rumors about this place and he's a bit worried about if they're true or not.
>[CLOVER'S MAP NOTE] ABANDONED KETSUK ESTATE. An estate of a formerly wealthy and powerful family known for having fox-based bioaugments. May offer some useful bargaining chips and lore about D-Corp + Clover.
>[UPGRADED MAP] NOWHERE. An ominously named stretch of D-Corp highway that has been consumed by so much darkness, it may as well be a void now. Seath, Benjamin and Kiara really want to check this place out.
>[SIDEQUEST LOCATION] ELEUTHERIA APO FOS. A massive slum that has taken up 10% of the land of this District. Operated by at least five different Syndicates. Darker than usual even by D-Corp standards.

You do have a little bit of free time since you secured Seath and Benjamin did regain some charges.

Pick up to two items Benjamin to make/upgrade. You spend one out of 4 charges of his boon per item picked.
>SWEET COMA (-SWEET DREAMS, -1 out of 2 DREARY BLUE MOLD, -1 out of 4 WARM SNUG HUG. Heals 5 FLESH and RESTRAINT with no downside!)
>AARON FAMILY STYLE VODKA (-2 out of 3 regular POTATO VODKA, -2 out of 4 MINT GREEN CHERRIES. Heals 3 RESTRAINT, negate the next 3 FLESH damage taken, and has a very long DRUNK LUCK duration.)
>UVX #1-BA (-both UVX #1, -1 of 4 WARM SNUG HUG. Boosts MAX FLESH and RESTRAINT by 2 for a medium duration and will cause the user to roll d7s on any COGNIZANCE checks.)
>ENCHANCED GAUZE ROLL x2 (-2 GAUZE ROLLS, -PEARLY WHITE MUSHROOM. Can be used to heal 2 FLESH, remove a crippling injury, or to remove 2 CRIPPLING INJURIES if the person is under the influence of UVX items.)
>UVX MENTAL PROTOTYPE #8 (-1 out of 2 DREAMY PINK MOSSes, DREARY BLUE MOLDs, and NOLNOL PILLs. Grants very potent RESTRAINT regeneration for a short duration + boosts WILLPOWER and MAX RESTRAINT by 3!)
>Don't make anything.
>Write in.
>>
>>6165010
>[SIDEQUEST LOCATION] ELEUTHERIA APO FOS.

>ENCHANCED GAUZE ROLL x2
>UVX MENTAL PROTOTYPE #8
>>
>>6165010
>[SIDEQUEST LOCATION] ELEUTHERIA APO FOS
>ENCHANCED GAUZE ROLL x2 (-2 GAUZE ROLLS, -PEARLY WHITE MUSHROOM. Can be used to heal 2 FLESH, remove a crippling injury, or to remove 2 CRIPPLING INJURIES if the person is under the influence of UVX items.)
>SWEET COMA (-SWEET DREAMS, -1 out of 2 DREARY BLUE MOLD, -1 out of 4 WARM SNUG HUG. Heals 5 FLESH and RESTRAINT with no downside!)
>>
>>6165010
>[SIDEQUEST LOCATION] ELEUTHERIA APO FOS
Bram'vesh fucks are gonna DIE and we're gonna LOOT their shit and RESCUE that dog
>ENCHANCED GAUZE ROLL
We get two of these in one go, nice
>SWEET COMA
This'll get Lex or Benedict or STEADFAST RESOLVE Maruyama back to full enough in one go
>>
>>6165020
Change
>UVX MENTAL PROTOTYPE #8
Switch to
>SWEET COMA
>>
>>6165010
>[CLOVER'S MAP NOTE] ABANDONED KETSUK ESTATE. An estate of a formerly wealthy and powerful family known for having fox-based bioaugments. May offer some useful bargaining chips and lore about D-Corp + Clover

Meds:
>ENCHANCED GAUZE ROLL x2 (-2 GAUZE ROLLS, -PEARLY WHITE MUSHROOM. Can be used to heal 2 FLESH, remove a crippling injury, or to remove 2 CRIPPLING INJURIES if the person is under the influence of UVX items.)
>UVX MENTAL PROTOTYPE #8 (-1 out of 2 DREAMY PINK MOSSes, DREARY BLUE MOLDs, and NOLNOL PILLs. Grants very potent RESTRAINT regeneration for a short duration + boosts WILLPOWER and MAX RESTRAINT by 3!)

We’re coming back for that enhanced potato vodka later. Maybe he can whip some up on the train.
>>
>>6165098
Isn't the plan to go fuck the syndies up for the sidequest, THEN relax at Clover's gf's old house before we ditch this place?
>>
>>6165010
>[SIDEQUEST LOCATION] ELEUTHERIA APO FOS. A massive slum that has taken up 10% of the land of this District. Operated by at least five different Syndicates. Darker than usual even by D-Corp standards.

>ENCHANCED GAUZE ROLL x2 (-2 GAUZE ROLLS, -PEARLY WHITE MUSHROOM. Can be used to heal 2 FLESH, remove a crippling injury, or to remove 2 CRIPPLING INJURIES if the person is under the influence of UVX items.)
>>
>>6165137
You can vote 1 more item
>>
>>6165108
I dunno, I’m the anon who wants to leave ASAP. Especially with how bad Seath is and the glowies on our asses.

But as I am in the minority, I will acquiesce to the Vox Populi. But not enough to change my vote.
>>
>>6165215
I don't remember if I voted for the sidequest option or not
>>6156754
Ok yeah I wasn't voting for it. I didn't want it because I could feel how utterly horrible this entire D-Corp zone was. But now that we did get this sidequest, I'm for finishing it. And there's no way I won't vote to go to the old fox mansion for Clover's sake before we ditch this zone for good, especially since Clover himself is right here in the party. Only if we somehow fuck up and eat major shit against the SEAL OF BRAM'VESH goons will I pivot to "no more exploring, leave NOW"
>>
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The allure of SIDEQUESTS is too much for your feeble mind to ignore. Even if a small part of you wants to head onto the next train and LEAVE, the potential rewards of the side quest (some D-Corp Favor, $600, and a PARADIGM you can KEEP?) is enough to override your self preservation for now.

You toss Benjamin some items for him to tinker with. He eagerly begins working on creating some potent items while you discuss with your other allies on what to do.

"I'd argue we should just leave." Max is visibly uncomfortable with being here after everything she's seen. "We have our target and if your weird voice power is correct? I rather not have an endless horde of faceless spooks after us."

"I would agree with you but," You tap on the pocket where you have the supercharged A PERFECT NOTHING in. "we can probably get away with pushing our luck a bit."

Max sighs but doesn't push you further on this.

"I know you well enough to know you want to deal with that weird anomaly syndicate, right?"
"Bingo."
"Hell yeah. There's one issue with that plant." Kiara points at Seath. "He stands out like a sore thumb, doesn't he?"

Oh yeah. Everyone else is in disguises but this dude is still wearing his fancy suit. He's also someone the spooks are hunting after. Shit.
"Ah. I'll fix that. Be right back." Kiara disappears down a nearby alleyway. It only takes her a minute to return with a large rag cloak that can drape over Seath.

Seath sneers at the idea of having to wear it but he still has some self preservation instinct left in his mold-rotten brain. Max and Casey begin to doll him up in his disguise and you take this moment to take to some of the others.

"Okay. So this place is hell, I have never been to a worse district." Your memory of what districts you've visited before becoming a Cleaner is hazy but you think you've been to, like, 20/26? This one takes the cake in terms of suffering. "We're going to save that dog, maybe visit one location after that, and fucking leave."

"Two locations too many if it was my decision." Clover digs through his rags and the poncho underneath the rags for something to chew on. "Ya know, do ya think those Bavashes or whatever might get antsy around us?"

"How come?" You cross your arms.
Kiara is confused for a brief moment but her analytic computer brain picks up what Clover is putting down. "Clover and Casey still have that magical girl's...essence stuck to them. You, Max and Benjamin are SHIFTers. Seath works for D-Corp and has probably worked with the anomalous a lot."

"I'm the only one who stands out and I work and study the anomalous a lot in my off time."
"Mmh-hmm. I'm a-worried they might start a ruckus if we realize what we are. Even if we gotta save that dog."

"Still not sure how he fell under an anomaly's influence then!" Benjamin hisses as he finishes up the two items you asked of him.
>+SWEET COMA and ENCHANCED GAUZE ROLLS! Inventory has been updated!

"Slip of the mind." Seath mumbles under his breath.
>>
"I forgot that those facilities wouldn't have a CONCEPTUAL REFRACTION unit. We invented them, not old D-Corp."

[SEEKER OF THE CITY] He's referring to a specialized piece of equipment meant to filter and dilute the effect of anomalous phenomena. It would've probably suppressed any powers you, Max and Benjamin had too.

[KIARA SEEKER] "That piano in there was playing a weird melody too. I could feel it worming into my head, had to keep an eye on Benny and Max to make sure they didn't crack." Kiara beeps out a low 'sigh'. "Combined with the build up of anomalous energy in there?"

"Yeah. Not a good time." Seath chuckles wryly. He has now been 'dolled' up to look as horrible as the rest of you. Hell, you say he blends in even better with his gauze-wrapped arm and eye.

"Welp! Let's get moving." You don't have time to dick around forever after all. As if the PARADIGM in your pocket heard this, it immediately activates. You look down at your hand and it's akin to stained glass tinted with your skin tone. Everyone else in your group is also under the influence of this bizarre anomalous camoflague.

It's surreal to look at but anything to help you hide from the spooks is wonderful.
>-1 CHARGE on A PERFECT NOTHING!

Seems like POI was right on how aggravated the spooks were. You already heard five pairs of footsteps storming over to the facility you just left only thirty seconds after you started walking.
You tell your allies to keep moving while you quickly check to see what the spooks are doing.

The five of them are shockingly not in silver uniforms. They have taken to wearing cloaks and rags similar to the ones your group used to disguise themselves. Their faces are still censored with tell-tale static, of course, but they're adapting quickly to your tactics this time around.

One of them has a nasty bruise on his head with caramel brown blood still freshly running down it. In his hands is a familiar baseball bat snapped in half. It's covered in red, non-augmented blood.

Guess the thugs didn't make it. At least they were a distraction.

"I told you sending Agent Zayi to deal with it all by herself was-"
"She had a bomb she was supposed to use! Like a super powerful grenade! Worst case scenario is that she would've blown herself up too!"
"You swore you saw them leaving with Seath right about now?"
"Yeah. Seath looked pretty hurt last I saw."
"They couldn't have gone far! Fucking look for them!"

Oh shit.

You quickly rejoin your group and pray to GOD that A PERFECT NOTHING buys enough time for you to get to the next location. You whisper-yell this to Kiara and she quickly gets the hint.

Kiara routes your group through a series of interconnected alleyways that she intentionally picked because they are INCREDIBLY easy to get lost in. If it wasn't for the maps Max brought, even she might've gotten lost down this route.

Distant footsteps can be heard rushing the opposite direction you went. You're safe. For now.
>>
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Not like the place you ended up at is any more welcoming than the Spooks.

https://youtu.be/QrnqziAwWrg - ELEUTHERIA APO FOS

Your group steps past the edge of EAF's perimeter which is oh so conveniently marked by piles of scrap metal with "EAF" scribbled haphazardly on them. The first thing you see once entering EAF is a man being stabbed to death right in front of you.

It happens so quickly, none of your allies aside from Kiara could register what happened until the man is face down in a pool of his own blood.

The woman who stabbed him was clearly high off something with how bloodshot her eyes were and the fact she was screeching like a banshee. She clears half a block's worth in distance in only a few seconds. Fuck, drug addicts are something else.

"What the-" "There's a reason I never went here."

They weren't kidding when they said these were the slums though. The buildings around you are caked in a thick layer of oil, grime and a variety of bodily fluids you don't want to think too hard about. The structural integrity of them leaves a lot to ask for as well. You can't spot a single unboarded window and most of the doors are covered in thick iron bars.

The darkness here is AWFUL. It's almost as bad as the fog back at Q-Corp with how thick the haze here. You can see around just fine by the perimeter but once you walk past, say, half a block from where you're at? A complete void of darkness.

The people wandering around the poorly maintained streets are clearly people you should NOT associate with. Lex and Ashley would look like boring office workers with how...shady and experimental a lot of the people here look.

There's a few who are wearing rags like the ones you're wearing for your disguises (you assume these are non-syndies) but as for the syndies? Your group spots five people that seem to be in different syndicates.

[BENJAMIN ALLY] "Ooo, that's an interesting biomod. Ramshackle, yes, but interesting!" Benjamin's attention is drawn to a woman with two large claw-like limbs made out of a brown carapace similar to that of a cockroach's. (You have to stop Casey from chasing after her.)

[MAX ALLY] "I haven't seen a fashion statement THAT bad in a good long while." Max points towards a shirtless man who is CAKED in chrome spray paint from head to toe. Two large hydraulic powered gauntlets weigh his admittedly wimpy arms down a LOT.

[KIARA ALLY] "Ah, that's one of them!" Kiara points a man with a similar amount of bulk to Seath idly waiting outside of a busy S-Corp 'Chinese' restaurant. His right eye is gone, his left hand is missing, and his left eye is filled with an off-greenish yellow fluid.

[CLOVER ALLY] Clover's face twists into a grimace of disgust. "A sight to cause sore eyes..." His eyes are locked onto a really out of place woman in a beret and musketeer's outfit. You would've thought she would be robbed or assaulted by now with how fancy his outfit is but no one is bothering her.
>>
The one you spot is a cleaning model Android who has a heavily modified arm you're pretty sure she broke SOME sort of weapon regulation. The large telsa coil attacked to her crackles with a constant, electric buzz that makes your hair stand up all the way over here.

You turn to ask Seath what he knows about them since while you and Kiara are pretty well learned, you're not 'knows every local syndicate' well learned.

"From my knowledge? Cockroach limbs are a 'KAKERLAKE FREAK' staple. You sign up with them if you're about to starve and you're willing to do anything to survive. I pity them the most, frankly."
"The musketeer lady? That's a member of the Gréviste. Duelist freaks, they bother random people to duel them for 'honor'. It's glorified mugging. Supposedly honor bound if you win a 'duel'."
"The chrome guy is from the CHROME GOLEM syndicate. They're weirdly obsessed with all things tech but they're too cheap to get proper prosthetics. Easy to bargain with."
"And the android is from the OVERCLOCKED Syndicate. Android only, they're the best source of android augments and upgrades in this half of D-Corp."

With his explanation down pat, you do need to figure out where the SEAL OF BRAM'VESH base (and the dog of course). You weren't exactly told a location. Who knows? Maybe you can cause some syndicate infighting to make dealing with the SEAL easier.

What do you do, Nicole?
>[BENJAMIN ALLY] Talk to the KAKERLAKE FREAK. Benjamin could probably help them out with her biomod and maybe even learn how to make biomods himself from her.
>[KIARA ALLY] C'mon, you have an android right here. Surely she could get you an in with the OVERCLOCKED gal.
>[CASEY ALLY + SUGAR RUSH] "A duelist, you say?" Casey's eyes are sparkling. "Forsooth..." Humor her, let's talk to the Gréviste lady.
>[CLOVER ALLY] Your goal is to deal with the SEAL OF BRAM'VESH. Have a 'polite' conversation with him. He's the closest link to your goal.
>[MAX + SEATH ALLY] You might be able to win over the CHROME GOLEM if you could get him some tech. Surely you can pull some strings with Max and Seath's help.
>[SEEKER OF THE CITY + KIARA ALLY] Rawdog it. Explore the slums with Kiara's lead. You don't feel like risking any interaction with ANY syndicate.
>Write in.

Meant to post earlier but I got dragged into a late Christmas Party.
>>
>>6165601
>[CASEY ALLY + SUGAR RUSH] "A duelist, you say?" Casey's eyes are sparkling. "Forsooth..." Humor her, let's talk to the Gréviste lady.

For King and Country milady, skewer this disgusting imitation Frenchman.
>>
>>6165601
>>[KIARA ALLY] C'mon, you have an android right here. Surely she could get you an in with the OVERCLOCKED gal.
>>
>>6165601
>[CASEY ALLY + SUGAR RUSH] "A duelist, you say?" Casey's eyes are sparkling. "Forsooth..." Humor her, let's talk to the Gréviste lady.
I want this
>>
>>6165601
>[BENJAMIN ALLY]
Benjamin,
Give one IODINE TABLET PACK and one GRADE A RATION (she is definitely hungry/thirsty, or even if she is not, she definitely doesn't have good food/water for a long time or any) to her to hire her assistance to us. She possibly knows a lot about this place since she scavenged stuff; she potentially knows where SEAL keeps kidnapped people and dogs in place. Also ask her if she has any of her syndicate members kidnapped by SEAL; if so, we tell her we will rescue her syndicate members if we encounter them while we search for the dog.
>[MAX + SEATH ALLY]
Max, Seath,
Give him one SPACE AGE COMPUTER CHIP to hire him for assistance/gain information and pull strings to give him/his syndicate some tech stuff. Also, ask him if he can manage to bring a few of his syndicate members to help us.
>[CASEY ALLY + SUGAR RUSH]
Casey, Kiara,
For Casey to train her dual skill and Kiara to keep watch for any attempt to cheat. I do not like the sound of them mugging random people off the street.
>[CLOVER ALLY]
Nicole, Clover,
self-explanatory.
>>
>>6165601
Changing vote from >>6165642 to backing >>6165650
>>
>>6165650
Wait do you really wanna give up one of those special chips instead of something else?
>>
>>6165658
Yes, do you feel like starting a big rescue operation to break into SEAL place to rescue dogs and people too, which will require a few assists from KAKERLAKE FREAK AND CHROME GOLEM? (Clover definitely will want to rescue people too.)
>>
>>6165601
KAKERLAKE FREAK (because Seath is pitying them, unless we hear them cannibalise random people off the street instead of eating trash food or already dead corpses off the street) and CHROME GOLEM ("just" a tech-obsessed weirdo so far, unless we hear them regularly kidnap random androids and forcefully strip them of part and tech) sound “tamed,” while Gréviste (mugging random people and Seath's opinion of them) and OVERCLOCKED (them only accepting androids, firing off a red flag of them potentially being very xenophobic to non-androids and most difficult to negotiate with) sound “questionable.”". SEAL OF BRAM'VESH is self-explanatory.
>>
>>6165603
>>6165615
Do we really need the literally entire team to speak to one group of syndicate? It is quite an inefficient way to use a team; we should split the team to gain stuff from multiple syndicates instead of one syndicate.
>>
>>6165668
There's less valuable tech or items we could pay him, no?
>Easy to bargain with
>>
>>6165682
Well. Kiara has one BUSTED Y-CORP TRANSPORTER and four WATERLOGGED SILVER WALKIE TALKIE. We have an ECM JAMMER.
>>
>>6165650
Change
>Give him one SPACE AGE COMPUTER CHIP
Switch to
>Give him two WATERLOGGED SILVER WALKIE TALKIE and one BUSTED Y-CORP TRANSPORTER.
>>
>>6165650
Yeah I’ll back this one instead.
>>
>>6165601
Changing >>6165657 to still back it with this change >>6165705

>>6165691
Thanks
>>
Seems like 2fD's write in is winning. Tell you what, though. Let's make it special since you are fracturing your party into four groups. Choose a character for YOU, the AUDIENCE, to follow. The other three interrogations will still happen.

I'll leave this open for a little bit. 8-12 hours, or until a very solid majority solidifies.

>Stick with Nicole. She's the MC for a reason.
>Swap to Clover. Time to deal with a CRIMINAL...
>Swap to Casey. Time to duel!
>Swap to Max. Time to get out of your shell, Max...
>Swap to Benjamin. Time to study a unique specimen...
>Swap to Kiara. Time to tard wrangle the bee lady...

Seath isn't available because [REDACTED].
>>
>>6166090
>Swap to Casey. Time to duel!
Casey WILL devour her flesh and soul.
>>
>>6166090
>Swap to Benjamin. Time to study a unique specimen...
I want something interesting for a change
>>
>>6166090
>>Swap to Max. Time to get out of your shell, Max...
>>
>>6166090
>Swap to Kiara. Time to tard wrangle the bee lady...

This will be funnier from an outside perspective.
>>
Rolled 1 (1d4)

>>6166102
>>6166134
>>6166153
>>6166198
Accidentally passed out because of fever and still a four way tie so, rolling
1 = Casey
2 = Benjamin
3 = Max
4 = Kiara
>>
>>6166543
CASEY WINS LOL
>>
>>6166543
YES, THE DICE GOD CLEARLY FAVOURS CASEY. CASEY SHILL CLAIMS HER RIGHTFUL GODHOOD IN THIS CITY.
>>
>>6166543
SHE CAN'T KEEP GETTING AWAY WITH THIS
>>
You're about to rattle off your orders but your head feels all sorts of fuzzy now. You feel the world shifting around you and-

-----

You are now Casey Smith and waow! Something weird happened! Nicole's posture is all sorts of wobbly and unstable all of a sudden! Your fellow friends are rightfully worried, what is she falls down and hits her head on the ground?

She's staring at her hands for some reason too. Weird!

"Feels like I'm-" She's about to say something but she stops. "No. You guys wouldn't understand."

"Well that's ominous!" Kiara tries to laugh but it sounds really awkward! "No, seriously, what impulse did you get this time? Worked with you long enough to know they're usually accurate enough."
"I don't think she's going to tell us." Clover shrugs. He's immediately proven right!

"It's nothing. So!" Nicole points at you! "Go bother the musketeer lady." !!!! "Kiara, keep an eye on her." Aw. It's not that you dislike Kiara! It's just you expected this to be something you could do alone. "Seath blah blah..."

She rattles off a few more instructions to the rest of the group. She digs into her inventory to give Benjamin some supplies like the good boss she is! Everyone scatters to do their assigned tasks like the efficient workers they are! That leaves you and Kiara!

You take in a deep breath of the cold, fetid D-Corp air and you realize something. Something that drives the heroic imprint of DELICIOUS GIRL R in your mind crazy.

This subdistrict and presumably every other subdistrict owned by D-Corp sucks! Almost intentionally so! You can feel it in your hollow bones and your 100% Grade A Quality skin! It's completely antithetical to your sensibilities as a worker! It almost reminds you of your City's H-Corp where they would kill each other over hats! Hats, you say! They didn't even look good on you!

"Hey." Kiara gently shakes your shoulder. "Look. I know we haven't really talked much but I suppose we gotta get buddy buddy real quick if I'm going to help you."
"Oh!" Friendship time? "It's alright! I don't expect to be friends with a lot of the people I work with! But if you're offering, who am I to say no?"

Kiara places her cold, metallic hand on top of your head. "You know, you're not good at keeping up the knight shtick, huh?"
"Oh! It's something I do for fun!" The actual reason you do it? You haven't really ruminated on it yourself. You don't like thinking too hard about what you do; You're Casey! Casey doesn't do things like that. "I'll be really good at it when we talk to the lady! I swear!"

"Hey, hey, no need to get antsy." Kiara's robotic giggle breaks up the weird tension you were feeling in your body moments ago. Oh, she's right. You need to show this no-gooder how to be a proper knight! "I'm here to make sure she doesn't cheat, okay? Otherwise I'm more than content letting you fight alone. I have enough processing power to detect ANYTHING."

"Ooo! An impartial referee who can see through any illusion or trick..."
>>
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"You truly are going to be a useful esquire!" You dig out your lantern (you can't see heck otherwise!) and your trusty rapier!

"Pft. You're still a complete anomaly in my records. Still have no idea if you're a human, Drone, or somethin' else." "I'm Casey!" "I mean, I joined Ms. Nicky Deer's team for the sake of interesting stories and hoo. You're one of 'em."

"I take that as a compliment!"
"I suppose it was. Now, my loyal knight." Kiara playfully ruffles through your hair! Hehe! "Let's go deal with this mugging milksop, hm?"

"Verily!"
"Atta girl!"

The two of you begin your trek towards the Cowardly Mugger, if Seath was correct in his assessment of her! You're not one to distrust the wisdom of someone far, far higher in rank than you!

The low income slums, as to be expected, are crowded despite the rampant violence and crime around you! It takes a good long while for you to shove past the desperate people who may enjoy Beetleburger™ $1.99 double quarter pounder combo™- No, no, bad brain.

Their low, glum faces that hardy react to the light you're carrying does dampen the smile you normally wear. You doubt any of them could put up a fight against anyone who's even remotely trained! Or...well fed, even. Hm.

Kiara picks up on this too. "Oof. I think I saw an android who hasn't gotten a chassis cleaning in years." She points towards a robot who's more rust than metal at this point. "Sooner we get out of here, the better, right?"
"Verily...I love the companies but this is something I do not wish to experience again."

The crowd suddenly freezes up in place! Kiara accidently slams into a bulky man with really nasty tattoos all over him! She whimpers once he grabs onto her cloak, "H-hey! Sorry, sorry, didn't mean no harm sir! Could I interest you an interview?"

You quickly disarm his rage by showing your lovable face to him! That's the reason they let Nicole pick you!
He lets go of Kiara and jabs a thumb further into the crowd that has completely crowded the sidewalks and streets. "Bother the Lady in Black about it. Once she's done moppin' up some poor sod."

Kiara takes the lead in pushing the crowd since she's a bit stronger than you are. You trail easily behind her until the two of you spill out into the empty part of the road the crowd is swarming around. The empty circle you're in has enough room for four people to move around comfortably with a lot of breathing room.

Seems like they're keeping a wide berth!

Your eyes are drawn towards a man draped in a suit of rags laying on the ground. A knife lays just out of his arm's reach. A small hole in his chest is oozing blood way, way too fast for a normal wound! "F-fucker! T-that wasn't...f-fa..."

"Silence." A rapier jabs down onto the palm of his hand, causing the man to screech out in pain! The crowd promptly takes the man away now that he's clearly out. The one wielding the rapier snaps her attention over to you. "A new challenger ready to duel me? Let's see what I'm dealing with."
>>
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The Musketeer's presence is overwhelming! Her musketeer's uniform is as black as the dark haze that oozes around the streets like a tangible gas. Small shining dots scattered across her vest, cape, pants, hat and gloves reminds you of the starry night sky.

A blank smooth with a similar starry-night pattern to it hides away her face.

It's bee-you-tiful.

In her left hand is a long, well-maintained black and gold rapier that clearly costs a pretty penny! You want it so, so freaking bad. You have to get it. NOW.

"I see we have a new contestant." She flicks the blood off her rapier. "Another poor beggar and her discount robot? It appears they are not sending these best here."

"Geninuely what did you expect?" Kiara spits back at the Musketeer! "These are the slums! You're clearly only fighting here because it makes you a big fish in a small pond!"

"Are you implying that greatness can not come from those from a place like this?" The crowd hiss out veiled threats at Kiara the moment the Musketeer points her rapier at her. "I suppose I must punish you for such a vile act!"

[SUGAR RUSH] Your body instinctually moves to pull your own rapier. Your voice takes on a cadence you've been practicing for a while. "Hark! Dost thou not respect the art of the duel? She is not your combatant today! Nay, it is I!"

The Musketeer is taken aback by you having a rapier...before immediately breaking out into a fit of laughter upon seeing it. The crowd quickly bursts into a mix of frantic and hysterical laughter right alongside her. You feel your face turning neon red. T-this isn't what you expected.

"Did you get that from the trash? I suppose I should be thankful. This should be easy."
"Didst thou not say greatness could be found even where the lowest of the low lived?" You spit back out! This villain must be punished! "Thine contempt shant weaken thy resolve!"

"If that's what you believe. Tell you what? Tell me what you want IF you win. I do not believe you can put up a fight against me."
[DREAMSPACE + ANALYZER MODULE] "Casey." Kiara whispers to you while the crowd and Musketeer are too busy making fun of you. "Her outfit's not normal. I'm 100% certain she can blend in with the darkness around her with it. It's hard to notice but if you pay attention, you'll see it."

"Does thou speak the truth?"

"Indeed. Look at how it bends around her." You narrow your eyes and Kiara speaks the truth!

[POI ACTIVE] The Musketeer's silhouette is all sorts of distorted! You can't even see her rapier arm half the time, let alone her legs when she starts moving. This is clearly unfair! If it wasn't for that funny voice leaking out of Nicole's arm still lingering, you probably would've have noticed until it was too late! Her attacks will be totally unpredictable!

Yet, you can't leave now. Nicole and the imaginary audience you pretend is following you allowed you to duel this woman! And, to be honest, you want her to be punished for being such a meanie-head!
>>
"Speak what prize you want, 'knight'."

Choose up to three. If you pick three, you'll have to make a CHARM check to convince her.
>You want her rapier so badly. "If thou loses to my weathered blade, you shall grant thy blade to me!"
>You want her mask. It looks cool and it may be what helps her blend in with the darkness!
>You want a favor out of her! If she's an actually skilled fighter, she could help you with the SEAL folks!
>[KIARA ALLY] You want an apology and repayment for Kiara's hurt feelings! Money, upgrades for your android, whatever she has on hand!
>[SUGAR RUSH] You want her uniform. It looks cool and you can't have this KNIGHTHOOD ARMOR forever! Nicole might want it back soon!
>You want information about the syndicates! You're in uncharted territory and you don't want Nicole stumbling in blind!
>You want her to train you! If she's as good as she thinks she is, you could learn a thing or two from her!
>Write in.

How do you want to deal with this obvious no-good cheater?
>[KIARA ALLY] Keep calm! Listen to Kiara's advice and fight carefully! No need to rush yourself. (MEDIUM TALENT CHECK, rolling 7d6 with Kiara's advice! High chance at taking no damage and improving your RAPIER skills!)
>[SUGAR RUSH] Let your instincts go crazy! You want to show them who Casey truly is! (-1 RESTRAINT, -1 FLESH, MEDIUM VIOLENCE CHECK rolling 4d6 thanks to SUGAR RUSH. High chance at upgrading your physical stats!)
>[PARADIGM PERSAUDER] You won't use it but whisper to the SUGAR WAND X in your inventory for some help. Surely it would help you in this trying time. (Chance at RESTRAINT/FLESH damage from PARADIGM FEEDBACK. EASY WILLPOWER CHECK, rolling your 7d6! Could upgrade SUGAR WAND X?)
>[OPTIMSITIC SPIRIT + CORPORATE DOUBLESPEAK] Take a deep breath. Focus. Put on a good show for the audience! (MODERATE CHARM CHECK, rolling 8d6 with Kiara's help! May infuriate the Musketeer, causing her to fight harder, but perhaps the audience may spread a good word if you succeed in winning them over!)
>[QUEEN BEE MINDSET] Put her in her place. It's not enough to win. You need to show this villain she shouldn't mess with innocent people. (CHALLENGING RESTRAINT ROLL, rolling 5d6 with Kiara's help. You may pick a fourth reward if you pick this.)
>Use an item? (Write in which one.)
>Write in.

ITEMS AVAILABLE FOR CASEY. DUE TO PARADIGM PERSAUDER, SHE'S REALLY GOOD AT USING THEM.
-FOUL TOOTH (Two charges left before being fully consumed. Can spend one to boost VIOLENCE and TALENT by 2 for a medium duration, adding 2d6 to the next few VIOLENCE/TALENT rolls you make!)
-OATH TO CONTAIN (Three charges this mission. Can spend one to add 1d12+2d6 to a VIOLENCE, RESTRAINT or TALENT roll.)

Will probably make this a quicker update if I can to catch up for lost time.
>>
>>6166641
>You want her rapier so badly. "If thou loses to my weathered blade, you shall grant thy blade to me!"
>You want her mask. It looks cool and it may be what helps her blend in with the darkness!
>You want her to train you! If she's as good as she thinks she is, you could learn a thing or two from her!
>You want information about the syndicates! You're in uncharted territory and you don't want Nicole stumbling in blind!

Casey can keep her armour, and Kiara is already upgraded with a bio-heart implant. She is not trustworthy to be our temporary "ally" for the fight against SEAL, and we don’t need information from her because we will have KAKERLAKE FREAK members for that, but since I will be picking the [QUEEN BEE MINDSET] option, extra information will be nice.

>[SUGAR RUSH]
USE THE FOUL TOOTH.
>[PARADIGM PERSAUDER]
>[OPTIMSITIC SPIRIT + CORPORATE DOUBLESPEAK]
>[QUEEN BEE MINDSET]
USE THE OATH TO CONTAIN.

HOW DARE SHE DISRESPECT RIGHTFUL FUTURE GODBUG CASEY. IT IS ABSOLUTELY ESSENTIAL TO PUT THIS HERETIC IN HER PLACE AND MAKE HER RESPECT GLORYING CASEY.
>>
>>6166656
Add
>[KIARA ALLY]
>>
>>6166641
>You want her rapier so badly. "If thou loses to my weathered blade, you shall grant thy blade to me!"
>[KIARA ALLY] You want an apology and repayment for Kiara's hurt feelings! Money, upgrades for your android, whatever she has on hand!
>[SUGAR RUSH] You want her uniform. It looks cool and you can't have this KNIGHTHOOD ARMOR forever! Nicole might want it back soon!
Leave her fricking naked

>[QUEEN BEE MINDSET] Put her in her place. It's not enough to win. You need to show this villain she shouldn't mess with innocent people. (CHALLENGING RESTRAINT ROLL, rolling 5d6 with Kiara's help. You may pick a fourth reward if you pick this.)
We can use OATH TO CONTAIN on this
>>
>>6166641
>get apology
>get rapier
>get uniform
>get mask
Get Kiara apology FIRST. Then leave this bitch completely naked in the worst part of the slums of the worst District of the City, and see how fast she's either killed, eaten, or knocked up. Or all three! Preferably in reverse order!
>[SUGAR RUSH]
USE FOUL TOOTH
SCENT WILL HELP US PIERCE HER ILLUSIONS
SHE CAN'T HIDE HER SMELL UNDER THE DARKNESS
>[PARADIGM PERSUADER]
WAW abno pls help
>[OPTIMSITIC SPIRIT + CORPORATE DOUBLESPEAK]
WE ARE THE SHINING M-CORP MOON IN THIS DESOLATE DARKNESS
>[QUEEN BEE MINDSET]
USE OATH TO CONTAIN
WE NEED THIS BITCH BROUGHT SO LOW HER FLESH WILL NEVER ESCAPE THIS WRETCHED HIVE
>>
>>6166691
Which one? There's two
>>
>>6166641
>You want her rapier so badly. "If thou loses to my weathered blade, you shall grant thy blade to me!"

>[SUGAR RUSH] You want her uniform. It looks cool and you can't have this KNIGHTHOOD ARMOR forever! Nicole might want it back soon!

Strip poker rules, baby.

If we were playing as Nicole I’d go for the info… but considering the POV and her total disregard for the overall objective…

>[QUEEN BEE MINDSET] Put her in her place. It's not enough to win. You need to show this villain she shouldn't mess with innocent people. (CHALLENGING RESTRAINT ROLL, rolling 5d6 with Kiara's help. You may pick a fourth reward if you pick this.)

Use OATH TO CONTAIN. Time to put this bitch on her ass.
>>
>>6166731
I’ll add the mask to the reward as well, since I’m doing QUEEN BEE MINDSET.

I want to leave her totally naked. Let’s see how she likes being at a disadvantage for once.
>>
It's gonna be hilarious if we do win it all and the duelist girl strips naked right here with this huge crowd of D-Corpers in the worst slum of this subdistrict, and Kiara is getting hype because she's bi and this is one hell of a story to tell
>>
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>>6166727
+1
GIVE ME YOUR CLOTHES
>>
WHAT TO ASK?
RAPIER: ALL
MASK: DFw, AO9, HWO, 9tG
INFORMATION: DFw
UNIFORM: AO9, 9tG, HWO, SdR
TRAIN: DFw
APOLOGY: AO9, SdR, HWO

HOW TO GO ABOUT THIS?
KAIRA ALLY: DFw (I assume? Since he can't pick five rewards), SdR
SUGAR RUSH: DFw, SdR, AO9, HWO
QUEEN BEE: ALL
OPTIMISTIC SPIRIT + CORPORATE DOUBLESPEAK: AO9, HWO, DFw
PARADIGM PERSAUDER: DFw, AO9, HWO

OATH TO CONTAIN USES?
PARADIGM PERSAUDER: DFw
QUEEN BEE MINDSET: ALL
OPTIMISTIC SPIRIT + CORPORATE DOUBLESPEAK: DFw

FOUL TOOTH USES?
SUGAR RUSH: DFw, AO9, HWO

So we're doing a LOT this update, huh? Alright. So here are the rolls you'll be making. Four anons, roll the following.

>7d6+1d12 (RESTRAINT check, DC 22. Now a EASY or VERY EASY check.)
>8d6 (CHARM check, DC 28.)
>7d6 (WILLPOWER check, DC 19.)
>6d6 (VIOLENCE check, DC 15, now an EASY check.)

If you pass all four of these, let's just say we skip the CHARM check for the rewards.
>>
Rolled 6, 3, 3, 3, 6, 3, 3 + 1 = 28 (7d6 + 1)

>>6167120
>>
Rolled 12 (1d12)

>>6167123
>>
Rolled 4, 5, 1, 1, 4, 5, 2, 4 = 26 (8d6)

>>6167120
CHARM check
>>
>>6167120
>>6167127
Wait, I'm a dumbass. You would still apply your own DOUBLESPEAK to the CHARM roll. It would be a DC 24. So a 26 passes.
(also, heads up, the next update will probably be the last one. I've been running for almost two months now and I was sick for the last few days)
>>
Rolled 1, 2, 1, 1, 6, 6, 5 = 22 (7d6)

>>6167120
Rolling Willpower
>>
Rolled 3, 3, 2, 3, 2, 4 = 17 (6d6)

>>6167120
VIOLENCIA
>>
>>6167123
>>6167127
>>6167210
>>6167220
>pass all rolls
>>6167124
>maxroll Oath to Contain for even more overkill on QUEEN BEE MINDSET
This bitch will never recover from being BTFO this hard. Kiara is going to take so many photos and video of Casey being CASEY
>>
bee urself

Writing.

>>6167088
Kino art. This is truly the Kiara and Casey experience.
>>
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The allure of new products to collect is too much for your bee brain to resist! You suppose 'trinkets' would be more apt since you're not 'buying' them! Oh well!

"Thee wisheth to offer me a prize? I shalt readily taketh thy offer!"

"Alright. Let's hear it. For the crowd." The Musketeer in Black slowly drags her rapier's tip through the air, keeping it pointed towards the crowd surrounding you. "They won't be eager to hear any unreasonable demands. I am merely human."

"One! An apology to Kiara for calling her a 'discount robot'! What thee hath said wast very rude! Money or android parents I care not! Only that it is a proper repayment!
"Fine, fine." The Musketeer in Black lazily waves her hand. "I shall."

"Two and three! Thy mask and rapier! If it be true thee can not did beat me when I have a tool thee claimeth I dug from the trash, I shall take claim of your tools! Clearly you do not deserve them!"

The Musketeer in Black snorts at your long winded speech but you can tell she's still humoring you. "Fair enough. If you SOMEHOW beat me, you deserve those things. SOMEHOW being the keyword. Anything else you wish to beg for? The more you ask the harder I'll make it."

"Fourth and finally!" You immediately drop the faux-knightly accent. "give me your clothes"
"What?" The Musketeer in Black is thrown off by your request! Perfect, this was totally your plan! "What the fuck?"

Kiara's cheeks turn red due to her funny mimicry module that lets her pretend to be people! "Casey. You mean her uniform, right? Like, her uniform. She meant your uniform-" Sadly, the crowd is fever hot at the idea of their beloved Musketeer losing her clothes.

The leering hoots and hollers have already begun! It's too late, you know the power of a Crowd! So too does Kiara and the Musketeer! This is out of everyone's control now!

"...You dare insult me?!" The Musketeer in Black immediately assumes her duelist position! Darn! You were expecting a moment to use your cool items! Oh wait, you still can. You hastily slap on your trusty paper shield known as OATH TO CONTAIN! "You insult me further by using THAT as your shield?"

"You aren't taking this seriously! I must punish thee!" You thought she was going to spring into action but no! She steps back into a thicker part of the dark haze! You can hardly see her now! You can only hear her footsteps!

"She's to your right! Approaching fast!" Kiara screeches out in an attempt to be heard over the crowd. You quickly hop to the side a second before the Musketeer launches out of the shadows! Her blade was aimed right at your heart but your quick thinking saved you!

Her rapier still pierces through your disguise rags like butter! The KNIGHTHOOD ARMOR underneath blocks the blade from hitting anything! A rattling like dice being rolled due to your ceramic armor dampening the blow rings through the air!

The Musketeer in Black stumbles back upon realizing what she just hit. "That was armor. You're a bit smarter than I thought."
>>
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"Indeed! You shan't win against my-" "MOVE!" You were too busy boasting to avoid her next attack! Her hand begins moving in all sorts of bizarre, twitchy ways before lunging forward faster than you can react!

The tip of her rapier pierces through a weak spot in your armor! You didn't know that was possible, this stuff was meant to block bullets!

She easily rips the blade out with a swift flick of her wrist! Your insides feel funny!
>-2 FLESH! 3/5 LEFT! Turns out she has some sort of skill to bypass armor protection!

Time to take things seriously! You dig into your pocket for the FOUL TOOTH and gulp down some of its foul fluids! Your tongue and brain feels weird but your insides are fine now!
>You heal 2 FLESH back due to PARADIGM PERSAUDER! +2 VIOLENCE and TALENT for a medium duration! 1 charge left of FOUL TOOTH!

The Musketeer in Black fades back into the darkness! Dang it! She's a real spry fighter! Maybe she could've been a useful asset to your previous City. Oh well! Kiara yells out where she's planning on striking next! You instinctually raise your rapier up to block her strike!

It deflects the blow long enough for you to try landing a strike on your own! You aim for her chest!
However, she expertly deflects your attack, resulting in only a minor graze to her forearm! Damn!

You need to think on how to win this. Wait! Nicole uses anomalous stuff all the time! Perhaps that's the way forward! You begin to focus every last part of your tiny bee brain on the magical girl wand she gave you! C'mon! You're...you're Casey. You're a perfect vessel for whatever message you want to market, wand! You're a living billboard! You know this!

Your smile grows shaky and thin as the seconds pass! The Musketeer is about ready to strike again...
>22! PASS!

You feel blood rushing down your face! Ooo! It almost reminds you of the Vantablack Friday Massacre of 2XXX! This is not a good sign at all! Yet you feel powerful at the same time as well! Sparks of pink light flicker around your hands like you're a fully charged battery!
>-1 FLESH! 4/5 FLESH LEFT!

[SUGAR RUSH?] A true hero never gives up! Onwards, onwards! Until your dream is within your grasp!

This time, you clash against her rapier with your own. The two of you quickly exchange a flurry of blows that's clearly impressing the crowd! They're cheering both of you on! Money is being thrown down at both of your feet from people wanting to see who wins!

You have the slightest edge thanks to the two PARADIGMs and the one tooth you used but darn! She's a good fighter despite that! You manage to put enough force behind your next deflect to send her stumbling back a good six feet! You look at your rapier to see it's all sorts of bent now. If you don't win...you won't have a rapier to be a hero with!

The Musketeer in Black is huffing and puffing, clearly exhausted! "...I didn't expect you to put up this much of a fight. Guess I have to treat you seriously. Ten second break before we take this seriously."
>>
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Okay. Deep breath.

Kiara steps up to you and begins whispering in your ear. "Okay, took some time to analyze her. She always attack in the opposite way she thinks you're looking. Bluff her with that." That's about as much as she can tell you before the fight starts back up.

You turn back to face the Musketeer in Black. "Thou shall be hit within the next 15 seconds. I shall know exactly what you'll do." You decide to put a little bit of a showmanship into this. "Place your bets people! Where shall I strike her?"

"Her foot!" "Her hand!" "Her head, right in the brain!" "Her chest!" "Right where the sun don't shine!" The crowd's beginning to swell...
"Place your bets! Whoever picks the right target gets a kiss from lil' ol Casey Smith!"

>26! PASS!

The crowd goes wild upon hearing that! Money, discarded clothes, flowers and other goodies begin to rain down onto the street the two of you are dueling in. The Musketeer in Black sees red upon realizing she's starting to lose. "YOU WON'T HIT ME! HAVE AT THEE!"

Following Kiara's advice, you shift your vision down left. You expect her to attack where you're not looking so you swing your rapier up to deflect an upward right thrust! You easily deflect her attack and with her guard now broken, you swing...mmh.

Thigh it is! Left one! The blade doesn't sink that far in due to your rapier's shoddy condition but it doesn't matter! You hit her!

The crowd boos and cheers upon realizing most of them were wrong! Too bad, hehe! You're not letting up at all, though, not when you have the advantage! You pull the blade out and wildly charge forward, swinging your rapier willy nilly at the dazed Musketeer in Black!

She does her best to deflect every swing thrown your way and with how shit your rapier is, she's doing a good job at it! She even slices through the sleeves of your rags into tatters, exposing the ceramic armor underneath! Even if she's not doing any actual damage you feel...exhausted.

So, so exhausted.
>-1 FLESH, -1 RESTRAINT! 3/5 FLESH and 2/4 RESTRAINT!

You keep pushing despite your disguise being torn apart! You trust that the darkness can hide it long enough for it to be repaired! Your rapier slices and pierces through the Musketeer's uniform as you keep stinging her over and over and over again! Red blood runs down her starry black uniform all over the place!

Her own blade chips and cracks your ceramic armor, sending tiny shards of it scattered throughout the floor! You need to disarm her and claim your victory over her! Putting all of your focus and strength into it, you feint an attack, forcing her blade out in an attack!

>17!

You parry before doing an incredibly aggressive counterclockwise movement with your blade. It's enough to put a LOT of force and strain on her wrist. Her rapier is knocked out of her hand!

You're not letting her go that easily. You throw your rapier to the ground before throwing all of your bodyweight down onto her! The two of you are sent falling to the ground!
>>
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Before she has time to react, you wrap your hands around her throat. The crowd goes silent as if they did not expect this to happen. Your breathing is shallow and rapid.

[QUEEN BEE MINDSET] "Listen here. I heard what you did before I came here. You harmed innocent people who were already struggling."

"T-they willingly agreed to a duel-"

"You had a weapon. Much like how a juicy Beetleburger advertisement can convince you to buy one, that weapon forces people to do what you want."
"You lost this duel. I have you in my hands. I could do a coup de grace. Do you understand the position-"

"Casey." Kiara clears her throat, fully aware that you could do something drastic. "We're here for our rewards, remember? I'm sure our crowd would be more than willing to punish this uncooperative employee. Don't go too far in your punishment."

That's enough to snap you back into your regular persona. "Oh! Teehee!" You turn your attention back to the Musketeer. "You will give me what I ask. You will not show your face here again. Failure to comply will result in termination of your employment status.

"Do you understand?" You speak with so much sugary cheer you almost forgot you're lightly strangling her!

You let go of her throat, simply taking this time to stare down at her with your dull yellow eyes. The color of beeswax.

>40! MEGA SUCCESS!

You swear she's about to break into tears underneath the mask of hers. "Let me go! Let me go!"
"Your fellow coworkers shall arrange for your punishment. Now-"

"F-fine! Fine! You win! You win! Get off me, t-this hurts!"

You do so! You climb off of her and inspect the damage on your ceramic armor. Her rapier was really sharp and pointy, it chipped off a pretty good layer off the protective ceramic arms of your suit! You'll need to spend some time repairing that.
>KNIGHTHOOD S-CORP REINFORCED CERMAIC BODYARMOR now has a low chance to block 1 extra MELEE damage and has a low chance to only block 1 FLESH instead of 2 from all attacks. You'll repair this over time.

The crowd promptly takes this opportunity to mess with the previously unflappable Musketeer in Black. They surround her like a group of your sisters dealing with an intruder. Her rapier, mask, and entire uniform get spat out of the crowd alongside some money and a piece of tech!

You collect them just in time for the crowd to step away from the Musketeer. Oh dear goodness she's naked. Her body has the marketable svelteness to it befitting of her athletic occupation! Her neon red blush is adorable too! Her long black hair and shining onyx eyes also befit her former Musketeer in Black occupation too!

Most of the crowd is looking at her butt than anything. You can't blame them! It is big!

Kiara rapidly takes pictures of the now nude Musketeer who takes your dented WEATHERED RAPIER since you no longer need it...and runs. The crowd tries to stop her but there's one good thing about her, she's fast! Too fast for any of them to get a hold of!

Oh well!
>>
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A villain has been vanquished! You check the items you obtained!
>MASK OF ONYX DARKNESS (ACCESSORY. Negates SUPPRESSING HAZE effects to the wearer. While the wearer is in D-Company or in a place of low light, add +5d6 to stealth checks, +2d6 to attack rolls, and +1d6 to all other skill checks.)
>MOONLIGHT RAPIER (WEAPON, replaces WEATHERED RAPIER. ATTACK ROLL: TALENT+1, can be used alongside a one handed gun. Has a 1/3rd chance of deflecting a melee attack. +1 MAX RESTRAINT while equipped as your weapon!)
>STARSKY MUSKETEER UNIFORM (ARMOR. +1 MAX FLESH, MAX RESTRAINT, TALENT and CHARM. Blocks 1 FLESH damage from attacks.)
>$300
>HUX-A7-OVERDRIVE MODULE (Will be installed into Kiara alongside her two remaining WATERLOGGED SILVER WALKIE TALKIE. Temporarily increases the speed and reflexes of an android at the chance of overheating. +2 TALENT and VIOLENCE while active at the cost of rapid FLESH drain.)

REWARDS FROM PASSING SKILL CHECKS!
>SUGAR WAND X now rolls CHARM*2.5 when used by Casey! It now has 6 max charges instead of 5!
>CASEY gains +1 VIOLENCE and TALENT from SUGAR RUSH!

"Hoo...that's going to be nice tonight." Kiara whistles as she checks the pictures again before putting her camera up. "Let's get going. I imagine the others have to be done. We wouldn't want to drag this out any longer."

"Exactly! Goodbye audience!"
"Who are you talking-"

-------

You are now Nicole Smith and your head feels super fuzzy now. You try to recall the last 10-15 minutes. You find yourself standing over a scared and confused man with a bulky frame and a missing right eye. Ah. The SEAL OF BRAM'VESH guy.

Clover has his gun pointed to his head. "And I told ya, we're asking ya politely here. We both know no one would mind if I unloaded this here gun right into yer brain. So speak."

"F-fine! Fine! Our base is at 162 SE 27th Street! You won't miss it, I swear! It's a giant warehouse that used to make fuckin' frozen pizzas!"

"Well? Nicky? Should we?" You assume he's asking if you should spare him. You decide that it's probably better not to leave a loose end in case he tries to warn the others. You nod. BANG!
>-1 REVOLVER BULLET! CLOVER HAS 2 LEFT!

His brains splatter onto the street right outside of the Chinese shop. As expected, no one blinks an eye at the street execution. Clover puts his gun away regardless just in case someone did have a problem and was watching.

[DOGMANTIC MINDSET] "Syndicates don't deserve mercy if you ask me." Clover spits on the corpse of the SEAL OF BRAM'VESH goon. "Degenerate scum. Preying on the weak." You simply shrug, you don't care enough about them aside from knowing they're a buncha bad dudes.

The two of you walk down a few buildings until you're waiting outside an abandoned laundromat. It takes a minute for your allies to finish up dealing with whatever Sydnicate you assigned them to but they soon rejoin with your group. The first odd thing you spot is the girl with bug arms is trailing behind Benjamin.
>>
He rubs his neck with an awkward smile. "...May have accidently said something to her that gave her the wrong message. She wants to stay with us to help out. She's not actually going to be on the party but she'll be trailing behind us. Got a biomod for you to pick, though!"

"H-hi." BUGARM LADY waves one of her claw-like arms at you. Her messy blonde hair is covered in grime and filth and, fuck, you're pretty sure you can see her ribs underneath her rags.

Max is giving BUGARM LADY a look but she ignores her for now. "It took a bit of negotiating between us but we managed to snag some useful tools from the CHROME GOLEM. Some outdated tech but what could you expect from a syndicate?
"We tried our best but he just didn't have the best selection." Seath sighs.

TECH OBTAINED!
>HOLOCLONE PROJECTOR X-58 (Has one charge. Can create a temporary copy of an ally. This ally will have 1 FLESH and RESTRAINT and their other stats are halved but they'll still have the same abilities as said ally.)
>SHIELD PROJECTOR Y-59 (Has two charges. Can spend one to add a 3 point health shield to a target. This shield eats FLESH and RESTRAINT damage.)
>IMPLANT INVERTER x2 (A small needle-like device. When used on an a target, roll a 1d20. If 1-5, nothing happens. Otherwise the implants in the target's body will have their positive effects inverted into comparable downsides.)
>MAKESHIFT INVISIBILITY SHIELD GENERATOR (A small handheld device that was clearly slapped together out of spare parts. Has one charge. When used, enemies will have a harder time noticing you and you and up to 6 allies can gain a 16% dodge rate due to your transparency.)

Casey and Kiara are both smirking like dumbasses right now. Casey has a buncha weird equipment in her hands (is that a musketeer's uniform?) while Kiara is drooling over some photos she took. Best not to ask.

Well! You got some choices to make. You know where the base is and you imagine BUGARM LADY could probably help you get in. You'll have to decide how you want to approach it, though.

How do you wish to approach the BASE?
>[KIARA ALLY] Focus on scouting it out first. See how armed they are and learn what might be inside. (May unlock better options on how to approach it.)
>[CLOVER + CASEY ALLY] Nah fuck it we ball. Let's do a full frontal assault of it. Less time spent here the better. (High risk of injury but saves a LOT of time.)
>[MAX + SEATH ALLY] Head up there and try to bluff your way inside. You're pretty sure they won't know what hit them until you're already gone. (Could offer the most reward. Might take the most time.)
>Perhaps you can try sneaking in? If it's some shitty warehouse there has to be a way to sneak inside. (Draws the least attention?)
>Write in.
(1/2)
>>
Choose your BIOMOD. You'll choose who to install this into later.
>LEAD LIVER MODULE (Allows the liver to convert toxins into more useful byproducts. When installed, healing items used on you heal more and have a decent chance to produce a random basic AMMO type as well. Certain healing items may produce unique types of ammo.)
>SHRIMP VISION MODULE (Allows the user to see things that should not be seen. When installed, grants +1 COGNIZANCE and can partially see through visual illusions like invisibility, holograms, or distortion-based evasion. Low light conditions are also better tolerated.)
>ACID BLOOD MODULE. (Turns the user's blood acidic when traumatic injury is inflicted. When installed, any time an enemy hits this ally, they have a decent chance to deal MIXED damage back as counter damage for free. Twice per mission, you can make an acid attack dealing MIXED DAMAGE as well thanks to this module.)

Going to bed. Once a solid enough majority forms here, I'll close the vote and archive the thread. Thank you all for playing.
>>
>>6167429
>[CLOVER + CASEY ALLY] Nah fuck it we ball. Let's do a full frontal assault of it. Less time spent here the better. (High risk of injury but saves a LOT of time.)
We need time to go to Clover's gf's house before we bail outta this hellhole. This buys us that time. We go in and they DIE. Also bonus for teamwork before the BASE ASSAULT

>>6167432
>ACID BLOOD MODULE
I kinda want to give this to Maruyama or Adam, they need some more good stuff being frontliners
>>
>>6167423
I see someone has played DE

>>6167427
I didn't want to leave her actually naked...
But she deserved it

>>6167429
>[KIARA ALLY] Focus on scouting it out first. See how armed they are and learn what might be inside. (May unlock better options on how to approach it.)
>>6167432
>SHRIMP VISION MODULE (Allows the user to see things that should not be seen. When installed, grants +1 COGNIZANCE and can partially see through visual illusions like invisibility, holograms, or distortion-based evasion. Low light conditions are also better tolerated.)
>>
>>6167429
>[CLOVER + CASEY ALLY] Nah fuck it we ball. Let's do a full frontal assault of it. Less time spent here the better. (High risk of injury but saves a LOT of time.)

They’re kidnapping cultists. Just shoot them.

>SHRIMP VISION MODULE (Allows the user to see things that should not be seen. When installed, grants +1 COGNIZANCE and can partially see through visual illusions like invisibility, holograms, or distortion-based evasion. Low light conditions are also better tolerated.)

Very generically useful.
>>
>>6167432
Godspeed QM. Thank you for running.
>>
>>6167429
>[CLOVER + CASEY ALLY]

>SHRIMP VISION MODULE
>>
>>6167694
Change
>>6167429
>[KIARA ALLY]
Kiara, Casey, BUGARM LADY,
Kiara's team will attempt to free the prisoners and dogs while we attack and draw the attention of the SEAL to us. I worry the SEAL will attempt to use the prisoners or dogs as a meat shield or attempt escape while taking prisoners and dogs with them.
Casey has the MASK OF ONYX DARKNESS for stealth.
Give one Touch gun to Casey and BUDARM LADY so they can quickly break the chain of the prisoners to quickly join us in battle.
Give one speciality lockpicking set to Kiara for her to temporarily use.
Give one A-ENERGY SYPHON to the Kiara team in case SEAL has applied an anomaly effect on the cage/chain to prevent it from breaking/unlocking.

The reason why our BUGARM LADY will not join us in battle is because her description of her body shows signs of a weak body. She will fare better breaking in the warehouse with Kiara and Case. She has far better experience in stealth missions. Because she is a scavenger, possibly on a few occasions sneaking a break-in at somebody's house to steal food.
>[CLOVER + CASEY ALLY]
Clover, Max, Benjamin, Nicole,

>SHRIMP VISION MODULE
>>
>>6167429
>[KIARA ALLY] Focus on scouting it out first. See how armed they are and learn what might be inside. (May unlock better options on how to approach it.)

>>6167432
>SHRIMP VISION MODULE (Allows the user to see things that should not be seen. When installed, grants +1 COGNIZANCE and can partially see through visual illusions like invisibility, holograms, or distortion-based evasion. Low light conditions are also better tolerated.)
>>
>>6167725
Change again
>>6167432
>[KIARA ALLY]

>SHRIMP VISION MODULE
>>
CLOVER + CASEY: AO9, 9tG
KIARA: dl5, 6H1, SdR

ACID BLOOD: AO9
SHRIMP: EVERYONE ELSE.

Locking now so I don't have to deal with any tie nonsense at the tail end of the thread.
Thread archived: https://suptg.thisisnotatrueending.com/qstarchive/2024/6134923/
Link to previous threads: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Cleaner

Love y'all, thank you for reading and playing, thank you for the funny discussions and art. Going to take a week off to recover from the coof and to regain my mojo. I'll come back January 8th. Stay frosty until then.
Shocked we almost got to 1000 posts. Probably could've gotten there in one more update but I just don't have it in me right now.

See you next thread.
>>
>>6158547
>actual rack
Besides Alexis and arguably Ashley? And maybe Kiara?

>>6158907
>STUNTED BINARYSTONE OBTAINED!
I don't think we need to use this one for a while
>Hirose Yoshihiro
Oh shit it's him before his washout
>Fallen on hard times
Or it's him in the middle of his washout
>land leases
The silvers are using him to buy the land under the guise of the movie? Interesting angle they've got going

>>6158908
>shimmering crystal knife
W-Corp weapon? Seems like an extension of the CRYSTAL AMMO we bought before
>FATHER ABOVE DECREES
I didn't expect a Huxley to be religious

>>6158910
>your WHITE POWDER item
At least Nicole's no addict
>NAMELESS ENDLESS
https://www.youtube.com/watch?v=uj1PagCfejs
>OWNS THE GRID
I think we should tell Seath this when we can, so he can plan for his continued survival once we're done rescuing him

>>6158917
>resistant to drugs
They still do their effect on paper, so I wouldn't say that
>last time you OD'd
With the state of Nicole back in the first thread, I bet it was recent before she became a Cleaner and the quest began
>quarters in plastic bags
Damn QM this takes me way back irl
>fist bump each other
When's the fucking wedding???
>missed out on intel
Not every mission is going to be a clean sweep like the movie district one was, but that was only because we didn't have a time limit for Gregory
>except for the Couple, the Huxley, and the Sailor
Even the Cruz pair and the Maus got mindwiped? Impressive

>>6159419
>random spot
It'll be a momentous occasion in the quest when Casey actually enables a group of green men wearing black suits (us) to emerge from the aether into the quest. Then we'll have really jumped the shark, won't we?

>>6159528
>piggyback ride
Unexpected levity in this dark misery
>good album cover
Where'd you get that one QM?
>put a leash on her
I think we need one for both and then give the cords to each other
>cut out SO much fluff
I disagree, a real shit biography needs all of these events in it
>don't think I deserve a biography
>did what you had to in order to survive
Wrong and wrong. Nicole has done several things throughout the quest that she did of her own volition and that weren't related to her immediate or future survival in any way.
>pretty boring
That's because Nicole doesn't even fully recall her life story yet. Will she ever?
>hide his disappointment
He better heal to max RESTRAINT on the spot when Nicole announces we're going to his gf's estate
>Mr. Roboto. Ms. Robota.
Surprisingly fitting for Clover's character
>>
>>6159529
>having to do it again
I said it before and I'm saying it again. I love how the missions and events impact the other characters permanently like they would to real people
>story behind this?
Can we sit all the allies down together and just recap the entire quest's worth of missions to them as a group? Preferably after the BASE ASSAULT and the Head Meeting? I feel like it might make for an extremely interesting and entertaining sequence of events
>TELEKINETIC subability
Oh right I forgot we had that. Maybe training it to Neo in the Matrix levels could be worthwhile later? But we have so many other important shit to do...
>out of the blue
I'm shocked it took this long for the silver agents to start doing drive-bys on Nicole

>>6159530
>DREAMSPACE MODULE blocked it!
I'm glad we have this
>"That's my-"
I don't remember seeing Benjamin mad in any way this entire quest until now
>station to trainspot at
These boys need to go OD on some heroin already

>>6159819
>skin green
>question marks
Like I said, when the day comes that Casey somehow spawns in anons from the threads...

>>6160125
>uncharacteristic rage
Yeah I'm glad the narration acknowledges this
>Clover would understand too
Interesting insight into Benjamin's current opinion of Clover, when he's only known the guy from the end of the casino mission and since the start of this one. We rarely get the opinions of allies regarding the other allies, even in the post-mission drinking and such. They do interact though whether we get explicitly told it or not
>coated with oil
Until this, I didn't even think about THAT application of Max's powers. Guess I was too taken by the quest to notice closely

>>6160126
>Pervert
I'm glad for Ben, he needs this
>shifty look
Funny how Casey's looking at Ben there when Kiara LITERALLY HAS THE [RASH] BANE RIGHT HERE
>M-Company Sanitation-
Not a single ally has bothered to listen to Casey's stories. Maybe when everybody's all together, that truth will mindfuck the entire gang... But on another note, I wonder if H-Corp fire supplies count as SaniTech gear? Could Casey perhaps dabble in being a firebug?

>>6160128
>my pa's place
Gaster's not here. His door is not here. Maybe somewhere?

>>6160973
>Most SPOOKS
If the spooks try to get anomalous to combat Nicole and co, that's still a way we can exploit them. Otherwise it seems the best ways are still to just EMP them to level the field in our favor
>destruction through consumption
Bees aren't locusts, QM!

>>6160974
>lacks...marketability
>heroes deserve the best
I would have never expected Casey to be the one to bring this topic up

>>6160975
>customize it
Also didn't expect this detail. I like that even the literal faceless glowniggers try to make themselves stand out compared to their colleagues
>>
>>6167897

Ah shit. What I get for posting when just waking up from a nap. Regardless, good thread.
>>
Thread is dying so I might continue this in the next one

>>6161917
>purge B-Company
That sounds like hell waiting to happen
>our father
???
>PSYKERs
Anomalous agents just means they're weaker to more stuff than regular agents
>he's in R-Corp
On the bright side, this means an opportunity for revenge and finishing the job on him

>>6161918
>final straw
It would go a long way to explaining his unusual desperation
>her organization has a LOT more
But what Clover isn't considering here is that simply having a lot more resources doesn't always mean using them. If she's this much of an expendable tool to them, they'll only spare the barest minimum to keep her hooked and that's it
>force of her thigh hitting the chair causes it to crumble into plastic dust
I love this rare insight into exact power level of the setting. ProjectMoon doesn't do much of it either, obviously, but it still tickles the autism when it happens

>>6161920
>fighting between the two options
FIGHT or SPARE...
>durable enough
These oil lanterns are bigger value than I expected. They better be super good at fire damage when they blow up

>>6161922
>muffled the gunshot
Does this detail mean the darkness impedes sound too? Or is it something else entirely?
>pull her arm free
Why is this the second fucking person to try this on Nicole in this one mission?
>3 FLESH DAMAGE REDUCED
This is why everybody in the gang needs to be at 5 FLESH and RESTRAINT minimum, no matter their stats or build or traits

>>6161923
>how to feel about it
A reflection of Nicole at her worst, before the events of this quest began?

>>6163025
>at least 50+ people who are dead directly because of you
That's lowballing it too much!
>Casey during this entire sequence
SANCHO WAKE UP!!!

>>6163028
>"Wait how do you know that I didn't tell-"
Wait what was this about? I don't get it

>>6163030
>[DOGMATIC MINDSET + SUPPRESSING HAZE]
Holy shit what a horrible combo. I love how he's even echoing the exact same sentiments we anons have made in regards to voting to kill the spook lady
>everything about this spook lady
Their organization is going to collapse in on itself in due time. I say this but with how old it is and considering Naomi worked for them 60+ years ago and they were still around then, it might be a longer time in Cityslicker years
>complete blur
One hell of a scene and story to tell later

>>6163033
>conditions
I look forward to seeing Ben work with Adam in regards to surgeries
>NAOMI gains +1 MAX FLESH and TALENT
THANK FUCK MORE MAX FLESH
>EXPLOSIVE IMPLANT
This might be the best way to ditch one of Quentin's shells to fuck someone up HARD
>SPOOK ORGANS x2
These can be huge when used on our weaker or not-as-hired allies, like Ashley or Maruyama who still need FLESH and RESTRAINT up to par
>>
>>6163042
>finger at you
These two dumbasses are so endearing
>RESEARCH PAPER #1
We can give this to Seath if we won't come across this anomaly again. He might put it to good use later
>RESEARCH PAPER #2
This stays with us as it is important intel in D-Corp matters
>CORPORATE PAPER #1
See above
>CORPORATE PAPER #2
See above
>pretty decent loot
We better get that mystery loot later!
>-TORCH GUN+
Decent mileage out of these upgraded things too

>>6163689
>Spores
I love how the characters all sound different enough in this quest's writing that I can tell immediately who each of these are Kiara, Clover, Casey, Max, Benjamin in that order
>shakes her boyfriend's shoulder
These two dumbasses are so endearing

>>6163690
>if not for POI
I keep feeling way more thankful we decided on DISSOCIATION for Nicole's big powerup; they add way more personality and real impact screentime to the voices
>actual facilities are more prim and proper
I know our boy Admin did his best to keep his that way, much to the detriment of our QM
>OBSCURITÉ FABRIC.
What, does that fabric piece not count as incidental loot to use with something else?
>market value of $4259.99
Remind me again, what was the highest recorded amount of cash Nicole has had this entire quest?

>>6163694
>figure
This badass has seen better days

>>6163703
>Otto, Molly, AA, Gabriel, Fang, Naser, Sunny
A couple new names in here...
>>
>>6169865
>Wait what was this about? I don't get it
You didn't tell Naomi why you were calling her but she knew on the spot that the spook was killing corporate elites and what implant she had, like, 30 seconds after talking to her.
Granted, it was an educated guess given the Head Meeting was soon, but to immediately go "Oh yeah I know what implant and mission you're on 30 seconds after talking to you" was a bit unnerving to Nicole at the moment.
>our father
They were referring to B-Corp proper as 'their father', considering them being kicked out and replaced by modern B-Corp is what created the organization as a separate entity from the alphabet companies.
>Remind me again, what was the highest recorded amount of cash Nicole has had this entire quest?
$8144. Or about 52% of the most money you have ever had at once.
>What, does that fabric piece not count as incidental loot to use with something else?
Tell you what. It's a bit late but I'll retroactively make it some loot when I upload the next thread.

>>6169489
Hey, no problem. Thank you for reading.
>>
>>6164501
>suppressing haze of DARKNESS is also being 'erased'
This is massive knowledge if we ever have to come back to this District
>what he actually looks like
I missed good body horror

>>6164502
>a place where everyone knows your name and they're glad you came
Yeah Seath, "cheer" up!
>my mom or dad
Do they even know Benjamin's going to be an honorary Krakatoa in-law soon?

>>6164504
>rips off the stunted one's head
What an interesting interaction. So this is the sort of sick "family" this anomaly wants.
>smash his head against the ceiling
This reminds me a lot of how in the old Dragon Quest games, using Zoom to teleport out of dungeons makes your character fly into the ceiling and hit their head on it

>>6164506
>in the process, he loses his wings
Now we know how his power works in action. Also wow if he can actually fly then that opens up some strategy alongside Quentin

>>6164508
>DO YOU KNOW HOW HARD IT'LL BE TO HEAL THAT?!
This might be the realest line Benjamin has ever dropped
>complete meltdown
So this is the true threat of [DELUSIONAL]
I literally not once in this entire quest expected Benjamin of all people to ever lose his shit in this way. What a left field whammy
>projecting really hard
>some part of himself in Seath that he did not like
Somehow I get the feeling we dodged a bullet not picking the SELF-EXPERIMENTATION upgrade on Benjamin earlier
>"Well, that just happened!"
That Casey had to break out a Marvel quip to help the mood says it all
>SEATH FOXTROT'S STATS
Shouldn't be that hard to keep alive until we have to ditch him. Simply being outside D-Corp in a place with actual sunlight will take care of his RESTRAINT real quick

>>6165007
>Frequently
>and pleasure
Damn as if they didn't already have insane bedroom compatibility before getting powers

>>6165009
>impressive outfits
You were right >>6155159 >>6155189 even Seath thinks the disguises were a great move

>>6165598
>CONCEPTUAL REFRACTION unit
The Qliphoth Deterrence but mobile and easily-deployed sounds like a damn good investment
>cloaks and rags
Once POI dissipates, we might have to pop it again later to keep up awareness against the present spook threat on the rest of this mission
>nasty bruise
I'm surprised the shitty thugs even got a single good hit on one before they died
>>
>>6165600
>ELEUTHERIA APO FOS
"Freedom from light" huh...
>CAKED in chrome spray paint
Ah... Mediocre!

>>6165601
>local syndicates
Honestly the KAKERLAKE guys seem way more sympathetic compared to the rest. OVERCLOCKED guys have an edge over the rest for me. They might have an edge in this place too because androids tend to generate light way easier and more often than anything else, which might lessen the HAZE on them compared to other D-Corp dwellers

>>6166636
>"Feels like I'm-"
Free for a moment?
>D-Corp sucks!
I never want to be back here in this quest again!
>your City's H-Corp
I should go play a couple maps of TF2 again...
>actual reason
It's because of resonance with a certain short blonde-haired lance-wielding girl in a different dimension kinda like this one!

>>6166638
>human, Drone, or somethin' else
Did she NOT tell them she's a Drone? But not like THESE Drones?
>playfully ruffles through your hair
Kiara has good taste

>>6167088
NICE OC
PLEASE MAKE MORE DRAWINGS, THESE ARE COOL

>>6167423
>or android parents
This does make me wonder how all the other androids in the City cope with not having family of their own because they're robots. Even Drones have centipede families... right?
>funny mimicry module
I never really cared for the MIMICRY MODULE upgrade back then, but it's been pulling its weight since
>rattling like dice being rolled
Rolled below DC. Attack deflected

>>6167425
>[SUGAR RUSH?]
JUSTICE WILL PREVAIL!!!

>>6167426
>flowers
Here? In D-Corp?

>>6167427
>[QUEEN BEE MINDSET]
Casey reaffirming her status as not to be forgotten in a best girl ranking
>repair this over time
We'd better. This shit is as good as gold in defenses
>and runs
Will she survive after this? Will a daring and insane individual make her his breeding sow offscreen? Who knows? Who cares?!
>>
>>6167428
>MASK OF ONYX DARKNESS
>MOONLIGHT RAPIER
>STARSKY MUSKETEER UNIFORM
Does the uniform stack with the CERAMIC BODYARMOR? Either way if nobody has any better ideas I would rather keep the full set on Casey
>HUX-A7-OVERDRIVE MODULE
This might be godlike combined with DREAMSPACE MODULE so she can do insane reaction speeds
>now rolls CHARM*2.5
This is now permanently on Casey, no questions
>CASEY gains +1 VIOLENCE and TALENT
I wonder how the team is looking now after the QM will UPDATE HIS SHIT

>>6167429
>snag some useful tools from the CHROME GOLEM
Did we use up one of the SPACE AGE COMPUTER CHIPS on him, or not?
>HOLOCLONE PROJECTOR X-58
>have the same abilities as said ally
Anybody have any madman ideas to use this with?
>SHIELD PROJECTOR Y-59
A good way to protect people like Naomi who are harder to heal and keep alive
>IMPLANT INVERTER
If we can get this in an Excisor or similar heavily-implanted superboss and it procs the effect, then...
>MAKESHIFT INVISIBILITY SHIELD GENERATOR
Sounds like a good thing to use on the BASE ASSAULT

and now I am finally done
goodnight till next thread
>>
>>6170261
>Does the uniform stack with the CERAMIC BODYARMOR?
Nyo. The main trade off is that STARSKY MUSKETEER UNIFORM makes her a better fighter with both of her weapons (CHARM + TALENT) while also making her pretty mentally resilient if used alongside the upgraded RAPIER (her RESTRAINT would go up to 6)
Granted, it's worse at physically protecting her, but as long as you're in D-Corp she'll probably use the full musketeer set. You've seen the havoc the HAZE is doing to your allies' mental states.
>I wonder how the team is looking now after the QM will UPDATE HIS SHIT
If you're referring to her stats, already updated them. If you mean the inventory, next thread.
>Flowers? Here, in D-Corp?
Regular plants do exist here. Granted you've only seen weeds and grass but if grass can survive in a low light environment like D-Corp, it's reasonable to assume some flowers manage to survive.
Dandelions grow in concrete of all things
>Did she NOT tell them she's a Drone? But not like THESE Drones?
To your knowledge, the only one who knows anything more about Casey's deeper issues is Nicole. Everyone else simply knows Casey as that weirdly upbeat girl who's probably not a normal human.
Casey isn't the type to actively open up to people about such things. Even including Clover, someone she knew for a long while.
>Did we use up one of the SPACE AGE COMPUTER CHIPS on him, or not?
Yes, but I just ran out of space to put it in the update proper. You have 2 now.



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